Game: #837
Labels
No labels
area/accessibility
area/audio
area/input
area/install
area/menu
area/renderer
area/saves
area/upscaling
beanstalk: approved @ 1697603
beanstalk: approved @ 2c5a62e
beanstalk: approved @ 4fd82b7
beanstalk: approved @ 64d6d09
beanstalk: approved @ 6f91fae
beanstalk: approved @ 70a78f9
beanstalk: approved @ 8015c9a
beanstalk: approved @ 8d361dc
beanstalk: approved @ 9d8356e
beanstalk: approved @ abf2227
beanstalk: approved @ d82f202
beanstalk: approved @ e5f1e40
beanstalk: approved @ ee8ab5f
ci: approved
good first issue
gpu/amd
gpu/igpu
gpu/intel
gpu/nvidia
help wanted
kind
bug
kind
chore
kind
docs
kind
feature
kind
performance
kind
question
needs measurements
platform/linux
platform/macos
platform/steam-deck
platform/windows
preview
priority
critical
priority
high
priority
low
regression
status
blocked
status
confirmed
status
duplicate
status
invalid
status
needs-info
status
wontfix
testing wanted
ci: approved
No milestone
No project
No assignees
2 participants
Notifications
Due date
No due date set.
Dependencies
No dependencies set
Reference
MagicBeanDev/Longshot#837
Loading…
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Longshot version
v3.0.0-rc.3
Channel
Release
What kind of problem
Crash, freeze or black screen
What happened
Hello,
I would like to report a performance and stability issue I am experiencing with Longshot.
In the main menu, VRAM usage stays at approximately 2 GB, and everything works correctly.
However, when I start a game and enter the actual gameplay, VRAM usage increases significantly until it reaches almost 100% of the available 4 GB. Sometimes, this causes the entire screen to freeze, and the system temporarily becomes unresponsive.
My system specifications:
GPU: NVIDIA GeForce GTX 1050 Ti (4 GB VRAM).
RAM: 16 GB.
Operating System: Bazzite OS.
NVIDIA Driver: 580.178.04.
Longshot Version: v3.0.0-rc.4.
Observed behaviour:
Main menu: approximately 2 GB of VRAM usage.
During gameplay: approximately 3.9–4 GB of VRAM usage.
GPU utilization during gameplay: approximately 65–70%.
GPU temperature: between 47°C and 53°C.
I have also noticed NVIDIA driver errors related to graphics memory allocation: Failed to allocate NVKMS memory for GEM object.
I have tried using the Minimum (4GB) graphics preset, but VRAM usage remains extremely high when entering a game.
Could this be related to graphics memory management or a possible VRAM memory leak when loading a game?
Are there any additional settings or recommended solutions for GPUs with only 4 GB of VRAM?
Thank you for your work and support.
Where in the game
Subject: Excessive VRAM Usage When Starting a Game – NVIDIA GTX 1050 Ti 4GB
How often
Every time
Graphics card and driver version
gtx 1050 TI
CPU, RAM and operating system
Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz
Changes from the defaults
No response
longshot_log.txt
d
Screenshots or video
No response
Before you send it
Possibly related, for context:
Thanks for sharing issue #668.
I believe my issue might be related to the same VRAM memory budget problem.
I am experiencing very high VRAM usage when starting a game. In the main menu, usage is around 2 GB, but once I enter gameplay, it increases to almost 4 GB (100% of my GTX 1050 Ti's available VRAM).
Sometimes this causes the entire screen to freeze, making the system temporarily unresponsive.
My specifications:
I also noticed PR #735 regarding VRAM budget management. Could these changes potentially help GPUs with only 4GB of VRAM?
I hope this information helps with debugging. Thanks for your work on Longshot!