Idea: Deeper Frame queueing. Make DLSS-FG smoother then LSFG #315
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MagicBeanDev/Longshot#315
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The idea
I have a PG34WCDN (3440x1440 360hz QD-OLED), 5090, 9850x3d, 64gb ram...
The built-in frame generation is much better than it used to be and now feels a lot smoother.
However, it still doesn’t feel as buttery as LSFG adaptive targeting a similar FPS. The FPS counter looks correct, and the log shows frames being presented on time, but the motion doesn’t match the smoothness of LSFG (it falls just short).
Would it be possible to improve the pacing or presentation of the generated frames? I’m okay with extra latency if it helps. A deeper pacing queue, better timing, or any other approach that makes the motion smoother would be great.
In LSFG I set Queue Target 2 and Max Frame Latency to 15. If its possible to set buffers and queues in longshot like LSFG in trading latency for smoothness then I would happily do that. I fully understand that LSFG and DLSS-FG are completely different technologies, I'm mainly asking if similar approaches exist and if it is possible to implement it.
Thanks! Great Tool!
Anything else
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