Game: Longshot closed unexpectedly while you were playing #811

Open
opened 2026-11-15 13:43:30 +00:00 by blabla · 1 comment

Longshot version

nightly-188-a00c485c (source 07222aa1)

Channel

No response

What kind of problem

No response

What happened

Longshot closed unexpectedly while you were playing. The graphics driver failed. Update your graphics driver, and turn off overlays and tools hooked into the game. (The report from the crash window is pasted below.)

Where in the game

everywhere

How often

No response

Graphics card and driver version

NVIDIA GeForce RTX 2060 SUPER, NVIDIA 621.24

CPU, RAM and operating system

Intel(R) Core(TM) i3-10105 CPU @ 3.70GHz (8 threads), 16 GB, Windows 11 (build 26300)

Changes from the defaults

No response

longshot_log.txt

Longshot crash report, made by the window Longshot shows after a crash (20261115T134126Z UTC). Longshot sent nothing: paste this into the issue form, and attach the game folder's logs/longshot_log.txt if you can.

What happened

Longshot closed unexpectedly while you were playing.
What went wrong: The graphics driver failed. Update your graphics driver, and turn off overlays and tools hooked into the game.
It had run for 284 s.
Crash and unclean-end records in the last day: 1.

Longshot version

nightly-188-a00c485c (source 07222aa1)
Channel (from the version): Nightly

Graphics card and driver version

NVIDIA GeForce RTX 2060 SUPER, NVIDIA 621.24
Devices the log lists: NVIDIA GeForce RTX 2060 SUPER

CPU, RAM and operating system

Intel(R) Core(TM) i3-10105 CPU @ 3.70GHz (8 threads), 16 GB, Windows 11 (build 26300)
Built for: this PC's CPU (skylake_skylake_1970d3d4f8)

Upscalers (the log's first line of each)

NVIDIA DLSS: not named in the log
AMD FSR 4: not named in the log

Changes from the defaults

longshot_options.ini (a value only when it is a number or on/off; the controls' bindings left out):
quality_preset=3
ultrawide=1
output_res=1920x1080
handheld_profile=0
dlss=0
dlss_model=0
resolution=1
sharpness=30
frame_generation=0
frame_generation_by=0
frame_pacing=1
frame_rate_cap=0
nvidia_reflex=2
fullscreen=1
vsync=0
upscaling=1
ultrawide_menus=1
hdr=0
hdr_paper_white=200
hdr_peak_brightness=1000
hdr_contrast=100
hdr_tone_mapper=0
anisotropic_filtering=0
gpu_device=0
threaded_rendering=0
volume=100
mute_in_background=0
audio_output=0
fps_counter=1
fps_counter_position=0
menu_size=2
game_speed=1
field_of_view=100
text_speed=0
text_size=0
skip_title_screen=0
microphone=1
menu_language=0
discord_status=1
skip_opening=0
controller_in_background=0
mouse_camera=0
disable_camera_centering=0
mouse_sensitivity=100
invert_mouse_vertical=0
invert_camera_x=0
invert_camera_y=0
camera_speed=100
stick_dead_zone=0
rumble_strength=100
motion_controls=1
motion_sensitivity_x=100
motion_sensitivity_y=100
invert_motion_x=0
invert_motion_y=0
motion_deadzone=1
layout_preset=0
button_prompts=0
walk_mode=0
walk_speed=45
menu_shortcut=2
compact_menu_key=0
debug_tools=0
damage_taken=1
descriptor_reuse=1
sampler_cache=0
robust_buffers=0
astc_as_rgba8=0
intel_shader_compiles=0
intel_quick_compute_builds=1
memory_budget=3
auto_for=(value left out)
options_version=6
Switches set (the environment and longshot_env.txt; a value only when it is a number or on/off, and never for a name with TOKEN, KEY, ROOM, SECRET, PASS, SERVER or USER in it):
LONGSHOT_NO_UPDATE_CHECK=1

Crash record: crash-20261115T134107Z.txt

Longshot crash record 1
version: nightly-188-a00c485c (source 07222aa1)
run_id: 33a05ffd56ab57da2aca28885d52fa8d
when: 20261115T134107Z
uptime_s: 284
reason: device lost
thread: Presentation Thread
module_offset: longshot.exe+0x18d6e0e4
last_present_age_ms: unknown
log: longshot_log.txt
pid: 6832
started: 20261115T133623Z
signal: 0
signal_code: 0
exception: 0x0
fault_address_class: null
host_backtrace_method: Windows unwind
host_backtrace: longshot.exe+0x18d6e0e4
host_backtrace: longshot.exe+0x18d60c4e
host_backtrace: longshot.exe+0x18d60bad
host_backtrace: longshot.exe+0x18dd62c3
host_backtrace: longshot_vk.dll+0x287381
host_backtrace: longshot_vk.dll+0x1c1c95
host_backtrace: longshot_vk.dll+0x5023cc
host_backtrace: longshot_vk.dll+0x37f48b
host_backtrace: longshot_vk.dll+0x34c9db
host_backtrace: longshot_vk.dll+0x36346f
host_backtrace: longshot_vk.dll+0x373df8
host_backtrace: longshot_vk.dll+0x35731b
host_backtrace: longshot.exe+0x18dbc808
host_backtrace: longshot.exe+0x1bb2169
host_backtrace: longshot.exe+0x1d68f9d
host_backtrace: longshot.exe+0x18d2cbf2
host_backtrace: longshot.exe+0x18d2c82b
host_backtrace: longshot.exe+0xece22b7
host_backtrace: longshot.exe+0x18d2c82b
host_backtrace: longshot.exe+0xf439582
host_backtrace: longshot.exe+0x18d62335
host_backtrace: KERNEL32.dll+0x2dda7
host_backtrace: ntdll.dll+0xc9c5c
dump: off
record_complete: yes

The end of longshot_log.txt

Its last 200 lines (the home folder written %USERPROFILE%, the user's name ):

[hos Presentation Thread] vk:   read live, by pool: 0x108ac00000 (160 MB, captured, state 2): 38441; 0x1177000000 (136 MB, captured, state 2): 8083; 0x7fb8000000 (28 MB, captured, state 2): 6003; 0x7fd9c00000 (24 MB, captured, state 2): 3579; 0x7fdb400000 (16 MB, captured, state 2): 2950; 0x7fd6800000 (28 MB, captured, state 2): 2634; 0x7fd8800000 (20 MB, captured, state 2): 2560; 0x104cc00000 (28 MB, captured, state 2): 1820;
[hos Presentation Thread] vk: pool 0x7fd67e9500+0x24590 imported in 4.9 ms as 0x7fd3c00000..0x7fd8400000 (125 imports, 390 ms in all)
[hos Presentation Thread] vk: pool 0x7fd3c00000..0x7fd8400000 took in 3 pools
[hos Presentation Thread] vk: texture 0x10b3726c00 6144x6144x1 x1 (NVN 0x7b, 191 MB): its 1 top level(s) left out (47 MB)
[hos host] vk: mirror of pool 0x7fd6800000 (28 MB) given back: retired, 47 submissions since its sync
[hos host] vk: mirror of pool 0x7fd3c00000 (40 MB) given back: retired, 47 submissions since its sync
[hos Presentation Thread] vk: program picks: 3330518 kept (1686237 by the last picks' textures, a uniform buffer bound since), 2810 new, 1466671 with other textures (of 4800000)
[hos Presentation Thread] vk: NVN2 program 196c6bfc68efb1dd (stage 0) lowered with extended registers (1127 REGMAP words)
[hos sead::MainThread] vk: texture #264 0x114682a000 12288x12288 x1 NVN 0x32 (288 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1089 0x115882b000 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 3000000 (1513496 pages from the captures)
[hos Presentation Thread] vk: 49 textures retired (1224 left, 2516 MB): budget 0, drawn over 0, dead targets 49
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.29, writes collected 0.13
[hos Presentation Thread] vk: sparse mirrors: 82, 954 MB with memory of 1364 MB (409 MB spared); blocks given memory later 7228, given back 8903; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 0; 631 binds (102.0 ms); 0 made whole for want of memory
[hos Presentation Thread] vk: mirror syncs (600 submits): 523 dirty pages from their submits' captures, 53085 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 3501 runs, 1379.8 MB compared; 13 pages read into the shadows; 360 MB of shadows; pages the shadows knew that the CPU wrote: 8821 in captures, 0 only in the collection, 19 only by the replay itself
[hos Presentation Thread] vk:   read live, by pool:
[hos Presentation Thread] vk: imports: 95 live (1520 MB), 0 retired still imported (0 MB), 32 retired given back (656 MB)
[hos Presentation Thread] vk: render targets drawn over from another start, let go: 3378 so far (8788 MB)
[hos Presentation Thread] vk: 24 textures retired (1240 left, 2563 MB): budget 0, drawn over 0, dead targets 24
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 3020000 (1523080 pages from the captures)
[hos Presentation Thread] vk: texture #7189 0x100045f5400 115x115 x1 NVN 0x34 the GPU drew, finalized by the game, sampled again at frame 9807 (drawn at 9337)
[hos Presentation Thread] vk: 83 textures retired (1313 left, 2588 MB): budget 0, drawn over 0, dead targets 83
[hos SceneLowPriority] vcores: 171460 takes, 78018 waits (mean 154 us, longest 254.0 ms), 37085 kicks, 36440 yields, 0 escapes in 5 s
[hos Presentation Thread] vi: 9810 frames presented (39.6 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 52, 15.5-17.8 66, 17.8-22 32, 22-30 25, 30-40 8, over 40 15
[hos Presentation Thread] vk: 16 textures retired (1301 left, 2540 MB): budget 1, drawn over 0, dead targets 15
[hos Presentation Thread] vk: mirror syncs (600 submits): 530 dirty pages from their submits' captures, 48471 from earlier ones', 155 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 3451 runs, 1382.3 MB compared; 165 pages read into the shadows; 360 MB of shadows; pages the shadows knew that the CPU wrote: 9977 in captures, 319 only in the collection, 21 only by the replay itself
[hos Presentation Thread] vk:   read live, by pool: 0x1064400000 (8 MB, captured, state 2): 144; 0x7fb4400000 (4 MB, captured, state 2): 9; 0x7fd8400000 (4 MB, captured, state 2): 2;
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 3040000 (1534143 pages from the captures)
[hos sead::MainThread] vk: late pages' fix: stamps for 0x103bfe0000 (pool 0x103b800000; 128 blocks, 8192 KB)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 3060000 (1547138 pages from the captures)
[hos Presentation Thread] vk: 44 textures retired (1418 left, 2699 MB): budget 1, drawn over 0, dead targets 43
[hos ModuleSystemWorker4] nvn: CommandBufferWaitEvent #120000: event 0x100c318000 mode 0 value 78988 (now 78969) (lr 0x82c0301c)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 3080000 (1561090 pages from the captures)
[hos Presentation Thread] vk: texture 0x10005468e00 480x270x1 x1 levels 1 NVN 0x3f -> vk 122 (1500 textures, 2974 MB)
[hos Presentation Thread] vk: sparse mirrors: 82, 958 MB with memory of 1364 MB (405 MB spared); blocks given memory later 7304, given back 8919; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 0; 635 binds (102.4 ms); 0 made whole for want of memory
[hos Presentation Thread] vk: mirror syncs (600 submits): 625 dirty pages from their submits' captures, 46803 from earlier ones', 114 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 2831 runs, 1156.3 MB compared; 6 pages read into the shadows; 360 MB of shadows; pages the shadows knew that the CPU wrote: 7363 in captures, 0 only in the collection, 16 only by the replay itself
[hos Presentation Thread] vk:   read live, by pool: 0x7fb8000000 (28 MB, captured, state 2): 84; 0x7fe2400000 (4 MB, captured, state 2): 25; 0x1064400000 (8 MB, captured, state 2): 3; 0x1042800000 (4 MB, captured, state 2): 2;
[hos Presentation Thread] vk: imports: 95 live (1520 MB), 0 retired still imported (0 MB), 32 retired given back (656 MB)
[hos host] vk: texture #7914 0x10002a31600 960x540 x1 NVN 0x1 the GPU drew, finalized by the game, sampled again at frame 9839 (drawn at 9777)
[hos Presentation Thread] vk: texture #7909 0x10002d97a00 1600x1600x1 x3 NVN 0x32 the GPU drew goes with no copy of its texels (finalized, unused for 63 frames, over the budget): made again over this storage, it starts empty
[hos Presentation Thread] vk: texture #252 0x10002905200 960x540x1 x1 NVN 0x1 the GPU drew goes with no copy of its texels (finalized, unused for 63 frames, over the budget): made again over this storage, it starts empty
[hos Presentation Thread] vk: texture #7975 0x10002ee0e00 1920x1080x1 x1 NVN 0x25 the GPU drew goes with no copy of its texels (finalized, unused for 63 frames, over the budget): made again over this storage, it starts empty
[hos Presentation Thread] vk: 170 textures retired (1384 left, 2684 MB): budget 60, drawn over 1, dead targets 109; GPU-drawn with no copy kept: 0 live, 3 finalized, 23 MB
[hos Presentation Thread] vk: a frame: 34 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 19.19, present 0.23, draw 11.36, descriptors 5.17, texture lookups 2.86, uploads 2.10, pipelines 0.26, programs 1.28, commands 4.18, dispatch 0.99, memory sync 2.42, queue submit 1.11, slot wait 0.12
[hos Presentation Thread] vk: a frame: mirrors 140 (958 MB): 10.67 MB synced in 824.8 copies, 41.59 MB written back
[hos Presentation Thread] vk: 9840 presents, 27.0 fps; a frame: 1449 draws (0 skipped), 94 dispatches, 103 passes, 102 barriers, 6 submits, 10.2 uploads (6.2 MB), 58 ub updates (41 overlays), GPU-bound wait 0.1 ms (recording slots only); 43346 pipelines (145210 ms), 0 programs (0 failed), 1388 textures (2687 MB)
[hos Presentation Thread] vk: host time in GPU resource waits: 2.67 ms a frame (fences 0.08, timelines 2.59, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos Presentation Thread] vk: a frame: 471.6 full barriers recorded, 149.3 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 3.4; 0x8: 1.7; 0x9: 0.6; 0x10: 2.2; 0x11: 32.9; 0x12: 47.0; 0x13: 1.2; 0x21: 2.4; 0x28: 8.5; 0x92: 1.8; 0x97: 0.6; 0x9b: 0.1;
[hos Presentation Thread] vk: GPU time 10.0 ms a frame (the longest submission 26.8 ms); 13.8 textures made a frame
[hos Presentation Thread] vk: a frame: 2.17 MB unswizzled on the CPU in 0.61 ms
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 3100000 (1574257 pages from the captures)
[hos Presentation Thread] vk: 148 textures retired (1295 left, 2539 MB): budget 89, drawn over 1, dead targets 58
[hos Presentation Thread] vk: capture: a submit 0.37 ms (lock 0.04, scan 0.08 over 412 ranges, 3194 MB), 566 pages written, 566 copied (2.2 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.307; GPU wait for late pages 0.284 (9 of 600 takes), pools lock 0.000, retires and stamps 0.009, bytes copied 0.000; 25 kept (156 MB), 11 spare buffers, 4597 texture pages copied (17 MB)
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 1894767 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] vk: mirror syncs (600 submits): 835 dirty pages from their submits' captures, 47670 from earlier ones', 12 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 2923 runs, 1281.2 MB compared; 0 pages read into the shadows; 360 MB of shadows; pages the shadows knew that the CPU wrote: 8325 in captures, 3 only in the collection, 19 only by the replay itself
[hos Presentation Thread] vk:   read live, by pool: 0x7fb4400000 (4 MB, captured, state 2): 8; 0x7fb8000000 (28 MB, captured, state 2): 4;
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 3120000 (1584876 pages from the captures)
[hos Presentation Thread] vk: program picks: 3484171 kept (1781519 by the last picks' textures, a uniform buffer bound since), 2858 new, 1512970 with other textures (of 5000000)
[hos Presentation Thread] vk: 47 textures retired (1275 left, 2471 MB): budget 20, drawn over 5, dead targets 22
[hos host] vk: texture #7987 0x1169a55000 260x260 x1 NVN 0xd the GPU drew, finalized by the game, sampled again at frame 9867 (drawn at 9769)
[hos Presentation Thread] vk: 25 textures retired (1269 left, 2441 MB): budget 7, drawn over 7, dead targets 11
[hos sead::MainThread] vk: readbacks of GPU results: 1279 of 3000 waited for their write-back, 0.20 ms each; 22 looked at the stopped queues first, 20 waited for their submission's last part (guest memory read in place after theirs)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 3140000 (1596011 pages from the captures)
[hos sead::MainThread] vk: late pages' fix (600 recordings with one): of 852 captures with late pages 813 fixed (63.4 pages, 64.1 fixes a capture), waited as before: 0 no pool, 39 no stamps or shadow yet, 0 stamps too new, 0 whole copies, 0 in place or unknown, 0 a page's earlier fix not recorded yet, 0 other; 212 read on the CPU first, 0 with no table, 0 pages whose shadow changed first; stamps 132 blocks (8448 KB)
[hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 499 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 926 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: sparse mirrors: 83, 957 MB with memory of 1368 MB (410 MB spared); blocks given memory later 7306, given back 8941; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 0; 641 binds (103.1 ms); 0 made whole for want of memory
[hos Presentation Thread] vk: mirror syncs (600 submits): 1001 dirty pages from their submits' captures, 56219 from earlier ones', 191 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 3224 runs, 1484.6 MB compared; 0 pages read into the shadows; 360 MB of shadows; pages the shadows knew that the CPU wrote: 9988 in captures, 9 only in the collection, 23 only by the replay itself
[hos Presentation Thread] vk:   read live, by pool: 0x1064400000 (8 MB, captured, state 2): 191;
[hos sead::MainThread] vk: imports: 96 live (1524 MB), 0 retired still imported (0 MB), 32 retired given back (656 MB)
[hos Presentation Thread] vk: 38 textures retired (1268 left, 2391 MB): budget 13, drawn over 3, dead targets 22
[hos ModuleSystemWorker4] nvn: CommandBufferSignalEvent #80000: event 0x100c318014 mode 0 value 80000 (lr 0x80665068)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 3160000 (1607335 pages from the captures)
[hos ModuleSystemWorker5] nvn: 800000 recordings made, 54902 live copies (17.2 MB), 1877 texture copies; 2 command buffers' segments (4.1 MB)
[hos Presentation Thread] vk: texture #7913 0x1000299b400 960x540x1 x1 NVN 0x1 the GPU drew goes with no copy of its texels (finalized, unused for 66 frames, over the budget): made again over this storage, it starts empty
[hos Presentation Thread] vk: 120 textures retired (1172 left, 2264 MB): budget 96, drawn over 1, dead targets 23; GPU-drawn with no copy kept: 0 live, 1 finalized, 0 MB
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.04, writes collected 0.16
[hos Presentation Thread] vk: 89 textures retired (1098 left, 2196 MB): budget 77, drawn over 1, dead targets 11
[hos host] vk: texture #9365 0x10004d61200 384x384 x1 NVN 0x34 the GPU drew, finalized by the game, sampled again at frame 9902 (drawn at 9840)
[hos Presentation Thread] vk: mirror syncs (600 submits): 1039 dirty pages from their submits' captures, 65096 from earlier ones', 1024 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 3961 runs, 1838.5 MB compared; 0 pages read into the shadows; 360 MB of shadows; pages the shadows knew that the CPU wrote: 12309 in captures, 3 only in the collection, 27 only by the replay itself
[hos Presentation Thread] vk:   read live, by pool: 0x1041c00000 (4 MB, captured, state 2): 1024;
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 3180000 (1617909 pages from the captures)
[hos Presentation Thread] vk: 77 textures retired (1029 left, 2099 MB): budget 66, drawn over 0, dead targets 11
[hos sead::MainThread] nvn: GPU waits in 5 s: 34 sync waits (84 ms), 0 polls timed out (0 ms), 6 queue finishes (2 ms)
[hos Presentation Thread] vk: 15 textures retired (1048 left, 2114 MB): budget 4, drawn over 0, dead targets 11
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 3200000 (1629824 pages from the captures)
[hos Presentation Thread] vk: 10 textures retired (1042 left, 2114 MB): budget 9, drawn over 0, dead targets 1
[hos Presentation Thread] vk: sparse mirrors: 83, 957 MB with memory of 1368 MB (410 MB spared); blocks given memory later 7308, given back 8941; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 0; 642 binds (103.1 ms); 0 made whole for want of memory
[hos Presentation Thread] vk: mirror syncs (600 submits): 1031 dirty pages from their submits' captures, 66242 from earlier ones', 136 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 3920 runs, 1839.3 MB compared; 0 pages read into the shadows; 360 MB of shadows; pages the shadows knew that the CPU wrote: 13264 in captures, 9 only in the collection, 26 only by the replay itself
[hos Presentation Thread] vk:   read live, by pool: 0x1064400000 (8 MB, captured, state 2): 136;
[hos Presentation Thread] vk: imports: 96 live (1524 MB), 0 retired still imported (0 MB), 32 retired given back (656 MB)
[hos Presentation Thread] vk: 43 textures retired (1004 left, 2061 MB): budget 43, drawn over 0, dead targets 0
[hos Presentation Thread] vk: mirror of pool 0x7fba000000 (4 MB) given back: idle, 6014 submissions since its sync
[hos Presentation Thread] vk: mirror of pool 0x7fba800000 (12 MB) given back: idle, 6008 submissions since its sync
[hos Presentation Thread] vk: capture: a submit 0.40 ms (lock 0.03, scan 0.09 over 418 ranges, 3196 MB), 618 pages written, 618 copied (2.4 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.030; GPU wait for late pages 0.006 (3 of 600 takes), pools lock 0.000, retires and stamps 0.008, bytes copied 0.000; 25 kept (156 MB), 11 spare buffers, 4857 texture pages copied (18 MB)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 3220000 (1640148 pages from the captures)
[hos Presentation Thread] vk: 35 textures retired (1009 left, 2064 MB): budget 13, drawn over 0, dead targets 22
[hos Presentation Thread] vk: mirror syncs (600 submits): 1952 dirty pages from their submits' captures, 64737 from earlier ones', 153 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 3724 runs, 1791.4 MB compared; 0 pages read into the shadows; 360 MB of shadows; pages the shadows knew that the CPU wrote: 13218 in captures, 0 only in the collection, 27 only by the replay itself
[hos Presentation Thread] vk:   read live, by pool: 0x1064400000 (8 MB, captured, state 2): 153;
[hos Presentation Thread] vk: 48 textures retired (1030 left, 2154 MB): budget 2, drawn over 0, dead targets 46
[hos Presentation Thread] vk: a frame: 47 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 20.79, present 0.26, draw 11.88, descriptors 4.12, texture lookups 0.43, uploads 0.08, pipelines 0.41, programs 1.57, commands 5.01, dispatch 1.67, memory sync 0.97, queue submit 1.52, slot wait 0.17
[hos Presentation Thread] vk: a frame: mirrors 140 (949 MB): 9.91 MB synced in 1320.7 copies, 68.17 MB written back
[hos Presentation Thread] vk: 9960 presents, 34.1 fps; a frame: 1754 draws (0 skipped), 132 dispatches, 168 passes, 151 barriers, 6 submits, 0.8 uploads (0.3 MB), 84 ub updates (58 overlays), GPU-bound wait 0.1 ms (recording slots only); 43346 pipelines (145210 ms), 0 programs (0 failed), 1030 textures (2154 MB)
[hos Presentation Thread] vk: host time in GPU resource waits: 0.59 ms a frame (fences 0.11, timelines 0.48, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos Presentation Thread] vk: a frame: 519.0 full barriers recorded, 219.1 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 6.8; 0x8: 3.0; 0x9: 1.0; 0x10: 4.8; 0x11: 35.2; 0x12: 75.7; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0;
[hos Presentation Thread] vk: GPU time 17.0 ms a frame (the longest submission 7.0 ms); 2.8 textures made a frame
[hos Presentation Thread] vk: a frame: 0.10 MB unswizzled on the CPU in 0.02 ms
[hos Presentation Thread] vk: NVN2 program d4e17e55b7ff1c9b (stage 0) lowered with extended registers (943 REGMAP words)
[hos AudioFrameworkThread] vcores: 188322 takes, 39885 waits (mean 143 us, longest 77.6 ms), 19465 kicks, 19569 yields, 0 escapes in 5 s
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 3240000 (1652045 pages from the captures)
[hos Presentation Thread] vk: 18 textures retired (1081 left, 2144 MB): budget 4, drawn over 0, dead targets 14
[hos Presentation Thread] vi: 9969 frames presented (31.8 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 0, 15.5-17.8 0, 17.8-22 2, 22-30 78, 30-40 66, over 40 13
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 1337 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: program picks: 3629460 kept (1858125 by the last picks' textures, a uniform buffer bound since), 2901 new, 1567638 with other textures (of 5200000)
[hos Presentation Thread] vk: 17 textures retired (1073 left, 2148 MB): budget 17, drawn over 0, dead targets 0
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 1964803 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] vk: sparse mirrors: 81, 949 MB with memory of 1352 MB (402 MB spared); blocks given memory later 7308, given back 8941; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 0; 642 binds (103.1 ms); 0 made whole for want of memory
[hos Presentation Thread] vk: mirror syncs (600 submits): 623 dirty pages from their submits' captures, 60891 from earlier ones', 58 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 3491 runs, 1744.5 MB compared; 0 pages read into the shadows; 360 MB of shadows; pages the shadows knew that the CPU wrote: 13266 in captures, 3 only in the collection, 26 only by the replay itself
[hos Presentation Thread] vk:   read live, by pool: 0x1064400000 (8 MB, captured, state 2): 56; 0x7fd8400000 (4 MB, captured, state 2): 2;
[hos Presentation Thread] vk: imports: 96 live (1524 MB), 0 retired still imported (0 MB), 32 retired given back (656 MB)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 3260000 (1664901 pages from the captures)
[hos Presentation Thread] vk: 34 textures retired (1080 left, 2149 MB): budget 5, drawn over 1, dead targets 28
[hos rmbl::VibrationThread] hid: 45056 vibration values, strongest 0.00 since the last count
[hos ModuleSystemWorker3] nvn: DrawMeshTasksIndirect: 180000 so far (x1 0x117c658020 x2 0 x3 0x117c658000 x4 0x9b040)
[hos Presentation Thread] nvn: QueueSubmitCommands #60000: queue 000010100C290020 (its #9998), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.03, writes collected 0.11
[hos Presentation Thread] vk: 8 textures retired (1089 left, 2153 MB): budget 8, drawn over 0, dead targets 0
[hos sead::MainThread] nvn: EventSignal (CPU) #20000: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] vk: texture #9632 0x10004fa1a00 384x384 x1 NVN 0x34 the GPU drew, finalized by the game, sampled again at frame 10007 (drawn at 9946)
[hos Presentation Thread] vk: 20 textures retired (1071 left, 2127 MB): budget 19, drawn over 0, dead targets 1
[hos Presentation Thread] vk: texture #9617 0x10004e81600 384x384 x1 NVN 0x34 the GPU drew, finalized by the game, sampled again at frame 10011 (drawn at 9949)
[hos host] vk: texture #9346 0x10004cd1000 384x384 x1 NVN 0x34 the GPU drew, finalized by the game, sampled again at frame 10013 (drawn at 9952)
[hos host] vk: texture #8330 0x10001248800 480x270 NVN 0x3f: the GPU wrote its storage (submission 68446): uploaded again
[hos host] vk: upload over a drawn image: #8330 0x10001248800 480x270x1 x1 NVN 0x3f at present 10012 (texture frame 10013), finalized, 0 KB dirty in 0 ranges, a GPU buffer wrote it
[hos host] vk: the recording streams: 48 of 2 MB, the most one held 926 KB; 0 made on demand (0 MB kept now)
[hos host] vk: mirror syncs (600 submits): 1344 dirty pages from their submits' captures, 68579 from earlier ones', 45 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk: write-back diff (600 submits): 3975 runs, 2111.5 MB compared; 0 pages read into the shadows; 360 MB of shadows; pages the shadows knew that the CPU wrote: 15500 in captures, 15 only in the collection, 30 only by the replay itself
[hos host] vk:   read live, by pool: 0x1064400000 (8 MB, captured, state 2): 45;
[hos host] vk: a capture's wait for write-back 70113 timed out (done 70107)
[hos host] vk: texture #8066 0x10002dd4000 480x270 NVN 0x2e: the GPU wrote its storage (submission 67060): uploaded again
[hos host] vk: upload over a drawn image: #8066 0x10002dd4000 480x270x1 x1 NVN 0x2e at present 10014 (texture frame 10015), finalized, 0 KB dirty in 0 ranges, a GPU buffer wrote it
[hos host] vk: replay reads of guest memory as submitted: 3280000 (1674095 pages from the captures)
[hos host] vk: a capture's wait for write-back 70113 timed out (done 70107)
[hos OptimizeChangeBanc] nvn: 850000 recordings made, 54118 live copies (25.5 MB), 1935 texture copies; 2 command buffers' segments (4.1 MB)
[hos sead::MainThread] nvn: GPU waits in 5 s: 31 sync waits (37 ms), 1 polls timed out (3295 ms), 0 queue finishes (0 ms)
[hos Presentation Thread] vk: submit 70119 failed (-4)
[hos BaseProcExecutor0] hid: the game read no controller for 3.3 s (lr 0x83489670)
[hos Presentation Thread] vk: device lost: reading the checkpoints
[hos Presentation Thread] vk: device lost: 2 checkpoints (5731488 markers set)
[hos Presentation Thread] vk:   stage 0x1: marker 5729460 (draw of program da7a7ab28b8e73d9, frame 10014)
[hos Presentation Thread] vk:     before: draw of program 75647e0d3754a6d5
[hos Presentation Thread] vk:     before: draw of program 974ea2c913cc8443
[hos Presentation Thread] vk:     before: draw of program d5e610a0584580ca
[hos Presentation Thread] vk:     before: draw of program af5d7eeb9fc81428
[hos Presentation Thread] vk:     before: draw of program 397c2f9237140e27
[hos Presentation Thread] vk:     before: draw of program d035ccf8ff22421f
[hos Presentation Thread] vk:     after: marker 5729461 draw of program 17fe6e0e60f854bc, frame 10014
[hos Presentation Thread] vk:     after: marker 5729462 draw of program 17fe6e0e60f854bc, frame 10014
[hos Presentation Thread] vk:     after: marker 5729463 draw of program 89db3bc16f7d1736, frame 10014
[hos Presentation Thread] vk:     after: marker 5729464 draw of program 21adff53e4190d3d, frame 10014
[hos Presentation Thread] vk:     after: marker 5729465 draw of program 39c2de780d3916eb, frame 10014
[hos Presentation Thread] vk:     after: marker 5729466 draw of program 75d2e23efb5690e5, frame 10014
[hos Presentation Thread] vk:     after: marker 5729467 draw of program 75d2e23efb5690e5, frame 10014
[hos Presentation Thread] vk:     after: marker 5729468 draw of program 5eb07f3111e3e98c, frame 10014
[hos Presentation Thread] vk:   stage 0x2000: marker 5729460 (draw of program da7a7ab28b8e73d9, frame 10014)
[hos Presentation Thread] vk:     before: draw of program 75647e0d3754a6d5
[hos Presentation Thread] vk:     before: draw of program 974ea2c913cc8443
[hos Presentation Thread] vk:     before: draw of program d5e610a0584580ca
[hos Presentation Thread] vk:     before: draw of program af5d7eeb9fc81428
[hos Presentation Thread] vk:     before: draw of program 397c2f9237140e27
[hos Presentation Thread] vk:     before: draw of program d035ccf8ff22421f
[hos Presentation Thread] vk:     after: marker 5729461 draw of program 17fe6e0e60f854bc, frame 10014
[hos Presentation Thread] vk:     after: marker 5729462 draw of program 17fe6e0e60f854bc, frame 10014
[hos Presentation Thread] vk:     after: marker 5729463 draw of program 89db3bc16f7d1736, frame 10014
[hos Presentation Thread] vk:     after: marker 5729464 draw of program 21adff53e4190d3d, frame 10014
[hos Presentation Thread] vk:     after: marker 5729465 draw of program 39c2de780d3916eb, frame 10014
[hos Presentation Thread] vk:     after: marker 5729466 draw of program 75d2e23efb5690e5, frame 10014
[hos Presentation Thread] vk:     after: marker 5729467 draw of program 75d2e23efb5690e5, frame 10014
[hos Presentation Thread] vk:     after: marker 5729468 draw of program 5eb07f3111e3e98c, frame 10014
[hos Presentation Thread] vk: FATAL: the GPU device was lost (VK_ERROR_DEVICE_LOST): the driver stopped or reset the GPU, and nothing sent to it runs any more (on Linux, dmesg or journalctl -k around this time names the reset)
vk: FATAL: the GPU device was lost (VK_ERROR_DEVICE_LOST): the driver stopped or reset the GPU, and nothing sent to it runs any more (on Linux, dmesg or journalctl -k around this time names the reset)

Not in this report

Saves, game files, the game's executable and caches, memory dumps, keys, the options file itself and the path of your home folder.

Screenshots or video

No response

Before you send it

  • The problem is still there on the newest release or nightly.
  • I searched the open issues for it.
  • I'm not attaching game files, keys, the game's executable, its .bin caches or saves.
### Longshot version nightly-188-a00c485c (source 07222aa1) ### Channel _No response_ ### What kind of problem _No response_ ### What happened Longshot closed unexpectedly while you were playing. The graphics driver failed. Update your graphics driver, and turn off overlays and tools hooked into the game. (The report from the crash window is pasted below.) ### Where in the game everywhere ### How often _No response_ ### Graphics card and driver version NVIDIA GeForce RTX 2060 SUPER, NVIDIA 621.24 ### CPU, RAM and operating system Intel(R) Core(TM) i3-10105 CPU @ 3.70GHz (8 threads), 16 GB, Windows 11 (build 26300) ### Changes from the defaults _No response_ ### longshot_log.txt Longshot crash report, made by the window Longshot shows after a crash (20261115T134126Z UTC). Longshot sent nothing: paste this into the issue form, and attach the game folder's logs/longshot_log.txt if you can. ### What happened Longshot closed unexpectedly while you were playing. What went wrong: The graphics driver failed. Update your graphics driver, and turn off overlays and tools hooked into the game. It had run for 284 s. Crash and unclean-end records in the last day: 1. ### Longshot version nightly-188-a00c485c (source 07222aa1) Channel (from the version): Nightly ### Graphics card and driver version NVIDIA GeForce RTX 2060 SUPER, NVIDIA 621.24 Devices the log lists: NVIDIA GeForce RTX 2060 SUPER ### CPU, RAM and operating system Intel(R) Core(TM) i3-10105 CPU @ 3.70GHz (8 threads), 16 GB, Windows 11 (build 26300) Built for: this PC's CPU (skylake_skylake_1970d3d4f8) ### Upscalers (the log's first line of each) NVIDIA DLSS: not named in the log AMD FSR 4: not named in the log ### Changes from the defaults longshot_options.ini (a value only when it is a number or on/off; the controls' bindings left out): quality_preset=3 ultrawide=1 output_res=1920x1080 handheld_profile=0 dlss=0 dlss_model=0 resolution=1 sharpness=30 frame_generation=0 frame_generation_by=0 frame_pacing=1 frame_rate_cap=0 nvidia_reflex=2 fullscreen=1 vsync=0 upscaling=1 ultrawide_menus=1 hdr=0 hdr_paper_white=200 hdr_peak_brightness=1000 hdr_contrast=100 hdr_tone_mapper=0 anisotropic_filtering=0 gpu_device=0 threaded_rendering=0 volume=100 mute_in_background=0 audio_output=0 fps_counter=1 fps_counter_position=0 menu_size=2 game_speed=1 field_of_view=100 text_speed=0 text_size=0 skip_title_screen=0 microphone=1 menu_language=0 discord_status=1 skip_opening=0 controller_in_background=0 mouse_camera=0 disable_camera_centering=0 mouse_sensitivity=100 invert_mouse_vertical=0 invert_camera_x=0 invert_camera_y=0 camera_speed=100 stick_dead_zone=0 rumble_strength=100 motion_controls=1 motion_sensitivity_x=100 motion_sensitivity_y=100 invert_motion_x=0 invert_motion_y=0 motion_deadzone=1 layout_preset=0 button_prompts=0 walk_mode=0 walk_speed=45 menu_shortcut=2 compact_menu_key=0 debug_tools=0 damage_taken=1 descriptor_reuse=1 sampler_cache=0 robust_buffers=0 astc_as_rgba8=0 intel_shader_compiles=0 intel_quick_compute_builds=1 memory_budget=3 auto_for=(value left out) options_version=6 Switches set (the environment and longshot_env.txt; a value only when it is a number or on/off, and never for a name with TOKEN, KEY, ROOM, SECRET, PASS, SERVER or USER in it): LONGSHOT_NO_UPDATE_CHECK=1 ### Crash record: crash-20261115T134107Z.txt ``` Longshot crash record 1 version: nightly-188-a00c485c (source 07222aa1) run_id: 33a05ffd56ab57da2aca28885d52fa8d when: 20261115T134107Z uptime_s: 284 reason: device lost thread: Presentation Thread module_offset: longshot.exe+0x18d6e0e4 last_present_age_ms: unknown log: longshot_log.txt pid: 6832 started: 20261115T133623Z signal: 0 signal_code: 0 exception: 0x0 fault_address_class: null host_backtrace_method: Windows unwind host_backtrace: longshot.exe+0x18d6e0e4 host_backtrace: longshot.exe+0x18d60c4e host_backtrace: longshot.exe+0x18d60bad host_backtrace: longshot.exe+0x18dd62c3 host_backtrace: longshot_vk.dll+0x287381 host_backtrace: longshot_vk.dll+0x1c1c95 host_backtrace: longshot_vk.dll+0x5023cc host_backtrace: longshot_vk.dll+0x37f48b host_backtrace: longshot_vk.dll+0x34c9db host_backtrace: longshot_vk.dll+0x36346f host_backtrace: longshot_vk.dll+0x373df8 host_backtrace: longshot_vk.dll+0x35731b host_backtrace: longshot.exe+0x18dbc808 host_backtrace: longshot.exe+0x1bb2169 host_backtrace: longshot.exe+0x1d68f9d host_backtrace: longshot.exe+0x18d2cbf2 host_backtrace: longshot.exe+0x18d2c82b host_backtrace: longshot.exe+0xece22b7 host_backtrace: longshot.exe+0x18d2c82b host_backtrace: longshot.exe+0xf439582 host_backtrace: longshot.exe+0x18d62335 host_backtrace: KERNEL32.dll+0x2dda7 host_backtrace: ntdll.dll+0xc9c5c dump: off record_complete: yes ``` ### The end of longshot_log.txt Its last 200 lines (the home folder written %USERPROFILE%, the user's name <user>): ``` [hos Presentation Thread] vk: read live, by pool: 0x108ac00000 (160 MB, captured, state 2): 38441; 0x1177000000 (136 MB, captured, state 2): 8083; 0x7fb8000000 (28 MB, captured, state 2): 6003; 0x7fd9c00000 (24 MB, captured, state 2): 3579; 0x7fdb400000 (16 MB, captured, state 2): 2950; 0x7fd6800000 (28 MB, captured, state 2): 2634; 0x7fd8800000 (20 MB, captured, state 2): 2560; 0x104cc00000 (28 MB, captured, state 2): 1820; [hos Presentation Thread] vk: pool 0x7fd67e9500+0x24590 imported in 4.9 ms as 0x7fd3c00000..0x7fd8400000 (125 imports, 390 ms in all) [hos Presentation Thread] vk: pool 0x7fd3c00000..0x7fd8400000 took in 3 pools [hos Presentation Thread] vk: texture 0x10b3726c00 6144x6144x1 x1 (NVN 0x7b, 191 MB): its 1 top level(s) left out (47 MB) [hos host] vk: mirror of pool 0x7fd6800000 (28 MB) given back: retired, 47 submissions since its sync [hos host] vk: mirror of pool 0x7fd3c00000 (40 MB) given back: retired, 47 submissions since its sync [hos Presentation Thread] vk: program picks: 3330518 kept (1686237 by the last picks' textures, a uniform buffer bound since), 2810 new, 1466671 with other textures (of 4800000) [hos Presentation Thread] vk: NVN2 program 196c6bfc68efb1dd (stage 0) lowered with extended registers (1127 REGMAP words) [hos sead::MainThread] vk: texture #264 0x114682a000 12288x12288 x1 NVN 0x32 (288 MB, rendered or copied into) finalized by the game [hos sead::MainThread] vk: texture #1089 0x115882b000 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos Presentation Thread] vk: replay reads of guest memory as submitted: 3000000 (1513496 pages from the captures) [hos Presentation Thread] vk: 49 textures retired (1224 left, 2516 MB): budget 0, drawn over 0, dead targets 49 [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.29, writes collected 0.13 [hos Presentation Thread] vk: sparse mirrors: 82, 954 MB with memory of 1364 MB (409 MB spared); blocks given memory later 7228, given back 8903; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 0; 631 binds (102.0 ms); 0 made whole for want of memory [hos Presentation Thread] vk: mirror syncs (600 submits): 523 dirty pages from their submits' captures, 53085 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 3501 runs, 1379.8 MB compared; 13 pages read into the shadows; 360 MB of shadows; pages the shadows knew that the CPU wrote: 8821 in captures, 0 only in the collection, 19 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 95 live (1520 MB), 0 retired still imported (0 MB), 32 retired given back (656 MB) [hos Presentation Thread] vk: render targets drawn over from another start, let go: 3378 so far (8788 MB) [hos Presentation Thread] vk: 24 textures retired (1240 left, 2563 MB): budget 0, drawn over 0, dead targets 24 [hos Presentation Thread] vk: replay reads of guest memory as submitted: 3020000 (1523080 pages from the captures) [hos Presentation Thread] vk: texture #7189 0x100045f5400 115x115 x1 NVN 0x34 the GPU drew, finalized by the game, sampled again at frame 9807 (drawn at 9337) [hos Presentation Thread] vk: 83 textures retired (1313 left, 2588 MB): budget 0, drawn over 0, dead targets 83 [hos SceneLowPriority] vcores: 171460 takes, 78018 waits (mean 154 us, longest 254.0 ms), 37085 kicks, 36440 yields, 0 escapes in 5 s [hos Presentation Thread] vi: 9810 frames presented (39.6 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 52, 15.5-17.8 66, 17.8-22 32, 22-30 25, 30-40 8, over 40 15 [hos Presentation Thread] vk: 16 textures retired (1301 left, 2540 MB): budget 1, drawn over 0, dead targets 15 [hos Presentation Thread] vk: mirror syncs (600 submits): 530 dirty pages from their submits' captures, 48471 from earlier ones', 155 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 3451 runs, 1382.3 MB compared; 165 pages read into the shadows; 360 MB of shadows; pages the shadows knew that the CPU wrote: 9977 in captures, 319 only in the collection, 21 only by the replay itself [hos Presentation Thread] vk: read live, by pool: 0x1064400000 (8 MB, captured, state 2): 144; 0x7fb4400000 (4 MB, captured, state 2): 9; 0x7fd8400000 (4 MB, captured, state 2): 2; [hos Presentation Thread] vk: replay reads of guest memory as submitted: 3040000 (1534143 pages from the captures) [hos sead::MainThread] vk: late pages' fix: stamps for 0x103bfe0000 (pool 0x103b800000; 128 blocks, 8192 KB) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 3060000 (1547138 pages from the captures) [hos Presentation Thread] vk: 44 textures retired (1418 left, 2699 MB): budget 1, drawn over 0, dead targets 43 [hos ModuleSystemWorker4] nvn: CommandBufferWaitEvent #120000: event 0x100c318000 mode 0 value 78988 (now 78969) (lr 0x82c0301c) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 3080000 (1561090 pages from the captures) [hos Presentation Thread] vk: texture 0x10005468e00 480x270x1 x1 levels 1 NVN 0x3f -> vk 122 (1500 textures, 2974 MB) [hos Presentation Thread] vk: sparse mirrors: 82, 958 MB with memory of 1364 MB (405 MB spared); blocks given memory later 7304, given back 8919; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 0; 635 binds (102.4 ms); 0 made whole for want of memory [hos Presentation Thread] vk: mirror syncs (600 submits): 625 dirty pages from their submits' captures, 46803 from earlier ones', 114 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 2831 runs, 1156.3 MB compared; 6 pages read into the shadows; 360 MB of shadows; pages the shadows knew that the CPU wrote: 7363 in captures, 0 only in the collection, 16 only by the replay itself [hos Presentation Thread] vk: read live, by pool: 0x7fb8000000 (28 MB, captured, state 2): 84; 0x7fe2400000 (4 MB, captured, state 2): 25; 0x1064400000 (8 MB, captured, state 2): 3; 0x1042800000 (4 MB, captured, state 2): 2; [hos Presentation Thread] vk: imports: 95 live (1520 MB), 0 retired still imported (0 MB), 32 retired given back (656 MB) [hos host] vk: texture #7914 0x10002a31600 960x540 x1 NVN 0x1 the GPU drew, finalized by the game, sampled again at frame 9839 (drawn at 9777) [hos Presentation Thread] vk: texture #7909 0x10002d97a00 1600x1600x1 x3 NVN 0x32 the GPU drew goes with no copy of its texels (finalized, unused for 63 frames, over the budget): made again over this storage, it starts empty [hos Presentation Thread] vk: texture #252 0x10002905200 960x540x1 x1 NVN 0x1 the GPU drew goes with no copy of its texels (finalized, unused for 63 frames, over the budget): made again over this storage, it starts empty [hos Presentation Thread] vk: texture #7975 0x10002ee0e00 1920x1080x1 x1 NVN 0x25 the GPU drew goes with no copy of its texels (finalized, unused for 63 frames, over the budget): made again over this storage, it starts empty [hos Presentation Thread] vk: 170 textures retired (1384 left, 2684 MB): budget 60, drawn over 1, dead targets 109; GPU-drawn with no copy kept: 0 live, 3 finalized, 23 MB [hos Presentation Thread] vk: a frame: 34 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 19.19, present 0.23, draw 11.36, descriptors 5.17, texture lookups 2.86, uploads 2.10, pipelines 0.26, programs 1.28, commands 4.18, dispatch 0.99, memory sync 2.42, queue submit 1.11, slot wait 0.12 [hos Presentation Thread] vk: a frame: mirrors 140 (958 MB): 10.67 MB synced in 824.8 copies, 41.59 MB written back [hos Presentation Thread] vk: 9840 presents, 27.0 fps; a frame: 1449 draws (0 skipped), 94 dispatches, 103 passes, 102 barriers, 6 submits, 10.2 uploads (6.2 MB), 58 ub updates (41 overlays), GPU-bound wait 0.1 ms (recording slots only); 43346 pipelines (145210 ms), 0 programs (0 failed), 1388 textures (2687 MB) [hos Presentation Thread] vk: host time in GPU resource waits: 2.67 ms a frame (fences 0.08, timelines 2.59, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking) [hos Presentation Thread] vk: a frame: 471.6 full barriers recorded, 149.3 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 3.4; 0x8: 1.7; 0x9: 0.6; 0x10: 2.2; 0x11: 32.9; 0x12: 47.0; 0x13: 1.2; 0x21: 2.4; 0x28: 8.5; 0x92: 1.8; 0x97: 0.6; 0x9b: 0.1; [hos Presentation Thread] vk: GPU time 10.0 ms a frame (the longest submission 26.8 ms); 13.8 textures made a frame [hos Presentation Thread] vk: a frame: 2.17 MB unswizzled on the CPU in 0.61 ms [hos Presentation Thread] vk: replay reads of guest memory as submitted: 3100000 (1574257 pages from the captures) [hos Presentation Thread] vk: 148 textures retired (1295 left, 2539 MB): budget 89, drawn over 1, dead targets 58 [hos Presentation Thread] vk: capture: a submit 0.37 ms (lock 0.04, scan 0.08 over 412 ranges, 3194 MB), 566 pages written, 566 copied (2.2 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.307; GPU wait for late pages 0.284 (9 of 600 takes), pools lock 0.000, retires and stamps 0.009, bytes copied 0.000; 25 kept (156 MB), 11 spare buffers, 4597 texture pages copied (17 MB) [hos Presentation Thread] vk: readback pages refreshed from guest memory: 1894767 pages so far (0 held: may be written ahead in their submission) [hos Presentation Thread] vk: mirror syncs (600 submits): 835 dirty pages from their submits' captures, 47670 from earlier ones', 12 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 2923 runs, 1281.2 MB compared; 0 pages read into the shadows; 360 MB of shadows; pages the shadows knew that the CPU wrote: 8325 in captures, 3 only in the collection, 19 only by the replay itself [hos Presentation Thread] vk: read live, by pool: 0x7fb4400000 (4 MB, captured, state 2): 8; 0x7fb8000000 (28 MB, captured, state 2): 4; [hos Presentation Thread] vk: replay reads of guest memory as submitted: 3120000 (1584876 pages from the captures) [hos Presentation Thread] vk: program picks: 3484171 kept (1781519 by the last picks' textures, a uniform buffer bound since), 2858 new, 1512970 with other textures (of 5000000) [hos Presentation Thread] vk: 47 textures retired (1275 left, 2471 MB): budget 20, drawn over 5, dead targets 22 [hos host] vk: texture #7987 0x1169a55000 260x260 x1 NVN 0xd the GPU drew, finalized by the game, sampled again at frame 9867 (drawn at 9769) [hos Presentation Thread] vk: 25 textures retired (1269 left, 2441 MB): budget 7, drawn over 7, dead targets 11 [hos sead::MainThread] vk: readbacks of GPU results: 1279 of 3000 waited for their write-back, 0.20 ms each; 22 looked at the stopped queues first, 20 waited for their submission's last part (guest memory read in place after theirs) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 3140000 (1596011 pages from the captures) [hos sead::MainThread] vk: late pages' fix (600 recordings with one): of 852 captures with late pages 813 fixed (63.4 pages, 64.1 fixes a capture), waited as before: 0 no pool, 39 no stamps or shadow yet, 0 stamps too new, 0 whole copies, 0 in place or unknown, 0 a page's earlier fix not recorded yet, 0 other; 212 read on the CPU first, 0 with no table, 0 pages whose shadow changed first; stamps 132 blocks (8448 KB) [hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 499 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 926 KB; 0 made on demand (0 MB kept now) [hos Presentation Thread] vk: sparse mirrors: 83, 957 MB with memory of 1368 MB (410 MB spared); blocks given memory later 7306, given back 8941; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 0; 641 binds (103.1 ms); 0 made whole for want of memory [hos Presentation Thread] vk: mirror syncs (600 submits): 1001 dirty pages from their submits' captures, 56219 from earlier ones', 191 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 3224 runs, 1484.6 MB compared; 0 pages read into the shadows; 360 MB of shadows; pages the shadows knew that the CPU wrote: 9988 in captures, 9 only in the collection, 23 only by the replay itself [hos Presentation Thread] vk: read live, by pool: 0x1064400000 (8 MB, captured, state 2): 191; [hos sead::MainThread] vk: imports: 96 live (1524 MB), 0 retired still imported (0 MB), 32 retired given back (656 MB) [hos Presentation Thread] vk: 38 textures retired (1268 left, 2391 MB): budget 13, drawn over 3, dead targets 22 [hos ModuleSystemWorker4] nvn: CommandBufferSignalEvent #80000: event 0x100c318014 mode 0 value 80000 (lr 0x80665068) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 3160000 (1607335 pages from the captures) [hos ModuleSystemWorker5] nvn: 800000 recordings made, 54902 live copies (17.2 MB), 1877 texture copies; 2 command buffers' segments (4.1 MB) [hos Presentation Thread] vk: texture #7913 0x1000299b400 960x540x1 x1 NVN 0x1 the GPU drew goes with no copy of its texels (finalized, unused for 66 frames, over the budget): made again over this storage, it starts empty [hos Presentation Thread] vk: 120 textures retired (1172 left, 2264 MB): budget 96, drawn over 1, dead targets 23; GPU-drawn with no copy kept: 0 live, 1 finalized, 0 MB [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.04, writes collected 0.16 [hos Presentation Thread] vk: 89 textures retired (1098 left, 2196 MB): budget 77, drawn over 1, dead targets 11 [hos host] vk: texture #9365 0x10004d61200 384x384 x1 NVN 0x34 the GPU drew, finalized by the game, sampled again at frame 9902 (drawn at 9840) [hos Presentation Thread] vk: mirror syncs (600 submits): 1039 dirty pages from their submits' captures, 65096 from earlier ones', 1024 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 3961 runs, 1838.5 MB compared; 0 pages read into the shadows; 360 MB of shadows; pages the shadows knew that the CPU wrote: 12309 in captures, 3 only in the collection, 27 only by the replay itself [hos Presentation Thread] vk: read live, by pool: 0x1041c00000 (4 MB, captured, state 2): 1024; [hos Presentation Thread] vk: replay reads of guest memory as submitted: 3180000 (1617909 pages from the captures) [hos Presentation Thread] vk: 77 textures retired (1029 left, 2099 MB): budget 66, drawn over 0, dead targets 11 [hos sead::MainThread] nvn: GPU waits in 5 s: 34 sync waits (84 ms), 0 polls timed out (0 ms), 6 queue finishes (2 ms) [hos Presentation Thread] vk: 15 textures retired (1048 left, 2114 MB): budget 4, drawn over 0, dead targets 11 [hos Presentation Thread] vk: replay reads of guest memory as submitted: 3200000 (1629824 pages from the captures) [hos Presentation Thread] vk: 10 textures retired (1042 left, 2114 MB): budget 9, drawn over 0, dead targets 1 [hos Presentation Thread] vk: sparse mirrors: 83, 957 MB with memory of 1368 MB (410 MB spared); blocks given memory later 7308, given back 8941; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 0; 642 binds (103.1 ms); 0 made whole for want of memory [hos Presentation Thread] vk: mirror syncs (600 submits): 1031 dirty pages from their submits' captures, 66242 from earlier ones', 136 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 3920 runs, 1839.3 MB compared; 0 pages read into the shadows; 360 MB of shadows; pages the shadows knew that the CPU wrote: 13264 in captures, 9 only in the collection, 26 only by the replay itself [hos Presentation Thread] vk: read live, by pool: 0x1064400000 (8 MB, captured, state 2): 136; [hos Presentation Thread] vk: imports: 96 live (1524 MB), 0 retired still imported (0 MB), 32 retired given back (656 MB) [hos Presentation Thread] vk: 43 textures retired (1004 left, 2061 MB): budget 43, drawn over 0, dead targets 0 [hos Presentation Thread] vk: mirror of pool 0x7fba000000 (4 MB) given back: idle, 6014 submissions since its sync [hos Presentation Thread] vk: mirror of pool 0x7fba800000 (12 MB) given back: idle, 6008 submissions since its sync [hos Presentation Thread] vk: capture: a submit 0.40 ms (lock 0.03, scan 0.09 over 418 ranges, 3196 MB), 618 pages written, 618 copied (2.4 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.030; GPU wait for late pages 0.006 (3 of 600 takes), pools lock 0.000, retires and stamps 0.008, bytes copied 0.000; 25 kept (156 MB), 11 spare buffers, 4857 texture pages copied (18 MB) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 3220000 (1640148 pages from the captures) [hos Presentation Thread] vk: 35 textures retired (1009 left, 2064 MB): budget 13, drawn over 0, dead targets 22 [hos Presentation Thread] vk: mirror syncs (600 submits): 1952 dirty pages from their submits' captures, 64737 from earlier ones', 153 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 3724 runs, 1791.4 MB compared; 0 pages read into the shadows; 360 MB of shadows; pages the shadows knew that the CPU wrote: 13218 in captures, 0 only in the collection, 27 only by the replay itself [hos Presentation Thread] vk: read live, by pool: 0x1064400000 (8 MB, captured, state 2): 153; [hos Presentation Thread] vk: 48 textures retired (1030 left, 2154 MB): budget 2, drawn over 0, dead targets 46 [hos Presentation Thread] vk: a frame: 47 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 20.79, present 0.26, draw 11.88, descriptors 4.12, texture lookups 0.43, uploads 0.08, pipelines 0.41, programs 1.57, commands 5.01, dispatch 1.67, memory sync 0.97, queue submit 1.52, slot wait 0.17 [hos Presentation Thread] vk: a frame: mirrors 140 (949 MB): 9.91 MB synced in 1320.7 copies, 68.17 MB written back [hos Presentation Thread] vk: 9960 presents, 34.1 fps; a frame: 1754 draws (0 skipped), 132 dispatches, 168 passes, 151 barriers, 6 submits, 0.8 uploads (0.3 MB), 84 ub updates (58 overlays), GPU-bound wait 0.1 ms (recording slots only); 43346 pipelines (145210 ms), 0 programs (0 failed), 1030 textures (2154 MB) [hos Presentation Thread] vk: host time in GPU resource waits: 0.59 ms a frame (fences 0.11, timelines 0.48, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking) [hos Presentation Thread] vk: a frame: 519.0 full barriers recorded, 219.1 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 6.8; 0x8: 3.0; 0x9: 1.0; 0x10: 4.8; 0x11: 35.2; 0x12: 75.7; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0; [hos Presentation Thread] vk: GPU time 17.0 ms a frame (the longest submission 7.0 ms); 2.8 textures made a frame [hos Presentation Thread] vk: a frame: 0.10 MB unswizzled on the CPU in 0.02 ms [hos Presentation Thread] vk: NVN2 program d4e17e55b7ff1c9b (stage 0) lowered with extended registers (943 REGMAP words) [hos AudioFrameworkThread] vcores: 188322 takes, 39885 waits (mean 143 us, longest 77.6 ms), 19465 kicks, 19569 yields, 0 escapes in 5 s [hos Presentation Thread] vk: replay reads of guest memory as submitted: 3240000 (1652045 pages from the captures) [hos Presentation Thread] vk: 18 textures retired (1081 left, 2144 MB): budget 4, drawn over 0, dead targets 14 [hos Presentation Thread] vi: 9969 frames presented (31.8 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 0, 15.5-17.8 0, 17.8-22 2, 22-30 78, 30-40 66, over 40 13 [hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 1337 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: program picks: 3629460 kept (1858125 by the last picks' textures, a uniform buffer bound since), 2901 new, 1567638 with other textures (of 5200000) [hos Presentation Thread] vk: 17 textures retired (1073 left, 2148 MB): budget 17, drawn over 0, dead targets 0 [hos Presentation Thread] vk: readback pages refreshed from guest memory: 1964803 pages so far (0 held: may be written ahead in their submission) [hos Presentation Thread] vk: sparse mirrors: 81, 949 MB with memory of 1352 MB (402 MB spared); blocks given memory later 7308, given back 8941; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 0; 642 binds (103.1 ms); 0 made whole for want of memory [hos Presentation Thread] vk: mirror syncs (600 submits): 623 dirty pages from their submits' captures, 60891 from earlier ones', 58 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 3491 runs, 1744.5 MB compared; 0 pages read into the shadows; 360 MB of shadows; pages the shadows knew that the CPU wrote: 13266 in captures, 3 only in the collection, 26 only by the replay itself [hos Presentation Thread] vk: read live, by pool: 0x1064400000 (8 MB, captured, state 2): 56; 0x7fd8400000 (4 MB, captured, state 2): 2; [hos Presentation Thread] vk: imports: 96 live (1524 MB), 0 retired still imported (0 MB), 32 retired given back (656 MB) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 3260000 (1664901 pages from the captures) [hos Presentation Thread] vk: 34 textures retired (1080 left, 2149 MB): budget 5, drawn over 1, dead targets 28 [hos rmbl::VibrationThread] hid: 45056 vibration values, strongest 0.00 since the last count [hos ModuleSystemWorker3] nvn: DrawMeshTasksIndirect: 180000 so far (x1 0x117c658020 x2 0 x3 0x117c658000 x4 0x9b040) [hos Presentation Thread] nvn: QueueSubmitCommands #60000: queue 000010100C290020 (its #9998), 1 handles (lr 0x805282f4) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.03, writes collected 0.11 [hos Presentation Thread] vk: 8 textures retired (1089 left, 2153 MB): budget 8, drawn over 0, dead targets 0 [hos sead::MainThread] nvn: EventSignal (CPU) #20000: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c) [hos Presentation Thread] vk: texture #9632 0x10004fa1a00 384x384 x1 NVN 0x34 the GPU drew, finalized by the game, sampled again at frame 10007 (drawn at 9946) [hos Presentation Thread] vk: 20 textures retired (1071 left, 2127 MB): budget 19, drawn over 0, dead targets 1 [hos Presentation Thread] vk: texture #9617 0x10004e81600 384x384 x1 NVN 0x34 the GPU drew, finalized by the game, sampled again at frame 10011 (drawn at 9949) [hos host] vk: texture #9346 0x10004cd1000 384x384 x1 NVN 0x34 the GPU drew, finalized by the game, sampled again at frame 10013 (drawn at 9952) [hos host] vk: texture #8330 0x10001248800 480x270 NVN 0x3f: the GPU wrote its storage (submission 68446): uploaded again [hos host] vk: upload over a drawn image: #8330 0x10001248800 480x270x1 x1 NVN 0x3f at present 10012 (texture frame 10013), finalized, 0 KB dirty in 0 ranges, a GPU buffer wrote it [hos host] vk: the recording streams: 48 of 2 MB, the most one held 926 KB; 0 made on demand (0 MB kept now) [hos host] vk: mirror syncs (600 submits): 1344 dirty pages from their submits' captures, 68579 from earlier ones', 45 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: write-back diff (600 submits): 3975 runs, 2111.5 MB compared; 0 pages read into the shadows; 360 MB of shadows; pages the shadows knew that the CPU wrote: 15500 in captures, 15 only in the collection, 30 only by the replay itself [hos host] vk: read live, by pool: 0x1064400000 (8 MB, captured, state 2): 45; [hos host] vk: a capture's wait for write-back 70113 timed out (done 70107) [hos host] vk: texture #8066 0x10002dd4000 480x270 NVN 0x2e: the GPU wrote its storage (submission 67060): uploaded again [hos host] vk: upload over a drawn image: #8066 0x10002dd4000 480x270x1 x1 NVN 0x2e at present 10014 (texture frame 10015), finalized, 0 KB dirty in 0 ranges, a GPU buffer wrote it [hos host] vk: replay reads of guest memory as submitted: 3280000 (1674095 pages from the captures) [hos host] vk: a capture's wait for write-back 70113 timed out (done 70107) [hos OptimizeChangeBanc] nvn: 850000 recordings made, 54118 live copies (25.5 MB), 1935 texture copies; 2 command buffers' segments (4.1 MB) [hos sead::MainThread] nvn: GPU waits in 5 s: 31 sync waits (37 ms), 1 polls timed out (3295 ms), 0 queue finishes (0 ms) [hos Presentation Thread] vk: submit 70119 failed (-4) [hos BaseProcExecutor0] hid: the game read no controller for 3.3 s (lr 0x83489670) [hos Presentation Thread] vk: device lost: reading the checkpoints [hos Presentation Thread] vk: device lost: 2 checkpoints (5731488 markers set) [hos Presentation Thread] vk: stage 0x1: marker 5729460 (draw of program da7a7ab28b8e73d9, frame 10014) [hos Presentation Thread] vk: before: draw of program 75647e0d3754a6d5 [hos Presentation Thread] vk: before: draw of program 974ea2c913cc8443 [hos Presentation Thread] vk: before: draw of program d5e610a0584580ca [hos Presentation Thread] vk: before: draw of program af5d7eeb9fc81428 [hos Presentation Thread] vk: before: draw of program 397c2f9237140e27 [hos Presentation Thread] vk: before: draw of program d035ccf8ff22421f [hos Presentation Thread] vk: after: marker 5729461 draw of program 17fe6e0e60f854bc, frame 10014 [hos Presentation Thread] vk: after: marker 5729462 draw of program 17fe6e0e60f854bc, frame 10014 [hos Presentation Thread] vk: after: marker 5729463 draw of program 89db3bc16f7d1736, frame 10014 [hos Presentation Thread] vk: after: marker 5729464 draw of program 21adff53e4190d3d, frame 10014 [hos Presentation Thread] vk: after: marker 5729465 draw of program 39c2de780d3916eb, frame 10014 [hos Presentation Thread] vk: after: marker 5729466 draw of program 75d2e23efb5690e5, frame 10014 [hos Presentation Thread] vk: after: marker 5729467 draw of program 75d2e23efb5690e5, frame 10014 [hos Presentation Thread] vk: after: marker 5729468 draw of program 5eb07f3111e3e98c, frame 10014 [hos Presentation Thread] vk: stage 0x2000: marker 5729460 (draw of program da7a7ab28b8e73d9, frame 10014) [hos Presentation Thread] vk: before: draw of program 75647e0d3754a6d5 [hos Presentation Thread] vk: before: draw of program 974ea2c913cc8443 [hos Presentation Thread] vk: before: draw of program d5e610a0584580ca [hos Presentation Thread] vk: before: draw of program af5d7eeb9fc81428 [hos Presentation Thread] vk: before: draw of program 397c2f9237140e27 [hos Presentation Thread] vk: before: draw of program d035ccf8ff22421f [hos Presentation Thread] vk: after: marker 5729461 draw of program 17fe6e0e60f854bc, frame 10014 [hos Presentation Thread] vk: after: marker 5729462 draw of program 17fe6e0e60f854bc, frame 10014 [hos Presentation Thread] vk: after: marker 5729463 draw of program 89db3bc16f7d1736, frame 10014 [hos Presentation Thread] vk: after: marker 5729464 draw of program 21adff53e4190d3d, frame 10014 [hos Presentation Thread] vk: after: marker 5729465 draw of program 39c2de780d3916eb, frame 10014 [hos Presentation Thread] vk: after: marker 5729466 draw of program 75d2e23efb5690e5, frame 10014 [hos Presentation Thread] vk: after: marker 5729467 draw of program 75d2e23efb5690e5, frame 10014 [hos Presentation Thread] vk: after: marker 5729468 draw of program 5eb07f3111e3e98c, frame 10014 [hos Presentation Thread] vk: FATAL: the GPU device was lost (VK_ERROR_DEVICE_LOST): the driver stopped or reset the GPU, and nothing sent to it runs any more (on Linux, dmesg or journalctl -k around this time names the reset) vk: FATAL: the GPU device was lost (VK_ERROR_DEVICE_LOST): the driver stopped or reset the GPU, and nothing sent to it runs any more (on Linux, dmesg or journalctl -k around this time names the reset) ``` ### Not in this report Saves, game files, the game's executable and caches, memory dumps, keys, the options file itself and the path of your home folder. ### Screenshots or video _No response_ ### Before you send it - [x] The problem is still there on the newest release or nightly. - [x] I searched the open issues for it. - [x] I'm not attaching game files, keys, the game's executable, its .bin caches or saves.
Collaborator

Possibly related, for context:

  • #746 Game: Longshot closed unexpectedly while you were playing — Same graphics-driver/device-lost crash during gameplay, but on Intel rather than NVIDIA.
  • #767 Game: Longshot closed unexpectedly while you were playing — Same nightly build and NVIDIA 621.24 crash while playing, but its crash is an unhandled exception, not device lost.
Possibly related, for context: - #746 Game: Longshot closed unexpectedly while you were playing — Same graphics-driver/device-lost crash during gameplay, but on Intel rather than NVIDIA. - #767 Game: Longshot closed unexpectedly while you were playing — Same nightly build and NVIDIA 621.24 crash while playing, but its crash is an unhandled exception, not device lost.
Sign in to join this conversation.
No milestone
No project
No assignees
2 participants
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set

Reference
MagicBeanDev/Longshot#811
No description provided.