Game: OOT Longshot Visual glitch #275
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help wanted
kind
bug
kind
chore
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docs
kind
feature
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performance
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question
needs measurements
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preview
priority
critical
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high
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low
regression
status
blocked
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confirmed
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duplicate
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invalid
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needs-info
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wontfix
testing wanted
ci: approved
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Reference
MagicBeanDev/Longshot#275
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Longshot version
v3.0.0
Channel
Release
What kind of problem
Graphics (missing, black or wrong-coloured things, lighting, flicker)
What happened
Two main issues can be seen in the screenshots:
• Shiny particle noise (Fireflies / Specular Aliasing): In the first image, areas with reflections or intense lighting (such as Link’s hair, the floor, and the lamps) are filled with thousands of glowing white dots instead of a smooth glow. This typically occurs when the Bloom effect, ray tracing (Ray Tracing / Lumen), or temporal upscaling (TAA/DLSS/FSR) receive infinite or corrupted light values (known in graphics as NaN values).
• Pixelated grid pattern or dithering: In the second image, a grid of bright white and blue dots resembling a checkerboard or digital noise appears over the tree foliage and lit areas of Kokiri Forest. This indicates an error in the calculation of transparency, cast shadows, or the accumulation of indirect light in the Unreal Engine cache.
Where in the game
Didn't get too far. Kokiri Village, Link's house. In engine cinematics at the beginning run just fine and look great. Same for the in game menu.
How often
Every time
Graphics card and driver version
GPU: Asrock RX 570 8GB GDDR5 Phantom Gaming Elite Video Card
CPU, RAM and operating system
CPU: AMD RYZEN 5 3600 4.2GHz Turbo AM4 Wraith Stealth Cooler Processor | Motherboard: ASUS PRIME B450M-A II AM4 Motherboard | RAM: 32 GB Kingston Hyperx Fury DDR4 RAM at 2400 MHz
Changes from the defaults
No response
longshot_log.txt
Attached.
Screenshots or video
No response
Before you send it
Game: OOT Longshotto Game: OOT Longshot Visual glitch