Game: Longshot closed unexpectedly while you were playing #839

Open
opened 2026-11-15 16:58:46 +00:00 by poty87 · 1 comment

Longshot version

v3.0.0-rc.4 (source b784a40c)

Channel

Release candidate

What kind of problem

Crash, freeze or black screen

What happened

Longshot closed unexpectedly while you were playing. The graphics driver failed. Update your graphics driver, and turn off overlays and tools hooked into the game. (The report from the crash window is pasted below.)

Where in the game

lake zora

How often

Once so far

Graphics card and driver version

NVIDIA GeForce RTX 3090, NVIDIA 621.14

CPU, RAM and operating system

AMD Ryzen 9 5950X 16-Core Processor (32 threads), 32 GB, Windows 11 (build 26300)

Changes from the defaults

No response

longshot_log.txt

Longshot crash report, made by the window Longshot shows after a crash (20261115T165434Z UTC). Longshot sent nothing: paste this into the issue form, and attach the game folder's logs/longshot_log.txt if you can.

What happened

Longshot closed unexpectedly while you were playing.
What went wrong: The graphics driver failed. Update your graphics driver, and turn off overlays and tools hooked into the game.
It had run for 3870 s.
Crash and unclean-end records in the last day: 1.

Longshot version

v3.0.0-rc.4 (source b784a40c)
Channel (from the version): Release candidate, or built from source

Graphics card and driver version

NVIDIA GeForce RTX 3090, NVIDIA 621.14
Devices the log lists: NVIDIA GeForce RTX 3090

CPU, RAM and operating system

AMD Ryzen 9 5950X 16-Core Processor (32 threads), 32 GB, Windows 11 (build 26300)
Built for: this PC's CPU (znver3_znver3_8e425959ff)

Upscalers (the log's first line of each)

NVIDIA DLSS: NGX started (DLSS's runtime: the newest nvngx_dlss.dll in F:\LongShot\v3.0.0-rc.4\ngx, %USERPROFILE%\AppData\Local\Longshot\ngx)
AMD FSR 4: not named in the log

Changes from the defaults

longshot_options.ini (a value only when it is a number or on/off; the controls' bindings left out):
quality_preset=0
ultrawide=1
output_res=3840x2160
handheld_profile=0
dlss=2
dlss_model=0
resolution=9
sharpness=50
frame_generation=0
frame_generation_by=0
frame_pacing=1
frame_rate_cap=0
nvidia_reflex=0
fullscreen=1
vsync=0
upscaling=2
ultrawide_menus=1
hdr=1
hdr_paper_white=200
hdr_peak_brightness=1000
hdr_contrast=100
hdr_tone_mapper=0
anisotropic_filtering=4
gpu_device=0
threaded_rendering=1
vram_budget=7
volume=100
mute_in_background=0
audio_output=0
fps_counter=1
fps_counter_position=0
menu_size=1
game_speed=1
field_of_view=100
text_speed=0
text_size=0
skip_title_screen=0
microphone=1
menu_language=7
discord_status=1
skip_opening=0
controller_in_background=0
mouse_camera=0
disable_camera_centering=0
mouse_sensitivity=100
invert_mouse_vertical=0
invert_camera_x=0
invert_camera_y=0
camera_speed=100
stick_dead_zone=0
rumble_strength=100
motion_controls=1
motion_sensitivity_x=100
motion_sensitivity_y=100
invert_motion_x=0
invert_motion_y=0
motion_deadzone=1
layout_preset=0
button_prompts=0
walk_mode=0
walk_speed=45
menu_shortcut=2
compact_menu_key=0
debug_tools=0
damage_taken=1
descriptor_reuse=1
sampler_cache=0
robust_buffers=0
astc_as_rgba8=0
intel_shader_compiles=0
intel_quick_compute_builds=1
memory_budget=0
auto_for=(value left out)
options_version=6
Switches set (the environment and longshot_env.txt; a value only when it is a number or on/off, and never for a name with TOKEN, KEY, ROOM, SECRET, PASS, SERVER or USER in it):
LONGSHOT_NO_UPDATE_CHECK=1

Crash record: crash-20261115T165423Z.txt

Longshot crash record 1
version: v3.0.0-rc.4 (source b784a40c)
run_id: a92091600cf5a71e8de252b06253c63e
when: 20261115T165423Z
uptime_s: 3870
reason: device lost
thread: host
module_offset: longshot.exe+0x18907154
last_present_age_ms: unknown
log: longshot_log.txt
pid: 17648
started: 20261115T154953Z
signal: 0
signal_code: 0
exception: 0x0
fault_address_class: null
host_backtrace_method: Windows unwind
host_backtrace: longshot.exe+0x18907154
host_backtrace: longshot.exe+0x188f894e
host_backtrace: longshot.exe+0x188f88ad
host_backtrace: longshot.exe+0x18973a13
host_backtrace: longshot_vk.dll+0x2975c1
host_backtrace: longshot_vk.dll+0x1d35b5
host_backtrace: longshot_vk.dll+0x513c6c
host_backtrace: longshot_vk.dll+0x38f3fb
host_backtrace: longshot_vk.dll+0x35cc0b
host_backtrace: longshot_vk.dll+0x38eda3
host_backtrace: ucrtbase.dll+0x2cd30
host_backtrace: KERNEL32.dll+0x2dda7
host_backtrace: ntdll.dll+0xc9c5c
dump: off
record_complete: yes

The end of longshot_log.txt

Its last 200 lines (the home folder written %USERPROFILE%, the user's name ):

[hos sead::MainThread] vk: readbacks of GPU results: 1322 of 3000 waited for their write-back, 0.03 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs)
[hos host] vk: sparse mirrors: 92, 1322 MB with memory of 1804 MB (481 MB spared); blocks given memory later 49631, given back 49572; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 139641; 5305 binds (498.7 ms); 0 made whole for want of memory
[hos host] vk: mirror syncs (600 submits): 1341 dirty pages from their submits' captures, 59248 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk: write-back diff (600 submits): 4519 runs, 1711.7 MB compared; 12 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15274 in captures, 0 only in the collection, 24 only by the replay itself
[hos host] vk:   read live, by pool:
[hos host] vk: imports: 135 live (2224 MB), 0 retired still imported (0 MB), 72 retired given back (1596 MB)
[hos host] vk: 10 textures retired (1222 left, 2939 MB): budget 10, drawn over 0, dead targets 0
[hos host] vk: replay reads of guest memory as submitted: 148820000 (111511234 pages from the captures)
[hos sead::MainThread] nvn: DrawMeshTasksIndirect: 8380000 so far (x1 0x11895c7040 x2 0x6001d40 x3 0x11895c7000 x4 0xf33080)
[hos host] vk: program picks: 181189062 kept (65776077 by the last picks' textures, a uniform buffer bound since), 7006 new, 75203931 with other textures (of 256400000)
[hos host] vk: 7 textures retired (1215 left, 2932 MB): budget 7, drawn over 0, dead targets 0
[hos Presentation Thread] vk: capture: a submit 0.24 ms (lock 0.01, scan 0.03 over 329 ranges, 2815 MB), 740 pages written, 740 copied (2.9 MB)
[hos host] vk: a capture taken (ms): all 0.058; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.044, bytes copied 0.000; 25 kept (254 MB), 11 spare buffers, 4448 texture pages copied (17 MB)
[hos host] vk: mirror syncs (600 submits): 1400 dirty pages from their submits' captures, 60776 from earlier ones', 1 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk: write-back diff (600 submits): 4522 runs, 1711.8 MB compared; 11 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15939 in captures, 0 only in the collection, 24 only by the replay itself
[hos host] vk:   read live, by pool: 0x7fbfc00000 (32 MB, captured, state 2): 1;
[hos host] vk: replay reads of guest memory as submitted: 148840000 (111525700 pages from the captures)
[hos host] vk: 2 textures retired (1219 left, 2932 MB): budget 2, drawn over 0, dead targets 0
[hos rmbl::VibrationThread] hid: 765952 vibration values, strongest 0.04 since the last count
[hos host] vk: 1 textures retired (1220 left, 2935 MB): budget 1, drawn over 0, dead targets 0
[hos host] vk: replay reads of guest memory as submitted: 148860000 (111540271 pages from the captures)
[hos host] vk: sparse mirrors: 92, 1322 MB with memory of 1804 MB (481 MB spared); blocks given memory later 49631, given back 49572; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 139641; 5305 binds (498.7 ms); 0 made whole for want of memory
[hos host] vk: mirror syncs (600 submits): 1340 dirty pages from their submits' captures, 57908 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk: write-back diff (600 submits): 4516 runs, 1711.7 MB compared; 11 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 14628 in captures, 1 only in the collection, 24 only by the replay itself
[hos host] vk:   read live, by pool:
[hos host] vk: imports: 135 live (2224 MB), 0 retired still imported (0 MB), 72 retired given back (1596 MB)
[hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 68976 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos host] vk: replay reads of guest memory as submitted: 148880000 (111554920 pages from the captures)
[hos sead::MainThread] nvn: GPU waits in 5 s: 272 sync waits (972 ms), 0 polls timed out (0 ms), 0 queue finishes (0 ms)
[hos host] vk: mirror syncs (600 submits): 1333 dirty pages from their submits' captures, 59537 from earlier ones', 1 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk: write-back diff (600 submits): 4533 runs, 1707.8 MB compared; 11 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15267 in captures, 0 only in the collection, 23 only by the replay itself
[hos host] vk:   read live, by pool: 0x7fbfc00000 (32 MB, captured, state 2): 1;
[hos host] vk: 1 textures retired (1226 left, 2941 MB): budget 1, drawn over 0, dead targets 0
[hos host] vk: a submit's memory work (ms): maps 0.00, capture taken 0.07, writes collected 0.05
[hos host] vk: 6 textures retired (1223 left, 2935 MB): budget 6, drawn over 0, dead targets 0
[hos host] vk: replay reads of guest memory as submitted: 148900000 (111569487 pages from the captures)
[hos PlayReporter] vcores: 222634 takes, 36374 waits (mean 59 us, longest 8.1 ms), 19264 kicks, 19371 yields, 0 escapes in 5 s
[hos host] vk: 4 textures retired (1228 left, 2951 MB): budget 4, drawn over 0, dead targets 0
[hos ModuleSystemWorker4] nvn: 24350000 recordings made, 51112 live copies (18.5 MB), 65138 texture copies; 6 command buffers' segments (4.3 MB)
[hos host] vk: the recording streams: 48 of 2 MB, the most one held 732 KB; 0 made on demand (0 MB kept now)
[hos host] vk: sparse mirrors: 92, 1322 MB with memory of 1804 MB (481 MB spared); blocks given memory later 49631, given back 49572; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 139641; 5305 binds (498.7 ms); 0 made whole for want of memory
[hos host] vk: mirror syncs (600 submits): 1350 dirty pages from their submits' captures, 59387 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk: write-back diff (600 submits): 4526 runs, 1711.7 MB compared; 12 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15261 in captures, 0 only in the collection, 24 only by the replay itself
[hos host] vk:   read live, by pool:
[hos host] vk: imports: 135 live (2224 MB), 0 retired still imported (0 MB), 72 retired given back (1596 MB)
[hos ModuleSystemWorker3] nvn: CommandBufferWaitEvent #4790000: event 0x1010968028 mode 0 value 3579479 (now 3579460) (lr 0x806674b0)
[hos Presentation Thread] vk: capture: a submit 0.24 ms (lock 0.01, scan 0.03 over 332 ranges, 2815 MB), 762 pages written, 762 copied (3.0 MB)
[hos host] vk: a capture taken (ms): all 0.061; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.048, bytes copied 0.000; 25 kept (290 MB), 9 spare buffers, 4448 texture pages copied (17 MB)
[hos host] vk: replay reads of guest memory as submitted: 148920000 (111583894 pages from the captures)
[hos host] vk: memory: working set 7511 MB (peak 12732), private 25645 MB, staging 128 MB in 2 arenas
[hos host] vk: memory heaps: heap 0 (device): 84 blocks 8877 MB, 22674 allocations 5300 MB; used 10230 of 23558 MB; heap 1 (system): 19 blocks 1008 MB, 60 allocations 978 MB; used 3470 of 15571 MB; heap 2 (device): 96 blocks 192 MB, 122 allocations 192 MB; used 213 of 0 MB;
[hos host] vk: image blocks: 4 blocks 512 MB, 9 images 319 MB; 6 free ranges, the largest 64 MB
[hos host] vk: image blocks (render targets): 20 blocks 2560 MB, 198 images 804 MB; 90 free ranges, the largest 128 MB
[hos host] vk: image blocks (textures, compacted): 24 blocks 3072 MB, 1032 images 1626 MB; 684 free ranges, the largest 128 MB
[hos host] vk: render target images: 77683 reused from the pool, 147094 made new, 146896 destroyed from it; it holds 0 (0 MB)
[hos host] vk: VRAM: 10444 MB used of 23558 MB allowed (3577 MB of it free in the blocks); textures 2957 MB (budget 2421 MB), 1232 textures
[hos host] vk: textures: decoded ASTC 1451 MB, rendered 883 MB (76 drawn in one frame, kept: 52824 KB), other 383 MB; used in the last 8 presents 2539 MB
[hos host] vk:   214 MB: 0x10b3cc2c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 1 presents ago
[hos host] vk:   214 MB: 0x10b044a600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 1 presents ago
[hos host] vk:   64 MB: 0x11456fc000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 1 presents ago
[hos host] vk:   64 MB: 0x114aeb1000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 1 presents ago
[hos host] vk:   37 MB: 0x112a937600 1800x1380x1 x8 levels 1 NVN 0x6, last used 1 presents ago
[hos host] vk:   32 MB: 0x1167f1f000 4096x4096x1 x1 levels 1 NVN 0x32 rendered, last used 62565 presents ago
[hos host] vk:   31 MB: 0x10006db1000 3840x2160x1 x1 levels 1 NVN 0xa rendered, last used 1 presents ago
[hos host] vk:   31 MB: 0x1006117000 3840x2160x1 x1 levels 1 NVN 0x25 rendered, last used 1 presents ago
[hos host] vk: finalized textures the GPU drew once, kept for being made again: 158 (18285 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 42x41x1 NVN 0x25: 1 (6 KB); 46x44x1 NVN 0x25: 1 (7 KB); 48x48x1 NVN 0x25: 2 (18 KB); 49x76x1 NVN 0x25: 1 (14 KB); 50x78x1 NVN 0x25: 1 (15 KB); 54x46x1 NVN 0x25: 1 (9 KB); 69x64x1 NVN 0x25: 1 (17 KB); 73x49x1 NVN 0x25: 1 (13 KB); 76x76x1 NVN 0x25: 2 (45 KB); 77x77x1 NVN 0x1: 6 (34 KB); 80x72x1 NVN 0x25: 1 (22 KB); 81x68x1 NVN 0x25: 1 (21 KB); 82x97x1 NVN 0x1: 1 (7 KB); 96x78x1 NVN 0x25: 1 (29 KB); 104x86x1 NVN 0x25: 1 (34 KB);
[hos host] vk: 2 textures retired (1230 left, 2956 MB): budget 2, drawn over 0, dead targets 0
[hos Presentation Thread] vk: presents after the CPU's signal (600): 598 waited for it, 3.67 ms each, 0 let go after RX_VK_FRAME_GATE_MS
[hos host] vk: status: 600 frames, the slowest 23.3 ms; VRAM 10.2 of 23.0 GB; NVIDIA DLAA: 600 frames drawn, 1 made, jitter -0.000 -0.167 px, actor motion 47998 draws in 600 frames (0.217 ms CPU a frame; poses 48353 read at the draw, 0 copied later), its images 199 MB, its own 307 MB
[hos host] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 78 program records loaded (103.4 ms), 16 new graphics pipelines, pipelines from the driver's cache 128, from the start's cache 0, compiled 8; 220 draws and dispatches left out, 2 waits (244.5 ms)
[hos host] vk: program loads at create (play): 6427 queued, 6427 loaded (median 0.66 ms, 99th percentile 4.52 ms, worst 69.49 ms, 6417 ms and 1441.4 MB read in all); 8596 programs (1513 of them compute variants without their code, 0 graphics programs no note names), 11132 graphics pipelines (0 not in a cache), 784 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 1 (1.4 ms); 3293 pipelines made at create taken by draws; 3018 create calls with nothing kept for their stages, 0 before the index; units 9445 (6427 ready, 0 loading), 16831 programs alive
[hos host] vk: module identifiers (play): 904 known, 543 learned in this run; 361 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before)
[hos host] vk: a frame: 272 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos host] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued
[hos host] vk: a frame's replay time (ms): submit 8.64, present 0.08, draw 4.44, descriptors 1.49, texture lookups 0.08, uploads 0.01, pipelines 0.22, programs 0.57, commands 1.65, dispatch 0.85, memory sync 0.70, queue submit 0.69, slot wait 0.06
[hos host] vk: a frame: mirrors 1923 (1322 MB): 9.88 MB synced in 1394.1 copies, 71.47 MB written back
[hos host] vk: 220200 presents, 54.3 fps; a frame: 1705 draws (0 skipped), 177 dispatches, 159 passes, 144 barriers, 6 submits, 0.3 uploads (0.1 MB), 83 ub updates (58 overlays), GPU-bound wait 0.1 ms (recording slots only); 11418 pipelines (10002 ms), 0 programs (0 failed), 1231 textures (2957 MB)
[hos host] vk: host time in GPU resource waits: 3.84 ms a frame (fences 0.04, timelines 3.80, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos host] vk: a frame: 553.2 full barriers recorded, 213.7 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos host] vk: a frame: the game's barriers by their NVN flags: 0x1: 2.0; 0x8: 3.0; 0x9: 1.0; 0x11: 41.0; 0x12: 70.5; 0x13: 2.0; 0x21: 4.0; 0x28: 16.0; 0x92: 3.0; 0x97: 1.0;
[hos host] vk: GPU time 14.3 ms a frame (the longest submission 4.5 ms); 0.3 textures made a frame
[hos host] vk: a frame: 0.07 MB unswizzled on the CPU in 0.01 ms
[hos host] vk: the render thread's whole frames (600 presents): 0 jobs went on before their present after 1000 ms, 2 times a game's thread waited for the work handed over, 0 times for a fence of the frame in the making
[hos host] vk: the render thread (600 presents, 18.52 ms a frame): its jobs 9.58 ms a frame (submits 1.40, presents 0.30, others 7.88), idle 8.94; the game waited for room at 0 presents, 0.00 ms each (0.00 a frame; 154.36 jobs queued at a present); 2 catch-ups (a finish, a texture read back, a write-back not recorded yet: 0), 6.84 ms each; 0 presents held for the CPU's signal, 0.00 ms each (0 let go by RX_VK_HOLD_MS); 598 captures at a CPU signal; the submits' waits read in 0.035 ms a frame; readbacks: 3000 next to a texture's storage (no catch-up), 0 in one, 0 read exactly (after the work handed over: among the catch-ups); a present made 9.59 ms after its hand-over (15.64 at most)
[hos host] vk: readback pages refreshed from guest memory: 97695648 pages so far (0 held: may be written ahead in their submission)
[hos host] vk: mirror syncs (600 submits): 1391 dirty pages from their submits' captures, 59190 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk: write-back diff (600 submits): 4540 runs, 1714.8 MB compared; 8 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15266 in captures, 1 only in the collection, 24 only by the replay itself
[hos host] vk:   read live, by pool:
[hos host] vk: program picks: 181334897 kept (65831912 by the last picks' textures, a uniform buffer bound since), 7006 new, 75258096 with other textures (of 256600000)
[hos ModuleSystemWorker5] nvn: CommandBufferSignalEvent #3580000: event 0x1010968044 mode 0 value 3579999 (lr 0x802742f0)
[hos host] vk: replay reads of guest memory as submitted: 148940000 (111598313 pages from the captures)
[hos ModuleSystemWorker2] vk: readbacks of GPU results: 1322 of 3000 waited for their write-back, 0.02 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs)
[hos host] vk: sparse mirrors: 92, 1322 MB with memory of 1804 MB (481 MB spared); blocks given memory later 49631, given back 49572; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 139641; 5305 binds (498.7 ms); 0 made whole for want of memory
[hos host] vk: mirror syncs (600 submits): 1359 dirty pages from their submits' captures, 59443 from earlier ones', 1 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk: write-back diff (600 submits): 4552 runs, 1723.3 MB compared; 12 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15326 in captures, 0 only in the collection, 25 only by the replay itself
[hos host] vk:   read live, by pool: 0x7fbfc00000 (32 MB, captured, state 2): 1;
[hos host] vk: imports: 135 live (2224 MB), 0 retired still imported (0 MB), 72 retired given back (1596 MB)
[hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 60429 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos host] vk: replay reads of guest memory as submitted: 148960000 (111612860 pages from the captures)
[hos host] vk: 3 textures retired (1228 left, 2949 MB): budget 3, drawn over 0, dead targets 0
[hos Presentation Thread] vi: 220241 frames presented (54.3 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 0, 15.5-17.8 70, 17.8-22 202, 22-30 0, 30-40 0, over 40 0
[hos host] vk: mirror syncs (600 submits): 1388 dirty pages from their submits' captures, 59513 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk: write-back diff (600 submits): 4545 runs, 1713.6 MB compared; 10 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15311 in captures, 1 only in the collection, 23 only by the replay itself
[hos host] vk:   read live, by pool:
[hos host] vk: replay reads of guest memory as submitted: 148980000 (111627411 pages from the captures)
[hos host] vk: 2 textures retired (1226 left, 2943 MB): budget 2, drawn over 0, dead targets 0
[hos host] vk: a submit's memory work (ms): maps 0.00, capture taken 0.07, writes collected 0.05
[hos host] vk: replay reads of guest memory as submitted: 149000000 (111642040 pages from the captures)
[hos sead::MainThread] vk: capture: a submit 0.24 ms (lock 0.01, scan 0.03 over 331 ranges, 2813 MB), 753 pages written, 753 copied (2.9 MB)
[hos host] vk: a capture taken (ms): all 0.058; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.045, bytes copied 0.000; 25 kept (350 MB), 7 spare buffers, 4448 texture pages copied (17 MB)
[hos host] vk: sparse mirrors: 91, 1319 MB with memory of 1796 MB (476 MB spared); blocks given memory later 49631, given back 49572; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 139641; 5305 binds (498.7 ms); 0 made whole for want of memory
[hos host] vk: mirror syncs (600 submits): 1335 dirty pages from their submits' captures, 59415 from earlier ones', 1 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk: write-back diff (600 submits): 4566 runs, 1717.9 MB compared; 12 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15314 in captures, 0 only in the collection, 24 only by the replay itself
[hos host] vk:   read live, by pool: 0x7fbfc00000 (32 MB, captured, state 2): 1;
[hos host] vk: imports: 135 live (2224 MB), 0 retired still imported (0 MB), 72 retired given back (1596 MB)
[hos host] vk: 2 textures retired (1230 left, 2950 MB): budget 2, drawn over 0, dead targets 0
[hos host] vk: replay reads of guest memory as submitted: 149020000 (111656402 pages from the captures)
[hos host] vk: the recording streams: 48 of 2 MB, the most one held 732 KB; 0 made on demand (0 MB kept now)
[hos host] vk: mirror syncs (600 submits): 1351 dirty pages from their submits' captures, 59472 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk: write-back diff (600 submits): 4529 runs, 1711.8 MB compared; 12 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15336 in captures, 0 only in the collection, 24 only by the replay itself
[hos host] vk:   read live, by pool:
[hos host] vk: 6 textures retired (1224 left, 2939 MB): budget 6, drawn over 0, dead targets 0
[hos host] vk: replay reads of guest memory as submitted: 149040000 (111670808 pages from the captures)
[hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 68857 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos host] vk: program picks: 181480117 kept (65888068 by the last picks' textures, a uniform buffer bound since), 7006 new, 75312876 with other textures (of 256800000)
[hos host] vk: a frame: 269 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos host] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued
[hos host] vk: a frame's replay time (ms): submit 8.61, present 0.11, draw 4.46, descriptors 1.49, texture lookups 0.06, uploads 0.00, pipelines 0.22, programs 0.59, commands 1.65, dispatch 0.85, memory sync 0.68, queue submit 0.69, slot wait 0.06
[hos host] vk: a frame: mirrors 1923 (1319 MB): 9.89 MB synced in 1394.2 copies, 71.61 MB written back
[hos host] vk: 220320 presents, 54.1 fps; a frame: 1720 draws (0 skipped), 177 dispatches, 159 passes, 144 barriers, 6 submits, 0.1 uploads (0.1 MB), 83 ub updates (58 overlays), GPU-bound wait 0.1 ms (recording slots only); 11418 pipelines (10002 ms), 0 programs (0 failed), 1226 textures (2941 MB)
[hos host] vk: host time in GPU resource waits: 3.85 ms a frame (fences 0.04, timelines 3.81, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos host] vk: a frame: 552.8 full barriers recorded, 213.7 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos host] vk: a frame: the game's barriers by their NVN flags: 0x1: 2.0; 0x8: 3.0; 0x9: 1.0; 0x11: 41.0; 0x12: 70.5; 0x13: 2.0; 0x21: 4.0; 0x28: 16.0; 0x92: 3.0; 0x97: 1.0;
[hos host] vk: GPU time 14.5 ms a frame (the longest submission 4.5 ms); 0.1 textures made a frame
[hos host] vk: a frame: 0.05 MB unswizzled on the CPU in 0.00 ms
[hos host] vk: readback pages refreshed from guest memory: 97771493 pages so far (0 held: may be written ahead in their submission)
[hos host] vk: sparse mirrors: 91, 1319 MB with memory of 1796 MB (476 MB spared); blocks given memory later 49631, given back 49572; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 139641; 5305 binds (498.7 ms); 0 made whole for want of memory
[hos host] vk: mirror syncs (600 submits): 1401 dirty pages from their submits' captures, 59231 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk: write-back diff (600 submits): 4520 runs, 1711.8 MB compared; 12 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15311 in captures, 1 only in the collection, 24 only by the replay itself
[hos host] vk:   read live, by pool:
[hos host] vk: imports: 135 live (2224 MB), 0 retired still imported (0 MB), 72 retired given back (1596 MB)
[hos host] vk: queues ordered by their events: 1530000 submissions stopped at a wait, 1529996 went on once it was reached, 0 waits gone past; made to go by presents 0, releases 0, waits for the replay 0, 50 ms 0 (stopped 0.00 ms at most); waits met 4793466, not met 0; captures at a CPU event's wait 105579
[hos host] vk: 7 textures retired (1415 left, 3417 MB): budget 4, drawn over 0, dead targets 3
[hos host] vk: texture 0x10d85e7c00 512x512x1 x1 levels 10 NVN 0x49 -> vk 139 (1500 textures, 3466 MB)
[hos host] vk: replay reads of guest memory as submitted: 149060000 (111685912 pages from the captures)
[hos host] vk: 20 textures retired (1492 left, 3301 MB): budget 0, drawn over 0, dead targets 20
[hos host] vk: 2 textures retired (1492 left, 3303 MB): budget 2, drawn over 0, dead targets 0
[hos host] vk: mirror syncs (600 submits): 1241 dirty pages from their submits' captures, 59430 from earlier ones', 5 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk: write-back diff (600 submits): 4464 runs, 1711.0 MB compared; 5 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15342 in captures, 7 only in the collection, 23 only by the replay itself
[hos host] vk:   read live, by pool: 0x108ac00000 (12 MB, captured, state 2): 4; 0x1145400000 (4 MB, captured, state 2): 1;
[hos host] vk: a capture's wait for write-back 1542664 timed out (done 1542658)
[hos host] vk: texture 0x10e1263200 768x768x1 x1 levels 10 NVN 0x7b -> vk 37 (ASTC decoded) (1500 textures, 3310 MB)
[hos host] vk: replay reads of guest memory as submitted: 149080000 (111700265 pages from the captures)
[hos host] vk: a capture's wait for write-back 1542664 timed out (done 1542658)
[hos PreActorModelCompose] vcores: 142666 takes, 23058 waits (mean 59 us, longest 17.0 ms), 12254 kicks, 12254 yields, 0 escapes in 5 s
[hos host] vk: recorder: 4103656 packets run in 10.0 s (busy 0.91 s, spun idle 2.12 s, slept 3945 times, 659 of them under 200 us), 0 calls made directly (no room); the replay waited for it 21636 times, 79.57 ms in all, the longest 0.41 ms; vkEndCommandBuffer 8446/39.55 ms (max 0.11), vkResetDescriptorPool 8446/22.77 ms (max 0.38), replay_mu unlock 4384/15.37 ms (max 0.41), direct recording 338/1.80 ms (max 0.03), vkDestroyImageView 18/0.04 ms (max 0.00), vmaInvalidateAllocation 2/0.02 ms (max 0.01)
[hos nn.npln.Callback] vcores: 6296 takes, 42 waits (mean 27 us, longest 0.7 ms), 7 kicks, 2 yields, 0 escapes in 5 s
[hos host] vk: the GPU has finished nothing for 10 s: the timeline at 1542658, 1542670 sent (RX_VK_GPU_HANG_SEC=30)
[hos rmbl::VibrationThread] vcores: 6316 takes, 51 waits (mean 4 us, longest 0.1 ms), 8 kicks, 0 yields, 0 escapes in 5 s
[hos rmbl::VibrationThread] hid: 770048 vibration values, strongest 0.00 since the last count
[hos nn.npln.Shared] vcores: 6471 takes, 48 waits (mean 7 us, longest 0.1 ms), 13 kicks, 1 yields, 0 escapes in 5 s
[hos PreActorModelCompose] vcores: 6221 takes, 59 waits (mean 7 us, longest 0.1 ms), 17 kicks, 1 yields, 0 escapes in 5 s
[hos rmbl::VibrationThread] vcores: 6467 takes, 48 waits (mean 17 us, longest 0.4 ms), 12 kicks, 1 yields, 0 escapes in 5 s
[hos host] vk: the GPU has finished nothing for 30 s: the timeline at 1542658, 1542670 sent (RX_VK_GPU_HANG_SEC=30)
[hos host] vk: GPU hang: the timeline at 1542658, 1542670 sent
[hos host] vk: device lost: reading the checkpoints
[hos host] vk: device lost: 2 checkpoints (278830114 markers set)
[hos host] vk:   stage 0x1: marker 278827537 (draw of program e186e5d64641235d, frame 220350)
[hos host] vk:     before: draw of program e186e5d64641235d
[hos host] vk:     before: draw of program e186e5d64641235d
[hos host] vk:     before: draw of program e186e5d64641235d
[hos host] vk:     before: draw of program e186e5d64641235d
[hos host] vk:     before: draw of program a14724a987c513eb
[hos host] vk:     before: draw of program a14724a987c513eb
[hos host] vk:     after: marker 278827538 write-back of pool 0000001149400000, frame 220350
[hos host] vk:     after: marker 278827539 draw of program e186e5d64641235d, frame 220350
[hos host] vk:     after: marker 278827540 draw of program e186e5d64641235d, frame 220350
[hos host] vk:     after: marker 278827541 draw of program 46c14f8ee79c5349, frame 220350
[hos host] vk:     after: marker 278827542 draw of program 46c14f8ee79c5349, frame 220350
[hos host] vk:     after: marker 278827543 draw of program 46c14f8ee79c5349, frame 220350
[hos host] vk:     after: marker 278827544 draw of program 46c14f8ee79c5349, frame 220350
[hos host] vk:     after: marker 278827545 draw of program 46c14f8ee79c5349, frame 220350
[hos host] vk:   stage 0x2000: marker 278827537 (draw of program e186e5d64641235d, frame 220350)
[hos host] vk:     before: draw of program e186e5d64641235d
[hos host] vk:     before: draw of program e186e5d64641235d
[hos host] vk:     before: draw of program e186e5d64641235d
[hos host] vk:     before: draw of program e186e5d64641235d
[hos host] vk:     before: draw of program a14724a987c513eb
[hos host] vk:     before: draw of program a14724a987c513eb
[hos host] vk:     after: marker 278827538 write-back of pool 0000001149400000, frame 220350
[hos host] vk:     after: marker 278827539 draw of program e186e5d64641235d, frame 220350
[hos host] vk:     after: marker 278827540 draw of program e186e5d64641235d, frame 220350
[hos host] vk:     after: marker 278827541 draw of program 46c14f8ee79c5349, frame 220350
[hos host] vk:     after: marker 278827542 draw of program 46c14f8ee79c5349, frame 220350
[hos host] vk:     after: marker 278827543 draw of program 46c14f8ee79c5349, frame 220350
[hos host] vk:     after: marker 278827544 draw of program 46c14f8ee79c5349, frame 220350
[hos host] vk:     after: marker 278827545 draw of program 46c14f8ee79c5349, frame 220350
[hos host] vk: FATAL: the GPU hung: no submission finished in 30 s, and the driver never reported the device lost (on Linux, dmesg or journalctl -k around this time names the fault, an Xid on NVIDIA)
vk: FATAL: the GPU hung: no submission finished in 30 s, and the driver never reported the device lost (on Linux, dmesg or journalctl -k around this time names the fault, an Xid on NVIDIA)

Not in this report

Saves, game files, the game's executable and caches, memory dumps, keys, the options file itself and the path of your home folder.
Longshot crash report, made by the window Longshot shows after a crash (20261115T165434Z UTC). Longshot sent nothing: paste this into the issue form, and attach the game folder's logs/longshot_log.txt if you can.

What happened

Longshot closed unexpectedly while you were playing.
What went wrong: The graphics driver failed. Update your graphics driver, and turn off overlays and tools hooked into the game.
It had run for 3870 s.
Crash and unclean-end records in the last day: 1.

Longshot version

v3.0.0-rc.4 (source b784a40c)
Channel (from the version): Release candidate, or built from source

Graphics card and driver version

NVIDIA GeForce RTX 3090, NVIDIA 621.14
Devices the log lists: NVIDIA GeForce RTX 3090

CPU, RAM and operating system

AMD Ryzen 9 5950X 16-Core Processor (32 threads), 32 GB, Windows 11 (build 26300)
Built for: this PC's CPU (znver3_znver3_8e425959ff)

Upscalers (the log's first line of each)

NVIDIA DLSS: NGX started (DLSS's runtime: the newest nvngx_dlss.dll in F:\LongShot\v3.0.0-rc.4\ngx, %USERPROFILE%\AppData\Local\Longshot\ngx)
AMD FSR 4: not named in the log

Changes from the defaults

longshot_options.ini (a value only when it is a number or on/off; the controls' bindings left out):
quality_preset=0
ultrawide=1
output_res=3840x2160
handheld_profile=0
dlss=2
dlss_model=0
resolution=9
sharpness=50
frame_generation=0
frame_generation_by=0
frame_pacing=1
frame_rate_cap=0
nvidia_reflex=0
fullscreen=1
vsync=0
upscaling=2
ultrawide_menus=1
hdr=1
hdr_paper_white=200
hdr_peak_brightness=1000
hdr_contrast=100
hdr_tone_mapper=0
anisotropic_filtering=4
gpu_device=0
threaded_rendering=1
vram_budget=7
volume=100
mute_in_background=0
audio_output=0
fps_counter=1
fps_counter_position=0
menu_size=1
game_speed=1
field_of_view=100
text_speed=0
text_size=0
skip_title_screen=0
microphone=1
menu_language=7
discord_status=1
skip_opening=0
controller_in_background=0
mouse_camera=0
disable_camera_centering=0
mouse_sensitivity=100
invert_mouse_vertical=0
invert_camera_x=0
invert_camera_y=0
camera_speed=100
stick_dead_zone=0
rumble_strength=100
motion_controls=1
motion_sensitivity_x=100
motion_sensitivity_y=100
invert_motion_x=0
invert_motion_y=0
motion_deadzone=1
layout_preset=0
button_prompts=0
walk_mode=0
walk_speed=45
menu_shortcut=2
compact_menu_key=0
debug_tools=0
damage_taken=1
descriptor_reuse=1
sampler_cache=0
robust_buffers=0
astc_as_rgba8=0
intel_shader_compiles=0
intel_quick_compute_builds=1
memory_budget=0
auto_for=(value left out)
options_version=6
Switches set (the environment and longshot_env.txt; a value only when it is a number or on/off, and never for a name with TOKEN, KEY, ROOM, SECRET, PASS, SERVER or USER in it):
LONGSHOT_NO_UPDATE_CHECK=1

Crash record: crash-20261115T165423Z.txt

Longshot crash record 1
version: v3.0.0-rc.4 (source b784a40c)
run_id: a92091600cf5a71e8de252b06253c63e
when: 20261115T165423Z
uptime_s: 3870
reason: device lost
thread: host
module_offset: longshot.exe+0x18907154
last_present_age_ms: unknown
log: longshot_log.txt
pid: 17648
started: 20261115T154953Z
signal: 0
signal_code: 0
exception: 0x0
fault_address_class: null
host_backtrace_method: Windows unwind
host_backtrace: longshot.exe+0x18907154
host_backtrace: longshot.exe+0x188f894e
host_backtrace: longshot.exe+0x188f88ad
host_backtrace: longshot.exe+0x18973a13
host_backtrace: longshot_vk.dll+0x2975c1
host_backtrace: longshot_vk.dll+0x1d35b5
host_backtrace: longshot_vk.dll+0x513c6c
host_backtrace: longshot_vk.dll+0x38f3fb
host_backtrace: longshot_vk.dll+0x35cc0b
host_backtrace: longshot_vk.dll+0x38eda3
host_backtrace: ucrtbase.dll+0x2cd30
host_backtrace: KERNEL32.dll+0x2dda7
host_backtrace: ntdll.dll+0xc9c5c
dump: off
record_complete: yes

The end of longshot_log.txt

Its last 200 lines (the home folder written %USERPROFILE%, the user's name ):

[hos sead::MainThread] vk: readbacks of GPU results: 1322 of 3000 waited for their write-back, 0.03 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs)
[hos host] vk: sparse mirrors: 92, 1322 MB with memory of 1804 MB (481 MB spared); blocks given memory later 49631, given back 49572; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 139641; 5305 binds (498.7 ms); 0 made whole for want of memory
[hos host] vk: mirror syncs (600 submits): 1341 dirty pages from their submits' captures, 59248 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk: write-back diff (600 submits): 4519 runs, 1711.7 MB compared; 12 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15274 in captures, 0 only in the collection, 24 only by the replay itself
[hos host] vk:   read live, by pool:
[hos host] vk: imports: 135 live (2224 MB), 0 retired still imported (0 MB), 72 retired given back (1596 MB)
[hos host] vk: 10 textures retired (1222 left, 2939 MB): budget 10, drawn over 0, dead targets 0
[hos host] vk: replay reads of guest memory as submitted: 148820000 (111511234 pages from the captures)
[hos sead::MainThread] nvn: DrawMeshTasksIndirect: 8380000 so far (x1 0x11895c7040 x2 0x6001d40 x3 0x11895c7000 x4 0xf33080)
[hos host] vk: program picks: 181189062 kept (65776077 by the last picks' textures, a uniform buffer bound since), 7006 new, 75203931 with other textures (of 256400000)
[hos host] vk: 7 textures retired (1215 left, 2932 MB): budget 7, drawn over 0, dead targets 0
[hos Presentation Thread] vk: capture: a submit 0.24 ms (lock 0.01, scan 0.03 over 329 ranges, 2815 MB), 740 pages written, 740 copied (2.9 MB)
[hos host] vk: a capture taken (ms): all 0.058; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.044, bytes copied 0.000; 25 kept (254 MB), 11 spare buffers, 4448 texture pages copied (17 MB)
[hos host] vk: mirror syncs (600 submits): 1400 dirty pages from their submits' captures, 60776 from earlier ones', 1 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk: write-back diff (600 submits): 4522 runs, 1711.8 MB compared; 11 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15939 in captures, 0 only in the collection, 24 only by the replay itself
[hos host] vk:   read live, by pool: 0x7fbfc00000 (32 MB, captured, state 2): 1;
[hos host] vk: replay reads of guest memory as submitted: 148840000 (111525700 pages from the captures)
[hos host] vk: 2 textures retired (1219 left, 2932 MB): budget 2, drawn over 0, dead targets 0
[hos rmbl::VibrationThread] hid: 765952 vibration values, strongest 0.04 since the last count
[hos host] vk: 1 textures retired (1220 left, 2935 MB): budget 1, drawn over 0, dead targets 0
[hos host] vk: replay reads of guest memory as submitted: 148860000 (111540271 pages from the captures)
[hos host] vk: sparse mirrors: 92, 1322 MB with memory of 1804 MB (481 MB spared); blocks given memory later 49631, given back 49572; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 139641; 5305 binds (498.7 ms); 0 made whole for want of memory
[hos host] vk: mirror syncs (600 submits): 1340 dirty pages from their submits' captures, 57908 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk: write-back diff (600 submits): 4516 runs, 1711.7 MB compared; 11 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 14628 in captures, 1 only in the collection, 24 only by the replay itself
[hos host] vk:   read live, by pool:
[hos host] vk: imports: 135 live (2224 MB), 0 retired still imported (0 MB), 72 retired given back (1596 MB)
[hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 68976 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos host] vk: replay reads of guest memory as submitted: 148880000 (111554920 pages from the captures)
[hos sead::MainThread] nvn: GPU waits in 5 s: 272 sync waits (972 ms), 0 polls timed out (0 ms), 0 queue finishes (0 ms)
[hos host] vk: mirror syncs (600 submits): 1333 dirty pages from their submits' captures, 59537 from earlier ones', 1 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk: write-back diff (600 submits): 4533 runs, 1707.8 MB compared; 11 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15267 in captures, 0 only in the collection, 23 only by the replay itself
[hos host] vk:   read live, by pool: 0x7fbfc00000 (32 MB, captured, state 2): 1;
[hos host] vk: 1 textures retired (1226 left, 2941 MB): budget 1, drawn over 0, dead targets 0
[hos host] vk: a submit's memory work (ms): maps 0.00, capture taken 0.07, writes collected 0.05
[hos host] vk: 6 textures retired (1223 left, 2935 MB): budget 6, drawn over 0, dead targets 0
[hos host] vk: replay reads of guest memory as submitted: 148900000 (111569487 pages from the captures)
[hos PlayReporter] vcores: 222634 takes, 36374 waits (mean 59 us, longest 8.1 ms), 19264 kicks, 19371 yields, 0 escapes in 5 s
[hos host] vk: 4 textures retired (1228 left, 2951 MB): budget 4, drawn over 0, dead targets 0
[hos ModuleSystemWorker4] nvn: 24350000 recordings made, 51112 live copies (18.5 MB), 65138 texture copies; 6 command buffers' segments (4.3 MB)
[hos host] vk: the recording streams: 48 of 2 MB, the most one held 732 KB; 0 made on demand (0 MB kept now)
[hos host] vk: sparse mirrors: 92, 1322 MB with memory of 1804 MB (481 MB spared); blocks given memory later 49631, given back 49572; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 139641; 5305 binds (498.7 ms); 0 made whole for want of memory
[hos host] vk: mirror syncs (600 submits): 1350 dirty pages from their submits' captures, 59387 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk: write-back diff (600 submits): 4526 runs, 1711.7 MB compared; 12 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15261 in captures, 0 only in the collection, 24 only by the replay itself
[hos host] vk:   read live, by pool:
[hos host] vk: imports: 135 live (2224 MB), 0 retired still imported (0 MB), 72 retired given back (1596 MB)
[hos ModuleSystemWorker3] nvn: CommandBufferWaitEvent #4790000: event 0x1010968028 mode 0 value 3579479 (now 3579460) (lr 0x806674b0)
[hos Presentation Thread] vk: capture: a submit 0.24 ms (lock 0.01, scan 0.03 over 332 ranges, 2815 MB), 762 pages written, 762 copied (3.0 MB)
[hos host] vk: a capture taken (ms): all 0.061; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.048, bytes copied 0.000; 25 kept (290 MB), 9 spare buffers, 4448 texture pages copied (17 MB)
[hos host] vk: replay reads of guest memory as submitted: 148920000 (111583894 pages from the captures)
[hos host] vk: memory: working set 7511 MB (peak 12732), private 25645 MB, staging 128 MB in 2 arenas
[hos host] vk: memory heaps: heap 0 (device): 84 blocks 8877 MB, 22674 allocations 5300 MB; used 10230 of 23558 MB; heap 1 (system): 19 blocks 1008 MB, 60 allocations 978 MB; used 3470 of 15571 MB; heap 2 (device): 96 blocks 192 MB, 122 allocations 192 MB; used 213 of 0 MB;
[hos host] vk: image blocks: 4 blocks 512 MB, 9 images 319 MB; 6 free ranges, the largest 64 MB
[hos host] vk: image blocks (render targets): 20 blocks 2560 MB, 198 images 804 MB; 90 free ranges, the largest 128 MB
[hos host] vk: image blocks (textures, compacted): 24 blocks 3072 MB, 1032 images 1626 MB; 684 free ranges, the largest 128 MB
[hos host] vk: render target images: 77683 reused from the pool, 147094 made new, 146896 destroyed from it; it holds 0 (0 MB)
[hos host] vk: VRAM: 10444 MB used of 23558 MB allowed (3577 MB of it free in the blocks); textures 2957 MB (budget 2421 MB), 1232 textures
[hos host] vk: textures: decoded ASTC 1451 MB, rendered 883 MB (76 drawn in one frame, kept: 52824 KB), other 383 MB; used in the last 8 presents 2539 MB
[hos host] vk:   214 MB: 0x10b3cc2c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 1 presents ago
[hos host] vk:   214 MB: 0x10b044a600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 1 presents ago
[hos host] vk:   64 MB: 0x11456fc000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 1 presents ago
[hos host] vk:   64 MB: 0x114aeb1000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 1 presents ago
[hos host] vk:   37 MB: 0x112a937600 1800x1380x1 x8 levels 1 NVN 0x6, last used 1 presents ago
[hos host] vk:   32 MB: 0x1167f1f000 4096x4096x1 x1 levels 1 NVN 0x32 rendered, last used 62565 presents ago
[hos host] vk:   31 MB: 0x10006db1000 3840x2160x1 x1 levels 1 NVN 0xa rendered, last used 1 presents ago
[hos host] vk:   31 MB: 0x1006117000 3840x2160x1 x1 levels 1 NVN 0x25 rendered, last used 1 presents ago
[hos host] vk: finalized textures the GPU drew once, kept for being made again: 158 (18285 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 42x41x1 NVN 0x25: 1 (6 KB); 46x44x1 NVN 0x25: 1 (7 KB); 48x48x1 NVN 0x25: 2 (18 KB); 49x76x1 NVN 0x25: 1 (14 KB); 50x78x1 NVN 0x25: 1 (15 KB); 54x46x1 NVN 0x25: 1 (9 KB); 69x64x1 NVN 0x25: 1 (17 KB); 73x49x1 NVN 0x25: 1 (13 KB); 76x76x1 NVN 0x25: 2 (45 KB); 77x77x1 NVN 0x1: 6 (34 KB); 80x72x1 NVN 0x25: 1 (22 KB); 81x68x1 NVN 0x25: 1 (21 KB); 82x97x1 NVN 0x1: 1 (7 KB); 96x78x1 NVN 0x25: 1 (29 KB); 104x86x1 NVN 0x25: 1 (34 KB);
[hos host] vk: 2 textures retired (1230 left, 2956 MB): budget 2, drawn over 0, dead targets 0
[hos Presentation Thread] vk: presents after the CPU's signal (600): 598 waited for it, 3.67 ms each, 0 let go after RX_VK_FRAME_GATE_MS
[hos host] vk: status: 600 frames, the slowest 23.3 ms; VRAM 10.2 of 23.0 GB; NVIDIA DLAA: 600 frames drawn, 1 made, jitter -0.000 -0.167 px, actor motion 47998 draws in 600 frames (0.217 ms CPU a frame; poses 48353 read at the draw, 0 copied later), its images 199 MB, its own 307 MB
[hos host] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 78 program records loaded (103.4 ms), 16 new graphics pipelines, pipelines from the driver's cache 128, from the start's cache 0, compiled 8; 220 draws and dispatches left out, 2 waits (244.5 ms)
[hos host] vk: program loads at create (play): 6427 queued, 6427 loaded (median 0.66 ms, 99th percentile 4.52 ms, worst 69.49 ms, 6417 ms and 1441.4 MB read in all); 8596 programs (1513 of them compute variants without their code, 0 graphics programs no note names), 11132 graphics pipelines (0 not in a cache), 784 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 1 (1.4 ms); 3293 pipelines made at create taken by draws; 3018 create calls with nothing kept for their stages, 0 before the index; units 9445 (6427 ready, 0 loading), 16831 programs alive
[hos host] vk: module identifiers (play): 904 known, 543 learned in this run; 361 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before)
[hos host] vk: a frame: 272 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos host] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued
[hos host] vk: a frame's replay time (ms): submit 8.64, present 0.08, draw 4.44, descriptors 1.49, texture lookups 0.08, uploads 0.01, pipelines 0.22, programs 0.57, commands 1.65, dispatch 0.85, memory sync 0.70, queue submit 0.69, slot wait 0.06
[hos host] vk: a frame: mirrors 1923 (1322 MB): 9.88 MB synced in 1394.1 copies, 71.47 MB written back
[hos host] vk: 220200 presents, 54.3 fps; a frame: 1705 draws (0 skipped), 177 dispatches, 159 passes, 144 barriers, 6 submits, 0.3 uploads (0.1 MB), 83 ub updates (58 overlays), GPU-bound wait 0.1 ms (recording slots only); 11418 pipelines (10002 ms), 0 programs (0 failed), 1231 textures (2957 MB)
[hos host] vk: host time in GPU resource waits: 3.84 ms a frame (fences 0.04, timelines 3.80, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos host] vk: a frame: 553.2 full barriers recorded, 213.7 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos host] vk: a frame: the game's barriers by their NVN flags: 0x1: 2.0; 0x8: 3.0; 0x9: 1.0; 0x11: 41.0; 0x12: 70.5; 0x13: 2.0; 0x21: 4.0; 0x28: 16.0; 0x92: 3.0; 0x97: 1.0;
[hos host] vk: GPU time 14.3 ms a frame (the longest submission 4.5 ms); 0.3 textures made a frame
[hos host] vk: a frame: 0.07 MB unswizzled on the CPU in 0.01 ms
[hos host] vk: the render thread's whole frames (600 presents): 0 jobs went on before their present after 1000 ms, 2 times a game's thread waited for the work handed over, 0 times for a fence of the frame in the making
[hos host] vk: the render thread (600 presents, 18.52 ms a frame): its jobs 9.58 ms a frame (submits 1.40, presents 0.30, others 7.88), idle 8.94; the game waited for room at 0 presents, 0.00 ms each (0.00 a frame; 154.36 jobs queued at a present); 2 catch-ups (a finish, a texture read back, a write-back not recorded yet: 0), 6.84 ms each; 0 presents held for the CPU's signal, 0.00 ms each (0 let go by RX_VK_HOLD_MS); 598 captures at a CPU signal; the submits' waits read in 0.035 ms a frame; readbacks: 3000 next to a texture's storage (no catch-up), 0 in one, 0 read exactly (after the work handed over: among the catch-ups); a present made 9.59 ms after its hand-over (15.64 at most)
[hos host] vk: readback pages refreshed from guest memory: 97695648 pages so far (0 held: may be written ahead in their submission)
[hos host] vk: mirror syncs (600 submits): 1391 dirty pages from their submits' captures, 59190 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk: write-back diff (600 submits): 4540 runs, 1714.8 MB compared; 8 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15266 in captures, 1 only in the collection, 24 only by the replay itself
[hos host] vk:   read live, by pool:
[hos host] vk: program picks: 181334897 kept (65831912 by the last picks' textures, a uniform buffer bound since), 7006 new, 75258096 with other textures (of 256600000)
[hos ModuleSystemWorker5] nvn: CommandBufferSignalEvent #3580000: event 0x1010968044 mode 0 value 3579999 (lr 0x802742f0)
[hos host] vk: replay reads of guest memory as submitted: 148940000 (111598313 pages from the captures)
[hos ModuleSystemWorker2] vk: readbacks of GPU results: 1322 of 3000 waited for their write-back, 0.02 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs)
[hos host] vk: sparse mirrors: 92, 1322 MB with memory of 1804 MB (481 MB spared); blocks given memory later 49631, given back 49572; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 139641; 5305 binds (498.7 ms); 0 made whole for want of memory
[hos host] vk: mirror syncs (600 submits): 1359 dirty pages from their submits' captures, 59443 from earlier ones', 1 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk: write-back diff (600 submits): 4552 runs, 1723.3 MB compared; 12 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15326 in captures, 0 only in the collection, 25 only by the replay itself
[hos host] vk:   read live, by pool: 0x7fbfc00000 (32 MB, captured, state 2): 1;
[hos host] vk: imports: 135 live (2224 MB), 0 retired still imported (0 MB), 72 retired given back (1596 MB)
[hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 60429 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos host] vk: replay reads of guest memory as submitted: 148960000 (111612860 pages from the captures)
[hos host] vk: 3 textures retired (1228 left, 2949 MB): budget 3, drawn over 0, dead targets 0
[hos Presentation Thread] vi: 220241 frames presented (54.3 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 0, 15.5-17.8 70, 17.8-22 202, 22-30 0, 30-40 0, over 40 0
[hos host] vk: mirror syncs (600 submits): 1388 dirty pages from their submits' captures, 59513 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk: write-back diff (600 submits): 4545 runs, 1713.6 MB compared; 10 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15311 in captures, 1 only in the collection, 23 only by the replay itself
[hos host] vk:   read live, by pool:
[hos host] vk: replay reads of guest memory as submitted: 148980000 (111627411 pages from the captures)
[hos host] vk: 2 textures retired (1226 left, 2943 MB): budget 2, drawn over 0, dead targets 0
[hos host] vk: a submit's memory work (ms): maps 0.00, capture taken 0.07, writes collected 0.05
[hos host] vk: replay reads of guest memory as submitted: 149000000 (111642040 pages from the captures)
[hos sead::MainThread] vk: capture: a submit 0.24 ms (lock 0.01, scan 0.03 over 331 ranges, 2813 MB), 753 pages written, 753 copied (2.9 MB)
[hos host] vk: a capture taken (ms): all 0.058; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.045, bytes copied 0.000; 25 kept (350 MB), 7 spare buffers, 4448 texture pages copied (17 MB)
[hos host] vk: sparse mirrors: 91, 1319 MB with memory of 1796 MB (476 MB spared); blocks given memory later 49631, given back 49572; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 139641; 5305 binds (498.7 ms); 0 made whole for want of memory
[hos host] vk: mirror syncs (600 submits): 1335 dirty pages from their submits' captures, 59415 from earlier ones', 1 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk: write-back diff (600 submits): 4566 runs, 1717.9 MB compared; 12 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15314 in captures, 0 only in the collection, 24 only by the replay itself
[hos host] vk:   read live, by pool: 0x7fbfc00000 (32 MB, captured, state 2): 1;
[hos host] vk: imports: 135 live (2224 MB), 0 retired still imported (0 MB), 72 retired given back (1596 MB)
[hos host] vk: 2 textures retired (1230 left, 2950 MB): budget 2, drawn over 0, dead targets 0
[hos host] vk: replay reads of guest memory as submitted: 149020000 (111656402 pages from the captures)
[hos host] vk: the recording streams: 48 of 2 MB, the most one held 732 KB; 0 made on demand (0 MB kept now)
[hos host] vk: mirror syncs (600 submits): 1351 dirty pages from their submits' captures, 59472 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk: write-back diff (600 submits): 4529 runs, 1711.8 MB compared; 12 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15336 in captures, 0 only in the collection, 24 only by the replay itself
[hos host] vk:   read live, by pool:
[hos host] vk: 6 textures retired (1224 left, 2939 MB): budget 6, drawn over 0, dead targets 0
[hos host] vk: replay reads of guest memory as submitted: 149040000 (111670808 pages from the captures)
[hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 68857 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos host] vk: program picks: 181480117 kept (65888068 by the last picks' textures, a uniform buffer bound since), 7006 new, 75312876 with other textures (of 256800000)
[hos host] vk: a frame: 269 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos host] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued
[hos host] vk: a frame's replay time (ms): submit 8.61, present 0.11, draw 4.46, descriptors 1.49, texture lookups 0.06, uploads 0.00, pipelines 0.22, programs 0.59, commands 1.65, dispatch 0.85, memory sync 0.68, queue submit 0.69, slot wait 0.06
[hos host] vk: a frame: mirrors 1923 (1319 MB): 9.89 MB synced in 1394.2 copies, 71.61 MB written back
[hos host] vk: 220320 presents, 54.1 fps; a frame: 1720 draws (0 skipped), 177 dispatches, 159 passes, 144 barriers, 6 submits, 0.1 uploads (0.1 MB), 83 ub updates (58 overlays), GPU-bound wait 0.1 ms (recording slots only); 11418 pipelines (10002 ms), 0 programs (0 failed), 1226 textures (2941 MB)
[hos host] vk: host time in GPU resource waits: 3.85 ms a frame (fences 0.04, timelines 3.81, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos host] vk: a frame: 552.8 full barriers recorded, 213.7 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos host] vk: a frame: the game's barriers by their NVN flags: 0x1: 2.0; 0x8: 3.0; 0x9: 1.0; 0x11: 41.0; 0x12: 70.5; 0x13: 2.0; 0x21: 4.0; 0x28: 16.0; 0x92: 3.0; 0x97: 1.0;
[hos host] vk: GPU time 14.5 ms a frame (the longest submission 4.5 ms); 0.1 textures made a frame
[hos host] vk: a frame: 0.05 MB unswizzled on the CPU in 0.00 ms
[hos host] vk: readback pages refreshed from guest memory: 97771493 pages so far (0 held: may be written ahead in their submission)
[hos host] vk: sparse mirrors: 91, 1319 MB with memory of 1796 MB (476 MB spared); blocks given memory later 49631, given back 49572; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 139641; 5305 binds (498.7 ms); 0 made whole for want of memory
[hos host] vk: mirror syncs (600 submits): 1401 dirty pages from their submits' captures, 59231 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk: write-back diff (600 submits): 4520 runs, 1711.8 MB compared; 12 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15311 in captures, 1 only in the collection, 24 only by the replay itself
[hos host] vk:   read live, by pool:
[hos host] vk: imports: 135 live (2224 MB), 0 retired still imported (0 MB), 72 retired given back (1596 MB)
[hos host] vk: queues ordered by their events: 1530000 submissions stopped at a wait, 1529996 went on once it was reached, 0 waits gone past; made to go by presents 0, releases 0, waits for the replay 0, 50 ms 0 (stopped 0.00 ms at most); waits met 4793466, not met 0; captures at a CPU event's wait 105579
[hos host] vk: 7 textures retired (1415 left, 3417 MB): budget 4, drawn over 0, dead targets 3
[hos host] vk: texture 0x10d85e7c00 512x512x1 x1 levels 10 NVN 0x49 -> vk 139 (1500 textures, 3466 MB)
[hos host] vk: replay reads of guest memory as submitted: 149060000 (111685912 pages from the captures)
[hos host] vk: 20 textures retired (1492 left, 3301 MB): budget 0, drawn over 0, dead targets 20
[hos host] vk: 2 textures retired (1492 left, 3303 MB): budget 2, drawn over 0, dead targets 0
[hos host] vk: mirror syncs (600 submits): 1241 dirty pages from their submits' captures, 59430 from earlier ones', 5 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk: write-back diff (600 submits): 4464 runs, 1711.0 MB compared; 5 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15342 in captures, 7 only in the collection, 23 only by the replay itself
[hos host] vk:   read live, by pool: 0x108ac00000 (12 MB, captured, state 2): 4; 0x1145400000 (4 MB, captured, state 2): 1;
[hos host] vk: a capture's wait for write-back 1542664 timed out (done 1542658)
[hos host] vk: texture 0x10e1263200 768x768x1 x1 levels 10 NVN 0x7b -> vk 37 (ASTC decoded) (1500 textures, 3310 MB)
[hos host] vk: replay reads of guest memory as submitted: 149080000 (111700265 pages from the captures)
[hos host] vk: a capture's wait for write-back 1542664 timed out (done 1542658)
[hos PreActorModelCompose] vcores: 142666 takes, 23058 waits (mean 59 us, longest 17.0 ms), 12254 kicks, 12254 yields, 0 escapes in 5 s
[hos host] vk: recorder: 4103656 packets run in 10.0 s (busy 0.91 s, spun idle 2.12 s, slept 3945 times, 659 of them under 200 us), 0 calls made directly (no room); the replay waited for it 21636 times, 79.57 ms in all, the longest 0.41 ms; vkEndCommandBuffer 8446/39.55 ms (max 0.11), vkResetDescriptorPool 8446/22.77 ms (max 0.38), replay_mu unlock 4384/15.37 ms (max 0.41), direct recording 338/1.80 ms (max 0.03), vkDestroyImageView 18/0.04 ms (max 0.00), vmaInvalidateAllocation 2/0.02 ms (max 0.01)
[hos nn.npln.Callback] vcores: 6296 takes, 42 waits (mean 27 us, longest 0.7 ms), 7 kicks, 2 yields, 0 escapes in 5 s
[hos host] vk: the GPU has finished nothing for 10 s: the timeline at 1542658, 1542670 sent (RX_VK_GPU_HANG_SEC=30)
[hos rmbl::VibrationThread] vcores: 6316 takes, 51 waits (mean 4 us, longest 0.1 ms), 8 kicks, 0 yields, 0 escapes in 5 s
[hos rmbl::VibrationThread] hid: 770048 vibration values, strongest 0.00 since the last count
[hos nn.npln.Shared] vcores: 6471 takes, 48 waits (mean 7 us, longest 0.1 ms), 13 kicks, 1 yields, 0 escapes in 5 s
[hos PreActorModelCompose] vcores: 6221 takes, 59 waits (mean 7 us, longest 0.1 ms), 17 kicks, 1 yields, 0 escapes in 5 s
[hos rmbl::VibrationThread] vcores: 6467 takes, 48 waits (mean 17 us, longest 0.4 ms), 12 kicks, 1 yields, 0 escapes in 5 s
[hos host] vk: the GPU has finished nothing for 30 s: the timeline at 1542658, 1542670 sent (RX_VK_GPU_HANG_SEC=30)
[hos host] vk: GPU hang: the timeline at 1542658, 1542670 sent
[hos host] vk: device lost: reading the checkpoints
[hos host] vk: device lost: 2 checkpoints (278830114 markers set)
[hos host] vk:   stage 0x1: marker 278827537 (draw of program e186e5d64641235d, frame 220350)
[hos host] vk:     before: draw of program e186e5d64641235d
[hos host] vk:     before: draw of program e186e5d64641235d
[hos host] vk:     before: draw of program e186e5d64641235d
[hos host] vk:     before: draw of program e186e5d64641235d
[hos host] vk:     before: draw of program a14724a987c513eb
[hos host] vk:     before: draw of program a14724a987c513eb
[hos host] vk:     after: marker 278827538 write-back of pool 0000001149400000, frame 220350
[hos host] vk:     after: marker 278827539 draw of program e186e5d64641235d, frame 220350
[hos host] vk:     after: marker 278827540 draw of program e186e5d64641235d, frame 220350
[hos host] vk:     after: marker 278827541 draw of program 46c14f8ee79c5349, frame 220350
[hos host] vk:     after: marker 278827542 draw of program 46c14f8ee79c5349, frame 220350
[hos host] vk:     after: marker 278827543 draw of program 46c14f8ee79c5349, frame 220350
[hos host] vk:     after: marker 278827544 draw of program 46c14f8ee79c5349, frame 220350
[hos host] vk:     after: marker 278827545 draw of program 46c14f8ee79c5349, frame 220350
[hos host] vk:   stage 0x2000: marker 278827537 (draw of program e186e5d64641235d, frame 220350)
[hos host] vk:     before: draw of program e186e5d64641235d
[hos host] vk:     before: draw of program e186e5d64641235d
[hos host] vk:     before: draw of program e186e5d64641235d
[hos host] vk:     before: draw of program e186e5d64641235d
[hos host] vk:     before: draw of program a14724a987c513eb
[hos host] vk:     before: draw of program a14724a987c513eb
[hos host] vk:     after: marker 278827538 write-back of pool 0000001149400000, frame 220350
[hos host] vk:     after: marker 278827539 draw of program e186e5d64641235d, frame 220350
[hos host] vk:     after: marker 278827540 draw of program e186e5d64641235d, frame 220350
[hos host] vk:     after: marker 278827541 draw of program 46c14f8ee79c5349, frame 220350
[hos host] vk:     after: marker 278827542 draw of program 46c14f8ee79c5349, frame 220350
[hos host] vk:     after: marker 278827543 draw of program 46c14f8ee79c5349, frame 220350
[hos host] vk:     after: marker 278827544 draw of program 46c14f8ee79c5349, frame 220350
[hos host] vk:     after: marker 278827545 draw of program 46c14f8ee79c5349, frame 220350
[hos host] vk: FATAL: the GPU hung: no submission finished in 30 s, and the driver never reported the device lost (on Linux, dmesg or journalctl -k around this time names the fault, an Xid on NVIDIA)
vk: FATAL: the GPU hung: no submission finished in 30 s, and the driver never reported the device lost (on Linux, dmesg or journalctl -k around this time names the fault, an Xid on NVIDIA)

Not in this report

Saves, game files, the game's executable and caches, memory dumps, keys, the options file itself and the path of your home folder.

Screenshots or video

No response

Before you send it

  • The problem is still there on the newest release or nightly.
  • I searched the open issues for it.
  • I'm not attaching game files, keys, the game's executable, its .bin caches or saves.
### Longshot version v3.0.0-rc.4 (source b784a40c) ### Channel Release candidate ### What kind of problem Crash, freeze or black screen ### What happened Longshot closed unexpectedly while you were playing. The graphics driver failed. Update your graphics driver, and turn off overlays and tools hooked into the game. (The report from the crash window is pasted below.) ### Where in the game lake zora ### How often Once so far ### Graphics card and driver version NVIDIA GeForce RTX 3090, NVIDIA 621.14 ### CPU, RAM and operating system AMD Ryzen 9 5950X 16-Core Processor (32 threads), 32 GB, Windows 11 (build 26300) ### Changes from the defaults _No response_ ### longshot_log.txt Longshot crash report, made by the window Longshot shows after a crash (20261115T165434Z UTC). Longshot sent nothing: paste this into the issue form, and attach the game folder's logs/longshot_log.txt if you can. ### What happened Longshot closed unexpectedly while you were playing. What went wrong: The graphics driver failed. Update your graphics driver, and turn off overlays and tools hooked into the game. It had run for 3870 s. Crash and unclean-end records in the last day: 1. ### Longshot version v3.0.0-rc.4 (source b784a40c) Channel (from the version): Release candidate, or built from source ### Graphics card and driver version NVIDIA GeForce RTX 3090, NVIDIA 621.14 Devices the log lists: NVIDIA GeForce RTX 3090 ### CPU, RAM and operating system AMD Ryzen 9 5950X 16-Core Processor (32 threads), 32 GB, Windows 11 (build 26300) Built for: this PC's CPU (znver3_znver3_8e425959ff) ### Upscalers (the log's first line of each) NVIDIA DLSS: NGX started (DLSS's runtime: the newest nvngx_dlss.dll in F:\LongShot\v3.0.0-rc.4\ngx, %USERPROFILE%\AppData\Local\Longshot\ngx) AMD FSR 4: not named in the log ### Changes from the defaults longshot_options.ini (a value only when it is a number or on/off; the controls' bindings left out): quality_preset=0 ultrawide=1 output_res=3840x2160 handheld_profile=0 dlss=2 dlss_model=0 resolution=9 sharpness=50 frame_generation=0 frame_generation_by=0 frame_pacing=1 frame_rate_cap=0 nvidia_reflex=0 fullscreen=1 vsync=0 upscaling=2 ultrawide_menus=1 hdr=1 hdr_paper_white=200 hdr_peak_brightness=1000 hdr_contrast=100 hdr_tone_mapper=0 anisotropic_filtering=4 gpu_device=0 threaded_rendering=1 vram_budget=7 volume=100 mute_in_background=0 audio_output=0 fps_counter=1 fps_counter_position=0 menu_size=1 game_speed=1 field_of_view=100 text_speed=0 text_size=0 skip_title_screen=0 microphone=1 menu_language=7 discord_status=1 skip_opening=0 controller_in_background=0 mouse_camera=0 disable_camera_centering=0 mouse_sensitivity=100 invert_mouse_vertical=0 invert_camera_x=0 invert_camera_y=0 camera_speed=100 stick_dead_zone=0 rumble_strength=100 motion_controls=1 motion_sensitivity_x=100 motion_sensitivity_y=100 invert_motion_x=0 invert_motion_y=0 motion_deadzone=1 layout_preset=0 button_prompts=0 walk_mode=0 walk_speed=45 menu_shortcut=2 compact_menu_key=0 debug_tools=0 damage_taken=1 descriptor_reuse=1 sampler_cache=0 robust_buffers=0 astc_as_rgba8=0 intel_shader_compiles=0 intel_quick_compute_builds=1 memory_budget=0 auto_for=(value left out) options_version=6 Switches set (the environment and longshot_env.txt; a value only when it is a number or on/off, and never for a name with TOKEN, KEY, ROOM, SECRET, PASS, SERVER or USER in it): LONGSHOT_NO_UPDATE_CHECK=1 ### Crash record: crash-20261115T165423Z.txt ``` Longshot crash record 1 version: v3.0.0-rc.4 (source b784a40c) run_id: a92091600cf5a71e8de252b06253c63e when: 20261115T165423Z uptime_s: 3870 reason: device lost thread: host module_offset: longshot.exe+0x18907154 last_present_age_ms: unknown log: longshot_log.txt pid: 17648 started: 20261115T154953Z signal: 0 signal_code: 0 exception: 0x0 fault_address_class: null host_backtrace_method: Windows unwind host_backtrace: longshot.exe+0x18907154 host_backtrace: longshot.exe+0x188f894e host_backtrace: longshot.exe+0x188f88ad host_backtrace: longshot.exe+0x18973a13 host_backtrace: longshot_vk.dll+0x2975c1 host_backtrace: longshot_vk.dll+0x1d35b5 host_backtrace: longshot_vk.dll+0x513c6c host_backtrace: longshot_vk.dll+0x38f3fb host_backtrace: longshot_vk.dll+0x35cc0b host_backtrace: longshot_vk.dll+0x38eda3 host_backtrace: ucrtbase.dll+0x2cd30 host_backtrace: KERNEL32.dll+0x2dda7 host_backtrace: ntdll.dll+0xc9c5c dump: off record_complete: yes ``` ### The end of longshot_log.txt Its last 200 lines (the home folder written %USERPROFILE%, the user's name <user>): ``` [hos sead::MainThread] vk: readbacks of GPU results: 1322 of 3000 waited for their write-back, 0.03 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs) [hos host] vk: sparse mirrors: 92, 1322 MB with memory of 1804 MB (481 MB spared); blocks given memory later 49631, given back 49572; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 139641; 5305 binds (498.7 ms); 0 made whole for want of memory [hos host] vk: mirror syncs (600 submits): 1341 dirty pages from their submits' captures, 59248 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: write-back diff (600 submits): 4519 runs, 1711.7 MB compared; 12 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15274 in captures, 0 only in the collection, 24 only by the replay itself [hos host] vk: read live, by pool: [hos host] vk: imports: 135 live (2224 MB), 0 retired still imported (0 MB), 72 retired given back (1596 MB) [hos host] vk: 10 textures retired (1222 left, 2939 MB): budget 10, drawn over 0, dead targets 0 [hos host] vk: replay reads of guest memory as submitted: 148820000 (111511234 pages from the captures) [hos sead::MainThread] nvn: DrawMeshTasksIndirect: 8380000 so far (x1 0x11895c7040 x2 0x6001d40 x3 0x11895c7000 x4 0xf33080) [hos host] vk: program picks: 181189062 kept (65776077 by the last picks' textures, a uniform buffer bound since), 7006 new, 75203931 with other textures (of 256400000) [hos host] vk: 7 textures retired (1215 left, 2932 MB): budget 7, drawn over 0, dead targets 0 [hos Presentation Thread] vk: capture: a submit 0.24 ms (lock 0.01, scan 0.03 over 329 ranges, 2815 MB), 740 pages written, 740 copied (2.9 MB) [hos host] vk: a capture taken (ms): all 0.058; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.044, bytes copied 0.000; 25 kept (254 MB), 11 spare buffers, 4448 texture pages copied (17 MB) [hos host] vk: mirror syncs (600 submits): 1400 dirty pages from their submits' captures, 60776 from earlier ones', 1 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: write-back diff (600 submits): 4522 runs, 1711.8 MB compared; 11 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15939 in captures, 0 only in the collection, 24 only by the replay itself [hos host] vk: read live, by pool: 0x7fbfc00000 (32 MB, captured, state 2): 1; [hos host] vk: replay reads of guest memory as submitted: 148840000 (111525700 pages from the captures) [hos host] vk: 2 textures retired (1219 left, 2932 MB): budget 2, drawn over 0, dead targets 0 [hos rmbl::VibrationThread] hid: 765952 vibration values, strongest 0.04 since the last count [hos host] vk: 1 textures retired (1220 left, 2935 MB): budget 1, drawn over 0, dead targets 0 [hos host] vk: replay reads of guest memory as submitted: 148860000 (111540271 pages from the captures) [hos host] vk: sparse mirrors: 92, 1322 MB with memory of 1804 MB (481 MB spared); blocks given memory later 49631, given back 49572; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 139641; 5305 binds (498.7 ms); 0 made whole for want of memory [hos host] vk: mirror syncs (600 submits): 1340 dirty pages from their submits' captures, 57908 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: write-back diff (600 submits): 4516 runs, 1711.7 MB compared; 11 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 14628 in captures, 1 only in the collection, 24 only by the replay itself [hos host] vk: read live, by pool: [hos host] vk: imports: 135 live (2224 MB), 0 retired still imported (0 MB), 72 retired given back (1596 MB) [hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 68976 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos host] vk: replay reads of guest memory as submitted: 148880000 (111554920 pages from the captures) [hos sead::MainThread] nvn: GPU waits in 5 s: 272 sync waits (972 ms), 0 polls timed out (0 ms), 0 queue finishes (0 ms) [hos host] vk: mirror syncs (600 submits): 1333 dirty pages from their submits' captures, 59537 from earlier ones', 1 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: write-back diff (600 submits): 4533 runs, 1707.8 MB compared; 11 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15267 in captures, 0 only in the collection, 23 only by the replay itself [hos host] vk: read live, by pool: 0x7fbfc00000 (32 MB, captured, state 2): 1; [hos host] vk: 1 textures retired (1226 left, 2941 MB): budget 1, drawn over 0, dead targets 0 [hos host] vk: a submit's memory work (ms): maps 0.00, capture taken 0.07, writes collected 0.05 [hos host] vk: 6 textures retired (1223 left, 2935 MB): budget 6, drawn over 0, dead targets 0 [hos host] vk: replay reads of guest memory as submitted: 148900000 (111569487 pages from the captures) [hos PlayReporter] vcores: 222634 takes, 36374 waits (mean 59 us, longest 8.1 ms), 19264 kicks, 19371 yields, 0 escapes in 5 s [hos host] vk: 4 textures retired (1228 left, 2951 MB): budget 4, drawn over 0, dead targets 0 [hos ModuleSystemWorker4] nvn: 24350000 recordings made, 51112 live copies (18.5 MB), 65138 texture copies; 6 command buffers' segments (4.3 MB) [hos host] vk: the recording streams: 48 of 2 MB, the most one held 732 KB; 0 made on demand (0 MB kept now) [hos host] vk: sparse mirrors: 92, 1322 MB with memory of 1804 MB (481 MB spared); blocks given memory later 49631, given back 49572; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 139641; 5305 binds (498.7 ms); 0 made whole for want of memory [hos host] vk: mirror syncs (600 submits): 1350 dirty pages from their submits' captures, 59387 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: write-back diff (600 submits): 4526 runs, 1711.7 MB compared; 12 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15261 in captures, 0 only in the collection, 24 only by the replay itself [hos host] vk: read live, by pool: [hos host] vk: imports: 135 live (2224 MB), 0 retired still imported (0 MB), 72 retired given back (1596 MB) [hos ModuleSystemWorker3] nvn: CommandBufferWaitEvent #4790000: event 0x1010968028 mode 0 value 3579479 (now 3579460) (lr 0x806674b0) [hos Presentation Thread] vk: capture: a submit 0.24 ms (lock 0.01, scan 0.03 over 332 ranges, 2815 MB), 762 pages written, 762 copied (3.0 MB) [hos host] vk: a capture taken (ms): all 0.061; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.048, bytes copied 0.000; 25 kept (290 MB), 9 spare buffers, 4448 texture pages copied (17 MB) [hos host] vk: replay reads of guest memory as submitted: 148920000 (111583894 pages from the captures) [hos host] vk: memory: working set 7511 MB (peak 12732), private 25645 MB, staging 128 MB in 2 arenas [hos host] vk: memory heaps: heap 0 (device): 84 blocks 8877 MB, 22674 allocations 5300 MB; used 10230 of 23558 MB; heap 1 (system): 19 blocks 1008 MB, 60 allocations 978 MB; used 3470 of 15571 MB; heap 2 (device): 96 blocks 192 MB, 122 allocations 192 MB; used 213 of 0 MB; [hos host] vk: image blocks: 4 blocks 512 MB, 9 images 319 MB; 6 free ranges, the largest 64 MB [hos host] vk: image blocks (render targets): 20 blocks 2560 MB, 198 images 804 MB; 90 free ranges, the largest 128 MB [hos host] vk: image blocks (textures, compacted): 24 blocks 3072 MB, 1032 images 1626 MB; 684 free ranges, the largest 128 MB [hos host] vk: render target images: 77683 reused from the pool, 147094 made new, 146896 destroyed from it; it holds 0 (0 MB) [hos host] vk: VRAM: 10444 MB used of 23558 MB allowed (3577 MB of it free in the blocks); textures 2957 MB (budget 2421 MB), 1232 textures [hos host] vk: textures: decoded ASTC 1451 MB, rendered 883 MB (76 drawn in one frame, kept: 52824 KB), other 383 MB; used in the last 8 presents 2539 MB [hos host] vk: 214 MB: 0x10b3cc2c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 1 presents ago [hos host] vk: 214 MB: 0x10b044a600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 1 presents ago [hos host] vk: 64 MB: 0x11456fc000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 1 presents ago [hos host] vk: 64 MB: 0x114aeb1000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 1 presents ago [hos host] vk: 37 MB: 0x112a937600 1800x1380x1 x8 levels 1 NVN 0x6, last used 1 presents ago [hos host] vk: 32 MB: 0x1167f1f000 4096x4096x1 x1 levels 1 NVN 0x32 rendered, last used 62565 presents ago [hos host] vk: 31 MB: 0x10006db1000 3840x2160x1 x1 levels 1 NVN 0xa rendered, last used 1 presents ago [hos host] vk: 31 MB: 0x1006117000 3840x2160x1 x1 levels 1 NVN 0x25 rendered, last used 1 presents ago [hos host] vk: finalized textures the GPU drew once, kept for being made again: 158 (18285 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 42x41x1 NVN 0x25: 1 (6 KB); 46x44x1 NVN 0x25: 1 (7 KB); 48x48x1 NVN 0x25: 2 (18 KB); 49x76x1 NVN 0x25: 1 (14 KB); 50x78x1 NVN 0x25: 1 (15 KB); 54x46x1 NVN 0x25: 1 (9 KB); 69x64x1 NVN 0x25: 1 (17 KB); 73x49x1 NVN 0x25: 1 (13 KB); 76x76x1 NVN 0x25: 2 (45 KB); 77x77x1 NVN 0x1: 6 (34 KB); 80x72x1 NVN 0x25: 1 (22 KB); 81x68x1 NVN 0x25: 1 (21 KB); 82x97x1 NVN 0x1: 1 (7 KB); 96x78x1 NVN 0x25: 1 (29 KB); 104x86x1 NVN 0x25: 1 (34 KB); [hos host] vk: 2 textures retired (1230 left, 2956 MB): budget 2, drawn over 0, dead targets 0 [hos Presentation Thread] vk: presents after the CPU's signal (600): 598 waited for it, 3.67 ms each, 0 let go after RX_VK_FRAME_GATE_MS [hos host] vk: status: 600 frames, the slowest 23.3 ms; VRAM 10.2 of 23.0 GB; NVIDIA DLAA: 600 frames drawn, 1 made, jitter -0.000 -0.167 px, actor motion 47998 draws in 600 frames (0.217 ms CPU a frame; poses 48353 read at the draw, 0 copied later), its images 199 MB, its own 307 MB [hos host] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 78 program records loaded (103.4 ms), 16 new graphics pipelines, pipelines from the driver's cache 128, from the start's cache 0, compiled 8; 220 draws and dispatches left out, 2 waits (244.5 ms) [hos host] vk: program loads at create (play): 6427 queued, 6427 loaded (median 0.66 ms, 99th percentile 4.52 ms, worst 69.49 ms, 6417 ms and 1441.4 MB read in all); 8596 programs (1513 of them compute variants without their code, 0 graphics programs no note names), 11132 graphics pipelines (0 not in a cache), 784 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 1 (1.4 ms); 3293 pipelines made at create taken by draws; 3018 create calls with nothing kept for their stages, 0 before the index; units 9445 (6427 ready, 0 loading), 16831 programs alive [hos host] vk: module identifiers (play): 904 known, 543 learned in this run; 361 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before) [hos host] vk: a frame: 272 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos host] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued [hos host] vk: a frame's replay time (ms): submit 8.64, present 0.08, draw 4.44, descriptors 1.49, texture lookups 0.08, uploads 0.01, pipelines 0.22, programs 0.57, commands 1.65, dispatch 0.85, memory sync 0.70, queue submit 0.69, slot wait 0.06 [hos host] vk: a frame: mirrors 1923 (1322 MB): 9.88 MB synced in 1394.1 copies, 71.47 MB written back [hos host] vk: 220200 presents, 54.3 fps; a frame: 1705 draws (0 skipped), 177 dispatches, 159 passes, 144 barriers, 6 submits, 0.3 uploads (0.1 MB), 83 ub updates (58 overlays), GPU-bound wait 0.1 ms (recording slots only); 11418 pipelines (10002 ms), 0 programs (0 failed), 1231 textures (2957 MB) [hos host] vk: host time in GPU resource waits: 3.84 ms a frame (fences 0.04, timelines 3.80, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking) [hos host] vk: a frame: 553.2 full barriers recorded, 213.7 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos host] vk: a frame: the game's barriers by their NVN flags: 0x1: 2.0; 0x8: 3.0; 0x9: 1.0; 0x11: 41.0; 0x12: 70.5; 0x13: 2.0; 0x21: 4.0; 0x28: 16.0; 0x92: 3.0; 0x97: 1.0; [hos host] vk: GPU time 14.3 ms a frame (the longest submission 4.5 ms); 0.3 textures made a frame [hos host] vk: a frame: 0.07 MB unswizzled on the CPU in 0.01 ms [hos host] vk: the render thread's whole frames (600 presents): 0 jobs went on before their present after 1000 ms, 2 times a game's thread waited for the work handed over, 0 times for a fence of the frame in the making [hos host] vk: the render thread (600 presents, 18.52 ms a frame): its jobs 9.58 ms a frame (submits 1.40, presents 0.30, others 7.88), idle 8.94; the game waited for room at 0 presents, 0.00 ms each (0.00 a frame; 154.36 jobs queued at a present); 2 catch-ups (a finish, a texture read back, a write-back not recorded yet: 0), 6.84 ms each; 0 presents held for the CPU's signal, 0.00 ms each (0 let go by RX_VK_HOLD_MS); 598 captures at a CPU signal; the submits' waits read in 0.035 ms a frame; readbacks: 3000 next to a texture's storage (no catch-up), 0 in one, 0 read exactly (after the work handed over: among the catch-ups); a present made 9.59 ms after its hand-over (15.64 at most) [hos host] vk: readback pages refreshed from guest memory: 97695648 pages so far (0 held: may be written ahead in their submission) [hos host] vk: mirror syncs (600 submits): 1391 dirty pages from their submits' captures, 59190 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: write-back diff (600 submits): 4540 runs, 1714.8 MB compared; 8 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15266 in captures, 1 only in the collection, 24 only by the replay itself [hos host] vk: read live, by pool: [hos host] vk: program picks: 181334897 kept (65831912 by the last picks' textures, a uniform buffer bound since), 7006 new, 75258096 with other textures (of 256600000) [hos ModuleSystemWorker5] nvn: CommandBufferSignalEvent #3580000: event 0x1010968044 mode 0 value 3579999 (lr 0x802742f0) [hos host] vk: replay reads of guest memory as submitted: 148940000 (111598313 pages from the captures) [hos ModuleSystemWorker2] vk: readbacks of GPU results: 1322 of 3000 waited for their write-back, 0.02 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs) [hos host] vk: sparse mirrors: 92, 1322 MB with memory of 1804 MB (481 MB spared); blocks given memory later 49631, given back 49572; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 139641; 5305 binds (498.7 ms); 0 made whole for want of memory [hos host] vk: mirror syncs (600 submits): 1359 dirty pages from their submits' captures, 59443 from earlier ones', 1 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: write-back diff (600 submits): 4552 runs, 1723.3 MB compared; 12 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15326 in captures, 0 only in the collection, 25 only by the replay itself [hos host] vk: read live, by pool: 0x7fbfc00000 (32 MB, captured, state 2): 1; [hos host] vk: imports: 135 live (2224 MB), 0 retired still imported (0 MB), 72 retired given back (1596 MB) [hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 60429 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos host] vk: replay reads of guest memory as submitted: 148960000 (111612860 pages from the captures) [hos host] vk: 3 textures retired (1228 left, 2949 MB): budget 3, drawn over 0, dead targets 0 [hos Presentation Thread] vi: 220241 frames presented (54.3 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 0, 15.5-17.8 70, 17.8-22 202, 22-30 0, 30-40 0, over 40 0 [hos host] vk: mirror syncs (600 submits): 1388 dirty pages from their submits' captures, 59513 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: write-back diff (600 submits): 4545 runs, 1713.6 MB compared; 10 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15311 in captures, 1 only in the collection, 23 only by the replay itself [hos host] vk: read live, by pool: [hos host] vk: replay reads of guest memory as submitted: 148980000 (111627411 pages from the captures) [hos host] vk: 2 textures retired (1226 left, 2943 MB): budget 2, drawn over 0, dead targets 0 [hos host] vk: a submit's memory work (ms): maps 0.00, capture taken 0.07, writes collected 0.05 [hos host] vk: replay reads of guest memory as submitted: 149000000 (111642040 pages from the captures) [hos sead::MainThread] vk: capture: a submit 0.24 ms (lock 0.01, scan 0.03 over 331 ranges, 2813 MB), 753 pages written, 753 copied (2.9 MB) [hos host] vk: a capture taken (ms): all 0.058; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.045, bytes copied 0.000; 25 kept (350 MB), 7 spare buffers, 4448 texture pages copied (17 MB) [hos host] vk: sparse mirrors: 91, 1319 MB with memory of 1796 MB (476 MB spared); blocks given memory later 49631, given back 49572; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 139641; 5305 binds (498.7 ms); 0 made whole for want of memory [hos host] vk: mirror syncs (600 submits): 1335 dirty pages from their submits' captures, 59415 from earlier ones', 1 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: write-back diff (600 submits): 4566 runs, 1717.9 MB compared; 12 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15314 in captures, 0 only in the collection, 24 only by the replay itself [hos host] vk: read live, by pool: 0x7fbfc00000 (32 MB, captured, state 2): 1; [hos host] vk: imports: 135 live (2224 MB), 0 retired still imported (0 MB), 72 retired given back (1596 MB) [hos host] vk: 2 textures retired (1230 left, 2950 MB): budget 2, drawn over 0, dead targets 0 [hos host] vk: replay reads of guest memory as submitted: 149020000 (111656402 pages from the captures) [hos host] vk: the recording streams: 48 of 2 MB, the most one held 732 KB; 0 made on demand (0 MB kept now) [hos host] vk: mirror syncs (600 submits): 1351 dirty pages from their submits' captures, 59472 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: write-back diff (600 submits): 4529 runs, 1711.8 MB compared; 12 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15336 in captures, 0 only in the collection, 24 only by the replay itself [hos host] vk: read live, by pool: [hos host] vk: 6 textures retired (1224 left, 2939 MB): budget 6, drawn over 0, dead targets 0 [hos host] vk: replay reads of guest memory as submitted: 149040000 (111670808 pages from the captures) [hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 68857 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos host] vk: program picks: 181480117 kept (65888068 by the last picks' textures, a uniform buffer bound since), 7006 new, 75312876 with other textures (of 256800000) [hos host] vk: a frame: 269 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos host] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued [hos host] vk: a frame's replay time (ms): submit 8.61, present 0.11, draw 4.46, descriptors 1.49, texture lookups 0.06, uploads 0.00, pipelines 0.22, programs 0.59, commands 1.65, dispatch 0.85, memory sync 0.68, queue submit 0.69, slot wait 0.06 [hos host] vk: a frame: mirrors 1923 (1319 MB): 9.89 MB synced in 1394.2 copies, 71.61 MB written back [hos host] vk: 220320 presents, 54.1 fps; a frame: 1720 draws (0 skipped), 177 dispatches, 159 passes, 144 barriers, 6 submits, 0.1 uploads (0.1 MB), 83 ub updates (58 overlays), GPU-bound wait 0.1 ms (recording slots only); 11418 pipelines (10002 ms), 0 programs (0 failed), 1226 textures (2941 MB) [hos host] vk: host time in GPU resource waits: 3.85 ms a frame (fences 0.04, timelines 3.81, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking) [hos host] vk: a frame: 552.8 full barriers recorded, 213.7 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos host] vk: a frame: the game's barriers by their NVN flags: 0x1: 2.0; 0x8: 3.0; 0x9: 1.0; 0x11: 41.0; 0x12: 70.5; 0x13: 2.0; 0x21: 4.0; 0x28: 16.0; 0x92: 3.0; 0x97: 1.0; [hos host] vk: GPU time 14.5 ms a frame (the longest submission 4.5 ms); 0.1 textures made a frame [hos host] vk: a frame: 0.05 MB unswizzled on the CPU in 0.00 ms [hos host] vk: readback pages refreshed from guest memory: 97771493 pages so far (0 held: may be written ahead in their submission) [hos host] vk: sparse mirrors: 91, 1319 MB with memory of 1796 MB (476 MB spared); blocks given memory later 49631, given back 49572; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 139641; 5305 binds (498.7 ms); 0 made whole for want of memory [hos host] vk: mirror syncs (600 submits): 1401 dirty pages from their submits' captures, 59231 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: write-back diff (600 submits): 4520 runs, 1711.8 MB compared; 12 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15311 in captures, 1 only in the collection, 24 only by the replay itself [hos host] vk: read live, by pool: [hos host] vk: imports: 135 live (2224 MB), 0 retired still imported (0 MB), 72 retired given back (1596 MB) [hos host] vk: queues ordered by their events: 1530000 submissions stopped at a wait, 1529996 went on once it was reached, 0 waits gone past; made to go by presents 0, releases 0, waits for the replay 0, 50 ms 0 (stopped 0.00 ms at most); waits met 4793466, not met 0; captures at a CPU event's wait 105579 [hos host] vk: 7 textures retired (1415 left, 3417 MB): budget 4, drawn over 0, dead targets 3 [hos host] vk: texture 0x10d85e7c00 512x512x1 x1 levels 10 NVN 0x49 -> vk 139 (1500 textures, 3466 MB) [hos host] vk: replay reads of guest memory as submitted: 149060000 (111685912 pages from the captures) [hos host] vk: 20 textures retired (1492 left, 3301 MB): budget 0, drawn over 0, dead targets 20 [hos host] vk: 2 textures retired (1492 left, 3303 MB): budget 2, drawn over 0, dead targets 0 [hos host] vk: mirror syncs (600 submits): 1241 dirty pages from their submits' captures, 59430 from earlier ones', 5 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: write-back diff (600 submits): 4464 runs, 1711.0 MB compared; 5 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15342 in captures, 7 only in the collection, 23 only by the replay itself [hos host] vk: read live, by pool: 0x108ac00000 (12 MB, captured, state 2): 4; 0x1145400000 (4 MB, captured, state 2): 1; [hos host] vk: a capture's wait for write-back 1542664 timed out (done 1542658) [hos host] vk: texture 0x10e1263200 768x768x1 x1 levels 10 NVN 0x7b -> vk 37 (ASTC decoded) (1500 textures, 3310 MB) [hos host] vk: replay reads of guest memory as submitted: 149080000 (111700265 pages from the captures) [hos host] vk: a capture's wait for write-back 1542664 timed out (done 1542658) [hos PreActorModelCompose] vcores: 142666 takes, 23058 waits (mean 59 us, longest 17.0 ms), 12254 kicks, 12254 yields, 0 escapes in 5 s [hos host] vk: recorder: 4103656 packets run in 10.0 s (busy 0.91 s, spun idle 2.12 s, slept 3945 times, 659 of them under 200 us), 0 calls made directly (no room); the replay waited for it 21636 times, 79.57 ms in all, the longest 0.41 ms; vkEndCommandBuffer 8446/39.55 ms (max 0.11), vkResetDescriptorPool 8446/22.77 ms (max 0.38), replay_mu unlock 4384/15.37 ms (max 0.41), direct recording 338/1.80 ms (max 0.03), vkDestroyImageView 18/0.04 ms (max 0.00), vmaInvalidateAllocation 2/0.02 ms (max 0.01) [hos nn.npln.Callback] vcores: 6296 takes, 42 waits (mean 27 us, longest 0.7 ms), 7 kicks, 2 yields, 0 escapes in 5 s [hos host] vk: the GPU has finished nothing for 10 s: the timeline at 1542658, 1542670 sent (RX_VK_GPU_HANG_SEC=30) [hos rmbl::VibrationThread] vcores: 6316 takes, 51 waits (mean 4 us, longest 0.1 ms), 8 kicks, 0 yields, 0 escapes in 5 s [hos rmbl::VibrationThread] hid: 770048 vibration values, strongest 0.00 since the last count [hos nn.npln.Shared] vcores: 6471 takes, 48 waits (mean 7 us, longest 0.1 ms), 13 kicks, 1 yields, 0 escapes in 5 s [hos PreActorModelCompose] vcores: 6221 takes, 59 waits (mean 7 us, longest 0.1 ms), 17 kicks, 1 yields, 0 escapes in 5 s [hos rmbl::VibrationThread] vcores: 6467 takes, 48 waits (mean 17 us, longest 0.4 ms), 12 kicks, 1 yields, 0 escapes in 5 s [hos host] vk: the GPU has finished nothing for 30 s: the timeline at 1542658, 1542670 sent (RX_VK_GPU_HANG_SEC=30) [hos host] vk: GPU hang: the timeline at 1542658, 1542670 sent [hos host] vk: device lost: reading the checkpoints [hos host] vk: device lost: 2 checkpoints (278830114 markers set) [hos host] vk: stage 0x1: marker 278827537 (draw of program e186e5d64641235d, frame 220350) [hos host] vk: before: draw of program e186e5d64641235d [hos host] vk: before: draw of program e186e5d64641235d [hos host] vk: before: draw of program e186e5d64641235d [hos host] vk: before: draw of program e186e5d64641235d [hos host] vk: before: draw of program a14724a987c513eb [hos host] vk: before: draw of program a14724a987c513eb [hos host] vk: after: marker 278827538 write-back of pool 0000001149400000, frame 220350 [hos host] vk: after: marker 278827539 draw of program e186e5d64641235d, frame 220350 [hos host] vk: after: marker 278827540 draw of program e186e5d64641235d, frame 220350 [hos host] vk: after: marker 278827541 draw of program 46c14f8ee79c5349, frame 220350 [hos host] vk: after: marker 278827542 draw of program 46c14f8ee79c5349, frame 220350 [hos host] vk: after: marker 278827543 draw of program 46c14f8ee79c5349, frame 220350 [hos host] vk: after: marker 278827544 draw of program 46c14f8ee79c5349, frame 220350 [hos host] vk: after: marker 278827545 draw of program 46c14f8ee79c5349, frame 220350 [hos host] vk: stage 0x2000: marker 278827537 (draw of program e186e5d64641235d, frame 220350) [hos host] vk: before: draw of program e186e5d64641235d [hos host] vk: before: draw of program e186e5d64641235d [hos host] vk: before: draw of program e186e5d64641235d [hos host] vk: before: draw of program e186e5d64641235d [hos host] vk: before: draw of program a14724a987c513eb [hos host] vk: before: draw of program a14724a987c513eb [hos host] vk: after: marker 278827538 write-back of pool 0000001149400000, frame 220350 [hos host] vk: after: marker 278827539 draw of program e186e5d64641235d, frame 220350 [hos host] vk: after: marker 278827540 draw of program e186e5d64641235d, frame 220350 [hos host] vk: after: marker 278827541 draw of program 46c14f8ee79c5349, frame 220350 [hos host] vk: after: marker 278827542 draw of program 46c14f8ee79c5349, frame 220350 [hos host] vk: after: marker 278827543 draw of program 46c14f8ee79c5349, frame 220350 [hos host] vk: after: marker 278827544 draw of program 46c14f8ee79c5349, frame 220350 [hos host] vk: after: marker 278827545 draw of program 46c14f8ee79c5349, frame 220350 [hos host] vk: FATAL: the GPU hung: no submission finished in 30 s, and the driver never reported the device lost (on Linux, dmesg or journalctl -k around this time names the fault, an Xid on NVIDIA) vk: FATAL: the GPU hung: no submission finished in 30 s, and the driver never reported the device lost (on Linux, dmesg or journalctl -k around this time names the fault, an Xid on NVIDIA) ``` ### Not in this report Saves, game files, the game's executable and caches, memory dumps, keys, the options file itself and the path of your home folder. Longshot crash report, made by the window Longshot shows after a crash (20261115T165434Z UTC). Longshot sent nothing: paste this into the issue form, and attach the game folder's logs/longshot_log.txt if you can. ### What happened Longshot closed unexpectedly while you were playing. What went wrong: The graphics driver failed. Update your graphics driver, and turn off overlays and tools hooked into the game. It had run for 3870 s. Crash and unclean-end records in the last day: 1. ### Longshot version v3.0.0-rc.4 (source b784a40c) Channel (from the version): Release candidate, or built from source ### Graphics card and driver version NVIDIA GeForce RTX 3090, NVIDIA 621.14 Devices the log lists: NVIDIA GeForce RTX 3090 ### CPU, RAM and operating system AMD Ryzen 9 5950X 16-Core Processor (32 threads), 32 GB, Windows 11 (build 26300) Built for: this PC's CPU (znver3_znver3_8e425959ff) ### Upscalers (the log's first line of each) NVIDIA DLSS: NGX started (DLSS's runtime: the newest nvngx_dlss.dll in F:\LongShot\v3.0.0-rc.4\ngx, %USERPROFILE%\AppData\Local\Longshot\ngx) AMD FSR 4: not named in the log ### Changes from the defaults longshot_options.ini (a value only when it is a number or on/off; the controls' bindings left out): quality_preset=0 ultrawide=1 output_res=3840x2160 handheld_profile=0 dlss=2 dlss_model=0 resolution=9 sharpness=50 frame_generation=0 frame_generation_by=0 frame_pacing=1 frame_rate_cap=0 nvidia_reflex=0 fullscreen=1 vsync=0 upscaling=2 ultrawide_menus=1 hdr=1 hdr_paper_white=200 hdr_peak_brightness=1000 hdr_contrast=100 hdr_tone_mapper=0 anisotropic_filtering=4 gpu_device=0 threaded_rendering=1 vram_budget=7 volume=100 mute_in_background=0 audio_output=0 fps_counter=1 fps_counter_position=0 menu_size=1 game_speed=1 field_of_view=100 text_speed=0 text_size=0 skip_title_screen=0 microphone=1 menu_language=7 discord_status=1 skip_opening=0 controller_in_background=0 mouse_camera=0 disable_camera_centering=0 mouse_sensitivity=100 invert_mouse_vertical=0 invert_camera_x=0 invert_camera_y=0 camera_speed=100 stick_dead_zone=0 rumble_strength=100 motion_controls=1 motion_sensitivity_x=100 motion_sensitivity_y=100 invert_motion_x=0 invert_motion_y=0 motion_deadzone=1 layout_preset=0 button_prompts=0 walk_mode=0 walk_speed=45 menu_shortcut=2 compact_menu_key=0 debug_tools=0 damage_taken=1 descriptor_reuse=1 sampler_cache=0 robust_buffers=0 astc_as_rgba8=0 intel_shader_compiles=0 intel_quick_compute_builds=1 memory_budget=0 auto_for=(value left out) options_version=6 Switches set (the environment and longshot_env.txt; a value only when it is a number or on/off, and never for a name with TOKEN, KEY, ROOM, SECRET, PASS, SERVER or USER in it): LONGSHOT_NO_UPDATE_CHECK=1 ### Crash record: crash-20261115T165423Z.txt ``` Longshot crash record 1 version: v3.0.0-rc.4 (source b784a40c) run_id: a92091600cf5a71e8de252b06253c63e when: 20261115T165423Z uptime_s: 3870 reason: device lost thread: host module_offset: longshot.exe+0x18907154 last_present_age_ms: unknown log: longshot_log.txt pid: 17648 started: 20261115T154953Z signal: 0 signal_code: 0 exception: 0x0 fault_address_class: null host_backtrace_method: Windows unwind host_backtrace: longshot.exe+0x18907154 host_backtrace: longshot.exe+0x188f894e host_backtrace: longshot.exe+0x188f88ad host_backtrace: longshot.exe+0x18973a13 host_backtrace: longshot_vk.dll+0x2975c1 host_backtrace: longshot_vk.dll+0x1d35b5 host_backtrace: longshot_vk.dll+0x513c6c host_backtrace: longshot_vk.dll+0x38f3fb host_backtrace: longshot_vk.dll+0x35cc0b host_backtrace: longshot_vk.dll+0x38eda3 host_backtrace: ucrtbase.dll+0x2cd30 host_backtrace: KERNEL32.dll+0x2dda7 host_backtrace: ntdll.dll+0xc9c5c dump: off record_complete: yes ``` ### The end of longshot_log.txt Its last 200 lines (the home folder written %USERPROFILE%, the user's name <user>): ``` [hos sead::MainThread] vk: readbacks of GPU results: 1322 of 3000 waited for their write-back, 0.03 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs) [hos host] vk: sparse mirrors: 92, 1322 MB with memory of 1804 MB (481 MB spared); blocks given memory later 49631, given back 49572; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 139641; 5305 binds (498.7 ms); 0 made whole for want of memory [hos host] vk: mirror syncs (600 submits): 1341 dirty pages from their submits' captures, 59248 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: write-back diff (600 submits): 4519 runs, 1711.7 MB compared; 12 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15274 in captures, 0 only in the collection, 24 only by the replay itself [hos host] vk: read live, by pool: [hos host] vk: imports: 135 live (2224 MB), 0 retired still imported (0 MB), 72 retired given back (1596 MB) [hos host] vk: 10 textures retired (1222 left, 2939 MB): budget 10, drawn over 0, dead targets 0 [hos host] vk: replay reads of guest memory as submitted: 148820000 (111511234 pages from the captures) [hos sead::MainThread] nvn: DrawMeshTasksIndirect: 8380000 so far (x1 0x11895c7040 x2 0x6001d40 x3 0x11895c7000 x4 0xf33080) [hos host] vk: program picks: 181189062 kept (65776077 by the last picks' textures, a uniform buffer bound since), 7006 new, 75203931 with other textures (of 256400000) [hos host] vk: 7 textures retired (1215 left, 2932 MB): budget 7, drawn over 0, dead targets 0 [hos Presentation Thread] vk: capture: a submit 0.24 ms (lock 0.01, scan 0.03 over 329 ranges, 2815 MB), 740 pages written, 740 copied (2.9 MB) [hos host] vk: a capture taken (ms): all 0.058; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.044, bytes copied 0.000; 25 kept (254 MB), 11 spare buffers, 4448 texture pages copied (17 MB) [hos host] vk: mirror syncs (600 submits): 1400 dirty pages from their submits' captures, 60776 from earlier ones', 1 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: write-back diff (600 submits): 4522 runs, 1711.8 MB compared; 11 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15939 in captures, 0 only in the collection, 24 only by the replay itself [hos host] vk: read live, by pool: 0x7fbfc00000 (32 MB, captured, state 2): 1; [hos host] vk: replay reads of guest memory as submitted: 148840000 (111525700 pages from the captures) [hos host] vk: 2 textures retired (1219 left, 2932 MB): budget 2, drawn over 0, dead targets 0 [hos rmbl::VibrationThread] hid: 765952 vibration values, strongest 0.04 since the last count [hos host] vk: 1 textures retired (1220 left, 2935 MB): budget 1, drawn over 0, dead targets 0 [hos host] vk: replay reads of guest memory as submitted: 148860000 (111540271 pages from the captures) [hos host] vk: sparse mirrors: 92, 1322 MB with memory of 1804 MB (481 MB spared); blocks given memory later 49631, given back 49572; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 139641; 5305 binds (498.7 ms); 0 made whole for want of memory [hos host] vk: mirror syncs (600 submits): 1340 dirty pages from their submits' captures, 57908 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: write-back diff (600 submits): 4516 runs, 1711.7 MB compared; 11 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 14628 in captures, 1 only in the collection, 24 only by the replay itself [hos host] vk: read live, by pool: [hos host] vk: imports: 135 live (2224 MB), 0 retired still imported (0 MB), 72 retired given back (1596 MB) [hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 68976 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos host] vk: replay reads of guest memory as submitted: 148880000 (111554920 pages from the captures) [hos sead::MainThread] nvn: GPU waits in 5 s: 272 sync waits (972 ms), 0 polls timed out (0 ms), 0 queue finishes (0 ms) [hos host] vk: mirror syncs (600 submits): 1333 dirty pages from their submits' captures, 59537 from earlier ones', 1 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: write-back diff (600 submits): 4533 runs, 1707.8 MB compared; 11 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15267 in captures, 0 only in the collection, 23 only by the replay itself [hos host] vk: read live, by pool: 0x7fbfc00000 (32 MB, captured, state 2): 1; [hos host] vk: 1 textures retired (1226 left, 2941 MB): budget 1, drawn over 0, dead targets 0 [hos host] vk: a submit's memory work (ms): maps 0.00, capture taken 0.07, writes collected 0.05 [hos host] vk: 6 textures retired (1223 left, 2935 MB): budget 6, drawn over 0, dead targets 0 [hos host] vk: replay reads of guest memory as submitted: 148900000 (111569487 pages from the captures) [hos PlayReporter] vcores: 222634 takes, 36374 waits (mean 59 us, longest 8.1 ms), 19264 kicks, 19371 yields, 0 escapes in 5 s [hos host] vk: 4 textures retired (1228 left, 2951 MB): budget 4, drawn over 0, dead targets 0 [hos ModuleSystemWorker4] nvn: 24350000 recordings made, 51112 live copies (18.5 MB), 65138 texture copies; 6 command buffers' segments (4.3 MB) [hos host] vk: the recording streams: 48 of 2 MB, the most one held 732 KB; 0 made on demand (0 MB kept now) [hos host] vk: sparse mirrors: 92, 1322 MB with memory of 1804 MB (481 MB spared); blocks given memory later 49631, given back 49572; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 139641; 5305 binds (498.7 ms); 0 made whole for want of memory [hos host] vk: mirror syncs (600 submits): 1350 dirty pages from their submits' captures, 59387 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: write-back diff (600 submits): 4526 runs, 1711.7 MB compared; 12 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15261 in captures, 0 only in the collection, 24 only by the replay itself [hos host] vk: read live, by pool: [hos host] vk: imports: 135 live (2224 MB), 0 retired still imported (0 MB), 72 retired given back (1596 MB) [hos ModuleSystemWorker3] nvn: CommandBufferWaitEvent #4790000: event 0x1010968028 mode 0 value 3579479 (now 3579460) (lr 0x806674b0) [hos Presentation Thread] vk: capture: a submit 0.24 ms (lock 0.01, scan 0.03 over 332 ranges, 2815 MB), 762 pages written, 762 copied (3.0 MB) [hos host] vk: a capture taken (ms): all 0.061; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.048, bytes copied 0.000; 25 kept (290 MB), 9 spare buffers, 4448 texture pages copied (17 MB) [hos host] vk: replay reads of guest memory as submitted: 148920000 (111583894 pages from the captures) [hos host] vk: memory: working set 7511 MB (peak 12732), private 25645 MB, staging 128 MB in 2 arenas [hos host] vk: memory heaps: heap 0 (device): 84 blocks 8877 MB, 22674 allocations 5300 MB; used 10230 of 23558 MB; heap 1 (system): 19 blocks 1008 MB, 60 allocations 978 MB; used 3470 of 15571 MB; heap 2 (device): 96 blocks 192 MB, 122 allocations 192 MB; used 213 of 0 MB; [hos host] vk: image blocks: 4 blocks 512 MB, 9 images 319 MB; 6 free ranges, the largest 64 MB [hos host] vk: image blocks (render targets): 20 blocks 2560 MB, 198 images 804 MB; 90 free ranges, the largest 128 MB [hos host] vk: image blocks (textures, compacted): 24 blocks 3072 MB, 1032 images 1626 MB; 684 free ranges, the largest 128 MB [hos host] vk: render target images: 77683 reused from the pool, 147094 made new, 146896 destroyed from it; it holds 0 (0 MB) [hos host] vk: VRAM: 10444 MB used of 23558 MB allowed (3577 MB of it free in the blocks); textures 2957 MB (budget 2421 MB), 1232 textures [hos host] vk: textures: decoded ASTC 1451 MB, rendered 883 MB (76 drawn in one frame, kept: 52824 KB), other 383 MB; used in the last 8 presents 2539 MB [hos host] vk: 214 MB: 0x10b3cc2c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 1 presents ago [hos host] vk: 214 MB: 0x10b044a600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 1 presents ago [hos host] vk: 64 MB: 0x11456fc000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 1 presents ago [hos host] vk: 64 MB: 0x114aeb1000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 1 presents ago [hos host] vk: 37 MB: 0x112a937600 1800x1380x1 x8 levels 1 NVN 0x6, last used 1 presents ago [hos host] vk: 32 MB: 0x1167f1f000 4096x4096x1 x1 levels 1 NVN 0x32 rendered, last used 62565 presents ago [hos host] vk: 31 MB: 0x10006db1000 3840x2160x1 x1 levels 1 NVN 0xa rendered, last used 1 presents ago [hos host] vk: 31 MB: 0x1006117000 3840x2160x1 x1 levels 1 NVN 0x25 rendered, last used 1 presents ago [hos host] vk: finalized textures the GPU drew once, kept for being made again: 158 (18285 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 42x41x1 NVN 0x25: 1 (6 KB); 46x44x1 NVN 0x25: 1 (7 KB); 48x48x1 NVN 0x25: 2 (18 KB); 49x76x1 NVN 0x25: 1 (14 KB); 50x78x1 NVN 0x25: 1 (15 KB); 54x46x1 NVN 0x25: 1 (9 KB); 69x64x1 NVN 0x25: 1 (17 KB); 73x49x1 NVN 0x25: 1 (13 KB); 76x76x1 NVN 0x25: 2 (45 KB); 77x77x1 NVN 0x1: 6 (34 KB); 80x72x1 NVN 0x25: 1 (22 KB); 81x68x1 NVN 0x25: 1 (21 KB); 82x97x1 NVN 0x1: 1 (7 KB); 96x78x1 NVN 0x25: 1 (29 KB); 104x86x1 NVN 0x25: 1 (34 KB); [hos host] vk: 2 textures retired (1230 left, 2956 MB): budget 2, drawn over 0, dead targets 0 [hos Presentation Thread] vk: presents after the CPU's signal (600): 598 waited for it, 3.67 ms each, 0 let go after RX_VK_FRAME_GATE_MS [hos host] vk: status: 600 frames, the slowest 23.3 ms; VRAM 10.2 of 23.0 GB; NVIDIA DLAA: 600 frames drawn, 1 made, jitter -0.000 -0.167 px, actor motion 47998 draws in 600 frames (0.217 ms CPU a frame; poses 48353 read at the draw, 0 copied later), its images 199 MB, its own 307 MB [hos host] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 78 program records loaded (103.4 ms), 16 new graphics pipelines, pipelines from the driver's cache 128, from the start's cache 0, compiled 8; 220 draws and dispatches left out, 2 waits (244.5 ms) [hos host] vk: program loads at create (play): 6427 queued, 6427 loaded (median 0.66 ms, 99th percentile 4.52 ms, worst 69.49 ms, 6417 ms and 1441.4 MB read in all); 8596 programs (1513 of them compute variants without their code, 0 graphics programs no note names), 11132 graphics pipelines (0 not in a cache), 784 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 1 (1.4 ms); 3293 pipelines made at create taken by draws; 3018 create calls with nothing kept for their stages, 0 before the index; units 9445 (6427 ready, 0 loading), 16831 programs alive [hos host] vk: module identifiers (play): 904 known, 543 learned in this run; 361 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before) [hos host] vk: a frame: 272 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos host] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued [hos host] vk: a frame's replay time (ms): submit 8.64, present 0.08, draw 4.44, descriptors 1.49, texture lookups 0.08, uploads 0.01, pipelines 0.22, programs 0.57, commands 1.65, dispatch 0.85, memory sync 0.70, queue submit 0.69, slot wait 0.06 [hos host] vk: a frame: mirrors 1923 (1322 MB): 9.88 MB synced in 1394.1 copies, 71.47 MB written back [hos host] vk: 220200 presents, 54.3 fps; a frame: 1705 draws (0 skipped), 177 dispatches, 159 passes, 144 barriers, 6 submits, 0.3 uploads (0.1 MB), 83 ub updates (58 overlays), GPU-bound wait 0.1 ms (recording slots only); 11418 pipelines (10002 ms), 0 programs (0 failed), 1231 textures (2957 MB) [hos host] vk: host time in GPU resource waits: 3.84 ms a frame (fences 0.04, timelines 3.80, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking) [hos host] vk: a frame: 553.2 full barriers recorded, 213.7 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos host] vk: a frame: the game's barriers by their NVN flags: 0x1: 2.0; 0x8: 3.0; 0x9: 1.0; 0x11: 41.0; 0x12: 70.5; 0x13: 2.0; 0x21: 4.0; 0x28: 16.0; 0x92: 3.0; 0x97: 1.0; [hos host] vk: GPU time 14.3 ms a frame (the longest submission 4.5 ms); 0.3 textures made a frame [hos host] vk: a frame: 0.07 MB unswizzled on the CPU in 0.01 ms [hos host] vk: the render thread's whole frames (600 presents): 0 jobs went on before their present after 1000 ms, 2 times a game's thread waited for the work handed over, 0 times for a fence of the frame in the making [hos host] vk: the render thread (600 presents, 18.52 ms a frame): its jobs 9.58 ms a frame (submits 1.40, presents 0.30, others 7.88), idle 8.94; the game waited for room at 0 presents, 0.00 ms each (0.00 a frame; 154.36 jobs queued at a present); 2 catch-ups (a finish, a texture read back, a write-back not recorded yet: 0), 6.84 ms each; 0 presents held for the CPU's signal, 0.00 ms each (0 let go by RX_VK_HOLD_MS); 598 captures at a CPU signal; the submits' waits read in 0.035 ms a frame; readbacks: 3000 next to a texture's storage (no catch-up), 0 in one, 0 read exactly (after the work handed over: among the catch-ups); a present made 9.59 ms after its hand-over (15.64 at most) [hos host] vk: readback pages refreshed from guest memory: 97695648 pages so far (0 held: may be written ahead in their submission) [hos host] vk: mirror syncs (600 submits): 1391 dirty pages from their submits' captures, 59190 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: write-back diff (600 submits): 4540 runs, 1714.8 MB compared; 8 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15266 in captures, 1 only in the collection, 24 only by the replay itself [hos host] vk: read live, by pool: [hos host] vk: program picks: 181334897 kept (65831912 by the last picks' textures, a uniform buffer bound since), 7006 new, 75258096 with other textures (of 256600000) [hos ModuleSystemWorker5] nvn: CommandBufferSignalEvent #3580000: event 0x1010968044 mode 0 value 3579999 (lr 0x802742f0) [hos host] vk: replay reads of guest memory as submitted: 148940000 (111598313 pages from the captures) [hos ModuleSystemWorker2] vk: readbacks of GPU results: 1322 of 3000 waited for their write-back, 0.02 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs) [hos host] vk: sparse mirrors: 92, 1322 MB with memory of 1804 MB (481 MB spared); blocks given memory later 49631, given back 49572; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 139641; 5305 binds (498.7 ms); 0 made whole for want of memory [hos host] vk: mirror syncs (600 submits): 1359 dirty pages from their submits' captures, 59443 from earlier ones', 1 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: write-back diff (600 submits): 4552 runs, 1723.3 MB compared; 12 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15326 in captures, 0 only in the collection, 25 only by the replay itself [hos host] vk: read live, by pool: 0x7fbfc00000 (32 MB, captured, state 2): 1; [hos host] vk: imports: 135 live (2224 MB), 0 retired still imported (0 MB), 72 retired given back (1596 MB) [hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 60429 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos host] vk: replay reads of guest memory as submitted: 148960000 (111612860 pages from the captures) [hos host] vk: 3 textures retired (1228 left, 2949 MB): budget 3, drawn over 0, dead targets 0 [hos Presentation Thread] vi: 220241 frames presented (54.3 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 0, 15.5-17.8 70, 17.8-22 202, 22-30 0, 30-40 0, over 40 0 [hos host] vk: mirror syncs (600 submits): 1388 dirty pages from their submits' captures, 59513 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: write-back diff (600 submits): 4545 runs, 1713.6 MB compared; 10 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15311 in captures, 1 only in the collection, 23 only by the replay itself [hos host] vk: read live, by pool: [hos host] vk: replay reads of guest memory as submitted: 148980000 (111627411 pages from the captures) [hos host] vk: 2 textures retired (1226 left, 2943 MB): budget 2, drawn over 0, dead targets 0 [hos host] vk: a submit's memory work (ms): maps 0.00, capture taken 0.07, writes collected 0.05 [hos host] vk: replay reads of guest memory as submitted: 149000000 (111642040 pages from the captures) [hos sead::MainThread] vk: capture: a submit 0.24 ms (lock 0.01, scan 0.03 over 331 ranges, 2813 MB), 753 pages written, 753 copied (2.9 MB) [hos host] vk: a capture taken (ms): all 0.058; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.045, bytes copied 0.000; 25 kept (350 MB), 7 spare buffers, 4448 texture pages copied (17 MB) [hos host] vk: sparse mirrors: 91, 1319 MB with memory of 1796 MB (476 MB spared); blocks given memory later 49631, given back 49572; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 139641; 5305 binds (498.7 ms); 0 made whole for want of memory [hos host] vk: mirror syncs (600 submits): 1335 dirty pages from their submits' captures, 59415 from earlier ones', 1 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: write-back diff (600 submits): 4566 runs, 1717.9 MB compared; 12 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15314 in captures, 0 only in the collection, 24 only by the replay itself [hos host] vk: read live, by pool: 0x7fbfc00000 (32 MB, captured, state 2): 1; [hos host] vk: imports: 135 live (2224 MB), 0 retired still imported (0 MB), 72 retired given back (1596 MB) [hos host] vk: 2 textures retired (1230 left, 2950 MB): budget 2, drawn over 0, dead targets 0 [hos host] vk: replay reads of guest memory as submitted: 149020000 (111656402 pages from the captures) [hos host] vk: the recording streams: 48 of 2 MB, the most one held 732 KB; 0 made on demand (0 MB kept now) [hos host] vk: mirror syncs (600 submits): 1351 dirty pages from their submits' captures, 59472 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: write-back diff (600 submits): 4529 runs, 1711.8 MB compared; 12 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15336 in captures, 0 only in the collection, 24 only by the replay itself [hos host] vk: read live, by pool: [hos host] vk: 6 textures retired (1224 left, 2939 MB): budget 6, drawn over 0, dead targets 0 [hos host] vk: replay reads of guest memory as submitted: 149040000 (111670808 pages from the captures) [hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 68857 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos host] vk: program picks: 181480117 kept (65888068 by the last picks' textures, a uniform buffer bound since), 7006 new, 75312876 with other textures (of 256800000) [hos host] vk: a frame: 269 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos host] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued [hos host] vk: a frame's replay time (ms): submit 8.61, present 0.11, draw 4.46, descriptors 1.49, texture lookups 0.06, uploads 0.00, pipelines 0.22, programs 0.59, commands 1.65, dispatch 0.85, memory sync 0.68, queue submit 0.69, slot wait 0.06 [hos host] vk: a frame: mirrors 1923 (1319 MB): 9.89 MB synced in 1394.2 copies, 71.61 MB written back [hos host] vk: 220320 presents, 54.1 fps; a frame: 1720 draws (0 skipped), 177 dispatches, 159 passes, 144 barriers, 6 submits, 0.1 uploads (0.1 MB), 83 ub updates (58 overlays), GPU-bound wait 0.1 ms (recording slots only); 11418 pipelines (10002 ms), 0 programs (0 failed), 1226 textures (2941 MB) [hos host] vk: host time in GPU resource waits: 3.85 ms a frame (fences 0.04, timelines 3.81, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking) [hos host] vk: a frame: 552.8 full barriers recorded, 213.7 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos host] vk: a frame: the game's barriers by their NVN flags: 0x1: 2.0; 0x8: 3.0; 0x9: 1.0; 0x11: 41.0; 0x12: 70.5; 0x13: 2.0; 0x21: 4.0; 0x28: 16.0; 0x92: 3.0; 0x97: 1.0; [hos host] vk: GPU time 14.5 ms a frame (the longest submission 4.5 ms); 0.1 textures made a frame [hos host] vk: a frame: 0.05 MB unswizzled on the CPU in 0.00 ms [hos host] vk: readback pages refreshed from guest memory: 97771493 pages so far (0 held: may be written ahead in their submission) [hos host] vk: sparse mirrors: 91, 1319 MB with memory of 1796 MB (476 MB spared); blocks given memory later 49631, given back 49572; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 139641; 5305 binds (498.7 ms); 0 made whole for want of memory [hos host] vk: mirror syncs (600 submits): 1401 dirty pages from their submits' captures, 59231 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: write-back diff (600 submits): 4520 runs, 1711.8 MB compared; 12 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15311 in captures, 1 only in the collection, 24 only by the replay itself [hos host] vk: read live, by pool: [hos host] vk: imports: 135 live (2224 MB), 0 retired still imported (0 MB), 72 retired given back (1596 MB) [hos host] vk: queues ordered by their events: 1530000 submissions stopped at a wait, 1529996 went on once it was reached, 0 waits gone past; made to go by presents 0, releases 0, waits for the replay 0, 50 ms 0 (stopped 0.00 ms at most); waits met 4793466, not met 0; captures at a CPU event's wait 105579 [hos host] vk: 7 textures retired (1415 left, 3417 MB): budget 4, drawn over 0, dead targets 3 [hos host] vk: texture 0x10d85e7c00 512x512x1 x1 levels 10 NVN 0x49 -> vk 139 (1500 textures, 3466 MB) [hos host] vk: replay reads of guest memory as submitted: 149060000 (111685912 pages from the captures) [hos host] vk: 20 textures retired (1492 left, 3301 MB): budget 0, drawn over 0, dead targets 20 [hos host] vk: 2 textures retired (1492 left, 3303 MB): budget 2, drawn over 0, dead targets 0 [hos host] vk: mirror syncs (600 submits): 1241 dirty pages from their submits' captures, 59430 from earlier ones', 5 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: write-back diff (600 submits): 4464 runs, 1711.0 MB compared; 5 pages read into the shadows; 512 MB of shadows; pages the shadows knew that the CPU wrote: 15342 in captures, 7 only in the collection, 23 only by the replay itself [hos host] vk: read live, by pool: 0x108ac00000 (12 MB, captured, state 2): 4; 0x1145400000 (4 MB, captured, state 2): 1; [hos host] vk: a capture's wait for write-back 1542664 timed out (done 1542658) [hos host] vk: texture 0x10e1263200 768x768x1 x1 levels 10 NVN 0x7b -> vk 37 (ASTC decoded) (1500 textures, 3310 MB) [hos host] vk: replay reads of guest memory as submitted: 149080000 (111700265 pages from the captures) [hos host] vk: a capture's wait for write-back 1542664 timed out (done 1542658) [hos PreActorModelCompose] vcores: 142666 takes, 23058 waits (mean 59 us, longest 17.0 ms), 12254 kicks, 12254 yields, 0 escapes in 5 s [hos host] vk: recorder: 4103656 packets run in 10.0 s (busy 0.91 s, spun idle 2.12 s, slept 3945 times, 659 of them under 200 us), 0 calls made directly (no room); the replay waited for it 21636 times, 79.57 ms in all, the longest 0.41 ms; vkEndCommandBuffer 8446/39.55 ms (max 0.11), vkResetDescriptorPool 8446/22.77 ms (max 0.38), replay_mu unlock 4384/15.37 ms (max 0.41), direct recording 338/1.80 ms (max 0.03), vkDestroyImageView 18/0.04 ms (max 0.00), vmaInvalidateAllocation 2/0.02 ms (max 0.01) [hos nn.npln.Callback] vcores: 6296 takes, 42 waits (mean 27 us, longest 0.7 ms), 7 kicks, 2 yields, 0 escapes in 5 s [hos host] vk: the GPU has finished nothing for 10 s: the timeline at 1542658, 1542670 sent (RX_VK_GPU_HANG_SEC=30) [hos rmbl::VibrationThread] vcores: 6316 takes, 51 waits (mean 4 us, longest 0.1 ms), 8 kicks, 0 yields, 0 escapes in 5 s [hos rmbl::VibrationThread] hid: 770048 vibration values, strongest 0.00 since the last count [hos nn.npln.Shared] vcores: 6471 takes, 48 waits (mean 7 us, longest 0.1 ms), 13 kicks, 1 yields, 0 escapes in 5 s [hos PreActorModelCompose] vcores: 6221 takes, 59 waits (mean 7 us, longest 0.1 ms), 17 kicks, 1 yields, 0 escapes in 5 s [hos rmbl::VibrationThread] vcores: 6467 takes, 48 waits (mean 17 us, longest 0.4 ms), 12 kicks, 1 yields, 0 escapes in 5 s [hos host] vk: the GPU has finished nothing for 30 s: the timeline at 1542658, 1542670 sent (RX_VK_GPU_HANG_SEC=30) [hos host] vk: GPU hang: the timeline at 1542658, 1542670 sent [hos host] vk: device lost: reading the checkpoints [hos host] vk: device lost: 2 checkpoints (278830114 markers set) [hos host] vk: stage 0x1: marker 278827537 (draw of program e186e5d64641235d, frame 220350) [hos host] vk: before: draw of program e186e5d64641235d [hos host] vk: before: draw of program e186e5d64641235d [hos host] vk: before: draw of program e186e5d64641235d [hos host] vk: before: draw of program e186e5d64641235d [hos host] vk: before: draw of program a14724a987c513eb [hos host] vk: before: draw of program a14724a987c513eb [hos host] vk: after: marker 278827538 write-back of pool 0000001149400000, frame 220350 [hos host] vk: after: marker 278827539 draw of program e186e5d64641235d, frame 220350 [hos host] vk: after: marker 278827540 draw of program e186e5d64641235d, frame 220350 [hos host] vk: after: marker 278827541 draw of program 46c14f8ee79c5349, frame 220350 [hos host] vk: after: marker 278827542 draw of program 46c14f8ee79c5349, frame 220350 [hos host] vk: after: marker 278827543 draw of program 46c14f8ee79c5349, frame 220350 [hos host] vk: after: marker 278827544 draw of program 46c14f8ee79c5349, frame 220350 [hos host] vk: after: marker 278827545 draw of program 46c14f8ee79c5349, frame 220350 [hos host] vk: stage 0x2000: marker 278827537 (draw of program e186e5d64641235d, frame 220350) [hos host] vk: before: draw of program e186e5d64641235d [hos host] vk: before: draw of program e186e5d64641235d [hos host] vk: before: draw of program e186e5d64641235d [hos host] vk: before: draw of program e186e5d64641235d [hos host] vk: before: draw of program a14724a987c513eb [hos host] vk: before: draw of program a14724a987c513eb [hos host] vk: after: marker 278827538 write-back of pool 0000001149400000, frame 220350 [hos host] vk: after: marker 278827539 draw of program e186e5d64641235d, frame 220350 [hos host] vk: after: marker 278827540 draw of program e186e5d64641235d, frame 220350 [hos host] vk: after: marker 278827541 draw of program 46c14f8ee79c5349, frame 220350 [hos host] vk: after: marker 278827542 draw of program 46c14f8ee79c5349, frame 220350 [hos host] vk: after: marker 278827543 draw of program 46c14f8ee79c5349, frame 220350 [hos host] vk: after: marker 278827544 draw of program 46c14f8ee79c5349, frame 220350 [hos host] vk: after: marker 278827545 draw of program 46c14f8ee79c5349, frame 220350 [hos host] vk: FATAL: the GPU hung: no submission finished in 30 s, and the driver never reported the device lost (on Linux, dmesg or journalctl -k around this time names the fault, an Xid on NVIDIA) vk: FATAL: the GPU hung: no submission finished in 30 s, and the driver never reported the device lost (on Linux, dmesg or journalctl -k around this time names the fault, an Xid on NVIDIA) ``` ### Not in this report Saves, game files, the game's executable and caches, memory dumps, keys, the options file itself and the path of your home folder. ### Screenshots or video _No response_ ### Before you send it - [x] The problem is still there on the newest release or nightly. - [x] I searched the open issues for it. - [x] I'm not attaching game files, keys, the game's executable, its .bin caches or saves.
Collaborator

Possibly related, for context:

  • #827 Game: Longshot closed unexpectedly during the start — Same graphics-driver-failure crash category on rc.4, but that report is an AMD startup crash; this is a later NVIDIA device-lost crash during play.
  • #811 Game: Longshot closed unexpectedly while you were playing — Similar in-game graphics-driver-failure crash on NVIDIA, though on a nightly build and with different reported conditions.
Possibly related, for context: - #827 Game: Longshot closed unexpectedly during the start — Same graphics-driver-failure crash category on rc.4, but that report is an AMD startup crash; this is a later NVIDIA device-lost crash during play. - #811 Game: Longshot closed unexpectedly while you were playing — Similar in-game graphics-driver-failure crash on NVIDIA, though on a nightly build and with different reported conditions.
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MagicBeanDev/Longshot#839
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