Game: Keeps on crashing in death mountain #817

Open
opened 2026-11-15 15:10:42 +00:00 by malon · 1 comment

Longshot version

v3.0.0 rc3

Channel

Release candidate

What kind of problem

Crash, freeze or black screen

What happened

Ive restarted the game like 5-6 times and itll always crash in that exact same spot in Death mountain and end with a driver timeout.

Where in the game

Death Mountain

How often

Every time

Graphics card and driver version

RX6600. 26.10.2

CPU, RAM and operating system

R5 5600x. 16gb, Windows 11

Changes from the defaults

No response

longshot_log.txt

[a64] unimplemented import ZN2nn2ro12ProtectRelroEPKvS2_S2_S2_S2 (lr 0x81237908)
[a64] unimplemented import _ZN2nn2vi36SetDisplay120HzRefreshRateCapabilityEPNS0_7DisplayEb (lr 0x8348bf64)
[hos host] longshot v3.0.0-rc.3 (source cb01b5a3)
[hos host] oe: output resolution 1920x1080
[hos host] boot: widescreen: a 1.7778 screen is 16:9: the game's own picture
[hos host] boot: image 96 MB at 0x80000000, 9809 MB of memory for the game
[hos host] boot: 16307 MB of memory, 24000 MB of swap
[hos host] vk: reserved core selection: 6 cores, 12 logical, best class=0, fast cores=6, selected=0xc00
[hos host] vk: core 0: mask=0x3, class=0, popcount=2
[hos host] vk: core 1: mask=0xc, class=0, popcount=2
[hos host] vk: core 2: mask=0x30, class=0, popcount=2
[hos host] vk: core 3: mask=0xc0, class=0, popcount=2
[hos host] vk: core 4: mask=0x300, class=0, popcount=2
[hos host] vk: core 5: mask=0xc00, class=0, popcount=2
[hos host] vk: reserved core mask (enhanced): 0xc00 (6 cores)
[hos MainThread] boot: _init_libc0 (0x85717e50)
[hos MainThread] boot: nnosInitialize (0x8510f720)
[hos MainThread] boot: _init_libc1 (0x85717e60)
[hos MainThread] boot: nninitStartup (0x8262bb10)
[hos MainThread] heap: 6894 MB at 0x1000000000
[hos MainThread] boot: _init_libc2 (0x85717e80)
[hos MainThread] boot: main DT_INIT (0x812377e0)
[hos MainThread] boot: subsdk0 DT_INIT (0x84ec0040)
[hos MainThread] boot: sdk DT_INIT (0x84fa0060)
[hos MainThread] boot: nnMain (0x81222cd0)
[hos sead::MainThread] fs: mounted content: -> C:\Users\user\Games\Longshot\v3.0.0-rc.3\romfs
[hos sead::MainThread] oe: language en-US (language.txt)
[hos sead::MainThread] oe: GetCurrentGraphicsScale -> 1.00
[hos sead::MainThread] gs: BootGraphicsSystem(0, 0): no graphics server yet (headless)
[hos host] sleep: at most 3 of the game's threads yield through a short sleep at a time, the others wait on the timer (12 logical processors; HOS_SHORT_SLEEP_POLLERS=0: all yield)
[hos sead::MainThread] nvn: native NVN layer: 427 procs
[hos sead::MainThread] nvn: native NVN device (flags 0): no Switch GPU emulation
[hos sead::MainThread] nvn: window origin upper left
[hos sead::MainThread] nvn: depth mode near = -w (GL)
[hos sead::MainThread] nvn: texture pool of 33068 descriptors
[hos sead::MainThread] vi: GetNativeWindow -> 0x1102400
[hos sead::MainThread] nvn: window of 3 textures (3 active), 1920x1080 format 0x25
[a64] unimplemented import _ZN2nn3aoc17CountAddOnContentEv (lr 0x83392a38)
[hos sead::MainThread] applet: render target pool 512 MB (the game's 305 MB)
[hos host] discord: connected (application 1570559772111933578)
[hos host] discord: status set
[hos host] vk: the Output resolution's sizes: 34 (the screen's modes, with the common sizes of their shapes, and the game's own); shapes 5:4, 4:3, 3:2, 16:10, 16:9
[hos host] vk: device 0: AMD Radeon RX 6600, Vulkan 1.4, driver 0x800161, type 2
[hos host] vk: float atomic add on storage buffers: compare-exchange loop, by default only with NVIDIA's driver (RX_VK_NATIVE_FADD=1: native where the GPU has it)
[hos host] vk: vendor fixes for AMD proprietary driver (26.10.2 (AMD proprietary shader compiler)): out-of-bounds texel fetches 0 1, NaN tests by bits 1, gather offset 1
[hos host] vk: subgroups: default 64 lanes, 32-64, pinned to 32 on stages 0x20; RADV on GCN 1-4: no
[hos host] vk: mesh shaders: Automatic, from the default: native
[hos host] vk: robust buffer access on
[hos host] vk: programs are loaded when the game makes them (create): the default where the GPU has mesh shaders (RX_VK_LOAD=create or start says which)
[hos host] vk: colour outputs NaN-guarded
[hos host] vk: positions invariant (not an NVIDIA card)
[hos host] vk: matrix multiplies in software (the cooperative matrices lack 16x8x16 f16)
[hos host] vk: AMD Anti-Lag 2: available (VK_AMD_anti_lag)
[hos host] vk: AMD Radeon RX 6600, Vulkan 1.4, driver 0x800161; mesh shaders yes, host memory import yes, pipeline libraries yes
[hos host] vk: driver: AMD proprietary driver 26.10.2 (AMD proprietary shader compiler)
[hos host] vk: Auto (this PC) would be: 8176 MB of video memory: tier 3; the game's own upscaler (AMD Radeon RX 6600, 8176 MB of video memory, dedicated, screen 1920x1080 at 100 Hz, 16307 MB of RAM, 12 threads)
[hos host] vk: surface caps images 2..16 extent 1280x720..1280x720 usage 0x9f alpha 0x1 transform 0x1
[hos host] vk: swapchain 1280x720, 4 images, fifo (V-Sync On)
[hos host] vk: guest memory imported in place (alignment 4096)
[hos host] vk: replay ready (window; push descriptors yes (32), extended dynamic state 3 yes, custom border colours yes)
[hos host] vk: driver shader cache at the start: 968 MB (C:\Users\user\AppData\Local\AMD\VkCache 968 MB)
[hos host] vk: the shaders' preparation was skipped at the build: left to when each is first drawn
[hos host] rx: renderer: Vulkan (longshot_vk.dll)
[hos host] rx: 123 texture and sampler calls made before the renderer started (33 texel writes), given to it
[hos sead::MainThread] nvn: QueueSubmitCommands #1: queue 00001000010FBF90 (its #1), 1 handles (lr 0x812c3cf4)
[hos sead::MainThread] vk: replays run on logical processors 0xc00 while they replay (RX_VK_REPLAY_PIN=0: off)
[hos sead::MainThread] vk: submit-time capture of written pages on
[hos sead::MainThread] vk: capture buffer prewarm (32, 64, 128 MB spares made on a worker) on (RX_VK_CAP_PREWARM)
[hos host] vk: a 32 MB capture buffer made ahead in 15.7 ms, off the game's thread (RX_VK_CAP_PREWARM)
[hos sead::MainThread] [debug] vk: 78 pools mapped
[hos sead::MainThread] vk: texture storage in the submit-time capture on
[hos host] vk: a 128 MB capture buffer made ahead in 23.2 ms, off the game's thread (RX_VK_CAP_PREWARM)
[hos host] vk: a 64 MB capture buffer made ahead in 27.9 ms, off the game's thread (RX_VK_CAP_PREWARM)
[hos sead::MainThread] vk: VRAM mirror of buffer pools on
[hos sead::MainThread] vk: 7378 MB of VRAM allowed: all large ASTC textures kept as BC3
[hos sead::MainThread] vk: images from a pool of 128 MB blocks (memory type 0), 0 made at the start
[hos sead::MainThread] vk: render targets' images from blocks of their own (128 MB, memory type 0)
[hos sead::MainThread] vk: texture 0x103c2a0000 32x32x32 x1 levels 1 NVN 0x26 -> vk 38 (1 textures, 0 MB)
[hos sead::MainThread] [debug] vk: a staging arena of 64 MB took 11.1 ms to make
[hos sead::MainThread] vk: staging arenas: 1 (64 MB in this one)
[hos sead::MainThread] vk: 1 pools imported
[hos sead::MainThread] vk: pool 0x103c400000 (4 MB): mirror made at its first binding (1 so)
[hos sead::MainThread] vk: batched submits off (RX_VK_BATCH)
[a64] unimplemented import _ZN2nn5audio34GetAudioRendererVoiceDropParameterENS0_19AudioRendererHandleE (lr 0x81044370)
[a64] unimplemented import _ZN2nn5audio39IsDeviceOutputVolumeAutoTuneModeEnabledEv (lr 0x81043560)
[a64] unimplemented import _ZN2nn5audio36AcquireAudioOutputDeviceNotificationEPNS_2os11SystemEventE (lr 0x80f72978)
[a64] unimplemented import _ZN2nn5audio40SetDeviceOutputVolumeAutoTuneModeEnabledEb (lr 0x80f729e0)
[a64] unimplemented import _ZN2nn5audio26GetAudioDeviceOutputVolumeEPKNS0_15AudioDeviceNameE (lr 0x80f72e00)
[hos ARes Loading 0] hid: 50 controls from longshot_options.ini
[hos ARes Loading 0] prompts: xbox icons, 16 buttons on these pad's controls
[hos sead::MainThread] audio: renderer opened
[hos host] audio: stereo for the game (the Insert menu's Audio output)
[hos sead::MainThread] audio: device sink on mix 0, 6 channels (0 1 2 3 4 5)
[hos host] audio: output on the default device (4 devices), stereo
[a64] unimplemented import _ZN2nn5prepo30GetOverSaveFrequencyLimitEventEv (lr 0x80e5ec00)
[hos sead::MainThread] fs: mounted save: -> C:\Users\user\AppData\Roaming\Longshot\save\5a3c9e1f0b7d24680000000000000001
[hos BootupBackgroundWorkThread] fs: mounted savt: -> C:\Users\user\AppData\Roaming\Longshot\temp
[a64] unimplemented import _ZN2nn5audio34SetAudioRendererVoiceDropParameterENS0_19AudioRendererHandleEf (lr 0x836f755c)
[a64] unimplemented import _ZN2nn4nifm10InitializeEv (lr 0x8119aea8)
[a64] unimplemented import _ZN2nn2vi30QueryDisplayCurrentRefreshRateEPNS0_11RefreshRateEPbPKNS0_7DisplayE (lr 0x83b6eab8)
[a64] unimplemented import _ZN2nn3hid25SetGyroscopeZeroDriftModeERKNS0_19SixAxisSensorHandleERKNS0_22GyroscopeZeroDriftModeE (lr 0x834898d0)
[a64] unimplemented import _ZN2nn6socket10InitializeERKNS0_6ConfigE (lr 0x83c55b24)
[a64] unimplemented import _ZN2nn3ssl10InitializeEv (lr 0x83c55b30)
[a64] unimplemented import _ZN2nn6socket13IsInitializedEv (lr 0x824d92f8)
[a64] unimplemented import _ZN2nn6socket7EventFdEmNS0_12EventFdFlagsE (lr 0x82213be4)
[a64] unimplemented import _ZN2nn6socket5CloseEi (lr 0x82213bf4)
[a64] unimplemented import _ZN2nn4nifm22GetCurrentProxySettingEPNS0_12ProxySettingE (lr 0x82378f6c)
[a64] unimplemented import _ZN2nn4nifm18IsNetworkAvailableEv (lr 0x82145cec)
[a64] unimplemented import _ZN2nn4nifm27SubmitNetworkRequestAndWaitEv (lr 0x8120873c)
[a64] unimplemented import _ZN2nn5audio15AddBiquadFilterEPNS0_19AudioRendererConfigEPNS0_16BiquadFilterTypeEPNS0_10SubMixTypeE (lr 0x80dc7494)
[a64] unimplemented import _ZN2nn5audio26SetBiquadFilterInputOutputEPNS0_16BiquadFilterTypeEPKaS4_i (lr 0x80dc740c)
[a64] unimplemented import _ZN2nn5audio22SetBiquadFilterEnabledEPNS0_16BiquadFilterTypeEb (lr 0x80de9464)
[a64] unimplemented import _ZN2nn5audio24SetBiquadFilterParameterEPNS0_16BiquadFilterTypeERKNS0_22TBiquadFilterParameterIfEE (lr 0x836fcdb4)
[a64] unimplemented import _ZN2nn5audio8AddDelayEPNS0_19AudioRendererConfigEPNS0_9DelayTypeEPvmPNS0_10SubMixTypeENS_8TimeSpanEi (lr 0x80dd53b8)
[a64] unimplemented import _ZN2nn5audio19SetDelayInputOutputEPNS0_9DelayTypeEPKaS4_i (lr 0x80dd531c)
[a64] unimplemented import _ZN2nn5audio15SetDelayEnabledEPNS0_9DelayTypeEb (lr 0x80de9464)
[a64] unimplemented import _ZN2nn5audio14IsDelayEnabledEPKNS0_9DelayTypeE (lr 0x8119f138)
[a64] unimplemented import _ZN2nn5audio12GetDelayTimeEPKNS0_9DelayTypeE (lr 0x8119f164)
[a64] unimplemented import _ZN2nn5audio12SetDelayTimeEPNS0_9DelayTypeENS_8TimeSpanE (lr 0x8119f178)
[a64] unimplemented import _ZN2nn5audio15SetDelayDryGainEPNS0_9DelayTypeEf (lr 0x8119f184)
[a64] unimplemented import _ZN2nn5audio20SetDelayFeedbackGainEPNS0_9DelayTypeEf (lr 0x8119f190)
[a64] unimplemented import _ZN2nn5audio14SetDelayInGainEPNS0_9DelayTypeEf (lr 0x8119f19c)
[a64] unimplemented import _ZN2nn5audio21SetDelayChannelSpreadEPNS0_9DelayTypeEf (lr 0x8119f1a8)
[a64] unimplemented import _ZN2nn5audio21SetDelayLowPassAmountEPNS0_9DelayTypeEf (lr 0x8119f1b4)
[a64] unimplemented import _ZN2nn5audio9AddReverbEPNS0_19AudioRendererConfigEPNS0_10ReverbTypeEPvmPNS0_10SubMixTypeEi (lr 0x80de96ec)
[a64] unimplemented import _ZN2nn5audio20SetReverbInputOutputEPNS0_10ReverbTypeEPKaS4_i (lr 0x80de965c)
[a64] unimplemented import _ZN2nn5audio16SetReverbEnabledEPNS0_10ReverbTypeEb (lr 0x80de9464)
[a64] unimplemented import _ZN2nn5audio15IsReverbEnabledEPKNS0_10ReverbTypeE (lr 0x80de91a0)
[a64] unimplemented import _ZN2nn5audio18SetReverbEarlyModeEPNS0_10ReverbTypeENS1_9EarlyModeE (lr 0x80de91c4)
[a64] unimplemented import _ZN2nn5audio18SetReverbEarlyGainEPNS0_10ReverbTypeEf (lr 0x80de91d0)
[a64] unimplemented import _ZN2nn5audio21SetReverbPredelayTimeEPNS0_10ReverbTypeENS_8TimeSpanE (lr 0x80de91e4)
[a64] unimplemented import _ZN2nn5audio17SetReverbLateModeEPNS0_10ReverbTypeENS1_8LateModeE (lr 0x80de91f0)
[a64] unimplemented import _ZN2nn5audio17SetReverbLateGainEPNS0_10ReverbTypeEf (lr 0x80de91fc)
[a64] unimplemented import _ZN2nn5audio18SetReverbDecayTimeEPNS0_10ReverbTypeENS_8TimeSpanE (lr 0x80de9208)
[a64] unimplemented import _ZN2nn5audio32SetReverbHighFrequencyDecayRatioEPNS0_10ReverbTypeEf (lr 0x80de9214)
[a64] unimplemented import _ZN2nn5audio19SetReverbColorationEPNS0_10ReverbTypeEf (lr 0x80de9220)
[a64] unimplemented import _ZN2nn5audio19SetReverbReverbGainEPNS0_10ReverbTypeEf (lr 0x80de922c)
[a64] unimplemented import _ZN2nn5audio16SetReverbOutGainEPNS0_10ReverbTypeEf (lr 0x80de9238)
[a64] unimplemented import _ZN2nn5audio16SetReverbDryGainEPNS0_10ReverbTypeEf (lr 0x80de9244)
[a64] unimplemented import _ZN2nn5audio20GetReverbInputOutputEPKNS0_10ReverbTypeEPaS4_Pii (lr 0x80de9260)
[a64] unimplemented import ZN2nn5prepo27AddInternetConnectionStatusEPNS0_10PlayReportEPKcS4_S4 (lr 0x80e5bd60)
[a64] unimplemented import _ZN2nn5prepo28RequestImmediateTransmissionEv (lr 0x80df26c0)
[hos sead::MainThread] audio in: stream 0 opened: format 2, 1 channel, 48000 Hz, 4800 frames
[hos sead::MainThread] audio in: stream 1 opened (raw): format 2, 1 channel, 48000 Hz, 4800 frames
[hos sead::MainThread] vi: QueryDisplayHdrStatus -> SDR
[hos sead::MainThread] hid: the game reads npad 0 (No.1, lr 0x83489670)
[hos sead::MainThread] sdl: SDL3
[hos sead::MainThread] hid: controller 0 connected
[hos sead::MainThread] hid: six-axis handles: 2 asked for, 3 reported
[hos ModuleSystemWorker4] nvn: the game reports counter type 16 (lr 0x8074b278)
[hos ModuleSystemWorker4] nvn: the game reports counter type 0 (lr 0x8074b290)
[hos sead::MainThread] nvn: window crop 0,0 1920x1080
[hos sead::MainThread] nvn: EventSignal (CPU) #1: event 0x1005a88000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #1: event 0x1005a88000 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #1: event 0x100c318000 mode 0 value 0 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #2: event 0x100c318000 mode 0 value 0 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #3: event 0x100c318000 mode 0 value 0 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #2: queue 000010100C2E5020 (its #1), 1 handles (lr 0x80666be0)
[hos Porter] fs: mounted _npln: -> C:\Users\user\Games\Longshot\v3.0.0-rc.3\romfs
[hos Porter] fiber 0x10098a4230: function 0x8504b440 arg 0x10098a41f8 stack 0x1009911000+0x10000 flags 1
[hos Porter] fiber 0x1009921090: function 0x8504b440 arg 0x1009921058 stack 0x1009924000+0x10000 flags 1
[hos Porter] fiber 0x1009936090: function 0x8504b440 arg 0x1009936058 stack 0x1009939000+0x10000 flags 1
[hos nn.npln.Worker] fiber 0x100988c5d0: function 0x8504b440 arg 0x100988c598 stack 0x1009949000+0x10000 flags 1
[hos nn.npln.Worker] fiber 0x10098a43d0: function 0x8504b440 arg 0x10098a4398 stack 0x1009959000+0x10000 flags 1
[hos sead::MainThread] [debug] vk: 1819 pools mapped
[hos sead::MainThread] nvn: CommandBufferWaitEvent #4: event 0x100c318000 mode 0 value 0 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #3: queue 000010100C30F020 (its #1), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: EventSignal (CPU) #2: event 0x1005a88000 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] nvn: QueueSubmitCommands #4: queue 000010100C23B020 (its #1), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #5: queue 000010100C290020 (its #1), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #6: queue 000010100C2FA020 (its #1), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #7: queue 0000101004133020 (its #1), 1 handles (lr 0x80590358)
[hos Presentation Thread] vk: 2 pools imported
[hos Presentation Thread] vk: texture 0x1001f0ffe00 1920x1080x1 x1 levels 1 NVN 0x3f -> vk 122 (2 textures, 8 MB)
[hos Presentation Thread] vk: texture 0x1004137000 1920x1080x1 x1 levels 1 NVN 0x25 -> vk 37 (3 textures, 16 MB)
[hos Presentation Thread] vk: program cache C:\Users\user\Games\Longshot\v3.0.0-rc.3\longshot_programs.bin: 2958 program keys kept, 435415 KB
[hos host] hid: SDL controller support ready (DualSense, DualShock 4, Switch Pro, Xbox and others)
[hos host] hid: controller "Xbox 360 Controller" connected (SDL); guid=0300fa675e0400008e02000010017801; mapping=available; mapping-name=""
[hos host] hid: guid=0300fa675e0400008e02000010017801; mapping-string[1/1]="0300fa675e0400008e02000010017801,
,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,"
[hos Presentation Thread] vk: pipeline cache C:\Users\user\Games\Longshot\v3.0.0-rc.3\mkw_vk_pipelines.bin (179961 KB)
[hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080
[hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c
[hos Presentation Thread] vk: 4 background workers (shader translation, pipelines)
[hos Presentation Thread] vk: vertex format NVN 0x29 -> vk 97
[hos Presentation Thread] vk: one build of a program goes to the driver at a time (AMD; RX_VK_DRIVER_FAULTS=0: as many as ask)
[hos Presentation Thread] vk: descriptor slotgen ready: draws keep their descriptors through the registrations of slots they do not sample (menu: Descriptor reuse)
[hos Presentation Thread] vk: sampler anisotropy: the game asks for 1 (min filter 5, mip filter linear, LOD bias 0; made with 0)
[hos Presentation Thread] vk: 3 pools imported
[hos Presentation Thread] vk: 4 pools imported
[hos Presentation Thread] vk: write-back diff on (RX_VK_WB_DIFF=0: off)
[hos Presentation Thread] vk: present texture 0x1004137000 1920x1080 format 0x25: rendered
[hos Presentation Thread] vk: present: 1920x1080, format 37 (its image's 37); the Insert menu's HDR 0, HDR10 swapchain no: SDR
[hos Presentation Thread] vk: GPU hang watch: work that finishes nothing for 30 s ends the game (RX_VK_GPU_HANG_SEC)
[hos Presentation Thread] vk: surface caps images 2..16 extent 1920x1009..1920x1009 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: swapchain 1920x1009, 4 images, fifo (V-Sync On)
[hos host] display: fullscreen (F11 for a window)
[hos Presentation Thread] vk: ui: the game's own menu font, from its files
[hos Presentation Thread] vk: ui: Dear ImGui 1.92.9b on the window's images (format 44)
[hos Presentation Thread] vk: fsr3: AMD FSR 3.1 can run on this GPU
[hos Presentation Thread] vk: presenter thread: off (RX_VK_PRESENT_THREAD=1: on)
[hos Presentation Thread] vk: AMD Anti-Lag 2: on
[hos Presentation Thread] vk: surface caps images 2..16 extent 1920x1080..1920x1080 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: swapchain 1920x1080, 4 images, fifo (V-Sync On)
[hos sead::MainThread] nvn: EventSignal (CPU) #3: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #5: event 0x1005a88004 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #2: event 0x100c318000 mode 0 value 1 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #6: event 0x100c318000 mode 0 value 1 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #7: event 0x100c318000 mode 0 value 1 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #8: queue 000010100C2E5020 (its #2), 1 handles (lr 0x80666be0)
[hos sead::MainThread] [debug] vk: 1929 pools mapped
[hos sead::MainThread] nvn: CommandBufferWaitEvent #8: event 0x100c318000 mode 0 value 1 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #9: queue 000010100C30F020 (its #2), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #10: queue 000010100C23B020 (its #2), 1 handles (lr 0x805282f4)
[hos ModuleSystemWorker1] vcores: 28219 takes, 10155 waits (mean 420 us, longest 1211.6 ms), 4775 kicks, 4296 yields, 0 escapes in 5 s
[hos sead::MainThread] nvn: EventSignal (CPU) #4: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] hid: 1 controller through SDL
[hos Presentation Thread] vk: submission 11 (queue 0x10100c23b020) stopped at command buffer 0's wait for event 0x100c318000 == 1 (has 0)
[hos Presentation Thread] nvn: QueueSubmitCommands #11: queue 000010100C290020 (its #2), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 12 (queue 0x10100c290020) stopped at command buffer 0's wait for event 0x100c318000 == 1 (has 0)
[hos Presentation Thread] nvn: QueueSubmitCommands #12: queue 000010100C2FA020 (its #2), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 13 (queue 0x10100c2fa020) stopped at command buffer 0's wait for event 0x100c318000 == 1 (has 0)
[hos Presentation Thread] nvn: QueueSubmitCommands #13: queue 0000101004133020 (its #2), 1 handles (lr 0x80590358)
[hos Presentation Thread] vk: texture 0x10049a7000 1920x1080x1 x1 levels 1 NVN 0x25 -> vk 37 (4 textures, 23 MB)
[hos Presentation Thread] vk: present texture 0x10049a7000 1920x1080 format 0x25: rendered
[hos Presentation Thread] vk: surface caps images 2..16 extent 1920x1080..1920x1080 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: swapchain 1920x1080, 4 images, fifo (V-Sync On)
[hos Presentation Thread] vi: real-time step on: ratio 4.529, game's frame rate 15
[hos sead::MainThread] nvn: EventSignal (CPU) #5: event 0x1005a88000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #9: event 0x1005a88000 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #3: event 0x100c318000 mode 0 value 2 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #10: event 0x100c318000 mode 0 value 2 (now 1) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #11: event 0x100c318000 mode 0 value 2 (now 1) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #14: queue 000010100C2E5020 (its #3), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #12: event 0x100c318000 mode 0 value 2 (now 1) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #15: queue 000010100C30F020 (its #3), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #16: queue 000010100C23B020 (its #3), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #6: event 0x1005a88000 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: the game sets present interval 1 -> 4
[hos sead::MainThread] nvn: the game sets present interval 4 -> 1
[hos Presentation Thread] vk: submission 18 (queue 0x10100c23b020) stopped at command buffer 0's wait for event 0x100c318000 == 2 (has 1)
[hos Presentation Thread] nvn: QueueSubmitCommands #17: queue 000010100C290020 (its #3), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 19 (queue 0x10100c290020) stopped at command buffer 0's wait for event 0x100c318000 == 2 (has 1)
[hos Presentation Thread] nvn: QueueSubmitCommands #18: queue 000010100C2FA020 (its #3), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 20 (queue 0x10100c2fa020) stopped at command buffer 0's wait for event 0x100c318000 == 2 (has 1)
[hos Presentation Thread] nvn: QueueSubmitCommands #19: queue 0000101004133020 (its #3), 1 handles (lr 0x80590358)
[hos Presentation Thread] vk: texture 0x1005217000 1920x1080x1 x1 levels 1 NVN 0x25 -> vk 37 (5 textures, 31 MB)
[hos Presentation Thread] vk: present texture 0x1005217000 1920x1080 format 0x25: rendered
[hos sead::MainThread] nvn: EventSignal (CPU) #7: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #13: event 0x1005a88004 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #4: event 0x100c318000 mode 0 value 3 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #14: event 0x100c318000 mode 0 value 3 (now 2) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #15: event 0x100c318000 mode 0 value 3 (now 2) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #20: queue 000010100C2E5020 (its #4), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #16: event 0x100c318000 mode 0 value 3 (now 2) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #21: queue 000010100C30F020 (its #4), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #22: queue 000010100C23B020 (its #4), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #8: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] vk: submission 25 (queue 0x10100c23b020) stopped at command buffer 0's wait for event 0x100c318000 == 3 (has 2)
[hos Presentation Thread] nvn: QueueSubmitCommands #23: queue 000010100C290020 (its #4), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 26 (queue 0x10100c290020) stopped at command buffer 0's wait for event 0x100c318000 == 3 (has 2)
[hos Presentation Thread] nvn: QueueSubmitCommands #24: queue 000010100C2FA020 (its #4), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 27 (queue 0x10100c2fa020) stopped at command buffer 0's wait for event 0x100c318000 == 3 (has 2)
[hos Presentation Thread] nvn: QueueSubmitCommands #25: queue 0000101004133020 (its #4), 1 handles (lr 0x80590358)
[hos Presentation Thread] vk: present texture 0x1004137000 1920x1080 format 0x25: rendered
[hos sead::MainThread] nvn: EventSignal (CPU) #9: event 0x1005a88000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #17: event 0x1005a88000 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #5: event 0x100c318000 mode 0 value 4 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #18: event 0x100c318000 mode 0 value 4 (now 3) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #19: event 0x100c318000 mode 0 value 4 (now 3) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #26: queue 000010100C2E5020 (its #5), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #20: event 0x100c318000 mode 0 value 4 (now 3) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #27: queue 000010100C30F020 (its #5), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #28: queue 000010100C23B020 (its #5), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #10: event 0x1005a88000 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] vk: submission 32 (queue 0x10100c23b020) stopped at command buffer 0's wait for event 0x100c318000 == 4 (has 3)
[a64] unimplemented import _ZN2nn3nfp10InitializeEv (lr 0x80ed8f34)
[a64] unimplemented import _ZN2nn3nfp29AttachAvailabilityChangeEventEPNS_2os15SystemEventTypeE (lr 0x80ed8f40)
[hos Presentation Thread] nvn: QueueSubmitCommands #29: queue 000010100C290020 (its #5), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 33 (queue 0x10100c290020) stopped at command buffer 0's wait for event 0x100c318000 == 4 (has 3)
[hos Presentation Thread] nvn: QueueSubmitCommands #30: queue 000010100C2FA020 (its #5), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 34 (queue 0x10100c2fa020) stopped at command buffer 0's wait for event 0x100c318000 == 4 (has 3)
[hos Presentation Thread] nvn: QueueSubmitCommands #31: queue 0000101004133020 (its #5), 1 handles (lr 0x80590358)
[hos sead::MainThread] nvn: EventSignal (CPU) #11: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #21: event 0x1005a88004 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #6: event 0x100c318000 mode 0 value 5 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #22: event 0x100c318000 mode 0 value 5 (now 4) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #23: event 0x100c318000 mode 0 value 5 (now 4) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #32: queue 000010100C2E5020 (its #6), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #24: event 0x100c318000 mode 0 value 5 (now 4) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #33: queue 000010100C30F020 (its #6), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #34: queue 000010100C23B020 (its #6), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #12: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] nvn: QueueSubmitCommands #35: queue 000010100C290020 (its #6), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #36: queue 000010100C2FA020 (its #6), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #37: queue 0000101004133020 (its #6), 1 handles (lr 0x80590358)
[hos sead::MainThread] nvn: EventSignal (CPU) #13: event 0x1005a88000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #25: event 0x1005a88000 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #7: event 0x100c318000 mode 0 value 6 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #26: event 0x100c318000 mode 0 value 6 (now 5) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #27: event 0x100c318000 mode 0 value 6 (now 5) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #38: queue 000010100C2E5020 (its #7), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #28: event 0x100c318000 mode 0 value 6 (now 5) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #39: queue 000010100C30F020 (its #7), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #40: queue 000010100C23B020 (its #7), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #14: event 0x1005a88000 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] nvn: QueueSubmitCommands #41: queue 000010100C290020 (its #7), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #42: queue 000010100C2FA020 (its #7), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #43: queue 0000101004133020 (its #7), 1 handles (lr 0x80590358)
[hos Presentation Thread] [debug] vk: 1931 pools mapped
[hos sead::MainThread] nvn: EventSignal (CPU) #15: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #29: event 0x1005a88004 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #8: event 0x100c318000 mode 0 value 7 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #30: event 0x100c318000 mode 0 value 7 (now 6) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #31: event 0x100c318000 mode 0 value 7 (now 6) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #44: queue 000010100C2E5020 (its #8), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #32: event 0x100c318000 mode 0 value 7 (now 6) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #45: queue 000010100C30F020 (its #8), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #46: queue 000010100C23B020 (its #8), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #16: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] nvn: QueueSubmitCommands #47: queue 000010100C290020 (its #8), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #48: queue 000010100C2FA020 (its #8), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #49: queue 0000101004133020 (its #8), 1 handles (lr 0x80590358)
[hos sead::MainThread] nvn: EventSignal (CPU) #17: event 0x1005a88000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #33: event 0x1005a88000 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #9: event 0x100c318000 mode 0 value 8 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #34: event 0x100c318000 mode 0 value 8 (now 7) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #35: event 0x100c318000 mode 0 value 8 (now 7) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #50: queue 000010100C2E5020 (its #9), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #36: event 0x100c318000 mode 0 value 8 (now 7) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #51: queue 000010100C30F020 (its #9), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #52: queue 000010100C23B020 (its #9), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #18: event 0x1005a88000 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] nvn: QueueSubmitCommands #53: queue 000010100C290020 (its #9), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #54: queue 000010100C2FA020 (its #9), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #55: queue 0000101004133020 (its #9), 1 handles (lr 0x80590358)
[hos sead::MainThread] nvn: EventSignal (CPU) #19: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #37: event 0x1005a88004 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #10: event 0x100c318000 mode 0 value 9 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #38: event 0x100c318000 mode 0 value 9 (now 8) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #39: event 0x100c318000 mode 0 value 9 (now 8) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #56: queue 000010100C2E5020 (its #10), 1 handles (lr 0x80666be0)
[hos sead::MainThread] [debug] vk: 2004 pools mapped
[hos sead::MainThread] nvn: CommandBufferWaitEvent #40: event 0x100c318000 mode 0 value 9 (now 8) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #57: queue 000010100C30F020 (its #10), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #58: queue 000010100C23B020 (its #10), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #20: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] nvn: QueueSubmitCommands #59: queue 000010100C290020 (its #10), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #60: queue 000010100C2FA020 (its #10), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #21: event 0x1005a88000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #11: event 0x100c318000 mode 0 value 10 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #22: event 0x1005a88000 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #23: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #12: event 0x100c318000 mode 0 value 11 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #24: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #25: event 0x1005a88000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #13: event 0x100c318000 mode 0 value 12 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #26: event 0x1005a88000 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] [debug] vk: 2005 pools mapped
[hos sead::MainThread] nvn: EventSignal (CPU) #27: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #14: event 0x100c318000 mode 0 value 13 (lr 0x80666598)
[hos sead::MainThread] [debug] vk: 2005 pools mapped
[hos sead::MainThread] nvn: EventSignal (CPU) #28: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #29: event 0x1005a88000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #15: event 0x100c318000 mode 0 value 14 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #30: event 0x1005a88000 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #31: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #16: event 0x100c318000 mode 0 value 15 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #32: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #33: event 0x1005a88000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #17: event 0x100c318000 mode 0 value 16 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #34: event 0x1005a88000 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #35: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #18: event 0x100c318000 mode 0 value 17 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #36: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #37: event 0x1005a88000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #19: event 0x100c318000 mode 0 value 18 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #38: event 0x1005a88000 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #39: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #20: event 0x100c318000 mode 0 value 19 (lr 0x80666598)
[hos sead::MainThread] [debug] vk: 2006 pools mapped
[hos sead::MainThread] nvn: EventSignal (CPU) #40: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #21: event 0x100c318000 mode 0 value 20 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #22: event 0x100c318000 mode 0 value 21 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #23: event 0x100c318000 mode 0 value 22 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #24: event 0x100c318000 mode 0 value 23 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #25: event 0x100c318000 mode 0 value 24 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #26: event 0x100c318000 mode 0 value 25 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #27: event 0x100c318000 mode 0 value 26 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #28: event 0x100c318000 mode 0 value 27 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #29: event 0x100c318000 mode 0 value 28 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #30: event 0x100c318000 mode 0 value 29 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #31: event 0x100c318000 mode 0 value 30 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #32: event 0x100c318000 mode 0 value 31 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #33: event 0x100c318000 mode 0 value 32 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #34: event 0x100c318000 mode 0 value 33 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #35: event 0x100c318000 mode 0 value 34 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #36: event 0x100c318000 mode 0 value 35 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #37: event 0x100c318000 mode 0 value 36 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #38: event 0x100c318000 mode 0 value 37 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #39: event 0x100c318000 mode 0 value 38 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #40: event 0x100c318000 mode 0 value 39 (lr 0x80666598)
[hos ARes Loading 0] prompts: the Talk ring's A B X Y at places 1 0 3 2, the ocarina hint spread
[hos ARes Loading 1] prompts: xbox textures, 2201 runs for this pad's controls
[hos Presentation Thread] vk: mirror syncs (600 submits): 106 dirty pages from their submits' captures, 2409 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos ModuleSystemWorker1] prompts: the textures' pool at 0x7fc3035000 (+0xe86c000): a new face or new controls show at once
[hos sead::MainThread] prompts: the layouts at 0x7fe1a31000: the Talk ring and the ocarina hint follow at once
[hos host] vk: vertex format NVN 0x2e -> vk 109
[hos host] vk: vertex format NVN 0x16 -> vk 103
[hos Presentation Thread] vk: 5 pools imported
[hos Presentation Thread] vk: import 2.4 ms: commit+properties 0.0, buffer 0.0, allocate 2.3, bind+address 0.0
[hos Presentation Thread] vk: pool 0x107b9c0000+0x120 imported in 2.4 ms as 0x107b800000..0x107c400000 (6 imports, 9 ms in all)
[hos Presentation Thread] vk: 6 pools imported
[hos Presentation Thread] vk: capture: a submit 0.17 ms (lock 0.02, scan 0.03 over 1205 ranges, 738 MB), 159 pages written, 159 copied (0.6 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.006; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (92 MB), 5 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.07
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[a64] unimplemented import _ZN2nn5movie10InitializeEv (lr 0x83b7d25c)
[a64] unimplemented import _ZN2nn5movie13IsInitializedEv (lr 0x85467d74)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.01 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 8.83, present 0.28, draw 6.08, descriptors 0.01, texture lookups 0.25, uploads 0.10, pipelines 5.96, programs 0.05, commands 0.05, dispatch 0.00, memory sync 0.45, queue submit 0.21, slot wait 0.05
[hos Presentation Thread] vk: a frame: mirrors 6 (36 MB): 0.40 MB synced in 13.6 copies, 0.00 MB written back
[hos Presentation Thread] vk: 120 presents, 16.9 fps; a frame: 1 draws (0 skipped), 0 dispatches, 2 passes, 1 barriers, 6 submits, 0.0 uploads (0.0 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms; 2 pipelines (1 ms), 0 programs (0 failed), 5 textures (31 MB)
[hos Presentation Thread] vk: a frame: 16.1 full barriers recorded, 13.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 0.0; 0x12: 1.0; 0x78: 0.0;
[hos Presentation Thread] vk: GPU time 0.2 ms a frame (the longest submission 0.7 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos ModuleSystemWorker3] oe: startup logo finished
[hos MovieOperateThread] video: nn::codec::video on libavcodec
[hos MovieOperateThread] video: AV1 on dav1d 1.5.4 (a thread per logical core)
[hos MovieOperateThread] video: AV1 decoder ready on dav1d (1920x1080)
[hos AudioFrameworkThread] audio: voice 0: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 12661.2 s
[hos AudioFrameworkThread] audio: voice 1: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 12661.2 s
[hos AudioFrameworkThread] audio: voice 2: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 12661.2 s
[hos AudioFrameworkThread] audio: voice 3: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 12661.2 s
[hos AudioFrameworkThread] audio: voice 4: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 12661.2 s
[hos AudioFrameworkThread] audio: voice 5: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 12661.2 s
[hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x108829d000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x10882a5000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x10882ad000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x10882b5000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x10882bd000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x10882c5000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x108829e000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x10882a6000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioUserTaskThread] [debug] codec: Opus decoder 0: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [debug] codec: Opus decoder 1: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [debug] codec: Opus decoder 2: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [debug] codec: Opus decoder 3: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [debug] codec: Opus decoder 4: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [debug] codec: Opus decoder 5: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108994e000, 49152): header 000000ae 07bf4b00 -> 182
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108994e0b6, 48970): header 00000094 036ed700 -> 156
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108994e152, 48814): header 000000a1 129a5e00 -> 169
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108994e1fb, 48645): header 000000a1 03898c00 -> 169
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108994e2a4, 48476): header 000000a1 66171600 -> 169
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108994e34d, 48307): header 000000a1 0322bb00 -> 169
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos MovieOperateThread] video: the first buffer went out before the first picture was decoded (shown black)
[hos OptimizeChangeBanc] nvn: DrawMeshTasks: 1 so far (x1 0 x2 0x2 x3 0x400000 x4 0x83b70de0)
[hos OptimizeChangeBanc] nvn: DrawMeshTasks: 2 so far (x1 0 x2 0x2 x3 0x200 x4 0x80)
[hos Presentation Thread] vk: texture 0x10000000000 1920x1080x1 x1 levels 1 NVN 0x1 -> vk 9 (6 textures, 33 MB)
[hos Presentation Thread] vk: import 2.7 ms: commit+properties 0.1, buffer 0.0, allocate 2.6, bind+address 0.0
[hos Presentation Thread] vk: pool 0x10752f2000+0x1fa400 imported in 2.7 ms as 0x1074800000..0x1075c00000 (7 imports, 11 ms in all)
[hos Presentation Thread] vk: 7 pools imported
[hos Presentation Thread] vk: texture 0x1000021c200 960x540x1 x1 levels 1 NVN 0xd -> vk 16 (7 textures, 34 MB)
[hos AudioFrameworkThread] audio: voice 6: 48000 Hz, 1 channels, format 6, parameter 0x1088287500 (32 bytes) at 12661.5 s
[hos AudioFrameworkThread] audio: voice 7: 48000 Hz, 1 channels, format 6, parameter 0x1088287740 (32 bytes) at 12661.5 s
[hos Presentation Thread] vk: module identifiers: 174 known (longshot_module_ids.bin): a learned compute variant's pipeline is made at its program's create call without its code (RX_VK_MODULE_IDS=0: off)
[hos Presentation Thread] vk: sampler 268 is nearest: min filter 4, mag filter 1, wrap 7/7/7, lod -1000..1000 bias 0, aniso 1, compare 0
[hos Presentation Thread] vk: sampler anisotropy: the game asks for 1 (min filter 4, mip filter linear, LOD bias 0; made with 0)
[hos OptimizeChangeBanc] nvn: DrawMeshTasks: 3 so far (x1 0 x2 0x2 x3 0x400000 x4 0x83b70de0)
[hos Presentation Thread] vk: textures from a pool of their own, 128 MB blocks (RX_VK_COMPACT), 9 made at the start
[hos Presentation Thread] vk: texture 0x1074204000 1920x1080x1 x1 levels 1 NVN 0x25 -> vk 37 (8 textures, 42 MB)
[hos Presentation Thread] vk: big block-linear textures are unswizzled on the GPU from their pools (RX_VK_GPU_UNSWIZZLE=0: the CPU)
[hos Presentation Thread] vk: import 10.5 ms: commit+properties 0.2, buffer 0.0, allocate 10.2, bind+address 0.0
[hos Presentation Thread] vk: pool 0x1074204000+0x870000 imported in 10.5 ms as 0x1071800000..0x1075c00000 (8 imports, 22 ms in all)
[hos Presentation Thread] vk: pool 0x1074800000 remade larger (1 retired)
[hos Presentation Thread] vk: 7 pools imported
[hos Presentation Thread] vk: in play: compute e409733c45530d75 (e409733c45530d75 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants
[hos Presentation Thread] [trace] vk: program e409733c45530d75 not translated: a network left out on this card
[hos Presentation Thread] vk: rejected compute e409733c45530d75 (control 0x1074a74768) grid 900x1x1: img 0x1074204000 1920x1080x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x1074204000 1920x1080x1 fmt 0x25; tex 0x1000021c200 960x540x1 fmt 0xd; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; ssbo0 0x1071a76320+0xfd2000; ssbo2 0x1071a3a000+0x1200; ssbo3 0x1071a3b200+0x20; ubo0 0x100b56e000+0x100; ubo1 0x100b56e000+0x100; ubo2 0x100b56e000+0x100; ubo3 0x100b56e000+0x100; ubo4 0x100b56e000+0x100; ubo5 0x100b56e000+0x100; ubo6 0x100b56e000+0x100; ubo7 0x100b56e000+0x100;
[hos Presentation Thread] vk: in play: compute 8306877b7dc8784b (8306877b7dc8784b 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants
[hos Presentation Thread] [trace] vk: program 8306877b7dc8784b not translated: a network left out on this card
[hos Presentation Thread] vk: rejected compute 8306877b7dc8784b (control 0x1074a760d8) grid 720x1x1: img 0x1074204000 1920x1080x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x1074204000 1920x1080x1 fmt 0x25; tex 0x1000021c200 960x540x1 fmt 0xd; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; ssbo0 0x1073231320+0xfd2000; ssbo1 0x1071a76320+0xfd2000; ssbo2 0x1071a3b300+0x1200; ssbo3 0x1071a3c500+0x20; ubo0 0x100b56e000+0x100; ubo1 0x100b56e000+0x100; ubo2 0x100b56e000+0x100; ubo3 0x100b56e000+0x100; ubo4 0x100b56e000+0x100; ubo5 0x100b56e000+0x100; ubo6 0x100b56e000+0x100; ubo7 0x100b56e000+0x100;
[hos Presentation Thread] vk: in play: compute de3c10dba4ff39d3 (de3c10dba4ff39d3 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants
[hos Presentation Thread] [trace] vk: program de3c10dba4ff39d3 not translated: a network left out on this card
[hos Presentation Thread] vk: rejected compute de3c10dba4ff39d3 (control 0x1074a77948) grid 97x1x1: img 0x1074204000 1920x1080x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x1074204000 1920x1080x1 fmt 0x25; tex 0x1000021c200 960x540x1 fmt 0xd; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; ssbo0 0x1071a76320+0x7e9000; ssbo1 0x1073231320+0xfd2000; ssbo2 0x1071a3c600+0x1000; ssbo3 0x1071a3d600+0x40; ubo0 0x100b56e000+0x100; ubo1 0x100b56e000+0x100; ubo2 0x100b56e000+0x100; ubo3 0x100b56e000+0x100; ubo4 0x100b56e000+0x100; ubo5 0x100b56e000+0x100; ubo6 0x100b56e000+0x100; ubo7 0x100b56e000+0x100;
[hos Presentation Thread] vk: in play: compute a41c78faa56ccf7d (a41c78faa56ccf7d 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants
[hos Presentation Thread] [trace] vk: program a41c78faa56ccf7d not translated: a network left out on this card
[hos Presentation Thread] vk: rejected compute a41c78faa56ccf7d (control 0x1074a78860) grid 120x1x1: img 0x1074204000 1920x1080x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x1074204000 1920x1080x1 fmt 0x25; tex 0x1000021c200 960x540x1 fmt 0xd; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; ssbo0 0x107225f320+0x7e9000; ssbo1 0x1071a76320+0x7e9000; ssbo2 0x1071a3d700+0x4800; ssbo3 0x1071a41f00+0x40; ubo0 0x100b56e000+0x100; ubo1 0x100b56e000+0x100; ubo2 0x100b56e000+0x100; ubo3 0x100b56e000+0x100; ubo4 0x100b56e000+0x100; ubo5 0x100b56e000+0x100; ubo6 0x100b56e000+0x100; ubo7 0x100b56e000+0x100;
[hos Presentation Thread] vk: in play: compute e959b9b1451491c0 (e959b9b1451491c0 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants
[hos Presentation Thread] [trace] vk: program e959b9b1451491c0 not translated: a network left out on this card
[hos Presentation Thread] vk: rejected compute e959b9b1451491c0 (control 0x1074a7a100) grid 70x1x1: img 0x1074204000 1920x1080x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x1074204000 1920x1080x1 fmt 0x25; tex 0x1000021c200 960x540x1 fmt 0xd; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; ssbo0 0x1071a76320+0x3f4800; ssbo1 0x107225f320+0x7e9000; ssbo2 0x1071a42000+0x4000; ssbo3 0x1071a46000+0x80; ubo0 0x100b56e000+0x100; ubo1 0x100b56e000+0x100; ubo2 0x100b56e000+0x100; ubo3 0x100b56e000+0x100; ubo4 0x100b56e000+0x100; ubo5 0x100b56e000+0x100; ubo6 0x100b56e000+0x100; ubo7 0x100b56e000+0x100;
[hos Presentation Thread] vk: in play: compute 5a4d7378db437fed (5a4d7378db437fed 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants
[hos Presentation Thread] [trace] vk: program 5a4d7378db437fed not translated: a network left out on this card
[hos Presentation Thread] vk: rejected compute 5a4d7378db437fed (control 0x1074a7b038) grid 60x1x1: img 0x1074204000 1920x1080x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x1074204000 1920x1080x1 fmt 0x25; tex 0x1000021c200 960x540x1 fmt 0xd; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; ssbo0 0x1071e6ab20+0x3f4800; ssbo1 0x1071a76320+0x3f4800; ssbo2 0x1071a46100+0x12000; ssbo3 0x1071a58100+0x80; ubo0 0x100b56e000+0x100; ubo1 0x100b56e000+0x100; ubo2 0x100b56e000+0x100; ubo3 0x100b56e000+0x100; ubo4 0x100b56e000+0x100; ubo5 0x100b56e000+0x100; ubo6 0x100b56e000+0x100; ubo7 0x100b56e000+0x100;
[hos Presentation Thread] vk: in play: compute 8b73eaee02efc5e4 (8b73eaee02efc5e4 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants
[hos Presentation Thread] [trace] vk: program 8b73eaee02efc5e4 not translated: a network left out on this card
[hos Presentation Thread] vk: rejected compute 8b73eaee02efc5e4 (control 0x1074a7c8f0) grid 85x1x1: img 0x1074204000 1920x1080x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x1074204000 1920x1080x1 fmt 0x25; tex 0x1000021c200 960x540x1 fmt 0xd; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; ssbo0 0x1072a48320+0x7e9000; ssbo1 0x1071a76320+0x3f4800; ssbo2 0x1071a6a300+0x4000; ssbo3 0x1071a6e300+0x40; ssbo4 0x107225f320+0x7e9000; ubo0 0x100b56e000+0x100; ubo1 0x100b56e000+0x100; ubo2 0x100b56e000+0x100; ubo3 0x100b56e000+0x100; ubo4 0x100b56e000+0x100; ubo5 0x100b56e000+0x100; ubo6 0x100b56e000+0x100; ubo7 0x100b56e000+0x100;
[hos Presentation Thread] vk: in play: compute 14140d4c1dbe754f (14140d4c1dbe754f 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants
[hos Presentation Thread] [trace] vk: program 14140d4c1dbe754f not translated: a network left out on this card
[hos Presentation Thread] vk: rejected compute 14140d4c1dbe754f (control 0x1074a7d970) grid 8100x1x1: img 0x1074204000 1920x1080x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x1074204000 1920x1080x1 fmt 0x25; tex 0x1000021c200 960x540x1 fmt 0xd; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; ssbo0 0x107225f320+0xfd2000; ssbo1 0x1071a76320+0x7e9000; ssbo2 0x1071a72d00+0x4000; ssbo3 0x1071a73d00+0x40; ssbo4 0x1073231320+0xfd2000; ubo0 0x100b56e000+0x100; ubo1 0x100b56e000+0x100; ubo2 0x100b56e000+0x100; ubo3 0x100b56e000+0x100; ubo4 0x100b56e000+0x100; ubo5 0x100b56e000+0x100; ubo6 0x100b56e000+0x100; ubo7 0x100b56e000+0x100;
[hos Presentation Thread] vk: in play: compute 4c2c129fe950b041 (4c2c129fe950b041 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants
[hos Presentation Thread] [trace] vk: program 4c2c129fe950b041 not translated: a network left out on this card
[hos Presentation Thread] vk: rejected compute 4c2c129fe950b041 (control 0x1074a7e9c8) grid 5400x1x1: img 0x1074a81000 1920x1080x1 fmt 0x3d; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x1074204000 1920x1080x1 fmt 0x25; tex 0x1000021c200 960x540x1 fmt 0xd; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x1074204000 1920x1080x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; ssbo0 0x1073231320+0xfd2000; ssbo1 0x1073231320+0xfd2000; ssbo2 0x1071a75100+0x1200; ssbo3 0x1071a76300+0x20; ssbo4 0x1073231320+0xfd2000; ubo0 0x100b56e000+0x100; ubo1 0x100b56e000+0x100; ubo2 0x100b56e000+0x100; ubo3 0x100b56e000+0x100; ubo4 0x100b56e000+0x100; ubo5 0x100b56e000+0x100; ubo6 0x100b56e000+0x100; ubo7 0x100b56e000+0x100;
[hos Presentation Thread] vk: in play: compute 3f6f2b1d671badcd (3f6f2b1d671badcd 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants
[hos Presentation Thread] [trace] vk: program 3f6f2b1d671badcd not translated: a network left out on this card
[hos Presentation Thread] vk: rejected compute 3f6f2b1d671badcd (control 0x10719f4fe0) grid 80x180x1: img 0x1074a81000 1920x1080x1 fmt 0x3d; img 0x10000348400 2560x1440x1 fmt 0x38; tex 0x1074a81000 1920x1080x1 fmt 0x3d; tex 0x1074204000 1920x1080x1 fmt 0x25; tex 0x1000021c200 960x540x1 fmt 0xd; tex 0x10718f0200 512x512x1 fmt 0x3d; tex 0x1074204000 1920x1080x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; ssbo0 0x1073231320+0xfd2000; ssbo1 0x1073231320+0xfd2000; ssbo2 0x10719f1f00+0x3000; ssbo3 0x1071a76300+0x20; ssbo4 0x1073231320+0xfd2000; ubo0 0x100b56e000+0x100; ubo1 0x100b56e000+0x100; ubo2 0x100b56e000+0x100; ubo3 0x100b56e000+0x100; ubo4 0x100b56e000+0x100; ubo5 0x100b56e000+0x100; ubo6 0x100b56e000+0x100;
[hos Presentation Thread] vk: texture 0x10000348400 2560x1440x1 x1 levels 1 NVN 0x38 -> vk 37 (9 textures, 56 MB)
[hos Presentation Thread] vk: import 4.2 ms: commit+properties 0.1, buffer 0.0, allocate 4.1, bind+address 0.0
[hos Presentation Thread] vk: pool 0x100cbaf400+0xf00000 imported in 4.2 ms as 0x100c800000..0x100dc00000 (9 imports, 26 ms in all)
[hos Presentation Thread] vk: movie upscaling uses the linear compute path
[hos Presentation Thread] vk: pool 0x1071800000..0x1075c00000: 6228 KB the CPU wrote since retired pool 0x1074800000's last sync kept from guest memory, not its mirror
[hos Presentation Thread] vk: pool 0x1071800000..0x1075c00000: mirror made with the GPU's contents of 1 retired pool(s)
[hos Presentation Thread] vk: ASTC not sampled by this GPU: blocks are decoded on upload
[hos Presentation Thread] vk: texture 0x1001f0e1c00 240x94x1 x1 levels 1 NVN 0x25 -> vk 37 (10 textures, 56 MB)
[hos Presentation Thread] [debug] vk: a staging arena of 64 MB took 10.9 ms to make
[hos Presentation Thread] vk: staging arenas: 2 (64 MB in this one)
[hos Presentation Thread] vk: texture 0x1001f0d4a00 198x40x1 x1 levels 1 NVN 0x25 -> vk 37 (11 textures, 56 MB)
[hos Presentation Thread] vk: texture 0x100b572a00 4x4x1 x1 levels 1 NVN 0x25 -> vk 37 (12 textures, 56 MB)
[hos Presentation Thread] vk: texture 0x107b9c1600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (13 textures, 56 MB)
[hos Presentation Thread] vk: sampler anisotropy: the game asks for 1 (min filter 3, mip filter nearest, LOD bias -0.5; made with 0)
[hos Presentation Thread] vk: page table of guest memory at 0x3a6240000 (8 pools)
[hos Presentation Thread] vk: texture #14 at 0x10000000000 beside #6: 262x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture 0x10000000000 262x104x1 x1 levels 1 NVN 0x1 -> vk 9 (14 textures, 57 MB)
[hos Presentation Thread] vk: texture 0x1001f0ca800 262x104x1 x1 levels 1 NVN 0x1 -> vk 9 (15 textures, 57 MB)
[hos Presentation Thread] vk: texture 0x1001f0bd600 198x40x1 x1 levels 1 NVN 0x25 -> vk 37 (16 textures, 57 MB)
[hos Presentation Thread] vk: texture 0x107b9c4600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (17 textures, 57 MB)
[hos Presentation Thread] vk: texture 0x1001f0b3400 262x104x1 x1 levels 1 NVN 0x1 -> vk 9 (18 textures, 57 MB)
[hos Presentation Thread] vk: texture 0x1001f0a6200 198x40x1 x1 levels 1 NVN 0x25 -> vk 37 (19 textures, 57 MB)
[hos Presentation Thread] vk: texture 0x107b9c7600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (20 textures, 57 MB)
[hos Presentation Thread] vk: texture 0x1001f09c000 262x104x1 x1 levels 1 NVN 0x1 -> vk 9 (21 textures, 57 MB)
[hos Presentation Thread] vk: texture 0x1001f077e00 285x94x1 x1 levels 1 NVN 0x25 -> vk 37 (22 textures, 57 MB)
[hos Presentation Thread] vk: texture 0x1001f067c00 242x40x1 x1 levels 1 NVN 0x25 -> vk 37 (23 textures, 57 MB)
[hos Presentation Thread] vk: texture 0x107b9cd600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (24 textures, 57 MB)
[hos Presentation Thread] vk: texture #25 at 0x10000000000 beside #6: 306x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #25 at 0x10000000000 beside #14: 306x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 262x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture 0x10000000000 306x104x1 x1 levels 1 NVN 0x1 -> vk 9 (25 textures, 57 MB)
[hos Presentation Thread] vk: texture 0x1001f05da00 306x104x1 x1 levels 1 NVN 0x1 -> vk 9 (26 textures, 57 MB)
[hos Presentation Thread] vk: texture 0x1001f04d800 242x40x1 x1 levels 1 NVN 0x25 -> vk 37 (27 textures, 57 MB)
[hos Presentation Thread] vk: texture 0x107b9d0600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (28 textures, 57 MB)
[hos Presentation Thread] vk: texture 0x1001f043600 306x104x1 x1 levels 1 NVN 0x1 -> vk 9 (29 textures, 57 MB)
[hos Presentation Thread] vk: texture 0x1001f033400 242x40x1 x1 levels 1 NVN 0x25 -> vk 37 (30 textures, 57 MB)
[hos Presentation Thread] vk: texture 0x107b9d3600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (31 textures, 57 MB)
[hos Presentation Thread] vk: texture 0x1001f029200 306x104x1 x1 levels 1 NVN 0x1 -> vk 9 (32 textures, 57 MB)
[hos Presentation Thread] vk: texture 0x1001efd9000 631x94x1 x1 levels 1 NVN 0x25 -> vk 37 (33 textures, 57 MB)
[hos Presentation Thread] vk: texture 0x1001efb3e00 592x49x1 x1 levels 1 NVN 0x25 -> vk 37 (34 textures, 57 MB)
[hos Presentation Thread] vk: texture 0x107b9d9600 640x46x1 x1 levels 1 NVN 0x1 -> vk 9 (35 textures, 57 MB)
[hos Presentation Thread] vk: texture #36 at 0x10000000000 beside #6: 656x113x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #36 at 0x10000000000 beside #14: 656x113x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 262x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #36 at 0x10000000000 beside #25: 656x113x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 306x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture 0x10000000000 656x113x1 x1 levels 1 NVN 0x1 -> vk 9 (36 textures, 58 MB)
[hos Presentation Thread] vk: texture 0x1001ef9dc00 656x113x1 x1 levels 1 NVN 0x1 -> vk 9 (37 textures, 58 MB)
[hos Presentation Thread] vk: texture 0x1001ef78a00 592x49x1 x1 levels 1 NVN 0x25 -> vk 37 (38 textures, 58 MB)
[hos Presentation Thread] vk: texture 0x107b9e1600 640x46x1 x1 levels 1 NVN 0x1 -> vk 9 (39 textures, 58 MB)
[hos Presentation Thread] vk: texture 0x1001ef62800 656x113x1 x1 levels 1 NVN 0x1 -> vk 9 (40 textures, 58 MB)
[hos Presentation Thread] vk: ASTC is decoded on the GPU (Eden's decoder, Switch 2 tiling)
[hos Presentation Thread] vk: big ASTC textures are kept as BC3 (re-encoded on the GPU; ASTC as RGBA8 or RX_VK_ASTC_RGBA8=1: as RGBA8)
[hos sead::MainThread] vk: mirror of pool 0x1074800000 (20 MB) given back: retired, 72 submissions since its sync
[hos sead::MainThread] vk: mirror syncs (600 submits): 320 dirty pages from their submits' captures, 30589 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: read live, by pool:
[hos sead::MainThread] vk: imports: 8 live (124 MB), 1 retired still imported (20 MB), 0 retired given back (0 MB)
[hos Presentation Thread] vk: AMD FSR 4: C:\Users\user\Games\Longshot\v3.0.0-rc.3\amd_fidelityfx_loader_vk.dll
[hos Presentation Thread] vk: AMD FSR 4: upscalers 4.1.2, 3.1.6, 2.3.4; using 4.1.2
[hos Presentation Thread] vk: capture: a submit 0.27 ms (lock 0.04, scan 0.04 over 1354 ranges, 1143 MB), 244 pages written, 244 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.015; GPU wait for late pages 0.009 (2 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (128 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.12
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.1 draws left out (not ready), 0.03 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 4.05, present 0.09, draw 0.39, descriptors 0.22, texture lookups 1.34, uploads 0.38, pipelines 0.01, programs 0.06, commands 0.08, dispatch 2.05, memory sync 0.79, queue submit 0.25, slot wait 0.08
[hos Presentation Thread] vk: a frame: mirrors 8 (104 MB): 4.42 MB synced in 24.4 copies, 0.00 MB written back
[hos Presentation Thread] vk: 240 presents, 52.3 fps; a frame: 17 draws (10 skipped), 2 dispatches, 3 passes, 12 barriers, 6 submits, 0.5 uploads (0.3 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms; 15 pipelines (4 ms), 0 programs (10 failed), 59 textures (63 MB)
[hos Presentation Thread] vk: skips a frame by vk_draw.cpp line: 9298: 9.6
[hos Presentation Thread] vk: a frame: 21.1 full barriers recorded, 26.4 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 10.7; 0x10: 0.3; 0x12: 1.0;
[hos Presentation Thread] vk: GPU time 1.0 ms a frame (the longest submission 1.9 ms); 0.5 textures made a frame
[hos Presentation Thread] vk: a frame: 0.04 MB unswizzled on the CPU in 0.03 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 1464 dirty pages from their submits' captures, 101536 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: 3 textures retired (56 left, 63 MB): budget 0, drawn over 3, dead targets 0
[hos Presentation Thread] vi: 277 frames presented (55.4 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 49, 15.5-17.8 178, 17.8-22 37, 22-30 3, 30-40 3, over 40 6
[hos BaseProcExecutor0] vcores: 122785 takes, 34096 waits (mean 61 us, longest 281.2 ms), 16748 kicks, 16244 yields, 0 escapes in 5 s
[hos Presentation Thread] vk: capture: a submit 0.21 ms (lock 0.01, scan 0.03 over 1413 ranges, 1155 MB), 299 pages written, 299 copied (1.2 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (126 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.06
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: mirror syncs (600 submits): 666 dirty pages from their submits' captures, 101242 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 8 live (124 MB), 1 retired still imported (20 MB), 0 retired given back (0 MB)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 0.85, present 0.08, draw 0.16, descriptors 0.05, texture lookups 0.01, uploads 0.00, pipelines 0.01, programs 0.01, commands 0.09, dispatch 0.05, memory sync 0.27, queue submit 0.20, slot wait 0.05
[hos Presentation Thread] vk: a frame: mirrors 8 (104 MB): 4.67 MB synced in 23.2 copies, 0.00 MB written back
[hos Presentation Thread] vk: 360 presents, 60.0 fps; a frame: 19 draws (12 skipped), 2 dispatches, 3 passes, 14 barriers, 6 submits, 0.0 uploads (0.0 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms; 15 pipelines (4 ms), 0 programs (10 failed), 56 textures (63 MB)
[hos Presentation Thread] vk: skips a frame by vk_draw.cpp line: 9298: 12.0
[hos Presentation Thread] vk: a frame: 21.0 full barriers recorded, 29.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 13.0; 0x12: 1.0;
[hos Presentation Thread] vk: GPU time 1.3 ms a frame (the longest submission 1.8 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: capture: a submit 0.20 ms (lock 0.01, scan 0.04 over 1413 ranges, 1155 MB), 293 pages written, 293 copied (1.1 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (180 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos host] audio: 1000 blocks played in the first 10 s, loudest sample 10193 of 32767
[hos sead::MainThread] vk: the recording streams: 48 of 2 MB, the most one held 14 KB; 0 made on demand (0 MB kept now)
[hos sead::MainThread] vk: mirror syncs (600 submits): 1530 dirty pages from their submits' captures, 101259 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: surface caps images 2..16 extent 1920x1080..1920x1080 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: swapchain 1920x1080, 4 images, immediate (V-Sync Off)
[hos OptimizeChangeBanc] [debug] nvn: 31 copies of recordings whose control memory was reused let go (5511 live)
[hos Presentation Thread] vk: surface caps images 2..16 extent 1920x1080..1920x1080 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: swapchain 1920x1080, 4 images, fifo (V-Sync On)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 1.22, present 0.10, draw 0.16, descriptors 0.05, texture lookups 0.01, uploads 0.00, pipelines 0.01, programs 0.01, commands 0.08, dispatch 0.07, memory sync 0.55, queue submit 0.24, slot wait 0.07
[hos Presentation Thread] vk: a frame: mirrors 8 (104 MB): 4.67 MB synced in 24.8 copies, 0.00 MB written back
[hos Presentation Thread] vk: 480 presents, 59.9 fps; a frame: 19 draws (12 skipped), 2 dispatches, 3 passes, 14 barriers, 6 submits, 0.0 uploads (0.0 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms; 15 pipelines (4 ms), 0 programs (10 failed), 56 textures (63 MB)
[hos Presentation Thread] vk: skips a frame by vk_draw.cpp line: 9298: 12.0
[hos Presentation Thread] vk: a frame: 21.0 full barriers recorded, 29.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 13.0; 0x12: 1.0;
[hos Presentation Thread] vk: GPU time 1.2 ms a frame (the longest submission 1.8 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: capture: a submit 0.30 ms (lock 0.03, scan 0.05 over 1516 ranges, 1221 MB), 323 pages written, 323 copied (1.3 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.007; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.004, bytes copied 0.000; 25 kept (124 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.12
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: surface caps images 2..16 extent 1920x1080..1920x1080 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: swapchain 1920x1080, 4 images, immediate (V-Sync Auto)
[hos Presentation Thread] vk: mirror syncs (600 submits): 1669 dirty pages from their submits' captures, 101372 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 8 live (124 MB), 1 retired still imported (20 MB), 0 retired given back (0 MB)
[hos nn.npln.Worker] mutex 0x10098610c8 (obj 0000025329B96E70): nn.npln.Worker waiting 10 s; held by nn.npln.Worker (count 2, 1 waiting)
[hos OptimizeChangeBanc] [debug] nvn: 1 copies of recordings whose control memory was reused let go (12674 live)
[hos OptimizeChangeBanc] nvn: 50000 recordings made, 12674 live copies (1.2 MB), 33 texture copies; 2 command buffers' segments (0.2 MB)
[hos Presentation Thread] vi: 577 frames presented (59.9 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 68, 15.5-17.8 164, 17.8-22 61, 22-30 4, 30-40 1, over 40 2
[hos ModuleSystemWorker4] vcores: 124713 takes, 34766 waits (mean 29 us, longest 11.6 ms), 17910 kicks, 17515 yields, 0 escapes in 5 s
[hos Presentation Thread] vk: surface caps images 2..16 extent 1920x1009..1920x1009 usage 0x9f alpha 0x1 transform 0x1
[hos host] display: windowed
[hos Presentation Thread] vk: swapchain 1920x1009, 4 images, immediate (V-Sync Auto)
[hos Presentation Thread] vk: surface caps images 2..16 extent 1920x1009..1920x1009 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: swapchain 1920x1009, 4 images, immediate (V-Sync Auto)
[hos Presentation Thread] vk: memory: working set 4794 MB (peak 4794), private 12741 MB, staging 128 MB in 2 arenas
[hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 32 allocations 362 MB; used 587 of 7489 MB; heap 1 (device): 69 blocks 1948 MB, 120 allocations 594 MB; used 2400 of 7378 MB;
[hos Presentation Thread] vk: image blocks: 1 blocks 128 MB, 2 images 14 MB; 2 free ranges, the largest 103 MB
[hos Presentation Thread] vk: image blocks (render targets): 1 blocks 128 MB, 8 images 48 MB; 1 free ranges, the largest 79 MB
[hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 48 images 14 MB; 15 free ranges, the largest 128 MB
[hos Presentation Thread] vk: render target images: 0 reused from the pool, 8 made new, 0 destroyed from it; it holds 0 (0 MB)
[hos Presentation Thread] vk: VRAM: 2400 MB used of 7378 MB allowed (1353 MB of it free in the blocks); textures 63 MB (budget 5533 MB), 56 textures
[hos Presentation Thread] vk: textures: decoded ASTC 4 MB, rendered 58 MB (21 drawn in one frame, kept: 1121 KB), other 0 MB; used in the last 8 presents 60 MB
[hos Presentation Thread] vk: 14 MB: 0x10000348400 2560x1440x1 x1 levels 1 NVN 0x38 rendered, last used 1 presents ago
[hos Presentation Thread] vk: 7 MB: 0x1004137000 1920x1080x1 x1 levels 1 NVN 0x25 rendered, last used 2 presents ago
[hos Presentation Thread] vk: 7 MB: 0x1001f0ffe00 1920x1080x1 x1 levels 1 NVN 0x3f rendered, last used 1 presents ago
[hos Presentation Thread] vk: 7 MB: 0x10049a7000 1920x1080x1 x1 levels 1 NVN 0x25 rendered, last used 1 presents ago
[hos Presentation Thread] vk: 7 MB: 0x1005217000 1920x1080x1 x1 levels 1 NVN 0x25 rendered, last used 3 presents ago
[hos Presentation Thread] vk: 7 MB: 0x1074204000 1920x1080x1 x1 levels 1 NVN 0x25 rendered, last used 1 presents ago
[hos Presentation Thread] vk: 2 MB: 0x7fcd55d200 1664x1280x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago
[hos Presentation Thread] vk: 1 MB: 0x10000000000 1920x1080x1 x1 levels 1 NVN 0x1 rendered, last used 1 presents ago
[hos sead::MainThread] vk: capture: a submit 0.37 ms (lock 0.05, scan 0.06 over 1705 ranges, 1368 MB), 358 pages written, 358 copied (1.4 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.008; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.005, bytes copied 0.000; 25 kept (178 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: mirror syncs (600 submits): 1542 dirty pages from their submits' captures, 99944 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.16
[hos Presentation Thread] vk: status: 600 frames, the slowest 263.0 ms; VRAM 2.3 of 7.2 GB
[hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 14 program records loaded (3.9 ms), 14 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 12 draws and dispatches left out, 5 waits (1.5 ms)
[hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 8254 before the index; units 0 (0 ready, 0 loading), 0 programs alive
[hos Presentation Thread] vk: module identifiers (play): 174 known, 0 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 1.84, present 0.12, draw 0.20, descriptors 0.06, texture lookups 0.01, uploads 0.00, pipelines 0.01, programs 0.01, commands 0.10, dispatch 0.09, memory sync 1.06, queue submit 0.29, slot wait 0.08
[hos Presentation Thread] vk: a frame: mirrors 8 (104 MB): 4.68 MB synced in 26.5 copies, 0.00 MB written back
[hos Presentation Thread] vk: 600 presents, 59.8 fps; a frame: 19 draws (12 skipped), 2 dispatches, 3 passes, 14 barriers, 6 submits, 0.0 uploads (0.0 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms; 15 pipelines (4 ms), 0 programs (10 failed), 56 textures (63 MB)
[hos Presentation Thread] vk: skips a frame by vk_draw.cpp line: 9298: 12.0
[hos Presentation Thread] vk: a frame: 21.0 full barriers recorded, 29.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 13.0; 0x12: 1.0;
[hos Presentation Thread] vk: GPU time 1.2 ms a frame (the longest submission 2.1 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: mirror syncs (600 submits): 782 dirty pages from their submits' captures, 101986 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos sead::MainThread] vk: imports: 8 live (124 MB), 1 retired still imported (20 MB), 0 retired given back (0 MB)
[hos sead::MainThread] vk: capture: a submit 0.23 ms (lock 0.01, scan 0.06 over 1705 ranges, 1368 MB), 293 pages written, 293 copied (1.1 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.006; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (210 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.05
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 0.91, present 0.09, draw 0.16, descriptors 0.04, texture lookups 0.01, uploads 0.00, pipelines 0.01, programs 0.01, commands 0.09, dispatch 0.06, memory sync 0.33, queue submit 0.23, slot wait 0.04
[hos Presentation Thread] vk: a frame: mirrors 8 (104 MB): 4.67 MB synced in 23.5 copies, 0.00 MB written back
[hos Presentation Thread] vk: 720 presents, 60.0 fps; a frame: 19 draws (12 skipped), 2 dispatches, 3 passes, 14 barriers, 6 submits, 0.0 uploads (0.0 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms; 15 pipelines (4 ms), 0 programs (10 failed), 56 textures (63 MB)
[hos Presentation Thread] vk: skips a frame by vk_draw.cpp line: 9298: 12.0
[hos Presentation Thread] vk: a frame: 21.0 full barriers recorded, 29.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 13.0; 0x12: 1.0;
[hos Presentation Thread] vk: GPU time 1.2 ms a frame (the longest submission 1.5 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 336 dirty pages from their submits' captures, 100110 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: capture: a submit 0.20 ms (lock 0.01, scan 0.05 over 1705 ranges, 1368 MB), 287 pages written, 287 copied (1.1 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (124 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.05
[hos Presentation Thread] vk: surface caps images 2..16 extent 1280x720..1280x720 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: swapchain 1280x720, 4 images, immediate (V-Sync Auto)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 0.84, present 0.08, draw 0.15, descriptors 0.04, texture lookups 0.01, uploads 0.00, pipelines 0.01, programs 0.01, commands 0.08, dispatch 0.06, memory sync 0.32, queue submit 0.21, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 8 (104 MB): 4.59 MB synced in 23.3 copies, 0.00 MB written back
[hos Presentation Thread] vk: 840 presents, 60.0 fps; a frame: 19 draws (12 skipped), 2 dispatches, 3 passes, 14 barriers, 6 submits, 0.0 uploads (0.0 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms; 15 pipelines (4 ms), 0 programs (10 failed), 56 textures (63 MB)
[hos Presentation Thread] vk: skips a frame by vk_draw.cpp line: 9298: 12.0
[hos Presentation Thread] vk: a frame: 21.0 full barriers recorded, 29.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 13.0; 0x12: 1.0;
[hos Presentation Thread] vk: GPU time 1.2 ms a frame (the longest submission 1.8 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] vk: the recording streams: 48 of 2 MB, the most one held 14 KB; 0 made on demand (0 MB kept now)
[hos sead::MainThread] vk: mirror syncs (600 submits): 950 dirty pages from their submits' captures, 101057 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 8 live (124 MB), 1 retired still imported (20 MB), 0 retired given back (0 MB)
[hos Presentation Thread] vk: mirror of pool 0x103c400000 (4 MB) given back: idle, 6015 submissions since its sync
[hos Presentation Thread] vi: 877 frames presented (59.9 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 47, 15.5-17.8 212, 17.8-22 38, 22-30 2, 30-40 0, over 40 1
[hos BaseProcExecutor1] vcores: 104275 takes, 10984 waits (mean 19 us, longest 12.7 ms), 5577 kicks, 5325 yields, 0 escapes in 5 s
[hos Presentation Thread] vk: capture: a submit 0.22 ms (lock 0.01, scan 0.05 over 1705 ranges, 1368 MB), 293 pages written, 293 copied (1.1 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (124 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.05
[hos Presentation Thread] vk: mirror syncs (600 submits): 472 dirty pages from their submits' captures, 101434 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 0.84, present 0.08, draw 0.16, descriptors 0.04, texture lookups 0.01, uploads 0.00, pipelines 0.01, programs 0.01, commands 0.09, dispatch 0.06, memory sync 0.32, queue submit 0.21, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 8 (100 MB): 4.67 MB synced in 23.2 copies, 0.00 MB written back
[hos Presentation Thread] vk: 960 presents, 60.0 fps; a frame: 19 draws (12 skipped), 2 dispatches, 3 passes, 14 barriers, 6 submits, 0.0 uploads (0.0 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms; 15 pipelines (4 ms), 0 programs (10 failed), 56 textures (63 MB)
[hos Presentation Thread] vk: skips a frame by vk_draw.cpp line: 9298: 12.0
[hos Presentation Thread] vk: a frame: 21.0 full barriers recorded, 29.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 13.0; 0x12: 1.0;
[hos Presentation Thread] vk: GPU time 1.2 ms a frame (the longest submission 1.4 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: capture: a submit 0.21 ms (lock 0.01, scan 0.05 over 1705 ranges, 1368 MB), 293 pages written, 293 copied (1.1 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (156 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.05
[hos AudioFrameworkThread] audio: voice 6: 48000 Hz, 1 channels, format 6, parameter 0x1088287500 (32 bytes) at 12676.2 s
[hos AudioFrameworkThread] audio: voice 7: 48000 Hz, 1 channels, format 6, parameter 0x1088287740 (32 bytes) at 12676.2 s
[hos ModuleSystemWorker2] prompts: the font at 0x7fd37800e8: the icons in texts follow at once
[hos Presentation Thread] vk: mirror syncs (600 submits): 268 dirty pages from their submits' captures, 100980 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 8 live (124 MB), 1 retired still imported (20 MB), 0 retired given back (0 MB)
[hos Presentation Thread] vk: texture storage read as submitted (1 times; 2 pages from the copies, 0 of them rewritten in guest memory since their submit; 6 pages kept, 6 spans, 317 MB)
[hos Presentation Thread] vk: texture #65 at 0x10000000000 beside #6: 154x98x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #69 at 0x10000000000 beside #6: 138x96x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #69 at 0x10000000000 beside #65: 138x96x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 154x98x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #73 at 0x10000000000 beside #6: 106x105x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #73 at 0x10000000000 beside #65: 106x105x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 154x98x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #73 at 0x10000000000 beside #69: 106x105x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 138x96x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #75 at 0x10000000000 beside #6: 1280x720x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #75 at 0x10000000000 beside #65: 1280x720x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 154x98x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #75 at 0x10000000000 beside #69: 1280x720x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 138x96x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #75 at 0x10000000000 beside #73: 1280x720x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 106x105x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: sampler anisotropy: the game asks for 1 (min filter 3, mip filter nearest, LOD bias 0; made with 0)
[hos Presentation Thread] vk: import 4.1 ms: commit+properties 0.1, buffer 0.0, allocate 4.0, bind+address 0.0
[hos Presentation Thread] vk: pool 0x102d295400+0x20 imported in 4.1 ms as 0x102d000000..0x102e800000 (10 imports, 30 ms in all)
[hos Presentation Thread] vk: sampler 318 is nearest: min filter 2, mag filter 0, wrap 7/7/7, lod -1000..1000 bias -0.5, aniso 1, compare 0
[hos Presentation Thread] vk: sampler anisotropy: the game asks for 1 (min filter 2, mip filter nearest, LOD bias -0.5; made with 0)
[hos Presentation Thread] vk: slow submit: 22.7 ms: draw 89.8 descriptors 85.8 texture lookups 7.1 uploads 6.6 programs 1.8
[hos AudioFrameworkThread] audio: voice 8: 48000 Hz, 1 channels, format 6, parameter 0x1088287980 (32 bytes) at 12677.2 s
[hos AudioFrameworkThread] audio: voice 9: 48000 Hz, 1 channels, format 6, parameter 0x1088287bc0 (32 bytes) at 12677.2 s
[hos Presentation Thread] vk: a frame: 5 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.1 draws left out (not ready), 0.08 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 1.30, present 0.08, draw 1.06, descriptors 0.83, texture lookups 0.11, uploads 0.09, pipelines 0.01, programs 0.05, commands 0.14, dispatch 0.05, memory sync 0.41, queue submit 0.21, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 9 (124 MB): 4.92 MB synced in 27.7 copies, 0.00 MB written back
[hos Presentation Thread] vk: 1080 presents, 60.0 fps; a frame: 56 draws (12 skipped), 2 dispatches, 9 passes, 22 barriers, 6 submits, 0.6 uploads (0.2 MB), 10 ub updates (5 overlays), GPU-bound wait 0.0 ms; 37 pipelines (8 ms), 0 programs (10 failed), 128 textures (98 MB)
[hos Presentation Thread] vk: skips a frame by vk_draw.cpp line: 9298: 12.0
[hos Presentation Thread] vk: a frame: 29.0 full barriers recorded, 36.7 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 14.0; 0x10: 1.4; 0x12: 6.2;
[hos Presentation Thread] vk: GPU time 2.0 ms a frame (the longest submission 3.6 ms); 0.6 textures made a frame
[hos Presentation Thread] vk: a frame: 0.15 MB unswizzled on the CPU in 0.08 ms
[hos Presentation Thread] vk: (its written part: 9 of 9 KB readable, 2218 bytes not zero; levels L0)
[hos Presentation Thread] vk: texture 0x107ba11600 256x39x1 x1 levels 1 NVN 0x1 (9 KB of storage) re-uploaded (its memory was written; flags 0x44): what the CPU wrote, 9 KB of it
[hos Presentation Thread] vk: texture #132 at 0x107ba09600 beside #107: 384x45x1 x1 levels 1 layout 0x80000180 class 0x40001 NVN 0x1 target 1, the other 256x39x1 x1 levels 1 layout 0x80000100 class 0x40001 NVN 0x1 target 1
[hos Presentation Thread] vk: (its written part: 9 of 9 KB readable, 2126 bytes not zero; levels L0)
[hos Presentation Thread] vk: texture 0x107ba19600 256x39x1 x1 levels 1 NVN 0x1 (9 KB of storage) re-uploaded (its memory was written; flags 0x44): what the CPU wrote, 9 KB of it
[hos Presentation Thread] vk: capture: a submit 0.22 ms (lock 0.01, scan 0.05 over 1706 ranges, 1374 MB), 290 pages written, 290 copied (1.1 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.017; GPU wait for late pages 0.011 (3 of 600 takes), pools lock 0.000, retires and stamps 0.004, bytes copied 0.000; 25 kept (124 MB), 7 spare buffers, 58 texture pages copied (0 MB)
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 81 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.02, writes collected 0.05
[hos Presentation Thread] vk: mirror syncs (600 submits): 381 dirty pages from their submits' captures, 100773 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: 3 textures retired (134 left, 99 MB): budget 0, drawn over 3, dead targets 0
[hos rmbl::VibrationThread] hid: 4096 vibration values, strongest 0.00 since the last count
[hos Resource Memory] vcores: 104815 takes, 11270 waits (mean 23 us, longest 11.8 ms), 5717 kicks, 5445 yields, 0 escapes in 5 s
[hos Presentation Thread] vi: 1178 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 32, 15.5-17.8 233, 17.8-22 33, 22-30 2, 30-40 1, over 40 0
[hos Presentation Thread] vk: mirror syncs (600 submits): 305 dirty pages from their submits' captures, 100970 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 9 live (148 MB), 1 retired still imported (20 MB), 0 retired given back (0 MB)
[hos sead::MainThread] vk: capture: a submit 0.22 ms (lock 0.01, scan 0.05 over 1706 ranges, 1374 MB), 293 pages written, 293 copied (1.1 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.006; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (180 MB), 7 spare buffers, 58 texture pages copied (0 MB)
[hos Presentation Thread] vk: memory: working set 4842 MB (peak 4858), private 12812 MB, staging 128 MB in 2 arenas
[hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 32 allocations 362 MB; used 611 of 7489 MB; heap 1 (device): 70 blocks 2012 MB, 198 allocations 646 MB; used 2434 of 7378 MB;
[hos Presentation Thread] vk: image blocks: 1 blocks 128 MB, 2 images 11 MB; 2 free ranges, the largest 116 MB
[hos Presentation Thread] vk: image blocks (render targets): 1 blocks 128 MB, 12 images 59 MB; 1 free ranges, the largest 68 MB
[hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 122 images 39 MB; 23 free ranges, the largest 128 MB
[hos Presentation Thread] vk: render target images: 0 reused from the pool, 12 made new, 0 destroyed from it; it holds 0 (0 MB)
[hos Presentation Thread] vk: VRAM: 2434 MB used of 7378 MB allowed (1365 MB of it free in the blocks); textures 99 MB (budget 5533 MB), 134 textures
[hos Presentation Thread] vk: textures: decoded ASTC 11 MB, rendered 81 MB (33 drawn in one frame, kept: 9264 KB), other 6 MB; used in the last 8 presents 77 MB
[hos Presentation Thread] vk: 14 MB: 0x10000348400 2560x1440x1 x1 levels 1 NVN 0x38 rendered, last used 1 presents ago
[hos Presentation Thread] vk: 7 MB: 0x1001f0ffe00 1920x1080x1 x1 levels 1 NVN 0x3f rendered, last used 1 presents ago
[hos Presentation Thread] vk: 7 MB: 0x10049a7000 1920x1080x1 x1 levels 1 NVN 0x25 rendered, last used 1 presents ago
[hos Presentation Thread] vk: 7 MB: 0x1005217000 1920x1080x1 x1 levels 1 NVN 0x25 rendered, last used 3 presents ago
[hos Presentation Thread] vk: 7 MB: 0x1004137000 1920x1080x1 x1 levels 1 NVN 0x25 rendered, last used 2 presents ago
[hos Presentation Thread] vk: 7 MB: 0x1074204000 1920x1080x1 x1 levels 1 NVN 0x25 rendered, last used 1 presents ago
[hos Presentation Thread] vk: 3 MB: 0x10000b40600 1280x720x1 x1 levels 1 NVN 0x3f rendered, last used 1 presents ago
[hos Presentation Thread] vk: 3 MB: 0x10000780400 1280x720x1 x1 levels 1 NVN 0x3f rendered, last used 1 presents ago
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.05
[hos Presentation Thread] vk: status: 600 frames, the slowest 37.1 ms; VRAM 2.4 of 7.2 GB
[hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 34 program records loaded (6.2 ms), 37 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 28 draws and dispatches left out, 15 waits (2.9 ms)
[hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 8273 before the index; units 0 (0 ready, 0 loading), 0 programs alive
[hos Presentation Thread] vk: module identifiers (play): 174 known, 0 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before)
[hos Presentation Thread] vk: a frame: 3 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 1.10, present 0.08, draw 0.30, descriptors 0.10, texture lookups 0.02, uploads 0.00, pipelines 0.01, programs 0.03, commands 0.14, dispatch 0.06, memory sync 0.36, queue submit 0.21, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 9 (124 MB): 4.57 MB synced in 33.2 copies, 0.00 MB written back
[hos Presentation Thread] vk: 1200 presents, 60.0 fps; a frame: 53 draws (12 skipped), 2 dispatches, 16 passes, 31 barriers, 6 submits, 0.1 uploads (0.0 MB), 21 ub updates (11 overlays), GPU-bound wait 0.0 ms; 38 pipelines (9 ms), 0 programs (10 failed), 134 textures (99 MB)
[hos Presentation Thread] vk: skips a frame by vk_draw.cpp line: 9298: 12.0
[hos Presentation Thread] vk: a frame: 38.0 full barriers recorded, 46.1 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 15.0; 0x10: 3.0; 0x12: 13.0;
[hos Presentation Thread] vk: GPU time 2.6 ms a frame (the longest submission 3.5 ms); 0.1 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] nvn: CommandBufferWaitEvent #5000: event 0x100c318000 mode 0 value 1249 (now 1248) (lr 0x806661f8)
[a64] unimplemented import _ZN2nn5movie8FinalizeEv (lr 0x80df26c0)
[hos MovieOperateThread] nvn: GPU waits in 5 s: 0 sync waits (0 ms), 0 polls timed out (0 ms), 2 queue finishes (1 ms)
[hos MovieOperateThread] video: a movie of 1146 pictures on dav1d: 2.2 ms to decode each (worst 87.5), one shown every 16.7 ms; 30 skipped to keep up with its sound; 704 submissions put off while 16 waited
[hos MovieOperateThread] video: the longest wait between two of its pictures 278 ms
[hos host] mem: 0x7fdde70000 committed on first touch (nothing handed it out)
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 53 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 333 dirty pages from their submits' captures, 82852 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.05 over 1715 ranges, 1374 MB), 240 pages written, 240 copied (0.9 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.013; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.011, bytes copied 0.000; 25 kept (62 MB), 7 spare buffers, 3525 texture pages copied (13 MB)
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 6009 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.05
[hos Presentation Thread] vk: a frame: 1 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 0.88, present 0.07, draw 0.19, descriptors 0.05, texture lookups 0.01, uploads 0.00, pipelines 0.01, programs 0.01, commands 0.10, dispatch 0.03, memory sync 0.37, queue submit 0.20, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 9 (124 MB): 2.60 MB synced in 25.5 copies, 0.00 MB written back
[hos Presentation Thread] vk: 1320 presents, 60.0 fps; a frame: 28 draws (7 skipped), 1 dispatches, 9 passes, 17 barriers, 6 submits, 0.0 uploads (0.0 MB), 11 ub updates (6 overlays), GPU-bound wait 0.0 ms; 38 pipelines (9 ms), 0 programs (10 failed), 138 textures (99 MB)
[hos Presentation Thread] vk: skips a frame by vk_draw.cpp line: 9298: 6.7
[hos Presentation Thread] vk: a frame: 27.1 full barriers recorded, 30.3 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 8.2; 0x10: 1.5; 0x12: 6.9;
[hos Presentation Thread] vk: GPU time 1.7 ms a frame (the longest submission 2.9 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 311 dirty pages from their submits' captures, 974 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 9 live (148 MB), 1 retired still imported (20 MB), 0 retired given back (0 MB)
[hos Presentation Thread] vk: 1 textures retired (137 left, 95 MB): budget 0, drawn over 1, dead targets 0
[hos host] mem: 0x7fdc929000 committed on first touch (nothing handed it out)
[hos Presentation Thread] vk: capture: a submit 0.11 ms (lock 0.01, scan 0.04 over 1737 ranges, 1378 MB), 117 pages written, 117 copied (0.5 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.016; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.015, bytes copied 0.000; 25 kept (64 MB), 7 spare buffers, 6448 texture pages copied (25 MB)
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 9498 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.02, writes collected 0.04
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 0.77, present 0.07, draw 0.06, descriptors 0.02, texture lookups 0.00, uploads 0.00, pipelines 0.00, programs 0.00, commands 0.03, dispatch 0.00, memory sync 0.47, queue submit 0.19, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 9 (124 MB): 0.06 MB synced in 15.9 copies, 0.00 MB written back
[hos Presentation Thread] vk: 1440 presents, 59.8 fps; a frame: 5 draws (0 skipped), 0 dispatches, 2 passes, 1 barriers, 6 submits, 0.0 uploads (0.0 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms; 38 pipelines (9 ms), 0 programs (10 failed), 137 textures (95 MB)
[hos Presentation Thread] vk: a frame: 16.0 full barriers recorded, 13.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x12: 1.0;
[hos Presentation Thread] vk: GPU time 0.4 ms a frame (the longest submission 0.7 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 139 dirty pages from their submits' captures, 1304 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos BaseProcCreateAndDeleteThread] vcores: 127552 takes, 49120 waits (mean 160 us, longest 308.7 ms), 22848 kicks, 22210 yields, 0 escapes in 5 s
[hos Presentation Thread] vi: 1478 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 36, 15.5-17.8 234, 17.8-22 26, 22-30 2, 30-40 1, over 40 1
[hos Presentation Thread] vk: capture: a submit 0.17 ms (lock 0.04, scan 0.05 over 1985 ranges, 1405 MB), 119 pages written, 119 copied (0.5 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (64 MB), 7 spare buffers, 6448 texture pages copied (25 MB)
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 205 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.12
[hos Presentation Thread] vk: mirror syncs (600 submits): 103 dirty pages from their submits' captures, 1319 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 9 live (148 MB), 1 retired still imported (20 MB), 0 retired given back (0 MB)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 1.00, present 0.07, draw 0.08, descriptors 0.02, texture lookups 0.00, uploads 0.00, pipelines 0.00, programs 0.01, commands 0.04, dispatch 0.00, memory sync 0.70, queue submit 0.19, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 9 (124 MB): 0.06 MB synced in 16.4 copies, 0.00 MB written back
[hos Presentation Thread] vk: 1560 presents, 60.2 fps; a frame: 5 draws (0 skipped), 0 dispatches, 2 passes, 1 barriers, 6 submits, 0.0 uploads (0.0 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms; 38 pipelines (9 ms), 0 programs (10 failed), 137 textures (95 MB)
[hos Presentation Thread] vk: a frame: 16.0 full barriers recorded, 13.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x12: 1.0;
[hos Presentation Thread] vk: GPU time 0.4 ms a frame (the longest submission 0.6 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos ModuleSystemWorker4] [debug] nvn: 28 copies of recordings whose control memory was reused let go (15712 live)
[hos sead::MainThread] nvn: the game reports counter type 1 (lr 0x8050f860)
[hos host] vk: vertex format NVN 0x11 -> vk 83
[hos host] vk: sampler 409 is nearest: min filter 2, mag filter 0, wrap 7/7/7, lod 0..15 bias 0, aniso 1, compare 0
[hos host] vk: sampler anisotropy: the game asks for 1 (min filter 2, mip filter nearest, LOD bias 0; made with 0)
[hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (130x130, read undefined where it writes)
[hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (65x65, read undefined where it writes)
[hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (32x32, read undefined where it writes)
[hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (16x16, read undefined where it writes)
[hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (8x8, read undefined where it writes)
[hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (4x4, read undefined where it writes)
[hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (2x2, read undefined where it writes)
[hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (1x1, read undefined where it writes)
[hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (130x130, read undefined where it writes)
[hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (65x65, read undefined where it writes)
[hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (32x32, read undefined where it writes)
[hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (16x16, read undefined where it writes)
[hos host] vk: texture #163 at 0x10000000000 beside #6: 256x144x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: import 2.9 ms: commit+properties 0.1, buffer 0.0, allocate 2.8, bind+address 0.0
[hos host] vk: pool 0x113b507000+0x2000 imported in 2.9 ms as 0x113a400000..0x113b800000 (12 imports, 35 ms in all)
[hos host] vk: import 2.5 ms: commit+properties 0.0, buffer 0.0, allocate 2.5, bind+address 0.0
[hos host] vk: pool 0x1135e57f00+0xc0 imported in 2.5 ms as 0x1135c00000..0x1136400000 (13 imports, 37 ms in all)
[hos host] vk: mesh draw kind 0: 0 2 512, indirect 0 count 0 max 0 stride 0
[hos host] vk: mesh draw: program 1aaf, 3 stages: [0: stage 1, code 0x7ffb119000, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae43c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffb119200, sph type 3 bits24-25 2, isbe 1 payload 256]
[hos host] vk: task and mesh programs built without the driver's optimizer (AMD; RX_VK_MESH_OPT=1: with it)
[hos host] vk: mesh draw kind 0: 0 2 512, indirect 0 count 0 max 0 stride 0
[hos host] vk: mesh draw: program 1aaf, 3 stages: [0: stage 1, code 0x7ffb119000, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae43c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffb119200, sph type 3 bits24-25 2, isbe 1 payload 256]
[hos host] vk: mesh draw kind 0: 0 2 512, indirect 0 count 0 max 0 stride 0
[hos host] vk: mesh draw: program 1aaf, 3 stages: [0: stage 1, code 0x7ffb119000, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae43c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffb119200, sph type 3 bits24-25 2, isbe 1 payload 256]
[hos host] vk: mesh draw kind 0: 0 2 512, indirect 0 count 0 max 0 stride 0
[hos host] vk: mesh draw: program 1aaf, 3 stages: [0: stage 1, code 0x7ffb119000, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae43c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffb119200, sph type 3 bits24-25 2, isbe 1 payload 256]
[hos host] vk: mesh draw kind 0: 0 2 512, indirect 0 count 0 max 0 stride 0
[hos host] vk: mesh draw: program 1aaf, 3 stages: [0: stage 1, code 0x7ffb119000, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae43c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffb119200, sph type 3 bits24-25 2, isbe 1 payload 256]
[hos host] vk: mesh draw kind 0: 0 2 512, indirect 0 count 0 max 0 stride 0
[hos host] vk: mesh draw: program 1aaf, 3 stages: [0: stage 1, code 0x7ffb119000, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae43c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffb119200, sph type 3 bits24-25 2, isbe 1 payload 256]
[hos host] vk: mesh draw kind 0: 0 2 512, indirect 0 count 0 max 0 stride 0
[hos host] vk: mesh draw kind 0: 0 2 512, indirect 0 count 0 max 0 stride 0
[hos host] vk: import 3.4 ms: commit+properties 0.1, buffer 0.0, allocate 3.3, bind+address 0.0
[hos host] vk: pool 0x104d18cd00+0x60 imported in 3.4 ms as 0x104cc00000..0x104e800000 (16 imports, 42 ms in all)
[hos host] vk: import 4.2 ms: commit+properties 0.2, buffer 0.0, allocate 4.0, bind+address 0.0
[hos host] vk: pool 0x7fdb7d6000+0x4de00 imported in 4.2 ms as 0x7fd8400000..0x7fdc400000 (17 imports, 47 ms in all)
[hos host] vk: import 2.0 ms: commit+properties 0.1, buffer 0.0, allocate 1.9, bind+address 0.0
[hos host] vk: pool 0x7fdef55000+0x23200 imported in 2.1 ms as 0x7fde800000..0x7fdfc00000 (20 imports, 51 ms in all)
[hos host] vk: import 7.2 ms: commit+properties 0.7, buffer 0.0, allocate 6.5, bind+address 0.0
[hos host] vk: pool 0x7fd75d5000+0x84e00 imported in 7.2 ms as 0x7fd6800000..0x7fdc400000 (21 imports, 58 ms in all)
[hos host] vk: pool 0x7fd8400000 remade larger (2 retired)
[hos host] vk: pool 0x7fd6800000..0x7fdc400000: mirror made with the GPU's contents of 1 retired pool(s)
[hos host] vk: vertex format NVN 0x25 -> vk 37
[hos host] vk: sampler anisotropy: the game asks for 2 (min filter 5, mip filter linear, LOD bias -0.5; made with 0)
[hos host] vk: sampler anisotropy: the game asks for 0 (min filter 1, mip filter nearest, LOD bias 0; made with 0)
[hos host] vk: texture #181 at 0x10000000000 beside #6: 128x128x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: texture #181 at 0x10000000000 beside #163: 128x128x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 256x144x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos host] vk: vertex format NVN 0x69 -> vk 65
[hos host] vk: vertex format NVN 0x12 -> vk 77
[hos host] vk: texture 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6 -> vk 70 (180 textures, 340 MB)
[hos host] vk: import 4.4 ms: commit+properties 0.7, buffer 0.0, allocate 3.8, bind+address 0.0
[hos host] vk: pool 0x10de889400+0x6270000 imported in 4.4 ms as 0x10de800000..0x10e4c00000 (23 imports, 63 ms in all)
[hos host] vk: texture #189 at 0x11361ac000 beside #173: 4096x4096x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0xa target 1, the other 4096x4096x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos host] vk: BC image 956x1504 (vk 143) as a raw colour attachment: the driver says -11
[hos host] vk: BC image 1912x3008 (vk 141) as a raw colour attachment: the driver says -11
[hos host] vk: pool 0x108b361000+0xc74c000 imported in 14.6 ms as 0x108ac00000..0x1097c00000 (24 imports, 78 ms in all)
[hos host] vk: pool 0x108ac00000 remade larger (3 retired)
[hos host] vk: pool 0x108ac00000..0x1097c00000: mirror made with the GPU's contents of 1 retired pool(s)
[hos host] vk: vertex format NVN 0x13 -> vk 78
[hos host] vk: BC image 1536x1124 (vk 143) as a raw colour attachment: the driver says -11
[hos host] vk: BC image 3072x2248 (vk 141) as a raw colour attachment: the driver says -11
[hos host] vk: texture 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e -> vk 137 (ASTC decoded) (213 textures, 703 MB)
[hos host] [debug] vk: a staging arena of 64 MB took 9.2 ms to make
[hos host] vk: staging arenas: 3 (64 MB in this one)
[hos host] vk: slow upload 17.6 ms: #220 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC (BC3), 57825 of 57825 KB
[hos host] vk: texture 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 -> vk 137 (ASTC decoded) (214 textures, 921 MB)
[hos host] [debug] vk: a staging arena of 64 MB took 9.1 ms to make
[hos host] vk: staging arenas: 4 (64 MB in this one)
[hos host] vk: slow upload 17.6 ms: #221 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC (BC3), 57825 of 57825 KB
[hos host] vk: texture slot 0x9c5 (handle 0x18c009c5): no image for it; NVN target 1 format 0x8b 683x683x1 levels 10 gpu 0x10bb60f600, view yes (format 0x8b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0x9c7 (handle 0x18c009c7): no image for it; NVN target 1 format 0x7b 1024x1024x1 levels 11 gpu 0x10bb6ad400, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0x9ca (handle 0x18c009ca): no image for it; NVN target 1 format 0x7e 512x512x1 levels 10 gpu 0x10bb959a00, view yes (format 0x7e target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0x9c8 (handle 0x189009c8): no image for it; NVN target 1 format 0x7b 1024x1024x1 levels 11 gpu 0x10bb791600, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0x9c9 (handle 0x18c009c9): no image for it; NVN target 1 format 0x7b 1024x1024x1 levels 11 gpu 0x10bb875800, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0x8ac (handle 0x18c008ac): no image for it; NVN target 1 format 0x7b 1536x1536x1 levels 11 gpu 0x10b3c75600, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0x89c (handle 0x18c0089c): no image for it; NVN target 1 format 0x7b 1536x1536x1 levels 11 gpu 0x10b3108600, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0x89d (handle 0x1890089d): no image for it; NVN target 1 format 0x7f 512x512x1 levels 10 gpu 0x10b3304000, view yes (format 0x7f target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0x89e (handle 0x18c0089e): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10b3322e00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0x92a (handle 0x18c0092a): no image for it; NVN target 1 format 0x8c 171x171x1 levels 8 gpu 0x10b68ef200, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0x92b (handle 0x18c0092b): no image for it; NVN target 1 format 0x7b 256x256x1 levels 9 gpu 0x10b68f5400, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0x92d (handle 0x18c0092d): no image for it; NVN target 1 format 0x8c 1024x1024x1 levels 11 gpu 0x10b6909800, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0x92e (handle 0x18c0092e): no image for it; NVN target 1 format 0x7b 1536x1536x1 levels 11 gpu 0x10b6995e00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture #243 at 0x10000000000 beside #6: 1440x810x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: texture #243 at 0x10000000000 beside #163: 1440x810x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 256x144x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos host] vk: texture #243 at 0x10000000000 beside #181: 1440x810x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 128x128x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos host] vk: slow submit: 263.0 ms: draw 245.5 descriptors 203.8 texture lookups 104.7 uploads 50.3 programs 16.4 commands 2.9 dispatch 8.4 queue submit 40.3
[hos host] vk: pool 0x117748d100+0x700 imported in 8.4 ms as 0x1177000000..0x117b000000 (25 imports, 86 ms in all)
[hos host] vk: pool 0x117d375000+0x2a000 imported in 10.5 ms as 0x1177000000..0x117d800000 (26 imports, 97 ms in all)
[hos host] vk: pool 0x1177000000 remade larger (4 retired)
[hos host] vk: pool 0x1177000000..0x117d800000: mirror made with the GPU's contents of 1 retired pool(s)
[hos host] vk: sampler anisotropy: the game asks for 1 (min filter 1, mip filter nearest, LOD bias 0; made with 0)
[hos host] vk: write-back diff: a shadow for pool 0x1177000000 (104 MB; 104 MB of shadows)
[hos host] vk: pool 0x114573de00+0x80 imported in 4.6 ms as 0x1144000000..0x1146800000 (27 imports, 101 ms in all)
[hos host] vk: pool 0x115a92d580+0x1b580 imported in 5.9 ms as 0x1158800000..0x115bc00000 (28 imports, 107 ms in all)
[hos host] vk: sampler 422 is nearest: min filter 4, mag filter 0, wrap 7/7/7, lod 0..15 bias 0, aniso 1, compare 0
[hos host] vk: pool 0x1037000000 remade larger (5 retired)
[hos host] vk: pool 0x1036c00000 remade larger (6 retired)
[hos host] vk: pool 0x1036c00000..0x1037400000 took in 2 pools
[hos host] vk: pool 0x1036c00000..0x1037400000: mirror made with the GPU's contents of 2 retired pool(s)
[hos host] vk: slow submit: 111.2 ms: texture lookups 1.2 uploads 1.1 dispatch 97.3
[hos host] vk: a clear after 1 draws of its pass (1440x810, 1 colour targets + depth, last program 879fe82ef602ab53): a pass of its own
[hos host] vk: sampler 408 is nearest: min filter 0, mag filter 0, wrap 7/7/7, lod 0..15 bias 0, aniso 1, compare 0
[hos host] vk: sampler anisotropy: the game asks for 1 (min filter 0, mip filter nearest, LOD bias 0; made with 0)
[hos host] vk: write-back diff: a shadow for pool 0x113a400000 (20 MB; 124 MB of shadows)
[hos host] vk: write-back diff: a shadow for pool 0x103c000000 (4 MB; 128 MB of shadows)
[hos host] vk: write-back diff: a shadow for pool 0x1158800000 (52 MB; 180 MB of shadows)
[hos host] vk: slow submit: 36.2 ms: draw 22.8 descriptors 10.7 texture lookups 16.7 uploads 9.8 programs 6.9
[hos host] vk: sampler 427 is nearest: min filter 0, mag filter 0, wrap 5/5/5, lod 0..15 bias 0, aniso 1, compare 0
[hos host] vk: depth-compare sampler: the game's compare mode 1 function 4 -> compare on op 3 (filters min 1 mag 1)
[hos host] vk: texture 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 -> vk 124 (274 textures, 1360 MB)
[hos host] vk: upload: 12288x12288 NVN 0x32 (288 MB) is all zero: cleared on the GPU (checked in 15.5 ms)
[hos host] vk: slow upload 15.5 ms: #281 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32, 294912 of 294912 KB
[hos host] vk: texture #282 at 0x10004574200 beside #265: 1440x810x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 480x270x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos host] vk: a clear after 1 draws of its pass (1440x810, 1 colour targets, last program a3dbbb6cb2054ed3): a pass of its own
[hos host] vk: texture #285 at 0x100017f1200 beside #266: 360x202x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 1440x810x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: texture #286 at 0x1000184d400 beside #284: 720x405x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 360x202x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos host] vk: texture #287 at 0x10004574200 beside #265: 720x405x1 x1 levels 1 layout 0x4 class 0x40008 NVN 0x29 target 1, the other 480x270x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos host] vk: texture #287 at 0x10004574200 beside #282: 720x405x1 x1 levels 1 layout 0x4 class 0x40008 NVN 0x29 target 1, the other 1440x810x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos host] vk: vertex format NVN 0x22 -> vk 106
[hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080
[hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c
[hos host] vk: NVN2 program 3d33bb73d3deee34 (stage 7) lowered with extended registers (577 REGMAP words)
[hos host] vk: NVN2 program 463f42630fce83a0 (stage 7) lowered with extended registers (1539 REGMAP words)
[hos host] vk: NVN2 program 66c494fe4cfa930b (stage 7) lowered with extended registers (1460 REGMAP words)
[hos host] [debug] vk: a staging arena of 64 MB took 10.3 ms to make
[hos host] vk: NVN2 program b86297c24c8d8c7a (stage 7) lowered with extended registers (1174 REGMAP words)
[hos host] vk: NVN2 program e3fc8fcf540f7a48 (stage 7) lowered with extended registers (1503 REGMAP words)
[hos host] vk: NVN2 program 354dde838352c262 (stage 7) lowered with extended registers (320 REGMAP words)
[hos host] vk: NVN2 program b509ae330829ce02 (stage 7) lowered with extended registers (264 REGMAP words)
[hos host] vk: NVN2 program d38b0d52a94ab5a8 (stage 7) lowered with extended registers (337 REGMAP words)
[hos host] vk: NVN2 program 5cecd4d153b207e0 (stage 0) lowered with extended registers (1134 REGMAP words)
[hos host] vk: depth-compare sampler: the game's compare mode 0 function 0 -> compare on op 3 (filters min 1 mag 1)
[hos host] vk: upload: 4096x4096 NVN 0x32 (32 MB) is all zero: cleared on the GPU (checked in 2.1 ms)
[hos host] vk: texture #315 at 0x100009d8400 beside #253: 960x540x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 1440x810x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos host] vk: texture #316 at 0x100009d8400 beside #253: 480x270x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 1440x810x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos host] vk: texture #316 at 0x100009d8400 beside #315: 480x270x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 960x540x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos host] vk: texture #321 at 0x10000be2800 beside #319: 120x67x1 x1 levels 1 layout 0x3 class 0x40004 NVN 0x3f target 1, the other 240x135x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos host] vk: texture #323 at 0x10000be2800 beside #319: 60x33x1 x1 levels 1 layout 0x2 class 0x40004 NVN 0x3f target 1, the other 240x135x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos host] vk: texture #323 at 0x10000be2800 beside #321: 60x33x1 x1 levels 1 layout 0x2 class 0x40004 NVN 0x3f target 1, the other 120x67x1 x1 levels 1 layout 0x3 class 0x40004 NVN 0x3f target 1 (rendered)
[hos host] vk: texture #325 at 0x10000be2800 beside #319: 30x16x1 x1 levels 1 layout 0x1 class 0x40004 NVN 0x3f target 1, the other 240x135x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos host] vk: texture #325 at 0x10000be2800 beside #321: 30x16x1 x1 levels 1 layout 0x1 class 0x40004 NVN 0x3f target 1, the other 120x67x1 x1 levels 1 layout 0x3 class 0x40004 NVN 0x3f target 1 (rendered)
[hos host] vk: texture #325 at 0x10000be2800 beside #323: 30x16x1 x1 levels 1 layout 0x1 class 0x40004 NVN 0x3f target 1, the other 60x33x1 x1 levels 1 layout 0x2 class 0x40004 NVN 0x3f target 1 (rendered)
[hos host] vk: texture #326 at 0x10001680c00 beside #256: 1440x810x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 720x405x1 x1 levels 1 layout 0x4 class 0x40002 NVN 0x5 target 1 (rendered)
[hos host] vk: texture #327 at 0x100009d8400 beside #253: 360x203x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x14 target 1, the other 1440x810x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos host] vk: texture #327 at 0x100009d8400 beside #315: 360x203x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x14 target 1, the other 960x540x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos host] vk: texture #327 at 0x100009d8400 beside #316: 360x203x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x14 target 1, the other 480x270x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos host] vk: pool 0x7fff4bda00+0x10 imported in 2.5 ms as 0x7ffe000000..0x7fff800000 (38 imports, 116 ms in all)
[hos host] vk: sampler 267 is nearest: min filter 0, mag filter 0, wrap 5/5/5, lod -1000..1000 bias 0, aniso 1, compare 0
[hos host] vk: network fd029a317a9a4b94: dispatch 30x34x1, 1 textures 1 images: 1440x810x1/122 1920x1080x1/122
[hos host] vk: AMD FSR 3.1: the game's upscale runs (no scene camera this frame)
[hos host] vk: typed upscale helper fd029a317a9a4b94
[hos host] vk: slow submit: 666.3 ms: draw 98.1 descriptors 54.5 texture lookups 56.6 uploads 42.1 programs 23.5 dispatch 7.0 queue submit 547.0
[hos host] vk: write-back diff: a shadow for pool 0x100c800000 (20 MB; 200 MB of shadows)
[hos Presentation Thread] vk: a frame's uploads took 107 ms: ASTC on the GPU 30 (129.2 MB, 38 ms); unswizzled on the GPU 1 (98.4 MB, 4 ms); on the CPU 81 (474.1 MB, 64 ms); [1365x1365 x90 NVN 0x8e ASTC on the GPU 56.5 MB 18 ms] [1365x1365 x90 NVN 0x80 ASTC on the GPU 56.5 MB 18 ms] [12288x12288 x1 NVN 0x32 on the CPU 288.0 MB 16 ms]
[hos Presentation Thread] vk: 13 new ASTC textures left for a later frame (this frame's uploads took their budget; 13 so far)
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 7 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] [debug] vk: a staging arena of 64 MB took 10.5 ms to make
[hos Presentation Thread] vk: a clear after 1 draws of its pass (1440x810, 1 colour targets + depth, last program 879fe82ef602ab53): a pass of its own
[hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0)
[hos Presentation Thread] vk: texture 0x113b4fce00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it
[hos Presentation Thread] vk: a clear after 1 draws of its pass (1440x810, 1 colour targets, last program a3dbbb6cb2054ed3): a pass of its own
[hos Presentation Thread] vk: write-back diff: a shadow for pool 0x1036c00000 (8 MB; 208 MB of shadows)
[hos Presentation Thread] vk: fsr3: its passes are ready (with subgroup operations)
[hos Presentation Thread] vk: fsr3: 1440x810 -> 1920x1080
[hos Presentation Thread] vk: upscaler: the scene's camera: near 0.100, far 1000.5, vertical field of view 45.0 degrees
[hos Presentation Thread] vk: fsr3 on the chain: 1 frames drawn, 1440x810 -> 1920x1080, jitter -0.000 +0.000 px of 14 phases, depth reversed for FSR by the chain
[hos Presentation Thread] vk: AMD FSR 3.1 draws the upscale again (frame 1593)
[hos Presentation Thread] vk: AMD FSR 3.1 draws OoT's upscale: 1440x810 -> 1920x1080
[hos Presentation Thread] vk: slow submit: 28.0 ms: draw 1.6 dispatch 18.7 queue submit 7.7
[hos Presentation Thread] vk: mirror of pool 0x7fd8400000 (64 MB) given back: retired, 30 submissions since its sync
[hos Presentation Thread] vk: mirror of pool 0x108ac00000 (8 MB) given back: retired, 19 submissions since its sync
[hos Presentation Thread] vk: mirror of pool 0x1177000000 (64 MB) given back: retired, 18 submissions since its sync, GPU-only data, GPU-written
[hos Presentation Thread] vk: mirror of pool 0x1037000000 (4 MB) given back: retired, 17 submissions since its sync, GPU-written
[hos Presentation Thread] vk: mirror of pool 0x1036c00000 (4 MB) given back: retired, 17 submissions since its sync, GPU-written
[hos Presentation Thread] vk: pool 0x102ea30a00+0x180 imported in 7.3 ms as 0x102e800000..0x1031c00000 (39 imports, 124 ms in all)
[hos Presentation Thread] vk: table entry UNBOUND at frame 1594: prog ac7c041323c78c1f ssbo 0 of 3 (c0+0x880) addr 0 size 0 (before 0x108b361000)
[hos Presentation Thread] vk: slow submit: 17.8 ms: dispatch 17.1
[hos Presentation Thread] vk: a clear after 1 draws of its pass (1440x810, 1 colour targets + depth, last program 879fe82ef602ab53): a pass of its own
[hos Presentation Thread] vk: upload over a drawn image: #258 0x10001738e00 360x202x1 x1 NVN 0xa at present 1593 (texture frame 1594), finalized, 368 KB dirty in 1 ranges
[hos Presentation Thread] vk: texture 0x10001738e00 360x202x1 x1 levels 1 NVN 0xa (368 KB of storage) re-uploaded (its memory was written; flags 0x8): whole, 368 KB of it, over what the GPU wrote (finalized since)
[hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0)
[hos Presentation Thread] vk: texture 0x113b4fce00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it
[hos Presentation Thread] vk: a clear after 1 draws of its pass (1440x810, 1 colour targets, last program a3dbbb6cb2054ed3): a pass of its own
[hos Presentation Thread] vk: 9 of 9 small textures the GPU drew written into their memory in 2.1 ms, 1 frames after their copies were recorded, the first #147 0x1167450000 260x260 levels 9 NVN 0xd (9 so far, 2204 KB, 2 ms; 0 left, the CPU wrote their memory since; 0 dropped, drawn over or gone; 0 failed)
[hos sead::MainThread] nvn: the game sets present interval 1 -> 3
[hos sead::MainThread] nvn: the game sets present interval 3 -> 1
[hos Presentation Thread] vk: upload over a drawn image: #254 0x10000ec4600 1440x810x1 x1 NVN 0xa at present 1594 (texture frame 1595), finalized, 5040 KB dirty in 1 ranges
[hos Presentation Thread] vk: texture 0x10000ec4600 1440x810x1 x1 levels 1 NVN 0xa (5040 KB of storage) re-uploaded (its memory was written; flags 0x8): whole, 5040 KB of it, over what the GPU wrote (finalized since)
[hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0)
[hos Presentation Thread] vk: texture 0x113b4fce00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it
[hos Presentation Thread] vk: 8 of 8 small textures the GPU drew written into their memory in 1.5 ms, 1 frames after their copies were recorded, the first #330 0x1168918000 260x260 levels 9 NVN 0xd (17 so far, 3880 KB, 4 ms; 0 left, the CPU wrote their memory since; 0 dropped, drawn over or gone; 0 failed)
[hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0)
[hos Presentation Thread] vk: texture 0x113b4fce00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it
[hos Presentation Thread] vk: 8 of 8 small textures the GPU drew written into their memory in 1.5 ms, 1 frames after their copies were recorded, the first #347 0x11699a0000 260x260 levels 9 NVN 0xd (25 so far, 5556 KB, 5 ms; 0 left, the CPU wrote their memory since; 0 dropped, drawn over or gone; 0 failed)
[hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0)
[hos Presentation Thread] vk: texture 0x113b4fce00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it
[hos Presentation Thread] vk: 4 of 4 small textures the GPU drew written into their memory in 0.8 ms, 1 frames after their copies were recorded, the first #363 0x116b2a8000 260x260 levels 9 NVN 0xd (29 so far, 6394 KB, 6 ms; 0 left, the CPU wrote their memory since; 0 dropped, drawn over or gone; 0 failed)
[hos sead::MainThread] vk: capture: a submit 0.15 ms (lock 0.02, scan 0.05 over 873 ranges, 2632 MB), 123 pages written, 123 copied (0.5 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.053; GPU wait for late pages 0.046 (4 of 600 takes), pools lock 0.000, retires and stamps 0.004, bytes copied 0.000; 25 kept (146 MB), 7 spare buffers, 7934 texture pages copied (30 MB)
[hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0)
[hos Presentation Thread] vk: texture 0x113b4fce00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it
[hos Presentation Thread] vk: NVN2 program 2de89066ce43a6c1 (stage 0) lowered with extended registers (1134 REGMAP words)
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 1698 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: table entry UNBOUND at frame 1599: prog e28434e1afe8321a ssbo 0 of 3 (c0+0x880) addr 0 size 0 (before 0x108b361000)
[hos Presentation Thread] vk: table entry UNBOUND at frame 1599: prog 8e2f7af4245747ef ssbo 1 of 3 (c0+0x890) addr 0 size 0 (before 0x117d488000)
[hos Presentation Thread] vk: table entry UNBOUND at frame 1599: prog 3cb7682790143836 ssbo 1 of 3 (c0+0x890) addr 0 size 0 (before 0x117d58a000)
[hos Presentation Thread] vk: table entry UNBOUND at frame 1599: prog 5ba7cf23d6857836 ssbo 0 of 3 (c0+0x880) addr 0 size 0 (before 0x108b361000)
[hos Presentation Thread] vk: table entry UNBOUND at frame 1599: prog 879fe82ef602ab53 ssbo 0 of 3 (c0+0x880) addr 0 size 0 (before 0x108b361000)
[hos Presentation Thread] vk: table entry UNBOUND at frame 1599: prog 28dd2baa17ba10e1 ssbo 1 of 3 (c0+0x890) addr 0 size 0 (before 0x117d488000)
[hos Presentation Thread] vk: table entry UNBOUND at frame 1599: prog 50f7cddcf3bb96bd ssbo 0 of 3 (c0+0x880) addr 0 size 0 (before 0x108b361000)
[hos Presentation Thread] vk: table entry UNBOUND at frame 1599: prog 3e56f2fd4b0c4e1a ssbo 0 of 3 (c0+0x880) addr 0 size 0 (before 0x108b361000)
[hos Presentation Thread] vk: table entry UNBOUND at frame 1599: prog 2918fc795610b2d4 ssbo 0 of 3 (c0+0x880) addr 0 size 0 (before 0x108b361000)
[hos Presentation Thread] vk: table entry UNBOUND at frame 1599: prog ccf4f709e0deeac1 ssbo 0 of 3 (c0+0x880) addr 0 size 0 (before 0x108b361000)
[hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0)
[hos Presentation Thread] vk: texture 0x113b4fce00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it
[hos Presentation Thread] vk: render targets drawn over from another start, let go: 3 so far (10 MB)
[hos Presentation Thread] vk: 4 textures retired (359 left, 1451 MB): budget 0, drawn over 1, dead targets 3
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.06, writes collected 0.08
[hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0)
[hos Presentation Thread] vk: texture 0x113b4fce00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it
[hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0)
[hos Presentation Thread] vk: texture 0x113b4fce00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it
[hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0)
[hos Presentation Thread] vk: texture 0x113b4fce00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it
[hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0)
[hos Presentation Thread] vk: texture 0x113b4fce00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it
[hos BaseProcExecutor5] map: DeathMountainTrail_Child (child)
[hos BaseProcExecutor5] cheats: inventory probe: Weapon_Sword_Kokiri=1 Weapon_Sword_Master=0 Weapon_Sword_Giant=0 Weapon_Sword_Biggoron=0 Weapon_Shield_Deku=1 Weapon_Shield_Hylian=1 Weapon_Shield_Mirror=0 Armor_Adult_Goron=0 Armor_Adult_Zora=0 Armor_Adult_HeavyBoot=0 Armor_Adult_HoverBoot=0 Item_DekuStick=20 Item_DekuNut=11 Item_Bomb=0 Item_Bombchu=0
[hos BaseProcExecutor5] cheats: inventory probe: Weapon_Range_SlingShot=1 Item_DekuSeed=29 Weapon_Range_Bow=0 Item_Arrow_Normal=0 Item_Arrow_Fire=0 Item_Arrow_Ice=0 Item_Arrow_Light=0 Item_DinFire=0 Item_FaroreWind=0 Item_NayruLove=0 Item_Ocarina_Fairy=1 Item_Ocarina_Time=0 Item_Hookshot=0 Item_Longshot=0 Item_Boomerang=0 Item_GlassTruth=0 Item_MagicBean=0
[hos BaseProcExecutor5] cheats: inventory probe: Item_Hammer=0 Item_Bottle=0 Armor_Child_Mask_Keaton=0 Armor_Child_Mask_Skull=0 Armor_Child_Mask_Spooky=1 Armor_Child_Mask_Bunny=0 Armor_Child_Mask_Goron=0 Armor_Child_Mask_Zora=0 Armor_Child_Mask_Gerudo=0 Armor_Child_Mask_Truth=0 Item_Gauntlet_Goron=0 Armor_Adult_Gauntlet_Silver=0 Armor_Adult_Gauntlet_Gold=0
[hos BaseProcExecutor5] cheats: inventory probe: Item_Scale_Silver=0 Item_Scale_Gold=0 Item_BombBag_Small=0 Item_BombBag_Medium=0 Item_BombBag_Large=0 Item_Quiver_Small=0 Item_Quiver_Medium=0 Item_Quiver_Large=0 Item_BulletBag_Small=1 Item_BulletBag_Medium=1 Item_BulletBag_Large=1 Item_Wallet_Medium=0 Item_Wallet_Large=0 Item_FairyBless_MP=0 Item_FairyBless_MPDouble=0
[hos BaseProcExecutor5] cheats: inventory probe: Item_FairyBless_DefenseDouble=0 Item_Stone_Forest=1 Item_Stone_Fire=0 Item_Stone_Water=0 Item_Medal_Forest=0 Item_Medal_Fire=0 Item_Medal_Water=0 Item_Medal_Shadow=0 Item_Medal_Spirit=0 Item_Medal_Light=0 Item_Melody_ZeldaLullaby=0 Item_Melody_EponaSong=0 Item_Melody_SariaSong=0 Item_Melody_SunSong=0
[hos BaseProcExecutor5] cheats: inventory probe: Item_Melody_TimeSong=0 Item_Melody_StormSong=0 Item_Melody_ForestMinuet=0 Item_Melody_FireBolero=0 Item_Melody_WaterSerenade=0 Item_Melody_ShadowNocturne=0 Item_Melody_SpiritRequiem=0 Item_Melody_LightPrelude=0 Item_AgonyStone=0 Item_Token_Gerudo=0 Item_Token_Gold=11 Item_Sword_Kokiri=1 Item_Sword_Giant=0
[hos BaseProcExecutor5] cheats: inventory probe: Item_Sword_Biggoron=0 Item_Shield_Mirror=0 Item_Range_Bow=0 Item_Range_SlingShot=1 Weapon_Range_Hookshot=0 Weapon_Range_Longshot=0 Weapon_Boomerang=0 Weapon_Hammer=0 Item_HeavyBoot=0 Item_HoverBoot=0 Item_Mask_Keaton=0 Item_Gauntlet_Silver=0 Armor_GlassTruth=0 Armor_Child_GlassTruth=0 Armor_Adult_GlassTruth=0
[hos BaseProcExecutor5] cheats: inventory probe: Armor_Child_Gauntlet_Goron=0 Item_Wallet_Small=1
[hos Presentation Thread] vk: table entry bound again at frame 1604: prog ac7c041323c78c1f ssbo 0 of 3 (c0+0x880) addr 0x108b361000 size 0xc74c000 (before 0)
[hos Presentation Thread] vk: pool 0x1165eb9000+0x225d58 imported in 3.0 ms as 0x1165c00000..0x1167400000 (41 imports, 128 ms in all)
[hos Presentation Thread] vk: slow submit: 16.1 ms: draw 10.2 descriptors 6.0 texture lookups 5.5 uploads 4.7 programs 3.3
[hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080
[hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c
[hos Presentation Thread] vk: table entry bound again at frame 1604: prog e28434e1afe8321a ssbo 0 of 3 (c0+0x880) addr 0x108b361000 size 0xc74c000 (before 0)
[hos Presentation Thread] vk: table entry bound again at frame 1604: prog 8e2f7af4245747ef ssbo 1 of 3 (c0+0x890) addr 0x117d488000 size 0x101000 (before 0)
[hos Presentation Thread] vk: table entry bound again at frame 1604: prog 3cb7682790143836 ssbo 1 of 3 (c0+0x890) addr 0x117d58a000 size 0x6b000 (before 0)
[hos Presentation Thread] vk: table entry bound again at frame 1604: prog 5ba7cf23d6857836 ssbo 0 of 3 (c0+0x880) addr 0x108b361000 size 0xc74c000 (before 0)
[hos Presentation Thread] vk: table entry bound again at frame 1604: prog 879fe82ef602ab53 ssbo 0 of 3 (c0+0x880) addr 0x108b361000 size 0xc74c000 (before 0)
[hos Presentation Thread] vk: table entry bound again at frame 1604: prog 28dd2baa17ba10e1 ssbo 1 of 3 (c0+0x890) addr 0x117d488000 size 0x101000 (before 0)
[hos Presentation Thread] vk: table entry bound again at frame 1604: prog 50f7cddcf3bb96bd ssbo 0 of 3 (c0+0x880) addr 0x108b361000 size 0xc74c000 (before 0)
[hos Presentation Thread] vk: table entry bound again at frame 1604: prog 3e56f2fd4b0c4e1a ssbo 0 of 3 (c0+0x880) addr 0x108b361000 size 0xc74c000 (before 0)
[hos Presentation Thread] vk: table entry bound again at frame 1604: prog 2918fc795610b2d4 ssbo 0 of 3 (c0+0x880) addr 0x108b361000 size 0xc74c000 (before 0)
[hos Presentation Thread] vk: table entry bound again at frame 1604: prog ccf4f709e0deeac1 ssbo 0 of 3 (c0+0x880) addr 0x108b361000 size 0xc74c000 (before 0)
[hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0)
[hos Presentation Thread] vk: texture 0x113b4fce00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it
[hos host] vk: vertex format NVN 0x27 -> vk 41
[hos host] vk: vertex format NVN 0x3 -> vk 13
[hos Presentation Thread] vk: slow submit: 29.0 ms: draw 25.2 descriptors 15.9 texture lookups 14.8 uploads 14.3 programs 7.6 commands 1.2
[hos Presentation Thread] vk: pool 0x1141376e00+0x80 imported in 8.6 ms as 0x1140800000..0x1146800000 (43 imports, 138 ms in all)
[hos Presentation Thread] vk: pool 0x1144000000 remade larger (7 retired)
[hos Presentation Thread] vk: pool 0x1140800000..0x1146800000: 2768 KB the CPU wrote since retired pool 0x1144000000's last sync kept from guest memory, not its mirror
[hos Presentation Thread] vk: pool 0x1140800000..0x1146800000: mirror made with the GPU's contents of 1 retired pool(s)
[hos Presentation Thread] vk: texture 0x1140d50000 512x512x1 x1 levels 1 NVN 0x11 -> vk 83 (500 textures, 1621 MB)
[hos Presentation Thread] vk: slow submit: 25.8 ms: texture lookups 4.4 uploads 4.1 dispatch 24.3
[hos Presentation Thread] vk: table entry bound again at frame 1605: prog 507e946d64f2d55e ssbo 0 of 3 (c0+0x880) addr 0x108b361000 size 0xc74c000 (before 0)
[hos Presentation Thread] vk: table entry bound again at frame 1605: prog a5da9f84b72d1471 ssbo 0 of 3 (c0+0x880) addr 0x108b361000 size 0xc74c000 (before 0)
[hos Presentation Thread] vk: texture #516 at 0x100044c0000 beside #264: 846x846x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 480x270x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: vertex format NVN 0x2c -> vk 95
[hos Presentation Thread] vk: vertex format NVN 0x1 -> vk 9
[hos Presentation Thread] vk: vertex format NVN 0x8 -> vk 74
[hos Presentation Thread] vk: vertex format NVN 0xd -> vk 16
[hos Presentation Thread] vk: vertex format NVN 0xf -> vk 20
[hos Presentation Thread] vk: slow submit: 15.8 ms: draw 9.1 programs 4.0 dispatch 1.2
[hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0)
[hos Presentation Thread] vk: texture 0x113b4fce00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it
[hos Presentation Thread] vk: texture #528 at 0x10004a0aa00 beside #527: 1440x810x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 480x270x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #529 at 0x10004a0aa00 beside #527: 720x405x1 x1 levels 1 layout 0x4 class 0x40008 NVN 0x29 target 1, the other 480x270x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #529 at 0x10004a0aa00 beside #528: 720x405x1 x1 levels 1 layout 0x4 class 0x40008 NVN 0x29 target 1, the other 1440x810x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: NVN2 program cd0463722cede447 (stage 0) lowered with extended registers (1109 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 3452117fcb3940fe (stage 7) lowered with extended registers (373 REGMAP words)
[hos Presentation Thread] vk: NVN2 program a7b4054edc6cb85d (stage 0) lowered with extended registers (1142 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 8edb49a3d8ed7971 (stage 0) lowered with extended registers (1124 REGMAP words)
[hos Presentation Thread] vk: texture #532 at 0x100009d8400 beside #253: 720x405x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 1440x810x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #532 at 0x100009d8400 beside #315: 720x405x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 960x540x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: texture #532 at 0x100009d8400 beside #316: 720x405x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 480x270x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: texture #532 at 0x100009d8400 beside #327: 720x405x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 360x203x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x14 target 1 (rendered)
[hos Presentation Thread] vk: pool 0x103c400000 remade larger (8 retired)
[hos Presentation Thread] vk: texture #534 at 0x10000b40600 beside #533: 480x270x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 960x540x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: texture #539 at 0x10000d4aa00 beside #537: 120x67x1 x1 levels 1 layout 0x3 class 0x40004 NVN 0x3f target 1, the other 240x135x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: texture #541 at 0x10000d4aa00 beside #537: 60x33x1 x1 levels 1 layout 0x2 class 0x40004 NVN 0x3f target 1, the other 240x135x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: texture #541 at 0x10000d4aa00 beside #539: 60x33x1 x1 levels 1 layout 0x2 class 0x40004 NVN 0x3f target 1, the other 120x67x1 x1 levels 1 layout 0x3 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: texture #543 at 0x10000d4aa00 beside #537: 30x16x1 x1 levels 1 layout 0x1 class 0x40004 NVN 0x3f target 1, the other 240x135x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: texture #543 at 0x10000d4aa00 beside #539: 30x16x1 x1 levels 1 layout 0x1 class 0x40004 NVN 0x3f target 1, the other 120x67x1 x1 levels 1 layout 0x3 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: texture #543 at 0x10000d4aa00 beside #541: 30x16x1 x1 levels 1 layout 0x1 class 0x40004 NVN 0x3f target 1, the other 60x33x1 x1 levels 1 layout 0x2 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: slow submit: 39.1 ms: draw 37.5 programs 35.9
[hos sead::MainThread] nvn: the game sets present interval 1 -> 4
[hos Presentation Thread] vk: mirror of pool 0x1144000000 (40 MB) given back: retired, 30 submissions since its sync
[hos sead::MainThread] nvn: the game sets present interval 4 -> 1
[hos Presentation Thread] vk: texture #576 at 0x100044c0000 beside #264: 841x841x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 480x270x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: texture #576 at 0x100044c0000 beside #516: 841x841x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 846x846x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0)
[hos Presentation Thread] vk: texture 0x113b4fce00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it
[hos Presentation Thread] vk: a draw (program 765dd2e02368d9fa) writes a target an earlier draw sampled, after 2 draws of the pass (1440x810): a pass of its own
[hos sead::MainThread] vk: slow submit: 27.0 ms: memory sync 26.9 [memory sync: maps 0.0 (lock waits 0.0), capture 26.7, collect 0.2]
[hos Presentation Thread] vk: texture #635 at 0x100044c0000 beside #264: 795x795x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 480x270x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: texture #635 at 0x100044c0000 beside #516: 795x795x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 846x846x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #635 at 0x100044c0000 beside #576: 795x795x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 841x841x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0)
[hos Presentation Thread] vk: texture 0x113b4fce00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it
[hos Presentation Thread] vk: texture #639 at 0x100048c0600 beside #638: 1440x810x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 480x270x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #640 at 0x100048c0600 beside #638: 720x405x1 x1 levels 1 layout 0x4 class 0x40008 NVN 0x29 target 1, the other 480x270x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #640 at 0x100048c0600 beside #639: 720x405x1 x1 levels 1 layout 0x4 class 0x40008 NVN 0x29 target 1, the other 1440x810x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: a draw (program 765dd2e02368d9fa) writes a target an earlier draw sampled, after 2 draws of the pass (1440x810): a pass of its own
[hos Presentation Thread] vk: texture #646 at 0x100044c0000 beside #264: 781x781x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 480x270x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: texture #646 at 0x100044c0000 beside #516: 781x781x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 846x846x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #646 at 0x100044c0000 beside #576: 781x781x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 841x841x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #646 at 0x100044c0000 beside #635: 781x781x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 795x795x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0)
[hos Presentation Thread] vk: texture 0x113b4fce00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it
[hos Presentation Thread] vk: texture #650 at 0x100048b2600 beside #649: 1440x810x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 480x270x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #651 at 0x100048b2600 beside #649: 720x405x1 x1 levels 1 layout 0x4 class 0x40008 NVN 0x29 target 1, the other 480x270x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #651 at 0x100048b2600 beside #650: 720x405x1 x1 levels 1 layout 0x4 class 0x40008 NVN 0x29 target 1, the other 1440x810x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: sampler 434 is nearest: min filter 0, mag filter 0, wrap 7/7/7, lod 0..0 bias 0, aniso 1, compare 0
[hos Presentation Thread] vk: a draw (program 765dd2e02368d9fa) writes a target an earlier draw sampled, after 2 draws of the pass (1440x810): a pass of its own
[hos Presentation Thread] vk: slow submit: 28.4 ms: draw 26.9 programs 25.0
[hos Presentation Thread] vk: mirror syncs (600 submits): 740 dirty pages from their submits' captures, 30144 from earlier ones', 647 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 2161 runs, 1034.0 MB compared; 29464 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 2196 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool: 0x7fd4c00000 (12 MB, captured, state 2): 647;
[hos Presentation Thread] vk: texture #665 at 0x100044c0000 beside #264: 811x811x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 480x270x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: texture #665 at 0x100044c0000 beside #516: 811x811x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 846x846x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #665 at 0x100044c0000 beside #576: 811x811x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 841x841x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #665 at 0x100044c0000 beside #635: 811x811x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 795x795x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #665 at 0x100044c0000 beside #646: 811x811x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 781x781x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #669 at 0x100048ce600 beside #668: 1440x810x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 480x270x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #683 at 0x100048ce600 beside #668: 720x405x1 x1 levels 1 layout 0x4 class 0x40008 NVN 0x29 target 1, the other 480x270x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #683 at 0x100048ce600 beside #669: 720x405x1 x1 levels 1 layout 0x4 class 0x40008 NVN 0x29 target 1, the other 1440x810x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: a draw (program 765dd2e02368d9fa) writes a target an earlier draw sampled, after 21 draws of the pass (1440x810): a pass of its own
[hos Presentation Thread] vk: texture slot 0x3126f (handle 0x3a83126f) is not registered: sampled as the dummy
[hos Presentation Thread] vk: 33 textures retired (751 left, 1816 MB): budget 0, drawn over 0, dead targets 33
[hos host] mem: 0x7fdcd72000 committed on first touch (nothing handed it out)
[hos host] mem: 0x7fdcdb1000 committed on first touch (nothing handed it out)
[hos host] mem: 0x7fdcdd2000 committed on first touch (nothing handed it out)
[hos host] mem: 0x7fdce11000 committed on first touch (nothing handed it out)
[hos host] mem: 0x7fdce32000 committed on first touch (nothing handed it out)
[hos host] mem: 0x7fdce71000 committed on first touch (nothing handed it out)
[hos host] mem: 0x7fdce92000 committed on first touch (nothing handed it out)
[hos host] mem: 0x7fdced1000 committed on first touch (nothing handed it out)
[hos host] mem: 0x7fdcef2000 committed on first touch (nothing handed it out)
[hos host] mem: 0x7fdcf31000 committed on first touch (nothing handed it out)
[hos host] mem: 0x7fdcf52000 committed on first touch (nothing handed it out)
[hos host] mem: 0x7fdcf91000 committed on first touch (nothing handed it out)
[hos host] mem: 0x7fdcfb2000 committed on first touch (nothing handed it out)
[hos host] mem: 0x7fdcff1000 committed on first touch (nothing handed it out)
[hos sead::MainThread] vk: slow submit: 33.9 ms: memory sync 33.8 [memory sync: maps 0.0 (lock waits 0.0), capture 32.8, collect 1.0]
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos sead::MainThread] vk: slow submit: 16.6 ms: memory sync 16.6 [memory sync: maps 0.0 (lock waits 0.0), capture 16.4, collect 0.2]
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: 1 of 1 small textures the GPU drew written into their memory in 0.5 ms, 1 frames after their copies were recorded, the first #656 0x116c40f000 260x260 levels 9 NVN 0xd (30 so far, 6603 KB, 6 ms; 0 left, the CPU wrote their memory since; 0 dropped, drawn over or gone; 0 failed)
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 20000 (11323 pages from the captures)
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: 22 textures retired (756 left, 1828 MB): budget 0, drawn over 0, dead targets 22
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: 15 textures retired (764 left, 1865 MB): budget 0, drawn over 0, dead targets 15
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 109 dirty pages from their submits' captures, 75153 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 6056 runs, 2343.6 MB compared; 6623 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 6415 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos sead::MainThread] vk: imports: 46 live (1140 MB), 8 retired still imported (208 MB), 0 retired given back (0 MB)
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: 10 textures retired (820 left, 1878 MB): budget 0, drawn over 0, dead targets 10
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 40000 (18303 pages from the captures)
[hos ModuleSystemWorker1] vcores: 155406 takes, 55478 waits (mean 160 us, longest 1786.0 ms), 28164 kicks, 27550 yields, 0 escapes in 5 s
[hos Presentation Thread] vi: 1676 frames presented (39.5 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 39, 15.5-17.8 118, 17.8-22 24, 22-30 4, 30-40 1, over 40 12
[hos Presentation Thread] vk: 8 textures retired (821 left, 1881 MB): budget 0, drawn over 0, dead targets 8
[hos Presentation Thread] vk: a frame: 84 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 6.2 draws left out (not ready), 1.34 waits for shaders or pipelines (0.3 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 18.45, present 0.14, draw 8.19, descriptors 3.66, texture lookups 2.12, uploads 1.33, pipelines 0.14, programs 1.55, commands 2.08, dispatch 2.41, memory sync 1.93, queue submit 5.37, slot wait 0.04
[hos Presentation Thread] vk: a frame: mirrors 53 (1040 MB): 14.64 MB synced in 791.9 copies, 45.71 MB written back
[hos Presentation Thread] vk: 1680 presents, 32.3 fps; a frame: 698 draws (0 skipped), 114 dispatches, 110 passes, 114 barriers, 6 submits, 5.6 uploads (5.1 MB), 76 ub updates (53 overlays), GPU-bound wait 0.0 ms; 464 pipelines (114 ms), 0 programs (10 failed), 821 textures (1881 MB)
[hos Presentation Thread] vk: a frame: 382.0 full barriers recorded, 142.3 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 4.0; 0x8: 2.1; 0x9: 0.7; 0x10: 2.6; 0x11: 30.7; 0x12: 54.6; 0x13: 1.5; 0x21: 2.8; 0x28: 10.4; 0x92: 2.2; 0x97: 1.8; 0x9b: 0.2;
[hos Presentation Thread] vk: GPU time 9.5 ms a frame (the longest submission 52.6 ms); 6.5 textures made a frame
[hos Presentation Thread] vk: a frame: 2.48 MB unswizzled on the CPU in 0.41 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 73 dirty pages from their submits' captures, 69900 from earlier ones', 19 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 6058 runs, 2342.1 MB compared; 6498 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 6498 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool: 0x1064400000 (8 MB, captured, state 2): 19;
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 60000 (25066 pages from the captures)
[hos sead::MainThread] vk: capture: a submit 0.26 ms (lock 0.02, scan 0.04 over 779 ranges, 2911 MB), 338 pages written, 338 copied (1.3 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.263; GPU wait for late pages 0.246 (73 of 600 takes), pools lock 0.000, retires and stamps 0.009, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 2401 texture pages copied (9 MB)
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 1469 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.26, writes collected 0.05
[hos Presentation Thread] vk: mirror syncs (600 submits): 56 dirty pages from their submits' captures, 70118 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 6079 runs, 2419.9 MB compared; 6398 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 6409 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 46 live (1140 MB), 8 retired still imported (208 MB), 0 retired given back (0 MB)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 80000 (30888 pages from the captures)
[hos Presentation Thread] vk: 7 textures retired (814 left, 1867 MB): budget 0, drawn over 7, dead targets 0
[hos sead::MainThread] nvn: CommandBufferWaitEvent #10000: event 0x100c318048 mode 0 value 4364 (now 4345) (lr 0x806661f8)
[hos Presentation Thread] vk: 13 textures retired (817 left, 1863 MB): budget 0, drawn over 5, dead targets 8
[hos Presentation Thread] vk: a draw (program 765dd2e02368d9fa) writes a target an earlier draw sampled, after 27 draws of the pass (1440x810): a pass of its own
[hos Presentation Thread] vk: a draw (program 765dd2e02368d9fa) writes a target an earlier draw sampled, after 27 draws of the pass (1440x810): a pass of its own
[hos Presentation Thread] vk: a draw (program 765dd2e02368d9fa) writes a target an earlier draw sampled, after 26 draws of the pass (1440x810): a pass of its own
[hos Presentation Thread] vk: program picks: 116095 kept (34980 by the last picks' textures, a uniform buffer bound since), 15330 new, 68574 with other textures (of 200000)
[hos Presentation Thread] vk: a draw (program 765dd2e02368d9fa) writes a target an earlier draw sampled, after 26 draws of the pass (1440x810): a pass of its own
[hos Presentation Thread] vk: 20 textures retired (823 left, 1882 MB): budget 0, drawn over 4, dead targets 16
[hos Presentation Thread] vk: 16 textures retired (828 left, 1898 MB): budget 0, drawn over 0, dead targets 16
[hos Presentation Thread] vk: mirror syncs (600 submits): 67 dirty pages from their submits' captures, 69268 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4736 runs, 2304.4 MB compared; 4573 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 4625 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 100000 (38407 pages from the captures)
[hos Presentation Thread] vk: queues ordered by their events: 6000 submissions stopped at a wait, 5998 went on once it was reached, 0 waits gone past; made to go by presents 3, releases 0, waits for the replay 0, 50 ms 0 (stopped 5.26 ms at most); waits met 10685, not met 0; captures at a CPU event's wait 14
[hos Presentation Thread] vk: 5 textures retired (825 left, 1904 MB): budget 0, drawn over 5, dead targets 0
[hos sead::MainThread] nvn: CommandBufferSignalEvent #5000: event 0x100c318020 mode 0 value 5000 (lr 0x80664f14)
[hos ModuleSystemWorker4] vk: readbacks of GPU results: 1627 of 3000 waited for their write-back, 0.06 ms each; 0 looked at the stopped queues first, 3 waited for their submission's last part (guest memory read in place after theirs)
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 60122 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] vk: 1 textures retired (824 left, 1901 MB): budget 0, drawn over 1, dead targets 0
[hos sead::MainThread] vk: capture: a submit 0.24 ms (lock 0.01, scan 0.04 over 779 ranges, 2915 MB), 318 pages written, 318 copied (1.2 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.141; GPU wait for late pages 0.130 (83 of 600 takes), pools lock 0.000, retires and stamps 0.005, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 2401 texture pages copied (9 MB)
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 500 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: memory: working set 6928 MB (peak 6941), private 15942 MB, staging 256 MB in 4 arenas
[hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1791 of 7489 MB; heap 1 (device): 93 blocks 4480 MB, 1069 allocations 3938 MB; used 4992 of 6311 MB;
[hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB
[hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 165 images 470 MB; 99 free ranges, the largest 31 MB
[hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 695 images 786 MB; 49 free ranges, the largest 128 MB
[hos Presentation Thread] vk: render target images: 50 reused from the pool, 209 made new, 44 destroyed from it; it holds 39 (88 MB)
[hos Presentation Thread] vk: VRAM: 4992 MB used of 6311 MB allowed (541 MB of it free in the blocks); textures 1901 MB (budget 4733 MB), 824 textures
[hos Presentation Thread] vk: textures: decoded ASTC 697 MB, rendered 743 MB (102 drawn in one frame, kept: 72576 KB), other 411 MB; used in the last 8 presents 1564 MB
[hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 1 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 1 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 1 presents ago
[hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 1 presents ago
[hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 1 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 1 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 208 presents ago
[hos Presentation Thread] vk: 32 MB: 0x115882b000 4096x4096x1 x1 levels 1 NVN 0x32 rendered, last used 190 presents ago
[hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB);
[hos Presentation Thread] vk: 2 textures retired (822 left, 1895 MB): budget 0, drawn over 2, dead targets 0
[hos Presentation Thread] vk: mirror syncs (600 submits): 38 dirty pages from their submits' captures, 69463 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4550 runs, 2321.4 MB compared; 4324 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 4320 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos sead::MainThread] vk: imports: 46 live (1140 MB), 8 retired still imported (208 MB), 0 retired given back (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.14, writes collected 0.04
[hos Presentation Thread] vk: status: 600 frames, the slowest 1161.3 ms; VRAM 4.9 of 6.2 GB; AMD FSR 3.1: 208 frames drawn, 1 made, jitter +0.438 +0.389 px, actor motion 8920 draws in 192 frames (0.155 ms CPU a frame), its images 41 MB, its own 87 MB
[hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 390 program records loaded (122.9 ms), 377 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 776 draws and dispatches left out, 176 waits (41.7 ms)
[hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10731 before the index; units 0 (0 ready, 0 loading), 0 programs alive
[hos Presentation Thread] vk: module identifiers (play): 187 known, 13 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before)
[hos Presentation Thread] vk: a frame: 127 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 7.86, present 0.09, draw 4.05, descriptors 1.39, texture lookups 0.09, uploads 0.01, pipelines 0.14, programs 0.54, commands 1.59, dispatch 0.99, memory sync 0.96, queue submit 0.41, slot wait 0.04
[hos Presentation Thread] vk: a frame: mirrors 53 (1040 MB): 7.13 MB synced in 1085.2 copies, 61.37 MB written back
[hos Presentation Thread] vk: 1800 presents, 60.0 fps; a frame: 982 draws (0 skipped), 136 dispatches, 143 passes, 149 barriers, 6 submits, 1.1 uploads (0.0 MB), 84 ub updates (58 overlays), GPU-bound wait 0.0 ms; 466 pipelines (115 ms), 0 programs (10 failed), 822 textures (1895 MB)
[hos Presentation Thread] vk: a frame: 389.9 full barriers recorded, 186.2 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 6.8; 0x8: 3.0; 0x9: 1.0; 0x10: 4.8; 0x11: 42.0; 0x12: 67.5; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0;
[hos Presentation Thread] vk: GPU time 11.8 ms a frame (the longest submission 5.0 ms); 0.5 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 120000 (45081 pages from the captures)
[hos Presentation Thread] vk: 1 textures retired (821 left, 1891 MB): budget 0, drawn over 1, dead targets 0
[hos ModuleSystemWorker1] [debug] nvn: 2 copies of recordings whose control memory was reused let go (19268 live)
[hos ModuleSystemWorker1] nvn: 100000 recordings made, 19268 live copies (5.7 MB), 311 texture copies; 5 command buffers' segments (2.3 MB)
[hos Presentation Thread] vk: mirror of pool 0x1071800000 (68 MB) given back: idle, 6026 submissions since its sync
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 127 dirty pages from their submits' captures, 70457 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4536 runs, 2353.1 MB compared; 4311 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 4310 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: 34 textures retired (837 left, 1931 MB): budget 0, drawn over 2, dead targets 32
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 140000 (52784 pages from the captures)
[hos Presentation Thread] vk: 35 textures retired (835 left, 1921 MB): budget 0, drawn over 0, dead targets 35
[hos Presentation Thread] vk: 28 textures retired (819 left, 1881 MB): budget 0, drawn over 5, dead targets 23
[hos Presentation Thread] vk: 8 textures retired (811 left, 1856 MB): budget 0, drawn over 8, dead targets 0
[hos Presentation Thread] vk: mirror syncs (600 submits): 64 dirty pages from their submits' captures, 70872 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4842 runs, 2383.5 MB compared; 4659 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 4650 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 46 live (1140 MB), 7 retired still imported (188 MB), 1 retired given back (20 MB)
[hos Presentation Thread] vk: 1 textures retired (810 left, 1853 MB): budget 0, drawn over 1, dead targets 0
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 160000 (60910 pages from the captures)
[hos sead::MainThread] vk: capture: a submit 0.25 ms (lock 0.01, scan 0.04 over 779 ranges, 2915 MB), 321 pages written, 321 copied (1.3 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.215; GPU wait for late pages 0.203 (95 of 600 takes), pools lock 0.000, retires and stamps 0.005, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 2401 texture pages copied (9 MB)
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 500 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.21, writes collected 0.04
[hos Presentation Thread] vk: mirror syncs (600 submits): 103 dirty pages from their submits' captures, 71737 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4563 runs, 2322.8 MB compared; 4380 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 4374 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: a frame: 132 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 8.28, present 0.09, draw 4.12, descriptors 1.42, texture lookups 0.14, uploads 0.01, pipelines 0.15, programs 0.54, commands 1.63, dispatch 0.95, memory sync 1.34, queue submit 0.41, slot wait 0.05
[hos Presentation Thread] vk: a frame: mirrors 53 (972 MB): 7.19 MB synced in 1090.0 copies, 60.94 MB written back
[hos Presentation Thread] vk: 1920 presents, 60.0 fps; a frame: 968 draws (0 skipped), 123 dispatches, 143 passes, 149 barriers, 6 submits, 1.0 uploads (0.0 MB), 84 ub updates (58 overlays), GPU-bound wait 0.0 ms; 468 pipelines (116 ms), 0 programs (10 failed), 810 textures (1853 MB)
[hos Presentation Thread] vk: a frame: 375.4 full barriers recorded, 186.7 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 6.9; 0x8: 3.0; 0x9: 1.0; 0x10: 4.9; 0x11: 42.0; 0x12: 67.5; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0;
[hos Presentation Thread] vk: GPU time 12.0 ms a frame (the longest submission 5.0 ms); 0.8 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 180000 (67918 pages from the captures)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #15000: event 0x100c318048 mode 0 value 8164 (now 8145) (lr 0x806661f8)
[hos Presentation Thread] vk: 2 textures retired (808 left, 1847 MB): budget 0, drawn over 2, dead targets 0
[hos Presentation Thread] vk: 6 textures retired (802 left, 1828 MB): budget 0, drawn over 6, dead targets 0
[hos Presentation Thread] vk: program picks: 244727 kept (72836 by the last picks' textures, a uniform buffer bound since), 15340 new, 139932 with other textures (of 400000)
[hos Presentation Thread] vk: mirror syncs (600 submits): 60 dirty pages from their submits' captures, 71439 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4522 runs, 2322.0 MB compared; 4272 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 4270 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 46 live (1140 MB), 7 retired still imported (188 MB), 1 retired given back (20 MB)
[hos ModuleSystemWorker2] vk: readbacks of GPU results: 1642 of 3000 waited for their write-back, 0.04 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs)
[hos Presentation Thread] vk: 8 textures retired (794 left, 1803 MB): budget 0, drawn over 8, dead targets 0
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 200000 (74558 pages from the captures)
[hos rmbl::VibrationThread] vcores: 233751 takes, 30681 waits (mean 40 us, longest 6.6 ms), 15588 kicks, 15242 yields, 0 escapes in 5 s
[hos Presentation Thread] vi: 1976 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 12, 15.5-17.8 267, 17.8-22 18, 22-30 3, 30-40 0, over 40 0
[hos Presentation Thread] vk: 32 textures retired (811 left, 1834 MB): budget 0, drawn over 0, dead targets 32
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 121229 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] vk: 37 textures retired (804 left, 1822 MB): budget 0, drawn over 0, dead targets 37
[hos Presentation Thread] vk: mirror syncs (600 submits): 50 dirty pages from their submits' captures, 71991 from earlier ones', 18 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4391 runs, 2320.5 MB compared; 4072 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 4062 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool: 0x1064400000 (8 MB, captured, state 2): 18;
[hos Presentation Thread] vk: mirror of pool 0x7fd3800000 (4 MB) given back: idle, 6044 submissions since its sync
[hos sead::MainThread] vk: capture: a submit 0.25 ms (lock 0.01, scan 0.04 over 784 ranges, 2917 MB), 322 pages written, 322 copied (1.3 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.088; GPU wait for late pages 0.077 (83 of 600 takes), pools lock 0.000, retires and stamps 0.005, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 2401 texture pages copied (9 MB)
[hos Presentation Thread] vk: mirror of pool 0x7fdd800000 (12 MB) given back: idle, 6025 submissions since its sync
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 500 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.09, writes collected 0.04
[hos ModuleSystemWorker2] nvn: DrawMeshTasksIndirect: 20000 so far (x1 0x1179142010 x2 0 x3 0x1179142000 x4 0xf33080)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 220000 (82035 pages from the captures)
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 97 dirty pages from their submits' captures, 71824 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4467 runs, 2321.2 MB compared; 4177 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 4179 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 46 live (1140 MB), 7 retired still imported (188 MB), 1 retired given back (20 MB)
[hos ModuleSystemWorker5] nvn: CommandBufferSignalEvent #10000: event 0x100c318028 mode 0 value 9999 (lr 0x80667410)
[hos Presentation Thread] vk: a frame: 136 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.1 draws left out (not ready), 0.01 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 8.04, present 0.09, draw 4.26, descriptors 1.43, texture lookups 0.08, uploads 0.01, pipelines 0.16, programs 0.60, commands 1.67, dispatch 1.00, memory sync 0.94, queue submit 0.42, slot wait 0.05
[hos Presentation Thread] vk: a frame: mirrors 53 (956 MB): 7.19 MB synced in 1094.2 copies, 59.63 MB written back
[hos Presentation Thread] vk: 2040 presents, 59.7 fps; a frame: 932 draws (0 skipped), 118 dispatches, 143 passes, 149 barriers, 6 submits, 1.0 uploads (0.0 MB), 84 ub updates (58 overlays), GPU-bound wait 0.0 ms; 482 pipelines (119 ms), 0 programs (10 failed), 804 textures (1822 MB)
[hos Presentation Thread] vk: a frame: 368.8 full barriers recorded, 185.6 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 6.7; 0x8: 3.0; 0x9: 1.0; 0x10: 4.7; 0x11: 42.0; 0x12: 67.5; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0;
[hos Presentation Thread] vk: GPU time 11.8 ms a frame (the longest submission 3.9 ms); 0.7 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 240000 (88681 pages from the captures)
[hos sead::MainThread] [debug] nvn: 3 copies of recordings whose control memory was reused let go (19351 live)
[hos Presentation Thread] vk: mirror syncs (600 submits): 74 dirty pages from their submits' captures, 72503 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4435 runs, 2320.7 MB compared; 4134 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 4236 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos sead::MainThread] vk: capture: a submit 0.26 ms (lock 0.01, scan 0.04 over 784 ranges, 2917 MB), 320 pages written, 320 copied (1.3 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.256; GPU wait for late pages 0.243 (99 of 600 takes), pools lock 0.000, retires and stamps 0.005, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 2401 texture pages copied (9 MB)
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 500 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: 6 textures retired (798 left, 1813 MB): budget 0, drawn over 3, dead targets 3
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.26, writes collected 0.04
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 260000 (95267 pages from the captures)
[hos Presentation Thread] vk: 3 textures retired (795 left, 1804 MB): budget 0, drawn over 3, dead targets 0
[hos Presentation Thread] vk: mirror syncs (600 submits): 53 dirty pages from their submits' captures, 72036 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4299 runs, 2376.3 MB compared; 3949 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3849 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 46 live (1140 MB), 7 retired still imported (188 MB), 1 retired given back (20 MB)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #20000: event 0x100c318048 mode 0 value 11964 (now 11945) (lr 0x806661f8)
[hos ModuleSystemWorker2] vk: readbacks of GPU results: 1647 of 3000 waited for their write-back, 0.05 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 280000 (101866 pages from the captures)
[hos Presentation Thread] vk: mirror syncs (600 submits): 78 dirty pages from their submits' captures, 72477 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4180 runs, 2374.4 MB compared; 3809 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3809 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: a frame: 136 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 8.03, present 0.09, draw 3.86, descriptors 1.31, texture lookups 0.06, uploads 0.01, pipelines 0.14, programs 0.51, commands 1.53, dispatch 0.92, memory sync 1.43, queue submit 0.39, slot wait 0.04
[hos Presentation Thread] vk: a frame: mirrors 53 (956 MB): 7.12 MB synced in 1085.5 copies, 59.53 MB written back
[hos Presentation Thread] vk: 2160 presents, 60.3 fps; a frame: 922 draws (0 skipped), 111 dispatches, 140 passes, 145 barriers, 6 submits, 1.0 uploads (0.0 MB), 82 ub updates (57 overlays), GPU-bound wait 0.0 ms; 482 pipelines (119 ms), 0 programs (10 failed), 795 textures (1804 MB)
[hos Presentation Thread] vk: a frame: 357.2 full barriers recorded, 181.5 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 5.6; 0x8: 3.0; 0x9: 1.0; 0x10: 3.6; 0x11: 42.0; 0x12: 65.9; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0;
[hos Presentation Thread] vk: GPU time 11.7 ms a frame (the longest submission 4.9 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: program picks: 372766 kept (109932 by the last picks' textures, a uniform buffer bound since), 15363 new, 211870 with other textures (of 600000)
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 182757 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 300000 (108437 pages from the captures)
[hos Presentation Thread] vk: mirror syncs (600 submits): 40 dirty pages from their submits' captures, 72588 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4177 runs, 2374.4 MB compared; 3800 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3800 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 46 live (1140 MB), 7 retired still imported (188 MB), 1 retired given back (20 MB)
[hos Presentation Thread] vk: fsr3 on the chain: 600 frames drawn, 1440x810 -> 1920x1080, jitter +0.438 +0.389 px of 14 phases, depth reversed for FSR by the chain
[hos sead::MainThread] vk: capture: a submit 0.24 ms (lock 0.01, scan 0.04 over 784 ranges, 2917 MB), 317 pages written, 317 copied (1.2 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.045; GPU wait for late pages 0.035 (74 of 600 takes), pools lock 0.000, retires and stamps 0.006, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 2401 texture pages copied (9 MB)
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 500 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: render targets drawn over from another start, let go: 293 so far (480 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.04, writes collected 0.04
[hos Presentation Thread] vk: 1 textures retired (794 left, 1804 MB): budget 0, drawn over 1, dead targets 0
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 82 dirty pages from their submits' captures, 72516 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4180 runs, 2374.4 MB compared; 3817 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3817 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 320000 (114998 pages from the captures)
[hos Presentation Thread] vk: mirror syncs (600 submits): 65 dirty pages from their submits' captures, 72608 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4178 runs, 2374.4 MB compared; 3821 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3821 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 46 live (1140 MB), 7 retired still imported (188 MB), 1 retired given back (20 MB)
[hos AudioFrameworkThread] vcores: 246851 takes, 31589 waits (mean 39 us, longest 20.3 ms), 16322 kicks, 16006 yields, 0 escapes in 5 s
[hos Presentation Thread] vi: 2277 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 20, 15.5-17.8 259, 17.8-22 22, 22-30 0, 30-40 0, over 40 0
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 340000 (121631 pages from the captures)
[hos Presentation Thread] vk: a frame: 136 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 7.72, present 0.08, draw 3.92, descriptors 1.33, texture lookups 0.06, uploads 0.01, pipelines 0.15, programs 0.51, commands 1.55, dispatch 0.91, memory sync 1.08, queue submit 0.39, slot wait 0.05
[hos Presentation Thread] vk: a frame: mirrors 53 (956 MB): 7.09 MB synced in 1080.7 copies, 59.48 MB written back
[hos Presentation Thread] vk: 2280 presents, 59.8 fps; a frame: 917 draws (0 skipped), 108 dispatches, 138 passes, 142 barriers, 6 submits, 1.0 uploads (0.0 MB), 80 ub updates (56 overlays), GPU-bound wait 0.0 ms; 482 pipelines (119 ms), 0 programs (10 failed), 794 textures (1804 MB)
[hos Presentation Thread] vk: a frame: 350.7 full barriers recorded, 178.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 4.8; 0x8: 3.0; 0x9: 1.0; 0x10: 2.8; 0x11: 42.0; 0x12: 64.5; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0;
[hos Presentation Thread] vk: GPU time 11.6 ms a frame (the longest submission 4.9 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos rmbl::VibrationThread] hid: 8192 vibration values, strongest 0.00 since the last count
[hos sead::MainThread] nvn: CommandBufferSignalEvent #15000: event 0x100c318034 mode 0 value 14999 (lr 0x806616b0)
[hos sead::MainThread] vk: capture: a submit 0.25 ms (lock 0.01, scan 0.04 over 784 ranges, 2917 MB), 317 pages written, 317 copied (1.2 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.218; GPU wait for late pages 0.206 (94 of 600 takes), pools lock 0.000, retires and stamps 0.006, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 2401 texture pages copied (9 MB)
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 500 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.22, writes collected 0.04
[hos Presentation Thread] vk: mirror syncs (600 submits): 64 dirty pages from their submits' captures, 72533 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4177 runs, 2374.4 MB compared; 3810 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3810 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 360000 (129144 pages from the captures)
[hos ModuleSystemWorker5] vk: readbacks of GPU results: 1646 of 3000 waited for their write-back, 0.07 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs)
[hos ModuleSystemWorker4] nvn: 150000 recordings made, 19356 live copies (5.6 MB), 342 texture copies; 3 command buffers' segments (2.1 MB)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #25000: event 0x100c318048 mode 0 value 15764 (now 15745) (lr 0x806661f8)
[hos Presentation Thread] vk: mirror syncs (600 submits): 93 dirty pages from their submits' captures, 72174 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4178 runs, 2374.4 MB compared; 3809 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3809 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 46 live (1140 MB), 7 retired still imported (188 MB), 1 retired given back (20 MB)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 380000 (135766 pages from the captures)
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 243975 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] vk: mirror syncs (600 submits): 93 dirty pages from their submits' captures, 72174 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4180 runs, 2374.4 MB compared; 3826 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3825 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: program picks: 500616 kept (147237 by the last picks' textures, a uniform buffer bound since), 15363 new, 284020 with other textures (of 800000)
[hos sead::MainThread] vk: capture: a submit 0.25 ms (lock 0.01, scan 0.04 over 784 ranges, 2917 MB), 317 pages written, 317 copied (1.2 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.060; GPU wait for late pages 0.050 (81 of 600 takes), pools lock 0.000, retires and stamps 0.005, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 2401 texture pages copied (9 MB)
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 501 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: memory: working set 6931 MB (peak 6941), private 16001 MB, staging 256 MB in 4 arenas
[hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1771 of 7489 MB; heap 1 (device): 93 blocks 4540 MB, 997 allocations 3668 MB; used 5052 of 6284 MB;
[hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB
[hos Presentation Thread] vk: image blocks (render targets): 5 blocks 640 MB, 92 images 284 MB; 35 free ranges, the largest 128 MB
[hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 699 images 786 MB; 50 free ranges, the largest 128 MB
[hos Presentation Thread] vk: render target images: 153 reused from the pool, 275 made new, 183 destroyed from it; it holds 0 (0 MB)
[hos Presentation Thread] vk: VRAM: 5052 MB used of 6284 MB allowed (871 MB of it free in the blocks); textures 1804 MB (budget 4713 MB), 794 textures
[hos Presentation Thread] vk: textures: decoded ASTC 697 MB, rendered 660 MB (84 drawn in one frame, kept: 30112 KB), other 412 MB; used in the last 8 presents 1562 MB
[hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 1 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 1 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 1 presents ago
[hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 1 presents ago
[hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 1 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 808 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 1 presents ago
[hos Presentation Thread] vk: 32 MB: 0x115882b000 4096x4096x1 x1 levels 1 NVN 0x32 rendered, last used 398 presents ago
[hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB);
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.06, writes collected 0.04
[hos Presentation Thread] vk: status: 600 frames, the slowest 24.8 ms; VRAM 4.9 of 6.1 GB; AMD FSR 3.1: 600 frames drawn, 1 made, jitter +0.125 -0.278 px, actor motion 28195 draws in 600 frames (0.104 ms CPU a frame), its images 41 MB, its own 87 MB
[hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 405 program records loaded (129.3 ms), 387 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 785 draws and dispatches left out, 177 waits (42.2 ms)
[hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10757 before the index; units 0 (0 ready, 0 loading), 0 programs alive
[hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before)
[hos Presentation Thread] vk: a frame: 136 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 7.45, present 0.08, draw 3.95, descriptors 1.35, texture lookups 0.06, uploads 0.01, pipelines 0.15, programs 0.52, commands 1.55, dispatch 0.90, memory sync 0.83, queue submit 0.39, slot wait 0.04
[hos Presentation Thread] vk: a frame: mirrors 53 (956 MB): 7.07 MB synced in 1079.8 copies, 59.48 MB written back
[hos Presentation Thread] vk: 2400 presents, 60.1 fps; a frame: 918 draws (0 skipped), 108 dispatches, 138 passes, 142 barriers, 6 submits, 1.0 uploads (0.0 MB), 80 ub updates (56 overlays), GPU-bound wait 0.0 ms; 482 pipelines (119 ms), 0 programs (10 failed), 794 textures (1804 MB)
[hos Presentation Thread] vk: a frame: 351.1 full barriers recorded, 178.3 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 4.9; 0x8: 3.0; 0x9: 1.0; 0x10: 2.9; 0x11: 42.0; 0x12: 64.5; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0;
[hos Presentation Thread] vk: GPU time 11.6 ms a frame (the longest submission 4.9 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 400000 (142346 pages from the captures)
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 99 dirty pages from their submits' captures, 72166 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4177 runs, 2374.4 MB compared; 3825 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3825 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 46 live (1140 MB), 7 retired still imported (188 MB), 1 retired given back (20 MB)
[hos ModuleSystemWorker4] nvn: DrawMeshTasksIndirect: 40000 so far (x1 0x11777ea000 x2 0 x3 0x11777ea000 x4 0x654040)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 420000 (148932 pages from the captures)
[hos Presentation Thread] vk: mirror syncs (600 submits): 102 dirty pages from their submits' captures, 72102 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4180 runs, 2374.4 MB compared; 3824 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3824 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos sead::MainThread] vk: capture: a submit 0.25 ms (lock 0.01, scan 0.04 over 784 ranges, 2917 MB), 316 pages written, 316 copied (1.2 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.049; GPU wait for late pages 0.038 (85 of 600 takes), pools lock 0.000, retires and stamps 0.006, bytes copied 0.000; 25 kept (146 MB), 7 spare buffers, 2401 texture pages copied (9 MB)
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 500 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos sead::MainThread] nvn: EventSignal (CPU) #5000: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.05, writes collected 0.04
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 440000 (155519 pages from the captures)
[hos Presentation Thread] vk: mirror of pool 0x103cc00000 (4 MB) given back: idle, 6001 submissions since its sync
[hos ModuleSystemWorker1] vk: readbacks of GPU results: 1643 of 3000 waited for their write-back, 0.07 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs)
[hos Presentation Thread] vk: mirror syncs (600 submits): 99 dirty pages from their submits' captures, 72192 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4178 runs, 2374.4 MB compared; 3818 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3818 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 46 live (1140 MB), 7 retired still imported (188 MB), 1 retired given back (20 MB)
[hos Presentation Thread] vk: a frame: 136 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 7.18, present 0.08, draw 3.96, descriptors 1.34, texture lookups 0.06, uploads 0.01, pipelines 0.15, programs 0.52, commands 1.56, dispatch 0.93, memory sync 0.52, queue submit 0.40, slot wait 0.05
[hos Presentation Thread] vk: a frame: mirrors 53 (952 MB): 7.06 MB synced in 1079.1 copies, 59.48 MB written back
[hos Presentation Thread] vk: 2520 presents, 60.0 fps; a frame: 918 draws (0 skipped), 108 dispatches, 138 passes, 142 barriers, 6 submits, 1.0 uploads (0.0 MB), 80 ub updates (56 overlays), GPU-bound wait 0.0 ms; 482 pipelines (119 ms), 0 programs (10 failed), 794 textures (1804 MB)
[hos Presentation Thread] vk: a frame: 350.4 full barriers recorded, 177.7 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 4.7; 0x8: 3.0; 0x9: 1.0; 0x10: 2.7; 0x11: 42.0; 0x12: 64.5; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0;
[hos Presentation Thread] vk: GPU time 11.6 ms a frame (the longest submission 4.9 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] nvn: CommandBufferWaitEvent #30000: event 0x100c318048 mode 0 value 19564 (now 19545) (lr 0x806661f8)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 460000 (162065 pages from the captures)
[hos Presentation Thread] vk: mirror syncs (600 submits): 58 dirty pages from their submits' captures, 72138 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4177 runs, 2374.4 MB compared; 3812 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3812 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos ModuleSystemWorker4] nvn: CommandBufferSignalEvent #20000: event 0x100c318040 mode 0 value 19999 (lr 0x806621e8)
[hos ModuleSystemWorker2] vcores: 253138 takes, 29616 waits (mean 35 us, longest 5.7 ms), 15274 kicks, 14905 yields, 0 escapes in 5 s
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 305608 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] vi: 2578 frames presented (60.1 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 18, 15.5-17.8 265, 17.8-22 18, 22-30 0, 30-40 0, over 40 0
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 480000 (169146 pages from the captures)
[hos Presentation Thread] vk: mirror syncs (600 submits): 85 dirty pages from their submits' captures, 72310 from earlier ones', 19 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4178 runs, 2374.4 MB compared; 3816 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3816 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool: 0x1064400000 (8 MB, captured, state 2): 19;
[hos Presentation Thread] vk: imports: 46 live (1140 MB), 7 retired still imported (188 MB), 1 retired given back (20 MB)
[hos sead::MainThread] vk: capture: a submit 0.24 ms (lock 0.01, scan 0.04 over 784 ranges, 2917 MB), 316 pages written, 316 copied (1.2 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.021; GPU wait for late pages 0.010 (67 of 600 takes), pools lock 0.000, retires and stamps 0.006, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 2401 texture pages copied (9 MB)
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 500 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.02, writes collected 0.04
[hos Presentation Thread] vk: program picks: 628373 kept (184545 by the last picks' textures, a uniform buffer bound since), 15363 new, 356263 with other textures (of 1000000)
[hos Presentation Thread] vk: queues ordered by their events: 12000 submissions stopped at a wait, 11998 went on once it was reached, 0 waits gone past; made to go by presents 3, releases 0, waits for the replay 0, 50 ms 0 (stopped 5.26 ms at most); waits met 32116, not met 0; captures at a CPU event's wait 14
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 140 dirty pages from their submits' captures, 72373 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4180 runs, 2374.4 MB compared; 3823 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3823 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 500000 (175699 pages from the captures)
[hos Presentation Thread] vk: a frame: 136 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 6.88, present 0.08, draw 3.83, descriptors 1.28, texture lookups 0.06, uploads 0.01, pipelines 0.15, programs 0.51, commands 1.52, dispatch 0.90, memory sync 0.34, queue submit 0.39, slot wait 0.04
[hos Presentation Thread] vk: a frame: mirrors 53 (952 MB): 7.07 MB synced in 1078.8 copies, 59.48 MB written back
[hos Presentation Thread] vk: 2640 presents, 60.0 fps; a frame: 918 draws (0 skipped), 108 dispatches, 138 passes, 142 barriers, 6 submits, 1.0 uploads (0.0 MB), 80 ub updates (56 overlays), GPU-bound wait 0.0 ms; 482 pipelines (119 ms), 0 programs (10 failed), 794 textures (1804 MB)
[hos Presentation Thread] vk: a frame: 350.5 full barriers recorded, 177.7 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 4.7; 0x8: 3.0; 0x9: 1.0; 0x10: 2.7; 0x11: 42.0; 0x12: 64.5; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0;
[hos Presentation Thread] vk: GPU time 11.6 ms a frame (the longest submission 4.8 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 54 dirty pages from their submits' captures, 72464 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4177 runs, 2374.4 MB compared; 3823 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3823 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 46 live (1140 MB), 7 retired still imported (188 MB), 1 retired given back (20 MB)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 520000 (182299 pages from the captures)
[hos ModuleSystemWorker1] vk: readbacks of GPU results: 1645 of 3000 waited for their write-back, 0.07 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs)
[hos sead::MainThread] vk: capture: a submit 0.24 ms (lock 0.01, scan 0.04 over 784 ranges, 2917 MB), 316 pages written, 316 copied (1.2 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.028; GPU wait for late pages 0.018 (71 of 600 takes), pools lock 0.000, retires and stamps 0.005, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 2401 texture pages copied (9 MB)
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 500 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.03, writes collected 0.04
[hos Presentation Thread] vk: mirror syncs (600 submits): 107 dirty pages from their submits' captures, 72541 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4215 runs, 2375.0 MB compared; 3851 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3850 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 540000 (188921 pages from the captures)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #35000: event 0x100c318048 mode 0 value 23364 (now 23345) (lr 0x806661f8)
[hos Presentation Thread] vk: mirror syncs (600 submits): 112 dirty pages from their submits' captures, 72773 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4260 runs, 2375.7 MB compared; 3879 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3879 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 46 live (1140 MB), 7 retired still imported (188 MB), 1 retired given back (20 MB)
[hos Presentation Thread] vk: a frame: 136 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 8.27, present 0.08, draw 4.44, descriptors 1.49, texture lookups 0.06, uploads 0.01, pipelines 0.16, programs 0.57, commands 1.79, dispatch 0.98, memory sync 1.01, queue submit 0.43, slot wait 0.06
[hos Presentation Thread] vk: a frame: mirrors 54 (956 MB): 7.13 MB synced in 1081.4 copies, 59.50 MB written back
[hos Presentation Thread] vk: 2760 presents, 59.1 fps; a frame: 918 draws (0 skipped), 109 dispatches, 138 passes, 142 barriers, 6 submits, 1.0 uploads (0.0 MB), 80 ub updates (56 overlays), GPU-bound wait 0.0 ms; 482 pipelines (119 ms), 0 programs (10 failed), 794 textures (1804 MB)
[hos Presentation Thread] vk: a frame: 351.6 full barriers recorded, 178.2 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 4.8; 0x8: 3.0; 0x9: 1.0; 0x10: 2.8; 0x11: 42.0; 0x12: 64.5; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0;
[hos Presentation Thread] vk: GPU time 11.7 ms a frame (the longest submission 5.6 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 560000 (195476 pages from the captures)
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 367080 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] vk: mirror syncs (600 submits): 112 dirty pages from their submits' captures, 72661 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4219 runs, 2375.1 MB compared; 3819 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3819 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: fsr3 on the chain: 1200 frames drawn, 1440x810 -> 1920x1080, jitter +0.125 -0.278 px of 14 phases, depth reversed for FSR by the chain
[hos sead::MainThread] vk: capture: a submit 0.26 ms (lock 0.01, scan 0.05 over 784 ranges, 2917 MB), 318 pages written, 318 copied (1.2 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.207; GPU wait for late pages 0.194 (98 of 600 takes), pools lock 0.000, retires and stamps 0.006, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 2401 texture pages copied (9 MB)
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 500 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: render targets drawn over from another start, let go: 293 so far (480 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.20, writes collected 0.04
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 580000 (202077 pages from the captures)
[hos ModuleSystemWorker4] nvn: CommandBufferSignalEvent #25000: event 0x100c318000 mode 0 value 24999 (lr 0x80291440)
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 89 dirty pages from their submits' captures, 72646 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4179 runs, 2374.5 MB compared; 3810 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3810 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 46 live (1140 MB), 7 retired still imported (188 MB), 1 retired given back (20 MB)
[hos Presentation Thread] vk: program picks: 756479 kept (221863 by the last picks' textures, a uniform buffer bound since), 15363 new, 428157 with other textures (of 1200000)
[hos ModuleSystemWorker2] nvn: 200000 recordings made, 19286 live copies (5.6 MB), 342 texture copies; 4 command buffers' segments (2.2 MB)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 600000 (208642 pages from the captures)
[hos aal::LowPrioWorkerThread] vcores: 245619 takes, 30108 waits (mean 38 us, longest 7.0 ms), 15610 kicks, 15279 yields, 0 escapes in 5 s
[hos ModuleSystemWorker5] nvn: DrawMeshTasksIndirect: 60000 so far (x1 0x117b93e000 x2 0x2 x3 0x117b93e000 x4 0x230040)
[hos ModuleSystemWorker1] vk: readbacks of GPU results: 1639 of 3000 waited for their write-back, 0.06 ms each; 0 looked at the stopped queues first, 2 waited for their submission's last part (guest memory read in place after theirs)
[hos Presentation Thread] vk: mirror syncs (600 submits): 139 dirty pages from their submits' captures, 72679 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4196 runs, 2374.7 MB compared; 3842 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3841 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vi: 2873 frames presented (58.9 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 22, 15.5-17.8 221, 17.8-22 47, 22-30 5, 30-40 0, over 40 0
[hos Presentation Thread] vk: a frame: 136 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 8.69, present 0.09, draw 4.58, descriptors 1.52, texture lookups 0.07, uploads 0.01, pipelines 0.17, programs 0.61, commands 1.85, dispatch 1.03, memory sync 0.94, queue submit 0.46, slot wait 0.07
[hos Presentation Thread] vk: a frame: mirrors 54 (956 MB): 7.11 MB synced in 1079.8 copies, 59.49 MB written back
[hos Presentation Thread] vk: 2880 presents, 58.0 fps; a frame: 917 draws (0 skipped), 109 dispatches, 138 passes, 142 barriers, 6 submits, 1.0 uploads (0.0 MB), 80 ub updates (56 overlays), GPU-bound wait 0.0 ms; 482 pipelines (119 ms), 0 programs (10 failed), 794 textures (1804 MB)
[hos Presentation Thread] vk: a frame: 351.6 full barriers recorded, 178.5 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 5.0; 0x8: 3.0; 0x9: 1.0; 0x10: 3.0; 0x11: 42.0; 0x12: 64.5; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0;
[hos Presentation Thread] vk: GPU time 11.7 ms a frame (the longest submission 5.2 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos BaseProcExecutor1] hid: game window not in front (foreground window: process 15584, class "CabinetWClass")
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos sead::MainThread] vk: capture: a submit 0.28 ms (lock 0.01, scan 0.05 over 832 ranges, 2904 MB), 318 pages written, 318 copied (1.2 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.066; GPU wait for late pages 0.052 (87 of 600 takes), pools lock 0.000, retires and stamps 0.007, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 2117 texture pages copied (8 MB)
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 324 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 620000 (215833 pages from the captures)
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.07, writes collected 0.05
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: mirror syncs (600 submits): 128 dirty pages from their submits' captures, 72857 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4257 runs, 2375.7 MB compared; 3885 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3885 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 46 live (1140 MB), 7 retired still imported (188 MB), 1 retired given back (20 MB)
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos sead::MainThread] nvn: CommandBufferWaitEvent #40000: event 0x100c318048 mode 0 value 27164 (now 27145) (lr 0x806661f8)
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 640000 (222474 pages from the captures)
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: mirror syncs (600 submits): 197 dirty pages from their submits' captures, 72284 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4228 runs, 2375.2 MB compared; 3840 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3841 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 428488 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 660000 (229017 pages from the captures)
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: mirror syncs (600 submits): 170 dirty pages from their submits' captures, 72113 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4187 runs, 2374.5 MB compared; 3828 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3828 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 46 live (1140 MB), 7 retired still imported (188 MB), 1 retired given back (20 MB)
[hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1
[hos BaseProcExecutor0] hid: game window in front (foreground window: process 11984, class "Longshot")
[hos Presentation Thread] vk: surface caps images 2..16 extent 1280x720..1280x720 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: swapchain 1280x720, 4 images, immediate (V-Sync Auto)
[hos sead::MainThread] vk: capture: a submit 0.29 ms (lock 0.01, scan 0.05 over 832 ranges, 2904 MB), 317 pages written, 317 copied (1.2 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.053; GPU wait for late pages 0.037 (90 of 600 takes), pools lock 0.000, retires and stamps 0.007, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 2117 texture pages copied (8 MB)
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 300 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: memory: working set 6930 MB (peak 6941), private 16000 MB, staging 256 MB in 4 arenas
[hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1771 of 7489 MB; heap 1 (device): 93 blocks 4540 MB, 997 allocations 3668 MB; used 5052 of 6311 MB;
[hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB
[hos Presentation Thread] vk: image blocks (render targets): 5 blocks 640 MB, 92 images 284 MB; 35 free ranges, the largest 128 MB
[hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 699 images 786 MB; 50 free ranges, the largest 128 MB
[hos Presentation Thread] vk: render target images: 153 reused from the pool, 275 made new, 183 destroyed from it; it holds 0 (0 MB)
[hos Presentation Thread] vk: VRAM: 5052 MB used of 6311 MB allowed (871 MB of it free in the blocks); textures 1804 MB (budget 4733 MB), 794 textures
[hos Presentation Thread] vk: textures: decoded ASTC 697 MB, rendered 660 MB (84 drawn in one frame, kept: 30112 KB), other 412 MB; used in the last 8 presents 1562 MB
[hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 1 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 1 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 1 presents ago
[hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 1 presents ago
[hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 1 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 1408 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 1 presents ago
[hos Presentation Thread] vk: 32 MB: 0x115882b000 4096x4096x1 x1 levels 1 NVN 0x32 rendered, last used 998 presents ago
[hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB);
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.05, writes collected 0.05
[hos Presentation Thread] vk: status: 600 frames, the slowest 30.3 ms; VRAM 4.9 of 6.2 GB; AMD FSR 3.1: 600 frames drawn, 1 made, jitter +0.375 -0.056 px, actor motion 28200 draws in 600 frames (0.120 ms CPU a frame), its images 41 MB, its own 87 MB
[hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 405 program records loaded (129.3 ms), 387 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 785 draws and dispatches left out, 177 waits (42.2 ms)
[hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10757 before the index; units 0 (0 ready, 0 loading), 0 programs alive
[hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before)
[hos Presentation Thread] vk: a frame: 136 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 9.53, present 0.12, draw 5.29, descriptors 1.74, texture lookups 0.07, uploads 0.01, pipelines 0.19, programs 0.69, commands 2.17, dispatch 1.19, memory sync 0.64, queue submit 0.51, slot wait 0.16
[hos Presentation Thread] vk: a frame: mirrors 54 (956 MB): 7.08 MB synced in 1081.8 copies, 59.50 MB written back
[hos Presentation Thread] vk: 3000 presents, 55.8 fps; a frame: 919 draws (0 skipped), 109 dispatches, 138 passes, 142 barriers, 6 submits, 1.0 uploads (0.0 MB), 80 ub updates (56 overlays), GPU-bound wait 0.0 ms; 482 pipelines (119 ms), 0 programs (10 failed), 794 textures (1804 MB)
[hos Presentation Thread] vk: a frame: 351.4 full barriers recorded, 178.1 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 4.7; 0x8: 3.0; 0x9: 1.0; 0x10: 2.7; 0x11: 42.0; 0x12: 64.5; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0;
[hos Presentation Thread] vk: GPU time 11.9 ms a frame (the longest submission 5.2 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vi: real-time step on: ratio 0.988, game's frame rate 60
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 54 dirty pages from their submits' captures, 72099 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4177 runs, 2374.4 MB compared; 3807 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3807 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 680000 (235601 pages from the captures)
[hos ModuleSystemWorker5] vk: readbacks of GPU results: 1642 of 3000 waited for their write-back, 0.03 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs)
[hos Presentation Thread] vk: program picks: 884438 kept (259090 by the last picks' textures, a uniform buffer bound since), 15363 new, 500198 with other textures (of 1400000)
[hos ModuleSystemWorker4] longjmp to 0x81681690 (value 1, 0 slots above dropped)
[hos Presentation Thread] vk: 25 textures retired (799 left, 1811 MB): budget 0, drawn over 0, dead targets 25
[hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos SceneLowPriority] vk: pool 0x1162000000..0x1162800000: 8 KB the CPU wrote since retired pool 0x1162000000's last sync kept from guest memory, not its mirror
[hos SceneLowPriority] vk: pool 0x1162000000..0x1162800000: mirror made with the GPU's contents of 1 retired pool(s)
[hos SceneLowPriority] vk: write-back diff: a shadow for pool 0x1162000000 (8 MB; 216 MB of shadows)
[hos SceneLowPriority] nvn: GPU waits in 5 s: 0 sync waits (0 ms), 0 polls timed out (0 ms), 1 queue finishes (1 ms)
[hos Presentation Thread] vk: upload over a drawn image: #1205 0x10003950800 1920x1080x1 x1 NVN 0xa at present 3072 (texture frame 3073), finalized, 8640 KB dirty in 1 ranges
[hos Presentation Thread] vk: pool 0x10101b7800+0x870000 imported in 2.1 ms as 0x1010000000..0x1010c00000 (56 imports, 149 ms in all)
[hos Presentation Thread] vk: texture 0x10003950800 1920x1080x1 x1 levels 1 NVN 0xa (8640 KB of storage) re-uploaded (its memory was written; flags 0x8): whole, 8640 KB of it, over what the GPU wrote (finalized since)
[hos Presentation Thread] vk: upload over a drawn image: #1206 0x100041c0a00 960x540x1 x1 NVN 0xa at present 3072 (texture frame 3073), finalized, 2400 KB dirty in 1 ranges
[hos Presentation Thread] vk: upload over a drawn image: #1212 0x10004f77200 960x540x1 x1 NVN 0x34 at present 3072 (texture frame 3073), finalized, 2400 KB dirty in 1 ranges
[hos Presentation Thread] vk: mirror of pool 0x1162000000 (4 MB) given back: retired, 29 submissions since its sync
[hos Presentation Thread] vk: mirror syncs (600 submits): 95 dirty pages from their submits' captures, 73096 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 3940 runs, 2340.2 MB compared; 5535 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 3628 in captures, 1 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 47 live (1156 MB), 8 retired still imported (192 MB), 1 retired given back (20 MB)
[hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos Presentation Thread] vk: upload over a drawn image: #1204 0x100030e0600 1920x1080x1 x1 NVN 0x34 at present 3073 (texture frame 3074), finalized, 8640 KB dirty in 1 ranges
[hos Presentation Thread] vk: texture 0x100030e0600 1920x1080x1 x1 levels 1 NVN 0x34 (8640 KB of storage) re-uploaded (its memory was written; flags 0x8): whole, 8640 KB of it, over what the GPU wrote (finalized since)
[hos Presentation Thread] vk: texture slot 0x107 (handle 0x10300107): no view of it; NVN target 1 format 0x25 4x4x1 levels 1 gpu 0x102ea27800, view no (format 0 target -1), wanted view type 2 use 0
[hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos Presentation Thread] vk: 39 textures retired (912 left, 1934 MB): budget 0, drawn over 0, dead targets 39
[hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: capture: a submit 0.25 ms (lock 0.02, scan 0.05 over 838 ranges, 2922 MB), 300 pages written, 300 copied (1.2 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.229; GPU wait for late pages 0.218 (82 of 600 takes), pools lock 0.000, retires and stamps 0.005, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 2177 texture pages copied (8 MB)
[hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 298 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.23, writes collected 0.06
[hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos Presentation Thread] vk: a frame: 79 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.1 draws left out (not ready), 0.10 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 7.19, present 0.09, draw 3.44, descriptors 1.28, texture lookups 0.19, uploads 0.14, pipelines 0.11, programs 0.42, commands 1.32, dispatch 0.61, memory sync 1.49, queue submit 0.36, slot wait 0.06
[hos Presentation Thread] vk: a frame: mirrors 56 (964 MB): 6.20 MB synced in 938.8 copies, 37.71 MB written back
[hos Presentation Thread] vk: 3120 presents, 60.8 fps; a frame: 645 draws (0 skipped), 62 dispatches, 137 passes, 116 barriers, 6 submits, 1.8 uploads (0.4 MB), 240 ub updates (116 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 912 textures (1934 MB)
[hos Presentation Thread] vk: a frame: 280.4 full barriers recorded, 144.6 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 3.6; 0x8: 1.8; 0x9: 0.6; 0x10: 2.5; 0x11: 24.4; 0x12: 66.3; 0x13: 1.6; 0x21: 3.2; 0x28: 8.2; 0x92: 3.5; 0x97: 0.6;
[hos Presentation Thread] vk: GPU time 9.0 ms a frame (the longest submission 4.9 ms); 1.5 textures made a frame
[hos Presentation Thread] vk: a frame: 0.25 MB unswizzled on the CPU in 0.09 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 423 dirty pages from their submits' captures, 81036 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 269 runs, 470.6 MB compared; 410 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 463 in captures, 3 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos BaseProcExecutor0] vcores: 197658 takes, 29307 waits (mean 41 us, longest 9.5 ms), 15153 kicks, 14892 yields, 0 escapes in 5 s
[hos Presentation Thread] vi: 3166 frames presented (58.4 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 30, 15.5-17.8 188, 17.8-22 71, 22-30 3, 30-40 1, over 40 0
[hos sead::MainThread] nvn: CommandBufferSignalEvent #30000: event 0x100c318008 mode 0 value 29999 (lr 0x80666598)
[hos ModuleSystemWorker2] hid: game window not in front (foreground window: process 16288, class "MozillaWindowClass")
[hos Presentation Thread] vk: 1 textures retired (911 left, 1934 MB): budget 0, drawn over 1, dead targets 0
[hos Presentation Thread] vk: 16 textures retired (895 left, 1927 MB): budget 0, drawn over 16, dead targets 0
[hos sead::MainThread] vk: capture: a submit 0.20 ms (lock 0.01, scan 0.04 over 838 ranges, 2922 MB), 257 pages written, 257 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.006; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.004, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 2177 texture pages copied (8 MB)
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04
[hos Presentation Thread] vk: 8 textures retired (887 left, 1927 MB): budget 0, drawn over 8, dead targets 0
[hos Presentation Thread] vk: mirror syncs (600 submits): 353 dirty pages from their submits' captures, 79867 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 8 retired still imported (192 MB), 1 retired given back (20 MB)
[hos Presentation Thread] vk: 1 textures retired (886 left, 1927 MB): budget 0, drawn over 1, dead targets 0
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.91, present 0.09, draw 1.53, descriptors 0.72, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.58, dispatch 0.11, memory sync 0.26, queue submit 0.23, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (964 MB): 4.75 MB synced in 750.1 copies, 7.08 MB written back
[hos Presentation Thread] vk: 3240 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.2 ms a frame (the longest submission 5.2 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 472450 pages so far (0 held: may be written ahead in their submission)
[hos sead::MainThread] vk: mirror syncs (600 submits): 289 dirty pages from their submits' captures, 81351 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos sead::MainThread] vk: capture: a submit 0.20 ms (lock 0.01, scan 0.04 over 838 ranges, 2922 MB), 256 pages written, 256 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.006; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 2177 texture pages copied (8 MB)
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04
[hos Presentation Thread] nvn: QueueSubmitCommands #20000: queue 0000101004133020 (its #3339), 1 handles (lr 0x80590358)
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 1006 dirty pages from their submits' captures, 80100 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 3 retired still imported (48 MB), 6 retired given back (164 MB)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #45000: event 0x100c318008 mode 0 value 30530 (now 30527) (lr 0x806661f8)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.98, present 0.08, draw 1.58, descriptors 0.75, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.60, dispatch 0.11, memory sync 0.26, queue submit 0.24, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (964 MB): 4.74 MB synced in 748.9 copies, 7.08 MB written back
[hos Presentation Thread] vk: 3360 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.7 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.04 over 838 ranges, 2260 MB), 257 pages written, 257 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 2174 texture pages copied (8 MB)
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.03
[hos Presentation Thread] vk: render targets drawn over from another start, let go: 357 so far (528 MB)
[hos Presentation Thread] vk: mirror syncs (600 submits): 365 dirty pages from their submits' captures, 79750 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: mirror of pool 0x1064400000 (8 MB) given back: idle, 6061 submissions since its sync
[hos BaseProcExecutor1] vcores: 110202 takes, 19393 waits (mean 31 us, longest 4.6 ms), 9304 kicks, 9127 yields, 0 escapes in 5 s
[hos Presentation Thread] vi: 3467 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 14, 15.5-17.8 267, 17.8-22 19, 22-30 1, 30-40 0, over 40 0
[hos sead::MainThread] vk: mirror syncs (600 submits): 350 dirty pages from their submits' captures, 81120 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 1 retired still imported (4 MB), 8 retired given back (208 MB)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.82, present 0.08, draw 1.50, descriptors 0.69, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.58, dispatch 0.10, memory sync 0.26, queue submit 0.23, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (956 MB): 4.74 MB synced in 749.2 copies, 7.08 MB written back
[hos Presentation Thread] vk: 3480 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.4 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 810 ranges, 1822 MB), 257 pages written, 257 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (146 MB), 7 spare buffers, 93 texture pages copied (0 MB)
[hos rmbl::VibrationThread] hid: 12288 vibration values, strongest 0.00 since the last count
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04
[hos Presentation Thread] vk: mirror syncs (600 submits): 200 dirty pages from their submits' captures, 81469 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: mirror of pool 0x103cc00000 (4 MB) given back: idle, 6018 submissions since its sync
[hos sead::MainThread] vk: readback pages refreshed from guest memory: 484450 pages so far (0 held: may be written ahead in their submission)
[hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 809 ranges, 1816 MB), 256 pages written, 256 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 93 texture pages copied (0 MB)
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: memory: working set 6957 MB (peak 6967), private 15741 MB, staging 128 MB in 2 arenas
[hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1607 of 7489 MB; heap 1 (device): 90 blocks 4284 MB, 1087 allocations 3668 MB; used 4796 of 6266 MB;
[hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB
[hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 94 images 337 MB; 33 free ranges, the largest 59 MB
[hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 789 images 857 MB; 80 free ranges, the largest 128 MB
[hos Presentation Thread] vk: render target images: 153 reused from the pool, 317 made new, 223 destroyed from it; it holds 0 (0 MB)
[hos Presentation Thread] vk: VRAM: 4796 MB used of 6266 MB allowed (615 MB of it free in the blocks); textures 1927 MB (budget 4699 MB), 886 textures
[hos Presentation Thread] vk: textures: decoded ASTC 750 MB, rendered 726 MB (111 drawn in one frame, kept: 29837 KB), other 415 MB; used in the last 8 presents 190 MB
[hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 530 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 530 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 530 presents ago
[hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 530 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 2008 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 530 presents ago
[hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 530 presents ago
[hos Presentation Thread] vk: 34 MB: 0x7fc7773a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago
[hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB);
[hos Presentation Thread] vk: status: 600 frames, the slowest 25.9 ms; VRAM 4.7 of 6.1 GB
[hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 423 program records loaded (133.8 ms), 408 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 797 draws and dispatches left out, 189 waits (43.6 ms)
[hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10770 before the index; units 0 (0 ready, 0 loading), 0 programs alive
[hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.69, present 0.08, draw 1.49, descriptors 0.69, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.59, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (952 MB): 4.76 MB synced in 750.1 copies, 7.08 MB written back
[hos Presentation Thread] vk: 3600 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.8 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 333 dirty pages from their submits' captures, 80030 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 1 retired still imported (4 MB), 8 retired given back (208 MB)
[hos ModuleSystemWorker2] nvn: 250000 recordings made, 19364 live copies (4.2 MB), 449 texture copies; 5 command buffers' segments (2.3 MB)
[hos sead::MainThread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos sead::MainThread] vk: mirror syncs (600 submits): 335 dirty pages from their submits' captures, 81248 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 808 ranges, 1814 MB), 256 pages written, 256 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 93 texture pages copied (0 MB)
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.78, present 0.12, draw 1.52, descriptors 0.71, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.60, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (952 MB): 4.75 MB synced in 749.5 copies, 7.08 MB written back
[hos Presentation Thread] vk: 3720 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.6 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 462 dirty pages from their submits' captures, 81011 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 1 retired still imported (4 MB), 8 retired given back (208 MB)
[hos Presentation Thread] vk: mirror of pool 0x7fdfc00000 (12 MB) given back: idle, 6049 submissions since its sync
[hos Presentation Thread] vk: mirror of pool 0x1041000000 (4 MB) given back: idle, 6048 submissions since its sync
[hos Presentation Thread] vk: mirror of pool 0x1040800000 (4 MB) given back: idle, 6047 submissions since its sync
[hos Presentation Thread] vk: mirror of pool 0x1064c00000 (4 MB) given back: idle, 6046 submissions since its sync
[hos Presentation Thread] vk: mirror of pool 0x7fd4c00000 (12 MB) given back: idle, 6046 submissions since its sync
[hos Presentation Thread] vk: mirror of pool 0x7fd5800000 (12 MB) given back: idle, 6046 submissions since its sync
[hos Presentation Thread] vk: mirror of pool 0x7fd6400000 (4 MB) given back: idle, 6046 submissions since its sync
[hos Presentation Thread] vk: mirror of pool 0x7fde800000 (20 MB) given back: idle, 6046 submissions since its sync
[hos Presentation Thread] vk: mirror of pool 0x1040c00000 (4 MB) given back: idle, 6045 submissions since its sync
[hos Presentation Thread] vk: mirror of pool 0x104b800000 (16 MB) given back: idle, 6045 submissions since its sync
[hos Presentation Thread] vk: mirror of pool 0x1164800000 (8 MB) given back: idle, 6045 submissions since its sync
[hos Presentation Thread] vk: mirror of pool 0x1165c00000 (24 MB) given back: idle, 6045 submissions since its sync
[hos Presentation Thread] vk: mirror of pool 0x7f66000000 (4 MB) given back: idle, 6045 submissions since its sync
[hos Presentation Thread] vk: mirror of pool 0x7f66400000 (4 MB) given back: idle, 6045 submissions since its sync
[hos Presentation Thread] vk: mirror of pool 0x7f66800000 (4 MB) given back: idle, 6045 submissions since its sync
[hos Presentation Thread] vk: mirror of pool 0x7f75400000 (12 MB) given back: idle, 6045 submissions since its sync
[hos Presentation Thread] vk: mirror of pool 0x7f76400000 (4 MB) given back: idle, 6045 submissions since its sync
[hos Presentation Thread] vk: mirror of pool 0x7fd6800000 (92 MB) given back: idle, 6045 submissions since its sync
[hos Presentation Thread] vk: 33 mirrors given back (556 MB in all); 708 MB of mirrors now, 384 MB of them idle and kept for what the GPU wrote there alone
[hos Presentation Thread] vk: program picks: 969767 kept (268537 by the last picks' textures, a uniform buffer bound since), 15383 new, 614849 with other textures (of 1600000)
[hos BaseProcExecutor1] vcores: 109261 takes, 19408 waits (mean 31 us, longest 3.0 ms), 9379 kicks, 9185 yields, 0 escapes in 5 s
[hos Presentation Thread] vi: 3767 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 11, 15.5-17.8 278, 17.8-22 11, 22-30 0, 30-40 0, over 40 0
[hos Presentation Thread] vk: queues ordered by their events: 18000 submissions stopped at a wait, 17998 went on once it was reached, 0 waits gone past; made to go by presents 3, releases 0, waits for the replay 0, 50 ms 0 (stopped 5.26 ms at most); waits met 47618, not met 0; captures at a CPU event's wait 14
[hos sead::MainThread] vk: capture: a submit 0.20 ms (lock 0.01, scan 0.04 over 805 ranges, 1806 MB), 257 pages written, 257 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 93 texture pages copied (0 MB)
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04
[hos Presentation Thread] vk: mirror syncs (600 submits): 346 dirty pages from their submits' captures, 79990 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 3.16, present 0.09, draw 1.71, descriptors 0.76, texture lookups 0.04, uploads 0.00, pipelines 0.05, programs 0.09, commands 0.69, dispatch 0.11, memory sync 0.29, queue submit 0.25, slot wait 0.04
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.2 copies, 7.08 MB written back
[hos Presentation Thread] vk: 3840 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.2 ms a frame (the longest submission 4.9 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] vk: mirror syncs (600 submits): 383 dirty pages from their submits' captures, 81169 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 1 retired still imported (4 MB), 8 retired given back (208 MB)
[hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 805 ranges, 1806 MB), 256 pages written, 256 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 93 texture pages copied (0 MB)
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 496450 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] vk: mirror syncs (600 submits): 272 dirty pages from their submits' captures, 81307 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 700000 (241923 pages from the captures)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.73, present 0.08, draw 1.46, descriptors 0.68, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.27, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 749.7 copies, 7.08 MB written back
[hos Presentation Thread] vk: 3960 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 4.0 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 805 ranges, 1806 MB), 256 pages written, 256 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 93 texture pages copied (0 MB)
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: render targets drawn over from another start, let go: 357 so far (528 MB)
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 286 dirty pages from their submits' captures, 79905 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 1 retired still imported (4 MB), 8 retired given back (208 MB)
[hos BaseProcExecutor1] vcores: 107981 takes, 19614 waits (mean 29 us, longest 3.0 ms), 9439 kicks, 9244 yields, 0 escapes in 5 s
[hos Presentation Thread] vi: 4068 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 8, 15.5-17.8 285, 17.8-22 8, 22-30 0, 30-40 0, over 40 0
[hos sead::MainThread] vk: mirror syncs (600 submits): 291 dirty pages from their submits' captures, 81264 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.70, present 0.08, draw 1.47, descriptors 0.68, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.58, dispatch 0.10, memory sync 0.27, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.75 MB synced in 749.2 copies, 7.08 MB written back
[hos Presentation Thread] vk: 4080 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.5 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 805 ranges, 1806 MB), 257 pages written, 257 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 93 texture pages copied (0 MB)
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: mirror syncs (600 submits): 419 dirty pages from their submits' captures, 81274 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 1 retired still imported (4 MB), 8 retired given back (208 MB)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #50000: event 0x100c318008 mode 0 value 33029 (now 33026) (lr 0x806661f8)
[hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 805 ranges, 1806 MB), 256 pages written, 256 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 93 texture pages copied (0 MB)
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: memory: working set 6953 MB (peak 6967), private 15646 MB, staging 128 MB in 2 arenas
[hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1607 of 7489 MB; heap 1 (device): 89 blocks 4192 MB, 1069 allocations 3424 MB; used 4704 of 7378 MB;
[hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB
[hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 94 images 337 MB; 33 free ranges, the largest 59 MB
[hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 789 images 857 MB; 80 free ranges, the largest 128 MB
[hos Presentation Thread] vk: render target images: 153 reused from the pool, 317 made new, 223 destroyed from it; it holds 0 (0 MB)
[hos Presentation Thread] vk: VRAM: 4704 MB used of 7378 MB allowed (767 MB of it free in the blocks); textures 1927 MB (budget 5533 MB), 886 textures
[hos Presentation Thread] vk: textures: decoded ASTC 750 MB, rendered 726 MB (111 drawn in one frame, kept: 29837 KB), other 415 MB; used in the last 8 presents 190 MB
[hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 1130 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 1130 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 1130 presents ago
[hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 1130 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 2608 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 1130 presents ago
[hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 1130 presents ago
[hos Presentation Thread] vk: 34 MB: 0x7fc7773a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago
[hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB);
[hos Presentation Thread] vk: status: 600 frames, the slowest 20.2 ms; VRAM 4.6 of 7.2 GB
[hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 423 program records loaded (133.8 ms), 408 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 797 draws and dispatches left out, 189 waits (43.6 ms)
[hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10770 before the index; units 0 (0 ready, 0 loading), 0 programs alive
[hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.68, present 0.08, draw 1.45, descriptors 0.67, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.56, dispatch 0.10, memory sync 0.26, queue submit 0.21, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 749.9 copies, 7.08 MB written back
[hos Presentation Thread] vk: 4200 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.4 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 207 dirty pages from their submits' captures, 80148 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 508450 pages so far (0 held: may be written ahead in their submission)
[hos sead::MainThread] vk: mirror syncs (600 submits): 473 dirty pages from their submits' captures, 81178 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 1 retired still imported (4 MB), 8 retired given back (208 MB)
[hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 805 ranges, 1806 MB), 256 pages written, 256 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 93 texture pages copied (0 MB)
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.70, present 0.08, draw 1.51, descriptors 0.70, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.59, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 749.6 copies, 7.08 MB written back
[hos Presentation Thread] vk: 4320 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 3.6 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 276 dirty pages from their submits' captures, 81302 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos tera::FileResourceMgr] vcores: 108102 takes, 19112 waits (mean 32 us, longest 3.2 ms), 9169 kicks, 8983 yields, 0 escapes in 5 s
[hos Presentation Thread] vi: 4368 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 6, 15.5-17.8 283, 17.8-22 11, 22-30 0, 30-40 0, over 40 0
[hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 805 ranges, 1806 MB), 257 pages written, 257 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (146 MB), 7 spare buffers, 93 texture pages copied (0 MB)
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04
[hos Presentation Thread] vk: mirror syncs (600 submits): 238 dirty pages from their submits' captures, 80230 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 1 retired still imported (4 MB), 8 retired given back (208 MB)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.84, present 0.08, draw 1.51, descriptors 0.70, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.59, dispatch 0.11, memory sync 0.26, queue submit 0.23, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.3 copies, 7.08 MB written back
[hos Presentation Thread] vk: 4440 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 3.9 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos ModuleSystemWorker2] vk: readbacks of GPU results: 139 of 3000 waited for their write-back, 0.06 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs)
[hos sead::MainThread] vk: mirror syncs (600 submits): 385 dirty pages from their submits' captures, 81196 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: program picks: 1052802 kept (276447 by the last picks' textures, a uniform buffer bound since), 15383 new, 731814 with other textures (of 1800000)
[hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 805 ranges, 1806 MB), 256 pages written, 256 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 93 texture pages copied (0 MB)
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: mirror syncs (600 submits): 238 dirty pages from their submits' captures, 81314 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 1 retired still imported (4 MB), 8 retired given back (208 MB)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.75, present 0.08, draw 1.50, descriptors 0.71, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.58, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.2 copies, 7.08 MB written back
[hos Presentation Thread] vk: 4560 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.8 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] vk: readback pages refreshed from guest memory: 520450 pages so far (0 held: may be written ahead in their submission)
[hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 805 ranges, 1806 MB), 256 pages written, 256 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 93 texture pages copied (0 MB)
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04
[hos Presentation Thread] vk: render targets drawn over from another start, let go: 357 so far (528 MB)
[hos Presentation Thread] vk: mirror syncs (600 submits): 236 dirty pages from their submits' captures, 80173 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos sead::MainThread] nvn: 300000 recordings made, 19364 live copies (4.2 MB), 449 texture copies; 6 command buffers' segments (2.3 MB)
[hos ModuleSystemWorker1] vcores: 108152 takes, 19004 waits (mean 31 us, longest 2.8 ms), 9114 kicks, 8929 yields, 0 escapes in 5 s
[hos Presentation Thread] vi: 4669 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 5, 15.5-17.8 289, 17.8-22 7, 22-30 0, 30-40 0, over 40 0
[hos sead::MainThread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos sead::MainThread] vk: mirror syncs (600 submits): 342 dirty pages from their submits' captures, 81335 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 1 retired still imported (4 MB), 8 retired given back (208 MB)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.71, present 0.08, draw 1.41, descriptors 0.66, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.55, dispatch 0.10, memory sync 0.24, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.3 copies, 7.08 MB written back
[hos Presentation Thread] vk: 4680 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.4 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 805 ranges, 1806 MB), 257 pages written, 257 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 93 texture pages copied (0 MB)
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.03
[hos rmbl::VibrationThread] hid: 16384 vibration values, strongest 0.00 since the last count
[hos Presentation Thread] vk: mirror syncs (600 submits): 252 dirty pages from their submits' captures, 81477 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 805 ranges, 1806 MB), 256 pages written, 256 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 93 texture pages copied (0 MB)
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: memory: working set 6954 MB (peak 6967), private 15646 MB, staging 128 MB in 2 arenas
[hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1607 of 7489 MB; heap 1 (device): 89 blocks 4192 MB, 1069 allocations 3424 MB; used 4704 of 6245 MB;
[hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB
[hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 94 images 337 MB; 33 free ranges, the largest 59 MB
[hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 789 images 857 MB; 80 free ranges, the largest 128 MB
[hos Presentation Thread] vk: render target images: 153 reused from the pool, 317 made new, 223 destroyed from it; it holds 0 (0 MB)
[hos Presentation Thread] vk: VRAM: 4704 MB used of 6245 MB allowed (767 MB of it free in the blocks); textures 1927 MB (budget 4683 MB), 886 textures
[hos Presentation Thread] vk: textures: decoded ASTC 750 MB, rendered 726 MB (111 drawn in one frame, kept: 29837 KB), other 415 MB; used in the last 8 presents 190 MB
[hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 1730 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 1730 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 1730 presents ago
[hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 1730 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 3208 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 1730 presents ago
[hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 1730 presents ago
[hos Presentation Thread] vk: 34 MB: 0x7fc7773a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago
[hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB);
[hos Presentation Thread] vk: status: 600 frames, the slowest 20.5 ms; VRAM 4.6 of 6.1 GB
[hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 423 program records loaded (133.8 ms), 408 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 797 draws and dispatches left out, 189 waits (43.6 ms)
[hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10770 before the index; units 0 (0 ready, 0 loading), 0 programs alive
[hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.71, present 0.08, draw 1.48, descriptors 0.70, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.24, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 751.2 copies, 7.08 MB written back
[hos Presentation Thread] vk: 4800 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.9 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 472 dirty pages from their submits' captures, 79869 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 1 retired still imported (4 MB), 8 retired given back (208 MB)
[hos ModuleSystemWorker3] nvn: CommandBufferSignalEvent #35000: event 0x100c318004 mode 0 value 34999 (lr 0x80665068)
[hos sead::MainThread] vk: mirror syncs (600 submits): 265 dirty pages from their submits' captures, 81362 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos sead::MainThread] vk: capture: a submit 0.20 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 532450 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.92, present 0.09, draw 1.58, descriptors 0.73, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.62, dispatch 0.10, memory sync 0.30, queue submit 0.24, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.8 copies, 7.08 MB written back
[hos Presentation Thread] vk: 4920 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 3.9 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 273 dirty pages from their submits' captures, 81331 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos ModuleSystemWorker3] vcores: 108270 takes, 19258 waits (mean 32 us, longest 3.1 ms), 9260 kicks, 9082 yields, 0 escapes in 5 s
[hos Presentation Thread] vi: 4969 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 6, 15.5-17.8 283, 17.8-22 11, 22-30 0, 30-40 0, over 40 0
[hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos sead::MainThread] nvn: EventSignal (CPU) #10000: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 204 dirty pages from their submits' captures, 80341 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos ModuleSystemWorker1] nvn: CommandBufferWaitEvent #55000: event 0x100c318004 mode 0 value 35530 (now 35524) (lr 0x80a47c2c)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.74, present 0.08, draw 1.48, descriptors 0.68, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.58, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.9 copies, 7.08 MB written back
[hos Presentation Thread] vk: 5040 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.1 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] vk: mirror syncs (600 submits): 372 dirty pages from their submits' captures, 81272 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: mirror syncs (600 submits): 414 dirty pages from their submits' captures, 81246 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.76, present 0.08, draw 1.47, descriptors 0.68, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.3 copies, 7.08 MB written back
[hos Presentation Thread] vk: 5160 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.1 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: program picks: 1135837 kept (284355 by the last picks' textures, a uniform buffer bound since), 15383 new, 848779 with other textures (of 2000000)
[hos Presentation Thread] vk: render targets drawn over from another start, let go: 357 so far (528 MB)
[hos Presentation Thread] vk: mirror syncs (600 submits): 257 dirty pages from their submits' captures, 80147 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 544450 pages so far (0 held: may be written ahead in their submission)
[hos nn.npln.Shared] vcores: 108769 takes, 18950 waits (mean 31 us, longest 2.5 ms), 9141 kicks, 8972 yields, 0 escapes in 5 s
[hos Presentation Thread] vi: 5270 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 6, 15.5-17.8 291, 17.8-22 4, 22-30 0, 30-40 0, over 40 0
[hos sead::MainThread] vk: mirror syncs (600 submits): 217 dirty pages from their submits' captures, 81502 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.72, present 0.08, draw 1.42, descriptors 0.67, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.07, commands 0.55, dispatch 0.10, memory sync 0.26, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.6 copies, 7.08 MB written back
[hos Presentation Thread] vk: 5280 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.3 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: queues ordered by their events: 24000 submissions stopped at a wait, 23998 went on once it was reached, 0 waits gone past; made to go by presents 3, releases 0, waits for the replay 0, 50 ms 0 (stopped 5.26 ms at most); waits met 56618, not met 0; captures at a CPU event's wait 14
[hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (146 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 249 dirty pages from their submits' captures, 81405 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: memory: working set 6954 MB (peak 6967), private 15518 MB, staging 0 MB in 0 arenas
[hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1603 of 7489 MB; heap 1 (device): 87 blocks 4064 MB, 1067 allocations 3296 MB; used 4576 of 7378 MB;
[hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB
[hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 94 images 337 MB; 33 free ranges, the largest 59 MB
[hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 789 images 857 MB; 80 free ranges, the largest 128 MB
[hos Presentation Thread] vk: render target images: 153 reused from the pool, 317 made new, 223 destroyed from it; it holds 0 (0 MB)
[hos Presentation Thread] vk: VRAM: 4576 MB used of 7378 MB allowed (767 MB of it free in the blocks); textures 1927 MB (budget 5533 MB), 886 textures
[hos Presentation Thread] vk: textures: decoded ASTC 750 MB, rendered 726 MB (111 drawn in one frame, kept: 29837 KB), other 415 MB; used in the last 8 presents 190 MB
[hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 2330 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 2330 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 2330 presents ago
[hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 2330 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 3808 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 2330 presents ago
[hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 2330 presents ago
[hos Presentation Thread] vk: 34 MB: 0x7fc7773a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago
[hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB);
[hos Presentation Thread] vk: status: 600 frames, the slowest 19.5 ms; VRAM 4.5 of 7.2 GB
[hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 423 program records loaded (133.8 ms), 408 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 797 draws and dispatches left out, 189 waits (43.6 ms)
[hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10770 before the index; units 0 (0 ready, 0 loading), 0 programs alive
[hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.77, present 0.08, draw 1.47, descriptors 0.69, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.26, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 751.0 copies, 7.08 MB written back
[hos Presentation Thread] vk: 5400 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 4.0 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 360 dirty pages from their submits' captures, 80077 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos sead::MainThread] vk: mirror syncs (600 submits): 492 dirty pages from their submits' captures, 81088 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.05
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.85, present 0.08, draw 1.48, descriptors 0.68, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.59, dispatch 0.10, memory sync 0.33, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.75 MB synced in 750.2 copies, 7.08 MB written back
[hos Presentation Thread] vk: 5520 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.2 ms a frame (the longest submission 3.9 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 416 dirty pages from their submits' captures, 81214 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos ModuleSystemWorker1] vcores: 108740 takes, 19581 waits (mean 31 us, longest 2.8 ms), 9415 kicks, 9217 yields, 0 escapes in 5 s
[hos Presentation Thread] vi: 5571 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 8, 15.5-17.8 284, 17.8-22 9, 22-30 0, 30-40 0, over 40 0
[hos sead::MainThread] vk: readback pages refreshed from guest memory: 556450 pages so far (0 held: may be written ahead in their submission)
[hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: mirror syncs (600 submits): 326 dirty pages from their submits' captures, 80063 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos ModuleSystemWorker3] nvn: 350000 recordings made, 19364 live copies (4.2 MB), 449 texture copies; 4 command buffers' segments (2.2 MB)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.84, present 0.08, draw 1.53, descriptors 0.70, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.60, dispatch 0.10, memory sync 0.28, queue submit 0.23, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.9 copies, 7.08 MB written back
[hos Presentation Thread] vk: 5640 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.2 ms a frame (the longest submission 4.1 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos sead::MainThread] vk: mirror syncs (600 submits): 335 dirty pages from their submits' captures, 81343 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: mirror syncs (600 submits): 338 dirty pages from their submits' captures, 81339 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.74, present 0.08, draw 1.45, descriptors 0.68, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.6 copies, 7.08 MB written back
[hos Presentation Thread] vk: 5760 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.3 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: render targets drawn over from another start, let go: 357 so far (528 MB)
[hos Presentation Thread] vk: mirror syncs (600 submits): 333 dirty pages from their submits' captures, 80118 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos sead::MainThread] nvn: CommandBufferWaitEvent #60000: event 0x100c318008 mode 0 value 38030 (now 38027) (lr 0x806661f8)
[hos ModuleSystemWorker1] vcores: 109409 takes, 19455 waits (mean 29 us, longest 3.0 ms), 9392 kicks, 9217 yields, 0 escapes in 5 s
[hos Presentation Thread] vi: 5872 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 7, 15.5-17.8 283, 17.8-22 11, 22-30 0, 30-40 0, over 40 0
[hos sead::MainThread] vk: mirror syncs (600 submits): 269 dirty pages from their submits' captures, 81356 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.75, present 0.08, draw 1.46, descriptors 0.68, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.26, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.6 copies, 7.08 MB written back
[hos Presentation Thread] vk: 5880 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 3.9 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 568450 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] vk: program picks: 1218873 kept (292252 by the last picks' textures, a uniform buffer bound since), 15383 new, 965743 with other textures (of 2200000)
[hos Presentation Thread] vk: mirror syncs (600 submits): 351 dirty pages from their submits' captures, 81401 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos ModuleSystemWorker2] vk: readbacks of GPU results: 0 of 3000 waited for their write-back, 0.00 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs)
[hos rmbl::VibrationThread] hid: 20480 vibration values, strongest 0.00 since the last count
[hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: memory: working set 6955 MB (peak 6967), private 15519 MB, staging 0 MB in 0 arenas
[hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1603 of 7489 MB; heap 1 (device): 87 blocks 4064 MB, 1067 allocations 3296 MB; used 4576 of 7378 MB;
[hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB
[hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 94 images 337 MB; 33 free ranges, the largest 59 MB
[hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 789 images 857 MB; 80 free ranges, the largest 128 MB
[hos Presentation Thread] vk: render target images: 153 reused from the pool, 317 made new, 223 destroyed from it; it holds 0 (0 MB)
[hos Presentation Thread] vk: VRAM: 4576 MB used of 7378 MB allowed (767 MB of it free in the blocks); textures 1927 MB (budget 5533 MB), 886 textures
[hos Presentation Thread] vk: textures: decoded ASTC 750 MB, rendered 726 MB (111 drawn in one frame, kept: 29837 KB), other 415 MB; used in the last 8 presents 190 MB
[hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 2930 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 2930 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 2930 presents ago
[hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 2930 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 4408 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 2930 presents ago
[hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 2930 presents ago
[hos Presentation Thread] vk: 34 MB: 0x7fc7773a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago
[hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB);
[hos Presentation Thread] vk: status: 600 frames, the slowest 19.0 ms; VRAM 4.5 of 7.2 GB
[hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 423 program records loaded (133.8 ms), 408 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 797 draws and dispatches left out, 189 waits (43.6 ms)
[hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10770 before the index; units 0 (0 ready, 0 loading), 0 programs alive
[hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.77, present 0.08, draw 1.47, descriptors 0.68, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.58, dispatch 0.10, memory sync 0.26, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 751.0 copies, 7.08 MB written back
[hos Presentation Thread] vk: 6000 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.2 ms a frame (the longest submission 4.1 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vi: real-time step on: ratio 0.999, game's frame rate 60
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 465 dirty pages from their submits' captures, 79980 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos sead::MainThread] vk: mirror syncs (600 submits): 376 dirty pages from their submits' captures, 81291 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.78, present 0.08, draw 1.46, descriptors 0.67, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.27, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.3 copies, 7.08 MB written back
[hos Presentation Thread] vk: 6120 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.2 ms a frame (the longest submission 4.3 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 347 dirty pages from their submits' captures, 81209 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Resource Control] vcores: 107536 takes, 19064 waits (mean 30 us, longest 2.9 ms), 9223 kicks, 9027 yields, 0 escapes in 5 s
[hos Presentation Thread] vi: 6173 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 5, 15.5-17.8 290, 17.8-22 6, 22-30 0, 30-40 0, over 40 0
[hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (146 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: mirror syncs (600 submits): 244 dirty pages from their submits' captures, 80304 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.66, present 0.08, draw 1.41, descriptors 0.67, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.07, commands 0.55, dispatch 0.10, memory sync 0.24, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.77 MB synced in 751.1 copies, 7.08 MB written back
[hos Presentation Thread] vk: 6240 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.3 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 580450 pages so far (0 held: may be written ahead in their submission)
[hos sead::MainThread] vk: mirror syncs (600 submits): 276 dirty pages from their submits' captures, 81412 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 237 dirty pages from their submits' captures, 81417 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.73, present 0.08, draw 1.49, descriptors 0.70, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.26, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.6 copies, 7.08 MB written back
[hos Presentation Thread] vk: 6360 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.0 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: render targets drawn over from another start, let go: 357 so far (528 MB)
[hos Presentation Thread] vk: mirror syncs (600 submits): 203 dirty pages from their submits' captures, 80148 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos ModuleSystemWorker1] vcores: 108433 takes, 19606 waits (mean 29 us, longest 2.7 ms), 9546 kicks, 9363 yields, 0 escapes in 5 s
[hos sead::MainThread] vk: mirror syncs (600 submits): 382 dirty pages from their submits' captures, 81273 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vi: 6473 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 6, 15.5-17.8 287, 17.8-22 7, 22-30 0, 30-40 0, over 40 0
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.72, present 0.08, draw 1.49, descriptors 0.69, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.58, dispatch 0.10, memory sync 0.24, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.6 copies, 7.08 MB written back
[hos Presentation Thread] vk: 6480 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.4 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos sead::MainThread] nvn: CommandBufferSignalEvent #40000: event 0x100c318000 mode 0 value 39999 (lr 0x80664f14)
[hos Presentation Thread] vk: mirror syncs (600 submits): 304 dirty pages from their submits' captures, 81384 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos sead::MainThread] vk: readback pages refreshed from guest memory: 592450 pages so far (0 held: may be written ahead in their submission)
[hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: memory: working set 6955 MB (peak 6967), private 15519 MB, staging 0 MB in 0 arenas
[hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1603 of 7489 MB; heap 1 (device): 87 blocks 4064 MB, 1067 allocations 3296 MB; used 4576 of 7378 MB;
[hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB
[hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 94 images 337 MB; 33 free ranges, the largest 59 MB
[hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 789 images 857 MB; 80 free ranges, the largest 128 MB
[hos Presentation Thread] vk: render target images: 153 reused from the pool, 317 made new, 223 destroyed from it; it holds 0 (0 MB)
[hos Presentation Thread] vk: VRAM: 4576 MB used of 7378 MB allowed (767 MB of it free in the blocks); textures 1927 MB (budget 5533 MB), 886 textures
[hos Presentation Thread] vk: textures: decoded ASTC 750 MB, rendered 726 MB (111 drawn in one frame, kept: 29837 KB), other 415 MB; used in the last 8 presents 190 MB
[hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 3530 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 3530 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 3530 presents ago
[hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 3530 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 5008 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 3530 presents ago
[hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 3530 presents ago
[hos Presentation Thread] vk: 34 MB: 0x7fc7773a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago
[hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB);
[hos Presentation Thread] vk: status: 600 frames, the slowest 20.4 ms; VRAM 4.5 of 7.2 GB
[hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 423 program records loaded (133.8 ms), 408 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 797 draws and dispatches left out, 189 waits (43.6 ms)
[hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10770 before the index; units 0 (0 ready, 0 loading), 0 programs alive
[hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.74, present 0.08, draw 1.45, descriptors 0.67, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.29, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.9 copies, 7.08 MB written back
[hos Presentation Thread] vk: 6600 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.7 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 284 dirty pages from their submits' captures, 80160 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos ModuleSystemWorker2] nvn: 400000 recordings made, 19364 live copies (4.2 MB), 449 texture copies; 6 command buffers' segments (2.3 MB)
[hos Presentation Thread] vk: program picks: 1301906 kept (300157 by the last picks' textures, a uniform buffer bound since), 15383 new, 1082710 with other textures (of 2400000)
[hos sead::MainThread] nvn: QueueSubmitCommands #40000: queue 000010100C30F020 (its #6666), 1 handles (lr 0x80666be0)
[hos sead::MainThread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos sead::MainThread] vk: mirror syncs (600 submits): 260 dirty pages from their submits' captures, 81408 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #65000: event 0x100c318008 mode 0 value 40529 (now 40526) (lr 0x806661f8)
[hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.66, present 0.08, draw 1.42, descriptors 0.65, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.56, dispatch 0.10, memory sync 0.24, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.7 copies, 7.08 MB written back
[hos Presentation Thread] vk: 6720 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.4 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 315 dirty pages from their submits' captures, 81326 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos ModuleSystemWorker1] vcores: 107728 takes, 19640 waits (mean 28 us, longest 2.7 ms), 9539 kicks, 9334 yields, 0 escapes in 5 s
[hos Presentation Thread] vi: 6774 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 6, 15.5-17.8 289, 17.8-22 6, 22-30 0, 30-40 0, over 40 0
[hos Presentation Thread] vk: queues ordered by their events: 30000 submissions stopped at a wait, 29998 went on once it was reached, 0 waits gone past; made to go by presents 3, releases 0, waits for the replay 0, 50 ms 0 (stopped 5.26 ms at most); waits met 65618, not met 0; captures at a CPU event's wait 14
[hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: mirror syncs (600 submits): 502 dirty pages from their submits' captures, 80000 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.72, present 0.08, draw 1.43, descriptors 0.67, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.56, dispatch 0.10, memory sync 0.27, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 751.0 copies, 7.08 MB written back
[hos Presentation Thread] vk: 6840 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 3.9 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] vk: mirror syncs (600 submits): 359 dirty pages from their submits' captures, 81269 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 604450 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] vk: mirror syncs (600 submits): 294 dirty pages from their submits' captures, 81270 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.67, present 0.07, draw 1.40, descriptors 0.67, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.07, commands 0.54, dispatch 0.10, memory sync 0.24, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.5 copies, 7.08 MB written back
[hos Presentation Thread] vk: 6960 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.4 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: render targets drawn over from another start, let go: 357 so far (528 MB)
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 368 dirty pages from their submits' captures, 80060 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos ModuleSystemWorker1] vcores: 108271 takes, 19677 waits (mean 28 us, longest 3.0 ms), 9586 kicks, 9404 yields, 0 escapes in 5 s
[hos sead::MainThread] vk: mirror syncs (600 submits): 463 dirty pages from their submits' captures, 81224 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vi: 7074 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 6, 15.5-17.8 289, 17.8-22 5, 22-30 0, 30-40 0, over 40 0
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.73, present 0.08, draw 1.45, descriptors 0.67, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.24, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.5 copies, 7.08 MB written back
[hos Presentation Thread] vk: 7080 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.3 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (146 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: mirror syncs (600 submits): 375 dirty pages from their submits' captures, 81347 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos rmbl::VibrationThread] hid: 24576 vibration values, strongest 0.00 since the last count
[hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: memory: working set 6955 MB (peak 6967), private 15519 MB, staging 0 MB in 0 arenas
[hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1603 of 7489 MB; heap 1 (device): 87 blocks 4064 MB, 1067 allocations 3296 MB; used 4576 of 7378 MB;
[hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB
[hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 94 images 337 MB; 33 free ranges, the largest 59 MB
[hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 789 images 857 MB; 80 free ranges, the largest 128 MB
[hos Presentation Thread] vk: render target images: 153 reused from the pool, 317 made new, 223 destroyed from it; it holds 0 (0 MB)
[hos Presentation Thread] vk: VRAM: 4576 MB used of 7378 MB allowed (767 MB of it free in the blocks); textures 1927 MB (budget 5533 MB), 886 textures
[hos Presentation Thread] vk: textures: decoded ASTC 750 MB, rendered 726 MB (111 drawn in one frame, kept: 29837 KB), other 415 MB; used in the last 8 presents 190 MB
[hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 4130 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 4130 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 4130 presents ago
[hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 4130 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 5608 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 4130 presents ago
[hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 4130 presents ago
[hos Presentation Thread] vk: 34 MB: 0x7fc7773a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago
[hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB);
[hos Presentation Thread] vk: status: 600 frames, the slowest 18.8 ms; VRAM 4.5 of 7.2 GB
[hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 423 program records loaded (133.8 ms), 408 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 797 draws and dispatches left out, 189 waits (43.6 ms)
[hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10770 before the index; units 0 (0 ready, 0 loading), 0 programs alive
[hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.72, present 0.08, draw 1.42, descriptors 0.66, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.07, commands 0.56, dispatch 0.10, memory sync 0.26, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 751.0 copies, 7.08 MB written back
[hos Presentation Thread] vk: 7200 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.4 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 371 dirty pages from their submits' captures, 79935 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 616450 pages so far (0 held: may be written ahead in their submission)
[hos sead::MainThread] vk: mirror syncs (600 submits): 332 dirty pages from their submits' captures, 81405 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.86, present 0.08, draw 1.50, descriptors 0.69, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.59, dispatch 0.10, memory sync 0.28, queue submit 0.23, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.5 copies, 7.08 MB written back
[hos Presentation Thread] vk: 7320 presents, 59.9 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.7 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 490 dirty pages from their submits' captures, 81061 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos ModuleSystemWorker1] vcores: 109269 takes, 19683 waits (mean 30 us, longest 3.0 ms), 9581 kicks, 9392 yields, 0 escapes in 5 s
[hos Presentation Thread] vk: program picks: 1384936 kept (308063 by the last picks' textures, a uniform buffer bound since), 15383 new, 1199680 with other textures (of 2600000)
[hos Presentation Thread] vi: 7374 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 10, 15.5-17.8 280, 17.8-22 10, 22-30 0, 30-40 0, over 40 0
[hos sead::MainThread] vk: capture: a submit 0.20 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: mirror syncs (600 submits): 472 dirty pages from their submits' captures, 80085 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.80, present 0.08, draw 1.48, descriptors 0.69, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.58, dispatch 0.10, memory sync 0.26, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 751.0 copies, 7.08 MB written back
[hos Presentation Thread] vk: 7440 presents, 60.1 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.7 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos ModuleSystemWorker4] vk: readbacks of GPU results: 0 of 3000 waited for their write-back, 0.00 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs)
[hos sead::MainThread] vk: mirror syncs (600 submits): 659 dirty pages from their submits' captures, 80889 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos sead::MainThread] vk: capture: a submit 0.21 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.009; GPU wait for late pages 0.005 (2 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (152 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04
[hos sead::MainThread] nvn: EventSignal (CPU) #15000: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c)
[hos ModuleSystemWorker4] nvn: CommandBufferWaitEvent #70000: event 0x100c318004 mode 0 value 43030 (now 43024) (lr 0x80a47c2c)
[hos Presentation Thread] vk: mirror syncs (600 submits): 686 dirty pages from their submits' captures, 80954 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 3.38, present 0.09, draw 1.76, descriptors 0.77, texture lookups 0.04, uploads 0.00, pipelines 0.05, programs 0.09, commands 0.71, dispatch 0.11, memory sync 0.30, queue submit 0.26, slot wait 0.04
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.1 copies, 7.08 MB written back
[hos Presentation Thread] vk: 7560 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.2 ms a frame (the longest submission 4.2 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 628450 pages so far (0 held: may be written ahead in their submission)
[hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: render targets drawn over from another start, let go: 357 so far (528 MB)
[hos Presentation Thread] vk: mirror syncs (600 submits): 505 dirty pages from their submits' captures, 79913 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos ModuleSystemWorker5] nvn: 450000 recordings made, 19364 live copies (4.2 MB), 449 texture copies; 3 command buffers' segments (2.1 MB)
[hos NavMeshCAStepDepWorker1] vcores: 110337 takes, 19562 waits (mean 31 us, longest 2.9 ms), 9594 kicks, 9423 yields, 0 escapes in 5 s
[hos sead::MainThread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos sead::MainThread] vk: mirror syncs (600 submits): 610 dirty pages from their submits' captures, 81049 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vi: 7674 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 19, 15.5-17.8 264, 17.8-22 14, 22-30 2, 30-40 1, over 40 0
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.90, present 0.08, draw 1.58, descriptors 0.72, texture lookups 0.04, uploads 0.00, pipelines 0.04, programs 0.09, commands 0.62, dispatch 0.10, memory sync 0.26, queue submit 0.24, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.5 copies, 7.08 MB written back
[hos Presentation Thread] vk: 7680 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.0 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: mirror syncs (600 submits): 481 dirty pages from their submits' captures, 81164 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: memory: working set 6954 MB (peak 6967), private 15518 MB, staging 0 MB in 0 arenas
[hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1603 of 7489 MB; heap 1 (device): 87 blocks 4064 MB, 1067 allocations 3296 MB; used 4576 of 7378 MB;
[hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB
[hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 94 images 337 MB; 33 free ranges, the largest 59 MB
[hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 789 images 857 MB; 80 free ranges, the largest 128 MB
[hos Presentation Thread] vk: render target images: 153 reused from the pool, 317 made new, 223 destroyed from it; it holds 0 (0 MB)
[hos Presentation Thread] vk: VRAM: 4576 MB used of 7378 MB allowed (767 MB of it free in the blocks); textures 1927 MB (budget 5533 MB), 886 textures
[hos Presentation Thread] vk: textures: decoded ASTC 750 MB, rendered 726 MB (111 drawn in one frame, kept: 29837 KB), other 415 MB; used in the last 8 presents 190 MB
[hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 4730 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 4730 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 4730 presents ago
[hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 4730 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 6208 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 4730 presents ago
[hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 4730 presents ago
[hos Presentation Thread] vk: 34 MB: 0x7fc7773a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago
[hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB);
[hos Presentation Thread] vk: status: 600 frames, the slowest 34.8 ms; VRAM 4.5 of 7.2 GB
[hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 423 program records loaded (133.8 ms), 408 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 797 draws and dispatches left out, 189 waits (43.6 ms)
[hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10770 before the index; units 0 (0 ready, 0 loading), 0 programs alive
[hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.71, present 0.08, draw 1.41, descriptors 0.65, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.56, dispatch 0.10, memory sync 0.26, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 751.2 copies, 7.08 MB written back
[hos Presentation Thread] vk: 7800 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.5 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 556 dirty pages from their submits' captures, 79808 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos sead::MainThread] vk: mirror syncs (600 submits): 693 dirty pages from their submits' captures, 80770 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos sead::MainThread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 640450 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.77, present 0.08, draw 1.48, descriptors 0.70, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.75 MB synced in 749.3 copies, 7.08 MB written back
[hos Presentation Thread] vk: 7920 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 3.8 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 475 dirty pages from their submits' captures, 81108 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos ModuleSystemWorker1] vcores: 108564 takes, 19665 waits (mean 31 us, longest 2.8 ms), 9571 kicks, 9373 yields, 0 escapes in 5 s
[hos Presentation Thread] vi: 7975 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 9, 15.5-17.8 281, 17.8-22 11, 22-30 0, 30-40 0, over 40 0
[hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 597 dirty pages from their submits' captures, 79740 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.81, present 0.08, draw 1.50, descriptors 0.70, texture lookups 0.04, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.58, dispatch 0.10, memory sync 0.26, queue submit 0.23, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.0 copies, 7.08 MB written back
[hos Presentation Thread] vk: 8040 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.4 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] vk: mirror syncs (600 submits): 521 dirty pages from their submits' captures, 81016 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: program picks: 1467968 kept (315975 by the last picks' textures, a uniform buffer bound since), 15383 new, 1316648 with other textures (of 2800000)
[hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos ModuleSystemWorker3] vk: texture slots registered again at another size: 200000 (of 288525 registrations; slot 29266 1920x1080 -> 256x256)
[hos Presentation Thread] vk: mirror syncs (600 submits): 485 dirty pages from their submits' captures, 81070 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.84, present 0.08, draw 1.56, descriptors 0.73, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.60, dispatch 0.10, memory sync 0.26, queue submit 0.23, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.75 MB synced in 749.2 copies, 7.08 MB written back
[hos Presentation Thread] vk: 8160 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 3.6 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] nvn: CommandBufferSignalEvent #45000: event 0x100c318008 mode 0 value 44999 (lr 0x80666598)
[hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: render targets drawn over from another start, let go: 357 so far (528 MB)
[hos Presentation Thread] vk: mirror syncs (600 submits): 613 dirty pages from their submits' captures, 79744 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 652450 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] vcores: 108372 takes, 19762 waits (mean 30 us, longest 3.2 ms), 9655 kicks, 9474 yields, 0 escapes in 5 s
[hos sead::MainThread] vk: mirror syncs (600 submits): 499 dirty pages from their submits' captures, 81016 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos sead::MainThread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vi: 8275 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 4, 15.5-17.8 291, 17.8-22 5, 22-30 0, 30-40 0, over 40 0
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.72, present 0.08, draw 1.47, descriptors 0.68, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.24, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 749.7 copies, 7.08 MB written back
[hos Presentation Thread] vk: 8280 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 3.6 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: queues ordered by their events: 36000 submissions stopped at a wait, 35999 went on once it was reached, 0 waits gone past; made to go by presents 4, releases 0, waits for the replay 0, 50 ms 0 (stopped 5.26 ms at most); waits met 74618, not met 0; captures at a CPU event's wait 15
[hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 602 dirty pages from their submits' captures, 81061 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos sead::MainThread] nvn: CommandBufferWaitEvent #75000: event 0x100c318008 mode 0 value 45530 (now 45527) (lr 0x806661f8)
[hos sead::MainThread] vk: capture: a submit 0.20 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (152 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: memory: working set 6954 MB (peak 6967), private 15518 MB, staging 0 MB in 0 arenas
[hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1603 of 7489 MB; heap 1 (device): 87 blocks 4064 MB, 1067 allocations 3296 MB; used 4576 of 7378 MB;
[hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB
[hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 94 images 337 MB; 33 free ranges, the largest 59 MB
[hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 789 images 857 MB; 80 free ranges, the largest 128 MB
[hos Presentation Thread] vk: render target images: 153 reused from the pool, 317 made new, 223 destroyed from it; it holds 0 (0 MB)
[hos Presentation Thread] vk: VRAM: 4576 MB used of 7378 MB allowed (767 MB of it free in the blocks); textures 1927 MB (budget 5533 MB), 886 textures
[hos Presentation Thread] vk: textures: decoded ASTC 750 MB, rendered 726 MB (111 drawn in one frame, kept: 29837 KB), other 415 MB; used in the last 8 presents 190 MB
[hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 5330 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 5330 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 5330 presents ago
[hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 5330 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 6808 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 5330 presents ago
[hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 5330 presents ago
[hos Presentation Thread] vk: 34 MB: 0x7fc7773a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago
[hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB);
[hos Presentation Thread] vk: status: 600 frames, the slowest 20.0 ms; VRAM 4.5 of 7.2 GB
[hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 423 program records loaded (133.8 ms), 408 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 797 draws and dispatches left out, 189 waits (43.6 ms)
[hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10770 before the index; units 0 (0 ready, 0 loading), 0 programs alive
[hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 3.09, present 0.09, draw 1.66, descriptors 0.75, texture lookups 0.04, uploads 0.00, pipelines 0.05, programs 0.09, commands 0.66, dispatch 0.11, memory sync 0.27, queue submit 0.25, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 749.9 copies, 7.08 MB written back
[hos Presentation Thread] vk: 8400 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.2 ms a frame (the longest submission 5.0 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 609 dirty pages from their submits' captures, 79749 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos rmbl::VibrationThread] hid: 28672 vibration values, strongest 0.00 since the last count
[hos sead::MainThread] vk: mirror syncs (600 submits): 606 dirty pages from their submits' captures, 80980 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.81, present 0.08, draw 1.53, descriptors 0.71, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.59, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 749.6 copies, 7.08 MB written back
[hos Presentation Thread] vk: 8520 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.3 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 610 dirty pages from their submits' captures, 80855 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vcores: 111253 takes, 20351 waits (mean 30 us, longest 3.3 ms), 10025 kicks, 9859 yields, 0 escapes in 5 s
[hos Presentation Thread] vi: 8575 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 14, 15.5-17.8 274, 17.8-22 12, 22-30 0, 30-40 0, over 40 0
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 664450 pages so far (0 held: may be written ahead in their submission)
[hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: mirror syncs (600 submits): 707 dirty pages from their submits' captures, 79743 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos ModuleSystemWorker2] nvn: 500000 recordings made, 19364 live copies (4.2 MB), 449 texture copies; 6 command buffers' segments (2.3 MB)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.86, present 0.08, draw 1.49, descriptors 0.69, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.58, dispatch 0.10, memory sync 0.25, queue submit 0.23, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.0 copies, 7.08 MB written back
[hos Presentation Thread] vk: 8640 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.2 ms a frame (the longest submission 4.1 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos sead::MainThread] vk: mirror syncs (600 submits): 610 dirty pages from their submits' captures, 80972 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos sead::MainThread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: mirror syncs (600 submits): 481 dirty pages from their submits' captures, 81100 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.76, present 0.08, draw 1.50, descriptors 0.69, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.59, dispatch 0.10, memory sync 0.24, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 749.5 copies, 7.08 MB written back
[hos Presentation Thread] vk: 8760 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.2 ms a frame (the longest submission 4.0 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: render targets drawn over from another start, let go: 357 so far (528 MB)
[hos Presentation Thread] vk: mirror syncs (600 submits): 482 dirty pages from their submits' captures, 79851 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vk: program picks: 1550998 kept (323881 by the last picks' textures, a uniform buffer bound since), 15383 new, 1433618 with other textures (of 3000000)
[hos BaseProcExecutor4] vcores: 109665 takes, 19882 waits (mean 29 us, longest 2.6 ms), 9749 kicks, 9576 yields, 0 escapes in 5 s
[hos sead::MainThread] vk: mirror syncs (600 submits): 697 dirty pages from their submits' captures, 80886 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vi: 8876 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 5, 15.5-17.8 291, 17.8-22 5, 22-30 0, 30-40 0, over 40 0
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.73, present 0.08, draw 1.47, descriptors 0.69, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.75 MB synced in 749.4 copies, 7.08 MB written back
[hos Presentation Thread] vk: 8880 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.0 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 676450 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] vk: mirror syncs (600 submits): 477 dirty pages from their submits' captures, 81187 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 720000 (246923 pages from the captures)
[hos ModuleSystemWorker2] vk: readbacks of GPU results: 0 of 3000 waited for their write-back, 0.00 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs)
[hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: memory: working set 6954 MB (peak 6967), private 15518 MB, staging 0 MB in 0 arenas
[hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1603 of 7489 MB; heap 1 (device): 87 blocks 4064 MB, 1067 allocations 3296 MB; used 4576 of 7378 MB;
[hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB
[hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 94 images 337 MB; 33 free ranges, the largest 59 MB
[hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 789 images 857 MB; 80 free ranges, the largest 128 MB
[hos Presentation Thread] vk: render target images: 153 reused from the pool, 317 made new, 223 destroyed from it; it holds 0 (0 MB)
[hos Presentation Thread] vk: VRAM: 4576 MB used of 7378 MB allowed (767 MB of it free in the blocks); textures 1927 MB (budget 5533 MB), 886 textures
[hos Presentation Thread] vk: textures: decoded ASTC 750 MB, rendered 726 MB (111 drawn in one frame, kept: 29837 KB), other 415 MB; used in the last 8 presents 190 MB
[hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 5930 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 5930 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 5930 presents ago
[hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 5930 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 7408 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 5930 presents ago
[hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 5930 presents ago
[hos Presentation Thread] vk: 34 MB: 0x7fc7773a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago
[hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB);
[hos Presentation Thread] vk: status: 600 frames, the slowest 19.0 ms; VRAM 4.5 of 7.2 GB
[hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 423 program records loaded (133.8 ms), 408 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 797 draws and dispatches left out, 189 waits (43.6 ms)
[hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10770 before the index; units 0 (0 ready, 0 loading), 0 programs alive
[hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.70, present 0.08, draw 1.51, descriptors 0.71, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.59, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.1 copies, 7.08 MB written back
[hos Presentation Thread] vk: 9000 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 3.7 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vi: real-time step on: ratio 0.997, game's frame rate 60
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 611 dirty pages from their submits' captures, 79740 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos sead::MainThread] vk: mirror syncs (600 submits): 614 dirty pages from their submits' captures, 80831 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos sead::MainThread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.78, present 0.08, draw 1.46, descriptors 0.68, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.26, queue submit 0.23, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.75 MB synced in 749.1 copies, 7.08 MB written back
[hos Presentation Thread] vk: 9120 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.8 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 479 dirty pages from their submits' captures, 81085 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos sead::MainThread] vcores: 109035 takes, 20140 waits (mean 29 us, longest 2.6 ms), 9879 kicks, 9699 yields, 0 escapes in 5 s
[hos Presentation Thread] vi: 9176 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 11, 15.5-17.8 283, 17.8-22 6, 22-30 0, 30-40 0, over 40 0
[hos sead::MainThread] nvn: CommandBufferWaitEvent #80000: event 0x100c318008 mode 0 value 48029 (now 48026) (lr 0x806661f8)
[hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: mirror syncs (600 submits): 481 dirty pages from their submits' captures, 79869 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.78, present 0.08, draw 1.49, descriptors 0.69, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.58, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.0 copies, 7.08 MB written back
[hos Presentation Thread] vk: 9240 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.0 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 688450 pages so far (0 held: may be written ahead in their submission)
[hos sead::MainThread] vk: mirror syncs (600 submits): 475 dirty pages from their submits' captures, 81251 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (152 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 562 dirty pages from their submits' captures, 80801 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.90, present 0.08, draw 1.56, descriptors 0.71, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.62, dispatch 0.10, memory sync 0.25, queue submit 0.23, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.75 MB synced in 749.5 copies, 7.08 MB written back
[hos Presentation Thread] vk: 9360 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.0 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: render targets drawn over from another start, let go: 357 so far (528 MB)
[hos Presentation Thread] vk: mirror syncs (600 submits): 739 dirty pages from their submits' captures, 79633 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos BaseProcExecutor1] vcores: 111340 takes, 20177 waits (mean 31 us, longest 3.8 ms), 9979 kicks, 9823 yields, 0 escapes in 5 s
[hos sead::MainThread] vk: mirror syncs (600 submits): 743 dirty pages from their submits' captures, 80844 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos sead::MainThread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vi: 9477 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 13, 15.5-17.8 271, 17.8-22 17, 22-30 0, 30-40 0, over 40 0
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 3.00, present 0.08, draw 1.59, descriptors 0.71, texture lookups 0.04, uploads 0.00, pipelines 0.04, programs 0.09, commands 0.63, dispatch 0.11, memory sync 0.26, queue submit 0.24, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 749.6 copies, 7.08 MB written back
[hos Presentation Thread] vk: 9480 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.2 ms a frame (the longest submission 4.8 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] vk: capture: a submit 0.20 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: program picks: 1634028 kept (331800 by the last picks' textures, a uniform buffer bound since), 15383 new, 1550588 with other textures (of 3200000)
[hos Presentation Thread] vk: mirror syncs (600 submits): 342 dirty pages from their submits' captures, 81437 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 700450 pages so far (0 held: may be written ahead in their submission)
[hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: memory: working set 6954 MB (peak 6967), private 15518 MB, staging 0 MB in 0 arenas
[hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1603 of 7489 MB; heap 1 (device): 87 blocks 4064 MB, 1067 allocations 3296 MB; used 4576 of 7378 MB;
[hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB
[hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 94 images 337 MB; 33 free ranges, the largest 59 MB
[hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 789 images 857 MB; 80 free ranges, the largest 128 MB
[hos Presentation Thread] vk: render target images: 153 reused from the pool, 317 made new, 223 destroyed from it; it holds 0 (0 MB)
[hos Presentation Thread] vk: VRAM: 4576 MB used of 7378 MB allowed (767 MB of it free in the blocks); textures 1927 MB (budget 5533 MB), 886 textures
[hos Presentation Thread] vk: textures: decoded ASTC 750 MB, rendered 726 MB (111 drawn in one frame, kept: 29837 KB), other 415 MB; used in the last 8 presents 190 MB
[hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 6530 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 6530 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 6530 presents ago
[hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 6530 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 8008 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 6530 presents ago
[hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 6530 presents ago
[hos Presentation Thread] vk: 34 MB: 0x7fc7773a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago
[hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB);
[hos Presentation Thread] vk: status: 600 frames, the slowest 20.3 ms; VRAM 4.5 of 7.2 GB
[hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 423 program records loaded (133.8 ms), 408 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 797 draws and dispatches left out, 189 waits (43.6 ms)
[hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10770 before the index; units 0 (0 ready, 0 loading), 0 programs alive
[hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.75, present 0.08, draw 1.45, descriptors 0.68, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.56, dispatch 0.10, memory sync 0.27, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.0 copies, 7.08 MB written back
[hos Presentation Thread] vk: 9600 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.1 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 531 dirty pages from their submits' captures, 79776 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos sead::MainThread] nvn: 550000 recordings made, 19364 live copies (4.2 MB), 449 texture copies; 6 command buffers' segments (2.3 MB)
[hos rmbl::VibrationThread] hid: 32768 vibration values, strongest 0.00 since the last count
[hos sead::MainThread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos sead::MainThread] vk: mirror syncs (600 submits): 489 dirty pages from their submits' captures, 81064 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.74, present 0.08, draw 1.41, descriptors 0.65, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.55, dispatch 0.09, memory sync 0.27, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 749.4 copies, 7.08 MB written back
[hos Presentation Thread] vk: 9720 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.6 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 624 dirty pages from their submits' captures, 80943 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos BaseProcExecutor2] vcores: 108795 takes, 19631 waits (mean 28 us, longest 2.4 ms), 9593 kicks, 9376 yields, 0 escapes in 5 s
[hos Presentation Thread] vi: 9778 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 7, 15.5-17.8 290, 17.8-22 4, 22-30 0, 30-40 0, over 40 0
[hos Presentation Thread] vk: queues ordered by their events: 42000 submissions stopped at a wait, 41999 went on once it was reached, 0 waits gone past; made to go by presents 4, releases 0, waits for the replay 0, 50 ms 0 (stopped 5.26 ms at most); waits met 83618, not met 0; captures at a CPU event's wait 15
[hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: mirror syncs (600 submits): 704 dirty pages from their submits' captures, 79648 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos ModuleSystemWorker3] nvn: CommandBufferSignalEvent #50000: event 0x100c318004 mode 0 value 49999 (lr 0x80665068)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.74, present 0.08, draw 1.42, descriptors 0.66, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.07, commands 0.56, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.0 copies, 7.08 MB written back
[hos Presentation Thread] vk: 9840 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.1 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] vk: mirror syncs (600 submits): 492 dirty pages from their submits' captures, 81055 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos sead::MainThread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 712450 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] vk: mirror syncs (600 submits): 482 dirty pages from their submits' captures, 81092 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.71, present 0.08, draw 1.41, descriptors 0.66, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.55, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 749.5 copies, 7.08 MB written back
[hos Presentation Thread] vk: 9960 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.4 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] nvn: QueueSubmitCommands #60000: queue 000010100C290020 (its #9999), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: render targets drawn over from another start, let go: 357 so far (528 MB)
[hos sead::MainThread] nvn: EventSignal (CPU) #20000: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 612 dirty pages from their submits' captures, 79737 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #85000: event 0x100c318004 mode 0 value 50530 (now 50524) (lr 0x80a47c2c)
[hos tera::FileResourceMgr] vcores: 109170 takes, 19315 waits (mean 30 us, longest 3.0 ms), 9433 kicks, 9245 yields, 0 escapes in 5 s
[hos sead::MainThread] vk: mirror syncs (600 submits): 486 dirty pages from their submits' captures, 81077 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vi: 10079 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 3, 15.5-17.8 295, 17.8-22 3, 22-30 0, 30-40 0, over 40 0
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.74, present 0.08, draw 1.43, descriptors 0.66, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.56, dispatch 0.10, memory sync 0.26, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.75 MB synced in 749.4 copies, 7.08 MB written back
[hos Presentation Thread] vk: 10080 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.8 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: mirror syncs (600 submits): 606 dirty pages from their submits' captures, 80940 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (152 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: memory: working set 6954 MB (peak 6967), private 15518 MB, staging 0 MB in 0 arenas
[hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1603 of 7489 MB; heap 1 (device): 87 blocks 4064 MB, 1067 allocations 3296 MB; used 4576 of 7378 MB;
[hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB
[hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 94 images 337 MB; 33 free ranges, the largest 59 MB
[hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 789 images 857 MB; 80 free ranges, the largest 128 MB
[hos Presentation Thread] vk: render target images: 153 reused from the pool, 317 made new, 223 destroyed from it; it holds 0 (0 MB)
[hos Presentation Thread] vk: VRAM: 4576 MB used of 7378 MB allowed (767 MB of it free in the blocks); textures 1927 MB (budget 5533 MB), 886 textures
[hos Presentation Thread] vk: textures: decoded ASTC 750 MB, rendered 726 MB (111 drawn in one frame, kept: 29837 KB), other 415 MB; used in the last 8 presents 190 MB
[hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 7130 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 7130 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 7130 presents ago
[hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 7130 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 8608 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 7130 presents ago
[hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 7130 presents ago
[hos Presentation Thread] vk: 34 MB: 0x7fc7773a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago
[hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB);
[hos Presentation Thread] vk: status: 600 frames, the slowest 19.4 ms; VRAM 4.5 of 7.2 GB
[hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 423 program records loaded (133.8 ms), 408 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 797 draws and dispatches left out, 189 waits (43.6 ms)
[hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10770 before the index; units 0 (0 ready, 0 loading), 0 programs alive
[hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.74, present 0.08, draw 1.42, descriptors 0.65, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.56, dispatch 0.10, memory sync 0.26, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 749.6 copies, 7.08 MB written back
[hos Presentation Thread] vk: 10200 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.3 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 634 dirty pages from their submits' captures, 79681 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 724450 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] vk: program picks: 1717045 kept (339708 by the last picks' textures, a uniform buffer bound since), 15408 new, 1667546 with other textures (of 3400000)
[hos Presentation Thread] vk: mirror syncs (600 submits): 373 dirty pages from their submits' captures, 81219 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 254 pages written, 254 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (1 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.80, present 0.08, draw 1.47, descriptors 0.70, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.56, dispatch 0.10, memory sync 0.25, queue submit 0.23, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.75 MB synced in 749.2 copies, 7.08 MB written back
[hos Presentation Thread] vk: 10320 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.1 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.3 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 618 dirty pages from their submits' captures, 79732 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos tera::FileResourceMgr] vcores: 108569 takes, 19734 waits (mean 30 us, longest 3.1 ms), 9549 kicks, 9363 yields, 0 escapes in 5 s
[hos Presentation Thread] vi: 10380 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 4, 15.5-17.8 292, 17.8-22 4, 22-30 1, 30-40 0, over 40 0
[hos Presentation Thread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos sead::MainThread] vk: mirror syncs (600 submits): 888 dirty pages from their submits' captures, 80448 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 3.09, present 0.09, draw 1.66, descriptors 0.77, texture lookups 0.04, uploads 0.00, pipelines 0.05, programs 0.09, commands 0.65, dispatch 0.11, memory sync 0.28, queue submit 0.25, slot wait 0.04
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.75 MB synced in 749.6 copies, 7.08 MB written back
[hos Presentation Thread] vk: 10440 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.2 ms a frame (the longest submission 4.8 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos ModuleSystemWorker2] vk: readbacks of GPU results: 0 of 3000 waited for their write-back, 0.00 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs)
[hos Presentation Thread] vk: mirror syncs (600 submits): 791 dirty pages from their submits' captures, 80768 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: capture: a submit 0.20 ms (lock 0.01, scan 0.04 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: mirror syncs (600 submits): 611 dirty pages from their submits' captures, 79837 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.73, present 0.08, draw 1.45, descriptors 0.68, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.56, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.5 copies, 7.08 MB written back
[hos Presentation Thread] vk: 10560 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.0 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 736450 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: render targets drawn over from another start, let go: 357 so far (528 MB)
[hos sead::MainThread] vk: mirror syncs (600 submits): 911 dirty pages from their submits' captures, 80783 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos ModuleSystemWorker5] nvn: 600000 recordings made, 19364 live copies (4.2 MB), 449 texture copies; 4 command buffers' segments (2.2 MB)
[hos NavMeshDepWorker2] vcores: 111270 takes, 20086 waits (mean 30 us, longest 3.2 ms), 9810 kicks, 9612 yields, 0 escapes in 5 s
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 536 dirty pages from their submits' captures, 80926 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 3.20, present 0.09, draw 1.72, descriptors 0.79, texture lookups 0.04, uploads 0.00, pipelines 0.05, programs 0.09, commands 0.67, dispatch 0.12, memory sync 0.28, queue submit 0.26, slot wait 0.04
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.4 copies, 7.08 MB written back
[hos Presentation Thread] vk: 10680 presents, 59.9 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.0 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vi: 10680 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 11, 15.5-17.8 270, 17.8-22 19, 22-30 0, 30-40 0, over 40 0
[hos Presentation Thread] vk: capture: a submit 0.20 ms (lock 0.01, scan 0.04 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: mirror syncs (600 submits): 569 dirty pages from their submits' captures, 79795 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: memory: working set 6954 MB (peak 6967), private 15518 MB, staging 0 MB in 0 arenas
[hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1603 of 7489 MB; heap 1 (device): 87 blocks 4064 MB, 1067 allocations 3296 MB; used 4576 of 7378 MB;
[hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB
[hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 94 images 337 MB; 33 free ranges, the largest 59 MB
[hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 789 images 857 MB; 80 free ranges, the largest 128 MB
[hos Presentation Thread] vk: render target images: 153 reused from the pool, 317 made new, 223 destroyed from it; it holds 0 (0 MB)
[hos Presentation Thread] vk: VRAM: 4576 MB used of 7378 MB allowed (767 MB of it free in the blocks); textures 1927 MB (budget 5533 MB), 886 textures
[hos Presentation Thread] vk: textures: decoded ASTC 750 MB, rendered 726 MB (111 drawn in one frame, kept: 29837 KB), other 415 MB; used in the last 8 presents 190 MB
[hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 7730 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 7730 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 7730 presents ago
[hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 7730 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 9208 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 7730 presents ago
[hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 7730 presents ago
[hos Presentation Thread] vk: 34 MB: 0x7fc7773a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago
[hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB);
[hos Presentation Thread] vk: status: 600 frames, the slowest 25.6 ms; VRAM 4.5 of 7.2 GB
[hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 423 program records loaded (133.8 ms), 408 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 797 draws and dispatches left out, 189 waits (43.6 ms)
[hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10770 before the index; units 0 (0 ready, 0 loading), 0 programs alive
[hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.92, present 0.08, draw 1.51, descriptors 0.69, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.59, dispatch 0.10, memory sync 0.27, queue submit 0.24, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.9 copies, 7.08 MB written back
[hos Presentation Thread] vk: 10800 presents, 60.1 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 3.9 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] vk: mirror syncs (600 submits): 481 dirty pages from their submits' captures, 81183 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #90000: event 0x100c318008 mode 0 value 53030 (now 53027) (lr 0x806661f8)
[hos rmbl::VibrationThread] hid: 36864 vibration values, strongest 0.00 since the last count
[hos Presentation Thread] vk: mirror syncs (600 submits): 610 dirty pages from their submits' captures, 80945 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos sead::MainThread] vk: readback pages refreshed from guest memory: 748450 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.91, present 0.08, draw 1.51, descriptors 0.68, texture lookups 0.04, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.61, dispatch 0.11, memory sync 0.26, queue submit 0.23, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.5 copies, 7.08 MB written back
[hos Presentation Thread] vk: 10920 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.3 ms a frame (the longest submission 5.2 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 564 dirty pages from their submits' captures, 79880 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos ModuleSystemWorker1] vcores: 111263 takes, 20356 waits (mean 31 us, longest 3.1 ms), 10027 kicks, 9876 yields, 0 escapes in 5 s
[hos Presentation Thread] vk: program picks: 1800075 kept (347606 by the last picks' textures, a uniform buffer bound since), 15408 new, 1784516 with other textures (of 3600000)
[hos Presentation Thread] vi: 10981 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 12, 15.5-17.8 276, 17.8-22 13, 22-30 0, 30-40 0, over 40 0
[hos Presentation Thread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos sead::MainThread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos sead::MainThread] vk: mirror syncs (600 submits): 616 dirty pages from their submits' captures, 81050 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.78, present 0.08, draw 1.54, descriptors 0.72, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.60, dispatch 0.10, memory sync 0.24, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 751.1 copies, 7.08 MB written back
[hos Presentation Thread] vk: 11040 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.2 ms a frame (the longest submission 4.4 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 566 dirty pages from their submits' captures, 81189 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: mirror syncs (600 submits): 606 dirty pages from their submits' captures, 79823 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.76, present 0.08, draw 1.43, descriptors 0.66, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.3 copies, 7.08 MB written back
[hos Presentation Thread] vk: 11160 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.2 ms a frame (the longest submission 4.1 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: render targets drawn over from another start, let go: 357 so far (528 MB)
[hos sead::MainThread] vk: mirror syncs (600 submits): 611 dirty pages from their submits' captures, 80947 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 760450 pages so far (0 held: may be written ahead in their submission)
[hos ModuleSystemWorker1] vcores: 109291 takes, 19865 waits (mean 30 us, longest 3.0 ms), 9616 kicks, 9432 yields, 0 escapes in 5 s
[hos Presentation Thread] vk: mirror syncs (600 submits): 479 dirty pages from their submits' captures, 81245 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.76, present 0.08, draw 1.46, descriptors 0.67, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.24, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.6 copies, 7.08 MB written back
[hos Presentation Thread] vk: 11280 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.1 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vi: 11282 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 3, 15.5-17.8 291, 17.8-22 7, 22-30 0, 30-40 0, over 40 0
[hos Presentation Thread] vk: queues ordered by their events: 48000 submissions stopped at a wait, 47997 went on once it was reached, 0 waits gone past; made to go by presents 5, releases 0, waits for the replay 0, 50 ms 0 (stopped 5.26 ms at most); waits met 92612, not met 0; captures at a CPU event's wait 17
[hos Presentation Thread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 650 dirty pages from their submits' captures, 79885 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: memory: working set 6954 MB (peak 6967), private 15518 MB, staging 0 MB in 0 arenas
[hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1603 of 7489 MB; heap 1 (device): 87 blocks 4064 MB, 1067 allocations 3296 MB; used 4576 of 7378 MB;
[hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB
[hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 94 images 337 MB; 33 free ranges, the largest 59 MB
[hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 789 images 857 MB; 80 free ranges, the largest 128 MB
[hos Presentation Thread] vk: render target images: 153 reused from the pool, 317 made new, 223 destroyed from it; it holds 0 (0 MB)
[hos Presentation Thread] vk: VRAM: 4576 MB used of 7378 MB allowed (767 MB of it free in the blocks); textures 1927 MB (budget 5533 MB), 886 textures
[hos Presentation Thread] vk: textures: decoded ASTC 750 MB, rendered 726 MB (111 drawn in one frame, kept: 29837 KB), other 415 MB; used in the last 8 presents 190 MB
[hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 8330 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 8330 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 8330 presents ago
[hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 8330 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 9808 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 8330 presents ago
[hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 8330 presents ago
[hos Presentation Thread] vk: 34 MB: 0x7fc7773a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago
[hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB);
[hos Presentation Thread] vk: status: 600 frames, the slowest 19.6 ms; VRAM 4.5 of 7.2 GB
[hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 423 program records loaded (133.8 ms), 408 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 797 draws and dispatches left out, 189 waits (43.6 ms)
[hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10770 before the index; units 0 (0 ready, 0 loading), 0 programs alive
[hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.70, present 0.08, draw 1.43, descriptors 0.65, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.58, dispatch 0.10, memory sync 0.24, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.77 MB synced in 751.3 copies, 7.08 MB written back
[hos Presentation Thread] vk: 11400 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.0 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] vk: mirror syncs (600 submits): 479 dirty pages from their submits' captures, 81207 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: mirror syncs (600 submits): 480 dirty pages from their submits' captures, 81075 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos sead::MainThread] nvn: CommandBufferSignalEvent #55000: event 0x100c318000 mode 0 value 54999 (lr 0x80664f14)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.67, present 0.08, draw 1.47, descriptors 0.69, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.24, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.5 copies, 7.08 MB written back
[hos Presentation Thread] vk: 11520 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.5 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 475 dirty pages from their submits' captures, 79969 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos rmbl::VibrationThread] vcores: 109128 takes, 19449 waits (mean 30 us, longest 2.8 ms), 9526 kicks, 9339 yields, 0 escapes in 5 s
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 772450 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] vi: 11583 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 7, 15.5-17.8 286, 17.8-22 8, 22-30 0, 30-40 0, over 40 0
[hos Presentation Thread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos sead::MainThread] vk: mirror syncs (600 submits): 734 dirty pages from their submits' captures, 80948 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos ModuleSystemWorker3] nvn: 650000 recordings made, 19364 live copies (4.2 MB), 449 texture copies; 6 command buffers' segments (2.3 MB)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 3.04, present 0.08, draw 1.60, descriptors 0.74, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.09, commands 0.62, dispatch 0.11, memory sync 0.27, queue submit 0.25, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 751.0 copies, 7.08 MB written back
[hos Presentation Thread] vk: 11640 presents, 59.9 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.4 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 562 dirty pages from their submits' captures, 81185 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos sead::MainThread] nvn: CommandBufferWaitEvent #95000: event 0x100c318008 mode 0 value 55529 (now 55526) (lr 0x806661f8)
[hos Presentation Thread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: program picks: 1883105 kept (355523 by the last picks' textures, a uniform buffer bound since), 15408 new, 1901486 with other textures (of 3800000)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: mirror syncs (600 submits): 464 dirty pages from their submits' captures, 79985 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.79, present 0.08, draw 1.51, descriptors 0.71, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.58, dispatch 0.10, memory sync 0.27, queue submit 0.23, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.3 copies, 7.08 MB written back
[hos Presentation Thread] vk: 11760 presents, 60.1 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.4 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: render targets drawn over from another start, let go: 357 so far (528 MB)
[hos sead::MainThread] vk: mirror syncs (600 submits): 498 dirty pages from their submits' captures, 81134 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos NavMeshDepWorker2] vcores: 109843 takes, 19726 waits (mean 29 us, longest 3.4 ms), 9646 kicks, 9472 yields, 0 escapes in 5 s
[hos Presentation Thread] vk: mirror syncs (600 submits): 613 dirty pages from their submits' captures, 81055 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.73, present 0.08, draw 1.49, descriptors 0.69, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.58, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.6 copies, 7.08 MB written back
[hos Presentation Thread] vk: 11880 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 3.4 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vi: 11883 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 11, 15.5-17.8 280, 17.8-22 9, 22-30 0, 30-40 0, over 40 0
[hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos sead::MainThread] vk: readback pages refreshed from guest memory: 784450 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] vk: mirror syncs (600 submits): 874 dirty pages from their submits' captures, 79654 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos sead::MainThread] vk: readbacks of GPU results: 0 of 3000 waited for their write-back, 0.00 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs)
[hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: memory: working set 6954 MB (peak 6967), private 15518 MB, staging 0 MB in 0 arenas
[hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1603 of 7489 MB; heap 1 (device): 87 blocks 4064 MB, 1067 allocations 3296 MB; used 4576 of 7378 MB;
[hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB
[hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 94 images 337 MB; 33 free ranges, the largest 59 MB
[hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 789 images 857 MB; 80 free ranges, the largest 128 MB
[hos Presentation Thread] vk: render target images: 153 reused from the pool, 317 made new, 223 destroyed from it; it holds 0 (0 MB)
[hos Presentation Thread] vk: VRAM: 4576 MB used of 7378 MB allowed (767 MB of it free in the blocks); textures 1927 MB (budget 5533 MB), 886 textures
[hos Presentation Thread] vk: textures: decoded ASTC 750 MB, rendered 726 MB (111 drawn in one frame, kept: 29837 KB), other 415 MB; used in the last 8 presents 190 MB
[hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 8930 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 8930 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 8930 presents ago
[hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 8930 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 10408 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 8930 presents ago
[hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 8930 presents ago
[hos Presentation Thread] vk: 34 MB: 0x7fc7773a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago
[hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB);
[hos Presentation Thread] vk: status: 600 frames, the slowest 19.0 ms; VRAM 4.5 of 7.2 GB
[hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 423 program records loaded (133.8 ms), 408 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 797 draws and dispatches left out, 189 waits (43.6 ms)
[hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10770 before the index; units 0 (0 ready, 0 loading), 0 programs alive
[hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.72, present 0.08, draw 1.45, descriptors 0.67, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.07, commands 0.56, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 751.1 copies, 7.08 MB written back
[hos Presentation Thread] vk: 12000 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.4 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vi: real-time step on: ratio 0.999, game's frame rate 60
[hos sead::MainThread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos sead::MainThread] vk: mirror syncs (600 submits): 478 dirty pages from their submits' captures, 81077 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vk: mirror syncs (600 submits): 479 dirty pages from their submits' captures, 81179 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos rmbl::VibrationThread] hid: 40960 vibration values, strongest 0.00 since the last count
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.72, present 0.08, draw 1.42, descriptors 0.66, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.07, commands 0.55, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.2 copies, 7.08 MB written back
[hos Presentation Thread] vk: 12120 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 3.4 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 479 dirty pages from their submits' captures, 79944 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos ModuleSystemWorker1] vcores: 107534 takes, 19407 waits (mean 29 us, longest 2.6 ms), 9350 kicks, 9214 yields, 0 escapes in 5 s
[hos Presentation Thread] vi: 12184 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 3, 15.5-17.8 295, 17.8-22 3, 22-30 0, 30-40 0, over 40 0
[hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos sead::MainThread] vk: mirror syncs (600 submits): 733 dirty pages from their submits' captures, 80925 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.68, present 0.08, draw 1.43, descriptors 0.67, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.07, commands 0.56, dispatch 0.09, memory sync 0.25, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 751.0 copies, 7.08 MB written back
[hos Presentation Thread] vk: 12240 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 3.4 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 796450 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] vk: mirror syncs (600 submits): 472 dirty pages from their submits' captures, 81196 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 476 dirty pages from their submits' captures, 79974 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.68, present 0.08, draw 1.40, descriptors 0.65, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.07, commands 0.55, dispatch 0.09, memory sync 0.25, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.6 copies, 7.08 MB written back
[hos Presentation Thread] vk: 12360 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.4 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: render targets drawn over from another start, let go: 357 so far (528 MB)
[hos sead::MainThread] vk: mirror syncs (600 submits): 664 dirty pages from their submits' captures, 80883 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vk: program picks: 1966136 kept (363436 by the last picks' textures, a uniform buffer bound since), 15408 new, 2018455 with other textures (of 4000000)
[hos ModuleSystemWorker2] vcores: 107908 takes, 19222 waits (mean 29 us, longest 3.1 ms), 9243 kicks, 9045 yields, 0 escapes in 5 s
[hos Presentation Thread] vk: mirror syncs (600 submits): 482 dirty pages from their submits' captures, 81181 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.68, present 0.08, draw 1.44, descriptors 0.67, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.07, commands 0.56, dispatch 0.10, memory sync 0.26, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.5 copies, 7.08 MB written back
[hos Presentation Thread] vk: 12480 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.4 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vi: 12485 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 2, 15.5-17.8 296, 17.8-22 3, 22-30 0, 30-40 0, over 40 0
[hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos sead::MainThread] nvn: EventSignal (CPU) #25000: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c)
[hos ModuleSystemWorker3] nvn: CommandBufferWaitEvent #100000: event 0x100c318004 mode 0 value 58030 (now 58024) (lr 0x80a47c2c)
[hos Presentation Thread] vk: mirror syncs (600 submits): 481 dirty pages from their submits' captures, 80049 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 808450 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: memory: working set 6954 MB (peak 6967), private 15518 MB, staging 0 MB in 0 arenas
[hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1603 of 7489 MB; heap 1 (device): 87 blocks 4064 MB, 1067 allocations 3296 MB; used 4576 of 7378 MB;
[hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB
[hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 94 images 337 MB; 33 free ranges, the largest 59 MB
[hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 789 images 857 MB; 80 free ranges, the largest 128 MB
[hos Presentation Thread] vk: render target images: 153 reused from the pool, 317 made new, 223 destroyed from it; it holds 0 (0 MB)
[hos Presentation Thread] vk: VRAM: 4576 MB used of 7378 MB allowed (767 MB of it free in the blocks); textures 1927 MB (budget 5533 MB), 886 textures
[hos Presentation Thread] vk: textures: decoded ASTC 750 MB, rendered 726 MB (111 drawn in one frame, kept: 29837 KB), other 415 MB; used in the last 8 presents 190 MB
[hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 9530 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 9530 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 9530 presents ago
[hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 9530 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 11008 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 9530 presents ago
[hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 9530 presents ago
[hos Presentation Thread] vk: 34 MB: 0x7fc7773a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago
[hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB);
[hos Presentation Thread] vk: status: 600 frames, the slowest 18.9 ms; VRAM 4.5 of 7.2 GB
[hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 423 program records loaded (133.8 ms), 408 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 797 draws and dispatches left out, 189 waits (43.6 ms)
[hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10770 before the index; units 0 (0 ready, 0 loading), 0 programs alive
[hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.70, present 0.08, draw 1.44, descriptors 0.65, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.24, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 751.0 copies, 7.08 MB written back
[hos Presentation Thread] vk: 12600 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 3.4 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] vk: mirror syncs (600 submits): 481 dirty pages from their submits' captures, 81189 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos sead::MainThread] nvn: 700000 recordings made, 19364 live copies (4.2 MB), 449 texture copies; 5 command buffers' segments (2.3 MB)
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 532 dirty pages from their submits' captures, 81170 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.71, present 0.08, draw 1.41, descriptors 0.65, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.07, commands 0.56, dispatch 0.10, memory sync 0.26, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.2 copies, 7.08 MB written back
[hos Presentation Thread] vk: 12720 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.3 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 658 dirty pages from their submits' captures, 79741 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos NavMeshCAStepDepWorker1] vcores: 108877 takes, 19818 waits (mean 29 us, longest 2.8 ms), 9643 kicks, 9455 yields, 0 escapes in 5 s
[hos Presentation Thread] vk: queues ordered by their events: 54000 submissions stopped at a wait, 53997 went on once it was reached, 0 waits gone past; made to go by presents 5, releases 0, waits for the replay 0, 50 ms 0 (stopped 5.26 ms at most); waits met 101612, not met 0; captures at a CPU event's wait 17
[hos Presentation Thread] vi: 12786 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 6, 15.5-17.8 292, 17.8-22 3, 22-30 0, 30-40 0, over 40 0
[hos Presentation Thread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos sead::MainThread] vk: mirror syncs (600 submits): 483 dirty pages from their submits' captures, 81075 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.71, present 0.08, draw 1.45, descriptors 0.67, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.56, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.77 MB synced in 751.1 copies, 7.08 MB written back
[hos Presentation Thread] vk: 12840 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.4 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 483 dirty pages from their submits' captures, 81284 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.03
[hos sead::MainThread] vk: readback pages refreshed from guest memory: 820450 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] vk: mirror syncs (600 submits): 474 dirty pages from their submits' captures, 79960 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.66, present 0.08, draw 1.43, descriptors 0.67, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.07, commands 0.56, dispatch 0.09, memory sync 0.23, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.5 copies, 7.08 MB written back
[hos Presentation Thread] vk: 12960 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 3.5 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.03
[hos Presentation Thread] vk: render targets drawn over from another start, let go: 357 so far (528 MB)
[hos sead::MainThread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos sead::MainThread] vk: mirror syncs (600 submits): 776 dirty pages from their submits' captures, 80787 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos ModuleSystemWorker1] vcores: 108861 takes, 19592 waits (mean 30 us, longest 2.8 ms), 9474 kicks, 9313 yields, 0 escapes in 5 s
[hos Presentation Thread] vk: mirror syncs (600 submits): 609 dirty pages from their submits' captures, 80945 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.72, present 0.08, draw 1.43, descriptors 0.66, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.56, dispatch 0.10, memory sync 0.24, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.75 MB synced in 750.5 copies, 7.08 MB written back
[hos Presentation Thread] vk: 13080 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.0 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vi: 13087 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 2, 15.5-17.8 292, 17.8-22 7, 22-30 0, 30-40 0, over 40 0
[hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: mirror syncs (600 submits): 471 dirty pages from their submits' captures, 80052 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: program picks: 2049166 kept (371355 by the last picks' textures, a uniform buffer bound since), 15408 new, 2135425 with other textures (of 4200000)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #60000: event 0x100c318008 mode 0 value 59999 (lr 0x80666598)
[hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: memory: working set 6954 MB (peak 6967), private 15518 MB, staging 0 MB in 0 arenas
[hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1603 of 7489 MB; heap 1 (device): 87 blocks 4064 MB, 1067 allocations 3296 MB; used 4576 of 7378 MB;
[hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB
[hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 94 images 337 MB; 33 free ranges, the largest 59 MB
[hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 789 images 857 MB; 80 free ranges, the largest 128 MB
[hos Presentation Thread] vk: render target images: 153 reused from the pool, 317 made new, 223 destroyed from it; it holds 0 (0 MB)
[hos Presentation Thread] vk: VRAM: 4576 MB used of 7378 MB allowed (767 MB of it free in the blocks); textures 1927 MB (budget 5533 MB), 886 textures
[hos Presentation Thread] vk: textures: decoded ASTC 750 MB, rendered 726 MB (111 drawn in one frame, kept: 29837 KB), other 415 MB; used in the last 8 presents 190 MB
[hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 10130 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 10130 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 10130 presents ago
[hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 10130 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 11608 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 10130 presents ago
[hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 10130 presents ago
[hos Presentation Thread] vk: 34 MB: 0x7fc7773a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago
[hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB);
[hos Presentation Thread] vk: status: 600 frames, the slowest 18.8 ms; VRAM 4.5 of 7.2 GB
[hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 423 program records loaded (133.8 ms), 408 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 797 draws and dispatches left out, 189 waits (43.6 ms)
[hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10770 before the index; units 0 (0 ready, 0 loading), 0 programs alive
[hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.73, present 0.08, draw 1.45, descriptors 0.68, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.56, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.7 copies, 7.08 MB written back
[hos Presentation Thread] vk: 13200 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.4 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] vk: mirror syncs (600 submits): 480 dirty pages from their submits' captures, 81179 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 832450 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] vk: mirror syncs (600 submits): 488 dirty pages from their submits' captures, 81229 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.72, present 0.08, draw 1.47, descriptors 0.68, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.07, commands 0.58, dispatch 0.09, memory sync 0.25, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.7 copies, 7.08 MB written back
[hos Presentation Thread] vk: 13320 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.3 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos rmbl::VibrationThread] hid: 45056 vibration values, strongest 0.00 since the last count
[hos Presentation Thread] nvn: QueueSubmitCommands #80000: queue 0000101004133020 (its #13339), 1 handles (lr 0x80590358)
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 631 dirty pages from their submits' captures, 79699 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #105000: event 0x100c318008 mode 0 value 60530 (now 60527) (lr 0x806661f8)
[hos ModuleSystemWorker1] vcores: 107860 takes, 18891 waits (mean 31 us, longest 2.8 ms), 9080 kicks, 8874 yields, 0 escapes in 5 s
[hos Presentation Thread] vi: 13387 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 4, 15.5-17.8 291, 17.8-22 5, 22-30 0, 30-40 0, over 40 0
[hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos sead::MainThread] vk: mirror syncs (600 submits): 616 dirty pages from their submits' captures, 80954 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.79, present 0.08, draw 1.51, descriptors 0.72, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.58, dispatch 0.10, memory sync 0.26, queue submit 0.23, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 751.0 copies, 7.08 MB written back
[hos Presentation Thread] vk: 13440 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.6 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] vk: readbacks of GPU results: 0 of 3000 waited for their write-back, 0.00 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs)
[hos Presentation Thread] vk: mirror syncs (600 submits): 607 dirty pages from their submits' captures, 81145 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: mirror syncs (600 submits): 745 dirty pages from their submits' captures, 79575 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.97, present 0.08, draw 1.58, descriptors 0.76, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.59, dispatch 0.11, memory sync 0.27, queue submit 0.24, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.75 MB synced in 750.4 copies, 7.08 MB written back
[hos Presentation Thread] vk: 13560 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.2 ms a frame (the longest submission 4.4 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 844450 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: render targets drawn over from another start, let go: 357 so far (528 MB)
[hos sead::MainThread] vk: mirror syncs (600 submits): 835 dirty pages from their submits' captures, 80508 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos sead::MainThread] nvn: 750000 recordings made, 19364 live copies (4.2 MB), 449 texture copies; 5 command buffers' segments (2.3 MB)
[hos ModuleSystemWorker1] vcores: 109524 takes, 19630 waits (mean 31 us, longest 3.0 ms), 9575 kicks, 9381 yields, 0 escapes in 5 s
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 606 dirty pages from their submits' captures, 81066 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.72, present 0.08, draw 1.39, descriptors 0.64, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.07, commands 0.54, dispatch 0.10, memory sync 0.24, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.75 MB synced in 750.4 copies, 7.08 MB written back
[hos Presentation Thread] vk: 13680 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.2 ms a frame (the longest submission 4.3 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vi: 13687 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 5, 15.5-17.8 290, 17.8-22 5, 22-30 0, 30-40 0, over 40 0
[hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: mirror syncs (600 submits): 478 dirty pages from their submits' captures, 80045 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: memory: working set 6954 MB (peak 6967), private 15518 MB, staging 0 MB in 0 arenas
[hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1603 of 7489 MB; heap 1 (device): 87 blocks 4064 MB, 1067 allocations 3296 MB; used 4576 of 7378 MB;
[hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB
[hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 94 images 337 MB; 33 free ranges, the largest 59 MB
[hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 789 images 857 MB; 80 free ranges, the largest 128 MB
[hos Presentation Thread] vk: render target images: 153 reused from the pool, 317 made new, 223 destroyed from it; it holds 0 (0 MB)
[hos Presentation Thread] vk: VRAM: 4576 MB used of 7378 MB allowed (767 MB of it free in the blocks); textures 1927 MB (budget 5533 MB), 886 textures
[hos Presentation Thread] vk: textures: decoded ASTC 750 MB, rendered 726 MB (111 drawn in one frame, kept: 29837 KB), other 415 MB; used in the last 8 presents 190 MB
[hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 10730 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 10730 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 10730 presents ago
[hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 10730 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 12208 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 10730 presents ago
[hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 10730 presents ago
[hos Presentation Thread] vk: 34 MB: 0x7fc7773a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago
[hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB);
[hos Presentation Thread] vk: status: 600 frames, the slowest 18.6 ms; VRAM 4.5 of 7.2 GB
[hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 423 program records loaded (133.8 ms), 408 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 797 draws and dispatches left out, 189 waits (43.6 ms)
[hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10770 before the index; units 0 (0 ready, 0 loading), 0 programs alive
[hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.77, present 0.08, draw 1.45, descriptors 0.67, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.27, queue submit 0.23, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.7 copies, 7.08 MB written back
[hos Presentation Thread] vk: 13800 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.2 ms a frame (the longest submission 4.2 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] vk: mirror syncs (600 submits): 504 dirty pages from their submits' captures, 81095 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: program picks: 2132199 kept (379262 by the last picks' textures, a uniform buffer bound since), 15408 new, 2252392 with other textures (of 4400000)
[hos Presentation Thread] vk: mirror syncs (600 submits): 618 dirty pages from their submits' captures, 80824 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos sead::MainThread] vk: readback pages refreshed from guest memory: 856450 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.80, present 0.08, draw 1.48, descriptors 0.66, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.60, dispatch 0.10, memory sync 0.26, queue submit 0.23, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 749.5 copies, 7.08 MB written back
[hos Presentation Thread] vk: 13920 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.3 ms a frame (the longest submission 4.4 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 479 dirty pages from their submits' captures, 79872 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 740000 (251923 pages from the captures)
[hos aglTextureDataMgr::Compaction] vcores: 108763 takes, 19390 waits (mean 31 us, longest 2.8 ms), 9450 kicks, 9263 yields, 0 escapes in 5 s
[hos Presentation Thread] vi: 13988 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 6, 15.5-17.8 287, 17.8-22 8, 22-30 0, 30-40 0, over 40 0
[hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos sead::MainThread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos sead::MainThread] vk: mirror syncs (600 submits): 474 dirty pages from their submits' captures, 81100 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.69, present 0.08, draw 1.44, descriptors 0.67, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.07, commands 0.57, dispatch 0.09, memory sync 0.24, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.75 MB synced in 750.0 copies, 7.08 MB written back
[hos Presentation Thread] vk: 14040 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.0 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 628 dirty pages from their submits' captures, 80919 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: mirror syncs (600 submits): 437 dirty pages from their submits' captures, 79940 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.70, present 0.08, draw 1.44, descriptors 0.67, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.56, dispatch 0.09, memory sync 0.27, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 749.4 copies, 7.08 MB written back
[hos Presentation Thread] vk: 14160 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.0 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] nvn: CommandBufferWaitEvent #110000: event 0x100c318008 mode 0 value 63029 (now 63026) (lr 0x806661f8)
[hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: render targets drawn over from another start, let go: 357 so far (528 MB)
[hos sead::MainThread] vk: mirror syncs (600 submits): 424 dirty pages from their submits' captures, 81223 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 868450 pages so far (0 held: may be written ahead in their submission)
[hos aal::LowPrioWorkerThread] vcores: 107433 takes, 18948 waits (mean 29 us, longest 3.1 ms), 9033 kicks, 8832 yields, 0 escapes in 5 s
[hos Presentation Thread] vk: mirror syncs (600 submits): 506 dirty pages from their submits' captures, 81075 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.75, present 0.08, draw 1.45, descriptors 0.67, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.26, queue submit 0.23, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 749.5 copies, 7.08 MB written back
[hos Presentation Thread] vk: 14280 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.4 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: queues ordered by their events: 60000 submissions stopped at a wait, 59997 went on once it was reached, 0 waits gone past; made to go by presents 5, releases 0, waits for the replay 0, 50 ms 0 (stopped 5.26 ms at most); waits met 110612, not met 0; captures at a CPU event's wait 17
[hos Presentation Thread] vi: 14289 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 6, 15.5-17.8 289, 17.8-22 5, 22-30 1, 30-40 0, over 40 0
[hos Presentation Thread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 623 dirty pages from their submits' captures, 79807 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: memory: working set 6954 MB (peak 6967), private 15518 MB, staging 0 MB in 0 arenas
[hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1603 of 7489 MB; heap 1 (device): 87 blocks 4064 MB, 1067 allocations 3296 MB; used 4576 of 7378 MB;
[hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB
[hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 94 images 337 MB; 33 free ranges, the largest 59 MB
[hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 789 images 857 MB; 80 free ranges, the largest 128 MB
[hos Presentation Thread] vk: render target images: 153 reused from the pool, 317 made new, 223 destroyed from it; it holds 0 (0 MB)
[hos Presentation Thread] vk: VRAM: 4576 MB used of 7378 MB allowed (767 MB of it free in the blocks); textures 1927 MB (budget 5533 MB), 886 textures
[hos Presentation Thread] vk: textures: decoded ASTC 750 MB, rendered 726 MB (111 drawn in one frame, kept: 29837 KB), other 415 MB; used in the last 8 presents 190 MB
[hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 11330 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 11330 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 11330 presents ago
[hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 11330 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 12808 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 11330 presents ago
[hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 11330 presents ago
[hos Presentation Thread] vk: 34 MB: 0x7fc7773a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago
[hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB);
[hos Presentation Thread] vk: status: 600 frames, the slowest 22.0 ms; VRAM 4.5 of 7.2 GB
[hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 423 program records loaded (133.8 ms), 408 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 797 draws and dispatches left out, 189 waits (43.6 ms)
[hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10770 before the index; units 0 (0 ready, 0 loading), 0 programs alive
[hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.67, present 0.08, draw 1.36, descriptors 0.63, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.07, commands 0.53, dispatch 0.09, memory sync 0.24, queue submit 0.22, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.0 copies, 7.08 MB written back
[hos Presentation Thread] vk: 14400 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.0 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] vk: mirror syncs (600 submits): 482 dirty pages from their submits' captures, 80995 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos Presentation Thread] vk: mirror syncs (600 submits): 611 dirty pages from their submits' captures, 80971 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 2.82, present 0.08, draw 1.49, descriptors 0.70, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.25, queue submit 0.23, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.75 MB synced in 749.4 copies, 7.08 MB written back
[hos Presentation Thread] vk: 14520 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB)
[hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 5.2 ms a frame (the longest submission 4.8 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 752 dirty pages from their submits' captures, 79380 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB)
[hos rmbl::VibrationThread] hid: 49152 vibration values, strongest 0.00 since the last count
[hos ModuleSystemWorker1] vcores: 109302 takes, 19809 waits (mean 30 us, longest 2.8 ms), 9727 kicks, 9526 yields, 0 escapes in 5 s

Screenshots or video

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Before you send it

  • The problem is still there on the newest release or nightly.
  • I searched the open issues for it.
  • I'm not attaching game files, keys, the game's executable, its .bin caches or saves.
### Longshot version v3.0.0 rc3 ### Channel Release candidate ### What kind of problem Crash, freeze or black screen ### What happened Ive restarted the game like 5-6 times and itll always crash in that exact same spot in Death mountain and end with a driver timeout. ### Where in the game Death Mountain ### How often Every time ### Graphics card and driver version RX6600. 26.10.2 ### CPU, RAM and operating system R5 5600x. 16gb, Windows 11 ### Changes from the defaults _No response_ ### longshot_log.txt [a64] unimplemented import _ZN2nn2ro12ProtectRelroEPKvS2_S2_S2_S2_ (lr 0x81237908) [a64] unimplemented import _ZN2nn2vi36SetDisplay120HzRefreshRateCapabilityEPNS0_7DisplayEb (lr 0x8348bf64) [hos host] longshot v3.0.0-rc.3 (source cb01b5a3) [hos host] oe: output resolution 1920x1080 [hos host] boot: widescreen: a 1.7778 screen is 16:9: the game's own picture [hos host] boot: image 96 MB at 0x80000000, 9809 MB of memory for the game [hos host] boot: 16307 MB of memory, 24000 MB of swap [hos host] vk: reserved core selection: 6 cores, 12 logical, best class=0, fast cores=6, selected=0xc00 [hos host] vk: core 0: mask=0x3, class=0, popcount=2 [hos host] vk: core 1: mask=0xc, class=0, popcount=2 [hos host] vk: core 2: mask=0x30, class=0, popcount=2 [hos host] vk: core 3: mask=0xc0, class=0, popcount=2 [hos host] vk: core 4: mask=0x300, class=0, popcount=2 [hos host] vk: core 5: mask=0xc00, class=0, popcount=2 [hos host] vk: reserved core mask (enhanced): 0xc00 (6 cores) [hos MainThread] boot: _init_libc0 (0x85717e50) [hos MainThread] boot: nnosInitialize (0x8510f720) [hos MainThread] boot: _init_libc1 (0x85717e60) [hos MainThread] boot: nninitStartup (0x8262bb10) [hos MainThread] heap: 6894 MB at 0x1000000000 [hos MainThread] boot: _init_libc2 (0x85717e80) [hos MainThread] boot: main DT_INIT (0x812377e0) [hos MainThread] boot: subsdk0 DT_INIT (0x84ec0040) [hos MainThread] boot: sdk DT_INIT (0x84fa0060) [hos MainThread] boot: nnMain (0x81222cd0) [hos sead::MainThread] fs: mounted content: -> C:\Users\user\Games\Longshot\v3.0.0-rc.3\romfs [hos sead::MainThread] oe: language en-US (language.txt) [hos sead::MainThread] oe: GetCurrentGraphicsScale -> 1.00 [hos sead::MainThread] gs: BootGraphicsSystem(0, 0): no graphics server yet (headless) [hos host] sleep: at most 3 of the game's threads yield through a short sleep at a time, the others wait on the timer (12 logical processors; HOS_SHORT_SLEEP_POLLERS=0: all yield) [hos sead::MainThread] nvn: native NVN layer: 427 procs [hos sead::MainThread] nvn: native NVN device (flags 0): no Switch GPU emulation [hos sead::MainThread] nvn: window origin upper left [hos sead::MainThread] nvn: depth mode near = -w (GL) [hos sead::MainThread] nvn: texture pool of 33068 descriptors [hos sead::MainThread] vi: GetNativeWindow -> 0x1102400 [hos sead::MainThread] nvn: window of 3 textures (3 active), 1920x1080 format 0x25 [a64] unimplemented import _ZN2nn3aoc17CountAddOnContentEv (lr 0x83392a38) [hos sead::MainThread] applet: render target pool 512 MB (the game's 305 MB) [hos host] discord: connected (application 1570559772111933578) [hos host] discord: status set [hos host] vk: the Output resolution's sizes: 34 (the screen's modes, with the common sizes of their shapes, and the game's own); shapes 5:4, 4:3, 3:2, 16:10, 16:9 [hos host] vk: device 0: AMD Radeon RX 6600, Vulkan 1.4, driver 0x800161, type 2 [hos host] vk: float atomic add on storage buffers: compare-exchange loop, by default only with NVIDIA's driver (RX_VK_NATIVE_FADD=1: native where the GPU has it) [hos host] vk: vendor fixes for AMD proprietary driver (26.10.2 (AMD proprietary shader compiler)): out-of-bounds texel fetches 0 1, NaN tests by bits 1, gather offset 1 [hos host] vk: subgroups: default 64 lanes, 32-64, pinned to 32 on stages 0x20; RADV on GCN 1-4: no [hos host] vk: mesh shaders: Automatic, from the default: native [hos host] vk: robust buffer access on [hos host] vk: programs are loaded when the game makes them (create): the default where the GPU has mesh shaders (RX_VK_LOAD=create or start says which) [hos host] vk: colour outputs NaN-guarded [hos host] vk: positions invariant (not an NVIDIA card) [hos host] vk: matrix multiplies in software (the cooperative matrices lack 16x8x16 f16) [hos host] vk: AMD Anti-Lag 2: available (VK_AMD_anti_lag) [hos host] vk: AMD Radeon RX 6600, Vulkan 1.4, driver 0x800161; mesh shaders yes, host memory import yes, pipeline libraries yes [hos host] vk: driver: AMD proprietary driver 26.10.2 (AMD proprietary shader compiler) [hos host] vk: Auto (this PC) would be: 8176 MB of video memory: tier 3; the game's own upscaler (AMD Radeon RX 6600, 8176 MB of video memory, dedicated, screen 1920x1080 at 100 Hz, 16307 MB of RAM, 12 threads) [hos host] vk: surface caps images 2..16 extent 1280x720..1280x720 usage 0x9f alpha 0x1 transform 0x1 [hos host] vk: swapchain 1280x720, 4 images, fifo (V-Sync On) [hos host] vk: guest memory imported in place (alignment 4096) [hos host] vk: replay ready (window; push descriptors yes (32), extended dynamic state 3 yes, custom border colours yes) [hos host] vk: driver shader cache at the start: 968 MB (C:\Users\user\AppData\Local\AMD\VkCache 968 MB) [hos host] vk: the shaders' preparation was skipped at the build: left to when each is first drawn [hos host] rx: renderer: Vulkan (longshot_vk.dll) [hos host] rx: 123 texture and sampler calls made before the renderer started (33 texel writes), given to it [hos sead::MainThread] nvn: QueueSubmitCommands #1: queue 00001000010FBF90 (its #1), 1 handles (lr 0x812c3cf4) [hos sead::MainThread] vk: replays run on logical processors 0xc00 while they replay (RX_VK_REPLAY_PIN=0: off) [hos sead::MainThread] vk: submit-time capture of written pages on [hos sead::MainThread] vk: capture buffer prewarm (32, 64, 128 MB spares made on a worker) on (RX_VK_CAP_PREWARM) [hos host] vk: a 32 MB capture buffer made ahead in 15.7 ms, off the game's thread (RX_VK_CAP_PREWARM) [hos sead::MainThread] [debug] vk: 78 pools mapped [hos sead::MainThread] vk: texture storage in the submit-time capture on [hos host] vk: a 128 MB capture buffer made ahead in 23.2 ms, off the game's thread (RX_VK_CAP_PREWARM) [hos host] vk: a 64 MB capture buffer made ahead in 27.9 ms, off the game's thread (RX_VK_CAP_PREWARM) [hos sead::MainThread] vk: VRAM mirror of buffer pools on [hos sead::MainThread] vk: 7378 MB of VRAM allowed: all large ASTC textures kept as BC3 [hos sead::MainThread] vk: images from a pool of 128 MB blocks (memory type 0), 0 made at the start [hos sead::MainThread] vk: render targets' images from blocks of their own (128 MB, memory type 0) [hos sead::MainThread] vk: texture 0x103c2a0000 32x32x32 x1 levels 1 NVN 0x26 -> vk 38 (1 textures, 0 MB) [hos sead::MainThread] [debug] vk: a staging arena of 64 MB took 11.1 ms to make [hos sead::MainThread] vk: staging arenas: 1 (64 MB in this one) [hos sead::MainThread] vk: 1 pools imported [hos sead::MainThread] vk: pool 0x103c400000 (4 MB): mirror made at its first binding (1 so) [hos sead::MainThread] vk: batched submits off (RX_VK_BATCH) [a64] unimplemented import _ZN2nn5audio34GetAudioRendererVoiceDropParameterENS0_19AudioRendererHandleE (lr 0x81044370) [a64] unimplemented import _ZN2nn5audio39IsDeviceOutputVolumeAutoTuneModeEnabledEv (lr 0x81043560) [a64] unimplemented import _ZN2nn5audio36AcquireAudioOutputDeviceNotificationEPNS_2os11SystemEventE (lr 0x80f72978) [a64] unimplemented import _ZN2nn5audio40SetDeviceOutputVolumeAutoTuneModeEnabledEb (lr 0x80f729e0) [a64] unimplemented import _ZN2nn5audio26GetAudioDeviceOutputVolumeEPKNS0_15AudioDeviceNameE (lr 0x80f72e00) [hos ARes Loading 0] hid: 50 controls from longshot_options.ini [hos ARes Loading 0] prompts: xbox icons, 16 buttons on these pad's controls [hos sead::MainThread] audio: renderer opened [hos host] audio: stereo for the game (the Insert menu's Audio output) [hos sead::MainThread] audio: device sink on mix 0, 6 channels (0 1 2 3 4 5) [hos host] audio: output on the default device (4 devices), stereo [a64] unimplemented import _ZN2nn5prepo30GetOverSaveFrequencyLimitEventEv (lr 0x80e5ec00) [hos sead::MainThread] fs: mounted save: -> C:\Users\user\AppData\Roaming\Longshot\save\5a3c9e1f0b7d24680000000000000001 [hos BootupBackgroundWorkThread] fs: mounted savt: -> C:\Users\user\AppData\Roaming\Longshot\temp [a64] unimplemented import _ZN2nn5audio34SetAudioRendererVoiceDropParameterENS0_19AudioRendererHandleEf (lr 0x836f755c) [a64] unimplemented import _ZN2nn4nifm10InitializeEv (lr 0x8119aea8) [a64] unimplemented import _ZN2nn2vi30QueryDisplayCurrentRefreshRateEPNS0_11RefreshRateEPbPKNS0_7DisplayE (lr 0x83b6eab8) [a64] unimplemented import _ZN2nn3hid25SetGyroscopeZeroDriftModeERKNS0_19SixAxisSensorHandleERKNS0_22GyroscopeZeroDriftModeE (lr 0x834898d0) [a64] unimplemented import _ZN2nn6socket10InitializeERKNS0_6ConfigE (lr 0x83c55b24) [a64] unimplemented import _ZN2nn3ssl10InitializeEv (lr 0x83c55b30) [a64] unimplemented import _ZN2nn6socket13IsInitializedEv (lr 0x824d92f8) [a64] unimplemented import _ZN2nn6socket7EventFdEmNS0_12EventFdFlagsE (lr 0x82213be4) [a64] unimplemented import _ZN2nn6socket5CloseEi (lr 0x82213bf4) [a64] unimplemented import _ZN2nn4nifm22GetCurrentProxySettingEPNS0_12ProxySettingE (lr 0x82378f6c) [a64] unimplemented import _ZN2nn4nifm18IsNetworkAvailableEv (lr 0x82145cec) [a64] unimplemented import _ZN2nn4nifm27SubmitNetworkRequestAndWaitEv (lr 0x8120873c) [a64] unimplemented import _ZN2nn5audio15AddBiquadFilterEPNS0_19AudioRendererConfigEPNS0_16BiquadFilterTypeEPNS0_10SubMixTypeE (lr 0x80dc7494) [a64] unimplemented import _ZN2nn5audio26SetBiquadFilterInputOutputEPNS0_16BiquadFilterTypeEPKaS4_i (lr 0x80dc740c) [a64] unimplemented import _ZN2nn5audio22SetBiquadFilterEnabledEPNS0_16BiquadFilterTypeEb (lr 0x80de9464) [a64] unimplemented import _ZN2nn5audio24SetBiquadFilterParameterEPNS0_16BiquadFilterTypeERKNS0_22TBiquadFilterParameterIfEE (lr 0x836fcdb4) [a64] unimplemented import _ZN2nn5audio8AddDelayEPNS0_19AudioRendererConfigEPNS0_9DelayTypeEPvmPNS0_10SubMixTypeENS_8TimeSpanEi (lr 0x80dd53b8) [a64] unimplemented import _ZN2nn5audio19SetDelayInputOutputEPNS0_9DelayTypeEPKaS4_i (lr 0x80dd531c) [a64] unimplemented import _ZN2nn5audio15SetDelayEnabledEPNS0_9DelayTypeEb (lr 0x80de9464) [a64] unimplemented import _ZN2nn5audio14IsDelayEnabledEPKNS0_9DelayTypeE (lr 0x8119f138) [a64] unimplemented import _ZN2nn5audio12GetDelayTimeEPKNS0_9DelayTypeE (lr 0x8119f164) [a64] unimplemented import _ZN2nn5audio12SetDelayTimeEPNS0_9DelayTypeENS_8TimeSpanE (lr 0x8119f178) [a64] unimplemented import _ZN2nn5audio15SetDelayDryGainEPNS0_9DelayTypeEf (lr 0x8119f184) [a64] unimplemented import _ZN2nn5audio20SetDelayFeedbackGainEPNS0_9DelayTypeEf (lr 0x8119f190) [a64] unimplemented import _ZN2nn5audio14SetDelayInGainEPNS0_9DelayTypeEf (lr 0x8119f19c) [a64] unimplemented import _ZN2nn5audio21SetDelayChannelSpreadEPNS0_9DelayTypeEf (lr 0x8119f1a8) [a64] unimplemented import _ZN2nn5audio21SetDelayLowPassAmountEPNS0_9DelayTypeEf (lr 0x8119f1b4) [a64] unimplemented import _ZN2nn5audio9AddReverbEPNS0_19AudioRendererConfigEPNS0_10ReverbTypeEPvmPNS0_10SubMixTypeEi (lr 0x80de96ec) [a64] unimplemented import _ZN2nn5audio20SetReverbInputOutputEPNS0_10ReverbTypeEPKaS4_i (lr 0x80de965c) [a64] unimplemented import _ZN2nn5audio16SetReverbEnabledEPNS0_10ReverbTypeEb (lr 0x80de9464) [a64] unimplemented import _ZN2nn5audio15IsReverbEnabledEPKNS0_10ReverbTypeE (lr 0x80de91a0) [a64] unimplemented import _ZN2nn5audio18SetReverbEarlyModeEPNS0_10ReverbTypeENS1_9EarlyModeE (lr 0x80de91c4) [a64] unimplemented import _ZN2nn5audio18SetReverbEarlyGainEPNS0_10ReverbTypeEf (lr 0x80de91d0) [a64] unimplemented import _ZN2nn5audio21SetReverbPredelayTimeEPNS0_10ReverbTypeENS_8TimeSpanE (lr 0x80de91e4) [a64] unimplemented import _ZN2nn5audio17SetReverbLateModeEPNS0_10ReverbTypeENS1_8LateModeE (lr 0x80de91f0) [a64] unimplemented import _ZN2nn5audio17SetReverbLateGainEPNS0_10ReverbTypeEf (lr 0x80de91fc) [a64] unimplemented import _ZN2nn5audio18SetReverbDecayTimeEPNS0_10ReverbTypeENS_8TimeSpanE (lr 0x80de9208) [a64] unimplemented import _ZN2nn5audio32SetReverbHighFrequencyDecayRatioEPNS0_10ReverbTypeEf (lr 0x80de9214) [a64] unimplemented import _ZN2nn5audio19SetReverbColorationEPNS0_10ReverbTypeEf (lr 0x80de9220) [a64] unimplemented import _ZN2nn5audio19SetReverbReverbGainEPNS0_10ReverbTypeEf (lr 0x80de922c) [a64] unimplemented import _ZN2nn5audio16SetReverbOutGainEPNS0_10ReverbTypeEf (lr 0x80de9238) [a64] unimplemented import _ZN2nn5audio16SetReverbDryGainEPNS0_10ReverbTypeEf (lr 0x80de9244) [a64] unimplemented import _ZN2nn5audio20GetReverbInputOutputEPKNS0_10ReverbTypeEPaS4_Pii (lr 0x80de9260) [a64] unimplemented import _ZN2nn5prepo27AddInternetConnectionStatusEPNS0_10PlayReportEPKcS4_S4_ (lr 0x80e5bd60) [a64] unimplemented import _ZN2nn5prepo28RequestImmediateTransmissionEv (lr 0x80df26c0) [hos sead::MainThread] audio in: stream 0 opened: format 2, 1 channel, 48000 Hz, 4800 frames [hos sead::MainThread] audio in: stream 1 opened (raw): format 2, 1 channel, 48000 Hz, 4800 frames [hos sead::MainThread] vi: QueryDisplayHdrStatus -> SDR [hos sead::MainThread] hid: the game reads npad 0 (No.1, lr 0x83489670) [hos sead::MainThread] sdl: SDL3 [hos sead::MainThread] hid: controller 0 connected [hos sead::MainThread] hid: six-axis handles: 2 asked for, 3 reported [hos ModuleSystemWorker4] nvn: the game reports counter type 16 (lr 0x8074b278) [hos ModuleSystemWorker4] nvn: the game reports counter type 0 (lr 0x8074b290) [hos sead::MainThread] nvn: window crop 0,0 1920x1080 [hos sead::MainThread] nvn: EventSignal (CPU) #1: event 0x1005a88000 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferWaitEvent #1: event 0x1005a88000 mode 0 value 1 (now 0) (lr 0x802eb444) [hos sead::MainThread] nvn: CommandBufferSignalEvent #1: event 0x100c318000 mode 0 value 0 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferWaitEvent #2: event 0x100c318000 mode 0 value 0 (now 0) (lr 0x806661f8) [hos sead::MainThread] nvn: CommandBufferWaitEvent #3: event 0x100c318000 mode 0 value 0 (now 0) (lr 0x806661f8) [hos sead::MainThread] nvn: QueueSubmitCommands #2: queue 000010100C2E5020 (its #1), 1 handles (lr 0x80666be0) [hos Porter] fs: mounted _npln: -> C:\Users\user\Games\Longshot\v3.0.0-rc.3\romfs [hos Porter] fiber 0x10098a4230: function 0x8504b440 arg 0x10098a41f8 stack 0x1009911000+0x10000 flags 1 [hos Porter] fiber 0x1009921090: function 0x8504b440 arg 0x1009921058 stack 0x1009924000+0x10000 flags 1 [hos Porter] fiber 0x1009936090: function 0x8504b440 arg 0x1009936058 stack 0x1009939000+0x10000 flags 1 [hos nn.npln.Worker] fiber 0x100988c5d0: function 0x8504b440 arg 0x100988c598 stack 0x1009949000+0x10000 flags 1 [hos nn.npln.Worker] fiber 0x10098a43d0: function 0x8504b440 arg 0x10098a4398 stack 0x1009959000+0x10000 flags 1 [hos sead::MainThread] [debug] vk: 1819 pools mapped [hos sead::MainThread] nvn: CommandBufferWaitEvent #4: event 0x100c318000 mode 0 value 0 (now 0) (lr 0x806661f8) [hos sead::MainThread] nvn: QueueSubmitCommands #3: queue 000010100C30F020 (its #1), 1 handles (lr 0x80666be0) [hos sead::MainThread] nvn: EventSignal (CPU) #2: event 0x1005a88000 mode 0 value 1 (lr 0x8348c78c) [hos Presentation Thread] nvn: QueueSubmitCommands #4: queue 000010100C23B020 (its #1), 1 handles (lr 0x805282f4) [hos Presentation Thread] nvn: QueueSubmitCommands #5: queue 000010100C290020 (its #1), 1 handles (lr 0x805282f4) [hos Presentation Thread] nvn: QueueSubmitCommands #6: queue 000010100C2FA020 (its #1), 1 handles (lr 0x805282f4) [hos Presentation Thread] nvn: QueueSubmitCommands #7: queue 0000101004133020 (its #1), 1 handles (lr 0x80590358) [hos Presentation Thread] vk: 2 pools imported [hos Presentation Thread] vk: texture 0x1001f0ffe00 1920x1080x1 x1 levels 1 NVN 0x3f -> vk 122 (2 textures, 8 MB) [hos Presentation Thread] vk: texture 0x1004137000 1920x1080x1 x1 levels 1 NVN 0x25 -> vk 37 (3 textures, 16 MB) [hos Presentation Thread] vk: program cache C:\Users\user\Games\Longshot\v3.0.0-rc.3\longshot_programs.bin: 2958 program keys kept, 435415 KB [hos host] hid: SDL controller support ready (DualSense, DualShock 4, Switch Pro, Xbox and others) [hos host] hid: controller "Xbox 360 Controller" connected (SDL); guid=0300fa675e0400008e02000010017801; mapping=available; mapping-name="*" [hos host] hid: guid=0300fa675e0400008e02000010017801; mapping-string[1/1]="0300fa675e0400008e02000010017801,*,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows," [hos Presentation Thread] vk: pipeline cache C:\Users\user\Games\Longshot\v3.0.0-rc.3\mkw_vk_pipelines.bin (179961 KB) [hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080 [hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c [hos Presentation Thread] vk: 4 background workers (shader translation, pipelines) [hos Presentation Thread] vk: vertex format NVN 0x29 -> vk 97 [hos Presentation Thread] vk: one build of a program goes to the driver at a time (AMD; RX_VK_DRIVER_FAULTS=0: as many as ask) [hos Presentation Thread] vk: descriptor slotgen ready: draws keep their descriptors through the registrations of slots they do not sample (menu: Descriptor reuse) [hos Presentation Thread] vk: sampler anisotropy: the game asks for 1 (min filter 5, mip filter linear, LOD bias 0; made with 0) [hos Presentation Thread] vk: 3 pools imported [hos Presentation Thread] vk: 4 pools imported [hos Presentation Thread] vk: write-back diff on (RX_VK_WB_DIFF=0: off) [hos Presentation Thread] vk: present texture 0x1004137000 1920x1080 format 0x25: rendered [hos Presentation Thread] vk: present: 1920x1080, format 37 (its image's 37); the Insert menu's HDR 0, HDR10 swapchain no: SDR [hos Presentation Thread] vk: GPU hang watch: work that finishes nothing for 30 s ends the game (RX_VK_GPU_HANG_SEC) [hos Presentation Thread] vk: surface caps images 2..16 extent 1920x1009..1920x1009 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: swapchain 1920x1009, 4 images, fifo (V-Sync On) [hos host] display: fullscreen (F11 for a window) [hos Presentation Thread] vk: ui: the game's own menu font, from its files [hos Presentation Thread] vk: ui: Dear ImGui 1.92.9b on the window's images (format 44) [hos Presentation Thread] vk: fsr3: AMD FSR 3.1 can run on this GPU [hos Presentation Thread] vk: presenter thread: off (RX_VK_PRESENT_THREAD=1: on) [hos Presentation Thread] vk: AMD Anti-Lag 2: on [hos Presentation Thread] vk: surface caps images 2..16 extent 1920x1080..1920x1080 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: swapchain 1920x1080, 4 images, fifo (V-Sync On) [hos sead::MainThread] nvn: EventSignal (CPU) #3: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferWaitEvent #5: event 0x1005a88004 mode 0 value 1 (now 0) (lr 0x802eb444) [hos sead::MainThread] nvn: CommandBufferSignalEvent #2: event 0x100c318000 mode 0 value 1 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferWaitEvent #6: event 0x100c318000 mode 0 value 1 (now 0) (lr 0x806661f8) [hos sead::MainThread] nvn: CommandBufferWaitEvent #7: event 0x100c318000 mode 0 value 1 (now 0) (lr 0x806661f8) [hos sead::MainThread] nvn: QueueSubmitCommands #8: queue 000010100C2E5020 (its #2), 1 handles (lr 0x80666be0) [hos sead::MainThread] [debug] vk: 1929 pools mapped [hos sead::MainThread] nvn: CommandBufferWaitEvent #8: event 0x100c318000 mode 0 value 1 (now 0) (lr 0x806661f8) [hos sead::MainThread] nvn: QueueSubmitCommands #9: queue 000010100C30F020 (its #2), 1 handles (lr 0x80666be0) [hos Presentation Thread] nvn: QueueSubmitCommands #10: queue 000010100C23B020 (its #2), 1 handles (lr 0x805282f4) [hos ModuleSystemWorker1] vcores: 28219 takes, 10155 waits (mean 420 us, longest 1211.6 ms), 4775 kicks, 4296 yields, 0 escapes in 5 s [hos sead::MainThread] nvn: EventSignal (CPU) #4: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c) [hos sead::MainThread] hid: 1 controller through SDL [hos Presentation Thread] vk: submission 11 (queue 0x10100c23b020) stopped at command buffer 0's wait for event 0x100c318000 == 1 (has 0) [hos Presentation Thread] nvn: QueueSubmitCommands #11: queue 000010100C290020 (its #2), 1 handles (lr 0x805282f4) [hos Presentation Thread] vk: submission 12 (queue 0x10100c290020) stopped at command buffer 0's wait for event 0x100c318000 == 1 (has 0) [hos Presentation Thread] nvn: QueueSubmitCommands #12: queue 000010100C2FA020 (its #2), 1 handles (lr 0x805282f4) [hos Presentation Thread] vk: submission 13 (queue 0x10100c2fa020) stopped at command buffer 0's wait for event 0x100c318000 == 1 (has 0) [hos Presentation Thread] nvn: QueueSubmitCommands #13: queue 0000101004133020 (its #2), 1 handles (lr 0x80590358) [hos Presentation Thread] vk: texture 0x10049a7000 1920x1080x1 x1 levels 1 NVN 0x25 -> vk 37 (4 textures, 23 MB) [hos Presentation Thread] vk: present texture 0x10049a7000 1920x1080 format 0x25: rendered [hos Presentation Thread] vk: surface caps images 2..16 extent 1920x1080..1920x1080 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: swapchain 1920x1080, 4 images, fifo (V-Sync On) [hos Presentation Thread] vi: real-time step on: ratio 4.529, game's frame rate 15 [hos sead::MainThread] nvn: EventSignal (CPU) #5: event 0x1005a88000 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferWaitEvent #9: event 0x1005a88000 mode 0 value 1 (now 0) (lr 0x802eb444) [hos sead::MainThread] nvn: CommandBufferSignalEvent #3: event 0x100c318000 mode 0 value 2 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferWaitEvent #10: event 0x100c318000 mode 0 value 2 (now 1) (lr 0x806661f8) [hos sead::MainThread] nvn: CommandBufferWaitEvent #11: event 0x100c318000 mode 0 value 2 (now 1) (lr 0x806661f8) [hos sead::MainThread] nvn: QueueSubmitCommands #14: queue 000010100C2E5020 (its #3), 1 handles (lr 0x80666be0) [hos sead::MainThread] nvn: CommandBufferWaitEvent #12: event 0x100c318000 mode 0 value 2 (now 1) (lr 0x806661f8) [hos sead::MainThread] nvn: QueueSubmitCommands #15: queue 000010100C30F020 (its #3), 1 handles (lr 0x80666be0) [hos Presentation Thread] nvn: QueueSubmitCommands #16: queue 000010100C23B020 (its #3), 1 handles (lr 0x805282f4) [hos sead::MainThread] nvn: EventSignal (CPU) #6: event 0x1005a88000 mode 0 value 1 (lr 0x8348c78c) [hos sead::MainThread] nvn: the game sets present interval 1 -> 4 [hos sead::MainThread] nvn: the game sets present interval 4 -> 1 [hos Presentation Thread] vk: submission 18 (queue 0x10100c23b020) stopped at command buffer 0's wait for event 0x100c318000 == 2 (has 1) [hos Presentation Thread] nvn: QueueSubmitCommands #17: queue 000010100C290020 (its #3), 1 handles (lr 0x805282f4) [hos Presentation Thread] vk: submission 19 (queue 0x10100c290020) stopped at command buffer 0's wait for event 0x100c318000 == 2 (has 1) [hos Presentation Thread] nvn: QueueSubmitCommands #18: queue 000010100C2FA020 (its #3), 1 handles (lr 0x805282f4) [hos Presentation Thread] vk: submission 20 (queue 0x10100c2fa020) stopped at command buffer 0's wait for event 0x100c318000 == 2 (has 1) [hos Presentation Thread] nvn: QueueSubmitCommands #19: queue 0000101004133020 (its #3), 1 handles (lr 0x80590358) [hos Presentation Thread] vk: texture 0x1005217000 1920x1080x1 x1 levels 1 NVN 0x25 -> vk 37 (5 textures, 31 MB) [hos Presentation Thread] vk: present texture 0x1005217000 1920x1080 format 0x25: rendered [hos sead::MainThread] nvn: EventSignal (CPU) #7: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferWaitEvent #13: event 0x1005a88004 mode 0 value 1 (now 0) (lr 0x802eb444) [hos sead::MainThread] nvn: CommandBufferSignalEvent #4: event 0x100c318000 mode 0 value 3 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferWaitEvent #14: event 0x100c318000 mode 0 value 3 (now 2) (lr 0x806661f8) [hos sead::MainThread] nvn: CommandBufferWaitEvent #15: event 0x100c318000 mode 0 value 3 (now 2) (lr 0x806661f8) [hos sead::MainThread] nvn: QueueSubmitCommands #20: queue 000010100C2E5020 (its #4), 1 handles (lr 0x80666be0) [hos sead::MainThread] nvn: CommandBufferWaitEvent #16: event 0x100c318000 mode 0 value 3 (now 2) (lr 0x806661f8) [hos sead::MainThread] nvn: QueueSubmitCommands #21: queue 000010100C30F020 (its #4), 1 handles (lr 0x80666be0) [hos Presentation Thread] nvn: QueueSubmitCommands #22: queue 000010100C23B020 (its #4), 1 handles (lr 0x805282f4) [hos sead::MainThread] nvn: EventSignal (CPU) #8: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c) [hos Presentation Thread] vk: submission 25 (queue 0x10100c23b020) stopped at command buffer 0's wait for event 0x100c318000 == 3 (has 2) [hos Presentation Thread] nvn: QueueSubmitCommands #23: queue 000010100C290020 (its #4), 1 handles (lr 0x805282f4) [hos Presentation Thread] vk: submission 26 (queue 0x10100c290020) stopped at command buffer 0's wait for event 0x100c318000 == 3 (has 2) [hos Presentation Thread] nvn: QueueSubmitCommands #24: queue 000010100C2FA020 (its #4), 1 handles (lr 0x805282f4) [hos Presentation Thread] vk: submission 27 (queue 0x10100c2fa020) stopped at command buffer 0's wait for event 0x100c318000 == 3 (has 2) [hos Presentation Thread] nvn: QueueSubmitCommands #25: queue 0000101004133020 (its #4), 1 handles (lr 0x80590358) [hos Presentation Thread] vk: present texture 0x1004137000 1920x1080 format 0x25: rendered [hos sead::MainThread] nvn: EventSignal (CPU) #9: event 0x1005a88000 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferWaitEvent #17: event 0x1005a88000 mode 0 value 1 (now 0) (lr 0x802eb444) [hos sead::MainThread] nvn: CommandBufferSignalEvent #5: event 0x100c318000 mode 0 value 4 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferWaitEvent #18: event 0x100c318000 mode 0 value 4 (now 3) (lr 0x806661f8) [hos sead::MainThread] nvn: CommandBufferWaitEvent #19: event 0x100c318000 mode 0 value 4 (now 3) (lr 0x806661f8) [hos sead::MainThread] nvn: QueueSubmitCommands #26: queue 000010100C2E5020 (its #5), 1 handles (lr 0x80666be0) [hos sead::MainThread] nvn: CommandBufferWaitEvent #20: event 0x100c318000 mode 0 value 4 (now 3) (lr 0x806661f8) [hos sead::MainThread] nvn: QueueSubmitCommands #27: queue 000010100C30F020 (its #5), 1 handles (lr 0x80666be0) [hos Presentation Thread] nvn: QueueSubmitCommands #28: queue 000010100C23B020 (its #5), 1 handles (lr 0x805282f4) [hos sead::MainThread] nvn: EventSignal (CPU) #10: event 0x1005a88000 mode 0 value 1 (lr 0x8348c78c) [hos Presentation Thread] vk: submission 32 (queue 0x10100c23b020) stopped at command buffer 0's wait for event 0x100c318000 == 4 (has 3) [a64] unimplemented import _ZN2nn3nfp10InitializeEv (lr 0x80ed8f34) [a64] unimplemented import _ZN2nn3nfp29AttachAvailabilityChangeEventEPNS_2os15SystemEventTypeE (lr 0x80ed8f40) [hos Presentation Thread] nvn: QueueSubmitCommands #29: queue 000010100C290020 (its #5), 1 handles (lr 0x805282f4) [hos Presentation Thread] vk: submission 33 (queue 0x10100c290020) stopped at command buffer 0's wait for event 0x100c318000 == 4 (has 3) [hos Presentation Thread] nvn: QueueSubmitCommands #30: queue 000010100C2FA020 (its #5), 1 handles (lr 0x805282f4) [hos Presentation Thread] vk: submission 34 (queue 0x10100c2fa020) stopped at command buffer 0's wait for event 0x100c318000 == 4 (has 3) [hos Presentation Thread] nvn: QueueSubmitCommands #31: queue 0000101004133020 (its #5), 1 handles (lr 0x80590358) [hos sead::MainThread] nvn: EventSignal (CPU) #11: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferWaitEvent #21: event 0x1005a88004 mode 0 value 1 (now 0) (lr 0x802eb444) [hos sead::MainThread] nvn: CommandBufferSignalEvent #6: event 0x100c318000 mode 0 value 5 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferWaitEvent #22: event 0x100c318000 mode 0 value 5 (now 4) (lr 0x806661f8) [hos sead::MainThread] nvn: CommandBufferWaitEvent #23: event 0x100c318000 mode 0 value 5 (now 4) (lr 0x806661f8) [hos sead::MainThread] nvn: QueueSubmitCommands #32: queue 000010100C2E5020 (its #6), 1 handles (lr 0x80666be0) [hos sead::MainThread] nvn: CommandBufferWaitEvent #24: event 0x100c318000 mode 0 value 5 (now 4) (lr 0x806661f8) [hos sead::MainThread] nvn: QueueSubmitCommands #33: queue 000010100C30F020 (its #6), 1 handles (lr 0x80666be0) [hos Presentation Thread] nvn: QueueSubmitCommands #34: queue 000010100C23B020 (its #6), 1 handles (lr 0x805282f4) [hos sead::MainThread] nvn: EventSignal (CPU) #12: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c) [hos Presentation Thread] nvn: QueueSubmitCommands #35: queue 000010100C290020 (its #6), 1 handles (lr 0x805282f4) [hos Presentation Thread] nvn: QueueSubmitCommands #36: queue 000010100C2FA020 (its #6), 1 handles (lr 0x805282f4) [hos Presentation Thread] nvn: QueueSubmitCommands #37: queue 0000101004133020 (its #6), 1 handles (lr 0x80590358) [hos sead::MainThread] nvn: EventSignal (CPU) #13: event 0x1005a88000 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferWaitEvent #25: event 0x1005a88000 mode 0 value 1 (now 0) (lr 0x802eb444) [hos sead::MainThread] nvn: CommandBufferSignalEvent #7: event 0x100c318000 mode 0 value 6 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferWaitEvent #26: event 0x100c318000 mode 0 value 6 (now 5) (lr 0x806661f8) [hos sead::MainThread] nvn: CommandBufferWaitEvent #27: event 0x100c318000 mode 0 value 6 (now 5) (lr 0x806661f8) [hos sead::MainThread] nvn: QueueSubmitCommands #38: queue 000010100C2E5020 (its #7), 1 handles (lr 0x80666be0) [hos sead::MainThread] nvn: CommandBufferWaitEvent #28: event 0x100c318000 mode 0 value 6 (now 5) (lr 0x806661f8) [hos sead::MainThread] nvn: QueueSubmitCommands #39: queue 000010100C30F020 (its #7), 1 handles (lr 0x80666be0) [hos Presentation Thread] nvn: QueueSubmitCommands #40: queue 000010100C23B020 (its #7), 1 handles (lr 0x805282f4) [hos sead::MainThread] nvn: EventSignal (CPU) #14: event 0x1005a88000 mode 0 value 1 (lr 0x8348c78c) [hos Presentation Thread] nvn: QueueSubmitCommands #41: queue 000010100C290020 (its #7), 1 handles (lr 0x805282f4) [hos Presentation Thread] nvn: QueueSubmitCommands #42: queue 000010100C2FA020 (its #7), 1 handles (lr 0x805282f4) [hos Presentation Thread] nvn: QueueSubmitCommands #43: queue 0000101004133020 (its #7), 1 handles (lr 0x80590358) [hos Presentation Thread] [debug] vk: 1931 pools mapped [hos sead::MainThread] nvn: EventSignal (CPU) #15: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferWaitEvent #29: event 0x1005a88004 mode 0 value 1 (now 0) (lr 0x802eb444) [hos sead::MainThread] nvn: CommandBufferSignalEvent #8: event 0x100c318000 mode 0 value 7 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferWaitEvent #30: event 0x100c318000 mode 0 value 7 (now 6) (lr 0x806661f8) [hos sead::MainThread] nvn: CommandBufferWaitEvent #31: event 0x100c318000 mode 0 value 7 (now 6) (lr 0x806661f8) [hos sead::MainThread] nvn: QueueSubmitCommands #44: queue 000010100C2E5020 (its #8), 1 handles (lr 0x80666be0) [hos sead::MainThread] nvn: CommandBufferWaitEvent #32: event 0x100c318000 mode 0 value 7 (now 6) (lr 0x806661f8) [hos sead::MainThread] nvn: QueueSubmitCommands #45: queue 000010100C30F020 (its #8), 1 handles (lr 0x80666be0) [hos Presentation Thread] nvn: QueueSubmitCommands #46: queue 000010100C23B020 (its #8), 1 handles (lr 0x805282f4) [hos sead::MainThread] nvn: EventSignal (CPU) #16: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c) [hos Presentation Thread] nvn: QueueSubmitCommands #47: queue 000010100C290020 (its #8), 1 handles (lr 0x805282f4) [hos Presentation Thread] nvn: QueueSubmitCommands #48: queue 000010100C2FA020 (its #8), 1 handles (lr 0x805282f4) [hos Presentation Thread] nvn: QueueSubmitCommands #49: queue 0000101004133020 (its #8), 1 handles (lr 0x80590358) [hos sead::MainThread] nvn: EventSignal (CPU) #17: event 0x1005a88000 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferWaitEvent #33: event 0x1005a88000 mode 0 value 1 (now 0) (lr 0x802eb444) [hos sead::MainThread] nvn: CommandBufferSignalEvent #9: event 0x100c318000 mode 0 value 8 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferWaitEvent #34: event 0x100c318000 mode 0 value 8 (now 7) (lr 0x806661f8) [hos sead::MainThread] nvn: CommandBufferWaitEvent #35: event 0x100c318000 mode 0 value 8 (now 7) (lr 0x806661f8) [hos sead::MainThread] nvn: QueueSubmitCommands #50: queue 000010100C2E5020 (its #9), 1 handles (lr 0x80666be0) [hos sead::MainThread] nvn: CommandBufferWaitEvent #36: event 0x100c318000 mode 0 value 8 (now 7) (lr 0x806661f8) [hos sead::MainThread] nvn: QueueSubmitCommands #51: queue 000010100C30F020 (its #9), 1 handles (lr 0x80666be0) [hos Presentation Thread] nvn: QueueSubmitCommands #52: queue 000010100C23B020 (its #9), 1 handles (lr 0x805282f4) [hos sead::MainThread] nvn: EventSignal (CPU) #18: event 0x1005a88000 mode 0 value 1 (lr 0x8348c78c) [hos Presentation Thread] nvn: QueueSubmitCommands #53: queue 000010100C290020 (its #9), 1 handles (lr 0x805282f4) [hos Presentation Thread] nvn: QueueSubmitCommands #54: queue 000010100C2FA020 (its #9), 1 handles (lr 0x805282f4) [hos Presentation Thread] nvn: QueueSubmitCommands #55: queue 0000101004133020 (its #9), 1 handles (lr 0x80590358) [hos sead::MainThread] nvn: EventSignal (CPU) #19: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferWaitEvent #37: event 0x1005a88004 mode 0 value 1 (now 0) (lr 0x802eb444) [hos sead::MainThread] nvn: CommandBufferSignalEvent #10: event 0x100c318000 mode 0 value 9 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferWaitEvent #38: event 0x100c318000 mode 0 value 9 (now 8) (lr 0x806661f8) [hos sead::MainThread] nvn: CommandBufferWaitEvent #39: event 0x100c318000 mode 0 value 9 (now 8) (lr 0x806661f8) [hos sead::MainThread] nvn: QueueSubmitCommands #56: queue 000010100C2E5020 (its #10), 1 handles (lr 0x80666be0) [hos sead::MainThread] [debug] vk: 2004 pools mapped [hos sead::MainThread] nvn: CommandBufferWaitEvent #40: event 0x100c318000 mode 0 value 9 (now 8) (lr 0x806661f8) [hos sead::MainThread] nvn: QueueSubmitCommands #57: queue 000010100C30F020 (its #10), 1 handles (lr 0x80666be0) [hos Presentation Thread] nvn: QueueSubmitCommands #58: queue 000010100C23B020 (its #10), 1 handles (lr 0x805282f4) [hos sead::MainThread] nvn: EventSignal (CPU) #20: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c) [hos Presentation Thread] nvn: QueueSubmitCommands #59: queue 000010100C290020 (its #10), 1 handles (lr 0x805282f4) [hos Presentation Thread] nvn: QueueSubmitCommands #60: queue 000010100C2FA020 (its #10), 1 handles (lr 0x805282f4) [hos sead::MainThread] nvn: EventSignal (CPU) #21: event 0x1005a88000 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferSignalEvent #11: event 0x100c318000 mode 0 value 10 (lr 0x80666598) [hos sead::MainThread] nvn: EventSignal (CPU) #22: event 0x1005a88000 mode 0 value 1 (lr 0x8348c78c) [hos sead::MainThread] nvn: EventSignal (CPU) #23: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferSignalEvent #12: event 0x100c318000 mode 0 value 11 (lr 0x80666598) [hos sead::MainThread] nvn: EventSignal (CPU) #24: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c) [hos sead::MainThread] nvn: EventSignal (CPU) #25: event 0x1005a88000 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferSignalEvent #13: event 0x100c318000 mode 0 value 12 (lr 0x80666598) [hos sead::MainThread] nvn: EventSignal (CPU) #26: event 0x1005a88000 mode 0 value 1 (lr 0x8348c78c) [hos Presentation Thread] [debug] vk: 2005 pools mapped [hos sead::MainThread] nvn: EventSignal (CPU) #27: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferSignalEvent #14: event 0x100c318000 mode 0 value 13 (lr 0x80666598) [hos sead::MainThread] [debug] vk: 2005 pools mapped [hos sead::MainThread] nvn: EventSignal (CPU) #28: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c) [hos sead::MainThread] nvn: EventSignal (CPU) #29: event 0x1005a88000 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferSignalEvent #15: event 0x100c318000 mode 0 value 14 (lr 0x80666598) [hos sead::MainThread] nvn: EventSignal (CPU) #30: event 0x1005a88000 mode 0 value 1 (lr 0x8348c78c) [hos sead::MainThread] nvn: EventSignal (CPU) #31: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferSignalEvent #16: event 0x100c318000 mode 0 value 15 (lr 0x80666598) [hos sead::MainThread] nvn: EventSignal (CPU) #32: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c) [hos sead::MainThread] nvn: EventSignal (CPU) #33: event 0x1005a88000 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferSignalEvent #17: event 0x100c318000 mode 0 value 16 (lr 0x80666598) [hos sead::MainThread] nvn: EventSignal (CPU) #34: event 0x1005a88000 mode 0 value 1 (lr 0x8348c78c) [hos sead::MainThread] nvn: EventSignal (CPU) #35: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferSignalEvent #18: event 0x100c318000 mode 0 value 17 (lr 0x80666598) [hos sead::MainThread] nvn: EventSignal (CPU) #36: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c) [hos sead::MainThread] nvn: EventSignal (CPU) #37: event 0x1005a88000 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferSignalEvent #19: event 0x100c318000 mode 0 value 18 (lr 0x80666598) [hos sead::MainThread] nvn: EventSignal (CPU) #38: event 0x1005a88000 mode 0 value 1 (lr 0x8348c78c) [hos sead::MainThread] nvn: EventSignal (CPU) #39: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferSignalEvent #20: event 0x100c318000 mode 0 value 19 (lr 0x80666598) [hos sead::MainThread] [debug] vk: 2006 pools mapped [hos sead::MainThread] nvn: EventSignal (CPU) #40: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c) [hos sead::MainThread] nvn: CommandBufferSignalEvent #21: event 0x100c318000 mode 0 value 20 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #22: event 0x100c318000 mode 0 value 21 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #23: event 0x100c318000 mode 0 value 22 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #24: event 0x100c318000 mode 0 value 23 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #25: event 0x100c318000 mode 0 value 24 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #26: event 0x100c318000 mode 0 value 25 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #27: event 0x100c318000 mode 0 value 26 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #28: event 0x100c318000 mode 0 value 27 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #29: event 0x100c318000 mode 0 value 28 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #30: event 0x100c318000 mode 0 value 29 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #31: event 0x100c318000 mode 0 value 30 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #32: event 0x100c318000 mode 0 value 31 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #33: event 0x100c318000 mode 0 value 32 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #34: event 0x100c318000 mode 0 value 33 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #35: event 0x100c318000 mode 0 value 34 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #36: event 0x100c318000 mode 0 value 35 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #37: event 0x100c318000 mode 0 value 36 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #38: event 0x100c318000 mode 0 value 37 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #39: event 0x100c318000 mode 0 value 38 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #40: event 0x100c318000 mode 0 value 39 (lr 0x80666598) [hos ARes Loading 0] prompts: the Talk ring's A B X Y at places 1 0 3 2, the ocarina hint spread [hos ARes Loading 1] prompts: xbox textures, 2201 runs for this pad's controls [hos Presentation Thread] vk: mirror syncs (600 submits): 106 dirty pages from their submits' captures, 2409 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: read live, by pool: [hos ModuleSystemWorker1] prompts: the textures' pool at 0x7fc3035000 (+0xe86c000): a new face or new controls show at once [hos sead::MainThread] prompts: the layouts at 0x7fe1a31000: the Talk ring and the ocarina hint follow at once [hos host] vk: vertex format NVN 0x2e -> vk 109 [hos host] vk: vertex format NVN 0x16 -> vk 103 [hos Presentation Thread] vk: 5 pools imported [hos Presentation Thread] vk: import 2.4 ms: commit+properties 0.0, buffer 0.0, allocate 2.3, bind+address 0.0 [hos Presentation Thread] vk: pool 0x107b9c0000+0x120 imported in 2.4 ms as 0x107b800000..0x107c400000 (6 imports, 9 ms in all) [hos Presentation Thread] vk: 6 pools imported [hos Presentation Thread] vk: capture: a submit 0.17 ms (lock 0.02, scan 0.03 over 1205 ranges, 738 MB), 159 pages written, 159 copied (0.6 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.006; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (92 MB), 5 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.07 [hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [a64] unimplemented import _ZN2nn5movie10InitializeEv (lr 0x83b7d25c) [a64] unimplemented import _ZN2nn5movie13IsInitializedEv (lr 0x85467d74) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.01 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 8.83, present 0.28, draw 6.08, descriptors 0.01, texture lookups 0.25, uploads 0.10, pipelines 5.96, programs 0.05, commands 0.05, dispatch 0.00, memory sync 0.45, queue submit 0.21, slot wait 0.05 [hos Presentation Thread] vk: a frame: mirrors 6 (36 MB): 0.40 MB synced in 13.6 copies, 0.00 MB written back [hos Presentation Thread] vk: 120 presents, 16.9 fps; a frame: 1 draws (0 skipped), 0 dispatches, 2 passes, 1 barriers, 6 submits, 0.0 uploads (0.0 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms; 2 pipelines (1 ms), 0 programs (0 failed), 5 textures (31 MB) [hos Presentation Thread] vk: a frame: 16.1 full barriers recorded, 13.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 0.0; 0x12: 1.0; 0x78: 0.0; [hos Presentation Thread] vk: GPU time 0.2 ms a frame (the longest submission 0.7 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos ModuleSystemWorker3] oe: startup logo finished [hos MovieOperateThread] video: nn::codec::video on libavcodec [hos MovieOperateThread] video: AV1 on dav1d 1.5.4 (a thread per logical core) [hos MovieOperateThread] video: AV1 decoder ready on dav1d (1920x1080) [hos AudioFrameworkThread] audio: voice 0: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 12661.2 s [hos AudioFrameworkThread] audio: voice 1: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 12661.2 s [hos AudioFrameworkThread] audio: voice 2: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 12661.2 s [hos AudioFrameworkThread] audio: voice 3: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 12661.2 s [hos AudioFrameworkThread] audio: voice 4: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 12661.2 s [hos AudioFrameworkThread] audio: voice 5: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 12661.2 s [hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x108829d000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2) [hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x10882a5000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2) [hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x10882ad000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2) [hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x10882b5000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2) [hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x10882bd000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2) [hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x10882c5000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2) [hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x108829e000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2) [hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x10882a6000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2) [hos AudioUserTaskThread] [debug] codec: Opus decoder 0: 48000 Hz, 1 channels [hos AudioUserTaskThread] [debug] codec: Opus decoder 1: 48000 Hz, 1 channels [hos AudioUserTaskThread] [debug] codec: Opus decoder 2: 48000 Hz, 1 channels [hos AudioUserTaskThread] [debug] codec: Opus decoder 3: 48000 Hz, 1 channels [hos AudioUserTaskThread] [debug] codec: Opus decoder 4: 48000 Hz, 1 channels [hos AudioUserTaskThread] [debug] codec: Opus decoder 5: 48000 Hz, 1 channels [hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108994e000, 49152): header 000000ae 07bf4b00 -> 182 [hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108994e0b6, 48970): header 00000094 036ed700 -> 156 [hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108994e152, 48814): header 000000a1 129a5e00 -> 169 [hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108994e1fb, 48645): header 000000a1 03898c00 -> 169 [hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108994e2a4, 48476): header 000000a1 66171600 -> 169 [hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108994e34d, 48307): header 000000a1 0322bb00 -> 169 [hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960) [hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960) [hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960) [hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960) [hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960) [hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960) [hos MovieOperateThread] video: the first buffer went out before the first picture was decoded (shown black) [hos OptimizeChangeBanc] nvn: DrawMeshTasks: 1 so far (x1 0 x2 0x2 x3 0x400000 x4 0x83b70de0) [hos OptimizeChangeBanc] nvn: DrawMeshTasks: 2 so far (x1 0 x2 0x2 x3 0x200 x4 0x80) [hos Presentation Thread] vk: texture 0x10000000000 1920x1080x1 x1 levels 1 NVN 0x1 -> vk 9 (6 textures, 33 MB) [hos Presentation Thread] vk: import 2.7 ms: commit+properties 0.1, buffer 0.0, allocate 2.6, bind+address 0.0 [hos Presentation Thread] vk: pool 0x10752f2000+0x1fa400 imported in 2.7 ms as 0x1074800000..0x1075c00000 (7 imports, 11 ms in all) [hos Presentation Thread] vk: 7 pools imported [hos Presentation Thread] vk: texture 0x1000021c200 960x540x1 x1 levels 1 NVN 0xd -> vk 16 (7 textures, 34 MB) [hos AudioFrameworkThread] audio: voice 6: 48000 Hz, 1 channels, format 6, parameter 0x1088287500 (32 bytes) at 12661.5 s [hos AudioFrameworkThread] audio: voice 7: 48000 Hz, 1 channels, format 6, parameter 0x1088287740 (32 bytes) at 12661.5 s [hos Presentation Thread] vk: module identifiers: 174 known (longshot_module_ids.bin): a learned compute variant's pipeline is made at its program's create call without its code (RX_VK_MODULE_IDS=0: off) [hos Presentation Thread] vk: sampler 268 is nearest: min filter 4, mag filter 1, wrap 7/7/7, lod -1000..1000 bias 0, aniso 1, compare 0 [hos Presentation Thread] vk: sampler anisotropy: the game asks for 1 (min filter 4, mip filter linear, LOD bias 0; made with 0) [hos OptimizeChangeBanc] nvn: DrawMeshTasks: 3 so far (x1 0 x2 0x2 x3 0x400000 x4 0x83b70de0) [hos Presentation Thread] vk: textures from a pool of their own, 128 MB blocks (RX_VK_COMPACT), 9 made at the start [hos Presentation Thread] vk: texture 0x1074204000 1920x1080x1 x1 levels 1 NVN 0x25 -> vk 37 (8 textures, 42 MB) [hos Presentation Thread] vk: big block-linear textures are unswizzled on the GPU from their pools (RX_VK_GPU_UNSWIZZLE=0: the CPU) [hos Presentation Thread] vk: import 10.5 ms: commit+properties 0.2, buffer 0.0, allocate 10.2, bind+address 0.0 [hos Presentation Thread] vk: pool 0x1074204000+0x870000 imported in 10.5 ms as 0x1071800000..0x1075c00000 (8 imports, 22 ms in all) [hos Presentation Thread] vk: pool 0x1074800000 remade larger (1 retired) [hos Presentation Thread] vk: 7 pools imported [hos Presentation Thread] vk: in play: compute e409733c45530d75 (e409733c45530d75 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants [hos Presentation Thread] [trace] vk: program e409733c45530d75 not translated: a network left out on this card [hos Presentation Thread] vk: rejected compute e409733c45530d75 (control 0x1074a74768) grid 900x1x1: img 0x1074204000 1920x1080x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x1074204000 1920x1080x1 fmt 0x25; tex 0x1000021c200 960x540x1 fmt 0xd; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; ssbo0 0x1071a76320+0xfd2000; ssbo2 0x1071a3a000+0x1200; ssbo3 0x1071a3b200+0x20; ubo0 0x100b56e000+0x100; ubo1 0x100b56e000+0x100; ubo2 0x100b56e000+0x100; ubo3 0x100b56e000+0x100; ubo4 0x100b56e000+0x100; ubo5 0x100b56e000+0x100; ubo6 0x100b56e000+0x100; ubo7 0x100b56e000+0x100; [hos Presentation Thread] vk: in play: compute 8306877b7dc8784b (8306877b7dc8784b 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants [hos Presentation Thread] [trace] vk: program 8306877b7dc8784b not translated: a network left out on this card [hos Presentation Thread] vk: rejected compute 8306877b7dc8784b (control 0x1074a760d8) grid 720x1x1: img 0x1074204000 1920x1080x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x1074204000 1920x1080x1 fmt 0x25; tex 0x1000021c200 960x540x1 fmt 0xd; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; ssbo0 0x1073231320+0xfd2000; ssbo1 0x1071a76320+0xfd2000; ssbo2 0x1071a3b300+0x1200; ssbo3 0x1071a3c500+0x20; ubo0 0x100b56e000+0x100; ubo1 0x100b56e000+0x100; ubo2 0x100b56e000+0x100; ubo3 0x100b56e000+0x100; ubo4 0x100b56e000+0x100; ubo5 0x100b56e000+0x100; ubo6 0x100b56e000+0x100; ubo7 0x100b56e000+0x100; [hos Presentation Thread] vk: in play: compute de3c10dba4ff39d3 (de3c10dba4ff39d3 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants [hos Presentation Thread] [trace] vk: program de3c10dba4ff39d3 not translated: a network left out on this card [hos Presentation Thread] vk: rejected compute de3c10dba4ff39d3 (control 0x1074a77948) grid 97x1x1: img 0x1074204000 1920x1080x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x1074204000 1920x1080x1 fmt 0x25; tex 0x1000021c200 960x540x1 fmt 0xd; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; ssbo0 0x1071a76320+0x7e9000; ssbo1 0x1073231320+0xfd2000; ssbo2 0x1071a3c600+0x1000; ssbo3 0x1071a3d600+0x40; ubo0 0x100b56e000+0x100; ubo1 0x100b56e000+0x100; ubo2 0x100b56e000+0x100; ubo3 0x100b56e000+0x100; ubo4 0x100b56e000+0x100; ubo5 0x100b56e000+0x100; ubo6 0x100b56e000+0x100; ubo7 0x100b56e000+0x100; [hos Presentation Thread] vk: in play: compute a41c78faa56ccf7d (a41c78faa56ccf7d 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants [hos Presentation Thread] [trace] vk: program a41c78faa56ccf7d not translated: a network left out on this card [hos Presentation Thread] vk: rejected compute a41c78faa56ccf7d (control 0x1074a78860) grid 120x1x1: img 0x1074204000 1920x1080x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x1074204000 1920x1080x1 fmt 0x25; tex 0x1000021c200 960x540x1 fmt 0xd; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; ssbo0 0x107225f320+0x7e9000; ssbo1 0x1071a76320+0x7e9000; ssbo2 0x1071a3d700+0x4800; ssbo3 0x1071a41f00+0x40; ubo0 0x100b56e000+0x100; ubo1 0x100b56e000+0x100; ubo2 0x100b56e000+0x100; ubo3 0x100b56e000+0x100; ubo4 0x100b56e000+0x100; ubo5 0x100b56e000+0x100; ubo6 0x100b56e000+0x100; ubo7 0x100b56e000+0x100; [hos Presentation Thread] vk: in play: compute e959b9b1451491c0 (e959b9b1451491c0 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants [hos Presentation Thread] [trace] vk: program e959b9b1451491c0 not translated: a network left out on this card [hos Presentation Thread] vk: rejected compute e959b9b1451491c0 (control 0x1074a7a100) grid 70x1x1: img 0x1074204000 1920x1080x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x1074204000 1920x1080x1 fmt 0x25; tex 0x1000021c200 960x540x1 fmt 0xd; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; ssbo0 0x1071a76320+0x3f4800; ssbo1 0x107225f320+0x7e9000; ssbo2 0x1071a42000+0x4000; ssbo3 0x1071a46000+0x80; ubo0 0x100b56e000+0x100; ubo1 0x100b56e000+0x100; ubo2 0x100b56e000+0x100; ubo3 0x100b56e000+0x100; ubo4 0x100b56e000+0x100; ubo5 0x100b56e000+0x100; ubo6 0x100b56e000+0x100; ubo7 0x100b56e000+0x100; [hos Presentation Thread] vk: in play: compute 5a4d7378db437fed (5a4d7378db437fed 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants [hos Presentation Thread] [trace] vk: program 5a4d7378db437fed not translated: a network left out on this card [hos Presentation Thread] vk: rejected compute 5a4d7378db437fed (control 0x1074a7b038) grid 60x1x1: img 0x1074204000 1920x1080x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x1074204000 1920x1080x1 fmt 0x25; tex 0x1000021c200 960x540x1 fmt 0xd; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; ssbo0 0x1071e6ab20+0x3f4800; ssbo1 0x1071a76320+0x3f4800; ssbo2 0x1071a46100+0x12000; ssbo3 0x1071a58100+0x80; ubo0 0x100b56e000+0x100; ubo1 0x100b56e000+0x100; ubo2 0x100b56e000+0x100; ubo3 0x100b56e000+0x100; ubo4 0x100b56e000+0x100; ubo5 0x100b56e000+0x100; ubo6 0x100b56e000+0x100; ubo7 0x100b56e000+0x100; [hos Presentation Thread] vk: in play: compute 8b73eaee02efc5e4 (8b73eaee02efc5e4 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants [hos Presentation Thread] [trace] vk: program 8b73eaee02efc5e4 not translated: a network left out on this card [hos Presentation Thread] vk: rejected compute 8b73eaee02efc5e4 (control 0x1074a7c8f0) grid 85x1x1: img 0x1074204000 1920x1080x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x1074204000 1920x1080x1 fmt 0x25; tex 0x1000021c200 960x540x1 fmt 0xd; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; ssbo0 0x1072a48320+0x7e9000; ssbo1 0x1071a76320+0x3f4800; ssbo2 0x1071a6a300+0x4000; ssbo3 0x1071a6e300+0x40; ssbo4 0x107225f320+0x7e9000; ubo0 0x100b56e000+0x100; ubo1 0x100b56e000+0x100; ubo2 0x100b56e000+0x100; ubo3 0x100b56e000+0x100; ubo4 0x100b56e000+0x100; ubo5 0x100b56e000+0x100; ubo6 0x100b56e000+0x100; ubo7 0x100b56e000+0x100; [hos Presentation Thread] vk: in play: compute 14140d4c1dbe754f (14140d4c1dbe754f 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants [hos Presentation Thread] [trace] vk: program 14140d4c1dbe754f not translated: a network left out on this card [hos Presentation Thread] vk: rejected compute 14140d4c1dbe754f (control 0x1074a7d970) grid 8100x1x1: img 0x1074204000 1920x1080x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x1074204000 1920x1080x1 fmt 0x25; tex 0x1000021c200 960x540x1 fmt 0xd; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; ssbo0 0x107225f320+0xfd2000; ssbo1 0x1071a76320+0x7e9000; ssbo2 0x1071a72d00+0x4000; ssbo3 0x1071a73d00+0x40; ssbo4 0x1073231320+0xfd2000; ubo0 0x100b56e000+0x100; ubo1 0x100b56e000+0x100; ubo2 0x100b56e000+0x100; ubo3 0x100b56e000+0x100; ubo4 0x100b56e000+0x100; ubo5 0x100b56e000+0x100; ubo6 0x100b56e000+0x100; ubo7 0x100b56e000+0x100; [hos Presentation Thread] vk: in play: compute 4c2c129fe950b041 (4c2c129fe950b041 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants [hos Presentation Thread] [trace] vk: program 4c2c129fe950b041 not translated: a network left out on this card [hos Presentation Thread] vk: rejected compute 4c2c129fe950b041 (control 0x1074a7e9c8) grid 5400x1x1: img 0x1074a81000 1920x1080x1 fmt 0x3d; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x1074204000 1920x1080x1 fmt 0x25; tex 0x1000021c200 960x540x1 fmt 0xd; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x1074204000 1920x1080x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; ssbo0 0x1073231320+0xfd2000; ssbo1 0x1073231320+0xfd2000; ssbo2 0x1071a75100+0x1200; ssbo3 0x1071a76300+0x20; ssbo4 0x1073231320+0xfd2000; ubo0 0x100b56e000+0x100; ubo1 0x100b56e000+0x100; ubo2 0x100b56e000+0x100; ubo3 0x100b56e000+0x100; ubo4 0x100b56e000+0x100; ubo5 0x100b56e000+0x100; ubo6 0x100b56e000+0x100; ubo7 0x100b56e000+0x100; [hos Presentation Thread] vk: in play: compute 3f6f2b1d671badcd (3f6f2b1d671badcd 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants [hos Presentation Thread] [trace] vk: program 3f6f2b1d671badcd not translated: a network left out on this card [hos Presentation Thread] vk: rejected compute 3f6f2b1d671badcd (control 0x10719f4fe0) grid 80x180x1: img 0x1074a81000 1920x1080x1 fmt 0x3d; img 0x10000348400 2560x1440x1 fmt 0x38; tex 0x1074a81000 1920x1080x1 fmt 0x3d; tex 0x1074204000 1920x1080x1 fmt 0x25; tex 0x1000021c200 960x540x1 fmt 0xd; tex 0x10718f0200 512x512x1 fmt 0x3d; tex 0x1074204000 1920x1080x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; tex 0x100b572a00 4x4x1 fmt 0x25; ssbo0 0x1073231320+0xfd2000; ssbo1 0x1073231320+0xfd2000; ssbo2 0x10719f1f00+0x3000; ssbo3 0x1071a76300+0x20; ssbo4 0x1073231320+0xfd2000; ubo0 0x100b56e000+0x100; ubo1 0x100b56e000+0x100; ubo2 0x100b56e000+0x100; ubo3 0x100b56e000+0x100; ubo4 0x100b56e000+0x100; ubo5 0x100b56e000+0x100; ubo6 0x100b56e000+0x100; [hos Presentation Thread] vk: texture 0x10000348400 2560x1440x1 x1 levels 1 NVN 0x38 -> vk 37 (9 textures, 56 MB) [hos Presentation Thread] vk: import 4.2 ms: commit+properties 0.1, buffer 0.0, allocate 4.1, bind+address 0.0 [hos Presentation Thread] vk: pool 0x100cbaf400+0xf00000 imported in 4.2 ms as 0x100c800000..0x100dc00000 (9 imports, 26 ms in all) [hos Presentation Thread] vk: movie upscaling uses the linear compute path [hos Presentation Thread] vk: pool 0x1071800000..0x1075c00000: 6228 KB the CPU wrote since retired pool 0x1074800000's last sync kept from guest memory, not its mirror [hos Presentation Thread] vk: pool 0x1071800000..0x1075c00000: mirror made with the GPU's contents of 1 retired pool(s) [hos Presentation Thread] vk: ASTC not sampled by this GPU: blocks are decoded on upload [hos Presentation Thread] vk: texture 0x1001f0e1c00 240x94x1 x1 levels 1 NVN 0x25 -> vk 37 (10 textures, 56 MB) [hos Presentation Thread] [debug] vk: a staging arena of 64 MB took 10.9 ms to make [hos Presentation Thread] vk: staging arenas: 2 (64 MB in this one) [hos Presentation Thread] vk: texture 0x1001f0d4a00 198x40x1 x1 levels 1 NVN 0x25 -> vk 37 (11 textures, 56 MB) [hos Presentation Thread] vk: texture 0x100b572a00 4x4x1 x1 levels 1 NVN 0x25 -> vk 37 (12 textures, 56 MB) [hos Presentation Thread] vk: texture 0x107b9c1600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (13 textures, 56 MB) [hos Presentation Thread] vk: sampler anisotropy: the game asks for 1 (min filter 3, mip filter nearest, LOD bias -0.5; made with 0) [hos Presentation Thread] vk: page table of guest memory at 0x3a6240000 (8 pools) [hos Presentation Thread] vk: texture #14 at 0x10000000000 beside #6: 262x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered) [hos Presentation Thread] vk: texture 0x10000000000 262x104x1 x1 levels 1 NVN 0x1 -> vk 9 (14 textures, 57 MB) [hos Presentation Thread] vk: texture 0x1001f0ca800 262x104x1 x1 levels 1 NVN 0x1 -> vk 9 (15 textures, 57 MB) [hos Presentation Thread] vk: texture 0x1001f0bd600 198x40x1 x1 levels 1 NVN 0x25 -> vk 37 (16 textures, 57 MB) [hos Presentation Thread] vk: texture 0x107b9c4600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (17 textures, 57 MB) [hos Presentation Thread] vk: texture 0x1001f0b3400 262x104x1 x1 levels 1 NVN 0x1 -> vk 9 (18 textures, 57 MB) [hos Presentation Thread] vk: texture 0x1001f0a6200 198x40x1 x1 levels 1 NVN 0x25 -> vk 37 (19 textures, 57 MB) [hos Presentation Thread] vk: texture 0x107b9c7600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (20 textures, 57 MB) [hos Presentation Thread] vk: texture 0x1001f09c000 262x104x1 x1 levels 1 NVN 0x1 -> vk 9 (21 textures, 57 MB) [hos Presentation Thread] vk: texture 0x1001f077e00 285x94x1 x1 levels 1 NVN 0x25 -> vk 37 (22 textures, 57 MB) [hos Presentation Thread] vk: texture 0x1001f067c00 242x40x1 x1 levels 1 NVN 0x25 -> vk 37 (23 textures, 57 MB) [hos Presentation Thread] vk: texture 0x107b9cd600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (24 textures, 57 MB) [hos Presentation Thread] vk: texture #25 at 0x10000000000 beside #6: 306x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered) [hos Presentation Thread] vk: texture #25 at 0x10000000000 beside #14: 306x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 262x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered) [hos Presentation Thread] vk: texture 0x10000000000 306x104x1 x1 levels 1 NVN 0x1 -> vk 9 (25 textures, 57 MB) [hos Presentation Thread] vk: texture 0x1001f05da00 306x104x1 x1 levels 1 NVN 0x1 -> vk 9 (26 textures, 57 MB) [hos Presentation Thread] vk: texture 0x1001f04d800 242x40x1 x1 levels 1 NVN 0x25 -> vk 37 (27 textures, 57 MB) [hos Presentation Thread] vk: texture 0x107b9d0600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (28 textures, 57 MB) [hos Presentation Thread] vk: texture 0x1001f043600 306x104x1 x1 levels 1 NVN 0x1 -> vk 9 (29 textures, 57 MB) [hos Presentation Thread] vk: texture 0x1001f033400 242x40x1 x1 levels 1 NVN 0x25 -> vk 37 (30 textures, 57 MB) [hos Presentation Thread] vk: texture 0x107b9d3600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (31 textures, 57 MB) [hos Presentation Thread] vk: texture 0x1001f029200 306x104x1 x1 levels 1 NVN 0x1 -> vk 9 (32 textures, 57 MB) [hos Presentation Thread] vk: texture 0x1001efd9000 631x94x1 x1 levels 1 NVN 0x25 -> vk 37 (33 textures, 57 MB) [hos Presentation Thread] vk: texture 0x1001efb3e00 592x49x1 x1 levels 1 NVN 0x25 -> vk 37 (34 textures, 57 MB) [hos Presentation Thread] vk: texture 0x107b9d9600 640x46x1 x1 levels 1 NVN 0x1 -> vk 9 (35 textures, 57 MB) [hos Presentation Thread] vk: texture #36 at 0x10000000000 beside #6: 656x113x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered) [hos Presentation Thread] vk: texture #36 at 0x10000000000 beside #14: 656x113x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 262x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered) [hos Presentation Thread] vk: texture #36 at 0x10000000000 beside #25: 656x113x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 306x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered) [hos Presentation Thread] vk: texture 0x10000000000 656x113x1 x1 levels 1 NVN 0x1 -> vk 9 (36 textures, 58 MB) [hos Presentation Thread] vk: texture 0x1001ef9dc00 656x113x1 x1 levels 1 NVN 0x1 -> vk 9 (37 textures, 58 MB) [hos Presentation Thread] vk: texture 0x1001ef78a00 592x49x1 x1 levels 1 NVN 0x25 -> vk 37 (38 textures, 58 MB) [hos Presentation Thread] vk: texture 0x107b9e1600 640x46x1 x1 levels 1 NVN 0x1 -> vk 9 (39 textures, 58 MB) [hos Presentation Thread] vk: texture 0x1001ef62800 656x113x1 x1 levels 1 NVN 0x1 -> vk 9 (40 textures, 58 MB) [hos Presentation Thread] vk: ASTC is decoded on the GPU (Eden's decoder, Switch 2 tiling) [hos Presentation Thread] vk: big ASTC textures are kept as BC3 (re-encoded on the GPU; ASTC as RGBA8 or RX_VK_ASTC_RGBA8=1: as RGBA8) [hos sead::MainThread] vk: mirror of pool 0x1074800000 (20 MB) given back: retired, 72 submissions since its sync [hos sead::MainThread] vk: mirror syncs (600 submits): 320 dirty pages from their submits' captures, 30589 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: read live, by pool: [hos sead::MainThread] vk: imports: 8 live (124 MB), 1 retired still imported (20 MB), 0 retired given back (0 MB) [hos Presentation Thread] vk: AMD FSR 4: C:\Users\user\Games\Longshot\v3.0.0-rc.3\amd_fidelityfx_loader_vk.dll [hos Presentation Thread] vk: AMD FSR 4: upscalers 4.1.2, 3.1.6, 2.3.4; using 4.1.2 [hos Presentation Thread] vk: capture: a submit 0.27 ms (lock 0.04, scan 0.04 over 1354 ranges, 1143 MB), 244 pages written, 244 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.015; GPU wait for late pages 0.009 (2 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (128 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.12 [hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.1 draws left out (not ready), 0.03 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 4.05, present 0.09, draw 0.39, descriptors 0.22, texture lookups 1.34, uploads 0.38, pipelines 0.01, programs 0.06, commands 0.08, dispatch 2.05, memory sync 0.79, queue submit 0.25, slot wait 0.08 [hos Presentation Thread] vk: a frame: mirrors 8 (104 MB): 4.42 MB synced in 24.4 copies, 0.00 MB written back [hos Presentation Thread] vk: 240 presents, 52.3 fps; a frame: 17 draws (10 skipped), 2 dispatches, 3 passes, 12 barriers, 6 submits, 0.5 uploads (0.3 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms; 15 pipelines (4 ms), 0 programs (10 failed), 59 textures (63 MB) [hos Presentation Thread] vk: skips a frame by vk_draw.cpp line: 9298: 9.6 [hos Presentation Thread] vk: a frame: 21.1 full barriers recorded, 26.4 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 10.7; 0x10: 0.3; 0x12: 1.0; [hos Presentation Thread] vk: GPU time 1.0 ms a frame (the longest submission 1.9 ms); 0.5 textures made a frame [hos Presentation Thread] vk: a frame: 0.04 MB unswizzled on the CPU in 0.03 ms [hos Presentation Thread] vk: mirror syncs (600 submits): 1464 dirty pages from their submits' captures, 101536 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: 3 textures retired (56 left, 63 MB): budget 0, drawn over 3, dead targets 0 [hos Presentation Thread] vi: 277 frames presented (55.4 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 49, 15.5-17.8 178, 17.8-22 37, 22-30 3, 30-40 3, over 40 6 [hos BaseProcExecutor0] vcores: 122785 takes, 34096 waits (mean 61 us, longest 281.2 ms), 16748 kicks, 16244 yields, 0 escapes in 5 s [hos Presentation Thread] vk: capture: a submit 0.21 ms (lock 0.01, scan 0.03 over 1413 ranges, 1155 MB), 299 pages written, 299 copied (1.2 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (126 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.06 [hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: mirror syncs (600 submits): 666 dirty pages from their submits' captures, 101242 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 8 live (124 MB), 1 retired still imported (20 MB), 0 retired given back (0 MB) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 0.85, present 0.08, draw 0.16, descriptors 0.05, texture lookups 0.01, uploads 0.00, pipelines 0.01, programs 0.01, commands 0.09, dispatch 0.05, memory sync 0.27, queue submit 0.20, slot wait 0.05 [hos Presentation Thread] vk: a frame: mirrors 8 (104 MB): 4.67 MB synced in 23.2 copies, 0.00 MB written back [hos Presentation Thread] vk: 360 presents, 60.0 fps; a frame: 19 draws (12 skipped), 2 dispatches, 3 passes, 14 barriers, 6 submits, 0.0 uploads (0.0 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms; 15 pipelines (4 ms), 0 programs (10 failed), 56 textures (63 MB) [hos Presentation Thread] vk: skips a frame by vk_draw.cpp line: 9298: 12.0 [hos Presentation Thread] vk: a frame: 21.0 full barriers recorded, 29.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 13.0; 0x12: 1.0; [hos Presentation Thread] vk: GPU time 1.3 ms a frame (the longest submission 1.8 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: capture: a submit 0.20 ms (lock 0.01, scan 0.04 over 1413 ranges, 1155 MB), 293 pages written, 293 copied (1.1 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (180 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos host] audio: 1000 blocks played in the first 10 s, loudest sample 10193 of 32767 [hos sead::MainThread] vk: the recording streams: 48 of 2 MB, the most one held 14 KB; 0 made on demand (0 MB kept now) [hos sead::MainThread] vk: mirror syncs (600 submits): 1530 dirty pages from their submits' captures, 101259 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: read live, by pool: [hos Presentation Thread] vk: surface caps images 2..16 extent 1920x1080..1920x1080 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: swapchain 1920x1080, 4 images, immediate (V-Sync Off) [hos OptimizeChangeBanc] [debug] nvn: 31 copies of recordings whose control memory was reused let go (5511 live) [hos Presentation Thread] vk: surface caps images 2..16 extent 1920x1080..1920x1080 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: swapchain 1920x1080, 4 images, fifo (V-Sync On) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 1.22, present 0.10, draw 0.16, descriptors 0.05, texture lookups 0.01, uploads 0.00, pipelines 0.01, programs 0.01, commands 0.08, dispatch 0.07, memory sync 0.55, queue submit 0.24, slot wait 0.07 [hos Presentation Thread] vk: a frame: mirrors 8 (104 MB): 4.67 MB synced in 24.8 copies, 0.00 MB written back [hos Presentation Thread] vk: 480 presents, 59.9 fps; a frame: 19 draws (12 skipped), 2 dispatches, 3 passes, 14 barriers, 6 submits, 0.0 uploads (0.0 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms; 15 pipelines (4 ms), 0 programs (10 failed), 56 textures (63 MB) [hos Presentation Thread] vk: skips a frame by vk_draw.cpp line: 9298: 12.0 [hos Presentation Thread] vk: a frame: 21.0 full barriers recorded, 29.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 13.0; 0x12: 1.0; [hos Presentation Thread] vk: GPU time 1.2 ms a frame (the longest submission 1.8 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: capture: a submit 0.30 ms (lock 0.03, scan 0.05 over 1516 ranges, 1221 MB), 323 pages written, 323 copied (1.3 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.007; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.004, bytes copied 0.000; 25 kept (124 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.12 [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: surface caps images 2..16 extent 1920x1080..1920x1080 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: swapchain 1920x1080, 4 images, immediate (V-Sync Auto) [hos Presentation Thread] vk: mirror syncs (600 submits): 1669 dirty pages from their submits' captures, 101372 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 8 live (124 MB), 1 retired still imported (20 MB), 0 retired given back (0 MB) [hos nn.npln.Worker] mutex 0x10098610c8 (obj 0000025329B96E70): nn.npln.Worker waiting 10 s; held by nn.npln.Worker (count 2, 1 waiting) [hos OptimizeChangeBanc] [debug] nvn: 1 copies of recordings whose control memory was reused let go (12674 live) [hos OptimizeChangeBanc] nvn: 50000 recordings made, 12674 live copies (1.2 MB), 33 texture copies; 2 command buffers' segments (0.2 MB) [hos Presentation Thread] vi: 577 frames presented (59.9 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 68, 15.5-17.8 164, 17.8-22 61, 22-30 4, 30-40 1, over 40 2 [hos ModuleSystemWorker4] vcores: 124713 takes, 34766 waits (mean 29 us, longest 11.6 ms), 17910 kicks, 17515 yields, 0 escapes in 5 s [hos Presentation Thread] vk: surface caps images 2..16 extent 1920x1009..1920x1009 usage 0x9f alpha 0x1 transform 0x1 [hos host] display: windowed [hos Presentation Thread] vk: swapchain 1920x1009, 4 images, immediate (V-Sync Auto) [hos Presentation Thread] vk: surface caps images 2..16 extent 1920x1009..1920x1009 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: swapchain 1920x1009, 4 images, immediate (V-Sync Auto) [hos Presentation Thread] vk: memory: working set 4794 MB (peak 4794), private 12741 MB, staging 128 MB in 2 arenas [hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 32 allocations 362 MB; used 587 of 7489 MB; heap 1 (device): 69 blocks 1948 MB, 120 allocations 594 MB; used 2400 of 7378 MB; [hos Presentation Thread] vk: image blocks: 1 blocks 128 MB, 2 images 14 MB; 2 free ranges, the largest 103 MB [hos Presentation Thread] vk: image blocks (render targets): 1 blocks 128 MB, 8 images 48 MB; 1 free ranges, the largest 79 MB [hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 48 images 14 MB; 15 free ranges, the largest 128 MB [hos Presentation Thread] vk: render target images: 0 reused from the pool, 8 made new, 0 destroyed from it; it holds 0 (0 MB) [hos Presentation Thread] vk: VRAM: 2400 MB used of 7378 MB allowed (1353 MB of it free in the blocks); textures 63 MB (budget 5533 MB), 56 textures [hos Presentation Thread] vk: textures: decoded ASTC 4 MB, rendered 58 MB (21 drawn in one frame, kept: 1121 KB), other 0 MB; used in the last 8 presents 60 MB [hos Presentation Thread] vk: 14 MB: 0x10000348400 2560x1440x1 x1 levels 1 NVN 0x38 rendered, last used 1 presents ago [hos Presentation Thread] vk: 7 MB: 0x1004137000 1920x1080x1 x1 levels 1 NVN 0x25 rendered, last used 2 presents ago [hos Presentation Thread] vk: 7 MB: 0x1001f0ffe00 1920x1080x1 x1 levels 1 NVN 0x3f rendered, last used 1 presents ago [hos Presentation Thread] vk: 7 MB: 0x10049a7000 1920x1080x1 x1 levels 1 NVN 0x25 rendered, last used 1 presents ago [hos Presentation Thread] vk: 7 MB: 0x1005217000 1920x1080x1 x1 levels 1 NVN 0x25 rendered, last used 3 presents ago [hos Presentation Thread] vk: 7 MB: 0x1074204000 1920x1080x1 x1 levels 1 NVN 0x25 rendered, last used 1 presents ago [hos Presentation Thread] vk: 2 MB: 0x7fcd55d200 1664x1280x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago [hos Presentation Thread] vk: 1 MB: 0x10000000000 1920x1080x1 x1 levels 1 NVN 0x1 rendered, last used 1 presents ago [hos sead::MainThread] vk: capture: a submit 0.37 ms (lock 0.05, scan 0.06 over 1705 ranges, 1368 MB), 358 pages written, 358 copied (1.4 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.008; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.005, bytes copied 0.000; 25 kept (178 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: mirror syncs (600 submits): 1542 dirty pages from their submits' captures, 99944 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.16 [hos Presentation Thread] vk: status: 600 frames, the slowest 263.0 ms; VRAM 2.3 of 7.2 GB [hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 14 program records loaded (3.9 ms), 14 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 12 draws and dispatches left out, 5 waits (1.5 ms) [hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 8254 before the index; units 0 (0 ready, 0 loading), 0 programs alive [hos Presentation Thread] vk: module identifiers (play): 174 known, 0 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 1.84, present 0.12, draw 0.20, descriptors 0.06, texture lookups 0.01, uploads 0.00, pipelines 0.01, programs 0.01, commands 0.10, dispatch 0.09, memory sync 1.06, queue submit 0.29, slot wait 0.08 [hos Presentation Thread] vk: a frame: mirrors 8 (104 MB): 4.68 MB synced in 26.5 copies, 0.00 MB written back [hos Presentation Thread] vk: 600 presents, 59.8 fps; a frame: 19 draws (12 skipped), 2 dispatches, 3 passes, 14 barriers, 6 submits, 0.0 uploads (0.0 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms; 15 pipelines (4 ms), 0 programs (10 failed), 56 textures (63 MB) [hos Presentation Thread] vk: skips a frame by vk_draw.cpp line: 9298: 12.0 [hos Presentation Thread] vk: a frame: 21.0 full barriers recorded, 29.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 13.0; 0x12: 1.0; [hos Presentation Thread] vk: GPU time 1.2 ms a frame (the longest submission 2.1 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: mirror syncs (600 submits): 782 dirty pages from their submits' captures, 101986 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: read live, by pool: [hos sead::MainThread] vk: imports: 8 live (124 MB), 1 retired still imported (20 MB), 0 retired given back (0 MB) [hos sead::MainThread] vk: capture: a submit 0.23 ms (lock 0.01, scan 0.06 over 1705 ranges, 1368 MB), 293 pages written, 293 copied (1.1 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.006; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (210 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.05 [hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 0.91, present 0.09, draw 0.16, descriptors 0.04, texture lookups 0.01, uploads 0.00, pipelines 0.01, programs 0.01, commands 0.09, dispatch 0.06, memory sync 0.33, queue submit 0.23, slot wait 0.04 [hos Presentation Thread] vk: a frame: mirrors 8 (104 MB): 4.67 MB synced in 23.5 copies, 0.00 MB written back [hos Presentation Thread] vk: 720 presents, 60.0 fps; a frame: 19 draws (12 skipped), 2 dispatches, 3 passes, 14 barriers, 6 submits, 0.0 uploads (0.0 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms; 15 pipelines (4 ms), 0 programs (10 failed), 56 textures (63 MB) [hos Presentation Thread] vk: skips a frame by vk_draw.cpp line: 9298: 12.0 [hos Presentation Thread] vk: a frame: 21.0 full barriers recorded, 29.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 13.0; 0x12: 1.0; [hos Presentation Thread] vk: GPU time 1.2 ms a frame (the longest submission 1.5 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: mirror syncs (600 submits): 336 dirty pages from their submits' captures, 100110 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: capture: a submit 0.20 ms (lock 0.01, scan 0.05 over 1705 ranges, 1368 MB), 287 pages written, 287 copied (1.1 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (124 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.05 [hos Presentation Thread] vk: surface caps images 2..16 extent 1280x720..1280x720 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: swapchain 1280x720, 4 images, immediate (V-Sync Auto) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 0.84, present 0.08, draw 0.15, descriptors 0.04, texture lookups 0.01, uploads 0.00, pipelines 0.01, programs 0.01, commands 0.08, dispatch 0.06, memory sync 0.32, queue submit 0.21, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 8 (104 MB): 4.59 MB synced in 23.3 copies, 0.00 MB written back [hos Presentation Thread] vk: 840 presents, 60.0 fps; a frame: 19 draws (12 skipped), 2 dispatches, 3 passes, 14 barriers, 6 submits, 0.0 uploads (0.0 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms; 15 pipelines (4 ms), 0 programs (10 failed), 56 textures (63 MB) [hos Presentation Thread] vk: skips a frame by vk_draw.cpp line: 9298: 12.0 [hos Presentation Thread] vk: a frame: 21.0 full barriers recorded, 29.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 13.0; 0x12: 1.0; [hos Presentation Thread] vk: GPU time 1.2 ms a frame (the longest submission 1.8 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos sead::MainThread] vk: the recording streams: 48 of 2 MB, the most one held 14 KB; 0 made on demand (0 MB kept now) [hos sead::MainThread] vk: mirror syncs (600 submits): 950 dirty pages from their submits' captures, 101057 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 8 live (124 MB), 1 retired still imported (20 MB), 0 retired given back (0 MB) [hos Presentation Thread] vk: mirror of pool 0x103c400000 (4 MB) given back: idle, 6015 submissions since its sync [hos Presentation Thread] vi: 877 frames presented (59.9 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 47, 15.5-17.8 212, 17.8-22 38, 22-30 2, 30-40 0, over 40 1 [hos BaseProcExecutor1] vcores: 104275 takes, 10984 waits (mean 19 us, longest 12.7 ms), 5577 kicks, 5325 yields, 0 escapes in 5 s [hos Presentation Thread] vk: capture: a submit 0.22 ms (lock 0.01, scan 0.05 over 1705 ranges, 1368 MB), 293 pages written, 293 copied (1.1 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (124 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.05 [hos Presentation Thread] vk: mirror syncs (600 submits): 472 dirty pages from their submits' captures, 101434 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 0.84, present 0.08, draw 0.16, descriptors 0.04, texture lookups 0.01, uploads 0.00, pipelines 0.01, programs 0.01, commands 0.09, dispatch 0.06, memory sync 0.32, queue submit 0.21, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 8 (100 MB): 4.67 MB synced in 23.2 copies, 0.00 MB written back [hos Presentation Thread] vk: 960 presents, 60.0 fps; a frame: 19 draws (12 skipped), 2 dispatches, 3 passes, 14 barriers, 6 submits, 0.0 uploads (0.0 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms; 15 pipelines (4 ms), 0 programs (10 failed), 56 textures (63 MB) [hos Presentation Thread] vk: skips a frame by vk_draw.cpp line: 9298: 12.0 [hos Presentation Thread] vk: a frame: 21.0 full barriers recorded, 29.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 13.0; 0x12: 1.0; [hos Presentation Thread] vk: GPU time 1.2 ms a frame (the longest submission 1.4 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: capture: a submit 0.21 ms (lock 0.01, scan 0.05 over 1705 ranges, 1368 MB), 293 pages written, 293 copied (1.1 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (156 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.05 [hos AudioFrameworkThread] audio: voice 6: 48000 Hz, 1 channels, format 6, parameter 0x1088287500 (32 bytes) at 12676.2 s [hos AudioFrameworkThread] audio: voice 7: 48000 Hz, 1 channels, format 6, parameter 0x1088287740 (32 bytes) at 12676.2 s [hos ModuleSystemWorker2] prompts: the font at 0x7fd37800e8: the icons in texts follow at once [hos Presentation Thread] vk: mirror syncs (600 submits): 268 dirty pages from their submits' captures, 100980 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 8 live (124 MB), 1 retired still imported (20 MB), 0 retired given back (0 MB) [hos Presentation Thread] vk: texture storage read as submitted (1 times; 2 pages from the copies, 0 of them rewritten in guest memory since their submit; 6 pages kept, 6 spans, 317 MB) [hos Presentation Thread] vk: texture #65 at 0x10000000000 beside #6: 154x98x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered) [hos Presentation Thread] vk: texture #69 at 0x10000000000 beside #6: 138x96x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered) [hos Presentation Thread] vk: texture #69 at 0x10000000000 beside #65: 138x96x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 154x98x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered) [hos Presentation Thread] vk: texture #73 at 0x10000000000 beside #6: 106x105x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered) [hos Presentation Thread] vk: texture #73 at 0x10000000000 beside #65: 106x105x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 154x98x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered) [hos Presentation Thread] vk: texture #73 at 0x10000000000 beside #69: 106x105x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 138x96x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered) [hos Presentation Thread] vk: texture #75 at 0x10000000000 beside #6: 1280x720x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered) [hos Presentation Thread] vk: texture #75 at 0x10000000000 beside #65: 1280x720x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 154x98x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered) [hos Presentation Thread] vk: texture #75 at 0x10000000000 beside #69: 1280x720x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 138x96x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered) [hos Presentation Thread] vk: texture #75 at 0x10000000000 beside #73: 1280x720x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 106x105x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered) [hos Presentation Thread] vk: sampler anisotropy: the game asks for 1 (min filter 3, mip filter nearest, LOD bias 0; made with 0) [hos Presentation Thread] vk: import 4.1 ms: commit+properties 0.1, buffer 0.0, allocate 4.0, bind+address 0.0 [hos Presentation Thread] vk: pool 0x102d295400+0x20 imported in 4.1 ms as 0x102d000000..0x102e800000 (10 imports, 30 ms in all) [hos Presentation Thread] vk: sampler 318 is nearest: min filter 2, mag filter 0, wrap 7/7/7, lod -1000..1000 bias -0.5, aniso 1, compare 0 [hos Presentation Thread] vk: sampler anisotropy: the game asks for 1 (min filter 2, mip filter nearest, LOD bias -0.5; made with 0) [hos Presentation Thread] vk: slow submit: 22.7 ms: draw 89.8 descriptors 85.8 texture lookups 7.1 uploads 6.6 programs 1.8 [hos AudioFrameworkThread] audio: voice 8: 48000 Hz, 1 channels, format 6, parameter 0x1088287980 (32 bytes) at 12677.2 s [hos AudioFrameworkThread] audio: voice 9: 48000 Hz, 1 channels, format 6, parameter 0x1088287bc0 (32 bytes) at 12677.2 s [hos Presentation Thread] vk: a frame: 5 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.1 draws left out (not ready), 0.08 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 1.30, present 0.08, draw 1.06, descriptors 0.83, texture lookups 0.11, uploads 0.09, pipelines 0.01, programs 0.05, commands 0.14, dispatch 0.05, memory sync 0.41, queue submit 0.21, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 9 (124 MB): 4.92 MB synced in 27.7 copies, 0.00 MB written back [hos Presentation Thread] vk: 1080 presents, 60.0 fps; a frame: 56 draws (12 skipped), 2 dispatches, 9 passes, 22 barriers, 6 submits, 0.6 uploads (0.2 MB), 10 ub updates (5 overlays), GPU-bound wait 0.0 ms; 37 pipelines (8 ms), 0 programs (10 failed), 128 textures (98 MB) [hos Presentation Thread] vk: skips a frame by vk_draw.cpp line: 9298: 12.0 [hos Presentation Thread] vk: a frame: 29.0 full barriers recorded, 36.7 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 14.0; 0x10: 1.4; 0x12: 6.2; [hos Presentation Thread] vk: GPU time 2.0 ms a frame (the longest submission 3.6 ms); 0.6 textures made a frame [hos Presentation Thread] vk: a frame: 0.15 MB unswizzled on the CPU in 0.08 ms [hos Presentation Thread] vk: (its written part: 9 of 9 KB readable, 2218 bytes not zero; levels L0) [hos Presentation Thread] vk: texture 0x107ba11600 256x39x1 x1 levels 1 NVN 0x1 (9 KB of storage) re-uploaded (its memory was written; flags 0x44): what the CPU wrote, 9 KB of it [hos Presentation Thread] vk: texture #132 at 0x107ba09600 beside #107: 384x45x1 x1 levels 1 layout 0x80000180 class 0x40001 NVN 0x1 target 1, the other 256x39x1 x1 levels 1 layout 0x80000100 class 0x40001 NVN 0x1 target 1 [hos Presentation Thread] vk: (its written part: 9 of 9 KB readable, 2126 bytes not zero; levels L0) [hos Presentation Thread] vk: texture 0x107ba19600 256x39x1 x1 levels 1 NVN 0x1 (9 KB of storage) re-uploaded (its memory was written; flags 0x44): what the CPU wrote, 9 KB of it [hos Presentation Thread] vk: capture: a submit 0.22 ms (lock 0.01, scan 0.05 over 1706 ranges, 1374 MB), 290 pages written, 290 copied (1.1 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.017; GPU wait for late pages 0.011 (3 of 600 takes), pools lock 0.000, retires and stamps 0.004, bytes copied 0.000; 25 kept (124 MB), 7 spare buffers, 58 texture pages copied (0 MB) [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 81 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.02, writes collected 0.05 [hos Presentation Thread] vk: mirror syncs (600 submits): 381 dirty pages from their submits' captures, 100773 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: 3 textures retired (134 left, 99 MB): budget 0, drawn over 3, dead targets 0 [hos rmbl::VibrationThread] hid: 4096 vibration values, strongest 0.00 since the last count [hos Resource Memory] vcores: 104815 takes, 11270 waits (mean 23 us, longest 11.8 ms), 5717 kicks, 5445 yields, 0 escapes in 5 s [hos Presentation Thread] vi: 1178 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 32, 15.5-17.8 233, 17.8-22 33, 22-30 2, 30-40 1, over 40 0 [hos Presentation Thread] vk: mirror syncs (600 submits): 305 dirty pages from their submits' captures, 100970 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 9 live (148 MB), 1 retired still imported (20 MB), 0 retired given back (0 MB) [hos sead::MainThread] vk: capture: a submit 0.22 ms (lock 0.01, scan 0.05 over 1706 ranges, 1374 MB), 293 pages written, 293 copied (1.1 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.006; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (180 MB), 7 spare buffers, 58 texture pages copied (0 MB) [hos Presentation Thread] vk: memory: working set 4842 MB (peak 4858), private 12812 MB, staging 128 MB in 2 arenas [hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 32 allocations 362 MB; used 611 of 7489 MB; heap 1 (device): 70 blocks 2012 MB, 198 allocations 646 MB; used 2434 of 7378 MB; [hos Presentation Thread] vk: image blocks: 1 blocks 128 MB, 2 images 11 MB; 2 free ranges, the largest 116 MB [hos Presentation Thread] vk: image blocks (render targets): 1 blocks 128 MB, 12 images 59 MB; 1 free ranges, the largest 68 MB [hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 122 images 39 MB; 23 free ranges, the largest 128 MB [hos Presentation Thread] vk: render target images: 0 reused from the pool, 12 made new, 0 destroyed from it; it holds 0 (0 MB) [hos Presentation Thread] vk: VRAM: 2434 MB used of 7378 MB allowed (1365 MB of it free in the blocks); textures 99 MB (budget 5533 MB), 134 textures [hos Presentation Thread] vk: textures: decoded ASTC 11 MB, rendered 81 MB (33 drawn in one frame, kept: 9264 KB), other 6 MB; used in the last 8 presents 77 MB [hos Presentation Thread] vk: 14 MB: 0x10000348400 2560x1440x1 x1 levels 1 NVN 0x38 rendered, last used 1 presents ago [hos Presentation Thread] vk: 7 MB: 0x1001f0ffe00 1920x1080x1 x1 levels 1 NVN 0x3f rendered, last used 1 presents ago [hos Presentation Thread] vk: 7 MB: 0x10049a7000 1920x1080x1 x1 levels 1 NVN 0x25 rendered, last used 1 presents ago [hos Presentation Thread] vk: 7 MB: 0x1005217000 1920x1080x1 x1 levels 1 NVN 0x25 rendered, last used 3 presents ago [hos Presentation Thread] vk: 7 MB: 0x1004137000 1920x1080x1 x1 levels 1 NVN 0x25 rendered, last used 2 presents ago [hos Presentation Thread] vk: 7 MB: 0x1074204000 1920x1080x1 x1 levels 1 NVN 0x25 rendered, last used 1 presents ago [hos Presentation Thread] vk: 3 MB: 0x10000b40600 1280x720x1 x1 levels 1 NVN 0x3f rendered, last used 1 presents ago [hos Presentation Thread] vk: 3 MB: 0x10000780400 1280x720x1 x1 levels 1 NVN 0x3f rendered, last used 1 presents ago [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.05 [hos Presentation Thread] vk: status: 600 frames, the slowest 37.1 ms; VRAM 2.4 of 7.2 GB [hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 34 program records loaded (6.2 ms), 37 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 28 draws and dispatches left out, 15 waits (2.9 ms) [hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 8273 before the index; units 0 (0 ready, 0 loading), 0 programs alive [hos Presentation Thread] vk: module identifiers (play): 174 known, 0 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before) [hos Presentation Thread] vk: a frame: 3 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 1.10, present 0.08, draw 0.30, descriptors 0.10, texture lookups 0.02, uploads 0.00, pipelines 0.01, programs 0.03, commands 0.14, dispatch 0.06, memory sync 0.36, queue submit 0.21, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 9 (124 MB): 4.57 MB synced in 33.2 copies, 0.00 MB written back [hos Presentation Thread] vk: 1200 presents, 60.0 fps; a frame: 53 draws (12 skipped), 2 dispatches, 16 passes, 31 barriers, 6 submits, 0.1 uploads (0.0 MB), 21 ub updates (11 overlays), GPU-bound wait 0.0 ms; 38 pipelines (9 ms), 0 programs (10 failed), 134 textures (99 MB) [hos Presentation Thread] vk: skips a frame by vk_draw.cpp line: 9298: 12.0 [hos Presentation Thread] vk: a frame: 38.0 full barriers recorded, 46.1 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 15.0; 0x10: 3.0; 0x12: 13.0; [hos Presentation Thread] vk: GPU time 2.6 ms a frame (the longest submission 3.5 ms); 0.1 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos sead::MainThread] nvn: CommandBufferWaitEvent #5000: event 0x100c318000 mode 0 value 1249 (now 1248) (lr 0x806661f8) [a64] unimplemented import _ZN2nn5movie8FinalizeEv (lr 0x80df26c0) [hos MovieOperateThread] nvn: GPU waits in 5 s: 0 sync waits (0 ms), 0 polls timed out (0 ms), 2 queue finishes (1 ms) [hos MovieOperateThread] video: a movie of 1146 pictures on dav1d: 2.2 ms to decode each (worst 87.5), one shown every 16.7 ms; 30 skipped to keep up with its sound; 704 submissions put off while 16 waited [hos MovieOperateThread] video: the longest wait between two of its pictures 278 ms [hos host] mem: 0x7fdde70000 committed on first touch (nothing handed it out) [hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 53 KB; 0 made on demand (0 MB kept now) [hos Presentation Thread] vk: mirror syncs (600 submits): 333 dirty pages from their submits' captures, 82852 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.05 over 1715 ranges, 1374 MB), 240 pages written, 240 copied (0.9 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.013; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.011, bytes copied 0.000; 25 kept (62 MB), 7 spare buffers, 3525 texture pages copied (13 MB) [hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 6009 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.05 [hos Presentation Thread] vk: a frame: 1 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 0.88, present 0.07, draw 0.19, descriptors 0.05, texture lookups 0.01, uploads 0.00, pipelines 0.01, programs 0.01, commands 0.10, dispatch 0.03, memory sync 0.37, queue submit 0.20, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 9 (124 MB): 2.60 MB synced in 25.5 copies, 0.00 MB written back [hos Presentation Thread] vk: 1320 presents, 60.0 fps; a frame: 28 draws (7 skipped), 1 dispatches, 9 passes, 17 barriers, 6 submits, 0.0 uploads (0.0 MB), 11 ub updates (6 overlays), GPU-bound wait 0.0 ms; 38 pipelines (9 ms), 0 programs (10 failed), 138 textures (99 MB) [hos Presentation Thread] vk: skips a frame by vk_draw.cpp line: 9298: 6.7 [hos Presentation Thread] vk: a frame: 27.1 full barriers recorded, 30.3 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 8.2; 0x10: 1.5; 0x12: 6.9; [hos Presentation Thread] vk: GPU time 1.7 ms a frame (the longest submission 2.9 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: mirror syncs (600 submits): 311 dirty pages from their submits' captures, 974 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 9 live (148 MB), 1 retired still imported (20 MB), 0 retired given back (0 MB) [hos Presentation Thread] vk: 1 textures retired (137 left, 95 MB): budget 0, drawn over 1, dead targets 0 [hos host] mem: 0x7fdc929000 committed on first touch (nothing handed it out) [hos Presentation Thread] vk: capture: a submit 0.11 ms (lock 0.01, scan 0.04 over 1737 ranges, 1378 MB), 117 pages written, 117 copied (0.5 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.016; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.015, bytes copied 0.000; 25 kept (64 MB), 7 spare buffers, 6448 texture pages copied (25 MB) [hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 9498 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.02, writes collected 0.04 [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 0.77, present 0.07, draw 0.06, descriptors 0.02, texture lookups 0.00, uploads 0.00, pipelines 0.00, programs 0.00, commands 0.03, dispatch 0.00, memory sync 0.47, queue submit 0.19, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 9 (124 MB): 0.06 MB synced in 15.9 copies, 0.00 MB written back [hos Presentation Thread] vk: 1440 presents, 59.8 fps; a frame: 5 draws (0 skipped), 0 dispatches, 2 passes, 1 barriers, 6 submits, 0.0 uploads (0.0 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms; 38 pipelines (9 ms), 0 programs (10 failed), 137 textures (95 MB) [hos Presentation Thread] vk: a frame: 16.0 full barriers recorded, 13.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x12: 1.0; [hos Presentation Thread] vk: GPU time 0.4 ms a frame (the longest submission 0.7 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: mirror syncs (600 submits): 139 dirty pages from their submits' captures, 1304 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: read live, by pool: [hos BaseProcCreateAndDeleteThread] vcores: 127552 takes, 49120 waits (mean 160 us, longest 308.7 ms), 22848 kicks, 22210 yields, 0 escapes in 5 s [hos Presentation Thread] vi: 1478 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 36, 15.5-17.8 234, 17.8-22 26, 22-30 2, 30-40 1, over 40 1 [hos Presentation Thread] vk: capture: a submit 0.17 ms (lock 0.04, scan 0.05 over 1985 ranges, 1405 MB), 119 pages written, 119 copied (0.5 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (64 MB), 7 spare buffers, 6448 texture pages copied (25 MB) [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 205 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.12 [hos Presentation Thread] vk: mirror syncs (600 submits): 103 dirty pages from their submits' captures, 1319 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 9 live (148 MB), 1 retired still imported (20 MB), 0 retired given back (0 MB) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 1.00, present 0.07, draw 0.08, descriptors 0.02, texture lookups 0.00, uploads 0.00, pipelines 0.00, programs 0.01, commands 0.04, dispatch 0.00, memory sync 0.70, queue submit 0.19, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 9 (124 MB): 0.06 MB synced in 16.4 copies, 0.00 MB written back [hos Presentation Thread] vk: 1560 presents, 60.2 fps; a frame: 5 draws (0 skipped), 0 dispatches, 2 passes, 1 barriers, 6 submits, 0.0 uploads (0.0 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms; 38 pipelines (9 ms), 0 programs (10 failed), 137 textures (95 MB) [hos Presentation Thread] vk: a frame: 16.0 full barriers recorded, 13.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x12: 1.0; [hos Presentation Thread] vk: GPU time 0.4 ms a frame (the longest submission 0.6 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos ModuleSystemWorker4] [debug] nvn: 28 copies of recordings whose control memory was reused let go (15712 live) [hos sead::MainThread] nvn: the game reports counter type 1 (lr 0x8050f860) [hos host] vk: vertex format NVN 0x11 -> vk 83 [hos host] vk: sampler 409 is nearest: min filter 2, mag filter 0, wrap 7/7/7, lod 0..15 bias 0, aniso 1, compare 0 [hos host] vk: sampler anisotropy: the game asks for 1 (min filter 2, mip filter nearest, LOD bias 0; made with 0) [hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (130x130, read undefined where it writes) [hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (65x65, read undefined where it writes) [hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (32x32, read undefined where it writes) [hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (16x16, read undefined where it writes) [hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (8x8, read undefined where it writes) [hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (4x4, read undefined where it writes) [hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (2x2, read undefined where it writes) [hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (1x1, read undefined where it writes) [hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (130x130, read undefined where it writes) [hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (65x65, read undefined where it writes) [hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (32x32, read undefined where it writes) [hos host] vk: a draw (program 3e753d8ad4012b7b) samples the colour target it writes (16x16, read undefined where it writes) [hos host] vk: texture #163 at 0x10000000000 beside #6: 256x144x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered) [hos host] vk: import 2.9 ms: commit+properties 0.1, buffer 0.0, allocate 2.8, bind+address 0.0 [hos host] vk: pool 0x113b507000+0x2000 imported in 2.9 ms as 0x113a400000..0x113b800000 (12 imports, 35 ms in all) [hos host] vk: import 2.5 ms: commit+properties 0.0, buffer 0.0, allocate 2.5, bind+address 0.0 [hos host] vk: pool 0x1135e57f00+0xc0 imported in 2.5 ms as 0x1135c00000..0x1136400000 (13 imports, 37 ms in all) [hos host] vk: mesh draw kind 0: 0 2 512, indirect 0 count 0 max 0 stride 0 [hos host] vk: mesh draw: program 1aaf, 3 stages: [0: stage 1, code 0x7ffb119000, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae43c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffb119200, sph type 3 bits24-25 2, isbe 1 payload 256] [hos host] vk: task and mesh programs built without the driver's optimizer (AMD; RX_VK_MESH_OPT=1: with it) [hos host] vk: mesh draw kind 0: 0 2 512, indirect 0 count 0 max 0 stride 0 [hos host] vk: mesh draw: program 1aaf, 3 stages: [0: stage 1, code 0x7ffb119000, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae43c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffb119200, sph type 3 bits24-25 2, isbe 1 payload 256] [hos host] vk: mesh draw kind 0: 0 2 512, indirect 0 count 0 max 0 stride 0 [hos host] vk: mesh draw: program 1aaf, 3 stages: [0: stage 1, code 0x7ffb119000, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae43c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffb119200, sph type 3 bits24-25 2, isbe 1 payload 256] [hos host] vk: mesh draw kind 0: 0 2 512, indirect 0 count 0 max 0 stride 0 [hos host] vk: mesh draw: program 1aaf, 3 stages: [0: stage 1, code 0x7ffb119000, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae43c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffb119200, sph type 3 bits24-25 2, isbe 1 payload 256] [hos host] vk: mesh draw kind 0: 0 2 512, indirect 0 count 0 max 0 stride 0 [hos host] vk: mesh draw: program 1aaf, 3 stages: [0: stage 1, code 0x7ffb119000, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae43c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffb119200, sph type 3 bits24-25 2, isbe 1 payload 256] [hos host] vk: mesh draw kind 0: 0 2 512, indirect 0 count 0 max 0 stride 0 [hos host] vk: mesh draw: program 1aaf, 3 stages: [0: stage 1, code 0x7ffb119000, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae43c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffb119200, sph type 3 bits24-25 2, isbe 1 payload 256] [hos host] vk: mesh draw kind 0: 0 2 512, indirect 0 count 0 max 0 stride 0 [hos host] vk: mesh draw kind 0: 0 2 512, indirect 0 count 0 max 0 stride 0 [hos host] vk: import 3.4 ms: commit+properties 0.1, buffer 0.0, allocate 3.3, bind+address 0.0 [hos host] vk: pool 0x104d18cd00+0x60 imported in 3.4 ms as 0x104cc00000..0x104e800000 (16 imports, 42 ms in all) [hos host] vk: import 4.2 ms: commit+properties 0.2, buffer 0.0, allocate 4.0, bind+address 0.0 [hos host] vk: pool 0x7fdb7d6000+0x4de00 imported in 4.2 ms as 0x7fd8400000..0x7fdc400000 (17 imports, 47 ms in all) [hos host] vk: import 2.0 ms: commit+properties 0.1, buffer 0.0, allocate 1.9, bind+address 0.0 [hos host] vk: pool 0x7fdef55000+0x23200 imported in 2.1 ms as 0x7fde800000..0x7fdfc00000 (20 imports, 51 ms in all) [hos host] vk: import 7.2 ms: commit+properties 0.7, buffer 0.0, allocate 6.5, bind+address 0.0 [hos host] vk: pool 0x7fd75d5000+0x84e00 imported in 7.2 ms as 0x7fd6800000..0x7fdc400000 (21 imports, 58 ms in all) [hos host] vk: pool 0x7fd8400000 remade larger (2 retired) [hos host] vk: pool 0x7fd6800000..0x7fdc400000: mirror made with the GPU's contents of 1 retired pool(s) [hos host] vk: vertex format NVN 0x25 -> vk 37 [hos host] vk: sampler anisotropy: the game asks for 2 (min filter 5, mip filter linear, LOD bias -0.5; made with 0) [hos host] vk: sampler anisotropy: the game asks for 0 (min filter 1, mip filter nearest, LOD bias 0; made with 0) [hos host] vk: texture #181 at 0x10000000000 beside #6: 128x128x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered) [hos host] vk: texture #181 at 0x10000000000 beside #163: 128x128x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 256x144x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered) [hos host] vk: vertex format NVN 0x69 -> vk 65 [hos host] vk: vertex format NVN 0x12 -> vk 77 [hos host] vk: texture 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6 -> vk 70 (180 textures, 340 MB) [hos host] vk: import 4.4 ms: commit+properties 0.7, buffer 0.0, allocate 3.8, bind+address 0.0 [hos host] vk: pool 0x10de889400+0x6270000 imported in 4.4 ms as 0x10de800000..0x10e4c00000 (23 imports, 63 ms in all) [hos host] vk: texture #189 at 0x11361ac000 beside #173: 4096x4096x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0xa target 1, the other 4096x4096x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered) [hos host] vk: BC image 956x1504 (vk 143) as a raw colour attachment: the driver says -11 [hos host] vk: BC image 1912x3008 (vk 141) as a raw colour attachment: the driver says -11 [hos host] vk: pool 0x108b361000+0xc74c000 imported in 14.6 ms as 0x108ac00000..0x1097c00000 (24 imports, 78 ms in all) [hos host] vk: pool 0x108ac00000 remade larger (3 retired) [hos host] vk: pool 0x108ac00000..0x1097c00000: mirror made with the GPU's contents of 1 retired pool(s) [hos host] vk: vertex format NVN 0x13 -> vk 78 [hos host] vk: BC image 1536x1124 (vk 143) as a raw colour attachment: the driver says -11 [hos host] vk: BC image 3072x2248 (vk 141) as a raw colour attachment: the driver says -11 [hos host] vk: texture 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e -> vk 137 (ASTC decoded) (213 textures, 703 MB) [hos host] [debug] vk: a staging arena of 64 MB took 9.2 ms to make [hos host] vk: staging arenas: 3 (64 MB in this one) [hos host] vk: slow upload 17.6 ms: #220 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC (BC3), 57825 of 57825 KB [hos host] vk: texture 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 -> vk 137 (ASTC decoded) (214 textures, 921 MB) [hos host] [debug] vk: a staging arena of 64 MB took 9.1 ms to make [hos host] vk: staging arenas: 4 (64 MB in this one) [hos host] vk: slow upload 17.6 ms: #221 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC (BC3), 57825 of 57825 KB [hos host] vk: texture slot 0x9c5 (handle 0x18c009c5): no image for it; NVN target 1 format 0x8b 683x683x1 levels 10 gpu 0x10bb60f600, view yes (format 0x8b target 1), wanted view type 1 use 0 [hos host] vk: texture slot 0x9c7 (handle 0x18c009c7): no image for it; NVN target 1 format 0x7b 1024x1024x1 levels 11 gpu 0x10bb6ad400, view yes (format 0x7b target 1), wanted view type 1 use 0 [hos host] vk: texture slot 0x9ca (handle 0x18c009ca): no image for it; NVN target 1 format 0x7e 512x512x1 levels 10 gpu 0x10bb959a00, view yes (format 0x7e target 1), wanted view type 1 use 0 [hos host] vk: texture slot 0x9c8 (handle 0x189009c8): no image for it; NVN target 1 format 0x7b 1024x1024x1 levels 11 gpu 0x10bb791600, view yes (format 0x7b target 1), wanted view type 1 use 0 [hos host] vk: texture slot 0x9c9 (handle 0x18c009c9): no image for it; NVN target 1 format 0x7b 1024x1024x1 levels 11 gpu 0x10bb875800, view yes (format 0x7b target 1), wanted view type 1 use 0 [hos host] vk: texture slot 0x8ac (handle 0x18c008ac): no image for it; NVN target 1 format 0x7b 1536x1536x1 levels 11 gpu 0x10b3c75600, view yes (format 0x7b target 1), wanted view type 1 use 0 [hos host] vk: texture slot 0x89c (handle 0x18c0089c): no image for it; NVN target 1 format 0x7b 1536x1536x1 levels 11 gpu 0x10b3108600, view yes (format 0x7b target 1), wanted view type 1 use 0 [hos host] vk: texture slot 0x89d (handle 0x1890089d): no image for it; NVN target 1 format 0x7f 512x512x1 levels 10 gpu 0x10b3304000, view yes (format 0x7f target 1), wanted view type 1 use 0 [hos host] vk: texture slot 0x89e (handle 0x18c0089e): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10b3322e00, view yes (format 0x7b target 1), wanted view type 1 use 0 [hos host] vk: texture slot 0x92a (handle 0x18c0092a): no image for it; NVN target 1 format 0x8c 171x171x1 levels 8 gpu 0x10b68ef200, view yes (format 0x8c target 1), wanted view type 1 use 0 [hos host] vk: texture slot 0x92b (handle 0x18c0092b): no image for it; NVN target 1 format 0x7b 256x256x1 levels 9 gpu 0x10b68f5400, view yes (format 0x7b target 1), wanted view type 1 use 0 [hos host] vk: texture slot 0x92d (handle 0x18c0092d): no image for it; NVN target 1 format 0x8c 1024x1024x1 levels 11 gpu 0x10b6909800, view yes (format 0x8c target 1), wanted view type 1 use 0 [hos host] vk: texture slot 0x92e (handle 0x18c0092e): no image for it; NVN target 1 format 0x7b 1536x1536x1 levels 11 gpu 0x10b6995e00, view yes (format 0x7b target 1), wanted view type 1 use 0 [hos host] vk: texture #243 at 0x10000000000 beside #6: 1440x810x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered) [hos host] vk: texture #243 at 0x10000000000 beside #163: 1440x810x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 256x144x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered) [hos host] vk: texture #243 at 0x10000000000 beside #181: 1440x810x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 128x128x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered) [hos host] vk: slow submit: 263.0 ms: draw 245.5 descriptors 203.8 texture lookups 104.7 uploads 50.3 programs 16.4 commands 2.9 dispatch 8.4 queue submit 40.3 [hos host] vk: pool 0x117748d100+0x700 imported in 8.4 ms as 0x1177000000..0x117b000000 (25 imports, 86 ms in all) [hos host] vk: pool 0x117d375000+0x2a000 imported in 10.5 ms as 0x1177000000..0x117d800000 (26 imports, 97 ms in all) [hos host] vk: pool 0x1177000000 remade larger (4 retired) [hos host] vk: pool 0x1177000000..0x117d800000: mirror made with the GPU's contents of 1 retired pool(s) [hos host] vk: sampler anisotropy: the game asks for 1 (min filter 1, mip filter nearest, LOD bias 0; made with 0) [hos host] vk: write-back diff: a shadow for pool 0x1177000000 (104 MB; 104 MB of shadows) [hos host] vk: pool 0x114573de00+0x80 imported in 4.6 ms as 0x1144000000..0x1146800000 (27 imports, 101 ms in all) [hos host] vk: pool 0x115a92d580+0x1b580 imported in 5.9 ms as 0x1158800000..0x115bc00000 (28 imports, 107 ms in all) [hos host] vk: sampler 422 is nearest: min filter 4, mag filter 0, wrap 7/7/7, lod 0..15 bias 0, aniso 1, compare 0 [hos host] vk: pool 0x1037000000 remade larger (5 retired) [hos host] vk: pool 0x1036c00000 remade larger (6 retired) [hos host] vk: pool 0x1036c00000..0x1037400000 took in 2 pools [hos host] vk: pool 0x1036c00000..0x1037400000: mirror made with the GPU's contents of 2 retired pool(s) [hos host] vk: slow submit: 111.2 ms: texture lookups 1.2 uploads 1.1 dispatch 97.3 [hos host] vk: a clear after 1 draws of its pass (1440x810, 1 colour targets + depth, last program 879fe82ef602ab53): a pass of its own [hos host] vk: sampler 408 is nearest: min filter 0, mag filter 0, wrap 7/7/7, lod 0..15 bias 0, aniso 1, compare 0 [hos host] vk: sampler anisotropy: the game asks for 1 (min filter 0, mip filter nearest, LOD bias 0; made with 0) [hos host] vk: write-back diff: a shadow for pool 0x113a400000 (20 MB; 124 MB of shadows) [hos host] vk: write-back diff: a shadow for pool 0x103c000000 (4 MB; 128 MB of shadows) [hos host] vk: write-back diff: a shadow for pool 0x1158800000 (52 MB; 180 MB of shadows) [hos host] vk: slow submit: 36.2 ms: draw 22.8 descriptors 10.7 texture lookups 16.7 uploads 9.8 programs 6.9 [hos host] vk: sampler 427 is nearest: min filter 0, mag filter 0, wrap 5/5/5, lod 0..15 bias 0, aniso 1, compare 0 [hos host] vk: depth-compare sampler: the game's compare mode 1 function 4 -> compare on op 3 (filters min 1 mag 1) [hos host] vk: texture 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 -> vk 124 (274 textures, 1360 MB) [hos host] vk: upload: 12288x12288 NVN 0x32 (288 MB) is all zero: cleared on the GPU (checked in 15.5 ms) [hos host] vk: slow upload 15.5 ms: #281 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32, 294912 of 294912 KB [hos host] vk: texture #282 at 0x10004574200 beside #265: 1440x810x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 480x270x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered) [hos host] vk: a clear after 1 draws of its pass (1440x810, 1 colour targets, last program a3dbbb6cb2054ed3): a pass of its own [hos host] vk: texture #285 at 0x100017f1200 beside #266: 360x202x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 1440x810x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered) [hos host] vk: texture #286 at 0x1000184d400 beside #284: 720x405x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 360x202x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered) [hos host] vk: texture #287 at 0x10004574200 beside #265: 720x405x1 x1 levels 1 layout 0x4 class 0x40008 NVN 0x29 target 1, the other 480x270x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered) [hos host] vk: texture #287 at 0x10004574200 beside #282: 720x405x1 x1 levels 1 layout 0x4 class 0x40008 NVN 0x29 target 1, the other 1440x810x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered) [hos host] vk: vertex format NVN 0x22 -> vk 106 [hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080 [hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c [hos host] vk: NVN2 program 3d33bb73d3deee34 (stage 7) lowered with extended registers (577 REGMAP words) [hos host] vk: NVN2 program 463f42630fce83a0 (stage 7) lowered with extended registers (1539 REGMAP words) [hos host] vk: NVN2 program 66c494fe4cfa930b (stage 7) lowered with extended registers (1460 REGMAP words) [hos host] [debug] vk: a staging arena of 64 MB took 10.3 ms to make [hos host] vk: NVN2 program b86297c24c8d8c7a (stage 7) lowered with extended registers (1174 REGMAP words) [hos host] vk: NVN2 program e3fc8fcf540f7a48 (stage 7) lowered with extended registers (1503 REGMAP words) [hos host] vk: NVN2 program 354dde838352c262 (stage 7) lowered with extended registers (320 REGMAP words) [hos host] vk: NVN2 program b509ae330829ce02 (stage 7) lowered with extended registers (264 REGMAP words) [hos host] vk: NVN2 program d38b0d52a94ab5a8 (stage 7) lowered with extended registers (337 REGMAP words) [hos host] vk: NVN2 program 5cecd4d153b207e0 (stage 0) lowered with extended registers (1134 REGMAP words) [hos host] vk: depth-compare sampler: the game's compare mode 0 function 0 -> compare on op 3 (filters min 1 mag 1) [hos host] vk: upload: 4096x4096 NVN 0x32 (32 MB) is all zero: cleared on the GPU (checked in 2.1 ms) [hos host] vk: texture #315 at 0x100009d8400 beside #253: 960x540x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 1440x810x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered) [hos host] vk: texture #316 at 0x100009d8400 beside #253: 480x270x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 1440x810x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered) [hos host] vk: texture #316 at 0x100009d8400 beside #315: 480x270x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 960x540x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered) [hos host] vk: texture #321 at 0x10000be2800 beside #319: 120x67x1 x1 levels 1 layout 0x3 class 0x40004 NVN 0x3f target 1, the other 240x135x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered) [hos host] vk: texture #323 at 0x10000be2800 beside #319: 60x33x1 x1 levels 1 layout 0x2 class 0x40004 NVN 0x3f target 1, the other 240x135x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered) [hos host] vk: texture #323 at 0x10000be2800 beside #321: 60x33x1 x1 levels 1 layout 0x2 class 0x40004 NVN 0x3f target 1, the other 120x67x1 x1 levels 1 layout 0x3 class 0x40004 NVN 0x3f target 1 (rendered) [hos host] vk: texture #325 at 0x10000be2800 beside #319: 30x16x1 x1 levels 1 layout 0x1 class 0x40004 NVN 0x3f target 1, the other 240x135x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered) [hos host] vk: texture #325 at 0x10000be2800 beside #321: 30x16x1 x1 levels 1 layout 0x1 class 0x40004 NVN 0x3f target 1, the other 120x67x1 x1 levels 1 layout 0x3 class 0x40004 NVN 0x3f target 1 (rendered) [hos host] vk: texture #325 at 0x10000be2800 beside #323: 30x16x1 x1 levels 1 layout 0x1 class 0x40004 NVN 0x3f target 1, the other 60x33x1 x1 levels 1 layout 0x2 class 0x40004 NVN 0x3f target 1 (rendered) [hos host] vk: texture #326 at 0x10001680c00 beside #256: 1440x810x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 720x405x1 x1 levels 1 layout 0x4 class 0x40002 NVN 0x5 target 1 (rendered) [hos host] vk: texture #327 at 0x100009d8400 beside #253: 360x203x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x14 target 1, the other 1440x810x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered) [hos host] vk: texture #327 at 0x100009d8400 beside #315: 360x203x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x14 target 1, the other 960x540x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered) [hos host] vk: texture #327 at 0x100009d8400 beside #316: 360x203x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x14 target 1, the other 480x270x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered) [hos host] vk: pool 0x7fff4bda00+0x10 imported in 2.5 ms as 0x7ffe000000..0x7fff800000 (38 imports, 116 ms in all) [hos host] vk: sampler 267 is nearest: min filter 0, mag filter 0, wrap 5/5/5, lod -1000..1000 bias 0, aniso 1, compare 0 [hos host] vk: network fd029a317a9a4b94: dispatch 30x34x1, 1 textures 1 images: 1440x810x1/122 1920x1080x1/122 [hos host] vk: AMD FSR 3.1: the game's upscale runs (no scene camera this frame) [hos host] vk: typed upscale helper fd029a317a9a4b94 [hos host] vk: slow submit: 666.3 ms: draw 98.1 descriptors 54.5 texture lookups 56.6 uploads 42.1 programs 23.5 dispatch 7.0 queue submit 547.0 [hos host] vk: write-back diff: a shadow for pool 0x100c800000 (20 MB; 200 MB of shadows) [hos Presentation Thread] vk: a frame's uploads took 107 ms: ASTC on the GPU 30 (129.2 MB, 38 ms); unswizzled on the GPU 1 (98.4 MB, 4 ms); on the CPU 81 (474.1 MB, 64 ms); [1365x1365 x90 NVN 0x8e ASTC on the GPU 56.5 MB 18 ms] [1365x1365 x90 NVN 0x80 ASTC on the GPU 56.5 MB 18 ms] [12288x12288 x1 NVN 0x32 on the CPU 288.0 MB 16 ms] [hos Presentation Thread] vk: 13 new ASTC textures left for a later frame (this frame's uploads took their budget; 13 so far) [hos Presentation Thread] vk: readback pages refreshed from guest memory: 7 pages so far (0 held: may be written ahead in their submission) [hos Presentation Thread] [debug] vk: a staging arena of 64 MB took 10.5 ms to make [hos Presentation Thread] vk: a clear after 1 draws of its pass (1440x810, 1 colour targets + depth, last program 879fe82ef602ab53): a pass of its own [hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0) [hos Presentation Thread] vk: texture 0x113b4fce00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it [hos Presentation Thread] vk: a clear after 1 draws of its pass (1440x810, 1 colour targets, last program a3dbbb6cb2054ed3): a pass of its own [hos Presentation Thread] vk: write-back diff: a shadow for pool 0x1036c00000 (8 MB; 208 MB of shadows) [hos Presentation Thread] vk: fsr3: its passes are ready (with subgroup operations) [hos Presentation Thread] vk: fsr3: 1440x810 -> 1920x1080 [hos Presentation Thread] vk: upscaler: the scene's camera: near 0.100, far 1000.5, vertical field of view 45.0 degrees [hos Presentation Thread] vk: fsr3 on the chain: 1 frames drawn, 1440x810 -> 1920x1080, jitter -0.000 +0.000 px of 14 phases, depth reversed for FSR by the chain [hos Presentation Thread] vk: AMD FSR 3.1 draws the upscale again (frame 1593) [hos Presentation Thread] vk: AMD FSR 3.1 draws OoT's upscale: 1440x810 -> 1920x1080 [hos Presentation Thread] vk: slow submit: 28.0 ms: draw 1.6 dispatch 18.7 queue submit 7.7 [hos Presentation Thread] vk: mirror of pool 0x7fd8400000 (64 MB) given back: retired, 30 submissions since its sync [hos Presentation Thread] vk: mirror of pool 0x108ac00000 (8 MB) given back: retired, 19 submissions since its sync [hos Presentation Thread] vk: mirror of pool 0x1177000000 (64 MB) given back: retired, 18 submissions since its sync, GPU-only data, GPU-written [hos Presentation Thread] vk: mirror of pool 0x1037000000 (4 MB) given back: retired, 17 submissions since its sync, GPU-written [hos Presentation Thread] vk: mirror of pool 0x1036c00000 (4 MB) given back: retired, 17 submissions since its sync, GPU-written [hos Presentation Thread] vk: pool 0x102ea30a00+0x180 imported in 7.3 ms as 0x102e800000..0x1031c00000 (39 imports, 124 ms in all) [hos Presentation Thread] vk: table entry UNBOUND at frame 1594: prog ac7c041323c78c1f ssbo 0 of 3 (c0+0x880) addr 0 size 0 (before 0x108b361000) [hos Presentation Thread] vk: slow submit: 17.8 ms: dispatch 17.1 [hos Presentation Thread] vk: a clear after 1 draws of its pass (1440x810, 1 colour targets + depth, last program 879fe82ef602ab53): a pass of its own [hos Presentation Thread] vk: upload over a drawn image: #258 0x10001738e00 360x202x1 x1 NVN 0xa at present 1593 (texture frame 1594), finalized, 368 KB dirty in 1 ranges [hos Presentation Thread] vk: texture 0x10001738e00 360x202x1 x1 levels 1 NVN 0xa (368 KB of storage) re-uploaded (its memory was written; flags 0x8): whole, 368 KB of it, over what the GPU wrote (finalized since) [hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0) [hos Presentation Thread] vk: texture 0x113b4fce00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it [hos Presentation Thread] vk: a clear after 1 draws of its pass (1440x810, 1 colour targets, last program a3dbbb6cb2054ed3): a pass of its own [hos Presentation Thread] vk: 9 of 9 small textures the GPU drew written into their memory in 2.1 ms, 1 frames after their copies were recorded, the first #147 0x1167450000 260x260 levels 9 NVN 0xd (9 so far, 2204 KB, 2 ms; 0 left, the CPU wrote their memory since; 0 dropped, drawn over or gone; 0 failed) [hos sead::MainThread] nvn: the game sets present interval 1 -> 3 [hos sead::MainThread] nvn: the game sets present interval 3 -> 1 [hos Presentation Thread] vk: upload over a drawn image: #254 0x10000ec4600 1440x810x1 x1 NVN 0xa at present 1594 (texture frame 1595), finalized, 5040 KB dirty in 1 ranges [hos Presentation Thread] vk: texture 0x10000ec4600 1440x810x1 x1 levels 1 NVN 0xa (5040 KB of storage) re-uploaded (its memory was written; flags 0x8): whole, 5040 KB of it, over what the GPU wrote (finalized since) [hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0) [hos Presentation Thread] vk: texture 0x113b4fce00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it [hos Presentation Thread] vk: 8 of 8 small textures the GPU drew written into their memory in 1.5 ms, 1 frames after their copies were recorded, the first #330 0x1168918000 260x260 levels 9 NVN 0xd (17 so far, 3880 KB, 4 ms; 0 left, the CPU wrote their memory since; 0 dropped, drawn over or gone; 0 failed) [hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0) [hos Presentation Thread] vk: texture 0x113b4fce00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it [hos Presentation Thread] vk: 8 of 8 small textures the GPU drew written into their memory in 1.5 ms, 1 frames after their copies were recorded, the first #347 0x11699a0000 260x260 levels 9 NVN 0xd (25 so far, 5556 KB, 5 ms; 0 left, the CPU wrote their memory since; 0 dropped, drawn over or gone; 0 failed) [hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0) [hos Presentation Thread] vk: texture 0x113b4fce00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it [hos Presentation Thread] vk: 4 of 4 small textures the GPU drew written into their memory in 0.8 ms, 1 frames after their copies were recorded, the first #363 0x116b2a8000 260x260 levels 9 NVN 0xd (29 so far, 6394 KB, 6 ms; 0 left, the CPU wrote their memory since; 0 dropped, drawn over or gone; 0 failed) [hos sead::MainThread] vk: capture: a submit 0.15 ms (lock 0.02, scan 0.05 over 873 ranges, 2632 MB), 123 pages written, 123 copied (0.5 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.053; GPU wait for late pages 0.046 (4 of 600 takes), pools lock 0.000, retires and stamps 0.004, bytes copied 0.000; 25 kept (146 MB), 7 spare buffers, 7934 texture pages copied (30 MB) [hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0) [hos Presentation Thread] vk: texture 0x113b4fce00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it [hos Presentation Thread] vk: NVN2 program 2de89066ce43a6c1 (stage 0) lowered with extended registers (1134 REGMAP words) [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 1698 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: table entry UNBOUND at frame 1599: prog e28434e1afe8321a ssbo 0 of 3 (c0+0x880) addr 0 size 0 (before 0x108b361000) [hos Presentation Thread] vk: table entry UNBOUND at frame 1599: prog 8e2f7af4245747ef ssbo 1 of 3 (c0+0x890) addr 0 size 0 (before 0x117d488000) [hos Presentation Thread] vk: table entry UNBOUND at frame 1599: prog 3cb7682790143836 ssbo 1 of 3 (c0+0x890) addr 0 size 0 (before 0x117d58a000) [hos Presentation Thread] vk: table entry UNBOUND at frame 1599: prog 5ba7cf23d6857836 ssbo 0 of 3 (c0+0x880) addr 0 size 0 (before 0x108b361000) [hos Presentation Thread] vk: table entry UNBOUND at frame 1599: prog 879fe82ef602ab53 ssbo 0 of 3 (c0+0x880) addr 0 size 0 (before 0x108b361000) [hos Presentation Thread] vk: table entry UNBOUND at frame 1599: prog 28dd2baa17ba10e1 ssbo 1 of 3 (c0+0x890) addr 0 size 0 (before 0x117d488000) [hos Presentation Thread] vk: table entry UNBOUND at frame 1599: prog 50f7cddcf3bb96bd ssbo 0 of 3 (c0+0x880) addr 0 size 0 (before 0x108b361000) [hos Presentation Thread] vk: table entry UNBOUND at frame 1599: prog 3e56f2fd4b0c4e1a ssbo 0 of 3 (c0+0x880) addr 0 size 0 (before 0x108b361000) [hos Presentation Thread] vk: table entry UNBOUND at frame 1599: prog 2918fc795610b2d4 ssbo 0 of 3 (c0+0x880) addr 0 size 0 (before 0x108b361000) [hos Presentation Thread] vk: table entry UNBOUND at frame 1599: prog ccf4f709e0deeac1 ssbo 0 of 3 (c0+0x880) addr 0 size 0 (before 0x108b361000) [hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0) [hos Presentation Thread] vk: texture 0x113b4fce00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it [hos Presentation Thread] vk: render targets drawn over from another start, let go: 3 so far (10 MB) [hos Presentation Thread] vk: 4 textures retired (359 left, 1451 MB): budget 0, drawn over 1, dead targets 3 [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.06, writes collected 0.08 [hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0) [hos Presentation Thread] vk: texture 0x113b4fce00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it [hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0) [hos Presentation Thread] vk: texture 0x113b4fce00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it [hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0) [hos Presentation Thread] vk: texture 0x113b4fce00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it [hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0) [hos Presentation Thread] vk: texture 0x113b4fce00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it [hos BaseProcExecutor5] map: DeathMountainTrail_Child (child) [hos BaseProcExecutor5] cheats: inventory probe: Weapon_Sword_Kokiri=1 Weapon_Sword_Master=0 Weapon_Sword_Giant=0 Weapon_Sword_Biggoron=0 Weapon_Shield_Deku=1 Weapon_Shield_Hylian=1 Weapon_Shield_Mirror=0 Armor_Adult_Goron=0 Armor_Adult_Zora=0 Armor_Adult_HeavyBoot=0 Armor_Adult_HoverBoot=0 Item_DekuStick=20 Item_DekuNut=11 Item_Bomb=0 Item_Bombchu=0 [hos BaseProcExecutor5] cheats: inventory probe: Weapon_Range_SlingShot=1 Item_DekuSeed=29 Weapon_Range_Bow=0 Item_Arrow_Normal=0 Item_Arrow_Fire=0 Item_Arrow_Ice=0 Item_Arrow_Light=0 Item_DinFire=0 Item_FaroreWind=0 Item_NayruLove=0 Item_Ocarina_Fairy=1 Item_Ocarina_Time=0 Item_Hookshot=0 Item_Longshot=0 Item_Boomerang=0 Item_GlassTruth=0 Item_MagicBean=0 [hos BaseProcExecutor5] cheats: inventory probe: Item_Hammer=0 Item_Bottle=0 Armor_Child_Mask_Keaton=0 Armor_Child_Mask_Skull=0 Armor_Child_Mask_Spooky=1 Armor_Child_Mask_Bunny=0 Armor_Child_Mask_Goron=0 Armor_Child_Mask_Zora=0 Armor_Child_Mask_Gerudo=0 Armor_Child_Mask_Truth=0 Item_Gauntlet_Goron=0 Armor_Adult_Gauntlet_Silver=0 Armor_Adult_Gauntlet_Gold=0 [hos BaseProcExecutor5] cheats: inventory probe: Item_Scale_Silver=0 Item_Scale_Gold=0 Item_BombBag_Small=0 Item_BombBag_Medium=0 Item_BombBag_Large=0 Item_Quiver_Small=0 Item_Quiver_Medium=0 Item_Quiver_Large=0 Item_BulletBag_Small=1 Item_BulletBag_Medium=1 Item_BulletBag_Large=1 Item_Wallet_Medium=0 Item_Wallet_Large=0 Item_FairyBless_MP=0 Item_FairyBless_MPDouble=0 [hos BaseProcExecutor5] cheats: inventory probe: Item_FairyBless_DefenseDouble=0 Item_Stone_Forest=1 Item_Stone_Fire=0 Item_Stone_Water=0 Item_Medal_Forest=0 Item_Medal_Fire=0 Item_Medal_Water=0 Item_Medal_Shadow=0 Item_Medal_Spirit=0 Item_Medal_Light=0 Item_Melody_ZeldaLullaby=0 Item_Melody_EponaSong=0 Item_Melody_SariaSong=0 Item_Melody_SunSong=0 [hos BaseProcExecutor5] cheats: inventory probe: Item_Melody_TimeSong=0 Item_Melody_StormSong=0 Item_Melody_ForestMinuet=0 Item_Melody_FireBolero=0 Item_Melody_WaterSerenade=0 Item_Melody_ShadowNocturne=0 Item_Melody_SpiritRequiem=0 Item_Melody_LightPrelude=0 Item_AgonyStone=0 Item_Token_Gerudo=0 Item_Token_Gold=11 Item_Sword_Kokiri=1 Item_Sword_Giant=0 [hos BaseProcExecutor5] cheats: inventory probe: Item_Sword_Biggoron=0 Item_Shield_Mirror=0 Item_Range_Bow=0 Item_Range_SlingShot=1 Weapon_Range_Hookshot=0 Weapon_Range_Longshot=0 Weapon_Boomerang=0 Weapon_Hammer=0 Item_HeavyBoot=0 Item_HoverBoot=0 Item_Mask_Keaton=0 Item_Gauntlet_Silver=0 Armor_GlassTruth=0 Armor_Child_GlassTruth=0 Armor_Adult_GlassTruth=0 [hos BaseProcExecutor5] cheats: inventory probe: Armor_Child_Gauntlet_Goron=0 Item_Wallet_Small=1 [hos Presentation Thread] vk: table entry bound again at frame 1604: prog ac7c041323c78c1f ssbo 0 of 3 (c0+0x880) addr 0x108b361000 size 0xc74c000 (before 0) [hos Presentation Thread] vk: pool 0x1165eb9000+0x225d58 imported in 3.0 ms as 0x1165c00000..0x1167400000 (41 imports, 128 ms in all) [hos Presentation Thread] vk: slow submit: 16.1 ms: draw 10.2 descriptors 6.0 texture lookups 5.5 uploads 4.7 programs 3.3 [hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080 [hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c [hos Presentation Thread] vk: table entry bound again at frame 1604: prog e28434e1afe8321a ssbo 0 of 3 (c0+0x880) addr 0x108b361000 size 0xc74c000 (before 0) [hos Presentation Thread] vk: table entry bound again at frame 1604: prog 8e2f7af4245747ef ssbo 1 of 3 (c0+0x890) addr 0x117d488000 size 0x101000 (before 0) [hos Presentation Thread] vk: table entry bound again at frame 1604: prog 3cb7682790143836 ssbo 1 of 3 (c0+0x890) addr 0x117d58a000 size 0x6b000 (before 0) [hos Presentation Thread] vk: table entry bound again at frame 1604: prog 5ba7cf23d6857836 ssbo 0 of 3 (c0+0x880) addr 0x108b361000 size 0xc74c000 (before 0) [hos Presentation Thread] vk: table entry bound again at frame 1604: prog 879fe82ef602ab53 ssbo 0 of 3 (c0+0x880) addr 0x108b361000 size 0xc74c000 (before 0) [hos Presentation Thread] vk: table entry bound again at frame 1604: prog 28dd2baa17ba10e1 ssbo 1 of 3 (c0+0x890) addr 0x117d488000 size 0x101000 (before 0) [hos Presentation Thread] vk: table entry bound again at frame 1604: prog 50f7cddcf3bb96bd ssbo 0 of 3 (c0+0x880) addr 0x108b361000 size 0xc74c000 (before 0) [hos Presentation Thread] vk: table entry bound again at frame 1604: prog 3e56f2fd4b0c4e1a ssbo 0 of 3 (c0+0x880) addr 0x108b361000 size 0xc74c000 (before 0) [hos Presentation Thread] vk: table entry bound again at frame 1604: prog 2918fc795610b2d4 ssbo 0 of 3 (c0+0x880) addr 0x108b361000 size 0xc74c000 (before 0) [hos Presentation Thread] vk: table entry bound again at frame 1604: prog ccf4f709e0deeac1 ssbo 0 of 3 (c0+0x880) addr 0x108b361000 size 0xc74c000 (before 0) [hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0) [hos Presentation Thread] vk: texture 0x113b4fce00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it [hos host] vk: vertex format NVN 0x27 -> vk 41 [hos host] vk: vertex format NVN 0x3 -> vk 13 [hos Presentation Thread] vk: slow submit: 29.0 ms: draw 25.2 descriptors 15.9 texture lookups 14.8 uploads 14.3 programs 7.6 commands 1.2 [hos Presentation Thread] vk: pool 0x1141376e00+0x80 imported in 8.6 ms as 0x1140800000..0x1146800000 (43 imports, 138 ms in all) [hos Presentation Thread] vk: pool 0x1144000000 remade larger (7 retired) [hos Presentation Thread] vk: pool 0x1140800000..0x1146800000: 2768 KB the CPU wrote since retired pool 0x1144000000's last sync kept from guest memory, not its mirror [hos Presentation Thread] vk: pool 0x1140800000..0x1146800000: mirror made with the GPU's contents of 1 retired pool(s) [hos Presentation Thread] vk: texture 0x1140d50000 512x512x1 x1 levels 1 NVN 0x11 -> vk 83 (500 textures, 1621 MB) [hos Presentation Thread] vk: slow submit: 25.8 ms: texture lookups 4.4 uploads 4.1 dispatch 24.3 [hos Presentation Thread] vk: table entry bound again at frame 1605: prog 507e946d64f2d55e ssbo 0 of 3 (c0+0x880) addr 0x108b361000 size 0xc74c000 (before 0) [hos Presentation Thread] vk: table entry bound again at frame 1605: prog a5da9f84b72d1471 ssbo 0 of 3 (c0+0x880) addr 0x108b361000 size 0xc74c000 (before 0) [hos Presentation Thread] vk: texture #516 at 0x100044c0000 beside #264: 846x846x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 480x270x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered) [hos Presentation Thread] vk: vertex format NVN 0x2c -> vk 95 [hos Presentation Thread] vk: vertex format NVN 0x1 -> vk 9 [hos Presentation Thread] vk: vertex format NVN 0x8 -> vk 74 [hos Presentation Thread] vk: vertex format NVN 0xd -> vk 16 [hos Presentation Thread] vk: vertex format NVN 0xf -> vk 20 [hos Presentation Thread] vk: slow submit: 15.8 ms: draw 9.1 programs 4.0 dispatch 1.2 [hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0) [hos Presentation Thread] vk: texture 0x113b4fce00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it [hos Presentation Thread] vk: texture #528 at 0x10004a0aa00 beside #527: 1440x810x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 480x270x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered) [hos Presentation Thread] vk: texture #529 at 0x10004a0aa00 beside #527: 720x405x1 x1 levels 1 layout 0x4 class 0x40008 NVN 0x29 target 1, the other 480x270x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered) [hos Presentation Thread] vk: texture #529 at 0x10004a0aa00 beside #528: 720x405x1 x1 levels 1 layout 0x4 class 0x40008 NVN 0x29 target 1, the other 1440x810x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered) [hos Presentation Thread] vk: NVN2 program cd0463722cede447 (stage 0) lowered with extended registers (1109 REGMAP words) [hos Presentation Thread] vk: NVN2 program 3452117fcb3940fe (stage 7) lowered with extended registers (373 REGMAP words) [hos Presentation Thread] vk: NVN2 program a7b4054edc6cb85d (stage 0) lowered with extended registers (1142 REGMAP words) [hos Presentation Thread] vk: NVN2 program 8edb49a3d8ed7971 (stage 0) lowered with extended registers (1124 REGMAP words) [hos Presentation Thread] vk: texture #532 at 0x100009d8400 beside #253: 720x405x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 1440x810x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered) [hos Presentation Thread] vk: texture #532 at 0x100009d8400 beside #315: 720x405x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 960x540x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered) [hos Presentation Thread] vk: texture #532 at 0x100009d8400 beside #316: 720x405x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 480x270x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered) [hos Presentation Thread] vk: texture #532 at 0x100009d8400 beside #327: 720x405x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 360x203x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x14 target 1 (rendered) [hos Presentation Thread] vk: pool 0x103c400000 remade larger (8 retired) [hos Presentation Thread] vk: texture #534 at 0x10000b40600 beside #533: 480x270x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 960x540x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered) [hos Presentation Thread] vk: texture #539 at 0x10000d4aa00 beside #537: 120x67x1 x1 levels 1 layout 0x3 class 0x40004 NVN 0x3f target 1, the other 240x135x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered) [hos Presentation Thread] vk: texture #541 at 0x10000d4aa00 beside #537: 60x33x1 x1 levels 1 layout 0x2 class 0x40004 NVN 0x3f target 1, the other 240x135x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered) [hos Presentation Thread] vk: texture #541 at 0x10000d4aa00 beside #539: 60x33x1 x1 levels 1 layout 0x2 class 0x40004 NVN 0x3f target 1, the other 120x67x1 x1 levels 1 layout 0x3 class 0x40004 NVN 0x3f target 1 (rendered) [hos Presentation Thread] vk: texture #543 at 0x10000d4aa00 beside #537: 30x16x1 x1 levels 1 layout 0x1 class 0x40004 NVN 0x3f target 1, the other 240x135x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered) [hos Presentation Thread] vk: texture #543 at 0x10000d4aa00 beside #539: 30x16x1 x1 levels 1 layout 0x1 class 0x40004 NVN 0x3f target 1, the other 120x67x1 x1 levels 1 layout 0x3 class 0x40004 NVN 0x3f target 1 (rendered) [hos Presentation Thread] vk: texture #543 at 0x10000d4aa00 beside #541: 30x16x1 x1 levels 1 layout 0x1 class 0x40004 NVN 0x3f target 1, the other 60x33x1 x1 levels 1 layout 0x2 class 0x40004 NVN 0x3f target 1 (rendered) [hos Presentation Thread] vk: slow submit: 39.1 ms: draw 37.5 programs 35.9 [hos sead::MainThread] nvn: the game sets present interval 1 -> 4 [hos Presentation Thread] vk: mirror of pool 0x1144000000 (40 MB) given back: retired, 30 submissions since its sync [hos sead::MainThread] nvn: the game sets present interval 4 -> 1 [hos Presentation Thread] vk: texture #576 at 0x100044c0000 beside #264: 841x841x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 480x270x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered) [hos Presentation Thread] vk: texture #576 at 0x100044c0000 beside #516: 841x841x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 846x846x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered) [hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0) [hos Presentation Thread] vk: texture 0x113b4fce00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it [hos Presentation Thread] vk: a draw (program 765dd2e02368d9fa) writes a target an earlier draw sampled, after 2 draws of the pass (1440x810): a pass of its own [hos sead::MainThread] vk: slow submit: 27.0 ms: memory sync 26.9 [memory sync: maps 0.0 (lock waits 0.0), capture 26.7, collect 0.2] [hos Presentation Thread] vk: texture #635 at 0x100044c0000 beside #264: 795x795x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 480x270x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered) [hos Presentation Thread] vk: texture #635 at 0x100044c0000 beside #516: 795x795x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 846x846x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered) [hos Presentation Thread] vk: texture #635 at 0x100044c0000 beside #576: 795x795x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 841x841x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered) [hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0) [hos Presentation Thread] vk: texture 0x113b4fce00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it [hos Presentation Thread] vk: texture #639 at 0x100048c0600 beside #638: 1440x810x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 480x270x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered) [hos Presentation Thread] vk: texture #640 at 0x100048c0600 beside #638: 720x405x1 x1 levels 1 layout 0x4 class 0x40008 NVN 0x29 target 1, the other 480x270x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered) [hos Presentation Thread] vk: texture #640 at 0x100048c0600 beside #639: 720x405x1 x1 levels 1 layout 0x4 class 0x40008 NVN 0x29 target 1, the other 1440x810x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered) [hos Presentation Thread] vk: a draw (program 765dd2e02368d9fa) writes a target an earlier draw sampled, after 2 draws of the pass (1440x810): a pass of its own [hos Presentation Thread] vk: texture #646 at 0x100044c0000 beside #264: 781x781x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 480x270x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered) [hos Presentation Thread] vk: texture #646 at 0x100044c0000 beside #516: 781x781x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 846x846x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered) [hos Presentation Thread] vk: texture #646 at 0x100044c0000 beside #576: 781x781x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 841x841x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered) [hos Presentation Thread] vk: texture #646 at 0x100044c0000 beside #635: 781x781x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 795x795x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered) [hos Presentation Thread] vk: (its written part: 0 of 0 KB readable, 96 bytes not zero; levels L0) [hos Presentation Thread] vk: texture 0x113b4fce00 4x4x1 x1 levels 1 NVN 0x2e (0 KB of storage) re-uploaded (its memory was written; flags 0): what the CPU wrote, 0 KB of it [hos Presentation Thread] vk: texture #650 at 0x100048b2600 beside #649: 1440x810x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 480x270x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered) [hos Presentation Thread] vk: texture #651 at 0x100048b2600 beside #649: 720x405x1 x1 levels 1 layout 0x4 class 0x40008 NVN 0x29 target 1, the other 480x270x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered) [hos Presentation Thread] vk: texture #651 at 0x100048b2600 beside #650: 720x405x1 x1 levels 1 layout 0x4 class 0x40008 NVN 0x29 target 1, the other 1440x810x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered) [hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20 [hos Presentation Thread] vk: sampler 434 is nearest: min filter 0, mag filter 0, wrap 7/7/7, lod 0..0 bias 0, aniso 1, compare 0 [hos Presentation Thread] vk: a draw (program 765dd2e02368d9fa) writes a target an earlier draw sampled, after 2 draws of the pass (1440x810): a pass of its own [hos Presentation Thread] vk: slow submit: 28.4 ms: draw 26.9 programs 25.0 [hos Presentation Thread] vk: mirror syncs (600 submits): 740 dirty pages from their submits' captures, 30144 from earlier ones', 647 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 2161 runs, 1034.0 MB compared; 29464 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 2196 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: 0x7fd4c00000 (12 MB, captured, state 2): 647; [hos Presentation Thread] vk: texture #665 at 0x100044c0000 beside #264: 811x811x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 480x270x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered) [hos Presentation Thread] vk: texture #665 at 0x100044c0000 beside #516: 811x811x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 846x846x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered) [hos Presentation Thread] vk: texture #665 at 0x100044c0000 beside #576: 811x811x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 841x841x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered) [hos Presentation Thread] vk: texture #665 at 0x100044c0000 beside #635: 811x811x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 795x795x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered) [hos Presentation Thread] vk: texture #665 at 0x100044c0000 beside #646: 811x811x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 781x781x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered) [hos Presentation Thread] vk: texture #669 at 0x100048ce600 beside #668: 1440x810x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 480x270x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered) [hos Presentation Thread] vk: texture #683 at 0x100048ce600 beside #668: 720x405x1 x1 levels 1 layout 0x4 class 0x40008 NVN 0x29 target 1, the other 480x270x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered) [hos Presentation Thread] vk: texture #683 at 0x100048ce600 beside #669: 720x405x1 x1 levels 1 layout 0x4 class 0x40008 NVN 0x29 target 1, the other 1440x810x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered) [hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20 [hos Presentation Thread] vk: a draw (program 765dd2e02368d9fa) writes a target an earlier draw sampled, after 21 draws of the pass (1440x810): a pass of its own [hos Presentation Thread] vk: texture slot 0x3126f (handle 0x3a83126f) is not registered: sampled as the dummy [hos Presentation Thread] vk: 33 textures retired (751 left, 1816 MB): budget 0, drawn over 0, dead targets 33 [hos host] mem: 0x7fdcd72000 committed on first touch (nothing handed it out) [hos host] mem: 0x7fdcdb1000 committed on first touch (nothing handed it out) [hos host] mem: 0x7fdcdd2000 committed on first touch (nothing handed it out) [hos host] mem: 0x7fdce11000 committed on first touch (nothing handed it out) [hos host] mem: 0x7fdce32000 committed on first touch (nothing handed it out) [hos host] mem: 0x7fdce71000 committed on first touch (nothing handed it out) [hos host] mem: 0x7fdce92000 committed on first touch (nothing handed it out) [hos host] mem: 0x7fdced1000 committed on first touch (nothing handed it out) [hos host] mem: 0x7fdcef2000 committed on first touch (nothing handed it out) [hos host] mem: 0x7fdcf31000 committed on first touch (nothing handed it out) [hos host] mem: 0x7fdcf52000 committed on first touch (nothing handed it out) [hos host] mem: 0x7fdcf91000 committed on first touch (nothing handed it out) [hos host] mem: 0x7fdcfb2000 committed on first touch (nothing handed it out) [hos host] mem: 0x7fdcff1000 committed on first touch (nothing handed it out) [hos sead::MainThread] vk: slow submit: 33.9 ms: memory sync 33.8 [memory sync: maps 0.0 (lock waits 0.0), capture 32.8, collect 1.0] [hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20 [hos sead::MainThread] vk: slow submit: 16.6 ms: memory sync 16.6 [memory sync: maps 0.0 (lock waits 0.0), capture 16.4, collect 0.2] [hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20 [hos Presentation Thread] vk: 1 of 1 small textures the GPU drew written into their memory in 0.5 ms, 1 frames after their copies were recorded, the first #656 0x116c40f000 260x260 levels 9 NVN 0xd (30 so far, 6603 KB, 6 ms; 0 left, the CPU wrote their memory since; 0 dropped, drawn over or gone; 0 failed) [hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20 [hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20 [hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20 [hos Presentation Thread] vk: replay reads of guest memory as submitted: 20000 (11323 pages from the captures) [hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20 [hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20 [hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20 [hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20 [hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20 [hos Presentation Thread] vk: 22 textures retired (756 left, 1828 MB): budget 0, drawn over 0, dead targets 22 [hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20 [hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20 [hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20 [hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20 [hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20 [hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20 [hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20 [hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20 [hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20 [hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20 [hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20 [hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20 [hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20 [hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20 [hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20 [hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20 [hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20 [hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20 [hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20 [hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20 [hos Presentation Thread] vk: 15 textures retired (764 left, 1865 MB): budget 0, drawn over 0, dead targets 15 [hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20 [hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20 [hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20 [hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20 [hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20 [hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20 [hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20 [hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos Presentation Thread] vk: mirror syncs (600 submits): 109 dirty pages from their submits' captures, 75153 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 6056 runs, 2343.6 MB compared; 6623 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 6415 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos sead::MainThread] vk: imports: 46 live (1140 MB), 8 retired still imported (208 MB), 0 retired given back (0 MB) [hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20 [hos Presentation Thread] vk: 10 textures retired (820 left, 1878 MB): budget 0, drawn over 0, dead targets 10 [hos Presentation Thread] vk: replay reads of guest memory as submitted: 40000 (18303 pages from the captures) [hos ModuleSystemWorker1] vcores: 155406 takes, 55478 waits (mean 160 us, longest 1786.0 ms), 28164 kicks, 27550 yields, 0 escapes in 5 s [hos Presentation Thread] vi: 1676 frames presented (39.5 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 39, 15.5-17.8 118, 17.8-22 24, 22-30 4, 30-40 1, over 40 12 [hos Presentation Thread] vk: 8 textures retired (821 left, 1881 MB): budget 0, drawn over 0, dead targets 8 [hos Presentation Thread] vk: a frame: 84 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 6.2 draws left out (not ready), 1.34 waits for shaders or pipelines (0.3 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 18.45, present 0.14, draw 8.19, descriptors 3.66, texture lookups 2.12, uploads 1.33, pipelines 0.14, programs 1.55, commands 2.08, dispatch 2.41, memory sync 1.93, queue submit 5.37, slot wait 0.04 [hos Presentation Thread] vk: a frame: mirrors 53 (1040 MB): 14.64 MB synced in 791.9 copies, 45.71 MB written back [hos Presentation Thread] vk: 1680 presents, 32.3 fps; a frame: 698 draws (0 skipped), 114 dispatches, 110 passes, 114 barriers, 6 submits, 5.6 uploads (5.1 MB), 76 ub updates (53 overlays), GPU-bound wait 0.0 ms; 464 pipelines (114 ms), 0 programs (10 failed), 821 textures (1881 MB) [hos Presentation Thread] vk: a frame: 382.0 full barriers recorded, 142.3 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 4.0; 0x8: 2.1; 0x9: 0.7; 0x10: 2.6; 0x11: 30.7; 0x12: 54.6; 0x13: 1.5; 0x21: 2.8; 0x28: 10.4; 0x92: 2.2; 0x97: 1.8; 0x9b: 0.2; [hos Presentation Thread] vk: GPU time 9.5 ms a frame (the longest submission 52.6 ms); 6.5 textures made a frame [hos Presentation Thread] vk: a frame: 2.48 MB unswizzled on the CPU in 0.41 ms [hos Presentation Thread] vk: mirror syncs (600 submits): 73 dirty pages from their submits' captures, 69900 from earlier ones', 19 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 6058 runs, 2342.1 MB compared; 6498 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 6498 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: 0x1064400000 (8 MB, captured, state 2): 19; [hos Presentation Thread] vk: replay reads of guest memory as submitted: 60000 (25066 pages from the captures) [hos sead::MainThread] vk: capture: a submit 0.26 ms (lock 0.02, scan 0.04 over 779 ranges, 2911 MB), 338 pages written, 338 copied (1.3 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.263; GPU wait for late pages 0.246 (73 of 600 takes), pools lock 0.000, retires and stamps 0.009, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 2401 texture pages copied (9 MB) [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 1469 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.26, writes collected 0.05 [hos Presentation Thread] vk: mirror syncs (600 submits): 56 dirty pages from their submits' captures, 70118 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 6079 runs, 2419.9 MB compared; 6398 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 6409 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 46 live (1140 MB), 8 retired still imported (208 MB), 0 retired given back (0 MB) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 80000 (30888 pages from the captures) [hos Presentation Thread] vk: 7 textures retired (814 left, 1867 MB): budget 0, drawn over 7, dead targets 0 [hos sead::MainThread] nvn: CommandBufferWaitEvent #10000: event 0x100c318048 mode 0 value 4364 (now 4345) (lr 0x806661f8) [hos Presentation Thread] vk: 13 textures retired (817 left, 1863 MB): budget 0, drawn over 5, dead targets 8 [hos Presentation Thread] vk: a draw (program 765dd2e02368d9fa) writes a target an earlier draw sampled, after 27 draws of the pass (1440x810): a pass of its own [hos Presentation Thread] vk: a draw (program 765dd2e02368d9fa) writes a target an earlier draw sampled, after 27 draws of the pass (1440x810): a pass of its own [hos Presentation Thread] vk: a draw (program 765dd2e02368d9fa) writes a target an earlier draw sampled, after 26 draws of the pass (1440x810): a pass of its own [hos Presentation Thread] vk: program picks: 116095 kept (34980 by the last picks' textures, a uniform buffer bound since), 15330 new, 68574 with other textures (of 200000) [hos Presentation Thread] vk: a draw (program 765dd2e02368d9fa) writes a target an earlier draw sampled, after 26 draws of the pass (1440x810): a pass of its own [hos Presentation Thread] vk: 20 textures retired (823 left, 1882 MB): budget 0, drawn over 4, dead targets 16 [hos Presentation Thread] vk: 16 textures retired (828 left, 1898 MB): budget 0, drawn over 0, dead targets 16 [hos Presentation Thread] vk: mirror syncs (600 submits): 67 dirty pages from their submits' captures, 69268 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 4736 runs, 2304.4 MB compared; 4573 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 4625 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: replay reads of guest memory as submitted: 100000 (38407 pages from the captures) [hos Presentation Thread] vk: queues ordered by their events: 6000 submissions stopped at a wait, 5998 went on once it was reached, 0 waits gone past; made to go by presents 3, releases 0, waits for the replay 0, 50 ms 0 (stopped 5.26 ms at most); waits met 10685, not met 0; captures at a CPU event's wait 14 [hos Presentation Thread] vk: 5 textures retired (825 left, 1904 MB): budget 0, drawn over 5, dead targets 0 [hos sead::MainThread] nvn: CommandBufferSignalEvent #5000: event 0x100c318020 mode 0 value 5000 (lr 0x80664f14) [hos ModuleSystemWorker4] vk: readbacks of GPU results: 1627 of 3000 waited for their write-back, 0.06 ms each; 0 looked at the stopped queues first, 3 waited for their submission's last part (guest memory read in place after theirs) [hos Presentation Thread] vk: readback pages refreshed from guest memory: 60122 pages so far (0 held: may be written ahead in their submission) [hos Presentation Thread] vk: 1 textures retired (824 left, 1901 MB): budget 0, drawn over 1, dead targets 0 [hos sead::MainThread] vk: capture: a submit 0.24 ms (lock 0.01, scan 0.04 over 779 ranges, 2915 MB), 318 pages written, 318 copied (1.2 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.141; GPU wait for late pages 0.130 (83 of 600 takes), pools lock 0.000, retires and stamps 0.005, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 2401 texture pages copied (9 MB) [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 500 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: memory: working set 6928 MB (peak 6941), private 15942 MB, staging 256 MB in 4 arenas [hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1791 of 7489 MB; heap 1 (device): 93 blocks 4480 MB, 1069 allocations 3938 MB; used 4992 of 6311 MB; [hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB [hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 165 images 470 MB; 99 free ranges, the largest 31 MB [hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 695 images 786 MB; 49 free ranges, the largest 128 MB [hos Presentation Thread] vk: render target images: 50 reused from the pool, 209 made new, 44 destroyed from it; it holds 39 (88 MB) [hos Presentation Thread] vk: VRAM: 4992 MB used of 6311 MB allowed (541 MB of it free in the blocks); textures 1901 MB (budget 4733 MB), 824 textures [hos Presentation Thread] vk: textures: decoded ASTC 697 MB, rendered 743 MB (102 drawn in one frame, kept: 72576 KB), other 411 MB; used in the last 8 presents 1564 MB [hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 1 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 1 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 1 presents ago [hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 1 presents ago [hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 1 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 1 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 208 presents ago [hos Presentation Thread] vk: 32 MB: 0x115882b000 4096x4096x1 x1 levels 1 NVN 0x32 rendered, last used 190 presents ago [hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB); [hos Presentation Thread] vk: 2 textures retired (822 left, 1895 MB): budget 0, drawn over 2, dead targets 0 [hos Presentation Thread] vk: mirror syncs (600 submits): 38 dirty pages from their submits' captures, 69463 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 4550 runs, 2321.4 MB compared; 4324 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 4320 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos sead::MainThread] vk: imports: 46 live (1140 MB), 8 retired still imported (208 MB), 0 retired given back (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.14, writes collected 0.04 [hos Presentation Thread] vk: status: 600 frames, the slowest 1161.3 ms; VRAM 4.9 of 6.2 GB; AMD FSR 3.1: 208 frames drawn, 1 made, jitter +0.438 +0.389 px, actor motion 8920 draws in 192 frames (0.155 ms CPU a frame), its images 41 MB, its own 87 MB [hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 390 program records loaded (122.9 ms), 377 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 776 draws and dispatches left out, 176 waits (41.7 ms) [hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10731 before the index; units 0 (0 ready, 0 loading), 0 programs alive [hos Presentation Thread] vk: module identifiers (play): 187 known, 13 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before) [hos Presentation Thread] vk: a frame: 127 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 7.86, present 0.09, draw 4.05, descriptors 1.39, texture lookups 0.09, uploads 0.01, pipelines 0.14, programs 0.54, commands 1.59, dispatch 0.99, memory sync 0.96, queue submit 0.41, slot wait 0.04 [hos Presentation Thread] vk: a frame: mirrors 53 (1040 MB): 7.13 MB synced in 1085.2 copies, 61.37 MB written back [hos Presentation Thread] vk: 1800 presents, 60.0 fps; a frame: 982 draws (0 skipped), 136 dispatches, 143 passes, 149 barriers, 6 submits, 1.1 uploads (0.0 MB), 84 ub updates (58 overlays), GPU-bound wait 0.0 ms; 466 pipelines (115 ms), 0 programs (10 failed), 822 textures (1895 MB) [hos Presentation Thread] vk: a frame: 389.9 full barriers recorded, 186.2 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 6.8; 0x8: 3.0; 0x9: 1.0; 0x10: 4.8; 0x11: 42.0; 0x12: 67.5; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0; [hos Presentation Thread] vk: GPU time 11.8 ms a frame (the longest submission 5.0 ms); 0.5 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: replay reads of guest memory as submitted: 120000 (45081 pages from the captures) [hos Presentation Thread] vk: 1 textures retired (821 left, 1891 MB): budget 0, drawn over 1, dead targets 0 [hos ModuleSystemWorker1] [debug] nvn: 2 copies of recordings whose control memory was reused let go (19268 live) [hos ModuleSystemWorker1] nvn: 100000 recordings made, 19268 live copies (5.7 MB), 311 texture copies; 5 command buffers' segments (2.3 MB) [hos Presentation Thread] vk: mirror of pool 0x1071800000 (68 MB) given back: idle, 6026 submissions since its sync [hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos Presentation Thread] vk: mirror syncs (600 submits): 127 dirty pages from their submits' captures, 70457 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 4536 runs, 2353.1 MB compared; 4311 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 4310 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: 34 textures retired (837 left, 1931 MB): budget 0, drawn over 2, dead targets 32 [hos Presentation Thread] vk: replay reads of guest memory as submitted: 140000 (52784 pages from the captures) [hos Presentation Thread] vk: 35 textures retired (835 left, 1921 MB): budget 0, drawn over 0, dead targets 35 [hos Presentation Thread] vk: 28 textures retired (819 left, 1881 MB): budget 0, drawn over 5, dead targets 23 [hos Presentation Thread] vk: 8 textures retired (811 left, 1856 MB): budget 0, drawn over 8, dead targets 0 [hos Presentation Thread] vk: mirror syncs (600 submits): 64 dirty pages from their submits' captures, 70872 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 4842 runs, 2383.5 MB compared; 4659 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 4650 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 46 live (1140 MB), 7 retired still imported (188 MB), 1 retired given back (20 MB) [hos Presentation Thread] vk: 1 textures retired (810 left, 1853 MB): budget 0, drawn over 1, dead targets 0 [hos Presentation Thread] vk: replay reads of guest memory as submitted: 160000 (60910 pages from the captures) [hos sead::MainThread] vk: capture: a submit 0.25 ms (lock 0.01, scan 0.04 over 779 ranges, 2915 MB), 321 pages written, 321 copied (1.3 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.215; GPU wait for late pages 0.203 (95 of 600 takes), pools lock 0.000, retires and stamps 0.005, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 2401 texture pages copied (9 MB) [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 500 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.21, writes collected 0.04 [hos Presentation Thread] vk: mirror syncs (600 submits): 103 dirty pages from their submits' captures, 71737 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 4563 runs, 2322.8 MB compared; 4380 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 4374 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: a frame: 132 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 8.28, present 0.09, draw 4.12, descriptors 1.42, texture lookups 0.14, uploads 0.01, pipelines 0.15, programs 0.54, commands 1.63, dispatch 0.95, memory sync 1.34, queue submit 0.41, slot wait 0.05 [hos Presentation Thread] vk: a frame: mirrors 53 (972 MB): 7.19 MB synced in 1090.0 copies, 60.94 MB written back [hos Presentation Thread] vk: 1920 presents, 60.0 fps; a frame: 968 draws (0 skipped), 123 dispatches, 143 passes, 149 barriers, 6 submits, 1.0 uploads (0.0 MB), 84 ub updates (58 overlays), GPU-bound wait 0.0 ms; 468 pipelines (116 ms), 0 programs (10 failed), 810 textures (1853 MB) [hos Presentation Thread] vk: a frame: 375.4 full barriers recorded, 186.7 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 6.9; 0x8: 3.0; 0x9: 1.0; 0x10: 4.9; 0x11: 42.0; 0x12: 67.5; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0; [hos Presentation Thread] vk: GPU time 12.0 ms a frame (the longest submission 5.0 ms); 0.8 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: replay reads of guest memory as submitted: 180000 (67918 pages from the captures) [hos sead::MainThread] nvn: CommandBufferWaitEvent #15000: event 0x100c318048 mode 0 value 8164 (now 8145) (lr 0x806661f8) [hos Presentation Thread] vk: 2 textures retired (808 left, 1847 MB): budget 0, drawn over 2, dead targets 0 [hos Presentation Thread] vk: 6 textures retired (802 left, 1828 MB): budget 0, drawn over 6, dead targets 0 [hos Presentation Thread] vk: program picks: 244727 kept (72836 by the last picks' textures, a uniform buffer bound since), 15340 new, 139932 with other textures (of 400000) [hos Presentation Thread] vk: mirror syncs (600 submits): 60 dirty pages from their submits' captures, 71439 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 4522 runs, 2322.0 MB compared; 4272 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 4270 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 46 live (1140 MB), 7 retired still imported (188 MB), 1 retired given back (20 MB) [hos ModuleSystemWorker2] vk: readbacks of GPU results: 1642 of 3000 waited for their write-back, 0.04 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs) [hos Presentation Thread] vk: 8 textures retired (794 left, 1803 MB): budget 0, drawn over 8, dead targets 0 [hos Presentation Thread] vk: replay reads of guest memory as submitted: 200000 (74558 pages from the captures) [hos rmbl::VibrationThread] vcores: 233751 takes, 30681 waits (mean 40 us, longest 6.6 ms), 15588 kicks, 15242 yields, 0 escapes in 5 s [hos Presentation Thread] vi: 1976 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 12, 15.5-17.8 267, 17.8-22 18, 22-30 3, 30-40 0, over 40 0 [hos Presentation Thread] vk: 32 textures retired (811 left, 1834 MB): budget 0, drawn over 0, dead targets 32 [hos Presentation Thread] vk: readback pages refreshed from guest memory: 121229 pages so far (0 held: may be written ahead in their submission) [hos Presentation Thread] vk: 37 textures retired (804 left, 1822 MB): budget 0, drawn over 0, dead targets 37 [hos Presentation Thread] vk: mirror syncs (600 submits): 50 dirty pages from their submits' captures, 71991 from earlier ones', 18 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 4391 runs, 2320.5 MB compared; 4072 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 4062 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: 0x1064400000 (8 MB, captured, state 2): 18; [hos Presentation Thread] vk: mirror of pool 0x7fd3800000 (4 MB) given back: idle, 6044 submissions since its sync [hos sead::MainThread] vk: capture: a submit 0.25 ms (lock 0.01, scan 0.04 over 784 ranges, 2917 MB), 322 pages written, 322 copied (1.3 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.088; GPU wait for late pages 0.077 (83 of 600 takes), pools lock 0.000, retires and stamps 0.005, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 2401 texture pages copied (9 MB) [hos Presentation Thread] vk: mirror of pool 0x7fdd800000 (12 MB) given back: idle, 6025 submissions since its sync [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 500 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.09, writes collected 0.04 [hos ModuleSystemWorker2] nvn: DrawMeshTasksIndirect: 20000 so far (x1 0x1179142010 x2 0 x3 0x1179142000 x4 0xf33080) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 220000 (82035 pages from the captures) [hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos Presentation Thread] vk: mirror syncs (600 submits): 97 dirty pages from their submits' captures, 71824 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 4467 runs, 2321.2 MB compared; 4177 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 4179 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 46 live (1140 MB), 7 retired still imported (188 MB), 1 retired given back (20 MB) [hos ModuleSystemWorker5] nvn: CommandBufferSignalEvent #10000: event 0x100c318028 mode 0 value 9999 (lr 0x80667410) [hos Presentation Thread] vk: a frame: 136 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.1 draws left out (not ready), 0.01 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 8.04, present 0.09, draw 4.26, descriptors 1.43, texture lookups 0.08, uploads 0.01, pipelines 0.16, programs 0.60, commands 1.67, dispatch 1.00, memory sync 0.94, queue submit 0.42, slot wait 0.05 [hos Presentation Thread] vk: a frame: mirrors 53 (956 MB): 7.19 MB synced in 1094.2 copies, 59.63 MB written back [hos Presentation Thread] vk: 2040 presents, 59.7 fps; a frame: 932 draws (0 skipped), 118 dispatches, 143 passes, 149 barriers, 6 submits, 1.0 uploads (0.0 MB), 84 ub updates (58 overlays), GPU-bound wait 0.0 ms; 482 pipelines (119 ms), 0 programs (10 failed), 804 textures (1822 MB) [hos Presentation Thread] vk: a frame: 368.8 full barriers recorded, 185.6 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 6.7; 0x8: 3.0; 0x9: 1.0; 0x10: 4.7; 0x11: 42.0; 0x12: 67.5; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0; [hos Presentation Thread] vk: GPU time 11.8 ms a frame (the longest submission 3.9 ms); 0.7 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: replay reads of guest memory as submitted: 240000 (88681 pages from the captures) [hos sead::MainThread] [debug] nvn: 3 copies of recordings whose control memory was reused let go (19351 live) [hos Presentation Thread] vk: mirror syncs (600 submits): 74 dirty pages from their submits' captures, 72503 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 4435 runs, 2320.7 MB compared; 4134 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 4236 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos sead::MainThread] vk: capture: a submit 0.26 ms (lock 0.01, scan 0.04 over 784 ranges, 2917 MB), 320 pages written, 320 copied (1.3 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.256; GPU wait for late pages 0.243 (99 of 600 takes), pools lock 0.000, retires and stamps 0.005, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 2401 texture pages copied (9 MB) [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 500 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: 6 textures retired (798 left, 1813 MB): budget 0, drawn over 3, dead targets 3 [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.26, writes collected 0.04 [hos Presentation Thread] vk: replay reads of guest memory as submitted: 260000 (95267 pages from the captures) [hos Presentation Thread] vk: 3 textures retired (795 left, 1804 MB): budget 0, drawn over 3, dead targets 0 [hos Presentation Thread] vk: mirror syncs (600 submits): 53 dirty pages from their submits' captures, 72036 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 4299 runs, 2376.3 MB compared; 3949 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3849 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 46 live (1140 MB), 7 retired still imported (188 MB), 1 retired given back (20 MB) [hos sead::MainThread] nvn: CommandBufferWaitEvent #20000: event 0x100c318048 mode 0 value 11964 (now 11945) (lr 0x806661f8) [hos ModuleSystemWorker2] vk: readbacks of GPU results: 1647 of 3000 waited for their write-back, 0.05 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 280000 (101866 pages from the captures) [hos Presentation Thread] vk: mirror syncs (600 submits): 78 dirty pages from their submits' captures, 72477 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 4180 runs, 2374.4 MB compared; 3809 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3809 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: a frame: 136 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 8.03, present 0.09, draw 3.86, descriptors 1.31, texture lookups 0.06, uploads 0.01, pipelines 0.14, programs 0.51, commands 1.53, dispatch 0.92, memory sync 1.43, queue submit 0.39, slot wait 0.04 [hos Presentation Thread] vk: a frame: mirrors 53 (956 MB): 7.12 MB synced in 1085.5 copies, 59.53 MB written back [hos Presentation Thread] vk: 2160 presents, 60.3 fps; a frame: 922 draws (0 skipped), 111 dispatches, 140 passes, 145 barriers, 6 submits, 1.0 uploads (0.0 MB), 82 ub updates (57 overlays), GPU-bound wait 0.0 ms; 482 pipelines (119 ms), 0 programs (10 failed), 795 textures (1804 MB) [hos Presentation Thread] vk: a frame: 357.2 full barriers recorded, 181.5 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 5.6; 0x8: 3.0; 0x9: 1.0; 0x10: 3.6; 0x11: 42.0; 0x12: 65.9; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0; [hos Presentation Thread] vk: GPU time 11.7 ms a frame (the longest submission 4.9 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: program picks: 372766 kept (109932 by the last picks' textures, a uniform buffer bound since), 15363 new, 211870 with other textures (of 600000) [hos Presentation Thread] vk: readback pages refreshed from guest memory: 182757 pages so far (0 held: may be written ahead in their submission) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 300000 (108437 pages from the captures) [hos Presentation Thread] vk: mirror syncs (600 submits): 40 dirty pages from their submits' captures, 72588 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 4177 runs, 2374.4 MB compared; 3800 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3800 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 46 live (1140 MB), 7 retired still imported (188 MB), 1 retired given back (20 MB) [hos Presentation Thread] vk: fsr3 on the chain: 600 frames drawn, 1440x810 -> 1920x1080, jitter +0.438 +0.389 px of 14 phases, depth reversed for FSR by the chain [hos sead::MainThread] vk: capture: a submit 0.24 ms (lock 0.01, scan 0.04 over 784 ranges, 2917 MB), 317 pages written, 317 copied (1.2 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.045; GPU wait for late pages 0.035 (74 of 600 takes), pools lock 0.000, retires and stamps 0.006, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 2401 texture pages copied (9 MB) [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 500 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: render targets drawn over from another start, let go: 293 so far (480 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.04, writes collected 0.04 [hos Presentation Thread] vk: 1 textures retired (794 left, 1804 MB): budget 0, drawn over 1, dead targets 0 [hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos Presentation Thread] vk: mirror syncs (600 submits): 82 dirty pages from their submits' captures, 72516 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 4180 runs, 2374.4 MB compared; 3817 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3817 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: replay reads of guest memory as submitted: 320000 (114998 pages from the captures) [hos Presentation Thread] vk: mirror syncs (600 submits): 65 dirty pages from their submits' captures, 72608 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 4178 runs, 2374.4 MB compared; 3821 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3821 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 46 live (1140 MB), 7 retired still imported (188 MB), 1 retired given back (20 MB) [hos AudioFrameworkThread] vcores: 246851 takes, 31589 waits (mean 39 us, longest 20.3 ms), 16322 kicks, 16006 yields, 0 escapes in 5 s [hos Presentation Thread] vi: 2277 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 20, 15.5-17.8 259, 17.8-22 22, 22-30 0, 30-40 0, over 40 0 [hos Presentation Thread] vk: replay reads of guest memory as submitted: 340000 (121631 pages from the captures) [hos Presentation Thread] vk: a frame: 136 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 7.72, present 0.08, draw 3.92, descriptors 1.33, texture lookups 0.06, uploads 0.01, pipelines 0.15, programs 0.51, commands 1.55, dispatch 0.91, memory sync 1.08, queue submit 0.39, slot wait 0.05 [hos Presentation Thread] vk: a frame: mirrors 53 (956 MB): 7.09 MB synced in 1080.7 copies, 59.48 MB written back [hos Presentation Thread] vk: 2280 presents, 59.8 fps; a frame: 917 draws (0 skipped), 108 dispatches, 138 passes, 142 barriers, 6 submits, 1.0 uploads (0.0 MB), 80 ub updates (56 overlays), GPU-bound wait 0.0 ms; 482 pipelines (119 ms), 0 programs (10 failed), 794 textures (1804 MB) [hos Presentation Thread] vk: a frame: 350.7 full barriers recorded, 178.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 4.8; 0x8: 3.0; 0x9: 1.0; 0x10: 2.8; 0x11: 42.0; 0x12: 64.5; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0; [hos Presentation Thread] vk: GPU time 11.6 ms a frame (the longest submission 4.9 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos rmbl::VibrationThread] hid: 8192 vibration values, strongest 0.00 since the last count [hos sead::MainThread] nvn: CommandBufferSignalEvent #15000: event 0x100c318034 mode 0 value 14999 (lr 0x806616b0) [hos sead::MainThread] vk: capture: a submit 0.25 ms (lock 0.01, scan 0.04 over 784 ranges, 2917 MB), 317 pages written, 317 copied (1.2 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.218; GPU wait for late pages 0.206 (94 of 600 takes), pools lock 0.000, retires and stamps 0.006, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 2401 texture pages copied (9 MB) [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 500 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.22, writes collected 0.04 [hos Presentation Thread] vk: mirror syncs (600 submits): 64 dirty pages from their submits' captures, 72533 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 4177 runs, 2374.4 MB compared; 3810 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3810 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: replay reads of guest memory as submitted: 360000 (129144 pages from the captures) [hos ModuleSystemWorker5] vk: readbacks of GPU results: 1646 of 3000 waited for their write-back, 0.07 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs) [hos ModuleSystemWorker4] nvn: 150000 recordings made, 19356 live copies (5.6 MB), 342 texture copies; 3 command buffers' segments (2.1 MB) [hos sead::MainThread] nvn: CommandBufferWaitEvent #25000: event 0x100c318048 mode 0 value 15764 (now 15745) (lr 0x806661f8) [hos Presentation Thread] vk: mirror syncs (600 submits): 93 dirty pages from their submits' captures, 72174 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 4178 runs, 2374.4 MB compared; 3809 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3809 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 46 live (1140 MB), 7 retired still imported (188 MB), 1 retired given back (20 MB) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 380000 (135766 pages from the captures) [hos Presentation Thread] vk: readback pages refreshed from guest memory: 243975 pages so far (0 held: may be written ahead in their submission) [hos Presentation Thread] vk: mirror syncs (600 submits): 93 dirty pages from their submits' captures, 72174 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 4180 runs, 2374.4 MB compared; 3826 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3825 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: program picks: 500616 kept (147237 by the last picks' textures, a uniform buffer bound since), 15363 new, 284020 with other textures (of 800000) [hos sead::MainThread] vk: capture: a submit 0.25 ms (lock 0.01, scan 0.04 over 784 ranges, 2917 MB), 317 pages written, 317 copied (1.2 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.060; GPU wait for late pages 0.050 (81 of 600 takes), pools lock 0.000, retires and stamps 0.005, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 2401 texture pages copied (9 MB) [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 501 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: memory: working set 6931 MB (peak 6941), private 16001 MB, staging 256 MB in 4 arenas [hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1771 of 7489 MB; heap 1 (device): 93 blocks 4540 MB, 997 allocations 3668 MB; used 5052 of 6284 MB; [hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB [hos Presentation Thread] vk: image blocks (render targets): 5 blocks 640 MB, 92 images 284 MB; 35 free ranges, the largest 128 MB [hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 699 images 786 MB; 50 free ranges, the largest 128 MB [hos Presentation Thread] vk: render target images: 153 reused from the pool, 275 made new, 183 destroyed from it; it holds 0 (0 MB) [hos Presentation Thread] vk: VRAM: 5052 MB used of 6284 MB allowed (871 MB of it free in the blocks); textures 1804 MB (budget 4713 MB), 794 textures [hos Presentation Thread] vk: textures: decoded ASTC 697 MB, rendered 660 MB (84 drawn in one frame, kept: 30112 KB), other 412 MB; used in the last 8 presents 1562 MB [hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 1 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 1 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 1 presents ago [hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 1 presents ago [hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 1 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 808 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 1 presents ago [hos Presentation Thread] vk: 32 MB: 0x115882b000 4096x4096x1 x1 levels 1 NVN 0x32 rendered, last used 398 presents ago [hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB); [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.06, writes collected 0.04 [hos Presentation Thread] vk: status: 600 frames, the slowest 24.8 ms; VRAM 4.9 of 6.1 GB; AMD FSR 3.1: 600 frames drawn, 1 made, jitter +0.125 -0.278 px, actor motion 28195 draws in 600 frames (0.104 ms CPU a frame), its images 41 MB, its own 87 MB [hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 405 program records loaded (129.3 ms), 387 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 785 draws and dispatches left out, 177 waits (42.2 ms) [hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10757 before the index; units 0 (0 ready, 0 loading), 0 programs alive [hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before) [hos Presentation Thread] vk: a frame: 136 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 7.45, present 0.08, draw 3.95, descriptors 1.35, texture lookups 0.06, uploads 0.01, pipelines 0.15, programs 0.52, commands 1.55, dispatch 0.90, memory sync 0.83, queue submit 0.39, slot wait 0.04 [hos Presentation Thread] vk: a frame: mirrors 53 (956 MB): 7.07 MB synced in 1079.8 copies, 59.48 MB written back [hos Presentation Thread] vk: 2400 presents, 60.1 fps; a frame: 918 draws (0 skipped), 108 dispatches, 138 passes, 142 barriers, 6 submits, 1.0 uploads (0.0 MB), 80 ub updates (56 overlays), GPU-bound wait 0.0 ms; 482 pipelines (119 ms), 0 programs (10 failed), 794 textures (1804 MB) [hos Presentation Thread] vk: a frame: 351.1 full barriers recorded, 178.3 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 4.9; 0x8: 3.0; 0x9: 1.0; 0x10: 2.9; 0x11: 42.0; 0x12: 64.5; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0; [hos Presentation Thread] vk: GPU time 11.6 ms a frame (the longest submission 4.9 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: replay reads of guest memory as submitted: 400000 (142346 pages from the captures) [hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos Presentation Thread] vk: mirror syncs (600 submits): 99 dirty pages from their submits' captures, 72166 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 4177 runs, 2374.4 MB compared; 3825 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3825 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 46 live (1140 MB), 7 retired still imported (188 MB), 1 retired given back (20 MB) [hos ModuleSystemWorker4] nvn: DrawMeshTasksIndirect: 40000 so far (x1 0x11777ea000 x2 0 x3 0x11777ea000 x4 0x654040) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 420000 (148932 pages from the captures) [hos Presentation Thread] vk: mirror syncs (600 submits): 102 dirty pages from their submits' captures, 72102 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 4180 runs, 2374.4 MB compared; 3824 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3824 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos sead::MainThread] vk: capture: a submit 0.25 ms (lock 0.01, scan 0.04 over 784 ranges, 2917 MB), 316 pages written, 316 copied (1.2 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.049; GPU wait for late pages 0.038 (85 of 600 takes), pools lock 0.000, retires and stamps 0.006, bytes copied 0.000; 25 kept (146 MB), 7 spare buffers, 2401 texture pages copied (9 MB) [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 500 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos sead::MainThread] nvn: EventSignal (CPU) #5000: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.05, writes collected 0.04 [hos Presentation Thread] vk: replay reads of guest memory as submitted: 440000 (155519 pages from the captures) [hos Presentation Thread] vk: mirror of pool 0x103cc00000 (4 MB) given back: idle, 6001 submissions since its sync [hos ModuleSystemWorker1] vk: readbacks of GPU results: 1643 of 3000 waited for their write-back, 0.07 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs) [hos Presentation Thread] vk: mirror syncs (600 submits): 99 dirty pages from their submits' captures, 72192 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 4178 runs, 2374.4 MB compared; 3818 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3818 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 46 live (1140 MB), 7 retired still imported (188 MB), 1 retired given back (20 MB) [hos Presentation Thread] vk: a frame: 136 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 7.18, present 0.08, draw 3.96, descriptors 1.34, texture lookups 0.06, uploads 0.01, pipelines 0.15, programs 0.52, commands 1.56, dispatch 0.93, memory sync 0.52, queue submit 0.40, slot wait 0.05 [hos Presentation Thread] vk: a frame: mirrors 53 (952 MB): 7.06 MB synced in 1079.1 copies, 59.48 MB written back [hos Presentation Thread] vk: 2520 presents, 60.0 fps; a frame: 918 draws (0 skipped), 108 dispatches, 138 passes, 142 barriers, 6 submits, 1.0 uploads (0.0 MB), 80 ub updates (56 overlays), GPU-bound wait 0.0 ms; 482 pipelines (119 ms), 0 programs (10 failed), 794 textures (1804 MB) [hos Presentation Thread] vk: a frame: 350.4 full barriers recorded, 177.7 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 4.7; 0x8: 3.0; 0x9: 1.0; 0x10: 2.7; 0x11: 42.0; 0x12: 64.5; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0; [hos Presentation Thread] vk: GPU time 11.6 ms a frame (the longest submission 4.9 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos sead::MainThread] nvn: CommandBufferWaitEvent #30000: event 0x100c318048 mode 0 value 19564 (now 19545) (lr 0x806661f8) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 460000 (162065 pages from the captures) [hos Presentation Thread] vk: mirror syncs (600 submits): 58 dirty pages from their submits' captures, 72138 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 4177 runs, 2374.4 MB compared; 3812 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3812 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos ModuleSystemWorker4] nvn: CommandBufferSignalEvent #20000: event 0x100c318040 mode 0 value 19999 (lr 0x806621e8) [hos ModuleSystemWorker2] vcores: 253138 takes, 29616 waits (mean 35 us, longest 5.7 ms), 15274 kicks, 14905 yields, 0 escapes in 5 s [hos Presentation Thread] vk: readback pages refreshed from guest memory: 305608 pages so far (0 held: may be written ahead in their submission) [hos Presentation Thread] vi: 2578 frames presented (60.1 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 18, 15.5-17.8 265, 17.8-22 18, 22-30 0, 30-40 0, over 40 0 [hos Presentation Thread] vk: replay reads of guest memory as submitted: 480000 (169146 pages from the captures) [hos Presentation Thread] vk: mirror syncs (600 submits): 85 dirty pages from their submits' captures, 72310 from earlier ones', 19 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 4178 runs, 2374.4 MB compared; 3816 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3816 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: 0x1064400000 (8 MB, captured, state 2): 19; [hos Presentation Thread] vk: imports: 46 live (1140 MB), 7 retired still imported (188 MB), 1 retired given back (20 MB) [hos sead::MainThread] vk: capture: a submit 0.24 ms (lock 0.01, scan 0.04 over 784 ranges, 2917 MB), 316 pages written, 316 copied (1.2 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.021; GPU wait for late pages 0.010 (67 of 600 takes), pools lock 0.000, retires and stamps 0.006, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 2401 texture pages copied (9 MB) [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 500 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.02, writes collected 0.04 [hos Presentation Thread] vk: program picks: 628373 kept (184545 by the last picks' textures, a uniform buffer bound since), 15363 new, 356263 with other textures (of 1000000) [hos Presentation Thread] vk: queues ordered by their events: 12000 submissions stopped at a wait, 11998 went on once it was reached, 0 waits gone past; made to go by presents 3, releases 0, waits for the replay 0, 50 ms 0 (stopped 5.26 ms at most); waits met 32116, not met 0; captures at a CPU event's wait 14 [hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos Presentation Thread] vk: mirror syncs (600 submits): 140 dirty pages from their submits' captures, 72373 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 4180 runs, 2374.4 MB compared; 3823 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3823 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: replay reads of guest memory as submitted: 500000 (175699 pages from the captures) [hos Presentation Thread] vk: a frame: 136 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 6.88, present 0.08, draw 3.83, descriptors 1.28, texture lookups 0.06, uploads 0.01, pipelines 0.15, programs 0.51, commands 1.52, dispatch 0.90, memory sync 0.34, queue submit 0.39, slot wait 0.04 [hos Presentation Thread] vk: a frame: mirrors 53 (952 MB): 7.07 MB synced in 1078.8 copies, 59.48 MB written back [hos Presentation Thread] vk: 2640 presents, 60.0 fps; a frame: 918 draws (0 skipped), 108 dispatches, 138 passes, 142 barriers, 6 submits, 1.0 uploads (0.0 MB), 80 ub updates (56 overlays), GPU-bound wait 0.0 ms; 482 pipelines (119 ms), 0 programs (10 failed), 794 textures (1804 MB) [hos Presentation Thread] vk: a frame: 350.5 full barriers recorded, 177.7 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 4.7; 0x8: 3.0; 0x9: 1.0; 0x10: 2.7; 0x11: 42.0; 0x12: 64.5; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0; [hos Presentation Thread] vk: GPU time 11.6 ms a frame (the longest submission 4.8 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: mirror syncs (600 submits): 54 dirty pages from their submits' captures, 72464 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 4177 runs, 2374.4 MB compared; 3823 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3823 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 46 live (1140 MB), 7 retired still imported (188 MB), 1 retired given back (20 MB) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 520000 (182299 pages from the captures) [hos ModuleSystemWorker1] vk: readbacks of GPU results: 1645 of 3000 waited for their write-back, 0.07 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs) [hos sead::MainThread] vk: capture: a submit 0.24 ms (lock 0.01, scan 0.04 over 784 ranges, 2917 MB), 316 pages written, 316 copied (1.2 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.028; GPU wait for late pages 0.018 (71 of 600 takes), pools lock 0.000, retires and stamps 0.005, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 2401 texture pages copied (9 MB) [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 500 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.03, writes collected 0.04 [hos Presentation Thread] vk: mirror syncs (600 submits): 107 dirty pages from their submits' captures, 72541 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 4215 runs, 2375.0 MB compared; 3851 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3850 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: replay reads of guest memory as submitted: 540000 (188921 pages from the captures) [hos sead::MainThread] nvn: CommandBufferWaitEvent #35000: event 0x100c318048 mode 0 value 23364 (now 23345) (lr 0x806661f8) [hos Presentation Thread] vk: mirror syncs (600 submits): 112 dirty pages from their submits' captures, 72773 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 4260 runs, 2375.7 MB compared; 3879 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3879 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 46 live (1140 MB), 7 retired still imported (188 MB), 1 retired given back (20 MB) [hos Presentation Thread] vk: a frame: 136 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 8.27, present 0.08, draw 4.44, descriptors 1.49, texture lookups 0.06, uploads 0.01, pipelines 0.16, programs 0.57, commands 1.79, dispatch 0.98, memory sync 1.01, queue submit 0.43, slot wait 0.06 [hos Presentation Thread] vk: a frame: mirrors 54 (956 MB): 7.13 MB synced in 1081.4 copies, 59.50 MB written back [hos Presentation Thread] vk: 2760 presents, 59.1 fps; a frame: 918 draws (0 skipped), 109 dispatches, 138 passes, 142 barriers, 6 submits, 1.0 uploads (0.0 MB), 80 ub updates (56 overlays), GPU-bound wait 0.0 ms; 482 pipelines (119 ms), 0 programs (10 failed), 794 textures (1804 MB) [hos Presentation Thread] vk: a frame: 351.6 full barriers recorded, 178.2 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 4.8; 0x8: 3.0; 0x9: 1.0; 0x10: 2.8; 0x11: 42.0; 0x12: 64.5; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0; [hos Presentation Thread] vk: GPU time 11.7 ms a frame (the longest submission 5.6 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: replay reads of guest memory as submitted: 560000 (195476 pages from the captures) [hos Presentation Thread] vk: readback pages refreshed from guest memory: 367080 pages so far (0 held: may be written ahead in their submission) [hos Presentation Thread] vk: mirror syncs (600 submits): 112 dirty pages from their submits' captures, 72661 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 4219 runs, 2375.1 MB compared; 3819 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3819 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: fsr3 on the chain: 1200 frames drawn, 1440x810 -> 1920x1080, jitter +0.125 -0.278 px of 14 phases, depth reversed for FSR by the chain [hos sead::MainThread] vk: capture: a submit 0.26 ms (lock 0.01, scan 0.05 over 784 ranges, 2917 MB), 318 pages written, 318 copied (1.2 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.207; GPU wait for late pages 0.194 (98 of 600 takes), pools lock 0.000, retires and stamps 0.006, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 2401 texture pages copied (9 MB) [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 500 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: render targets drawn over from another start, let go: 293 so far (480 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.20, writes collected 0.04 [hos Presentation Thread] vk: replay reads of guest memory as submitted: 580000 (202077 pages from the captures) [hos ModuleSystemWorker4] nvn: CommandBufferSignalEvent #25000: event 0x100c318000 mode 0 value 24999 (lr 0x80291440) [hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos Presentation Thread] vk: mirror syncs (600 submits): 89 dirty pages from their submits' captures, 72646 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 4179 runs, 2374.5 MB compared; 3810 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3810 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 46 live (1140 MB), 7 retired still imported (188 MB), 1 retired given back (20 MB) [hos Presentation Thread] vk: program picks: 756479 kept (221863 by the last picks' textures, a uniform buffer bound since), 15363 new, 428157 with other textures (of 1200000) [hos ModuleSystemWorker2] nvn: 200000 recordings made, 19286 live copies (5.6 MB), 342 texture copies; 4 command buffers' segments (2.2 MB) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 600000 (208642 pages from the captures) [hos aal::LowPrioWorkerThread] vcores: 245619 takes, 30108 waits (mean 38 us, longest 7.0 ms), 15610 kicks, 15279 yields, 0 escapes in 5 s [hos ModuleSystemWorker5] nvn: DrawMeshTasksIndirect: 60000 so far (x1 0x117b93e000 x2 0x2 x3 0x117b93e000 x4 0x230040) [hos ModuleSystemWorker1] vk: readbacks of GPU results: 1639 of 3000 waited for their write-back, 0.06 ms each; 0 looked at the stopped queues first, 2 waited for their submission's last part (guest memory read in place after theirs) [hos Presentation Thread] vk: mirror syncs (600 submits): 139 dirty pages from their submits' captures, 72679 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 4196 runs, 2374.7 MB compared; 3842 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3841 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vi: 2873 frames presented (58.9 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 22, 15.5-17.8 221, 17.8-22 47, 22-30 5, 30-40 0, over 40 0 [hos Presentation Thread] vk: a frame: 136 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 8.69, present 0.09, draw 4.58, descriptors 1.52, texture lookups 0.07, uploads 0.01, pipelines 0.17, programs 0.61, commands 1.85, dispatch 1.03, memory sync 0.94, queue submit 0.46, slot wait 0.07 [hos Presentation Thread] vk: a frame: mirrors 54 (956 MB): 7.11 MB synced in 1079.8 copies, 59.49 MB written back [hos Presentation Thread] vk: 2880 presents, 58.0 fps; a frame: 917 draws (0 skipped), 109 dispatches, 138 passes, 142 barriers, 6 submits, 1.0 uploads (0.0 MB), 80 ub updates (56 overlays), GPU-bound wait 0.0 ms; 482 pipelines (119 ms), 0 programs (10 failed), 794 textures (1804 MB) [hos Presentation Thread] vk: a frame: 351.6 full barriers recorded, 178.5 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 5.0; 0x8: 3.0; 0x9: 1.0; 0x10: 3.0; 0x11: 42.0; 0x12: 64.5; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0; [hos Presentation Thread] vk: GPU time 11.7 ms a frame (the longest submission 5.2 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos BaseProcExecutor1] hid: game window not in front (foreground window: process 15584, class "CabinetWClass") [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos sead::MainThread] vk: capture: a submit 0.28 ms (lock 0.01, scan 0.05 over 832 ranges, 2904 MB), 318 pages written, 318 copied (1.2 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.066; GPU wait for late pages 0.052 (87 of 600 takes), pools lock 0.000, retires and stamps 0.007, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 2117 texture pages copied (8 MB) [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 324 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 620000 (215833 pages from the captures) [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.07, writes collected 0.05 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: mirror syncs (600 submits): 128 dirty pages from their submits' captures, 72857 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 4257 runs, 2375.7 MB compared; 3885 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3885 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 46 live (1140 MB), 7 retired still imported (188 MB), 1 retired given back (20 MB) [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos sead::MainThread] nvn: CommandBufferWaitEvent #40000: event 0x100c318048 mode 0 value 27164 (now 27145) (lr 0x806661f8) [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: replay reads of guest memory as submitted: 640000 (222474 pages from the captures) [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: mirror syncs (600 submits): 197 dirty pages from their submits' captures, 72284 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 4228 runs, 2375.2 MB compared; 3840 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3841 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: readback pages refreshed from guest memory: 428488 pages so far (0 held: may be written ahead in their submission) [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: replay reads of guest memory as submitted: 660000 (229017 pages from the captures) [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: mirror syncs (600 submits): 170 dirty pages from their submits' captures, 72113 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 4187 runs, 2374.5 MB compared; 3828 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3828 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 46 live (1140 MB), 7 retired still imported (188 MB), 1 retired given back (20 MB) [hos Presentation Thread] vk: surface caps images 2..16 extent 0x0..0x0 usage 0x9f alpha 0x1 transform 0x1 [hos BaseProcExecutor0] hid: game window in front (foreground window: process 11984, class "Longshot") [hos Presentation Thread] vk: surface caps images 2..16 extent 1280x720..1280x720 usage 0x9f alpha 0x1 transform 0x1 [hos Presentation Thread] vk: swapchain 1280x720, 4 images, immediate (V-Sync Auto) [hos sead::MainThread] vk: capture: a submit 0.29 ms (lock 0.01, scan 0.05 over 832 ranges, 2904 MB), 317 pages written, 317 copied (1.2 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.053; GPU wait for late pages 0.037 (90 of 600 takes), pools lock 0.000, retires and stamps 0.007, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 2117 texture pages copied (8 MB) [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 300 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: memory: working set 6930 MB (peak 6941), private 16000 MB, staging 256 MB in 4 arenas [hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1771 of 7489 MB; heap 1 (device): 93 blocks 4540 MB, 997 allocations 3668 MB; used 5052 of 6311 MB; [hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB [hos Presentation Thread] vk: image blocks (render targets): 5 blocks 640 MB, 92 images 284 MB; 35 free ranges, the largest 128 MB [hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 699 images 786 MB; 50 free ranges, the largest 128 MB [hos Presentation Thread] vk: render target images: 153 reused from the pool, 275 made new, 183 destroyed from it; it holds 0 (0 MB) [hos Presentation Thread] vk: VRAM: 5052 MB used of 6311 MB allowed (871 MB of it free in the blocks); textures 1804 MB (budget 4733 MB), 794 textures [hos Presentation Thread] vk: textures: decoded ASTC 697 MB, rendered 660 MB (84 drawn in one frame, kept: 30112 KB), other 412 MB; used in the last 8 presents 1562 MB [hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 1 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 1 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 1 presents ago [hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 1 presents ago [hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 1 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 1408 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 1 presents ago [hos Presentation Thread] vk: 32 MB: 0x115882b000 4096x4096x1 x1 levels 1 NVN 0x32 rendered, last used 998 presents ago [hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB); [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.05, writes collected 0.05 [hos Presentation Thread] vk: status: 600 frames, the slowest 30.3 ms; VRAM 4.9 of 6.2 GB; AMD FSR 3.1: 600 frames drawn, 1 made, jitter +0.375 -0.056 px, actor motion 28200 draws in 600 frames (0.120 ms CPU a frame), its images 41 MB, its own 87 MB [hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 405 program records loaded (129.3 ms), 387 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 785 draws and dispatches left out, 177 waits (42.2 ms) [hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10757 before the index; units 0 (0 ready, 0 loading), 0 programs alive [hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before) [hos Presentation Thread] vk: a frame: 136 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 9.53, present 0.12, draw 5.29, descriptors 1.74, texture lookups 0.07, uploads 0.01, pipelines 0.19, programs 0.69, commands 2.17, dispatch 1.19, memory sync 0.64, queue submit 0.51, slot wait 0.16 [hos Presentation Thread] vk: a frame: mirrors 54 (956 MB): 7.08 MB synced in 1081.8 copies, 59.50 MB written back [hos Presentation Thread] vk: 3000 presents, 55.8 fps; a frame: 919 draws (0 skipped), 109 dispatches, 138 passes, 142 barriers, 6 submits, 1.0 uploads (0.0 MB), 80 ub updates (56 overlays), GPU-bound wait 0.0 ms; 482 pipelines (119 ms), 0 programs (10 failed), 794 textures (1804 MB) [hos Presentation Thread] vk: a frame: 351.4 full barriers recorded, 178.1 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 4.7; 0x8: 3.0; 0x9: 1.0; 0x10: 2.7; 0x11: 42.0; 0x12: 64.5; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0; [hos Presentation Thread] vk: GPU time 11.9 ms a frame (the longest submission 5.2 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vi: real-time step on: ratio 0.988, game's frame rate 60 [hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos Presentation Thread] vk: mirror syncs (600 submits): 54 dirty pages from their submits' captures, 72099 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 4177 runs, 2374.4 MB compared; 3807 pages read into the shadows; 208 MB of shadows; pages the shadows knew that the CPU wrote: 3807 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: replay reads of guest memory as submitted: 680000 (235601 pages from the captures) [hos ModuleSystemWorker5] vk: readbacks of GPU results: 1642 of 3000 waited for their write-back, 0.03 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs) [hos Presentation Thread] vk: program picks: 884438 kept (259090 by the last picks' textures, a uniform buffer bound since), 15363 new, 500198 with other textures (of 1400000) [hos ModuleSystemWorker4] longjmp to 0x81681690 (value 1, 0 slots above dropped) [hos Presentation Thread] vk: 25 textures retired (799 left, 1811 MB): budget 0, drawn over 0, dead targets 25 [hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos SceneLowPriority] vk: pool 0x1162000000..0x1162800000: 8 KB the CPU wrote since retired pool 0x1162000000's last sync kept from guest memory, not its mirror [hos SceneLowPriority] vk: pool 0x1162000000..0x1162800000: mirror made with the GPU's contents of 1 retired pool(s) [hos SceneLowPriority] vk: write-back diff: a shadow for pool 0x1162000000 (8 MB; 216 MB of shadows) [hos SceneLowPriority] nvn: GPU waits in 5 s: 0 sync waits (0 ms), 0 polls timed out (0 ms), 1 queue finishes (1 ms) [hos Presentation Thread] vk: upload over a drawn image: #1205 0x10003950800 1920x1080x1 x1 NVN 0xa at present 3072 (texture frame 3073), finalized, 8640 KB dirty in 1 ranges [hos Presentation Thread] vk: pool 0x10101b7800+0x870000 imported in 2.1 ms as 0x1010000000..0x1010c00000 (56 imports, 149 ms in all) [hos Presentation Thread] vk: texture 0x10003950800 1920x1080x1 x1 levels 1 NVN 0xa (8640 KB of storage) re-uploaded (its memory was written; flags 0x8): whole, 8640 KB of it, over what the GPU wrote (finalized since) [hos Presentation Thread] vk: upload over a drawn image: #1206 0x100041c0a00 960x540x1 x1 NVN 0xa at present 3072 (texture frame 3073), finalized, 2400 KB dirty in 1 ranges [hos Presentation Thread] vk: upload over a drawn image: #1212 0x10004f77200 960x540x1 x1 NVN 0x34 at present 3072 (texture frame 3073), finalized, 2400 KB dirty in 1 ranges [hos Presentation Thread] vk: mirror of pool 0x1162000000 (4 MB) given back: retired, 29 submissions since its sync [hos Presentation Thread] vk: mirror syncs (600 submits): 95 dirty pages from their submits' captures, 73096 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 3940 runs, 2340.2 MB compared; 5535 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 3628 in captures, 1 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 47 live (1156 MB), 8 retired still imported (192 MB), 1 retired given back (20 MB) [hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos Presentation Thread] vk: upload over a drawn image: #1204 0x100030e0600 1920x1080x1 x1 NVN 0x34 at present 3073 (texture frame 3074), finalized, 8640 KB dirty in 1 ranges [hos Presentation Thread] vk: texture 0x100030e0600 1920x1080x1 x1 levels 1 NVN 0x34 (8640 KB of storage) re-uploaded (its memory was written; flags 0x8): whole, 8640 KB of it, over what the GPU wrote (finalized since) [hos Presentation Thread] vk: texture slot 0x107 (handle 0x10300107): no view of it; NVN target 1 format 0x25 4x4x1 levels 1 gpu 0x102ea27800, view no (format 0 target -1), wanted view type 2 use 0 [hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos Presentation Thread] vk: 39 textures retired (912 left, 1934 MB): budget 0, drawn over 0, dead targets 39 [hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos sead::MainThread] vk: capture: a submit 0.25 ms (lock 0.02, scan 0.05 over 838 ranges, 2922 MB), 300 pages written, 300 copied (1.2 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.229; GPU wait for late pages 0.218 (82 of 600 takes), pools lock 0.000, retires and stamps 0.005, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 2177 texture pages copied (8 MB) [hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 298 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.23, writes collected 0.06 [hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos sead::MainThread] vk: texture #1201 0x100010e0400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game [hos Presentation Thread] vk: a frame: 79 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.1 draws left out (not ready), 0.10 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 7.19, present 0.09, draw 3.44, descriptors 1.28, texture lookups 0.19, uploads 0.14, pipelines 0.11, programs 0.42, commands 1.32, dispatch 0.61, memory sync 1.49, queue submit 0.36, slot wait 0.06 [hos Presentation Thread] vk: a frame: mirrors 56 (964 MB): 6.20 MB synced in 938.8 copies, 37.71 MB written back [hos Presentation Thread] vk: 3120 presents, 60.8 fps; a frame: 645 draws (0 skipped), 62 dispatches, 137 passes, 116 barriers, 6 submits, 1.8 uploads (0.4 MB), 240 ub updates (116 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 912 textures (1934 MB) [hos Presentation Thread] vk: a frame: 280.4 full barriers recorded, 144.6 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 3.6; 0x8: 1.8; 0x9: 0.6; 0x10: 2.5; 0x11: 24.4; 0x12: 66.3; 0x13: 1.6; 0x21: 3.2; 0x28: 8.2; 0x92: 3.5; 0x97: 0.6; [hos Presentation Thread] vk: GPU time 9.0 ms a frame (the longest submission 4.9 ms); 1.5 textures made a frame [hos Presentation Thread] vk: a frame: 0.25 MB unswizzled on the CPU in 0.09 ms [hos Presentation Thread] vk: mirror syncs (600 submits): 423 dirty pages from their submits' captures, 81036 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 269 runs, 470.6 MB compared; 410 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 463 in captures, 3 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos BaseProcExecutor0] vcores: 197658 takes, 29307 waits (mean 41 us, longest 9.5 ms), 15153 kicks, 14892 yields, 0 escapes in 5 s [hos Presentation Thread] vi: 3166 frames presented (58.4 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 30, 15.5-17.8 188, 17.8-22 71, 22-30 3, 30-40 1, over 40 0 [hos sead::MainThread] nvn: CommandBufferSignalEvent #30000: event 0x100c318008 mode 0 value 29999 (lr 0x80666598) [hos ModuleSystemWorker2] hid: game window not in front (foreground window: process 16288, class "MozillaWindowClass") [hos Presentation Thread] vk: 1 textures retired (911 left, 1934 MB): budget 0, drawn over 1, dead targets 0 [hos Presentation Thread] vk: 16 textures retired (895 left, 1927 MB): budget 0, drawn over 16, dead targets 0 [hos sead::MainThread] vk: capture: a submit 0.20 ms (lock 0.01, scan 0.04 over 838 ranges, 2922 MB), 257 pages written, 257 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.006; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.004, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 2177 texture pages copied (8 MB) [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04 [hos Presentation Thread] vk: 8 textures retired (887 left, 1927 MB): budget 0, drawn over 8, dead targets 0 [hos Presentation Thread] vk: mirror syncs (600 submits): 353 dirty pages from their submits' captures, 79867 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 8 retired still imported (192 MB), 1 retired given back (20 MB) [hos Presentation Thread] vk: 1 textures retired (886 left, 1927 MB): budget 0, drawn over 1, dead targets 0 [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.91, present 0.09, draw 1.53, descriptors 0.72, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.58, dispatch 0.11, memory sync 0.26, queue submit 0.23, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (964 MB): 4.75 MB synced in 750.1 copies, 7.08 MB written back [hos Presentation Thread] vk: 3240 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.2 ms a frame (the longest submission 5.2 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: readback pages refreshed from guest memory: 472450 pages so far (0 held: may be written ahead in their submission) [hos sead::MainThread] vk: mirror syncs (600 submits): 289 dirty pages from their submits' captures, 81351 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos sead::MainThread] vk: capture: a submit 0.20 ms (lock 0.01, scan 0.04 over 838 ranges, 2922 MB), 256 pages written, 256 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.006; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 2177 texture pages copied (8 MB) [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04 [hos Presentation Thread] nvn: QueueSubmitCommands #20000: queue 0000101004133020 (its #3339), 1 handles (lr 0x80590358) [hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos Presentation Thread] vk: mirror syncs (600 submits): 1006 dirty pages from their submits' captures, 80100 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 3 retired still imported (48 MB), 6 retired given back (164 MB) [hos sead::MainThread] nvn: CommandBufferWaitEvent #45000: event 0x100c318008 mode 0 value 30530 (now 30527) (lr 0x806661f8) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.98, present 0.08, draw 1.58, descriptors 0.75, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.60, dispatch 0.11, memory sync 0.26, queue submit 0.24, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (964 MB): 4.74 MB synced in 748.9 copies, 7.08 MB written back [hos Presentation Thread] vk: 3360 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.7 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.04 over 838 ranges, 2260 MB), 257 pages written, 257 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 2174 texture pages copied (8 MB) [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.03 [hos Presentation Thread] vk: render targets drawn over from another start, let go: 357 so far (528 MB) [hos Presentation Thread] vk: mirror syncs (600 submits): 365 dirty pages from their submits' captures, 79750 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: mirror of pool 0x1064400000 (8 MB) given back: idle, 6061 submissions since its sync [hos BaseProcExecutor1] vcores: 110202 takes, 19393 waits (mean 31 us, longest 4.6 ms), 9304 kicks, 9127 yields, 0 escapes in 5 s [hos Presentation Thread] vi: 3467 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 14, 15.5-17.8 267, 17.8-22 19, 22-30 1, 30-40 0, over 40 0 [hos sead::MainThread] vk: mirror syncs (600 submits): 350 dirty pages from their submits' captures, 81120 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 1 retired still imported (4 MB), 8 retired given back (208 MB) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.82, present 0.08, draw 1.50, descriptors 0.69, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.58, dispatch 0.10, memory sync 0.26, queue submit 0.23, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (956 MB): 4.74 MB synced in 749.2 copies, 7.08 MB written back [hos Presentation Thread] vk: 3480 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.4 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 810 ranges, 1822 MB), 257 pages written, 257 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (146 MB), 7 spare buffers, 93 texture pages copied (0 MB) [hos rmbl::VibrationThread] hid: 12288 vibration values, strongest 0.00 since the last count [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04 [hos Presentation Thread] vk: mirror syncs (600 submits): 200 dirty pages from their submits' captures, 81469 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: mirror of pool 0x103cc00000 (4 MB) given back: idle, 6018 submissions since its sync [hos sead::MainThread] vk: readback pages refreshed from guest memory: 484450 pages so far (0 held: may be written ahead in their submission) [hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 809 ranges, 1816 MB), 256 pages written, 256 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 93 texture pages copied (0 MB) [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: memory: working set 6957 MB (peak 6967), private 15741 MB, staging 128 MB in 2 arenas [hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1607 of 7489 MB; heap 1 (device): 90 blocks 4284 MB, 1087 allocations 3668 MB; used 4796 of 6266 MB; [hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB [hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 94 images 337 MB; 33 free ranges, the largest 59 MB [hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 789 images 857 MB; 80 free ranges, the largest 128 MB [hos Presentation Thread] vk: render target images: 153 reused from the pool, 317 made new, 223 destroyed from it; it holds 0 (0 MB) [hos Presentation Thread] vk: VRAM: 4796 MB used of 6266 MB allowed (615 MB of it free in the blocks); textures 1927 MB (budget 4699 MB), 886 textures [hos Presentation Thread] vk: textures: decoded ASTC 750 MB, rendered 726 MB (111 drawn in one frame, kept: 29837 KB), other 415 MB; used in the last 8 presents 190 MB [hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 530 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 530 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 530 presents ago [hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 530 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 2008 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 530 presents ago [hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 530 presents ago [hos Presentation Thread] vk: 34 MB: 0x7fc7773a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago [hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB); [hos Presentation Thread] vk: status: 600 frames, the slowest 25.9 ms; VRAM 4.7 of 6.1 GB [hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 423 program records loaded (133.8 ms), 408 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 797 draws and dispatches left out, 189 waits (43.6 ms) [hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10770 before the index; units 0 (0 ready, 0 loading), 0 programs alive [hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.69, present 0.08, draw 1.49, descriptors 0.69, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.59, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (952 MB): 4.76 MB synced in 750.1 copies, 7.08 MB written back [hos Presentation Thread] vk: 3600 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.8 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: mirror syncs (600 submits): 333 dirty pages from their submits' captures, 80030 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 1 retired still imported (4 MB), 8 retired given back (208 MB) [hos ModuleSystemWorker2] nvn: 250000 recordings made, 19364 live copies (4.2 MB), 449 texture copies; 5 command buffers' segments (2.3 MB) [hos sead::MainThread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos sead::MainThread] vk: mirror syncs (600 submits): 335 dirty pages from their submits' captures, 81248 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 808 ranges, 1814 MB), 256 pages written, 256 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 93 texture pages copied (0 MB) [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.78, present 0.12, draw 1.52, descriptors 0.71, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.60, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (952 MB): 4.75 MB synced in 749.5 copies, 7.08 MB written back [hos Presentation Thread] vk: 3720 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.6 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: mirror syncs (600 submits): 462 dirty pages from their submits' captures, 81011 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 1 retired still imported (4 MB), 8 retired given back (208 MB) [hos Presentation Thread] vk: mirror of pool 0x7fdfc00000 (12 MB) given back: idle, 6049 submissions since its sync [hos Presentation Thread] vk: mirror of pool 0x1041000000 (4 MB) given back: idle, 6048 submissions since its sync [hos Presentation Thread] vk: mirror of pool 0x1040800000 (4 MB) given back: idle, 6047 submissions since its sync [hos Presentation Thread] vk: mirror of pool 0x1064c00000 (4 MB) given back: idle, 6046 submissions since its sync [hos Presentation Thread] vk: mirror of pool 0x7fd4c00000 (12 MB) given back: idle, 6046 submissions since its sync [hos Presentation Thread] vk: mirror of pool 0x7fd5800000 (12 MB) given back: idle, 6046 submissions since its sync [hos Presentation Thread] vk: mirror of pool 0x7fd6400000 (4 MB) given back: idle, 6046 submissions since its sync [hos Presentation Thread] vk: mirror of pool 0x7fde800000 (20 MB) given back: idle, 6046 submissions since its sync [hos Presentation Thread] vk: mirror of pool 0x1040c00000 (4 MB) given back: idle, 6045 submissions since its sync [hos Presentation Thread] vk: mirror of pool 0x104b800000 (16 MB) given back: idle, 6045 submissions since its sync [hos Presentation Thread] vk: mirror of pool 0x1164800000 (8 MB) given back: idle, 6045 submissions since its sync [hos Presentation Thread] vk: mirror of pool 0x1165c00000 (24 MB) given back: idle, 6045 submissions since its sync [hos Presentation Thread] vk: mirror of pool 0x7f66000000 (4 MB) given back: idle, 6045 submissions since its sync [hos Presentation Thread] vk: mirror of pool 0x7f66400000 (4 MB) given back: idle, 6045 submissions since its sync [hos Presentation Thread] vk: mirror of pool 0x7f66800000 (4 MB) given back: idle, 6045 submissions since its sync [hos Presentation Thread] vk: mirror of pool 0x7f75400000 (12 MB) given back: idle, 6045 submissions since its sync [hos Presentation Thread] vk: mirror of pool 0x7f76400000 (4 MB) given back: idle, 6045 submissions since its sync [hos Presentation Thread] vk: mirror of pool 0x7fd6800000 (92 MB) given back: idle, 6045 submissions since its sync [hos Presentation Thread] vk: 33 mirrors given back (556 MB in all); 708 MB of mirrors now, 384 MB of them idle and kept for what the GPU wrote there alone [hos Presentation Thread] vk: program picks: 969767 kept (268537 by the last picks' textures, a uniform buffer bound since), 15383 new, 614849 with other textures (of 1600000) [hos BaseProcExecutor1] vcores: 109261 takes, 19408 waits (mean 31 us, longest 3.0 ms), 9379 kicks, 9185 yields, 0 escapes in 5 s [hos Presentation Thread] vi: 3767 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 11, 15.5-17.8 278, 17.8-22 11, 22-30 0, 30-40 0, over 40 0 [hos Presentation Thread] vk: queues ordered by their events: 18000 submissions stopped at a wait, 17998 went on once it was reached, 0 waits gone past; made to go by presents 3, releases 0, waits for the replay 0, 50 ms 0 (stopped 5.26 ms at most); waits met 47618, not met 0; captures at a CPU event's wait 14 [hos sead::MainThread] vk: capture: a submit 0.20 ms (lock 0.01, scan 0.04 over 805 ranges, 1806 MB), 257 pages written, 257 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 93 texture pages copied (0 MB) [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04 [hos Presentation Thread] vk: mirror syncs (600 submits): 346 dirty pages from their submits' captures, 79990 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 3.16, present 0.09, draw 1.71, descriptors 0.76, texture lookups 0.04, uploads 0.00, pipelines 0.05, programs 0.09, commands 0.69, dispatch 0.11, memory sync 0.29, queue submit 0.25, slot wait 0.04 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.2 copies, 7.08 MB written back [hos Presentation Thread] vk: 3840 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.2 ms a frame (the longest submission 4.9 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos sead::MainThread] vk: mirror syncs (600 submits): 383 dirty pages from their submits' captures, 81169 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 1 retired still imported (4 MB), 8 retired given back (208 MB) [hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 805 ranges, 1806 MB), 256 pages written, 256 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 93 texture pages copied (0 MB) [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04 [hos Presentation Thread] vk: readback pages refreshed from guest memory: 496450 pages so far (0 held: may be written ahead in their submission) [hos Presentation Thread] vk: mirror syncs (600 submits): 272 dirty pages from their submits' captures, 81307 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: replay reads of guest memory as submitted: 700000 (241923 pages from the captures) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.73, present 0.08, draw 1.46, descriptors 0.68, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.27, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 749.7 copies, 7.08 MB written back [hos Presentation Thread] vk: 3960 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 4.0 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 805 ranges, 1806 MB), 256 pages written, 256 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 93 texture pages copied (0 MB) [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: render targets drawn over from another start, let go: 357 so far (528 MB) [hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos Presentation Thread] vk: mirror syncs (600 submits): 286 dirty pages from their submits' captures, 79905 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 1 retired still imported (4 MB), 8 retired given back (208 MB) [hos BaseProcExecutor1] vcores: 107981 takes, 19614 waits (mean 29 us, longest 3.0 ms), 9439 kicks, 9244 yields, 0 escapes in 5 s [hos Presentation Thread] vi: 4068 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 8, 15.5-17.8 285, 17.8-22 8, 22-30 0, 30-40 0, over 40 0 [hos sead::MainThread] vk: mirror syncs (600 submits): 291 dirty pages from their submits' captures, 81264 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.70, present 0.08, draw 1.47, descriptors 0.68, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.58, dispatch 0.10, memory sync 0.27, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.75 MB synced in 749.2 copies, 7.08 MB written back [hos Presentation Thread] vk: 4080 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.5 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 805 ranges, 1806 MB), 257 pages written, 257 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 93 texture pages copied (0 MB) [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: mirror syncs (600 submits): 419 dirty pages from their submits' captures, 81274 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 1 retired still imported (4 MB), 8 retired given back (208 MB) [hos sead::MainThread] nvn: CommandBufferWaitEvent #50000: event 0x100c318008 mode 0 value 33029 (now 33026) (lr 0x806661f8) [hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 805 ranges, 1806 MB), 256 pages written, 256 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 93 texture pages copied (0 MB) [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: memory: working set 6953 MB (peak 6967), private 15646 MB, staging 128 MB in 2 arenas [hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1607 of 7489 MB; heap 1 (device): 89 blocks 4192 MB, 1069 allocations 3424 MB; used 4704 of 7378 MB; [hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB [hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 94 images 337 MB; 33 free ranges, the largest 59 MB [hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 789 images 857 MB; 80 free ranges, the largest 128 MB [hos Presentation Thread] vk: render target images: 153 reused from the pool, 317 made new, 223 destroyed from it; it holds 0 (0 MB) [hos Presentation Thread] vk: VRAM: 4704 MB used of 7378 MB allowed (767 MB of it free in the blocks); textures 1927 MB (budget 5533 MB), 886 textures [hos Presentation Thread] vk: textures: decoded ASTC 750 MB, rendered 726 MB (111 drawn in one frame, kept: 29837 KB), other 415 MB; used in the last 8 presents 190 MB [hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 1130 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 1130 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 1130 presents ago [hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 1130 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 2608 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 1130 presents ago [hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 1130 presents ago [hos Presentation Thread] vk: 34 MB: 0x7fc7773a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago [hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB); [hos Presentation Thread] vk: status: 600 frames, the slowest 20.2 ms; VRAM 4.6 of 7.2 GB [hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 423 program records loaded (133.8 ms), 408 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 797 draws and dispatches left out, 189 waits (43.6 ms) [hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10770 before the index; units 0 (0 ready, 0 loading), 0 programs alive [hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.68, present 0.08, draw 1.45, descriptors 0.67, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.56, dispatch 0.10, memory sync 0.26, queue submit 0.21, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 749.9 copies, 7.08 MB written back [hos Presentation Thread] vk: 4200 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.4 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: mirror syncs (600 submits): 207 dirty pages from their submits' captures, 80148 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: readback pages refreshed from guest memory: 508450 pages so far (0 held: may be written ahead in their submission) [hos sead::MainThread] vk: mirror syncs (600 submits): 473 dirty pages from their submits' captures, 81178 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 1 retired still imported (4 MB), 8 retired given back (208 MB) [hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 805 ranges, 1806 MB), 256 pages written, 256 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 93 texture pages copied (0 MB) [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.70, present 0.08, draw 1.51, descriptors 0.70, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.59, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 749.6 copies, 7.08 MB written back [hos Presentation Thread] vk: 4320 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 3.6 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos Presentation Thread] vk: mirror syncs (600 submits): 276 dirty pages from their submits' captures, 81302 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos tera::FileResourceMgr] vcores: 108102 takes, 19112 waits (mean 32 us, longest 3.2 ms), 9169 kicks, 8983 yields, 0 escapes in 5 s [hos Presentation Thread] vi: 4368 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 6, 15.5-17.8 283, 17.8-22 11, 22-30 0, 30-40 0, over 40 0 [hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 805 ranges, 1806 MB), 257 pages written, 257 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (146 MB), 7 spare buffers, 93 texture pages copied (0 MB) [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04 [hos Presentation Thread] vk: mirror syncs (600 submits): 238 dirty pages from their submits' captures, 80230 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 1 retired still imported (4 MB), 8 retired given back (208 MB) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.84, present 0.08, draw 1.51, descriptors 0.70, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.59, dispatch 0.11, memory sync 0.26, queue submit 0.23, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.3 copies, 7.08 MB written back [hos Presentation Thread] vk: 4440 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 3.9 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos ModuleSystemWorker2] vk: readbacks of GPU results: 139 of 3000 waited for their write-back, 0.06 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs) [hos sead::MainThread] vk: mirror syncs (600 submits): 385 dirty pages from their submits' captures, 81196 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos Presentation Thread] vk: program picks: 1052802 kept (276447 by the last picks' textures, a uniform buffer bound since), 15383 new, 731814 with other textures (of 1800000) [hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 805 ranges, 1806 MB), 256 pages written, 256 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 93 texture pages copied (0 MB) [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: mirror syncs (600 submits): 238 dirty pages from their submits' captures, 81314 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 1 retired still imported (4 MB), 8 retired given back (208 MB) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.75, present 0.08, draw 1.50, descriptors 0.71, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.58, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.2 copies, 7.08 MB written back [hos Presentation Thread] vk: 4560 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.8 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos sead::MainThread] vk: readback pages refreshed from guest memory: 520450 pages so far (0 held: may be written ahead in their submission) [hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 805 ranges, 1806 MB), 256 pages written, 256 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 93 texture pages copied (0 MB) [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04 [hos Presentation Thread] vk: render targets drawn over from another start, let go: 357 so far (528 MB) [hos Presentation Thread] vk: mirror syncs (600 submits): 236 dirty pages from their submits' captures, 80173 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos sead::MainThread] nvn: 300000 recordings made, 19364 live copies (4.2 MB), 449 texture copies; 6 command buffers' segments (2.3 MB) [hos ModuleSystemWorker1] vcores: 108152 takes, 19004 waits (mean 31 us, longest 2.8 ms), 9114 kicks, 8929 yields, 0 escapes in 5 s [hos Presentation Thread] vi: 4669 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 5, 15.5-17.8 289, 17.8-22 7, 22-30 0, 30-40 0, over 40 0 [hos sead::MainThread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos sead::MainThread] vk: mirror syncs (600 submits): 342 dirty pages from their submits' captures, 81335 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 1 retired still imported (4 MB), 8 retired given back (208 MB) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.71, present 0.08, draw 1.41, descriptors 0.66, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.55, dispatch 0.10, memory sync 0.24, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.3 copies, 7.08 MB written back [hos Presentation Thread] vk: 4680 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.4 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 805 ranges, 1806 MB), 257 pages written, 257 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 93 texture pages copied (0 MB) [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.03 [hos rmbl::VibrationThread] hid: 16384 vibration values, strongest 0.00 since the last count [hos Presentation Thread] vk: mirror syncs (600 submits): 252 dirty pages from their submits' captures, 81477 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 805 ranges, 1806 MB), 256 pages written, 256 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 93 texture pages copied (0 MB) [hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: memory: working set 6954 MB (peak 6967), private 15646 MB, staging 128 MB in 2 arenas [hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1607 of 7489 MB; heap 1 (device): 89 blocks 4192 MB, 1069 allocations 3424 MB; used 4704 of 6245 MB; [hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB [hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 94 images 337 MB; 33 free ranges, the largest 59 MB [hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 789 images 857 MB; 80 free ranges, the largest 128 MB [hos Presentation Thread] vk: render target images: 153 reused from the pool, 317 made new, 223 destroyed from it; it holds 0 (0 MB) [hos Presentation Thread] vk: VRAM: 4704 MB used of 6245 MB allowed (767 MB of it free in the blocks); textures 1927 MB (budget 4683 MB), 886 textures [hos Presentation Thread] vk: textures: decoded ASTC 750 MB, rendered 726 MB (111 drawn in one frame, kept: 29837 KB), other 415 MB; used in the last 8 presents 190 MB [hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 1730 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 1730 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 1730 presents ago [hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 1730 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 3208 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 1730 presents ago [hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 1730 presents ago [hos Presentation Thread] vk: 34 MB: 0x7fc7773a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago [hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB); [hos Presentation Thread] vk: status: 600 frames, the slowest 20.5 ms; VRAM 4.6 of 6.1 GB [hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 423 program records loaded (133.8 ms), 408 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 797 draws and dispatches left out, 189 waits (43.6 ms) [hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10770 before the index; units 0 (0 ready, 0 loading), 0 programs alive [hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.71, present 0.08, draw 1.48, descriptors 0.70, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.24, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 751.2 copies, 7.08 MB written back [hos Presentation Thread] vk: 4800 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.9 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: mirror syncs (600 submits): 472 dirty pages from their submits' captures, 79869 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 1 retired still imported (4 MB), 8 retired given back (208 MB) [hos ModuleSystemWorker3] nvn: CommandBufferSignalEvent #35000: event 0x100c318004 mode 0 value 34999 (lr 0x80665068) [hos sead::MainThread] vk: mirror syncs (600 submits): 265 dirty pages from their submits' captures, 81362 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos sead::MainThread] vk: capture: a submit 0.20 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: readback pages refreshed from guest memory: 532450 pages so far (0 held: may be written ahead in their submission) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.92, present 0.09, draw 1.58, descriptors 0.73, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.62, dispatch 0.10, memory sync 0.30, queue submit 0.24, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.8 copies, 7.08 MB written back [hos Presentation Thread] vk: 4920 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 3.9 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: mirror syncs (600 submits): 273 dirty pages from their submits' captures, 81331 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos ModuleSystemWorker3] vcores: 108270 takes, 19258 waits (mean 32 us, longest 3.1 ms), 9260 kicks, 9082 yields, 0 escapes in 5 s [hos Presentation Thread] vi: 4969 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 6, 15.5-17.8 283, 17.8-22 11, 22-30 0, 30-40 0, over 40 0 [hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos sead::MainThread] nvn: EventSignal (CPU) #10000: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c) [hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos Presentation Thread] vk: mirror syncs (600 submits): 204 dirty pages from their submits' captures, 80341 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos ModuleSystemWorker1] nvn: CommandBufferWaitEvent #55000: event 0x100c318004 mode 0 value 35530 (now 35524) (lr 0x80a47c2c) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.74, present 0.08, draw 1.48, descriptors 0.68, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.58, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.9 copies, 7.08 MB written back [hos Presentation Thread] vk: 5040 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.1 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos sead::MainThread] vk: mirror syncs (600 submits): 372 dirty pages from their submits' captures, 81272 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: mirror syncs (600 submits): 414 dirty pages from their submits' captures, 81246 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.76, present 0.08, draw 1.47, descriptors 0.68, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.3 copies, 7.08 MB written back [hos Presentation Thread] vk: 5160 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.1 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: program picks: 1135837 kept (284355 by the last picks' textures, a uniform buffer bound since), 15383 new, 848779 with other textures (of 2000000) [hos Presentation Thread] vk: render targets drawn over from another start, let go: 357 so far (528 MB) [hos Presentation Thread] vk: mirror syncs (600 submits): 257 dirty pages from their submits' captures, 80147 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vk: readback pages refreshed from guest memory: 544450 pages so far (0 held: may be written ahead in their submission) [hos nn.npln.Shared] vcores: 108769 takes, 18950 waits (mean 31 us, longest 2.5 ms), 9141 kicks, 8972 yields, 0 escapes in 5 s [hos Presentation Thread] vi: 5270 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 6, 15.5-17.8 291, 17.8-22 4, 22-30 0, 30-40 0, over 40 0 [hos sead::MainThread] vk: mirror syncs (600 submits): 217 dirty pages from their submits' captures, 81502 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.72, present 0.08, draw 1.42, descriptors 0.67, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.07, commands 0.55, dispatch 0.10, memory sync 0.26, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.6 copies, 7.08 MB written back [hos Presentation Thread] vk: 5280 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.3 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: queues ordered by their events: 24000 submissions stopped at a wait, 23998 went on once it was reached, 0 waits gone past; made to go by presents 3, releases 0, waits for the replay 0, 50 ms 0 (stopped 5.26 ms at most); waits met 56618, not met 0; captures at a CPU event's wait 14 [hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (146 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos Presentation Thread] vk: mirror syncs (600 submits): 249 dirty pages from their submits' captures, 81405 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: memory: working set 6954 MB (peak 6967), private 15518 MB, staging 0 MB in 0 arenas [hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1603 of 7489 MB; heap 1 (device): 87 blocks 4064 MB, 1067 allocations 3296 MB; used 4576 of 7378 MB; [hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB [hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 94 images 337 MB; 33 free ranges, the largest 59 MB [hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 789 images 857 MB; 80 free ranges, the largest 128 MB [hos Presentation Thread] vk: render target images: 153 reused from the pool, 317 made new, 223 destroyed from it; it holds 0 (0 MB) [hos Presentation Thread] vk: VRAM: 4576 MB used of 7378 MB allowed (767 MB of it free in the blocks); textures 1927 MB (budget 5533 MB), 886 textures [hos Presentation Thread] vk: textures: decoded ASTC 750 MB, rendered 726 MB (111 drawn in one frame, kept: 29837 KB), other 415 MB; used in the last 8 presents 190 MB [hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 2330 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 2330 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 2330 presents ago [hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 2330 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 3808 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 2330 presents ago [hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 2330 presents ago [hos Presentation Thread] vk: 34 MB: 0x7fc7773a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago [hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB); [hos Presentation Thread] vk: status: 600 frames, the slowest 19.5 ms; VRAM 4.5 of 7.2 GB [hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 423 program records loaded (133.8 ms), 408 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 797 draws and dispatches left out, 189 waits (43.6 ms) [hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10770 before the index; units 0 (0 ready, 0 loading), 0 programs alive [hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.77, present 0.08, draw 1.47, descriptors 0.69, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.26, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 751.0 copies, 7.08 MB written back [hos Presentation Thread] vk: 5400 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 4.0 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: mirror syncs (600 submits): 360 dirty pages from their submits' captures, 80077 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos sead::MainThread] vk: mirror syncs (600 submits): 492 dirty pages from their submits' captures, 81088 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.05 [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.85, present 0.08, draw 1.48, descriptors 0.68, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.59, dispatch 0.10, memory sync 0.33, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.75 MB synced in 750.2 copies, 7.08 MB written back [hos Presentation Thread] vk: 5520 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.2 ms a frame (the longest submission 3.9 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: mirror syncs (600 submits): 416 dirty pages from their submits' captures, 81214 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos ModuleSystemWorker1] vcores: 108740 takes, 19581 waits (mean 31 us, longest 2.8 ms), 9415 kicks, 9217 yields, 0 escapes in 5 s [hos Presentation Thread] vi: 5571 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 8, 15.5-17.8 284, 17.8-22 9, 22-30 0, 30-40 0, over 40 0 [hos sead::MainThread] vk: readback pages refreshed from guest memory: 556450 pages so far (0 held: may be written ahead in their submission) [hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: mirror syncs (600 submits): 326 dirty pages from their submits' captures, 80063 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos ModuleSystemWorker3] nvn: 350000 recordings made, 19364 live copies (4.2 MB), 449 texture copies; 4 command buffers' segments (2.2 MB) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.84, present 0.08, draw 1.53, descriptors 0.70, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.60, dispatch 0.10, memory sync 0.28, queue submit 0.23, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.9 copies, 7.08 MB written back [hos Presentation Thread] vk: 5640 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.2 ms a frame (the longest submission 4.1 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos sead::MainThread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos sead::MainThread] vk: mirror syncs (600 submits): 335 dirty pages from their submits' captures, 81343 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: mirror syncs (600 submits): 338 dirty pages from their submits' captures, 81339 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.74, present 0.08, draw 1.45, descriptors 0.68, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.6 copies, 7.08 MB written back [hos Presentation Thread] vk: 5760 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.3 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: render targets drawn over from another start, let go: 357 so far (528 MB) [hos Presentation Thread] vk: mirror syncs (600 submits): 333 dirty pages from their submits' captures, 80118 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos sead::MainThread] nvn: CommandBufferWaitEvent #60000: event 0x100c318008 mode 0 value 38030 (now 38027) (lr 0x806661f8) [hos ModuleSystemWorker1] vcores: 109409 takes, 19455 waits (mean 29 us, longest 3.0 ms), 9392 kicks, 9217 yields, 0 escapes in 5 s [hos Presentation Thread] vi: 5872 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 7, 15.5-17.8 283, 17.8-22 11, 22-30 0, 30-40 0, over 40 0 [hos sead::MainThread] vk: mirror syncs (600 submits): 269 dirty pages from their submits' captures, 81356 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.75, present 0.08, draw 1.46, descriptors 0.68, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.26, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.6 copies, 7.08 MB written back [hos Presentation Thread] vk: 5880 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 3.9 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: readback pages refreshed from guest memory: 568450 pages so far (0 held: may be written ahead in their submission) [hos Presentation Thread] vk: program picks: 1218873 kept (292252 by the last picks' textures, a uniform buffer bound since), 15383 new, 965743 with other textures (of 2200000) [hos Presentation Thread] vk: mirror syncs (600 submits): 351 dirty pages from their submits' captures, 81401 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos ModuleSystemWorker2] vk: readbacks of GPU results: 0 of 3000 waited for their write-back, 0.00 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs) [hos rmbl::VibrationThread] hid: 20480 vibration values, strongest 0.00 since the last count [hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: memory: working set 6955 MB (peak 6967), private 15519 MB, staging 0 MB in 0 arenas [hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1603 of 7489 MB; heap 1 (device): 87 blocks 4064 MB, 1067 allocations 3296 MB; used 4576 of 7378 MB; [hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB [hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 94 images 337 MB; 33 free ranges, the largest 59 MB [hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 789 images 857 MB; 80 free ranges, the largest 128 MB [hos Presentation Thread] vk: render target images: 153 reused from the pool, 317 made new, 223 destroyed from it; it holds 0 (0 MB) [hos Presentation Thread] vk: VRAM: 4576 MB used of 7378 MB allowed (767 MB of it free in the blocks); textures 1927 MB (budget 5533 MB), 886 textures [hos Presentation Thread] vk: textures: decoded ASTC 750 MB, rendered 726 MB (111 drawn in one frame, kept: 29837 KB), other 415 MB; used in the last 8 presents 190 MB [hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 2930 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 2930 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 2930 presents ago [hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 2930 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 4408 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 2930 presents ago [hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 2930 presents ago [hos Presentation Thread] vk: 34 MB: 0x7fc7773a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago [hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB); [hos Presentation Thread] vk: status: 600 frames, the slowest 19.0 ms; VRAM 4.5 of 7.2 GB [hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 423 program records loaded (133.8 ms), 408 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 797 draws and dispatches left out, 189 waits (43.6 ms) [hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10770 before the index; units 0 (0 ready, 0 loading), 0 programs alive [hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.77, present 0.08, draw 1.47, descriptors 0.68, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.58, dispatch 0.10, memory sync 0.26, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 751.0 copies, 7.08 MB written back [hos Presentation Thread] vk: 6000 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.2 ms a frame (the longest submission 4.1 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vi: real-time step on: ratio 0.999, game's frame rate 60 [hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos Presentation Thread] vk: mirror syncs (600 submits): 465 dirty pages from their submits' captures, 79980 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos sead::MainThread] vk: mirror syncs (600 submits): 376 dirty pages from their submits' captures, 81291 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.78, present 0.08, draw 1.46, descriptors 0.67, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.27, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.3 copies, 7.08 MB written back [hos Presentation Thread] vk: 6120 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.2 ms a frame (the longest submission 4.3 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: mirror syncs (600 submits): 347 dirty pages from their submits' captures, 81209 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Resource Control] vcores: 107536 takes, 19064 waits (mean 30 us, longest 2.9 ms), 9223 kicks, 9027 yields, 0 escapes in 5 s [hos Presentation Thread] vi: 6173 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 5, 15.5-17.8 290, 17.8-22 6, 22-30 0, 30-40 0, over 40 0 [hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (146 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: mirror syncs (600 submits): 244 dirty pages from their submits' captures, 80304 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.66, present 0.08, draw 1.41, descriptors 0.67, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.07, commands 0.55, dispatch 0.10, memory sync 0.24, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.77 MB synced in 751.1 copies, 7.08 MB written back [hos Presentation Thread] vk: 6240 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.3 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: readback pages refreshed from guest memory: 580450 pages so far (0 held: may be written ahead in their submission) [hos sead::MainThread] vk: mirror syncs (600 submits): 276 dirty pages from their submits' captures, 81412 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos Presentation Thread] vk: mirror syncs (600 submits): 237 dirty pages from their submits' captures, 81417 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.73, present 0.08, draw 1.49, descriptors 0.70, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.26, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.6 copies, 7.08 MB written back [hos Presentation Thread] vk: 6360 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.0 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: render targets drawn over from another start, let go: 357 so far (528 MB) [hos Presentation Thread] vk: mirror syncs (600 submits): 203 dirty pages from their submits' captures, 80148 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos ModuleSystemWorker1] vcores: 108433 takes, 19606 waits (mean 29 us, longest 2.7 ms), 9546 kicks, 9363 yields, 0 escapes in 5 s [hos sead::MainThread] vk: mirror syncs (600 submits): 382 dirty pages from their submits' captures, 81273 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos Presentation Thread] vi: 6473 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 6, 15.5-17.8 287, 17.8-22 7, 22-30 0, 30-40 0, over 40 0 [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.72, present 0.08, draw 1.49, descriptors 0.69, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.58, dispatch 0.10, memory sync 0.24, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.6 copies, 7.08 MB written back [hos Presentation Thread] vk: 6480 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.4 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos sead::MainThread] nvn: CommandBufferSignalEvent #40000: event 0x100c318000 mode 0 value 39999 (lr 0x80664f14) [hos Presentation Thread] vk: mirror syncs (600 submits): 304 dirty pages from their submits' captures, 81384 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos sead::MainThread] vk: readback pages refreshed from guest memory: 592450 pages so far (0 held: may be written ahead in their submission) [hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: memory: working set 6955 MB (peak 6967), private 15519 MB, staging 0 MB in 0 arenas [hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1603 of 7489 MB; heap 1 (device): 87 blocks 4064 MB, 1067 allocations 3296 MB; used 4576 of 7378 MB; [hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB [hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 94 images 337 MB; 33 free ranges, the largest 59 MB [hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 789 images 857 MB; 80 free ranges, the largest 128 MB [hos Presentation Thread] vk: render target images: 153 reused from the pool, 317 made new, 223 destroyed from it; it holds 0 (0 MB) [hos Presentation Thread] vk: VRAM: 4576 MB used of 7378 MB allowed (767 MB of it free in the blocks); textures 1927 MB (budget 5533 MB), 886 textures [hos Presentation Thread] vk: textures: decoded ASTC 750 MB, rendered 726 MB (111 drawn in one frame, kept: 29837 KB), other 415 MB; used in the last 8 presents 190 MB [hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 3530 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 3530 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 3530 presents ago [hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 3530 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 5008 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 3530 presents ago [hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 3530 presents ago [hos Presentation Thread] vk: 34 MB: 0x7fc7773a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago [hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB); [hos Presentation Thread] vk: status: 600 frames, the slowest 20.4 ms; VRAM 4.5 of 7.2 GB [hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 423 program records loaded (133.8 ms), 408 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 797 draws and dispatches left out, 189 waits (43.6 ms) [hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10770 before the index; units 0 (0 ready, 0 loading), 0 programs alive [hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.74, present 0.08, draw 1.45, descriptors 0.67, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.29, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.9 copies, 7.08 MB written back [hos Presentation Thread] vk: 6600 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.7 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: mirror syncs (600 submits): 284 dirty pages from their submits' captures, 80160 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos ModuleSystemWorker2] nvn: 400000 recordings made, 19364 live copies (4.2 MB), 449 texture copies; 6 command buffers' segments (2.3 MB) [hos Presentation Thread] vk: program picks: 1301906 kept (300157 by the last picks' textures, a uniform buffer bound since), 15383 new, 1082710 with other textures (of 2400000) [hos sead::MainThread] nvn: QueueSubmitCommands #40000: queue 000010100C30F020 (its #6666), 1 handles (lr 0x80666be0) [hos sead::MainThread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos sead::MainThread] vk: mirror syncs (600 submits): 260 dirty pages from their submits' captures, 81408 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos sead::MainThread] nvn: CommandBufferWaitEvent #65000: event 0x100c318008 mode 0 value 40529 (now 40526) (lr 0x806661f8) [hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.66, present 0.08, draw 1.42, descriptors 0.65, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.56, dispatch 0.10, memory sync 0.24, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.7 copies, 7.08 MB written back [hos Presentation Thread] vk: 6720 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.4 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: mirror syncs (600 submits): 315 dirty pages from their submits' captures, 81326 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos ModuleSystemWorker1] vcores: 107728 takes, 19640 waits (mean 28 us, longest 2.7 ms), 9539 kicks, 9334 yields, 0 escapes in 5 s [hos Presentation Thread] vi: 6774 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 6, 15.5-17.8 289, 17.8-22 6, 22-30 0, 30-40 0, over 40 0 [hos Presentation Thread] vk: queues ordered by their events: 30000 submissions stopped at a wait, 29998 went on once it was reached, 0 waits gone past; made to go by presents 3, releases 0, waits for the replay 0, 50 ms 0 (stopped 5.26 ms at most); waits met 65618, not met 0; captures at a CPU event's wait 14 [hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: mirror syncs (600 submits): 502 dirty pages from their submits' captures, 80000 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.72, present 0.08, draw 1.43, descriptors 0.67, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.56, dispatch 0.10, memory sync 0.27, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 751.0 copies, 7.08 MB written back [hos Presentation Thread] vk: 6840 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 3.9 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos sead::MainThread] vk: mirror syncs (600 submits): 359 dirty pages from their submits' captures, 81269 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: readback pages refreshed from guest memory: 604450 pages so far (0 held: may be written ahead in their submission) [hos Presentation Thread] vk: mirror syncs (600 submits): 294 dirty pages from their submits' captures, 81270 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.67, present 0.07, draw 1.40, descriptors 0.67, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.07, commands 0.54, dispatch 0.10, memory sync 0.24, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.5 copies, 7.08 MB written back [hos Presentation Thread] vk: 6960 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.4 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: render targets drawn over from another start, let go: 357 so far (528 MB) [hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos Presentation Thread] vk: mirror syncs (600 submits): 368 dirty pages from their submits' captures, 80060 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos ModuleSystemWorker1] vcores: 108271 takes, 19677 waits (mean 28 us, longest 3.0 ms), 9586 kicks, 9404 yields, 0 escapes in 5 s [hos sead::MainThread] vk: mirror syncs (600 submits): 463 dirty pages from their submits' captures, 81224 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vi: 7074 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 6, 15.5-17.8 289, 17.8-22 5, 22-30 0, 30-40 0, over 40 0 [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.73, present 0.08, draw 1.45, descriptors 0.67, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.24, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.5 copies, 7.08 MB written back [hos Presentation Thread] vk: 7080 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.3 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (146 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: mirror syncs (600 submits): 375 dirty pages from their submits' captures, 81347 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos rmbl::VibrationThread] hid: 24576 vibration values, strongest 0.00 since the last count [hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: memory: working set 6955 MB (peak 6967), private 15519 MB, staging 0 MB in 0 arenas [hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1603 of 7489 MB; heap 1 (device): 87 blocks 4064 MB, 1067 allocations 3296 MB; used 4576 of 7378 MB; [hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB [hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 94 images 337 MB; 33 free ranges, the largest 59 MB [hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 789 images 857 MB; 80 free ranges, the largest 128 MB [hos Presentation Thread] vk: render target images: 153 reused from the pool, 317 made new, 223 destroyed from it; it holds 0 (0 MB) [hos Presentation Thread] vk: VRAM: 4576 MB used of 7378 MB allowed (767 MB of it free in the blocks); textures 1927 MB (budget 5533 MB), 886 textures [hos Presentation Thread] vk: textures: decoded ASTC 750 MB, rendered 726 MB (111 drawn in one frame, kept: 29837 KB), other 415 MB; used in the last 8 presents 190 MB [hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 4130 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 4130 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 4130 presents ago [hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 4130 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 5608 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 4130 presents ago [hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 4130 presents ago [hos Presentation Thread] vk: 34 MB: 0x7fc7773a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago [hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB); [hos Presentation Thread] vk: status: 600 frames, the slowest 18.8 ms; VRAM 4.5 of 7.2 GB [hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 423 program records loaded (133.8 ms), 408 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 797 draws and dispatches left out, 189 waits (43.6 ms) [hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10770 before the index; units 0 (0 ready, 0 loading), 0 programs alive [hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.72, present 0.08, draw 1.42, descriptors 0.66, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.07, commands 0.56, dispatch 0.10, memory sync 0.26, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 751.0 copies, 7.08 MB written back [hos Presentation Thread] vk: 7200 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.4 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: mirror syncs (600 submits): 371 dirty pages from their submits' captures, 79935 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vk: readback pages refreshed from guest memory: 616450 pages so far (0 held: may be written ahead in their submission) [hos sead::MainThread] vk: mirror syncs (600 submits): 332 dirty pages from their submits' captures, 81405 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.86, present 0.08, draw 1.50, descriptors 0.69, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.59, dispatch 0.10, memory sync 0.28, queue submit 0.23, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.5 copies, 7.08 MB written back [hos Presentation Thread] vk: 7320 presents, 59.9 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.7 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos Presentation Thread] vk: mirror syncs (600 submits): 490 dirty pages from their submits' captures, 81061 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos ModuleSystemWorker1] vcores: 109269 takes, 19683 waits (mean 30 us, longest 3.0 ms), 9581 kicks, 9392 yields, 0 escapes in 5 s [hos Presentation Thread] vk: program picks: 1384936 kept (308063 by the last picks' textures, a uniform buffer bound since), 15383 new, 1199680 with other textures (of 2600000) [hos Presentation Thread] vi: 7374 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 10, 15.5-17.8 280, 17.8-22 10, 22-30 0, 30-40 0, over 40 0 [hos sead::MainThread] vk: capture: a submit 0.20 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: mirror syncs (600 submits): 472 dirty pages from their submits' captures, 80085 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.80, present 0.08, draw 1.48, descriptors 0.69, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.58, dispatch 0.10, memory sync 0.26, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 751.0 copies, 7.08 MB written back [hos Presentation Thread] vk: 7440 presents, 60.1 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.7 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos ModuleSystemWorker4] vk: readbacks of GPU results: 0 of 3000 waited for their write-back, 0.00 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs) [hos sead::MainThread] vk: mirror syncs (600 submits): 659 dirty pages from their submits' captures, 80889 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos sead::MainThread] vk: capture: a submit 0.21 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.009; GPU wait for late pages 0.005 (2 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (152 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04 [hos sead::MainThread] nvn: EventSignal (CPU) #15000: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c) [hos ModuleSystemWorker4] nvn: CommandBufferWaitEvent #70000: event 0x100c318004 mode 0 value 43030 (now 43024) (lr 0x80a47c2c) [hos Presentation Thread] vk: mirror syncs (600 submits): 686 dirty pages from their submits' captures, 80954 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 3.38, present 0.09, draw 1.76, descriptors 0.77, texture lookups 0.04, uploads 0.00, pipelines 0.05, programs 0.09, commands 0.71, dispatch 0.11, memory sync 0.30, queue submit 0.26, slot wait 0.04 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.1 copies, 7.08 MB written back [hos Presentation Thread] vk: 7560 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.2 ms a frame (the longest submission 4.2 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: readback pages refreshed from guest memory: 628450 pages so far (0 held: may be written ahead in their submission) [hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: render targets drawn over from another start, let go: 357 so far (528 MB) [hos Presentation Thread] vk: mirror syncs (600 submits): 505 dirty pages from their submits' captures, 79913 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos ModuleSystemWorker5] nvn: 450000 recordings made, 19364 live copies (4.2 MB), 449 texture copies; 3 command buffers' segments (2.1 MB) [hos NavMeshCAStepDepWorker1] vcores: 110337 takes, 19562 waits (mean 31 us, longest 2.9 ms), 9594 kicks, 9423 yields, 0 escapes in 5 s [hos sead::MainThread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos sead::MainThread] vk: mirror syncs (600 submits): 610 dirty pages from their submits' captures, 81049 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos Presentation Thread] vi: 7674 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 19, 15.5-17.8 264, 17.8-22 14, 22-30 2, 30-40 1, over 40 0 [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.90, present 0.08, draw 1.58, descriptors 0.72, texture lookups 0.04, uploads 0.00, pipelines 0.04, programs 0.09, commands 0.62, dispatch 0.10, memory sync 0.26, queue submit 0.24, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.5 copies, 7.08 MB written back [hos Presentation Thread] vk: 7680 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.0 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: mirror syncs (600 submits): 481 dirty pages from their submits' captures, 81164 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: memory: working set 6954 MB (peak 6967), private 15518 MB, staging 0 MB in 0 arenas [hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1603 of 7489 MB; heap 1 (device): 87 blocks 4064 MB, 1067 allocations 3296 MB; used 4576 of 7378 MB; [hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB [hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 94 images 337 MB; 33 free ranges, the largest 59 MB [hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 789 images 857 MB; 80 free ranges, the largest 128 MB [hos Presentation Thread] vk: render target images: 153 reused from the pool, 317 made new, 223 destroyed from it; it holds 0 (0 MB) [hos Presentation Thread] vk: VRAM: 4576 MB used of 7378 MB allowed (767 MB of it free in the blocks); textures 1927 MB (budget 5533 MB), 886 textures [hos Presentation Thread] vk: textures: decoded ASTC 750 MB, rendered 726 MB (111 drawn in one frame, kept: 29837 KB), other 415 MB; used in the last 8 presents 190 MB [hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 4730 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 4730 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 4730 presents ago [hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 4730 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 6208 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 4730 presents ago [hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 4730 presents ago [hos Presentation Thread] vk: 34 MB: 0x7fc7773a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago [hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB); [hos Presentation Thread] vk: status: 600 frames, the slowest 34.8 ms; VRAM 4.5 of 7.2 GB [hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 423 program records loaded (133.8 ms), 408 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 797 draws and dispatches left out, 189 waits (43.6 ms) [hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10770 before the index; units 0 (0 ready, 0 loading), 0 programs alive [hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.71, present 0.08, draw 1.41, descriptors 0.65, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.56, dispatch 0.10, memory sync 0.26, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 751.2 copies, 7.08 MB written back [hos Presentation Thread] vk: 7800 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.5 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: mirror syncs (600 submits): 556 dirty pages from their submits' captures, 79808 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos sead::MainThread] vk: mirror syncs (600 submits): 693 dirty pages from their submits' captures, 80770 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos sead::MainThread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: readback pages refreshed from guest memory: 640450 pages so far (0 held: may be written ahead in their submission) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.77, present 0.08, draw 1.48, descriptors 0.70, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.75 MB synced in 749.3 copies, 7.08 MB written back [hos Presentation Thread] vk: 7920 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 3.8 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: mirror syncs (600 submits): 475 dirty pages from their submits' captures, 81108 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos ModuleSystemWorker1] vcores: 108564 takes, 19665 waits (mean 31 us, longest 2.8 ms), 9571 kicks, 9373 yields, 0 escapes in 5 s [hos Presentation Thread] vi: 7975 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 9, 15.5-17.8 281, 17.8-22 11, 22-30 0, 30-40 0, over 40 0 [hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos Presentation Thread] vk: mirror syncs (600 submits): 597 dirty pages from their submits' captures, 79740 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.81, present 0.08, draw 1.50, descriptors 0.70, texture lookups 0.04, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.58, dispatch 0.10, memory sync 0.26, queue submit 0.23, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.0 copies, 7.08 MB written back [hos Presentation Thread] vk: 8040 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.4 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos sead::MainThread] vk: mirror syncs (600 submits): 521 dirty pages from their submits' captures, 81016 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos Presentation Thread] vk: program picks: 1467968 kept (315975 by the last picks' textures, a uniform buffer bound since), 15383 new, 1316648 with other textures (of 2800000) [hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos ModuleSystemWorker3] vk: texture slots registered again at another size: 200000 (of 288525 registrations; slot 29266 1920x1080 -> 256x256) [hos Presentation Thread] vk: mirror syncs (600 submits): 485 dirty pages from their submits' captures, 81070 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.84, present 0.08, draw 1.56, descriptors 0.73, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.60, dispatch 0.10, memory sync 0.26, queue submit 0.23, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.75 MB synced in 749.2 copies, 7.08 MB written back [hos Presentation Thread] vk: 8160 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 3.6 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos sead::MainThread] nvn: CommandBufferSignalEvent #45000: event 0x100c318008 mode 0 value 44999 (lr 0x80666598) [hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: render targets drawn over from another start, let go: 357 so far (528 MB) [hos Presentation Thread] vk: mirror syncs (600 submits): 613 dirty pages from their submits' captures, 79744 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: readback pages refreshed from guest memory: 652450 pages so far (0 held: may be written ahead in their submission) [hos Presentation Thread] vcores: 108372 takes, 19762 waits (mean 30 us, longest 3.2 ms), 9655 kicks, 9474 yields, 0 escapes in 5 s [hos sead::MainThread] vk: mirror syncs (600 submits): 499 dirty pages from their submits' captures, 81016 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos sead::MainThread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vi: 8275 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 4, 15.5-17.8 291, 17.8-22 5, 22-30 0, 30-40 0, over 40 0 [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.72, present 0.08, draw 1.47, descriptors 0.68, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.24, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 749.7 copies, 7.08 MB written back [hos Presentation Thread] vk: 8280 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 3.6 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: queues ordered by their events: 36000 submissions stopped at a wait, 35999 went on once it was reached, 0 waits gone past; made to go by presents 4, releases 0, waits for the replay 0, 50 ms 0 (stopped 5.26 ms at most); waits met 74618, not met 0; captures at a CPU event's wait 15 [hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos Presentation Thread] vk: mirror syncs (600 submits): 602 dirty pages from their submits' captures, 81061 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos sead::MainThread] nvn: CommandBufferWaitEvent #75000: event 0x100c318008 mode 0 value 45530 (now 45527) (lr 0x806661f8) [hos sead::MainThread] vk: capture: a submit 0.20 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (152 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: memory: working set 6954 MB (peak 6967), private 15518 MB, staging 0 MB in 0 arenas [hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1603 of 7489 MB; heap 1 (device): 87 blocks 4064 MB, 1067 allocations 3296 MB; used 4576 of 7378 MB; [hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB [hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 94 images 337 MB; 33 free ranges, the largest 59 MB [hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 789 images 857 MB; 80 free ranges, the largest 128 MB [hos Presentation Thread] vk: render target images: 153 reused from the pool, 317 made new, 223 destroyed from it; it holds 0 (0 MB) [hos Presentation Thread] vk: VRAM: 4576 MB used of 7378 MB allowed (767 MB of it free in the blocks); textures 1927 MB (budget 5533 MB), 886 textures [hos Presentation Thread] vk: textures: decoded ASTC 750 MB, rendered 726 MB (111 drawn in one frame, kept: 29837 KB), other 415 MB; used in the last 8 presents 190 MB [hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 5330 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 5330 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 5330 presents ago [hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 5330 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 6808 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 5330 presents ago [hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 5330 presents ago [hos Presentation Thread] vk: 34 MB: 0x7fc7773a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago [hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB); [hos Presentation Thread] vk: status: 600 frames, the slowest 20.0 ms; VRAM 4.5 of 7.2 GB [hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 423 program records loaded (133.8 ms), 408 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 797 draws and dispatches left out, 189 waits (43.6 ms) [hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10770 before the index; units 0 (0 ready, 0 loading), 0 programs alive [hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 3.09, present 0.09, draw 1.66, descriptors 0.75, texture lookups 0.04, uploads 0.00, pipelines 0.05, programs 0.09, commands 0.66, dispatch 0.11, memory sync 0.27, queue submit 0.25, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 749.9 copies, 7.08 MB written back [hos Presentation Thread] vk: 8400 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.2 ms a frame (the longest submission 5.0 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: mirror syncs (600 submits): 609 dirty pages from their submits' captures, 79749 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos rmbl::VibrationThread] hid: 28672 vibration values, strongest 0.00 since the last count [hos sead::MainThread] vk: mirror syncs (600 submits): 606 dirty pages from their submits' captures, 80980 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.81, present 0.08, draw 1.53, descriptors 0.71, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.59, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 749.6 copies, 7.08 MB written back [hos Presentation Thread] vk: 8520 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.3 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: mirror syncs (600 submits): 610 dirty pages from their submits' captures, 80855 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vcores: 111253 takes, 20351 waits (mean 30 us, longest 3.3 ms), 10025 kicks, 9859 yields, 0 escapes in 5 s [hos Presentation Thread] vi: 8575 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 14, 15.5-17.8 274, 17.8-22 12, 22-30 0, 30-40 0, over 40 0 [hos Presentation Thread] vk: readback pages refreshed from guest memory: 664450 pages so far (0 held: may be written ahead in their submission) [hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: mirror syncs (600 submits): 707 dirty pages from their submits' captures, 79743 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos ModuleSystemWorker2] nvn: 500000 recordings made, 19364 live copies (4.2 MB), 449 texture copies; 6 command buffers' segments (2.3 MB) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.86, present 0.08, draw 1.49, descriptors 0.69, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.58, dispatch 0.10, memory sync 0.25, queue submit 0.23, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.0 copies, 7.08 MB written back [hos Presentation Thread] vk: 8640 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.2 ms a frame (the longest submission 4.1 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos sead::MainThread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos sead::MainThread] vk: mirror syncs (600 submits): 610 dirty pages from their submits' captures, 80972 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos sead::MainThread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: mirror syncs (600 submits): 481 dirty pages from their submits' captures, 81100 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.76, present 0.08, draw 1.50, descriptors 0.69, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.59, dispatch 0.10, memory sync 0.24, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 749.5 copies, 7.08 MB written back [hos Presentation Thread] vk: 8760 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.2 ms a frame (the longest submission 4.0 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: render targets drawn over from another start, let go: 357 so far (528 MB) [hos Presentation Thread] vk: mirror syncs (600 submits): 482 dirty pages from their submits' captures, 79851 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vk: program picks: 1550998 kept (323881 by the last picks' textures, a uniform buffer bound since), 15383 new, 1433618 with other textures (of 3000000) [hos BaseProcExecutor4] vcores: 109665 takes, 19882 waits (mean 29 us, longest 2.6 ms), 9749 kicks, 9576 yields, 0 escapes in 5 s [hos sead::MainThread] vk: mirror syncs (600 submits): 697 dirty pages from their submits' captures, 80886 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos Presentation Thread] vi: 8876 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 5, 15.5-17.8 291, 17.8-22 5, 22-30 0, 30-40 0, over 40 0 [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.73, present 0.08, draw 1.47, descriptors 0.69, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.75 MB synced in 749.4 copies, 7.08 MB written back [hos Presentation Thread] vk: 8880 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.0 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: readback pages refreshed from guest memory: 676450 pages so far (0 held: may be written ahead in their submission) [hos Presentation Thread] vk: mirror syncs (600 submits): 477 dirty pages from their submits' captures, 81187 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vk: replay reads of guest memory as submitted: 720000 (246923 pages from the captures) [hos ModuleSystemWorker2] vk: readbacks of GPU results: 0 of 3000 waited for their write-back, 0.00 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs) [hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: memory: working set 6954 MB (peak 6967), private 15518 MB, staging 0 MB in 0 arenas [hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1603 of 7489 MB; heap 1 (device): 87 blocks 4064 MB, 1067 allocations 3296 MB; used 4576 of 7378 MB; [hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB [hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 94 images 337 MB; 33 free ranges, the largest 59 MB [hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 789 images 857 MB; 80 free ranges, the largest 128 MB [hos Presentation Thread] vk: render target images: 153 reused from the pool, 317 made new, 223 destroyed from it; it holds 0 (0 MB) [hos Presentation Thread] vk: VRAM: 4576 MB used of 7378 MB allowed (767 MB of it free in the blocks); textures 1927 MB (budget 5533 MB), 886 textures [hos Presentation Thread] vk: textures: decoded ASTC 750 MB, rendered 726 MB (111 drawn in one frame, kept: 29837 KB), other 415 MB; used in the last 8 presents 190 MB [hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 5930 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 5930 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 5930 presents ago [hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 5930 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 7408 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 5930 presents ago [hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 5930 presents ago [hos Presentation Thread] vk: 34 MB: 0x7fc7773a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago [hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB); [hos Presentation Thread] vk: status: 600 frames, the slowest 19.0 ms; VRAM 4.5 of 7.2 GB [hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 423 program records loaded (133.8 ms), 408 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 797 draws and dispatches left out, 189 waits (43.6 ms) [hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10770 before the index; units 0 (0 ready, 0 loading), 0 programs alive [hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.70, present 0.08, draw 1.51, descriptors 0.71, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.59, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.1 copies, 7.08 MB written back [hos Presentation Thread] vk: 9000 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 3.7 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vi: real-time step on: ratio 0.997, game's frame rate 60 [hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos Presentation Thread] vk: mirror syncs (600 submits): 611 dirty pages from their submits' captures, 79740 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos sead::MainThread] vk: mirror syncs (600 submits): 614 dirty pages from their submits' captures, 80831 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos sead::MainThread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.78, present 0.08, draw 1.46, descriptors 0.68, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.26, queue submit 0.23, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.75 MB synced in 749.1 copies, 7.08 MB written back [hos Presentation Thread] vk: 9120 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.8 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: mirror syncs (600 submits): 479 dirty pages from their submits' captures, 81085 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos sead::MainThread] vcores: 109035 takes, 20140 waits (mean 29 us, longest 2.6 ms), 9879 kicks, 9699 yields, 0 escapes in 5 s [hos Presentation Thread] vi: 9176 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 11, 15.5-17.8 283, 17.8-22 6, 22-30 0, 30-40 0, over 40 0 [hos sead::MainThread] nvn: CommandBufferWaitEvent #80000: event 0x100c318008 mode 0 value 48029 (now 48026) (lr 0x806661f8) [hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: mirror syncs (600 submits): 481 dirty pages from their submits' captures, 79869 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.78, present 0.08, draw 1.49, descriptors 0.69, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.58, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.0 copies, 7.08 MB written back [hos Presentation Thread] vk: 9240 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.0 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: readback pages refreshed from guest memory: 688450 pages so far (0 held: may be written ahead in their submission) [hos sead::MainThread] vk: mirror syncs (600 submits): 475 dirty pages from their submits' captures, 81251 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (152 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos Presentation Thread] vk: mirror syncs (600 submits): 562 dirty pages from their submits' captures, 80801 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.90, present 0.08, draw 1.56, descriptors 0.71, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.62, dispatch 0.10, memory sync 0.25, queue submit 0.23, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.75 MB synced in 749.5 copies, 7.08 MB written back [hos Presentation Thread] vk: 9360 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.0 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: render targets drawn over from another start, let go: 357 so far (528 MB) [hos Presentation Thread] vk: mirror syncs (600 submits): 739 dirty pages from their submits' captures, 79633 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos BaseProcExecutor1] vcores: 111340 takes, 20177 waits (mean 31 us, longest 3.8 ms), 9979 kicks, 9823 yields, 0 escapes in 5 s [hos sead::MainThread] vk: mirror syncs (600 submits): 743 dirty pages from their submits' captures, 80844 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos sead::MainThread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vi: 9477 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 13, 15.5-17.8 271, 17.8-22 17, 22-30 0, 30-40 0, over 40 0 [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 3.00, present 0.08, draw 1.59, descriptors 0.71, texture lookups 0.04, uploads 0.00, pipelines 0.04, programs 0.09, commands 0.63, dispatch 0.11, memory sync 0.26, queue submit 0.24, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 749.6 copies, 7.08 MB written back [hos Presentation Thread] vk: 9480 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.2 ms a frame (the longest submission 4.8 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos sead::MainThread] vk: capture: a submit 0.20 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: program picks: 1634028 kept (331800 by the last picks' textures, a uniform buffer bound since), 15383 new, 1550588 with other textures (of 3200000) [hos Presentation Thread] vk: mirror syncs (600 submits): 342 dirty pages from their submits' captures, 81437 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: readback pages refreshed from guest memory: 700450 pages so far (0 held: may be written ahead in their submission) [hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: memory: working set 6954 MB (peak 6967), private 15518 MB, staging 0 MB in 0 arenas [hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1603 of 7489 MB; heap 1 (device): 87 blocks 4064 MB, 1067 allocations 3296 MB; used 4576 of 7378 MB; [hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB [hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 94 images 337 MB; 33 free ranges, the largest 59 MB [hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 789 images 857 MB; 80 free ranges, the largest 128 MB [hos Presentation Thread] vk: render target images: 153 reused from the pool, 317 made new, 223 destroyed from it; it holds 0 (0 MB) [hos Presentation Thread] vk: VRAM: 4576 MB used of 7378 MB allowed (767 MB of it free in the blocks); textures 1927 MB (budget 5533 MB), 886 textures [hos Presentation Thread] vk: textures: decoded ASTC 750 MB, rendered 726 MB (111 drawn in one frame, kept: 29837 KB), other 415 MB; used in the last 8 presents 190 MB [hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 6530 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 6530 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 6530 presents ago [hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 6530 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 8008 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 6530 presents ago [hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 6530 presents ago [hos Presentation Thread] vk: 34 MB: 0x7fc7773a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago [hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB); [hos Presentation Thread] vk: status: 600 frames, the slowest 20.3 ms; VRAM 4.5 of 7.2 GB [hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 423 program records loaded (133.8 ms), 408 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 797 draws and dispatches left out, 189 waits (43.6 ms) [hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10770 before the index; units 0 (0 ready, 0 loading), 0 programs alive [hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.75, present 0.08, draw 1.45, descriptors 0.68, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.56, dispatch 0.10, memory sync 0.27, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.0 copies, 7.08 MB written back [hos Presentation Thread] vk: 9600 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.1 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: mirror syncs (600 submits): 531 dirty pages from their submits' captures, 79776 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos sead::MainThread] nvn: 550000 recordings made, 19364 live copies (4.2 MB), 449 texture copies; 6 command buffers' segments (2.3 MB) [hos rmbl::VibrationThread] hid: 32768 vibration values, strongest 0.00 since the last count [hos sead::MainThread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos sead::MainThread] vk: mirror syncs (600 submits): 489 dirty pages from their submits' captures, 81064 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.74, present 0.08, draw 1.41, descriptors 0.65, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.55, dispatch 0.09, memory sync 0.27, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 749.4 copies, 7.08 MB written back [hos Presentation Thread] vk: 9720 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.6 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: mirror syncs (600 submits): 624 dirty pages from their submits' captures, 80943 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos BaseProcExecutor2] vcores: 108795 takes, 19631 waits (mean 28 us, longest 2.4 ms), 9593 kicks, 9376 yields, 0 escapes in 5 s [hos Presentation Thread] vi: 9778 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 7, 15.5-17.8 290, 17.8-22 4, 22-30 0, 30-40 0, over 40 0 [hos Presentation Thread] vk: queues ordered by their events: 42000 submissions stopped at a wait, 41999 went on once it was reached, 0 waits gone past; made to go by presents 4, releases 0, waits for the replay 0, 50 ms 0 (stopped 5.26 ms at most); waits met 83618, not met 0; captures at a CPU event's wait 15 [hos sead::MainThread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: mirror syncs (600 submits): 704 dirty pages from their submits' captures, 79648 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos ModuleSystemWorker3] nvn: CommandBufferSignalEvent #50000: event 0x100c318004 mode 0 value 49999 (lr 0x80665068) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.74, present 0.08, draw 1.42, descriptors 0.66, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.07, commands 0.56, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.0 copies, 7.08 MB written back [hos Presentation Thread] vk: 9840 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.1 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos sead::MainThread] vk: mirror syncs (600 submits): 492 dirty pages from their submits' captures, 81055 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos sead::MainThread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: readback pages refreshed from guest memory: 712450 pages so far (0 held: may be written ahead in their submission) [hos Presentation Thread] vk: mirror syncs (600 submits): 482 dirty pages from their submits' captures, 81092 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.71, present 0.08, draw 1.41, descriptors 0.66, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.55, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 749.5 copies, 7.08 MB written back [hos Presentation Thread] vk: 9960 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.4 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] nvn: QueueSubmitCommands #60000: queue 000010100C290020 (its #9999), 1 handles (lr 0x805282f4) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: render targets drawn over from another start, let go: 357 so far (528 MB) [hos sead::MainThread] nvn: EventSignal (CPU) #20000: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c) [hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos Presentation Thread] vk: mirror syncs (600 submits): 612 dirty pages from their submits' captures, 79737 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos sead::MainThread] nvn: CommandBufferWaitEvent #85000: event 0x100c318004 mode 0 value 50530 (now 50524) (lr 0x80a47c2c) [hos tera::FileResourceMgr] vcores: 109170 takes, 19315 waits (mean 30 us, longest 3.0 ms), 9433 kicks, 9245 yields, 0 escapes in 5 s [hos sead::MainThread] vk: mirror syncs (600 submits): 486 dirty pages from their submits' captures, 81077 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos Presentation Thread] vi: 10079 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 3, 15.5-17.8 295, 17.8-22 3, 22-30 0, 30-40 0, over 40 0 [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.74, present 0.08, draw 1.43, descriptors 0.66, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.56, dispatch 0.10, memory sync 0.26, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.75 MB synced in 749.4 copies, 7.08 MB written back [hos Presentation Thread] vk: 10080 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.8 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (154 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: mirror syncs (600 submits): 606 dirty pages from their submits' captures, 80940 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos sead::MainThread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (152 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: memory: working set 6954 MB (peak 6967), private 15518 MB, staging 0 MB in 0 arenas [hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1603 of 7489 MB; heap 1 (device): 87 blocks 4064 MB, 1067 allocations 3296 MB; used 4576 of 7378 MB; [hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB [hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 94 images 337 MB; 33 free ranges, the largest 59 MB [hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 789 images 857 MB; 80 free ranges, the largest 128 MB [hos Presentation Thread] vk: render target images: 153 reused from the pool, 317 made new, 223 destroyed from it; it holds 0 (0 MB) [hos Presentation Thread] vk: VRAM: 4576 MB used of 7378 MB allowed (767 MB of it free in the blocks); textures 1927 MB (budget 5533 MB), 886 textures [hos Presentation Thread] vk: textures: decoded ASTC 750 MB, rendered 726 MB (111 drawn in one frame, kept: 29837 KB), other 415 MB; used in the last 8 presents 190 MB [hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 7130 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 7130 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 7130 presents ago [hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 7130 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 8608 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 7130 presents ago [hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 7130 presents ago [hos Presentation Thread] vk: 34 MB: 0x7fc7773a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago [hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB); [hos Presentation Thread] vk: status: 600 frames, the slowest 19.4 ms; VRAM 4.5 of 7.2 GB [hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 423 program records loaded (133.8 ms), 408 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 797 draws and dispatches left out, 189 waits (43.6 ms) [hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10770 before the index; units 0 (0 ready, 0 loading), 0 programs alive [hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.74, present 0.08, draw 1.42, descriptors 0.65, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.56, dispatch 0.10, memory sync 0.26, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 749.6 copies, 7.08 MB written back [hos Presentation Thread] vk: 10200 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.3 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: mirror syncs (600 submits): 634 dirty pages from their submits' captures, 79681 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: readback pages refreshed from guest memory: 724450 pages so far (0 held: may be written ahead in their submission) [hos Presentation Thread] vk: program picks: 1717045 kept (339708 by the last picks' textures, a uniform buffer bound since), 15408 new, 1667546 with other textures (of 3400000) [hos Presentation Thread] vk: mirror syncs (600 submits): 373 dirty pages from their submits' captures, 81219 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 254 pages written, 254 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (1 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.80, present 0.08, draw 1.47, descriptors 0.70, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.56, dispatch 0.10, memory sync 0.25, queue submit 0.23, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.75 MB synced in 749.2 copies, 7.08 MB written back [hos Presentation Thread] vk: 10320 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.1 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.3 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos Presentation Thread] vk: mirror syncs (600 submits): 618 dirty pages from their submits' captures, 79732 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos tera::FileResourceMgr] vcores: 108569 takes, 19734 waits (mean 30 us, longest 3.1 ms), 9549 kicks, 9363 yields, 0 escapes in 5 s [hos Presentation Thread] vi: 10380 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 4, 15.5-17.8 292, 17.8-22 4, 22-30 1, 30-40 0, over 40 0 [hos Presentation Thread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos sead::MainThread] vk: mirror syncs (600 submits): 888 dirty pages from their submits' captures, 80448 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 3.09, present 0.09, draw 1.66, descriptors 0.77, texture lookups 0.04, uploads 0.00, pipelines 0.05, programs 0.09, commands 0.65, dispatch 0.11, memory sync 0.28, queue submit 0.25, slot wait 0.04 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.75 MB synced in 749.6 copies, 7.08 MB written back [hos Presentation Thread] vk: 10440 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.2 ms a frame (the longest submission 4.8 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos ModuleSystemWorker2] vk: readbacks of GPU results: 0 of 3000 waited for their write-back, 0.00 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs) [hos Presentation Thread] vk: mirror syncs (600 submits): 791 dirty pages from their submits' captures, 80768 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: capture: a submit 0.20 ms (lock 0.01, scan 0.04 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: mirror syncs (600 submits): 611 dirty pages from their submits' captures, 79837 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.73, present 0.08, draw 1.45, descriptors 0.68, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.56, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.5 copies, 7.08 MB written back [hos Presentation Thread] vk: 10560 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.0 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: readback pages refreshed from guest memory: 736450 pages so far (0 held: may be written ahead in their submission) [hos Presentation Thread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: render targets drawn over from another start, let go: 357 so far (528 MB) [hos sead::MainThread] vk: mirror syncs (600 submits): 911 dirty pages from their submits' captures, 80783 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos ModuleSystemWorker5] nvn: 600000 recordings made, 19364 live copies (4.2 MB), 449 texture copies; 4 command buffers' segments (2.2 MB) [hos NavMeshDepWorker2] vcores: 111270 takes, 20086 waits (mean 30 us, longest 3.2 ms), 9810 kicks, 9612 yields, 0 escapes in 5 s [hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos Presentation Thread] vk: mirror syncs (600 submits): 536 dirty pages from their submits' captures, 80926 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 3.20, present 0.09, draw 1.72, descriptors 0.79, texture lookups 0.04, uploads 0.00, pipelines 0.05, programs 0.09, commands 0.67, dispatch 0.12, memory sync 0.28, queue submit 0.26, slot wait 0.04 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.4 copies, 7.08 MB written back [hos Presentation Thread] vk: 10680 presents, 59.9 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.0 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vi: 10680 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 11, 15.5-17.8 270, 17.8-22 19, 22-30 0, 30-40 0, over 40 0 [hos Presentation Thread] vk: capture: a submit 0.20 ms (lock 0.01, scan 0.04 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: mirror syncs (600 submits): 569 dirty pages from their submits' captures, 79795 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: memory: working set 6954 MB (peak 6967), private 15518 MB, staging 0 MB in 0 arenas [hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1603 of 7489 MB; heap 1 (device): 87 blocks 4064 MB, 1067 allocations 3296 MB; used 4576 of 7378 MB; [hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB [hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 94 images 337 MB; 33 free ranges, the largest 59 MB [hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 789 images 857 MB; 80 free ranges, the largest 128 MB [hos Presentation Thread] vk: render target images: 153 reused from the pool, 317 made new, 223 destroyed from it; it holds 0 (0 MB) [hos Presentation Thread] vk: VRAM: 4576 MB used of 7378 MB allowed (767 MB of it free in the blocks); textures 1927 MB (budget 5533 MB), 886 textures [hos Presentation Thread] vk: textures: decoded ASTC 750 MB, rendered 726 MB (111 drawn in one frame, kept: 29837 KB), other 415 MB; used in the last 8 presents 190 MB [hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 7730 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 7730 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 7730 presents ago [hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 7730 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 9208 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 7730 presents ago [hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 7730 presents ago [hos Presentation Thread] vk: 34 MB: 0x7fc7773a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago [hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB); [hos Presentation Thread] vk: status: 600 frames, the slowest 25.6 ms; VRAM 4.5 of 7.2 GB [hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 423 program records loaded (133.8 ms), 408 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 797 draws and dispatches left out, 189 waits (43.6 ms) [hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10770 before the index; units 0 (0 ready, 0 loading), 0 programs alive [hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.92, present 0.08, draw 1.51, descriptors 0.69, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.59, dispatch 0.10, memory sync 0.27, queue submit 0.24, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.9 copies, 7.08 MB written back [hos Presentation Thread] vk: 10800 presents, 60.1 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 3.9 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos sead::MainThread] vk: mirror syncs (600 submits): 481 dirty pages from their submits' captures, 81183 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos sead::MainThread] nvn: CommandBufferWaitEvent #90000: event 0x100c318008 mode 0 value 53030 (now 53027) (lr 0x806661f8) [hos rmbl::VibrationThread] hid: 36864 vibration values, strongest 0.00 since the last count [hos Presentation Thread] vk: mirror syncs (600 submits): 610 dirty pages from their submits' captures, 80945 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos sead::MainThread] vk: readback pages refreshed from guest memory: 748450 pages so far (0 held: may be written ahead in their submission) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.91, present 0.08, draw 1.51, descriptors 0.68, texture lookups 0.04, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.61, dispatch 0.11, memory sync 0.26, queue submit 0.23, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.5 copies, 7.08 MB written back [hos Presentation Thread] vk: 10920 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.3 ms a frame (the longest submission 5.2 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: mirror syncs (600 submits): 564 dirty pages from their submits' captures, 79880 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos ModuleSystemWorker1] vcores: 111263 takes, 20356 waits (mean 31 us, longest 3.1 ms), 10027 kicks, 9876 yields, 0 escapes in 5 s [hos Presentation Thread] vk: program picks: 1800075 kept (347606 by the last picks' textures, a uniform buffer bound since), 15408 new, 1784516 with other textures (of 3600000) [hos Presentation Thread] vi: 10981 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 12, 15.5-17.8 276, 17.8-22 13, 22-30 0, 30-40 0, over 40 0 [hos Presentation Thread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos sead::MainThread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos sead::MainThread] vk: mirror syncs (600 submits): 616 dirty pages from their submits' captures, 81050 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.78, present 0.08, draw 1.54, descriptors 0.72, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.60, dispatch 0.10, memory sync 0.24, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 751.1 copies, 7.08 MB written back [hos Presentation Thread] vk: 11040 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.2 ms a frame (the longest submission 4.4 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: mirror syncs (600 submits): 566 dirty pages from their submits' captures, 81189 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: mirror syncs (600 submits): 606 dirty pages from their submits' captures, 79823 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.76, present 0.08, draw 1.43, descriptors 0.66, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.3 copies, 7.08 MB written back [hos Presentation Thread] vk: 11160 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.2 ms a frame (the longest submission 4.1 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: render targets drawn over from another start, let go: 357 so far (528 MB) [hos sead::MainThread] vk: mirror syncs (600 submits): 611 dirty pages from their submits' captures, 80947 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vk: readback pages refreshed from guest memory: 760450 pages so far (0 held: may be written ahead in their submission) [hos ModuleSystemWorker1] vcores: 109291 takes, 19865 waits (mean 30 us, longest 3.0 ms), 9616 kicks, 9432 yields, 0 escapes in 5 s [hos Presentation Thread] vk: mirror syncs (600 submits): 479 dirty pages from their submits' captures, 81245 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.76, present 0.08, draw 1.46, descriptors 0.67, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.24, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.6 copies, 7.08 MB written back [hos Presentation Thread] vk: 11280 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.1 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vi: 11282 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 3, 15.5-17.8 291, 17.8-22 7, 22-30 0, 30-40 0, over 40 0 [hos Presentation Thread] vk: queues ordered by their events: 48000 submissions stopped at a wait, 47997 went on once it was reached, 0 waits gone past; made to go by presents 5, releases 0, waits for the replay 0, 50 ms 0 (stopped 5.26 ms at most); waits met 92612, not met 0; captures at a CPU event's wait 17 [hos Presentation Thread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos Presentation Thread] vk: mirror syncs (600 submits): 650 dirty pages from their submits' captures, 79885 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: memory: working set 6954 MB (peak 6967), private 15518 MB, staging 0 MB in 0 arenas [hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1603 of 7489 MB; heap 1 (device): 87 blocks 4064 MB, 1067 allocations 3296 MB; used 4576 of 7378 MB; [hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB [hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 94 images 337 MB; 33 free ranges, the largest 59 MB [hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 789 images 857 MB; 80 free ranges, the largest 128 MB [hos Presentation Thread] vk: render target images: 153 reused from the pool, 317 made new, 223 destroyed from it; it holds 0 (0 MB) [hos Presentation Thread] vk: VRAM: 4576 MB used of 7378 MB allowed (767 MB of it free in the blocks); textures 1927 MB (budget 5533 MB), 886 textures [hos Presentation Thread] vk: textures: decoded ASTC 750 MB, rendered 726 MB (111 drawn in one frame, kept: 29837 KB), other 415 MB; used in the last 8 presents 190 MB [hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 8330 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 8330 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 8330 presents ago [hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 8330 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 9808 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 8330 presents ago [hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 8330 presents ago [hos Presentation Thread] vk: 34 MB: 0x7fc7773a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago [hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB); [hos Presentation Thread] vk: status: 600 frames, the slowest 19.6 ms; VRAM 4.5 of 7.2 GB [hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 423 program records loaded (133.8 ms), 408 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 797 draws and dispatches left out, 189 waits (43.6 ms) [hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10770 before the index; units 0 (0 ready, 0 loading), 0 programs alive [hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.70, present 0.08, draw 1.43, descriptors 0.65, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.58, dispatch 0.10, memory sync 0.24, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.77 MB synced in 751.3 copies, 7.08 MB written back [hos Presentation Thread] vk: 11400 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.0 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos sead::MainThread] vk: mirror syncs (600 submits): 479 dirty pages from their submits' captures, 81207 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos Presentation Thread] vk: mirror syncs (600 submits): 480 dirty pages from their submits' captures, 81075 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos sead::MainThread] nvn: CommandBufferSignalEvent #55000: event 0x100c318000 mode 0 value 54999 (lr 0x80664f14) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.67, present 0.08, draw 1.47, descriptors 0.69, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.24, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.5 copies, 7.08 MB written back [hos Presentation Thread] vk: 11520 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.5 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: mirror syncs (600 submits): 475 dirty pages from their submits' captures, 79969 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos rmbl::VibrationThread] vcores: 109128 takes, 19449 waits (mean 30 us, longest 2.8 ms), 9526 kicks, 9339 yields, 0 escapes in 5 s [hos Presentation Thread] vk: readback pages refreshed from guest memory: 772450 pages so far (0 held: may be written ahead in their submission) [hos Presentation Thread] vi: 11583 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 7, 15.5-17.8 286, 17.8-22 8, 22-30 0, 30-40 0, over 40 0 [hos Presentation Thread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos sead::MainThread] vk: mirror syncs (600 submits): 734 dirty pages from their submits' captures, 80948 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos ModuleSystemWorker3] nvn: 650000 recordings made, 19364 live copies (4.2 MB), 449 texture copies; 6 command buffers' segments (2.3 MB) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 3.04, present 0.08, draw 1.60, descriptors 0.74, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.09, commands 0.62, dispatch 0.11, memory sync 0.27, queue submit 0.25, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 751.0 copies, 7.08 MB written back [hos Presentation Thread] vk: 11640 presents, 59.9 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.4 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos Presentation Thread] vk: mirror syncs (600 submits): 562 dirty pages from their submits' captures, 81185 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos sead::MainThread] nvn: CommandBufferWaitEvent #95000: event 0x100c318008 mode 0 value 55529 (now 55526) (lr 0x806661f8) [hos Presentation Thread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: program picks: 1883105 kept (355523 by the last picks' textures, a uniform buffer bound since), 15408 new, 1901486 with other textures (of 3800000) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: mirror syncs (600 submits): 464 dirty pages from their submits' captures, 79985 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.79, present 0.08, draw 1.51, descriptors 0.71, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.58, dispatch 0.10, memory sync 0.27, queue submit 0.23, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.3 copies, 7.08 MB written back [hos Presentation Thread] vk: 11760 presents, 60.1 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.4 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: render targets drawn over from another start, let go: 357 so far (528 MB) [hos sead::MainThread] vk: mirror syncs (600 submits): 498 dirty pages from their submits' captures, 81134 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos NavMeshDepWorker2] vcores: 109843 takes, 19726 waits (mean 29 us, longest 3.4 ms), 9646 kicks, 9472 yields, 0 escapes in 5 s [hos Presentation Thread] vk: mirror syncs (600 submits): 613 dirty pages from their submits' captures, 81055 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.73, present 0.08, draw 1.49, descriptors 0.69, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.58, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.6 copies, 7.08 MB written back [hos Presentation Thread] vk: 11880 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 3.4 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vi: 11883 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 11, 15.5-17.8 280, 17.8-22 9, 22-30 0, 30-40 0, over 40 0 [hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos sead::MainThread] vk: readback pages refreshed from guest memory: 784450 pages so far (0 held: may be written ahead in their submission) [hos Presentation Thread] vk: mirror syncs (600 submits): 874 dirty pages from their submits' captures, 79654 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos sead::MainThread] vk: readbacks of GPU results: 0 of 3000 waited for their write-back, 0.00 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs) [hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: memory: working set 6954 MB (peak 6967), private 15518 MB, staging 0 MB in 0 arenas [hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1603 of 7489 MB; heap 1 (device): 87 blocks 4064 MB, 1067 allocations 3296 MB; used 4576 of 7378 MB; [hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB [hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 94 images 337 MB; 33 free ranges, the largest 59 MB [hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 789 images 857 MB; 80 free ranges, the largest 128 MB [hos Presentation Thread] vk: render target images: 153 reused from the pool, 317 made new, 223 destroyed from it; it holds 0 (0 MB) [hos Presentation Thread] vk: VRAM: 4576 MB used of 7378 MB allowed (767 MB of it free in the blocks); textures 1927 MB (budget 5533 MB), 886 textures [hos Presentation Thread] vk: textures: decoded ASTC 750 MB, rendered 726 MB (111 drawn in one frame, kept: 29837 KB), other 415 MB; used in the last 8 presents 190 MB [hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 8930 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 8930 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 8930 presents ago [hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 8930 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 10408 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 8930 presents ago [hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 8930 presents ago [hos Presentation Thread] vk: 34 MB: 0x7fc7773a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago [hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB); [hos Presentation Thread] vk: status: 600 frames, the slowest 19.0 ms; VRAM 4.5 of 7.2 GB [hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 423 program records loaded (133.8 ms), 408 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 797 draws and dispatches left out, 189 waits (43.6 ms) [hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10770 before the index; units 0 (0 ready, 0 loading), 0 programs alive [hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.72, present 0.08, draw 1.45, descriptors 0.67, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.07, commands 0.56, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 751.1 copies, 7.08 MB written back [hos Presentation Thread] vk: 12000 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.4 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vi: real-time step on: ratio 0.999, game's frame rate 60 [hos sead::MainThread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos sead::MainThread] vk: mirror syncs (600 submits): 478 dirty pages from their submits' captures, 81077 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vk: mirror syncs (600 submits): 479 dirty pages from their submits' captures, 81179 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos rmbl::VibrationThread] hid: 40960 vibration values, strongest 0.00 since the last count [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.72, present 0.08, draw 1.42, descriptors 0.66, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.07, commands 0.55, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.2 copies, 7.08 MB written back [hos Presentation Thread] vk: 12120 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 3.4 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: mirror syncs (600 submits): 479 dirty pages from their submits' captures, 79944 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos ModuleSystemWorker1] vcores: 107534 takes, 19407 waits (mean 29 us, longest 2.6 ms), 9350 kicks, 9214 yields, 0 escapes in 5 s [hos Presentation Thread] vi: 12184 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 3, 15.5-17.8 295, 17.8-22 3, 22-30 0, 30-40 0, over 40 0 [hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos sead::MainThread] vk: mirror syncs (600 submits): 733 dirty pages from their submits' captures, 80925 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.68, present 0.08, draw 1.43, descriptors 0.67, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.07, commands 0.56, dispatch 0.09, memory sync 0.25, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 751.0 copies, 7.08 MB written back [hos Presentation Thread] vk: 12240 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 3.4 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: readback pages refreshed from guest memory: 796450 pages so far (0 held: may be written ahead in their submission) [hos Presentation Thread] vk: mirror syncs (600 submits): 472 dirty pages from their submits' captures, 81196 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos Presentation Thread] vk: mirror syncs (600 submits): 476 dirty pages from their submits' captures, 79974 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.68, present 0.08, draw 1.40, descriptors 0.65, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.07, commands 0.55, dispatch 0.09, memory sync 0.25, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.6 copies, 7.08 MB written back [hos Presentation Thread] vk: 12360 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.4 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: render targets drawn over from another start, let go: 357 so far (528 MB) [hos sead::MainThread] vk: mirror syncs (600 submits): 664 dirty pages from their submits' captures, 80883 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vk: program picks: 1966136 kept (363436 by the last picks' textures, a uniform buffer bound since), 15408 new, 2018455 with other textures (of 4000000) [hos ModuleSystemWorker2] vcores: 107908 takes, 19222 waits (mean 29 us, longest 3.1 ms), 9243 kicks, 9045 yields, 0 escapes in 5 s [hos Presentation Thread] vk: mirror syncs (600 submits): 482 dirty pages from their submits' captures, 81181 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.68, present 0.08, draw 1.44, descriptors 0.67, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.07, commands 0.56, dispatch 0.10, memory sync 0.26, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.5 copies, 7.08 MB written back [hos Presentation Thread] vk: 12480 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.4 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vi: 12485 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 2, 15.5-17.8 296, 17.8-22 3, 22-30 0, 30-40 0, over 40 0 [hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos sead::MainThread] nvn: EventSignal (CPU) #25000: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c) [hos ModuleSystemWorker3] nvn: CommandBufferWaitEvent #100000: event 0x100c318004 mode 0 value 58030 (now 58024) (lr 0x80a47c2c) [hos Presentation Thread] vk: mirror syncs (600 submits): 481 dirty pages from their submits' captures, 80049 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vk: readback pages refreshed from guest memory: 808450 pages so far (0 held: may be written ahead in their submission) [hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: memory: working set 6954 MB (peak 6967), private 15518 MB, staging 0 MB in 0 arenas [hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1603 of 7489 MB; heap 1 (device): 87 blocks 4064 MB, 1067 allocations 3296 MB; used 4576 of 7378 MB; [hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB [hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 94 images 337 MB; 33 free ranges, the largest 59 MB [hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 789 images 857 MB; 80 free ranges, the largest 128 MB [hos Presentation Thread] vk: render target images: 153 reused from the pool, 317 made new, 223 destroyed from it; it holds 0 (0 MB) [hos Presentation Thread] vk: VRAM: 4576 MB used of 7378 MB allowed (767 MB of it free in the blocks); textures 1927 MB (budget 5533 MB), 886 textures [hos Presentation Thread] vk: textures: decoded ASTC 750 MB, rendered 726 MB (111 drawn in one frame, kept: 29837 KB), other 415 MB; used in the last 8 presents 190 MB [hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 9530 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 9530 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 9530 presents ago [hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 9530 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 11008 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 9530 presents ago [hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 9530 presents ago [hos Presentation Thread] vk: 34 MB: 0x7fc7773a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago [hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB); [hos Presentation Thread] vk: status: 600 frames, the slowest 18.9 ms; VRAM 4.5 of 7.2 GB [hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 423 program records loaded (133.8 ms), 408 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 797 draws and dispatches left out, 189 waits (43.6 ms) [hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10770 before the index; units 0 (0 ready, 0 loading), 0 programs alive [hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.70, present 0.08, draw 1.44, descriptors 0.65, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.24, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 751.0 copies, 7.08 MB written back [hos Presentation Thread] vk: 12600 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 3.4 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos sead::MainThread] vk: mirror syncs (600 submits): 481 dirty pages from their submits' captures, 81189 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos sead::MainThread] nvn: 700000 recordings made, 19364 live copies (4.2 MB), 449 texture copies; 5 command buffers' segments (2.3 MB) [hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos Presentation Thread] vk: mirror syncs (600 submits): 532 dirty pages from their submits' captures, 81170 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.71, present 0.08, draw 1.41, descriptors 0.65, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.07, commands 0.56, dispatch 0.10, memory sync 0.26, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.2 copies, 7.08 MB written back [hos Presentation Thread] vk: 12720 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.3 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: mirror syncs (600 submits): 658 dirty pages from their submits' captures, 79741 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos NavMeshCAStepDepWorker1] vcores: 108877 takes, 19818 waits (mean 29 us, longest 2.8 ms), 9643 kicks, 9455 yields, 0 escapes in 5 s [hos Presentation Thread] vk: queues ordered by their events: 54000 submissions stopped at a wait, 53997 went on once it was reached, 0 waits gone past; made to go by presents 5, releases 0, waits for the replay 0, 50 ms 0 (stopped 5.26 ms at most); waits met 101612, not met 0; captures at a CPU event's wait 17 [hos Presentation Thread] vi: 12786 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 6, 15.5-17.8 292, 17.8-22 3, 22-30 0, 30-40 0, over 40 0 [hos Presentation Thread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos sead::MainThread] vk: mirror syncs (600 submits): 483 dirty pages from their submits' captures, 81075 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.71, present 0.08, draw 1.45, descriptors 0.67, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.56, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.77 MB synced in 751.1 copies, 7.08 MB written back [hos Presentation Thread] vk: 12840 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.4 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: mirror syncs (600 submits): 483 dirty pages from their submits' captures, 81284 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.03 [hos sead::MainThread] vk: readback pages refreshed from guest memory: 820450 pages so far (0 held: may be written ahead in their submission) [hos Presentation Thread] vk: mirror syncs (600 submits): 474 dirty pages from their submits' captures, 79960 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.66, present 0.08, draw 1.43, descriptors 0.67, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.07, commands 0.56, dispatch 0.09, memory sync 0.23, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.5 copies, 7.08 MB written back [hos Presentation Thread] vk: 12960 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 3.5 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.03 [hos Presentation Thread] vk: render targets drawn over from another start, let go: 357 so far (528 MB) [hos sead::MainThread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos sead::MainThread] vk: mirror syncs (600 submits): 776 dirty pages from their submits' captures, 80787 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos ModuleSystemWorker1] vcores: 108861 takes, 19592 waits (mean 30 us, longest 2.8 ms), 9474 kicks, 9313 yields, 0 escapes in 5 s [hos Presentation Thread] vk: mirror syncs (600 submits): 609 dirty pages from their submits' captures, 80945 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.72, present 0.08, draw 1.43, descriptors 0.66, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.56, dispatch 0.10, memory sync 0.24, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.75 MB synced in 750.5 copies, 7.08 MB written back [hos Presentation Thread] vk: 13080 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.0 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vi: 13087 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 2, 15.5-17.8 292, 17.8-22 7, 22-30 0, 30-40 0, over 40 0 [hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: mirror syncs (600 submits): 471 dirty pages from their submits' captures, 80052 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: program picks: 2049166 kept (371355 by the last picks' textures, a uniform buffer bound since), 15408 new, 2135425 with other textures (of 4200000) [hos sead::MainThread] nvn: CommandBufferSignalEvent #60000: event 0x100c318008 mode 0 value 59999 (lr 0x80666598) [hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: memory: working set 6954 MB (peak 6967), private 15518 MB, staging 0 MB in 0 arenas [hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1603 of 7489 MB; heap 1 (device): 87 blocks 4064 MB, 1067 allocations 3296 MB; used 4576 of 7378 MB; [hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB [hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 94 images 337 MB; 33 free ranges, the largest 59 MB [hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 789 images 857 MB; 80 free ranges, the largest 128 MB [hos Presentation Thread] vk: render target images: 153 reused from the pool, 317 made new, 223 destroyed from it; it holds 0 (0 MB) [hos Presentation Thread] vk: VRAM: 4576 MB used of 7378 MB allowed (767 MB of it free in the blocks); textures 1927 MB (budget 5533 MB), 886 textures [hos Presentation Thread] vk: textures: decoded ASTC 750 MB, rendered 726 MB (111 drawn in one frame, kept: 29837 KB), other 415 MB; used in the last 8 presents 190 MB [hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 10130 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 10130 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 10130 presents ago [hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 10130 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 11608 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 10130 presents ago [hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 10130 presents ago [hos Presentation Thread] vk: 34 MB: 0x7fc7773a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago [hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB); [hos Presentation Thread] vk: status: 600 frames, the slowest 18.8 ms; VRAM 4.5 of 7.2 GB [hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 423 program records loaded (133.8 ms), 408 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 797 draws and dispatches left out, 189 waits (43.6 ms) [hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10770 before the index; units 0 (0 ready, 0 loading), 0 programs alive [hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.73, present 0.08, draw 1.45, descriptors 0.68, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.56, dispatch 0.10, memory sync 0.25, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.7 copies, 7.08 MB written back [hos Presentation Thread] vk: 13200 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.4 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos sead::MainThread] vk: mirror syncs (600 submits): 480 dirty pages from their submits' captures, 81179 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vk: readback pages refreshed from guest memory: 832450 pages so far (0 held: may be written ahead in their submission) [hos Presentation Thread] vk: mirror syncs (600 submits): 488 dirty pages from their submits' captures, 81229 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.72, present 0.08, draw 1.47, descriptors 0.68, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.07, commands 0.58, dispatch 0.09, memory sync 0.25, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.7 copies, 7.08 MB written back [hos Presentation Thread] vk: 13320 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.3 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos rmbl::VibrationThread] hid: 45056 vibration values, strongest 0.00 since the last count [hos Presentation Thread] nvn: QueueSubmitCommands #80000: queue 0000101004133020 (its #13339), 1 handles (lr 0x80590358) [hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos Presentation Thread] vk: mirror syncs (600 submits): 631 dirty pages from their submits' captures, 79699 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos sead::MainThread] nvn: CommandBufferWaitEvent #105000: event 0x100c318008 mode 0 value 60530 (now 60527) (lr 0x806661f8) [hos ModuleSystemWorker1] vcores: 107860 takes, 18891 waits (mean 31 us, longest 2.8 ms), 9080 kicks, 8874 yields, 0 escapes in 5 s [hos Presentation Thread] vi: 13387 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 4, 15.5-17.8 291, 17.8-22 5, 22-30 0, 30-40 0, over 40 0 [hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos sead::MainThread] vk: mirror syncs (600 submits): 616 dirty pages from their submits' captures, 80954 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.79, present 0.08, draw 1.51, descriptors 0.72, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.58, dispatch 0.10, memory sync 0.26, queue submit 0.23, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 751.0 copies, 7.08 MB written back [hos Presentation Thread] vk: 13440 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.6 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos sead::MainThread] vk: readbacks of GPU results: 0 of 3000 waited for their write-back, 0.00 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs) [hos Presentation Thread] vk: mirror syncs (600 submits): 607 dirty pages from their submits' captures, 81145 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: mirror syncs (600 submits): 745 dirty pages from their submits' captures, 79575 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.97, present 0.08, draw 1.58, descriptors 0.76, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.59, dispatch 0.11, memory sync 0.27, queue submit 0.24, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.75 MB synced in 750.4 copies, 7.08 MB written back [hos Presentation Thread] vk: 13560 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.2 ms a frame (the longest submission 4.4 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: readback pages refreshed from guest memory: 844450 pages so far (0 held: may be written ahead in their submission) [hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: render targets drawn over from another start, let go: 357 so far (528 MB) [hos sead::MainThread] vk: mirror syncs (600 submits): 835 dirty pages from their submits' captures, 80508 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos sead::MainThread] nvn: 750000 recordings made, 19364 live copies (4.2 MB), 449 texture copies; 5 command buffers' segments (2.3 MB) [hos ModuleSystemWorker1] vcores: 109524 takes, 19630 waits (mean 31 us, longest 3.0 ms), 9575 kicks, 9381 yields, 0 escapes in 5 s [hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos Presentation Thread] vk: mirror syncs (600 submits): 606 dirty pages from their submits' captures, 81066 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.72, present 0.08, draw 1.39, descriptors 0.64, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.07, commands 0.54, dispatch 0.10, memory sync 0.24, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.75 MB synced in 750.4 copies, 7.08 MB written back [hos Presentation Thread] vk: 13680 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.2 ms a frame (the longest submission 4.3 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vi: 13687 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 5, 15.5-17.8 290, 17.8-22 5, 22-30 0, 30-40 0, over 40 0 [hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: mirror syncs (600 submits): 478 dirty pages from their submits' captures, 80045 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: memory: working set 6954 MB (peak 6967), private 15518 MB, staging 0 MB in 0 arenas [hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1603 of 7489 MB; heap 1 (device): 87 blocks 4064 MB, 1067 allocations 3296 MB; used 4576 of 7378 MB; [hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB [hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 94 images 337 MB; 33 free ranges, the largest 59 MB [hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 789 images 857 MB; 80 free ranges, the largest 128 MB [hos Presentation Thread] vk: render target images: 153 reused from the pool, 317 made new, 223 destroyed from it; it holds 0 (0 MB) [hos Presentation Thread] vk: VRAM: 4576 MB used of 7378 MB allowed (767 MB of it free in the blocks); textures 1927 MB (budget 5533 MB), 886 textures [hos Presentation Thread] vk: textures: decoded ASTC 750 MB, rendered 726 MB (111 drawn in one frame, kept: 29837 KB), other 415 MB; used in the last 8 presents 190 MB [hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 10730 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 10730 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 10730 presents ago [hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 10730 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 12208 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 10730 presents ago [hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 10730 presents ago [hos Presentation Thread] vk: 34 MB: 0x7fc7773a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago [hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB); [hos Presentation Thread] vk: status: 600 frames, the slowest 18.6 ms; VRAM 4.5 of 7.2 GB [hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 423 program records loaded (133.8 ms), 408 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 797 draws and dispatches left out, 189 waits (43.6 ms) [hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10770 before the index; units 0 (0 ready, 0 loading), 0 programs alive [hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.77, present 0.08, draw 1.45, descriptors 0.67, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.27, queue submit 0.23, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.7 copies, 7.08 MB written back [hos Presentation Thread] vk: 13800 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.2 ms a frame (the longest submission 4.2 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos sead::MainThread] vk: mirror syncs (600 submits): 504 dirty pages from their submits' captures, 81095 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos Presentation Thread] vk: program picks: 2132199 kept (379262 by the last picks' textures, a uniform buffer bound since), 15408 new, 2252392 with other textures (of 4400000) [hos Presentation Thread] vk: mirror syncs (600 submits): 618 dirty pages from their submits' captures, 80824 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos sead::MainThread] vk: readback pages refreshed from guest memory: 856450 pages so far (0 held: may be written ahead in their submission) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.80, present 0.08, draw 1.48, descriptors 0.66, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.60, dispatch 0.10, memory sync 0.26, queue submit 0.23, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 749.5 copies, 7.08 MB written back [hos Presentation Thread] vk: 13920 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.3 ms a frame (the longest submission 4.4 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: mirror syncs (600 submits): 479 dirty pages from their submits' captures, 79872 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: replay reads of guest memory as submitted: 740000 (251923 pages from the captures) [hos aglTextureDataMgr::Compaction] vcores: 108763 takes, 19390 waits (mean 31 us, longest 2.8 ms), 9450 kicks, 9263 yields, 0 escapes in 5 s [hos Presentation Thread] vi: 13988 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 6, 15.5-17.8 287, 17.8-22 8, 22-30 0, 30-40 0, over 40 0 [hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos sead::MainThread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos sead::MainThread] vk: mirror syncs (600 submits): 474 dirty pages from their submits' captures, 81100 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.69, present 0.08, draw 1.44, descriptors 0.67, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.07, commands 0.57, dispatch 0.09, memory sync 0.24, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.75 MB synced in 750.0 copies, 7.08 MB written back [hos Presentation Thread] vk: 14040 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.0 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: mirror syncs (600 submits): 628 dirty pages from their submits' captures, 80919 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: mirror syncs (600 submits): 437 dirty pages from their submits' captures, 79940 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.70, present 0.08, draw 1.44, descriptors 0.67, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.56, dispatch 0.09, memory sync 0.27, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 749.4 copies, 7.08 MB written back [hos Presentation Thread] vk: 14160 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.0 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos sead::MainThread] nvn: CommandBufferWaitEvent #110000: event 0x100c318008 mode 0 value 63029 (now 63026) (lr 0x806661f8) [hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: render targets drawn over from another start, let go: 357 so far (528 MB) [hos sead::MainThread] vk: mirror syncs (600 submits): 424 dirty pages from their submits' captures, 81223 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos Presentation Thread] vk: readback pages refreshed from guest memory: 868450 pages so far (0 held: may be written ahead in their submission) [hos aal::LowPrioWorkerThread] vcores: 107433 takes, 18948 waits (mean 29 us, longest 3.1 ms), 9033 kicks, 8832 yields, 0 escapes in 5 s [hos Presentation Thread] vk: mirror syncs (600 submits): 506 dirty pages from their submits' captures, 81075 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.75, present 0.08, draw 1.45, descriptors 0.67, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.26, queue submit 0.23, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 749.5 copies, 7.08 MB written back [hos Presentation Thread] vk: 14280 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.0 ms a frame (the longest submission 3.4 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: queues ordered by their events: 60000 submissions stopped at a wait, 59997 went on once it was reached, 0 waits gone past; made to go by presents 5, releases 0, waits for the replay 0, 50 ms 0 (stopped 5.26 ms at most); waits met 110612, not met 0; captures at a CPU event's wait 17 [hos Presentation Thread] vi: 14289 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 6, 15.5-17.8 289, 17.8-22 5, 22-30 1, 30-40 0, over 40 0 [hos Presentation Thread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 312 KB; 0 made on demand (0 MB kept now) [hos Presentation Thread] vk: mirror syncs (600 submits): 623 dirty pages from their submits' captures, 79807 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: capture: a submit 0.18 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 257 pages written, 257 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: memory: working set 6954 MB (peak 6967), private 15518 MB, staging 0 MB in 0 arenas [hos Presentation Thread] vk: memory heaps: heap 0 (system): 9 blocks 408 MB, 38 allocations 362 MB; used 1603 of 7489 MB; heap 1 (device): 87 blocks 4064 MB, 1067 allocations 3296 MB; used 4576 of 7378 MB; [hos Presentation Thread] vk: image blocks: 2 blocks 256 MB, 31 images 141 MB; 4 free ranges, the largest 112 MB [hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 94 images 337 MB; 33 free ranges, the largest 59 MB [hos Presentation Thread] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 789 images 857 MB; 80 free ranges, the largest 128 MB [hos Presentation Thread] vk: render target images: 153 reused from the pool, 317 made new, 223 destroyed from it; it holds 0 (0 MB) [hos Presentation Thread] vk: VRAM: 4576 MB used of 7378 MB allowed (767 MB of it free in the blocks); textures 1927 MB (budget 5533 MB), 886 textures [hos Presentation Thread] vk: textures: decoded ASTC 750 MB, rendered 726 MB (111 drawn in one frame, kept: 29837 KB), other 415 MB; used in the last 8 presents 190 MB [hos Presentation Thread] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 11330 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a4772c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 11330 presents ago [hos Presentation Thread] vk: 214 MB: 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 11330 presents ago [hos Presentation Thread] vk: 97 MB: 0x10de889400 2000x3200x1 x8 levels 1 NVN 0x6, last used 11330 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0xa, last used 12808 presents ago [hos Presentation Thread] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 11330 presents ago [hos Presentation Thread] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 11330 presents ago [hos Presentation Thread] vk: 34 MB: 0x7fc7773a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago [hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 2 (177 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 260x260x1 NVN 0xd: 1 (175 KB); [hos Presentation Thread] vk: status: 600 frames, the slowest 22.0 ms; VRAM 4.5 of 7.2 GB [hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 423 program records loaded (133.8 ms), 408 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 797 draws and dispatches left out, 189 waits (43.6 ms) [hos Presentation Thread] vk: program loads at create (play): 0 queued, 0 loaded (median 0.00 ms, 99th percentile 0.00 ms, worst 0.00 ms, 0 ms and 0.0 MB read in all); 0 programs (0 of them compute variants without their code, 0 graphics programs no note names), 0 graphics pipelines (0 not in a cache), 0 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 0 pipelines made at create taken by draws; 0 create calls with nothing kept for their stages, 10770 before the index; units 0 (0 ready, 0 loading), 0 programs alive [hos Presentation Thread] vk: module identifiers (play): 189 known, 15 learned in this run; 0 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before) [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.67, present 0.08, draw 1.36, descriptors 0.63, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.07, commands 0.53, dispatch 0.09, memory sync 0.24, queue submit 0.22, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.76 MB synced in 750.0 copies, 7.08 MB written back [hos Presentation Thread] vk: 14400 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.1 ms a frame (the longest submission 4.0 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos sead::MainThread] vk: mirror syncs (600 submits): 482 dirty pages from their submits' captures, 80995 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos sead::MainThread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos Presentation Thread] vk: mirror syncs (600 submits): 611 dirty pages from their submits' captures, 80971 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: capture: a submit 0.19 ms (lock 0.01, scan 0.03 over 801 ranges, 1562 MB), 256 pages written, 256 copied (1.0 MB) [hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (148 MB), 7 spare buffers, 0 texture pages copied (0 MB) [hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.04 [hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 109 ms in all, 0 jobs queued [hos Presentation Thread] vk: a frame's replay time (ms): submit 2.82, present 0.08, draw 1.49, descriptors 0.70, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.08, commands 0.57, dispatch 0.10, memory sync 0.25, queue submit 0.23, slot wait 0.03 [hos Presentation Thread] vk: a frame: mirrors 56 (708 MB): 4.75 MB synced in 749.4 copies, 7.08 MB written back [hos Presentation Thread] vk: 14520 presents, 60.0 fps; a frame: 275 draws (0 skipped), 2 dispatches, 131 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 504 pipelines (124 ms), 0 programs (10 failed), 886 textures (1927 MB) [hos Presentation Thread] vk: a frame: 177.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0; [hos Presentation Thread] vk: GPU time 5.2 ms a frame (the longest submission 4.8 ms); 0.0 textures made a frame [hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos Presentation Thread] vk: mirror syncs (600 submits): 752 dirty pages from their submits' captures, 79380 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 216 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself [hos Presentation Thread] vk: read live, by pool: [hos Presentation Thread] vk: imports: 48 live (1160 MB), 0 retired still imported (0 MB), 9 retired given back (212 MB) [hos rmbl::VibrationThread] hid: 49152 vibration values, strongest 0.00 since the last count [hos ModuleSystemWorker1] vcores: 109302 takes, 19809 waits (mean 30 us, longest 2.8 ms), 9727 kicks, 9526 yields, 0 escapes in 5 s ### Screenshots or video _No response_ ### Before you send it - [x] The problem is still there on the newest release or nightly. - [x] I searched the open issues for it. - [x] I'm not attaching game files, keys, the game's executable, its .bin caches or saves.
Collaborator

Possibly related, for context:

  • #130 Game: GPU reset (device lost) entering Death Mountain Crater on an 8 GB RX 6600, Windows, at the driver's VRAM limit — Same RX 6600 Windows GPU reset around Death Mountain, but earlier version and different reported conditions.
  • #317 Game: Driver timeout/crash in Lake Hylia — Same RX 6600, driver and Windows setup with repeatable location-specific timeout, but in Lake Hylia.
  • #583 RX 6600 (Navi 23, Windows): device lost in Dodongo's Cavern with native mesh shaders, compute fixes it — RX 6600 Navi 23 device-loss issue in a different area, associated with native mesh shaders.
Possibly related, for context: - #130 Game: GPU reset (device lost) entering Death Mountain Crater on an 8 GB RX 6600, Windows, at the driver's VRAM limit — Same RX 6600 Windows GPU reset around Death Mountain, but earlier version and different reported conditions. - #317 Game: Driver timeout/crash in Lake Hylia — Same RX 6600, driver and Windows setup with repeatable location-specific timeout, but in Lake Hylia. - #583 RX 6600 (Navi 23, Windows): device lost in Dodongo's Cavern with native mesh shaders, compute fixes it — RX 6600 Navi 23 device-loss issue in a different area, associated with native mesh shaders.
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MagicBeanDev/Longshot#817
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