Game: [CRITICAL] GPU hang + Windows forced reset in Hyrule Castle Town at night - RTX 5050 8GB #668
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MagicBeanDev/Longshot#668
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Longshot version
v3.0.0-rc.3
Channel
Release candidate
What kind of problem
Crash, freeze or black screen
What happened
System hard-crashed (Kernel-Power 41) with forced Windows reset while entering Hyrule Castle Town at night.
The last entries in longshot_log.txt before the crash show the game exceeded its own VRAM budget:
"vk: over the driver's video-memory allowance (7.1 of 6.9 GB): DLAA may stutter here; Quality or Balanced uses less"
Combined with massive shader compilation stall:
Windows Event Viewer confirms:
Hardware context (important): this PC has superior specs to Switch 2 in every category - RTX 5050 (~15 TFLOPS vs ~3), 40GB total memory (8GB VRAM + 32GB RAM vs 12GB unified). The only Switch 2 advantage is unified memory addressing, which is where the recomp is clearly not handling PC memory architecture well.
8GB VRAM is the industry baseline (RTX 3060/4060/5050 - most common NVIDIA cards). If the port can't run on 8GB cards at advertised settings, this limits adoption significantly.
Suggested fixes:
Issue appears reproducible (just entered the area, didn't do anything exotic), but I'm hesitant to crash my PC again without first applying workaround (DLAA → Quality 67%). Can test if requested.
Where in the game
Hyrule Castle Town (Market Town), at night, walking toward the central fountain. Had just arrived from Hyrule Field with child Link. Was pursuing the "lost dog" sidequest.
How often
Once so far
Graphics card and driver version
NVIDIA GeForce RTX 5050 8GB, driver 616.56
CPU, RAM and operating system
AMD Ryzen 5 8600G, 32 GB DDR5 5600MHz, Windows 11 Pro
Changes from the defaults
Insert menu settings at crash:
No longshot_env.txt. No overlays, ReShade, or frame-gen injectors hooked in.
longshot_log.txt
See attached longshot_log.txt in longshot_log.zip long (1.3MB) above.
Key excerpts from the crash:
Screenshots or video
Before you send it
From tboogie77 on Discord:
Additional report: black screen with audio/gameplay continuing on entering Castle Town, ROG Ally Z1 Extreme; Frame Generation off, VRAM setting 3.6 GB. Discord longshot_log.txt attachment was too large for IssueBot to read, so its contents have not been verified.
From tboogie77 on Discord:
Update from tboogie77: the black screen with audio/gameplay continuing still occurs on nightly-189-aa95d35f on a ROG Ally Z1 Extreme, with Frame Generation off and VRAM set to 3.6 GB. The attached log is for nightly-189; it reports 2048x1152 output, graphics scale 1, and 59.9–60 fps in sampled frames. Full log is attached in Discord.
From tboogie77 on Discord:
Additional version detail from tboogie77: the original black screen occurred on Longshot v3.0.0-rc.4 (Frame Generation off, VRAM setting 3.6 GB); it persisted on nightly-189-aa95d35f. The nightly-189 log is attached in Discord; it includes
vk: submit 63809 failed (-2)and subsequent submit failures.