Game: Crash in Hyrule field after opening and closing map #809
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MagicBeanDev/Longshot#809
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Longshot version
v3.0.0-rc.4 (source b784a40c)
Channel
Release
What kind of problem
Crash, freeze or black screen
What happened
Longshot closed unexpectedly while you were playing. The graphics driver failed. Update your graphics driver, and turn off overlays and tools hooked into the game. (The report from the crash window is pasted below.)
Opening the Map Menu and then closing in Hyrule Fields freezes and crashes
Where in the game
Opening the Map Menu and then closing in Hyrule Fields freezes and crashes
How often
Every time
Graphics card and driver version
AMD Radeon(TM) 890M Graphics, AMD proprietary driver 26.10.1 (LLPC)
CPU, RAM and operating system
AMD Ryzen AI Z2 Extreme (16 threads), 16 GB, Windows 11 (build 26200)
Changes from the defaults
No response
longshot_log.txt
[a64] unimplemented import ZN2nn2ro12ProtectRelroEPKvS2_S2_S2_S2 (lr 0x81237908)
[hos host] longshot v3.0.0-rc.4 (source b784a40c)
[hos host] run_id: d0dfd2f490143d489d9e7ec6f2e9cccc
[hos host] crash window: watching this run (HOS_CRASH_WATCH=0: off)
[hos host] oe: output resolution 2048x1152 (the game's at graphics scale 1)
[hos host] boot: widescreen: a 1.7778 screen is 16:9: the game's own picture
[hos host] boot: image 96 MB at 0x80000000, 9809 MB of memory for the game
[hos host] boot: 15993 MB of memory, 17074 MB of swap
[hos host] vk: reserved core mask (enhanced): 0 (8 cores)
[hos MainThread] boot: _init_libc0 (0x85717e50)
[hos MainThread] boot: nnosInitialize (0x8510f720)
[hos MainThread] boot: _init_libc1 (0x85717e60)
[hos MainThread] boot: nninitStartup (0x8262bb10)
[hos MainThread] heap: 6894 MB at 0x1000000000
[hos MainThread] mem: 0x1000000040 committed on first touch (nothing handed it out)
[hos MainThread] mem: 0x1000012a3f committed on first touch (nothing handed it out)
[hos MainThread] boot: _init_libc2 (0x85717e80)
[hos MainThread] boot: main DT_INIT (0x812377e0)
[hos MainThread] boot: subsdk0 DT_INIT (0x84ec0040)
[hos MainThread] boot: sdk DT_INIT (0x84fa0060)
[hos MainThread] boot: nnMain (0x81222cd0)
[hos MainThread] mem: 0x1002400010 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x10024109c0 committed on first touch (nothing handed it out)
[hos sead::MainThread] fs: mounted content: -> C:\Users\shatt\Documents\Games\LongShot\V4\romfs
[hos sead::MainThread] mem: 0x11aecffff2 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x11aed00010 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x11aed27998 committed on first touch (nothing handed it out)
[a64] unimplemented import _ZN2nn2vi36SetDisplay120HzRefreshRateCapabilityEPNS0_7DisplayEb (lr 0x8348bf64)
[hos sead::MainThread] mem: 0x1003f01a88 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x11aedfff52 committed on first touch (nothing handed it out)
[hos sead::MainThread] oe: language en-US (language.txt)
[hos sead::MainThread] oe: GetCurrentGraphicsScale -> 1.00
[hos sead::MainThread] gs: BootGraphicsSystem(0, 0): no graphics server yet (headless)
[hos host] sleep: at most 4 of the game's threads yield through a short sleep at a time, the others wait on the timer (16 logical processors; HOS_SHORT_SLEEP_POLLERS=0: all yield)
[hos sead::MainThread] nvn: native NVN layer: 427 procs
[hos sead::MainThread] nvn: native NVN device (flags 0): no Switch GPU emulation
[hos sead::MainThread] nvn: window origin upper left
[hos sead::MainThread] nvn: depth mode near = -w (GL)
[hos sead::MainThread] mem: 0x1004032000 committed on first touch (nothing handed it out)
[hos sead::MainThread] nvn: texture pool of 33068 descriptors
[hos sead::MainThread] vi: GetNativeWindow -> 0x1102400
[hos sead::MainThread] mem: 0x1004133000 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x1006e37000 committed on first touch (nothing handed it out)
[hos sead::MainThread] nvn: window of 3 textures (3 active), 2560x1440 format 0x25
[hos sead::MainThread] mem: 0x1006f3b000 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x10072b8020 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x10073b9000 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x10073ca000 committed on first touch (nothing handed it out)
[hos sead::MainThread] sdl: SDL3
[hos host] hid: SDL controller support ready (DualSense, DualShock 4, Switch Pro, Xbox and others)
[hos host] hid: controller "XInput Controller #1" connected (SDL); guid=0300fa67050b00004c1b000002007801; mapping=available; mapping-name=""
[hos host] hid: guid=0300fa67050b00004c1b000002007801; mapping-string[1/1]="0300fa67050b00004c1b000002007801,,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,"
[hos sead::MainThread] prompts: auto: controller "XInput Controller #1": xbox
[a64] unimplemented import ZN2nn3aoc17CountAddOnContentEv (lr 0x83392a38)
[hos sead::MainThread] applet: render target pool 512 MB (the game's 305 MB)
[hos Resource Memory] mem: the game's mapped pages 360 MB (peak 360); heap 6894 MB; the console's total 9809 MB
[hos Resource Memory] mem: the game's mapped pages 512 MB (peak 512); heap 6894 MB; the console's total 9809 MB
[hos host] discord: no Discord client is running; trying again every 15 s
[hos host] vk: the Output resolution's sizes: 16 (the screen's modes, with the common sizes of their shapes, and the game's own); shapes 4:3, 16:9
[hos host] vk: device 0: AMD Radeon(TM) 890M Graphics, Vulkan 1.4, driver 0x8001a0, type 1
[hos host] vk: float atomic add on storage buffers: compare-exchange loop, by default only with NVIDIA's driver and Intel's Windows driver on Meteor Lake, Arrow Lake and Battlemage (RX_VK_NATIVE_FADD=1: native where the GPU has it)
[hos host] vk: vendor fixes for AMD proprietary driver (26.10.1 (LLPC)): out-of-bounds texel fetches 0 1, NaN tests by bits 0, gather offset 1
[hos host] vk: subgroups: default 64 lanes, 32-64, pinned to 32 on stages 0xf0; RADV on GCN 1-4: no
[hos host] vk: mesh shaders: Automatic, from the default: native
[hos host] vk: robust buffer access on
[hos host] vk: programs are loaded when the game makes them (create): the default where the GPU has mesh shaders (RX_VK_LOAD=create or start says which)
[hos host] vk: colour outputs NaN-guarded
[hos host] vk: positions invariant (not an NVIDIA card)
[hos host] vk: matrix multiplies in software (the cooperative matrices lack 16x8x16 f16)
[hos host] vk: AMD Anti-Lag 2: available (VK_AMD_anti_lag)
[hos host] vk: AMD Radeon(TM) 890M Graphics, Vulkan 1.4, driver 0x8001a0; mesh shaders yes, host memory import yes, pipeline libraries yes
[hos host] vk: driver: AMD proprietary driver 26.10.1 (LLPC)
[hos host] vk: Auto (this PC) would be: integrated GPU: Minimum; the game's own upscaler (AMD Radeon(TM) 890M Graphics, 10792 MB of video memory, integrated, screen 1920x1080 at 120 Hz, 15993 MB of RAM, 16 threads)
[hos host] vk: surface caps images 2..16 extent 1920x1010..1920x1010 usage 0x9f alpha 0x1 transform 0x1
[hos host] vk: swapchain 1920x1010, 4 images, immediate (V-Sync Auto)
[hos host] vk: guest memory imported in place (alignment 4096)
[hos host] vk: replay ready (window; push descriptors yes (32), extended dynamic state 3 yes, custom border colours yes)
[hos host] vk: driver shader cache at the start: 3392 MB (C:\Users\shatt\AppData\Local\AMD\VkCache 3392 MB)
[hos host] vk: fsr3: AMD FSR 3.1 can run on this GPU
[hos host] menu: the upscalers asked in the background while the start-up screen shows (0 ms)
[hos host] hid: 51 controls from longshot_options.ini
[hos host] vk: handle tables as descriptor arrays: on
[hos host] vk: VRAM mirror of buffer pools off
[hos host] vk: Threaded rendering: Auto: off (not safe on this run: the buffer pools have no mirrors)
[hos host] vk: ui: the game's own menu font, from its files
[hos host] vk: ui: Dear ImGui 1.92.9b on the window's images (format 44)
[hos host] vk: images from a pool of 128 MB blocks (memory type 0), 0 made at the start
[hos host] vk: presenter thread: off (RX_VK_PRESENT_THREAD=1: on)
[hos host] vk: pipeline cache C:\Users\shatt\Documents\Games\LongShot\V4\cache/longshot_vk_pipelines.bin (1391907 KB)
[hos host] vk: pipeline cache: 4 play files merged (3661 KB)
[hos host] vk: program cache C:\Users\shatt\Documents\Games\LongShot\V4\cache/longshot_programs.bin: 47797 program keys kept, 7539563 KB
[hos host] vk: programs: load at create: 32623 notes of 20529 programs indexed, 4 type signatures, 2200 compute programs listed, in 10.3 ms (47797 kept program keys); 2 workers in play, 2 while the game loads; pipelines from: pipeline caches
[hos host] vk: precompile: load at create (RX_VK_LOAD=create): 32623 noted pipelines found, none built; 2200 compute programs named (2199 in the shipped list, 137 dispatched in play here); 0 mesh fallback programs kept ready, 0 of their noted pipelines with them (0 in no cache); in 9835 ms. No other program is kept ready by a list: each is loaded when the game makes it
[hos host] vk: start-up: the shaders took 10.3 s
[hos host] vk: pipeline cache: what play makes goes into play files (RX_VK_PLAY_CACHE=0: into the one cache)
[hos host] rx: renderer: Vulkan (longshot_vk.dll)
[hos host] rx: 123 texture and sampler calls made before the renderer started (33 texel writes), given to it
[hos sead::MainThread] nvn: QueueSubmitCommands #1: queue 00001000010FBF90 (its #1), 1 handles (lr 0x812c3cf4)
[hos sead::MainThread] vk: submit-time capture of written pages on
[hos sead::MainThread] vk: capture buffer prewarm (32, 64, 128 MB spares made on a worker) on (RX_VK_CAP_PREWARM)
[hos sead::MainThread] [debug] vk: 78 pools mapped
[hos sead::MainThread] vk: texture storage in the submit-time capture on
[hos host] vk: a 32 MB capture buffer made ahead in 11.4 ms, off the game's thread (RX_VK_CAP_PREWARM)
[hos host] vk: a 64 MB capture buffer made ahead in 53.8 ms, off the game's thread (RX_VK_CAP_PREWARM)
[hos host] vk: a 128 MB capture buffer made ahead in 56.7 ms, off the game's thread (RX_VK_CAP_PREWARM)
[hos sead::MainThread] vk: occlusion queries on (RX_VK_OCC_QUERIES): the game's samples-passed reports get the GPU's counts
[hos sead::MainThread] vk: render targets' images from blocks of their own (128 MB, memory type 0)
[hos sead::MainThread] vk: texture 0x103d650000 32x32x32 x1 levels 1 NVN 0x26 -> vk 38 (1 textures, 0 MB)
[hos sead::MainThread] [debug] vk: a staging arena of 64 MB took 6.5 ms to make
[hos sead::MainThread] vk: staging arenas: 1 (64 MB in this one)
[hos sead::MainThread] vk: import 7.8 ms: commit+properties 0.1, buffer 0.0, allocate 7.7, bind+address 0.0
[hos sead::MainThread] vk: pool 0x103d95a000+0x20000 imported in 8.2 ms as 0x103d000000..0x103e000000 (1 imports, 8 ms in all)
[hos sead::MainThread] vk: 1 pools imported
[hos sead::MainThread] vk: batched submits off (RX_VK_BATCH)
[hos GeneralFormatAsync] vcores: 3138 takes, 706 waits (mean 836 us, longest 4.4 ms), 306 kicks, 277 yields, 0 escapes in 16 s
[hos ARes Loading 0] prompts: xbox icons, 16 buttons on these pad's controls
[a64] unimplemented import _ZN2nn5audio34GetAudioRendererVoiceDropParameterENS0_19AudioRendererHandleE (lr 0x81044370)
[a64] unimplemented import _ZN2nn5audio39IsDeviceOutputVolumeAutoTuneModeEnabledEv (lr 0x81043560)
[a64] unimplemented import _ZN2nn5audio36AcquireAudioOutputDeviceNotificationEPNS_2os11SystemEventE (lr 0x80f72978)
[a64] unimplemented import _ZN2nn5audio40SetDeviceOutputVolumeAutoTuneModeEnabledEb (lr 0x80f729e0)
[a64] unimplemented import _ZN2nn5audio26GetAudioDeviceOutputVolumeEPKNS0_15AudioDeviceNameE (lr 0x80f72e00)
[a64] unimplemented import _ZN2nn5prepo30GetOverSaveFrequencyLimitEventEv (lr 0x80e5ec00)
[hos sead::MainThread] audio: renderer opened
[hos host] audio: stereo for the game (the default output has 2 channels)
[hos sead::MainThread] audio: device sink on mix 0, 6 channels (0 1 2 3 4 5)
[hos sead::MainThread] fs: mounted save: -> C:\Users\shatt\AppData\Roaming\Longshot\save\5a3c9e1f0b7d24680000000000000001
[hos BootupBackgroundWorkThread] fs: mounted savt: -> C:\Users\shatt\AppData\Roaming\Longshot\temp
[hos host] vk: one build of a program goes to the driver at a time (AMD; RX_VK_DRIVER_FAULTS=0: as many as ask)
[hos host] vk: vertex format NVN 0x2e -> vk 109
[hos host] vk: vertex format NVN 0x22 -> vk 106
[hos host] vk: vertex format NVN 0x16 -> vk 103
[hos host] audio: output on the default device (1 devices), stereo
[a64] unimplemented import _ZN2nn5audio34SetAudioRendererVoiceDropParameterENS0_19AudioRendererHandleEf (lr 0x836f755c)
[hos host] vk: module identifiers: 740 known (longshot_module_ids.bin): a learned compute variant's pipeline is made at its program's create call without its code (RX_VK_MODULE_IDS=0: off)
[hos host] vk: task and mesh programs built without the driver's optimizer (AMD; RX_VK_MESH_OPT=1: with it)
[hos host] vk: vertex format NVN 0x29 -> vk 97
[hos host] vk: vertex format NVN 0x69 -> vk 65
[a64] unimplemented import _ZN2nn4nifm10InitializeEv (lr 0x8119aea8)
[a64] unimplemented import _ZN2nn2vi30QueryDisplayCurrentRefreshRateEPNS0_11RefreshRateEPbPKNS0_7DisplayE (lr 0x83b6eab8)
[a64] unimplemented import _ZN2nn3hid25SetGyroscopeZeroDriftModeERKNS0_19SixAxisSensorHandleERKNS0_22GyroscopeZeroDriftModeE (lr 0x834898d0)
[a64] unimplemented import _ZN2nn6socket10InitializeERKNS0_6ConfigE (lr 0x83c55b24)
[a64] unimplemented import _ZN2nn3ssl10InitializeEv (lr 0x83c55b30)
[a64] unimplemented import _ZN2nn6socket13IsInitializedEv (lr 0x824d92f8)
[a64] unimplemented import _ZN2nn5audio15AddBiquadFilterEPNS0_19AudioRendererConfigEPNS0_16BiquadFilterTypeEPNS0_10SubMixTypeE (lr 0x80dc7494)
[a64] unimplemented import _ZN2nn5audio26SetBiquadFilterInputOutputEPNS0_16BiquadFilterTypeEPKaS4_i (lr 0x80dc740c)
[a64] unimplemented import _ZN2nn5audio22SetBiquadFilterEnabledEPNS0_16BiquadFilterTypeEb (lr 0x80de9464)
[a64] unimplemented import _ZN2nn5audio24SetBiquadFilterParameterEPNS0_16BiquadFilterTypeERKNS0_22TBiquadFilterParameterIfEE (lr 0x836fcdb4)
[a64] unimplemented import _ZN2nn5audio8AddDelayEPNS0_19AudioRendererConfigEPNS0_9DelayTypeEPvmPNS0_10SubMixTypeENS_8TimeSpanEi (lr 0x80dd53b8)
[a64] unimplemented import _ZN2nn5audio19SetDelayInputOutputEPNS0_9DelayTypeEPKaS4_i (lr 0x80dd531c)
[a64] unimplemented import _ZN2nn5audio15SetDelayEnabledEPNS0_9DelayTypeEb (lr 0x80de9464)
[a64] unimplemented import _ZN2nn5audio14IsDelayEnabledEPKNS0_9DelayTypeE (lr 0x8119f138)
[a64] unimplemented import _ZN2nn5audio12GetDelayTimeEPKNS0_9DelayTypeE (lr 0x8119f164)
[a64] unimplemented import _ZN2nn5audio12SetDelayTimeEPNS0_9DelayTypeENS_8TimeSpanE (lr 0x8119f178)
[a64] unimplemented import _ZN2nn5audio15SetDelayDryGainEPNS0_9DelayTypeEf (lr 0x8119f184)
[a64] unimplemented import _ZN2nn5audio20SetDelayFeedbackGainEPNS0_9DelayTypeEf (lr 0x8119f190)
[a64] unimplemented import _ZN2nn5audio14SetDelayInGainEPNS0_9DelayTypeEf (lr 0x8119f19c)
[a64] unimplemented import _ZN2nn5audio21SetDelayChannelSpreadEPNS0_9DelayTypeEf (lr 0x8119f1a8)
[a64] unimplemented import _ZN2nn5audio21SetDelayLowPassAmountEPNS0_9DelayTypeEf (lr 0x8119f1b4)
[a64] unimplemented import _ZN2nn5audio9AddReverbEPNS0_19AudioRendererConfigEPNS0_10ReverbTypeEPvmPNS0_10SubMixTypeEi (lr 0x80de96ec)
[a64] unimplemented import _ZN2nn5audio20SetReverbInputOutputEPNS0_10ReverbTypeEPKaS4_i (lr 0x80de965c)
[a64] unimplemented import _ZN2nn5audio16SetReverbEnabledEPNS0_10ReverbTypeEb (lr 0x80de9464)
[a64] unimplemented import _ZN2nn5audio15IsReverbEnabledEPKNS0_10ReverbTypeE (lr 0x80de91a0)
[a64] unimplemented import _ZN2nn5audio18SetReverbEarlyModeEPNS0_10ReverbTypeENS1_9EarlyModeE (lr 0x80de91c4)
[a64] unimplemented import _ZN2nn5audio18SetReverbEarlyGainEPNS0_10ReverbTypeEf (lr 0x80de91d0)
[a64] unimplemented import _ZN2nn5audio21SetReverbPredelayTimeEPNS0_10ReverbTypeENS_8TimeSpanE (lr 0x80de91e4)
[a64] unimplemented import _ZN2nn5audio17SetReverbLateModeEPNS0_10ReverbTypeENS1_8LateModeE (lr 0x80de91f0)
[a64] unimplemented import _ZN2nn5audio17SetReverbLateGainEPNS0_10ReverbTypeEf (lr 0x80de91fc)
[a64] unimplemented import _ZN2nn5audio18SetReverbDecayTimeEPNS0_10ReverbTypeENS_8TimeSpanE (lr 0x80de9208)
[a64] unimplemented import _ZN2nn5audio32SetReverbHighFrequencyDecayRatioEPNS0_10ReverbTypeEf (lr 0x80de9214)
[a64] unimplemented import _ZN2nn5audio19SetReverbColorationEPNS0_10ReverbTypeEf (lr 0x80de9220)
[a64] unimplemented import _ZN2nn5audio19SetReverbReverbGainEPNS0_10ReverbTypeEf (lr 0x80de922c)
[a64] unimplemented import _ZN2nn5audio16SetReverbOutGainEPNS0_10ReverbTypeEf (lr 0x80de9238)
[a64] unimplemented import _ZN2nn5audio16SetReverbDryGainEPNS0_10ReverbTypeEf (lr 0x80de9244)
[a64] unimplemented import _ZN2nn5audio20GetReverbInputOutputEPKNS0_10ReverbTypeEPaS4_Pii (lr 0x80de9260)
[a64] unimplemented import _ZN2nn6socket7EventFdEmNS0_12EventFdFlagsE (lr 0x82213be4)
[a64] unimplemented import _ZN2nn6socket5CloseEi (lr 0x82213bf4)
[a64] unimplemented import _ZN2nn4nifm22GetCurrentProxySettingEPNS0_12ProxySettingE (lr 0x82378f6c)
[a64] unimplemented import _ZN2nn4nifm18IsNetworkAvailableEv (lr 0x82145cec)
[a64] unimplemented import _ZN2nn4nifm27SubmitNetworkRequestAndWaitEv (lr 0x8120873c)
[a64] unimplemented import ZN2nn5prepo27AddInternetConnectionStatusEPNS0_10PlayReportEPKcS4_S4 (lr 0x80e5bd60)
[a64] unimplemented import _ZN2nn5prepo28RequestImmediateTransmissionEv (lr 0x80df26c0)
[hos sead::MainThread] audio in: stream 0 opened: format 2, 1 channel, 48000 Hz, 4800 frames
[hos sead::MainThread] audio in: stream 1 opened (raw): format 2, 1 channel, 48000 Hz, 4800 frames
[hos sead::MainThread] vi: QueryDisplayHdrStatus -> SDR
[hos sead::MainThread] hid: the game reads npad 0 (No.1, lr 0x83489670)
[hos sead::MainThread] hid: 1 controller through SDL
[hos sead::MainThread] hid: six-axis handles: 2 asked for, 3 reported
[hos ModuleSystemWorker5] nvn: the game reports counter type 16 (lr 0x8074b278)
[hos ModuleSystemWorker5] nvn: the game reports counter type 0 (lr 0x8074b290)
[hos sead::MainThread] nvn: window crop 0,0 1536x864
[hos sead::MainThread] nvn: EventSignal (CPU) #1: event 0x1006e38000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #1: event 0x1006e38000 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #1: event 0x100d6c8000 mode 0 value 0 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #2: event 0x100d6c8000 mode 0 value 0 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #3: event 0x100d6c8000 mode 0 value 0 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #2: queue 000010100D695020 (its #1), 1 handles (lr 0x80666be0)
[hos sead::MainThread] [debug] vk: 1819 pools mapped
[hos Porter] fs: mounted _npln: -> C:\Users\shatt\Documents\Games\LongShot\V4\romfs
[hos sead::MainThread] nvn: CommandBufferWaitEvent #4: event 0x100d6c8000 mode 0 value 0 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #3: queue 000010100D6BF020 (its #1), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: EventSignal (CPU) #2: event 0x1006e38000 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] nvn: QueueSubmitCommands #4: queue 000010100D5EB020 (its #1), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #5: queue 000010100D640020 (its #1), 1 handles (lr 0x805282f4)
[hos Porter] fiber 0x100ac54230: function 0x8504b440 arg 0x100ac541f8 stack 0x100acc1000+0x10000 flags 1
[hos Porter] fiber 0x100acd1090: function 0x8504b440 arg 0x100acd1058 stack 0x100acd4000+0x10000 flags 1
[hos Presentation Thread] nvn: QueueSubmitCommands #6: queue 000010100D6AA020 (its #1), 1 handles (lr 0x805282f4)
[hos nn.npln.Worker] fiber 0x100ac543d0: function 0x8504b440 arg 0x100ac54398 stack 0x100ace6000+0x10000 flags 1
[hos Porter] fiber 0x100acf7090: function 0x8504b440 arg 0x100acf7058 stack 0x100acfa000+0x10000 flags 1
[hos nn.npln.Worker] fiber 0x100ac3c5d0: function 0x8504b440 arg 0x100ac3c598 stack 0x100ad0a000+0x10000 flags 1
[hos Presentation Thread] nvn: QueueSubmitCommands #7: queue 0000101004133020 (its #1), 1 handles (lr 0x80590358)
[hos Presentation Thread] vk: import 6.1 ms: commit+properties 0.1, buffer 0.0, allocate 6.0, bind+address 0.0
[hos Presentation Thread] vk: pool 0x100d6c8000+0x4 imported in 6.2 ms as 0x100c000000..0x100e000000 (2 imports, 14 ms in all)
[hos Presentation Thread] vk: 2 pools imported
[hos Presentation Thread] vk: texture 0x1001f0ffe00 1536x864x1 x1 levels 1 NVN 0x3f -> vk 122 (2 textures, 5 MB)
[hos Presentation Thread] vk: texture 0x1004137000 2560x1440x1 x1 levels 1 NVN 0x25 -> vk 37 (3 textures, 20 MB)
[hos Presentation Thread] vk: descriptor slotgen ready: draws keep their descriptors through the registrations of slots they do not sample (menu: Descriptor reuse)
[hos Presentation Thread] vk: sampler anisotropy: the game asks for 1 (min filter 5, mip filter linear, LOD bias 0; made with 16)
[hos Presentation Thread] vk: import 3.5 ms: commit+properties 0.0, buffer 0.0, allocate 3.5, bind+address 0.0
[hos Presentation Thread] vk: pool 0x102dd34020+0x40 imported in 3.5 ms as 0x102d000000..0x102e000000 (3 imports, 18 ms in all)
[hos Presentation Thread] vk: 3 pools imported
[hos Presentation Thread] vk: present texture 0x1004137000 2560x1440 format 0x25: rendered
[hos Presentation Thread] vk: present: 2560x1440, format 37 (its image's 37); the Insert menu's HDR 0, HDR10 swapchain no: SDR
[hos Presentation Thread] wide ui: picture 0.0000: the HUD at 100% of its 16:9 size, its sides moved 0 and its top and bottom 0 canvas units; the menus at 100%
[hos Presentation Thread] vk: GPU hang watch: work that finishes nothing for 30 s ends the game (RX_VK_GPU_HANG_SEC)
[hos sead::MainThread] nvn: EventSignal (CPU) #3: event 0x1006e38004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #5: event 0x1006e38004 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #2: event 0x100d6c8000 mode 0 value 1 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #6: event 0x100d6c8000 mode 0 value 1 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #7: event 0x100d6c8000 mode 0 value 1 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #8: queue 000010100D695020 (its #2), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #8: event 0x100d6c8000 mode 0 value 1 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #9: queue 000010100D6BF020 (its #2), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #10: queue 000010100D5EB020 (its #2), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #4: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] vk: submission 11 (queue 0x10100d5eb020) stopped at command buffer 0's wait for event 0x100d6c8000 == 1 (has 0)
[hos Presentation Thread] nvn: QueueSubmitCommands #11: queue 000010100D640020 (its #2), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 12 (queue 0x10100d640020) stopped at command buffer 0's wait for event 0x100d6c8000 == 1 (has 0)
[hos Presentation Thread] nvn: QueueSubmitCommands #12: queue 000010100D6AA020 (its #2), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 13 (queue 0x10100d6aa020) stopped at command buffer 0's wait for event 0x100d6c8000 == 1 (has 0)
[hos Presentation Thread] nvn: QueueSubmitCommands #13: queue 0000101004133020 (its #2), 1 handles (lr 0x80590358)
[hos Presentation Thread] vk: texture 0x1005037000 2560x1440x1 x1 levels 1 NVN 0x25 -> vk 37 (4 textures, 35 MB)
[a64] unimplemented import _ZN2nn3nfp10InitializeEv (lr 0x80ed8f34)
[a64] unimplemented import _ZN2nn3nfp29AttachAvailabilityChangeEventEPNS_2os15SystemEventTypeE (lr 0x80ed8f40)
[hos Presentation Thread] vk: present texture 0x1005037000 2560x1440 format 0x25: rendered
[hos Presentation Thread] vi: real-time step on: ratio 2.137, game's frame rate 28
[hos sead::MainThread] nvn: EventSignal (CPU) #5: event 0x1006e38000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #9: event 0x1006e38000 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #3: event 0x100d6c8000 mode 0 value 2 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #10: event 0x100d6c8000 mode 0 value 2 (now 1) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #11: event 0x100d6c8000 mode 0 value 2 (now 1) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #14: queue 000010100D695020 (its #3), 1 handles (lr 0x80666be0)
[hos sead::MainThread] [debug] vk: 1858 pools mapped
[hos sead::MainThread] nvn: CommandBufferWaitEvent #12: event 0x100d6c8000 mode 0 value 2 (now 1) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #15: queue 000010100D6BF020 (its #3), 1 handles (lr 0x80666be0)
[hos sead::MainThread] [debug] vk: 1927 pools mapped
[hos Presentation Thread] nvn: QueueSubmitCommands #16: queue 000010100D5EB020 (its #3), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #6: event 0x1006e38000 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] [debug] vk: 1929 pools mapped
[hos Presentation Thread] vk: submission 18 (queue 0x10100d5eb020) stopped at command buffer 0's wait for event 0x100d6c8000 == 2 (has 1)
[hos Presentation Thread] nvn: QueueSubmitCommands #17: queue 000010100D640020 (its #3), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 19 (queue 0x10100d640020) stopped at command buffer 0's wait for event 0x100d6c8000 == 2 (has 1)
[hos Presentation Thread] nvn: QueueSubmitCommands #18: queue 000010100D6AA020 (its #3), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 20 (queue 0x10100d6aa020) stopped at command buffer 0's wait for event 0x100d6c8000 == 2 (has 1)
[hos Presentation Thread] nvn: QueueSubmitCommands #19: queue 0000101004133020 (its #3), 1 handles (lr 0x80590358)
[hos Presentation Thread] vk: texture 0x1005f37000 2560x1440x1 x1 levels 1 NVN 0x25 -> vk 37 (5 textures, 50 MB)
[hos Presentation Thread] vk: present texture 0x1005f37000 2560x1440 format 0x25: rendered
[hos sead::MainThread] nvn: EventSignal (CPU) #7: event 0x1006e38004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #13: event 0x1006e38004 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #4: event 0x100d6c8000 mode 0 value 3 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #14: event 0x100d6c8000 mode 0 value 3 (now 2) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #15: event 0x100d6c8000 mode 0 value 3 (now 2) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #20: queue 000010100D695020 (its #4), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #16: event 0x100d6c8000 mode 0 value 3 (now 2) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #21: queue 000010100D6BF020 (its #4), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #22: queue 000010100D5EB020 (its #4), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #8: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] vk: submission 25 (queue 0x10100d5eb020) stopped at command buffer 0's wait for event 0x100d6c8000 == 3 (has 2)
[hos Presentation Thread] nvn: QueueSubmitCommands #23: queue 000010100D640020 (its #4), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 26 (queue 0x10100d640020) stopped at command buffer 0's wait for event 0x100d6c8000 == 3 (has 2)
[hos Presentation Thread] nvn: QueueSubmitCommands #24: queue 000010100D6AA020 (its #4), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 27 (queue 0x10100d6aa020) stopped at command buffer 0's wait for event 0x100d6c8000 == 3 (has 2)
[hos Presentation Thread] nvn: QueueSubmitCommands #25: queue 0000101004133020 (its #4), 1 handles (lr 0x80590358)
[hos Presentation Thread] vk: present texture 0x1004137000 2560x1440 format 0x25: rendered
[hos sead::MainThread] nvn: EventSignal (CPU) #9: event 0x1006e38000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #17: event 0x1006e38000 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #5: event 0x100d6c8000 mode 0 value 4 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #18: event 0x100d6c8000 mode 0 value 4 (now 3) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #19: event 0x100d6c8000 mode 0 value 4 (now 3) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #26: queue 000010100D695020 (its #5), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #20: event 0x100d6c8000 mode 0 value 4 (now 3) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #27: queue 000010100D6BF020 (its #5), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #28: queue 000010100D5EB020 (its #5), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #10: event 0x1006e38000 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] vk: submission 32 (queue 0x10100d5eb020) stopped at command buffer 0's wait for event 0x100d6c8000 == 4 (has 3)
[hos Presentation Thread] nvn: QueueSubmitCommands #29: queue 000010100D640020 (its #5), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 33 (queue 0x10100d640020) stopped at command buffer 0's wait for event 0x100d6c8000 == 4 (has 3)
[hos Presentation Thread] nvn: QueueSubmitCommands #30: queue 000010100D6AA020 (its #5), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 34 (queue 0x10100d6aa020) stopped at command buffer 0's wait for event 0x100d6c8000 == 4 (has 3)
[hos Presentation Thread] nvn: QueueSubmitCommands #31: queue 0000101004133020 (its #5), 1 handles (lr 0x80590358)
[hos sead::MainThread] nvn: EventSignal (CPU) #11: event 0x1006e38004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #21: event 0x1006e38004 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #6: event 0x100d6c8000 mode 0 value 5 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #22: event 0x100d6c8000 mode 0 value 5 (now 4) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #23: event 0x100d6c8000 mode 0 value 5 (now 4) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #32: queue 000010100D695020 (its #6), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #24: event 0x100d6c8000 mode 0 value 5 (now 4) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #33: queue 000010100D6BF020 (its #6), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #34: queue 000010100D5EB020 (its #6), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #12: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] nvn: QueueSubmitCommands #35: queue 000010100D640020 (its #6), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #36: queue 000010100D6AA020 (its #6), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #37: queue 0000101004133020 (its #6), 1 handles (lr 0x80590358)
[hos sead::MainThread] nvn: EventSignal (CPU) #13: event 0x1006e38000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #25: event 0x1006e38000 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #7: event 0x100d6c8000 mode 0 value 6 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #26: event 0x100d6c8000 mode 0 value 6 (now 5) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #27: event 0x100d6c8000 mode 0 value 6 (now 5) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #38: queue 000010100D695020 (its #7), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #28: event 0x100d6c8000 mode 0 value 6 (now 5) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #39: queue 000010100D6BF020 (its #7), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #40: queue 000010100D5EB020 (its #7), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #14: event 0x1006e38000 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] nvn: QueueSubmitCommands #41: queue 000010100D640020 (its #7), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #42: queue 000010100D6AA020 (its #7), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #43: queue 0000101004133020 (its #7), 1 handles (lr 0x80590358)
[hos sead::MainThread] nvn: EventSignal (CPU) #15: event 0x1006e38004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #29: event 0x1006e38004 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #8: event 0x100d6c8000 mode 0 value 7 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #30: event 0x100d6c8000 mode 0 value 7 (now 6) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #31: event 0x100d6c8000 mode 0 value 7 (now 6) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #44: queue 000010100D695020 (its #8), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #32: event 0x100d6c8000 mode 0 value 7 (now 6) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #45: queue 000010100D6BF020 (its #8), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #46: queue 000010100D5EB020 (its #8), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #16: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] nvn: QueueSubmitCommands #47: queue 000010100D640020 (its #8), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #48: queue 000010100D6AA020 (its #8), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #49: queue 0000101004133020 (its #8), 1 handles (lr 0x80590358)
[hos sead::MainThread] nvn: EventSignal (CPU) #17: event 0x1006e38000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #33: event 0x1006e38000 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #9: event 0x100d6c8000 mode 0 value 8 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #34: event 0x100d6c8000 mode 0 value 8 (now 7) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #35: event 0x100d6c8000 mode 0 value 8 (now 7) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #50: queue 000010100D695020 (its #9), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #36: event 0x100d6c8000 mode 0 value 8 (now 7) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #51: queue 000010100D6BF020 (its #9), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #52: queue 000010100D5EB020 (its #9), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #18: event 0x1006e38000 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] nvn: QueueSubmitCommands #53: queue 000010100D640020 (its #9), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #54: queue 000010100D6AA020 (its #9), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #55: queue 0000101004133020 (its #9), 1 handles (lr 0x80590358)
[hos Presentation Thread] vk: integrated GPU texture budget: 2560 MB (system RAM 15 GB, driver allows 10252 MB, its share for textures 6144 MB, reserved 8 GB)
[hos sead::MainThread] nvn: EventSignal (CPU) #19: event 0x1006e38004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #37: event 0x1006e38004 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #10: event 0x100d6c8000 mode 0 value 9 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #38: event 0x100d6c8000 mode 0 value 9 (now 8) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #39: event 0x100d6c8000 mode 0 value 9 (now 8) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #56: queue 000010100D695020 (its #10), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #40: event 0x100d6c8000 mode 0 value 9 (now 8) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #57: queue 000010100D6BF020 (its #10), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #58: queue 000010100D5EB020 (its #10), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #20: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] nvn: QueueSubmitCommands #59: queue 000010100D640020 (its #10), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #60: queue 000010100D6AA020 (its #10), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #21: event 0x1006e38000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #11: event 0x100d6c8000 mode 0 value 10 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #22: event 0x1006e38000 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #23: event 0x1006e38004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #12: event 0x100d6c8000 mode 0 value 11 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #24: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #25: event 0x1006e38000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #13: event 0x100d6c8000 mode 0 value 12 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #26: event 0x1006e38000 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #27: event 0x1006e38004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #14: event 0x100d6c8000 mode 0 value 13 (lr 0x80666598)
[hos sead::MainThread] [debug] vk: 1931 pools mapped
[hos sead::MainThread] nvn: EventSignal (CPU) #28: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #29: event 0x1006e38000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #15: event 0x100d6c8000 mode 0 value 14 (lr 0x80666598)
[hos sead::MainThread] [debug] vk: 1932 pools mapped
[hos sead::MainThread] nvn: EventSignal (CPU) #30: event 0x1006e38000 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] [debug] vk: 1949 pools mapped
[hos host] vk: vertex format NVN 0x3 -> vk 13
[hos host] vk: vertex format NVN 0x8 -> vk 74
[hos sead::MainThread] nvn: EventSignal (CPU) #31: event 0x1006e38004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #16: event 0x100d6c8000 mode 0 value 15 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #32: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #33: event 0x1006e38000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #17: event 0x100d6c8000 mode 0 value 16 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #34: event 0x1006e38000 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #35: event 0x1006e38004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #18: event 0x100d6c8000 mode 0 value 17 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #36: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #37: event 0x1006e38000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #19: event 0x100d6c8000 mode 0 value 18 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #38: event 0x1006e38000 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #39: event 0x1006e38004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #20: event 0x100d6c8000 mode 0 value 19 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #40: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #21: event 0x100d6c8000 mode 0 value 20 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #22: event 0x100d6c8000 mode 0 value 21 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #23: event 0x100d6c8000 mode 0 value 22 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #24: event 0x100d6c8000 mode 0 value 23 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #25: event 0x100d6c8000 mode 0 value 24 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #26: event 0x100d6c8000 mode 0 value 25 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #27: event 0x100d6c8000 mode 0 value 26 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #28: event 0x100d6c8000 mode 0 value 27 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #29: event 0x100d6c8000 mode 0 value 28 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #30: event 0x100d6c8000 mode 0 value 29 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #31: event 0x100d6c8000 mode 0 value 30 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #32: event 0x100d6c8000 mode 0 value 31 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #33: event 0x100d6c8000 mode 0 value 32 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #34: event 0x100d6c8000 mode 0 value 33 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #35: event 0x100d6c8000 mode 0 value 34 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #36: event 0x100d6c8000 mode 0 value 35 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #37: event 0x100d6c8000 mode 0 value 36 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #38: event 0x100d6c8000 mode 0 value 37 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #39: event 0x100d6c8000 mode 0 value 38 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #40: event 0x100d6c8000 mode 0 value 39 (lr 0x80666598)
[hos host] vk: vertex format NVN 0x12 -> vk 77
[hos host] vk: vertex format NVN 0x13 -> vk 78
[hos host] vk: vertex format NVN 0xd -> vk 16
[hos host] vk: vertex format NVN 0xf -> vk 20
[hos host] vk: vertex format NVN 0x11 -> vk 83
[hos Resource Memory] mem: the game's mapped pages 951 MB (peak 951); heap 6894 MB; the console's total 9809 MB
[hos ARes Loading 1] prompts: the Talk ring's A B X Y at places 0 1 2 3, the ocarina hint spread
[hos ARes Loading 0] prompts: xbox textures, 2201 runs for this pad's controls
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos ModuleSystemWorker4] prompts: the textures' pool at 0x7fc3085000 (+0xe86c000): a new face or new controls show at once
[hos sead::MainThread] prompts: the layouts at 0x7fe1981000: the Talk ring and the ocarina hint follow at once
[hos Presentation Thread] vk: import 7.1 ms: commit+properties 0.1, buffer 0.0, allocate 7.0, bind+address 0.0
[hos Presentation Thread] vk: pool 0x107db39100+0x40 imported in 7.1 ms as 0x107c000000..0x107e000000 (4 imports, 25 ms in all)
[hos Presentation Thread] vk: 4 pools imported
[hos Presentation Thread] vk: capture: a submit 0.13 ms (lock 0.02, scan 0.03 over 1234 ranges, 717 MB), 142 pages written, 142 copied (0.6 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.007; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 24 kept (124 MB), 9 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.06
[a64] unimplemented import _ZN2nn5movie10InitializeEv (lr 0x83b7d25c)
[a64] unimplemented import _ZN2nn5movie13IsInitializedEv (lr 0x85467d74)
[hos ModuleSystemWorker4] oe: startup logo finished
[hos Presentation Thread] vk: 1353 programs from the program cache
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 3.04, present 0.32, draw 0.06, descriptors 0.01, texture lookups 0.12, uploads 0.06, pipelines 0.00, programs 0.01, commands 0.03, dispatch 0.00, memory sync 0.38, queue submit 0.68, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 0 (0 MB): 0.00 MB synced in 0.0 copies, 0.00 MB written back
[hos Presentation Thread] vk: 120 presents, 5.9 fps; a frame: 1 draws (0 skipped), 0 dispatches, 2 passes, 1 barriers, 6 submits, 0.0 uploads (0.0 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms (recording slots only); 1563 pipelines (356 ms), 0 programs (0 failed), 5 textures (50 MB)
[hos Presentation Thread] vk: host time in GPU resource waits: 0.05 ms a frame (fences 0.04, timelines 0.01, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos Presentation Thread] vk: a frame: 16.8 full barriers recorded, 14.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 0.0; 0x12: 1.0; 0x78: 0.0;
[hos Presentation Thread] vk: GPU time 0.1 ms a frame (the longest submission 0.3 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Resource Memory] mem: the game's mapped pages 1028 MB (peak 1028); heap 6894 MB; the console's total 9809 MB
[hos OptimizeChangeBanc] nvn: DrawMeshTasks: 1 so far (x1 0 x2 0x3 x3 0x400000 x4 0x83b70de0)
[hos OptimizeChangeBanc] nvn: DrawMeshTasks: 2 so far (x1 0 x2 0x3 x3 0x400000 x4 0x83b70de0)
[hos OptimizeChangeBanc] nvn: DrawMeshTasks: 3 so far (x1 0 x2 0x3 x3 0x400000 x4 0x83b70de0)
[hos Resource Memory] mem: the game's mapped pages 1281 MB (peak 1281); heap 6894 MB; the console's total 9809 MB
[hos host] vk: vertex format NVN 0x25 -> vk 37
[hos host] vk: vertex format NVN 0x26 -> vk 38
[hos MovieOperateThread] video: nn::codec::video on libavcodec
[hos MovieOperateThread] video: AV1 on dav1d 1.5.4 (a thread per logical core)
[hos MovieOperateThread] video: AV1 decoder ready on dav1d (1920x1080)
[hos AudioFrameworkThread] audio: voice 0: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 53784.9 s
[hos AudioFrameworkThread] audio: voice 1: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 53784.9 s
[hos AudioFrameworkThread] audio: voice 2: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 53784.9 s
[hos AudioFrameworkThread] audio: voice 3: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 53784.9 s
[hos AudioFrameworkThread] audio: voice 4: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 53784.9 s
[hos AudioFrameworkThread] audio: voice 5: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 53784.9 s
[hos AudioFrameworkThread] audio: wave buffer 0x108acecd50: data 0x108964d000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108acecd50: data 0x1089655000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108acecd50: data 0x108965d000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108acecd50: data 0x1089665000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108acecd50: data 0x108966d000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108acecd50: data 0x1089675000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108acecd50: data 0x108964e000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108acecd50: data 0x1089656000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioUserTaskThread] [debug] codec: Opus decoder 0: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [debug] codec: Opus decoder 1: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [debug] codec: Opus decoder 2: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [debug] codec: Opus decoder 3: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [debug] codec: Opus decoder 4: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [debug] codec: Opus decoder 5: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108acfe000, 49152): header 000000ae 07bf4b00 -> 182
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108acfe0b6, 48970): header 00000094 036ed700 -> 156
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108acfe152, 48814): header 000000a1 129a5e00 -> 169
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108acfe1fb, 48645): header 000000a1 03898c00 -> 169
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108acfe2a4, 48476): header 000000a1 66171600 -> 169
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108acfe34d, 48307): header 000000a1 0322bb00 -> 169
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos MovieOperateThread] video: the first buffer went out before the first picture was decoded (shown black)
[hos host] vk: vertex format NVN 0x27 -> vk 41
[hos host] vk: vertex format NVN 0x2c -> vk 95
[hos Presentation Thread] vk: texture 0x10000000000 1920x1080x1 x1 levels 1 NVN 0x1 -> vk 9 (6 textures, 53 MB)
[hos Presentation Thread] vk: import 13.0 ms: commit+properties 0.3, buffer 0.0, allocate 12.7, bind+address 0.0
[hos Presentation Thread] vk: pool 0x10766a2000+0x1fa400 imported in 13.1 ms as 0x1075000000..0x1077000000 (5 imports, 38 ms in all)
[hos Presentation Thread] vk: 5 pools imported
[hos Presentation Thread] vk: texture 0x1000021c200 960x540x1 x1 levels 1 NVN 0xd -> vk 16 (7 textures, 54 MB)
[hos Presentation Thread] vk: sampler 268 is nearest: min filter 4, mag filter 1, wrap 7/7/7, lod -1000..1000 bias 0, aniso 1, compare 0
[hos Presentation Thread] vk: sampler anisotropy: the game asks for 1 (min filter 4, mip filter linear, LOD bias 0; made with 16)
[hos Presentation Thread] vk: textures from a pool of their own, 128 MB blocks (RX_VK_COMPACT), 0 made at the start
[hos Presentation Thread] vk: texture 0x10755b4000 1920x1080x1 x1 levels 1 NVN 0x25 -> vk 37 (8 textures, 62 MB)
[hos Presentation Thread] vk: big block-linear textures are unswizzled on the GPU from their pools (RX_VK_GPU_UNSWIZZLE=0: the CPU)
[hos Presentation Thread] vk: in play: compute e409733c45530d75 (e409733c45530d75 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants
[hos Presentation Thread] [trace] vk: program e409733c45530d75 not translated: a network left out on this card
[hos Presentation Thread] vk: rejected compute e409733c45530d75 (control 0x1075e24768) grid 900x1x1: img 0x10755b4000 1920x1080x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x10755b4000 1920x1080x1 fmt 0x25; tex 0x1000021c200 960x540x1 fmt 0xd; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; ssbo0 0x1072e26320+0xfd2000; ssbo2 0x1072dea000+0x1200; ssbo3 0x1072deb200+0x20; ubo0 0x100c91e000+0x100; ubo1 0x100c91e000+0x100; ubo2 0x100c91e000+0x100; ubo3 0x100c91e000+0x100; ubo4 0x100c91e000+0x100; ubo5 0x100c91e000+0x100; ubo6 0x100c91e000+0x100; ubo7 0x100c91e000+0x100;
[hos Presentation Thread] vk: in play: compute 8306877b7dc8784b (8306877b7dc8784b 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants
[hos Presentation Thread] [trace] vk: program 8306877b7dc8784b not translated: a network left out on this card
[hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080
[hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c
[hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080
[hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c
[hos Presentation Thread] vk: rejected compute 8306877b7dc8784b (control 0x1075e260d8) grid 720x1x1: img 0x10755b4000 1920x1080x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x10755b4000 1920x1080x1 fmt 0x25; tex 0x1000021c200 960x540x1 fmt 0xd; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; ssbo0 0x10745e1320+0xfd2000; ssbo1 0x1072e26320+0xfd2000; ssbo2 0x1072deb300+0x1200; ssbo3 0x1072dec500+0x20; ubo0 0x100c91e000+0x100; ubo1 0x100c91e000+0x100; ubo2 0x100c91e000+0x100; ubo3 0x100c91e000+0x100; ubo4 0x100c91e000+0x100; ubo5 0x100c91e000+0x100; ubo6 0x100c91e000+0x100; ubo7 0x100c91e000+0x100;
[hos Presentation Thread] vk: in play: compute de3c10dba4ff39d3 (de3c10dba4ff39d3 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants
[hos Presentation Thread] [trace] vk: program de3c10dba4ff39d3 not translated: a network left out on this card
[hos Presentation Thread] vk: rejected compute de3c10dba4ff39d3 (control 0x1075e27948) grid 97x1x1: img 0x10755b4000 1920x1080x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x10755b4000 1920x1080x1 fmt 0x25; tex 0x1000021c200 960x540x1 fmt 0xd; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; ssbo0 0x1072e26320+0x7e9000; ssbo1 0x10745e1320+0xfd2000; ssbo2 0x1072dec600+0x1000; ssbo3 0x1072ded600+0x40; ubo0 0x100c91e000+0x100; ubo1 0x100c91e000+0x100; ubo2 0x100c91e000+0x100; ubo3 0x100c91e000+0x100; ubo4 0x100c91e000+0x100; ubo5 0x100c91e000+0x100; ubo6 0x100c91e000+0x100; ubo7 0x100c91e000+0x100;
[hos Presentation Thread] vk: in play: compute a41c78faa56ccf7d (a41c78faa56ccf7d 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants
[hos Presentation Thread] [trace] vk: program a41c78faa56ccf7d not translated: a network left out on this card
[hos Presentation Thread] vk: rejected compute a41c78faa56ccf7d (control 0x1075e28860) grid 120x1x1: img 0x10755b4000 1920x1080x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x10755b4000 1920x1080x1 fmt 0x25; tex 0x1000021c200 960x540x1 fmt 0xd; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; ssbo0 0x107360f320+0x7e9000; ssbo1 0x1072e26320+0x7e9000; ssbo2 0x1072ded700+0x4800; ssbo3 0x1072df1f00+0x40; ubo0 0x100c91e000+0x100; ubo1 0x100c91e000+0x100; ubo2 0x100c91e000+0x100; ubo3 0x100c91e000+0x100; ubo4 0x100c91e000+0x100; ubo5 0x100c91e000+0x100; ubo6 0x100c91e000+0x100; ubo7 0x100c91e000+0x100;
[hos Presentation Thread] vk: in play: compute e959b9b1451491c0 (e959b9b1451491c0 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants
[hos Presentation Thread] [trace] vk: program e959b9b1451491c0 not translated: a network left out on this card
[hos Presentation Thread] vk: rejected compute e959b9b1451491c0 (control 0x1075e2a100) grid 70x1x1: img 0x10755b4000 1920x1080x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x10755b4000 1920x1080x1 fmt 0x25; tex 0x1000021c200 960x540x1 fmt 0xd; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; ssbo0 0x1072e26320+0x3f4800; ssbo1 0x107360f320+0x7e9000; ssbo2 0x1072df2000+0x4000; ssbo3 0x1072df6000+0x80; ubo0 0x100c91e000+0x100; ubo1 0x100c91e000+0x100; ubo2 0x100c91e000+0x100; ubo3 0x100c91e000+0x100; ubo4 0x100c91e000+0x100; ubo5 0x100c91e000+0x100; ubo6 0x100c91e000+0x100; ubo7 0x100c91e000+0x100;
[hos Presentation Thread] vk: in play: compute 5a4d7378db437fed (5a4d7378db437fed 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants
[hos Presentation Thread] [trace] vk: program 5a4d7378db437fed not translated: a network left out on this card
[hos Presentation Thread] vk: rejected compute 5a4d7378db437fed (control 0x1075e2b038) grid 60x1x1: img 0x10755b4000 1920x1080x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x10755b4000 1920x1080x1 fmt 0x25; tex 0x1000021c200 960x540x1 fmt 0xd; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; ssbo0 0x107321ab20+0x3f4800; ssbo1 0x1072e26320+0x3f4800; ssbo2 0x1072df6100+0x12000; ssbo3 0x1072e08100+0x80; ubo0 0x100c91e000+0x100; ubo1 0x100c91e000+0x100; ubo2 0x100c91e000+0x100; ubo3 0x100c91e000+0x100; ubo4 0x100c91e000+0x100; ubo5 0x100c91e000+0x100; ubo6 0x100c91e000+0x100; ubo7 0x100c91e000+0x100;
[hos Presentation Thread] vk: in play: compute 8b73eaee02efc5e4 (8b73eaee02efc5e4 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants
[hos host] vk: vertex format NVN 0x14 -> vk 81
[hos Presentation Thread] [trace] vk: program 8b73eaee02efc5e4 not translated: a network left out on this card
[hos Presentation Thread] vk: rejected compute 8b73eaee02efc5e4 (control 0x1075e2c8f0) grid 85x1x1: img 0x10755b4000 1920x1080x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x10755b4000 1920x1080x1 fmt 0x25; tex 0x1000021c200 960x540x1 fmt 0xd; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; ssbo0 0x1073df8320+0x7e9000; ssbo1 0x1072e26320+0x3f4800; ssbo2 0x1072e1a300+0x4000; ssbo3 0x1072e1e300+0x40; ssbo4 0x107360f320+0x7e9000; ubo0 0x100c91e000+0x100; ubo1 0x100c91e000+0x100; ubo2 0x100c91e000+0x100; ubo3 0x100c91e000+0x100; ubo4 0x100c91e000+0x100; ubo5 0x100c91e000+0x100; ubo6 0x100c91e000+0x100; ubo7 0x100c91e000+0x100;
[hos Presentation Thread] vk: in play: compute 14140d4c1dbe754f (14140d4c1dbe754f 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants
[hos Presentation Thread] [trace] vk: program 14140d4c1dbe754f not translated: a network left out on this card
[hos Presentation Thread] vk: rejected compute 14140d4c1dbe754f (control 0x1075e2d970) grid 8100x1x1: img 0x10755b4000 1920x1080x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x10755b4000 1920x1080x1 fmt 0x25; tex 0x1000021c200 960x540x1 fmt 0xd; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; ssbo0 0x107360f320+0xfd2000; ssbo1 0x1072e26320+0x7e9000; ssbo2 0x1072e22d00+0x4000; ssbo3 0x1072e23d00+0x40; ssbo4 0x10745e1320+0xfd2000; ubo0 0x100c91e000+0x100; ubo1 0x100c91e000+0x100; ubo2 0x100c91e000+0x100; ubo3 0x100c91e000+0x100; ubo4 0x100c91e000+0x100; ubo5 0x100c91e000+0x100; ubo6 0x100c91e000+0x100; ubo7 0x100c91e000+0x100;
[hos Presentation Thread] vk: in play: compute 4c2c129fe950b041 (4c2c129fe950b041 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants
[hos Presentation Thread] [trace] vk: program 4c2c129fe950b041 not translated: a network left out on this card
[hos Presentation Thread] vk: rejected compute 4c2c129fe950b041 (control 0x1075e2e9c8) grid 5400x1x1: img 0x1075e31000 1920x1080x1 fmt 0x3d; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x10755b4000 1920x1080x1 fmt 0x25; tex 0x1000021c200 960x540x1 fmt 0xd; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x10755b4000 1920x1080x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; ssbo0 0x10745e1320+0xfd2000; ssbo1 0x10745e1320+0xfd2000; ssbo2 0x1072e25100+0x1200; ssbo3 0x1072e26300+0x20; ssbo4 0x10745e1320+0xfd2000; ubo0 0x100c91e000+0x100; ubo1 0x100c91e000+0x100; ubo2 0x100c91e000+0x100; ubo3 0x100c91e000+0x100; ubo4 0x100c91e000+0x100; ubo5 0x100c91e000+0x100; ubo6 0x100c91e000+0x100; ubo7 0x100c91e000+0x100;
[hos Presentation Thread] vk: in play: compute 3f6f2b1d671badcd (3f6f2b1d671badcd 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants
[hos Presentation Thread] [trace] vk: program 3f6f2b1d671badcd not translated: a network left out on this card
[hos Presentation Thread] vk: rejected compute 3f6f2b1d671badcd (control 0x1072da4fe0) grid 80x180x1: img 0x1075e31000 1920x1080x1 fmt 0x3d; img 0x10000348400 2560x1440x1 fmt 0x38; tex 0x1075e31000 1920x1080x1 fmt 0x3d; tex 0x10755b4000 1920x1080x1 fmt 0x25; tex 0x1000021c200 960x540x1 fmt 0xd; tex 0x1072ca0200 512x512x1 fmt 0x3d; tex 0x10755b4000 1920x1080x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; ssbo0 0x10745e1320+0xfd2000; ssbo1 0x10745e1320+0xfd2000; ssbo2 0x1072da1f00+0x3000; ssbo3 0x1072e26300+0x20; ssbo4 0x10745e1320+0xfd2000; ubo0 0x100c91e000+0x100; ubo1 0x100c91e000+0x100; ubo2 0x100c91e000+0x100; ubo3 0x100c91e000+0x100; ubo4 0x100c91e000+0x100; ubo5 0x100c91e000+0x100; ubo6 0x100c91e000+0x100;
[hos Presentation Thread] vk: texture 0x10000348400 2560x1440x1 x1 levels 1 NVN 0x38 -> vk 37 (9 textures, 77 MB)
[hos Presentation Thread] vk: import 6.5 ms: commit+properties 0.3, buffer 0.0, allocate 6.2, bind+address 0.0
[hos Presentation Thread] vk: pool 0x100df5f400+0xf00000 imported in 6.5 ms as 0x100c000000..0x100f000000 (6 imports, 45 ms in all)
[hos Presentation Thread] vk: pool 0x100c000000 remade larger (1 retired)
[hos Presentation Thread] vk: 5 pools imported
[hos Presentation Thread] vk: movie upscaling uses the linear compute path
[hos sead::MainThread] vk: late pages' fix on (RX_VK_LATE_FIX=0: the wait, as before)
[hos sead::MainThread] nvn: the game sets present interval 1 -> 3
[hos sead::MainThread] nvn: the game sets present interval 3 -> 1
[hos sead::MainThread] nvn: the game sets present interval 1 -> 3
[hos sead::MainThread] nvn: the game sets present interval 3 -> 1
[hos sead::MainThread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 5 live (144 MB), 1 retired still imported (32 MB), 0 retired given back (0 MB)
[hos AudioFrameworkThread] vcores: 123877 takes, 40843 waits (mean 108 us, longest 500.8 ms), 19327 kicks, 18306 yields, 0 escapes in 5 s
[hos Resource Memory] mem: the game's mapped pages 1536 MB (peak 1536); heap 6894 MB; the console's total 9809 MB
[hos Presentation Thread] vk: capture: a submit 0.17 ms (lock 0.04, scan 0.04 over 1401 ranges, 933 MB), 217 pages written, 217 copied (0.8 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (136 MB), 11 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.09
[hos host] vk: vertex format NVN 0x1 -> vk 9
[hos Presentation Thread] vk: 2299 programs from the program cache
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 133 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.72, present 0.10, draw 0.07, descriptors 0.00, texture lookups 0.13, uploads 0.07, pipelines 0.00, programs 0.03, commands 0.03, dispatch 1.52, memory sync 0.67, queue submit 0.81, slot wait 0.04
[hos Presentation Thread] vk: a frame: mirrors 0 (0 MB): 0.00 MB synced in 0.0 copies, 0.00 MB written back
[hos Presentation Thread] vk: 240 presents, 54.0 fps; a frame: 2 draws (10 skipped), 2 dispatches, 3 passes, 12 barriers, 6 submits, 0.0 uploads (0.2 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms (recording slots only); 4025 pipelines (1838 ms), 0 programs (10 failed), 9 textures (77 MB)
[hos Presentation Thread] vk: host time in GPU resource waits: 0.02 ms a frame (fences 0.02, timelines 0.00, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos Presentation Thread] vk: skips a frame by vk_draw.cpp line: 9839: 10.0
[hos Presentation Thread] vk: a frame: 18.3 full barriers recorded, 27.3 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 10.8; 0x12: 1.0;
[hos Presentation Thread] vk: GPU time 0.6 ms a frame (the longest submission 1.1 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.02 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos OptimizeChangeBanc] [debug] nvn: 27 copies of recordings whose control memory was reused let go (6466 live)
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Resource Memory] mem: the game's mapped pages 1792 MB (peak 1792); heap 6894 MB; the console's total 9809 MB
[hos Presentation Thread] vi: 283 frames presented (56.5 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 63, 15.5-17.8 162, 17.8-22 41, 22-30 5, 30-40 5, over 40 6
[hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.06, scan 0.05 over 1681 ranges, 1073 MB), 275 pages written, 275 copied (1.1 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 24 kept (108 MB), 12 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.01, capture taken 0.01, writes collected 0.13
[hos AudioFrameworkThread] audio: voice 6: 48000 Hz, 1 channels, format 6, parameter 0x1089637500 (32 bytes) at 53788.6 s
[hos AudioFrameworkThread] audio: voice 7: 48000 Hz, 1 channels, format 6, parameter 0x1089637740 (32 bytes) at 53788.6 s
[hos Presentation Thread] vk: ASTC not sampled by this GPU: blocks are decoded on upload
[hos Presentation Thread] vk: texture 0x7fcd5ad200 1664x1280x1 x1 levels 1 NVN 0x87 -> vk 37 (ASTC decoded) (10 textures, 86 MB)
[hos Presentation Thread] vk: ASTC is decoded on the GPU (Eden's decoder, Switch 2 tiling)
[hos Presentation Thread] vk: sampler anisotropy: the game asks for 1 (min filter 3, mip filter nearest, LOD bias -0.5; made with 16)
[hos Presentation Thread] vk: texture 0x7fcd1cd200 1464x640x1 x1 levels 1 NVN 0x87 -> vk 37 (ASTC decoded) (11 textures, 89 MB)
[hos Presentation Thread] vk: texture 0x7fcbeeb200 683x683x1 x1 levels 1 NVN 0x49 -> vk 139 (12 textures, 90 MB)
[hos Presentation Thread] vk: texture 0x7fdc8a7000 832x640x1 x1 levels 1 NVN 0x87 -> vk 37 (ASTC decoded) (13 textures, 92 MB)
[hos Presentation Thread] vk: texture 0x7fdccb7000 832x640x1 x1 levels 1 NVN 0x87 -> vk 37 (ASTC decoded) (14 textures, 94 MB)
[hos Presentation Thread] vk: texture 0x1001f0e1c00 240x94x1 x1 levels 1 NVN 0x25 -> vk 37 (15 textures, 94 MB)
[hos Presentation Thread] vk: texture 0x1001f0d4a00 198x40x1 x1 levels 1 NVN 0x25 -> vk 37 (16 textures, 94 MB)
[hos Presentation Thread] vk: texture 0x100c922a00 4x4x1 x1 levels 1 NVN 0x25 -> vk 37 (17 textures, 94 MB)
[hos Presentation Thread] vk: texture 0x107cd71600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (18 textures, 94 MB)
[hos Presentation Thread] vk: page table of guest memory at 0x25b000000 (5 pools)
[hos Presentation Thread] vk: texture #19 at 0x10000000000 beside #6: 262x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture 0x10000000000 262x104x1 x1 levels 1 NVN 0x1 -> vk 9 (19 textures, 94 MB)
[hos Presentation Thread] vk: texture 0x1001f0ca800 262x104x1 x1 levels 1 NVN 0x1 -> vk 9 (20 textures, 94 MB)
[hos Presentation Thread] vk: texture 0x1001f0bd600 198x40x1 x1 levels 1 NVN 0x25 -> vk 37 (21 textures, 95 MB)
[hos Presentation Thread] vk: texture 0x107cd74600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (22 textures, 95 MB)
[hos Presentation Thread] vk: texture 0x1001f0b3400 262x104x1 x1 levels 1 NVN 0x1 -> vk 9 (23 textures, 95 MB)
[hos Presentation Thread] vk: texture 0x1001f0a6200 198x40x1 x1 levels 1 NVN 0x25 -> vk 37 (24 textures, 95 MB)
[hos Presentation Thread] vk: texture 0x107cd77600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (25 textures, 95 MB)
[hos Presentation Thread] vk: texture 0x1001f09c000 262x104x1 x1 levels 1 NVN 0x1 -> vk 9 (26 textures, 95 MB)
[hos Presentation Thread] vk: texture 0x1001f077e00 285x94x1 x1 levels 1 NVN 0x25 -> vk 37 (27 textures, 95 MB)
[hos Presentation Thread] vk: texture 0x1001f067c00 242x40x1 x1 levels 1 NVN 0x25 -> vk 37 (28 textures, 95 MB)
[hos Presentation Thread] vk: texture 0x107cd7d600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (29 textures, 95 MB)
[hos Presentation Thread] vk: texture #30 at 0x10000000000 beside #6: 306x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #30 at 0x10000000000 beside #19: 306x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 262x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture 0x10000000000 306x104x1 x1 levels 1 NVN 0x1 -> vk 9 (30 textures, 95 MB)
[hos Presentation Thread] vk: texture 0x1001f05da00 306x104x1 x1 levels 1 NVN 0x1 -> vk 9 (31 textures, 95 MB)
[hos Presentation Thread] vk: texture 0x1001f04d800 242x40x1 x1 levels 1 NVN 0x25 -> vk 37 (32 textures, 95 MB)
[hos Presentation Thread] vk: texture 0x107cd80600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (33 textures, 95 MB)
[hos Presentation Thread] vk: texture 0x1001f043600 306x104x1 x1 levels 1 NVN 0x1 -> vk 9 (34 textures, 95 MB)
[hos Presentation Thread] vk: texture 0x1001f033400 242x40x1 x1 levels 1 NVN 0x25 -> vk 37 (35 textures, 95 MB)
[hos Presentation Thread] vk: texture 0x107cd83600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (36 textures, 95 MB)
[hos Presentation Thread] vk: texture 0x1001f029200 306x104x1 x1 levels 1 NVN 0x1 -> vk 9 (37 textures, 95 MB)
[hos Presentation Thread] vk: texture 0x1001efd9000 631x94x1 x1 levels 1 NVN 0x25 -> vk 37 (38 textures, 95 MB)
[hos Presentation Thread] vk: texture 0x1001efb3e00 592x49x1 x1 levels 1 NVN 0x25 -> vk 37 (39 textures, 96 MB)
[hos Presentation Thread] vk: texture 0x107cd89600 640x46x1 x1 levels 1 NVN 0x1 -> vk 9 (40 textures, 96 MB)
[hos Presentation Thread] vk: texture #41 at 0x10000000000 beside #6: 656x113x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #41 at 0x10000000000 beside #19: 656x113x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 262x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #41 at 0x10000000000 beside #30: 656x113x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 306x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 5 live (144 MB), 1 retired still imported (32 MB), 0 retired given back (0 MB)
[hos Resource Memory] mem: the game's mapped pages 2048 MB (peak 2048); heap 6894 MB; the console's total 9809 MB
[hos Presentation Thread] vk: 3078 programs from the program cache
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 133 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 1.64, present 0.10, draw 0.17, descriptors 0.08, texture lookups 0.09, uploads 0.07, pipelines 0.00, programs 0.02, commands 0.07, dispatch 0.08, memory sync 0.97, queue submit 0.88, slot wait 0.04
[hos Presentation Thread] vk: a frame: mirrors 0 (0 MB): 0.00 MB synced in 0.0 copies, 0.00 MB written back
[hos Presentation Thread] vk: 360 presents, 60.0 fps; a frame: 6 draws (12 skipped), 2 dispatches, 3 passes, 15 barriers, 6 submits, 0.4 uploads (0.1 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms (recording slots only); 5912 pipelines (3043 ms), 0 programs (10 failed), 59 textures (97 MB)
[hos Presentation Thread] vk: host time in GPU resource waits: 0.07 ms a frame (fences 0.03, timelines 0.04, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos Presentation Thread] vk: skips a frame by vk_draw.cpp line: 9839: 12.0
[hos Presentation Thread] vk: a frame: 20.0 full barriers recorded, 30.7 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 13.3; 0x10: 0.3; 0x12: 1.0;
[hos Presentation Thread] vk: GPU time 1.0 ms a frame (the longest submission 2.2 ms); 0.4 textures made a frame
[hos Presentation Thread] vk: a frame: 0.02 MB unswizzled on the CPU in 0.02 ms
[hos OptimizeChangeBanc] [debug] nvn: 1 copies of recordings whose control memory was reused let go (14054 live)
[hos OptimizeChangeBanc] nvn: 50000 recordings made, 14054 live copies (1.3 MB), 33 texture copies; 2 command buffers' segments (0.2 MB)
[hos sead::MainThread] vk: capture: a submit 0.22 ms (lock 0.08, scan 0.07 over 1894 ranges, 1438 MB), 278 pages written, 278 copied (1.1 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.015; GPU wait for late pages 0.009 (1 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (132 MB), 11 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.01, capture taken 0.02, writes collected 0.15
[hos AudioFrameworkThread] audio: voice 8: 48000 Hz, 1 channels, format 6, parameter 0x1089637980 (32 bytes) at 53789.8 s
[hos Resource Memory] mem: the game's mapped pages 2305 MB (peak 2305); heap 6894 MB; the console's total 9809 MB
[hos AudioFrameworkThread] audio: voice 9: 48000 Hz, 1 channels, format 6, parameter 0x1089637bc0 (32 bytes) at 53790.1 s
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 17 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos AudioFrameworkThread] audio: voice 10: 48000 Hz, 1 channels, format 6, parameter 0x1089637e00 (32 bytes) at 53790.4 s
[hos AudioFrameworkThread] audio: voice 11: 48000 Hz, 1 channels, format 6, parameter 0x1089638040 (32 bytes) at 53790.4 s
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: 2 textures retired (62 left, 97 MB): budget 0, drawn over 2, dead targets 0
[hos sead::MainThread] prompts: the font at 0x7fd37800e8: the icons in texts follow at once
[hos Presentation Thread] vk: texture storage read as submitted (1 times; 2 pages from the copies, 0 of them rewritten in guest memory since their submit; 6 pages kept, 6 spans, 317 MB)
[hos Presentation Thread] vk: texture #68 at 0x10000000000 beside #6: 154x98x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #68 at 0x10000000000 beside #30: 154x98x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 306x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #72 at 0x10000000000 beside #6: 138x96x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #72 at 0x10000000000 beside #30: 138x96x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 306x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #72 at 0x10000000000 beside #68: 138x96x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 154x98x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #76 at 0x10000000000 beside #6: 106x105x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #76 at 0x10000000000 beside #30: 106x105x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 306x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #76 at 0x10000000000 beside #68: 106x105x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 154x98x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #76 at 0x10000000000 beside #72: 106x105x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 138x96x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #78 at 0x10000000000 beside #6: 1280x720x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #78 at 0x10000000000 beside #30: 1280x720x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 306x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #78 at 0x10000000000 beside #68: 1280x720x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 154x98x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #78 at 0x10000000000 beside #72: 1280x720x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 138x96x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #78 at 0x10000000000 beside #76: 1280x720x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 106x105x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] [debug] vk: a staging arena of 64 MB took 8.0 ms to make
[hos Presentation Thread] vk: staging arenas: 2 (64 MB in this one)
[hos Presentation Thread] vk: sampler anisotropy: the game asks for 1 (min filter 3, mip filter nearest, LOD bias 0; made with 16)
[hos MovieEventHandleThread] vcores: 155218 takes, 65688 waits (mean 65 us, longest 261.0 ms), 34151 kicks, 33468 yields, 0 escapes in 5 s
[hos Presentation Thread] vk: import 29.1 ms: commit+properties 0.2, buffer 0.0, allocate 28.9, bind+address 0.0
[hos Presentation Thread] vk: pool 0x102e645400+0x20 imported in 29.5 ms as 0x102e000000..0x1030000000 (7 imports, 74 ms in all)
[hos Presentation Thread] vk: 6 pools imported
[hos Presentation Thread] vk: sampler 318 is nearest: min filter 2, mag filter 0, wrap 7/7/7, lod -1000..1000 bias -0.5, aniso 1, compare 0
[hos Presentation Thread] vk: sampler anisotropy: the game asks for 1 (min filter 2, mip filter nearest, LOD bias -0.5; made with 16)
[hos Presentation Thread] vk: a frame: 2 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 133 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.48, present 0.13, draw 0.41, descriptors 0.13, texture lookups 0.32, uploads 0.29, pipelines 0.01, programs 0.10, commands 0.15, dispatch 0.08, memory sync 1.08, queue submit 0.95, slot wait 0.05
[hos Presentation Thread] vk: a frame: mirrors 0 (0 MB): 0.00 MB synced in 0.0 copies, 0.00 MB written back
[hos Presentation Thread] vk: 480 presents, 57.5 fps; a frame: 34 draws (12 skipped), 2 dispatches, 5 passes, 17 barriers, 6 submits, 0.6 uploads (0.2 MB), 4 ub updates (2 overlays), GPU-bound wait 0.0 ms (recording slots only); 6755 pipelines (3760 ms), 0 programs (10 failed), 131 textures (149 MB)
[hos Presentation Thread] vk: host time in GPU resource waits: 0.14 ms a frame (fences 0.03, timelines 0.11, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos Presentation Thread] vk: skips a frame by vk_draw.cpp line: 9839: 12.0
[hos Presentation Thread] vk: a frame: 24.9 full barriers recorded, 33.2 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 13.4; 0x10: 0.6; 0x12: 2.8;
[hos Presentation Thread] vk: GPU time 2.0 ms a frame (the longest submission 5.0 ms); 0.6 textures made a frame
[hos Presentation Thread] vk: a frame: 0.15 MB unswizzled on the CPU in 0.19 ms
[hos Resource Memory] mem: the game's mapped pages 2560 MB (peak 2560); heap 6894 MB; the console's total 9809 MB
[hos Presentation Thread] vk: capture: a submit 0.21 ms (lock 0.06, scan 0.08 over 1994 ranges, 1514 MB), 254 pages written, 254 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.030; GPU wait for late pages 0.022 (4 of 600 takes), pools lock 0.000, retires and stamps 0.005, bytes copied 0.000; 24 kept (100 MB), 12 spare buffers, 57 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.01, capture taken 0.03, writes collected 0.12
[hos sead::MainThread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 6 live (176 MB), 1 retired still imported (32 MB), 0 retired given back (0 MB)
[hos host] audio: 1000 blocks played in the first 10 s, loudest sample 10196 of 32767
[hos Presentation Thread] vk: 1 textures retired (131 left, 151 MB): budget 0, drawn over 1, dead targets 0
[hos OptimizeChangeBanc] [debug] nvn: 2 copies of recordings whose control memory was reused let go (21243 live)
[hos Presentation Thread] vk: texture #135 at 0x107cdd3600 beside #122: 256x32x1 x1 levels 1 layout 0x80000100 class 0x40001 NVN 0x1 target 1, the other 256x39x1 x1 levels 1 layout 0x80000100 class 0x40001 NVN 0x1 target 1
[hos Presentation Thread] vk: texture #137 at 0x107cdb1600 beside #110: 256x46x1 x1 levels 1 layout 0x80000100 class 0x40001 NVN 0x1 target 1, the other 256x39x1 x1 levels 1 layout 0x80000100 class 0x40001 NVN 0x1 target 1
[hos Presentation Thread] vk: (its written part: 9 of 9 KB readable, 1975 bytes not zero; levels L0)
[hos Presentation Thread] vk: texture 0x107cdc3600 256x39x1 x1 levels 1 NVN 0x1 (9 KB of storage) re-uploaded (its memory was written; flags 0x44): what the CPU wrote, 9 KB of it
[hos nn.npln.Worker] mutex 0x100ac110c8 (obj 000001B2B0674B00): nn.npln.Worker waiting 10 s; held by nn.npln.Worker (count 2, 1 waiting)
[hos Presentation Thread] vi: 578 frames presented (58.9 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 67, 15.5-17.8 157, 17.8-22 66, 22-30 2, 30-40 1, over 40 2
[hos Presentation Thread] vk: 3 textures retired (139 left, 153 MB): budget 0, drawn over 3, dead targets 0
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: capture: a submit 0.19 ms (lock 0.05, scan 0.08 over 2088 ranges, 1551 MB), 240 pages written, 240 copied (0.9 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (142 MB), 11 spare buffers, 57 texture pages copied (0 MB)
[hos Presentation Thread] vk: memory: working set 3878 MB (peak 8306), private 11147 MB, staging 128 MB in 2 arenas
[hos Presentation Thread] vk: memory heaps: heap 0 (system): 12 blocks 400 MB, 36 allocations 332 MB; used 609 of 5126 MB; heap 1 (device): 55 blocks 640 MB, 195 allocations 433 MB; used 640 of 10252 MB;
[hos Presentation Thread] vk: image blocks: 1 blocks 128 MB, 3 images 28 MB; 2 free ranges, the largest 96 MB
[hos Presentation Thread] vk: image blocks (render targets): 1 blocks 128 MB, 12 images 80 MB; 8 free ranges, the largest 47 MB
[hos Presentation Thread] vk: image blocks (textures, compacted): 1 blocks 128 MB, 127 images 72 MB; 36 free ranges, the largest 55 MB
[hos Presentation Thread] vk: render target images: 0 reused from the pool, 12 made new, 0 destroyed from it; it holds 0 (0 MB)
[hos Presentation Thread] vk: VRAM: 640 MB used of 10252 MB allowed (206 MB of it free in the blocks); textures 153 MB (budget 2560 MB), 139 textures
[hos Presentation Thread] vk: textures: decoded ASTC 30 MB, rendered 97 MB (38 drawn in one frame, kept: 15971 KB), other 6 MB; used in the last 8 presents 93 MB
[hos Presentation Thread] vk: 14 MB: 0x1005f37000 2560x1440x1 x1 levels 1 NVN 0x25 rendered, last used 3 presents ago
[hos Presentation Thread] vk: 14 MB: 0x10000348400 2560x1440x1 x1 levels 1 NVN 0x38 rendered, last used 1 presents ago
[hos Presentation Thread] vk: 14 MB: 0x1005037000 2560x1440x1 x1 levels 1 NVN 0x25 rendered, last used 1 presents ago
[hos Presentation Thread] vk: 14 MB: 0x1004137000 2560x1440x1 x1 levels 1 NVN 0x25 rendered, last used 2 presents ago
[hos Presentation Thread] vk: 8 MB: 0x7fcd5ad200 1664x1280x1 x1 levels 1 NVN 0x87 ASTC, last used 140 presents ago
[hos Presentation Thread] vk: 7 MB: 0x10755b4000 1920x1080x1 x1 levels 1 NVN 0x25 rendered, last used 1 presents ago
[hos Presentation Thread] vk: 7 MB: 0x7fc9d28400 1440x1440x1 x1 levels 1 NVN 0x87 ASTC, last used 56 presents ago
[hos Presentation Thread] vk: 5 MB: 0x1001f0ffe00 1536x864x1 x1 levels 1 NVN 0x3f rendered, last used 1 presents ago
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.10
[hos Presentation Thread] vk: status: 600 frames, the slowest 209.0 ms; VRAM 0.6 of 10.0 GB
[hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 51 program records loaded (20.5 ms), 0 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 0 draws and dispatches left out, 0 waits (0.0 ms)
[hos Presentation Thread] vk: program loads at create (play): 3460 queued, 3460 loaded (median 2.51 ms, 99th percentile 19.82 ms, worst 96.60 ms, 14216 ms and 825.2 MB read in all); 4370 programs (602 of them compute variants without their code, 0 graphics programs no note names), 7021 graphics pipelines (0 not in a cache), 357 compute pipelines (0 not in a cache); a first use ran 2 itself and waited for 2 (29.5 ms); 37 pipelines made at create taken by draws; 2068 create calls with nothing kept for their stages, 0 before the index; units 5528 (3460 ready, 0 loading), 9879 programs alive
[hos Presentation Thread] vk: module identifiers (play): 740 known, 0 learned in this run; 357 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before)
[hos Presentation Thread] vk: 3768 programs from the program cache
[hos Presentation Thread] vk: a frame: 7 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 133 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 1.65, present 0.13, draw 0.43, descriptors 0.17, texture lookups 0.05, uploads 0.02, pipelines 0.02, programs 0.04, commands 0.17, dispatch 0.08, memory sync 0.66, queue submit 0.91, slot wait 0.05
[hos Presentation Thread] vk: a frame: mirrors 0 (0 MB): 0.00 MB synced in 0.0 copies, 0.00 MB written back
[hos Presentation Thread] vk: 600 presents, 59.9 fps; a frame: 79 draws (12 skipped), 2 dispatches, 16 passes, 31 barriers, 6 submits, 0.1 uploads (0.0 MB), 21 ub updates (11 overlays), GPU-bound wait 0.0 ms (recording slots only); 7125 pipelines (4059 ms), 0 programs (10 failed), 139 textures (153 MB)
[hos Presentation Thread] vk: host time in GPU resource waits: 0.03 ms a frame (fences 0.03, timelines 0.00, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos Presentation Thread] vk: skips a frame by vk_draw.cpp line: 9839: 12.0
[hos Presentation Thread] vk: a frame: 54.2 full barriers recorded, 49.1 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 15.0; 0x10: 3.0; 0x12: 13.0;
[hos Presentation Thread] vk: GPU time 3.9 ms a frame (the longest submission 4.4 ms); 0.1 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 6 live (176 MB), 1 retired still imported (32 MB), 0 retired given back (0 MB)
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 80 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: capture: a submit 0.13 ms (lock 0.01, scan 0.07 over 2088 ranges, 1551 MB), 222 pages written, 222 copied (0.9 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 11 spare buffers, 57 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[a64] unimplemented import _ZN2nn5movie8FinalizeEv (lr 0x80df26c0)
[hos MovieOperateThread] nvn: GPU waits in 5 s: 0 sync waits (0 ms), 0 polls timed out (0 ms), 2 queue finishes (1 ms)
[hos MovieOperateThread] video: a movie of 600 pictures on dav1d: 1.3 ms to decode each (worst 24.2), one shown every 16.7 ms; 19 skipped to keep up with its sound; 360 submissions put off while 16 waited
[hos MovieOperateThread] video: the longest wait between two of its pictures 206 ms
[hos Presentation Thread] vk: a frame: 2 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 133 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 0.98, present 0.12, draw 0.27, descriptors 0.09, texture lookups 0.02, uploads 0.00, pipelines 0.01, programs 0.03, commands 0.11, dispatch 0.08, memory sync 0.26, queue submit 0.75, slot wait 0.04
[hos Presentation Thread] vk: a frame: mirrors 0 (0 MB): 0.00 MB synced in 0.0 copies, 0.00 MB written back
[hos Presentation Thread] vk: 720 presents, 59.1 fps; a frame: 46 draws (12 skipped), 2 dispatches, 15 passes, 29 barriers, 6 submits, 0.0 uploads (0.0 MB), 19 ub updates (10 overlays), GPU-bound wait 0.0 ms (recording slots only); 7125 pipelines (4059 ms), 0 programs (10 failed), 142 textures (153 MB)
[hos Presentation Thread] vk: host time in GPU resource waits: 0.02 ms a frame (fences 0.02, timelines 0.00, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos Presentation Thread] vk: skips a frame by vk_draw.cpp line: 9839: 11.7
[hos Presentation Thread] vk: a frame: 50.4 full barriers recorded, 46.7 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 14.5; 0x10: 2.7; 0x12: 11.8;
[hos Presentation Thread] vk: GPU time 3.5 ms a frame (the longest submission 3.9 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos ModuleSystemWorker1] vcores: 129051 takes, 30411 waits (mean 60 us, longest 57.7 ms), 15818 kicks, 15331 yields, 0 escapes in 5 s
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos sead::MainThread] vk: capture: a submit 0.13 ms (lock 0.03, scan 0.06 over 2094 ranges, 1535 MB), 125 pages written, 125 copied (0.5 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.007; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.006, bytes copied 0.000; 24 kept (86 MB), 12 spare buffers, 2843 texture pages copied (11 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.05
[hos Presentation Thread] vk: 1 textures retired (142 left, 149 MB): budget 0, drawn over 1, dead targets 0
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 133 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 0.70, present 0.08, draw 0.06, descriptors 0.02, texture lookups 0.01, uploads 0.00, pipelines 0.00, programs 0.01, commands 0.03, dispatch 0.00, memory sync 0.35, queue submit 0.64, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 0 (0 MB): 0.00 MB synced in 0.0 copies, 0.00 MB written back
[hos Presentation Thread] vk: 840 presents, 60.0 fps; a frame: 5 draws (0 skipped), 0 dispatches, 2 passes, 1 barriers, 6 submits, 0.0 uploads (0.0 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms (recording slots only); 7209 pipelines (4105 ms), 0 programs (10 failed), 142 textures (149 MB)
[hos Presentation Thread] vk: host time in GPU resource waits: 0.02 ms a frame (fences 0.02, timelines 0.00, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos Presentation Thread] vk: a frame: 14.0 full barriers recorded, 14.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x12: 1.0;
[hos Presentation Thread] vk: GPU time 0.4 ms a frame (the longest submission 1.3 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 55 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 6 live (176 MB), 1 retired still imported (32 MB), 0 retired given back (0 MB)
[hos Presentation Thread] vi: 876 frames presented (59.6 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 34, 15.5-17.8 224, 17.8-22 32, 22-30 4, 30-40 3, over 40 1
[hos sead::MainThread] vk: capture: a submit 0.14 ms (lock 0.02, scan 0.07 over 1978 ranges, 1491 MB), 147 pages written, 147 copied (0.6 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.018; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.015, bytes copied 0.000; 25 kept (88 MB), 11 spare buffers, 6618 texture pages copied (25 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.02, writes collected 0.06
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 27033 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 133 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 1.16, present 0.11, draw 0.13, descriptors 0.03, texture lookups 0.01, uploads 0.00, pipelines 0.01, programs 0.01, commands 0.07, dispatch 0.00, memory sync 0.71, queue submit 0.89, slot wait 0.04
[hos Presentation Thread] vk: a frame: mirrors 0 (0 MB): 0.00 MB synced in 0.0 copies, 0.00 MB written back
[hos Presentation Thread] vk: 960 presents, 60.0 fps; a frame: 5 draws (0 skipped), 0 dispatches, 2 passes, 1 barriers, 6 submits, 0.0 uploads (0.0 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms (recording slots only); 7564 pipelines (4364 ms), 0 programs (10 failed), 142 textures (149 MB)
[hos Presentation Thread] vk: host time in GPU resource waits: 0.03 ms a frame (fences 0.03, timelines 0.00, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos Presentation Thread] vk: a frame: 14.0 full barriers recorded, 14.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x12: 1.0;
[hos Presentation Thread] vk: GPU time 0.3 ms a frame (the longest submission 0.4 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: capture: a submit 0.19 ms (lock 0.06, scan 0.08 over 2139 ranges, 1505 MB), 135 pages written, 135 copied (0.5 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.012; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.009, bytes copied 0.000; 25 kept (96 MB), 11 spare buffers, 6666 texture pages copied (26 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.13
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 6 live (176 MB), 1 retired still imported (32 MB), 0 retired given back (0 MB)
[hos ModuleSystemWorker5] vcores: 169953 takes, 82833 waits (mean 220 us, longest 1273.3 ms), 39196 kicks, 38360 yields, 0 escapes in 5 s
[hos Presentation Thread] vk: 4602 programs from the program cache
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 133 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 1.19, present 0.09, draw 0.09, descriptors 0.02, texture lookups 0.01, uploads 0.00, pipelines 0.01, programs 0.01, commands 0.05, dispatch 0.00, memory sync 0.80, queue submit 0.76, slot wait 0.04
[hos Presentation Thread] vk: a frame: mirrors 0 (0 MB): 0.00 MB synced in 0.0 copies, 0.00 MB written back
[hos Presentation Thread] vk: 1080 presents, 58.7 fps; a frame: 5 draws (0 skipped), 0 dispatches, 2 passes, 1 barriers, 6 submits, 0.0 uploads (0.0 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms (recording slots only); 8126 pipelines (4866 ms), 0 programs (10 failed), 142 textures (149 MB)
[hos Presentation Thread] vk: host time in GPU resource waits: 0.02 ms a frame (fences 0.02, timelines 0.00, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos Presentation Thread] vk: a frame: 14.0 full barriers recorded, 14.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x12: 1.0;
[hos Presentation Thread] vk: GPU time 0.3 ms a frame (the longest submission 0.3 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: capture: a submit 0.14 ms (lock 0.04, scan 0.07 over 2313 ranges, 1523 MB), 99 pages written, 99 copied (0.4 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (96 MB), 11 spare buffers, 6666 texture pages copied (26 MB)
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 6426 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.10
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos ModuleSystemWorker1] nvn: the game reports counter type 1 (lr 0x8050f860)
[hos Presentation Thread] vk: sampler 405 is nearest: min filter 2, mag filter 0, wrap 7/7/7, lod 0..15 bias 0, aniso 1, compare 0
[hos Presentation Thread] vk: sampler anisotropy: the game asks for 1 (min filter 2, mip filter nearest, LOD bias 0; made with 16)
[hos Presentation Thread] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (130x130, read undefined where it writes)
[hos Presentation Thread] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (65x65, read undefined where it writes)
[hos Presentation Thread] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (32x32, read undefined where it writes)
[hos Presentation Thread] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (16x16, read undefined where it writes)
[hos Presentation Thread] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (8x8, read undefined where it writes)
[hos Presentation Thread] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (4x4, read undefined where it writes)
[hos Presentation Thread] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (2x2, read undefined where it writes)
[hos Presentation Thread] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (1x1, read undefined where it writes)
[hos Presentation Thread] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (130x130, read undefined where it writes)
[hos Presentation Thread] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (65x65, read undefined where it writes)
[hos Presentation Thread] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (32x32, read undefined where it writes)
[hos Presentation Thread] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (16x16, read undefined where it writes)
[hos Presentation Thread] vk: texture #168 at 0x10000000000 beside #6: 256x144x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: import 9.5 ms: commit+properties 0.1, buffer 0.0, allocate 9.4, bind+address 0.0
[hos Presentation Thread] vk: pool 0x113b681b00+0x90 imported in 9.6 ms as 0x113b000000..0x113d000000 (8 imports, 84 ms in all)
[hos ModuleSystemWorker5] [debug] nvn: 2529 copies of recordings whose control memory was reused let go (29696 live)
[hos Presentation Thread] vk: 7 pools imported
[hos ModuleSystemWorker5] nvn: 100000 recordings made, 29696 live copies (11.3 MB), 123 texture copies; 4 command buffers' segments (2.2 MB)
[hos Presentation Thread] vk: import 6.0 ms: commit+properties 0.0, buffer 0.0, allocate 5.9, bind+address 0.0
[hos Presentation Thread] vk: pool 0x1137207f00+0xc0 imported in 6.0 ms as 0x1137000000..0x1138000000 (9 imports, 90 ms in all)
[hos Presentation Thread] vk: texture #179 at 0x10000000000 beside #6: 128x128x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #179 at 0x10000000000 beside #168: 128x128x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 256x144x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: import 8.9 ms: commit+properties 0.1, buffer 0.0, allocate 8.8, bind+address 0.0
[hos Presentation Thread] vk: pool 0x104ea17500+0xa0 imported in 8.9 ms as 0x104e000000..0x1050000000 (10 imports, 99 ms in all)
[hos Presentation Thread] vk: import 6.5 ms: commit+properties 0.1, buffer 0.0, allocate 6.3, bind+address 0.0
[hos Presentation Thread] vk: pool 0x108c16c000+0x580020 imported in 6.5 ms as 0x108c000000..0x108d000000 (11 imports, 105 ms in all)
[hos Presentation Thread] vk: BC image 1528x576 (vk 143) as a raw colour attachment: the driver says -11
[hos Presentation Thread] vk: BC image 3056x1152 (vk 141) as a raw colour attachment: the driver says -11
[hos Presentation Thread] vk: big ASTC textures are kept as BC3 (re-encoded on the GPU; ASTC as RGBA8 or RX_VK_ASTC_RGBA8=1: as RGBA8)
[hos Presentation Thread] vk: texture 0x10b59cb800 1536x1536x1 x1 (NVN 0x7b, 11 MB): its 1 top level(s) left out (2 MB)
[hos Presentation Thread] vk: import 10.4 ms: commit+properties 0.5, buffer 0.0, allocate 9.9, bind+address 0.0
[hos Presentation Thread] vk: pool 0x10f35bc800+0x2685000 imported in 10.4 ms as 0x10f3000000..0x10f6000000 (12 imports, 116 ms in all)
[hos Presentation Thread] vk: pool 0x113755c000+0x4000000 imported in 15.9 ms as 0x1137000000..0x113d000000 (13 imports, 131 ms in all)
[hos Presentation Thread] vk: pool 0x113b000000 remade larger (2 retired)
[hos Presentation Thread] vk: pool 0x1137000000 remade larger (3 retired)
[hos Presentation Thread] vk: pool 0x1137000000..0x113d000000 took in 2 pools
[hos Presentation Thread] vk: slow upload 16.4 ms: #190 0x113755c000 4096x4096x1 x1 levels 1 NVN 0xa, 65536 of 65536 KB
[hos host] vk: vertex format NVN 0xa -> vk 100
[hos Presentation Thread] vk: pool 0x7fd2270f00+0x4c6a0 imported in 26.4 ms as 0x7fd1000000..0x7fd3000000 (14 imports, 158 ms in all)
[hos Presentation Thread] vk: texture slot 0xb30 (handle 0x18b00b30): no image for it; NVN target 1 format 0x8c 171x171x1 levels 8 gpu 0x10be814200, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0xb31 (handle 0x18b00b31): no image for it; NVN target 1 format 0x7b 256x256x1 levels 9 gpu 0x10be81a400, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: mesh draw kind 0: 0 12 512, indirect 0 count 0 max 0 stride 0
[hos Presentation Thread] vk: mesh draw: program 1bae, 3 stages: [0: stage 1, code 0x7ffb252f00, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae43c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffb256e00, sph type 3 bits24-25 2, isbe 1 payload 256]
[hos Presentation Thread] vk: pool 0x7fda534000+0x40700 imported in 32.7 ms as 0x7fd9000000..0x7fdc000000 (15 imports, 191 ms in all)
[hos Presentation Thread] vk: pool 0x104d960000+0xc0 imported in 8.6 ms as 0x104c000000..0x104e000000 (16 imports, 199 ms in all)
[hos Presentation Thread] vk: pool 0x10383b8f00+0x1b0 imported in 5.8 ms as 0x1038000000..0x1039000000 (17 imports, 205 ms in all)
[hos Presentation Thread] vk: pool 0x11636a2200+0xc0 imported in 4.1 ms as 0x1163000000..0x1164000000 (18 imports, 209 ms in all)
[hos Presentation Thread] vk: BC image 512x256 (vk 141) as a raw colour attachment: the driver says -11
[hos Presentation Thread] vk: BC image 512x256 (vk 141) as a raw colour attachment: the driver says -11
[hos Presentation Thread] vk: pool 0x104232c000+0x1404 imported in 2.2 ms as 0x1042000000..0x1043000000 (19 imports, 211 ms in all)
[hos Presentation Thread] vk: texture slot 0x976 (handle 0x18b00976): no image for it; NVN target 1 format 0x8b 1024x1024x1 levels 11 gpu 0x10b6bff000, view yes (format 0x8b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture 0x10b6c9fc00 1536x1536x1 x1 (NVN 0x7b, 11 MB): its 1 top level(s) left out (2 MB)
[hos Presentation Thread] vk: texture slot 0x977 (handle 0x18b00977): no image for it; NVN target 1 format 0x7b 1536x1536x1 levels 11 gpu 0x10b6c9fc00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture 0x10b5fd3400 1536x1536x1 x1 (NVN 0x7b, 11 MB): its 1 top level(s) left out (2 MB)
[hos Presentation Thread] vk: texture slot 0x95a (handle 0x18b0095a): no image for it; NVN target 1 format 0x7b 1536x1536x1 levels 11 gpu 0x10b5fd3400, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: pool 0x7fb2b81b00+0x22f74 imported in 4.8 ms as 0x7fb2000000..0x7fb4000000 (20 imports, 216 ms in all)
[hos Presentation Thread] vk: mesh draw kind 0: 0 12 512, indirect 0 count 0 max 0 stride 0
[hos Presentation Thread] vk: mesh draw: program 1bae, 3 stages: [0: stage 1, code 0x7ffb252f00, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae43c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffb256e00, sph type 3 bits24-25 2, isbe 1 payload 256]
[hos Presentation Thread] vk: pool 0x108c711000+0xd5b6000 imported in 22.0 ms as 0x108c000000..0x109a000000 (21 imports, 238 ms in all)
[hos Presentation Thread] vk: pool 0x108c000000 remade larger (4 retired)
[hos Presentation Thread] vk: table entry bound again at frame 1130: prog 6ea0c171f1a7b6d8 ssbo 0 of 3 (c0+0x880) addr 0x108c711000 size 0xd5b6000 (before 0)
[hos Presentation Thread] vk: mesh draw kind 0: 0 3 512, indirect 0 count 0 max 0 stride 0
[hos Presentation Thread] vk: mesh draw: program 1dcb, 3 stages: [0: stage 1, code 0x7ffb08da00, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae43c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffb60ec00, sph type 3 bits24-25 2, isbe 1 payload 256]
[hos Presentation Thread] vk: texture slot 0x96b (handle 0x18b0096b): no image for it; NVN target 1 format 0x8d 512x512x1 levels 10 gpu 0x10b6a8ca00, view yes (format 0x8d target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x96c (handle 0x18b0096c): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10b6aab800, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x96e (handle 0x18b0096e): no image for it; NVN target 1 format 0x94 768x768x1 levels 10 gpu 0x10b6b5b200, view yes (format 0x94 target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: mesh draw kind 0: 0 2 512, indirect 0 count 0 max 0 stride 0
[hos Presentation Thread] vk: mesh draw: program 1d90, 3 stages: [0: stage 1, code 0x7ffbdb7b00, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae43c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffae6fd00, sph type 3 bits24-25 2, isbe 1 payload 256]
[hos Presentation Thread] vk: texture slot 0x95d (handle 0x18b0095d): no image for it; NVN target 1 format 0x8c 1024x1024x1 levels 11 gpu 0x10b623b000, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture 0x10b6300600 1536x1536x1 x1 (NVN 0x7b, 11 MB): its 1 top level(s) left out (2 MB)
[hos Presentation Thread] vk: texture slot 0x95f (handle 0x18b0095f): no image for it; NVN target 1 format 0x7b 1536x1536x1 levels 11 gpu 0x10b6300600, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x962 (handle 0x18b00962): no image for it; NVN target 1 format 0x7f 768x768x1 levels 10 gpu 0x10b66c4400, view yes (format 0x7f target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x95e (handle 0x1880095e): no image for it; NVN target 1 format 0x8d 683x683x1 levels 10 gpu 0x10b62c7600, view yes (format 0x8d target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x960 (handle 0x18800960): no image for it; NVN target 1 format 0x7b 1024x1024x1 levels 11 gpu 0x10b64fc000, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x963 (handle 0x18800963): no image for it; NVN target 1 format 0x7e 512x512x1 levels 10 gpu 0x10b6705000, view yes (format 0x7e target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x961 (handle 0x18b00961): no image for it; NVN target 1 format 0x7b 1024x1024x1 levels 11 gpu 0x10b65e0200, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0xb33 (handle 0x18b00b33): no image for it; NVN target 1 format 0x8c 1024x1024x1 levels 11 gpu 0x10be82e800, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture 0x10be8bae00 1536x1536x1 x1 (NVN 0x7b, 11 MB): its 1 top level(s) left out (2 MB)
[hos Presentation Thread] vk: texture slot 0xb34 (handle 0x18b00b34): no image for it; NVN target 1 format 0x7b 1536x1536x1 levels 11 gpu 0x10be8bae00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0xb39 (handle 0x18b00b39): no image for it; NVN target 1 format 0x8b 512x512x1 levels 10 gpu 0x10bedeac00, view yes (format 0x8b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0xb3a (handle 0x18b00b3a): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10bee15400, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: mesh draw kind 0: 0 12 512, indirect 0 count 0 max 0 stride 0
[hos Presentation Thread] vk: mesh draw: program 1bae, 3 stages: [0: stage 1, code 0x7ffb252f00, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae43c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffb256e00, sph type 3 bits24-25 2, isbe 1 payload 256]
[hos Presentation Thread] vk: mesh draw kind 0: 0 3 512, indirect 0 count 0 max 0 stride 0
[hos Presentation Thread] vk: mesh draw: program 1dcb, 3 stages: [0: stage 1, code 0x7ffb08da00, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae43c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffb60ec00, sph type 3 bits24-25 2, isbe 1 payload 256]
[hos Presentation Thread] vk: texture slot 0xb2d (handle 0x18b00b2d): no image for it; NVN target 1 format 0x8c 683x683x1 levels 10 gpu 0x10be6c0a00, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0xb2e (handle 0x18b00b2e): no image for it; NVN target 1 format 0x7b 1024x1024x1 levels 11 gpu 0x10be704a00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: mesh draw kind 0: 0 2 512, indirect 0 count 0 max 0 stride 0
[hos Presentation Thread] vk: mesh draw kind 0: 0 12 512, indirect 0 count 0 max 0 stride 0
[hos Presentation Thread] vk: texture #230 at 0x10000000000 beside #6: 768x432x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #230 at 0x10000000000 beside #168: 768x432x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 256x144x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #230 at 0x10000000000 beside #179: 768x432x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 128x128x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: slow submit: 295.1 ms: draw 98.8 descriptors 73.4 texture lookups 80.1 uploads 50.2 programs 6.4 commands 8.6 dispatch 16.0 queue submit 44.3
[hos Presentation Thread] vk: pool 0x117883d100+0x700 imported in 18.1 ms as 0x1178000000..0x117c000000 (22 imports, 256 ms in all)
[hos Presentation Thread] vk: pool 0x117e725000+0x100000 imported in 10.6 ms as 0x117d000000..0x1181000000 (23 imports, 267 ms in all)
[hos Presentation Thread] vk: pool 0x118118cf00+0x100 imported in 7.9 ms as 0x117d000000..0x1182000000 (24 imports, 275 ms in all)
[hos Presentation Thread] vk: pool 0x117d000000 remade larger (5 retired)
[hos Presentation Thread] vk: pool 0x117cabc000+0x230040 imported in 13.2 ms as 0x1178000000..0x1182000000 (25 imports, 288 ms in all)
[hos Presentation Thread] vk: pool 0x117d000000 remade larger (6 retired)
[hos Presentation Thread] vk: pool 0x1178000000 remade larger (7 retired)
[hos Presentation Thread] vk: pool 0x1178000000..0x1182000000 took in 2 pools
[hos Presentation Thread] vk: sampler anisotropy: the game asks for 1 (min filter 1, mip filter nearest, LOD bias 0; made with 16)
[hos Presentation Thread] vk: pool 0x1146b29e00+0x80 imported in 11.2 ms as 0x1145000000..0x1148000000 (26 imports, 299 ms in all)
[hos Presentation Thread] vk: pool 0x115bd19580+0x1b580 imported in 10.7 ms as 0x1159000000..0x115c000000 (27 imports, 310 ms in all)
[hos Presentation Thread] vk: sampler 417 is nearest: min filter 4, mag filter 0, wrap 7/7/7, lod 0..15 bias 0, aniso 1, compare 0
[hos Presentation Thread] vk: slow submit: 89.1 ms: texture lookups 2.4 uploads 2.1 dispatch 85.8
[hos Presentation Thread] vk: a clear after 1 draws of its pass (768x432, 1 colour targets + depth, last program 3bde059fb051af1f): a pass of its own
[hos Presentation Thread] vk: sampler 404 is nearest: min filter 0, mag filter 0, wrap 7/7/7, lod 0..15 bias 0, aniso 1, compare 0
[hos Presentation Thread] vk: sampler anisotropy: the game asks for 1 (min filter 0, mip filter nearest, LOD bias 0; made with 16)
[hos Presentation Thread] vk: pool 0x10659cff00+0x60 imported in 9.3 ms as 0x1065000000..0x1066000000 (28 imports, 319 ms in all)
[hos Presentation Thread] vk: pool 0x7fe0385000+0x8fe00 imported in 36.9 ms as 0x7fdd000000..0x7fe1000000 (29 imports, 356 ms in all)
[hos Presentation Thread] vk: pool 0x7fbd085000+0x6b800 imported in 9.1 ms as 0x7fbb000000..0x7fbf000000 (30 imports, 365 ms in all)
[hos Presentation Thread] vk: pool 0x7fd3cc4000+0xd000 imported in 11.9 ms as 0x7fd3000000..0x7fd4000000 (31 imports, 377 ms in all)
[hos Presentation Thread] vk: pool 0x7fb4105000+0x53200 imported in 2.1 ms as 0x7fb4000000..0x7fb5000000 (32 imports, 379 ms in all)
[hos Presentation Thread] vk: pool 0x7fb7785000+0x64c00 imported in 5.1 ms as 0x7fb5000000..0x7fb8000000 (33 imports, 384 ms in all)
[hos Presentation Thread] vk: pool 0x7fd427e200+0xe0400 imported in 6.6 ms as 0x7fd4000000..0x7fd5000000 (34 imports, 391 ms in all)
[hos Presentation Thread] vk: pool 0x7fbabb5000+0x64100 imported in 3.4 ms as 0x7fb9000000..0x7fbb000000 (35 imports, 394 ms in all)
[hos Presentation Thread] vk: pool 0x7fb0054000+0x67500 imported in 5.8 ms as 0x7faf000000..0x7fb2000000 (37 imports, 402 ms in all)
[hos Presentation Thread] vk: pool 0x7fd8ce4000+0xf4e00 imported in 8.3 ms as 0x7fd8000000..0x7fd9000000 (38 imports, 410 ms in all)
[hos Presentation Thread] vk: pool 0x7fc158d500+0xc0 imported in 8.3 ms as 0x7fc1000000..0x7fc2000000 (39 imports, 418 ms in all)
[hos Presentation Thread] vk: pool 0x7fc2d9da00+0x2760 imported in 15.9 ms as 0x7fc2000000..0x7fc3000000 (40 imports, 434 ms in all)
[hos Presentation Thread] vk: pool 0x7fc07e8100+0x1f539c imported in 38.7 ms as 0x7fbb000000..0x7fc1000000 (41 imports, 473 ms in all)
[hos Presentation Thread] vk: pool 0x7fbb000000 remade larger (8 retired)
[hos Presentation Thread] vk: pool 0x7fad959800+0x1f80 imported in 4.1 ms as 0x7fad000000..0x7fae000000 (42 imports, 477 ms in all)
[hos Presentation Thread] vk: pool 0x7fb81caf00+0x1068 imported in 5.1 ms as 0x7fb8000000..0x7fb9000000 (43 imports, 482 ms in all)
[hos Presentation Thread] vk: texture slot 0xfb0 (handle 0x18b00fb0): no image for it; NVN target 1 format 0x8c 1024x1024x1 levels 11 gpu 0x10d346dc00, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0xb59 (handle 0x18b00b59): no image for it; NVN target 1 format 0x8b 341x341x1 levels 9 gpu 0x10bfb3d200, view yes (format 0x8b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0xb9a (handle 0x18b00b9a): no image for it; NVN target 1 format 0x8b 512x512x1 levels 10 gpu 0x10c0c67600, view yes (format 0x8b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x105b (handle 0x18b0105b): no image for it; NVN target 1 format 0x8d 171x171x1 levels 8 gpu 0x10d75f4e00, view yes (format 0x8d target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x1063 (handle 0x18b01063): no image for it; NVN target 1 format 0x8e 341x341x1 levels 9 gpu 0x10d76b1c00, view yes (format 0x8e target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x105f (handle 0x18b0105f): no image for it; NVN target 1 format 0x89 341x341x1 levels 9 gpu 0x10d7647000, view yes (format 0x89 target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x1057 (handle 0x18b01057): no image for it; NVN target 1 format 0x89 341x341x1 levels 9 gpu 0x10d758a200, view yes (format 0x89 target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0xb74 (handle 0x18b00b74): no image for it; NVN target 1 format 0x8c 683x683x1 levels 10 gpu 0x10c0166000, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture #276 at 0x10001a62200 beside #275: 192x108x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x25 target 1, the other 640x360x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: a clear after 1 draws of its pass (768x432, 1 colour targets + depth, last program 489438d734e2463a): a pass of its own
[hos Presentation Thread] vk: slow submit: 230.8 ms: draw 252.2 descriptors 237.4 texture lookups 35.6 uploads 34.2 programs 7.9 commands 4.4 queue submit 1.9
[hos Presentation Thread] vk: sampler 422 is nearest: min filter 0, mag filter 0, wrap 5/5/5, lod 0..15 bias 0, aniso 1, compare 0
[hos Presentation Thread] vk: depth-compare sampler: the game's compare mode 1 function 4 -> compare on op 3 (filters min 1 mag 1)
[hos Presentation Thread] vk: a clear after 1 draws of its pass (768x432, 1 colour targets, last program 590952439f58fc96): a pass of its own
[hos Presentation Thread] vk: texture #295 at 0x10000721200 beside #277: 192x108x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 768x432x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #296 at 0x10000739400 beside #294: 384x216x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 192x108x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: texture #297 at 0x10001a7a400 beside #292: 384x216x1 x1 levels 1 layout 0x4 class 0x40008 NVN 0x29 target 1, the other 768x432x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: texture #304 at 0x10000799600 beside #278: 48x27x1 x1 levels 1 layout 0x2 class 0x40001 NVN 0x3 target 1, the other 384x216x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: NVN2 program 5cecd4d153b207e0 (stage 0) lowered with extended registers (1134 REGMAP words)
[hos Presentation Thread] vk: sampler anisotropy: the game asks for 0 (min filter 1, mip filter nearest, LOD bias 0; made with 16)
[hos Presentation Thread] vk: depth-compare sampler: the game's compare mode 0 function 0 -> compare on op 3 (filters min 1 mag 1)
[hos Presentation Thread] vk: NVN2 program 6e1680dab0c33f76 (stage 0) lowered with extended registers (1124 REGMAP words)
[hos Presentation Thread] vk: texture slot 0x94e (handle 0x18b0094e): no image for it; NVN target 1 format 0x8c 512x512x1 levels 10 gpu 0x10b5bc7200, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x950 (handle 0x18b00950): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10b5bf3600, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x953 (handle 0x18b00953): no image for it; NVN target 1 format 0x7e 512x512x1 levels 10 gpu 0x10b5cede00, view yes (format 0x7e target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x94f (handle 0x1880094f): no image for it; NVN target 1 format 0x93 341x341x1 levels 9 gpu 0x10b5beb800, view yes (format 0x93 target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x951 (handle 0x18800951): no image for it; NVN target 1 format 0x7b 512x512x1 levels 10 gpu 0x10b5c77a00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x954 (handle 0x18800954): no image for it; NVN target 1 format 0x83 256x256x1 levels 9 gpu 0x10b5d12400, view yes (format 0x83 target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x952 (handle 0x18b00952): no image for it; NVN target 1 format 0x7b 512x512x1 levels 10 gpu 0x10b5cb2c00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x956 (handle 0x18b00956): no image for it; NVN target 1 format 0x7b 512x512x1 levels 10 gpu 0x10b5d1ec00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: NVN2 program 02a1c61f7738a6e8 (stage 0) lowered with extended registers (1142 REGMAP words)
[hos Presentation Thread] vk: texture #316 at 0x10000300400 beside #242: 384x216x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 768x432x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #317 at 0x10001bfa800 beside #298: 960x540x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 384x216x1 x1 levels 1 layout 0x4 class 0x40008 NVN 0x29 target 1 (rendered)
[hos Presentation Thread] vk: texture #319 at 0x10000799600 beside #278: 480x270x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 384x216x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #319 at 0x10000799600 beside #304: 480x270x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 48x27x1 x1 levels 1 layout 0x2 class 0x40001 NVN 0x3 target 1 (rendered)
[hos Presentation Thread] vk: texture #323 at 0x100006c0c00 beside #245: 120x67x1 x1 levels 1 layout 0x3 class 0x40004 NVN 0x3f target 1, the other 384x216x1 x1 levels 1 layout 0x4 class 0x40002 NVN 0x5 target 1 (rendered)
[hos Presentation Thread] vk: texture #327 at 0x1000047a600 beside #325: 30x16x1 x1 levels 1 layout 0x1 class 0x40004 NVN 0x3f target 1, the other 60x33x1 x1 levels 1 layout 0x2 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: sampler 428 is nearest: min filter 2, mag filter 0, wrap 1/1/1, lod 0..15 bias 0, aniso 1, compare 0
[hos Presentation Thread] vk: texture #337 at 0x100006c0c00 beside #245: 768x432x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 384x216x1 x1 levels 1 layout 0x4 class 0x40002 NVN 0x5 target 1 (rendered)
[hos Presentation Thread] vk: texture #337 at 0x100006c0c00 beside #323: 768x432x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 120x67x1 x1 levels 1 layout 0x3 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: a clear after 11 draws of its pass (768x432, 1 colour targets + depth, last program 5986d2784af21135): a pass of its own
[hos Presentation Thread] vk: texture #338 at 0x10000300400 beside #242: 192x108x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x14 target 1, the other 768x432x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #338 at 0x10000300400 beside #316: 192x108x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x14 target 1, the other 384x216x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080
[hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c
[hos rmbl::VibrationThread] hid: 4096 vibration values, strongest 0.00 since the last count
[hos Presentation Thread] vk: pool 0x7fff4bda00+0x10 imported in 395.7 ms as 0x7ffe000000..0x8000000000 (44 imports, 878 ms in all)
[hos Presentation Thread] vk: sampler 267 is nearest: min filter 0, mag filter 0, wrap 5/5/5, lod -1000..1000 bias 0, aniso 1, compare 0
[hos Presentation Thread] vk: in play: compute 72ba090c70fe2614 (72ba090c70fe2614 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants
[hos Presentation Thread] [trace] vk: program 72ba090c70fe2614 not translated: a network left out on this card
[hos Presentation Thread] vk: rejected compute 72ba090c70fe2614 (control 0x7fff4d1e50) grid 32x18x1: img 0x10000300400 192x108x1 fmt 0x14; img 0x1001f0ffe00 1536x864x1 fmt 0x3f; img 0x10000180200 768x432x1 fmt 0x40; tex 0x10000180200 768x432x1 fmt 0x40; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100006c0c00 768x432x1 fmt 0x3f; tex 0x10000300400 192x108x1 fmt 0x14; tex 0x10000840e00 768x432x1 fmt 0x25; tex 0x7fff44d400 192x128x1 fmt 0xd; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x10ac913e00 1024x1024x1 fmt 0x46; tex 0x113c826000 128x128x6 fmt 0x3f; tex 0x113c2c5000 256x256x1 fmt 0x29; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x1145df1000 128x72x96 fmt 0x3f; tex 0x114572f000 128x72x96 fmt 0x3f; ssbo0 0x113cb66040+0x18040; ssbo1 0x113b7b6000+0x980000; ssbo2 0x7fff4c8210+0x3000; ssbo3 0x1137207f00+0xc0; ssbo4 0x10745e1320+0xfd2000; ssbo8 0x10000318600+0x28800; ssbo9 0x7fff4bda00+0x10; ubo0 0x113b681d00+0x40; ubo1 0x100c91e000+0x100; ubo2 0x100c91e000+0x100; ubo3 0x100c91e000+0x100; ub
[hos Presentation Thread] vk: typed upscale helper generic RGB9E5 fallback, packed output
[hos Presentation Thread] vk: slow submit: 460.4 ms: draw 10.6 texture lookups 1.7 uploads 1.1 programs 9.4 dispatch 446.9
[hos Presentation Thread] vk: a frame's uploads took 90 ms: ASTC on the GPU 5 (3.9 MB, 15 ms); unswizzled on the GPU 2 (102.5 MB, 27 ms); on the CPU 85 (114.0 MB, 48 ms); [4096x4096 x1 NVN 0xa unswizzled on the GPU 64.0 MB 16 ms] [1024x1024 x1 NVN 0x8b ASTC on the GPU 0.6 MB 12 ms] [1800x1380 x8 NVN 0x6 unswizzled on the GPU 38.5 MB 10 ms]
[hos Presentation Thread] vk: 37 new ASTC textures left for a later frame (this frame's uploads took their budget; 37 so far)
[hos Presentation Thread] vi: 1130 frames presented (46.6 fps over the last 5.5 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 42, 15.5-17.8 167, 17.8-22 37, 22-30 6, 30-40 0, over 40 2
[hos host] [debug] vk: a staging arena of 64 MB took 8.1 ms to make
[hos host] vk: staging arenas: 3 (64 MB in this one)
[hos host] vk: slow submit: 23.1 ms: draw 22.2 descriptors 20.1 texture lookups 20.0 uploads 8.9
[hos host] vk: a clear after 1 draws of its pass (768x432, 1 colour targets + depth, last program 3bde059fb051af1f): a pass of its own
[hos host] vk: table entry bound again at frame 1131: prog 28dd2baa17ba10e1 ssbo 1 of 3 (c0+0x890) addr 0x1180d5d000 size 0x430000 (before 0)
[hos host] vk: table entry bound again at frame 1131: prog 2918fc795610b2d4 ssbo 0 of 3 (c0+0x880) addr 0x108c711000 size 0xd5b6000 (before 0)
[hos host] vk: table entry bound again at frame 1131: prog 50f7cddcf3bb96bd ssbo 0 of 3 (c0+0x880) addr 0x108c711000 size 0xd5b6000 (before 0)
[hos host] vk: table entry bound again at frame 1131: prog 586ceacc2986610a ssbo 0 of 3 (c0+0x880) addr 0x108c711000 size 0xd5b6000 (before 0)
[hos host] vk: table entry bound again at frame 1131: prog 3e56f2fd4b0c4e1a ssbo 0 of 3 (c0+0x880) addr 0x108c711000 size 0xd5b6000 (before 0)
[hos host] vk: table entry bound again at frame 1131: prog ccf4f709e0deeac1 ssbo 0 of 3 (c0+0x880) addr 0x108c711000 size 0xd5b6000 (before 0)
[hos host] vk: a clear after 1 draws of its pass (768x432, 1 colour targets + depth, last program 489438d734e2463a): a pass of its own
[hos host] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0)
[hos host] vk: texture 0x113c8ace00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it
[hos host] vk: NVN2 program 3d33bb73d3deee34 (stage 7) lowered with extended registers (577 REGMAP words)
[hos host] vk: NVN2 program 463f42630fce83a0 (stage 7) lowered with extended registers (1539 REGMAP words)
[hos host] vk: NVN2 program 66c494fe4cfa930b (stage 7) lowered with extended registers (1460 REGMAP words)
[hos host] vk: NVN2 program b86297c24c8d8c7a (stage 7) lowered with extended registers (1174 REGMAP words)
[hos host] vk: NVN2 program 354dde838352c262 (stage 7) lowered with extended registers (320 REGMAP words)
[hos host] vk: NVN2 program e3fc8fcf540f7a48 (stage 7) lowered with extended registers (1503 REGMAP words)
[hos host] vk: NVN2 program 55e5c68554e506d6 (stage 7) lowered with extended registers (291 REGMAP words)
[hos host] vk: NVN2 program d38b0d52a94ab5a8 (stage 7) lowered with extended registers (337 REGMAP words)
[hos host] vk: NVN2 program b509ae330829ce02 (stage 7) lowered with extended registers (264 REGMAP words)
[hos host] vk: texture slot 0xfe (handle 0xfe) is not registered: sampled as the dummy
[hos host] vk: slow submit: 56.9 ms: draw 43.9 descriptors 41.9 texture lookups 41.3 uploads 40.1
[hos Presentation Thread] vk: 8 new ASTC textures left for a later frame (this frame's uploads took their budget; 45 so far)
[hos sead::MainThread] nvn: the game sets present interval 1 -> 4
[hos sead::MainThread] nvn: the game sets present interval 4 -> 1
[hos Presentation Thread] vk: pool 0x106608a700+0x50 imported in 6.8 ms as 0x1066000000..0x1067000000 (45 imports, 885 ms in all)
[hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0)
[hos Presentation Thread] vk: texture 0x113c8ace00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it
[hos Presentation Thread] vk: 9 of 9 small textures the GPU drew written into their memory in 4.4 ms, 1 frames after their copies were recorded, the first #152 0x1168866000 260x260 levels 9 NVN 0xd (9 so far, 2204 KB, 4 ms; 0 left, the CPU wrote their memory since; 0 dropped, drawn over or gone; 0 failed)
[hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0)
[hos Presentation Thread] vk: texture 0x113c8ace00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it
[hos Presentation Thread] vk: 8 of 8 small textures the GPU drew written into their memory in 6.7 ms, 1 frames after their copies were recorded, the first #341 0x116a27e000 260x260 levels 9 NVN 0xd (17 so far, 3880 KB, 11 ms; 0 left, the CPU wrote their memory since; 0 dropped, drawn over or gone; 0 failed)
[hos sead::MainThread] vk: slow submit: 58.1 ms: memory sync 57.9 [memory sync: maps 0.0 (lock waits 0.0), capture 57.7, collect 0.2]
[hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0)
[hos Presentation Thread] vk: texture 0x113c8ace00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it
[hos Presentation Thread] vk: 8 of 8 small textures the GPU drew written into their memory in 2.5 ms, 1 frames after their copies were recorded, the first #372 0x116b56a000 260x260 levels 9 NVN 0xd (25 so far, 5556 KB, 14 ms; 0 left, the CPU wrote their memory since; 0 dropped, drawn over or gone; 0 failed)
[hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0)
[hos Presentation Thread] vk: texture 0x113c8ace00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it
[hos Presentation Thread] vk: NVN2 program a7b4054edc6cb85d (stage 0) lowered with extended registers (1142 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 8edb49a3d8ed7971 (stage 0) lowered with extended registers (1124 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 2de89066ce43a6c1 (stage 0) lowered with extended registers (1134 REGMAP words)
[hos Presentation Thread] vk: 8 of 8 small textures the GPU drew written into their memory in 3.3 ms, 1 frames after their copies were recorded, the first #389 0x116d2d4000 260x260 levels 9 NVN 0xd (33 so far, 7232 KB, 17 ms; 0 left, the CPU wrote their memory since; 0 dropped, drawn over or gone; 0 failed)
[hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0)
[hos Presentation Thread] vk: texture 0x113c8ace00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it
[hos Presentation Thread] vk: 8 of 8 small textures the GPU drew written into their memory in 2.2 ms, 1 frames after their copies were recorded, the first #405 0x116df60000 260x260 levels 9 NVN 0xd (41 so far, 8908 KB, 19 ms; 0 left, the CPU wrote their memory since; 0 dropped, drawn over or gone; 0 failed)
[hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0)
[hos Presentation Thread] vk: texture 0x113c8ace00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it
[hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0)
[hos Presentation Thread] vk: texture 0x113c8ace00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it
[hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0)
[hos Presentation Thread] vk: texture 0x113c8ace00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it
[hos Presentation Thread] vk: render targets drawn over from another start, let go: 3 so far (10 MB)
[hos Presentation Thread] vk: 4 textures retired (410 left, 629 MB): budget 0, drawn over 1, dead targets 3
[hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0)
[hos Presentation Thread] vk: texture 0x113c8ace00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it
[hos BaseProcExecutor1] map: HyruleField_Child (child)
[hos BaseProcExecutor1] cheats: inventory probe: Weapon_Sword_Kokiri=1 Weapon_Sword_Master=0 Weapon_Sword_Giant=0 Weapon_Sword_Biggoron=0 Weapon_Shield_Deku=1 Weapon_Shield_Hylian=0 Weapon_Shield_Mirror=0 Armor_Adult_Goron=0 Armor_Adult_Zora=0 Armor_Adult_HeavyBoot=0 Armor_Adult_HoverBoot=0 Item_DekuStick=20 Item_DekuNut=20 Item_Bomb=0 Item_Bombchu=0
[hos BaseProcExecutor1] cheats: inventory probe: Weapon_Range_SlingShot=1 Item_DekuSeed=23 Weapon_Range_Bow=0 Item_Arrow_Normal=0 Item_Arrow_Fire=0 Item_Arrow_Ice=0 Item_Arrow_Light=0 Item_DinFire=0 Item_FaroreWind=0 Item_NayruLove=0 Item_Ocarina_Fairy=1 Item_Ocarina_Time=0 Item_Hookshot=0 Item_Longshot=0 Item_Boomerang=0 Item_GlassTruth=0 Item_MagicBean=0
[hos BaseProcExecutor1] cheats: inventory probe: Item_Hammer=0 Item_Bottle=0 Armor_Child_Mask_Keaton=0 Armor_Child_Mask_Skull=0 Armor_Child_Mask_Spooky=0 Armor_Child_Mask_Bunny=0 Armor_Child_Mask_Goron=0 Armor_Child_Mask_Zora=0 Armor_Child_Mask_Gerudo=0 Armor_Child_Mask_Truth=0 Item_Gauntlet_Goron=0 Armor_Adult_Gauntlet_Silver=0 Armor_Adult_Gauntlet_Gold=0
[hos BaseProcExecutor1] cheats: inventory probe: Item_Scale_Silver=0 Item_Scale_Gold=0 Item_BombBag_Small=0 Item_BombBag_Medium=0 Item_BombBag_Large=0 Item_Quiver_Small=0 Item_Quiver_Medium=0 Item_Quiver_Large=0 Item_BulletBag_Small=1 Item_BulletBag_Medium=1 Item_BulletBag_Large=0 Item_Wallet_Medium=0 Item_Wallet_Large=0 Item_FairyBless_MP=0 Item_FairyBless_MPDouble=0
[hos BaseProcExecutor1] cheats: inventory probe: Item_FairyBless_DefenseDouble=0 Item_Stone_Forest=1 Item_Stone_Fire=0 Item_Stone_Water=0 Item_Medal_Forest=0 Item_Medal_Fire=0 Item_Medal_Water=0 Item_Medal_Shadow=0 Item_Medal_Spirit=0 Item_Medal_Light=0 Item_Melody_ZeldaLullaby=0 Item_Melody_EponaSong=0 Item_Melody_SariaSong=0 Item_Melody_SunSong=0
[hos BaseProcExecutor1] cheats: inventory probe: Item_Melody_TimeSong=0 Item_Melody_StormSong=0 Item_Melody_ForestMinuet=0 Item_Melody_FireBolero=0 Item_Melody_WaterSerenade=0 Item_Melody_ShadowNocturne=0 Item_Melody_SpiritRequiem=0 Item_Melody_LightPrelude=0 Item_AgonyStone=0 Item_Token_Gerudo=0 Item_Token_Gold=4 Item_Sword_Kokiri=1 Item_Sword_Giant=0
[hos BaseProcExecutor1] cheats: inventory probe: Item_Sword_Biggoron=0 Item_Shield_Mirror=0 Item_Range_Bow=0 Item_Range_SlingShot=1 Weapon_Range_Hookshot=0 Weapon_Range_Longshot=0 Weapon_Boomerang=0 Weapon_Hammer=0 Item_HeavyBoot=0 Item_HoverBoot=0 Item_Mask_Keaton=0 Item_Gauntlet_Silver=0 Armor_GlassTruth=0 Armor_Child_GlassTruth=0 Armor_Adult_GlassTruth=0
[hos BaseProcExecutor1] cheats: inventory probe: Armor_Child_Gauntlet_Goron=0 Item_Wallet_Small=1
[hos Presentation Thread] vk: pool 0x11660b9800+0x210 imported in 8.2 ms as 0x1165000000..0x1167000000 (46 imports, 893 ms in all)
[hos Presentation Thread] vk: texture 0x10a22aa600 1365x1365x1 x90 (NVN 0x8e, 852 MB): its 1 top level(s) left out (212 MB)
[hos Presentation Thread] vk: slow upload 19.7 ms: #423 0x10a22aa600 682x682x1 x90 levels 10 NVN 0x8e ASTC (BC3), 57825 of 57825 KB
[hos Presentation Thread] vk: texture 0x10a5b22c00 1365x1365x1 x90 (NVN 0x80, 852 MB): its 1 top level(s) left out (212 MB)
[hos Presentation Thread] vk: slow upload 21.9 ms: #424 0x10a5b22c00 682x682x1 x90 levels 10 NVN 0x80 ASTC (BC3), 57825 of 57825 KB
[hos Presentation Thread] vk: pool 0x1167269000+0x225d58 imported in 15.7 ms as 0x1167000000..0x1169000000 (47 imports, 908 ms in all)
[hos Presentation Thread] vk: texture 0x1168abb000 260x260x1 x1 levels 1 NVN 0x25 -> vk 37 (500 textures, 874 MB)
[hos Presentation Thread] vk: slow submit: 110.0 ms: draw 278.7 descriptors 144.4 texture lookups 75.8 uploads 53.1 programs 3.0 commands 130.8
[hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0)
[hos Presentation Thread] vk: texture 0x113c8ace00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it
[hos Presentation Thread] vk: texture #545 at 0x10000360600 beside #318: 960x540x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 480x270x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: a frame's uploads took 53 ms: ASTC on the GPU 2 (112.9 MB, 42 ms); on the CPU 122 (63.4 MB, 12 ms); [682x682 x90 NVN 0x80 ASTC on the GPU 56.5 MB 22 ms] [682x682 x90 NVN 0x8e ASTC on the GPU 56.5 MB 20 ms]
[hos sead::MainThread] vk: a capture's wait for write-back 7988 timed out (done 7984)
[hos sead::MainThread] vk: slow submit: 253.5 ms: memory sync 253.3 [memory sync: maps 0.0 (lock waits 0.0), capture 252.9, collect 0.4]
[hos host] vk: pool 0x1142762e00+0x80 imported in 17.9 ms as 0x1140000000..0x1143000000 (48 imports, 926 ms in all)
[hos host] vk: slow submit: 19.5 ms: dispatch 19.5
[hos host] vk: texture #569 at 0x10000300400 beside #242: 192x108x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 768x432x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos host] vk: texture #569 at 0x10000300400 beside #316: 192x108x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 384x216x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos host] vk: texture #569 at 0x10000300400 beside #338: 192x108x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 192x108x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x14 target 1 (rendered)
[hos host] vk: pool 0x105185f000+0x40 imported in 6.1 ms as 0x1051000000..0x1052000000 (49 imports, 932 ms in all)
[hos host] vk: texture 0x10b5dd7a00 1536x1536x1 x1 (NVN 0x7b, 11 MB): its 1 top level(s) left out (2 MB)
[hos host] [debug] vk: a staging arena of 64 MB took 11.5 ms to make
[hos host] vk: staging arenas: 4 (64 MB in this one)
[hos host] vk: texture slot 0x1044 (handle 0x18b01044): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10d71c5600, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0x988 (handle 0x18b00988): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10b7272600, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0x10e1 (handle 0x18b010e1): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10da68c600, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0x108b (handle 0x18b0108b): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10d84bb800, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0x1109 (handle 0x18b01109): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10db54c800, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0x10e3 (handle 0x18b010e3): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10da726a00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xeb9 (handle 0x18b00eb9): no image for it; NVN target 1 format 0x8b 512x512x1 levels 10 gpu 0x10cf031a00, view yes (format 0x8b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xeba (handle 0x18b00eba): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10cf05c200, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xe85 (handle 0x18800e85): no image for it; NVN target 1 format 0x8c 341x341x1 levels 9 gpu 0x10ce42f200, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xe86 (handle 0x18b00e86): no image for it; NVN target 1 format 0x7b 512x512x1 levels 10 gpu 0x10ce441a00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xd72 (handle 0x18b00d72): no image for it; NVN target 1 format 0x8b 683x683x1 levels 10 gpu 0x10c9668a00, view yes (format 0x8b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xd74 (handle 0x18b00d74): no image for it; NVN target 1 format 0x7b 1024x1024x1 levels 11 gpu 0x10c96c6800, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xd73 (handle 0x18800d73): no image for it; NVN target 1 format 0x8c 341x341x1 levels 9 gpu 0x10c96b4000, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xd75 (handle 0x18b00d75): no image for it; NVN target 1 format 0x7b 512x512x1 levels 10 gpu 0x10c97aaa00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xd37 (handle 0x18b00d37): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10c7f3bc00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xe1d (handle 0x18b00e1d): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10cd28d600, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0x1089 (handle 0x18b01089): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10d8421400, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0x10ee (handle 0x18b010ee): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10daa37600, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xc52 (handle 0x18b00c52): no image for it; NVN target 1 format 0x8c 512x512x1 levels 10 gpu 0x10c39b0200, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xb7e (handle 0x18b00b7e): no image for it; NVN target 1 format 0x8c 512x512x1 levels 10 gpu 0x10c04e1200, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos host] vk: table entry UNBOUND at frame 1142: prog e28434e1afe8321a ssbo 0 of 3 (c0+0x880) addr 0 size 0 (before 0x108c711000)
[hos host] vk: table entry UNBOUND at frame 1142: prog 8e2f7af4245747ef ssbo 1 of 3 (c0+0x890) addr 0 size 0 (before 0x1180d5d000)
[hos host] vk: table entry UNBOUND at frame 1142: prog 3cb7682790143836 ssbo 1 of 3 (c0+0x890) addr 0 size 0 (before 0x118118e000)
[hos host] vk: table entry UNBOUND at frame 1142: prog 8a8304edb7bdf4bf ssbo 1 of 3 (c0+0x890) addr 0 size 0 (before 0x117efcb000)
[hos host] vk: table entry UNBOUND at frame 1142: prog 5ba7cf23d6857836 ssbo 0 of 3 (c0+0x880) addr 0 size 0 (before 0x108c711000)
[hos host] vk: table entry UNBOUND at frame 1142: prog 879fe82ef602ab53 ssbo 0 of 3 (c0+0x880) addr 0 size 0 (before 0x108c711000)
[hos host] vk: texture #654 at 0x10000330800 beside #647: 384x216x1 x1 levels 1 layout 0x4 class 0x40002 NVN 0x5 target 1, the other 192x108x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos host] vk: texture #657 at 0x1000088a400 beside #566: 192x108x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 1000x1000x1 x3 levels 1 layout 0x4 class 0x1007c NVN 0x32 target 4
[hos host] vk: sampler 431 is nearest: min filter 5, mag filter 0, wrap 7/7/7, lod 0..15 bias 0, aniso 1, compare 0
[hos host] vk: table entry UNBOUND at frame 1142: prog 28dd2baa17ba10e1 ssbo 1 of 3 (c0+0x890) addr 0 size 0 (before 0x1180d5d000)
[hos host] vk: table entry UNBOUND at frame 1142: prog 2918fc795610b2d4 ssbo 0 of 3 (c0+0x880) addr 0 size 0 (before 0x108c711000)
[hos host] vk: table entry UNBOUND at frame 1142: prog 50f7cddcf3bb96bd ssbo 0 of 3 (c0+0x880) addr 0 size 0 (before 0x108c711000)
[hos host] vk: table entry UNBOUND at frame 1142: prog 586ceacc2986610a ssbo 0 of 3 (c0+0x880) addr 0 size 0 (before 0x108c711000)
[hos host] vk: table entry UNBOUND at frame 1142: prog 3e56f2fd4b0c4e1a ssbo 0 of 3 (c0+0x880) addr 0 size 0 (before 0x108c711000)
[hos host] vk: table entry UNBOUND at frame 1142: prog ccf4f709e0deeac1 ssbo 0 of 3 (c0+0x880) addr 0 size 0 (before 0x108c711000)
[hos host] vk: pool 0x7fa906b900+0x13140 imported in 11.7 ms as 0x7fa8000000..0x7fab000000 (50 imports, 944 ms in all)
[hos host] vk: texture slot 0x22ef (handle 0x18b022ef): no image for it; NVN target 1 format 0x8c 768x768x1 levels 10 gpu 0x10f679ac00, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos host] vk: pool 0x7faba1df00+0x47f70 imported in 3.9 ms as 0x7fab000000..0x7fac000000 (51 imports, 948 ms in all)
[hos host] vk: pool 0x7fe188c400+0x15360 imported in 13.2 ms as 0x7fe1000000..0x7fe2000000 (52 imports, 961 ms in all)
[hos host] vk: texture #673 at 0x10001c80e00 beside #672: 192x108x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x25 target 1, the other 640x360x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos host] vk: texture #678 at 0x10000781a00 beside #561: 192x108x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 768x432x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: texture #679 at 0x10000799c00 beside #677: 384x216x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 192x108x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos host] vk: texture #681 at 0x10001e19200 beside #675: 384x216x1 x1 levels 1 layout 0x4 class 0x40008 NVN 0x29 target 1, the other 768x432x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos host] vk: texture #684 at 0x100007f9e00 beside #563: 48x27x1 x1 levels 1 layout 0x2 class 0x40001 NVN 0x3 target 1, the other 384x216x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: texture slot 0x1078 (handle 0x18b01078): no image for it; NVN target 1 format 0x8d 683x683x1 levels 10 gpu 0x10d7d39200, view yes (format 0x8d target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0x1079 (handle 0x18b01079): no image for it; NVN target 1 format 0x7b 1024x1024x1 levels 11 gpu 0x10d7d72200, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture 0x10d7e81a00 1536x1536x1 x1 (NVN 0x8b, 11 MB): its 1 top level(s) left out (2 MB)
[hos host] vk: texture slot 0x107b (handle 0x18b0107b): no image for it; NVN target 1 format 0x8b 1536x1536x1 levels 11 gpu 0x10d7e81a00, view yes (format 0x8b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xbe6 (handle 0x18b00be6): no image for it; NVN target 1 format 0x8d 341x341x1 levels 9 gpu 0x10c2244e00, view yes (format 0x8d target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xbe7 (handle 0x18b00be7): no image for it; NVN target 1 format 0x7b 512x512x1 levels 10 gpu 0x10c2254a00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: NVN2 program 40d0c0768e874600 (stage 7) lowered with extended registers (331 REGMAP words)
[hos host] vk: NVN2 program 072e452fb9b68991 (stage 7) lowered with extended registers (2286 REGMAP words)
[hos host] [debug] vk: a staging arena of 64 MB took 8.1 ms to make
[hos host] vk: texture 0x10af995000 1536x1536x1 x1 (NVN 0x7b, 11 MB): its 1 top level(s) left out (2 MB)
[hos host] vk: NVN2 program 40d0c0768e874600 (stage 7) lowered with extended registers (331 REGMAP words)
[hos host] vk: texture 0x10cedd5200 1536x1536x1 x1 (NVN 0x7b, 11 MB): its 1 top level(s) left out (2 MB)
[hos host] vk: NVN2 program a19c1ffa6e31ecd4 (stage 0) lowered with extended registers (1145 REGMAP words)
[hos host] vk: texture 0x10c6cc2c00 1536x1536x1 x1 (NVN 0x7b, 11 MB): its 1 top level(s) left out (2 MB)
[hos sead::MainThread] nvn: GPU waits in 5 s: 1 sync waits (327 ms), 0 polls timed out (0 ms), 0 queue finishes (0 ms)
[hos host] vk: texture 0x10beb8e400 1536x1536x1 x1 (NVN 0x7b, 11 MB): its 1 top level(s) left out (2 MB)
[hos host] vk: NVN2 program c5f227a6efbe5b41 (stage 0) lowered with extended registers (1141 REGMAP words)
[hos host] vk: NVN2 program 73b819fbe71d2814 (stage 0) lowered with extended registers (1128 REGMAP words)
[hos host] vk: texture 0x10c4c42800 1536x1536x1 x1 (NVN 0x84, 11 MB): its 1 top level(s) left out (2 MB)
[hos host] vk: texture 0x10c5007600 1536x1536x1 x1 (NVN 0x7b, 11 MB): its 1 top level(s) left out (2 MB)
[hos host] vk: texture 0x10ae55aa00 1536x1536x1 x1 (NVN 0x7b, 11 MB): its 1 top level(s) left out (2 MB)
[hos host] [debug] vk: a staging arena of 64 MB took 6.2 ms to make
[hos host] vk: NVN2 program 196c6bfc68efb1dd (stage 0) lowered with extended registers (1127 REGMAP words)
[hos host] vk: NVN2 program a1eb212ddaf83e1f (stage 0) lowered with extended registers (1135 REGMAP words)
[hos host] vk: NVN2 program a1eb212ddaf83e1f (stage 0) lowered with extended registers (1135 REGMAP words)
[hos host] vk: NVN2 program a19c1ffa6e31ecd4 (stage 0) lowered with extended registers (1145 REGMAP words)
[hos host] vk: texture 0x10ca503400 1536x1536x1 x1 (NVN 0x7b, 11 MB): its 1 top level(s) left out (2 MB)
[hos host] vk: NVN2 program f33fc74589ea6ff0 (stage 0) lowered with extended registers (1131 REGMAP words)
[hos host] vk: texture 0x10bf78d200 1536x1536x1 x1 (NVN 0x7b, 11 MB): its 1 top level(s) left out (2 MB)
[hos host] vk: texture 0x10dac88a00 1536x1536x1 x1 (NVN 0x7b, 11 MB): its 1 top level(s) left out (2 MB)
[hos host] vk: texture 0x10dac88a00 768x768x1 x1 levels 10 NVN 0x7b -> vk 37 (ASTC decoded) (1000 textures, 1779 MB)
[hos host] vk: texture 0x10c54f5200 1536x1536x1 x1 (NVN 0x7b, 11 MB): its 1 top level(s) left out (2 MB)
[hos host] vk: NVN2 program 2d6b101e5868b4ea (stage 0) lowered with extended registers (1132 REGMAP words)
[hos host] vk: texture 0x10c1e03000 1536x1536x1 x1 (NVN 0x7b, 11 MB): its 1 top level(s) left out (2 MB)
[hos host] vk: NVN2 program 41eed82125d072ac (stage 0) lowered with extended registers (1132 REGMAP words)
[hos host] vk: NVN2 program 2d6b101e5868b4ea (stage 0) lowered with extended registers (1132 REGMAP words)
[hos host] vk: NVN2 program ed9c292bc3ba1deb (stage 0) lowered with extended registers (944 REGMAP words)
[hos host] vk: NVN2 program 862b21bfb6d8522a (stage 0) lowered with extended registers (961 REGMAP words)
[hos host] vk: texture #1143 at 0x10000390e00 beside #653: 384x216x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 768x432x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos host] vk: NVN2 program e5f2865bdce56993 (stage 0) lowered with extended registers (1129 REGMAP words)
[hos host] vk: NVN2 program 57b9a80d47da5078 (stage 0) lowered with extended registers (1148 REGMAP words)
[hos host] vk: NVN2 program 47f68493b52b2c6d (stage 0) lowered with extended registers (1125 REGMAP words)
[hos host] vk: pool 0x10410eb000+0xcc imported in 12.8 ms as 0x1041000000..0x1042000000 (53 imports, 974 ms in all)
[hos host] vk: texture #1162 at 0x10001f99600 beside #682: 960x540x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 384x216x1 x1 levels 1 layout 0x4 class 0x40008 NVN 0x29 target 1 (rendered)
[hos host] vk: texture #1165 at 0x1000088a400 beside #566: 480x270x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 1000x1000x1 x3 levels 1 layout 0x4 class 0x1007c NVN 0x32 target 4 (rendered)
[hos host] vk: texture #1165 at 0x1000088a400 beside #657: 480x270x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 192x108x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos host] vk: texture #1168 at 0x10000330800 beside #647: 120x67x1 x1 levels 1 layout 0x3 class 0x40004 NVN 0x3f target 1, the other 192x108x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos host] vk: texture #1168 at 0x10000330800 beside #654: 120x67x1 x1 levels 1 layout 0x3 class 0x40004 NVN 0x3f target 1, the other 384x216x1 x1 levels 1 layout 0x4 class 0x40002 NVN 0x5 target 1 (rendered)
[hos host] vk: texture #1173 at 0x1000035a400 beside #1171: 30x16x1 x1 levels 1 layout 0x1 class 0x40004 NVN 0x3f target 1, the other 60x33x1 x1 levels 1 layout 0x2 class 0x40004 NVN 0x3f target 1 (rendered)
[hos host] vk: texture #1174 at 0x10000751600 beside #293: 768x432x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 192x108x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos host] vk: texture #1175 at 0x10000330800 beside #647: 192x108x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x14 target 1, the other 192x108x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos host] vk: texture #1175 at 0x10000330800 beside #654: 192x108x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x14 target 1, the other 384x216x1 x1 levels 1 layout 0x4 class 0x40002 NVN 0x5 target 1 (rendered)
[hos host] vk: texture #1175 at 0x10000330800 beside #1168: 192x108x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x14 target 1, the other 120x67x1 x1 levels 1 layout 0x3 class 0x40004 NVN 0x3f target 1 (rendered)
[hos host] vk: texture #1176 at 0x10000348a00 beside #648: 768x432x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x25 target 1, the other 192x108x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos host] vk: slow submit: 494.8 ms: draw 288.6 descriptors 177.6 texture lookups 170.8 uploads 98.7 pipelines 1.3 programs 97.2 commands 11.3 queue submit 164.2
[hos Presentation Thread] vk: a frame's uploads took 108 ms: ASTC on the GPU 30 (16.2 MB, 25 ms); on the CPU 245 (226.2 MB, 83 ms); [1024x1024 x1 NVN 0x7b ASTC on the GPU 0.9 MB 12 ms] [3072x2096 x1 NVN 0x4b on the CPU 6.2 MB 9 ms] [2048x2048 x3 NVN 0x50 on the CPU 12.0 MB 8 ms]
[hos Presentation Thread] vk: 320 new ASTC textures left for a later frame (this frame's uploads took their budget; 365 so far)
[hos Presentation Thread] vk: slow submit: 23.5 ms: draw 18.7 descriptors 11.3 texture lookups 9.8 uploads 8.8 programs 4.2 commands 2.5 queue submit 2.8
[hos Presentation Thread] vk: table entry bound again at frame 1143: prog e28434e1afe8321a ssbo 0 of 3 (c0+0x880) addr 0x108c711000 size 0xd5b6000 (before 0)
[hos Presentation Thread] vk: table entry bound again at frame 1143: prog 8e2f7af4245747ef ssbo 1 of 3 (c0+0x890) addr 0x1180d5d000 size 0x430000 (before 0)
[hos Presentation Thread] vk: table entry bound again at frame 1143: prog 3cb7682790143836 ssbo 1 of 3 (c0+0x890) addr 0x118118e000 size 0x3c000 (before 0)
[hos Presentation Thread] vk: table entry bound again at frame 1143: prog 8a8304edb7bdf4bf ssbo 1 of 3 (c0+0x890) addr 0x117efcb000 size 0x17fb000 (before 0)
[hos Presentation Thread] vk: table entry bound again at frame 1143: prog 5ba7cf23d6857836 ssbo 0 of 3 (c0+0x880) addr 0x108c711000 size 0xd5b6000 (before 0)
[hos Presentation Thread] vk: table entry bound again at frame 1143: prog 879fe82ef602ab53 ssbo 0 of 3 (c0+0x880) addr 0x108c711000 size 0xd5b6000 (before 0)
[hos Presentation Thread] vk: table entry bound again at frame 1143: prog 28dd2baa17ba10e1 ssbo 1 of 3 (c0+0x890) addr 0x1180d5d000 size 0x430000 (before 0)
[hos Presentation Thread] vk: table entry bound again at frame 1143: prog 2918fc795610b2d4 ssbo 0 of 3 (c0+0x880) addr 0x108c711000 size 0xd5b6000 (before 0)
[hos Presentation Thread] vk: table entry bound again at frame 1143: prog 50f7cddcf3bb96bd ssbo 0 of 3 (c0+0x880) addr 0x108c711000 size 0xd5b6000 (before 0)
[hos Presentation Thread] vk: table entry bound again at frame 1143: prog 586ceacc2986610a ssbo 0 of 3 (c0+0x880) addr 0x108c711000 size 0xd5b6000 (before 0)
[hos Presentation Thread] vk: table entry bound again at frame 1143: prog 3e56f2fd4b0c4e1a ssbo 0 of 3 (c0+0x880) addr 0x108c711000 size 0xd5b6000 (before 0)
[hos Presentation Thread] vk: table entry bound again at frame 1143: prog ccf4f709e0deeac1 ssbo 0 of 3 (c0+0x880) addr 0x108c711000 size 0xd5b6000 (before 0)
[hos Presentation Thread] vk: table entry UNBOUND at frame 1143: prog 28dd2baa17ba10e1 ssbo 1 of 3 (c0+0x890) addr 0 size 0 (before 0x1180d5d000)
[hos Presentation Thread] vk: table entry UNBOUND at frame 1143: prog 2918fc795610b2d4 ssbo 0 of 3 (c0+0x880) addr 0 size 0 (before 0x108c711000)
[hos Presentation Thread] vk: table entry UNBOUND at frame 1143: prog 3e56f2fd4b0c4e1a ssbo 0 of 3 (c0+0x880) addr 0 size 0 (before 0x108c711000)
[hos Presentation Thread] vk: table entry UNBOUND at frame 1143: prog ccf4f709e0deeac1 ssbo 0 of 3 (c0+0x880) addr 0 size 0 (before 0x108c711000)
[hos Presentation Thread] vk: texture #1209 at 0x10001a32a00 beside #664: 552x552x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 559x559x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture 0x10c07c9e00 1536x1536x1 x1 (NVN 0x7b, 11 MB): its 1 top level(s) left out (2 MB)
[hos Presentation Thread] vk: NVN2 program a19c1ffa6e31ecd4 (stage 0) lowered with extended registers (1145 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 2d6b101e5868b4ea (stage 0) lowered with extended registers (1132 REGMAP words)
[hos Presentation Thread] vk: NVN2 program b81f83fe05a2a32a (stage 0) lowered with extended registers (939 REGMAP words)
[hos Presentation Thread] vk: slow submit: 59.9 ms: draw 58.2 descriptors 44.7 texture lookups 41.1 uploads 29.5 programs 9.2 commands 3.5 queue submit 1.2
[hos Presentation Thread] vk: 214 new ASTC textures left for a later frame (this frame's uploads took their budget; 579 so far)
[hos Presentation Thread] vk: pool 0x7fe29e0700+0x6420 imported in 9.1 ms as 0x7fe2000000..0x7fe3000000 (54 imports, 983 ms in all)
[hos Presentation Thread] vk: slow submit: 21.3 ms: draw 8.5 descriptors 3.4 texture lookups 1.3 programs 1.6 commands 2.8 queue submit 1.5
[hos Presentation Thread] vk: table entry bound again at frame 1144: prog 28dd2baa17ba10e1 ssbo 1 of 3 (c0+0x890) addr 0x1180d5d000 size 0x430000 (before 0)
[hos Presentation Thread] vk: table entry bound again at frame 1144: prog 2918fc795610b2d4 ssbo 0 of 3 (c0+0x880) addr 0x108c711000 size 0xd5b6000 (before 0)
[hos Presentation Thread] vk: table entry bound again at frame 1144: prog 3e56f2fd4b0c4e1a ssbo 0 of 3 (c0+0x880) addr 0x108c711000 size 0xd5b6000 (before 0)
[hos Presentation Thread] vk: table entry bound again at frame 1144: prog ccf4f709e0deeac1 ssbo 0 of 3 (c0+0x880) addr 0x108c711000 size 0xd5b6000 (before 0)
[hos Presentation Thread] vk: table entry UNBOUND at frame 1144: prog 28dd2baa17ba10e1 ssbo 1 of 3 (c0+0x890) addr 0 size 0 (before 0x1180d5d000)
[hos Presentation Thread] vk: table entry UNBOUND at frame 1144: prog 2918fc795610b2d4 ssbo 0 of 3 (c0+0x880) addr 0 size 0 (before 0x108c711000)
[hos Presentation Thread] vk: table entry UNBOUND at frame 1144: prog 3e56f2fd4b0c4e1a ssbo 0 of 3 (c0+0x880) addr 0 size 0 (before 0x108c711000)
[hos Presentation Thread] vk: table entry UNBOUND at frame 1144: prog ccf4f709e0deeac1 ssbo 0 of 3 (c0+0x880) addr 0 size 0 (before 0x108c711000)
[hos Presentation Thread] vk: texture #1242 at 0x10001a32a00 beside #664: 543x543x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 559x559x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #1242 at 0x10001a32a00 beside #1209: 543x543x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 552x552x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #1245 at 0x10001c76e00 beside #1244: 192x108x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x25 target 1, the other 640x360x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #1261 at 0x10001e0f200 beside #1247: 384x216x1 x1 levels 1 layout 0x4 class 0x40008 NVN 0x29 target 1, the other 768x432x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: texture 0x10f6390800 1536x1536x1 x1 (NVN 0x91, 11 MB): its 1 top level(s) left out (2 MB)
[hos Presentation Thread] vk: texture 0x10f642ea00 1536x1536x1 x1 (NVN 0x7b, 11 MB): its 1 top level(s) left out (2 MB)
[hos Presentation Thread] vk: texture 0x10f6aec400 1536x1536x1 x1 (NVN 0x8c, 11 MB): its 1 top level(s) left out (2 MB)
[hos Presentation Thread] vk: texture 0x10f6c27600 1536x1536x1 x1 (NVN 0x7b, 11 MB): its 1 top level(s) left out (2 MB)
[hos Presentation Thread] vk: NVN2 program e97b67318191d6cd (stage 0) lowered with extended registers (1136 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 500b27d6180ac176 (stage 0) lowered with extended registers (1134 REGMAP words)
[hos Presentation Thread] vk: texture #1333 at 0x10001f8f600 beside #1262: 960x540x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 384x216x1 x1 levels 1 layout 0x4 class 0x40008 NVN 0x29 target 1 (rendered)
[hos Presentation Thread] vk: texture #1175 0x10000330800 192x108 NVN 0x14: the GPU wrote its storage (submission 7988): uploaded again
[hos Presentation Thread] vk: upload over a drawn image: #1175 0x10000330800 192x108x1 x1 NVN 0x14 at present 1143 (texture frame 1144), finalized, 0 KB dirty in 0 ranges, a GPU buffer wrote it
[hos Presentation Thread] vk: texture 0x10000330800 192x108x1 x1 levels 1 NVN 0x14 (96 KB of storage) re-uploaded (its memory was written; flags 0x8): a GPU write into its storage, 96 KB of it, over what the GPU wrote (finalized since)
[hos Presentation Thread] vk: slow submit: 84.4 ms: draw 74.0 descriptors 51.4 texture lookups 56.8 uploads 43.1 programs 16.1 commands 5.7
[hos Presentation Thread] vk: 107 new ASTC textures left for a later frame (this frame's uploads took their budget; 686 so far)
[hos Presentation Thread] vk: table entry bound again at frame 1145: prog 28dd2baa17ba10e1 ssbo 1 of 3 (c0+0x890) addr 0x1180d5d000 size 0x430000 (before 0)
[hos Presentation Thread] vk: table entry bound again at frame 1145: prog 2918fc795610b2d4 ssbo 0 of 3 (c0+0x880) addr 0x108c711000 size 0xd5b6000 (before 0)
[hos Presentation Thread] vk: table entry bound again at frame 1145: prog 3e56f2fd4b0c4e1a ssbo 0 of 3 (c0+0x880) addr 0x108c711000 size 0xd5b6000 (before 0)
[hos Presentation Thread] vk: table entry bound again at frame 1145: prog ccf4f709e0deeac1 ssbo 0 of 3 (c0+0x880) addr 0x108c711000 size 0xd5b6000 (before 0)
[hos Presentation Thread] vk: table entry UNBOUND at frame 1145: prog 28dd2baa17ba10e1 ssbo 1 of 3 (c0+0x890) addr 0 size 0 (before 0x1180d5d000)
[hos Presentation Thread] vk: table entry UNBOUND at frame 1145: prog 2918fc795610b2d4 ssbo 0 of 3 (c0+0x880) addr 0 size 0 (before 0x108c711000)
[hos Presentation Thread] vk: table entry UNBOUND at frame 1145: prog 3e56f2fd4b0c4e1a ssbo 0 of 3 (c0+0x880) addr 0 size 0 (before 0x108c711000)
[hos Presentation Thread] vk: table entry UNBOUND at frame 1145: prog ccf4f709e0deeac1 ssbo 0 of 3 (c0+0x880) addr 0 size 0 (before 0x108c711000)
[hos Presentation Thread] vk: texture #1335 at 0x10001a32a00 beside #664: 544x544x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 559x559x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #1335 at 0x10001a32a00 beside #1209: 544x544x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 552x552x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #1335 at 0x10001a32a00 beside #1242: 544x544x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 543x543x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: NVN2 program 56cc6c3a14ce827a (stage 0) lowered with extended registers (1127 REGMAP words)
[hos Presentation Thread] vk: texture #1342 at 0x100003f1000 beside #1164: 960x540x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 480x270x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: slow submit: 48.3 ms: draw 49.5 descriptors 41.3 texture lookups 38.4 uploads 28.1 programs 2.3 commands 5.3
[hos Presentation Thread] vk: 2 of 2 small textures the GPU drew written into their memory in 1.4 ms, 1 frames after their copies were recorded, the first #1177 0x116e7ac000 260x260 levels 9 NVN 0xd (43 so far, 9327 KB, 21 ms; 0 left, the CPU wrote their memory since; 0 dropped, drawn over or gone; 0 failed)
[hos Resource Memory] vcores: 189634 takes, 56467 waits (mean 82 us, longest 121.6 ms), 32790 kicks, 32333 yields, 0 escapes in 5 s
[hos sead::MainThread] vk: a capture's wait for write-back 8016 timed out (done 8012)
[hos sead::MainThread] vk: slow submit: 252.2 ms: memory sync 252.0 [memory sync: maps 0.1 (lock waits 0.0), capture 249.5, collect 2.5]
[hos host] vk: table entry UNBOUND at frame 1146: prog e28434e1afe8321a ssbo 0 of 3 (c0+0x880) addr 0 size 0 (before 0x108c711000)
[hos host] vk: table entry UNBOUND at frame 1146: prog 8e2f7af4245747ef ssbo 1 of 3 (c0+0x890) addr 0 size 0 (before 0x1180d5d000)
[hos host] vk: table entry UNBOUND at frame 1146: prog 3cb7682790143836 ssbo 1 of 3 (c0+0x890) addr 0 size 0 (before 0x118118e000)
[hos host] vk: table entry UNBOUND at frame 1146: prog 8a8304edb7bdf4bf ssbo 1 of 3 (c0+0x890) addr 0 size 0 (before 0x117efcb000)
[hos host] vk: table entry UNBOUND at frame 1146: prog 5ba7cf23d6857836 ssbo 0 of 3 (c0+0x880) addr 0 size 0 (before 0x108c711000)
[hos host] vk: table entry UNBOUND at frame 1146: prog 879fe82ef602ab53 ssbo 0 of 3 (c0+0x880) addr 0 size 0 (before 0x108c711000)
[hos host] vk: table entry bound again at frame 1146: prog 28dd2baa17ba10e1 ssbo 1 of 3 (c0+0x890) addr 0x1180d5d000 size 0x430000 (before 0)
[hos host] vk: table entry bound again at frame 1146: prog 2918fc795610b2d4 ssbo 0 of 3 (c0+0x880) addr 0x108c711000 size 0xd5b6000 (before 0)
[hos host] vk: table entry bound again at frame 1146: prog 3e56f2fd4b0c4e1a ssbo 0 of 3 (c0+0x880) addr 0x108c711000 size 0xd5b6000 (before 0)
[hos host] vk: texture #1343 at 0x10001a32a00 beside #664: 542x542x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 559x559x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos host] vk: texture #1343 at 0x10001a32a00 beside #1209: 542x542x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 552x552x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos host] vk: texture #1343 at 0x10001a32a00 beside #1242: 542x542x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 543x543x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos host] vk: texture #1343 at 0x10001a32a00 beside #1335: 542x542x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 544x544x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos host] vk: NVN2 program 2d6b101e5868b4ea (stage 0) lowered with extended registers (1132 REGMAP words)
[hos host] vk: slow submit: 19.6 ms: draw 14.5 descriptors 7.5 texture lookups 3.3 uploads 1.9 programs 3.6 commands 2.7 queue submit 3.6
[hos ModuleSystemWorker2] [debug] nvn: 5359 copies of recordings whose control memory was reused let go (34315 live)
[hos Presentation Thread] vk: a draw (program 95ec74925264000a) samples a target the pass wrote, after 45 draws of the pass (768x432): a pass of its own
[hos Presentation Thread] vk: slow submit: 15.6 ms: draw 14.7 descriptors 5.2 texture lookups 2.1 uploads 1.7 programs 5.5 commands 3.4 queue submit 1.2
[hos Presentation Thread] vk: a draw (program 95ec74925264000a) samples a target the pass wrote, after 45 draws of the pass (768x432): a pass of its own
[hos Presentation Thread] vk: slow submit: 23.5 ms: draw 17.7 descriptors 12.5 texture lookups 9.1 uploads 8.5 programs 2.0 commands 2.6 queue submit 2.1
[hos ModuleSystemWorker3] nvn: CommandBufferWaitEvent #5000: event 0x100d6c8040 mode 0 value 1506 (now 1487) (lr 0x80697644)
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 46 live (1760 MB), 8 retired still imported (368 MB), 0 retired given back (0 MB)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 20000 (10845 pages from the captures)
[hos Presentation Thread] vk: texture 0x10dba56600 1536x1536x1 x1 (NVN 0x7b, 11 MB): its 1 top level(s) left out (2 MB)
[hos Presentation Thread] vk: texture 0x10dbc52000 1536x1536x1 x1 (NVN 0x7b, 11 MB): its 1 top level(s) left out (2 MB)
[hos Presentation Thread] vk: texture 0x10d634d000 1536x1536x1 x1 (NVN 0x7b, 11 MB): its 1 top level(s) left out (2 MB)
[hos Presentation Thread] vk: a draw (program 95ec74925264000a) samples a target the pass wrote, after 50 draws of the pass (768x432): a pass of its own
[hos Presentation Thread] vk: slow submit: 15.2 ms: draw 9.6 descriptors 5.1 texture lookups 2.3 uploads 1.4 programs 1.5 commands 2.5 queue submit 1.5
[hos Presentation Thread] vk: 43 textures retired (1330 left, 2168 MB): budget 0, drawn over 0, dead targets 43
[hos Presentation Thread] vk: a draw (program 95ec74925264000a) samples a target the pass wrote, after 50 draws of the pass (768x432): a pass of its own
[hos Presentation Thread] vk: a draw (program 95ec74925264000a) samples a target the pass wrote, after 36 draws of the pass (768x432): a pass of its own
[hos Presentation Thread] vk: a draw (program 95ec74925264000a) samples a target the pass wrote, after 50 draws of the pass (768x432): a pass of its own
[hos Presentation Thread] vk: a draw (program 95ec74925264000a) samples a target the pass wrote, after 5 draws of the pass (768x432): a pass of its own
[hos Presentation Thread] vk: a draw (program 95ec74925264000a) samples a target the pass wrote, after 20 draws of the pass (768x432): a pass of its own
[hos Presentation Thread] vk: 9 textures retired (1340 left, 2178 MB): budget 0, drawn over 0, dead targets 9
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 40000 (20941 pages from the captures)
[hos Presentation Thread] vk: NVN2 program 20d20ee536b34ab9 (stage 0) lowered with extended registers (971 REGMAP words)
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 234 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: 15 textures retired (1404 left, 2204 MB): budget 0, drawn over 0, dead targets 15
[hos Presentation Thread] vk: NVN2 program ee47e77b858aa683 (stage 0) lowered with extended registers (1112 REGMAP words)
[hos Presentation Thread] vk: texture 0x10daf51e00 1536x1536x1 x1 (NVN 0x7b, 11 MB): its 1 top level(s) left out (2 MB)
[hos Presentation Thread] vk: texture 0x10dec88c00 1536x1536x1 x1 (NVN 0x7b, 11 MB): its 1 top level(s) left out (2 MB)
[hos Presentation Thread] vk: texture 0x10c6f87e00 1536x1536x1 x1 (NVN 0x7b, 11 MB): its 1 top level(s) left out (2 MB)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 60000 (32000 pages from the captures)
[hos Presentation Thread] vk: NVN2 program 2d6b101e5868b4ea (stage 0) lowered with extended registers (1132 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 500b27d6180ac176 (stage 0) lowered with extended registers (1134 REGMAP words)
[hos Presentation Thread] vk: slow submit: 33.3 ms: draw 29.4 descriptors 20.8 texture lookups 18.1 uploads 9.7 programs 5.6 commands 2.4 queue submit 1.2
[hos sead::MainThread] vk: slow submit: 39.5 ms: memory sync 39.2 [memory sync: maps 0.0 (lock waits 0.0), capture 38.9, collect 0.3]
[hos Presentation Thread] vk: texture 0x10db2da000 1536x1536x1 x1 (NVN 0x7b, 11 MB): its 1 top level(s) left out (2 MB)
[hos Presentation Thread] vk: texture 0x10c1861800 1536x1536x1 x1 (NVN 0x7b, 11 MB): its 1 top level(s) left out (2 MB)
[hos Presentation Thread] vk: NVN2 program 27cb4becca29ce5e (stage 0) lowered with extended registers (1111 REGMAP words)
[hos Presentation Thread] vk: texture 0x10da430400 768x1536x1 x2 (NVN 0x7b, 11 MB): its 1 top level(s) left out (2 MB)
[hos Presentation Thread] vk: texture 0x10001c80e00 192x108x1 x1 levels 1 NVN 0x25 -> vk 37 (1500 textures, 2358 MB)
[hos Presentation Thread] vk: NVN2 program 2d6b101e5868b4ea (stage 0) lowered with extended registers (1132 REGMAP words)
[hos Presentation Thread] vk: slow submit: 31.7 ms: draw 24.7 descriptors 19.3 texture lookups 16.9 uploads 5.9 programs 2.7 commands 2.1
[hos Presentation Thread] vk: 18 textures retired (1560 left, 2449 MB): budget 0, drawn over 0, dead targets 18
[hos sead::MainThread] vk: slow submit: 45.2 ms: memory sync 45.0 [memory sync: maps 0.0 (lock waits 0.0), capture 44.7, collect 0.3]
[hos Presentation Thread] vk: NVN2 program 41becbf7e16bbd79 (stage 0) lowered with extended registers (1135 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 6b31d91da09845e6 (stage 0) lowered with extended registers (1113 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 72557874b7a210df (stage 0) lowered with extended registers (1111 REGMAP words)
[hos Presentation Thread] vk: NVN2 program a97ff2b227caa751 (stage 0) lowered with extended registers (1125 REGMAP words)
[hos Presentation Thread] vk: slow submit: 22.1 ms: draw 22.3 descriptors 3.2 programs 10.8 commands 7.8
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 46 live (1760 MB), 8 retired still imported (368 MB), 0 retired given back (0 MB)
[hos Presentation Thread] vk: 1 of 1 small textures the GPU drew written into their memory in 0.7 ms, 1 frames after their copies were recorded, the first #1668 0x116e96a000 260x260 levels 9 NVN 0xd (44 so far, 9536 KB, 21 ms; 0 left, the CPU wrote their memory since; 0 dropped, drawn over or gone; 0 failed)
[hos Presentation Thread] vi: 1183 frames presented (10.6 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 0, 15.5-17.8 0, 17.8-22 2, 22-30 3, 30-40 3, over 40 45
[hos Presentation Thread] vk: NVN2 program 2e41b85d34167b3b (stage 0) lowered with extended registers (1113 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 42be3be9f8a7413b (stage 0) lowered with extended registers (944 REGMAP words)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 80000 (44887 pages from the captures)
[hos Presentation Thread] vk: program picks: 142044 kept (73441 by the last picks' textures, a uniform buffer bound since), 9241 new, 48714 with other textures (of 200000)
[hos Presentation Thread] vk: slow submit: 16.3 ms: draw 6.3 descriptors 2.5 texture lookups 8.6 programs 1.2 commands 2.1
[hos Presentation Thread] vk: commit limit near: 2541 MB of commit left (reserve 2560 MB); the textures' budget down to 2535 MB of their 2553 MB (RX_VK_COMMIT_RESERVE_MB)
[hos Presentation Thread] vk: texture #9 0x10000348400 2560x1440x1 x1 NVN 0x38 the GPU drew goes with no copy of its texels (finalized, unused for 473 frames, over the budget): made again over this storage, it starts empty
[hos Presentation Thread] vk: texture #8 0x10755b4000 1920x1080x1 x1 NVN 0x25 the GPU drew goes with no copy of its texels (finalized, unused for 473 frames, over the budget): made again over this storage, it starts empty
[hos Presentation Thread] vk: texture #7 0x1000021c200 960x540x1 x1 NVN 0xd the GPU drew goes with no copy of its texels (finalized, unused for 473 frames, over the budget): made again over this storage, it starts empty
[hos Presentation Thread] vk: 164 textures retired (1480 left, 2395 MB): budget 96, drawn over 0, dead targets 68; GPU-drawn with no copy kept: 0 live, 3 finalized, 22 MB
[hos Presentation Thread] vk: texture 0x10b733c000 683x683x1 x1 levels 10 NVN 0x8b -> vk 137 (ASTC decoded) (1500 textures, 2417 MB)
[hos Presentation Thread] vk: texture 0x10b740ba00 1536x1536x1 x1 (NVN 0x7b, 11 MB): its 1 top level(s) left out (2 MB)
[hos sead::MainThread] vk: capture: a submit 0.24 ms (lock 0.09, scan 0.08 over 2524 ranges, 2703 MB), 204 pages written, 204 copied (0.8 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 1.117; GPU wait for late pages 1.098 (7 of 600 takes), pools lock 0.000, retires and stamps 0.014, bytes copied 0.000; 25 kept (96 MB), 11 spare buffers, 10609 texture pages copied (41 MB)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 100000 (58245 pages from the captures)
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: memory: working set 6932 MB (peak 8306), private 16415 MB, staging 256 MB in 4 arenas
[hos Presentation Thread] vk: memory heaps: heap 0 (system): 12 blocks 400 MB, 36 allocations 332 MB; used 2529 of 5126 MB; heap 1 (device): 80 blocks 3496 MB, 1667 allocations 3138 MB; used 3496 of 10252 MB;
[hos Presentation Thread] vk: image blocks: 1 blocks 128 MB, 6 images 34 MB; 2 free ranges, the largest 91 MB
[hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 262 images 398 MB; 180 free ranges, the largest 104 MB
[hos Presentation Thread] vk: image blocks (textures, compacted): 18 blocks 2304 MB, 1341 images 2160 MB; 667 free ranges, the largest 74 MB
[hos Presentation Thread] vk: render target images: 64 reused from the pool, 262 made new, 0 destroyed from it; it holds 81 (114 MB)
[hos Presentation Thread] vk: VRAM: 3496 MB used of 10252 MB allowed (357 MB of it free in the blocks); textures 2445 MB (budget 2560 MB), 1522 textures
[hos Presentation Thread] vk: textures: decoded ASTC 1317 MB, rendered 298 MB (195 drawn in one frame, kept: 110835 KB), other 494 MB; used in the last 8 presents 1584 MB
[hos Presentation Thread] vk: 64 MB: 0x113755c000 4096x4096x1 x1 levels 1 NVN 0xa, last used 1 presents ago
[hos Presentation Thread] vk: 64 MB: 0x113cba9000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 1 presents ago
[hos Presentation Thread] vk: 53 MB: 0x10a22aa600 682x682x1 x90 levels 10 NVN 0x8e ASTC, last used 1 presents ago
[hos Presentation Thread] vk: 53 MB: 0x10a5b22c00 682x682x1 x90 levels 10 NVN 0x80 ASTC, last used 1 presents ago
[hos Presentation Thread] vk: 37 MB: 0x10f35bc800 1800x1380x1 x8 levels 1 NVN 0x6, last used 1 presents ago
[hos Presentation Thread] vk: 16 MB: 0x10ff701800 4096x4096x1 x1 levels 1 NVN 0x4b, last used 1 presents ago
[hos Presentation Thread] vk: 16 MB: 0x10fa5a5a00 4096x4096x1 x1 levels 1 NVN 0x4b, last used 1 presents ago
[hos Presentation Thread] vk: 16 MB: 0x10f7ce2200 4096x4096x1 x1 levels 1 NVN 0x4b, last used 1 presents ago
[hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 1 (2 KB): 8x8x1 NVN 0x3f: 1 (2 KB);
[hos Presentation Thread] vk: 42 textures retired (1480 left, 2392 MB): budget 0, drawn over 0, dead targets 42
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.01, capture taken 1.12, writes collected 0.19
[hos Presentation Thread] vk: status: 600 frames, the slowest 1185.7 ms; VRAM 3.4 of 10.0 GB
[hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 77 program records loaded (44.9 ms), 0 new graphics pipelines, pipelines from the driver's cache 3, from the start's cache 0, compiled 0; 0 draws and dispatches left out, 0 waits (0.0 ms)
[hos Presentation Thread] vk: program loads at create (play): 4809 queued, 4809 loaded (median 2.62 ms, 99th percentile 19.23 ms, worst 96.60 ms, 19117 ms and 1014.5 MB read in all); 6491 programs (1551 of them compute variants without their code, 0 graphics programs no note names), 8500 graphics pipelines (0 not in a cache), 622 compute pipelines (0 not in a cache); a first use ran 2 itself and waited for 3 (29.9 ms); 682 pipelines made at create taken by draws; 2444 create calls with nothing kept for their stages, 0 before the index; units 7253 (4809 ready, 0 loading), 13192 programs alive
[hos Presentation Thread] vk: module identifiers (play): 740 known, 0 learned in this run; 622 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before)
[hos Presentation Thread] vk: a frame: 116 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 165 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 33.54, present 0.48, draw 16.49, descriptors 9.84, texture lookups 5.86, uploads 3.92, pipelines 0.25, programs 2.54, commands 3.38, dispatch 5.66, memory sync 6.63, queue submit 5.37, slot wait 0.08
[hos Presentation Thread] vk: a frame: mirrors 0 (0 MB): 0.00 MB synced in 0.0 copies, 0.00 MB written back
[hos Presentation Thread] vk: 1200 presents, 15.4 fps; a frame: 1655 draws (0 skipped), 117 dispatches, 109 passes, 103 barriers, 6 submits, 11.0 uploads (6.6 MB), 65 ub updates (46 overlays), GPU-bound wait 0.1 ms (recording slots only); 8618 pipelines (5451 ms), 0 programs (11 failed), 1480 textures (2392 MB)
[hos Presentation Thread] vk: host time in GPU resource waits: 29.99 ms a frame (fences 0.05, timelines 29.94, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos Presentation Thread] vk: a frame: 411.2 full barriers recorded, 150.8 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 3.1; 0x8: 1.7; 0x9: 0.6; 0x10: 1.9; 0x11: 31.0; 0x12: 48.5; 0x13: 1.2; 0x21: 2.3; 0x28: 9.5; 0x92: 1.8; 0x97: 1.7; 0x9b: 0.4;
[hos Presentation Thread] vk: GPU time 17.2 ms a frame (the longest submission 77.3 ms); 13.6 textures made a frame
[hos Presentation Thread] vk: a frame: 3.72 MB unswizzled on the CPU in 1.46 ms
[hos host] vk: pipeline cache: play file 5 saved (36 KB): 3 pipelines, 3 from the driver's cache, 0 compiled; 9237 more from the start's cache
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 120000 (68235 pages from the captures)
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 46 live (1760 MB), 8 retired still imported (368 MB), 0 retired given back (0 MB)
[hos Presentation Thread] vk: texture 0x10001fa3600 384x216x1 x1 levels 1 NVN 0x29 -> vk 97 (1500 textures, 2415 MB)
[hos Presentation Thread] vk: 18 textures retired (1485 left, 2400 MB): budget 0, drawn over 0, dead targets 18
[hos Presentation Thread] vk: texture 0x10001c8f000 768x432x1 x1 levels 1 NVN 0x34 -> vk 126 (1500 textures, 2416 MB)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 140000 (79682 pages from the captures)
[hos Presentation Thread] vk: 62 textures retired (1482 left, 2389 MB): budget 0, drawn over 0, dead targets 62
[hos Presentation Thread] vk: texture 0x10001ad2400 640x360x1 x1 levels 1 NVN 0x3f -> vk 122 (1500 textures, 2414 MB)
[hos Presentation Thread] vk: texture #277 0x10000721200 768x432 x1 NVN 0x1 the GPU drew, finalized by the game, sampled again at frame 1230 (drawn at 1141)
[hos Presentation Thread] vk: texture #278 0x10000799600 384x216 x1 NVN 0x1 the GPU drew, finalized by the game, sampled again at frame 1230 (drawn at 1141)
[hos Presentation Thread] vk: texture #279 0x100007b1800 384x216 x1 NVN 0x1 the GPU drew, finalized by the game, sampled again at frame 1230 (drawn at 1141)
[hos Presentation Thread] vk: texture #280 0x10000781400 384x216 x1 NVN 0x1 the GPU drew, finalized by the game, sampled again at frame 1230 (drawn at 1141)
[hos Presentation Thread] vk: texture #338 0x10000300400 192x108 x1 NVN 0x14 the GPU drew, finalized by the game, sampled again at frame 1230 (drawn at 1141)
[hos Presentation Thread] vk: texture #339 0x10000840e00 768x432 x1 NVN 0x25 the GPU drew, finalized by the game, sampled again at frame 1230 (drawn at 1141)
[hos Presentation Thread] vk: texture #1866 0x10000480600 768x432 NVN 0xa: the GPU wrote its storage (submission 8604): uploaded again
[hos Presentation Thread] vk: upload over a drawn image: #1866 0x10000480600 768x432x1 x1 NVN 0xa at present 1230 (texture frame 1231), finalized, 0 KB dirty in 0 ranges, a GPU buffer wrote it
[hos Presentation Thread] vk: texture 0x10000480600 768x432x1 x1 levels 1 NVN 0xa (1536 KB of storage) re-uploaded (its memory was written; flags 0x8): a GPU write into its storage, 1536 KB of it, over what the GPU wrote (finalized since)
[hos Presentation Thread] vk: NVN2 program 40d0c0768e874600 (stage 7) lowered with extended registers (331 REGMAP words)
[hos Presentation Thread] vk: texture 0x10c8f3bc00 1536x1536x1 x1 (NVN 0x7b, 11 MB): its 1 top level(s) left out (2 MB)
[hos Presentation Thread] vk: slow submit: 27.1 ms: draw 20.8 descriptors 4.7 texture lookups 2.5 uploads 1.8 programs 13.6 commands 2.0 queue submit 1.1
[hos Presentation Thread] vk: NVN2 program 408ac0efa6dbeed2 (stage 0) lowered with extended registers (1127 REGMAP words)
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: NVN2 program 40d0c0768e874600 (stage 7) lowered with extended registers (331 REGMAP words)
[hos Presentation Thread] vk: slow submit: 20.1 ms: draw 16.1 descriptors 2.5 programs 8.5 commands 4.4 queue submit 1.0
[hos Presentation Thread] vk: NVN2 program 93a865e7c6041920 (stage 7) lowered with extended registers (323 REGMAP words)
[hos Presentation Thread] vk: NVN2 program b61bb3f963ac32d6 (stage 7) lowered with extended registers (305 REGMAP words)
[hos Presentation Thread] vk: slow submit: 18.5 ms: draw 5.4 descriptors 2.3 programs 1.1 commands 1.6
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 160000 (92194 pages from the captures)
[hos Presentation Thread] vk: NVN2 program 24174d4d192879b7 (stage 0) lowered with extended registers (961 REGMAP words)
[hos Presentation Thread] vk: 70 textures retired (1536 left, 2483 MB): budget 0, drawn over 0, dead targets 70
[hos ModuleSystemWorker5] vcores: 692739 takes, 109841 waits (mean 38 us, longest 177.3 ms), 58436 kicks, 57397 yields, 0 escapes in 5 s
[hos Presentation Thread] vk: 9 textures retired (1530 left, 2478 MB): budget 0, drawn over 0, dead targets 9
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 234 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 46 live (1760 MB), 8 retired still imported (368 MB), 0 retired given back (0 MB)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 180000 (103634 pages from the captures)
[hos Presentation Thread] vk: program picks: 293853 kept (153662 by the last picks' textures, a uniform buffer bound since), 9383 new, 96763 with other textures (of 400000)
[hos Presentation Thread] vk: 1 textures retired (1529 left, 2472 MB): budget 0, drawn over 1, dead targets 0
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 200000 (112385 pages from the captures)
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: 5 textures retired (1525 left, 2473 MB): budget 0, drawn over 5, dead targets 0
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 220000 (121602 pages from the captures)
[hos Presentation Thread] vk: NVN2 program 5599b891dfe20fdf (stage 0) lowered with extended registers (1132 REGMAP words)
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 46 live (1760 MB), 8 retired still imported (368 MB), 0 retired given back (0 MB)
[hos sead::MainThread] vk: capture: a submit 0.14 ms (lock 0.02, scan 0.08 over 2521 ranges, 2719 MB), 169 pages written, 169 copied (0.7 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.032; GPU wait for late pages 0.023 (1 of 600 takes), pools lock 0.000, retires and stamps 0.007, bytes copied 0.000; 25 kept (96 MB), 11 spare buffers, 4189 texture pages copied (16 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.03, writes collected 0.05
[hos Presentation Thread] vi: 1300 frames presented (23.3 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 0, 15.5-17.8 0, 17.8-22 0, 22-30 2, 30-40 26, over 40 89
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 5247 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 240000 (133036 pages from the captures)
[hos ModuleSystemWorker4] [debug] nvn: 85 copies of recordings whose control memory was reused let go (36981 live)
[hos ModuleSystemWorker4] nvn: 150000 recordings made, 36981 live copies (11.3 MB), 497 texture copies; 6 command buffers' segments (2.3 MB)
[hos Presentation Thread] vk: 270 textures retired (1279 left, 2129 MB): budget 270, drawn over 0, dead targets 0
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: a frame: 205 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 165 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 12.90, present 0.15, draw 7.96, descriptors 2.64, texture lookups 0.35, uploads 0.12, pipelines 0.34, programs 1.70, commands 2.75, dispatch 0.77, memory sync 0.44, queue submit 1.81, slot wait 0.07
[hos Presentation Thread] vk: a frame: mirrors 0 (0 MB): 0.00 MB synced in 0.0 copies, 0.00 MB written back
[hos Presentation Thread] vk: 1320 presents, 23.5 fps; a frame: 2416 draws (0 skipped), 145 dispatches, 168 passes, 143 barriers, 6 submits, 0.7 uploads (0.2 MB), 84 ub updates (58 overlays), GPU-bound wait 0.1 ms (recording slots only); 8618 pipelines (5451 ms), 0 programs (11 failed), 1279 textures (2129 MB)
[hos Presentation Thread] vk: host time in GPU resource waits: 22.59 ms a frame (fences 0.05, timelines 22.54, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos Presentation Thread] vk: a frame: 462.5 full barriers recorded, 213.2 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 6.8; 0x8: 3.0; 0x9: 1.0; 0x10: 4.8; 0x11: 29.6; 0x12: 71.7; 0x13: 2.0; 0x21: 4.0; 0x28: 16.0; 0x92: 3.0; 0x97: 1.0;
[hos Presentation Thread] vk: GPU time 29.1 ms a frame (the longest submission 13.5 ms); 1.9 textures made a frame
[hos Presentation Thread] vk: a frame: 0.05 MB unswizzled on the CPU in 0.03 ms
[hos Presentation Thread] vk: VRAM compaction 1 begins: the textures' blocks hold 2432 MB, 529 MB of it free space
[hos ModuleSystemWorker5] vk: readbacks of GPU results: 451 of 3000 waited for their write-back, 12.43 ms each; 3 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 260000 (143805 pages from the captures)
[hos ModuleSystemWorker4] nvn: CommandBufferSignalEvent #5000: event 0x100d6c8034 mode 0 value 4999 (lr 0x806616b0)
[hos Presentation Thread] vk: texture #1177 0x116e7ac000 260x260 x1 NVN 0xd the GPU drew, finalized by the game, sampled again at frame 1337 (drawn at 1143)
[hos Presentation Thread] vk: 12 textures retired (1280 left, 2135 MB): budget 0, drawn over 0, dead targets 12
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 46 live (1760 MB), 8 retired still imported (368 MB), 0 retired given back (0 MB)
[hos ModuleSystemWorker5] nvn: CommandBufferWaitEvent #10000: event 0x100d6c8040 mode 0 value 5306 (now 5287) (lr 0x80697644)
[hos Presentation Thread] vk: program picks: 440454 kept (222460 by the last picks' textures, a uniform buffer bound since), 9482 new, 150063 with other textures (of 600000)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 280000 (154467 pages from the captures)
[hos Presentation Thread] vk: 1 textures retired (1280 left, 2137 MB): budget 0, drawn over 1, dead targets 0
[hos Presentation Thread] vk: texture #561 0x10000781a00 768x432 x1 NVN 0x1 the GPU drew, finalized by the game, sampled again at frame 1357 (drawn at 1229)
[hos Presentation Thread] vk: texture #563 0x100007f9e00 384x216 x1 NVN 0x1 the GPU drew, finalized by the game, sampled again at frame 1357 (drawn at 1229)
[hos Presentation Thread] vk: texture #564 0x10000812000 384x216 x1 NVN 0x1 the GPU drew, finalized by the game, sampled again at frame 1357 (drawn at 1229)
[hos Presentation Thread] vk: texture #565 0x100007e1c00 384x216 x1 NVN 0x1 the GPU drew, finalized by the game, sampled again at frame 1357 (drawn at 1229)
[hos Presentation Thread] vk: texture #1175 0x10000330800 192x108 x1 NVN 0x14 the GPU drew, finalized by the game, sampled again at frame 1357 (drawn at 1229)
[hos Presentation Thread] vk: upload over a drawn image: #1175 0x10000330800 192x108x1 x1 NVN 0x14 at present 1356 (texture frame 1357), finalized, 66 KB dirty in 1 ranges
[hos Presentation Thread] vk: texture 0x10000330800 192x108x1 x1 levels 1 NVN 0x14 (96 KB of storage) re-uploaded (its memory was written; flags 0x8): whole, 96 KB of it, over what the GPU wrote (finalized since)
[hos Presentation Thread] vk: texture #1176 0x10000348a00 768x432 x1 NVN 0x25 the GPU drew, finalized by the game, sampled again at frame 1357 (drawn at 1229)
[hos Presentation Thread] vk: texture #1175 0x10000330800 192x108 NVN 0x14: the GPU wrote its storage (submission 9493): uploaded again
[hos Presentation Thread] vk: upload over a drawn image: #1175 0x10000330800 192x108x1 x1 NVN 0x14 at present 1357 (texture frame 1358), finalized, 0 KB dirty in 0 ranges, a GPU buffer wrote it
[hos Presentation Thread] vk: texture 0x10000330800 192x108x1 x1 levels 1 NVN 0x14 (96 KB of storage) re-uploaded (its memory was written; flags 0x8): a GPU write into its storage, 96 KB of it, over what the GPU wrote (finalized since)
[hos Presentation Thread] vk: texture #1595 0x10001a32a00 750x750 x1 NVN 0x34 the GPU drew, finalized by the game, sampled again at frame 1359 (drawn at 1179)
[hos Presentation Thread] vk: 70 textures retired (1267 left, 2100 MB): budget 0, drawn over 0, dead targets 70
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 234 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos ModuleSystemWorker1] vcores: 702319 takes, 18596 waits (mean 33 us, longest 4.2 ms), 12016 kicks, 11911 yields, 0 escapes in 5 s
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 300000 (165858 pages from the captures)
[hos Presentation Thread] vk: VRAM compaction 1 over: 269 textures moved (184 MB) in 23 passes, 0 left where they were; 3 blocks (384 MB) given back to the driver, 384 MB in all so far
[hos Presentation Thread] vk: texture 0x10daf51e00 1536x1536x1 x1 (NVN 0x7b, 11 MB): its 1 top level(s) left out (2 MB)
[hos Presentation Thread] vk: texture 0x10c6f87e00 1536x1536x1 x1 (NVN 0x7b, 11 MB): its 1 top level(s) left out (2 MB)
[hos Presentation Thread] vk: texture 0x10db2da000 1536x1536x1 x1 (NVN 0x7b, 11 MB): its 1 top level(s) left out (2 MB)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 320000 (177619 pages from the captures)
[hos sead::MainThread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 46 live (1760 MB), 7 retired still imported (336 MB), 1 retired given back (32 MB)
[hos Presentation Thread] vk: slow submit: 16.9 ms: draw 14.8 descriptors 11.7 texture lookups 9.1 programs 1.1 commands 1.6
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 340000 (190659 pages from the captures)
[hos Presentation Thread] vk: 18 textures retired (1372 left, 2264 MB): budget 0, drawn over 0, dead targets 18
[hos Presentation Thread] vk: NVN2 program 25c87cfea644f81a (stage 0) lowered with extended registers (1131 REGMAP words)
[hos Presentation Thread] vk: slow submit: 37.0 ms: draw 27.1 descriptors 18.3 texture lookups 15.9 uploads 4.6 programs 6.4 commands 1.9 queue submit 1.6
[hos Presentation Thread] vk: texture 0x10d0815c00 512x512x1 x1 levels 10 NVN 0x7b -> vk 37 (ASTC decoded) (1500 textures, 2440 MB)
[hos Presentation Thread] vk: slow submit: 17.1 ms: draw 13.1 descriptors 7.2 texture lookups 4.2 uploads 3.6 programs 3.0 commands 2.3 queue submit 1.2
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos sead::MainThread] vk: capture: a submit 0.14 ms (lock 0.02, scan 0.08 over 2519 ranges, 2749 MB), 170 pages written, 170 copied (0.7 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.006; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.004, bytes copied 0.000; 25 kept (108 MB), 11 spare buffers, 4189 texture pages copied (16 MB)
[hos Presentation Thread] vk: 63 textures retired (1481 left, 2437 MB): budget 0, drawn over 0, dead targets 63
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 360000 (203961 pages from the captures)
[hos Presentation Thread] vk: texture 0x1000205b200 768x432x1 x1 levels 1 NVN 0x3f -> vk 122 (1500 textures, 2481 MB)
[hos Presentation Thread] vi: 1410 frames presented (21.9 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 0, 15.5-17.8 0, 17.8-22 0, 22-30 0, 30-40 15, over 40 95
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 46 live (1760 MB), 7 retired still imported (336 MB), 1 retired given back (32 MB)
[hos Presentation Thread] vk: program picks: 597774 kept (309405 by the last picks' textures, a uniform buffer bound since), 9580 new, 192645 with other textures (of 800000)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 380000 (214990 pages from the captures)
[hos Presentation Thread] vk: NVN2 program 73b819fbe71d2814 (stage 0) lowered with extended registers (1128 REGMAP words)
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 400000 (226900 pages from the captures)
[hos Presentation Thread] vk: texture #277 0x10000721200 768x432x1 x1 NVN 0x1 the GPU drew goes with no copy of its texels (finalized, unused for 74 frames, over the budget): made again over this storage, it starts empty
[hos Presentation Thread] vk: texture #280 0x10000781400 384x216x1 x1 NVN 0x1 the GPU drew goes with no copy of its texels (finalized, unused for 74 frames, over the budget): made again over this storage, it starts empty
[hos Presentation Thread] vk: texture #339 0x10000840e00 768x432x1 x1 NVN 0x25 the GPU drew goes with no copy of its texels (finalized, unused for 74 frames, over the budget): made again over this storage, it starts empty
[hos Presentation Thread] vk: texture #279 0x100007b1800 384x216x1 x1 NVN 0x1 the GPU drew goes with no copy of its texels (finalized, unused for 74 frames, over the budget): made again over this storage, it starts empty
[hos Presentation Thread] vk: texture #278 0x10000799600 384x216x1 x1 NVN 0x1 the GPU drew goes with no copy of its texels (finalized, unused for 74 frames, over the budget): made again over this storage, it starts empty
[hos Presentation Thread] vk: texture #1878 0x10000829c00 1000x1000x1 x3 NVN 0x32 the GPU drew goes with no copy of its texels (finalized, unused for 74 frames, over the budget): made again over this storage, it starts empty
[hos Presentation Thread] vk: 218 textures retired (1397 left, 2299 MB): budget 90, drawn over 7, dead targets 121; GPU-drawn with no copy kept: 0 live, 6 finalized, 7 MB
[hos Presentation Thread] vk: texture #1179 0x116e7e1000 260x260 x1 NVN 0xd the GPU drew, finalized by the game, sampled again at frame 1430 (drawn at 1143)
[hos Presentation Thread] vk: 9 textures retired (1411 left, 2326 MB): budget 0, drawn over 0, dead targets 9
[hos Presentation Thread] vk: a frame: 215 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 165 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 13.66, present 0.33, draw 8.74, descriptors 3.11, texture lookups 0.65, uploads 0.15, pipelines 0.35, programs 1.61, commands 3.10, dispatch 0.78, memory sync 0.33, queue submit 1.91, slot wait 0.08
[hos Presentation Thread] vk: a frame: mirrors 0 (0 MB): 0.00 MB synced in 0.0 copies, 0.00 MB written back
[hos Presentation Thread] vk: 1440 presents, 21.2 fps; a frame: 2797 draws (0 skipped), 139 dispatches, 170 passes, 132 barriers, 6 submits, 1.9 uploads (0.6 MB), 80 ub updates (56 overlays), GPU-bound wait 0.1 ms (recording slots only); 8618 pipelines (5451 ms), 0 programs (11 failed), 1411 textures (2326 MB)
[hos Presentation Thread] vk: host time in GPU resource waits: 26.84 ms a frame (fences 0.05, timelines 26.79, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos Presentation Thread] vk: a frame: 463.6 full barriers recorded, 204.9 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 5.0; 0x8: 3.0; 0x9: 1.0; 0x10: 3.0; 0x11: 25.0; 0x12: 69.5; 0x13: 2.0; 0x21: 4.0; 0x28: 16.0; 0x92: 3.0; 0x97: 1.0;
[hos Presentation Thread] vk: GPU time 31.5 ms a frame (the longest submission 17.0 ms); 4.4 textures made a frame
[hos Presentation Thread] vk: a frame: 0.15 MB unswizzled on the CPU in 0.04 ms
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 420000 (239753 pages from the captures)
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 234 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 46 live (1760 MB), 7 retired still imported (336 MB), 1 retired given back (32 MB)
[hos Presentation Thread] vk: 17 textures retired (1453 left, 2358 MB): budget 0, drawn over 0, dead targets 17
[hos Presentation Thread] vk: texture #2201 0x10001a32a00 747x747 x1 NVN 0x34 the GPU drew, finalized by the game, sampled again at frame 1451 (drawn at 1389)
[hos Presentation Thread] vk: texture #2552 0x10000480600 768x432 NVN 0xa: the GPU wrote its storage (submission 10137): uploaded again
[hos Presentation Thread] vk: upload over a drawn image: #2552 0x10000480600 768x432x1 x1 NVN 0xa at present 1451 (texture frame 1452), finalized, 0 KB dirty in 0 ranges, a GPU buffer wrote it
[hos Presentation Thread] vk: texture 0x10000480600 768x432x1 x1 levels 1 NVN 0xa (1536 KB of storage) re-uploaded (its memory was written; flags 0x8): a GPU write into its storage, 1536 KB of it, over what the GPU wrote (finalized since)
[hos Presentation Thread] vk: texture 0x10001ad2400 640x360x1 x1 levels 1 NVN 0x3f -> vk 122 (1500 textures, 2410 MB)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 440000 (250460 pages from the captures)
[hos Presentation Thread] vk: 84 textures retired (1440 left, 2378 MB): budget 0, drawn over 0, dead targets 84
[hos ModuleSystemWorker5] vcores: 734930 takes, 18060 waits (mean 32 us, longest 4.0 ms), 11736 kicks, 11634 yields, 0 escapes in 5 s
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: texture 0x10d7052c00 512x512x1 x1 levels 10 NVN 0x7b -> vk 37 (ASTC decoded) (1500 textures, 2433 MB)
[hos Presentation Thread] vk: 1 of 1 small textures the GPU drew written into their memory in 0.6 ms, 1 frames after their copies were recorded, the first #2731 0x116eaf3000 260x260 levels 9 NVN 0xd (45 so far, 9746 KB, 22 ms; 0 left, the CPU wrote their memory since; 0 dropped, drawn over or gone; 0 failed)
[hos Presentation Thread] vk: 27 textures retired (1526 left, 2455 MB): budget 0, drawn over 0, dead targets 27
[hos Presentation Thread] vk: NVN2 program 6eaef39e69dd118b (stage 7) lowered with extended registers (2097 REGMAP words)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 460000 (262077 pages from the captures)
[hos Presentation Thread] vk: 36 textures retired (1536 left, 2465 MB): budget 0, drawn over 0, dead targets 36
[hos Presentation Thread] vk: texture #2497 0x10001a32a00 639x639 x1 NVN 0x34 the GPU drew, finalized by the game, sampled again at frame 1490 (drawn at 1428)
[hos Presentation Thread] vk: texture #2487 0x10001a32a00 658x658 x1 NVN 0x34 the GPU drew, finalized by the game, sampled again at frame 1491 (drawn at 1427)
[hos ModuleSystemWorker3] nvn: DrawMeshTasksIndirect: 20000 so far (x1 0x117daa3050 x2 0 x3 0x117daa3040 x4 0x9b040)
[hos Presentation Thread] vk: capture: a submit 0.14 ms (lock 0.02, scan 0.08 over 2513 ranges, 2763 MB), 170 pages written, 170 copied (0.7 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.006; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.004, bytes copied 0.000; 24 kept (84 MB), 12 spare buffers, 4584 texture pages copied (17 MB)
[hos Presentation Thread] vk: queues ordered by their events: 6000 submissions stopped at a wait, 5984 went on once it was reached, 14 waits gone past; made to go by presents 6, releases 0, waits for the replay 0, 50 ms 1 (stopped 51.30 ms at most); waits met 13699, not met 0; captures at a CPU event's wait 28
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 46 live (1760 MB), 7 retired still imported (336 MB), 1 retired given back (32 MB)
[hos Presentation Thread] vk: 27 textures retired (1562 left, 2496 MB): budget 0, drawn over 0, dead targets 27
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.05
[hos Presentation Thread] vk: program picks: 747566 kept (382702 by the last picks' textures, a uniform buffer bound since), 9694 new, 242739 with other textures (of 1000000)
[hos Presentation Thread] vk: texture #38 0x1001efd9000 631x94x1 x1 NVN 0x25 the GPU drew goes with no copy of its texels (finalized, unused for 1173 frames, over the budget): made again over this storage, it starts empty
[hos Presentation Thread] vk: texture #83 0x1001ecb1600 1466x282x1 x1 NVN 0x25 the GPU drew goes with no copy of its texels (finalized, unused for 802 frames, over the budget): made again over this storage, it starts empty
[hos Presentation Thread] vk: 277 textures retired (1332 left, 2162 MB): budget 277, drawn over 0, dead targets 0; GPU-drawn with no copy kept: 0 live, 2 finalized, 1 MB
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 480000 (274719 pages from the captures)
[hos Presentation Thread] vk: texture #2631 0x100019d2200 515x515 x1 NVN 0x34 the GPU drew, finalized by the game, sampled again at frame 1514 (drawn at 1452)
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 1524 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: texture #1175 0x10000330800 192x108x1 x1 NVN 0x14 the GPU drew goes with no copy of its texels (finalized, unused for 72 frames, over the budget): made again over this storage, it starts empty
[hos Presentation Thread] vk: texture #1176 0x10000348a00 768x432x1 x1 NVN 0x25 the GPU drew goes with no copy of its texels (finalized, unused for 72 frames, over the budget): made again over this storage, it starts empty
[hos Presentation Thread] vk: texture #563 0x100007f9e00 384x216x1 x1 NVN 0x1 the GPU drew goes with no copy of its texels (finalized, unused for 72 frames, over the budget): made again over this storage, it starts empty
[hos Presentation Thread] vk: texture #564 0x10000812000 384x216x1 x1 NVN 0x1 the GPU drew goes with no copy of its texels (finalized, unused for 72 frames, over the budget): made again over this storage, it starts empty
[hos Presentation Thread] vk: texture #565 0x100007e1c00 384x216x1 x1 NVN 0x1 the GPU drew goes with no copy of its texels (finalized, unused for 72 frames, over the budget): made again over this storage, it starts empty
[hos Presentation Thread] vk: texture #561 0x10000781a00 768x432x1 x1 NVN 0x1 the GPU drew goes with no copy of its texels (finalized, unused for 72 frames, over the budget): made again over this storage, it starts empty
[hos Presentation Thread] vk: texture #566 0x1000088a400 1000x1000x1 x3 NVN 0x32 the GPU drew goes with no copy of its texels (finalized, unused for 72 frames, over the budget): made again over this storage, it starts empty
[hos Presentation Thread] vk: 205 textures retired (1156 left, 1844 MB): budget 204, drawn over 1, dead targets 0; GPU-drawn with no copy kept: 0 live, 7 finalized, 7 MB
[hos sead::MainThread] vk: readbacks of GPU results: 332 of 3000 waited for their write-back, 14.13 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs)
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vi: 1527 frames presented (23.2 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 0, 15.5-17.8 0, 17.8-22 0, 22-30 2, 30-40 32, over 40 83
[hos Presentation Thread] vk: texture #1406 0x1001f05fc00 637x133x1 x1 NVN 0x25 the GPU drew goes with no copy of its texels (finalized, unused for 198 frames, over the budget): made again over this storage, it starts empty
[hos Presentation Thread] vk: 176 textures retired (985 left, 1542 MB): budget 113, drawn over 0, dead targets 63; GPU-drawn with no copy kept: 0 live, 1 finalized, 0 MB
[hos ModuleSystemWorker2] [debug] nvn: 1 copies of recordings whose control memory was reused let go (37166 live)
[hos Presentation Thread] vk: texture #2644 0x100019d2200 512x512 x1 NVN 0x34 the GPU drew, finalized by the game, sampled again at frame 1531 (drawn at 1470)
[hos Presentation Thread] vk: texture 0x10c8a15a00 512x512x1 x1 levels 10 NVN 0x8c -> vk 37 (ASTC decoded) (1000 textures, 1568 MB)
[hos rmbl::VibrationThread] hid: 8192 vibration values, strongest 0.00 since the last count
[hos Presentation Thread] vk: 68 textures retired (1083 left, 1755 MB): budget 0, drawn over 5, dead targets 63
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 500000 (286346 pages from the captures)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #15000: event 0x100d6c8040 mode 0 value 9106 (now 9087) (lr 0x80697644)
[hos Presentation Thread] vk: 87 textures retired (1096 left, 1811 MB): budget 0, drawn over 6, dead targets 81
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 46 live (1760 MB), 7 retired still imported (336 MB), 1 retired given back (32 MB)
[hos Presentation Thread] vk: 103 textures retired (1132 left, 1871 MB): budget 3, drawn over 1, dead targets 99
[hos Presentation Thread] vk: a frame: 180 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 165 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 9.91, present 0.18, draw 5.97, descriptors 2.18, texture lookups 0.61, uploads 0.28, pipelines 0.27, programs 1.12, commands 2.01, dispatch 0.75, memory sync 0.31, queue submit 1.46, slot wait 0.06
[hos Presentation Thread] vk: a frame: mirrors 0 (0 MB): 0.00 MB synced in 0.0 copies, 0.00 MB written back
[hos Presentation Thread] vk: 1560 presents, 23.7 fps; a frame: 1666 draws (0 skipped), 141 dispatches, 157 passes, 132 barriers, 6 submits, 2.6 uploads (1.4 MB), 80 ub updates (56 overlays), GPU-bound wait 0.0 ms (recording slots only); 8618 pipelines (5451 ms), 0 programs (11 failed), 1132 textures (1871 MB)
[hos Presentation Thread] vk: host time in GPU resource waits: 21.66 ms a frame (fences 0.04, timelines 21.63, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos Presentation Thread] vk: a frame: 445.5 full barriers recorded, 193.7 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 4.8; 0x8: 2.9; 0x9: 1.0; 0x10: 2.8; 0x11: 26.1; 0x12: 68.7; 0x13: 2.0; 0x21: 4.0; 0x28: 16.0; 0x92: 3.0; 0x97: 1.0; 0x9b: 0.0;
[hos Presentation Thread] vk: GPU time 27.1 ms a frame (the longest submission 17.9 ms); 6.9 textures made a frame
[hos Presentation Thread] vk: a frame: 0.98 MB unswizzled on the CPU in 0.17 ms
[hos Presentation Thread] vk: 53 textures retired (1093 left, 1845 MB): budget 41, drawn over 2, dead targets 10
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 520000 (297317 pages from the captures)
[hos Presentation Thread] vk: 39 textures retired (1106 left, 1845 MB): budget 8, drawn over 0, dead targets 31
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 234 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos ModuleSystemWorker3] vcores: 711657 takes, 26254 waits (mean 26 us, longest 7.6 ms), 15955 kicks, 15860 yields, 0 escapes in 5 s
[hos Presentation Thread] vk: texture #3530 0x10000330800 192x108 NVN 0x14: the GPU wrote its storage (submission 11089): uploaded again
[hos Presentation Thread] vk: upload over a drawn image: #3530 0x10000330800 192x108x1 x1 NVN 0x14 at present 1585 (texture frame 1586), finalized, 0 KB dirty in 0 ranges, a GPU buffer wrote it
[hos Presentation Thread] vk: texture 0x10000330800 192x108x1 x1 levels 1 NVN 0x14 (96 KB of storage) re-uploaded (its memory was written; flags 0x8): a GPU write into its storage, 96 KB of it, over what the GPU wrote (finalized since)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 540000 (310263 pages from the captures)
[hos Presentation Thread] vk: 44 textures retired (1307 left, 2139 MB): budget 1, drawn over 0, dead targets 43
[hos Presentation Thread] vk: capture: a submit 0.14 ms (lock 0.02, scan 0.08 over 2513 ranges, 2767 MB), 169 pages written, 169 copied (0.7 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.007; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.005, bytes copied 0.000; 24 kept (84 MB), 12 spare buffers, 4584 texture pages copied (17 MB)
[hos ModuleSystemWorker3] nvn: CommandBufferSignalEvent #10000: event 0x100d6c8040 mode 0 value 9999 (lr 0x806621e8)
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 46 live (1760 MB), 7 retired still imported (336 MB), 1 retired given back (32 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 560000 (323283 pages from the captures)
[hos Presentation Thread] vk: program picks: 895138 kept (448602 by the last picks' textures, a uniform buffer bound since), 9798 new, 295063 with other textures (of 1200000)
[hos Presentation Thread] vk: NVN2 program a6653e1e9111ba7d (stage 0) lowered with extended registers (1132 REGMAP words)
[hos Presentation Thread] vk: 19 textures retired (1444 left, 2340 MB): budget 0, drawn over 0, dead targets 19
[hos Presentation Thread] vk: texture 0x10001eed400 384x216x1 x1 levels 1 NVN 0x29 -> vk 97 (1500 textures, 2417 MB)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 580000 (336085 pages from the captures)
[hos Presentation Thread] vk: texture #1668 0x116e96a000 260x260 x1 NVN 0xd the GPU drew, finalized by the game, sampled again at frame 1613 (drawn at 1181)
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: 18 textures retired (1512 left, 2431 MB): budget 0, drawn over 0, dead targets 18
[hos Presentation Thread] vi: 1625 frames presented (19.4 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 0, 15.5-17.8 0, 17.8-22 0, 22-30 4, 30-40 20, over 40 74
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 600000 (348423 pages from the captures)
[hos Presentation Thread] vk: 65 textures retired (1484 left, 2407 MB): budget 27, drawn over 0, dead targets 38
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 46 live (1760 MB), 7 retired still imported (336 MB), 1 retired given back (32 MB)
[hos Presentation Thread] vk: texture 0x100019d2200 512x512x1 x1 levels 1 NVN 0x34 -> vk 126 (1500 textures, 2425 MB)
[hos Presentation Thread] vk: texture #3959 0x10000480600 768x432 NVN 0xa: the GPU wrote its storage (submission 11432): uploaded again
[hos Presentation Thread] vk: upload over a drawn image: #3959 0x10000480600 768x432x1 x1 NVN 0xa at present 1634 (texture frame 1635), finalized, 0 KB dirty in 0 ranges, a GPU buffer wrote it
[hos Presentation Thread] vk: texture 0x10000480600 768x432x1 x1 levels 1 NVN 0xa (1536 KB of storage) re-uploaded (its memory was written; flags 0x8): a GPU write into its storage, 1536 KB of it, over what the GPU wrote (finalized since)
[hos Presentation Thread] vk: 56 textures retired (1469 left, 2404 MB): budget 12, drawn over 0, dead targets 44
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 620000 (361326 pages from the captures)
[hos Presentation Thread] vk: 12 textures retired (1470 left, 2414 MB): budget 12, drawn over 0, dead targets 0
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 640000 (374285 pages from the captures)
[hos Presentation Thread] vk: 12 textures retired (1470 left, 2414 MB): budget 0, drawn over 0, dead targets 12
[hos Presentation Thread] vk: texture 0x10001e7b400 384x216x1 x1 levels 1 NVN 0x29 -> vk 97 (1500 textures, 2430 MB)
[hos Presentation Thread] vk: upload over a drawn image: #3530 0x10000330800 192x108x1 x1 NVN 0x14 at present 1662 (texture frame 1663), finalized, 66 KB dirty in 1 ranges
[hos Presentation Thread] vk: texture 0x10000330800 192x108x1 x1 levels 1 NVN 0x14 (96 KB of storage) re-uploaded (its memory was written; flags 0x8): whole, 96 KB of it, over what the GPU wrote (finalized since)
[hos Presentation Thread] vk: texture #3530 0x10000330800 192x108 NVN 0x14: the GPU wrote its storage (submission 11635): uploaded again
[hos Presentation Thread] vk: upload over a drawn image: #3530 0x10000330800 192x108x1 x1 NVN 0x14 at present 1663 (texture frame 1664), finalized, 0 KB dirty in 0 ranges, a GPU buffer wrote it
[hos Presentation Thread] vk: texture #3756 0x10001a32a00 525x525 x1 NVN 0x34 the GPU drew, finalized by the game, sampled again at frame 1669 (drawn at 1607)
[hos Presentation Thread] vk: 58 textures retired (1456 left, 2391 MB): budget 17, drawn over 0, dead targets 41
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 660000 (387284 pages from the captures)
[hos Presentation Thread] vk: texture #3771 0x10001a32a00 529x529 x1 NVN 0x34 the GPU drew, finalized by the game, sampled again at frame 1670 (drawn at 1608)
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 234 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 46 live (1760 MB), 7 retired still imported (336 MB), 1 retired given back (32 MB)
[hos Presentation Thread] vk: texture #3882 0x10001a32a00 578x578 x1 NVN 0x34 the GPU drew, finalized by the game, sampled again at frame 1675 (drawn at 1613)
[hos AudioFrameworkThread] vcores: 803823 takes, 20392 waits (mean 26 us, longest 2.7 ms), 12670 kicks, 12551 yields, 0 escapes in 5 s
[hos Presentation Thread] vk: 44 textures retired (1443 left, 2366 MB): budget 24, drawn over 0, dead targets 20
[hos Presentation Thread] vk: a frame: 223 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 165 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 13.47, present 0.15, draw 8.67, descriptors 3.00, texture lookups 0.50, uploads 0.20, pipelines 0.41, programs 1.69, commands 3.00, dispatch 0.78, memory sync 0.31, queue submit 1.90, slot wait 0.08
[hos Presentation Thread] vk: a frame: mirrors 0 (0 MB): 0.00 MB synced in 0.0 copies, 0.00 MB written back
[hos Presentation Thread] vk: 1680 presents, 19.4 fps; a frame: 2590 draws (0 skipped), 140 dispatches, 167 passes, 132 barriers, 6 submits, 3.9 uploads (1.1 MB), 80 ub updates (56 overlays), GPU-bound wait 0.1 ms (recording slots only); 8618 pipelines (5451 ms), 0 programs (11 failed), 1444 textures (2367 MB)
[hos Presentation Thread] vk: host time in GPU resource waits: 31.39 ms a frame (fences 0.05, timelines 31.34, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos Presentation Thread] vk: a frame: 465.8 full barriers recorded, 202.4 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 4.8; 0x8: 3.0; 0x9: 1.0; 0x10: 2.8; 0x11: 25.1; 0x12: 69.1; 0x13: 2.0; 0x21: 4.0; 0x28: 16.0; 0x92: 3.0; 0x97: 1.0;
[hos Presentation Thread] vk: GPU time 33.4 ms a frame (the longest submission 18.3 ms); 6.1 textures made a frame
[hos Presentation Thread] vk: a frame: 0.28 MB unswizzled on the CPU in 0.05 ms
[hos Presentation Thread] vk: program picks: 1049045 kept (528553 by the last picks' textures, a uniform buffer bound since), 9882 new, 341072 with other textures (of 1400000)
[hos sead::MainThread] vk: slow submit: 15.0 ms: memory sync 14.9 [memory sync: maps 0.0 (lock waits 0.0), capture 14.7, collect 0.2]
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 680000 (400217 pages from the captures)
[hos sead::MainThread] vk: slow submit: 17.8 ms: memory sync 17.6 [memory sync: maps 0.0 (lock waits 0.0), capture 17.4, collect 0.1]
[hos Presentation Thread] vk: 39 textures retired (1449 left, 2364 MB): budget 11, drawn over 0, dead targets 28
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: capture: a submit 0.14 ms (lock 0.02, scan 0.08 over 2513 ranges, 2771 MB), 175 pages written, 175 copied (0.7 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.060; GPU wait for late pages 0.053 (2 of 600 takes), pools lock 0.000, retires and stamps 0.005, bytes copied 0.000; 24 kept (90 MB), 12 spare buffers, 4584 texture pages copied (17 MB)
[hos Presentation Thread] vk: 32 textures retired (1455 left, 2376 MB): budget 5, drawn over 0, dead targets 27
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.06, writes collected 0.04
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 700000 (409380 pages from the captures)
[hos Presentation Thread] vk: texture 0x10d0d66800 512x512x1 x1 levels 10 NVN 0x8d -> vk 37 (ASTC decoded) (1500 textures, 2431 MB)
[hos Presentation Thread] vk: 44 textures retired (1469 left, 2397 MB): budget 8, drawn over 0, dead targets 36
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 46 live (1760 MB), 4 retired still imported (272 MB), 3 retired given back (80 MB)
[hos Presentation Thread] vk: texture 0x10001cb7000 768x432x1 x1 levels 1 NVN 0x34 -> vk 126 (1500 textures, 2438 MB)
[hos ModuleSystemWorker2] vk: readbacks of GPU results: 351 of 3000 waited for their write-back, 15.86 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 720000 (419968 pages from the captures)
[hos Presentation Thread] vk: 80 textures retired (1450 left, 2373 MB): budget 26, drawn over 0, dead targets 54
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 1084 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 740000 (432696 pages from the captures)
[hos Presentation Thread] vk: texture #2571 0x10000721200 768x432x1 x1 NVN 0x1 the GPU drew goes with no copy of its texels (finalized, unused for 68 frames, over the budget): made again over this storage, it starts empty
[hos Presentation Thread] vk: texture #2572 0x10000799600 384x216x1 x1 NVN 0x1 the GPU drew goes with no copy of its texels (finalized, unused for 68 frames, over the budget): made again over this storage, it starts empty
[hos Presentation Thread] vk: texture #2598 0x10000840e00 768x432x1 x1 NVN 0x25 the GPU drew goes with no copy of its texels (finalized, unused for 68 frames, over the budget): made again over this storage, it starts empty
[hos Presentation Thread] vk: texture #2573 0x100007b1800 384x216x1 x1 NVN 0x1 the GPU drew goes with no copy of its texels (finalized, unused for 68 frames, over the budget): made again over this storage, it starts empty
[hos Presentation Thread] vk: texture #2574 0x10000781400 384x216x1 x1 NVN 0x1 the GPU drew goes with no copy of its texels (finalized, unused for 68 frames, over the budget): made again over this storage, it starts empty
[hos Presentation Thread] vk: texture #2564 0x10000829c00 1000x1000x1 x3 NVN 0x32 the GPU drew goes with no copy of its texels (finalized, unused for 68 frames, over the budget): made again over this storage, it starts empty
[hos Presentation Thread] vk: 109 textures retired (1373 left, 2260 MB): budget 50, drawn over 1, dead targets 58; GPU-drawn with no copy kept: 0 live, 6 finalized, 7 MB
[hos Presentation Thread] vi: 1730 frames presented (20.8 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 0, 15.5-17.8 0, 17.8-22 0, 22-30 0, 30-40 6, over 40 99
[hos Presentation Thread] vk: texture #4097 0x10001a32a00 530x530 x1 NVN 0x34 the GPU drew, finalized by the game, sampled again at frame 1739 (drawn at 1677)
[hos Presentation Thread] vk: render targets drawn over from another start, let go: 1626 so far (1556 MB)
[hos Presentation Thread] vk: 24 textures retired (1354 left, 2226 MB): budget 24, drawn over 0, dead targets 0
[hos ModuleSystemWorker5] nvn: 200000 recordings made, 37296 live copies (12.9 MB), 942 texture copies; 4 command buffers' segments (2.3 MB)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 760000 (444946 pages from the captures)
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 46 live (1760 MB), 0 retired still imported (0 MB), 8 retired given back (368 MB)
[hos ModuleSystemWorker1] nvn: CommandBufferWaitEvent #20000: event 0x100d6c8040 mode 0 value 12906 (now 12887) (lr 0x80697644)
[hos Presentation Thread] vk: program picks: 1205132 kept (611054 by the last picks' textures, a uniform buffer bound since), 9971 new, 384896 with other textures (of 1600000)
[hos Presentation Thread] vk: 5 textures retired (1349 left, 2224 MB): budget 5, drawn over 0, dead targets 0
[hos Presentation Thread] vk: pool 0x115c37d000+0x700000 imported in 5.6 ms as 0x115c000000..0x115d000000 (55 imports, 989 ms in all)
[hos sead::MainThread] vk: texture #4391 0x10000a80400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: slow submit: 19.1 ms: memory sync 18.8 [memory sync: maps 0.0 (lock waits 0.0), capture 18.6, collect 0.1]
[hos sead::MainThread] vk: texture #4391 0x10000a80400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos Presentation Thread] vk: pool 0x7f72e25400+0xa10 imported in 4.2 ms as 0x7f72000000..0x7f73000000 (56 imports, 993 ms in all)
[hos Presentation Thread] vk: pool 0x103ce17000+0x1d0 imported in 4.5 ms as 0x103c000000..0x103d000000 (57 imports, 997 ms in all)
[hos Presentation Thread] vk: pool 0x103ce22400+0x1e0400 imported in 30.6 ms as 0x103c000000..0x103f000000 (58 imports, 1028 ms in all)
[hos Presentation Thread] vk: pool 0x103c000000..0x103f000000 took in 2 pools
[hos Presentation Thread] vk: slow submit: 49.1 ms: draw 10.5 descriptors 7.2 texture lookups 7.0 uploads 6.5 programs 3.0 dispatch 36.0
[hos sead::MainThread] vk: texture #4391 0x10000a80400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos SceneLowPriority] vk: slow submit: 69.8 ms: memory sync 65.3 [memory sync: maps 0.1 (lock waits 0.0), capture 64.0, collect 1.2]
[hos SceneLowPriority] nvn: GPU waits in 5 s: 1 sync waits (8 ms), 0 polls timed out (0 ms), 1 queue finishes (0 ms)
[hos sead::MainThread] vk: texture #4391 0x10000a80400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #4391 0x10000a80400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #4391 0x10000a80400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos Presentation Thread] vk: 70 textures retired (1396 left, 2333 MB): budget 7, drawn over 0, dead targets 63
[hos sead::MainThread] vk: texture #4391 0x10000a80400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #4391 0x10000a80400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #4391 0x10000a80400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #4391 0x10000a80400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #4391 0x10000a80400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #4391 0x10000a80400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #4391 0x10000a80400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #4391 0x10000a80400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #4391 0x10000a80400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #4391 0x10000a80400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos Presentation Thread] vk: 21 textures retired (1375 left, 2313 MB): budget 21, drawn over 0, dead targets 0
[hos sead::MainThread] vk: texture #4391 0x10000a80400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #4391 0x10000a80400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #4391 0x10000a80400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #4391 0x10000a80400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #4391 0x10000a80400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #4391 0x10000a80400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #4391 0x10000a80400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #4391 0x10000a80400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #4391 0x10000a80400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #4391 0x10000a80400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos Presentation Thread] vk: 173 textures retired (1202 left, 2056 MB): budget 173, drawn over 0, dead targets 0
[hos sead::MainThread] vk: texture #4391 0x10000a80400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #4391 0x10000a80400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #4391 0x10000a80400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #4391 0x10000a80400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 234 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos sead::MainThread] vk: texture #4391 0x10000a80400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #4391 0x10000a80400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #4391 0x10000a80400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #4391 0x10000a80400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #4391 0x10000a80400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #4391 0x10000a80400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos Presentation Thread] vk: commit limit near: 2455 MB of commit left (reserve 2560 MB); the textures' budget down to 1951 MB of their 2056 MB (RX_VK_COMMIT_RESERVE_MB)
[hos Presentation Thread] vk: 47 textures retired (1155 left, 2002 MB): budget 47, drawn over 0, dead targets 0
[hos sead::MainThread] vk: texture #4391 0x10000a80400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #4391 0x10000a80400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #4391 0x10000a80400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #4391 0x10000a80400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos Presentation Thread] vk: capture: a submit 0.15 ms (lock 0.03, scan 0.08 over 2517 ranges, 2813 MB), 146 pages written, 146 copied (0.6 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.155; GPU wait for late pages 0.149 (6 of 600 takes), pools lock 0.000, retires and stamps 0.004, bytes copied 0.000; 24 kept (82 MB), 12 spare buffers, 4638 texture pages copied (18 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.16, writes collected 0.06
[hos Presentation Thread] vk: memory: working set 7097 MB (peak 8306), private 16595 MB, staging 128 MB in 2 arenas
[hos Presentation Thread] vk: memory heaps: heap 0 (system): 12 blocks 400 MB, 36 allocations 332 MB; used 2257 of 5126 MB; heap 1 (device): 79 blocks 3496 MB, 1360 allocations 2626 MB; used 3496 of 10252 MB;
[hos Presentation Thread] vk: image blocks: 1 blocks 128 MB, 6 images 34 MB; 2 free ranges, the largest 91 MB
[hos Presentation Thread] vk: image blocks (render targets): 5 blocks 640 MB, 251 images 401 MB; 179 free ranges, the largest 115 MB
[hos Presentation Thread] vk: image blocks (textures, compacted): 18 blocks 2304 MB, 1047 images 1774 MB; 568 free ranges, the largest 118 MB
[hos Presentation Thread] vk: render target images: 1126 reused from the pool, 665 made new, 414 destroyed from it; it holds 143 (174 MB)
[hos Presentation Thread] vk: VRAM: 3496 MB used of 10252 MB allowed (869 MB of it free in the blocks); textures 2002 MB (budget 1898 MB), 1155 textures
[hos Presentation Thread] vk: textures: decoded ASTC 989 MB, rendered 253 MB (91 drawn in one frame, kept: 28693 KB), other 484 MB; used in the last 8 presents 182 MB
[hos Presentation Thread] vk: 64 MB: 0x113755c000 4096x4096x1 x1 levels 1 NVN 0xa, last used 50 presents ago
[hos Presentation Thread] vk: 64 MB: 0x113cba9000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 47 presents ago
[hos Presentation Thread] vk: 53 MB: 0x10a5b22c00 682x682x1 x90 levels 10 NVN 0x80 ASTC, last used 47 presents ago
[hos Presentation Thread] vk: 53 MB: 0x10a22aa600 682x682x1 x90 levels 10 NVN 0x8e ASTC, last used 47 presents ago
[hos Presentation Thread] vk: 37 MB: 0x10f35bc800 1800x1380x1 x8 levels 1 NVN 0x6, last used 47 presents ago
[hos Presentation Thread] vk: 32 MB: 0x10000a80400 4096x4096x1 x1 levels 1 NVN 0x32 rendered, last used 1 presents ago
[hos Presentation Thread] vk: 16 MB: 0x10fcf01200 4096x4096x1 x1 levels 1 NVN 0x4b, last used 47 presents ago
[hos Presentation Thread] vk: 16 MB: 0x10f7ce2200 4096x4096x1 x1 levels 1 NVN 0x4b, last used 47 presents ago
[hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 14 (9151 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 4 (703 KB); 592x49x1 NVN 0x25: 2 (226 KB); 656x113x1 NVN 0x1: 2 (144 KB); 1466x282x1 NVN 0x25: 5 (8074 KB);
[hos Presentation Thread] vk: 19 textures retired (1136 left, 1974 MB): budget 19, drawn over 0, dead targets 0
[hos Presentation Thread] vk: status: 600 frames, the slowest 146.7 ms; VRAM 3.4 of 10.0 GB
[hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 81 program records loaded (52.8 ms), 0 new graphics pipelines, pipelines from the driver's cache 7, from the start's cache 0, compiled 0; 0 draws and dispatches left out, 0 waits (0.0 ms)
[hos Presentation Thread] vk: program loads at create (play): 4822 queued, 4822 loaded (median 2.63 ms, 99th percentile 19.23 ms, worst 96.60 ms, 19160 ms and 1015.1 MB read in all); 6507 programs (1556 of them compute variants without their code, 0 graphics programs no note names), 8518 graphics pipelines (0 not in a cache), 623 compute pipelines (0 not in a cache); a first use ran 2 itself and waited for 3 (29.9 ms); 844 pipelines made at create taken by draws; 2444 create calls with nothing kept for their stages, 0 before the index; units 7266 (4822 ready, 0 loading), 13191 programs alive
[hos Presentation Thread] vk: module identifiers (play): 744 known, 4 learned in this run; 623 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before)
[hos Presentation Thread] vk: a frame: 153 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 165 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 11.21, present 0.18, draw 5.55, descriptors 1.96, texture lookups 0.28, uploads 0.09, pipelines 0.22, programs 1.03, commands 1.94, dispatch 1.05, memory sync 1.40, queue submit 1.48, slot wait 0.06
[hos Presentation Thread] vk: a frame: mirrors 0 (0 MB): 0.00 MB synced in 0.0 copies, 0.00 MB written back
[hos Presentation Thread] vk: 1800 presents, 27.4 fps; a frame: 1818 draws (0 skipped), 95 dispatches, 158 passes, 130 barriers, 6 submits, 1.0 uploads (0.2 MB), 236 ub updates (114 overlays), GPU-bound wait 0.1 ms (recording slots only); 8640 pipelines (5463 ms), 0 programs (11 failed), 1136 textures (1974 MB)
[hos Presentation Thread] vk: host time in GPU resource waits: 16.54 ms a frame (fences 0.04, timelines 16.50, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos Presentation Thread] vk: a frame: 540.4 full barriers recorded, 183.1 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 4.0; 0x8: 1.8; 0x9: 0.6; 0x10: 3.6; 0x11: 31.2; 0x12: 70.1; 0x13: 1.6; 0x21: 3.2; 0x28: 9.7; 0x92: 3.0; 0x97: 0.6;
[hos Presentation Thread] vk: GPU time 23.1 ms a frame (the longest submission 15.4 ms); 3.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.12 MB unswizzled on the CPU in 0.06 ms
[hos Presentation Thread] vk: 129 textures retired (1007 left, 1794 MB): budget 126, drawn over 3, dead targets 0
[hos Presentation Thread] vk: texture #3530 0x10000330800 192x108x1 x1 NVN 0x14 the GPU drew goes with no copy of its texels (finalized, unused for 67 frames, over the budget): made again over this storage, it starts empty
[hos Presentation Thread] vk: texture #3488 0x100007e1c00 384x216x1 x1 NVN 0x1 the GPU drew goes with no copy of its texels (finalized, unused for 67 frames, over the budget): made again over this storage, it starts empty
[hos Presentation Thread] vk: texture #3487 0x10000812000 384x216x1 x1 NVN 0x1 the GPU drew goes with no copy of its texels (finalized, unused for 67 frames, over the budget): made again over this storage, it starts empty
[hos Presentation Thread] vk: texture #3486 0x100007f9e00 384x216x1 x1 NVN 0x1 the GPU drew goes with no copy of its texels (finalized, unused for 67 frames, over the budget): made again over this storage, it starts empty
[hos Presentation Thread] vk: texture #3485 0x10000781a00 768x432x1 x1 NVN 0x1 the GPU drew goes with no copy of its texels (finalized, unused for 67 frames, over the budget): made again over this storage, it starts empty
[hos Presentation Thread] vk: 210 textures retired (797 left, 1476 MB): budget 209, drawn over 1, dead targets 0; GPU-drawn with no copy kept: 0 live, 5 finalized, 0 MB
[hos AudioUserTaskThread] vcores: 547197 takes, 18370 waits (mean 38 us, longest 14.3 ms), 10878 kicks, 10793 yields, 0 escapes in 5 s
[hos Presentation Thread] vk: texture #3531 0x10000348a00 768x432x1 x1 NVN 0x25 the GPU drew goes with no copy of its texels (finalized, unused for 77 frames, over the budget): made again over this storage, it starts empty
[hos Presentation Thread] vk: 214 textures retired (588 left, 1200 MB): budget 212, drawn over 2, dead targets 0; GPU-drawn with no copy kept: 0 live, 1 finalized, 1 MB
[hos Presentation Thread] vk: 110 textures retired (479 left, 1018 MB): budget 107, drawn over 3, dead targets 0
[hos Presentation Thread] vk: 53 textures retired (428 left, 806 MB): budget 52, drawn over 1, dead targets 0
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos sead::MainThread] vk: imports: 48 live (1824 MB), 2 retired still imported (32 MB), 8 retired given back (368 MB)
[hos Presentation Thread] vk: 1 textures retired (427 left, 806 MB): budget 0, drawn over 1, dead targets 0
[hos Presentation Thread] vk: capture: a submit 0.14 ms (lock 0.02, scan 0.08 over 2517 ranges, 2813 MB), 111 pages written, 111 copied (0.4 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 24 kept (82 MB), 12 spare buffers, 4642 texture pages copied (18 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 165 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.29, present 0.21, draw 1.02, descriptors 0.51, texture lookups 0.13, uploads 0.08, pipelines 0.03, programs 0.09, commands 0.31, dispatch 0.07, memory sync 0.28, queue submit 0.69, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 0 (0 MB): 0.00 MB synced in 0.0 copies, 0.00 MB written back
[hos Presentation Thread] vk: 1920 presents, 45.0 fps; a frame: 173 draws (0 skipped), 8 dispatches, 132 passes, 83 barriers, 6 submits, 0.1 uploads (0.0 MB), 463 ub updates (200 overlays), GPU-bound wait 0.0 ms (recording slots only); 8640 pipelines (5463 ms), 0 programs (11 failed), 429 textures (807 MB)
[hos Presentation Thread] vk: host time in GPU resource waits: 0.02 ms a frame (fences 0.02, timelines 0.00, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos Presentation Thread] vk: a frame: 622.2 full barriers recorded, 107.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 2.0; 0x10: 4.0; 0x11: 1.0; 0x12: 70.0; 0x13: 1.0; 0x21: 2.0; 0x92: 3.0;
[hos Presentation Thread] vk: GPU time 7.4 ms a frame (the longest submission 4.6 ms); 0.1 textures made a frame
[hos Presentation Thread] vk: a frame: 0.01 MB unswizzled on the CPU in 0.07 ms
[hos Presentation Thread] vk: 6 textures retired (454 left, 810 MB): budget 0, drawn over 0, dead targets 6
[hos Presentation Thread] vi: 1930 frames presented (40.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 20, 15.5-17.8 85, 17.8-22 17, 22-30 1, 30-40 52, over 40 25
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: 2 textures retired (462 left, 811 MB): budget 0, drawn over 0, dead targets 2
[hos ModuleSystemWorker3] longjmp to 0x81681690 (value 1, 0 slots above dropped)
[hos Presentation Thread] vk: 4 textures retired (465 left, 814 MB): budget 0, drawn over 1, dead targets 3
[hos Presentation Thread] vk: 2 textures retired (463 left, 813 MB): budget 0, drawn over 0, dead targets 2
[hos Presentation Thread] vk: texture 0x116b5d4000 260x260x1 x1 levels 1 NVN 0xa -> vk 100 (500 textures, 890 MB)
[hos Presentation Thread] [debug] vk: a staging arena of 64 MB took 6.2 ms to make
[hos Presentation Thread] [debug] vk: a staging arena of 64 MB took 8.5 ms to make
[hos Presentation Thread] vk: texture 0x10d71b0e00 256x256x1 x1 levels 9 NVN 0x7b -> vk 37 (ASTC decoded) (1000 textures, 1839 MB)
[hos Presentation Thread] vk: slow submit: 64.6 ms: draw 58.5 descriptors 55.2 texture lookups 53.7 uploads 47.5 programs 1.0 commands 1.9 queue submit 1.9
[hos Presentation Thread] vk: a frame's uploads took 58 ms: ASTC on the GPU 170 (73.8 MB, 22 ms); unswizzled on the GPU 2 (102.5 MB, 0 ms); on the CPU 312 (198.2 MB, 36 ms); [1024x1024 x1 NVN 0x8c ASTC on the GPU 0.5 MB 9 ms] [512x512 x1 NVN 0x8c ASTC on the GPU 0.1 MB 6 ms] [128x128 x396 NVN 0x48 on the CPU 9.1 MB 4 ms]
[hos Presentation Thread] vk: 137 new ASTC textures left for a later frame (this frame's uploads took their budget; 823 so far)
[hos sead::MainThread] vk: a capture's wait for write-back 13741 timed out (done 13737)
[hos sead::MainThread] vk: slow submit: 250.7 ms: memory sync 250.5 [memory sync: maps 0.0 (lock waits 0.0), capture 250.2, collect 0.2]
[hos host] [debug] vk: a staging arena of 64 MB took 7.1 ms to make
[hos host] [debug] vk: a staging arena of 64 MB took 7.3 ms to make
[hos host] vk: texture #5134 0x10000330800 192x108 NVN 0x14: the GPU wrote its storage (submission 11635): uploaded again
[hos host] vk: upload over a drawn image: #5134 0x10000330800 192x108x1 x1 NVN 0x14 at present 1962 (texture frame 1963), finalized, 0 KB dirty in 0 ranges, a GPU buffer wrote it
[hos host] vk: slow submit: 51.3 ms: draw 46.3 descriptors 38.6 texture lookups 35.7 uploads 33.3 programs 3.1 commands 3.4
[hos sead::MainThread] nvn: GPU waits in 5 s: 1 sync waits (112 ms), 0 polls timed out (0 ms), 5 queue finishes (1 ms)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 780000 (454597 pages from the captures)
[hos Presentation Thread] vk: texture #4563 0x10000390e00 768x432 NVN 0x34: the GPU wrote its storage (submission 13748): uploaded again
[hos Presentation Thread] vk: upload over a drawn image: #4563 0x10000390e00 768x432x1 x1 NVN 0x34 at present 1963 (texture frame 1964), finalized, 0 KB dirty in 0 ranges, a GPU buffer wrote it
[hos nn.npln.Worker] vcores: 71548 takes, 8289 waits (mean 39 us, longest 12.9 ms), 4508 kicks, 4439 yields, 0 escapes in 5 s
[hos rmbl::VibrationThread] hid: 12288 vibration values, strongest 0.00 since the last count
[hos rmbl::VibrationThread] vcores: 6501 takes, 35 waits (mean 27 us, longest 0.4 ms), 13 kicks, 1 yields, 0 escapes in 5 s
[hos host] vk: the GPU has finished nothing for 10 s: the timeline at 13765, 13770 sent (RX_VK_GPU_HANG_SEC=30)
[hos nn.npln.Worker] vcores: 6210 takes, 57 waits (mean 8 us, longest 0.1 ms), 17 kicks, 1 yields, 0 escapes in 5 s
[hos rmbl::VibrationThread] vcores: 6241 takes, 43 waits (mean 15 us, longest 0.1 ms), 16 kicks, 0 yields, 0 escapes in 5 s
[hos nn.npln.Worker] vcores: 6407 takes, 35 waits (mean 35 us, longest 0.4 ms), 14 kicks, 1 yields, 0 escapes in 5 s
[hos rmbl::VibrationThread] hid: 16384 vibration values, strongest 0.00 since the last count
[hos PreActorModelCompose] vcores: 6119 takes, 35 waits (mean 48 us, longest 0.9 ms), 9 kicks, 3 yields, 0 escapes in 5 s
[hos host] vk: the GPU has finished nothing for 30 s: the timeline at 13765, 13770 sent (RX_VK_GPU_HANG_SEC=30)
[hos host] vk: GPU hang: the timeline at 13765, 13770 sent
[hos host] vk: device lost: reading the fault info (RX_VK_CHECKPOINTS=1 for markers)
[hos host] vk: device fault:
[hos host] vk: FATAL: the GPU hung: no submission finished in 30 s, and the driver never reported the device lost (on Linux, dmesg or journalctl -k around this time names the fault, an Xid on NVIDIA)
vk: FATAL: the GPU hung: no submission finished in 30 s, and the driver never reported the device lost (on Linux, dmesg or journalctl -k around this time names the fault, an Xid on NVIDIA)
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