Game: Arc B390 (Panther Lake iGPU, Windows): the GPU is lost a few minutes into play, twice at a dispatch of compute program 499dbfd0721d2858 #606
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beanstalk: approved @ 1697603
beanstalk: approved @ 2c5a62e
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ci: approved
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MagicBeanDev/Longshot#606
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Longshot version
Built from source,
scripts/dev_packs.pypacks over two bases:f647a072(v3.0.0-rc.3-13-gf647a072), with main fbd42024's renderer (longshot_vk.dll)414f56e2(v3.0.0-rc.3-82-g414f56e2), with #443's renderer (its headc8201e51merged onto414f56e2)Channel
Built from source
What kind of problem
Crash, freeze or black screen
What happened
A few minutes in, the GPU is lost (
VK_ERROR_DEVICE_LOST) or hangs, and the game closes. In the four runs below that didn't end normally, the last unfinished GPU work was a compute dispatch every time the game could record it. In two of them it was the same program,499dbfd0721d2858, on two different builds.f647a072+ main fbd42024's rendererFATAL: the GPU hung: no submission finished in 30 s, and the driver never reported the device lostdispatch of program 6637ac1d052d22d4; stage 0x2000:INDIRECT dispatch of program 685adb41edc19de7f647a072+ main fbd42024's rendererFATAL: the GPU device was lost (VK_ERROR_DEVICE_LOST)dispatch of program 499dbfd0721d2858414f56e2+ #443VK_ERROR_DEVICE_LOST, crash recordreason: device lost, thread Presentation Threaddispatch of program 499dbfd0721d2858414f56e2+ #443,RX_VK_SPLIT_BEFORE_DRAW=0Other runs on the same PC ran to a normal close: about 22 min on
f647a072alone, about 3 min with #189, and about 6 min on414f56e2+ #443. So it doesn't happen every time.Not the cause: sleep. The System log has no Modern Standby or sleep event during runs 1–4. The shader preparation also finished on both bases, so there were no pending compiles in play:
0.00 waits for shaders or pipelines.Possibly related: #343 (B580, black screen and crash right after the opening cutscene, every time), and #189's earlier series (device losses in 5 of 8 runs without its change, on an Intel iGPU). Run 2 predates #189 being merged, but run 3 doesn't: #189 is in
414f56e2.Where in the game
Kokiri Forest, a new game or a save near Link's house. Run 3 died as the opening movie ended; the others while walking around.
How often
4 of the last 7 runs on this PC.
Graphics card and driver version
Intel Arc B390 (Panther Lake iGPU, PCI
VEN_8086&DEV_B080, no VRAM mirror:VRAM mirror of buffer pools off), driver 32.0.101.9150CPU, RAM and operating system
Intel Core Ultra X7 358H (16 threads), 32 GB, Windows 11 Pro Insider Preview build 26220
Changes from the defaults
None (default options, output 2048x1152 or 2560x1440).
longshot_log.txt
The four runs' logs are on this PC, and I can attach them or run with more logging on request. A switch that names what program
499dbfd0721d2858is, or dumps the dispatch, would help.Before you send it
414f56e2from source; not checked on a nightly.)