Game: Longshot closed unexpectedly while you were playing #840

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opened 2026-11-15 17:02:54 +00:00 by mashsrk66 · 2 comments

Longshot version

v3.0.0-rc.4 (source b784a40c)

Channel

No response

What kind of problem

No response

What happened

Longshot closed unexpectedly while you were playing. The graphics driver failed. Update your graphics driver, and turn off overlays and tools hooked into the game. (The report from the crash window is pasted below.)

Where in the game

leaving the deku tree after boss fight

How often

Every time

Graphics card and driver version

AMD Radeon(TM) 890M Graphics, AMD proprietary driver 26.10.1 (LLPC)

CPU, RAM and operating system

AMD Ryzen AI Z2 Extreme (16 threads), 16 GB, Windows 11 (build 26300)

Changes from the defaults

Longshot crash report, made by the window Longshot shows after a crash (20261115T165901Z UTC). Longshot sent nothing: paste this into the issue form, and attach the game folder's logs/longshot_log.txt if you can.

What happened

Longshot closed unexpectedly while you were playing.
What went wrong: The graphics driver failed. Update your graphics driver, and turn off overlays and tools hooked into the game.
It had run for 91 s.
Crash and unclean-end records in the last day: 3.

Longshot version

v3.0.0-rc.4 (source b784a40c)
Channel (from the version): Release candidate, or built from source

Graphics card and driver version

AMD Radeon(TM) 890M Graphics, AMD proprietary driver 26.10.1 (LLPC)
Devices the log lists: AMD Radeon(TM) 890M Graphics

CPU, RAM and operating system

AMD Ryzen AI Z2 Extreme (16 threads), 16 GB, Windows 11 (build 26300)
Built for: this PC's CPU (znver5_znver5_d47fd5425d)

Upscalers (the log's first line of each)

NVIDIA DLSS: not named in the log
AMD FSR 4: %USERPROFILE%\Downloads\LongshotLauncher-data\builds\v3.0.0-rc.4\amd_fidelityfx_loader_vk.dll

Changes from the defaults

longshot_options.ini (a value only when it is a number or on/off; the controls' bindings left out):
quality_preset=5
ultrawide=1
output_res=1920x1080
handheld_profile=0
dlss=0
dlss_model=0
resolution=1
sharpness=50
frame_generation=0
frame_generation_by=0
frame_pacing=1
frame_rate_cap=0
nvidia_reflex=0
fullscreen=1
vsync=0
upscaling=2
ultrawide_menus=1
hdr=0
hdr_paper_white=200
hdr_peak_brightness=1000
hdr_contrast=100
hdr_tone_mapper=0
anisotropic_filtering=4
gpu_device=0
threaded_rendering=0
vram_budget=7
volume=100
mute_in_background=0
audio_output=0
fps_counter=0
fps_counter_position=0
menu_size=2
game_speed=1
field_of_view=100
text_speed=0
text_size=0
skip_title_screen=0
microphone=1
menu_language=0
discord_status=1
skip_opening=0
controller_in_background=0
mouse_camera=0
disable_camera_centering=0
mouse_sensitivity=100
invert_mouse_vertical=0
invert_camera_x=0
invert_camera_y=0
camera_speed=100
stick_dead_zone=0
rumble_strength=100
motion_controls=1
motion_sensitivity_x=100
motion_sensitivity_y=100
invert_motion_x=0
invert_motion_y=0
motion_deadzone=1
layout_preset=0
button_prompts=0
walk_mode=0
walk_speed=45
menu_shortcut=2
compact_menu_key=0
debug_tools=0
damage_taken=1
descriptor_reuse=1
sampler_cache=0
robust_buffers=0
astc_as_rgba8=0
intel_shader_compiles=0
intel_quick_compute_builds=1
memory_budget=5
auto_for=(value left out)
options_version=6
Switches set (the environment and longshot_env.txt; a value only when it is a number or on/off, and never for a name with TOKEN, KEY, ROOM, SECRET, PASS, SERVER or USER in it):
LONGSHOT_NO_UPDATE_CHECK=1

Crash record: crash-20261115T165746Z.txt

Longshot crash record 1
version: v3.0.0-rc.4 (source b784a40c)
run_id: 80e69086fc4f0ea651189a57525ad49a
when: 20261115T165746Z
uptime_s: 91
reason: device lost
thread: host
module_offset: longshot.exe+0x182845eb
last_present_age_ms: unknown
log: longshot_log.txt
pid: 16064
started: 20261115T165614Z
signal: 0
signal_code: 0
exception: 0x0
fault_address_class: null
host_backtrace_method: Windows unwind
host_backtrace: longshot.exe+0x182845eb
host_backtrace: longshot.exe+0x1827536e
host_backtrace: longshot.exe+0x182752cd
host_backtrace: longshot.exe+0x182f4383
host_backtrace: longshot_vk.dll+0x2a5b94
host_backtrace: longshot_vk.dll+0x1c2915
host_backtrace: longshot_vk.dll+0x52448c
host_backtrace: longshot_vk.dll+0x39e81b
host_backtrace: longshot_vk.dll+0x36b3ab
host_backtrace: longshot_vk.dll+0x39e1c6
host_backtrace: ucrtbase.dll+0x2cd30
host_backtrace: KERNEL32.dll+0x2dda7
host_backtrace: ntdll.dll+0xc9c5c
dump: off
record_complete: yes

The end of longshot_log.txt

Its last 200 lines (the home folder written %USERPROFILE%, the user's name ):

[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 2033 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos sead::MainThread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk:   read live, by pool:
[hos ModuleSystemWorker3] vk: readbacks of GPU results: 214 of 3000 waited for their write-back, 9.32 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs)
[hos Presentation Thread] vk: capture: a submit 0.16 ms (lock 0.06, scan 0.06 over 2186 ranges, 2054 MB), 159 pages written, 159 copied (0.6 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.052; GPU wait for late pages 0.020 (1 of 600 takes), pools lock 0.000, retires and stamps 0.030, bytes copied 0.000; 24 kept (104 MB), 12 spare buffers, 16552 texture pages copied (64 MB)
[hos Presentation Thread] vk: memory: working set 7569 MB (peak 7572), private 10841 MB, staging 256 MB in 4 arenas
[hos Presentation Thread] vk: memory heaps: heap 0 (system): 11 blocks 288 MB, 36 allocations 246 MB; used 1856 of 5126 MB; heap 1 (device): 75 blocks 3173 MB, 925 allocations 2868 MB; used 3173 of 10252 MB;
[hos Presentation Thread] vk: image blocks: 1 blocks 128 MB, 4 images 24 MB; 3 free ranges, the largest 86 MB
[hos Presentation Thread] vk: image blocks (render targets): 3 blocks 384 MB, 91 images 304 MB; 64 free ranges, the largest 59 MB
[hos Presentation Thread] vk: image blocks (textures, compacted): 12 blocks 1536 MB, 770 images 1421 MB; 252 free ranges, the largest 102 MB
[hos Presentation Thread] vk: render target images: 14 reused from the pool, 143 made new, 52 destroyed from it; it holds 21 (48 MB)
[hos Presentation Thread] vk: VRAM: 3173 MB used of 10252 MB allowed (305 MB of it free in the blocks); textures 2251 MB (budget 2560 MB), 842 textures
[hos Presentation Thread] vk: textures: decoded ASTC 1286 MB, rendered 350 MB (45 drawn in one frame, kept: 26545 KB), other 296 MB; used in the last 8 presents 31 MB
[hos Presentation Thread] vk:   214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 84 presents ago
[hos Presentation Thread] vk:   214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 84 presents ago
[hos Presentation Thread] vk:   64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 84 presents ago
[hos Presentation Thread] vk:   64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 84 presents ago
[hos Presentation Thread] vk:   47 MB: 0x10b5798000 3072x3072x1 x1 levels 12 NVN 0x7b ASTC, last used 941 presents ago
[hos Presentation Thread] vk:   24 MB: 0x10be238200 5072x5056x1 x1 levels 1 NVN 0x4b, last used 84 presents ago
[hos Presentation Thread] vk:   23 MB: 0x10bb667e00 1536x3072x1 x1 levels 12 NVN 0x7b ASTC, last used 84 presents ago
[hos Presentation Thread] vk:   18 MB: 0x10c207fc00 2536x2528x1 x3 levels 1 NVN 0x4d, last used 84 presents ago
[hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 21 (14807 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 115x115x1 NVN 0x34: 1 (51 KB); 120x68x1 NVN 0x3: 1 (7 KB); 260x260x1 NVN 0xd: 9 (1583 KB); 480x270x1 NVN 0xa: 1 (506 KB); 480x270x1 NVN 0x34: 1 (506 KB); 480x270x1 NVN 0x3f: 2 (1012 KB); 960x540x1 NVN 0x5: 1 (1012 KB); 960x540x1 NVN 0x29: 1 (4050 KB); 960x540x1 NVN 0x34: 3 (6075 KB);
[hos sead::MainThread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.05, writes collected 0.10
[hos Presentation Thread] vk: status: 600 frames, the slowest 52.1 ms; VRAM 3.1 of 10.0 GB
[hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 1112 program records loaded (571.9 ms), 385 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 903 draws and dispatches left out, 153 waits (19.1 ms)
[hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10631 before the index; units 0 (0 ready, 0 loading), 0 programs alive
[hos Presentation Thread] vk: module identifiers (play): 87 known, 87 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 87 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.42, present 0.14, draw 0.76, descriptors 0.26, texture lookups 0.03, uploads 0.00, pipelines 0.03, programs 0.12, commands 0.29, dispatch 0.17, memory sync 0.85, queue submit 0.74, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 0 (0 MB): 0.00 MB synced in 0.0 copies, 0.00 MB written back
[hos Presentation Thread] vk: 2400 presents, 51.5 fps; a frame: 124 draws (0 skipped), 25 dispatches, 33 passes, 42 barriers, 6 submits, 0.0 uploads (0.1 MB), 26 ub updates (18 overlays), GPU-bound wait 0.0 ms (recording slots only); 472 pipelines (202 ms), 0 programs (10 failed), 842 textures (2251 MB)
[hos Presentation Thread] vk: host time in GPU resource waits: 2.93 ms a frame (fences 0.02, timelines 2.91, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos Presentation Thread] vk: a frame: 103.4 full barriers recorded, 65.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 0.6; 0x8: 0.9; 0x9: 0.3; 0x11: 12.9; 0x12: 20.6; 0x13: 0.6; 0x21: 1.2; 0x28: 4.2; 0x92: 0.9; 0x97: 0.3;
[hos Presentation Thread] vk: GPU time 6.5 ms a frame (the longest submission 11.4 ms); 0.1 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos host] vk: pipeline cache saved (45731 KB)
[hos Resource Memory] mem: the game's mapped pages 2562 MB (peak 2562); heap 6894 MB; the console's total 9809 MB
[hos Presentation Thread] vk: 1 textures retired (841 left, 2250 MB): budget 0, drawn over 1, dead targets 0
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk:   read live, by pool:
[hos Presentation Thread] vk: imports: 34 live (1280 MB), 7 retired still imported (288 MB), 1 retired given back (16 MB)
[hos Presentation Thread] vk:   (its written part: 408 of 408 KB readable, 144866 bytes not zero; levels L0)
[hos Presentation Thread] vk: texture 0x1167450000 260x260x1 x1 levels 1 NVN 0x25 (408 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 408 KB of it
[hos Presentation Thread] vk:   (its written part: 1024 of 1024 KB readable, 806294 bytes not zero; levels L0)
[hos Presentation Thread] vk: texture 0x113ae0b000 256x32x16 x1 levels 1 NVN 0x29 (1024 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 1024 KB of it
[hos Presentation Thread] vk:   (its written part: 1024 of 1024 KB readable, 806294 bytes not zero; levels L0)
[hos Presentation Thread] vk: texture 0x113afca000 256x32x16 x1 levels 1 NVN 0x29 (1024 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 1024 KB of it
[hos Presentation Thread] vk: pool 0x7f91340f00+0x3a100 imported in 4.7 ms as 0x7f90000000..0x7f94000000 (43 imports, 274 ms in all)
[hos Presentation Thread] vk: pool 0x108b354000+0x9596000 imported in 10.9 ms as 0x108a000000..0x1095000000 (44 imports, 285 ms in all)
[hos Presentation Thread] vk: pool 0x7f8e994000+0x1c500 imported in 4.2 ms as 0x7f8d000000..0x7f90000000 (45 imports, 289 ms in all)
[hos Presentation Thread] vk: pool 0x7f99ea5000+0xb5100 imported in 4.9 ms as 0x7f97000000..0x7f9b000000 (46 imports, 294 ms in all)
[hos Presentation Thread] vk: pool 0x7f963afc00+0x17c40 imported in 9.1 ms as 0x7f94000000..0x7f9b000000 (47 imports, 303 ms in all)
[hos Presentation Thread] vk: pool 0x7f93fb7a00+0x6eff0 imported in 9.9 ms as 0x7f90000000..0x7f9b000000 (48 imports, 313 ms in all)
[hos Presentation Thread] vk: pool 0x7f90000000..0x7f9b000000 took in 2 pools
[hos Presentation Thread] vk: pool 0x10e8922000+0x14ff000 imported in 2.5 ms as 0x10e8000000..0x10ea000000 (49 imports, 315 ms in all)
[hos Presentation Thread] vk: slow submit: 84.9 ms: draw 64.6 descriptors 46.8 texture lookups 16.4 uploads 8.2 programs 12.7 commands 1.8 queue submit 1.2
[hos Presentation Thread] vk: pool 0x117ee6a000+0x232c00 imported in 15.5 ms as 0x1177000000..0x1180000000 (50 imports, 331 ms in all)
[hos Presentation Thread] vk: slow submit: 29.4 ms: dispatch 27.3
[hos Presentation Thread] vk: slow submit: 21.2 ms: draw 18.9 programs 13.5
[hos Presentation Thread] vk: texture #309 0x1000299b400 960x540 x1 NVN 0x1 the GPU drew, finalized by the game, sampled again at frame 2452 (drawn at 2316)
[hos Presentation Thread] vk: texture #310 0x10002a31600 960x540 x1 NVN 0x1 the GPU drew, finalized by the game, sampled again at frame 2452 (drawn at 2316)
[hos Presentation Thread] vk: texture #311 0x10002905200 960x540 x1 NVN 0x1 the GPU drew, finalized by the game, sampled again at frame 2452 (drawn at 2316)
[hos Presentation Thread] vk: texture 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 -> vk 124 (928 textures, 2803 MB)
[hos Presentation Thread] vk: upload: 12288x12288 NVN 0x32 (288 MB) is all zero: cleared on the GPU (checked in 94.9 ms)
[hos Presentation Thread] vk: slow upload 95.0 ms: #1073 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32, 294912 of 294912 KB
[hos Presentation Thread] vk: NVN2 program db295591c4c3f510 (stage 7) lowered with extended registers (331 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 565a7e838231e2fe (stage 0) lowered with extended registers (1132 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 3a4d4dff7665abc5 (stage 0) lowered with extended registers (1127 REGMAP words)
[hos Presentation Thread] vk: texture #970 0x10003337a00 115x115 x1 NVN 0x34 the GPU drew, finalized by the game, sampled again at frame 2452 (drawn at 2316)
[hos Presentation Thread] vk: texture slot 0x4682 (handle 0x18c04682): no image for it; NVN target 1 format 0x8c 171x171x1 levels 8 gpu 0x10dc85c800, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x4683 (handle 0x18c04683): no image for it; NVN target 1 format 0x7b 256x256x1 levels 9 gpu 0x10dc862a00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: upload: 4096x4096 NVN 0x32 (32 MB) is all zero: cleared on the GPU (checked in 1.5 ms)
[hos Presentation Thread] vk: texture slot 0x4cb7 (handle 0x18c04cb7): no image for it; NVN target 1 format 0x8b 341x341x1 levels 9 gpu 0x10df03ba00, view yes (format 0x8b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x4d01 (handle 0x18c04d01): no image for it; NVN target 1 format 0x7b 512x512x1 levels 10 gpu 0x10ba223800, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: NVN2 program 4a2ffdfbe52757ba (stage 0) lowered with extended registers (939 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 3a4d4dff7665abc5 (stage 0) lowered with extended registers (1127 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 4a2ffdfbe52757ba (stage 0) lowered with extended registers (939 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 565a7e838231e2fe (stage 0) lowered with extended registers (1132 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 565a7e838231e2fe (stage 0) lowered with extended registers (1132 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 4a2ffdfbe52757ba (stage 0) lowered with extended registers (939 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 7d8136fe8a9978f0 (stage 0) lowered with extended registers (1148 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 6b7328b185c30efc (stage 0) lowered with extended registers (1128 REGMAP words)
[hos Presentation Thread] vk: texture slot 0x2844 (handle 0x18c02844): no image for it; NVN target 1 format 0x8c 1024x1024x1 levels 11 gpu 0x10cd20b200, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x2845 (handle 0x18c02845): no image for it; NVN target 1 format 0x7b 1536x1536x1 levels 11 gpu 0x10cd297800, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x51f2 (handle 0x18c051f2): no image for it; NVN target 1 format 0x8b 1024x1024x1 levels 11 gpu 0x10e1ce2000, view yes (format 0x8b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x51f3 (handle 0x18c051f3): no image for it; NVN target 1 format 0x7b 1536x1536x1 levels 11 gpu 0x10e1d82c00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture 0x10db8a3400 341x341x1 x1 levels 9 NVN 0x8e -> vk 37 (ASTC decoded) (1000 textures, 3056 MB)
[hos Presentation Thread] vk: texture #368 0x10002ee0e00 1920x1080 NVN 0x25: the GPU wrote its storage (submission 16215): uploaded again
[hos Presentation Thread] vk: texture #368 0x10002ee0e00 1920x1080 x1 NVN 0x25 the GPU drew, finalized by the game, sampled again at frame 2452 (drawn at 2315)
[hos Presentation Thread] vk: upload over a drawn image: #368 0x10002ee0e00 1920x1080x1 x1 NVN 0x25 at present 2451 (texture frame 2452), finalized, 720 KB dirty in 1 ranges, a GPU buffer wrote it
[hos Presentation Thread] vk: texture 0x10002ee0e00 1920x1080x1 x1 levels 1 NVN 0x25 (8640 KB of storage) re-uploaded (its memory was written; flags 0x8): a GPU write into its storage, 8640 KB of it, over what the GPU wrote (finalized since)
[hos Presentation Thread] vk: slow submit: 349.8 ms: draw 348.4 descriptors 143.2 texture lookups 140.9 uploads 101.2 pipelines 2.4 programs 200.3 commands 1.3 queue submit 1.2
[hos Presentation Thread] vk: a frame's uploads took 110 ms: ASTC on the GPU 25 (12.8 MB, 1 ms); unswizzled on the GPU 2 (29.4 MB, 3 ms); on the CPU 163 (423.8 MB, 106 ms); [12288x12288 x1 NVN 0x32 on the CPU 288.0 MB 95 ms] [1360x1000 x8 NVN 0x6 unswizzled on the GPU 21.0 MB 3 ms]
[hos Presentation Thread] vk: 156 new ASTC textures left for a later frame (this frame's uploads took their budget; 210 so far)
[hos Presentation Thread] vk: slow submit: 20.2 ms: draw 19.6 descriptors 15.1 texture lookups 9.7 uploads 8.8 programs 1.6 commands 2.3
[hos ModuleSystemWorker3] vk: a readback's wait for write-back 17174 timed out after 250 ms (done 17170, submitted 17175, handed out 17175)
[hos Presentation Thread] vk: NVN2 program 565a7e838231e2fe (stage 0) lowered with extended registers (1132 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 565a7e838231e2fe (stage 0) lowered with extended registers (1132 REGMAP words)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 280000 (181225 pages from the captures)
[hos Presentation Thread] vk: NVN2 program 565a7e838231e2fe (stage 0) lowered with extended registers (1132 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 565a7e838231e2fe (stage 0) lowered with extended registers (1132 REGMAP words)
[hos Presentation Thread] vk: slow submit: 200.3 ms: draw 215.7 descriptors 53.5 texture lookups 38.9 uploads 11.4 pipelines 2.5 programs 133.7 commands 25.0 queue submit 4.7
[hos Presentation Thread] vk: 8 of 8 small textures the GPU drew written into their memory in 2.9 ms, 1 frames after their copies were recorded, the first #987 0x11674b6000 260x260 levels 9 NVN 0xd (20 so far, 4508 KB, 7 ms; 0 left, the CPU wrote their memory since; 0 dropped, drawn over or gone; 0 failed)
[hos sead::MainThread] vk: a capture's wait for write-back 17181 timed out (done 17177)
[hos sead::MainThread] vk: slow submit: 250.8 ms: memory sync 250.6 [memory sync: maps 0.0 (lock waits 0.0), capture 250.4, collect 0.2]
[hos host] vk: texture #1378 0x10002d97a00 1600x1600 NVN 0x32: the GPU wrote its storage (submission 16215): uploaded again
[hos host] vk: upload over a drawn image: #1378 0x10002d97a00 1600x1600x1 x3 NVN 0x32 at present 2454 (texture frame 2455), finalized, 0 KB dirty in 0 ranges, a GPU buffer wrote it
[hos host] vk: texture 0x10002d97a00 1600x1600x1 x3 levels 1 NVN 0x32 (15600 KB of storage) re-uploaded (its memory was written; flags 0x8): a GPU write into its storage, 15600 KB of it, over what the GPU wrote (finalized since)
[hos sead::MainThread] nvn: GPU waits in 5 s: 2 sync waits (1001 ms), 0 polls timed out (0 ms), 2 queue finishes (1 ms)
[hos host] vk: replay reads of guest memory as submitted: 300000 (199265 pages from the captures)
[hos host] vk: slow submit: 38.2 ms: draw 25.6 descriptors 14.9 programs 4.4 commands 5.0 queue submit 1.3
[hos Presentation Thread] vk: 8 of 8 small textures the GPU drew written into their memory in 2.4 ms, 1 frames after their copies were recorded, the first #1362 0x1168c6a000 260x260 levels 9 NVN 0xd (28 so far, 6184 KB, 10 ms; 0 left, the CPU wrote their memory since; 0 dropped, drawn over or gone; 0 failed)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 320000 (217358 pages from the captures)
[hos Presentation Thread] vk: slow submit: 28.8 ms: draw 23.1 descriptors 13.4 programs 3.8 commands 4.7 queue submit 1.6
[hos Presentation Thread] vk: 5 of 5 small textures the GPU drew written into their memory in 1.3 ms, 1 frames after their copies were recorded, the first #1402 0x116a990000 260x260 levels 9 NVN 0xd (33 so far, 7232 KB, 11 ms; 0 left, the CPU wrote their memory since; 0 dropped, drawn over or gone; 0 failed)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 340000 (235268 pages from the captures)
[hos Presentation Thread] vk: slow submit: 48.5 ms: draw 39.4 descriptors 8.6 programs 26.5 commands 3.2 queue submit 2.4
[hos Presentation Thread] vk: NVN2 program 40d0c0768e874600 (stage 7) lowered with extended registers (331 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 196c6bfc68efb1dd (stage 0) lowered with extended registers (1127 REGMAP words)
[hos Presentation Thread] vk: NVN2 program b81f83fe05a2a32a (stage 0) lowered with extended registers (939 REGMAP words)
[hos Presentation Thread] vk: NVN2 program b81f83fe05a2a32a (stage 0) lowered with extended registers (939 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 2d6b101e5868b4ea (stage 0) lowered with extended registers (1132 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 196c6bfc68efb1dd (stage 0) lowered with extended registers (1127 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 5d252c1bd799a2b8 (stage 0) lowered with extended registers (1128 REGMAP words)
[hos Presentation Thread] vk: slow submit: 87.2 ms: draw 82.1 descriptors 4.3 pipelines 1.3 programs 73.7 commands 2.3 queue submit 1.9
[hos Presentation Thread] vk: NVN2 program 2d6b101e5868b4ea (stage 0) lowered with extended registers (1132 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 2d6b101e5868b4ea (stage 0) lowered with extended registers (1132 REGMAP words)
[hos Presentation Thread] vk: NVN2 program b81f83fe05a2a32a (stage 0) lowered with extended registers (939 REGMAP words)
[hos Presentation Thread] vk: slow submit: 53.2 ms: draw 57.9 descriptors 2.3 programs 52.8 commands 1.8 queue submit 1.2
[hos Presentation Thread] vk: texture #8 0x1074204000 1920x1080x1 x1 NVN 0x25 the GPU drew goes with no copy of its texels (finalized, unused for 1329 frames, over the budget): made again over this storage, it starts empty
[hos Presentation Thread] vk: texture #959 0x10002724e00 1920x1080x1 x1 NVN 0x25 the GPU drew goes with no copy of its texels (finalized, unused for 144 frames, over the budget): made again over this storage, it starts empty
[hos Presentation Thread] vk: 650 textures retired (847 left, 2861 MB): budget 581, drawn over 1, dead targets 68; GPU-drawn with no copy kept: 0 live, 2 finalized, 15 MB
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 360000 (252400 pages from the captures)
[hos Presentation Thread] vk: texture #1642 0x10002aa9600 1920x1080 NVN 0x25: the GPU wrote its storage (submission 16215): uploaded again
[hos Presentation Thread] vk: upload over a drawn image: #1642 0x10002aa9600 1920x1080x1 x1 NVN 0x25 at present 2459 (texture frame 2460), finalized, 0 KB dirty in 0 ranges, a GPU buffer wrote it
[hos Presentation Thread] vk: texture 0x10002aa9600 1920x1080x1 x1 levels 1 NVN 0x25 (8640 KB of storage) re-uploaded (its memory was written; flags 0x8): a GPU write into its storage, 8640 KB of it, over what the GPU wrote (finalized since)
[hos BaseProcExecutor0] map: KokiriForest_Child (child)
[hos Presentation Thread] vk: texture #1645 0x10001950600 1920x1080 NVN 0xa: the GPU wrote its storage (submission 17230): uploaded again
[hos Presentation Thread] vk: upload over a drawn image: #1645 0x10001950600 1920x1080x1 x1 NVN 0xa at present 2462 (texture frame 2463), finalized, 0 KB dirty in 0 ranges, a GPU buffer wrote it
[hos Presentation Thread] vk: texture 0x10001950600 1920x1080x1 x1 levels 1 NVN 0xa (8640 KB of storage) re-uploaded (its memory was written; flags 0x8): a GPU write into its storage, 8640 KB of it, over what the GPU wrote (finalized since)
[hos Presentation Thread] vk: texture #1712 0x1169c9b000 260x260 x1 NVN 0x4b (compressed) over storage render targets took: uploaded from the game's memory all the same
[hos Presentation Thread] vk: texture 0x10d1a2c600 6144x6144x1 x1 (NVN 0x7b, 191 MB): its 1 top level(s) left out (47 MB)
[hos Presentation Thread] vk: texture 0x10c17d6400 384x384x1 x1 levels 9 NVN 0x46 -> vk 133 (1000 textures, 3287 MB)
[hos Presentation Thread] vk: slow submit: 58.0 ms: draw 54.2 descriptors 20.2 texture lookups 17.7 uploads 15.7 programs 31.2 commands 1.6 queue submit 1.4
[hos Presentation Thread] vk: pool 0x1051449000+0x40 imported in 2.2 ms as 0x1051000000..0x1052000000 (51 imports, 333 ms in all)
[hos Presentation Thread] vk: slow submit: 45.2 ms: draw 43.4 descriptors 7.1 texture lookups 5.7 uploads 4.2 programs 33.8
[hos sead::MainThread] vk: a capture's wait for write-back 17251 timed out (done 17247)
[hos sead::MainThread] vk: slow submit: 250.7 ms: memory sync 250.6 [memory sync: maps 0.0 (lock waits 0.0), capture 250.1, collect 0.5]
[hos host] vk: pool 0x103bfe2a00+0x30000 imported in 6.3 ms as 0x103b000000..0x103d000000 (52 imports, 340 ms in all)
[hos host] vk: slow submit: 24.0 ms: dispatch 24.0
[hos host] vk: NVN2 program d4d5fb09c1cd2097 (stage 0) lowered with extended registers (1132 REGMAP words)
[hos host] vk: NVN2 program e61be02173ea53e7 (stage 0) lowered with extended registers (1144 REGMAP words)
[hos host] vk: NVN2 program e61be02173ea53e7 (stage 0) lowered with extended registers (1144 REGMAP words)
[hos host] vk: slow submit: 56.0 ms: draw 52.1 descriptors 3.5 texture lookups 1.1 programs 45.0 commands 1.5
[hos Presentation Thread] vk: slow submit: 15.7 ms: draw 13.5 descriptors 2.6 programs 8.0 commands 2.0 queue submit 1.3
[hos Presentation Thread] vk: slow submit: 34.6 ms: draw 24.0 descriptors 4.2 texture lookups 8.0 uploads 1.2 programs 16.6 commands 1.7 queue submit 3.3
[hos Presentation Thread] vi: 2466 frames presented (30.5 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 25, 15.5-17.8 90, 17.8-22 18, 22-30 5, 30-40 3, over 40 13
[hos sead::MainThread] vk: slow submit: 47.4 ms: memory sync 47.3 [memory sync: maps 0.1 (lock waits 0.0), capture 45.3, collect 1.8]
[hos ModuleSystemWorker5] [debug] nvn: 2233 copies of recordings whose control memory was reused let go (24210 live)
[hos ModuleSystemWorker5] nvn: 150000 recordings made, 24210 live copies (13.5 MB), 399 texture copies; 3 command buffers' segments (2.1 MB)
[hos Presentation Thread] vk: slow submit: 25.4 ms: draw 19.6 descriptors 3.3 programs 10.9 commands 3.6 queue submit 1.9
[hos Presentation Thread] vk: NVN2 program e4159e744a4d026b (stage 0) lowered with extended registers (1127 REGMAP words)
[hos Presentation Thread] vk: NVN2 program e97b67318191d6cd (stage 0) lowered with extended registers (1136 REGMAP words)
[hos Presentation Thread] vk: NVN2 program ee47e77b858aa683 (stage 0) lowered with extended registers (1112 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 2d6b101e5868b4ea (stage 0) lowered with extended registers (1132 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 20d20ee536b34ab9 (stage 0) lowered with extended registers (971 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 500b27d6180ac176 (stage 0) lowered with extended registers (1134 REGMAP words)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 380000 (267103 pages from the captures)
[hos Presentation Thread] vk: slow submit: 153.2 ms: draw 155.3 descriptors 15.1 texture lookups 8.7 uploads 6.0 pipelines 2.4 programs 128.0 commands 8.9
[hos sead::MainThread] vk: a capture's wait for write-back 17279 timed out (done 17275)
[hos sead::MainThread] vk: slow submit: 252.6 ms: memory sync 252.3 [memory sync: maps 0.0 (lock waits 0.0), capture 250.6, collect 1.7]
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 159 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk:   read live, by pool:
[hos host] vk: texture #1611 0x10002dd4000 480x270 NVN 0x2e: the GPU wrote its storage (submission 16215): uploaded again
[hos host] vk: upload over a drawn image: #1611 0x10002dd4000 480x270x1 x1 NVN 0x2e at present 2468 (texture frame 2469), finalized, 0 KB dirty in 0 ranges, a GPU buffer wrote it
[hos host] vk: texture 0x10002dd4000 480x270x1 x1 levels 1 NVN 0x2e (2880 KB of storage) re-uploaded (its memory was written; flags 0x8): a GPU write into its storage, 2880 KB of it, over what the GPU wrote (finalized since)
[hos tera::FileResourceMgr] vcores: 143140 takes, 60084 waits (mean 112 us, longest 78.9 ms), 29100 kicks, 28289 yields, 0 escapes in 5 s
[hos host] vk: texture 0x10cf8dd800 128x128x1 x1 levels 8 NVN 0x49 -> vk 139 (1500 textures, 4309 MB)
[hos host] vk: pool 0x7fe27f9600+0xb538 imported in 2.5 ms as 0x7fe2000000..0x7fe3000000 (53 imports, 342 ms in all)
[hos host] vk: slow submit: 97.9 ms: draw 88.0 descriptors 32.7 texture lookups 25.2 uploads 7.4 pipelines 1.4 programs 46.4 commands 6.2
[hos rmbl::VibrationThread] hid: 12288 vibration values, strongest 0.00 since the last count
[hos tera::FileResourceMgr] vcores: 11090 takes, 154 waits (mean 11 us, longest 0.1 ms), 47 kicks, 17 yields, 0 escapes in 5 s
[hos nn.npln.Shared] vcores: 11229 takes, 203 waits (mean 14 us, longest 0.4 ms), 68 kicks, 23 yields, 0 escapes in 5 s
[hos host] vk: the GPU has finished nothing for 10 s: the timeline at 17282, 17286 sent (RX_VK_GPU_HANG_SEC=30)
[hos rmbl::VibrationThread] vcores: 11160 takes, 228 waits (mean 12 us, longest 0.3 ms), 84 kicks, 29 yields, 0 escapes in 5 s
[hos tera::FileResourceMgr] vcores: 11102 takes, 180 waits (mean 14 us, longest 0.3 ms), 56 kicks, 20 yields, 0 escapes in 5 s
[hos rmbl::VibrationThread] hid: 16384 vibration values, strongest 0.00 since the last count
[hos nn.npln.Shared] vcores: 11122 takes, 125 waits (mean 19 us, longest 0.5 ms), 31 kicks, 13 yields, 0 escapes in 5 s
[hos rmbl::VibrationThread] vcores: 11039 takes, 140 waits (mean 11 us, longest 0.2 ms), 40 kicks, 16 yields, 0 escapes in 5 s
[hos host] vk: the GPU has finished nothing for 30 s: the timeline at 17282, 17286 sent (RX_VK_GPU_HANG_SEC=30)
[hos host] vk: GPU hang: the timeline at 17282, 17286 sent
[hos host] vk: device lost: reading the fault info (RX_VK_CHECKPOINTS=1 for markers)
[hos host] vk: device fault: 
[hos host] vk: FATAL: the GPU hung: no submission finished in 30 s, and the driver never reported the device lost (on Linux, dmesg or journalctl -k around this time names the fault, an Xid on NVIDIA)
vk: FATAL: the GPU hung: no submission finished in 30 s, and the driver never reported the device lost (on Linux, dmesg or journalctl -k around this time names the fault, an Xid on NVIDIA)

Not in this report

Saves, game files, the game's executable and caches, memory dumps, keys, the options file itself and the path of your home folder.

longshot_log.txt

Longshot crash report, made by the window Longshot shows after a crash (20261115T165901Z UTC). Longshot sent nothing: paste this into the issue form, and attach the game folder's logs/longshot_log.txt if you can.

What happened

Longshot closed unexpectedly while you were playing.
What went wrong: The graphics driver failed. Update your graphics driver, and turn off overlays and tools hooked into the game.
It had run for 91 s.
Crash and unclean-end records in the last day: 3.

Longshot version

v3.0.0-rc.4 (source b784a40c)
Channel (from the version): Release candidate, or built from source

Graphics card and driver version

AMD Radeon(TM) 890M Graphics, AMD proprietary driver 26.10.1 (LLPC)
Devices the log lists: AMD Radeon(TM) 890M Graphics

CPU, RAM and operating system

AMD Ryzen AI Z2 Extreme (16 threads), 16 GB, Windows 11 (build 26300)
Built for: this PC's CPU (znver5_znver5_d47fd5425d)

Upscalers (the log's first line of each)

NVIDIA DLSS: not named in the log
AMD FSR 4: %USERPROFILE%\Downloads\LongshotLauncher-data\builds\v3.0.0-rc.4\amd_fidelityfx_loader_vk.dll

Changes from the defaults

longshot_options.ini (a value only when it is a number or on/off; the controls' bindings left out):
quality_preset=5
ultrawide=1
output_res=1920x1080
handheld_profile=0
dlss=0
dlss_model=0
resolution=1
sharpness=50
frame_generation=0
frame_generation_by=0
frame_pacing=1
frame_rate_cap=0
nvidia_reflex=0
fullscreen=1
vsync=0
upscaling=2
ultrawide_menus=1
hdr=0
hdr_paper_white=200
hdr_peak_brightness=1000
hdr_contrast=100
hdr_tone_mapper=0
anisotropic_filtering=4
gpu_device=0
threaded_rendering=0
vram_budget=7
volume=100
mute_in_background=0
audio_output=0
fps_counter=0
fps_counter_position=0
menu_size=2
game_speed=1
field_of_view=100
text_speed=0
text_size=0
skip_title_screen=0
microphone=1
menu_language=0
discord_status=1
skip_opening=0
controller_in_background=0
mouse_camera=0
disable_camera_centering=0
mouse_sensitivity=100
invert_mouse_vertical=0
invert_camera_x=0
invert_camera_y=0
camera_speed=100
stick_dead_zone=0
rumble_strength=100
motion_controls=1
motion_sensitivity_x=100
motion_sensitivity_y=100
invert_motion_x=0
invert_motion_y=0
motion_deadzone=1
layout_preset=0
button_prompts=0
walk_mode=0
walk_speed=45
menu_shortcut=2
compact_menu_key=0
debug_tools=0
damage_taken=1
descriptor_reuse=1
sampler_cache=0
robust_buffers=0
astc_as_rgba8=0
intel_shader_compiles=0
intel_quick_compute_builds=1
memory_budget=5
auto_for=(value left out)
options_version=6
Switches set (the environment and longshot_env.txt; a value only when it is a number or on/off, and never for a name with TOKEN, KEY, ROOM, SECRET, PASS, SERVER or USER in it):
LONGSHOT_NO_UPDATE_CHECK=1

Crash record: crash-20261115T165746Z.txt

Longshot crash record 1
version: v3.0.0-rc.4 (source b784a40c)
run_id: 80e69086fc4f0ea651189a57525ad49a
when: 20261115T165746Z
uptime_s: 91
reason: device lost
thread: host
module_offset: longshot.exe+0x182845eb
last_present_age_ms: unknown
log: longshot_log.txt
pid: 16064
started: 20261115T165614Z
signal: 0
signal_code: 0
exception: 0x0
fault_address_class: null
host_backtrace_method: Windows unwind
host_backtrace: longshot.exe+0x182845eb
host_backtrace: longshot.exe+0x1827536e
host_backtrace: longshot.exe+0x182752cd
host_backtrace: longshot.exe+0x182f4383
host_backtrace: longshot_vk.dll+0x2a5b94
host_backtrace: longshot_vk.dll+0x1c2915
host_backtrace: longshot_vk.dll+0x52448c
host_backtrace: longshot_vk.dll+0x39e81b
host_backtrace: longshot_vk.dll+0x36b3ab
host_backtrace: longshot_vk.dll+0x39e1c6
host_backtrace: ucrtbase.dll+0x2cd30
host_backtrace: KERNEL32.dll+0x2dda7
host_backtrace: ntdll.dll+0xc9c5c
dump: off
record_complete: yes

The end of longshot_log.txt

Its last 200 lines (the home folder written %USERPROFILE%, the user's name ):

[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 2033 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos sead::MainThread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk:   read live, by pool:
[hos ModuleSystemWorker3] vk: readbacks of GPU results: 214 of 3000 waited for their write-back, 9.32 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs)
[hos Presentation Thread] vk: capture: a submit 0.16 ms (lock 0.06, scan 0.06 over 2186 ranges, 2054 MB), 159 pages written, 159 copied (0.6 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.052; GPU wait for late pages 0.020 (1 of 600 takes), pools lock 0.000, retires and stamps 0.030, bytes copied 0.000; 24 kept (104 MB), 12 spare buffers, 16552 texture pages copied (64 MB)
[hos Presentation Thread] vk: memory: working set 7569 MB (peak 7572), private 10841 MB, staging 256 MB in 4 arenas
[hos Presentation Thread] vk: memory heaps: heap 0 (system): 11 blocks 288 MB, 36 allocations 246 MB; used 1856 of 5126 MB; heap 1 (device): 75 blocks 3173 MB, 925 allocations 2868 MB; used 3173 of 10252 MB;
[hos Presentation Thread] vk: image blocks: 1 blocks 128 MB, 4 images 24 MB; 3 free ranges, the largest 86 MB
[hos Presentation Thread] vk: image blocks (render targets): 3 blocks 384 MB, 91 images 304 MB; 64 free ranges, the largest 59 MB
[hos Presentation Thread] vk: image blocks (textures, compacted): 12 blocks 1536 MB, 770 images 1421 MB; 252 free ranges, the largest 102 MB
[hos Presentation Thread] vk: render target images: 14 reused from the pool, 143 made new, 52 destroyed from it; it holds 21 (48 MB)
[hos Presentation Thread] vk: VRAM: 3173 MB used of 10252 MB allowed (305 MB of it free in the blocks); textures 2251 MB (budget 2560 MB), 842 textures
[hos Presentation Thread] vk: textures: decoded ASTC 1286 MB, rendered 350 MB (45 drawn in one frame, kept: 26545 KB), other 296 MB; used in the last 8 presents 31 MB
[hos Presentation Thread] vk:   214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 84 presents ago
[hos Presentation Thread] vk:   214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 84 presents ago
[hos Presentation Thread] vk:   64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 84 presents ago
[hos Presentation Thread] vk:   64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 84 presents ago
[hos Presentation Thread] vk:   47 MB: 0x10b5798000 3072x3072x1 x1 levels 12 NVN 0x7b ASTC, last used 941 presents ago
[hos Presentation Thread] vk:   24 MB: 0x10be238200 5072x5056x1 x1 levels 1 NVN 0x4b, last used 84 presents ago
[hos Presentation Thread] vk:   23 MB: 0x10bb667e00 1536x3072x1 x1 levels 12 NVN 0x7b ASTC, last used 84 presents ago
[hos Presentation Thread] vk:   18 MB: 0x10c207fc00 2536x2528x1 x3 levels 1 NVN 0x4d, last used 84 presents ago
[hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 21 (14807 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 115x115x1 NVN 0x34: 1 (51 KB); 120x68x1 NVN 0x3: 1 (7 KB); 260x260x1 NVN 0xd: 9 (1583 KB); 480x270x1 NVN 0xa: 1 (506 KB); 480x270x1 NVN 0x34: 1 (506 KB); 480x270x1 NVN 0x3f: 2 (1012 KB); 960x540x1 NVN 0x5: 1 (1012 KB); 960x540x1 NVN 0x29: 1 (4050 KB); 960x540x1 NVN 0x34: 3 (6075 KB);
[hos sead::MainThread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.05, writes collected 0.10
[hos Presentation Thread] vk: status: 600 frames, the slowest 52.1 ms; VRAM 3.1 of 10.0 GB
[hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 1112 program records loaded (571.9 ms), 385 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 903 draws and dispatches left out, 153 waits (19.1 ms)
[hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10631 before the index; units 0 (0 ready, 0 loading), 0 programs alive
[hos Presentation Thread] vk: module identifiers (play): 87 known, 87 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 87 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.42, present 0.14, draw 0.76, descriptors 0.26, texture lookups 0.03, uploads 0.00, pipelines 0.03, programs 0.12, commands 0.29, dispatch 0.17, memory sync 0.85, queue submit 0.74, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 0 (0 MB): 0.00 MB synced in 0.0 copies, 0.00 MB written back
[hos Presentation Thread] vk: 2400 presents, 51.5 fps; a frame: 124 draws (0 skipped), 25 dispatches, 33 passes, 42 barriers, 6 submits, 0.0 uploads (0.1 MB), 26 ub updates (18 overlays), GPU-bound wait 0.0 ms (recording slots only); 472 pipelines (202 ms), 0 programs (10 failed), 842 textures (2251 MB)
[hos Presentation Thread] vk: host time in GPU resource waits: 2.93 ms a frame (fences 0.02, timelines 2.91, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos Presentation Thread] vk: a frame: 103.4 full barriers recorded, 65.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 0.6; 0x8: 0.9; 0x9: 0.3; 0x11: 12.9; 0x12: 20.6; 0x13: 0.6; 0x21: 1.2; 0x28: 4.2; 0x92: 0.9; 0x97: 0.3;
[hos Presentation Thread] vk: GPU time 6.5 ms a frame (the longest submission 11.4 ms); 0.1 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos host] vk: pipeline cache saved (45731 KB)
[hos Resource Memory] mem: the game's mapped pages 2562 MB (peak 2562); heap 6894 MB; the console's total 9809 MB
[hos Presentation Thread] vk: 1 textures retired (841 left, 2250 MB): budget 0, drawn over 1, dead targets 0
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk:   read live, by pool:
[hos Presentation Thread] vk: imports: 34 live (1280 MB), 7 retired still imported (288 MB), 1 retired given back (16 MB)
[hos Presentation Thread] vk:   (its written part: 408 of 408 KB readable, 144866 bytes not zero; levels L0)
[hos Presentation Thread] vk: texture 0x1167450000 260x260x1 x1 levels 1 NVN 0x25 (408 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 408 KB of it
[hos Presentation Thread] vk:   (its written part: 1024 of 1024 KB readable, 806294 bytes not zero; levels L0)
[hos Presentation Thread] vk: texture 0x113ae0b000 256x32x16 x1 levels 1 NVN 0x29 (1024 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 1024 KB of it
[hos Presentation Thread] vk:   (its written part: 1024 of 1024 KB readable, 806294 bytes not zero; levels L0)
[hos Presentation Thread] vk: texture 0x113afca000 256x32x16 x1 levels 1 NVN 0x29 (1024 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 1024 KB of it
[hos Presentation Thread] vk: pool 0x7f91340f00+0x3a100 imported in 4.7 ms as 0x7f90000000..0x7f94000000 (43 imports, 274 ms in all)
[hos Presentation Thread] vk: pool 0x108b354000+0x9596000 imported in 10.9 ms as 0x108a000000..0x1095000000 (44 imports, 285 ms in all)
[hos Presentation Thread] vk: pool 0x7f8e994000+0x1c500 imported in 4.2 ms as 0x7f8d000000..0x7f90000000 (45 imports, 289 ms in all)
[hos Presentation Thread] vk: pool 0x7f99ea5000+0xb5100 imported in 4.9 ms as 0x7f97000000..0x7f9b000000 (46 imports, 294 ms in all)
[hos Presentation Thread] vk: pool 0x7f963afc00+0x17c40 imported in 9.1 ms as 0x7f94000000..0x7f9b000000 (47 imports, 303 ms in all)
[hos Presentation Thread] vk: pool 0x7f93fb7a00+0x6eff0 imported in 9.9 ms as 0x7f90000000..0x7f9b000000 (48 imports, 313 ms in all)
[hos Presentation Thread] vk: pool 0x7f90000000..0x7f9b000000 took in 2 pools
[hos Presentation Thread] vk: pool 0x10e8922000+0x14ff000 imported in 2.5 ms as 0x10e8000000..0x10ea000000 (49 imports, 315 ms in all)
[hos Presentation Thread] vk: slow submit: 84.9 ms: draw 64.6 descriptors 46.8 texture lookups 16.4 uploads 8.2 programs 12.7 commands 1.8 queue submit 1.2
[hos Presentation Thread] vk: pool 0x117ee6a000+0x232c00 imported in 15.5 ms as 0x1177000000..0x1180000000 (50 imports, 331 ms in all)
[hos Presentation Thread] vk: slow submit: 29.4 ms: dispatch 27.3
[hos Presentation Thread] vk: slow submit: 21.2 ms: draw 18.9 programs 13.5
[hos Presentation Thread] vk: texture #309 0x1000299b400 960x540 x1 NVN 0x1 the GPU drew, finalized by the game, sampled again at frame 2452 (drawn at 2316)
[hos Presentation Thread] vk: texture #310 0x10002a31600 960x540 x1 NVN 0x1 the GPU drew, finalized by the game, sampled again at frame 2452 (drawn at 2316)
[hos Presentation Thread] vk: texture #311 0x10002905200 960x540 x1 NVN 0x1 the GPU drew, finalized by the game, sampled again at frame 2452 (drawn at 2316)
[hos Presentation Thread] vk: texture 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 -> vk 124 (928 textures, 2803 MB)
[hos Presentation Thread] vk: upload: 12288x12288 NVN 0x32 (288 MB) is all zero: cleared on the GPU (checked in 94.9 ms)
[hos Presentation Thread] vk: slow upload 95.0 ms: #1073 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32, 294912 of 294912 KB
[hos Presentation Thread] vk: NVN2 program db295591c4c3f510 (stage 7) lowered with extended registers (331 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 565a7e838231e2fe (stage 0) lowered with extended registers (1132 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 3a4d4dff7665abc5 (stage 0) lowered with extended registers (1127 REGMAP words)
[hos Presentation Thread] vk: texture #970 0x10003337a00 115x115 x1 NVN 0x34 the GPU drew, finalized by the game, sampled again at frame 2452 (drawn at 2316)
[hos Presentation Thread] vk: texture slot 0x4682 (handle 0x18c04682): no image for it; NVN target 1 format 0x8c 171x171x1 levels 8 gpu 0x10dc85c800, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x4683 (handle 0x18c04683): no image for it; NVN target 1 format 0x7b 256x256x1 levels 9 gpu 0x10dc862a00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: upload: 4096x4096 NVN 0x32 (32 MB) is all zero: cleared on the GPU (checked in 1.5 ms)
[hos Presentation Thread] vk: texture slot 0x4cb7 (handle 0x18c04cb7): no image for it; NVN target 1 format 0x8b 341x341x1 levels 9 gpu 0x10df03ba00, view yes (format 0x8b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x4d01 (handle 0x18c04d01): no image for it; NVN target 1 format 0x7b 512x512x1 levels 10 gpu 0x10ba223800, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: NVN2 program 4a2ffdfbe52757ba (stage 0) lowered with extended registers (939 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 3a4d4dff7665abc5 (stage 0) lowered with extended registers (1127 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 4a2ffdfbe52757ba (stage 0) lowered with extended registers (939 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 565a7e838231e2fe (stage 0) lowered with extended registers (1132 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 565a7e838231e2fe (stage 0) lowered with extended registers (1132 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 4a2ffdfbe52757ba (stage 0) lowered with extended registers (939 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 7d8136fe8a9978f0 (stage 0) lowered with extended registers (1148 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 6b7328b185c30efc (stage 0) lowered with extended registers (1128 REGMAP words)
[hos Presentation Thread] vk: texture slot 0x2844 (handle 0x18c02844): no image for it; NVN target 1 format 0x8c 1024x1024x1 levels 11 gpu 0x10cd20b200, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x2845 (handle 0x18c02845): no image for it; NVN target 1 format 0x7b 1536x1536x1 levels 11 gpu 0x10cd297800, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x51f2 (handle 0x18c051f2): no image for it; NVN target 1 format 0x8b 1024x1024x1 levels 11 gpu 0x10e1ce2000, view yes (format 0x8b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x51f3 (handle 0x18c051f3): no image for it; NVN target 1 format 0x7b 1536x1536x1 levels 11 gpu 0x10e1d82c00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture 0x10db8a3400 341x341x1 x1 levels 9 NVN 0x8e -> vk 37 (ASTC decoded) (1000 textures, 3056 MB)
[hos Presentation Thread] vk: texture #368 0x10002ee0e00 1920x1080 NVN 0x25: the GPU wrote its storage (submission 16215): uploaded again
[hos Presentation Thread] vk: texture #368 0x10002ee0e00 1920x1080 x1 NVN 0x25 the GPU drew, finalized by the game, sampled again at frame 2452 (drawn at 2315)
[hos Presentation Thread] vk: upload over a drawn image: #368 0x10002ee0e00 1920x1080x1 x1 NVN 0x25 at present 2451 (texture frame 2452), finalized, 720 KB dirty in 1 ranges, a GPU buffer wrote it
[hos Presentation Thread] vk: texture 0x10002ee0e00 1920x1080x1 x1 levels 1 NVN 0x25 (8640 KB of storage) re-uploaded (its memory was written; flags 0x8): a GPU write into its storage, 8640 KB of it, over what the GPU wrote (finalized since)
[hos Presentation Thread] vk: slow submit: 349.8 ms: draw 348.4 descriptors 143.2 texture lookups 140.9 uploads 101.2 pipelines 2.4 programs 200.3 commands 1.3 queue submit 1.2
[hos Presentation Thread] vk: a frame's uploads took 110 ms: ASTC on the GPU 25 (12.8 MB, 1 ms); unswizzled on the GPU 2 (29.4 MB, 3 ms); on the CPU 163 (423.8 MB, 106 ms); [12288x12288 x1 NVN 0x32 on the CPU 288.0 MB 95 ms] [1360x1000 x8 NVN 0x6 unswizzled on the GPU 21.0 MB 3 ms]
[hos Presentation Thread] vk: 156 new ASTC textures left for a later frame (this frame's uploads took their budget; 210 so far)
[hos Presentation Thread] vk: slow submit: 20.2 ms: draw 19.6 descriptors 15.1 texture lookups 9.7 uploads 8.8 programs 1.6 commands 2.3
[hos ModuleSystemWorker3] vk: a readback's wait for write-back 17174 timed out after 250 ms (done 17170, submitted 17175, handed out 17175)
[hos Presentation Thread] vk: NVN2 program 565a7e838231e2fe (stage 0) lowered with extended registers (1132 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 565a7e838231e2fe (stage 0) lowered with extended registers (1132 REGMAP words)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 280000 (181225 pages from the captures)
[hos Presentation Thread] vk: NVN2 program 565a7e838231e2fe (stage 0) lowered with extended registers (1132 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 565a7e838231e2fe (stage 0) lowered with extended registers (1132 REGMAP words)
[hos Presentation Thread] vk: slow submit: 200.3 ms: draw 215.7 descriptors 53.5 texture lookups 38.9 uploads 11.4 pipelines 2.5 programs 133.7 commands 25.0 queue submit 4.7
[hos Presentation Thread] vk: 8 of 8 small textures the GPU drew written into their memory in 2.9 ms, 1 frames after their copies were recorded, the first #987 0x11674b6000 260x260 levels 9 NVN 0xd (20 so far, 4508 KB, 7 ms; 0 left, the CPU wrote their memory since; 0 dropped, drawn over or gone; 0 failed)
[hos sead::MainThread] vk: a capture's wait for write-back 17181 timed out (done 17177)
[hos sead::MainThread] vk: slow submit: 250.8 ms: memory sync 250.6 [memory sync: maps 0.0 (lock waits 0.0), capture 250.4, collect 0.2]
[hos host] vk: texture #1378 0x10002d97a00 1600x1600 NVN 0x32: the GPU wrote its storage (submission 16215): uploaded again
[hos host] vk: upload over a drawn image: #1378 0x10002d97a00 1600x1600x1 x3 NVN 0x32 at present 2454 (texture frame 2455), finalized, 0 KB dirty in 0 ranges, a GPU buffer wrote it
[hos host] vk: texture 0x10002d97a00 1600x1600x1 x3 levels 1 NVN 0x32 (15600 KB of storage) re-uploaded (its memory was written; flags 0x8): a GPU write into its storage, 15600 KB of it, over what the GPU wrote (finalized since)
[hos sead::MainThread] nvn: GPU waits in 5 s: 2 sync waits (1001 ms), 0 polls timed out (0 ms), 2 queue finishes (1 ms)
[hos host] vk: replay reads of guest memory as submitted: 300000 (199265 pages from the captures)
[hos host] vk: slow submit: 38.2 ms: draw 25.6 descriptors 14.9 programs 4.4 commands 5.0 queue submit 1.3
[hos Presentation Thread] vk: 8 of 8 small textures the GPU drew written into their memory in 2.4 ms, 1 frames after their copies were recorded, the first #1362 0x1168c6a000 260x260 levels 9 NVN 0xd (28 so far, 6184 KB, 10 ms; 0 left, the CPU wrote their memory since; 0 dropped, drawn over or gone; 0 failed)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 320000 (217358 pages from the captures)
[hos Presentation Thread] vk: slow submit: 28.8 ms: draw 23.1 descriptors 13.4 programs 3.8 commands 4.7 queue submit 1.6
[hos Presentation Thread] vk: 5 of 5 small textures the GPU drew written into their memory in 1.3 ms, 1 frames after their copies were recorded, the first #1402 0x116a990000 260x260 levels 9 NVN 0xd (33 so far, 7232 KB, 11 ms; 0 left, the CPU wrote their memory since; 0 dropped, drawn over or gone; 0 failed)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 340000 (235268 pages from the captures)
[hos Presentation Thread] vk: slow submit: 48.5 ms: draw 39.4 descriptors 8.6 programs 26.5 commands 3.2 queue submit 2.4
[hos Presentation Thread] vk: NVN2 program 40d0c0768e874600 (stage 7) lowered with extended registers (331 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 196c6bfc68efb1dd (stage 0) lowered with extended registers (1127 REGMAP words)
[hos Presentation Thread] vk: NVN2 program b81f83fe05a2a32a (stage 0) lowered with extended registers (939 REGMAP words)
[hos Presentation Thread] vk: NVN2 program b81f83fe05a2a32a (stage 0) lowered with extended registers (939 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 2d6b101e5868b4ea (stage 0) lowered with extended registers (1132 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 196c6bfc68efb1dd (stage 0) lowered with extended registers (1127 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 5d252c1bd799a2b8 (stage 0) lowered with extended registers (1128 REGMAP words)
[hos Presentation Thread] vk: slow submit: 87.2 ms: draw 82.1 descriptors 4.3 pipelines 1.3 programs 73.7 commands 2.3 queue submit 1.9
[hos Presentation Thread] vk: NVN2 program 2d6b101e5868b4ea (stage 0) lowered with extended registers (1132 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 2d6b101e5868b4ea (stage 0) lowered with extended registers (1132 REGMAP words)
[hos Presentation Thread] vk: NVN2 program b81f83fe05a2a32a (stage 0) lowered with extended registers (939 REGMAP words)
[hos Presentation Thread] vk: slow submit: 53.2 ms: draw 57.9 descriptors 2.3 programs 52.8 commands 1.8 queue submit 1.2
[hos Presentation Thread] vk: texture #8 0x1074204000 1920x1080x1 x1 NVN 0x25 the GPU drew goes with no copy of its texels (finalized, unused for 1329 frames, over the budget): made again over this storage, it starts empty
[hos Presentation Thread] vk: texture #959 0x10002724e00 1920x1080x1 x1 NVN 0x25 the GPU drew goes with no copy of its texels (finalized, unused for 144 frames, over the budget): made again over this storage, it starts empty
[hos Presentation Thread] vk: 650 textures retired (847 left, 2861 MB): budget 581, drawn over 1, dead targets 68; GPU-drawn with no copy kept: 0 live, 2 finalized, 15 MB
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 360000 (252400 pages from the captures)
[hos Presentation Thread] vk: texture #1642 0x10002aa9600 1920x1080 NVN 0x25: the GPU wrote its storage (submission 16215): uploaded again
[hos Presentation Thread] vk: upload over a drawn image: #1642 0x10002aa9600 1920x1080x1 x1 NVN 0x25 at present 2459 (texture frame 2460), finalized, 0 KB dirty in 0 ranges, a GPU buffer wrote it
[hos Presentation Thread] vk: texture 0x10002aa9600 1920x1080x1 x1 levels 1 NVN 0x25 (8640 KB of storage) re-uploaded (its memory was written; flags 0x8): a GPU write into its storage, 8640 KB of it, over what the GPU wrote (finalized since)
[hos BaseProcExecutor0] map: KokiriForest_Child (child)
[hos Presentation Thread] vk: texture #1645 0x10001950600 1920x1080 NVN 0xa: the GPU wrote its storage (submission 17230): uploaded again
[hos Presentation Thread] vk: upload over a drawn image: #1645 0x10001950600 1920x1080x1 x1 NVN 0xa at present 2462 (texture frame 2463), finalized, 0 KB dirty in 0 ranges, a GPU buffer wrote it
[hos Presentation Thread] vk: texture 0x10001950600 1920x1080x1 x1 levels 1 NVN 0xa (8640 KB of storage) re-uploaded (its memory was written; flags 0x8): a GPU write into its storage, 8640 KB of it, over what the GPU wrote (finalized since)
[hos Presentation Thread] vk: texture #1712 0x1169c9b000 260x260 x1 NVN 0x4b (compressed) over storage render targets took: uploaded from the game's memory all the same
[hos Presentation Thread] vk: texture 0x10d1a2c600 6144x6144x1 x1 (NVN 0x7b, 191 MB): its 1 top level(s) left out (47 MB)
[hos Presentation Thread] vk: texture 0x10c17d6400 384x384x1 x1 levels 9 NVN 0x46 -> vk 133 (1000 textures, 3287 MB)
[hos Presentation Thread] vk: slow submit: 58.0 ms: draw 54.2 descriptors 20.2 texture lookups 17.7 uploads 15.7 programs 31.2 commands 1.6 queue submit 1.4
[hos Presentation Thread] vk: pool 0x1051449000+0x40 imported in 2.2 ms as 0x1051000000..0x1052000000 (51 imports, 333 ms in all)
[hos Presentation Thread] vk: slow submit: 45.2 ms: draw 43.4 descriptors 7.1 texture lookups 5.7 uploads 4.2 programs 33.8
[hos sead::MainThread] vk: a capture's wait for write-back 17251 timed out (done 17247)
[hos sead::MainThread] vk: slow submit: 250.7 ms: memory sync 250.6 [memory sync: maps 0.0 (lock waits 0.0), capture 250.1, collect 0.5]
[hos host] vk: pool 0x103bfe2a00+0x30000 imported in 6.3 ms as 0x103b000000..0x103d000000 (52 imports, 340 ms in all)
[hos host] vk: slow submit: 24.0 ms: dispatch 24.0
[hos host] vk: NVN2 program d4d5fb09c1cd2097 (stage 0) lowered with extended registers (1132 REGMAP words)
[hos host] vk: NVN2 program e61be02173ea53e7 (stage 0) lowered with extended registers (1144 REGMAP words)
[hos host] vk: NVN2 program e61be02173ea53e7 (stage 0) lowered with extended registers (1144 REGMAP words)
[hos host] vk: slow submit: 56.0 ms: draw 52.1 descriptors 3.5 texture lookups 1.1 programs 45.0 commands 1.5
[hos Presentation Thread] vk: slow submit: 15.7 ms: draw 13.5 descriptors 2.6 programs 8.0 commands 2.0 queue submit 1.3
[hos Presentation Thread] vk: slow submit: 34.6 ms: draw 24.0 descriptors 4.2 texture lookups 8.0 uploads 1.2 programs 16.6 commands 1.7 queue submit 3.3
[hos Presentation Thread] vi: 2466 frames presented (30.5 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 25, 15.5-17.8 90, 17.8-22 18, 22-30 5, 30-40 3, over 40 13
[hos sead::MainThread] vk: slow submit: 47.4 ms: memory sync 47.3 [memory sync: maps 0.1 (lock waits 0.0), capture 45.3, collect 1.8]
[hos ModuleSystemWorker5] [debug] nvn: 2233 copies of recordings whose control memory was reused let go (24210 live)
[hos ModuleSystemWorker5] nvn: 150000 recordings made, 24210 live copies (13.5 MB), 399 texture copies; 3 command buffers' segments (2.1 MB)
[hos Presentation Thread] vk: slow submit: 25.4 ms: draw 19.6 descriptors 3.3 programs 10.9 commands 3.6 queue submit 1.9
[hos Presentation Thread] vk: NVN2 program e4159e744a4d026b (stage 0) lowered with extended registers (1127 REGMAP words)
[hos Presentation Thread] vk: NVN2 program e97b67318191d6cd (stage 0) lowered with extended registers (1136 REGMAP words)
[hos Presentation Thread] vk: NVN2 program ee47e77b858aa683 (stage 0) lowered with extended registers (1112 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 2d6b101e5868b4ea (stage 0) lowered with extended registers (1132 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 20d20ee536b34ab9 (stage 0) lowered with extended registers (971 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 500b27d6180ac176 (stage 0) lowered with extended registers (1134 REGMAP words)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 380000 (267103 pages from the captures)
[hos Presentation Thread] vk: slow submit: 153.2 ms: draw 155.3 descriptors 15.1 texture lookups 8.7 uploads 6.0 pipelines 2.4 programs 128.0 commands 8.9
[hos sead::MainThread] vk: a capture's wait for write-back 17279 timed out (done 17275)
[hos sead::MainThread] vk: slow submit: 252.6 ms: memory sync 252.3 [memory sync: maps 0.0 (lock waits 0.0), capture 250.6, collect 1.7]
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 159 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk:   read live, by pool:
[hos host] vk: texture #1611 0x10002dd4000 480x270 NVN 0x2e: the GPU wrote its storage (submission 16215): uploaded again
[hos host] vk: upload over a drawn image: #1611 0x10002dd4000 480x270x1 x1 NVN 0x2e at present 2468 (texture frame 2469), finalized, 0 KB dirty in 0 ranges, a GPU buffer wrote it
[hos host] vk: texture 0x10002dd4000 480x270x1 x1 levels 1 NVN 0x2e (2880 KB of storage) re-uploaded (its memory was written; flags 0x8): a GPU write into its storage, 2880 KB of it, over what the GPU wrote (finalized since)
[hos tera::FileResourceMgr] vcores: 143140 takes, 60084 waits (mean 112 us, longest 78.9 ms), 29100 kicks, 28289 yields, 0 escapes in 5 s
[hos host] vk: texture 0x10cf8dd800 128x128x1 x1 levels 8 NVN 0x49 -> vk 139 (1500 textures, 4309 MB)
[hos host] vk: pool 0x7fe27f9600+0xb538 imported in 2.5 ms as 0x7fe2000000..0x7fe3000000 (53 imports, 342 ms in all)
[hos host] vk: slow submit: 97.9 ms: draw 88.0 descriptors 32.7 texture lookups 25.2 uploads 7.4 pipelines 1.4 programs 46.4 commands 6.2
[hos rmbl::VibrationThread] hid: 12288 vibration values, strongest 0.00 since the last count
[hos tera::FileResourceMgr] vcores: 11090 takes, 154 waits (mean 11 us, longest 0.1 ms), 47 kicks, 17 yields, 0 escapes in 5 s
[hos nn.npln.Shared] vcores: 11229 takes, 203 waits (mean 14 us, longest 0.4 ms), 68 kicks, 23 yields, 0 escapes in 5 s
[hos host] vk: the GPU has finished nothing for 10 s: the timeline at 17282, 17286 sent (RX_VK_GPU_HANG_SEC=30)
[hos rmbl::VibrationThread] vcores: 11160 takes, 228 waits (mean 12 us, longest 0.3 ms), 84 kicks, 29 yields, 0 escapes in 5 s
[hos tera::FileResourceMgr] vcores: 11102 takes, 180 waits (mean 14 us, longest 0.3 ms), 56 kicks, 20 yields, 0 escapes in 5 s
[hos rmbl::VibrationThread] hid: 16384 vibration values, strongest 0.00 since the last count
[hos nn.npln.Shared] vcores: 11122 takes, 125 waits (mean 19 us, longest 0.5 ms), 31 kicks, 13 yields, 0 escapes in 5 s
[hos rmbl::VibrationThread] vcores: 11039 takes, 140 waits (mean 11 us, longest 0.2 ms), 40 kicks, 16 yields, 0 escapes in 5 s
[hos host] vk: the GPU has finished nothing for 30 s: the timeline at 17282, 17286 sent (RX_VK_GPU_HANG_SEC=30)
[hos host] vk: GPU hang: the timeline at 17282, 17286 sent
[hos host] vk: device lost: reading the fault info (RX_VK_CHECKPOINTS=1 for markers)
[hos host] vk: device fault: 
[hos host] vk: FATAL: the GPU hung: no submission finished in 30 s, and the driver never reported the device lost (on Linux, dmesg or journalctl -k around this time names the fault, an Xid on NVIDIA)
vk: FATAL: the GPU hung: no submission finished in 30 s, and the driver never reported the device lost (on Linux, dmesg or journalctl -k around this time names the fault, an Xid on NVIDIA)

Not in this report

Saves, game files, the game's executable and caches, memory dumps, keys, the options file itself and the path of your home folder.

Screenshots or video

No response

Before you send it

  • The problem is still there on the newest release or nightly.
  • I searched the open issues for it.
  • I'm not attaching game files, keys, the game's executable, its .bin caches or saves.
### Longshot version v3.0.0-rc.4 (source b784a40c) ### Channel _No response_ ### What kind of problem _No response_ ### What happened Longshot closed unexpectedly while you were playing. The graphics driver failed. Update your graphics driver, and turn off overlays and tools hooked into the game. (The report from the crash window is pasted below.) ### Where in the game leaving the deku tree after boss fight ### How often Every time ### Graphics card and driver version AMD Radeon(TM) 890M Graphics, AMD proprietary driver 26.10.1 (LLPC) ### CPU, RAM and operating system AMD Ryzen AI Z2 Extreme (16 threads), 16 GB, Windows 11 (build 26300) ### Changes from the defaults Longshot crash report, made by the window Longshot shows after a crash (20261115T165901Z UTC). Longshot sent nothing: paste this into the issue form, and attach the game folder's logs/longshot_log.txt if you can. ### What happened Longshot closed unexpectedly while you were playing. What went wrong: The graphics driver failed. Update your graphics driver, and turn off overlays and tools hooked into the game. It had run for 91 s. Crash and unclean-end records in the last day: 3. ### Longshot version v3.0.0-rc.4 (source b784a40c) Channel (from the version): Release candidate, or built from source ### Graphics card and driver version AMD Radeon(TM) 890M Graphics, AMD proprietary driver 26.10.1 (LLPC) Devices the log lists: AMD Radeon(TM) 890M Graphics ### CPU, RAM and operating system AMD Ryzen AI Z2 Extreme (16 threads), 16 GB, Windows 11 (build 26300) Built for: this PC's CPU (znver5_znver5_d47fd5425d) ### Upscalers (the log's first line of each) NVIDIA DLSS: not named in the log AMD FSR 4: %USERPROFILE%\Downloads\LongshotLauncher-data\builds\v3.0.0-rc.4\amd_fidelityfx_loader_vk.dll ### Changes from the defaults longshot_options.ini (a value only when it is a number or on/off; the controls' bindings left out): quality_preset=5 ultrawide=1 output_res=1920x1080 handheld_profile=0 dlss=0 dlss_model=0 resolution=1 sharpness=50 frame_generation=0 frame_generation_by=0 frame_pacing=1 frame_rate_cap=0 nvidia_reflex=0 fullscreen=1 vsync=0 upscaling=2 ultrawide_menus=1 hdr=0 hdr_paper_white=200 hdr_peak_brightness=1000 hdr_contrast=100 hdr_tone_mapper=0 anisotropic_filtering=4 gpu_device=0 threaded_rendering=0 vram_budget=7 volume=100 mute_in_background=0 audio_output=0 fps_counter=0 fps_counter_position=0 menu_size=2 game_speed=1 field_of_view=100 text_speed=0 text_size=0 skip_title_screen=0 microphone=1 menu_language=0 discord_status=1 skip_opening=0 controller_in_background=0 mouse_camera=0 disable_camera_centering=0 mouse_sensitivity=100 invert_mouse_vertical=0 invert_camera_x=0 invert_camera_y=0 camera_speed=100 stick_dead_zone=0 rumble_strength=100 motion_controls=1 motion_sensitivity_x=100 motion_sensitivity_y=100 invert_motion_x=0 invert_motion_y=0 motion_deadzone=1 layout_preset=0 button_prompts=0 walk_mode=0 walk_speed=45 menu_shortcut=2 compact_menu_key=0 debug_tools=0 damage_taken=1 descriptor_reuse=1 sampler_cache=0 robust_buffers=0 astc_as_rgba8=0 intel_shader_compiles=0 intel_quick_compute_builds=1 memory_budget=5 auto_for=(value left out) options_version=6 Switches set (the environment and longshot_env.txt; a value only when it is a number or on/off, and never for a name with TOKEN, KEY, ROOM, SECRET, PASS, SERVER or USER in it): LONGSHOT_NO_UPDATE_CHECK=1 ### Crash record: crash-20261115T165746Z.txt ``` Longshot crash record 1 version: v3.0.0-rc.4 (source b784a40c) run_id: 80e69086fc4f0ea651189a57525ad49a when: 20261115T165746Z uptime_s: 91 reason: device lost thread: host module_offset: longshot.exe+0x182845eb last_present_age_ms: unknown log: longshot_log.txt pid: 16064 started: 20261115T165614Z signal: 0 signal_code: 0 exception: 0x0 fault_address_class: null host_backtrace_method: Windows unwind host_backtrace: longshot.exe+0x182845eb host_backtrace: longshot.exe+0x1827536e host_backtrace: longshot.exe+0x182752cd host_backtrace: longshot.exe+0x182f4383 host_backtrace: longshot_vk.dll+0x2a5b94 host_backtrace: longshot_vk.dll+0x1c2915 host_backtrace: longshot_vk.dll+0x52448c host_backtrace: longshot_vk.dll+0x39e81b host_backtrace: longshot_vk.dll+0x36b3ab host_backtrace: longshot_vk.dll+0x39e1c6 host_backtrace: ucrtbase.dll+0x2cd30 host_backtrace: KERNEL32.dll+0x2dda7 host_backtrace: ntdll.dll+0xc9c5c dump: off record_complete: yes ``` ### The end of longshot_log.txt Its last 200 lines (the home folder written %USERPROFILE%, the user's name <user>): ``` [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 2033 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos sead::MainThread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: read live, by pool: [hos ModuleSystemWorker3] vk: readbacks of GPU results: 214 of 3000 waited for their write-back, 9.32 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs) [hos Presentation Thread] vk: capture: a submit 0.16 ms (lock 0.06, scan 0.06 over 2186 ranges, 2054 MB), 159 pages written, 159 copied (0.6 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.052; GPU wait for late pages 0.020 (1 of 600 takes), pools lock 0.000, retires and stamps 0.030, bytes copied 0.000; 24 kept (104 MB), 12 spare buffers, 16552 texture pages copied (64 MB) [hos Presentation Thread] vk: memory: working set 7569 MB (peak 7572), private 10841 MB, staging 256 MB in 4 arenas [hos Presentation Thread] vk: memory heaps: heap 0 (system): 11 blocks 288 MB, 36 allocations 246 MB; used 1856 of 5126 MB; heap 1 (device): 75 blocks 3173 MB, 925 allocations 2868 MB; used 3173 of 10252 MB; [hos Presentation Thread] vk: image blocks: 1 blocks 128 MB, 4 images 24 MB; 3 free ranges, the largest 86 MB [hos Presentation Thread] vk: image blocks (render targets): 3 blocks 384 MB, 91 images 304 MB; 64 free ranges, the largest 59 MB [hos Presentation Thread] vk: image blocks (textures, compacted): 12 blocks 1536 MB, 770 images 1421 MB; 252 free ranges, the largest 102 MB [hos Presentation Thread] vk: render target images: 14 reused from the pool, 143 made new, 52 destroyed from it; it holds 21 (48 MB) [hos Presentation Thread] vk: VRAM: 3173 MB used of 10252 MB allowed (305 MB of it free in the blocks); textures 2251 MB (budget 2560 MB), 842 textures [hos Presentation Thread] vk: textures: decoded ASTC 1286 MB, rendered 350 MB (45 drawn in one frame, kept: 26545 KB), other 296 MB; used in the last 8 presents 31 MB [hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 84 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 84 presents ago [hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 84 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 84 presents ago [hos Presentation Thread] vk: 47 MB: 0x10b5798000 3072x3072x1 x1 levels 12 NVN 0x7b ASTC, last used 941 presents ago [hos Presentation Thread] vk: 24 MB: 0x10be238200 5072x5056x1 x1 levels 1 NVN 0x4b, last used 84 presents ago [hos Presentation Thread] vk: 23 MB: 0x10bb667e00 1536x3072x1 x1 levels 12 NVN 0x7b ASTC, last used 84 presents ago [hos Presentation Thread] vk: 18 MB: 0x10c207fc00 2536x2528x1 x3 levels 1 NVN 0x4d, last used 84 presents ago [hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 21 (14807 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 115x115x1 NVN 0x34: 1 (51 KB); 120x68x1 NVN 0x3: 1 (7 KB); 260x260x1 NVN 0xd: 9 (1583 KB); 480x270x1 NVN 0xa: 1 (506 KB); 480x270x1 NVN 0x34: 1 (506 KB); 480x270x1 NVN 0x3f: 2 (1012 KB); 960x540x1 NVN 0x5: 1 (1012 KB); 960x540x1 NVN 0x29: 1 (4050 KB); 960x540x1 NVN 0x34: 3 (6075 KB); [hos sead::MainThread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.05, writes collected 0.10 [hos Presentation Thread] vk: status: 600 frames, the slowest 52.1 ms; VRAM 3.1 of 10.0 GB [hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 1112 program records loaded (571.9 ms), 385 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 903 draws and dispatches left out, 153 waits (19.1 ms) [hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10631 before the index; units 0 (0 ready, 0 loading), 0 programs alive [hos Presentation Thread] vk: module identifiers (play): 87 known, 87 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 87 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.42, present 0.14, draw 0.76, descriptors 0.26, texture lookups 0.03, uploads 0.00, pipelines 0.03, programs 0.12, commands 0.29, dispatch 0.17, memory sync 0.85, queue submit 0.74, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 0 (0 MB): 0.00 MB synced in 0.0 copies, 0.00 MB written back [hos Presentation Thread] vk: 2400 presents, 51.5 fps; a frame: 124 draws (0 skipped), 25 dispatches, 33 passes, 42 barriers, 6 submits, 0.0 uploads (0.1 MB), 26 ub updates (18 overlays), GPU-bound wait 0.0 ms (recording slots only); 472 pipelines (202 ms), 0 programs (10 failed), 842 textures (2251 MB) [hos Presentation Thread] vk: host time in GPU resource waits: 2.93 ms a frame (fences 0.02, timelines 2.91, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking) [hos Presentation Thread] vk: a frame: 103.4 full barriers recorded, 65.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 0.6; 0x8: 0.9; 0x9: 0.3; 0x11: 12.9; 0x12: 20.6; 0x13: 0.6; 0x21: 1.2; 0x28: 4.2; 0x92: 0.9; 0x97: 0.3; [hos Presentation Thread] vk: GPU time 6.5 ms a frame (the longest submission 11.4 ms); 0.1 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos host] vk: pipeline cache saved (45731 KB) [hos Resource Memory] mem: the game's mapped pages 2562 MB (peak 2562); heap 6894 MB; the console's total 9809 MB [hos Presentation Thread] vk: 1 textures retired (841 left, 2250 MB): budget 0, drawn over 1, dead targets 0 [hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 34 live (1280 MB), 7 retired still imported (288 MB), 1 retired given back (16 MB) [hos Presentation Thread] vk: (its written part: 408 of 408 KB readable, 144866 bytes not zero; levels L0) [hos Presentation Thread] vk: texture 0x1167450000 260x260x1 x1 levels 1 NVN 0x25 (408 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 408 KB of it [hos Presentation Thread] vk: (its written part: 1024 of 1024 KB readable, 806294 bytes not zero; levels L0) [hos Presentation Thread] vk: texture 0x113ae0b000 256x32x16 x1 levels 1 NVN 0x29 (1024 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 1024 KB of it [hos Presentation Thread] vk: (its written part: 1024 of 1024 KB readable, 806294 bytes not zero; levels L0) [hos Presentation Thread] vk: texture 0x113afca000 256x32x16 x1 levels 1 NVN 0x29 (1024 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 1024 KB of it [hos Presentation Thread] vk: pool 0x7f91340f00+0x3a100 imported in 4.7 ms as 0x7f90000000..0x7f94000000 (43 imports, 274 ms in all) [hos Presentation Thread] vk: pool 0x108b354000+0x9596000 imported in 10.9 ms as 0x108a000000..0x1095000000 (44 imports, 285 ms in all) [hos Presentation Thread] vk: pool 0x7f8e994000+0x1c500 imported in 4.2 ms as 0x7f8d000000..0x7f90000000 (45 imports, 289 ms in all) [hos Presentation Thread] vk: pool 0x7f99ea5000+0xb5100 imported in 4.9 ms as 0x7f97000000..0x7f9b000000 (46 imports, 294 ms in all) [hos Presentation Thread] vk: pool 0x7f963afc00+0x17c40 imported in 9.1 ms as 0x7f94000000..0x7f9b000000 (47 imports, 303 ms in all) [hos Presentation Thread] vk: pool 0x7f93fb7a00+0x6eff0 imported in 9.9 ms as 0x7f90000000..0x7f9b000000 (48 imports, 313 ms in all) [hos Presentation Thread] vk: pool 0x7f90000000..0x7f9b000000 took in 2 pools [hos Presentation Thread] vk: pool 0x10e8922000+0x14ff000 imported in 2.5 ms as 0x10e8000000..0x10ea000000 (49 imports, 315 ms in all) [hos Presentation Thread] vk: slow submit: 84.9 ms: draw 64.6 descriptors 46.8 texture lookups 16.4 uploads 8.2 programs 12.7 commands 1.8 queue submit 1.2 [hos Presentation Thread] vk: pool 0x117ee6a000+0x232c00 imported in 15.5 ms as 0x1177000000..0x1180000000 (50 imports, 331 ms in all) [hos Presentation Thread] vk: slow submit: 29.4 ms: dispatch 27.3 [hos Presentation Thread] vk: slow submit: 21.2 ms: draw 18.9 programs 13.5 [hos Presentation Thread] vk: texture #309 0x1000299b400 960x540 x1 NVN 0x1 the GPU drew, finalized by the game, sampled again at frame 2452 (drawn at 2316) [hos Presentation Thread] vk: texture #310 0x10002a31600 960x540 x1 NVN 0x1 the GPU drew, finalized by the game, sampled again at frame 2452 (drawn at 2316) [hos Presentation Thread] vk: texture #311 0x10002905200 960x540 x1 NVN 0x1 the GPU drew, finalized by the game, sampled again at frame 2452 (drawn at 2316) [hos Presentation Thread] vk: texture 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 -> vk 124 (928 textures, 2803 MB) [hos Presentation Thread] vk: upload: 12288x12288 NVN 0x32 (288 MB) is all zero: cleared on the GPU (checked in 94.9 ms) [hos Presentation Thread] vk: slow upload 95.0 ms: #1073 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32, 294912 of 294912 KB [hos Presentation Thread] vk: NVN2 program db295591c4c3f510 (stage 7) lowered with extended registers (331 REGMAP words) [hos Presentation Thread] vk: NVN2 program 565a7e838231e2fe (stage 0) lowered with extended registers (1132 REGMAP words) [hos Presentation Thread] vk: NVN2 program 3a4d4dff7665abc5 (stage 0) lowered with extended registers (1127 REGMAP words) [hos Presentation Thread] vk: texture #970 0x10003337a00 115x115 x1 NVN 0x34 the GPU drew, finalized by the game, sampled again at frame 2452 (drawn at 2316) [hos Presentation Thread] vk: texture slot 0x4682 (handle 0x18c04682): no image for it; NVN target 1 format 0x8c 171x171x1 levels 8 gpu 0x10dc85c800, view yes (format 0x8c target 1), wanted view type 1 use 0 [hos Presentation Thread] vk: texture slot 0x4683 (handle 0x18c04683): no image for it; NVN target 1 format 0x7b 256x256x1 levels 9 gpu 0x10dc862a00, view yes (format 0x7b target 1), wanted view type 1 use 0 [hos Presentation Thread] vk: upload: 4096x4096 NVN 0x32 (32 MB) is all zero: cleared on the GPU (checked in 1.5 ms) [hos Presentation Thread] vk: texture slot 0x4cb7 (handle 0x18c04cb7): no image for it; NVN target 1 format 0x8b 341x341x1 levels 9 gpu 0x10df03ba00, view yes (format 0x8b target 1), wanted view type 1 use 0 [hos Presentation Thread] vk: texture slot 0x4d01 (handle 0x18c04d01): no image for it; NVN target 1 format 0x7b 512x512x1 levels 10 gpu 0x10ba223800, view yes (format 0x7b target 1), wanted view type 1 use 0 [hos Presentation Thread] vk: NVN2 program 4a2ffdfbe52757ba (stage 0) lowered with extended registers (939 REGMAP words) [hos Presentation Thread] vk: NVN2 program 3a4d4dff7665abc5 (stage 0) lowered with extended registers (1127 REGMAP words) [hos Presentation Thread] vk: NVN2 program 4a2ffdfbe52757ba (stage 0) lowered with extended registers (939 REGMAP words) [hos Presentation Thread] vk: NVN2 program 565a7e838231e2fe (stage 0) lowered with extended registers (1132 REGMAP words) [hos Presentation Thread] vk: NVN2 program 565a7e838231e2fe (stage 0) lowered with extended registers (1132 REGMAP words) [hos Presentation Thread] vk: NVN2 program 4a2ffdfbe52757ba (stage 0) lowered with extended registers (939 REGMAP words) [hos Presentation Thread] vk: NVN2 program 7d8136fe8a9978f0 (stage 0) lowered with extended registers (1148 REGMAP words) [hos Presentation Thread] vk: NVN2 program 6b7328b185c30efc (stage 0) lowered with extended registers (1128 REGMAP words) [hos Presentation Thread] vk: texture slot 0x2844 (handle 0x18c02844): no image for it; NVN target 1 format 0x8c 1024x1024x1 levels 11 gpu 0x10cd20b200, view yes (format 0x8c target 1), wanted view type 1 use 0 [hos Presentation Thread] vk: texture slot 0x2845 (handle 0x18c02845): no image for it; NVN target 1 format 0x7b 1536x1536x1 levels 11 gpu 0x10cd297800, view yes (format 0x7b target 1), wanted view type 1 use 0 [hos Presentation Thread] vk: texture slot 0x51f2 (handle 0x18c051f2): no image for it; NVN target 1 format 0x8b 1024x1024x1 levels 11 gpu 0x10e1ce2000, view yes (format 0x8b target 1), wanted view type 1 use 0 [hos Presentation Thread] vk: texture slot 0x51f3 (handle 0x18c051f3): no image for it; NVN target 1 format 0x7b 1536x1536x1 levels 11 gpu 0x10e1d82c00, view yes (format 0x7b target 1), wanted view type 1 use 0 [hos Presentation Thread] vk: texture 0x10db8a3400 341x341x1 x1 levels 9 NVN 0x8e -> vk 37 (ASTC decoded) (1000 textures, 3056 MB) [hos Presentation Thread] vk: texture #368 0x10002ee0e00 1920x1080 NVN 0x25: the GPU wrote its storage (submission 16215): uploaded again [hos Presentation Thread] vk: texture #368 0x10002ee0e00 1920x1080 x1 NVN 0x25 the GPU drew, finalized by the game, sampled again at frame 2452 (drawn at 2315) [hos Presentation Thread] vk: upload over a drawn image: #368 0x10002ee0e00 1920x1080x1 x1 NVN 0x25 at present 2451 (texture frame 2452), finalized, 720 KB dirty in 1 ranges, a GPU buffer wrote it [hos Presentation Thread] vk: texture 0x10002ee0e00 1920x1080x1 x1 levels 1 NVN 0x25 (8640 KB of storage) re-uploaded (its memory was written; flags 0x8): a GPU write into its storage, 8640 KB of it, over what the GPU wrote (finalized since) [hos Presentation Thread] vk: slow submit: 349.8 ms: draw 348.4 descriptors 143.2 texture lookups 140.9 uploads 101.2 pipelines 2.4 programs 200.3 commands 1.3 queue submit 1.2 [hos Presentation Thread] vk: a frame's uploads took 110 ms: ASTC on the GPU 25 (12.8 MB, 1 ms); unswizzled on the GPU 2 (29.4 MB, 3 ms); on the CPU 163 (423.8 MB, 106 ms); [12288x12288 x1 NVN 0x32 on the CPU 288.0 MB 95 ms] [1360x1000 x8 NVN 0x6 unswizzled on the GPU 21.0 MB 3 ms] [hos Presentation Thread] vk: 156 new ASTC textures left for a later frame (this frame's uploads took their budget; 210 so far) [hos Presentation Thread] vk: slow submit: 20.2 ms: draw 19.6 descriptors 15.1 texture lookups 9.7 uploads 8.8 programs 1.6 commands 2.3 [hos ModuleSystemWorker3] vk: a readback's wait for write-back 17174 timed out after 250 ms (done 17170, submitted 17175, handed out 17175) [hos Presentation Thread] vk: NVN2 program 565a7e838231e2fe (stage 0) lowered with extended registers (1132 REGMAP words) [hos Presentation Thread] vk: NVN2 program 565a7e838231e2fe (stage 0) lowered with extended registers (1132 REGMAP words) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 280000 (181225 pages from the captures) [hos Presentation Thread] vk: NVN2 program 565a7e838231e2fe (stage 0) lowered with extended registers (1132 REGMAP words) [hos Presentation Thread] vk: NVN2 program 565a7e838231e2fe (stage 0) lowered with extended registers (1132 REGMAP words) [hos Presentation Thread] vk: slow submit: 200.3 ms: draw 215.7 descriptors 53.5 texture lookups 38.9 uploads 11.4 pipelines 2.5 programs 133.7 commands 25.0 queue submit 4.7 [hos Presentation Thread] vk: 8 of 8 small textures the GPU drew written into their memory in 2.9 ms, 1 frames after their copies were recorded, the first #987 0x11674b6000 260x260 levels 9 NVN 0xd (20 so far, 4508 KB, 7 ms; 0 left, the CPU wrote their memory since; 0 dropped, drawn over or gone; 0 failed) [hos sead::MainThread] vk: a capture's wait for write-back 17181 timed out (done 17177) [hos sead::MainThread] vk: slow submit: 250.8 ms: memory sync 250.6 [memory sync: maps 0.0 (lock waits 0.0), capture 250.4, collect 0.2] [hos host] vk: texture #1378 0x10002d97a00 1600x1600 NVN 0x32: the GPU wrote its storage (submission 16215): uploaded again [hos host] vk: upload over a drawn image: #1378 0x10002d97a00 1600x1600x1 x3 NVN 0x32 at present 2454 (texture frame 2455), finalized, 0 KB dirty in 0 ranges, a GPU buffer wrote it [hos host] vk: texture 0x10002d97a00 1600x1600x1 x3 levels 1 NVN 0x32 (15600 KB of storage) re-uploaded (its memory was written; flags 0x8): a GPU write into its storage, 15600 KB of it, over what the GPU wrote (finalized since) [hos sead::MainThread] nvn: GPU waits in 5 s: 2 sync waits (1001 ms), 0 polls timed out (0 ms), 2 queue finishes (1 ms) [hos host] vk: replay reads of guest memory as submitted: 300000 (199265 pages from the captures) [hos host] vk: slow submit: 38.2 ms: draw 25.6 descriptors 14.9 programs 4.4 commands 5.0 queue submit 1.3 [hos Presentation Thread] vk: 8 of 8 small textures the GPU drew written into their memory in 2.4 ms, 1 frames after their copies were recorded, the first #1362 0x1168c6a000 260x260 levels 9 NVN 0xd (28 so far, 6184 KB, 10 ms; 0 left, the CPU wrote their memory since; 0 dropped, drawn over or gone; 0 failed) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 320000 (217358 pages from the captures) [hos Presentation Thread] vk: slow submit: 28.8 ms: draw 23.1 descriptors 13.4 programs 3.8 commands 4.7 queue submit 1.6 [hos Presentation Thread] vk: 5 of 5 small textures the GPU drew written into their memory in 1.3 ms, 1 frames after their copies were recorded, the first #1402 0x116a990000 260x260 levels 9 NVN 0xd (33 so far, 7232 KB, 11 ms; 0 left, the CPU wrote their memory since; 0 dropped, drawn over or gone; 0 failed) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 340000 (235268 pages from the captures) [hos Presentation Thread] vk: slow submit: 48.5 ms: draw 39.4 descriptors 8.6 programs 26.5 commands 3.2 queue submit 2.4 [hos Presentation Thread] vk: NVN2 program 40d0c0768e874600 (stage 7) lowered with extended registers (331 REGMAP words) [hos Presentation Thread] vk: NVN2 program 196c6bfc68efb1dd (stage 0) lowered with extended registers (1127 REGMAP words) [hos Presentation Thread] vk: NVN2 program b81f83fe05a2a32a (stage 0) lowered with extended registers (939 REGMAP words) [hos Presentation Thread] vk: NVN2 program b81f83fe05a2a32a (stage 0) lowered with extended registers (939 REGMAP words) [hos Presentation Thread] vk: NVN2 program 2d6b101e5868b4ea (stage 0) lowered with extended registers (1132 REGMAP words) [hos Presentation Thread] vk: NVN2 program 196c6bfc68efb1dd (stage 0) lowered with extended registers (1127 REGMAP words) [hos Presentation Thread] vk: NVN2 program 5d252c1bd799a2b8 (stage 0) lowered with extended registers (1128 REGMAP words) [hos Presentation Thread] vk: slow submit: 87.2 ms: draw 82.1 descriptors 4.3 pipelines 1.3 programs 73.7 commands 2.3 queue submit 1.9 [hos Presentation Thread] vk: NVN2 program 2d6b101e5868b4ea (stage 0) lowered with extended registers (1132 REGMAP words) [hos Presentation Thread] vk: NVN2 program 2d6b101e5868b4ea (stage 0) lowered with extended registers (1132 REGMAP words) [hos Presentation Thread] vk: NVN2 program b81f83fe05a2a32a (stage 0) lowered with extended registers (939 REGMAP words) [hos Presentation Thread] vk: slow submit: 53.2 ms: draw 57.9 descriptors 2.3 programs 52.8 commands 1.8 queue submit 1.2 [hos Presentation Thread] vk: texture #8 0x1074204000 1920x1080x1 x1 NVN 0x25 the GPU drew goes with no copy of its texels (finalized, unused for 1329 frames, over the budget): made again over this storage, it starts empty [hos Presentation Thread] vk: texture #959 0x10002724e00 1920x1080x1 x1 NVN 0x25 the GPU drew goes with no copy of its texels (finalized, unused for 144 frames, over the budget): made again over this storage, it starts empty [hos Presentation Thread] vk: 650 textures retired (847 left, 2861 MB): budget 581, drawn over 1, dead targets 68; GPU-drawn with no copy kept: 0 live, 2 finalized, 15 MB [hos Presentation Thread] vk: replay reads of guest memory as submitted: 360000 (252400 pages from the captures) [hos Presentation Thread] vk: texture #1642 0x10002aa9600 1920x1080 NVN 0x25: the GPU wrote its storage (submission 16215): uploaded again [hos Presentation Thread] vk: upload over a drawn image: #1642 0x10002aa9600 1920x1080x1 x1 NVN 0x25 at present 2459 (texture frame 2460), finalized, 0 KB dirty in 0 ranges, a GPU buffer wrote it [hos Presentation Thread] vk: texture 0x10002aa9600 1920x1080x1 x1 levels 1 NVN 0x25 (8640 KB of storage) re-uploaded (its memory was written; flags 0x8): a GPU write into its storage, 8640 KB of it, over what the GPU wrote (finalized since) [hos BaseProcExecutor0] map: KokiriForest_Child (child) [hos Presentation Thread] vk: texture #1645 0x10001950600 1920x1080 NVN 0xa: the GPU wrote its storage (submission 17230): uploaded again [hos Presentation Thread] vk: upload over a drawn image: #1645 0x10001950600 1920x1080x1 x1 NVN 0xa at present 2462 (texture frame 2463), finalized, 0 KB dirty in 0 ranges, a GPU buffer wrote it [hos Presentation Thread] vk: texture 0x10001950600 1920x1080x1 x1 levels 1 NVN 0xa (8640 KB of storage) re-uploaded (its memory was written; flags 0x8): a GPU write into its storage, 8640 KB of it, over what the GPU wrote (finalized since) [hos Presentation Thread] vk: texture #1712 0x1169c9b000 260x260 x1 NVN 0x4b (compressed) over storage render targets took: uploaded from the game's memory all the same [hos Presentation Thread] vk: texture 0x10d1a2c600 6144x6144x1 x1 (NVN 0x7b, 191 MB): its 1 top level(s) left out (47 MB) [hos Presentation Thread] vk: texture 0x10c17d6400 384x384x1 x1 levels 9 NVN 0x46 -> vk 133 (1000 textures, 3287 MB) [hos Presentation Thread] vk: slow submit: 58.0 ms: draw 54.2 descriptors 20.2 texture lookups 17.7 uploads 15.7 programs 31.2 commands 1.6 queue submit 1.4 [hos Presentation Thread] vk: pool 0x1051449000+0x40 imported in 2.2 ms as 0x1051000000..0x1052000000 (51 imports, 333 ms in all) [hos Presentation Thread] vk: slow submit: 45.2 ms: draw 43.4 descriptors 7.1 texture lookups 5.7 uploads 4.2 programs 33.8 [hos sead::MainThread] vk: a capture's wait for write-back 17251 timed out (done 17247) [hos sead::MainThread] vk: slow submit: 250.7 ms: memory sync 250.6 [memory sync: maps 0.0 (lock waits 0.0), capture 250.1, collect 0.5] [hos host] vk: pool 0x103bfe2a00+0x30000 imported in 6.3 ms as 0x103b000000..0x103d000000 (52 imports, 340 ms in all) [hos host] vk: slow submit: 24.0 ms: dispatch 24.0 [hos host] vk: NVN2 program d4d5fb09c1cd2097 (stage 0) lowered with extended registers (1132 REGMAP words) [hos host] vk: NVN2 program e61be02173ea53e7 (stage 0) lowered with extended registers (1144 REGMAP words) [hos host] vk: NVN2 program e61be02173ea53e7 (stage 0) lowered with extended registers (1144 REGMAP words) [hos host] vk: slow submit: 56.0 ms: draw 52.1 descriptors 3.5 texture lookups 1.1 programs 45.0 commands 1.5 [hos Presentation Thread] vk: slow submit: 15.7 ms: draw 13.5 descriptors 2.6 programs 8.0 commands 2.0 queue submit 1.3 [hos Presentation Thread] vk: slow submit: 34.6 ms: draw 24.0 descriptors 4.2 texture lookups 8.0 uploads 1.2 programs 16.6 commands 1.7 queue submit 3.3 [hos Presentation Thread] vi: 2466 frames presented (30.5 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 25, 15.5-17.8 90, 17.8-22 18, 22-30 5, 30-40 3, over 40 13 [hos sead::MainThread] vk: slow submit: 47.4 ms: memory sync 47.3 [memory sync: maps 0.1 (lock waits 0.0), capture 45.3, collect 1.8] [hos ModuleSystemWorker5] [debug] nvn: 2233 copies of recordings whose control memory was reused let go (24210 live) [hos ModuleSystemWorker5] nvn: 150000 recordings made, 24210 live copies (13.5 MB), 399 texture copies; 3 command buffers' segments (2.1 MB) [hos Presentation Thread] vk: slow submit: 25.4 ms: draw 19.6 descriptors 3.3 programs 10.9 commands 3.6 queue submit 1.9 [hos Presentation Thread] vk: NVN2 program e4159e744a4d026b (stage 0) lowered with extended registers (1127 REGMAP words) [hos Presentation Thread] vk: NVN2 program e97b67318191d6cd (stage 0) lowered with extended registers (1136 REGMAP words) [hos Presentation Thread] vk: NVN2 program ee47e77b858aa683 (stage 0) lowered with extended registers (1112 REGMAP words) [hos Presentation Thread] vk: NVN2 program 2d6b101e5868b4ea (stage 0) lowered with extended registers (1132 REGMAP words) [hos Presentation Thread] vk: NVN2 program 20d20ee536b34ab9 (stage 0) lowered with extended registers (971 REGMAP words) [hos Presentation Thread] vk: NVN2 program 500b27d6180ac176 (stage 0) lowered with extended registers (1134 REGMAP words) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 380000 (267103 pages from the captures) [hos Presentation Thread] vk: slow submit: 153.2 ms: draw 155.3 descriptors 15.1 texture lookups 8.7 uploads 6.0 pipelines 2.4 programs 128.0 commands 8.9 [hos sead::MainThread] vk: a capture's wait for write-back 17279 timed out (done 17275) [hos sead::MainThread] vk: slow submit: 252.6 ms: memory sync 252.3 [memory sync: maps 0.0 (lock waits 0.0), capture 250.6, collect 1.7] [hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 159 KB; 0 made on demand (0 MB kept now) [hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: read live, by pool: [hos host] vk: texture #1611 0x10002dd4000 480x270 NVN 0x2e: the GPU wrote its storage (submission 16215): uploaded again [hos host] vk: upload over a drawn image: #1611 0x10002dd4000 480x270x1 x1 NVN 0x2e at present 2468 (texture frame 2469), finalized, 0 KB dirty in 0 ranges, a GPU buffer wrote it [hos host] vk: texture 0x10002dd4000 480x270x1 x1 levels 1 NVN 0x2e (2880 KB of storage) re-uploaded (its memory was written; flags 0x8): a GPU write into its storage, 2880 KB of it, over what the GPU wrote (finalized since) [hos tera::FileResourceMgr] vcores: 143140 takes, 60084 waits (mean 112 us, longest 78.9 ms), 29100 kicks, 28289 yields, 0 escapes in 5 s [hos host] vk: texture 0x10cf8dd800 128x128x1 x1 levels 8 NVN 0x49 -> vk 139 (1500 textures, 4309 MB) [hos host] vk: pool 0x7fe27f9600+0xb538 imported in 2.5 ms as 0x7fe2000000..0x7fe3000000 (53 imports, 342 ms in all) [hos host] vk: slow submit: 97.9 ms: draw 88.0 descriptors 32.7 texture lookups 25.2 uploads 7.4 pipelines 1.4 programs 46.4 commands 6.2 [hos rmbl::VibrationThread] hid: 12288 vibration values, strongest 0.00 since the last count [hos tera::FileResourceMgr] vcores: 11090 takes, 154 waits (mean 11 us, longest 0.1 ms), 47 kicks, 17 yields, 0 escapes in 5 s [hos nn.npln.Shared] vcores: 11229 takes, 203 waits (mean 14 us, longest 0.4 ms), 68 kicks, 23 yields, 0 escapes in 5 s [hos host] vk: the GPU has finished nothing for 10 s: the timeline at 17282, 17286 sent (RX_VK_GPU_HANG_SEC=30) [hos rmbl::VibrationThread] vcores: 11160 takes, 228 waits (mean 12 us, longest 0.3 ms), 84 kicks, 29 yields, 0 escapes in 5 s [hos tera::FileResourceMgr] vcores: 11102 takes, 180 waits (mean 14 us, longest 0.3 ms), 56 kicks, 20 yields, 0 escapes in 5 s [hos rmbl::VibrationThread] hid: 16384 vibration values, strongest 0.00 since the last count [hos nn.npln.Shared] vcores: 11122 takes, 125 waits (mean 19 us, longest 0.5 ms), 31 kicks, 13 yields, 0 escapes in 5 s [hos rmbl::VibrationThread] vcores: 11039 takes, 140 waits (mean 11 us, longest 0.2 ms), 40 kicks, 16 yields, 0 escapes in 5 s [hos host] vk: the GPU has finished nothing for 30 s: the timeline at 17282, 17286 sent (RX_VK_GPU_HANG_SEC=30) [hos host] vk: GPU hang: the timeline at 17282, 17286 sent [hos host] vk: device lost: reading the fault info (RX_VK_CHECKPOINTS=1 for markers) [hos host] vk: device fault: [hos host] vk: FATAL: the GPU hung: no submission finished in 30 s, and the driver never reported the device lost (on Linux, dmesg or journalctl -k around this time names the fault, an Xid on NVIDIA) vk: FATAL: the GPU hung: no submission finished in 30 s, and the driver never reported the device lost (on Linux, dmesg or journalctl -k around this time names the fault, an Xid on NVIDIA) ``` ### Not in this report Saves, game files, the game's executable and caches, memory dumps, keys, the options file itself and the path of your home folder. ### longshot_log.txt Longshot crash report, made by the window Longshot shows after a crash (20261115T165901Z UTC). Longshot sent nothing: paste this into the issue form, and attach the game folder's logs/longshot_log.txt if you can. ### What happened Longshot closed unexpectedly while you were playing. What went wrong: The graphics driver failed. Update your graphics driver, and turn off overlays and tools hooked into the game. It had run for 91 s. Crash and unclean-end records in the last day: 3. ### Longshot version v3.0.0-rc.4 (source b784a40c) Channel (from the version): Release candidate, or built from source ### Graphics card and driver version AMD Radeon(TM) 890M Graphics, AMD proprietary driver 26.10.1 (LLPC) Devices the log lists: AMD Radeon(TM) 890M Graphics ### CPU, RAM and operating system AMD Ryzen AI Z2 Extreme (16 threads), 16 GB, Windows 11 (build 26300) Built for: this PC's CPU (znver5_znver5_d47fd5425d) ### Upscalers (the log's first line of each) NVIDIA DLSS: not named in the log AMD FSR 4: %USERPROFILE%\Downloads\LongshotLauncher-data\builds\v3.0.0-rc.4\amd_fidelityfx_loader_vk.dll ### Changes from the defaults longshot_options.ini (a value only when it is a number or on/off; the controls' bindings left out): quality_preset=5 ultrawide=1 output_res=1920x1080 handheld_profile=0 dlss=0 dlss_model=0 resolution=1 sharpness=50 frame_generation=0 frame_generation_by=0 frame_pacing=1 frame_rate_cap=0 nvidia_reflex=0 fullscreen=1 vsync=0 upscaling=2 ultrawide_menus=1 hdr=0 hdr_paper_white=200 hdr_peak_brightness=1000 hdr_contrast=100 hdr_tone_mapper=0 anisotropic_filtering=4 gpu_device=0 threaded_rendering=0 vram_budget=7 volume=100 mute_in_background=0 audio_output=0 fps_counter=0 fps_counter_position=0 menu_size=2 game_speed=1 field_of_view=100 text_speed=0 text_size=0 skip_title_screen=0 microphone=1 menu_language=0 discord_status=1 skip_opening=0 controller_in_background=0 mouse_camera=0 disable_camera_centering=0 mouse_sensitivity=100 invert_mouse_vertical=0 invert_camera_x=0 invert_camera_y=0 camera_speed=100 stick_dead_zone=0 rumble_strength=100 motion_controls=1 motion_sensitivity_x=100 motion_sensitivity_y=100 invert_motion_x=0 invert_motion_y=0 motion_deadzone=1 layout_preset=0 button_prompts=0 walk_mode=0 walk_speed=45 menu_shortcut=2 compact_menu_key=0 debug_tools=0 damage_taken=1 descriptor_reuse=1 sampler_cache=0 robust_buffers=0 astc_as_rgba8=0 intel_shader_compiles=0 intel_quick_compute_builds=1 memory_budget=5 auto_for=(value left out) options_version=6 Switches set (the environment and longshot_env.txt; a value only when it is a number or on/off, and never for a name with TOKEN, KEY, ROOM, SECRET, PASS, SERVER or USER in it): LONGSHOT_NO_UPDATE_CHECK=1 ### Crash record: crash-20261115T165746Z.txt ``` Longshot crash record 1 version: v3.0.0-rc.4 (source b784a40c) run_id: 80e69086fc4f0ea651189a57525ad49a when: 20261115T165746Z uptime_s: 91 reason: device lost thread: host module_offset: longshot.exe+0x182845eb last_present_age_ms: unknown log: longshot_log.txt pid: 16064 started: 20261115T165614Z signal: 0 signal_code: 0 exception: 0x0 fault_address_class: null host_backtrace_method: Windows unwind host_backtrace: longshot.exe+0x182845eb host_backtrace: longshot.exe+0x1827536e host_backtrace: longshot.exe+0x182752cd host_backtrace: longshot.exe+0x182f4383 host_backtrace: longshot_vk.dll+0x2a5b94 host_backtrace: longshot_vk.dll+0x1c2915 host_backtrace: longshot_vk.dll+0x52448c host_backtrace: longshot_vk.dll+0x39e81b host_backtrace: longshot_vk.dll+0x36b3ab host_backtrace: longshot_vk.dll+0x39e1c6 host_backtrace: ucrtbase.dll+0x2cd30 host_backtrace: KERNEL32.dll+0x2dda7 host_backtrace: ntdll.dll+0xc9c5c dump: off record_complete: yes ``` ### The end of longshot_log.txt Its last 200 lines (the home folder written %USERPROFILE%, the user's name <user>): ``` [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 2033 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos sead::MainThread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: read live, by pool: [hos ModuleSystemWorker3] vk: readbacks of GPU results: 214 of 3000 waited for their write-back, 9.32 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs) [hos Presentation Thread] vk: capture: a submit 0.16 ms (lock 0.06, scan 0.06 over 2186 ranges, 2054 MB), 159 pages written, 159 copied (0.6 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.052; GPU wait for late pages 0.020 (1 of 600 takes), pools lock 0.000, retires and stamps 0.030, bytes copied 0.000; 24 kept (104 MB), 12 spare buffers, 16552 texture pages copied (64 MB) [hos Presentation Thread] vk: memory: working set 7569 MB (peak 7572), private 10841 MB, staging 256 MB in 4 arenas [hos Presentation Thread] vk: memory heaps: heap 0 (system): 11 blocks 288 MB, 36 allocations 246 MB; used 1856 of 5126 MB; heap 1 (device): 75 blocks 3173 MB, 925 allocations 2868 MB; used 3173 of 10252 MB; [hos Presentation Thread] vk: image blocks: 1 blocks 128 MB, 4 images 24 MB; 3 free ranges, the largest 86 MB [hos Presentation Thread] vk: image blocks (render targets): 3 blocks 384 MB, 91 images 304 MB; 64 free ranges, the largest 59 MB [hos Presentation Thread] vk: image blocks (textures, compacted): 12 blocks 1536 MB, 770 images 1421 MB; 252 free ranges, the largest 102 MB [hos Presentation Thread] vk: render target images: 14 reused from the pool, 143 made new, 52 destroyed from it; it holds 21 (48 MB) [hos Presentation Thread] vk: VRAM: 3173 MB used of 10252 MB allowed (305 MB of it free in the blocks); textures 2251 MB (budget 2560 MB), 842 textures [hos Presentation Thread] vk: textures: decoded ASTC 1286 MB, rendered 350 MB (45 drawn in one frame, kept: 26545 KB), other 296 MB; used in the last 8 presents 31 MB [hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 84 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 84 presents ago [hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 84 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 84 presents ago [hos Presentation Thread] vk: 47 MB: 0x10b5798000 3072x3072x1 x1 levels 12 NVN 0x7b ASTC, last used 941 presents ago [hos Presentation Thread] vk: 24 MB: 0x10be238200 5072x5056x1 x1 levels 1 NVN 0x4b, last used 84 presents ago [hos Presentation Thread] vk: 23 MB: 0x10bb667e00 1536x3072x1 x1 levels 12 NVN 0x7b ASTC, last used 84 presents ago [hos Presentation Thread] vk: 18 MB: 0x10c207fc00 2536x2528x1 x3 levels 1 NVN 0x4d, last used 84 presents ago [hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 21 (14807 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 115x115x1 NVN 0x34: 1 (51 KB); 120x68x1 NVN 0x3: 1 (7 KB); 260x260x1 NVN 0xd: 9 (1583 KB); 480x270x1 NVN 0xa: 1 (506 KB); 480x270x1 NVN 0x34: 1 (506 KB); 480x270x1 NVN 0x3f: 2 (1012 KB); 960x540x1 NVN 0x5: 1 (1012 KB); 960x540x1 NVN 0x29: 1 (4050 KB); 960x540x1 NVN 0x34: 3 (6075 KB); [hos sead::MainThread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.05, writes collected 0.10 [hos Presentation Thread] vk: status: 600 frames, the slowest 52.1 ms; VRAM 3.1 of 10.0 GB [hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 1112 program records loaded (571.9 ms), 385 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 903 draws and dispatches left out, 153 waits (19.1 ms) [hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10631 before the index; units 0 (0 ready, 0 loading), 0 programs alive [hos Presentation Thread] vk: module identifiers (play): 87 known, 87 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 87 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.42, present 0.14, draw 0.76, descriptors 0.26, texture lookups 0.03, uploads 0.00, pipelines 0.03, programs 0.12, commands 0.29, dispatch 0.17, memory sync 0.85, queue submit 0.74, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 0 (0 MB): 0.00 MB synced in 0.0 copies, 0.00 MB written back [hos Presentation Thread] vk: 2400 presents, 51.5 fps; a frame: 124 draws (0 skipped), 25 dispatches, 33 passes, 42 barriers, 6 submits, 0.0 uploads (0.1 MB), 26 ub updates (18 overlays), GPU-bound wait 0.0 ms (recording slots only); 472 pipelines (202 ms), 0 programs (10 failed), 842 textures (2251 MB) [hos Presentation Thread] vk: host time in GPU resource waits: 2.93 ms a frame (fences 0.02, timelines 2.91, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking) [hos Presentation Thread] vk: a frame: 103.4 full barriers recorded, 65.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 0.6; 0x8: 0.9; 0x9: 0.3; 0x11: 12.9; 0x12: 20.6; 0x13: 0.6; 0x21: 1.2; 0x28: 4.2; 0x92: 0.9; 0x97: 0.3; [hos Presentation Thread] vk: GPU time 6.5 ms a frame (the longest submission 11.4 ms); 0.1 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos host] vk: pipeline cache saved (45731 KB) [hos Resource Memory] mem: the game's mapped pages 2562 MB (peak 2562); heap 6894 MB; the console's total 9809 MB [hos Presentation Thread] vk: 1 textures retired (841 left, 2250 MB): budget 0, drawn over 1, dead targets 0 [hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 34 live (1280 MB), 7 retired still imported (288 MB), 1 retired given back (16 MB) [hos Presentation Thread] vk: (its written part: 408 of 408 KB readable, 144866 bytes not zero; levels L0) [hos Presentation Thread] vk: texture 0x1167450000 260x260x1 x1 levels 1 NVN 0x25 (408 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 408 KB of it [hos Presentation Thread] vk: (its written part: 1024 of 1024 KB readable, 806294 bytes not zero; levels L0) [hos Presentation Thread] vk: texture 0x113ae0b000 256x32x16 x1 levels 1 NVN 0x29 (1024 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 1024 KB of it [hos Presentation Thread] vk: (its written part: 1024 of 1024 KB readable, 806294 bytes not zero; levels L0) [hos Presentation Thread] vk: texture 0x113afca000 256x32x16 x1 levels 1 NVN 0x29 (1024 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 1024 KB of it [hos Presentation Thread] vk: pool 0x7f91340f00+0x3a100 imported in 4.7 ms as 0x7f90000000..0x7f94000000 (43 imports, 274 ms in all) [hos Presentation Thread] vk: pool 0x108b354000+0x9596000 imported in 10.9 ms as 0x108a000000..0x1095000000 (44 imports, 285 ms in all) [hos Presentation Thread] vk: pool 0x7f8e994000+0x1c500 imported in 4.2 ms as 0x7f8d000000..0x7f90000000 (45 imports, 289 ms in all) [hos Presentation Thread] vk: pool 0x7f99ea5000+0xb5100 imported in 4.9 ms as 0x7f97000000..0x7f9b000000 (46 imports, 294 ms in all) [hos Presentation Thread] vk: pool 0x7f963afc00+0x17c40 imported in 9.1 ms as 0x7f94000000..0x7f9b000000 (47 imports, 303 ms in all) [hos Presentation Thread] vk: pool 0x7f93fb7a00+0x6eff0 imported in 9.9 ms as 0x7f90000000..0x7f9b000000 (48 imports, 313 ms in all) [hos Presentation Thread] vk: pool 0x7f90000000..0x7f9b000000 took in 2 pools [hos Presentation Thread] vk: pool 0x10e8922000+0x14ff000 imported in 2.5 ms as 0x10e8000000..0x10ea000000 (49 imports, 315 ms in all) [hos Presentation Thread] vk: slow submit: 84.9 ms: draw 64.6 descriptors 46.8 texture lookups 16.4 uploads 8.2 programs 12.7 commands 1.8 queue submit 1.2 [hos Presentation Thread] vk: pool 0x117ee6a000+0x232c00 imported in 15.5 ms as 0x1177000000..0x1180000000 (50 imports, 331 ms in all) [hos Presentation Thread] vk: slow submit: 29.4 ms: dispatch 27.3 [hos Presentation Thread] vk: slow submit: 21.2 ms: draw 18.9 programs 13.5 [hos Presentation Thread] vk: texture #309 0x1000299b400 960x540 x1 NVN 0x1 the GPU drew, finalized by the game, sampled again at frame 2452 (drawn at 2316) [hos Presentation Thread] vk: texture #310 0x10002a31600 960x540 x1 NVN 0x1 the GPU drew, finalized by the game, sampled again at frame 2452 (drawn at 2316) [hos Presentation Thread] vk: texture #311 0x10002905200 960x540 x1 NVN 0x1 the GPU drew, finalized by the game, sampled again at frame 2452 (drawn at 2316) [hos Presentation Thread] vk: texture 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 -> vk 124 (928 textures, 2803 MB) [hos Presentation Thread] vk: upload: 12288x12288 NVN 0x32 (288 MB) is all zero: cleared on the GPU (checked in 94.9 ms) [hos Presentation Thread] vk: slow upload 95.0 ms: #1073 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32, 294912 of 294912 KB [hos Presentation Thread] vk: NVN2 program db295591c4c3f510 (stage 7) lowered with extended registers (331 REGMAP words) [hos Presentation Thread] vk: NVN2 program 565a7e838231e2fe (stage 0) lowered with extended registers (1132 REGMAP words) [hos Presentation Thread] vk: NVN2 program 3a4d4dff7665abc5 (stage 0) lowered with extended registers (1127 REGMAP words) [hos Presentation Thread] vk: texture #970 0x10003337a00 115x115 x1 NVN 0x34 the GPU drew, finalized by the game, sampled again at frame 2452 (drawn at 2316) [hos Presentation Thread] vk: texture slot 0x4682 (handle 0x18c04682): no image for it; NVN target 1 format 0x8c 171x171x1 levels 8 gpu 0x10dc85c800, view yes (format 0x8c target 1), wanted view type 1 use 0 [hos Presentation Thread] vk: texture slot 0x4683 (handle 0x18c04683): no image for it; NVN target 1 format 0x7b 256x256x1 levels 9 gpu 0x10dc862a00, view yes (format 0x7b target 1), wanted view type 1 use 0 [hos Presentation Thread] vk: upload: 4096x4096 NVN 0x32 (32 MB) is all zero: cleared on the GPU (checked in 1.5 ms) [hos Presentation Thread] vk: texture slot 0x4cb7 (handle 0x18c04cb7): no image for it; NVN target 1 format 0x8b 341x341x1 levels 9 gpu 0x10df03ba00, view yes (format 0x8b target 1), wanted view type 1 use 0 [hos Presentation Thread] vk: texture slot 0x4d01 (handle 0x18c04d01): no image for it; NVN target 1 format 0x7b 512x512x1 levels 10 gpu 0x10ba223800, view yes (format 0x7b target 1), wanted view type 1 use 0 [hos Presentation Thread] vk: NVN2 program 4a2ffdfbe52757ba (stage 0) lowered with extended registers (939 REGMAP words) [hos Presentation Thread] vk: NVN2 program 3a4d4dff7665abc5 (stage 0) lowered with extended registers (1127 REGMAP words) [hos Presentation Thread] vk: NVN2 program 4a2ffdfbe52757ba (stage 0) lowered with extended registers (939 REGMAP words) [hos Presentation Thread] vk: NVN2 program 565a7e838231e2fe (stage 0) lowered with extended registers (1132 REGMAP words) [hos Presentation Thread] vk: NVN2 program 565a7e838231e2fe (stage 0) lowered with extended registers (1132 REGMAP words) [hos Presentation Thread] vk: NVN2 program 4a2ffdfbe52757ba (stage 0) lowered with extended registers (939 REGMAP words) [hos Presentation Thread] vk: NVN2 program 7d8136fe8a9978f0 (stage 0) lowered with extended registers (1148 REGMAP words) [hos Presentation Thread] vk: NVN2 program 6b7328b185c30efc (stage 0) lowered with extended registers (1128 REGMAP words) [hos Presentation Thread] vk: texture slot 0x2844 (handle 0x18c02844): no image for it; NVN target 1 format 0x8c 1024x1024x1 levels 11 gpu 0x10cd20b200, view yes (format 0x8c target 1), wanted view type 1 use 0 [hos Presentation Thread] vk: texture slot 0x2845 (handle 0x18c02845): no image for it; NVN target 1 format 0x7b 1536x1536x1 levels 11 gpu 0x10cd297800, view yes (format 0x7b target 1), wanted view type 1 use 0 [hos Presentation Thread] vk: texture slot 0x51f2 (handle 0x18c051f2): no image for it; NVN target 1 format 0x8b 1024x1024x1 levels 11 gpu 0x10e1ce2000, view yes (format 0x8b target 1), wanted view type 1 use 0 [hos Presentation Thread] vk: texture slot 0x51f3 (handle 0x18c051f3): no image for it; NVN target 1 format 0x7b 1536x1536x1 levels 11 gpu 0x10e1d82c00, view yes (format 0x7b target 1), wanted view type 1 use 0 [hos Presentation Thread] vk: texture 0x10db8a3400 341x341x1 x1 levels 9 NVN 0x8e -> vk 37 (ASTC decoded) (1000 textures, 3056 MB) [hos Presentation Thread] vk: texture #368 0x10002ee0e00 1920x1080 NVN 0x25: the GPU wrote its storage (submission 16215): uploaded again [hos Presentation Thread] vk: texture #368 0x10002ee0e00 1920x1080 x1 NVN 0x25 the GPU drew, finalized by the game, sampled again at frame 2452 (drawn at 2315) [hos Presentation Thread] vk: upload over a drawn image: #368 0x10002ee0e00 1920x1080x1 x1 NVN 0x25 at present 2451 (texture frame 2452), finalized, 720 KB dirty in 1 ranges, a GPU buffer wrote it [hos Presentation Thread] vk: texture 0x10002ee0e00 1920x1080x1 x1 levels 1 NVN 0x25 (8640 KB of storage) re-uploaded (its memory was written; flags 0x8): a GPU write into its storage, 8640 KB of it, over what the GPU wrote (finalized since) [hos Presentation Thread] vk: slow submit: 349.8 ms: draw 348.4 descriptors 143.2 texture lookups 140.9 uploads 101.2 pipelines 2.4 programs 200.3 commands 1.3 queue submit 1.2 [hos Presentation Thread] vk: a frame's uploads took 110 ms: ASTC on the GPU 25 (12.8 MB, 1 ms); unswizzled on the GPU 2 (29.4 MB, 3 ms); on the CPU 163 (423.8 MB, 106 ms); [12288x12288 x1 NVN 0x32 on the CPU 288.0 MB 95 ms] [1360x1000 x8 NVN 0x6 unswizzled on the GPU 21.0 MB 3 ms] [hos Presentation Thread] vk: 156 new ASTC textures left for a later frame (this frame's uploads took their budget; 210 so far) [hos Presentation Thread] vk: slow submit: 20.2 ms: draw 19.6 descriptors 15.1 texture lookups 9.7 uploads 8.8 programs 1.6 commands 2.3 [hos ModuleSystemWorker3] vk: a readback's wait for write-back 17174 timed out after 250 ms (done 17170, submitted 17175, handed out 17175) [hos Presentation Thread] vk: NVN2 program 565a7e838231e2fe (stage 0) lowered with extended registers (1132 REGMAP words) [hos Presentation Thread] vk: NVN2 program 565a7e838231e2fe (stage 0) lowered with extended registers (1132 REGMAP words) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 280000 (181225 pages from the captures) [hos Presentation Thread] vk: NVN2 program 565a7e838231e2fe (stage 0) lowered with extended registers (1132 REGMAP words) [hos Presentation Thread] vk: NVN2 program 565a7e838231e2fe (stage 0) lowered with extended registers (1132 REGMAP words) [hos Presentation Thread] vk: slow submit: 200.3 ms: draw 215.7 descriptors 53.5 texture lookups 38.9 uploads 11.4 pipelines 2.5 programs 133.7 commands 25.0 queue submit 4.7 [hos Presentation Thread] vk: 8 of 8 small textures the GPU drew written into their memory in 2.9 ms, 1 frames after their copies were recorded, the first #987 0x11674b6000 260x260 levels 9 NVN 0xd (20 so far, 4508 KB, 7 ms; 0 left, the CPU wrote their memory since; 0 dropped, drawn over or gone; 0 failed) [hos sead::MainThread] vk: a capture's wait for write-back 17181 timed out (done 17177) [hos sead::MainThread] vk: slow submit: 250.8 ms: memory sync 250.6 [memory sync: maps 0.0 (lock waits 0.0), capture 250.4, collect 0.2] [hos host] vk: texture #1378 0x10002d97a00 1600x1600 NVN 0x32: the GPU wrote its storage (submission 16215): uploaded again [hos host] vk: upload over a drawn image: #1378 0x10002d97a00 1600x1600x1 x3 NVN 0x32 at present 2454 (texture frame 2455), finalized, 0 KB dirty in 0 ranges, a GPU buffer wrote it [hos host] vk: texture 0x10002d97a00 1600x1600x1 x3 levels 1 NVN 0x32 (15600 KB of storage) re-uploaded (its memory was written; flags 0x8): a GPU write into its storage, 15600 KB of it, over what the GPU wrote (finalized since) [hos sead::MainThread] nvn: GPU waits in 5 s: 2 sync waits (1001 ms), 0 polls timed out (0 ms), 2 queue finishes (1 ms) [hos host] vk: replay reads of guest memory as submitted: 300000 (199265 pages from the captures) [hos host] vk: slow submit: 38.2 ms: draw 25.6 descriptors 14.9 programs 4.4 commands 5.0 queue submit 1.3 [hos Presentation Thread] vk: 8 of 8 small textures the GPU drew written into their memory in 2.4 ms, 1 frames after their copies were recorded, the first #1362 0x1168c6a000 260x260 levels 9 NVN 0xd (28 so far, 6184 KB, 10 ms; 0 left, the CPU wrote their memory since; 0 dropped, drawn over or gone; 0 failed) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 320000 (217358 pages from the captures) [hos Presentation Thread] vk: slow submit: 28.8 ms: draw 23.1 descriptors 13.4 programs 3.8 commands 4.7 queue submit 1.6 [hos Presentation Thread] vk: 5 of 5 small textures the GPU drew written into their memory in 1.3 ms, 1 frames after their copies were recorded, the first #1402 0x116a990000 260x260 levels 9 NVN 0xd (33 so far, 7232 KB, 11 ms; 0 left, the CPU wrote their memory since; 0 dropped, drawn over or gone; 0 failed) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 340000 (235268 pages from the captures) [hos Presentation Thread] vk: slow submit: 48.5 ms: draw 39.4 descriptors 8.6 programs 26.5 commands 3.2 queue submit 2.4 [hos Presentation Thread] vk: NVN2 program 40d0c0768e874600 (stage 7) lowered with extended registers (331 REGMAP words) [hos Presentation Thread] vk: NVN2 program 196c6bfc68efb1dd (stage 0) lowered with extended registers (1127 REGMAP words) [hos Presentation Thread] vk: NVN2 program b81f83fe05a2a32a (stage 0) lowered with extended registers (939 REGMAP words) [hos Presentation Thread] vk: NVN2 program b81f83fe05a2a32a (stage 0) lowered with extended registers (939 REGMAP words) [hos Presentation Thread] vk: NVN2 program 2d6b101e5868b4ea (stage 0) lowered with extended registers (1132 REGMAP words) [hos Presentation Thread] vk: NVN2 program 196c6bfc68efb1dd (stage 0) lowered with extended registers (1127 REGMAP words) [hos Presentation Thread] vk: NVN2 program 5d252c1bd799a2b8 (stage 0) lowered with extended registers (1128 REGMAP words) [hos Presentation Thread] vk: slow submit: 87.2 ms: draw 82.1 descriptors 4.3 pipelines 1.3 programs 73.7 commands 2.3 queue submit 1.9 [hos Presentation Thread] vk: NVN2 program 2d6b101e5868b4ea (stage 0) lowered with extended registers (1132 REGMAP words) [hos Presentation Thread] vk: NVN2 program 2d6b101e5868b4ea (stage 0) lowered with extended registers (1132 REGMAP words) [hos Presentation Thread] vk: NVN2 program b81f83fe05a2a32a (stage 0) lowered with extended registers (939 REGMAP words) [hos Presentation Thread] vk: slow submit: 53.2 ms: draw 57.9 descriptors 2.3 programs 52.8 commands 1.8 queue submit 1.2 [hos Presentation Thread] vk: texture #8 0x1074204000 1920x1080x1 x1 NVN 0x25 the GPU drew goes with no copy of its texels (finalized, unused for 1329 frames, over the budget): made again over this storage, it starts empty [hos Presentation Thread] vk: texture #959 0x10002724e00 1920x1080x1 x1 NVN 0x25 the GPU drew goes with no copy of its texels (finalized, unused for 144 frames, over the budget): made again over this storage, it starts empty [hos Presentation Thread] vk: 650 textures retired (847 left, 2861 MB): budget 581, drawn over 1, dead targets 68; GPU-drawn with no copy kept: 0 live, 2 finalized, 15 MB [hos Presentation Thread] vk: replay reads of guest memory as submitted: 360000 (252400 pages from the captures) [hos Presentation Thread] vk: texture #1642 0x10002aa9600 1920x1080 NVN 0x25: the GPU wrote its storage (submission 16215): uploaded again [hos Presentation Thread] vk: upload over a drawn image: #1642 0x10002aa9600 1920x1080x1 x1 NVN 0x25 at present 2459 (texture frame 2460), finalized, 0 KB dirty in 0 ranges, a GPU buffer wrote it [hos Presentation Thread] vk: texture 0x10002aa9600 1920x1080x1 x1 levels 1 NVN 0x25 (8640 KB of storage) re-uploaded (its memory was written; flags 0x8): a GPU write into its storage, 8640 KB of it, over what the GPU wrote (finalized since) [hos BaseProcExecutor0] map: KokiriForest_Child (child) [hos Presentation Thread] vk: texture #1645 0x10001950600 1920x1080 NVN 0xa: the GPU wrote its storage (submission 17230): uploaded again [hos Presentation Thread] vk: upload over a drawn image: #1645 0x10001950600 1920x1080x1 x1 NVN 0xa at present 2462 (texture frame 2463), finalized, 0 KB dirty in 0 ranges, a GPU buffer wrote it [hos Presentation Thread] vk: texture 0x10001950600 1920x1080x1 x1 levels 1 NVN 0xa (8640 KB of storage) re-uploaded (its memory was written; flags 0x8): a GPU write into its storage, 8640 KB of it, over what the GPU wrote (finalized since) [hos Presentation Thread] vk: texture #1712 0x1169c9b000 260x260 x1 NVN 0x4b (compressed) over storage render targets took: uploaded from the game's memory all the same [hos Presentation Thread] vk: texture 0x10d1a2c600 6144x6144x1 x1 (NVN 0x7b, 191 MB): its 1 top level(s) left out (47 MB) [hos Presentation Thread] vk: texture 0x10c17d6400 384x384x1 x1 levels 9 NVN 0x46 -> vk 133 (1000 textures, 3287 MB) [hos Presentation Thread] vk: slow submit: 58.0 ms: draw 54.2 descriptors 20.2 texture lookups 17.7 uploads 15.7 programs 31.2 commands 1.6 queue submit 1.4 [hos Presentation Thread] vk: pool 0x1051449000+0x40 imported in 2.2 ms as 0x1051000000..0x1052000000 (51 imports, 333 ms in all) [hos Presentation Thread] vk: slow submit: 45.2 ms: draw 43.4 descriptors 7.1 texture lookups 5.7 uploads 4.2 programs 33.8 [hos sead::MainThread] vk: a capture's wait for write-back 17251 timed out (done 17247) [hos sead::MainThread] vk: slow submit: 250.7 ms: memory sync 250.6 [memory sync: maps 0.0 (lock waits 0.0), capture 250.1, collect 0.5] [hos host] vk: pool 0x103bfe2a00+0x30000 imported in 6.3 ms as 0x103b000000..0x103d000000 (52 imports, 340 ms in all) [hos host] vk: slow submit: 24.0 ms: dispatch 24.0 [hos host] vk: NVN2 program d4d5fb09c1cd2097 (stage 0) lowered with extended registers (1132 REGMAP words) [hos host] vk: NVN2 program e61be02173ea53e7 (stage 0) lowered with extended registers (1144 REGMAP words) [hos host] vk: NVN2 program e61be02173ea53e7 (stage 0) lowered with extended registers (1144 REGMAP words) [hos host] vk: slow submit: 56.0 ms: draw 52.1 descriptors 3.5 texture lookups 1.1 programs 45.0 commands 1.5 [hos Presentation Thread] vk: slow submit: 15.7 ms: draw 13.5 descriptors 2.6 programs 8.0 commands 2.0 queue submit 1.3 [hos Presentation Thread] vk: slow submit: 34.6 ms: draw 24.0 descriptors 4.2 texture lookups 8.0 uploads 1.2 programs 16.6 commands 1.7 queue submit 3.3 [hos Presentation Thread] vi: 2466 frames presented (30.5 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 25, 15.5-17.8 90, 17.8-22 18, 22-30 5, 30-40 3, over 40 13 [hos sead::MainThread] vk: slow submit: 47.4 ms: memory sync 47.3 [memory sync: maps 0.1 (lock waits 0.0), capture 45.3, collect 1.8] [hos ModuleSystemWorker5] [debug] nvn: 2233 copies of recordings whose control memory was reused let go (24210 live) [hos ModuleSystemWorker5] nvn: 150000 recordings made, 24210 live copies (13.5 MB), 399 texture copies; 3 command buffers' segments (2.1 MB) [hos Presentation Thread] vk: slow submit: 25.4 ms: draw 19.6 descriptors 3.3 programs 10.9 commands 3.6 queue submit 1.9 [hos Presentation Thread] vk: NVN2 program e4159e744a4d026b (stage 0) lowered with extended registers (1127 REGMAP words) [hos Presentation Thread] vk: NVN2 program e97b67318191d6cd (stage 0) lowered with extended registers (1136 REGMAP words) [hos Presentation Thread] vk: NVN2 program ee47e77b858aa683 (stage 0) lowered with extended registers (1112 REGMAP words) [hos Presentation Thread] vk: NVN2 program 2d6b101e5868b4ea (stage 0) lowered with extended registers (1132 REGMAP words) [hos Presentation Thread] vk: NVN2 program 20d20ee536b34ab9 (stage 0) lowered with extended registers (971 REGMAP words) [hos Presentation Thread] vk: NVN2 program 500b27d6180ac176 (stage 0) lowered with extended registers (1134 REGMAP words) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 380000 (267103 pages from the captures) [hos Presentation Thread] vk: slow submit: 153.2 ms: draw 155.3 descriptors 15.1 texture lookups 8.7 uploads 6.0 pipelines 2.4 programs 128.0 commands 8.9 [hos sead::MainThread] vk: a capture's wait for write-back 17279 timed out (done 17275) [hos sead::MainThread] vk: slow submit: 252.6 ms: memory sync 252.3 [memory sync: maps 0.0 (lock waits 0.0), capture 250.6, collect 1.7] [hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 159 KB; 0 made on demand (0 MB kept now) [hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: read live, by pool: [hos host] vk: texture #1611 0x10002dd4000 480x270 NVN 0x2e: the GPU wrote its storage (submission 16215): uploaded again [hos host] vk: upload over a drawn image: #1611 0x10002dd4000 480x270x1 x1 NVN 0x2e at present 2468 (texture frame 2469), finalized, 0 KB dirty in 0 ranges, a GPU buffer wrote it [hos host] vk: texture 0x10002dd4000 480x270x1 x1 levels 1 NVN 0x2e (2880 KB of storage) re-uploaded (its memory was written; flags 0x8): a GPU write into its storage, 2880 KB of it, over what the GPU wrote (finalized since) [hos tera::FileResourceMgr] vcores: 143140 takes, 60084 waits (mean 112 us, longest 78.9 ms), 29100 kicks, 28289 yields, 0 escapes in 5 s [hos host] vk: texture 0x10cf8dd800 128x128x1 x1 levels 8 NVN 0x49 -> vk 139 (1500 textures, 4309 MB) [hos host] vk: pool 0x7fe27f9600+0xb538 imported in 2.5 ms as 0x7fe2000000..0x7fe3000000 (53 imports, 342 ms in all) [hos host] vk: slow submit: 97.9 ms: draw 88.0 descriptors 32.7 texture lookups 25.2 uploads 7.4 pipelines 1.4 programs 46.4 commands 6.2 [hos rmbl::VibrationThread] hid: 12288 vibration values, strongest 0.00 since the last count [hos tera::FileResourceMgr] vcores: 11090 takes, 154 waits (mean 11 us, longest 0.1 ms), 47 kicks, 17 yields, 0 escapes in 5 s [hos nn.npln.Shared] vcores: 11229 takes, 203 waits (mean 14 us, longest 0.4 ms), 68 kicks, 23 yields, 0 escapes in 5 s [hos host] vk: the GPU has finished nothing for 10 s: the timeline at 17282, 17286 sent (RX_VK_GPU_HANG_SEC=30) [hos rmbl::VibrationThread] vcores: 11160 takes, 228 waits (mean 12 us, longest 0.3 ms), 84 kicks, 29 yields, 0 escapes in 5 s [hos tera::FileResourceMgr] vcores: 11102 takes, 180 waits (mean 14 us, longest 0.3 ms), 56 kicks, 20 yields, 0 escapes in 5 s [hos rmbl::VibrationThread] hid: 16384 vibration values, strongest 0.00 since the last count [hos nn.npln.Shared] vcores: 11122 takes, 125 waits (mean 19 us, longest 0.5 ms), 31 kicks, 13 yields, 0 escapes in 5 s [hos rmbl::VibrationThread] vcores: 11039 takes, 140 waits (mean 11 us, longest 0.2 ms), 40 kicks, 16 yields, 0 escapes in 5 s [hos host] vk: the GPU has finished nothing for 30 s: the timeline at 17282, 17286 sent (RX_VK_GPU_HANG_SEC=30) [hos host] vk: GPU hang: the timeline at 17282, 17286 sent [hos host] vk: device lost: reading the fault info (RX_VK_CHECKPOINTS=1 for markers) [hos host] vk: device fault: [hos host] vk: FATAL: the GPU hung: no submission finished in 30 s, and the driver never reported the device lost (on Linux, dmesg or journalctl -k around this time names the fault, an Xid on NVIDIA) vk: FATAL: the GPU hung: no submission finished in 30 s, and the driver never reported the device lost (on Linux, dmesg or journalctl -k around this time names the fault, an Xid on NVIDIA) ``` ### Not in this report Saves, game files, the game's executable and caches, memory dumps, keys, the options file itself and the path of your home folder. ### Screenshots or video _No response_ ### Before you send it - [x] The problem is still there on the newest release or nightly. - [x] I searched the open issues for it. - [x] I'm not attaching game files, keys, the game's executable, its .bin caches or saves.
Collaborator

Possibly related, for context:

  • #827 Game: Longshot closed unexpectedly during the start — Similar reproducible AMD driver-failure crash on Windows, but different GPU and game location.
  • #809 Game: Crash in Hyrule field after opening and closing map — AMD iGPU driver-failure crash in gameplay; different specific trigger.
  • #817 Game: Keeps on crashing in death mountain — Repeated AMD driver timeout during gameplay; different GPU and location.
Possibly related, for context: - #827 Game: Longshot closed unexpectedly during the start — Similar reproducible AMD driver-failure crash on Windows, but different GPU and game location. - #809 Game: Crash in Hyrule field after opening and closing map — AMD iGPU driver-failure crash in gameplay; different specific trigger. - #817 Game: Keeps on crashing in death mountain — Repeated AMD driver timeout during gameplay; different GPU and location.
Author

happens everytime

happens everytime
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MagicBeanDev/Longshot#840
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