Game: Longshot closed unexpectedly while you were playing #746

Open
opened 2026-11-15 09:20:56 +00:00 by wizardfire · 1 comment

Longshot version

v3.0.0-rc.4 (source b784a40c)

Channel

Release candidate

What kind of problem

Crash, freeze or black screen

What happened

Longshot closed unexpectedly while you were playing. The graphics driver failed. Update your graphics driver, and turn off overlays and tools hooked into the game. (The report from the crash window is pasted below.)

Where in the game

Kokiri Forest, Learning the combat with the kid.

How often

Every time

Graphics card and driver version

Intel(R) Arc(TM) 140V GPU (8GB), Intel Corporation 101.9175

CPU, RAM and operating system

Intel(R) Core(TM) Ultra 7 256V (8 threads), 16 GB, Windows 11 (build 26200)

Changes from the defaults

No response

longshot_log.txt

Longshot crash report, made by the window Longshot shows after a crash (20261115T091945Z UTC). Longshot sent nothing: paste this into the issue form, and attach the game folder's logs/longshot_log.txt if you can.

What happened

Longshot closed unexpectedly while you were playing.
What went wrong: The graphics driver failed. Update your graphics driver, and turn off overlays and tools hooked into the game.
It had run for 174 s.
Crash and unclean-end records in the last day: 4.

Longshot version

v3.0.0-rc.4 (source b784a40c)
Channel (from the version): Release candidate, or built from source

Graphics card and driver version

Intel(R) Arc(TM) 140V GPU (8GB), Intel Corporation 101.9175
Devices the log lists: Intel(R) Arc(TM) 140V GPU (8GB)

CPU, RAM and operating system

Intel(R) Core(TM) Ultra 7 256V (8 threads), 16 GB, Windows 11 (build 26200)
Built for: this PC's CPU (lunarlake_lunarlake_276dc29bee)

Upscalers (the log's first line of each)

NVIDIA DLSS: not named in the log
AMD FSR 4: not named in the log

Changes from the defaults

longshot_options.ini (a value only when it is a number or on/off; the controls' bindings left out):
quality_preset=0
ultrawide=1
output_res=1920x1200
handheld_profile=1
dlss=0
dlss_model=0
resolution=4
sharpness=0
frame_generation=0
frame_generation_by=1
frame_pacing=1
frame_rate_cap=0
nvidia_reflex=0
fullscreen=1
vsync=1
upscaling=0
ultrawide_menus=1
hdr=0
hdr_paper_white=200
hdr_peak_brightness=1000
hdr_contrast=100
hdr_tone_mapper=0
anisotropic_filtering=0
gpu_device=0
threaded_rendering=0
vram_budget=1
volume=100
mute_in_background=0
audio_output=0
fps_counter=0
fps_counter_position=0
menu_size=2
game_speed=1
field_of_view=100
text_speed=0
text_size=0
skip_title_screen=0
microphone=1
menu_language=0
discord_status=1
skip_opening=1
controller_in_background=0
mouse_camera=0
disable_camera_centering=0
mouse_sensitivity=100
invert_mouse_vertical=0
invert_camera_x=0
invert_camera_y=0
camera_speed=100
stick_dead_zone=0
rumble_strength=100
motion_controls=1
motion_sensitivity_x=100
motion_sensitivity_y=100
invert_motion_x=0
invert_motion_y=0
motion_deadzone=1
layout_preset=0
button_prompts=0
walk_mode=0
walk_speed=45
menu_shortcut=2
compact_menu_key=0
debug_tools=0
damage_taken=1
descriptor_reuse=1
sampler_cache=0
robust_buffers=2
astc_as_rgba8=0
intel_shader_compiles=0
intel_quick_compute_builds=1
memory_budget=1
auto_for=(value left out)
auto_tuned=(value left out)
options_version=6
Switches set (the environment and longshot_env.txt; a value only when it is a number or on/off, and never for a name with TOKEN, KEY, ROOM, SECRET, PASS, SERVER or USER in it):
LONGSHOT_NO_UPDATE_CHECK=1

Crash record: crash-20261115T091927Z.txt

Longshot crash record 1
version: v3.0.0-rc.4 (source b784a40c)
run_id: 2f35f2f1579126b48fa24e8d6931aa4d
when: 20261115T091927Z
uptime_s: 174
reason: device lost
thread: Presentation Thread
module_offset: longshot.exe+0x18d9c844
last_present_age_ms: unknown
log: longshot_log.txt
pid: 21128
started: 20261115T091633Z
signal: 0
signal_code: 0
exception: 0x0
fault_address_class: null
host_backtrace_method: Windows unwind
host_backtrace: longshot.exe+0x18d9c844
host_backtrace: longshot.exe+0x18d8c36e
host_backtrace: longshot.exe+0x18d8c2da
host_backtrace: longshot.exe+0x18e13ef3
host_backtrace: longshot_vk.dll+0x29a45e
host_backtrace: longshot_vk.dll+0x1c94e5
host_backtrace: longshot_vk.dll+0x52098c
host_backtrace: longshot_vk.dll+0x39847b
host_backtrace: longshot_vk.dll+0x36472b
host_backtrace: longshot_vk.dll+0x37bcef
host_backtrace: longshot_vk.dll+0x384054
host_backtrace: longshot_vk.dll+0x379065
host_backtrace: longshot_vk.dll+0x37589b
host_backtrace: longshot_vk.dll+0x36e238
host_backtrace: longshot.exe+0x18df666e
host_backtrace: longshot.exe+0x1d7c299
host_backtrace: longshot.exe+0x18d4e572
host_backtrace: longshot.exe+0x18d4e1ab
host_backtrace: longshot.exe+0xece2d67
host_backtrace: longshot.exe+0x18d4e1ab
host_backtrace: longshot.exe+0xf64f482
host_backtrace: longshot.exe+0x18d8dcc5
host_backtrace: KERNEL32.dll+0x2dda7
host_backtrace: ntdll.dll+0xc9c5c
dump: off
record_complete: yes

The end of longshot_log.txt

Its last 200 lines (the home folder written %USERPROFILE%, the user's name ):

[hos sead::MainThread] vk: a capture taken (ms): all 0.008; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.007, bytes copied 0.000; 25 kept (88 MB), 11 spare buffers, 571 texture pages copied (2 MB)
[hos Presentation Thread] vk: uniform buffer 0x1065bdc500 +0x90 copied into the stream (outside the pools; 10775001 so)
[hos Presentation Thread] vk: uniform buffer 0x113b1c1400 +0x30 copied into the stream (outside the pools; 10780001 so)
[hos Presentation Thread] vk: uniform buffer 0x104debbf00 +0x2f0 copied into the stream (outside the pools; 10785001 so)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 9920000 (9973444 pages from the captures)
[hos Presentation Thread] vk: uniform buffer 0x113b1c1400 +0x30 copied into the stream (outside the pools; 10790001 so)
[hos Presentation Thread] vk: uniform buffer 0x113b209d00 +0x80 copied into the stream (outside the pools; 10795001 so)
[hos Presentation Thread] vk: 14 textures retired (1322 left, 2095 MB): budget 0, drawn over 1, dead targets 13
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.06
[hos Presentation Thread] vk: uniform buffer 0x1136e03000 +0x450 copied into the stream (outside the pools; 10800001 so)
[hos Presentation Thread] vk: uniform buffer 0x11659dc400 +0x13a0 copied into the stream (outside the pools; 10805001 so)
[hos Presentation Thread] vi: 2700 frames presented (19.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 0, 15.5-17.8 0, 17.8-22 0, 22-30 1, 30-40 1, over 40 94
[hos Presentation Thread] vk: uniform buffer 0x113b1c1300 +0x30 copied into the stream (outside the pools; 10810001 so)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 9940000 (9994167 pages from the captures)
[hos Presentation Thread] vk: uniform buffer 0x113b1fb000 +0xb0 copied into the stream (outside the pools; 10815001 so)
[hos Presentation Thread] vk: uniform buffer 0x104eb0da00 +0x100 copied into the stream (outside the pools; 10820001 so)
[hos Presentation Thread] vk: uniform buffer 0x1136e16000 +0xb0 copied into the stream (outside the pools; 10825001 so)
[hos Presentation Thread] vk: uniform buffer 0x104ebb9000 +0x330 copied into the stream (outside the pools; 10830001 so)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 9960000 (10015232 pages from the captures)
[hos Presentation Thread] vk: uniform buffer 0x113b1fe500 +0xb0 copied into the stream (outside the pools; 10835001 so)
[hos Presentation Thread] vk: uniform buffer 0x113b1e9000 +0x4240 copied into the stream (outside the pools; 10840001 so)
[hos Presentation Thread] vk: uniform buffer 0x113b1fe500 +0x110 copied into the stream (outside the pools; 10845001 so)
[hos Presentation Thread] vk: uniform buffer 0x1136e16000 +0xb0 copied into the stream (outside the pools; 10850001 so)
[hos Presentation Thread] vk: uniform buffer 0x103cf39e00 +0x1b0 copied into the stream (outside the pools; 10855001 so)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 9980000 (10035708 pages from the captures)
[hos Presentation Thread] vk: uniform buffer 0x104eb9ab00 +0x360 copied into the stream (outside the pools; 10860001 so)
[hos Presentation Thread] vk: uniform buffer 0x104e10fc00 +0x330 copied into the stream (outside the pools; 10865001 so)
[hos Presentation Thread] vk: uniform buffer 0x104de24800 +0x50 copied into the stream (outside the pools; 10870001 so)
[hos Presentation Thread] vk: uniform buffer 0x1165acd800 +0xc0 copied into the stream (outside the pools; 10875001 so)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 10000000 (10056824 pages from the captures)
[hos Presentation Thread] vk: uniform buffer 0x113b1fb000 +0xb0 copied into the stream (outside the pools; 10880001 so)
[hos ModuleSystemWorker1] vcores: 507535 takes, 15934 waits (mean 44 us, longest 4.5 ms), 9212 kicks, 9151 yields, 0 escapes in 5 s
[hos Presentation Thread] vk: uniform buffer 0x1165a3ac00 +0xc0 copied into the stream (outside the pools; 10885001 so)
[hos Presentation Thread] vk: uniform buffer 0x104de25100 +0xf0 copied into the stream (outside the pools; 10890001 so)
[hos Presentation Thread] vk: uniform buffer 0x1065bd9a00 +0x90 copied into the stream (outside the pools; 10895001 so)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 10020000 (10077298 pages from the captures)
[hos Presentation Thread] vk: uniform buffer 0x104def7c00 +0x20 copied into the stream (outside the pools; 10900001 so)
[hos Presentation Thread] vk: program picks: 1588496 kept (816610 by the last picks' textures, a uniform buffer bound since), 14037 new, 597466 with other textures (of 2200000)
[hos Presentation Thread] vk: uniform buffer 0x1136e07300 +0x450 copied into the stream (outside the pools; 10905001 so)
[hos Presentation Thread] vk: uniform buffer 0x104cbe4300 +0x200 copied into the stream (outside the pools; 10910001 so)
[hos Presentation Thread] vk: uniform buffer 0x104ea79000 +0x3b0 copied into the stream (outside the pools; 10915001 so)
[hos ModuleSystemWorker4] nvn: CommandBufferWaitEvent #40000: event 0x100d248014 mode 0 value 27689 (now 27670) (lr 0x8066179c)
[hos Presentation Thread] vk: uniform buffer 0x1065c23100 +0x90 copied into the stream (outside the pools; 10920001 so)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 10040000 (10097751 pages from the captures)
[hos Presentation Thread] vk: uniform buffer 0x104def7c00 +0x1c0 copied into the stream (outside the pools; 10925001 so)
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 57834 KB; 63 made on demand (400 MB kept now)
[hos Presentation Thread] vk: uniform buffer 0x104e7b8400 +0x100 copied into the stream (outside the pools; 10930001 so)
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk:   read live, by pool:
[hos Presentation Thread] vk: uniform buffer 0x104e75ce00 +0x1c0 copied into the stream (outside the pools; 10935001 so)
[hos Presentation Thread] vk: uniform buffer 0x104e1dca00 +0x360 copied into the stream (outside the pools; 10940001 so)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 10060000 (10118794 pages from the captures)
[hos Presentation Thread] vk: uniform buffer 0x1178373000 +0x1400 copied into the stream (outside the pools; 10945001 so)
[hos Presentation Thread] vk: uniform buffer 0x104de51300 +0xf0 copied into the stream (outside the pools; 10950001 so)
[hos ModuleSystemWorker4] nvn: 300000 recordings made, 49152 live copies (14.0 MB), 2851 texture copies; 6 command buffers' segments (4.3 MB)
[hos Presentation Thread] vk: uniform buffer 0x113b1fe500 +0xb0 copied into the stream (outside the pools; 10955001 so)
[hos Presentation Thread] vk: uniform buffer 0x1065bde200 +0x100 copied into the stream (outside the pools; 10960001 so)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 10080000 (10139237 pages from the captures)
[hos Presentation Thread] vk: uniform buffer 0x1065c16c00 +0x50 copied into the stream (outside the pools; 10965001 so)
[hos Presentation Thread] vk: uniform buffer 0x113b1ed300 +0x390 copied into the stream (outside the pools; 10970001 so)
[hos Presentation Thread] vk: uniform buffer 0x104de32e00 +0x340 copied into the stream (outside the pools; 10975001 so)
[hos Presentation Thread] vk: uniform buffer 0x104cfe1d00 +0x30 copied into the stream (outside the pools; 10980001 so)
[hos Presentation Thread] vk: 12 textures retired (1326 left, 2096 MB): budget 0, drawn over 2, dead targets 10
[hos Presentation Thread] vk: uniform buffer 0x113b1e9000 +0x390 copied into the stream (outside the pools; 10985001 so)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 10100000 (10159940 pages from the captures)
[hos Presentation Thread] vk: uniform buffer 0x102ee8b900 +0x30 copied into the stream (outside the pools; 10990001 so)
[hos Presentation Thread] vk: uniform buffer 0x107d8be300 +0x30 copied into the stream (outside the pools; 10995001 so)
[hos Presentation Thread] vk: uniform buffer 0x1065bef600 +0x90 copied into the stream (outside the pools; 11000001 so)
[hos Presentation Thread] vk: uniform buffer 0x1163222000 +0x80 copied into the stream (outside the pools; 11005001 so)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 10120000 (10180934 pages from the captures)
[hos Presentation Thread] vk: uniform buffer 0x113b233000 +0xb0 copied into the stream (outside the pools; 11010001 so)
[hos Presentation Thread] vk: uniform buffer 0x1136e07300 +0x4240 copied into the stream (outside the pools; 11015001 so)
[hos Presentation Thread] vk: uniform buffer 0x113b1fe500 +0xb0 copied into the stream (outside the pools; 11020001 so)
[hos ModuleSystemWorker5] vk: readbacks of GPU results: 268 of 3000 waited for their write-back, 18.03 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs)
[hos Presentation Thread] vk: uniform buffer 0x113b1fb000 +0xb0 copied into the stream (outside the pools; 11025001 so)
[hos Presentation Thread] vk: uniform buffer 0x104de89300 +0x330 copied into the stream (outside the pools; 11030001 so)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 10140000 (10201884 pages from the captures)
[hos Presentation Thread] vk: uniform buffer 0x113b1e9000 +0x4240 copied into the stream (outside the pools; 11035001 so)
[hos Presentation Thread] vk: uniform buffer 0x1065beed00 +0x50 copied into the stream (outside the pools; 11040001 so)
[hos Presentation Thread] vk: 2 textures retired (1324 left, 2082 MB): budget 0, drawn over 2, dead targets 0
[hos Presentation Thread] vk: uniform buffer 0x104dece300 +0x2f0 copied into the stream (outside the pools; 11045001 so)
[hos Presentation Thread] vk: uniform buffer 0x113b1c1400 +0x30 copied into the stream (outside the pools; 11050001 so)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 10160000 (10222609 pages from the captures)
[hos Presentation Thread] vk: uniform buffer 0x104de8cf00 +0x330 copied into the stream (outside the pools; 11055001 so)
[hos Presentation Thread] vk: uniform buffer 0x113b1c1400 +0x30 copied into the stream (outside the pools; 11060001 so)
[hos Presentation Thread] vk: uniform buffer 0x1065c15800 +0x50 copied into the stream (outside the pools; 11065001 so)
[hos Presentation Thread] vk: uniform buffer 0x104dece300 +0x2f0 copied into the stream (outside the pools; 11070001 so)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 10180000 (10243670 pages from the captures)
[hos Presentation Thread] vk: uniform buffer 0x113b1fb000 +0xb0 copied into the stream (outside the pools; 11075001 so)
[hos Presentation Thread] vk: uniform buffer 0x113b1fe500 +0xb0 copied into the stream (outside the pools; 11080001 so)
[hos Presentation Thread] vk: uniform buffer 0x104e1bd700 +0x2f0 copied into the stream (outside the pools; 11085001 so)
[hos Presentation Thread] vk: uniform buffer 0x11422cae00 +0x70 copied into the stream (outside the pools; 11090001 so)
[hos Presentation Thread] vk: uniform buffer 0x1065c26d00 +0xa0 copied into the stream (outside the pools; 11095001 so)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 10200000 (10264267 pages from the captures)
[hos Presentation Thread] vk: uniform buffer 0x113b1fb000 +0x3040 copied into the stream (outside the pools; 11100001 so)
[hos Presentation Thread] vk: uniform buffer 0x104dfe6c00 +0x90 copied into the stream (outside the pools; 11105001 so)
[hos Presentation Thread] vk: uniform buffer 0x113b1c1400 +0x30 copied into the stream (outside the pools; 11110001 so)
[hos Presentation Thread] vk: uniform buffer 0x104e770f00 +0x100 copied into the stream (outside the pools; 11115001 so)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 10220000 (10284591 pages from the captures)
[hos Presentation Thread] vk: uniform buffer 0x1136e16000 +0x31b0 copied into the stream (outside the pools; 11120001 so)
[hos Presentation Thread] vk: uniform buffer 0x113b1e9000 +0x4240 copied into the stream (outside the pools; 11125001 so)
[hos Presentation Thread] vk: uniform buffer 0x104eb87b00 +0xf0 copied into the stream (outside the pools; 11130001 so)
[hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk:   read live, by pool:
[hos Presentation Thread] vk: imports: 34 live (1328 MB), 0 retired still imported (0 MB), 10 retired given back (608 MB)
[hos Presentation Thread] vk: uniform buffer 0x113b1fb000 +0x980 copied into the stream (outside the pools; 11135001 so)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 10240000 (10305749 pages from the captures)
[hos Presentation Thread] vk: uniform buffer 0x104de18e00 +0x340 copied into the stream (outside the pools; 11140001 so)
[hos Presentation Thread] vk: uniform buffer 0x1065c03c00 +0x50 copied into the stream (outside the pools; 11145001 so)
[hos Presentation Thread] vk: uniform buffer 0x1065bdf100 +0x90 copied into the stream (outside the pools; 11150001 so)
[hos Presentation Thread] vk: uniform buffer 0x1165c0b400 +0x330 copied into the stream (outside the pools; 11155001 so)
[hos Presentation Thread] vk: uniform buffer 0x113b1e9000 +0x4240 copied into the stream (outside the pools; 11160001 so)
[hos Presentation Thread] vk: texture #5663 0x10000000000 680x144 x1 NVN 0x1 the GPU drew, finalized by the game, sampled again at frame 2758 (drawn at 2697)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 10260000 (10326211 pages from the captures)
[hos Presentation Thread] vk: uniform buffer 0x113b1fe500 +0xb0 copied into the stream (outside the pools; 11165001 so)
[hos Presentation Thread] vk: 2 textures retired (1332 left, 2082 MB): budget 0, drawn over 1, dead targets 1
[hos Presentation Thread] vk: uniform buffer 0x113b1fb000 +0xb0 copied into the stream (outside the pools; 11170001 so)
[hos Presentation Thread] vk: a frame: 43 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 1805 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 12.58, present 0.48, draw 8.43, descriptors 3.49, texture lookups 0.17, uploads 0.01, pipelines 0.23, programs 0.94, commands 3.29, dispatch 0.89, memory sync 0.45, queue submit 0.53, slot wait 0.02
[hos Presentation Thread] vk: a frame: mirrors 0 (0 MB): 0.00 MB synced in 0.0 copies, 0.00 MB written back
[hos Presentation Thread] vk: 2760 presents, 18.9 fps; a frame: 1101 draws (0 skipped), 115 dispatches, 149 passes, 170 barriers, 6 submits, 0.4 uploads (0.0 MB), 83 ub updates (58 overlays), GPU-bound wait 0.0 ms (recording slots only); 999 pipelines (28319 ms), 19 programs (11 failed), 1332 textures (2082 MB)
[hos Presentation Thread] vk: host time in GPU resource waits: 33.21 ms a frame (fences 0.01, timelines 33.20, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos Presentation Thread] vk: a frame: 394.8 full barriers recorded, 218.1 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 3.0; 0x8: 3.0; 0x9: 1.0; 0x10: 0.9; 0x11: 66.0; 0x12: 71.8; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0;
[hos Presentation Thread] vk: GPU time 39.1 ms a frame (the longest submission 14.3 ms); 2.3 textures made a frame
[hos Presentation Thread] vk: a frame: 0.01 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: uniform buffer 0x113b1fe500 +0xb0 copied into the stream (outside the pools; 11175001 so)
[hos Presentation Thread] vk: VRAM compaction 1 begins: the textures' blocks hold 1792 MB, 559 MB of it free space
[hos Presentation Thread] vk: uniform buffer 0x113b1fb000 +0xb0 copied into the stream (outside the pools; 11180001 so)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 10280000 (10346764 pages from the captures)
[hos Presentation Thread] vk: uniform buffer 0x1065bdb000 +0x90 copied into the stream (outside the pools; 11185001 so)
[hos Presentation Thread] vk: uniform buffer 0x113b1c1300 +0x30 copied into the stream (outside the pools; 11190001 so)
[hos Presentation Thread] vk: uniform buffer 0x104e6b3d00 +0x50 copied into the stream (outside the pools; 11195001 so)
[hos Presentation Thread] vk: uniform buffer 0x113b1fe500 +0xb0 copied into the stream (outside the pools; 11200001 so)
[hos Presentation Thread] vk: uniform buffer 0x1065bdf100 +0x50 copied into the stream (outside the pools; 11205001 so)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 10300000 (10367609 pages from the captures)
[hos Presentation Thread] vk: uniform buffer 0x104dee8e00 +0x2f0 copied into the stream (outside the pools; 11210001 so)
[hos Presentation Thread] vk: uniform buffer 0x113b1fe500 +0x150 copied into the stream (outside the pools; 11215001 so)
[hos Presentation Thread] vk: uniform buffer 0x104de20b00 +0x3480 copied into the stream (outside the pools; 11220001 so)
[hos Presentation Thread] vk: uniform buffer 0x113b236500 +0x150 copied into the stream (outside the pools; 11225001 so)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 10320000 (10388376 pages from the captures)
[hos Presentation Thread] vk: 25 textures retired (1331 left, 2076 MB): budget 0, drawn over 1, dead targets 24
[hos Presentation Thread] vk: uniform buffer 0x104de54800 +0x140 copied into the stream (outside the pools; 11230001 so)
[hos Presentation Thread] vk: uniform buffer 0x1136e19500 +0xb0 copied into the stream (outside the pools; 11235001 so)
[hos Presentation Thread] vk: uniform buffer 0x10380e4400 +0x180 copied into the stream (outside the pools; 11240001 so)
[hos Presentation Thread] vk: uniform buffer 0x104e04de00 +0x330 copied into the stream (outside the pools; 11245001 so)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 10340000 (10409403 pages from the captures)
[hos Presentation Thread] vk: uniform buffer 0x104cde1e00 +0x30 copied into the stream (outside the pools; 11250001 so)
[hos Presentation Thread] vk: uniform buffer 0x102eeebf00 +0x20 copied into the stream (outside the pools; 11255001 so)
[hos Presentation Thread] vk: uniform buffer 0x102eeed100 +0x40 copied into the stream (outside the pools; 11260001 so)
[hos Presentation Thread] vk: uniform buffer 0x107d8bae00 +0xf0 copied into the stream (outside the pools; 11265001 so)
[hos Presentation Thread] vk: uniform buffer 0x104debbf00 +0x2f0 copied into the stream (outside the pools; 11270001 so)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 10360000 (10430120 pages from the captures)
[hos Presentation Thread] vk: uniform buffer 0x104dff7d00 +0x90 copied into the stream (outside the pools; 11275001 so)
[hos Presentation Thread] vk: uniform buffer 0x104e1bd700 +0x2f0 copied into the stream (outside the pools; 11280001 so)
[hos Presentation Thread] vk: uniform buffer 0x1165a3a600 +0x90 copied into the stream (outside the pools; 11285001 so)
[hos Presentation Thread] vk: 22 textures retired (1338 left, 2074 MB): budget 0, drawn over 1, dead targets 21
[hos Presentation Thread] vk: uniform buffer 0x1136e03000 +0x4240 copied into the stream (outside the pools; 11290001 so)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 10380000 (10450813 pages from the captures)
[hos Presentation Thread] vk: uniform buffer 0x113b1c1400 +0x30 copied into the stream (outside the pools; 11295001 so)
[hos Presentation Thread] vk: uniform buffer 0x104e020500 +0x330 copied into the stream (outside the pools; 11300001 so)
[hos Presentation Thread] vk: submit 19475 failed (-4)
[hos Presentation Thread] vk: device lost: reading the checkpoints
[hos Presentation Thread] vk: device lost: 2 checkpoints (2380925 markers set)
[hos Presentation Thread] vk:   stage 0x1: marker 2380610 (dispatch of program 499dbfd0721d2858, frame 2782)
[hos Presentation Thread] vk:     before: draw of program b069ca31d98f98f8
[hos Presentation Thread] vk:     before: draw of program b069ca31d98f98f8
[hos Presentation Thread] vk:     before: draw of program 0b4780da69a698b5
[hos Presentation Thread] vk:     before: dispatch of program 6ccba775ea111ee9
[hos Presentation Thread] vk:     before: draw of program 8350cd652f2bd017
[hos Presentation Thread] vk:     before: draw of program 8350cd652f2bd017
[hos Presentation Thread] vk:     after: marker 2380611 draw of program a03bdab95992c48e, frame 2782
[hos Presentation Thread] vk:     after: marker 2380612 draw of program a03bdab95992c48e, frame 2782
[hos Presentation Thread] vk:     after: marker 2380613 draw of program c8c2e031485dba68, frame 2782
[hos Presentation Thread] vk:     after: marker 2380614 draw of program c8c2e031485dba68, frame 2782
[hos Presentation Thread] vk:     after: marker 2380615 draw of program c8c2e031485dba68, frame 2782
[hos Presentation Thread] vk:     after: marker 2380616 draw of program c8c2e031485dba68, frame 2782
[hos Presentation Thread] vk:     after: marker 2380617 draw of program 2857a241f9d035a8, frame 2782
[hos Presentation Thread] vk:     after: marker 2380618 draw of program 2857a241f9d035a8, frame 2782
[hos Presentation Thread] vk:   stage 0x2000: marker 2380610 (dispatch of program 499dbfd0721d2858, frame 2782)
[hos Presentation Thread] vk:     before: draw of program b069ca31d98f98f8
[hos Presentation Thread] vk:     before: draw of program b069ca31d98f98f8
[hos Presentation Thread] vk:     before: draw of program 0b4780da69a698b5
[hos Presentation Thread] vk:     before: dispatch of program 6ccba775ea111ee9
[hos Presentation Thread] vk:     before: draw of program 8350cd652f2bd017
[hos Presentation Thread] vk:     before: draw of program 8350cd652f2bd017
[hos Presentation Thread] vk:     after: marker 2380611 draw of program a03bdab95992c48e, frame 2782
[hos Presentation Thread] vk:     after: marker 2380612 draw of program a03bdab95992c48e, frame 2782
[hos Presentation Thread] vk:     after: marker 2380613 draw of program c8c2e031485dba68, frame 2782
[hos Presentation Thread] vk:     after: marker 2380614 draw of program c8c2e031485dba68, frame 2782
[hos Presentation Thread] vk:     after: marker 2380615 draw of program c8c2e031485dba68, frame 2782
[hos Presentation Thread] vk:     after: marker 2380616 draw of program c8c2e031485dba68, frame 2782
[hos Presentation Thread] vk:     after: marker 2380617 draw of program 2857a241f9d035a8, frame 2782
[hos Presentation Thread] vk:     after: marker 2380618 draw of program 2857a241f9d035a8, frame 2782
[hos Presentation Thread] vk: FATAL: the GPU device was lost (VK_ERROR_DEVICE_LOST): the driver stopped or reset the GPU, and nothing sent to it runs any more (on Linux, dmesg or journalctl -k around this time names the reset)
vk: FATAL: the GPU device was lost (VK_ERROR_DEVICE_LOST): the driver stopped or reset the GPU, and nothing sent to it runs any more (on Linux, dmesg or journalctl -k around this time names the reset)
[hos host] vk: FATAL: the GPU device was lost (VK_ERROR_DEVICE_LOST): the driver stopped or reset the GPU, and nothing sent to it runs any more (on Linux, dmesg or journalctl -k around this time names the reset)
vk: FATAL: the GPU device was lost (VK_ERROR_DEVICE_LOST): the driver stopped or reset the GPU, and nothing sent to it runs any more (on Linux, dmesg or journalctl -k around this time names the reset)

Not in this report

Saves, game files, the game's executable and caches, memory dumps, keys, the options file itself and the path of your home folder.

Screenshots or video

No response

Before you send it

  • The problem is still there on the newest release or nightly.
  • I searched the open issues for it.
  • I'm not attaching game files, keys, the game's executable, its .bin caches or saves.
### Longshot version v3.0.0-rc.4 (source b784a40c) ### Channel Release candidate ### What kind of problem Crash, freeze or black screen ### What happened Longshot closed unexpectedly while you were playing. The graphics driver failed. Update your graphics driver, and turn off overlays and tools hooked into the game. (The report from the crash window is pasted below.) ### Where in the game Kokiri Forest, Learning the combat with the kid. ### How often Every time ### Graphics card and driver version Intel(R) Arc(TM) 140V GPU (8GB), Intel Corporation 101.9175 ### CPU, RAM and operating system Intel(R) Core(TM) Ultra 7 256V (8 threads), 16 GB, Windows 11 (build 26200) ### Changes from the defaults _No response_ ### longshot_log.txt Longshot crash report, made by the window Longshot shows after a crash (20261115T091945Z UTC). Longshot sent nothing: paste this into the issue form, and attach the game folder's logs/longshot_log.txt if you can. ### What happened Longshot closed unexpectedly while you were playing. What went wrong: The graphics driver failed. Update your graphics driver, and turn off overlays and tools hooked into the game. It had run for 174 s. Crash and unclean-end records in the last day: 4. ### Longshot version v3.0.0-rc.4 (source b784a40c) Channel (from the version): Release candidate, or built from source ### Graphics card and driver version Intel(R) Arc(TM) 140V GPU (8GB), Intel Corporation 101.9175 Devices the log lists: Intel(R) Arc(TM) 140V GPU (8GB) ### CPU, RAM and operating system Intel(R) Core(TM) Ultra 7 256V (8 threads), 16 GB, Windows 11 (build 26200) Built for: this PC's CPU (lunarlake_lunarlake_276dc29bee) ### Upscalers (the log's first line of each) NVIDIA DLSS: not named in the log AMD FSR 4: not named in the log ### Changes from the defaults longshot_options.ini (a value only when it is a number or on/off; the controls' bindings left out): quality_preset=0 ultrawide=1 output_res=1920x1200 handheld_profile=1 dlss=0 dlss_model=0 resolution=4 sharpness=0 frame_generation=0 frame_generation_by=1 frame_pacing=1 frame_rate_cap=0 nvidia_reflex=0 fullscreen=1 vsync=1 upscaling=0 ultrawide_menus=1 hdr=0 hdr_paper_white=200 hdr_peak_brightness=1000 hdr_contrast=100 hdr_tone_mapper=0 anisotropic_filtering=0 gpu_device=0 threaded_rendering=0 vram_budget=1 volume=100 mute_in_background=0 audio_output=0 fps_counter=0 fps_counter_position=0 menu_size=2 game_speed=1 field_of_view=100 text_speed=0 text_size=0 skip_title_screen=0 microphone=1 menu_language=0 discord_status=1 skip_opening=1 controller_in_background=0 mouse_camera=0 disable_camera_centering=0 mouse_sensitivity=100 invert_mouse_vertical=0 invert_camera_x=0 invert_camera_y=0 camera_speed=100 stick_dead_zone=0 rumble_strength=100 motion_controls=1 motion_sensitivity_x=100 motion_sensitivity_y=100 invert_motion_x=0 invert_motion_y=0 motion_deadzone=1 layout_preset=0 button_prompts=0 walk_mode=0 walk_speed=45 menu_shortcut=2 compact_menu_key=0 debug_tools=0 damage_taken=1 descriptor_reuse=1 sampler_cache=0 robust_buffers=2 astc_as_rgba8=0 intel_shader_compiles=0 intel_quick_compute_builds=1 memory_budget=1 auto_for=(value left out) auto_tuned=(value left out) options_version=6 Switches set (the environment and longshot_env.txt; a value only when it is a number or on/off, and never for a name with TOKEN, KEY, ROOM, SECRET, PASS, SERVER or USER in it): LONGSHOT_NO_UPDATE_CHECK=1 ### Crash record: crash-20261115T091927Z.txt ``` Longshot crash record 1 version: v3.0.0-rc.4 (source b784a40c) run_id: 2f35f2f1579126b48fa24e8d6931aa4d when: 20261115T091927Z uptime_s: 174 reason: device lost thread: Presentation Thread module_offset: longshot.exe+0x18d9c844 last_present_age_ms: unknown log: longshot_log.txt pid: 21128 started: 20261115T091633Z signal: 0 signal_code: 0 exception: 0x0 fault_address_class: null host_backtrace_method: Windows unwind host_backtrace: longshot.exe+0x18d9c844 host_backtrace: longshot.exe+0x18d8c36e host_backtrace: longshot.exe+0x18d8c2da host_backtrace: longshot.exe+0x18e13ef3 host_backtrace: longshot_vk.dll+0x29a45e host_backtrace: longshot_vk.dll+0x1c94e5 host_backtrace: longshot_vk.dll+0x52098c host_backtrace: longshot_vk.dll+0x39847b host_backtrace: longshot_vk.dll+0x36472b host_backtrace: longshot_vk.dll+0x37bcef host_backtrace: longshot_vk.dll+0x384054 host_backtrace: longshot_vk.dll+0x379065 host_backtrace: longshot_vk.dll+0x37589b host_backtrace: longshot_vk.dll+0x36e238 host_backtrace: longshot.exe+0x18df666e host_backtrace: longshot.exe+0x1d7c299 host_backtrace: longshot.exe+0x18d4e572 host_backtrace: longshot.exe+0x18d4e1ab host_backtrace: longshot.exe+0xece2d67 host_backtrace: longshot.exe+0x18d4e1ab host_backtrace: longshot.exe+0xf64f482 host_backtrace: longshot.exe+0x18d8dcc5 host_backtrace: KERNEL32.dll+0x2dda7 host_backtrace: ntdll.dll+0xc9c5c dump: off record_complete: yes ``` ### The end of longshot_log.txt Its last 200 lines (the home folder written %USERPROFILE%, the user's name <user>): ``` [hos sead::MainThread] vk: a capture taken (ms): all 0.008; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.007, bytes copied 0.000; 25 kept (88 MB), 11 spare buffers, 571 texture pages copied (2 MB) [hos Presentation Thread] vk: uniform buffer 0x1065bdc500 +0x90 copied into the stream (outside the pools; 10775001 so) [hos Presentation Thread] vk: uniform buffer 0x113b1c1400 +0x30 copied into the stream (outside the pools; 10780001 so) [hos Presentation Thread] vk: uniform buffer 0x104debbf00 +0x2f0 copied into the stream (outside the pools; 10785001 so) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 9920000 (9973444 pages from the captures) [hos Presentation Thread] vk: uniform buffer 0x113b1c1400 +0x30 copied into the stream (outside the pools; 10790001 so) [hos Presentation Thread] vk: uniform buffer 0x113b209d00 +0x80 copied into the stream (outside the pools; 10795001 so) [hos Presentation Thread] vk: 14 textures retired (1322 left, 2095 MB): budget 0, drawn over 1, dead targets 13 [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.06 [hos Presentation Thread] vk: uniform buffer 0x1136e03000 +0x450 copied into the stream (outside the pools; 10800001 so) [hos Presentation Thread] vk: uniform buffer 0x11659dc400 +0x13a0 copied into the stream (outside the pools; 10805001 so) [hos Presentation Thread] vi: 2700 frames presented (19.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 0, 15.5-17.8 0, 17.8-22 0, 22-30 1, 30-40 1, over 40 94 [hos Presentation Thread] vk: uniform buffer 0x113b1c1300 +0x30 copied into the stream (outside the pools; 10810001 so) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 9940000 (9994167 pages from the captures) [hos Presentation Thread] vk: uniform buffer 0x113b1fb000 +0xb0 copied into the stream (outside the pools; 10815001 so) [hos Presentation Thread] vk: uniform buffer 0x104eb0da00 +0x100 copied into the stream (outside the pools; 10820001 so) [hos Presentation Thread] vk: uniform buffer 0x1136e16000 +0xb0 copied into the stream (outside the pools; 10825001 so) [hos Presentation Thread] vk: uniform buffer 0x104ebb9000 +0x330 copied into the stream (outside the pools; 10830001 so) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 9960000 (10015232 pages from the captures) [hos Presentation Thread] vk: uniform buffer 0x113b1fe500 +0xb0 copied into the stream (outside the pools; 10835001 so) [hos Presentation Thread] vk: uniform buffer 0x113b1e9000 +0x4240 copied into the stream (outside the pools; 10840001 so) [hos Presentation Thread] vk: uniform buffer 0x113b1fe500 +0x110 copied into the stream (outside the pools; 10845001 so) [hos Presentation Thread] vk: uniform buffer 0x1136e16000 +0xb0 copied into the stream (outside the pools; 10850001 so) [hos Presentation Thread] vk: uniform buffer 0x103cf39e00 +0x1b0 copied into the stream (outside the pools; 10855001 so) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 9980000 (10035708 pages from the captures) [hos Presentation Thread] vk: uniform buffer 0x104eb9ab00 +0x360 copied into the stream (outside the pools; 10860001 so) [hos Presentation Thread] vk: uniform buffer 0x104e10fc00 +0x330 copied into the stream (outside the pools; 10865001 so) [hos Presentation Thread] vk: uniform buffer 0x104de24800 +0x50 copied into the stream (outside the pools; 10870001 so) [hos Presentation Thread] vk: uniform buffer 0x1165acd800 +0xc0 copied into the stream (outside the pools; 10875001 so) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 10000000 (10056824 pages from the captures) [hos Presentation Thread] vk: uniform buffer 0x113b1fb000 +0xb0 copied into the stream (outside the pools; 10880001 so) [hos ModuleSystemWorker1] vcores: 507535 takes, 15934 waits (mean 44 us, longest 4.5 ms), 9212 kicks, 9151 yields, 0 escapes in 5 s [hos Presentation Thread] vk: uniform buffer 0x1165a3ac00 +0xc0 copied into the stream (outside the pools; 10885001 so) [hos Presentation Thread] vk: uniform buffer 0x104de25100 +0xf0 copied into the stream (outside the pools; 10890001 so) [hos Presentation Thread] vk: uniform buffer 0x1065bd9a00 +0x90 copied into the stream (outside the pools; 10895001 so) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 10020000 (10077298 pages from the captures) [hos Presentation Thread] vk: uniform buffer 0x104def7c00 +0x20 copied into the stream (outside the pools; 10900001 so) [hos Presentation Thread] vk: program picks: 1588496 kept (816610 by the last picks' textures, a uniform buffer bound since), 14037 new, 597466 with other textures (of 2200000) [hos Presentation Thread] vk: uniform buffer 0x1136e07300 +0x450 copied into the stream (outside the pools; 10905001 so) [hos Presentation Thread] vk: uniform buffer 0x104cbe4300 +0x200 copied into the stream (outside the pools; 10910001 so) [hos Presentation Thread] vk: uniform buffer 0x104ea79000 +0x3b0 copied into the stream (outside the pools; 10915001 so) [hos ModuleSystemWorker4] nvn: CommandBufferWaitEvent #40000: event 0x100d248014 mode 0 value 27689 (now 27670) (lr 0x8066179c) [hos Presentation Thread] vk: uniform buffer 0x1065c23100 +0x90 copied into the stream (outside the pools; 10920001 so) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 10040000 (10097751 pages from the captures) [hos Presentation Thread] vk: uniform buffer 0x104def7c00 +0x1c0 copied into the stream (outside the pools; 10925001 so) [hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 57834 KB; 63 made on demand (400 MB kept now) [hos Presentation Thread] vk: uniform buffer 0x104e7b8400 +0x100 copied into the stream (outside the pools; 10930001 so) [hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: uniform buffer 0x104e75ce00 +0x1c0 copied into the stream (outside the pools; 10935001 so) [hos Presentation Thread] vk: uniform buffer 0x104e1dca00 +0x360 copied into the stream (outside the pools; 10940001 so) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 10060000 (10118794 pages from the captures) [hos Presentation Thread] vk: uniform buffer 0x1178373000 +0x1400 copied into the stream (outside the pools; 10945001 so) [hos Presentation Thread] vk: uniform buffer 0x104de51300 +0xf0 copied into the stream (outside the pools; 10950001 so) [hos ModuleSystemWorker4] nvn: 300000 recordings made, 49152 live copies (14.0 MB), 2851 texture copies; 6 command buffers' segments (4.3 MB) [hos Presentation Thread] vk: uniform buffer 0x113b1fe500 +0xb0 copied into the stream (outside the pools; 10955001 so) [hos Presentation Thread] vk: uniform buffer 0x1065bde200 +0x100 copied into the stream (outside the pools; 10960001 so) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 10080000 (10139237 pages from the captures) [hos Presentation Thread] vk: uniform buffer 0x1065c16c00 +0x50 copied into the stream (outside the pools; 10965001 so) [hos Presentation Thread] vk: uniform buffer 0x113b1ed300 +0x390 copied into the stream (outside the pools; 10970001 so) [hos Presentation Thread] vk: uniform buffer 0x104de32e00 +0x340 copied into the stream (outside the pools; 10975001 so) [hos Presentation Thread] vk: uniform buffer 0x104cfe1d00 +0x30 copied into the stream (outside the pools; 10980001 so) [hos Presentation Thread] vk: 12 textures retired (1326 left, 2096 MB): budget 0, drawn over 2, dead targets 10 [hos Presentation Thread] vk: uniform buffer 0x113b1e9000 +0x390 copied into the stream (outside the pools; 10985001 so) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 10100000 (10159940 pages from the captures) [hos Presentation Thread] vk: uniform buffer 0x102ee8b900 +0x30 copied into the stream (outside the pools; 10990001 so) [hos Presentation Thread] vk: uniform buffer 0x107d8be300 +0x30 copied into the stream (outside the pools; 10995001 so) [hos Presentation Thread] vk: uniform buffer 0x1065bef600 +0x90 copied into the stream (outside the pools; 11000001 so) [hos Presentation Thread] vk: uniform buffer 0x1163222000 +0x80 copied into the stream (outside the pools; 11005001 so) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 10120000 (10180934 pages from the captures) [hos Presentation Thread] vk: uniform buffer 0x113b233000 +0xb0 copied into the stream (outside the pools; 11010001 so) [hos Presentation Thread] vk: uniform buffer 0x1136e07300 +0x4240 copied into the stream (outside the pools; 11015001 so) [hos Presentation Thread] vk: uniform buffer 0x113b1fe500 +0xb0 copied into the stream (outside the pools; 11020001 so) [hos ModuleSystemWorker5] vk: readbacks of GPU results: 268 of 3000 waited for their write-back, 18.03 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs) [hos Presentation Thread] vk: uniform buffer 0x113b1fb000 +0xb0 copied into the stream (outside the pools; 11025001 so) [hos Presentation Thread] vk: uniform buffer 0x104de89300 +0x330 copied into the stream (outside the pools; 11030001 so) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 10140000 (10201884 pages from the captures) [hos Presentation Thread] vk: uniform buffer 0x113b1e9000 +0x4240 copied into the stream (outside the pools; 11035001 so) [hos Presentation Thread] vk: uniform buffer 0x1065beed00 +0x50 copied into the stream (outside the pools; 11040001 so) [hos Presentation Thread] vk: 2 textures retired (1324 left, 2082 MB): budget 0, drawn over 2, dead targets 0 [hos Presentation Thread] vk: uniform buffer 0x104dece300 +0x2f0 copied into the stream (outside the pools; 11045001 so) [hos Presentation Thread] vk: uniform buffer 0x113b1c1400 +0x30 copied into the stream (outside the pools; 11050001 so) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 10160000 (10222609 pages from the captures) [hos Presentation Thread] vk: uniform buffer 0x104de8cf00 +0x330 copied into the stream (outside the pools; 11055001 so) [hos Presentation Thread] vk: uniform buffer 0x113b1c1400 +0x30 copied into the stream (outside the pools; 11060001 so) [hos Presentation Thread] vk: uniform buffer 0x1065c15800 +0x50 copied into the stream (outside the pools; 11065001 so) [hos Presentation Thread] vk: uniform buffer 0x104dece300 +0x2f0 copied into the stream (outside the pools; 11070001 so) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 10180000 (10243670 pages from the captures) [hos Presentation Thread] vk: uniform buffer 0x113b1fb000 +0xb0 copied into the stream (outside the pools; 11075001 so) [hos Presentation Thread] vk: uniform buffer 0x113b1fe500 +0xb0 copied into the stream (outside the pools; 11080001 so) [hos Presentation Thread] vk: uniform buffer 0x104e1bd700 +0x2f0 copied into the stream (outside the pools; 11085001 so) [hos Presentation Thread] vk: uniform buffer 0x11422cae00 +0x70 copied into the stream (outside the pools; 11090001 so) [hos Presentation Thread] vk: uniform buffer 0x1065c26d00 +0xa0 copied into the stream (outside the pools; 11095001 so) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 10200000 (10264267 pages from the captures) [hos Presentation Thread] vk: uniform buffer 0x113b1fb000 +0x3040 copied into the stream (outside the pools; 11100001 so) [hos Presentation Thread] vk: uniform buffer 0x104dfe6c00 +0x90 copied into the stream (outside the pools; 11105001 so) [hos Presentation Thread] vk: uniform buffer 0x113b1c1400 +0x30 copied into the stream (outside the pools; 11110001 so) [hos Presentation Thread] vk: uniform buffer 0x104e770f00 +0x100 copied into the stream (outside the pools; 11115001 so) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 10220000 (10284591 pages from the captures) [hos Presentation Thread] vk: uniform buffer 0x1136e16000 +0x31b0 copied into the stream (outside the pools; 11120001 so) [hos Presentation Thread] vk: uniform buffer 0x113b1e9000 +0x4240 copied into the stream (outside the pools; 11125001 so) [hos Presentation Thread] vk: uniform buffer 0x104eb87b00 +0xf0 copied into the stream (outside the pools; 11130001 so) [hos Presentation Thread] vk: mirror syncs (600 submits): 0 dirty pages from their submits' captures, 0 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 34 live (1328 MB), 0 retired still imported (0 MB), 10 retired given back (608 MB) [hos Presentation Thread] vk: uniform buffer 0x113b1fb000 +0x980 copied into the stream (outside the pools; 11135001 so) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 10240000 (10305749 pages from the captures) [hos Presentation Thread] vk: uniform buffer 0x104de18e00 +0x340 copied into the stream (outside the pools; 11140001 so) [hos Presentation Thread] vk: uniform buffer 0x1065c03c00 +0x50 copied into the stream (outside the pools; 11145001 so) [hos Presentation Thread] vk: uniform buffer 0x1065bdf100 +0x90 copied into the stream (outside the pools; 11150001 so) [hos Presentation Thread] vk: uniform buffer 0x1165c0b400 +0x330 copied into the stream (outside the pools; 11155001 so) [hos Presentation Thread] vk: uniform buffer 0x113b1e9000 +0x4240 copied into the stream (outside the pools; 11160001 so) [hos Presentation Thread] vk: texture #5663 0x10000000000 680x144 x1 NVN 0x1 the GPU drew, finalized by the game, sampled again at frame 2758 (drawn at 2697) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 10260000 (10326211 pages from the captures) [hos Presentation Thread] vk: uniform buffer 0x113b1fe500 +0xb0 copied into the stream (outside the pools; 11165001 so) [hos Presentation Thread] vk: 2 textures retired (1332 left, 2082 MB): budget 0, drawn over 1, dead targets 1 [hos Presentation Thread] vk: uniform buffer 0x113b1fb000 +0xb0 copied into the stream (outside the pools; 11170001 so) [hos Presentation Thread] vk: a frame: 43 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 1805 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 12.58, present 0.48, draw 8.43, descriptors 3.49, texture lookups 0.17, uploads 0.01, pipelines 0.23, programs 0.94, commands 3.29, dispatch 0.89, memory sync 0.45, queue submit 0.53, slot wait 0.02 [hos Presentation Thread] vk: a frame: mirrors 0 (0 MB): 0.00 MB synced in 0.0 copies, 0.00 MB written back [hos Presentation Thread] vk: 2760 presents, 18.9 fps; a frame: 1101 draws (0 skipped), 115 dispatches, 149 passes, 170 barriers, 6 submits, 0.4 uploads (0.0 MB), 83 ub updates (58 overlays), GPU-bound wait 0.0 ms (recording slots only); 999 pipelines (28319 ms), 19 programs (11 failed), 1332 textures (2082 MB) [hos Presentation Thread] vk: host time in GPU resource waits: 33.21 ms a frame (fences 0.01, timelines 33.20, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking) [hos Presentation Thread] vk: a frame: 394.8 full barriers recorded, 218.1 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 3.0; 0x8: 3.0; 0x9: 1.0; 0x10: 0.9; 0x11: 66.0; 0x12: 71.8; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0; [hos Presentation Thread] vk: GPU time 39.1 ms a frame (the longest submission 14.3 ms); 2.3 textures made a frame [hos Presentation Thread] vk: a frame: 0.01 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: uniform buffer 0x113b1fe500 +0xb0 copied into the stream (outside the pools; 11175001 so) [hos Presentation Thread] vk: VRAM compaction 1 begins: the textures' blocks hold 1792 MB, 559 MB of it free space [hos Presentation Thread] vk: uniform buffer 0x113b1fb000 +0xb0 copied into the stream (outside the pools; 11180001 so) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 10280000 (10346764 pages from the captures) [hos Presentation Thread] vk: uniform buffer 0x1065bdb000 +0x90 copied into the stream (outside the pools; 11185001 so) [hos Presentation Thread] vk: uniform buffer 0x113b1c1300 +0x30 copied into the stream (outside the pools; 11190001 so) [hos Presentation Thread] vk: uniform buffer 0x104e6b3d00 +0x50 copied into the stream (outside the pools; 11195001 so) [hos Presentation Thread] vk: uniform buffer 0x113b1fe500 +0xb0 copied into the stream (outside the pools; 11200001 so) [hos Presentation Thread] vk: uniform buffer 0x1065bdf100 +0x50 copied into the stream (outside the pools; 11205001 so) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 10300000 (10367609 pages from the captures) [hos Presentation Thread] vk: uniform buffer 0x104dee8e00 +0x2f0 copied into the stream (outside the pools; 11210001 so) [hos Presentation Thread] vk: uniform buffer 0x113b1fe500 +0x150 copied into the stream (outside the pools; 11215001 so) [hos Presentation Thread] vk: uniform buffer 0x104de20b00 +0x3480 copied into the stream (outside the pools; 11220001 so) [hos Presentation Thread] vk: uniform buffer 0x113b236500 +0x150 copied into the stream (outside the pools; 11225001 so) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 10320000 (10388376 pages from the captures) [hos Presentation Thread] vk: 25 textures retired (1331 left, 2076 MB): budget 0, drawn over 1, dead targets 24 [hos Presentation Thread] vk: uniform buffer 0x104de54800 +0x140 copied into the stream (outside the pools; 11230001 so) [hos Presentation Thread] vk: uniform buffer 0x1136e19500 +0xb0 copied into the stream (outside the pools; 11235001 so) [hos Presentation Thread] vk: uniform buffer 0x10380e4400 +0x180 copied into the stream (outside the pools; 11240001 so) [hos Presentation Thread] vk: uniform buffer 0x104e04de00 +0x330 copied into the stream (outside the pools; 11245001 so) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 10340000 (10409403 pages from the captures) [hos Presentation Thread] vk: uniform buffer 0x104cde1e00 +0x30 copied into the stream (outside the pools; 11250001 so) [hos Presentation Thread] vk: uniform buffer 0x102eeebf00 +0x20 copied into the stream (outside the pools; 11255001 so) [hos Presentation Thread] vk: uniform buffer 0x102eeed100 +0x40 copied into the stream (outside the pools; 11260001 so) [hos Presentation Thread] vk: uniform buffer 0x107d8bae00 +0xf0 copied into the stream (outside the pools; 11265001 so) [hos Presentation Thread] vk: uniform buffer 0x104debbf00 +0x2f0 copied into the stream (outside the pools; 11270001 so) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 10360000 (10430120 pages from the captures) [hos Presentation Thread] vk: uniform buffer 0x104dff7d00 +0x90 copied into the stream (outside the pools; 11275001 so) [hos Presentation Thread] vk: uniform buffer 0x104e1bd700 +0x2f0 copied into the stream (outside the pools; 11280001 so) [hos Presentation Thread] vk: uniform buffer 0x1165a3a600 +0x90 copied into the stream (outside the pools; 11285001 so) [hos Presentation Thread] vk: 22 textures retired (1338 left, 2074 MB): budget 0, drawn over 1, dead targets 21 [hos Presentation Thread] vk: uniform buffer 0x1136e03000 +0x4240 copied into the stream (outside the pools; 11290001 so) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 10380000 (10450813 pages from the captures) [hos Presentation Thread] vk: uniform buffer 0x113b1c1400 +0x30 copied into the stream (outside the pools; 11295001 so) [hos Presentation Thread] vk: uniform buffer 0x104e020500 +0x330 copied into the stream (outside the pools; 11300001 so) [hos Presentation Thread] vk: submit 19475 failed (-4) [hos Presentation Thread] vk: device lost: reading the checkpoints [hos Presentation Thread] vk: device lost: 2 checkpoints (2380925 markers set) [hos Presentation Thread] vk: stage 0x1: marker 2380610 (dispatch of program 499dbfd0721d2858, frame 2782) [hos Presentation Thread] vk: before: draw of program b069ca31d98f98f8 [hos Presentation Thread] vk: before: draw of program b069ca31d98f98f8 [hos Presentation Thread] vk: before: draw of program 0b4780da69a698b5 [hos Presentation Thread] vk: before: dispatch of program 6ccba775ea111ee9 [hos Presentation Thread] vk: before: draw of program 8350cd652f2bd017 [hos Presentation Thread] vk: before: draw of program 8350cd652f2bd017 [hos Presentation Thread] vk: after: marker 2380611 draw of program a03bdab95992c48e, frame 2782 [hos Presentation Thread] vk: after: marker 2380612 draw of program a03bdab95992c48e, frame 2782 [hos Presentation Thread] vk: after: marker 2380613 draw of program c8c2e031485dba68, frame 2782 [hos Presentation Thread] vk: after: marker 2380614 draw of program c8c2e031485dba68, frame 2782 [hos Presentation Thread] vk: after: marker 2380615 draw of program c8c2e031485dba68, frame 2782 [hos Presentation Thread] vk: after: marker 2380616 draw of program c8c2e031485dba68, frame 2782 [hos Presentation Thread] vk: after: marker 2380617 draw of program 2857a241f9d035a8, frame 2782 [hos Presentation Thread] vk: after: marker 2380618 draw of program 2857a241f9d035a8, frame 2782 [hos Presentation Thread] vk: stage 0x2000: marker 2380610 (dispatch of program 499dbfd0721d2858, frame 2782) [hos Presentation Thread] vk: before: draw of program b069ca31d98f98f8 [hos Presentation Thread] vk: before: draw of program b069ca31d98f98f8 [hos Presentation Thread] vk: before: draw of program 0b4780da69a698b5 [hos Presentation Thread] vk: before: dispatch of program 6ccba775ea111ee9 [hos Presentation Thread] vk: before: draw of program 8350cd652f2bd017 [hos Presentation Thread] vk: before: draw of program 8350cd652f2bd017 [hos Presentation Thread] vk: after: marker 2380611 draw of program a03bdab95992c48e, frame 2782 [hos Presentation Thread] vk: after: marker 2380612 draw of program a03bdab95992c48e, frame 2782 [hos Presentation Thread] vk: after: marker 2380613 draw of program c8c2e031485dba68, frame 2782 [hos Presentation Thread] vk: after: marker 2380614 draw of program c8c2e031485dba68, frame 2782 [hos Presentation Thread] vk: after: marker 2380615 draw of program c8c2e031485dba68, frame 2782 [hos Presentation Thread] vk: after: marker 2380616 draw of program c8c2e031485dba68, frame 2782 [hos Presentation Thread] vk: after: marker 2380617 draw of program 2857a241f9d035a8, frame 2782 [hos Presentation Thread] vk: after: marker 2380618 draw of program 2857a241f9d035a8, frame 2782 [hos Presentation Thread] vk: FATAL: the GPU device was lost (VK_ERROR_DEVICE_LOST): the driver stopped or reset the GPU, and nothing sent to it runs any more (on Linux, dmesg or journalctl -k around this time names the reset) vk: FATAL: the GPU device was lost (VK_ERROR_DEVICE_LOST): the driver stopped or reset the GPU, and nothing sent to it runs any more (on Linux, dmesg or journalctl -k around this time names the reset) [hos host] vk: FATAL: the GPU device was lost (VK_ERROR_DEVICE_LOST): the driver stopped or reset the GPU, and nothing sent to it runs any more (on Linux, dmesg or journalctl -k around this time names the reset) vk: FATAL: the GPU device was lost (VK_ERROR_DEVICE_LOST): the driver stopped or reset the GPU, and nothing sent to it runs any more (on Linux, dmesg or journalctl -k around this time names the reset) ``` ### Not in this report Saves, game files, the game's executable and caches, memory dumps, keys, the options file itself and the path of your home folder. ### Screenshots or video _No response_ ### Before you send it - [x] The problem is still there on the newest release or nightly. - [x] I searched the open issues for it. - [x] I'm not attaching game files, keys, the game's executable, its .bin caches or saves.
Collaborator

Possibly related, for context:

  • #606 Game: Arc B390 (Panther Lake iGPU, Windows): the GPU is lost a few minutes into play, twice at a dispatch of compute program 499dbfd0721d2858 — Related Intel integrated-GPU device-loss crashes during gameplay, but different GPU generation and reported compute-dispatch conditions.
Possibly related, for context: - #606 Game: Arc B390 (Panther Lake iGPU, Windows): the GPU is lost a few minutes into play, twice at a dispatch of compute program 499dbfd0721d2858 — Related Intel integrated-GPU device-loss crashes during gameplay, but different GPU generation and reported compute-dispatch conditions.
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MagicBeanDev/Longshot#746
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