Game: OOT Longshot Visual glitch #275

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opened 2026-11-13 18:56:02 +00:00 by Andres1910 · 0 comments

Longshot version

v3.0.0

Channel

Release

What kind of problem

Graphics (missing, black or wrong-coloured things, lighting, flicker)

What happened

Two main issues can be seen in the screenshots:
• Shiny particle noise (Fireflies / Specular Aliasing): In the first image, areas with reflections or intense lighting (such as Link’s hair, the floor, and the lamps) are filled with thousands of glowing white dots instead of a smooth glow. This typically occurs when the Bloom effect, ray tracing (Ray Tracing / Lumen), or temporal upscaling (TAA/DLSS/FSR) receive infinite or corrupted light values (known in graphics as NaN values).
• Pixelated grid pattern or dithering: In the second image, a grid of bright white and blue dots resembling a checkerboard or digital noise appears over the tree foliage and lit areas of Kokiri Forest. This indicates an error in the calculation of transparency, cast shadows, or the accumulation of indirect light in the Unreal Engine cache.

Where in the game

Didn't get too far. Kokiri Village, Link's house. In engine cinematics at the beginning run just fine and look great. Same for the in game menu.

How often

Every time

Graphics card and driver version

GPU: Asrock RX 570 8GB GDDR5 Phantom Gaming Elite Video Card

CPU, RAM and operating system

CPU: AMD RYZEN 5 3600 4.2GHz Turbo AM4 Wraith Stealth Cooler Processor | Motherboard: ASUS PRIME B450M-A II AM4 Motherboard | RAM: 32 GB Kingston Hyperx Fury DDR4 RAM at 2400 MHz

Changes from the defaults

No response

longshot_log.txt

Attached.

Screenshots or video

No response

Before you send it

  • The problem is still there on the newest release or nightly.
  • I searched the open issues for it.
  • I'm not attaching game files, keys, the game's executable, its .bin caches or saves.
### Longshot version v3.0.0 ### Channel Release ### What kind of problem Graphics (missing, black or wrong-coloured things, lighting, flicker) ### What happened Two main issues can be seen in the screenshots: • Shiny particle noise (Fireflies / Specular Aliasing): In the first image, areas with reflections or intense lighting (such as Link’s hair, the floor, and the lamps) are filled with thousands of glowing white dots instead of a smooth glow. This typically occurs when the Bloom effect, ray tracing (Ray Tracing / Lumen), or temporal upscaling (TAA/DLSS/FSR) receive infinite or corrupted light values (known in graphics as NaN values). • Pixelated grid pattern or dithering: In the second image, a grid of bright white and blue dots resembling a checkerboard or digital noise appears over the tree foliage and lit areas of Kokiri Forest. This indicates an error in the calculation of transparency, cast shadows, or the accumulation of indirect light in the Unreal Engine cache. ### Where in the game Didn't get too far. Kokiri Village, Link's house. In engine cinematics at the beginning run just fine and look great. Same for the in game menu. ### How often Every time ### Graphics card and driver version GPU: Asrock RX 570 8GB GDDR5 Phantom Gaming Elite Video Card ### CPU, RAM and operating system CPU: AMD RYZEN 5 3600 4.2GHz Turbo AM4 Wraith Stealth Cooler Processor | Motherboard: ASUS PRIME B450M-A II AM4 Motherboard | RAM: 32 GB Kingston Hyperx Fury DDR4 RAM at 2400 MHz ### Changes from the defaults _No response_ ### longshot_log.txt Attached. ### Screenshots or video _No response_ ### Before you send it - [x] The problem is still there on the newest release or nightly. - [x] I searched the open issues for it. - [x] I'm not attaching game files, keys, the game's executable, its .bin caches or saves.
Andres1910 changed title from Game: OOT Longshot to Game: OOT Longshot Visual glitch 2026-11-13 19:19:08 +00:00
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MagicBeanDev/Longshot#275
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