Imported Saves: Scarecrow Song (animation locked) #294

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opened 2026-11-13 20:00:19 +00:00 by Cook13s · 5 comments

What went wrong

Something else

How you copied

Longshot Launcher's Saves page

Longshot version

v3.0.0rc3

The other side

Hookshot v2.1.0

Operating system

Windows 11 Pro

What happened

I don't think this is exactly save related but it seems likely. I loaded my save file after importing from Hookshot, before the Scarecrow song sort of worked, but it would have a bug of not playing all 8 notes but complete the animation. Instead with Longshot, it plays one note and then the game hangs (it doesn't freeze but the animation for playing the song is stuck at the first note.) I can't do anything else but force close the game. I have no problem playing any other ocarina music that I know of, all child songs, only 3 temple songs so far.

My song is L, R, L, R, L, R, L, R (original, I know) but it would just play L R R R L R but not the rest of it on Hookshot. Animation finished and scarecrow summoned, no problems there.

Output

Nothing in the logs provide errors, I checked myself and with an AI assistant afterwards.
### What went wrong Something else ### How you copied Longshot Launcher's Saves page ### Longshot version v3.0.0rc3 ### The other side Hookshot v2.1.0 ### Operating system Windows 11 Pro ### What happened I don't think this is exactly save related but it seems likely. I loaded my save file after importing from Hookshot, before the Scarecrow song sort of worked, but it would have a bug of not playing all 8 notes but complete the animation. Instead with Longshot, it plays one note and then the game hangs (it doesn't freeze but the animation for playing the song is stuck at the first note.) I can't do anything else but force close the game. I have no problem playing any other ocarina music that I know of, all child songs, only 3 temple songs so far. My song is L, R, L, R, L, R, L, R (original, I know) but it would just play L R R R L R but not the rest of it on Hookshot. Animation finished and scarecrow summoned, no problems there. ### Output ```text Nothing in the logs provide errors, I checked myself and with an AI assistant afterwards. ```
Author

Some things I will test before outputting the log above. My best guess it's likely perhaps the way that song is saved on the save file. So what I will do is make a different scarecrow song to overwrite the current one.

Some things I will test before outputting the log above. My best guess it's likely perhaps the way that song is saved on the save file. So what I will do is make a different scarecrow song to overwrite the current one.
Cook13s changed title from Saves: to Saves: Scarecrow Song (animation locked) 2026-11-13 20:03:48 +00:00
Cook13s changed title from Saves: Scarecrow Song (animation locked) to Imported Saves: Scarecrow Song (animation locked) 2026-11-13 20:03:56 +00:00
Author

Here's an image of the issue, where the game is still running but the Ocarina animation is stuck here.

Here's an image of the issue, where the game is still running but the Ocarina animation is stuck here.

Try Capping the games FPS to 60. This is what solved it for me.

Try Capping the games FPS to 60. This is what solved it for me.
Author

@Encryption wrote in #294 (comment):

Try Capping the games FPS to 60. This is what solved it for me.

Thank you I will try that. I am using 120fps on my main device but I’m also using a steam deck that I believe adjusts the frame rate via Apollo/Moonlight client.

Edit: Thank you for the suggestion! That did solve it, I manually set the fps to the games frame rate cap (60).

@Encryption wrote in https://git.magicbean.dev/MagicBeanDev/Longshot/issues/294#issuecomment-15378: > Try Capping the games FPS to 60. This is what solved it for me. Thank you I will try that. I am using 120fps on my main device but I’m also using a steam deck that I believe adjusts the frame rate via Apollo/Moonlight client. Edit: Thank you for the suggestion! That did solve it, I manually set the fps to the games frame rate cap (60).

@Encryption wrote in #294 (comment):

Try Capping the games FPS to 60. This is what solved it for me.

Wanted to add my 2 cents to say that I had this same issue (my scarecrow song was generated in Longshot entirely, but the save was imported from hookshot prior, in case anyone cares/it matters to anyone looking into it), and switched from 165 to 60 and that did the trick.

I'm nowhere near smart enough to know why, but it worked, so thank you!

@Encryption wrote in https://git.magicbean.dev/MagicBeanDev/Longshot/issues/294#issuecomment-15378: > Try Capping the games FPS to 60. This is what solved it for me. Wanted to add my 2 cents to say that I had this same issue (my scarecrow song was generated in Longshot entirely, but the save was imported from hookshot prior, in case anyone cares/it matters to anyone looking into it), and switched from 165 to 60 and that did the trick. I'm nowhere near smart enough to know why, but it worked, so thank you!
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MagicBeanDev/Longshot#294
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