Game: Longshot closed unexpectedly during the start #827

Closed
opened 2026-11-15 16:21:30 +00:00 by TontonYeo · 1 comment

Longshot version

v3.0.0-rc.4 (source b784a40c)

Channel

Release

What kind of problem

Crash, freeze or black screen

What happened

Longshot closed unexpectedly during the start. The graphics driver failed. Update your graphics driver, and turn off overlays and tools hooked into the game. (The report from the crash window is pasted below.)

Where in the game

Hyrule Field

How often

Every time

Graphics card and driver version

AMD Radeon RX 9070 XT, AMD proprietary driver 25.10.36 (LLPC)

CPU, RAM and operating system

AMD Ryzen 7 9800X3D 8-Core Processor (16 threads), 31 GB, Windows 10 (build 19044)

Changes from the defaults

No response

longshot_log.txt

Longshot crash report, made by the window Longshot shows after a crash (20261115T161810Z UTC). Longshot sent nothing: paste this into the issue form, and attach the game folder's logs/longshot_log.txt if you can.

What happened

Longshot closed unexpectedly during the start.
What went wrong: The graphics driver failed. Update your graphics driver, and turn off overlays and tools hooked into the game.
It had run for 44 s.
Crash and unclean-end records in the last day: 1.

Longshot version

v3.0.0-rc.4 (source b784a40c)
Channel (from the version): Release candidate, or built from source

Graphics card and driver version

AMD Radeon RX 9070 XT, AMD proprietary driver 25.10.36 (LLPC)
Devices the log lists: AMD Radeon RX 9070 XT; AMD Radeon(TM) Graphics

CPU, RAM and operating system

AMD Ryzen 7 9800X3D 8-Core Processor (16 threads), 31 GB, Windows 10 (build 19044)
Built for: this PC's CPU (znver5_znver5_d47fd5425d)

Upscalers (the log's first line of each)

NVIDIA DLSS: not named in the log
AMD FSR 4: D:\Gamez\Longshot_OOT\amd_fidelityfx_loader_vk.dll

Changes from the defaults

longshot_options.ini (a value only when it is a number or on/off; the controls' bindings left out):
quality_preset=6
ultrawide=1
output_res=2560x1440
handheld_profile=0
dlss=4
dlss_model=0
resolution=3
sharpness=50
frame_generation=0
frame_generation_by=0
frame_pacing=1
frame_rate_cap=0
nvidia_reflex=0
fullscreen=1
vsync=0
upscaling=2
ultrawide_menus=1
hdr=0
hdr_paper_white=200
hdr_peak_brightness=1000
hdr_contrast=100
hdr_tone_mapper=0
anisotropic_filtering=4
gpu_device=1
threaded_rendering=0
vram_budget=7
volume=100
mute_in_background=0
audio_output=0
fps_counter=0
fps_counter_position=0
menu_size=2
game_speed=1
field_of_view=100
text_speed=0
text_size=0
skip_title_screen=0
microphone=1
menu_language=0
discord_status=1
skip_opening=0
controller_in_background=0
mouse_camera=0
disable_camera_centering=0
mouse_sensitivity=100
invert_mouse_vertical=0
invert_camera_x=0
invert_camera_y=0
camera_speed=100
stick_dead_zone=0
rumble_strength=100
motion_controls=1
motion_sensitivity_x=100
motion_sensitivity_y=100
invert_motion_x=0
invert_motion_y=0
motion_deadzone=1
layout_preset=0
button_prompts=0
walk_mode=0
walk_speed=45
menu_shortcut=2
compact_menu_key=0
debug_tools=0
damage_taken=1
descriptor_reuse=1
sampler_cache=0
robust_buffers=0
astc_as_rgba8=0
intel_shader_compiles=0
intel_quick_compute_builds=1
memory_budget=0
auto_for=(value left out)
options_version=6
Switches set (the environment and longshot_env.txt; a value only when it is a number or on/off, and never for a name with TOKEN, KEY, ROOM, SECRET, PASS, SERVER or USER in it):
LONGSHOT_NO_UPDATE_CHECK=1

Crash record: crash-20261115T161735Z.txt

Longshot crash record 1
version: v3.0.0-rc.4 (source b784a40c)
run_id: bdbb3620ba689325efa9d15f8acbb97d
when: 20261115T161735Z
uptime_s: 44
reason: unhandled exception
thread: host
module_offset: amdvlk64.dll+0x3f2807
last_present_age_ms: unknown
log: longshot_log.txt
pid: 19132
started: 20261115T161650Z
signal: 0
signal_code: 0
exception: 0xc0000005
fault_address_class: other
host_backtrace_method: Windows unwind
host_backtrace: amdvlk64.dll+0x3f2807
host_backtrace: amdvlk64.dll+0x3fd6fb
host_backtrace: amdvlk64.dll+0x3fa8eb
host_backtrace: amdvlk64.dll+0x1aaf72
host_backtrace: longshot_vk.dll+0x24f064
host_backtrace: longshot_vk.dll+0x22ff0b
host_backtrace: longshot_vk.dll+0x22fd9e
host_backtrace: longshot_vk.dll+0x22fcdd
host_backtrace: ucrtbase.dll+0x21bb2
host_backtrace: KERNEL32.dll+0x17124
host_backtrace: ntdll.dll+0x4cc91
dump: off
record_complete: yes

The end of longshot_log.txt

Its last 200 lines (the home folder written %USERPROFILE%, the user's name ):

[hos host] vk: a frame: mirrors 11 (30 MB): 0.07 MB synced in 17.0 copies, 0.00 MB written back
[hos host] vk: 1920 presents, 57.4 fps; a frame: 5 draws (0 skipped), 0 dispatches, 2 passes, 1 barriers, 6 submits, 0.0 uploads (0.0 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms (recording slots only); 7566 pipelines (942 ms), 0 programs (10 failed), 137 textures (139 MB)
[hos host] vk: host time in GPU resource waits: 0.01 ms a frame (fences 0.01, timelines 0.00, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos host] vk: a frame: 18.4 full barriers recorded, 13.4 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos host] vk: a frame: the game's barriers by their NVN flags: 0x12: 1.0;
[hos host] vk: GPU time 0.1 ms a frame (the longest submission 0.1 ms); 0.0 textures made a frame
[hos host] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos host] vk: sparse mirrors: 7, 30 MB with memory of 120 MB (89 MB spared); blocks given memory later 37, given back 1026; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 0; 15 binds (0.9 ms); 0 made whole for want of memory
[hos host] vk: mirror syncs (600 submits): 58 dirty pages from their submits' captures, 1359 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk:   read live, by pool:
[hos host] vk: imports: 9 live (144 MB), 0 retired still imported (0 MB), 1 retired given back (20 MB)
[hos ModuleSystemWorker5] nvn: the game reports counter type 1 (lr 0x8050f860)
[hos host] vk: sampler 405 is nearest: min filter 2, mag filter 0, wrap 7/7/7, lod 0..15 bias 0, aniso 1, compare 0
[hos host] vk: sampler anisotropy: the game asks for 1 (min filter 2, mip filter nearest, LOD bias 0; made with 16)
[hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (130x130, read undefined where it writes)
[hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (65x65, read undefined where it writes)
[hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (32x32, read undefined where it writes)
[hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (16x16, read undefined where it writes)
[hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (8x8, read undefined where it writes)
[hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (4x4, read undefined where it writes)
[hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (2x2, read undefined where it writes)
[hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (1x1, read undefined where it writes)
[hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (130x130, read undefined where it writes)
[hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (65x65, read undefined where it writes)
[hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (32x32, read undefined where it writes)
[hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (16x16, read undefined where it writes)
[hos host] vk: texture #163 at 0x10000000000 beside #6: 256x144x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: import 3.6 ms: commit+properties 0.1, buffer 0.0, allocate 3.6, bind+address 0.0
[hos host] vk: pool 0x113b681a00+0x90 imported in 3.7 ms as 0x113b400000..0x113cc00000 (11 imports, 38 ms in all)
[hos host] vk: texture #174 at 0x10000000000 beside #6: 128x128x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: texture #174 at 0x10000000000 beside #163: 128x128x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 256x144x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos host] vk: import 3.4 ms: commit+properties 0.1, buffer 0.0, allocate 3.3, bind+address 0.0
[hos host] vk: pool 0x104e99f300+0xa0 imported in 3.4 ms as 0x104e000000..0x104f800000 (13 imports, 43 ms in all)
[hos host] vk: import 2.6 ms: commit+properties 0.1, buffer 0.0, allocate 2.5, bind+address 0.0
[hos host] vk: pool 0x108c16c000+0x580020 imported in 2.6 ms as 0x108c000000..0x108c800000 (14 imports, 45 ms in all)
[hos host] vk: BC image 1528x576 (vk 143) as a raw colour attachment: the driver says -11
[hos host] vk: BC image 3056x1152 (vk 141) as a raw colour attachment: the driver says -11
[hos host] vk: vertex format NVN 0xa -> vk 100
[hos host] vk: big ASTC textures are kept as BC3 (re-encoded on the GPU; ASTC as RGBA8 or RX_VK_ASTC_RGBA8=1: as RGBA8)
[hos host] vk: sampler anisotropy: the game asks for 2 (min filter 5, mip filter linear, LOD bias -0.5; made with 16)
[hos host] vk: import 12.9 ms: commit+properties 0.3, buffer 0.0, allocate 12.6, bind+address 0.0
[hos host] vk: pool 0x113755c000+0x4000000 imported in 12.9 ms as 0x1137000000..0x113cc00000 (16 imports, 60 ms in all)
[hos host] vk: pool 0x113b400000 remade larger (2 retired)
[hos host] vk: pool 0x1137000000 remade larger (3 retired)
[hos host] vk: pool 0x1137000000..0x113cc00000 took in 2 pools
[hos host] vk: pool 0x1137000000..0x113cc00000: mirror made with the GPU's contents of 2 retired pool(s)
[hos host] vk: mesh draw kind 0: 0 12 512, indirect 0 count 0 max 0 stride 0
[hos host] vk: mesh draw: program 1b9b, 3 stages: [0: stage 1, code 0x7ffb252f00, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae43c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffb256e00, sph type 3 bits24-25 2, isbe 1 payload 256]
[hos host] vk: import 19.9 ms: commit+properties 0.2, buffer 0.0, allocate 19.6, bind+address 0.0
[hos host] vk: pool 0x7fda504000+0x40700 imported in 19.9 ms as 0x7fd9800000..0x7fda800000 (18 imports, 80 ms in all)
[hos host] vk: import 4.8 ms: commit+properties 0.0, buffer 0.0, allocate 4.8, bind+address 0.0
[hos host] vk: pool 0x104d960000+0xc0 imported in 4.8 ms as 0x104cc00000..0x104dc00000 (19 imports, 85 ms in all)
[hos host] vk: import 4.9 ms: commit+properties 0.0, buffer 0.0, allocate 4.9, bind+address 0.0
[hos host] vk: pool 0x1038416400+0x1b0 imported in 4.9 ms as 0x1038400000..0x1038800000 (20 imports, 90 ms in all)
[hos host] vk: pool 0x11636a2200+0xc0 imported in 2.1 ms as 0x1163400000..0x1163800000 (21 imports, 92 ms in all)
[hos host] vk: BC image 512x256 (vk 141) as a raw colour attachment: the driver says -11
[hos host] vk: BC image 512x256 (vk 141) as a raw colour attachment: the driver says -11
[hos host] vk: mesh draw kind 0: 0 12 512, indirect 0 count 0 max 0 stride 0
[hos host] vk: mesh draw: program 1b9b, 3 stages: [0: stage 1, code 0x7ffb252f00, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae43c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffb256e00, sph type 3 bits24-25 2, isbe 1 payload 256]
[hos host] vk: pool 0x108c711000+0xd5b6000 imported in 10.6 ms as 0x108c000000..0x109a000000 (26 imports, 106 ms in all)
[hos host] vk: pool 0x108c000000 remade larger (4 retired)
[hos host] vk: pool 0x108c000000..0x109a000000: mirror made with the GPU's contents of 1 retired pool(s)
[hos host] vk: table entry bound again at frame 1966: prog 6ea0c171f1a7b6d8 ssbo 0 of 3 (c0+0x880) addr 0x108c711000 size 0xd5b6000 (before 0)
[hos host] vk: mesh draw kind 0: 0 3 512, indirect 0 count 0 max 0 stride 0
[hos host] vk: mesh draw: program 1dcb, 3 stages: [0: stage 1, code 0x7ffb08da00, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae43c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffb60ec00, sph type 3 bits24-25 2, isbe 1 payload 256]
[hos host] vk: mesh draw kind 0: 0 2 512, indirect 0 count 0 max 0 stride 0
[hos host] vk: mesh draw: program 1d90, 3 stages: [0: stage 1, code 0x7ffbdb7b00, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae43c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffae6fd00, sph type 3 bits24-25 2, isbe 1 payload 256]
[hos host] vk: mesh draw kind 0: 0 12 512, indirect 0 count 0 max 0 stride 0
[hos host] vk: mesh draw: program 1b9b, 3 stages: [0: stage 1, code 0x7ffb252f00, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae43c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffb256e00, sph type 3 bits24-25 2, isbe 1 payload 256]
[hos host] vk: mesh draw kind 0: 0 3 512, indirect 0 count 0 max 0 stride 0
[hos host] vk: mesh draw: program 1dcb, 3 stages: [0: stage 1, code 0x7ffb08da00, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae43c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffb60ec00, sph type 3 bits24-25 2, isbe 1 payload 256]
[hos host] vk: mesh draw kind 0: 0 2 512, indirect 0 count 0 max 0 stride 0
[hos host] vk: mesh draw kind 0: 0 12 512, indirect 0 count 0 max 0 stride 0
[hos host] vk: texture #225 at 0x10000000000 beside #6: 1707x960x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: texture #225 at 0x10000000000 beside #163: 1707x960x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 256x144x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos host] vk: texture #225 at 0x10000000000 beside #174: 1707x960x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 128x128x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos host] vk: slow submit: 337.8 ms: draw 192.7 descriptors 175.7 texture lookups 151.3 uploads 22.3 programs 5.5 dispatch 6.4 queue submit 46.8
[hos host] vk: pool 0x117883d100+0x700 imported in 12.2 ms as 0x1178400000..0x117c400000 (28 imports, 119 ms in all)
[hos host] vk: pool 0x117e725000+0x100000 imported in 20.6 ms as 0x117d000000..0x1181000000 (29 imports, 140 ms in all)
[hos host] vk: pool 0x118118cf00+0x100 imported in 17.7 ms as 0x117d000000..0x1181c00000 (30 imports, 157 ms in all)
[hos host] vk: pool 0x117d000000 remade larger (5 retired)
[hos host] vk: pool 0x117d000000..0x1181c00000: mirror made with the GPU's contents of 1 retired pool(s)
[hos host] vk: pool 0x117cabc000+0x230040 imported in 16.9 ms as 0x1178400000..0x1181c00000 (31 imports, 174 ms in all)
[hos host] vk: pool 0x117d000000 remade larger (6 retired)
[hos host] vk: pool 0x1178400000 remade larger (7 retired)
[hos host] vk: pool 0x1178400000..0x1181c00000 took in 2 pools
[hos host] vk: pool 0x1178400000..0x1181c00000: mirror made with the GPU's contents of 2 retired pool(s)
[hos host] vk: sampler anisotropy: the game asks for 1 (min filter 1, mip filter nearest, LOD bias 0; made with 16)
[hos host] vk: pool 0x1146b29e00+0x80 imported in 5.1 ms as 0x1145400000..0x1147c00000 (32 imports, 179 ms in all)
[hos host] vk: pool 0x115bd19580+0x1b580 imported in 15.9 ms as 0x1159c00000..0x115c000000 (33 imports, 195 ms in all)
[hos host] vk: sampler 418 is nearest: min filter 4, mag filter 0, wrap 7/7/7, lod 0..15 bias 0, aniso 1, compare 0
[hos host] vk: pool 0x10383b8a00+0x1d0 imported in 3.3 ms as 0x1038000000..0x1038400000 (34 imports, 199 ms in all)
[hos host] vk: write-back diff: a shadow for pool 0x1137000000 (92 MB; 92 MB of shadows)
[hos host] vk: write-back diff: a shadow for pool 0x1178400000 (64 MB; 156 MB of shadows)
[hos host] vk: write-back diff: a shadow for pool 0x1178400000 (152 MB; 308 MB of shadows)
[hos host] vk: write-back diff: a shadow for pool 0x1159c00000 (36 MB; 344 MB of shadows)
[hos host] vk: write-back diff: a shadow for pool 0x103d400000 (4 MB; 348 MB of shadows)
[hos host] vk: write-back diff: a shadow for pool 0x117d000000 (76 MB; 424 MB of shadows)
[hos host] vk: pool 0x103d400000 remade larger (8 retired)
[hos host] vk: pool 0x103d000000..0x103d800000 took in 2 pools
[hos host] vk: pool 0x103d000000..0x103d800000: mirror made with the GPU's contents of 2 retired pool(s)
[hos host] vk: slow submit: 192.4 ms: texture lookups 1.1 dispatch 169.9
[hos host] vk: RX_VK_RECORDER=thread: vkCmdCopyBufferToImage did not fit in the room a packet is given (81920 bytes): made directly once the recorder had run what was before it (logged once)
[hos host] vk: a clear after 1 draws of its pass (1707x960, 1 colour targets + depth, last program 3bde059fb051af1f): a pass of its own
[hos host] vk: sampler 404 is nearest: min filter 0, mag filter 0, wrap 7/7/7, lod 0..15 bias 0, aniso 1, compare 0
[hos host] vk: sampler anisotropy: the game asks for 1 (min filter 0, mip filter nearest, LOD bias 0; made with 16)
[hos host] vk: pool 0x7fb4125000+0x53200 imported in 2.4 ms as 0x7fb4000000..0x7fb4800000 (41 imports, 209 ms in all)
[hos host] vk: pool 0x7fb7475000+0x64c00 imported in 2.2 ms as 0x7fb7400000..0x7fb7800000 (42 imports, 211 ms in all)
[hos host] vk: write-back diff: a shadow for pool 0x103d000000 (8 MB; 428 MB of shadows)
[hos host] vk: write-back diff: a shadow for pool 0x103d400000 (4 MB; 432 MB of shadows)
[hos host] vk: pool 0x7fb9965000+0x68500 imported in 3.0 ms as 0x7fb9800000..0x7fba000000 (47 imports, 218 ms in all)
[hos host] vk: pool 0x7faee94000+0x48000 imported in 2.9 ms as 0x7faec00000..0x7faf000000 (50 imports, 224 ms in all)
[hos host] vk: pool 0x7fbdcca200+0x1181c imported in 3.1 ms as 0x7fbdc00000..0x7fbec00000 (57 imports, 235 ms in all)
[hos host] vk: pool 0x7fc0f3e900+0x1440 imported in 2.7 ms as 0x7fc0c00000..0x7fc1000000 (58 imports, 238 ms in all)
[hos rmbl::VibrationThread] vcores: 135600 takes, 68753 waits (mean 133 us, longest 1083.9 ms), 31063 kicks, 29931 yields, 0 escapes in 5 s
[hos host] vk: texture #261 at 0x10004ff2200 beside #260: 426x240x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x25 target 1, the other 640x360x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos host] vk: a clear after 1 draws of its pass (1707x960, 1 colour targets + depth, last program 489438d734e2463a): a pass of its own
[hos host] vk: pool 0x102fde0a00+0x180 imported in 10.6 ms as 0x102fc00000..0x1033000000 (72 imports, 265 ms in all)
[hos host] vk: slow submit: 120.5 ms: draw 112.7 descriptors 57.7 texture lookups 14.2 uploads 13.4 programs 4.9 commands 49.2
[hos host] vk: sampler 422 is nearest: min filter 0, mag filter 0, wrap 5/5/5, lod 0..15 bias 0, aniso 1, compare 0
[hos host] vk: depth-compare sampler: the game's compare mode 1 function 4 -> compare on op 3 (filters min 1 mag 1)
[hos host] vk: a clear after 1 draws of its pass (1707x960, 1 colour targets, last program 590952439f58fc96): a pass of its own
[hos host] vk: texture #280 at 0x10001fd1200 beside #262: 426x240x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 1707x960x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: texture #281 at 0x1000203d400 beside #279: 853x480x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 426x240x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos host] vk: texture #282 at 0x1000505e400 beside #277: 853x480x1 x1 levels 1 layout 0x4 class 0x40008 NVN 0x29 target 1, the other 1707x960x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos host] vk: pool 0x10426db000+0x30 imported in 9.0 ms as 0x1042400000..0x1042800000 (73 imports, 274 ms in all)
[hos host] vk: NVN2 program 5cecd4d153b207e0 (stage 0) lowered with extended registers (1134 REGMAP words)
[hos host] vk: sampler anisotropy: the game asks for 0 (min filter 1, mip filter nearest, LOD bias 0; made with 16)
[hos host] vk: depth-compare sampler: the game's compare mode 0 function 0 -> compare on op 3 (filters min 1 mag 1)
[hos host] vk: NVN2 program 6e1680dab0c33f76 (stage 0) lowered with extended registers (1124 REGMAP words)
[hos host] vk: texture slot 0x94e (handle 0x18c0094e): no image for it; NVN target 1 format 0x8c 512x512x1 levels 10 gpu 0x10b5bc7200, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0x950 (handle 0x18c00950): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10b5bf3600, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0x953 (handle 0x18c00953): no image for it; NVN target 1 format 0x7e 512x512x1 levels 10 gpu 0x10b5cede00, view yes (format 0x7e target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0x94f (handle 0x1890094f): no image for it; NVN target 1 format 0x93 341x341x1 levels 9 gpu 0x10b5beb800, view yes (format 0x93 target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0x951 (handle 0x18900951): no image for it; NVN target 1 format 0x7b 512x512x1 levels 10 gpu 0x10b5c77a00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0x954 (handle 0x18900954): no image for it; NVN target 1 format 0x83 256x256x1 levels 9 gpu 0x10b5d12400, view yes (format 0x83 target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0x952 (handle 0x18c00952): no image for it; NVN target 1 format 0x7b 512x512x1 levels 10 gpu 0x10b5cb2c00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0x956 (handle 0x18c00956): no image for it; NVN target 1 format 0x7b 512x512x1 levels 10 gpu 0x10b5d1ec00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: NVN2 program 02a1c61f7738a6e8 (stage 0) lowered with extended registers (1142 REGMAP words)
[hos host] vk: texture #301 at 0x10000d60400 beside #237: 853x480x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 1707x960x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos host] vk: texture #303 at 0x10000f10600 beside #302: 480x270x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 960x540x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos host] vk: texture #308 at 0x1000111aa00 beside #306: 120x67x1 x1 levels 1 layout 0x3 class 0x40004 NVN 0x3f target 1, the other 240x135x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos host] vk: texture #310 at 0x1000111aa00 beside #306: 60x33x1 x1 levels 1 layout 0x2 class 0x40004 NVN 0x3f target 1, the other 240x135x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos host] vk: texture #310 at 0x1000111aa00 beside #308: 60x33x1 x1 levels 1 layout 0x2 class 0x40004 NVN 0x3f target 1, the other 120x67x1 x1 levels 1 layout 0x3 class 0x40004 NVN 0x3f target 1 (rendered)
[hos host] vk: texture #312 at 0x1000111aa00 beside #306: 30x16x1 x1 levels 1 layout 0x1 class 0x40004 NVN 0x3f target 1, the other 240x135x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos host] vk: texture #312 at 0x1000111aa00 beside #308: 30x16x1 x1 levels 1 layout 0x1 class 0x40004 NVN 0x3f target 1, the other 120x67x1 x1 levels 1 layout 0x3 class 0x40004 NVN 0x3f target 1 (rendered)
[hos host] vk: texture #312 at 0x1000111aa00 beside #310: 30x16x1 x1 levels 1 layout 0x1 class 0x40004 NVN 0x3f target 1, the other 60x33x1 x1 levels 1 layout 0x2 class 0x40004 NVN 0x3f target 1 (rendered)
[hos host] vk: sampler 428 is nearest: min filter 2, mag filter 0, wrap 1/1/1, lod 0..15 bias 0, aniso 1, compare 0
[hos host] vk: texture #322 at 0x10001e20c00 beside #240: 1707x960x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 853x480x1 x1 levels 1 layout 0x4 class 0x40002 NVN 0x5 target 1 (rendered)
[hos host] vk: a clear after 11 draws of its pass (1707x960, 1 colour targets + depth, last program 5986d2784af21135): a pass of its own
[hos host] vk: texture #323 at 0x10000d60400 beside #237: 427x240x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x14 target 1, the other 1707x960x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos host] vk: texture #323 at 0x10000d60400 beside #301: 427x240x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x14 target 1, the other 853x480x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos host] vk: pool 0x7fff4bda00+0x10 imported in 5.7 ms as 0x7ffe000000..0x7fff800000 (74 imports, 279 ms in all)
[hos host] vk: sampler 267 is nearest: min filter 0, mag filter 0, wrap 5/5/5, lod -1000..1000 bias 0, aniso 1, compare 0
[hos host] vk: in play: compute 6676619641320ba7 (6676619641320ba7 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants
[hos host] [trace] vk: program 6676619641320ba7 not translated: a network left out on this card
[hos host] vk: rejected compute 6676619641320ba7 (control 0x7fff4d1ad0) grid 54x30x1: img 0x10000d60400 427x240x1 fmt 0x14; img 0x1001f0ffe00 2560x1440x1 fmt 0x3f; img 0x100006b0200 1707x960x1 fmt 0x40; tex 0x100006b0200 1707x960x1 fmt 0x40; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x10001e20c00 1707x960x1 fmt 0x3f; tex 0x10000d60400 427x240x1 fmt 0x14; tex 0x100024d0e00 1707x960x1 fmt 0x25; tex 0x7fff44d400 192x128x1 fmt 0xd; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x10ac913e00 1024x1024x1 fmt 0x46; tex 0x113c826000 128x128x6 fmt 0x3f; tex 0x113c2c5000 256x256x1 fmt 0x29; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x1145df1000 128x72x96 fmt 0x3f; tex 0x114572f000 128x72x96 fmt 0x3f; ssbo0 0x113cb66040+0x18040; ssbo1 0x113b7b6000+0x980000; ssbo2 0x7fff4c2210+0x3000; ssbo3 0x1137207f00+0xc0; ssbo4 0x10745e1320+0xfd2000; ssbo8 0x10000dcc600+0xc80a0; ssbo9 0x7fff4bda00+0x10; ubo0 0x113b681d00+0x40; ubo1 0x100c91e000+0x100; ubo2 0x100c91e000+0x100; ubo3 0x100c91e000+0x10
[hos host] vk: typed upscale helper generic RGB9E5 fallback, packed output
[hos host] vk: slow submit: 71.0 ms: draw 9.8 texture lookups 7.9 uploads 3.7 programs 8.5 dispatch 44.1
[hos host] vk: write-back diff: a shadow for pool 0x100dc00000 (20 MB; 452 MB of shadows)
[hos host] vk: 8 new ASTC textures left for a later frame (this frame's uploads took their budget; 8 so far)
[hos sead::MainThread] nvn: GPU waits in 5 s: 1 sync waits (734 ms), 0 polls timed out (0 ms), 0 queue finishes (0 ms)
[hos host] vk: readback pages refreshed from guest memory: 7 pages so far (0 held: may be written ahead in their submission)
[hos host] [debug] vk: a staging arena of 64 MB took 16.3 ms to make
[hos host] vk: staging arenas: 3 (64 MB in this one)
[hos host] vk: slow upload 16.4 ms: #327 0x1169b19000 260x260x1 x1 levels 1 NVN 0xa, 408 of 408 KB
[hos host] vk: slow submit: 18.0 ms: draw 17.1 descriptors 16.8 texture lookups 16.7 uploads 16.5
[hos host] vk: a clear after 1 draws of its pass (1707x960, 1 colour targets + depth, last program 3bde059fb051af1f): a pass of its own
[hos host] vk: table entry bound again at frame 1967: prog 28dd2baa17ba10e1 ssbo 1 of 3 (c0+0x890) addr 0x1180d5d000 size 0x430000 (before 0)
[hos host] vk: table entry bound again at frame 1967: prog 2918fc795610b2d4 ssbo 0 of 3 (c0+0x880) addr 0x108c711000 size 0xd5b6000 (before 0)
[hos host] vk: table entry bound again at frame 1967: prog 50f7cddcf3bb96bd ssbo 0 of 3 (c0+0x880) addr 0x108c711000 size 0xd5b6000 (before 0)
[hos host] vk: table entry bound again at frame 1967: prog 586ceacc2986610a ssbo 0 of 3 (c0+0x880) addr 0x108c711000 size 0xd5b6000 (before 0)
[hos host] vk: table entry bound again at frame 1967: prog 3e56f2fd4b0c4e1a ssbo 0 of 3 (c0+0x880) addr 0x108c711000 size 0xd5b6000 (before 0)
[hos host] vk: table entry bound again at frame 1967: prog ccf4f709e0deeac1 ssbo 0 of 3 (c0+0x880) addr 0x108c711000 size 0xd5b6000 (before 0)
[hos host] vk: mirror of pool 0x113b400000 (24 MB) given back: retired, 39 submissions since its sync, GPU-written
[hos host] vk: mirror of pool 0x1137000000 (8 MB) given back: retired, 39 submissions since its sync, GPU-written
[hos host] vk: mirror of pool 0x108c000000 (8 MB) given back: retired, 39 submissions since its sync
[hos host] vk: mirror of pool 0x117d000000 (64 MB) given back: retired, 36 submissions since its sync, GPU-only data, GPU-written
[hos host] vk: mirror of pool 0x117d000000 (76 MB) given back: retired, 36 submissions since its sync, GPU-only data, GPU-written
[hos host] vk: mirror of pool 0x1178400000 (64 MB) given back: retired, 36 submissions since its sync, GPU-only data, GPU-written
[hos host] vk: mirror of pool 0x103d400000 (4 MB) given back: retired, 35 submissions since its sync, GPU-written
[hos host] vk: mirror of pool 0x103d000000 (4 MB) given back: retired, 35 submissions since its sync, GPU-written
[hos host] vk: a clear after 1 draws of its pass (1707x960, 1 colour targets + depth, last program 489438d734e2463a): a pass of its own
[hos host] vk:   (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0)
[hos host] vk: texture 0x113c8ace00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it
[hos host] vk: NVN2 program 3d33bb73d3deee34 (stage 7) lowered with extended registers (577 REGMAP words)
[hos host] vk: NVN2 program 463f42630fce83a0 (stage 7) lowered with extended registers (1539 REGMAP words)
[hos host] vk: NVN2 program 66c494fe4cfa930b (stage 7) lowered with extended registers (1460 REGMAP words)
[hos host] vk: NVN2 program b86297c24c8d8c7a (stage 7) lowered with extended registers (1174 REGMAP words)
[hos host] vk: NVN2 program 354dde838352c262 (stage 7) lowered with extended registers (320 REGMAP words)
[hos host] vk: NVN2 program e3fc8fcf540f7a48 (stage 7) lowered with extended registers (1503 REGMAP words)
[hos host] vk: NVN2 program 55e5c68554e506d6 (stage 7) lowered with extended registers (291 REGMAP words)
[hos host] vk: NVN2 program d38b0d52a94ab5a8 (stage 7) lowered with extended registers (337 REGMAP words)
[hos host] vk: NVN2 program b509ae330829ce02 (stage 7) lowered with extended registers (264 REGMAP words)
[hos host] vk: texture slot 0xfe (handle 0xfe) is not registered: sampled as the dummy
[hos host] vk: slow submit: 26.1 ms: draw 21.0 descriptors 15.9 texture lookups 15.6 uploads 14.1 programs 4.8
[hos host] vk: slow submit: 130.0 ms:
[hos host] vk: slow submit: 28.6 ms: dispatch 28.3
[hos host] CRASH: exception 0xc0000005 (read 0xffffffffffffffff, guest 0xffffefffffffffff) at amdvlk64.dll+0x3f2807
[hos host] CRASH: host backtrace: amdvlk64.dll+0x3f2807 amdvlk64.dll+0x3fd6fb amdvlk64.dll+0x3fa8eb amdvlk64.dll+0x1aaf72 longshot_vk.dll+0x24f064 longshot_vk.dll+0x22ff0b longshot_vk.dll+0x22fd9e longshot_vk.dll+0x22fcdd ucrtbase.dll+0x21bb2 KERNEL32.DLL+0x17124 ntdll.dll+0x4cc91

Not in this report

Saves, game files, the game's executable and caches, memory dumps, keys, the options file itself and the path of your home folder.

Screenshots or video

No response

Before you send it

  • The problem is still there on the newest release or nightly.
  • I searched the open issues for it.
  • I'm not attaching game files, keys, the game's executable, its .bin caches or saves.
### Longshot version v3.0.0-rc.4 (source b784a40c) ### Channel Release ### What kind of problem Crash, freeze or black screen ### What happened Longshot closed unexpectedly during the start. The graphics driver failed. Update your graphics driver, and turn off overlays and tools hooked into the game. (The report from the crash window is pasted below.) ### Where in the game Hyrule Field ### How often Every time ### Graphics card and driver version AMD Radeon RX 9070 XT, AMD proprietary driver 25.10.36 (LLPC) ### CPU, RAM and operating system AMD Ryzen 7 9800X3D 8-Core Processor (16 threads), 31 GB, Windows 10 (build 19044) ### Changes from the defaults _No response_ ### longshot_log.txt Longshot crash report, made by the window Longshot shows after a crash (20261115T161810Z UTC). Longshot sent nothing: paste this into the issue form, and attach the game folder's logs/longshot_log.txt if you can. ### What happened Longshot closed unexpectedly during the start. What went wrong: The graphics driver failed. Update your graphics driver, and turn off overlays and tools hooked into the game. It had run for 44 s. Crash and unclean-end records in the last day: 1. ### Longshot version v3.0.0-rc.4 (source b784a40c) Channel (from the version): Release candidate, or built from source ### Graphics card and driver version AMD Radeon RX 9070 XT, AMD proprietary driver 25.10.36 (LLPC) Devices the log lists: AMD Radeon RX 9070 XT; AMD Radeon(TM) Graphics ### CPU, RAM and operating system AMD Ryzen 7 9800X3D 8-Core Processor (16 threads), 31 GB, Windows 10 (build 19044) Built for: this PC's CPU (znver5_znver5_d47fd5425d) ### Upscalers (the log's first line of each) NVIDIA DLSS: not named in the log AMD FSR 4: D:\Gamez\Longshot_OOT\amd_fidelityfx_loader_vk.dll ### Changes from the defaults longshot_options.ini (a value only when it is a number or on/off; the controls' bindings left out): quality_preset=6 ultrawide=1 output_res=2560x1440 handheld_profile=0 dlss=4 dlss_model=0 resolution=3 sharpness=50 frame_generation=0 frame_generation_by=0 frame_pacing=1 frame_rate_cap=0 nvidia_reflex=0 fullscreen=1 vsync=0 upscaling=2 ultrawide_menus=1 hdr=0 hdr_paper_white=200 hdr_peak_brightness=1000 hdr_contrast=100 hdr_tone_mapper=0 anisotropic_filtering=4 gpu_device=1 threaded_rendering=0 vram_budget=7 volume=100 mute_in_background=0 audio_output=0 fps_counter=0 fps_counter_position=0 menu_size=2 game_speed=1 field_of_view=100 text_speed=0 text_size=0 skip_title_screen=0 microphone=1 menu_language=0 discord_status=1 skip_opening=0 controller_in_background=0 mouse_camera=0 disable_camera_centering=0 mouse_sensitivity=100 invert_mouse_vertical=0 invert_camera_x=0 invert_camera_y=0 camera_speed=100 stick_dead_zone=0 rumble_strength=100 motion_controls=1 motion_sensitivity_x=100 motion_sensitivity_y=100 invert_motion_x=0 invert_motion_y=0 motion_deadzone=1 layout_preset=0 button_prompts=0 walk_mode=0 walk_speed=45 menu_shortcut=2 compact_menu_key=0 debug_tools=0 damage_taken=1 descriptor_reuse=1 sampler_cache=0 robust_buffers=0 astc_as_rgba8=0 intel_shader_compiles=0 intel_quick_compute_builds=1 memory_budget=0 auto_for=(value left out) options_version=6 Switches set (the environment and longshot_env.txt; a value only when it is a number or on/off, and never for a name with TOKEN, KEY, ROOM, SECRET, PASS, SERVER or USER in it): LONGSHOT_NO_UPDATE_CHECK=1 ### Crash record: crash-20261115T161735Z.txt ``` Longshot crash record 1 version: v3.0.0-rc.4 (source b784a40c) run_id: bdbb3620ba689325efa9d15f8acbb97d when: 20261115T161735Z uptime_s: 44 reason: unhandled exception thread: host module_offset: amdvlk64.dll+0x3f2807 last_present_age_ms: unknown log: longshot_log.txt pid: 19132 started: 20261115T161650Z signal: 0 signal_code: 0 exception: 0xc0000005 fault_address_class: other host_backtrace_method: Windows unwind host_backtrace: amdvlk64.dll+0x3f2807 host_backtrace: amdvlk64.dll+0x3fd6fb host_backtrace: amdvlk64.dll+0x3fa8eb host_backtrace: amdvlk64.dll+0x1aaf72 host_backtrace: longshot_vk.dll+0x24f064 host_backtrace: longshot_vk.dll+0x22ff0b host_backtrace: longshot_vk.dll+0x22fd9e host_backtrace: longshot_vk.dll+0x22fcdd host_backtrace: ucrtbase.dll+0x21bb2 host_backtrace: KERNEL32.dll+0x17124 host_backtrace: ntdll.dll+0x4cc91 dump: off record_complete: yes ``` ### The end of longshot_log.txt Its last 200 lines (the home folder written %USERPROFILE%, the user's name <user>): ``` [hos host] vk: a frame: mirrors 11 (30 MB): 0.07 MB synced in 17.0 copies, 0.00 MB written back [hos host] vk: 1920 presents, 57.4 fps; a frame: 5 draws (0 skipped), 0 dispatches, 2 passes, 1 barriers, 6 submits, 0.0 uploads (0.0 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms (recording slots only); 7566 pipelines (942 ms), 0 programs (10 failed), 137 textures (139 MB) [hos host] vk: host time in GPU resource waits: 0.01 ms a frame (fences 0.01, timelines 0.00, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking) [hos host] vk: a frame: 18.4 full barriers recorded, 13.4 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos host] vk: a frame: the game's barriers by their NVN flags: 0x12: 1.0; [hos host] vk: GPU time 0.1 ms a frame (the longest submission 0.1 ms); 0.0 textures made a frame [hos host] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos host] vk: sparse mirrors: 7, 30 MB with memory of 120 MB (89 MB spared); blocks given memory later 37, given back 1026; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 0; 15 binds (0.9 ms); 0 made whole for want of memory [hos host] vk: mirror syncs (600 submits): 58 dirty pages from their submits' captures, 1359 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: read live, by pool: [hos host] vk: imports: 9 live (144 MB), 0 retired still imported (0 MB), 1 retired given back (20 MB) [hos ModuleSystemWorker5] nvn: the game reports counter type 1 (lr 0x8050f860) [hos host] vk: sampler 405 is nearest: min filter 2, mag filter 0, wrap 7/7/7, lod 0..15 bias 0, aniso 1, compare 0 [hos host] vk: sampler anisotropy: the game asks for 1 (min filter 2, mip filter nearest, LOD bias 0; made with 16) [hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (130x130, read undefined where it writes) [hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (65x65, read undefined where it writes) [hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (32x32, read undefined where it writes) [hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (16x16, read undefined where it writes) [hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (8x8, read undefined where it writes) [hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (4x4, read undefined where it writes) [hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (2x2, read undefined where it writes) [hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (1x1, read undefined where it writes) [hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (130x130, read undefined where it writes) [hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (65x65, read undefined where it writes) [hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (32x32, read undefined where it writes) [hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (16x16, read undefined where it writes) [hos host] vk: texture #163 at 0x10000000000 beside #6: 256x144x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered) [hos host] vk: import 3.6 ms: commit+properties 0.1, buffer 0.0, allocate 3.6, bind+address 0.0 [hos host] vk: pool 0x113b681a00+0x90 imported in 3.7 ms as 0x113b400000..0x113cc00000 (11 imports, 38 ms in all) [hos host] vk: texture #174 at 0x10000000000 beside #6: 128x128x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered) [hos host] vk: texture #174 at 0x10000000000 beside #163: 128x128x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 256x144x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered) [hos host] vk: import 3.4 ms: commit+properties 0.1, buffer 0.0, allocate 3.3, bind+address 0.0 [hos host] vk: pool 0x104e99f300+0xa0 imported in 3.4 ms as 0x104e000000..0x104f800000 (13 imports, 43 ms in all) [hos host] vk: import 2.6 ms: commit+properties 0.1, buffer 0.0, allocate 2.5, bind+address 0.0 [hos host] vk: pool 0x108c16c000+0x580020 imported in 2.6 ms as 0x108c000000..0x108c800000 (14 imports, 45 ms in all) [hos host] vk: BC image 1528x576 (vk 143) as a raw colour attachment: the driver says -11 [hos host] vk: BC image 3056x1152 (vk 141) as a raw colour attachment: the driver says -11 [hos host] vk: vertex format NVN 0xa -> vk 100 [hos host] vk: big ASTC textures are kept as BC3 (re-encoded on the GPU; ASTC as RGBA8 or RX_VK_ASTC_RGBA8=1: as RGBA8) [hos host] vk: sampler anisotropy: the game asks for 2 (min filter 5, mip filter linear, LOD bias -0.5; made with 16) [hos host] vk: import 12.9 ms: commit+properties 0.3, buffer 0.0, allocate 12.6, bind+address 0.0 [hos host] vk: pool 0x113755c000+0x4000000 imported in 12.9 ms as 0x1137000000..0x113cc00000 (16 imports, 60 ms in all) [hos host] vk: pool 0x113b400000 remade larger (2 retired) [hos host] vk: pool 0x1137000000 remade larger (3 retired) [hos host] vk: pool 0x1137000000..0x113cc00000 took in 2 pools [hos host] vk: pool 0x1137000000..0x113cc00000: mirror made with the GPU's contents of 2 retired pool(s) [hos host] vk: mesh draw kind 0: 0 12 512, indirect 0 count 0 max 0 stride 0 [hos host] vk: mesh draw: program 1b9b, 3 stages: [0: stage 1, code 0x7ffb252f00, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae43c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffb256e00, sph type 3 bits24-25 2, isbe 1 payload 256] [hos host] vk: import 19.9 ms: commit+properties 0.2, buffer 0.0, allocate 19.6, bind+address 0.0 [hos host] vk: pool 0x7fda504000+0x40700 imported in 19.9 ms as 0x7fd9800000..0x7fda800000 (18 imports, 80 ms in all) [hos host] vk: import 4.8 ms: commit+properties 0.0, buffer 0.0, allocate 4.8, bind+address 0.0 [hos host] vk: pool 0x104d960000+0xc0 imported in 4.8 ms as 0x104cc00000..0x104dc00000 (19 imports, 85 ms in all) [hos host] vk: import 4.9 ms: commit+properties 0.0, buffer 0.0, allocate 4.9, bind+address 0.0 [hos host] vk: pool 0x1038416400+0x1b0 imported in 4.9 ms as 0x1038400000..0x1038800000 (20 imports, 90 ms in all) [hos host] vk: pool 0x11636a2200+0xc0 imported in 2.1 ms as 0x1163400000..0x1163800000 (21 imports, 92 ms in all) [hos host] vk: BC image 512x256 (vk 141) as a raw colour attachment: the driver says -11 [hos host] vk: BC image 512x256 (vk 141) as a raw colour attachment: the driver says -11 [hos host] vk: mesh draw kind 0: 0 12 512, indirect 0 count 0 max 0 stride 0 [hos host] vk: mesh draw: program 1b9b, 3 stages: [0: stage 1, code 0x7ffb252f00, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae43c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffb256e00, sph type 3 bits24-25 2, isbe 1 payload 256] [hos host] vk: pool 0x108c711000+0xd5b6000 imported in 10.6 ms as 0x108c000000..0x109a000000 (26 imports, 106 ms in all) [hos host] vk: pool 0x108c000000 remade larger (4 retired) [hos host] vk: pool 0x108c000000..0x109a000000: mirror made with the GPU's contents of 1 retired pool(s) [hos host] vk: table entry bound again at frame 1966: prog 6ea0c171f1a7b6d8 ssbo 0 of 3 (c0+0x880) addr 0x108c711000 size 0xd5b6000 (before 0) [hos host] vk: mesh draw kind 0: 0 3 512, indirect 0 count 0 max 0 stride 0 [hos host] vk: mesh draw: program 1dcb, 3 stages: [0: stage 1, code 0x7ffb08da00, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae43c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffb60ec00, sph type 3 bits24-25 2, isbe 1 payload 256] [hos host] vk: mesh draw kind 0: 0 2 512, indirect 0 count 0 max 0 stride 0 [hos host] vk: mesh draw: program 1d90, 3 stages: [0: stage 1, code 0x7ffbdb7b00, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae43c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffae6fd00, sph type 3 bits24-25 2, isbe 1 payload 256] [hos host] vk: mesh draw kind 0: 0 12 512, indirect 0 count 0 max 0 stride 0 [hos host] vk: mesh draw: program 1b9b, 3 stages: [0: stage 1, code 0x7ffb252f00, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae43c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffb256e00, sph type 3 bits24-25 2, isbe 1 payload 256] [hos host] vk: mesh draw kind 0: 0 3 512, indirect 0 count 0 max 0 stride 0 [hos host] vk: mesh draw: program 1dcb, 3 stages: [0: stage 1, code 0x7ffb08da00, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae43c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffb60ec00, sph type 3 bits24-25 2, isbe 1 payload 256] [hos host] vk: mesh draw kind 0: 0 2 512, indirect 0 count 0 max 0 stride 0 [hos host] vk: mesh draw kind 0: 0 12 512, indirect 0 count 0 max 0 stride 0 [hos host] vk: texture #225 at 0x10000000000 beside #6: 1707x960x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered) [hos host] vk: texture #225 at 0x10000000000 beside #163: 1707x960x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 256x144x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered) [hos host] vk: texture #225 at 0x10000000000 beside #174: 1707x960x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 128x128x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered) [hos host] vk: slow submit: 337.8 ms: draw 192.7 descriptors 175.7 texture lookups 151.3 uploads 22.3 programs 5.5 dispatch 6.4 queue submit 46.8 [hos host] vk: pool 0x117883d100+0x700 imported in 12.2 ms as 0x1178400000..0x117c400000 (28 imports, 119 ms in all) [hos host] vk: pool 0x117e725000+0x100000 imported in 20.6 ms as 0x117d000000..0x1181000000 (29 imports, 140 ms in all) [hos host] vk: pool 0x118118cf00+0x100 imported in 17.7 ms as 0x117d000000..0x1181c00000 (30 imports, 157 ms in all) [hos host] vk: pool 0x117d000000 remade larger (5 retired) [hos host] vk: pool 0x117d000000..0x1181c00000: mirror made with the GPU's contents of 1 retired pool(s) [hos host] vk: pool 0x117cabc000+0x230040 imported in 16.9 ms as 0x1178400000..0x1181c00000 (31 imports, 174 ms in all) [hos host] vk: pool 0x117d000000 remade larger (6 retired) [hos host] vk: pool 0x1178400000 remade larger (7 retired) [hos host] vk: pool 0x1178400000..0x1181c00000 took in 2 pools [hos host] vk: pool 0x1178400000..0x1181c00000: mirror made with the GPU's contents of 2 retired pool(s) [hos host] vk: sampler anisotropy: the game asks for 1 (min filter 1, mip filter nearest, LOD bias 0; made with 16) [hos host] vk: pool 0x1146b29e00+0x80 imported in 5.1 ms as 0x1145400000..0x1147c00000 (32 imports, 179 ms in all) [hos host] vk: pool 0x115bd19580+0x1b580 imported in 15.9 ms as 0x1159c00000..0x115c000000 (33 imports, 195 ms in all) [hos host] vk: sampler 418 is nearest: min filter 4, mag filter 0, wrap 7/7/7, lod 0..15 bias 0, aniso 1, compare 0 [hos host] vk: pool 0x10383b8a00+0x1d0 imported in 3.3 ms as 0x1038000000..0x1038400000 (34 imports, 199 ms in all) [hos host] vk: write-back diff: a shadow for pool 0x1137000000 (92 MB; 92 MB of shadows) [hos host] vk: write-back diff: a shadow for pool 0x1178400000 (64 MB; 156 MB of shadows) [hos host] vk: write-back diff: a shadow for pool 0x1178400000 (152 MB; 308 MB of shadows) [hos host] vk: write-back diff: a shadow for pool 0x1159c00000 (36 MB; 344 MB of shadows) [hos host] vk: write-back diff: a shadow for pool 0x103d400000 (4 MB; 348 MB of shadows) [hos host] vk: write-back diff: a shadow for pool 0x117d000000 (76 MB; 424 MB of shadows) [hos host] vk: pool 0x103d400000 remade larger (8 retired) [hos host] vk: pool 0x103d000000..0x103d800000 took in 2 pools [hos host] vk: pool 0x103d000000..0x103d800000: mirror made with the GPU's contents of 2 retired pool(s) [hos host] vk: slow submit: 192.4 ms: texture lookups 1.1 dispatch 169.9 [hos host] vk: RX_VK_RECORDER=thread: vkCmdCopyBufferToImage did not fit in the room a packet is given (81920 bytes): made directly once the recorder had run what was before it (logged once) [hos host] vk: a clear after 1 draws of its pass (1707x960, 1 colour targets + depth, last program 3bde059fb051af1f): a pass of its own [hos host] vk: sampler 404 is nearest: min filter 0, mag filter 0, wrap 7/7/7, lod 0..15 bias 0, aniso 1, compare 0 [hos host] vk: sampler anisotropy: the game asks for 1 (min filter 0, mip filter nearest, LOD bias 0; made with 16) [hos host] vk: pool 0x7fb4125000+0x53200 imported in 2.4 ms as 0x7fb4000000..0x7fb4800000 (41 imports, 209 ms in all) [hos host] vk: pool 0x7fb7475000+0x64c00 imported in 2.2 ms as 0x7fb7400000..0x7fb7800000 (42 imports, 211 ms in all) [hos host] vk: write-back diff: a shadow for pool 0x103d000000 (8 MB; 428 MB of shadows) [hos host] vk: write-back diff: a shadow for pool 0x103d400000 (4 MB; 432 MB of shadows) [hos host] vk: pool 0x7fb9965000+0x68500 imported in 3.0 ms as 0x7fb9800000..0x7fba000000 (47 imports, 218 ms in all) [hos host] vk: pool 0x7faee94000+0x48000 imported in 2.9 ms as 0x7faec00000..0x7faf000000 (50 imports, 224 ms in all) [hos host] vk: pool 0x7fbdcca200+0x1181c imported in 3.1 ms as 0x7fbdc00000..0x7fbec00000 (57 imports, 235 ms in all) [hos host] vk: pool 0x7fc0f3e900+0x1440 imported in 2.7 ms as 0x7fc0c00000..0x7fc1000000 (58 imports, 238 ms in all) [hos rmbl::VibrationThread] vcores: 135600 takes, 68753 waits (mean 133 us, longest 1083.9 ms), 31063 kicks, 29931 yields, 0 escapes in 5 s [hos host] vk: texture #261 at 0x10004ff2200 beside #260: 426x240x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x25 target 1, the other 640x360x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered) [hos host] vk: a clear after 1 draws of its pass (1707x960, 1 colour targets + depth, last program 489438d734e2463a): a pass of its own [hos host] vk: pool 0x102fde0a00+0x180 imported in 10.6 ms as 0x102fc00000..0x1033000000 (72 imports, 265 ms in all) [hos host] vk: slow submit: 120.5 ms: draw 112.7 descriptors 57.7 texture lookups 14.2 uploads 13.4 programs 4.9 commands 49.2 [hos host] vk: sampler 422 is nearest: min filter 0, mag filter 0, wrap 5/5/5, lod 0..15 bias 0, aniso 1, compare 0 [hos host] vk: depth-compare sampler: the game's compare mode 1 function 4 -> compare on op 3 (filters min 1 mag 1) [hos host] vk: a clear after 1 draws of its pass (1707x960, 1 colour targets, last program 590952439f58fc96): a pass of its own [hos host] vk: texture #280 at 0x10001fd1200 beside #262: 426x240x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 1707x960x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered) [hos host] vk: texture #281 at 0x1000203d400 beside #279: 853x480x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 426x240x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered) [hos host] vk: texture #282 at 0x1000505e400 beside #277: 853x480x1 x1 levels 1 layout 0x4 class 0x40008 NVN 0x29 target 1, the other 1707x960x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered) [hos host] vk: pool 0x10426db000+0x30 imported in 9.0 ms as 0x1042400000..0x1042800000 (73 imports, 274 ms in all) [hos host] vk: NVN2 program 5cecd4d153b207e0 (stage 0) lowered with extended registers (1134 REGMAP words) [hos host] vk: sampler anisotropy: the game asks for 0 (min filter 1, mip filter nearest, LOD bias 0; made with 16) [hos host] vk: depth-compare sampler: the game's compare mode 0 function 0 -> compare on op 3 (filters min 1 mag 1) [hos host] vk: NVN2 program 6e1680dab0c33f76 (stage 0) lowered with extended registers (1124 REGMAP words) [hos host] vk: texture slot 0x94e (handle 0x18c0094e): no image for it; NVN target 1 format 0x8c 512x512x1 levels 10 gpu 0x10b5bc7200, view yes (format 0x8c target 1), wanted view type 1 use 0 [hos host] vk: texture slot 0x950 (handle 0x18c00950): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10b5bf3600, view yes (format 0x7b target 1), wanted view type 1 use 0 [hos host] vk: texture slot 0x953 (handle 0x18c00953): no image for it; NVN target 1 format 0x7e 512x512x1 levels 10 gpu 0x10b5cede00, view yes (format 0x7e target 1), wanted view type 1 use 0 [hos host] vk: texture slot 0x94f (handle 0x1890094f): no image for it; NVN target 1 format 0x93 341x341x1 levels 9 gpu 0x10b5beb800, view yes (format 0x93 target 1), wanted view type 1 use 0 [hos host] vk: texture slot 0x951 (handle 0x18900951): no image for it; NVN target 1 format 0x7b 512x512x1 levels 10 gpu 0x10b5c77a00, view yes (format 0x7b target 1), wanted view type 1 use 0 [hos host] vk: texture slot 0x954 (handle 0x18900954): no image for it; NVN target 1 format 0x83 256x256x1 levels 9 gpu 0x10b5d12400, view yes (format 0x83 target 1), wanted view type 1 use 0 [hos host] vk: texture slot 0x952 (handle 0x18c00952): no image for it; NVN target 1 format 0x7b 512x512x1 levels 10 gpu 0x10b5cb2c00, view yes (format 0x7b target 1), wanted view type 1 use 0 [hos host] vk: texture slot 0x956 (handle 0x18c00956): no image for it; NVN target 1 format 0x7b 512x512x1 levels 10 gpu 0x10b5d1ec00, view yes (format 0x7b target 1), wanted view type 1 use 0 [hos host] vk: NVN2 program 02a1c61f7738a6e8 (stage 0) lowered with extended registers (1142 REGMAP words) [hos host] vk: texture #301 at 0x10000d60400 beside #237: 853x480x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 1707x960x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered) [hos host] vk: texture #303 at 0x10000f10600 beside #302: 480x270x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 960x540x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered) [hos host] vk: texture #308 at 0x1000111aa00 beside #306: 120x67x1 x1 levels 1 layout 0x3 class 0x40004 NVN 0x3f target 1, the other 240x135x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered) [hos host] vk: texture #310 at 0x1000111aa00 beside #306: 60x33x1 x1 levels 1 layout 0x2 class 0x40004 NVN 0x3f target 1, the other 240x135x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered) [hos host] vk: texture #310 at 0x1000111aa00 beside #308: 60x33x1 x1 levels 1 layout 0x2 class 0x40004 NVN 0x3f target 1, the other 120x67x1 x1 levels 1 layout 0x3 class 0x40004 NVN 0x3f target 1 (rendered) [hos host] vk: texture #312 at 0x1000111aa00 beside #306: 30x16x1 x1 levels 1 layout 0x1 class 0x40004 NVN 0x3f target 1, the other 240x135x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered) [hos host] vk: texture #312 at 0x1000111aa00 beside #308: 30x16x1 x1 levels 1 layout 0x1 class 0x40004 NVN 0x3f target 1, the other 120x67x1 x1 levels 1 layout 0x3 class 0x40004 NVN 0x3f target 1 (rendered) [hos host] vk: texture #312 at 0x1000111aa00 beside #310: 30x16x1 x1 levels 1 layout 0x1 class 0x40004 NVN 0x3f target 1, the other 60x33x1 x1 levels 1 layout 0x2 class 0x40004 NVN 0x3f target 1 (rendered) [hos host] vk: sampler 428 is nearest: min filter 2, mag filter 0, wrap 1/1/1, lod 0..15 bias 0, aniso 1, compare 0 [hos host] vk: texture #322 at 0x10001e20c00 beside #240: 1707x960x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 853x480x1 x1 levels 1 layout 0x4 class 0x40002 NVN 0x5 target 1 (rendered) [hos host] vk: a clear after 11 draws of its pass (1707x960, 1 colour targets + depth, last program 5986d2784af21135): a pass of its own [hos host] vk: texture #323 at 0x10000d60400 beside #237: 427x240x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x14 target 1, the other 1707x960x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered) [hos host] vk: texture #323 at 0x10000d60400 beside #301: 427x240x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x14 target 1, the other 853x480x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered) [hos host] vk: pool 0x7fff4bda00+0x10 imported in 5.7 ms as 0x7ffe000000..0x7fff800000 (74 imports, 279 ms in all) [hos host] vk: sampler 267 is nearest: min filter 0, mag filter 0, wrap 5/5/5, lod -1000..1000 bias 0, aniso 1, compare 0 [hos host] vk: in play: compute 6676619641320ba7 (6676619641320ba7 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants [hos host] [trace] vk: program 6676619641320ba7 not translated: a network left out on this card [hos host] vk: rejected compute 6676619641320ba7 (control 0x7fff4d1ad0) grid 54x30x1: img 0x10000d60400 427x240x1 fmt 0x14; img 0x1001f0ffe00 2560x1440x1 fmt 0x3f; img 0x100006b0200 1707x960x1 fmt 0x40; tex 0x100006b0200 1707x960x1 fmt 0x40; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x10001e20c00 1707x960x1 fmt 0x3f; tex 0x10000d60400 427x240x1 fmt 0x14; tex 0x100024d0e00 1707x960x1 fmt 0x25; tex 0x7fff44d400 192x128x1 fmt 0xd; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x10ac913e00 1024x1024x1 fmt 0x46; tex 0x113c826000 128x128x6 fmt 0x3f; tex 0x113c2c5000 256x256x1 fmt 0x29; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x1145df1000 128x72x96 fmt 0x3f; tex 0x114572f000 128x72x96 fmt 0x3f; ssbo0 0x113cb66040+0x18040; ssbo1 0x113b7b6000+0x980000; ssbo2 0x7fff4c2210+0x3000; ssbo3 0x1137207f00+0xc0; ssbo4 0x10745e1320+0xfd2000; ssbo8 0x10000dcc600+0xc80a0; ssbo9 0x7fff4bda00+0x10; ubo0 0x113b681d00+0x40; ubo1 0x100c91e000+0x100; ubo2 0x100c91e000+0x100; ubo3 0x100c91e000+0x10 [hos host] vk: typed upscale helper generic RGB9E5 fallback, packed output [hos host] vk: slow submit: 71.0 ms: draw 9.8 texture lookups 7.9 uploads 3.7 programs 8.5 dispatch 44.1 [hos host] vk: write-back diff: a shadow for pool 0x100dc00000 (20 MB; 452 MB of shadows) [hos host] vk: 8 new ASTC textures left for a later frame (this frame's uploads took their budget; 8 so far) [hos sead::MainThread] nvn: GPU waits in 5 s: 1 sync waits (734 ms), 0 polls timed out (0 ms), 0 queue finishes (0 ms) [hos host] vk: readback pages refreshed from guest memory: 7 pages so far (0 held: may be written ahead in their submission) [hos host] [debug] vk: a staging arena of 64 MB took 16.3 ms to make [hos host] vk: staging arenas: 3 (64 MB in this one) [hos host] vk: slow upload 16.4 ms: #327 0x1169b19000 260x260x1 x1 levels 1 NVN 0xa, 408 of 408 KB [hos host] vk: slow submit: 18.0 ms: draw 17.1 descriptors 16.8 texture lookups 16.7 uploads 16.5 [hos host] vk: a clear after 1 draws of its pass (1707x960, 1 colour targets + depth, last program 3bde059fb051af1f): a pass of its own [hos host] vk: table entry bound again at frame 1967: prog 28dd2baa17ba10e1 ssbo 1 of 3 (c0+0x890) addr 0x1180d5d000 size 0x430000 (before 0) [hos host] vk: table entry bound again at frame 1967: prog 2918fc795610b2d4 ssbo 0 of 3 (c0+0x880) addr 0x108c711000 size 0xd5b6000 (before 0) [hos host] vk: table entry bound again at frame 1967: prog 50f7cddcf3bb96bd ssbo 0 of 3 (c0+0x880) addr 0x108c711000 size 0xd5b6000 (before 0) [hos host] vk: table entry bound again at frame 1967: prog 586ceacc2986610a ssbo 0 of 3 (c0+0x880) addr 0x108c711000 size 0xd5b6000 (before 0) [hos host] vk: table entry bound again at frame 1967: prog 3e56f2fd4b0c4e1a ssbo 0 of 3 (c0+0x880) addr 0x108c711000 size 0xd5b6000 (before 0) [hos host] vk: table entry bound again at frame 1967: prog ccf4f709e0deeac1 ssbo 0 of 3 (c0+0x880) addr 0x108c711000 size 0xd5b6000 (before 0) [hos host] vk: mirror of pool 0x113b400000 (24 MB) given back: retired, 39 submissions since its sync, GPU-written [hos host] vk: mirror of pool 0x1137000000 (8 MB) given back: retired, 39 submissions since its sync, GPU-written [hos host] vk: mirror of pool 0x108c000000 (8 MB) given back: retired, 39 submissions since its sync [hos host] vk: mirror of pool 0x117d000000 (64 MB) given back: retired, 36 submissions since its sync, GPU-only data, GPU-written [hos host] vk: mirror of pool 0x117d000000 (76 MB) given back: retired, 36 submissions since its sync, GPU-only data, GPU-written [hos host] vk: mirror of pool 0x1178400000 (64 MB) given back: retired, 36 submissions since its sync, GPU-only data, GPU-written [hos host] vk: mirror of pool 0x103d400000 (4 MB) given back: retired, 35 submissions since its sync, GPU-written [hos host] vk: mirror of pool 0x103d000000 (4 MB) given back: retired, 35 submissions since its sync, GPU-written [hos host] vk: a clear after 1 draws of its pass (1707x960, 1 colour targets + depth, last program 489438d734e2463a): a pass of its own [hos host] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0) [hos host] vk: texture 0x113c8ace00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it [hos host] vk: NVN2 program 3d33bb73d3deee34 (stage 7) lowered with extended registers (577 REGMAP words) [hos host] vk: NVN2 program 463f42630fce83a0 (stage 7) lowered with extended registers (1539 REGMAP words) [hos host] vk: NVN2 program 66c494fe4cfa930b (stage 7) lowered with extended registers (1460 REGMAP words) [hos host] vk: NVN2 program b86297c24c8d8c7a (stage 7) lowered with extended registers (1174 REGMAP words) [hos host] vk: NVN2 program 354dde838352c262 (stage 7) lowered with extended registers (320 REGMAP words) [hos host] vk: NVN2 program e3fc8fcf540f7a48 (stage 7) lowered with extended registers (1503 REGMAP words) [hos host] vk: NVN2 program 55e5c68554e506d6 (stage 7) lowered with extended registers (291 REGMAP words) [hos host] vk: NVN2 program d38b0d52a94ab5a8 (stage 7) lowered with extended registers (337 REGMAP words) [hos host] vk: NVN2 program b509ae330829ce02 (stage 7) lowered with extended registers (264 REGMAP words) [hos host] vk: texture slot 0xfe (handle 0xfe) is not registered: sampled as the dummy [hos host] vk: slow submit: 26.1 ms: draw 21.0 descriptors 15.9 texture lookups 15.6 uploads 14.1 programs 4.8 [hos host] vk: slow submit: 130.0 ms: [hos host] vk: slow submit: 28.6 ms: dispatch 28.3 [hos host] CRASH: exception 0xc0000005 (read 0xffffffffffffffff, guest 0xffffefffffffffff) at amdvlk64.dll+0x3f2807 [hos host] CRASH: host backtrace: amdvlk64.dll+0x3f2807 amdvlk64.dll+0x3fd6fb amdvlk64.dll+0x3fa8eb amdvlk64.dll+0x1aaf72 longshot_vk.dll+0x24f064 longshot_vk.dll+0x22ff0b longshot_vk.dll+0x22fd9e longshot_vk.dll+0x22fcdd ucrtbase.dll+0x21bb2 KERNEL32.DLL+0x17124 ntdll.dll+0x4cc91 ``` ### Not in this report Saves, game files, the game's executable and caches, memory dumps, keys, the options file itself and the path of your home folder. ### Screenshots or video _No response_ ### Before you send it - [x] The problem is still there on the newest release or nightly. - [x] I searched the open issues for it. - [x] I'm not attaching game files, keys, the game's executable, its .bin caches or saves.
Collaborator

This looks like the same problem as #278 (Game: Longshot keeps crashing at launch), so I'm closing this one to keep the discussion in one place.

Same repeatable startup/early-game crash attributed to the AMD graphics driver on Windows; differing AMD GPU, driver and crash timing are additional hardware-specific details for the existing launch-crash investigation.

If it's different, say how and a maintainer will reopen it.

This looks like the same problem as #278 (Game: Longshot keeps crashing at launch), so I'm closing this one to keep the discussion in one place. Same repeatable startup/early-game crash attributed to the AMD graphics driver on Windows; differing AMD GPU, driver and crash timing are additional hardware-specific details for the existing launch-crash investigation. If it's different, say how and a maintainer will reopen it.
BeanIssues 2026-11-15 16:21:46 +00:00
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MagicBeanDev/Longshot#827
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