Submit your pipelines: help remove first-load stutter for everyone #14
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MagicBeanDev/Longshot#14
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Delete branch "%!s()"
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When Longshot meets a pipeline it hasn't built on your PC yet, it builds it on the spot, which causes a stutter, or a short white wash on the first field load. Releases ship a list of known pipelines that the first start builds ahead of time. The list only covers what someone has played, so send us the list your game wrote while you played and we'll merge it into the next release.
Is it safe? Yes. The file holds no game code, game data or personal info: only shader hashes, formats and draw state. See
assets/pipeline_states.md.How to submit
longshot_pipeline_states.binfrom next to the Longshot executable, and drag the zip into a comment here. The in-game menu's pipeline share makes the zip for you and opens this issue.Settings matter, so lists from different GPUs, upscalers and resolutions are especially welcome, as are areas few people reach (late dungeons, bosses, night, rain, underwater).
Only send that one file: no
longshot_shaders.bin, saves or anything else from the game folder.Using an AI agent?
You can paste this to a coding agent running on your PC:
Then attach the zip and post the comment yourself.
What happens next
We merge each list with
nx2/pipeline_states.py(each pipeline kept once) and note its source inassets/pipeline_states.md. Lists that only repeat known pipelines add nothing, and that's fine.This continues Hookshot's issue 2034, where the lists sent before the fork are.
Thanks!