Game: Ganondorf initially renders completely black, then recovers after a long delay on RX 9060 XT #715
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MagicBeanDev/Longshot#715
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Longshot version
v3.0.0-rc.4
Channel
Release candidate
What kind of problem
Crash, freeze or black screen
What happened
Ganondorf initially rendered completely black. After a substantial delay, he eventually rendered correctly in the same session, without restarting the game.
I expected the character to render correctly from his first appearance. The scene occurs only once in my playthrough, so I cannot readily revisit it to test again.
My hypothesis is that a required shader or pipeline remained unavailable for an extended period. Shader preparation on this PC has also taken over an hour with CPU usage around 100%. I have not confirmed whether these observations share the same cause, or whether the affected run used Most or All.
Could someone reproduce this scene on an AMD RX 9000-series GPU and correlate the rendering recovery with pipeline compilation completing? In particular, it would help to check whether the affected draws were skipped while their pipelines were pending, whether those pipelines were included in the preparation, and whether the caches were reused successfully.
If delayed pipeline availability is confirmed, could the required pipelines be prepared before the scene starts, or could the scene wait until they are ready? For a one-time story scene, I would prefer additional loading time to seeing the character render incorrectly.
I also previously experienced a complete application freeze when entering the Phantom Ganon boss cutscene. I mention it as a possible related symptom, but the connection is unconfirmed.
Where in the game
During a scene featuring Ganondorf.
How often
Every time
Graphics card and driver version
AMD Radeon RX 9060 XT 16 GB [26.10.1]
CPU, RAM and operating system
AMD Ryzen 7 5700X, 32GB RAM, Windows 11
Changes from the defaults
None
longshot_log.txt
[a64] unimplemented import ZN2nn2ro12ProtectRelroEPKvS2_S2_S2_S2 (lr 0x81237908)
[a64] unimplemented import _ZN2nn2vi36SetDisplay120HzRefreshRateCapabilityEPNS0_7DisplayEb (lr 0x8348bf64)
[hos host] longshot v3.0.0-rc.4 (source cb01b5a3)
[hos host] oe: output resolution 2560x1440
[hos host] boot: widescreen: a 1.7778 screen is 16:9: the game's own picture
[hos host] boot: image 96 MB at 0x80000000, 9809 MB of memory for the game
[hos host] boot: 32692 MB of memory, 23552 MB of swap
[hos host] vk: reserved core selection: 8 cores, 16 logical, best class=0, fast cores=8, selected=0xc000
[hos host] vk: core 0: mask=0x3, class=0, popcount=2
[hos host] vk: core 1: mask=0xc, class=0, popcount=2
[hos host] vk: core 2: mask=0x30, class=0, popcount=2
[hos host] vk: core 3: mask=0xc0, class=0, popcount=2
[hos host] vk: core 4: mask=0x300, class=0, popcount=2
[hos host] vk: core 5: mask=0xc00, class=0, popcount=2
[hos host] vk: core 6: mask=0x3000, class=0, popcount=2
[hos host] vk: core 7: mask=0xc000, class=0, popcount=2
[hos host] vk: reserved core mask (enhanced): 0xc000 (8 cores)
[hos MainThread] boot: _init_libc0 (0x85717e50)
[hos MainThread] boot: nnosInitialize (0x8510f720)
[hos MainThread] boot: _init_libc1 (0x85717e60)
[hos MainThread] boot: nninitStartup (0x8262bb10)
[hos MainThread] heap: 6894 MB at 0x1000000000
[hos MainThread] boot: _init_libc2 (0x85717e80)
[hos MainThread] boot: main DT_INIT (0x812377e0)
[hos MainThread] boot: subsdk0 DT_INIT (0x84ec0040)
[hos MainThread] boot: sdk DT_INIT (0x84fa0060)
[hos MainThread] boot: nnMain (0x81222cd0)
[hos sead::MainThread] fs: mounted content: -> E:\OcarinaOfTimels\romfs
[hos sead::MainThread] oe: language en-US (language.txt)
[hos sead::MainThread] oe: GetCurrentGraphicsScale -> 1.00
[hos sead::MainThread] gs: BootGraphicsSystem(0, 0): no graphics server yet (headless)
[hos sead::MainThread] nvn: native NVN layer: 427 procs
[hos sead::MainThread] nvn: native NVN device (flags 0): no Switch GPU emulation
[hos sead::MainThread] nvn: window origin upper left
[hos sead::MainThread] nvn: depth mode near = -w (GL)
[hos sead::MainThread] nvn: texture pool of 33068 descriptors
[hos sead::MainThread] vi: GetNativeWindow -> 0x1102400
[hos sead::MainThread] nvn: window of 3 textures (3 active), 2560x1440 format 0x25
[hos sead::MainThread] sleep: at most 4 of the game's threads yield through a short sleep at a time, the others wait on the timer (16 logical processors; HOS_SHORT_SLEEP_POLLERS=0: all yield)
[hos sead::MainThread] sdl: SDL3
[a64] unimplemented import _ZN2nn3aoc17CountAddOnContentEv (lr 0x83392a38)
[hos host] hid: SDL controller support ready (DualSense, DualShock 4, Switch Pro, Xbox and others)
[hos host] hid: controller "PS4 Controller" connected (SDL), with a gyroscope; guid=03008fe54c050000cc09000000016800; mapping=available; mapping-name=""
[hos host] hid: guid=03008fe54c050000cc09000000016800; mapping-string[1/1]="03008fe54c050000cc09000000016800,,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,touchpad:b11,crc:e58f,platform:Windows,"
[hos host] hid: motion controls from "PS4 Controller"
[hos sead::MainThread] prompts: auto: controller "PS4 Controller": ps4
[hos host] vk: the Output resolution's sizes: 40 (the screen's modes, with the common sizes of their shapes, and the game's own); shapes 5:4, 4:3, 3:2, 16:10, 16:9, 1.90:1, 5:2, 3:1
[hos host] vk: device 0: AMD Radeon RX 9060 XT, Vulkan 1.4, driver 0x8001a0, type 2
[hos host] vk: float atomic add on storage buffers: compare-exchange loop, by default only with NVIDIA's driver (RX_VK_NATIVE_FADD=1: native where the GPU has it)
[hos host] vk: vendor fixes for AMD proprietary driver (26.10.1 (LLPC)): out-of-bounds texel fetches 0 1, NaN tests by bits 0, gather offset 1
[hos host] vk: subgroups: default 64 lanes, 32-64, pinned to 32 on stages 0xf0; RADV on GCN 1-4: no
[hos host] vk: mesh shaders: Automatic, from the default: native
[hos host] vk: robust buffer access on
[hos sead::MainThread] applet: render target pool 512 MB (the game's 305 MB)
[hos host] vk: programs are loaded when the game makes them (create): the default where the GPU has mesh shaders (RX_VK_LOAD=create or start says which)
[hos host] vk: colour outputs NaN-guarded
[hos host] vk: positions invariant (not an NVIDIA card)
[hos host] vk: matrix multiplies in software (the cooperative matrices lack 16x8x16 f16)
[hos host] vk: AMD Anti-Lag 2: available (VK_AMD_anti_lag)
[hos host] vk: AMD Radeon RX 9060 XT, Vulkan 1.4, driver 0x8001a0; mesh shaders yes, host memory import yes, pipeline libraries yes
[hos host] vk: driver: AMD proprietary driver 26.10.1 (LLPC)
[hos host] vk: Auto (this PC) would be: 16304 MB of video memory: tier 5; AMD RDNA 4: FSR 4 Quality (AMD Radeon RX 9060 XT, 16304 MB of video memory, dedicated, screen 3840x2160 at 60 Hz, 32692 MB of RAM, 16 threads)
[hos host] vk: surface caps images 2..16 extent 1280x720..1280x720 usage 0x9f alpha 0x1 transform 0x1
[hos host] discord: no Discord client is running; trying again every 15 s
[hos host] vk: swapchain 1280x720, 4 images, fifo (V-Sync On)
[hos host] vk: guest memory imported in place (alignment 4096)
[hos host] vk: replay ready (window; push descriptors yes (32), extended dynamic state 3 yes, custom border colours yes)
[hos host] vk: driver shader cache at the start: 2816 MB (C:\Users\gmour\AppData\Local\AMD\VkCache 2816 MB)
[hos host] hid: 50 controls from longshot_options.ini
[hos host] vk: AMD FSR 4: E:\OcarinaOfTimels\amd_fidelityfx_loader_vk.dll
[hos host] vk: ui: the game's own menu font, from its files
[hos host] vk: ui: Dear ImGui 1.92.9b on the window's images (format 44)
[hos host] vk: fsr3: AMD FSR 3.1 can run on this GPU
[hos host] vk: images from a pool of 128 MB blocks (memory type 0), 0 made at the start
[hos host] vk: presenter thread: off (RX_VK_PRESENT_THREAD=1: on)
[hos host] vk: AMD FSR 4: upscalers 4.1.2, 3.1.6, 2.3.4; using 4.1.2
[hos host] menu: the upscalers asked in the background while the start-up screen shows (88 ms)
[hos host] vk: pipeline cache E:\OcarinaOfTimels\mkw_vk_pipelines.bin (1169197 KB)
[hos host] vk: pipeline cache: 15 play files merged (18221 KB)
[hos host] vk: program cache E:\OcarinaOfTimels\longshot_programs.bin: 47797 program keys kept, 7062674 KB
[hos host] vk: programs: load at create: 25706 notes of 16414 programs indexed, 4 type signatures, 498 compute programs listed, in 6.7 ms (47797 kept program keys); 2 workers in play, 2 while the game loads; pipelines from: pipeline caches
[hos host] vk: precompile: load at create (RX_VK_LOAD=create): 25706 noted pipelines found, none built; 498 compute programs named (233 in the shipped list, 380 dispatched in play here); 0 mesh fallback programs kept ready, 0 of their noted pipelines with them (0 in no cache); in 2483 ms. No other program is kept ready by a list: each is loaded when the game makes it
[hos host] vk: start-up: the shaders took 2.9 s
[hos host] vk: pipeline cache: what play makes goes into play files (RX_VK_PLAY_CACHE=0: into the one cache)
[hos host] rx: renderer: Vulkan (longshot_vk.dll)
[hos host] rx: 123 texture and sampler calls made before the renderer started (33 texel writes), given to it
[hos sead::MainThread] nvn: QueueSubmitCommands #1: queue 00001000010FBF90 (its #1), 1 handles (lr 0x812c3cf4)
[hos sead::MainThread] vk: replays run on logical processors 0xc000 while they replay (RX_VK_REPLAY_PIN=0: off)
[hos sead::MainThread] vk: submit-time capture of written pages on
[hos sead::MainThread] vk: capture buffer prewarm (32, 64, 128 MB spares made on a worker) on (RX_VK_CAP_PREWARM)
[hos sead::MainThread] [debug] vk: 78 pools mapped
[hos sead::MainThread] vk: texture storage in the submit-time capture on
[hos host] vk: a 32 MB capture buffer made ahead in 9.8 ms, off the game's thread (RX_VK_CAP_PREWARM)
[hos host] vk: a 128 MB capture buffer made ahead in 15.3 ms, off the game's thread (RX_VK_CAP_PREWARM)
[hos host] vk: a 64 MB capture buffer made ahead in 19.1 ms, off the game's thread (RX_VK_CAP_PREWARM)
[hos sead::MainThread] vk: VRAM mirror of buffer pools on
[hos sead::MainThread] vk: render targets' images from blocks of their own (128 MB, memory type 0)
[hos sead::MainThread] vk: texture 0x103d650000 32x32x32 x1 levels 1 NVN 0x26 -> vk 38 (1 textures, 0 MB)
[hos sead::MainThread] [debug] vk: a staging arena of 64 MB took 9.8 ms to make
[hos sead::MainThread] vk: staging arenas: 1 (64 MB in this one)
[hos sead::MainThread] vk: import 33.1 ms: commit+properties 13.1, buffer 0.0, allocate 20.0, bind+address 0.0
[hos sead::MainThread] vk: pool 0x103d95a000+0x20000 imported in 33.1 ms as 0x103d800000..0x103dc00000 (1 imports, 33 ms in all)
[hos sead::MainThread] vk: 1 pools imported
[hos sead::MainThread] vk: pool 0x103d800000 (4 MB): mirror made at its first binding (1 so)
[hos sead::MainThread] vk: batched submits off (RX_VK_BATCH)
[a64] unimplemented import _ZN2nn5audio34GetAudioRendererVoiceDropParameterENS0_19AudioRendererHandleE (lr 0x81044370)
[a64] unimplemented import _ZN2nn5audio39IsDeviceOutputVolumeAutoTuneModeEnabledEv (lr 0x81043560)
[a64] unimplemented import _ZN2nn5audio36AcquireAudioOutputDeviceNotificationEPNS_2os11SystemEventE (lr 0x80f72978)
[a64] unimplemented import _ZN2nn5audio40SetDeviceOutputVolumeAutoTuneModeEnabledEb (lr 0x80f729e0)
[a64] unimplemented import _ZN2nn5audio26GetAudioDeviceOutputVolumeEPKNS0_15AudioDeviceNameE (lr 0x80f72e00)
[a64] unimplemented import _ZN2nn5prepo30GetOverSaveFrequencyLimitEventEv (lr 0x80e5ec00)
[hos ARes Loading 0] prompts: ps4 icons, 16 buttons on these pad's controls
[hos sead::MainThread] audio: renderer opened
[hos host] audio: stereo for the game (the default output has 2 channels)
[hos sead::MainThread] audio: device sink on mix 0, 6 channels (0 1 2 3 4 5)
[hos host] audio: output on the default device (6 devices), stereo
[hos sead::MainThread] fs: mounted save: -> E:\OcarinaOfTimels\user\save\5a3c9e1f0b7d24680000000000000001
[hos BootupBackgroundWorkThread] fs: mounted savt: -> E:\OcarinaOfTimels\user\temp
[hos host] vk: vertex format NVN 0x2e -> vk 109
[hos host] vk: vertex format NVN 0x22 -> vk 106
[hos host] vk: one build of a program goes to the driver at a time (AMD; RX_VK_DRIVER_FAULTS=0: as many as ask)
[hos host] vk: vertex format NVN 0x16 -> vk 103
[hos host] vk: module identifiers: 807 known (longshot_module_ids.bin): a learned compute variant's pipeline is made at its program's create call without its code (RX_VK_MODULE_IDS=0: off)
[a64] unimplemented import _ZN2nn5audio34SetAudioRendererVoiceDropParameterENS0_19AudioRendererHandleEf (lr 0x836f755c)
[hos PreActorModelCompose] vcores: 19042 takes, 8568 waits (mean 341 us, longest 1246.4 ms), 3782 kicks, 3571 yields, 0 escapes in 6 s
[hos host] vk: task and mesh programs built without the driver's optimizer (AMD; RX_VK_MESH_OPT=1: with it)
[hos host] vk: vertex format NVN 0x29 -> vk 97
[hos host] vk: vertex format NVN 0x69 -> vk 65
[a64] unimplemented import _ZN2nn4nifm10InitializeEv (lr 0x8119aea8)
[a64] unimplemented import _ZN2nn2vi30QueryDisplayCurrentRefreshRateEPNS0_11RefreshRateEPbPKNS0_7DisplayE (lr 0x83b6eab8)
[a64] unimplemented import _ZN2nn3hid25SetGyroscopeZeroDriftModeERKNS0_19SixAxisSensorHandleERKNS0_22GyroscopeZeroDriftModeE (lr 0x834898d0)
[a64] unimplemented import _ZN2nn6socket10InitializeERKNS0_6ConfigE (lr 0x83c55b24)
[a64] unimplemented import _ZN2nn3ssl10InitializeEv (lr 0x83c55b30)
[a64] unimplemented import _ZN2nn6socket13IsInitializedEv (lr 0x824d92f8)
[a64] unimplemented import _ZN2nn6socket7EventFdEmNS0_12EventFdFlagsE (lr 0x82213be4)
[a64] unimplemented import _ZN2nn6socket5CloseEi (lr 0x82213bf4)
[a64] unimplemented import _ZN2nn4nifm22GetCurrentProxySettingEPNS0_12ProxySettingE (lr 0x82378f6c)
[a64] unimplemented import _ZN2nn4nifm27SubmitNetworkRequestAndWaitEv (lr 0x8120873c)
[a64] unimplemented import _ZN2nn4nifm18IsNetworkAvailableEv (lr 0x82145cec)
[a64] unimplemented import _ZN2nn5audio15AddBiquadFilterEPNS0_19AudioRendererConfigEPNS0_16BiquadFilterTypeEPNS0_10SubMixTypeE (lr 0x80dc7494)
[a64] unimplemented import _ZN2nn5audio26SetBiquadFilterInputOutputEPNS0_16BiquadFilterTypeEPKaS4_i (lr 0x80dc740c)
[a64] unimplemented import _ZN2nn5audio22SetBiquadFilterEnabledEPNS0_16BiquadFilterTypeEb (lr 0x80de9464)
[a64] unimplemented import _ZN2nn5audio24SetBiquadFilterParameterEPNS0_16BiquadFilterTypeERKNS0_22TBiquadFilterParameterIfEE (lr 0x836fcdb4)
[a64] unimplemented import _ZN2nn5audio8AddDelayEPNS0_19AudioRendererConfigEPNS0_9DelayTypeEPvmPNS0_10SubMixTypeENS_8TimeSpanEi (lr 0x80dd53b8)
[a64] unimplemented import _ZN2nn5audio19SetDelayInputOutputEPNS0_9DelayTypeEPKaS4_i (lr 0x80dd531c)
[a64] unimplemented import _ZN2nn5audio15SetDelayEnabledEPNS0_9DelayTypeEb (lr 0x80de9464)
[a64] unimplemented import _ZN2nn5audio14IsDelayEnabledEPKNS0_9DelayTypeE (lr 0x8119f138)
[a64] unimplemented import _ZN2nn5audio12GetDelayTimeEPKNS0_9DelayTypeE (lr 0x8119f164)
[a64] unimplemented import _ZN2nn5audio12SetDelayTimeEPNS0_9DelayTypeENS_8TimeSpanE (lr 0x8119f178)
[a64] unimplemented import _ZN2nn5audio15SetDelayDryGainEPNS0_9DelayTypeEf (lr 0x8119f184)
[a64] unimplemented import _ZN2nn5audio20SetDelayFeedbackGainEPNS0_9DelayTypeEf (lr 0x8119f190)
[a64] unimplemented import _ZN2nn5audio14SetDelayInGainEPNS0_9DelayTypeEf (lr 0x8119f19c)
[a64] unimplemented import _ZN2nn5audio21SetDelayChannelSpreadEPNS0_9DelayTypeEf (lr 0x8119f1a8)
[a64] unimplemented import _ZN2nn5audio21SetDelayLowPassAmountEPNS0_9DelayTypeEf (lr 0x8119f1b4)
[a64] unimplemented import _ZN2nn5audio9AddReverbEPNS0_19AudioRendererConfigEPNS0_10ReverbTypeEPvmPNS0_10SubMixTypeEi (lr 0x80de96ec)
[a64] unimplemented import _ZN2nn5audio20SetReverbInputOutputEPNS0_10ReverbTypeEPKaS4_i (lr 0x80de965c)
[a64] unimplemented import _ZN2nn5audio16SetReverbEnabledEPNS0_10ReverbTypeEb (lr 0x80de9464)
[a64] unimplemented import _ZN2nn5audio15IsReverbEnabledEPKNS0_10ReverbTypeE (lr 0x80de91a0)
[a64] unimplemented import _ZN2nn5audio18SetReverbEarlyModeEPNS0_10ReverbTypeENS1_9EarlyModeE (lr 0x80de91c4)
[a64] unimplemented import _ZN2nn5audio18SetReverbEarlyGainEPNS0_10ReverbTypeEf (lr 0x80de91d0)
[a64] unimplemented import _ZN2nn5audio21SetReverbPredelayTimeEPNS0_10ReverbTypeENS_8TimeSpanE (lr 0x80de91e4)
[a64] unimplemented import _ZN2nn5audio17SetReverbLateModeEPNS0_10ReverbTypeENS1_8LateModeE (lr 0x80de91f0)
[a64] unimplemented import _ZN2nn5audio17SetReverbLateGainEPNS0_10ReverbTypeEf (lr 0x80de91fc)
[a64] unimplemented import _ZN2nn5audio18SetReverbDecayTimeEPNS0_10ReverbTypeENS_8TimeSpanE (lr 0x80de9208)
[a64] unimplemented import _ZN2nn5audio32SetReverbHighFrequencyDecayRatioEPNS0_10ReverbTypeEf (lr 0x80de9214)
[a64] unimplemented import _ZN2nn5audio19SetReverbColorationEPNS0_10ReverbTypeEf (lr 0x80de9220)
[a64] unimplemented import _ZN2nn5audio19SetReverbReverbGainEPNS0_10ReverbTypeEf (lr 0x80de922c)
[a64] unimplemented import _ZN2nn5audio16SetReverbOutGainEPNS0_10ReverbTypeEf (lr 0x80de9238)
[a64] unimplemented import _ZN2nn5audio16SetReverbDryGainEPNS0_10ReverbTypeEf (lr 0x80de9244)
[a64] unimplemented import _ZN2nn5audio20GetReverbInputOutputEPKNS0_10ReverbTypeEPaS4_Pii (lr 0x80de9260)
[a64] unimplemented import ZN2nn5prepo27AddInternetConnectionStatusEPNS0_10PlayReportEPKcS4_S4 (lr 0x80e5bd60)
[a64] unimplemented import _ZN2nn5prepo28RequestImmediateTransmissionEv (lr 0x80df26c0)
[hos sead::MainThread] audio in: stream 0 opened: format 2, 1 channel, 48000 Hz, 4800 frames
[hos sead::MainThread] audio in: stream 1 opened (raw): format 2, 1 channel, 48000 Hz, 4800 frames
[hos sead::MainThread] vi: QueryDisplayHdrStatus -> SDR
[hos sead::MainThread] hid: the game reads npad 0 (No.1, lr 0x83489670)
[hos sead::MainThread] hid: 1 controller through SDL
[hos sead::MainThread] hid: six-axis handles: 2 asked for, 3 reported
[hos ModuleSystemWorker3] nvn: the game reports counter type 16 (lr 0x8074b278)
[hos ModuleSystemWorker3] nvn: the game reports counter type 0 (lr 0x8074b290)
[hos Porter] fs: mounted _npln: -> E:\OcarinaOfTimels\romfs
[hos Porter] fiber 0x100ac54230: function 0x8504b440 arg 0x100ac541f8 stack 0x100acc1000+0x10000 flags 1
[hos Porter] fiber 0x100acd1090: function 0x8504b440 arg 0x100acd1058 stack 0x100acd4000+0x10000 flags 1
[hos Porter] fiber 0x100ace4090: function 0x8504b440 arg 0x100ace4058 stack 0x100ace7000+0x10000 flags 1
[hos nn.npln.Worker] fiber 0x100ac543d0: function 0x8504b440 arg 0x100ac54398 stack 0x100acf9000+0x10000 flags 1
[hos nn.npln.Worker] fiber 0x100ac3c5d0: function 0x8504b440 arg 0x100ac3c598 stack 0x100ad09000+0x10000 flags 1
[hos sead::MainThread] nvn: window crop 0,0 2560x1440
[hos sead::MainThread] nvn: EventSignal (CPU) #1: event 0x1006e38000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #1: event 0x1006e38000 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #1: event 0x100d6c8000 mode 0 value 0 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #2: event 0x100d6c8000 mode 0 value 0 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #3: event 0x100d6c8000 mode 0 value 0 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #2: queue 000010100D695020 (its #1), 1 handles (lr 0x80666be0)
[hos sead::MainThread] [debug] vk: 1235 pools mapped
[hos sead::MainThread] nvn: CommandBufferWaitEvent #4: event 0x100d6c8000 mode 0 value 0 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #3: queue 000010100D6BF020 (its #1), 1 handles (lr 0x80666be0)
[hos sead::MainThread] [debug] vk: 1243 pools mapped
[hos sead::MainThread] nvn: EventSignal (CPU) #2: event 0x1006e38000 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] nvn: QueueSubmitCommands #4: queue 000010100D5EB020 (its #1), 1 handles (lr 0x805282f4)
[hos Presentation Thread] [debug] vk: 1279 pools mapped
[hos Presentation Thread] nvn: QueueSubmitCommands #5: queue 000010100D640020 (its #1), 1 handles (lr 0x805282f4)
[hos Presentation Thread] [debug] vk: 1643 pools mapped
[hos Presentation Thread] nvn: QueueSubmitCommands #6: queue 000010100D6AA020 (its #1), 1 handles (lr 0x805282f4)
[hos Presentation Thread] [debug] vk: 1819 pools mapped
[hos Presentation Thread] nvn: QueueSubmitCommands #7: queue 0000101004133020 (its #1), 1 handles (lr 0x80590358)
[hos Presentation Thread] vk: import 20.5 ms: commit+properties 0.0, buffer 0.0, allocate 20.4, bind+address 0.0
[hos Presentation Thread] vk: pool 0x100d6c8000+0x4 imported in 20.5 ms as 0x100d400000..0x100d800000 (2 imports, 54 ms in all)
[hos Presentation Thread] vk: 2 pools imported
[hos Presentation Thread] vk: texture 0x1001f0ffe00 2560x1440x1 x1 levels 1 NVN 0x3f -> vk 122 (2 textures, 15 MB)
[hos Presentation Thread] vk: texture 0x1004137000 2560x1440x1 x1 levels 1 NVN 0x25 -> vk 37 (3 textures, 30 MB)
[hos Presentation Thread] vk: descriptor slotgen ready: draws keep their descriptors through the registrations of slots they do not sample (menu: Descriptor reuse)
[hos Presentation Thread] vk: sampler anisotropy: the game asks for 1 (min filter 5, mip filter linear, LOD bias 0; made with 0)
[hos Presentation Thread] vk: import 31.7 ms: commit+properties 0.0, buffer 0.0, allocate 31.6, bind+address 0.0
[hos Presentation Thread] vk: pool 0x100c921100+0x40 imported in 31.7 ms as 0x100c800000..0x100cc00000 (3 imports, 85 ms in all)
[hos Presentation Thread] vk: 3 pools imported
[hos Presentation Thread] vk: import 32.8 ms: commit+properties 0.0, buffer 0.0, allocate 32.8, bind+address 0.0
[hos Presentation Thread] vk: pool 0x102dd34020+0x40 imported in 32.8 ms as 0x102dc00000..0x102e000000 (4 imports, 118 ms in all)
[hos Presentation Thread] vk: 4 pools imported
[hos Presentation Thread] vk: write-back diff on (RX_VK_WB_DIFF=0: off)
[hos Presentation Thread] vk: present texture 0x1004137000 2560x1440 format 0x25: rendered
[hos Presentation Thread] vk: present: 2560x1440, format 37 (its image's 37); the Insert menu's HDR 0, HDR10 swapchain no: SDR
[hos Presentation Thread] vk: GPU hang watch: work that finishes nothing for 30 s ends the game (RX_VK_GPU_HANG_SEC)
[hos Presentation Thread] vk: surface caps images 2..16 extent 1786x1070..1786x1070 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: swapchain 1786x1070, 4 images, fifo (V-Sync On)
[hos Presentation Thread] vk: surface caps images 2..16 extent 1786x1071..1786x1071 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: swapchain 1786x1071, 4 images, fifo (V-Sync On)
[hos sead::MainThread] nvn: EventSignal (CPU) #3: event 0x1006e38004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #5: event 0x1006e38004 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #2: event 0x100d6c8000 mode 0 value 1 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #6: event 0x100d6c8000 mode 0 value 1 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #7: event 0x100d6c8000 mode 0 value 1 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #8: queue 000010100D695020 (its #2), 1 handles (lr 0x80666be0)
[hos sead::MainThread] [debug] vk: 1929 pools mapped
[a64] unimplemented import _ZN2nn3nfp10InitializeEv (lr 0x80ed8f34)
[a64] unimplemented import _ZN2nn3nfp29AttachAvailabilityChangeEventEPNS_2os15SystemEventTypeE (lr 0x80ed8f40)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #8: event 0x100d6c8000 mode 0 value 1 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #9: queue 000010100D6BF020 (its #2), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #10: queue 000010100D5EB020 (its #2), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #4: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] vk: submission 11 (queue 0x10100d5eb020) stopped at command buffer 0's wait for event 0x100d6c8000 == 1 (has 0)
[hos Presentation Thread] nvn: QueueSubmitCommands #11: queue 000010100D640020 (its #2), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 12 (queue 0x10100d640020) stopped at command buffer 0's wait for event 0x100d6c8000 == 1 (has 0)
[hos Presentation Thread] nvn: QueueSubmitCommands #12: queue 000010100D6AA020 (its #2), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 13 (queue 0x10100d6aa020) stopped at command buffer 0's wait for event 0x100d6c8000 == 1 (has 0)
[hos Presentation Thread] nvn: QueueSubmitCommands #13: queue 0000101004133020 (its #2), 1 handles (lr 0x80590358)
[hos Presentation Thread] vk: texture 0x1005037000 2560x1440x1 x1 levels 1 NVN 0x25 -> vk 37 (4 textures, 45 MB)
[hos Presentation Thread] vk: present texture 0x1005037000 2560x1440 format 0x25: rendered
[hos Presentation Thread] vk: surface caps images 2..16 extent 1786x1071..1786x1071 usage 0x9f alpha 0x1 transform 0x1
[hos Presentation Thread] vk: swapchain 1786x1071, 4 images, fifo (V-Sync On)
[hos Presentation Thread] vi: real-time step on: ratio 3.866, game's frame rate 16
[hos sead::MainThread] nvn: EventSignal (CPU) #5: event 0x1006e38000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #9: event 0x1006e38000 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #3: event 0x100d6c8000 mode 0 value 2 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #10: event 0x100d6c8000 mode 0 value 2 (now 1) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #11: event 0x100d6c8000 mode 0 value 2 (now 1) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #14: queue 000010100D695020 (its #3), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #12: event 0x100d6c8000 mode 0 value 2 (now 1) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #15: queue 000010100D6BF020 (its #3), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #16: queue 000010100D5EB020 (its #3), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #6: event 0x1006e38000 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] vk: submission 18 (queue 0x10100d5eb020) stopped at command buffer 0's wait for event 0x100d6c8000 == 2 (has 1)
[hos Presentation Thread] nvn: QueueSubmitCommands #17: queue 000010100D640020 (its #3), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 19 (queue 0x10100d640020) stopped at command buffer 0's wait for event 0x100d6c8000 == 2 (has 1)
[hos Presentation Thread] nvn: QueueSubmitCommands #18: queue 000010100D6AA020 (its #3), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 20 (queue 0x10100d6aa020) stopped at command buffer 0's wait for event 0x100d6c8000 == 2 (has 1)
[hos Presentation Thread] nvn: QueueSubmitCommands #19: queue 0000101004133020 (its #3), 1 handles (lr 0x80590358)
[hos Presentation Thread] vk: texture 0x1005f37000 2560x1440x1 x1 levels 1 NVN 0x25 -> vk 37 (5 textures, 60 MB)
[hos Presentation Thread] vk: present texture 0x1005f37000 2560x1440 format 0x25: rendered
[hos sead::MainThread] nvn: EventSignal (CPU) #7: event 0x1006e38004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #13: event 0x1006e38004 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #4: event 0x100d6c8000 mode 0 value 3 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #14: event 0x100d6c8000 mode 0 value 3 (now 2) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #15: event 0x100d6c8000 mode 0 value 3 (now 2) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #20: queue 000010100D695020 (its #4), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #16: event 0x100d6c8000 mode 0 value 3 (now 2) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #21: queue 000010100D6BF020 (its #4), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #22: queue 000010100D5EB020 (its #4), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #8: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] vk: submission 25 (queue 0x10100d5eb020) stopped at command buffer 0's wait for event 0x100d6c8000 == 3 (has 2)
[hos Presentation Thread] nvn: QueueSubmitCommands #23: queue 000010100D640020 (its #4), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 26 (queue 0x10100d640020) stopped at command buffer 0's wait for event 0x100d6c8000 == 3 (has 2)
[hos Presentation Thread] nvn: QueueSubmitCommands #24: queue 000010100D6AA020 (its #4), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 27 (queue 0x10100d6aa020) stopped at command buffer 0's wait for event 0x100d6c8000 == 3 (has 2)
[hos Presentation Thread] nvn: QueueSubmitCommands #25: queue 0000101004133020 (its #4), 1 handles (lr 0x80590358)
[hos Presentation Thread] vk: present texture 0x1004137000 2560x1440 format 0x25: rendered
[hos sead::MainThread] nvn: EventSignal (CPU) #9: event 0x1006e38000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #17: event 0x1006e38000 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #5: event 0x100d6c8000 mode 0 value 4 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #18: event 0x100d6c8000 mode 0 value 4 (now 3) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #19: event 0x100d6c8000 mode 0 value 4 (now 3) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #26: queue 000010100D695020 (its #5), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #20: event 0x100d6c8000 mode 0 value 4 (now 3) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #27: queue 000010100D6BF020 (its #5), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #28: queue 000010100D5EB020 (its #5), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #10: event 0x1006e38000 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] vk: submission 32 (queue 0x10100d5eb020) stopped at command buffer 0's wait for event 0x100d6c8000 == 4 (has 3)
[hos Presentation Thread] nvn: QueueSubmitCommands #29: queue 000010100D640020 (its #5), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 33 (queue 0x10100d640020) stopped at command buffer 0's wait for event 0x100d6c8000 == 4 (has 3)
[hos Presentation Thread] nvn: QueueSubmitCommands #30: queue 000010100D6AA020 (its #5), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 34 (queue 0x10100d6aa020) stopped at command buffer 0's wait for event 0x100d6c8000 == 4 (has 3)
[hos Presentation Thread] nvn: QueueSubmitCommands #31: queue 0000101004133020 (its #5), 1 handles (lr 0x80590358)
[hos sead::MainThread] nvn: EventSignal (CPU) #11: event 0x1006e38004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #21: event 0x1006e38004 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #6: event 0x100d6c8000 mode 0 value 5 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #22: event 0x100d6c8000 mode 0 value 5 (now 4) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #23: event 0x100d6c8000 mode 0 value 5 (now 4) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #32: queue 000010100D695020 (its #6), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #24: event 0x100d6c8000 mode 0 value 5 (now 4) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #33: queue 000010100D6BF020 (its #6), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #34: queue 000010100D5EB020 (its #6), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #12: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] nvn: QueueSubmitCommands #35: queue 000010100D640020 (its #6), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #36: queue 000010100D6AA020 (its #6), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #37: queue 0000101004133020 (its #6), 1 handles (lr 0x80590358)
[hos sead::MainThread] nvn: EventSignal (CPU) #13: event 0x1006e38000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #25: event 0x1006e38000 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #7: event 0x100d6c8000 mode 0 value 6 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #26: event 0x100d6c8000 mode 0 value 6 (now 5) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #27: event 0x100d6c8000 mode 0 value 6 (now 5) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #38: queue 000010100D695020 (its #7), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #28: event 0x100d6c8000 mode 0 value 6 (now 5) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #39: queue 000010100D6BF020 (its #7), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #40: queue 000010100D5EB020 (its #7), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #14: event 0x1006e38000 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] nvn: QueueSubmitCommands #41: queue 000010100D640020 (its #7), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #42: queue 000010100D6AA020 (its #7), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #43: queue 0000101004133020 (its #7), 1 handles (lr 0x80590358)
[hos sead::MainThread] nvn: EventSignal (CPU) #15: event 0x1006e38004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #29: event 0x1006e38004 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #8: event 0x100d6c8000 mode 0 value 7 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #30: event 0x100d6c8000 mode 0 value 7 (now 6) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #31: event 0x100d6c8000 mode 0 value 7 (now 6) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #44: queue 000010100D695020 (its #8), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #32: event 0x100d6c8000 mode 0 value 7 (now 6) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #45: queue 000010100D6BF020 (its #8), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #46: queue 000010100D5EB020 (its #8), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #16: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] nvn: QueueSubmitCommands #47: queue 000010100D640020 (its #8), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #48: queue 000010100D6AA020 (its #8), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #49: queue 0000101004133020 (its #8), 1 handles (lr 0x80590358)
[hos sead::MainThread] nvn: EventSignal (CPU) #17: event 0x1006e38000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #33: event 0x1006e38000 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #9: event 0x100d6c8000 mode 0 value 8 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #34: event 0x100d6c8000 mode 0 value 8 (now 7) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #35: event 0x100d6c8000 mode 0 value 8 (now 7) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #50: queue 000010100D695020 (its #9), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #36: event 0x100d6c8000 mode 0 value 8 (now 7) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #51: queue 000010100D6BF020 (its #9), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #52: queue 000010100D5EB020 (its #9), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #18: event 0x1006e38000 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] nvn: QueueSubmitCommands #53: queue 000010100D640020 (its #9), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #54: queue 000010100D6AA020 (its #9), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #55: queue 0000101004133020 (its #9), 1 handles (lr 0x80590358)
[hos host] vk: vertex format NVN 0x3 -> vk 13
[hos host] vk: vertex format NVN 0x8 -> vk 74
[hos sead::MainThread] nvn: EventSignal (CPU) #19: event 0x1006e38004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #37: event 0x1006e38004 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #10: event 0x100d6c8000 mode 0 value 9 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #38: event 0x100d6c8000 mode 0 value 9 (now 8) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #39: event 0x100d6c8000 mode 0 value 9 (now 8) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #56: queue 000010100D695020 (its #10), 1 handles (lr 0x80666be0)
[hos sead::MainThread] [debug] vk: 2004 pools mapped
[hos sead::MainThread] nvn: CommandBufferWaitEvent #40: event 0x100d6c8000 mode 0 value 9 (now 8) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #57: queue 000010100D6BF020 (its #10), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #58: queue 000010100D5EB020 (its #10), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #20: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] nvn: QueueSubmitCommands #59: queue 000010100D640020 (its #10), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #60: queue 000010100D6AA020 (its #10), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #21: event 0x1006e38000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #11: event 0x100d6c8000 mode 0 value 10 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #22: event 0x1006e38000 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #23: event 0x1006e38004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #12: event 0x100d6c8000 mode 0 value 11 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #24: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #25: event 0x1006e38000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #13: event 0x100d6c8000 mode 0 value 12 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #26: event 0x1006e38000 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #27: event 0x1006e38004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #14: event 0x100d6c8000 mode 0 value 13 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #28: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #29: event 0x1006e38000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #15: event 0x100d6c8000 mode 0 value 14 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #30: event 0x1006e38000 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #31: event 0x1006e38004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #16: event 0x100d6c8000 mode 0 value 15 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #32: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #33: event 0x1006e38000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #17: event 0x100d6c8000 mode 0 value 16 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #34: event 0x1006e38000 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #35: event 0x1006e38004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #18: event 0x100d6c8000 mode 0 value 17 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #36: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #37: event 0x1006e38000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #19: event 0x100d6c8000 mode 0 value 18 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #38: event 0x1006e38000 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #39: event 0x1006e38004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #20: event 0x100d6c8000 mode 0 value 19 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #40: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #21: event 0x100d6c8000 mode 0 value 20 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #22: event 0x100d6c8000 mode 0 value 21 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #23: event 0x100d6c8000 mode 0 value 22 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #24: event 0x100d6c8000 mode 0 value 23 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #25: event 0x100d6c8000 mode 0 value 24 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #26: event 0x100d6c8000 mode 0 value 25 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #27: event 0x100d6c8000 mode 0 value 26 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #28: event 0x100d6c8000 mode 0 value 27 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #29: event 0x100d6c8000 mode 0 value 28 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #30: event 0x100d6c8000 mode 0 value 29 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #31: event 0x100d6c8000 mode 0 value 30 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #32: event 0x100d6c8000 mode 0 value 31 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #33: event 0x100d6c8000 mode 0 value 32 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #34: event 0x100d6c8000 mode 0 value 33 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #35: event 0x100d6c8000 mode 0 value 34 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #36: event 0x100d6c8000 mode 0 value 35 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #37: event 0x100d6c8000 mode 0 value 36 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #38: event 0x100d6c8000 mode 0 value 37 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #39: event 0x100d6c8000 mode 0 value 38 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #40: event 0x100d6c8000 mode 0 value 39 (lr 0x80666598)
[hos host] vk: vertex format NVN 0x12 -> vk 77
[hos host] vk: vertex format NVN 0x13 -> vk 78
[hos host] vk: vertex format NVN 0xd -> vk 16
[hos host] vk: vertex format NVN 0xf -> vk 20
[hos host] vk: vertex format NVN 0x11 -> vk 83
[hos ARes Loading 0] prompts: the Talk ring's A B X Y at places 0 1 2 3, the ocarina hint as is
[hos ARes Loading 1] prompts: ps4 textures, 2106 runs for this pad's controls
[hos ModuleSystemWorker3] prompts: the textures' pool at 0x7fc3095000 (+0xe86c000): a new face or new controls show at once
[hos sead::MainThread] prompts: the layouts at 0x7fe1a31000: the Talk ring and the ocarina hint follow at once
[hos Presentation Thread] vk: mirror syncs (600 submits): 88 dirty pages from their submits' captures, 2340 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: import 13.7 ms: commit+properties 0.0, buffer 0.0, allocate 13.7, bind+address 0.0
[hos Presentation Thread] vk: pool 0x107db39100+0x40 imported in 13.7 ms as 0x107d800000..0x107e000000 (5 imports, 132 ms in all)
[hos Presentation Thread] vk: 5 pools imported
[hos Presentation Thread] vk: import 14.2 ms: commit+properties 0.0, buffer 0.0, allocate 14.1, bind+address 0.0
[hos Presentation Thread] vk: pool 0x107cd70000+0x120 imported in 14.2 ms as 0x107cc00000..0x107d800000 (6 imports, 146 ms in all)
[hos Presentation Thread] vk: 6 pools imported
[hos Presentation Thread] vk: capture: a submit 0.12 ms (lock 0.02, scan 0.03 over 1211 ranges, 760 MB), 159 pages written, 159 copied (0.6 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.007; GPU wait for late pages 0.001 (1 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (136 MB), 4 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.06
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos ModuleSystemWorker4] oe: startup logo finished
[hos host] vk: vertex format NVN 0x25 -> vk 37
[hos host] vk: vertex format NVN 0x26 -> vk 38
[a64] unimplemented import _ZN2nn5movie10InitializeEv (lr 0x83b7d25c)
[a64] unimplemented import _ZN2nn5movie13IsInitializedEv (lr 0x85467d74)
[hos MovieOperateThread] video: nn::codec::video on libavcodec
[hos MovieOperateThread] video: AV1 on dav1d 1.5.4 (a thread per logical core)
[hos MovieOperateThread] video: AV1 decoder ready on dav1d (1920x1080)
[hos AudioFrameworkThread] audio: voice 0: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 20032.6 s
[hos AudioFrameworkThread] audio: voice 1: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 20032.6 s
[hos AudioFrameworkThread] audio: voice 2: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 20032.6 s
[hos AudioFrameworkThread] audio: voice 3: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 20032.6 s
[hos AudioFrameworkThread] audio: voice 4: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 20032.6 s
[hos AudioFrameworkThread] audio: voice 5: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 20032.6 s
[hos AudioFrameworkThread] audio: wave buffer 0x108acecd50: data 0x108964d000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108acecd50: data 0x1089655000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108acecd50: data 0x108965d000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108acecd50: data 0x1089665000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108acecd50: data 0x108966d000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108acecd50: data 0x1089675000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108acecd50: data 0x108964e000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108acecd50: data 0x1089656000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioUserTaskThread] [debug] codec: Opus decoder 0: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [debug] codec: Opus decoder 1: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [debug] codec: Opus decoder 2: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [debug] codec: Opus decoder 3: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [debug] codec: Opus decoder 4: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [debug] codec: Opus decoder 5: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108acfe000, 49152): header 000000ae 07bf4b00 -> 182
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108acfe0b6, 48970): header 00000094 036ed700 -> 156
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108acfe152, 48814): header 000000a1 129a5e00 -> 169
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108acfe1fb, 48645): header 000000a1 03898c00 -> 169
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108acfe2a4, 48476): header 000000a1 66171600 -> 169
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108acfe34d, 48307): header 000000a1 0322bb00 -> 169
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos Presentation Thread] vk: 1385 programs from the program cache
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 3.50, present 0.28, draw 0.05, descriptors 0.00, texture lookups 0.13, uploads 0.08, pipelines 0.00, programs 0.00, commands 0.04, dispatch 0.00, memory sync 0.39, queue submit 0.34, slot wait 0.06
[hos Presentation Thread] vk: a frame: mirrors 6 (36 MB): 0.40 MB synced in 13.7 copies, 0.00 MB written back
[hos Presentation Thread] vk: 120 presents, 14.1 fps; a frame: 1 draws (0 skipped), 0 dispatches, 2 passes, 1 barriers, 6 submits, 0.0 uploads (0.0 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms; 1886 pipelines (217 ms), 0 programs (0 failed), 5 textures (60 MB)
[hos Presentation Thread] vk: a frame: 16.7 full barriers recorded, 13.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 0.0; 0x12: 1.0; 0x78: 0.0;
[hos Presentation Thread] vk: GPU time 0.1 ms a frame (the longest submission 0.1 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos MovieOperateThread] video: the first buffer went out before the first picture was decoded (shown black)
[hos Presentation Thread] vk: texture 0x10000000000 1920x1080x1 x1 levels 1 NVN 0x1 -> vk 9 (6 textures, 62 MB)
[hos Presentation Thread] vk: import 16.5 ms: commit+properties 0.1, buffer 0.0, allocate 16.4, bind+address 0.0
[hos Presentation Thread] vk: pool 0x10766a2000+0x1fa400 imported in 16.5 ms as 0x1075c00000..0x1077000000 (7 imports, 162 ms in all)
[hos Presentation Thread] vk: 7 pools imported
[hos Presentation Thread] vk: texture 0x1000021c200 960x540x1 x1 levels 1 NVN 0xd -> vk 16 (7 textures, 63 MB)
[hos Presentation Thread] vk: sampler 268 is nearest: min filter 4, mag filter 1, wrap 7/7/7, lod -1000..1000 bias 0, aniso 1, compare 0
[hos Presentation Thread] vk: sampler anisotropy: the game asks for 1 (min filter 4, mip filter linear, LOD bias 0; made with 0)
[hos Presentation Thread] vk: textures from a pool of their own, 128 MB blocks (RX_VK_COMPACT), 19 made at the start
[hos Presentation Thread] vk: texture 0x10755b4000 1920x1080x1 x1 levels 1 NVN 0x25 -> vk 37 (8 textures, 72 MB)
[hos Presentation Thread] vk: big block-linear textures are unswizzled on the GPU from their pools (RX_VK_GPU_UNSWIZZLE=0: the CPU)
[hos Presentation Thread] vk: import 21.9 ms: commit+properties 0.2, buffer 0.0, allocate 21.7, bind+address 0.0
[hos Presentation Thread] vk: pool 0x10755b4000+0x870000 imported in 21.9 ms as 0x1072c00000..0x1077000000 (8 imports, 184 ms in all)
[hos Presentation Thread] vk: pool 0x1075c00000 remade larger (1 retired)
[hos Presentation Thread] vk: 7 pools imported
[hos Presentation Thread] vk: slow upload 22.1 ms: #8 0x10755b4000 1920x1080x1 x1 levels 1 NVN 0x25, 8640 of 8640 KB
[hos Presentation Thread] vk: in play: compute e409733c45530d75 (e409733c45530d75 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants
[hos Presentation Thread] [trace] vk: program e409733c45530d75 not translated: a network left out on this card
[hos Presentation Thread] vk: rejected compute e409733c45530d75 (control 0x1075e24768) grid 900x1x1: img 0x10755b4000 1920x1080x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x10755b4000 1920x1080x1 fmt 0x25; tex 0x1000021c200 960x540x1 fmt 0xd; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; ssbo0 0x1072e26320+0xfd2000; ssbo2 0x1072dea000+0x1200; ssbo3 0x1072deb200+0x20; ubo0 0x100c91e000+0x100; ubo1 0x100c91e000+0x100; ubo2 0x100c91e000+0x100; ubo3 0x100c91e000+0x100; ubo4 0x100c91e000+0x100; ubo5 0x100c91e000+0x100; ubo6 0x100c91e000+0x100; ubo7 0x100c91e000+0x100;
[hos Presentation Thread] vk: in play: compute 8306877b7dc8784b (8306877b7dc8784b 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants
[hos Presentation Thread] [trace] vk: program 8306877b7dc8784b not translated: a network left out on this card
[hos Presentation Thread] vk: rejected compute 8306877b7dc8784b (control 0x1075e260d8) grid 720x1x1: img 0x10755b4000 1920x1080x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x10755b4000 1920x1080x1 fmt 0x25; tex 0x1000021c200 960x540x1 fmt 0xd; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; ssbo0 0x10745e1320+0xfd2000; ssbo1 0x1072e26320+0xfd2000; ssbo2 0x1072deb300+0x1200; ssbo3 0x1072dec500+0x20; ubo0 0x100c91e000+0x100; ubo1 0x100c91e000+0x100; ubo2 0x100c91e000+0x100; ubo3 0x100c91e000+0x100; ubo4 0x100c91e000+0x100; ubo5 0x100c91e000+0x100; ubo6 0x100c91e000+0x100; ubo7 0x100c91e000+0x100;
[hos Presentation Thread] vk: in play: compute de3c10dba4ff39d3 (de3c10dba4ff39d3 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants
[hos Presentation Thread] [trace] vk: program de3c10dba4ff39d3 not translated: a network left out on this card
[hos Presentation Thread] vk: rejected compute de3c10dba4ff39d3 (control 0x1075e27948) grid 97x1x1: img 0x10755b4000 1920x1080x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x10755b4000 1920x1080x1 fmt 0x25; tex 0x1000021c200 960x540x1 fmt 0xd; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; ssbo0 0x1072e26320+0x7e9000; ssbo1 0x10745e1320+0xfd2000; ssbo2 0x1072dec600+0x1000; ssbo3 0x1072ded600+0x40; ubo0 0x100c91e000+0x100; ubo1 0x100c91e000+0x100; ubo2 0x100c91e000+0x100; ubo3 0x100c91e000+0x100; ubo4 0x100c91e000+0x100; ubo5 0x100c91e000+0x100; ubo6 0x100c91e000+0x100; ubo7 0x100c91e000+0x100;
[hos Presentation Thread] vk: in play: compute a41c78faa56ccf7d (a41c78faa56ccf7d 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants
[hos Presentation Thread] [trace] vk: program a41c78faa56ccf7d not translated: a network left out on this card
[hos Presentation Thread] vk: rejected compute a41c78faa56ccf7d (control 0x1075e28860) grid 120x1x1: img 0x10755b4000 1920x1080x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x10755b4000 1920x1080x1 fmt 0x25; tex 0x1000021c200 960x540x1 fmt 0xd; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; ssbo0 0x107360f320+0x7e9000; ssbo1 0x1072e26320+0x7e9000; ssbo2 0x1072ded700+0x4800; ssbo3 0x1072df1f00+0x40; ubo0 0x100c91e000+0x100; ubo1 0x100c91e000+0x100; ubo2 0x100c91e000+0x100; ubo3 0x100c91e000+0x100; ubo4 0x100c91e000+0x100; ubo5 0x100c91e000+0x100; ubo6 0x100c91e000+0x100; ubo7 0x100c91e000+0x100;
[hos Presentation Thread] vk: in play: compute e959b9b1451491c0 (e959b9b1451491c0 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants
[hos OptimizeChangeBanc] nvn: DrawMeshTasks: 1 so far (x1 0 x2 0x11 x3 0x400000 x4 0x83b70de0)
[hos OptimizeChangeBanc] nvn: DrawMeshTasks: 2 so far (x1 0 x2 0x11 x3 0x400000 x4 0x83b70de0)
[hos OptimizeChangeBanc] nvn: DrawMeshTasks: 3 so far (x1 0 x2 0x11 x3 0x400000 x4 0x83b70de0)
[hos Presentation Thread] [trace] vk: program e959b9b1451491c0 not translated: a network left out on this card
[hos Presentation Thread] vk: rejected compute e959b9b1451491c0 (control 0x1075e2a100) grid 70x1x1: img 0x10755b4000 1920x1080x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x10755b4000 1920x1080x1 fmt 0x25; tex 0x1000021c200 960x540x1 fmt 0xd; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; ssbo0 0x1072e26320+0x3f4800; ssbo1 0x107360f320+0x7e9000; ssbo2 0x1072df2000+0x4000; ssbo3 0x1072df6000+0x80; ubo0 0x100c91e000+0x100; ubo1 0x100c91e000+0x100; ubo2 0x100c91e000+0x100; ubo3 0x100c91e000+0x100; ubo4 0x100c91e000+0x100; ubo5 0x100c91e000+0x100; ubo6 0x100c91e000+0x100; ubo7 0x100c91e000+0x100;
[hos Presentation Thread] vk: in play: compute 5a4d7378db437fed (5a4d7378db437fed 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants
[hos Presentation Thread] [trace] vk: program 5a4d7378db437fed not translated: a network left out on this card
[hos Presentation Thread] vk: rejected compute 5a4d7378db437fed (control 0x1075e2b038) grid 60x1x1: img 0x10755b4000 1920x1080x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x10755b4000 1920x1080x1 fmt 0x25; tex 0x1000021c200 960x540x1 fmt 0xd; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; ssbo0 0x107321ab20+0x3f4800; ssbo1 0x1072e26320+0x3f4800; ssbo2 0x1072df6100+0x12000; ssbo3 0x1072e08100+0x80; ubo0 0x100c91e000+0x100; ubo1 0x100c91e000+0x100; ubo2 0x100c91e000+0x100; ubo3 0x100c91e000+0x100; ubo4 0x100c91e000+0x100; ubo5 0x100c91e000+0x100; ubo6 0x100c91e000+0x100; ubo7 0x100c91e000+0x100;
[hos Presentation Thread] vk: in play: compute 8b73eaee02efc5e4 (8b73eaee02efc5e4 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants
[hos host] vk: vertex format NVN 0x27 -> vk 41
[hos Presentation Thread] [trace] vk: program 8b73eaee02efc5e4 not translated: a network left out on this card
[hos Presentation Thread] vk: rejected compute 8b73eaee02efc5e4 (control 0x1075e2c8f0) grid 85x1x1: img 0x10755b4000 1920x1080x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x10755b4000 1920x1080x1 fmt 0x25; tex 0x1000021c200 960x540x1 fmt 0xd; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; ssbo0 0x1073df8320+0x7e9000; ssbo1 0x1072e26320+0x3f4800; ssbo2 0x1072e1a300+0x4000; ssbo3 0x1072e1e300+0x40; ssbo4 0x107360f320+0x7e9000; ubo0 0x100c91e000+0x100; ubo1 0x100c91e000+0x100; ubo2 0x100c91e000+0x100; ubo3 0x100c91e000+0x100; ubo4 0x100c91e000+0x100; ubo5 0x100c91e000+0x100; ubo6 0x100c91e000+0x100; ubo7 0x100c91e000+0x100;
[hos Presentation Thread] vk: in play: compute 14140d4c1dbe754f (14140d4c1dbe754f 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants
[hos Presentation Thread] [trace] vk: program 14140d4c1dbe754f not translated: a network left out on this card
[hos Presentation Thread] vk: rejected compute 14140d4c1dbe754f (control 0x1075e2d970) grid 8100x1x1: img 0x10755b4000 1920x1080x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x10755b4000 1920x1080x1 fmt 0x25; tex 0x1000021c200 960x540x1 fmt 0xd; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; ssbo0 0x107360f320+0xfd2000; ssbo1 0x1072e26320+0x7e9000; ssbo2 0x1072e22d00+0x4000; ssbo3 0x1072e23d00+0x40; ssbo4 0x10745e1320+0xfd2000; ubo0 0x100c91e000+0x100; ubo1 0x100c91e000+0x100; ubo2 0x100c91e000+0x100; ubo3 0x100c91e000+0x100; ubo4 0x100c91e000+0x100; ubo5 0x100c91e000+0x100; ubo6 0x100c91e000+0x100; ubo7 0x100c91e000+0x100;
[hos Presentation Thread] vk: in play: compute 4c2c129fe950b041 (4c2c129fe950b041 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants
[hos Presentation Thread] [trace] vk: program 4c2c129fe950b041 not translated: a network left out on this card
[hos Presentation Thread] vk: rejected compute 4c2c129fe950b041 (control 0x1075e2e9c8) grid 5400x1x1: img 0x1075e31000 1920x1080x1 fmt 0x3d; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x10755b4000 1920x1080x1 fmt 0x25; tex 0x1000021c200 960x540x1 fmt 0xd; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x10755b4000 1920x1080x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; ssbo0 0x10745e1320+0xfd2000; ssbo1 0x10745e1320+0xfd2000; ssbo2 0x1072e25100+0x1200; ssbo3 0x1072e26300+0x20; ssbo4 0x10745e1320+0xfd2000; ubo0 0x100c91e000+0x100; ubo1 0x100c91e000+0x100; ubo2 0x100c91e000+0x100; ubo3 0x100c91e000+0x100; ubo4 0x100c91e000+0x100; ubo5 0x100c91e000+0x100; ubo6 0x100c91e000+0x100; ubo7 0x100c91e000+0x100;
[hos Presentation Thread] vk: in play: compute 3f6f2b1d671badcd (3f6f2b1d671badcd 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants
[hos Presentation Thread] [trace] vk: program 3f6f2b1d671badcd not translated: a network left out on this card
[hos Presentation Thread] vk: rejected compute 3f6f2b1d671badcd (control 0x1072da4fe0) grid 80x180x1: img 0x1075e31000 1920x1080x1 fmt 0x3d; img 0x10000348400 2560x1440x1 fmt 0x38; tex 0x1075e31000 1920x1080x1 fmt 0x3d; tex 0x10755b4000 1920x1080x1 fmt 0x25; tex 0x1000021c200 960x540x1 fmt 0xd; tex 0x1072ca0200 512x512x1 fmt 0x3d; tex 0x10755b4000 1920x1080x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; ssbo0 0x10745e1320+0xfd2000; ssbo1 0x10745e1320+0xfd2000; ssbo2 0x1072da1f00+0x3000; ssbo3 0x1072e26300+0x20; ssbo4 0x10745e1320+0xfd2000; ubo0 0x100c91e000+0x100; ubo1 0x100c91e000+0x100; ubo2 0x100c91e000+0x100; ubo3 0x100c91e000+0x100; ubo4 0x100c91e000+0x100; ubo5 0x100c91e000+0x100; ubo6 0x100c91e000+0x100;
[hos Presentation Thread] vk: texture 0x10000348400 2560x1440x1 x1 levels 1 NVN 0x38 -> vk 37 (9 textures, 87 MB)
[hos Presentation Thread] vk: import 22.4 ms: commit+properties 0.1, buffer 0.0, allocate 22.3, bind+address 0.0
[hos Presentation Thread] vk: pool 0x100df5f400+0xf00000 imported in 22.4 ms as 0x100dc00000..0x100f000000 (9 imports, 207 ms in all)
[hos Presentation Thread] vk: slow upload 22.4 ms: #9 0x10000348400 2560x1440x1 x1 levels 1 NVN 0x38, 15360 of 15360 KB
[hos Presentation Thread] vk: movie upscaling uses the linear compute path
[hos Presentation Thread] vk: pool 0x1072c00000..0x1077000000: 6548 KB the CPU wrote since retired pool 0x1075c00000's last sync kept from guest memory, not its mirror
[hos Presentation Thread] vk: pool 0x1072c00000..0x1077000000: mirror made with the GPU's contents of 1 retired pool(s)
[hos Presentation Thread] vk: mirror of pool 0x1075c00000 (20 MB) given back: retired, 35 submissions since its sync
[hos host] vk: vertex format NVN 0x2c -> vk 95
[hos sead::MainThread] vk: mirror syncs (600 submits): 103 dirty pages from their submits' captures, 38543 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: read live, by pool:
[hos sead::MainThread] vk: imports: 8 live (124 MB), 1 retired still imported (20 MB), 0 retired given back (0 MB)
[hos OptimizeChangeBanc] [debug] nvn: 24 copies of recordings whose control memory was reused let go (6778 live)
[hos AudioFrameworkThread] audio: voice 6: 48000 Hz, 1 channels, format 6, parameter 0x1089637500 (32 bytes) at 20033.9 s
[hos AudioFrameworkThread] audio: voice 7: 48000 Hz, 1 channels, format 6, parameter 0x1089637740 (32 bytes) at 20033.9 s
[hos Presentation Thread] vk: ASTC not sampled by this GPU: blocks are decoded on upload
[hos Presentation Thread] vk: texture 0x7fcd5bd200 1664x1280x1 x1 levels 1 NVN 0x87 -> vk 37 (ASTC decoded) (10 textures, 95 MB)
[hos Presentation Thread] vk: ASTC is decoded on the GPU (Eden's decoder, Switch 2 tiling)
[hos Presentation Thread] vk: sampler anisotropy: the game asks for 1 (min filter 3, mip filter nearest, LOD bias -0.5; made with 0)
[hos Presentation Thread] vk: texture 0x7fcd1dd200 1464x640x1 x1 levels 1 NVN 0x87 -> vk 37 (ASTC decoded) (11 textures, 99 MB)
[hos Presentation Thread] vk: texture 0x7fcbefb200 683x683x1 x1 levels 1 NVN 0x49 -> vk 139 (12 textures, 99 MB)
[hos Presentation Thread] vk: texture 0x7fdc8a7000 832x640x1 x1 levels 1 NVN 0x87 -> vk 37 (ASTC decoded) (13 textures, 101 MB)
[hos Presentation Thread] vk: texture 0x7fdccb7000 832x640x1 x1 levels 1 NVN 0x87 -> vk 37 (ASTC decoded) (14 textures, 103 MB)
[hos Presentation Thread] vk: texture 0x1001f0e1c00 240x94x1 x1 levels 1 NVN 0x25 -> vk 37 (15 textures, 104 MB)
[hos Presentation Thread] vk: texture 0x1001f0d4a00 198x40x1 x1 levels 1 NVN 0x25 -> vk 37 (16 textures, 104 MB)
[hos Presentation Thread] vk: texture 0x100c922a00 4x4x1 x1 levels 1 NVN 0x25 -> vk 37 (17 textures, 104 MB)
[hos Presentation Thread] vk: texture 0x107cd71600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (18 textures, 104 MB)
[hos Presentation Thread] vk: page table of guest memory at 0x2f0f00000 (8 pools)
[hos Presentation Thread] vk: texture #19 at 0x10000000000 beside #6: 262x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture 0x10000000000 262x104x1 x1 levels 1 NVN 0x1 -> vk 9 (19 textures, 104 MB)
[hos Presentation Thread] vk: texture 0x1001f0ca800 262x104x1 x1 levels 1 NVN 0x1 -> vk 9 (20 textures, 104 MB)
[hos Presentation Thread] vk: texture 0x1001f0bd600 198x40x1 x1 levels 1 NVN 0x25 -> vk 37 (21 textures, 104 MB)
[hos Presentation Thread] vk: texture 0x107cd74600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (22 textures, 104 MB)
[hos Presentation Thread] vk: texture 0x1001f0b3400 262x104x1 x1 levels 1 NVN 0x1 -> vk 9 (23 textures, 104 MB)
[hos Presentation Thread] vk: texture 0x1001f0a6200 198x40x1 x1 levels 1 NVN 0x25 -> vk 37 (24 textures, 104 MB)
[hos Presentation Thread] vk: texture 0x107cd77600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (25 textures, 104 MB)
[hos Presentation Thread] vk: texture 0x1001f09c000 262x104x1 x1 levels 1 NVN 0x1 -> vk 9 (26 textures, 104 MB)
[hos Presentation Thread] vk: texture 0x1001f077e00 285x94x1 x1 levels 1 NVN 0x25 -> vk 37 (27 textures, 104 MB)
[hos Presentation Thread] vk: texture 0x1001f067c00 242x40x1 x1 levels 1 NVN 0x25 -> vk 37 (28 textures, 104 MB)
[hos Presentation Thread] vk: texture 0x107cd7d600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (29 textures, 104 MB)
[hos Presentation Thread] vk: texture #30 at 0x10000000000 beside #6: 306x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #30 at 0x10000000000 beside #19: 306x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 262x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture 0x10000000000 306x104x1 x1 levels 1 NVN 0x1 -> vk 9 (30 textures, 104 MB)
[hos Presentation Thread] vk: texture 0x1001f05da00 306x104x1 x1 levels 1 NVN 0x1 -> vk 9 (31 textures, 104 MB)
[hos Presentation Thread] vk: texture 0x1001f04d800 242x40x1 x1 levels 1 NVN 0x25 -> vk 37 (32 textures, 104 MB)
[hos Presentation Thread] vk: texture 0x107cd80600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (33 textures, 104 MB)
[hos Presentation Thread] vk: texture 0x1001f043600 306x104x1 x1 levels 1 NVN 0x1 -> vk 9 (34 textures, 104 MB)
[hos Presentation Thread] vk: texture 0x1001f033400 242x40x1 x1 levels 1 NVN 0x25 -> vk 37 (35 textures, 104 MB)
[hos Presentation Thread] vk: texture 0x107cd83600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (36 textures, 104 MB)
[hos Presentation Thread] vk: texture 0x1001f029200 306x104x1 x1 levels 1 NVN 0x1 -> vk 9 (37 textures, 104 MB)
[hos Presentation Thread] vk: texture 0x1001efd9000 631x94x1 x1 levels 1 NVN 0x25 -> vk 37 (38 textures, 105 MB)
[hos Presentation Thread] vk: texture 0x1001efb3e00 592x49x1 x1 levels 1 NVN 0x25 -> vk 37 (39 textures, 105 MB)
[hos Presentation Thread] vk: texture 0x107cd89600 640x46x1 x1 levels 1 NVN 0x1 -> vk 9 (40 textures, 105 MB)
[hos Presentation Thread] vk: texture #41 at 0x10000000000 beside #6: 656x113x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #41 at 0x10000000000 beside #19: 656x113x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 262x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #41 at 0x10000000000 beside #30: 656x113x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 306x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: capture: a submit 0.17 ms (lock 0.03, scan 0.03 over 1402 ranges, 1266 MB), 300 pages written, 300 copied (1.2 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.013; GPU wait for late pages 0.008 (2 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (112 MB), 4 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.09
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: 2070 programs from the program cache
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 81 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 3.46, present 0.09, draw 0.09, descriptors 0.03, texture lookups 1.44, uploads 0.40, pipelines 0.00, programs 0.01, commands 0.04, dispatch 2.16, memory sync 0.55, queue submit 0.39, slot wait 0.08
[hos Presentation Thread] vk: a frame: mirrors 8 (104 MB): 4.75 MB synced in 23.2 copies, 0.00 MB written back
[hos Presentation Thread] vk: 240 presents, 53.5 fps; a frame: 11 draws (11 skipped), 2 dispatches, 3 passes, 13 barriers, 6 submits, 0.5 uploads (0.3 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms; 3611 pipelines (518 ms), 0 programs (10 failed), 59 textures (106 MB)
[hos Presentation Thread] vk: skips a frame by vk_draw.cpp line: 9298: 10.9
[hos Presentation Thread] vk: a frame: 21.5 full barriers recorded, 28.2 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 12.1; 0x10: 0.3; 0x12: 1.0;
[hos Presentation Thread] vk: GPU time 0.2 ms a frame (the longest submission 0.5 ms); 0.5 textures made a frame
[hos Presentation Thread] vk: a frame: 0.04 MB unswizzled on the CPU in 0.02 ms
[hos BaseProcExecutor1] vcores: 119187 takes, 39068 waits (mean 102 us, longest 278.8 ms), 18769 kicks, 17851 yields, 0 escapes in 5 s
[hos Presentation Thread] vk: mirror syncs (600 submits): 2357 dirty pages from their submits' captures, 103907 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vi: 282 frames presented (56.2 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 32, 15.5-17.8 213, 17.8-22 28, 22-30 3, 30-40 1, over 40 4
[hos AudioFrameworkThread] audio: voice 8: 48000 Hz, 1 channels, format 6, parameter 0x1089637980 (32 bytes) at 20035.8 s
[hos AudioFrameworkThread] audio: voice 9: 48000 Hz, 1 channels, format 6, parameter 0x1089637bc0 (32 bytes) at 20035.8 s
[hos Presentation Thread] vk: capture: a submit 0.14 ms (lock 0.01, scan 0.04 over 1402 ranges, 1266 MB), 300 pages written, 300 copied (1.2 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (188 MB), 5 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: 3 textures retired (58 left, 106 MB): budget 0, drawn over 3, dead targets 0
[hos sead::MainThread] prompts: the font at 0x7fd37800e8: the icons in texts follow at once
[hos Presentation Thread] vk: texture storage read as submitted (1 times; 2 pages from the copies, 0 of them rewritten in guest memory since their submit; 6 pages kept, 6 spans, 317 MB)
[hos Presentation Thread] vk: texture #65 at 0x10000000000 beside #6: 154x98x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #69 at 0x10000000000 beside #6: 138x96x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #69 at 0x10000000000 beside #65: 138x96x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 154x98x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #73 at 0x10000000000 beside #6: 106x105x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #73 at 0x10000000000 beside #65: 106x105x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 154x98x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #73 at 0x10000000000 beside #69: 106x105x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 138x96x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #75 at 0x10000000000 beside #6: 1280x720x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #75 at 0x10000000000 beside #65: 1280x720x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 154x98x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #75 at 0x10000000000 beside #69: 1280x720x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 138x96x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #75 at 0x10000000000 beside #73: 1280x720x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 106x105x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] [debug] vk: a staging arena of 64 MB took 7.5 ms to make
[hos Presentation Thread] vk: staging arenas: 2 (64 MB in this one)
[hos Presentation Thread] vk: sampler anisotropy: the game asks for 1 (min filter 3, mip filter nearest, LOD bias 0; made with 0)
[hos Presentation Thread] vk: import 20.2 ms: commit+properties 0.0, buffer 0.0, allocate 20.2, bind+address 0.0
[hos Presentation Thread] vk: pool 0x102e645400+0x20 imported in 20.2 ms as 0x102e400000..0x102f800000 (10 imports, 227 ms in all)
[hos Presentation Thread] vk: sampler 318 is nearest: min filter 2, mag filter 0, wrap 7/7/7, lod -1000..1000 bias -0.5, aniso 1, compare 0
[hos Presentation Thread] vk: sampler anisotropy: the game asks for 1 (min filter 2, mip filter nearest, LOD bias -0.5; made with 0)
[hos sead::MainThread] vk: mirror syncs (600 submits): 2351 dirty pages from their submits' captures, 100683 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: read live, by pool:
[hos sead::MainThread] vk: imports: 9 live (144 MB), 1 retired still imported (20 MB), 0 retired given back (0 MB)
[hos Presentation Thread] vk: a frame: 4 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 81 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 1.37, present 0.09, draw 1.66, descriptors 1.47, texture lookups 0.15, uploads 0.14, pipelines 0.01, programs 0.03, commands 0.13, dispatch 0.05, memory sync 0.30, queue submit 0.40, slot wait 0.09
[hos Presentation Thread] vk: a frame: mirrors 9 (124 MB): 5.09 MB synced in 27.3 copies, 0.00 MB written back
[hos Presentation Thread] vk: 360 presents, 59.8 fps; a frame: 65 draws (12 skipped), 2 dispatches, 8 passes, 21 barriers, 6 submits, 0.6 uploads (0.2 MB), 8 ub updates (5 overlays), GPU-bound wait 0.0 ms; 3638 pipelines (520 ms), 0 programs (10 failed), 130 textures (158 MB)
[hos Presentation Thread] vk: skips a frame by vk_draw.cpp line: 9298: 12.0
[hos Presentation Thread] vk: a frame: 29.4 full barriers recorded, 36.8 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 13.9; 0x10: 1.2; 0x12: 5.5;
[hos Presentation Thread] vk: GPU time 0.5 ms a frame (the longest submission 0.7 ms); 0.6 textures made a frame
[hos Presentation Thread] vk: a frame: 0.15 MB unswizzled on the CPU in 0.07 ms
[hos AudioFrameworkThread] audio: voice 6: 48000 Hz, 1 channels, format 6, parameter 0x1089637500 (32 bytes) at 20037.0 s
[hos AudioFrameworkThread] audio: voice 7: 48000 Hz, 1 channels, format 6, parameter 0x1089637740 (32 bytes) at 20037.0 s
[hos Presentation Thread] vk: texture #135 at 0x107cdaf600 beside #110: 256x32x1 x1 levels 1 layout 0x80000100 class 0x40001 NVN 0x1 target 1, the other 256x39x1 x1 levels 1 layout 0x80000100 class 0x40001 NVN 0x1 target 1
[hos Presentation Thread] vk: texture #137 at 0x107cdd5600 beside #122: 384x45x1 x1 levels 1 layout 0x80000180 class 0x40001 NVN 0x1 target 1, the other 256x39x1 x1 levels 1 layout 0x80000100 class 0x40001 NVN 0x1 target 1
[hos Presentation Thread] vk: (its written part: 9 of 9 KB readable, 2423 bytes not zero; levels L0)
[hos Presentation Thread] vk: texture 0x107cdc1600 256x39x1 x1 levels 1 NVN 0x1 (9 KB of storage) re-uploaded (its memory was written; flags 0x44): what the CPU wrote, 9 KB of it
[hos Presentation Thread] vk: capture: a submit 0.13 ms (lock 0.01, scan 0.04 over 1403 ranges, 1268 MB), 309 pages written, 309 copied (1.2 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.007; GPU wait for late pages 0.001 (2 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (136 MB), 5 spare buffers, 62 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 87 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos sead::MainThread] vk: the recording streams: 48 of 2 MB, the most one held 51 KB; 0 made on demand (0 MB kept now)
[hos sead::MainThread] vk: mirror syncs (600 submits): 869 dirty pages from their submits' captures, 100799 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: 3 textures retired (139 left, 162 MB): budget 0, drawn over 3, dead targets 0
[hos host] audio: 1001 blocks played in the first 10 s, loudest sample 10195 of 32767
[hos Presentation Thread] vk: a frame: 4 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 81 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 1.11, present 0.11, draw 0.37, descriptors 0.12, texture lookups 0.02, uploads 0.00, pipelines 0.01, programs 0.03, commands 0.18, dispatch 0.06, memory sync 0.27, queue submit 0.46, slot wait 0.10
[hos Presentation Thread] vk: a frame: mirrors 9 (124 MB): 4.94 MB synced in 33.2 copies, 0.00 MB written back
[hos Presentation Thread] vk: 480 presents, 60.0 fps; a frame: 74 draws (12 skipped), 2 dispatches, 16 passes, 31 barriers, 6 submits, 0.1 uploads (0.0 MB), 21 ub updates (11 overlays), GPU-bound wait 0.0 ms; 3642 pipelines (520 ms), 0 programs (10 failed), 139 textures (162 MB)
[hos Presentation Thread] vk: skips a frame by vk_draw.cpp line: 9298: 12.0
[hos Presentation Thread] vk: a frame: 38.9 full barriers recorded, 46.7 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 15.0; 0x10: 3.0; 0x12: 13.0;
[hos Presentation Thread] vk: GPU time 0.7 ms a frame (the longest submission 1.3 ms); 0.1 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: capture: a submit 0.13 ms (lock 0.01, scan 0.03 over 1403 ranges, 1268 MB), 303 pages written, 303 copied (1.2 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (120 MB), 5 spare buffers, 62 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: mirror syncs (600 submits): 810 dirty pages from their submits' captures, 107102 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 9 live (144 MB), 1 retired still imported (20 MB), 0 retired given back (0 MB)
[hos ModuleSystemWorker2] vcores: 93100 takes, 9695 waits (mean 19 us, longest 5.2 ms), 4431 kicks, 4218 yields, 0 escapes in 5 s
[a64] unimplemented import _ZN2nn5movie8FinalizeEv (lr 0x80df26c0)
[hos MovieOperateThread] nvn: GPU waits in 5 s: 0 sync waits (0 ms), 0 polls timed out (0 ms), 2 queue finishes (2 ms)
[hos MovieOperateThread] video: a movie of 452 pictures on dav1d: 1.0 ms to decode each (worst 10.8), one shown every 16.7 ms; 23 skipped to keep up with its sound; 270 submissions put off while 16 waited
[hos MovieOperateThread] video: the longest wait between two of its pictures 295 ms
[hos nn.npln.Worker] mutex 0x100ac110c8 (obj 0000021872350970): nn.npln.Worker waiting 10 s; held by nn.npln.Worker (count 2, 1 waiting)
[hos host] mem: 0x7fdde70000 committed on first touch (nothing handed it out)
[hos Presentation Thread] vi: 582 frames presented (59.9 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 18, 15.5-17.8 259, 17.8-22 22, 22-30 0, 30-40 0, over 40 1
[hos Presentation Thread] vk: mirror syncs (600 submits): 794 dirty pages from their submits' captures, 73305 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: memory: working set 6819 MB (peak 6934), private 15932 MB, staging 128 MB in 2 arenas
[hos Presentation Thread] vk: memory heaps: heap 0 (system): 10 blocks 408 MB, 30 allocations 354 MB; used 583 of 15578 MB; heap 1 (device): 77 blocks 3068 MB, 206 allocations 561 MB; used 3806 of 15419 MB;
[hos Presentation Thread] vk: image blocks: 1 blocks 128 MB, 2 images 23 MB; 2 free ranges, the largest 96 MB
[hos Presentation Thread] vk: image blocks (render targets): 1 blocks 128 MB, 12 images 90 MB; 2 free ranges, the largest 37 MB
[hos Presentation Thread] vk: image blocks (textures, compacted): 19 blocks 2432 MB, 131 images 72 MB; 38 free ranges, the largest 128 MB
[hos Presentation Thread] vk: render target images: 0 reused from the pool, 12 made new, 0 destroyed from it; it holds 0 (0 MB)
[hos Presentation Thread] vk: VRAM: 3806 MB used of 15419 MB allowed (2506 MB of it free in the blocks); textures 162 MB (budget 11000 MB), 143 textures
[hos Presentation Thread] vk: textures: decoded ASTC 30 MB, rendered 106 MB (32 drawn in one frame, kept: 9262 KB), other 6 MB; used in the last 8 presents 56 MB
[hos Presentation Thread] vk: 14 MB: 0x1004137000 2560x1440x1 x1 levels 1 NVN 0x25 rendered, last used 2 presents ago
[hos Presentation Thread] vk: 14 MB: 0x10000348400 2560x1440x1 x1 levels 1 NVN 0x38 rendered, last used 36 presents ago
[hos Presentation Thread] vk: 14 MB: 0x1001f0ffe00 2560x1440x1 x1 levels 1 NVN 0x3f rendered, last used 1 presents ago
[hos Presentation Thread] vk: 14 MB: 0x1005037000 2560x1440x1 x1 levels 1 NVN 0x25 rendered, last used 1 presents ago
[hos Presentation Thread] vk: 14 MB: 0x1005f37000 2560x1440x1 x1 levels 1 NVN 0x25 rendered, last used 3 presents ago
[hos Presentation Thread] vk: 8 MB: 0x7fcd5bd200 1664x1280x1 x1 levels 1 NVN 0x87 ASTC, last used 287 presents ago
[hos Presentation Thread] vk: 7 MB: 0x10755b4000 1920x1080x1 x1 levels 1 NVN 0x25 rendered, last used 36 presents ago
[hos Presentation Thread] vk: 7 MB: 0x7fc9d38400 1440x1440x1 x1 levels 1 NVN 0x87 ASTC, last used 214 presents ago
[hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 4 (10802 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 1280x720x1 NVN 0x3f: 3 (10800 KB);
[hos Presentation Thread] vk: capture: a submit 0.12 ms (lock 0.01, scan 0.03 over 1412 ranges, 1268 MB), 239 pages written, 239 copied (0.9 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.010; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.008, bytes copied 0.000; 25 kept (112 MB), 5 spare buffers, 3556 texture pages copied (13 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.05
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 6179 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: status: 600 frames, the slowest 287.7 ms; VRAM 3.7 of 15.1 GB
[hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 0 program records loaded (0.0 ms), 0 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 0 draws and dispatches left out, 0 waits (0.0 ms)
[hos Presentation Thread] vk: program loads at create (play): 2454 queued, 2454 loaded (median 0.43 ms, 99th percentile 3.32 ms, worst 18.15 ms, 1628 ms and 368.8 MB read in all); 2766 programs (602 of them compute variants without their code, 0 graphics programs no note names), 3724 graphics pipelines (1 not in a cache), 377 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 37 pipelines made at create taken by draws; 1132 create calls with nothing kept for their stages, 0 before the index; units 3586 (2454 ready, 0 loading), 6409 programs alive
[hos Presentation Thread] vk: module identifiers (play): 807 known, 0 learned in this run; 377 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before)
[hos Presentation Thread] vk: a frame: 1 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 81 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 0.92, present 0.11, draw 0.20, descriptors 0.06, texture lookups 0.01, uploads 0.00, pipelines 0.01, programs 0.02, commands 0.10, dispatch 0.04, memory sync 0.32, queue submit 0.36, slot wait 0.09
[hos Presentation Thread] vk: a frame: mirrors 9 (124 MB): 3.40 MB synced in 27.8 copies, 0.00 MB written back
[hos Presentation Thread] vk: 600 presents, 60.0 fps; a frame: 38 draws (8 skipped), 1 dispatches, 11 passes, 21 barriers, 6 submits, 0.0 uploads (0.0 MB), 14 ub updates (7 overlays), GPU-bound wait 0.0 ms; 3724 pipelines (526 ms), 0 programs (10 failed), 143 textures (162 MB)
[hos Presentation Thread] vk: skips a frame by vk_draw.cpp line: 9298: 8.4
[hos Presentation Thread] vk: a frame: 30.3 full barriers recorded, 35.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 10.4; 0x10: 1.9; 0x12: 8.6;
[hos Presentation Thread] vk: GPU time 0.5 ms a frame (the longest submission 0.7 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos sead::MainThread] vk: mirror syncs (600 submits): 298 dirty pages from their submits' captures, 984 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: read live, by pool:
[hos sead::MainThread] vk: imports: 9 live (144 MB), 1 retired still imported (20 MB), 0 retired given back (0 MB)
[hos host] mem: 0x7fdcbae000 committed on first touch (nothing handed it out)
[hos host] mem: 0x7fdcc2f000 committed on first touch (nothing handed it out)
[hos host] mem: 0x7fdcc30000 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x7fdc20c000 committed on first touch (nothing handed it out)
[hos Presentation Thread] vk: 1 textures retired (142 left, 158 MB): budget 0, drawn over 1, dead targets 0
[hos host] mem: 0x7fdcb75000 committed on first touch (nothing handed it out)
[hos host] vk: vertex format NVN 0x14 -> vk 81
[hos host] vk: vertex format NVN 0x1 -> vk 9
[hos sead::MainThread] vk: capture: a submit 0.09 ms (lock 0.01, scan 0.03 over 1437 ranges, 1284 MB), 122 pages written, 122 copied (0.5 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.011; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.010, bytes copied 0.000; 25 kept (110 MB), 5 spare buffers, 6421 texture pages copied (25 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 10420 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 81 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 0.68, present 0.09, draw 0.06, descriptors 0.02, texture lookups 0.00, uploads 0.00, pipelines 0.00, programs 0.01, commands 0.03, dispatch 0.00, memory sync 0.31, queue submit 0.35, slot wait 0.10
[hos Presentation Thread] vk: a frame: mirrors 9 (124 MB): 0.06 MB synced in 15.4 copies, 0.00 MB written back
[hos Presentation Thread] vk: 720 presents, 60.0 fps; a frame: 5 draws (0 skipped), 0 dispatches, 2 passes, 1 barriers, 6 submits, 0.0 uploads (0.0 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms; 4013 pipelines (561 ms), 0 programs (10 failed), 142 textures (158 MB)
[hos Presentation Thread] vk: a frame: 16.0 full barriers recorded, 13.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x12: 1.0;
[hos Presentation Thread] vk: GPU time 0.1 ms a frame (the longest submission 0.2 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 124 dirty pages from their submits' captures, 1362 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos sead::MainThread] vk: capture: a submit 0.14 ms (lock 0.05, scan 0.04 over 1843 ranges, 1332 MB), 111 pages written, 111 copied (0.4 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (112 MB), 5 spare buffers, 6422 texture pages copied (25 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.11
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 39 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: 2921 programs from the program cache
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 81 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 1.13, present 0.09, draw 0.07, descriptors 0.02, texture lookups 0.00, uploads 0.00, pipelines 0.00, programs 0.01, commands 0.04, dispatch 0.00, memory sync 0.76, queue submit 0.36, slot wait 0.08
[hos Presentation Thread] vk: a frame: mirrors 9 (124 MB): 0.07 MB synced in 16.9 copies, 0.00 MB written back
[hos Presentation Thread] vk: 840 presents, 60.0 fps; a frame: 5 draws (0 skipped), 0 dispatches, 2 passes, 1 barriers, 6 submits, 0.0 uploads (0.0 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms; 4704 pipelines (649 ms), 0 programs (10 failed), 142 textures (158 MB)
[hos Presentation Thread] vk: a frame: 16.0 full barriers recorded, 13.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x12: 1.0;
[hos Presentation Thread] vk: GPU time 0.1 ms a frame (the longest submission 0.1 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos PlayReporter] vcores: PlayReporter (priority 29) ran without a core after 2000.5 ms: core 0: BaseProcCreateAndDeleteThread (23);
[hos aal::LowPrioWorkerThread] vcores: 171177 takes, 78115 waits (mean 136 us, longest 2000.5 ms), 35998 kicks, 34935 yields, 1 escapes in 5 s
[hos PreActorModelCompose] vcores: PreActorModelCompose (priority 26) ran without a core after 2000.9 ms: core 0: BaseProcCreateAndDeleteThread (23);
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 51 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 107 dirty pages from their submits' captures, 1274 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 9 live (144 MB), 1 retired still imported (20 MB), 0 retired given back (0 MB)
[hos Presentation Thread] vk: mirror of pool 0x103d800000 (4 MB) given back: idle, 6015 submissions since its sync
[hos Presentation Thread] vi: 883 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 24, 15.5-17.8 246, 17.8-22 30, 22-30 1, 30-40 0, over 40 0
[hos sead::MainThread] vk: capture: a submit 0.12 ms (lock 0.03, scan 0.05 over 2020 ranges, 1353 MB), 101 pages written, 101 copied (0.4 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (114 MB), 5 spare buffers, 6422 texture pages copied (25 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.08
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 21 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos ModuleSystemWorker1] nvn: the game reports counter type 1 (lr 0x800876dc)
[hos Presentation Thread] vk: big ASTC textures are kept as BC3 (re-encoded on the GPU; ASTC as RGBA8 or RX_VK_ASTC_RGBA8=1: as RGBA8)
[hos Presentation Thread] vk: texture 0x10a22aa600 1365x1365x1 x90 levels 11 NVN 0x8e -> vk 137 (ASTC decoded) (144 textures, 445 MB)
[hos Presentation Thread] vk: slow upload 16.0 ms: #151 0x10a22aa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC (BC3), 57825 of 57825 KB
[hos Presentation Thread] vk: texture #154 at 0x10000000000 beside #6: 256x144x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: import 8.3 ms: commit+properties 0.1, buffer 0.0, allocate 8.2, bind+address 0.0
[hos Presentation Thread] vk: pool 0x113b681b00+0x90 imported in 8.3 ms as 0x113b400000..0x113cc00000 (11 imports, 235 ms in all)
[hos Presentation Thread] vk: sampler 410 is nearest: min filter 2, mag filter 0, wrap 7/7/7, lod 0..15 bias 0, aniso 1, compare 0
[hos Presentation Thread] vk: sampler anisotropy: the game asks for 1 (min filter 2, mip filter nearest, LOD bias 0; made with 0)
[hos Presentation Thread] vk: import 11.7 ms: commit+properties 0.1, buffer 0.0, allocate 11.6, bind+address 0.0
[hos Presentation Thread] vk: pool 0x1137207f00+0xc0 imported in 11.7 ms as 0x1137000000..0x1137800000 (12 imports, 247 ms in all)
[hos Presentation Thread] vk: texture #165 at 0x10000000000 beside #6: 128x128x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #165 at 0x10000000000 beside #154: 128x128x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 256x144x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: pool 0x104e6a0100+0x50 imported in 26.0 ms as 0x104e000000..0x104f800000 (13 imports, 273 ms in all)
[hos Presentation Thread] vk: pool 0x108c6f2540+0x40 imported in 16.7 ms as 0x108c000000..0x108c800000 (14 imports, 290 ms in all)
[hos Presentation Thread] vk: sampler anisotropy: the game asks for 2 (min filter 5, mip filter linear, LOD bias -0.5; made with 0)
[hos Presentation Thread] vk: pool 0x10cbffa600+0x1adb000 imported in 11.8 ms as 0x10cbc00000..0x10cdc00000 (15 imports, 301 ms in all)
[hos Presentation Thread] vk: pool 0x113755c000+0x4000000 imported in 15.5 ms as 0x1137000000..0x113cc00000 (16 imports, 317 ms in all)
[hos Presentation Thread] vk: pool 0x113b400000 remade larger (2 retired)
[hos Presentation Thread] vk: pool 0x1137000000 remade larger (3 retired)
[hos Presentation Thread] vk: pool 0x1137000000..0x113cc00000 took in 2 pools
[hos Presentation Thread] vk: slow upload 15.6 ms: #170 0x113755c000 4096x4096x1 x1 levels 1 NVN 0xa, 65536 of 65536 KB
[hos Presentation Thread] vk: pool 0x7fd84b0b00+0x53c28 imported in 4.0 ms as 0x7fd7000000..0x7fdac00000 (17 imports, 321 ms in all)
[hos Presentation Thread] vk: pool 0x1137000000..0x113cc00000: mirror made with the GPU's contents of 2 retired pool(s)
[hos Presentation Thread] vk: BC image 1196x1208 (vk 143) as a raw colour attachment: the driver says -11
[hos Presentation Thread] vk: BC image 2392x2416 (vk 141) as a raw colour attachment: the driver says -11
[hos Presentation Thread] vk: texture slot 0x81e (handle 0x18d0081e): no image for it; NVN target 1 format 0x8c 1024x1024x1 levels 11 gpu 0x10b28df400, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x820 (handle 0x18d00820): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10b2a0c600, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x822 (handle 0x18d00822): no image for it; NVN target 1 format 0x7e 768x768x1 levels 10 gpu 0x10b2c8c400, view yes (format 0x7e target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x918 (handle 0x18d00918): no image for it; NVN target 1 format 0x8b 512x512x1 levels 10 gpu 0x10b8eba000, view yes (format 0x8b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x919 (handle 0x18d00919): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10b8ee4800, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x91a (handle 0x18d0091a): no image for it; NVN target 1 format 0x7d 768x768x1 levels 10 gpu 0x10b8f68c00, view yes (format 0x7d target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x7e2 (handle 0x18d007e2): no image for it; NVN target 1 format 0x8c 1024x1024x1 levels 11 gpu 0x10b05fe000, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x7e3 (handle 0x18d007e3): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10b068a600, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x7e4 (handle 0x18d007e4): no image for it; NVN target 1 format 0x80 768x768x1 levels 10 gpu 0x10b070ea00, view yes (format 0x80 target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x827 (handle 0x18d00827): no image for it; NVN target 1 format 0x8c 1024x1024x1 levels 11 gpu 0x10b2e12400, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x828 (handle 0x18d00828): no image for it; NVN target 1 format 0x7b 1536x1536x1 levels 11 gpu 0x10b2e9ea00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x829 (handle 0x18d00829): no image for it; NVN target 1 format 0x7f 768x768x1 levels 10 gpu 0x10b309a400, view yes (format 0x7f target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x91b (handle 0x18d0091b): no image for it; NVN target 1 format 0x8d 512x512x1 levels 10 gpu 0x10b8fbec00, view yes (format 0x8d target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x91c (handle 0x18d0091c): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10b8fdda00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x927 (handle 0x18d00927): no image for it; NVN target 1 format 0x8c 512x512x1 levels 10 gpu 0x10b930f600, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x928 (handle 0x18d00928): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10b9333c00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x7cc (handle 0x18d007cc): no image for it; NVN target 1 format 0x8c 1024x1024x1 levels 11 gpu 0x10aff49200, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x7cd (handle 0x18d007cd): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10affd5800, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x91e (handle 0x18d0091e): no image for it; NVN target 1 format 0x8b 512x512x1 levels 10 gpu 0x10b908d400, view yes (format 0x8b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x91f (handle 0x18d0091f): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10b90b7c00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x924 (handle 0x18d00924): no image for it; NVN target 1 format 0x8c 512x512x1 levels 10 gpu 0x10b923b600, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x925 (handle 0x18d00925): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10b925fc00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: BC image 1528x1536 (vk 143) as a raw colour attachment: the driver says -11
[hos Presentation Thread] vk: BC image 3056x3072 (vk 141) as a raw colour attachment: the driver says -11
[hos Presentation Thread] vk: texture slot 0x936 (handle 0x18d00936): no image for it; NVN target 1 format 0x94 1024x1024x1 levels 11 gpu 0x10b9719400, view yes (format 0x94 target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x937 (handle 0x18d00937): no image for it; NVN target 1 format 0x7b 1536x1536x1 levels 11 gpu 0x10b9743e00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x8a5 (handle 0x18d008a5): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10b6149c00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x795 (handle 0x18d00795): no image for it; NVN target 1 format 0x8d 1024x1024x1 levels 11 gpu 0x10ae2d4400, view yes (format 0x8d target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x796 (handle 0x18d00796): no image for it; NVN target 1 format 0x7b 1536x1536x1 levels 11 gpu 0x10ae34b200, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x799 (handle 0x18d00799): no image for it; NVN target 1 format 0x8d 1024x1024x1 levels 11 gpu 0x10ae728800, view yes (format 0x8d target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x79a (handle 0x18d0079a): no image for it; NVN target 1 format 0x7b 1536x1536x1 levels 11 gpu 0x10ae79f600, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x78e (handle 0x18d0078e): no image for it; NVN target 1 format 0x94 1024x1024x1 levels 11 gpu 0x10add7ac00, view yes (format 0x94 target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x78f (handle 0x18d0078f): no image for it; NVN target 1 format 0x7b 1536x1536x1 levels 11 gpu 0x10adda5600, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: mesh draw kind 0: 0 5 512, indirect 0 count 0 max 0 stride 0
[hos Presentation Thread] vk: mesh draw: program 1f8d, 3 stages: [0: stage 1, code 0x7ffb329700, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae23c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffb5eec00, sph type 3 bits24-25 2, isbe 1 payload 256]
[hos Presentation Thread] vk: texture slot 0xa67 (handle 0x18d00a67): no image for it; NVN target 1 format 0x8c 1024x1024x1 levels 11 gpu 0x10c009b800, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0xa68 (handle 0x18d00a68): no image for it; NVN target 1 format 0x7b 1536x1536x1 levels 11 gpu 0x10c0127e00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: mesh draw kind 0: 0 2 512, indirect 0 count 0 max 0 stride 0
[hos Presentation Thread] vk: mesh draw: program 1f8d, 3 stages: [0: stage 1, code 0x7ffb329700, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae23c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffb5eec00, sph type 3 bits24-25 2, isbe 1 payload 256]
[hos Presentation Thread] vk: pool 0x7fc19c4000+0x26600 imported in 2.8 ms as 0x7fbfc00000..0x7fc1c00000 (21 imports, 328 ms in all)
[hos Presentation Thread] vk: texture slot 0x914 (handle 0x18d00914): no image for it; NVN target 1 format 0x8b 1024x1024x1 levels 11 gpu 0x10b8b91600, view yes (format 0x8b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x915 (handle 0x18d00915): no image for it; NVN target 1 format 0x7b 1536x1536x1 levels 11 gpu 0x10b8c32200, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: mesh draw kind 0: 0 5 512, indirect 0 count 0 max 0 stride 0
[hos Presentation Thread] vk: mesh draw: program 1bd9, 3 stages: [0: stage 1, code 0x7ffb8ac800, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae23c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffb5eec00, sph type 3 bits24-25 2, isbe 1 payload 256]
[hos Presentation Thread] vk: pool 0x7fdf7a4000+0xa8200 imported in 2.1 ms as 0x7fde800000..0x7fdfc00000 (22 imports, 330 ms in all)
[hos Presentation Thread] vk: texture slot 0x95a (handle 0x18d0095a): no image for it; NVN target 1 format 0x8d 85x341x1 levels 9 gpu 0x10ba766200, view yes (format 0x8d target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x95b (handle 0x18d0095b): no image for it; NVN target 1 format 0x7b 128x512x1 levels 10 gpu 0x10ba76b400, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: mesh draw kind 0: 0 8 512, indirect 0 count 0 max 0 stride 0
[hos Presentation Thread] vk: mesh draw: program 1bd9, 3 stages: [0: stage 1, code 0x7ffb8ac800, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae23c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffb5eec00, sph type 3 bits24-25 2, isbe 1 payload 256]
[hos Presentation Thread] vk: mesh draw kind 0: 0 17 512, indirect 0 count 0 max 0 stride 0
[hos Presentation Thread] vk: mesh draw: program 1bd9, 3 stages: [0: stage 1, code 0x7ffb8ac800, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae23c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffb5eec00, sph type 3 bits24-25 2, isbe 1 payload 256]
[hos Presentation Thread] vk: pool 0x7fd6df4000+0x1c1900 imported in 5.3 ms as 0x7fd3400000..0x7fd7000000 (23 imports, 336 ms in all)
[hos Presentation Thread] vk: mesh draw kind 0: 0 11 512, indirect 0 count 0 max 0 stride 0
[hos Presentation Thread] vk: mesh draw: program 1bd9, 3 stages: [0: stage 1, code 0x7ffb8ac800, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae23c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffb5eec00, sph type 3 bits24-25 2, isbe 1 payload 256]
[hos Presentation Thread] [debug] vk: a staging arena of 64 MB took 8.4 ms to make
[hos Presentation Thread] vk: staging arenas: 3 (64 MB in this one)
[hos Presentation Thread] vk: texture slot 0x7be (handle 0x18d007be): no image for it; NVN target 1 format 0x8c 683x683x1 levels 10 gpu 0x10afaa7200, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x7bf (handle 0x18d007bf): no image for it; NVN target 1 format 0x7b 1024x1024x1 levels 11 gpu 0x10afaeb200, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x954 (handle 0x18d00954): no image for it; NVN target 1 format 0x8d 1024x1024x1 levels 11 gpu 0x10ba3c4400, view yes (format 0x8d target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x955 (handle 0x18d00955): no image for it; NVN target 1 format 0x7b 1536x1536x1 levels 11 gpu 0x10ba43b200, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x847 (handle 0x18d00847): no image for it; NVN target 1 format 0x8b 512x512x1 levels 10 gpu 0x10b3d9a000, view yes (format 0x8b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x848 (handle 0x18d00848): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10b3dc4800, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x849 (handle 0x18d00849): no image for it; NVN target 1 format 0x7e 512x512x1 levels 10 gpu 0x10b3e48c00, view yes (format 0x7e target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x842 (handle 0x18d00842): no image for it; NVN target 1 format 0x8b 512x512x1 levels 10 gpu 0x10b3aa5600, view yes (format 0x8b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x844 (handle 0x18d00844): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10b3ccb800, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: pool 0x7fdb2fc600+0x13e30 imported in 2.4 ms as 0x7fdac00000..0x7fdc400000 (24 imports, 338 ms in all)
[hos Presentation Thread] vk: texture slot 0x7a6 (handle 0x18d007a6): no image for it; NVN target 1 format 0x8c 512x512x1 levels 10 gpu 0x10af24ee00, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x7a8 (handle 0x18d007a8): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10af297a00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x7aa (handle 0x18d007aa): no image for it; NVN target 1 format 0x80 512x512x1 levels 10 gpu 0x10af3a0200, view yes (format 0x80 target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x7a7 (handle 0x18d007a7): no image for it; NVN target 1 format 0x8c 512x512x1 levels 10 gpu 0x10af273400, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x7a9 (handle 0x18d007a9): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10af31be00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x7ab (handle 0x18d007ab): no image for it; NVN target 1 format 0x80 512x512x1 levels 10 gpu 0x10af3b6400, view yes (format 0x80 target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x79d (handle 0x18d0079d): no image for it; NVN target 1 format 0x92 1024x1024x1 levels 11 gpu 0x10aeb7cc00, view yes (format 0x92 target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x79f (handle 0x18d0079f): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10aebea400, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x7a1 (handle 0x18d007a1): no image for it; NVN target 1 format 0x80 768x768x1 levels 10 gpu 0x10aee6a200, view yes (format 0x80 target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x79e (handle 0x18d0079e): no image for it; NVN target 1 format 0x93 1024x1024x1 levels 11 gpu 0x10aebb8000, view yes (format 0x93 target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x7a0 (handle 0x18d007a0): no image for it; NVN target 1 format 0x7b 1536x1536x1 levels 11 gpu 0x10aec6e800, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x7a2 (handle 0x18d007a2): no image for it; NVN target 1 format 0x7f 768x768x1 levels 10 gpu 0x10aee9b200, view yes (format 0x7f target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x813 (handle 0x18d00813): no image for it; NVN target 1 format 0x8c 1024x1024x1 levels 11 gpu 0x10b2106200, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x814 (handle 0x18d00814): no image for it; NVN target 1 format 0x7b 1536x1536x1 levels 11 gpu 0x10b2192800, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x89f (handle 0x18d0089f): no image for it; NVN target 1 format 0x8b 512x512x1 levels 10 gpu 0x10b5d72600, view yes (format 0x8b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x8a0 (handle 0x18d008a0): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10b5d9ce00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x7c5 (handle 0x18d007c5): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10afd36a00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: texture slot 0x816 (handle 0x18d00816): no image for it; NVN target 1 format 0x8c 1024x1024x1 levels 11 gpu 0x10b23ef000, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos Presentation Thread] vk: pool 0x7fc1c5f100+0x7000 imported in 4.1 ms as 0x7fc1c00000..0x7fc3000000 (26 imports, 344 ms in all)
[hos Presentation Thread] vk: texture 0x10a5b22c00 1365x1365x1 x90 levels 11 NVN 0x80 -> vk 137 (ASTC decoded) (393 textures, 1654 MB)
[hos Presentation Thread] vk: texture 0x10b2a90a00 1536x1536x1 x1 levels 11 NVN 0x7b -> vk 37 (ASTC decoded) (500 textures, 1967 MB)
[hos Presentation Thread] vk: pool 0x102fdef000+0x2020 imported in 32.5 ms as 0x102fc00000..0x1033000000 (27 imports, 376 ms in all)
[hos Presentation Thread] vk: a draw (program 5aae8ca508400194) samples the colour target it writes (64x64, read undefined where it writes)
[hos Presentation Thread] vk: a draw (program 5aae8ca508400194) samples the colour target it writes (32x32, read undefined where it writes)
[hos Presentation Thread] vk: a draw (program 5aae8ca508400194) samples the colour target it writes (16x16, read undefined where it writes)
[hos Presentation Thread] vk: a draw (program 5aae8ca508400194) samples the colour target it writes (8x8, read undefined where it writes)
[hos Presentation Thread] vk: a draw (program 5aae8ca508400194) samples the colour target it writes (4x4, read undefined where it writes)
[hos Presentation Thread] vk: a draw (program 5aae8ca508400194) samples the colour target it writes (2x2, read undefined where it writes)
[hos Presentation Thread] vk: a draw (program 5aae8ca508400194) samples the colour target it writes (1x1, read undefined where it writes)
[hos Presentation Thread] vk: a draw (program 3efdde30088538bf) samples the colour target it writes (64x64, read undefined where it writes)
[hos Presentation Thread] vk: a draw (program 3efdde30088538bf) samples the colour target it writes (32x32, read undefined where it writes)
[hos Presentation Thread] vk: a draw (program 3efdde30088538bf) samples the colour target it writes (16x16, read undefined where it writes)
[hos Presentation Thread] vk: a draw (program 3efdde30088538bf) samples the colour target it writes (8x8, read undefined where it writes)
[hos Presentation Thread] vk: a draw (program 3efdde30088538bf) samples the colour target it writes (4x4, read undefined where it writes)
[hos Presentation Thread] vk: pool 0x1142774000+0x1b58000 imported in 13.1 ms as 0x1141c00000..0x1145c00000 (28 imports, 389 ms in all)
[hos Presentation Thread] vk: pool 0x104d760000+0xc0 imported in 24.3 ms as 0x104cc00000..0x104dc00000 (29 imports, 414 ms in all)
[hos Presentation Thread] vk: pool 0x103834e800+0x1b0 imported in 24.8 ms as 0x1038000000..0x1038400000 (30 imports, 439 ms in all)
[hos Presentation Thread] vk: pool 0x11636a2200+0x20 imported in 4.0 ms as 0x1163400000..0x1163800000 (31 imports, 442 ms in all)
[hos Presentation Thread] vk: texture #549 at 0x10000000000 beside #6: 1707x960x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #549 at 0x10000000000 beside #154: 1707x960x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 256x144x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #549 at 0x10000000000 beside #165: 1707x960x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 128x128x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: slow submit: 457.7 ms: draw 111.5 descriptors 89.5 texture lookups 104.0 uploads 80.1 programs 14.2 commands 2.8 dispatch 24.0 queue submit 130.7
[hos Presentation Thread] vk: pool 0x117883d100+0x700 imported in 11.4 ms as 0x1178400000..0x117c400000 (32 imports, 454 ms in all)
[hos Presentation Thread] vk: pool 0x117e725000+0xd000 imported in 10.7 ms as 0x1178400000..0x117f000000 (33 imports, 465 ms in all)
[hos Presentation Thread] vk: pool 0x1178400000 remade larger (4 retired)
[hos Presentation Thread] vk: pool 0x1178400000..0x117f000000: mirror made with the GPU's contents of 1 retired pool(s)
[hos Presentation Thread] vk: sampler anisotropy: the game asks for 1 (min filter 1, mip filter nearest, LOD bias 0; made with 0)
[hos Presentation Thread] vk: write-back diff: a shadow for pool 0x1178400000 (108 MB; 108 MB of shadows)
[hos Presentation Thread] vk: pool 0x1146b29e00+0x80 imported in 12.9 ms as 0x1141c00000..0x1147c00000 (34 imports, 477 ms in all)
[hos Presentation Thread] vk: pool 0x1141c00000 remade larger (5 retired)
[hos Presentation Thread] vk: pool 0x1141c00000..0x1147c00000: mirror made with the GPU's contents of 1 retired pool(s)
[hos Presentation Thread] vk: pool 0x115bd19580+0x1b580 imported in 10.8 ms as 0x1159c00000..0x115c000000 (35 imports, 488 ms in all)
[hos Presentation Thread] vk: pool 0x108c702000+0x5009000 imported in 23.5 ms as 0x108c000000..0x1091800000 (36 imports, 512 ms in all)
[hos Presentation Thread] vk: pool 0x108c000000 remade larger (6 retired)
[hos Presentation Thread] vk: pool 0x108c000000..0x1091800000: mirror made with the GPU's contents of 1 retired pool(s)
[hos Presentation Thread] vk: sampler 412 is nearest: min filter 4, mag filter 0, wrap 7/7/7, lod 0..15 bias 0, aniso 1, compare 0
[hos Presentation Thread] vk: pool 0x1038679400+0x1d0 imported in 43.7 ms as 0x1038400000..0x1038800000 (37 imports, 555 ms in all)
[hos Presentation Thread] vk: slow submit: 138.4 ms: texture lookups 1.3 uploads 1.2 dispatch 132.0
[hos Presentation Thread] vk: mesh draw kind 1: 0 0 0, indirect 0x117cf20000 count 0 max 1 stride 0
[hos Presentation Thread] vk: mesh draw kind 1: 0 0 0, indirect 0x117d058000 count 0 max 1 stride 0
[hos Presentation Thread] vk: a clear after 1 draws of its pass (1707x960, 1 colour targets + depth, last program 3bde059fb051af1f): a pass of its own
[hos Presentation Thread] vk: sampler 405 is nearest: min filter 0, mag filter 0, wrap 7/7/7, lod 0..15 bias 0, aniso 1, compare 0
[hos Presentation Thread] vk: sampler anisotropy: the game asks for 1 (min filter 0, mip filter nearest, LOD bias 0; made with 0)
[hos Presentation Thread] vk: slow submit: 25.7 ms: draw 26.4 descriptors 23.1 texture lookups 23.1 uploads 21.8 programs 3.1
[hos Presentation Thread] vk: depth-compare sampler: the game's compare mode 1 function 8 -> compare on op 7 (filters min 1 mag 1)
[hos Presentation Thread] [debug] vk: a staging arena of 64 MB took 7.7 ms to make
[hos Presentation Thread] vk: staging arenas: 4 (64 MB in this one)
[hos Presentation Thread] vk: texture #588 at 0x10003f05e00 beside #570: 1707x960x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 640x360x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #591 at 0x10001fd1200 beside #573: 426x240x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 853x480x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #592 at 0x10003f05e00 beside #570: 853x480x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 640x360x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #592 at 0x10003f05e00 beside #588: 853x480x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 1707x960x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: texture #593 at 0x100040b6000 beside #587: 853x480x1 x1 levels 1 layout 0x4 class 0x40008 NVN 0x29 target 1, the other 853x480x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x25 target 1 (rendered)
[hos Presentation Thread] vk: texture #596 at 0x1000203d400 beside #590: 107x60x1 x1 levels 1 layout 0x3 class 0x40001 NVN 0x3 target 1, the other 426x240x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: NVN2 program 3d33bb73d3deee34 (stage 7) lowered with extended registers (577 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 463f42630fce83a0 (stage 7) lowered with extended registers (1539 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 66c494fe4cfa930b (stage 7) lowered with extended registers (1460 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 354dde838352c262 (stage 7) lowered with extended registers (320 REGMAP words)
[hos Presentation Thread] vk: NVN2 program e3fc8fcf540f7a48 (stage 7) lowered with extended registers (1503 REGMAP words)
[hos Presentation Thread] vk: NVN2 program d38b0d52a94ab5a8 (stage 7) lowered with extended registers (337 REGMAP words)
[hos Presentation Thread] vk: NVN2 program b509ae330829ce02 (stage 7) lowered with extended registers (264 REGMAP words)
[hos Presentation Thread] vk: texture #611 at 0x10000d60400 beside #559: 853x480x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 1707x960x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #613 at 0x10000f10600 beside #612: 480x270x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 960x540x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: texture #618 at 0x1000111aa00 beside #616: 120x67x1 x1 levels 1 layout 0x3 class 0x40004 NVN 0x3f target 1, the other 240x135x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: texture #620 at 0x1000111aa00 beside #616: 60x33x1 x1 levels 1 layout 0x2 class 0x40004 NVN 0x3f target 1, the other 240x135x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: texture #620 at 0x1000111aa00 beside #618: 60x33x1 x1 levels 1 layout 0x2 class 0x40004 NVN 0x3f target 1, the other 120x67x1 x1 levels 1 layout 0x3 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: texture #622 at 0x1000111aa00 beside #616: 30x16x1 x1 levels 1 layout 0x1 class 0x40004 NVN 0x3f target 1, the other 240x135x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: texture #622 at 0x1000111aa00 beside #618: 30x16x1 x1 levels 1 layout 0x1 class 0x40004 NVN 0x3f target 1, the other 120x67x1 x1 levels 1 layout 0x3 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: texture #622 at 0x1000111aa00 beside #620: 30x16x1 x1 levels 1 layout 0x1 class 0x40004 NVN 0x3f target 1, the other 60x33x1 x1 levels 1 layout 0x2 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: texture #623 at 0x10001e20c00 beside #562: 1707x960x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 853x480x1 x1 levels 1 layout 0x4 class 0x40002 NVN 0x5 target 1 (rendered)
[hos Presentation Thread] vk: texture #624 at 0x10000d60400 beside #559: 427x240x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x14 target 1, the other 1707x960x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #624 at 0x10000d60400 beside #611: 427x240x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x14 target 1, the other 853x480x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: pool 0x7fff4bda00+0x10 imported in 2.4 ms as 0x7ffe000000..0x7fff800000 (38 imports, 558 ms in all)
[hos Presentation Thread] vk: sampler 267 is nearest: min filter 0, mag filter 0, wrap 5/5/5, lod -1000..1000 bias 0, aniso 1, compare 0
[hos Presentation Thread] vk: in play: compute 6676619641320ba7 (6676619641320ba7 0000000000000000), inputs 0000000000000000, outputs 00 00 00 00 00 00 00 00, 0 other variants
[hos Presentation Thread] [trace] vk: program 6676619641320ba7 not translated: a network left out on this card
[hos Presentation Thread] vk: rejected compute 6676619641320ba7 (control 0x7fff4d1ad0) grid 54x30x1: img 0x10000d60400 427x240x1 fmt 0x14; img 0x1001f0ffe00 2560x1440x1 fmt 0x3f; img 0x100006b0200 1707x960x1 fmt 0x40; tex 0x100006b0200 1707x960x1 fmt 0x40; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x10001e20c00 1707x960x1 fmt 0x3f; tex 0x10000d60400 427x240x1 fmt 0x14; tex 0x100024d0e00 1707x960x1 fmt 0x25; tex 0x7fff44d400 192x128x1 fmt 0xd; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x102fdd7800 4x4x1 fmt 0x25; tex 0x113c826000 128x128x6 fmt 0x3f; tex 0x113c2c5000 256x256x1 fmt 0x29; tex 0x100c922a00 4x4x1 fmt 0x25; tex 0x1145df1000 128x72x96 fmt 0x3f; tex 0x114572f000 128x72x96 fmt 0x3f; ssbo0 0x113cb66040+0x18040; ssbo1 0x113b7b6000+0x980000; ssbo2 0x7fff4c2210+0x3000; ssbo3 0x1137207f00+0xc0; ssbo4 0x10745e1320+0xfd2000; ssbo8 0x10000dcc600+0xc80a0; ssbo9 0x7fff4bda00+0x10; ubo0 0x113b681d00+0x40; ubo1 0x100c91e000+0x100; ubo2 0x100c91e000+0x100; ubo3 0x100c91e000+0x100; ubo
[hos Presentation Thread] vk: typed upscale helper generic RGB9E5 fallback
[hos Presentation Thread] vk: slow submit: 56.3 ms: draw 32.6 descriptors 25.0 texture lookups 32.7 uploads 28.3 programs 7.2 dispatch 13.7
[hos Presentation Thread] vk: write-back diff: a shadow for pool 0x100dc00000 (20 MB; 128 MB of shadows)
[hos Presentation Thread] vk: write-back diff: a shadow for pool 0x1038000000 (4 MB; 132 MB of shadows)
[hos Presentation Thread] vk: write-back diff: a shadow for pool 0x1159c00000 (36 MB; 168 MB of shadows)
[hos Presentation Thread] vk: write-back diff: a shadow for pool 0x1137000000 (92 MB; 260 MB of shadows)
[hos Presentation Thread] vk: a frame's uploads took 143 ms: ASTC on the GPU 3 (57.1 MB, 16 ms); unswizzled on the GPU 3 (118.2 MB, 41 ms); on the CPU 89 (182.7 MB, 86 ms); [1365x1365 x90 NVN 0x8e ASTC on the GPU 56.5 MB 16 ms] [4096x4096 x1 NVN 0xa unswizzled on the GPU 64.0 MB 16 ms] [775x875 x20 NVN 0x6 unswizzled on the GPU 27.3 MB 13 ms]
[hos Presentation Thread] vk: 328 new ASTC textures left for a later frame (this frame's uploads took their budget; 328 so far)
[hos sead::MainThread] vk: slow submit: 24.1 ms: memory sync 24.0 [memory sync: maps 0.0 (lock waits 0.0), capture 22.5, collect 1.4]
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 5 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] [debug] vk: a staging arena of 64 MB took 8.4 ms to make
[hos Presentation Thread] vk: a clear after 1 draws of its pass (1707x960, 1 colour targets + depth, last program 3bde059fb051af1f): a pass of its own
[hos Presentation Thread] vk: depth-compare sampler: the game's compare mode 1 function 4 -> compare on op 3 (filters min 1 mag 1)
[hos Presentation Thread] vk: upscaler: Off: network 6676619641320ba7 left out, its input stretched linearly (1707x960 -> 2560x1440)
[hos Presentation Thread] vk: network 6676619641320ba7 does not translate here: the temporal upscaler draws its upscale (1707x960 -> 2560x1440)
[hos ModuleSystemWorker1] vk: virtual pages 0x1165e17000..0x1165e17080 remapped: 1 texture(s) the GPU wrote there written back into their memory (0 KB, 17.9 ms; 1 in all, 0 MB, 18 ms)
[hos Presentation Thread] vk: mirror of pool 0x113b400000 (24 MB) given back: retired, 18 submissions since its sync, GPU-written
[hos Presentation Thread] vk: mirror of pool 0x1137000000 (8 MB) given back: retired, 18 submissions since its sync, GPU-written
[hos Presentation Thread] vk: mirror of pool 0x1178400000 (64 MB) given back: retired, 13 submissions since its sync, GPU-only data, GPU-written
[hos Presentation Thread] vk: mirror of pool 0x1141c00000 (64 MB) given back: retired, 13 submissions since its sync
[hos Presentation Thread] vk: mirror of pool 0x108c000000 (8 MB) given back: retired, 12 submissions since its sync, GPU-written
[hos Presentation Thread] vk: a clear after 1 draws of its pass (1707x960, 1 colour targets + depth, last program 3bde059fb051af1f): a pass of its own
[hos Presentation Thread] vk: 1 of 1 small textures the GPU drew written into their memory in 0.9 ms, 1 frames after their copies were recorded, the first #164 0x113739f000 128x128 levels 8 NVN 0x3f (1 so far, 528 KB, 1 ms; 0 left, the CPU wrote their memory since; 0 dropped, drawn over or gone; 0 failed)
[hos Presentation Thread] vk: table entry bound again at frame 913: prog 0e55a17d1e63fe54 ssbo 0 of 3 (c0+0x880) addr 0x108c702000 size 0x5009000 (before 0)
[hos Presentation Thread] vk: table entry bound again at frame 913: prog a03bdab95992c48e ssbo 0 of 3 (c0+0x880) addr 0x108c702000 size 0x5009000 (before 0)
[hos BaseProcCreateAndDeleteThread] [debug] nvn: 23 copies of recordings whose control memory was reused let go (13715 live)
[hos BaseProcCreateAndDeleteThread] nvn: 50000 recordings made, 13715 live copies (4.3 MB), 113 texture copies; 3 command buffers' segments (1.1 MB)
[hos Presentation Thread] vk: slow submit: 41.4 ms: draw 40.2 descriptors 37.4 texture lookups 35.9 uploads 35.4 programs 1.1 commands 1.4
[hos Presentation Thread] vk: a clear after 1 draws of its pass (1707x960, 1 colour targets + depth, last program 3bde059fb051af1f): a pass of its own
[hos sead::MainThread] vk: virtual pages 0x1165e17000..0x1165e17080 remapped: 1 texture(s) the GPU wrote there written back into their memory (0 KB, 356.9 ms; 2 in all, 0 MB, 375 ms)
[hos Presentation Thread] vk: a clear after 1 draws of its pass (1707x960, 1 colour targets + depth, last program 3bde059fb051af1f): a pass of its own
[hos Presentation Thread] vk: a clear after 1 draws of its pass (1707x960, 1 colour targets + depth, last program 3bde059fb051af1f): a pass of its own
[hos ModuleSystemWorker3] vk: virtual pages 0x1165e17000..0x1165e17080 remapped: 1 texture(s) the GPU wrote there written back into their memory (0 KB, 1.5 ms; 3 in all, 0 MB, 376 ms)
[hos sead::MainThread] vk: virtual pages 0x1165e17000..0x1165e17080 remapped: 1 texture(s) the GPU wrote there written back into their memory (0 KB, 0.5 ms; 4 in all, 0 MB, 377 ms)
[hos Presentation Thread] vk: upload over a drawn image: #564 0x10001ef8e00 426x240x1 x1 NVN 0xa at present 918 (texture frame 919), finalized, 432 KB dirty in 1 ranges
[hos Presentation Thread] vk: texture 0x10001ef8e00 426x240x1 x1 levels 1 NVN 0xa (432 KB of storage) re-uploaded (its memory was written; flags 0x8): whole, 432 KB of it, over what the GPU wrote (finalized since)
[hos Presentation Thread] vk: render targets drawn over from another start, let go: 3 so far (10 MB)
[hos Presentation Thread] vk: 4 textures retired (617 left, 2317 MB): budget 0, drawn over 1, dead targets 3
[hos ModuleSystemWorker5] vk: virtual pages 0x1165e17000..0x1165e17080 remapped: 1 texture(s) the GPU wrote there written back into their memory (0 KB, 0.2 ms; 5 in all, 0 MB, 377 ms)
[hos ModuleSystemWorker3] vk: virtual pages 0x1165e17000..0x1165e17080 remapped: 1 texture(s) the GPU wrote there written back into their memory (0 KB, 1.4 ms; 6 in all, 0 MB, 378 ms)
[hos BaseProcExecutor0] map: ForestTemple (adult)
[hos BaseProcExecutor0] cheats: inventory probe: Weapon_Sword_Kokiri=1 Weapon_Sword_Master=1 Weapon_Sword_Giant=0 Weapon_Sword_Biggoron=0 Weapon_Shield_Deku=1 Weapon_Shield_Hylian=1 Weapon_Shield_Mirror=0 Armor_Adult_Goron=0 Armor_Adult_Zora=0 Armor_Adult_HeavyBoot=0 Armor_Adult_HoverBoot=0 Item_DekuStick=8 Item_DekuNut=30 Item_Bomb=30 Item_Bombchu=37
[hos BaseProcExecutor0] cheats: inventory probe: Weapon_Range_SlingShot=1 Item_DekuSeed=50 Weapon_Range_Bow=1 Item_Arrow_Normal=21 Item_Arrow_Fire=0 Item_Arrow_Ice=0 Item_Arrow_Light=0 Item_DinFire=1 Item_FaroreWind=1 Item_NayruLove=0 Item_Ocarina_Fairy=1 Item_Ocarina_Time=1 Item_Hookshot=1 Item_Longshot=0 Item_Boomerang=1 Item_GlassTruth=0 Item_MagicBean=2
[hos BaseProcExecutor0] cheats: inventory probe: Item_Hammer=0 Item_Bottle=0 Armor_Child_Mask_Keaton=0 Armor_Child_Mask_Skull=1 Armor_Child_Mask_Spooky=0 Armor_Child_Mask_Bunny=0 Armor_Child_Mask_Goron=0 Armor_Child_Mask_Zora=0 Armor_Child_Mask_Gerudo=0 Armor_Child_Mask_Truth=0 Item_Gauntlet_Goron=1 Armor_Adult_Gauntlet_Silver=0 Armor_Adult_Gauntlet_Gold=0
[hos BaseProcExecutor0] cheats: inventory probe: Item_Scale_Silver=1 Item_Scale_Gold=0 Item_BombBag_Small=1 Item_BombBag_Medium=1 Item_BombBag_Large=1 Item_Quiver_Small=1 Item_Quiver_Medium=0 Item_Quiver_Large=0 Item_BulletBag_Small=1 Item_BulletBag_Medium=1 Item_BulletBag_Large=1 Item_Wallet_Medium=1 Item_Wallet_Large=0 Item_FairyBless_MP=1 Item_FairyBless_MPDouble=0
[hos BaseProcExecutor0] cheats: inventory probe: Item_FairyBless_DefenseDouble=0 Item_Stone_Forest=1 Item_Stone_Fire=1 Item_Stone_Water=1 Item_Medal_Forest=0 Item_Medal_Fire=0 Item_Medal_Water=0 Item_Medal_Shadow=0 Item_Medal_Spirit=0 Item_Medal_Light=1 Item_Melody_ZeldaLullaby=0 Item_Melody_EponaSong=0 Item_Melody_SariaSong=0 Item_Melody_SunSong=0
[hos BaseProcExecutor0] cheats: inventory probe: Item_Melody_TimeSong=0 Item_Melody_StormSong=0 Item_Melody_ForestMinuet=0 Item_Melody_FireBolero=0 Item_Melody_WaterSerenade=0 Item_Melody_ShadowNocturne=0 Item_Melody_SpiritRequiem=0 Item_Melody_LightPrelude=0 Item_AgonyStone=0 Item_Token_Gerudo=0 Item_Token_Gold=20 Item_Sword_Kokiri=1 Item_Sword_Giant=0
[hos BaseProcExecutor0] cheats: inventory probe: Item_Sword_Biggoron=0 Item_Shield_Mirror=0 Item_Range_Bow=1 Item_Range_SlingShot=1 Weapon_Range_Hookshot=0 Weapon_Range_Longshot=0 Weapon_Boomerang=1 Weapon_Hammer=0 Item_HeavyBoot=0 Item_HoverBoot=0 Item_Mask_Keaton=0 Item_Gauntlet_Silver=0 Armor_GlassTruth=0 Armor_Child_GlassTruth=0 Armor_Adult_GlassTruth=0
[hos BaseProcExecutor0] cheats: inventory probe: Armor_Child_Gauntlet_Goron=1 Item_Wallet_Small=1
[hos Presentation Thread] vk: pool 0x1065a43800+0x90 imported in 28.6 ms as 0x1065800000..0x1066000000 (39 imports, 587 ms in all)
[hos Presentation Thread] vk: slow submit: 39.8 ms: draw 10.0 descriptors 5.7 texture lookups 3.2 uploads 2.5 programs 1.8 commands 2.1
[hos Presentation Thread] vk: pool 0x103d628600+0x1d0 imported in 27.0 ms as 0x103d400000..0x103d800000 (40 imports, 613 ms in all)
[hos Presentation Thread] vk: slow submit: 28.3 ms: dispatch 28.0
[hos ModuleSystemWorker4] vk: virtual pages 0x1165e17000..0x1165e17080 remapped: 1 texture(s) the GPU wrote there written back into their memory (0 KB, 2.0 ms; 7 in all, 0 MB, 380 ms)
[hos Presentation Thread] vk: texture #726 at 0x10000d60400 beside #559: 426x240x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 1707x960x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #726 at 0x10000d60400 beside #611: 426x240x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 853x480x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: texture #726 at 0x10000d60400 beside #624: 426x240x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 427x240x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x14 target 1 (rendered)
[hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080
[hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c
[hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080
[hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c
[hos Presentation Thread] vk: slow submit: 30.6 ms: draw 22.5 descriptors 9.4 texture lookups 6.0 uploads 4.8 programs 7.1 commands 4.8 queue submit 1.8
[hos Presentation Thread] vk: texture #750 at 0x10000e38800 beside #728: 853x480x1 x1 levels 1 layout 0x4 class 0x40002 NVN 0x5 target 1, the other 426x240x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: sampler 426 is nearest: min filter 5, mag filter 0, wrap 7/7/7, lod 0..15 bias 0, aniso 1, compare 0
[hos Presentation Thread] vk: texture #759 at 0x1000247e200 beside #754: 1707x960x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x25 target 1, the other 426x240x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: write-back diff: a shadow for pool 0x1038400000 (4 MB; 264 MB of shadows)
[hos Presentation Thread] vk: pool 0x1051940000+0x40 imported in 23.9 ms as 0x1051800000..0x1052000000 (45 imports, 641 ms in all)
[hos Presentation Thread] vk: slow submit: 25.5 ms: texture lookups 1.3 uploads 1.2 dispatch 25.5
[hos Presentation Thread] vk: texture #778 at 0x100042a3000 beside #771: 1707x960x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 640x360x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #782 at 0x10002181a00 beside #774: 426x240x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 853x480x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #783 at 0x10004953200 beside #779: 853x480x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 1707x960x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: texture #787 at 0x100021edc00 beside #781: 107x60x1 x1 levels 1 layout 0x3 class 0x40001 NVN 0x3 target 1, the other 426x240x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: NVN2 program 2d6b101e5868b4ea (stage 0) lowered with extended registers (1132 REGMAP words)
[hos Presentation Thread] vk: texture #819 at 0x10000fe8e00 beside #747: 853x480x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 1707x960x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: pool 0x103df40000+0x6c imported in 26.3 ms as 0x103dc00000..0x103e400000 (47 imports, 668 ms in all)
[hos Presentation Thread] vk: sampler anisotropy: the game asks for 0 (min filter 1, mip filter nearest, LOD bias 0; made with 0)
[hos Presentation Thread] vk: depth-compare sampler: the game's compare mode 0 function 0 -> compare on op 3 (filters min 1 mag 1)
[hos Presentation Thread] vk: texture #829 at 0x10000e38800 beside #728: 480x270x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 426x240x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #829 at 0x10000e38800 beside #750: 480x270x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 853x480x1 x1 levels 1 layout 0x4 class 0x40002 NVN 0x5 target 1 (rendered)
[hos Presentation Thread] vk: texture #831 at 0x10001199000 beside #827: 240x135x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 960x540x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: texture #834 at 0x100012d5800 beside #832: 120x67x1 x1 levels 1 layout 0x3 class 0x40004 NVN 0x3f target 1, the other 240x135x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: texture #838 at 0x10000f06400 beside #836: 30x16x1 x1 levels 1 layout 0x1 class 0x40004 NVN 0x3f target 1, the other 60x33x1 x1 levels 1 layout 0x2 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: texture #839 at 0x100020a9600 beside #589: 1707x960x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 426x240x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: texture #840 at 0x10000e38800 beside #728: 427x240x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x14 target 1, the other 426x240x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #840 at 0x10000e38800 beside #750: 427x240x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x14 target 1, the other 853x480x1 x1 levels 1 layout 0x4 class 0x40002 NVN 0x5 target 1 (rendered)
[hos Presentation Thread] vk: texture #840 at 0x10000e38800 beside #829: 427x240x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x14 target 1, the other 480x270x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: texture #841 at 0x10000ea4a00 beside #729: 1707x960x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x25 target 1, the other 426x240x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: pool 0x100f16bc00+0xc80a0 imported in 29.6 ms as 0x100f000000..0x100f400000 (48 imports, 697 ms in all)
[hos Presentation Thread] vk: slow submit: 72.9 ms: draw 9.3 descriptors 3.0 texture lookups 6.0 uploads 5.0 programs 5.6 dispatch 29.8
[hos Presentation Thread] vk: write-back diff: a shadow for pool 0x100f000000 (4 MB; 268 MB of shadows)
[hos sead::MainThread] vk: mirror syncs (600 submits): 190 dirty pages from their submits' captures, 22588 from earlier ones', 9 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 1213 runs, 881.7 MB compared; 28257 pages read into the shadows; 268 MB of shadows; pages the shadows knew that the CPU wrote: 937 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool: 0x104e000000 (24 MB, captured, state 2): 6; 0x7fd3400000 (60 MB, captured, state 2): 2; 0x7fdfc00000 (12 MB, captured, state 2): 1;
[hos Presentation Thread] vk: slow submit: 23.0 ms: draw 18.6 descriptors 5.5 programs 4.3 commands 7.2 queue submit 2.1
[hos Presentation Thread] vk: write-back diff: a shadow for pool 0x103d400000 (4 MB; 272 MB of shadows)
[hos Presentation Thread] vk: texture #846 at 0x10004e5b600 beside #786: 853x480x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 853x480x1 x1 levels 1 layout 0x4 class 0x40008 NVN 0x29 target 1 (rendered)
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: sampler 427 is nearest: min filter 0, mag filter 0, wrap 7/7/7, lod 0..0 bias 0, aniso 1, compare 0
[hos ModuleSystemWorker4] vk: virtual pages 0x1165e17000..0x1165e17080 remapped: 1 texture(s) the GPU wrote there written back into their memory (0 KB, 0.4 ms; 8 in all, 0 MB, 381 ms)
[hos sead::MainThread] nvn: the game sets present interval 1 -> 4
[hos sead::MainThread] nvn: the game sets present interval 4 -> 1
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 20000 (12051 pages from the captures)
[hos Presentation Thread] vk: upload over a drawn image: #748 0x10001699000 1707x960x1 x1 NVN 0xa at present 925 (texture frame 926), finalized, 6848 KB dirty in 1 ranges
[hos Presentation Thread] vk: texture 0x10001699000 1707x960x1 x1 levels 1 NVN 0xa (6848 KB of storage) re-uploaded (its memory was written; flags 0x8): whole, 6848 KB of it, over what the GPU wrote (finalized since)
[hos Presentation Thread] vk: texture #851 at 0x10004182800 beside #767: 640x360x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 126x126x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #855 at 0x10004272a00 beside #852: 1707x960x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 640x360x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #857 at 0x10004922c00 beside #856: 853x480x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 1707x960x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: texture #840 0x10000e38800 427x240 NVN 0x14: the GPU wrote its storage (submission 6462): uploaded again
[hos Presentation Thread] vk: upload over a drawn image: #840 0x10000e38800 427x240x1 x1 NVN 0x14 at present 925 (texture frame 926), finalized, 0 KB dirty in 0 ranges, a GPU buffer wrote it
[hos Presentation Thread] vk: texture 0x10000e38800 427x240x1 x1 levels 1 NVN 0x14 (432 KB of storage) re-uploaded (its memory was written; flags 0x8): a GPU write into its storage, 432 KB of it, over what the GPU wrote (finalized since)
[hos sead::MainThread] nvn: the game sets present interval 1 -> 4
[hos sead::MainThread] nvn: the game sets present interval 4 -> 1
[hos Presentation Thread] vk: pool 0x106605aa00+0x90 imported in 22.8 ms as 0x1066000000..0x1066400000 (49 imports, 720 ms in all)
[hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080
[hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c
[hos Presentation Thread] vk: slow submit: 40.0 ms: draw 14.4 descriptors 4.7 programs 3.7 commands 5.0 queue submit 2.2
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos ModuleSystemWorker3] vk: virtual pages 0x1165e17000..0x1165e17080 remapped: 1 texture(s) the GPU wrote there written back into their memory (0 KB, 1.4 ms; 9 in all, 0 MB, 382 ms)
[hos sead::MainThread] nvn: the game sets present interval 1 -> 4
[hos sead::MainThread] nvn: the game sets present interval 4 -> 1
[hos Presentation Thread] vk: slow submit: 18.3 ms: draw 11.7 descriptors 3.6 programs 3.0 commands 4.2 queue submit 2.3
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: NVN2 program 2d6b101e5868b4ea (stage 0) lowered with extended registers (1132 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 4e881d708b9119e7 (stage 0) lowered with extended registers (1132 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 2d6b101e5868b4ea (stage 0) lowered with extended registers (1132 REGMAP words)
[hos Presentation Thread] vk: a draw (program 04cc08bc7fb9aaa8) samples a target the pass wrote, after 12 draws of the pass (1707x960): a pass of its own
[hos Presentation Thread] vk: slow submit: 27.7 ms: draw 24.4 descriptors 8.6 texture lookups 7.5 uploads 6.0 programs 14.5 queue submit 2.5
[hos sead::MainThread] vk: slow submit: 15.3 ms: memory sync 15.2 [memory sync: maps 0.1 (lock waits 0.0), capture 13.6, collect 1.5]
[hos Presentation Thread] vk: slow submit: 16.3 ms: draw 11.4 descriptors 3.5 programs 2.8 commands 4.2 queue submit 2.3
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: a draw (program 04cc08bc7fb9aaa8) samples a target the pass wrote, after 12 draws of the pass (1707x960): a pass of its own
[hos Presentation Thread] vk: texture #983 at 0x10000e38800 beside #728: 960x540x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 426x240x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #983 at 0x10000e38800 beside #750: 960x540x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 853x480x1 x1 levels 1 layout 0x4 class 0x40002 NVN 0x5 target 1 (rendered)
[hos Presentation Thread] vk: texture #983 at 0x10000e38800 beside #829: 960x540x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 480x270x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: texture #983 at 0x10000e38800 beside #840: 960x540x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 427x240x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x14 target 1 (rendered)
[hos Presentation Thread] vk: 50 textures retired (922 left, 2773 MB): budget 0, drawn over 0, dead targets 50
[hos ModuleSystemWorker3] vk: virtual pages 0x1165e17000..0x1165e17080 remapped: 1 texture(s) the GPU wrote there written back into their memory (0 KB, 0.4 ms; 10 in all, 0 MB, 383 ms)
[hos host] mem: 0x7fdd1b9000 committed on first touch (nothing handed it out)
[hos host] mem: 0x7fdd271000 committed on first touch (nothing handed it out)
[hos host] mem: 0x7fdd2b9000 committed on first touch (nothing handed it out)
[hos host] mem: 0x7fdd371000 committed on first touch (nothing handed it out)
[hos host] mem: 0x7fdd3b9000 committed on first touch (nothing handed it out)
[hos host] mem: 0x7fdd471000 committed on first touch (nothing handed it out)
[hos host] mem: 0x7fdd492000 committed on first touch (nothing handed it out)
[hos host] mem: 0x7fdd4d1000 committed on first touch (nothing handed it out)
[hos host] mem: 0x7fdd4f2000 committed on first touch (nothing handed it out)
[hos host] mem: 0x7fdd531000 committed on first touch (nothing handed it out)
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 40000 (24310 pages from the captures)
[hos Presentation Thread] vk: a draw (program 04cc08bc7fb9aaa8) samples a target the pass wrote, after 14 draws of the pass (1707x960): a pass of its own
[hos Presentation Thread] vk: texture #988 at 0x10000000000 beside #154: 80x44x1 x1 levels 1 layout 0x3 class 0x40004 NVN 0x25 target 1, the other 256x144x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #988 at 0x10000000000 beside #165: 80x44x1 x1 levels 1 layout 0x3 class 0x40004 NVN 0x25 target 1, the other 128x128x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #988 at 0x10000000000 beside #549: 80x44x1 x1 levels 1 layout 0x3 class 0x40004 NVN 0x25 target 1, the other 1707x960x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: a draw (program bc3ae540cf7abb61) writes a target an earlier draw sampled, after 1 draws of the pass (80x44): a pass of its own
[hos Presentation Thread] vk: a draw (program bc3ae540cf7abb61) writes a target an earlier draw sampled, after 1 draws of the pass (80x44): a pass of its own
[hos Presentation Thread] vk: a draw (program bc3ae540cf7abb61) writes a target an earlier draw sampled, after 1 draws of the pass (80x44): a pass of its own
[hos Presentation Thread] vk: a draw (program bc3ae540cf7abb61) writes a target an earlier draw sampled, after 1 draws of the pass (80x44): a pass of its own
[hos Presentation Thread] vk: a draw (program bc3ae540cf7abb61) writes a target an earlier draw sampled, after 1 draws of the pass (80x44): a pass of its own
[hos Presentation Thread] vk: upload over a drawn image: #747 0x10000fe8e00 1707x960x1 x1 NVN 0x34 at present 930 (texture frame 931), finalized, 6848 KB dirty in 1 ranges
[hos Presentation Thread] vk: texture 0x10000fe8e00 1707x960x1 x1 levels 1 NVN 0x34 (6848 KB of storage) re-uploaded (its memory was written; flags 0x8): whole, 6848 KB of it, over what the GPU wrote (finalized since)
[hos Presentation Thread] vk: upload over a drawn image: #589 0x100020a9600 426x240x1 x1 NVN 0x3f at present 930 (texture frame 931), finalized, 432 KB dirty in 1 ranges
[hos Presentation Thread] vk: texture 0x100020a9600 426x240x1 x1 levels 1 NVN 0x3f (432 KB of storage) re-uploaded (its memory was written; flags 0x8): whole, 432 KB of it, over what the GPU wrote (finalized since)
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos ModuleSystemWorker1] vk: virtual pages 0x1165e17000..0x1165e17080 remapped: 1 texture(s) the GPU wrote there written back into their memory (0 KB, 0.3 ms; 11 in all, 0 MB, 383 ms)
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos ModuleSystemWorker3] vk: virtual pages 0x1165e17000..0x1165e17080 remapped: 1 texture(s) the GPU wrote there written back into their memory (0 KB, 0.4 ms; 12 in all, 0 MB, 383 ms)
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 60000 (35181 pages from the captures)
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: texture #994 at 0x10004282c00 beside #991: 1707x960x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 640x360x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #996 at 0x10004932e00 beside #995: 853x480x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 1707x960x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: 11 textures retired (928 left, 2776 MB): budget 0, drawn over 0, dead targets 11
[hos sead::MainThread] vk: mirror syncs (600 submits): 127 dirty pages from their submits' captures, 65502 from earlier ones', 1 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 4699 runs, 2106.6 MB compared; 4748 pages read into the shadows; 272 MB of shadows; pages the shadows knew that the CPU wrote: 4527 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool: 0x7fdfc00000 (12 MB, captured, state 2): 1;
[hos sead::MainThread] vk: imports: 44 live (1056 MB), 6 retired still imported (188 MB), 0 retired given back (0 MB)
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: a frame: 32 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 88 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 12.63, present 0.11, draw 4.43, descriptors 2.40, texture lookups 2.15, uploads 1.84, pipelines 0.07, programs 0.88, commands 0.91, dispatch 2.65, memory sync 0.84, queue submit 1.76, slot wait 0.08
[hos Presentation Thread] vk: a frame: mirrors 49 (1020 MB): 11.84 MB synced in 422.5 copies, 25.41 MB written back
[hos Presentation Thread] vk: 960 presents, 34.4 fps; a frame: 401 draws (0 skipped), 46 dispatches, 62 passes, 65 barriers, 6 submits, 6.0 uploads (6.0 MB), 47 ub updates (31 overlays), GPU-bound wait 0.0 ms; 5213 pipelines (772 ms), 0 programs (11 failed), 928 textures (2776 MB)
[hos Presentation Thread] vk: a frame: 234.2 full barriers recorded, 85.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 0.8; 0x8: 1.2; 0x9: 0.4; 0x11: 16.1; 0x12: 35.0; 0x13: 0.8; 0x21: 1.6; 0x28: 6.0; 0x92: 1.3; 0x97: 1.5;
[hos Presentation Thread] vk: GPU time 1.8 ms a frame (the longest submission 25.6 ms); 7.1 textures made a frame
[hos Presentation Thread] vk: a frame: 1.99 MB unswizzled on the CPU in 0.41 ms
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: texture #1003 at 0x10000000000 beside #154: 182x40x1 x1 levels 1 layout 0x2 class 0x40004 NVN 0x25 target 1, the other 256x144x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #1003 at 0x10000000000 beside #165: 182x40x1 x1 levels 1 layout 0x2 class 0x40004 NVN 0x25 target 1, the other 128x128x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #1003 at 0x10000000000 beside #549: 182x40x1 x1 levels 1 layout 0x2 class 0x40004 NVN 0x25 target 1, the other 1707x960x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #1003 at 0x10000000000 beside #988: 182x40x1 x1 levels 1 layout 0x2 class 0x40004 NVN 0x25 target 1, the other 80x44x1 x1 levels 1 layout 0x3 class 0x40004 NVN 0x25 target 1 (rendered)
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: texture #1012 at 0x10000d60400 beside #624: 1707x960x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 427x240x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x14 target 1 (rendered)
[hos Presentation Thread] vk: texture #1012 at 0x10000d60400 beside #726: 1707x960x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 426x240x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos Presentation Thread] vk: storage buffer NOT bound (reads zeros): program da7a7ab28b8e73d9 stage 1 c5+0 addr 0x4180000000000200 size 0x20
[hos sead::MainThread] nvn: CommandBufferWaitEvent #5000: event 0x100d6c8008 mode 0 value 1956 (now 1937) (lr 0x8027944c)
[hos Presentation Thread] vk: texture #1013 0x10001410600 1707x960 NVN 0xa: the GPU wrote its storage (submission 6735): uploaded again
[hos Presentation Thread] vk: upload over a drawn image: #1013 0x10001410600 1707x960x1 x1 NVN 0xa at present 964 (texture frame 965), finalized, 0 KB dirty in 0 ranges, a GPU buffer wrote it
[hos Presentation Thread] vk: texture 0x10001410600 1707x960x1 x1 levels 1 NVN 0xa (6848 KB of storage) re-uploaded (its memory was written; flags 0x8): a GPU write into its storage, 6848 KB of it, over what the GPU wrote (finalized since)
[hos Presentation Thread] vk: pool 0x102bcc6a00+0xfa0000 imported in 26.0 ms as 0x102bc00000..0x102d000000 (51 imports, 747 ms in all)
[hos Presentation Thread] vk: slow upload 26.1 ms: #1056 0x1001e0afa00 2000x2000x1 x1 levels 1 NVN 0x25, 16000 of 16000 KB
[hos Presentation Thread] vk: slow submit: 28.2 ms: texture lookups 26.2 uploads 26.2
[hos Presentation Thread] vk: upload over a drawn image: #1013 0x10001410600 1707x960x1 x1 NVN 0xa at present 967 (texture frame 968), finalized, 6848 KB dirty in 1 ranges
[hos Presentation Thread] vk: texture 0x10001410600 1707x960x1 x1 levels 1 NVN 0xa (6848 KB of storage) re-uploaded (its memory was written; flags 0x8): whole, 6848 KB of it, over what the GPU wrote (finalized since)
[hos Presentation Thread] vk: texture 0x7f70b33000 205x205x1 x1 levels 1 NVN 0x87 -> vk 37 (ASTC decoded) (1000 textures, 2898 MB)
[hos Presentation Thread] vk: 60 textures retired (1013 left, 2834 MB): budget 0, drawn over 0, dead targets 60
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 80000 (45494 pages from the captures)
[hos Presentation Thread] vk: 37 textures retired (1002 left, 2796 MB): budget 0, drawn over 0, dead targets 37
[hos Presentation Thread] vk: 1 textures retired (1001 left, 2796 MB): budget 0, drawn over 0, dead targets 1
[hos Presentation Thread] vk: pool 0x1038808800+0x1d0 imported in 24.0 ms as 0x1038800000..0x1038c00000 (52 imports, 771 ms in all)
[hos Presentation Thread] vk: slow submit: 24.7 ms: dispatch 24.7
[hos Presentation Thread] vk: 2 textures retired (1000 left, 2797 MB): budget 0, drawn over 0, dead targets 2
[hos sead::MainThread] vk: capture: a submit 0.18 ms (lock 0.03, scan 0.04 over 1035 ranges, 2313 MB), 308 pages written, 308 copied (1.2 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.068; GPU wait for late pages 0.060 (5 of 600 takes), pools lock 0.000, retires and stamps 0.005, bytes copied 0.000; 25 kept (120 MB), 5 spare buffers, 6464 texture pages copied (25 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.07, writes collected 0.08
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 579 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: mirror syncs (600 submits): 47 dirty pages from their submits' captures, 74125 from earlier ones', 148 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 6009 runs, 2695.9 MB compared; 5741 pages read into the shadows; 272 MB of shadows; pages the shadows knew that the CPU wrote: 5737 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool: 0x1065800000 (8 MB, captured, state 2): 148;
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 100000 (57053 pages from the captures)
[hos Presentation Thread] vk: 22 textures retired (1002 left, 2797 MB): budget 0, drawn over 0, dead targets 22
[hos Presentation Thread] vk: 11 textures retired (1003 left, 2797 MB): budget 0, drawn over 0, dead targets 11
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 120000 (68992 pages from the captures)
[hos Presentation Thread] vk: 22 textures retired (1004 left, 2797 MB): budget 0, drawn over 0, dead targets 22
[hos Presentation Thread] vk: mirror syncs (600 submits): 68 dirty pages from their submits' captures, 73948 from earlier ones', 2 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 5110 runs, 2763.9 MB compared; 4278 pages read into the shadows; 272 MB of shadows; pages the shadows knew that the CPU wrote: 4398 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool: 0x7fbf000000 (12 MB, captured, state 2): 2;
[hos Presentation Thread] vk: imports: 46 live (1080 MB), 6 retired still imported (188 MB), 0 retired given back (0 MB)
[hos nn.npln.Worker] vcores: 185107 takes, 54094 waits (mean 158 us, longest 2000.9 ms), 28725 kicks, 28273 yields, 1 escapes in 5 s
[hos ModuleSystemWorker1] [debug] nvn: 17 copies of recordings whose control memory was reused let go (21704 live)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 140000 (80824 pages from the captures)
[hos Presentation Thread] vk: a frame: 75 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 88 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 6.62, present 0.10, draw 3.21, descriptors 1.03, texture lookups 0.32, uploads 0.27, pipelines 0.13, programs 0.50, commands 1.31, dispatch 0.98, memory sync 0.31, queue submit 0.70, slot wait 0.08
[hos Presentation Thread] vk: a frame: mirrors 50 (1024 MB): 6.34 MB synced in 980.2 copies, 59.89 MB written back
[hos Presentation Thread] vk: 1080 presents, 59.8 fps; a frame: 683 draws (0 skipped), 111 dispatches, 137 passes, 158 barriers, 6 submits, 1.0 uploads (0.3 MB), 89 ub updates (61 overlays), GPU-bound wait 0.0 ms; 5217 pipelines (772 ms), 0 programs (11 failed), 1004 textures (2797 MB)
[hos Presentation Thread] vk: a frame: 344.1 full barriers recorded, 190.2 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 5.9; 0x8: 2.7; 0x9: 1.0; 0x10: 4.1; 0x11: 42.0; 0x12: 78.0; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0;
[hos Presentation Thread] vk: GPU time 3.7 ms a frame (the longest submission 1.3 ms); 1.9 textures made a frame
[hos Presentation Thread] vk: a frame: 0.13 MB unswizzled on the CPU in 0.04 ms
[hos Presentation Thread] vk: 5 textures retired (999 left, 2796 MB): budget 0, drawn over 5, dead targets 0
[hos ModuleSystemWorker3] vk: readbacks of GPU results: 628 of 3000 waited for their write-back, 0.06 ms each; 0 looked at the stopped queues first, 3 waited for their submission's last part (guest memory read in place after theirs)
[hos Presentation Thread] vi: 1093 frames presented (42.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 54, 15.5-17.8 100, 17.8-22 37, 22-30 4, 30-40 2, over 40 13
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 144 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 89 dirty pages from their submits' captures, 73802 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 5106 runs, 2796.4 MB compared; 4135 pages read into the shadows; 272 MB of shadows; pages the shadows knew that the CPU wrote: 4051 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: 2 textures retired (997 left, 2796 MB): budget 0, drawn over 2, dead targets 0
[hos sead::MainThread] vk: capture: a submit 0.14 ms (lock 0.01, scan 0.04 over 1035 ranges, 2313 MB), 278 pages written, 278 copied (1.1 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.007; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.005, bytes copied 0.000; 25 kept (120 MB), 5 spare buffers, 6464 texture pages copied (25 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 300 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos rmbl::VibrationThread] hid: 4096 vibration values, strongest 0.00 since the last count
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 160000 (92627 pages from the captures)
[hos Presentation Thread] vk: program picks: 117728 kept (43534 by the last picks' textures, a uniform buffer bound since), 6325 new, 75946 with other textures (of 200000)
[hos Presentation Thread] vk: 2 textures retired (995 left, 2795 MB): budget 0, drawn over 2, dead targets 0
[hos ModuleSystemWorker2] nvn: CommandBufferSignalEvent #5000: event 0x100d6c8004 mode 0 value 4995 (lr 0x80291504)
[hos Presentation Thread] vk: pool 0x1044453000+0x3c imported in 22.3 ms as 0x1044400000..0x1044800000 (53 imports, 794 ms in all)
[hos Presentation Thread] vk: slow submit: 25.1 ms: draw 2.1
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 60069 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] vk: mirror syncs (600 submits): 73 dirty pages from their submits' captures, 72339 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4876 runs, 2736.5 MB compared; 3916 pages read into the shadows; 272 MB of shadows; pages the shadows knew that the CPU wrote: 3915 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 47 live (1084 MB), 6 retired still imported (188 MB), 0 retired given back (0 MB)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 180000 (104449 pages from the captures)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #10000: event 0x100d6c8008 mode 0 value 5756 (now 5737) (lr 0x8027944c)
[hos sead::MainThread] vk: mirror of pool 0x1072c00000 (68 MB) given back: idle, 6028 submissions since its sync
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 200000 (116283 pages from the captures)
[hos Presentation Thread] vk: mirror syncs (600 submits): 108 dirty pages from their submits' captures, 73865 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 5082 runs, 2738.9 MB compared; 4217 pages read into the shadows; 272 MB of shadows; pages the shadows knew that the CPU wrote: 4314 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: texture 0x109f3fc000 256x256x1 x13 levels 9 NVN 0x4d -> vk 145 (1000 textures, 2798 MB)
[hos Presentation Thread] vk: NVN2 program b20a9d6248bcbfb7 (stage 0) lowered with extended registers (1132 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 565a7e838231e2fe (stage 0) lowered with extended registers (1132 REGMAP words)
[hos Presentation Thread] vk: memory: working set 9385 MB (peak 9385), private 19977 MB, staging 256 MB in 4 arenas
[hos Presentation Thread] vk: memory heaps: heap 0 (system): 10 blocks 408 MB, 30 allocations 354 MB; used 1691 of 15578 MB; heap 1 (device): 103 blocks 5473 MB, 1180 allocations 4621 MB; used 6336 of 15419 MB;
[hos Presentation Thread] vk: image blocks: 1 blocks 128 MB, 5 images 38 MB; 2 free ranges, the largest 81 MB
[hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 83 images 269 MB; 29 free ranges, the largest 79 MB
[hos Presentation Thread] vk: image blocks (textures, compacted): 19 blocks 2432 MB, 917 images 1955 MB; 86 free ranges, the largest 128 MB
[hos Presentation Thread] vk: render target images: 115 reused from the pool, 149 made new, 66 destroyed from it; it holds 2 (0 MB)
[hos Presentation Thread] vk: VRAM: 6336 MB used of 15419 MB allowed (852 MB of it free in the blocks); textures 2798 MB (budget 11000 MB), 1000 textures
[hos Presentation Thread] vk: textures: decoded ASTC 1883 MB, rendered 351 MB (56 drawn in one frame, kept: 26437 KB), other 272 MB; used in the last 8 presents 1119 MB
[hos Presentation Thread] vk: 214 MB: 0x10a5b22c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 242 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a22aa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 112 presents ago
[hos Presentation Thread] vk: 64 MB: 0x113755c000 4096x4096x1 x1 levels 1 NVN 0xa, last used 1 presents ago
[hos Presentation Thread] vk: 64 MB: 0x113cba9000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 1 presents ago
[hos Presentation Thread] vk: 25 MB: 0x1142774000 775x875x1 x20 levels 1 NVN 0x6 rendered, last used 1 presents ago
[hos Presentation Thread] vk: 25 MB: 0x10cbffa600 775x875x1 x20 levels 1 NVN 0x6, last used 290 presents ago
[hos Presentation Thread] vk: 21 MB: 0x1000297dc00 2400x2400x1 x1 levels 1 NVN 0x34 rendered, last used 1 presents ago
[hos Presentation Thread] vk: 15 MB: 0x1001e0afa00 2000x2000x1 x1 levels 1 NVN 0x25 rendered, last used 207 presents ago
[hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 1 (2 KB): 8x8x1 NVN 0x3f: 1 (2 KB);
[hos sead::MainThread] vk: capture: a submit 0.14 ms (lock 0.01, scan 0.04 over 1011 ranges, 2325 MB), 276 pages written, 276 copied (1.1 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.007; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.005, bytes copied 0.000; 25 kept (118 MB), 5 spare buffers, 6464 texture pages copied (25 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 300 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: status: 600 frames, the slowest 716.1 ms; VRAM 6.2 of 15.1 GB
[hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 16 program records loaded (0.4 ms), 0 new graphics pipelines, pipelines from the driver's cache 3, from the start's cache 0, compiled 0; 0 draws and dispatches left out, 0 waits (0.0 ms)
[hos Presentation Thread] vk: program loads at create (play): 3945 queued, 3945 loaded (median 0.47 ms, 99th percentile 3.24 ms, worst 18.15 ms, 2625 ms and 564.9 MB read in all); 4896 programs (1555 of them compute variants without their code, 0 graphics programs no note names), 5214 graphics pipelines (1 not in a cache), 732 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 404 pipelines made at create taken by draws; 1859 create calls with nothing kept for their stages, 0 before the index; units 5804 (3945 ready, 0 loading), 11147 programs alive
[hos Presentation Thread] vk: module identifiers (play): 807 known, 0 learned in this run; 732 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before)
[hos Presentation Thread] vk: a frame: 82 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 88 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 6.29, present 0.10, draw 3.35, descriptors 1.04, texture lookups 0.07, uploads 0.01, pipelines 0.13, programs 0.54, commands 1.37, dispatch 0.77, memory sync 0.29, queue submit 0.66, slot wait 0.08
[hos Presentation Thread] vk: a frame: mirrors 51 (960 MB): 6.20 MB synced in 972.5 copies, 59.51 MB written back
[hos Presentation Thread] vk: 1200 presents, 59.9 fps; a frame: 676 draws (0 skipped), 100 dispatches, 136 passes, 156 barriers, 6 submits, 0.0 uploads (0.0 MB), 87 ub updates (60 overlays), GPU-bound wait 0.0 ms; 5217 pipelines (772 ms), 0 programs (11 failed), 1000 textures (2798 MB)
[hos Presentation Thread] vk: a frame: 328.0 full barriers recorded, 186.7 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 4.0; 0x8: 3.0; 0x9: 1.0; 0x10: 2.0; 0x11: 42.0; 0x12: 79.5; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0;
[hos Presentation Thread] vk: GPU time 3.6 ms a frame (the longest submission 1.3 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.02 MB unswizzled on the CPU in 0.00 ms
[hos host] vk: pipeline cache: play file 16 saved (39 KB): 3 pipelines, 3 from the driver's cache, 0 compiled; 5946 more from the start's cache
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 220000 (127801 pages from the captures)
[hos Presentation Thread] vk: mirror syncs (600 submits): 102 dirty pages from their submits' captures, 74383 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4304 runs, 2840.2 MB compared; 3286 pages read into the shadows; 272 MB of shadows; pages the shadows knew that the CPU wrote: 3205 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 47 live (1084 MB), 6 retired still imported (188 MB), 0 retired given back (0 MB)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 240000 (139074 pages from the captures)
[hos ModuleSystemWorker5] vk: readbacks of GPU results: 871 of 3000 waited for their write-back, 0.04 ms each; 0 looked at the stopped queues first, 4 waited for their submission's last part (guest memory read in place after theirs)
[hos Presentation Thread] vk: 23 textures retired (999 left, 2798 MB): budget 0, drawn over 0, dead targets 23
[hos Presentation Thread] vk: texture 0x10d36e9800 256x256x1 x1 levels 9 NVN 0x4b -> vk 141 (1000 textures, 2798 MB)
[hos Presentation Thread] vk: mirror syncs (600 submits): 85 dirty pages from their submits' captures, 77009 from earlier ones', 5 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 3771 runs, 2900.6 MB compared; 2614 pages read into the shadows; 272 MB of shadows; pages the shadows knew that the CPU wrote: 2490 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool: 0x1065800000 (8 MB, captured, state 2): 5;
[hos Presentation Thread] vk: 1 textures retired (1013 left, 2832 MB): budget 0, drawn over 0, dead targets 1
[hos Presentation Thread] vk: 35 textures retired (1000 left, 2798 MB): budget 0, drawn over 0, dead targets 35
[hos sead::MainThread] vk: capture: a submit 0.14 ms (lock 0.02, scan 0.04 over 1012 ranges, 2327 MB), 275 pages written, 275 copied (1.1 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.007; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.005, bytes copied 0.000; 25 kept (120 MB), 5 spare buffers, 6464 texture pages copied (25 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 301 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 260000 (150667 pages from the captures)
[hos Presentation Thread] vk: a frame: 89 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 88 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 5.55, present 0.10, draw 2.94, descriptors 0.88, texture lookups 0.07, uploads 0.00, pipelines 0.12, programs 0.49, commands 1.21, dispatch 0.66, memory sync 0.29, queue submit 0.58, slot wait 0.08
[hos Presentation Thread] vk: a frame: mirrors 51 (960 MB): 6.15 MB synced in 969.7 copies, 59.27 MB written back
[hos Presentation Thread] vk: 1320 presents, 60.0 fps; a frame: 595 draws (0 skipped), 72 dispatches, 133 passes, 154 barriers, 6 submits, 0.0 uploads (0.0 MB), 87 ub updates (60 overlays), GPU-bound wait 0.0 ms; 5217 pipelines (772 ms), 0 programs (11 failed), 1000 textures (2798 MB)
[hos Presentation Thread] vk: a frame: 291.8 full barriers recorded, 182.7 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 4.0; 0x8: 2.6; 0x9: 1.0; 0x10: 2.0; 0x11: 42.0; 0x12: 77.9; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0;
[hos Presentation Thread] vk: GPU time 3.6 ms a frame (the longest submission 1.8 ms); 0.5 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: pool 0x1044d47000+0x330c imported in 22.3 ms as 0x1044c00000..0x1045000000 (54 imports, 816 ms in all)
[hos Presentation Thread] vk: slow submit: 24.2 ms: draw 1.3
[hos sead::MainThread] vk: the recording streams: 48 of 2 MB, the most one held 144 KB; 0 made on demand (0 MB kept now)
[hos sead::MainThread] vk: mirror syncs (600 submits): 115 dirty pages from their submits' captures, 84422 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 4211 runs, 3217.7 MB compared; 2914 pages read into the shadows; 272 MB of shadows; pages the shadows knew that the CPU wrote: 2913 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 48 live (1088 MB), 6 retired still imported (188 MB), 0 retired given back (0 MB)
[hos BaseProcExecutor1] vcores: 238549 takes, 24195 waits (mean 25 us, longest 4.3 ms), 13315 kicks, 13053 yields, 0 escapes in 5 s
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 280000 (162186 pages from the captures)
[hos Presentation Thread] vk: (its written part: 10 of 10 KB readable, 3794 bytes not zero; levels L0)
[hos Presentation Thread] vk: texture 0x107cd79600 128x86x1 x1 levels 1 NVN 0x1 (10 KB of storage) re-uploaded (its memory was written; flags 0x44): what the CPU wrote, 10 KB of it
[hos Presentation Thread] vk: 20 textures retired (1002 left, 2798 MB): budget 0, drawn over 0, dead targets 20
[hos Presentation Thread] vk: pool 0x103d3e9a00+0x1d0 imported in 24.3 ms as 0x103d000000..0x103d400000 (55 imports, 840 ms in all)
[hos Presentation Thread] vk: slow submit: 25.2 ms: dispatch 25.0
[hos Presentation Thread] vk: pool 0x103d3ffc00+0x1000 imported in 23.3 ms as 0x103d000000..0x103d800000 (56 imports, 864 ms in all)
[hos Presentation Thread] vk: pool 0x103d400000 remade larger (7 retired)
[hos Presentation Thread] vk: pool 0x103d000000 remade larger (8 retired)
[hos Presentation Thread] vk: pool 0x103d000000..0x103d800000 took in 2 pools
[hos Presentation Thread] vk: pool 0x103d000000..0x103d800000: mirror made with the GPU's contents of 2 retired pool(s)
[hos Presentation Thread] vk: slow submit: 26.9 ms: draw 2.4
[hos Presentation Thread] vk: write-back diff: a shadow for pool 0x103d000000 (8 MB; 276 MB of shadows)
[hos ModuleSystemWorker2] nvn: 100000 recordings made, 21675 live copies (6.7 MB), 337 texture copies; 5 command buffers' segments (2.3 MB)
[hos ModuleSystemWorker3] nvn: CommandBufferWaitEvent #15000: event 0x100d6c8008 mode 0 value 9556 (now 9537) (lr 0x8027944c)
[hos Presentation Thread] vk: mirror of pool 0x103d400000 (4 MB) given back: retired, 63 submissions since its sync, GPU-written
[hos Presentation Thread] vk: mirror of pool 0x103d000000 (4 MB) given back: retired, 63 submissions since its sync, GPU-written
[hos Presentation Thread] vk: queues ordered by their events: 6000 submissions stopped at a wait, 5998 went on once it was reached, 0 waits gone past; made to go by presents 1, releases 0, waits for the replay 0, 50 ms 0 (stopped 1.51 ms at most); waits met 15306, not met 0; captures at a CPU event's wait 2
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 122006 pages so far (0 held: may be written ahead in their submission)
[hos ModuleSystemWorker3] nvn: CommandBufferSignalEvent #10000: event 0x100d6c8024 mode 0 value 10000 (lr 0x80665068)
[hos Presentation Thread] vk: mirror syncs (600 submits): 71 dirty pages from their submits' captures, 83250 from earlier ones', 4 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4585 runs, 3073.9 MB compared; 4145 pages read into the shadows; 276 MB of shadows; pages the shadows knew that the CPU wrote: 3581 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool: 0x1065800000 (8 MB, captured, state 2): 4;
[hos Presentation Thread] vi: 1392 frames presented (59.8 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 78, 15.5-17.8 150, 17.8-22 67, 22-30 1, 30-40 1, over 40 2
[hos Presentation Thread] vk: 11 textures retired (1005 left, 2798 MB): budget 0, drawn over 0, dead targets 11
[hos sead::MainThread] vk: capture: a submit 0.14 ms (lock 0.01, scan 0.04 over 981 ranges, 2334 MB), 281 pages written, 281 copied (1.1 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.007; GPU wait for late pages 0.000 (1 of 600 takes), pools lock 0.000, retires and stamps 0.005, bytes copied 0.000; 25 kept (120 MB), 5 spare buffers, 6468 texture pages copied (25 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 319 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 300000 (173749 pages from the captures)
[hos Presentation Thread] vk: program picks: 243281 kept (88620 by the last picks' textures, a uniform buffer bound since), 6690 new, 150028 with other textures (of 400000)
[hos Presentation Thread] vk: 14 textures retired (1005 left, 2799 MB): budget 0, drawn over 0, dead targets 14
[hos Presentation Thread] vk: a frame: 39 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 88 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 6.13, present 0.09, draw 3.00, descriptors 0.93, texture lookups 0.07, uploads 0.00, pipelines 0.12, programs 0.46, commands 1.26, dispatch 0.88, memory sync 0.29, queue submit 0.64, slot wait 0.07
[hos Presentation Thread] vk: a frame: mirrors 54 (968 MB): 6.50 MB synced in 990.9 copies, 60.38 MB written back
[hos Presentation Thread] vk: 1440 presents, 59.4 fps; a frame: 548 draws (0 skipped), 80 dispatches, 137 passes, 154 barriers, 6 submits, 0.2 uploads (0.0 MB), 86 ub updates (59 overlays), GPU-bound wait 0.0 ms; 5217 pipelines (772 ms), 0 programs (11 failed), 1005 textures (2799 MB)
[hos Presentation Thread] vk: a frame: 304.7 full barriers recorded, 185.5 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 5.3; 0x8: 2.7; 0x9: 1.0; 0x10: 4.0; 0x11: 42.0; 0x12: 74.9; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0;
[hos Presentation Thread] vk: GPU time 3.4 ms a frame (the longest submission 1.6 ms); 0.4 textures made a frame
[hos Presentation Thread] vk: a frame: 0.01 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 100 dirty pages from their submits' captures, 82718 from earlier ones', 6 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4425 runs, 3043.7 MB compared; 3315 pages read into the shadows; 276 MB of shadows; pages the shadows knew that the CPU wrote: 3324 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool: 0x1065800000 (8 MB, captured, state 2): 4; 0x1066000000 (4 MB, captured, state 2): 2;
[hos Presentation Thread] vk: imports: 48 live (1092 MB), 8 retired still imported (196 MB), 0 retired given back (0 MB)
[hos Presentation Thread] vk: mirror of pool 0x7fdac00000 (24 MB) given back: idle, 6029 submissions since its sync
[hos sead::MainThread] vk: readbacks of GPU results: 383 of 3000 waited for their write-back, 0.05 ms each; 0 looked at the stopped queues first, 13 waited for their submission's last part (guest memory read in place after theirs)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 320000 (185836 pages from the captures)
[hos Presentation Thread] vk: 4 textures retired (1001 left, 2799 MB): budget 0, drawn over 4, dead targets 0
[hos Presentation Thread] vk: 1 textures retired (1000 left, 2799 MB): budget 0, drawn over 1, dead targets 0
[hos Presentation Thread] vk: mirror syncs (600 submits): 52 dirty pages from their submits' captures, 83400 from earlier ones', 7 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4422 runs, 3113.4 MB compared; 3033 pages read into the shadows; 276 MB of shadows; pages the shadows knew that the CPU wrote: 3026 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool: 0x1065800000 (8 MB, captured, state 2): 4; 0x7fbf000000 (12 MB, captured, state 2): 2; 0x1066000000 (4 MB, captured, state 2): 1;
[hos Presentation Thread] vk: 11 textures retired (1000 left, 2799 MB): budget 0, drawn over 0, dead targets 11
[hos sead::MainThread] vk: capture: a submit 0.14 ms (lock 0.01, scan 0.04 over 981 ranges, 2334 MB), 287 pages written, 287 copied (1.1 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.007; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.005, bytes copied 0.000; 25 kept (120 MB), 5 spare buffers, 6468 texture pages copied (25 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 335 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: render targets drawn over from another start, let go: 334 so far (679 MB)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 340000 (198044 pages from the captures)
[hos Presentation Thread] vk: 1 textures retired (999 left, 2799 MB): budget 0, drawn over 1, dead targets 0
[hos Presentation Thread] vk: mirror syncs (600 submits): 54 dirty pages from their submits' captures, 82436 from earlier ones', 4 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4035 runs, 3035.1 MB compared; 2788 pages read into the shadows; 276 MB of shadows; pages the shadows knew that the CPU wrote: 2790 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool: 0x1065800000 (8 MB, captured, state 2): 4;
[hos Presentation Thread] vk: imports: 48 live (1092 MB), 8 retired still imported (196 MB), 0 retired given back (0 MB)
[hos Presentation Thread] vk: a frame: 42 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 88 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 5.41, present 0.10, draw 2.84, descriptors 0.85, texture lookups 0.07, uploads 0.00, pipelines 0.11, programs 0.40, commands 1.25, dispatch 0.65, memory sync 0.28, queue submit 0.65, slot wait 0.08
[hos Presentation Thread] vk: a frame: mirrors 54 (944 MB): 6.35 MB synced in 993.5 copies, 60.14 MB written back
[hos Presentation Thread] vk: 1560 presents, 60.0 fps; a frame: 554 draws (0 skipped), 73 dispatches, 142 passes, 145 barriers, 6 submits, 0.0 uploads (0.0 MB), 82 ub updates (57 overlays), GPU-bound wait 0.0 ms; 5217 pipelines (772 ms), 0 programs (11 failed), 999 textures (2799 MB)
[hos Presentation Thread] vk: a frame: 300.6 full barriers recorded, 175.5 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 3.0; 0x8: 3.0; 0x9: 1.0; 0x10: 2.0; 0x11: 38.8; 0x12: 73.1; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0;
[hos Presentation Thread] vk: GPU time 3.3 ms a frame (the longest submission 1.8 ms); 0.1 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos ModuleSystemWorker5] nvn: CommandBufferWaitEvent #20000: event 0x100d6c8008 mode 0 value 13356 (now 13337) (lr 0x8027944c)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 360000 (210311 pages from the captures)
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 144 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 95 dirty pages from their submits' captures, 81959 from earlier ones', 5 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 3987 runs, 3014.8 MB compared; 2704 pages read into the shadows; 276 MB of shadows; pages the shadows knew that the CPU wrote: 2703 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool: 0x1065800000 (8 MB, captured, state 2): 4; 0x1066000000 (4 MB, captured, state 2): 1;
[hos sead::MainThread] vk: capture: a submit 0.14 ms (lock 0.02, scan 0.04 over 981 ranges, 2334 MB), 282 pages written, 282 copied (1.1 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.007; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.005, bytes copied 0.000; 25 kept (118 MB), 5 spare buffers, 6468 texture pages copied (25 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 315 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos ModuleSystemWorker4] nvn: DrawMeshTasksIndirect: 20000 so far (x1 0x117898c000 x2 0x1 x3 0x117898c000 x4 0x4040)
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 183588 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 380000 (222557 pages from the captures)
[hos ModuleSystemWorker4] vk: readbacks of GPU results: 341 of 3000 waited for their write-back, 0.03 ms each; 0 looked at the stopped queues first, 1 waited for their submission's last part (guest memory read in place after theirs)
[hos Presentation Thread] vk: mirror syncs (600 submits): 52 dirty pages from their submits' captures, 82951 from earlier ones', 7 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 3954 runs, 3018.1 MB compared; 2592 pages read into the shadows; 276 MB of shadows; pages the shadows knew that the CPU wrote: 2593 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool: 0x1065800000 (8 MB, captured, state 2): 6; 0x7fd1800000 (12 MB, captured, state 2): 1;
[hos Presentation Thread] vk: imports: 48 live (1092 MB), 8 retired still imported (196 MB), 0 retired given back (0 MB)
[hos ModuleSystemWorker4] nvn: CommandBufferSignalEvent #15000: event 0x100d6c802c mode 0 value 14999 (lr 0x80667688)
[hos rmbl::VibrationThread] vcores: 225864 takes, 22014 waits (mean 32 us, longest 4.7 ms), 11866 kicks, 11605 yields, 0 escapes in 5 s
[hos Presentation Thread] vk: texture 0x10003fd2000 640x360x1 x1 levels 1 NVN 0x3f -> vk 122 (1000 textures, 2800 MB)
[hos Presentation Thread] vk: 11 textures retired (999 left, 2799 MB): budget 0, drawn over 0, dead targets 11
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 400000 (235008 pages from the captures)
[hos Presentation Thread] vk: a frame: 36 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 88 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 5.53, present 0.09, draw 3.07, descriptors 0.95, texture lookups 0.06, uploads 0.00, pipelines 0.12, programs 0.43, commands 1.34, dispatch 0.62, memory sync 0.30, queue submit 0.59, slot wait 0.08
[hos Presentation Thread] vk: a frame: mirrors 55 (968 MB): 6.51 MB synced in 990.8 copies, 59.57 MB written back
[hos Presentation Thread] vk: 1680 presents, 60.0 fps; a frame: 560 draws (0 skipped), 64 dispatches, 147 passes, 135 barriers, 6 submits, 0.0 uploads (0.0 MB), 82 ub updates (57 overlays), GPU-bound wait 0.0 ms; 5217 pipelines (772 ms), 0 programs (11 failed), 999 textures (2799 MB)
[hos Presentation Thread] vk: a frame: 296.2 full barriers recorded, 166.2 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 3.0; 0x8: 3.0; 0x9: 1.0; 0x10: 2.0; 0x11: 29.0; 0x12: 73.5; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0;
[hos Presentation Thread] vk: GPU time 3.3 ms a frame (the longest submission 1.8 ms); 0.1 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: texture 0x10003fd2000 640x360x1 x1 levels 1 NVN 0x3f -> vk 122 (1000 textures, 2800 MB)
[hos Presentation Thread] vk: 11 textures retired (999 left, 2799 MB): budget 0, drawn over 0, dead targets 11
[hos Presentation Thread] vi: 1692 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 70, 15.5-17.8 156, 17.8-22 73, 22-30 1, 30-40 0, over 40 0
[hos sead::MainThread] vk: mirror syncs (600 submits): 76 dirty pages from their submits' captures, 81945 from earlier ones', 5 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 4050 runs, 3075.6 MB compared; 2660 pages read into the shadows; 276 MB of shadows; pages the shadows knew that the CPU wrote: 2655 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool: 0x1065800000 (8 MB, captured, state 2): 5;
[hos sead::MainThread] vk: capture: a submit 0.14 ms (lock 0.01, scan 0.04 over 966 ranges, 2332 MB), 282 pages written, 282 copied (1.1 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.007; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.005, bytes copied 0.000; 25 kept (118 MB), 5 spare buffers, 6468 texture pages copied (25 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 316 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos sead::MainThread] vk: mirror of pool 0x7fd2400000 (4 MB) given back: idle, 6034 submissions since its sync
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 420000 (247208 pages from the captures)
[hos Presentation Thread] vk: texture 0x10003fe2200 640x360x1 x1 levels 1 NVN 0x3f -> vk 122 (1000 textures, 2800 MB)
[hos Presentation Thread] vk: 11 textures retired (999 left, 2799 MB): budget 0, drawn over 0, dead targets 11
[hos Presentation Thread] vk: mirror syncs (600 submits): 74 dirty pages from their submits' captures, 83347 from earlier ones', 3 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4099 runs, 3101.0 MB compared; 2704 pages read into the shadows; 276 MB of shadows; pages the shadows knew that the CPU wrote: 2703 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool: 0x1065800000 (8 MB, captured, state 2): 3;
[hos Presentation Thread] vk: imports: 48 live (1092 MB), 8 retired still imported (196 MB), 0 retired given back (0 MB)
[hos ModuleSystemWorker2] longjmp to 0x81681690 (value 1, 0 slots above dropped)
[hos Presentation Thread] vk: texture 0x1001dfbf800 640x360x1 x1 levels 1 NVN 0x3f -> vk 122 (1000 textures, 2800 MB)
[hos Presentation Thread] vk: program picks: 351685 kept (127367 by the last picks' textures, a uniform buffer bound since), 7029 new, 241285 with other textures (of 600000)
[hos Presentation Thread] vk: pool 0x115c37d000+0x700000 imported in 6.5 ms as 0x115c000000..0x115d000000 (57 imports, 870 ms in all)
[hos Presentation Thread] vk: write-back diff: a shadow for pool 0x115c000000 (16 MB; 292 MB of shadows)
[hos sead::MainThread] vk: texture #1431 0x10001e00400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos Presentation Thread] vk: (its written part: 61 of 61 KB readable, 26007 bytes not zero; levels L0)
[hos Presentation Thread] vk: texture 0x107d560000 640x99x1 x1 levels 1 NVN 0x1 (61 KB of storage) re-uploaded (its memory was written; flags 0x44): what the CPU wrote, 61 KB of it
[hos Presentation Thread] vk: 48 textures retired (1163 left, 2942 MB): budget 0, drawn over 0, dead targets 48
[hos SceneLowPriority] vk: pool 0x11637ca000+0xa2438 imported in 5.1 ms as 0x1163400000..0x1163c00000 (58 imports, 875 ms in all)
[hos SceneLowPriority] vk: pool 0x1163400000..0x1163c00000: 12 KB the CPU wrote since retired pool 0x1163400000's last sync kept from guest memory, not its mirror
[hos SceneLowPriority] vk: pool 0x1163400000..0x1163c00000: mirror made with the GPU's contents of 1 retired pool(s)
[hos SceneLowPriority] vk: write-back diff: a shadow for pool 0x1163400000 (8 MB; 300 MB of shadows)
[hos sead::MainThread] vk: texture #1431 0x10001e00400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos SceneLowPriority] nvn: GPU waits in 5 s: 0 sync waits (0 ms), 0 polls timed out (0 ms), 1 queue finishes (1 ms)
[hos Presentation Thread] vk: upload over a drawn image: #1435 0x10004d00800 2560x1440x1 x1 NVN 0xa at present 1759 (texture frame 1760), finalized, 15360 KB dirty in 1 ranges
[hos Presentation Thread] vk: pool 0x1012917800+0xf00000 imported in 30.1 ms as 0x1012800000..0x1013c00000 (59 imports, 905 ms in all)
[hos Presentation Thread] vk: slow upload 30.2 ms: #1435 0x10004d00800 2560x1440x1 x1 levels 1 NVN 0xa, 15360 of 15360 KB again
[hos Presentation Thread] vk: texture 0x10004d00800 2560x1440x1 x1 levels 1 NVN 0xa (15360 KB of storage) re-uploaded (its memory was written; flags 0x8): whole, 15360 KB of it, over what the GPU wrote (finalized since)
[hos Presentation Thread] vk: slow submit: 32.0 ms: draw 31.1 descriptors 30.6 texture lookups 30.3 uploads 30.2
[hos sead::MainThread] vk: texture #1431 0x10001e00400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1431 0x10001e00400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1431 0x10001e00400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1431 0x10001e00400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos Presentation Thread] vk: mirror of pool 0x1163400000 (4 MB) given back: retired, 69 submissions since its sync
[hos sead::MainThread] vk: texture #1431 0x10001e00400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos Presentation Thread] vk: upload over a drawn image: #1434 0x10003e00600 2560x1440x1 x1 NVN 0x34 at present 1764 (texture frame 1765), finalized, 15360 KB dirty in 1 ranges
[hos Presentation Thread] vk: texture 0x10003e00600 2560x1440x1 x1 levels 1 NVN 0x34 (15360 KB of storage) re-uploaded (its memory was written; flags 0x8): whole, 15360 KB of it, over what the GPU wrote (finalized since)
[hos sead::MainThread] vk: texture #1431 0x10001e00400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1431 0x10001e00400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1431 0x10001e00400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1431 0x10001e00400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1431 0x10001e00400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1431 0x10001e00400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1431 0x10001e00400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1431 0x10001e00400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1431 0x10001e00400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1431 0x10001e00400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1431 0x10001e00400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1431 0x10001e00400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1431 0x10001e00400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1431 0x10001e00400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1431 0x10001e00400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1431 0x10001e00400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1431 0x10001e00400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1431 0x10001e00400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1431 0x10001e00400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1431 0x10001e00400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1431 0x10001e00400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] nvn: CommandBufferWaitEvent #25000: event 0x100d6c8004 mode 0 value 17111 (now 17105) (lr 0x80a47c2c)
[hos sead::MainThread] vk: texture #1431 0x10001e00400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1431 0x10001e00400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1431 0x10001e00400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1431 0x10001e00400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1431 0x10001e00400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1431 0x10001e00400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1431 0x10001e00400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1431 0x10001e00400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1431 0x10001e00400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1431 0x10001e00400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1431 0x10001e00400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: texture #1431 0x10001e00400 4096x4096 x1 NVN 0x32 (32 MB, rendered or copied into) finalized by the game
[hos sead::MainThread] vk: capture: a submit 0.14 ms (lock 0.03, scan 0.04 over 877 ranges, 2351 MB), 256 pages written, 256 copied (1.0 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.016; GPU wait for late pages 0.010 (3 of 600 takes), pools lock 0.000, retires and stamps 0.004, bytes copied 0.000; 25 kept (126 MB), 5 spare buffers, 6502 texture pages copied (25 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.02, writes collected 0.06
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 360 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: memory: working set 9459 MB (peak 9460), private 19989 MB, staging 256 MB in 4 arenas
[hos Presentation Thread] vk: memory heaps: heap 0 (system): 10 blocks 408 MB, 30 allocations 354 MB; used 1755 of 15578 MB; heap 1 (device): 104 blocks 5537 MB, 1416 allocations 4973 MB; used 6400 of 15419 MB;
[hos Presentation Thread] vk: image blocks: 1 blocks 128 MB, 5 images 38 MB; 2 free ranges, the largest 81 MB
[hos Presentation Thread] vk: image blocks (render targets): 4 blocks 512 MB, 127 images 468 MB; 39 free ranges, the largest 17 MB
[hos Presentation Thread] vk: image blocks (textures, compacted): 19 blocks 2432 MB, 1105 images 2052 MB; 95 free ranges, the largest 128 MB
[hos Presentation Thread] vk: render target images: 193 reused from the pool, 236 made new, 109 destroyed from it; it holds 58 (145 MB)
[hos Presentation Thread] vk: VRAM: 6400 MB used of 15419 MB allowed (564 MB of it free in the blocks); textures 2949 MB (budget 11000 MB), 1176 textures
[hos Presentation Thread] vk: textures: decoded ASTC 1948 MB, rendered 423 MB (101 drawn in one frame, kept: 24914 KB), other 276 MB; used in the last 8 presents 278 MB
[hos Presentation Thread] vk: 214 MB: 0x10a22aa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 48 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a5b22c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 48 presents ago
[hos Presentation Thread] vk: 64 MB: 0x113755c000 4096x4096x1 x1 levels 1 NVN 0xa, last used 47 presents ago
[hos Presentation Thread] vk: 64 MB: 0x113cba9000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 43 presents ago
[hos Presentation Thread] vk: 34 MB: 0x7fc77d3a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago
[hos Presentation Thread] vk: 32 MB: 0x10001e00400 4096x4096x1 x1 levels 1 NVN 0x32 rendered, last used 1 presents ago
[hos Presentation Thread] vk: 25 MB: 0x10cbffa600 775x875x1 x20 levels 1 NVN 0x6, last used 890 presents ago
[hos Presentation Thread] vk: 25 MB: 0x1142774000 775x875x1 x20 levels 1 NVN 0x6 rendered, last used 43 presents ago
[hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 1 (2 KB): 8x8x1 NVN 0x3f: 1 (2 KB);
[hos Presentation Thread] vk: status: 600 frames, the slowest 67.0 ms; VRAM 6.3 of 15.1 GB
[hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 17 program records loaded (0.7 ms), 0 new graphics pipelines, pipelines from the driver's cache 3, from the start's cache 0, compiled 0; 0 draws and dispatches left out, 0 waits (0.0 ms)
[hos Presentation Thread] vk: program loads at create (play): 3959 queued, 3959 loaded (median 0.47 ms, 99th percentile 3.24 ms, worst 18.15 ms, 2629 ms and 565.8 MB read in all); 4910 programs (1556 of them compute variants without their code, 0 graphics programs no note names), 5234 graphics pipelines (1 not in a cache), 733 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 434 pipelines made at create taken by draws; 1864 create calls with nothing kept for their stages, 0 before the index; units 5823 (3959 ready, 0 loading), 10923 programs alive
[hos Presentation Thread] vk: module identifiers (play): 807 known, 0 learned in this run; 733 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before)
[hos Presentation Thread] vk: a frame: 25 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 88 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 5.20, present 0.09, draw 2.70, descriptors 1.08, texture lookups 0.45, uploads 0.38, pipelines 0.09, programs 0.31, commands 1.05, dispatch 0.49, memory sync 0.45, queue submit 0.51, slot wait 0.07
[hos Presentation Thread] vk: a frame: mirrors 58 (988 MB): 5.78 MB synced in 894.1 copies, 40.90 MB written back
[hos Presentation Thread] vk: 1800 presents, 59.8 fps; a frame: 471 draws (0 skipped), 42 dispatches, 140 passes, 116 barriers, 6 submits, 1.6 uploads (0.5 MB), 219 ub updates (108 overlays), GPU-bound wait 0.0 ms; 5237 pipelines (773 ms), 0 programs (11 failed), 1176 textures (2949 MB)
[hos Presentation Thread] vk: a frame: 254.0 full barriers recorded, 142.4 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 3.1; 0x8: 1.9; 0x9: 0.6; 0x10: 2.4; 0x11: 18.9; 0x12: 71.2; 0x13: 1.6; 0x21: 3.3; 0x28: 9.0; 0x92: 3.4; 0x97: 0.6;
[hos Presentation Thread] vk: GPU time 2.8 ms a frame (the longest submission 1.8 ms); 2.1 textures made a frame
[hos Presentation Thread] vk: a frame: 0.26 MB unswizzled on the CPU in 0.10 ms
[hos Presentation Thread] vk: pool 0x102ab46400+0xfa0000 imported in 29.3 ms as 0x102a800000..0x102bc00000 (61 imports, 936 ms in all)
[hos Presentation Thread] vk: slow upload 29.4 ms: #1682 0x1001cf2f400 2000x2000x1 x1 levels 1 NVN 0x25, 16000 of 16000 KB
[hos Presentation Thread] vk: slow submit: 32.2 ms: draw 1.6 texture lookups 30.0 uploads 29.5
[hos Presentation Thread] vk: texture #1618 0x10001410600 1707x960 NVN 0xa: the GPU wrote its storage (submission 6735): uploaded again
[hos Presentation Thread] vk: upload over a drawn image: #1618 0x10001410600 1707x960x1 x1 NVN 0xa at present 1807 (texture frame 1808), finalized, 0 KB dirty in 0 ranges, a GPU buffer wrote it
[hos Presentation Thread] vk: texture 0x10001410600 1707x960x1 x1 levels 1 NVN 0xa (6848 KB of storage) re-uploaded (its memory was written; flags 0x8): a GPU write into its storage, 6848 KB of it, over what the GPU wrote (finalized since)
[hos Presentation Thread] vk: 27 textures retired (1229 left, 3025 MB): budget 0, drawn over 0, dead targets 27
[hos Presentation Thread] vk: mirror syncs (600 submits): 568 dirty pages from their submits' captures, 75172 from earlier ones', 199 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 1305 runs, 1229.3 MB compared; 3198 pages read into the shadows; 300 MB of shadows; pages the shadows knew that the CPU wrote: 1330 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool: 0x1163400000 (8 MB, captured, state 2): 106; 0x104e000000 (24 MB, captured, state 2): 36; 0x1051800000 (8 MB, captured, state 2): 28; 0x1065800000 (8 MB, captured, state 2): 17; 0x7fd1800000 (12 MB, captured, state 2): 3; 0x7f7fc00000 (8 MB, captured, state 2): 3; 0x7fddc00000 (4 MB, captured, state 2): 2; 0x7ffe000000 (24 MB, captured, state 2): 1;
[hos Presentation Thread] vk: upload over a drawn image: #1618 0x10001410600 1707x960x1 x1 NVN 0xa at present 1811 (texture frame 1812), finalized, 6848 KB dirty in 1 ranges
[hos Presentation Thread] vk: texture 0x10001410600 1707x960x1 x1 levels 1 NVN 0xa (6848 KB of storage) re-uploaded (its memory was written; flags 0x8): whole, 6848 KB of it, over what the GPU wrote (finalized since)
[hos Presentation Thread] vk: texture #772 0x100021f1c00 853x480 x1 NVN 0x1 the GPU drew, finalized by the game, sampled again at frame 1814 (drawn at 962)
[hos Presentation Thread] vk: texture #773 0x10002261e00 853x480 x1 NVN 0x1 the GPU drew, finalized by the game, sampled again at frame 1814 (drawn at 962)
[hos Presentation Thread] vk: texture #774 0x10002181a00 853x480 x1 NVN 0x1 the GPU drew, finalized by the game, sampled again at frame 1814 (drawn at 962)
[hos Presentation Thread] vk: texture #840 0x10000e38800 427x240 x1 NVN 0x14 the GPU drew, finalized by the game, sampled again at frame 1814 (drawn at 962)
[hos Presentation Thread] vk: upload over a drawn image: #840 0x10000e38800 427x240x1 x1 NVN 0x14 at present 1813 (texture frame 1814), finalized, 370 KB dirty in 1 ranges
[hos Presentation Thread] vk: texture 0x10000e38800 427x240x1 x1 levels 1 NVN 0x14 (432 KB of storage) re-uploaded (its memory was written; flags 0x8): whole, 432 KB of it, over what the GPU wrote (finalized since)
[hos Presentation Thread] vk: texture #841 0x10000ea4a00 1707x960 x1 NVN 0x25 the GPU drew, finalized by the game, sampled again at frame 1814 (drawn at 962)
[hos Presentation Thread] vk: upload over a drawn image: #1701 0x10001699000 1707x960x1 x1 NVN 0xa at present 1814 (texture frame 1815), finalized, 6848 KB dirty in 1 ranges
[hos Presentation Thread] vk: texture 0x10001699000 1707x960x1 x1 levels 1 NVN 0xa (6848 KB of storage) re-uploaded (its memory was written; flags 0x8): whole, 6848 KB of it, over what the GPU wrote (finalized since)
[hos Presentation Thread] vk: texture #840 0x10000e38800 427x240 NVN 0x14: the GPU wrote its storage (submission 12699): uploaded again
[hos Presentation Thread] vk: upload over a drawn image: #840 0x10000e38800 427x240x1 x1 NVN 0x14 at present 1814 (texture frame 1815), finalized, 0 KB dirty in 0 ranges, a GPU buffer wrote it
[hos Presentation Thread] vk: texture 0x10000e38800 427x240x1 x1 levels 1 NVN 0x14 (432 KB of storage) re-uploaded (its memory was written; flags 0x8): a GPU write into its storage, 432 KB of it, over what the GPU wrote (finalized since)
[hos Presentation Thread] vk: 56 textures retired (1221 left, 2979 MB): budget 0, drawn over 0, dead targets 56
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 440000 (259364 pages from the captures)
[hos Presentation Thread] vk: 11 textures retired (1222 left, 2979 MB): budget 0, drawn over 0, dead targets 11
[hos sead::MainThread] vk: the recording streams: 48 of 2 MB, the most one held 144 KB; 0 made on demand (0 MB kept now)
[hos sead::MainThread] vk: mirror syncs (600 submits): 124 dirty pages from their submits' captures, 81434 from earlier ones', 1 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 4095 runs, 3097.6 MB compared; 2674 pages read into the shadows; 300 MB of shadows; pages the shadows knew that the CPU wrote: 2625 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool: 0x1066000000 (4 MB, captured, state 2): 1;
[hos Presentation Thread] vk: imports: 52 live (1156 MB), 8 retired still imported (180 MB), 1 retired given back (20 MB)
[hos ModuleSystemWorker2] vk: readbacks of GPU results: 386 of 3000 waited for their write-back, 0.07 ms each; 0 looked at the stopped queues first, 6 waited for their submission's last part (guest memory read in place after theirs)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 460000 (271250 pages from the captures)
[hos sead::MainThread] vk: mirror of pool 0x1044c00000 (4 MB) given back: idle, 6036 submissions since its sync
[hos Presentation Thread] vk: 11 textures retired (1222 left, 2979 MB): budget 0, drawn over 0, dead targets 11
[hos Presentation Thread] vk: 13 textures retired (1209 left, 2978 MB): budget 0, drawn over 13, dead targets 0
[hos sead::MainThread] vk: capture: a submit 0.15 ms (lock 0.01, scan 0.04 over 877 ranges, 2351 MB), 280 pages written, 280 copied (1.1 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.007; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.005, bytes copied 0.000; 25 kept (126 MB), 5 spare buffers, 6502 texture pages copied (25 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 303 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: 1 textures retired (1208 left, 2978 MB): budget 0, drawn over 1, dead targets 0
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 245288 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] vk: texture #571 0x10002041400 853x480 x1 NVN 0x1 the GPU drew, finalized by the game, sampled again at frame 1902 (drawn at 1813)
[hos Presentation Thread] vk: texture #572 0x100020b1600 853x480 x1 NVN 0x1 the GPU drew, finalized by the game, sampled again at frame 1902 (drawn at 1813)
[hos Presentation Thread] vk: texture #573 0x10001fd1200 853x480 x1 NVN 0x1 the GPU drew, finalized by the game, sampled again at frame 1902 (drawn at 1813)
[hos Presentation Thread] vk: texture #624 0x10000d60400 427x240 x1 NVN 0x14 the GPU drew, finalized by the game, sampled again at frame 1902 (drawn at 1813)
[hos Presentation Thread] vk: texture #625 0x100024d0e00 1707x960 x1 NVN 0x25 the GPU drew, finalized by the game, sampled again at frame 1902 (drawn at 1813)
[hos Presentation Thread] vk: texture #1767 0x10001410600 1707x960 NVN 0xa: the GPU wrote its storage (submission 13315): uploaded again
[hos Presentation Thread] vk: upload over a drawn image: #1767 0x10001410600 1707x960x1 x1 NVN 0xa at present 1904 (texture frame 1905), finalized, 0 KB dirty in 0 ranges, a GPU buffer wrote it
[hos Presentation Thread] vk: texture 0x10001410600 1707x960x1 x1 levels 1 NVN 0xa (6848 KB of storage) re-uploaded (its memory was written; flags 0x8): a GPU write into its storage, 6848 KB of it, over what the GPU wrote (finalized since)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 480000 (283065 pages from the captures)
[hos Presentation Thread] vk: upload over a drawn image: #1767 0x10001410600 1707x960x1 x1 NVN 0xa at present 1907 (texture frame 1908), finalized, 6848 KB dirty in 1 ranges
[hos Presentation Thread] vk: texture 0x10001410600 1707x960x1 x1 levels 1 NVN 0xa (6848 KB of storage) re-uploaded (its memory was written; flags 0x8): whole, 6848 KB of it, over what the GPU wrote (finalized since)
[hos Presentation Thread] vk: 48 textures retired (1203 left, 2975 MB): budget 0, drawn over 0, dead targets 48
[hos Presentation Thread] vk: upload over a drawn image: #840 0x10000e38800 427x240x1 x1 NVN 0x14 at present 1909 (texture frame 1910), finalized, 370 KB dirty in 1 ranges
[hos Presentation Thread] vk: texture 0x10000e38800 427x240x1 x1 levels 1 NVN 0x14 (432 KB of storage) re-uploaded (its memory was written; flags 0x8): whole, 432 KB of it, over what the GPU wrote (finalized since)
[hos Presentation Thread] vk: texture #840 0x10000e38800 427x240 NVN 0x14: the GPU wrote its storage (submission 13371): uploaded again
[hos Presentation Thread] vk: upload over a drawn image: #840 0x10000e38800 427x240x1 x1 NVN 0x14 at present 1910 (texture frame 1911), finalized, 0 KB dirty in 0 ranges, a GPU buffer wrote it
[hos Presentation Thread] vk: upload over a drawn image: #1814 0x10001699000 1707x960x1 x1 NVN 0xa at present 1911 (texture frame 1912), finalized, 6848 KB dirty in 1 ranges
[hos Presentation Thread] vk: texture 0x10001699000 1707x960x1 x1 levels 1 NVN 0xa (6848 KB of storage) re-uploaded (its memory was written; flags 0x8): whole, 6848 KB of it, over what the GPU wrote (finalized since)
[hos Presentation Thread] vk: mirror syncs (600 submits): 85 dirty pages from their submits' captures, 82188 from earlier ones', 3 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4082 runs, 3058.1 MB compared; 2720 pages read into the shadows; 300 MB of shadows; pages the shadows knew that the CPU wrote: 2716 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool: 0x1065800000 (8 MB, captured, state 2): 3;
[hos Presentation Thread] vk: 60 textures retired (1203 left, 2975 MB): budget 0, drawn over 0, dead targets 60
[hos Presentation Thread] vk: a frame: 47 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 88 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 5.95, present 0.10, draw 3.16, descriptors 1.06, texture lookups 0.40, uploads 0.36, pipelines 0.12, programs 0.45, commands 1.31, dispatch 0.60, memory sync 0.30, queue submit 0.59, slot wait 0.08
[hos Presentation Thread] vk: a frame: mirrors 58 (984 MB): 6.24 MB synced in 984.2 copies, 58.47 MB written back
[hos Presentation Thread] vk: 1920 presents, 59.7 fps; a frame: 576 draws (0 skipped), 64 dispatches, 149 passes, 134 barriers, 6 submits, 0.3 uploads (0.5 MB), 95 ub updates (62 overlays), GPU-bound wait 0.0 ms; 5237 pipelines (773 ms), 0 programs (11 failed), 1203 textures (2975 MB)
[hos Presentation Thread] vk: a frame: 298.3 full barriers recorded, 162.6 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 3.1; 0x8: 2.9; 0x9: 1.0; 0x10: 2.1; 0x11: 28.1; 0x12: 73.0; 0x13: 2.0; 0x21: 3.9; 0x28: 13.5; 0x92: 3.0; 0x97: 1.0;
[hos Presentation Thread] vk: GPU time 3.3 ms a frame (the longest submission 1.8 ms); 2.1 textures made a frame
[hos Presentation Thread] vk: a frame: 0.33 MB unswizzled on the CPU in 0.12 ms
[hos sead::MainThread] [debug] nvn: 3 copies of recordings whose control memory was reused let go (21945 live)
[hos sead::MainThread] nvn: 150000 recordings made, 21945 live copies (6.8 MB), 488 texture copies; 4 command buffers' segments (2.2 MB)
[hos Presentation Thread] vk: 25 textures retired (1189 left, 2957 MB): budget 0, drawn over 14, dead targets 11
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 500000 (294901 pages from the captures)
[hos BaseProcExecutor1] vcores: 206433 takes, 21206 waits (mean 29 us, longest 15.2 ms), 11177 kicks, 10926 yields, 0 escapes in 5 s
[hos ModuleSystemWorker1] nvn: CommandBufferSignalEvent #20000: event 0x100d6c8014 mode 0 value 20000 (lr 0x80660bcc)
[hos Presentation Thread] vk: 10 textures retired (1189 left, 2957 MB): budget 0, drawn over 0, dead targets 10
[hos Presentation Thread] vk: mirror of pool 0x1044400000 (4 MB) given back: idle, 6023 submissions since its sync
[hos Presentation Thread] vk: mirror syncs (600 submits): 83 dirty pages from their submits' captures, 82887 from earlier ones', 93 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4094 runs, 3115.1 MB compared; 2782 pages read into the shadows; 300 MB of shadows; pages the shadows knew that the CPU wrote: 2783 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool: 0x1065800000 (8 MB, captured, state 2): 93;
[hos Presentation Thread] vk: imports: 52 live (1156 MB), 8 retired still imported (180 MB), 1 retired given back (20 MB)
[hos Presentation Thread] vk: 10 textures retired (1189 left, 2957 MB): budget 0, drawn over 0, dead targets 10
[hos Presentation Thread] vi: 1992 frames presented (59.9 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 84, 15.5-17.8 136, 17.8-22 74, 22-30 4, 30-40 0, over 40 2
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 520000 (306771 pages from the captures)
[hos sead::MainThread] vk: capture: a submit 0.15 ms (lock 0.01, scan 0.04 over 877 ranges, 2351 MB), 281 pages written, 281 copied (1.1 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.008; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.005, bytes copied 0.000; 25 kept (124 MB), 5 spare buffers, 6502 texture pages copied (25 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 307 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos ModuleSystemWorker1] nvn: CommandBufferWaitEvent #30000: event 0x100d6c802c mode 0 value 20880 (now 20861) (lr 0x8028c554)
[hos Presentation Thread] vk: 22 textures retired (1191 left, 2957 MB): budget 0, drawn over 0, dead targets 22
[hos Presentation Thread] vk: mirror syncs (600 submits): 76 dirty pages from their submits' captures, 81938 from earlier ones', 90 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4085 runs, 3037.6 MB compared; 2765 pages read into the shadows; 300 MB of shadows; pages the shadows knew that the CPU wrote: 2767 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool: 0x1065800000 (8 MB, captured, state 2): 90;
[hos Presentation Thread] vk: 10 textures retired (1192 left, 2958 MB): budget 0, drawn over 0, dead targets 10
[hos Presentation Thread] vk: 1 textures retired (1192 left, 2957 MB): budget 0, drawn over 1, dead targets 0
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 540000 (318665 pages from the captures)
[hos Presentation Thread] vk: a frame: 51 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 88 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 5.68, present 0.10, draw 3.19, descriptors 0.98, texture lookups 0.07, uploads 0.00, pipelines 0.13, programs 0.49, commands 1.36, dispatch 0.62, memory sync 0.29, queue submit 0.72, slot wait 0.08
[hos Presentation Thread] vk: a frame: mirrors 58 (980 MB): 6.29 MB synced in 986.3 copies, 59.60 MB written back
[hos Presentation Thread] vk: 2040 presents, 60.0 fps; a frame: 592 draws (0 skipped), 66 dispatches, 147 passes, 132 barriers, 6 submits, 0.0 uploads (0.0 MB), 82 ub updates (57 overlays), GPU-bound wait 0.0 ms; 5237 pipelines (773 ms), 0 programs (11 failed), 1192 textures (2957 MB)
[hos Presentation Thread] vk: a frame: 298.7 full barriers recorded, 162.3 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 3.0; 0x8: 3.0; 0x9: 1.0; 0x10: 2.0; 0x11: 29.0; 0x12: 69.5; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0;
[hos Presentation Thread] vk: GPU time 3.4 ms a frame (the longest submission 1.9 ms); 0.6 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos ModuleSystemWorker3] vk: readbacks of GPU results: 453 of 3000 waited for their write-back, 0.03 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs)
[hos Presentation Thread] vk: pool 0x10443d1000+0xcc imported in 22.1 ms as 0x1044000000..0x1044400000 (62 imports, 958 ms in all)
[hos Presentation Thread] vk: slow submit: 25.6 ms: draw 2.9 descriptors 1.2
[hos Presentation Thread] vk: 21 textures retired (1204 left, 2959 MB): budget 0, drawn over 0, dead targets 21
[hos Presentation Thread] vk: mirror syncs (600 submits): 102 dirty pages from their submits' captures, 76607 from earlier ones', 3 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 3738 runs, 2777.4 MB compared; 2555 pages read into the shadows; 300 MB of shadows; pages the shadows knew that the CPU wrote: 2535 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool: 0x1065800000 (8 MB, captured, state 2): 2; 0x1066000000 (4 MB, captured, state 2): 1;
[hos Presentation Thread] vk: imports: 53 live (1160 MB), 8 retired still imported (180 MB), 1 retired given back (20 MB)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 560000 (330377 pages from the captures)
[hos Presentation Thread] vk: 11 textures retired (1205 left, 2959 MB): budget 0, drawn over 0, dead targets 11
[hos Presentation Thread] vk: program picks: 455166 kept (158978 by the last picks' textures, a uniform buffer bound since), 7366 new, 337467 with other textures (of 800000)
[hos sead::MainThread] vk: capture: a submit 0.14 ms (lock 0.01, scan 0.04 over 921 ranges, 2348 MB), 288 pages written, 288 copied (1.1 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.008; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.005, bytes copied 0.000; 25 kept (124 MB), 5 spare buffers, 142 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 313 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 580000 (342319 pages from the captures)
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 144 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 73 dirty pages from their submits' captures, 74282 from earlier ones', 2 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 3881 runs, 2688.7 MB compared; 2645 pages read into the shadows; 300 MB of shadows; pages the shadows knew that the CPU wrote: 2646 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool: 0x1065800000 (8 MB, captured, state 2): 2;
[hos Presentation Thread] vk: render targets drawn over from another start, let go: 723 so far (1595 MB)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 600000 (354407 pages from the captures)
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 306735 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] vk: 24 textures retired (1205 left, 2959 MB): budget 0, drawn over 0, dead targets 24
[hos Presentation Thread] vk: mirror syncs (600 submits): 62 dirty pages from their submits' captures, 75355 from earlier ones', 3 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 3885 runs, 2664.2 MB compared; 2646 pages read into the shadows; 300 MB of shadows; pages the shadows knew that the CPU wrote: 2702 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool: 0x1065800000 (8 MB, captured, state 2): 3;
[hos Presentation Thread] vk: imports: 53 live (1160 MB), 8 retired still imported (180 MB), 1 retired given back (20 MB)
[hos Presentation Thread] vk: 11 textures retired (1205 left, 2959 MB): budget 0, drawn over 0, dead targets 11
[hos Presentation Thread] vk: a frame: 81 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 88 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 6.63, present 0.10, draw 3.58, descriptors 1.10, texture lookups 0.08, uploads 0.01, pipelines 0.15, programs 0.59, commands 1.49, dispatch 0.65, memory sync 0.29, queue submit 0.73, slot wait 0.08
[hos Presentation Thread] vk: a frame: mirrors 59 (984 MB): 6.45 MB synced in 999.4 copies, 59.41 MB written back
[hos Presentation Thread] vk: 2160 presents, 60.0 fps; a frame: 724 draws (0 skipped), 70 dispatches, 158 passes, 135 barriers, 6 submits, 0.1 uploads (0.0 MB), 82 ub updates (57 overlays), GPU-bound wait 0.0 ms; 5237 pipelines (773 ms), 0 programs (11 failed), 1205 textures (2959 MB)
[hos Presentation Thread] vk: a frame: 320.2 full barriers recorded, 167.7 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 3.0; 0x8: 3.0; 0x9: 1.0; 0x10: 2.0; 0x11: 29.0; 0x12: 72.6; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0;
[hos Presentation Thread] vk: GPU time 3.8 ms a frame (the longest submission 1.9 ms); 0.7 textures made a frame
[hos Presentation Thread] vk: a frame: 0.02 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: 22 textures retired (1204 left, 2959 MB): budget 0, drawn over 0, dead targets 22
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 620000 (366617 pages from the captures)
[hos Presentation Thread] vk: 10 textures retired (1204 left, 2959 MB): budget 0, drawn over 0, dead targets 10
[hos Presentation Thread] vk: 21 textures retired (1205 left, 2959 MB): budget 0, drawn over 0, dead targets 21
[hos sead::MainThread] vk: capture: a submit 0.14 ms (lock 0.01, scan 0.04 over 921 ranges, 2348 MB), 288 pages written, 288 copied (1.1 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.007; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.005, bytes copied 0.000; 25 kept (126 MB), 5 spare buffers, 142 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 300 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #35000: event 0x100d6c802c mode 0 value 24680 (now 24661) (lr 0x8028c554)
[hos Presentation Thread] vk: mirror syncs (600 submits): 52 dirty pages from their submits' captures, 78143 from earlier ones', 4 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4023 runs, 2835.8 MB compared; 2811 pages read into the shadows; 300 MB of shadows; pages the shadows knew that the CPU wrote: 2811 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool: 0x1065800000 (8 MB, captured, state 2): 4;
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 640000 (378675 pages from the captures)
[hos ModuleSystemWorker3] nvn: CommandBufferSignalEvent #25000: event 0x100d6c8020 mode 0 value 25000 (lr 0x80664f14)
[hos ModuleSystemWorker4] vk: readbacks of GPU results: 434 of 3000 waited for their write-back, 0.04 ms each; 0 looked at the stopped queues first, 8 waited for their submission's last part (guest memory read in place after theirs)
[hos Presentation Thread] vk: 10 textures retired (1216 left, 2961 MB): budget 0, drawn over 0, dead targets 10
[hos Presentation Thread] vk: pool 0x1042273000+0x3c imported in 22.9 ms as 0x1042000000..0x1042400000 (63 imports, 981 ms in all)
[hos Presentation Thread] vk: slow submit: 25.5 ms: draw 2.3
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 660000 (390635 pages from the captures)
[hos Presentation Thread] vk: mirror syncs (600 submits): 55 dirty pages from their submits' captures, 79192 from earlier ones', 176 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4120 runs, 2899.2 MB compared; 2879 pages read into the shadows; 300 MB of shadows; pages the shadows knew that the CPU wrote: 2823 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool: 0x1065800000 (8 MB, captured, state 2): 176;
[hos Presentation Thread] vk: imports: 54 live (1164 MB), 8 retired still imported (180 MB), 1 retired given back (20 MB)
[hos BaseProcExecutor1] vcores: 224887 takes, 23601 waits (mean 33 us, longest 22.5 ms), 12688 kicks, 12413 yields, 0 escapes in 5 s
[hos Presentation Thread] vk: queues ordered by their events: 12000 submissions stopped at a wait, 11998 went on once it was reached, 0 waits gone past; made to go by presents 1, releases 0, waits for the replay 0, 50 ms 0 (stopped 1.51 ms at most); waits met 36346, not met 0; captures at a CPU event's wait 2
[hos Presentation Thread] vk: upload over a drawn image: #2158 0x10003e00600 2560x1440x1 x1 NVN 0x34 at present 2254 (texture frame 2255), finalized, 15360 KB dirty in 1 ranges
[hos Presentation Thread] vk: texture 0x10003e00600 2560x1440x1 x1 levels 1 NVN 0x34 (15360 KB of storage) re-uploaded (its memory was written; flags 0x8): whole, 15360 KB of it, over what the GPU wrote (finalized since)
[hos Presentation Thread] vk: upload over a drawn image: #2159 0x10004d00800 2560x1440x1 x1 NVN 0xa at present 2254 (texture frame 2255), finalized, 15360 KB dirty in 1 ranges
[hos Presentation Thread] vk: texture 0x10004d00800 2560x1440x1 x1 levels 1 NVN 0xa (15360 KB of storage) re-uploaded (its memory was written; flags 0x8): whole, 15360 KB of it, over what the GPU wrote (finalized since)
[hos SceneLowPriority] nvn: GPU waits in 5 s: 0 sync waits (0 ms), 0 polls timed out (0 ms), 7 queue finishes (1 ms)
[hos Presentation Thread] vk: 83 textures retired (1266 left, 2986 MB): budget 0, drawn over 0, dead targets 83
[hos Presentation Thread] vk: a frame: 45 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 88 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 5.58, present 0.10, draw 2.86, descriptors 0.94, texture lookups 0.12, uploads 0.05, pipelines 0.12, programs 0.43, commands 1.17, dispatch 0.53, memory sync 0.36, queue submit 0.63, slot wait 0.07
[hos Presentation Thread] vk: a frame: mirrors 60 (988 MB): 5.99 MB synced in 942.9 copies, 48.04 MB written back
[hos Presentation Thread] vk: 2280 presents, 60.1 fps; a frame: 563 draws (0 skipped), 59 dispatches, 151 passes, 124 barriers, 6 submits, 1.0 uploads (0.4 MB), 166 ub updates (88 overlays), GPU-bound wait 0.0 ms; 5237 pipelines (773 ms), 0 programs (11 failed), 1266 textures (2986 MB)
[hos Presentation Thread] vk: a frame: 292.5 full barriers recorded, 152.8 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 3.5; 0x8: 2.4; 0x9: 0.8; 0x10: 2.7; 0x11: 24.0; 0x12: 70.2; 0x13: 1.8; 0x21: 3.6; 0x28: 11.0; 0x92: 3.2; 0x97: 0.8;
[hos Presentation Thread] vk: GPU time 3.2 ms a frame (the longest submission 2.0 ms); 1.7 textures made a frame
[hos Presentation Thread] vk: a frame: 0.25 MB unswizzled on the CPU in 0.04 ms
[hos Presentation Thread] vi: 2293 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 92, 15.5-17.8 126, 17.8-22 78, 22-30 3, 30-40 2, over 40 0
[hos Presentation Thread] vk: capture: a submit 0.14 ms (lock 0.02, scan 0.04 over 898 ranges, 2355 MB), 259 pages written, 259 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.006; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.004, bytes copied 0.000; 25 kept (120 MB), 5 spare buffers, 149 texture pages copied (0 MB)
[hos sead::MainThread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.05
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 340 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos sead::MainThread] vk: mirror syncs (600 submits): 562 dirty pages from their submits' captures, 72241 from earlier ones', 138 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 625 runs, 726.6 MB compared; 796 pages read into the shadows; 300 MB of shadows; pages the shadows knew that the CPU wrote: 817 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool: 0x7f70400000 (4 MB, captured, state 2): 130; 0x104e000000 (24 MB, captured, state 2): 6; 0x115c000000 (16 MB, captured, state 2): 2;
[hos rmbl::VibrationThread] hid: 8192 vibration values, strongest 0.00 since the last count
[hos Presentation Thread] vk: 30 textures retired (1236 left, 2975 MB): budget 0, drawn over 30, dead targets 0
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 144 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 451 dirty pages from their submits' captures, 72548 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 300 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 54 live (1164 MB), 8 retired still imported (180 MB), 1 retired given back (20 MB)
[hos Presentation Thread] vk: capture: a submit 0.13 ms (lock 0.01, scan 0.04 over 898 ranges, 2355 MB), 226 pages written, 226 copied (0.9 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (118 MB), 5 spare buffers, 149 texture pages copied (0 MB)
[hos sead::MainThread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 200 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: memory: working set 9463 MB (peak 9484), private 20228 MB, staging 256 MB in 4 arenas
[hos Presentation Thread] vk: memory heaps: heap 0 (system): 10 blocks 408 MB, 30 allocations 354 MB; used 1763 of 15578 MB; heap 1 (device): 105 blocks 5665 MB, 1423 allocations 4862 MB; used 6528 of 15419 MB;
[hos Presentation Thread] vk: image blocks: 1 blocks 128 MB, 5 images 38 MB; 2 free ranges, the largest 81 MB
[hos Presentation Thread] vk: image blocks (render targets): 5 blocks 640 MB, 70 images 324 MB; 39 free ranges, the largest 79 MB
[hos Presentation Thread] vk: image blocks (textures, compacted): 19 blocks 2432 MB, 1169 images 2085 MB; 133 free ranges, the largest 128 MB
[hos Presentation Thread] vk: render target images: 515 reused from the pool, 370 made new, 300 destroyed from it; it holds 5 (8 MB)
[hos Presentation Thread] vk: VRAM: 6528 MB used of 15419 MB allowed (803 MB of it free in the blocks); textures 2975 MB (budget 11000 MB), 1236 textures
[hos Presentation Thread] vk: textures: decoded ASTC 1948 MB, rendered 444 MB (144 drawn in one frame, kept: 24651 KB), other 280 MB; used in the last 8 presents 278 MB
[hos Presentation Thread] vk: 214 MB: 0x10a22aa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 149 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a5b22c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 149 presents ago
[hos Presentation Thread] vk: 64 MB: 0x113755c000 4096x4096x1 x1 levels 1 NVN 0xa, last used 149 presents ago
[hos Presentation Thread] vk: 64 MB: 0x113cba9000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 146 presents ago
[hos Presentation Thread] vk: 34 MB: 0x7fc77d3a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago
[hos Presentation Thread] vk: 32 MB: 0x10001e00400 4096x4096x1 x1 levels 1 NVN 0x32 rendered, last used 1 presents ago
[hos Presentation Thread] vk: 25 MB: 0x10cbffa600 775x875x1 x20 levels 1 NVN 0x6, last used 1490 presents ago
[hos Presentation Thread] vk: 25 MB: 0x1142774000 775x875x1 x20 levels 1 NVN 0x6 rendered, last used 146 presents ago
[hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 1 (2 KB): 8x8x1 NVN 0x3f: 1 (2 KB);
[hos Presentation Thread] vk: 1 textures retired (1235 left, 2975 MB): budget 0, drawn over 1, dead targets 0
[hos Presentation Thread] vk: status: 600 frames, the slowest 49.0 ms; VRAM 6.4 of 15.1 GB
[hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 17 program records loaded (0.7 ms), 0 new graphics pipelines, pipelines from the driver's cache 3, from the start's cache 0, compiled 0; 0 draws and dispatches left out, 0 waits (0.0 ms)
[hos Presentation Thread] vk: program loads at create (play): 3960 queued, 3960 loaded (median 0.47 ms, 99th percentile 3.24 ms, worst 18.15 ms, 2631 ms and 565.8 MB read in all); 4914 programs (1560 of them compute variants without their code, 0 graphics programs no note names), 5234 graphics pipelines (1 not in a cache), 734 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 464 pipelines made at create taken by draws; 1864 create calls with nothing kept for their stages, 0 before the index; units 5824 (3960 ready, 0 loading), 10924 programs alive
[hos Presentation Thread] vk: module identifiers (play): 807 known, 0 learned in this run; 734 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 88 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 3.01, present 0.11, draw 1.58, descriptors 0.69, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.09, commands 0.66, dispatch 0.12, memory sync 0.27, queue submit 0.38, slot wait 0.06
[hos Presentation Thread] vk: a frame: mirrors 60 (988 MB): 4.26 MB synced in 736.0 copies, 7.08 MB written back
[hos Presentation Thread] vk: 2400 presents, 60.0 fps; a frame: 325 draws (0 skipped), 2 dispatches, 130 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 5237 pipelines (773 ms), 0 programs (11 failed), 1235 textures (2975 MB)
[hos Presentation Thread] vk: a frame: 176.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 1.4 ms a frame (the longest submission 1.0 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 351663 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] vk: mirror syncs (600 submits): 407 dirty pages from their submits' captures, 71514 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 300 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: mirror of pool 0x7fddc00000 (4 MB) given back: idle, 6061 submissions since its sync
[hos Presentation Thread] vk: 16 mirrors given back (312 MB in all); 984 MB of mirrors now, 280 MB of them idle and kept for what the GPU wrote there alone
[hos ModuleSystemWorker3] hid: game window not in front (foreground window: process 9056, class "TaskManagerWindow")
[hos Presentation Thread] vk: capture: a submit 0.13 ms (lock 0.01, scan 0.04 over 898 ranges, 2355 MB), 226 pages written, 226 copied (0.9 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (118 MB), 5 spare buffers, 149 texture pages copied (0 MB)
[hos sead::MainThread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 200 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos sead::MainThread] nvn: EventSignal (CPU) #5000: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] vk: program picks: 547644 kept (180681 by the last picks' textures, a uniform buffer bound since), 7542 new, 444813 with other textures (of 1000000)
[hos sead::MainThread] vk: mirror syncs (600 submits): 464 dirty pages from their submits' captures, 72530 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 300 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos sead::MainThread] vk: imports: 54 live (1164 MB), 8 retired still imported (180 MB), 1 retired given back (20 MB)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 88 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 3.23, present 0.10, draw 1.74, descriptors 0.77, texture lookups 0.04, uploads 0.00, pipelines 0.05, programs 0.10, commands 0.72, dispatch 0.13, memory sync 0.28, queue submit 0.41, slot wait 0.07
[hos Presentation Thread] vk: a frame: mirrors 60 (984 MB): 4.26 MB synced in 735.9 copies, 7.08 MB written back
[hos Presentation Thread] vk: 2520 presents, 60.0 fps; a frame: 325 draws (0 skipped), 2 dispatches, 130 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 5237 pipelines (773 ms), 0 programs (11 failed), 1235 textures (2975 MB)
[hos Presentation Thread] vk: a frame: 176.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 1.4 ms a frame (the longest submission 1.0 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vcores: 93460 takes, 13418 waits (mean 22 us, longest 11.2 ms), 6897 kicks, 6598 yields, 0 escapes in 5 s
[hos Presentation Thread] vk: mirror syncs (600 submits): 452 dirty pages from their submits' captures, 72577 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 300 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vi: 2593 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 24, 15.5-17.8 248, 17.8-22 28, 22-30 0, 30-40 0, over 40 0
[hos Presentation Thread] vk: capture: a submit 0.13 ms (lock 0.01, scan 0.04 over 898 ranges, 2355 MB), 227 pages written, 227 copied (0.9 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (120 MB), 5 spare buffers, 149 texture pages copied (0 MB)
[hos sead::MainThread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 200 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos sead::MainThread] nvn: 200000 recordings made, 22051 live copies (6.8 MB), 615 texture copies; 4 command buffers' segments (2.3 MB)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 88 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 3.12, present 0.09, draw 1.66, descriptors 0.74, texture lookups 0.03, uploads 0.00, pipelines 0.05, programs 0.09, commands 0.68, dispatch 0.12, memory sync 0.27, queue submit 0.39, slot wait 0.07
[hos Presentation Thread] vk: a frame: mirrors 60 (984 MB): 4.26 MB synced in 736.1 copies, 7.08 MB written back
[hos Presentation Thread] vk: 2640 presents, 60.0 fps; a frame: 325 draws (0 skipped), 2 dispatches, 130 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 5237 pipelines (773 ms), 0 programs (11 failed), 1235 textures (2975 MB)
[hos Presentation Thread] vk: a frame: 176.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 1.4 ms a frame (the longest submission 1.1 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: mirror syncs (600 submits): 448 dirty pages from their submits' captures, 71465 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 300 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 54 live (1164 MB), 6 retired still imported (148 MB), 3 retired given back (52 MB)
[hos Presentation Thread] vk: capture: a submit 0.13 ms (lock 0.01, scan 0.04 over 898 ranges, 2355 MB), 226 pages written, 226 copied (0.9 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (120 MB), 5 spare buffers, 149 texture pages copied (0 MB)
[hos sead::MainThread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 200 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos sead::MainThread] vk: the recording streams: 48 of 2 MB, the most one held 144 KB; 0 made on demand (0 MB kept now)
[hos sead::MainThread] vk: mirror syncs (600 submits): 497 dirty pages from their submits' captures, 72489 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 300 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: render targets drawn over from another start, let go: 904 so far (1910 MB)
[hos sead::MainThread] vk: slow submit: 16.8 ms: memory sync 16.7 [memory sync: maps 0.0 (lock waits 0.0), capture 16.6, collect 0.1]
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 88 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 3.38, present 0.15, draw 1.70, descriptors 0.76, texture lookups 0.04, uploads 0.00, pipelines 0.05, programs 0.10, commands 0.70, dispatch 0.12, memory sync 0.54, queue submit 0.36, slot wait 0.07
[hos Presentation Thread] vk: a frame: mirrors 60 (984 MB): 4.25 MB synced in 735.7 copies, 7.08 MB written back
[hos Presentation Thread] vk: 2760 presents, 60.0 fps; a frame: 325 draws (0 skipped), 2 dispatches, 130 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 5237 pipelines (773 ms), 0 programs (11 failed), 1235 textures (2975 MB)
[hos Presentation Thread] vk: a frame: 176.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 1.5 ms a frame (the longest submission 2.6 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 363663 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] vk: mirror syncs (600 submits): 491 dirty pages from their submits' captures, 72499 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 300 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 54 live (1164 MB), 3 retired still imported (12 MB), 6 retired given back (188 MB)
[hos Presentation Thread] vk: capture: a submit 0.13 ms (lock 0.01, scan 0.04 over 890 ranges, 1751 MB), 226 pages written, 226 copied (0.9 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.057; GPU wait for late pages 0.052 (8 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (120 MB), 5 spare buffers, 148 texture pages copied (0 MB)
[hos sead::MainThread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.06, writes collected 0.04
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 200 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos sead::MainThread] vk: slow submit: 16.0 ms: memory sync 15.9 [memory sync: maps 0.0 (lock waits 0.0), capture 15.8, collect 0.1]
[hos Presentation Thread] vk: mirror syncs (600 submits): 375 dirty pages from their submits' captures, 71593 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 264 runs, 467.4 MB compared; 0 pages read into the shadows; 300 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos BaseProcExecutor1] vcores: 93936 takes, 12960 waits (mean 20 us, longest 1.2 ms), 6835 kicks, 6561 yields, 0 escapes in 5 s
[hos sead::MainThread] nvn: CommandBufferWaitEvent #40000: event 0x100d6c8008 mode 0 value 27536 (now 27533) (lr 0x806661f8)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 88 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 3.69, present 0.10, draw 1.57, descriptors 0.69, texture lookups 0.04, uploads 0.00, pipelines 0.04, programs 0.09, commands 0.65, dispatch 0.12, memory sync 1.06, queue submit 0.27, slot wait 0.06
[hos Presentation Thread] vk: a frame: mirrors 60 (984 MB): 4.26 MB synced in 736.1 copies, 7.08 MB written back
[hos Presentation Thread] vk: 2880 presents, 60.0 fps; a frame: 325 draws (0 skipped), 2 dispatches, 130 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 5237 pipelines (773 ms), 0 programs (11 failed), 1235 textures (2975 MB)
[hos Presentation Thread] vk: a frame: 176.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 1.5 ms a frame (the longest submission 1.1 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vi: 2893 frames presented (59.9 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 15, 15.5-17.8 263, 17.8-22 18, 22-30 3, 30-40 1, over 40 0
[hos Presentation Thread] vk: capture: a submit 0.13 ms (lock 0.01, scan 0.03 over 890 ranges, 1751 MB), 226 pages written, 226 copied (0.9 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.197; GPU wait for late pages 0.192 (87 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (118 MB), 5 spare buffers, 148 texture pages copied (0 MB)
[hos sead::MainThread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.20, writes collected 0.04
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 200 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: mirror of pool 0x1065800000 (8 MB) given back: idle, 6035 submissions since its sync
[hos ModuleSystemWorker3] hid: game window in front (foreground window: process 19792, class "Longshot")
[hos Presentation Thread] vk: mirror of pool 0x1042000000 (4 MB) given back: idle, 6063 submissions since its sync
[hos sead::MainThread] vk: slow submit: 18.8 ms: memory sync 18.7 [memory sync: maps 0.0 (lock waits 0.0), capture 18.6, collect 0.1]
[hos sead::MainThread] vk: mirror of pool 0x7fbe800000 (8 MB) given back: idle, 6016 submissions since its sync
[hos sead::MainThread] vk: mirror syncs (600 submits): 310 dirty pages from their submits' captures, 72664 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 300 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos sead::MainThread] vk: imports: 54 live (1164 MB), 3 retired still imported (12 MB), 6 retired given back (188 MB)
[hos sead::MainThread] vk: mirror of pool 0x7fd1800000 (12 MB) given back: idle, 6045 submissions since its sync
[hos sead::MainThread] vk: mirror of pool 0x7fbfc00000 (32 MB) given back: idle, 6043 submissions since its sync
[hos sead::MainThread] vk: mirror of pool 0x7fc1c00000 (20 MB) given back: idle, 6043 submissions since its sync
[hos sead::MainThread] vk: mirror of pool 0x7fdac00000 (24 MB) given back: idle, 6043 submissions since its sync
[hos sead::MainThread] vk: mirror of pool 0x7fdfc00000 (12 MB) given back: idle, 6043 submissions since its sync
[hos sead::MainThread] vk: mirror of pool 0x7fde800000 (20 MB) given back: idle, 6008 submissions since its sync
[hos sead::MainThread] vk: mirror of pool 0x7f97000000 (4 MB) given back: idle, 6007 submissions since its sync
[hos sead::MainThread] vk: mirror of pool 0x104cc00000 (16 MB) given back: idle, 6006 submissions since its sync
[hos sead::MainThread] vk: mirror of pool 0x1066000000 (4 MB) given back: idle, 6006 submissions since its sync
[hos sead::MainThread] vk: mirror of pool 0x7f7fc00000 (8 MB) given back: idle, 6006 submissions since its sync
[hos sead::MainThread] vk: mirror of pool 0x7f80400000 (4 MB) given back: idle, 6006 submissions since its sync
[hos sead::MainThread] vk: mirror of pool 0x7f94000000 (12 MB) given back: idle, 6006 submissions since its sync
[hos sead::MainThread] vk: mirror of pool 0x7fbf000000 (12 MB) given back: idle, 6006 submissions since its sync
[hos sead::MainThread] vk: mirror of pool 0x7fd3400000 (60 MB) given back: idle, 6006 submissions since its sync
[hos sead::MainThread] vk: mirror of pool 0x7fd7000000 (60 MB) given back: idle, 6006 submissions since its sync
[hos sead::MainThread] vk: 34 mirrors given back (632 MB in all); 664 MB of mirrors now, 280 MB of them idle and kept for what the GPU wrote there alone
[hos Presentation Thread] vk: mirror syncs (600 submits): 374 dirty pages from their submits' captures, 72615 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 268 runs, 474.5 MB compared; 0 pages read into the shadows; 300 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: capture: a submit 0.13 ms (lock 0.01, scan 0.03 over 890 ranges, 1745 MB), 226 pages written, 226 copied (0.9 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.281; GPU wait for late pages 0.276 (100 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (120 MB), 5 spare buffers, 148 texture pages copied (0 MB)
[hos sead::MainThread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.28, writes collected 0.04
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 200 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: memory: working set 9461 MB (peak 9484), private 19969 MB, staging 128 MB in 2 arenas
[hos Presentation Thread] vk: memory heaps: heap 0 (system): 10 blocks 408 MB, 30 allocations 354 MB; used 1595 of 15578 MB; heap 1 (device): 100 blocks 5353 MB, 1396 allocations 4401 MB; used 6216 of 15419 MB;
[hos Presentation Thread] vk: image blocks: 1 blocks 128 MB, 5 images 38 MB; 2 free ranges, the largest 81 MB
[hos Presentation Thread] vk: image blocks (render targets): 5 blocks 640 MB, 65 images 315 MB; 37 free ranges, the largest 79 MB
[hos Presentation Thread] vk: image blocks (textures, compacted): 19 blocks 2432 MB, 1168 images 2085 MB; 134 free ranges, the largest 128 MB
[hos Presentation Thread] vk: render target images: 515 reused from the pool, 370 made new, 305 destroyed from it; it holds 0 (0 MB)
[hos Presentation Thread] vk: VRAM: 6216 MB used of 15419 MB allowed (952 MB of it free in the blocks); textures 2975 MB (budget 11000 MB), 1235 textures
[hos Presentation Thread] vk: textures: decoded ASTC 1948 MB, rendered 444 MB (144 drawn in one frame, kept: 24651 KB), other 280 MB; used in the last 8 presents 278 MB
[hos Presentation Thread] vk: 214 MB: 0x10a5b22c00 1365x1365x1 x90 levels 11 NVN 0x80 ASTC, last used 749 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10a22aa600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 749 presents ago
[hos Presentation Thread] vk: 64 MB: 0x113755c000 4096x4096x1 x1 levels 1 NVN 0xa, last used 749 presents ago
[hos Presentation Thread] vk: 64 MB: 0x113cba9000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 746 presents ago
[hos Presentation Thread] vk: 34 MB: 0x7fc77d3a00 6133x1467x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago
[hos Presentation Thread] vk: 32 MB: 0x10001e00400 4096x4096x1 x1 levels 1 NVN 0x32 rendered, last used 1 presents ago
[hos Presentation Thread] vk: 25 MB: 0x1142774000 775x875x1 x20 levels 1 NVN 0x6 rendered, last used 746 presents ago
[hos Presentation Thread] vk: 25 MB: 0x10cbffa600 775x875x1 x20 levels 1 NVN 0x6, last used 2090 presents ago
[hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 1 (2 KB): 8x8x1 NVN 0x3f: 1 (2 KB);
[hos Presentation Thread] vk: status: 600 frames, the slowest 33.7 ms; VRAM 6.1 of 15.1 GB
[hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 17 program records loaded (0.7 ms), 0 new graphics pipelines, pipelines from the driver's cache 3, from the start's cache 0, compiled 0; 0 draws and dispatches left out, 0 waits (0.0 ms)
[hos Presentation Thread] vk: program loads at create (play): 3960 queued, 3960 loaded (median 0.47 ms, 99th percentile 3.24 ms, worst 18.15 ms, 2631 ms and 565.8 MB read in all); 4914 programs (1560 of them compute variants without their code, 0 graphics programs no note names), 5234 graphics pipelines (1 not in a cache), 734 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 464 pipelines made at create taken by draws; 1864 create calls with nothing kept for their stages, 0 before the index; units 5824 (3960 ready, 0 loading), 10924 programs alive
[hos Presentation Thread] vk: module identifiers (play): 807 known, 0 learned in this run; 734 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 88 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 4.35, present 0.09, draw 1.50, descriptors 0.67, texture lookups 0.03, uploads 0.00, pipelines 0.04, programs 0.09, commands 0.60, dispatch 0.11, memory sync 1.87, queue submit 0.18, slot wait 0.06
[hos Presentation Thread] vk: a frame: mirrors 60 (664 MB): 4.26 MB synced in 735.6 copies, 7.08 MB written back
[hos Presentation Thread] vk: 3000 presents, 59.9 fps; a frame: 325 draws (0 skipped), 2 dispatches, 130 passes, 77 barriers, 6 submits, 0.0 uploads (0.0 MB), 459 ub updates (198 overlays), GPU-bound wait 0.0 ms; 5237 pipelines (773 ms), 0 programs (11 failed), 1235 textures (2975 MB)
[hos Presentation Thread] vk: a frame: 176.0 full barriers recorded, 95.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x11: 1.0; 0x12: 69.0; 0x13: 1.0; 0x21: 2.0; 0x92: 4.0;
[hos Presentation Thread] vk: GPU time 1.5 ms a frame (the longest submission 1.2 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vi: real-time step on: ratio 1.000, game's frame rate 60
[hos Presentation Thread] vk: pool 0x102acc0800+0xfa0000 imported in 27.1 ms as 0x102a800000..0x102d000000 (64 imports, 1008 ms in all)
[hos Presentation Thread] vk: pool 0x102a800000..0x102d000000 took in 2 pools
[hos Presentation Thread] vk: slow upload 27.2 ms: #2295 0x1001d0a9800 2000x2000x1 x1 levels 1 NVN 0x25, 16000 of 16000 KB
[hos Presentation Thread] vk: slow submit: 30.2 ms: draw 1.4 texture lookups 27.9 uploads 27.4
[hos Presentation Thread] vk: 8 textures retired (1301 left, 3087 MB): budget 0, drawn over 0, dead targets 8
[hos Presentation Thread] vk: upload over a drawn image: #2234 0x10001699000 1707x960x1 x1 NVN 0xa at present 3019 (texture frame 3020), finalized, 6848 KB dirty in 1 ranges
[hos Presentation Thread] vk: texture 0x10001699000 1707x960x1 x1 levels 1 NVN 0xa (6848 KB of storage) re-uploaded (its memory was written; flags 0x8): whole, 6848 KB of it, over what the GPU wrote (finalized since)
[hos Presentation Thread] vk: 15 textures retired (1287 left, 3017 MB): budget 0, drawn over 0, dead targets 15
[hos Presentation Thread] vk: write-back diff: a shadow for pool 0x1038800000 (4 MB; 304 MB of shadows)
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 144 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 262 dirty pages from their submits' captures, 75713 from earlier ones', 135 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 1948 runs, 1509.1 MB compared; 1304 pages read into the shadows; 304 MB of shadows; pages the shadows knew that the CPU wrote: 1206 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool: 0x1163400000 (8 MB, captured, state 2): 106; 0x1051800000 (8 MB, captured, state 2): 25; 0x108c000000 (88 MB, captured, state 2): 2; 0x7ffe000000 (24 MB, captured, state 2): 1; 0x103d000000 (8 MB, captured, state 2): 1;
[hos Presentation Thread] vk: imports: 53 live (1164 MB), 5 retired still imported (52 MB), 6 retired given back (188 MB)
[hos Presentation Thread] vk: upload over a drawn image: #2326 0x10004d00800 2560x1440x1 x1 NVN 0xa at present 3045 (texture frame 3046), finalized, 15360 KB dirty in 1 ranges
[hos Presentation Thread] vk: texture 0x10004d00800 2560x1440x1 x1 levels 1 NVN 0xa (15360 KB of storage) re-uploaded (its memory was written; flags 0x8): whole, 15360 KB of it, over what the GPU wrote (finalized since)
[hos SceneLowPriority] nvn: GPU waits in 5 s: 0 sync waits (0 ms), 0 polls timed out (0 ms), 7 queue finishes (14 ms)
[hos Presentation Thread] vk: 48 textures retired (1302 left, 2985 MB): budget 0, drawn over 0, dead targets 48
[hos Presentation Thread] vk: program picks: 617278 kept (186209 by the last picks' textures, a uniform buffer bound since), 7570 new, 575151 with other textures (of 1200000)
[hos Presentation Thread] vk: texture #2274 0x10000000000 140x140 x1 NVN 0x1 the GPU drew, finalized by the game, sampled again at frame 3085 (drawn at 3019)
[hos Presentation Thread] vk: texture #2277 0x10000000000 77x77 x1 NVN 0x1 the GPU drew, finalized by the game, sampled again at frame 3085 (drawn at 3019)
[hos Presentation Thread] vk: texture #2282 0x10000000000 109x113 x1 NVN 0x1 the GPU drew, finalized by the game, sampled again at frame 3085 (drawn at 3019)
[hos Presentation Thread] vk: texture #2289 0x10000000000 137x136 x1 NVN 0x1 the GPU drew, finalized by the game, sampled again at frame 3085 (drawn at 3019)
[hos Presentation Thread] vk: upload over a drawn image: #2369 0x10001699000 1707x960x1 x1 NVN 0xa at present 3085 (texture frame 3086), finalized, 6848 KB dirty in 1 ranges
[hos Presentation Thread] vk: texture 0x10001699000 1707x960x1 x1 levels 1 NVN 0xa (6848 KB of storage) re-uploaded (its memory was written; flags 0x8): whole, 6848 KB of it, over what the GPU wrote (finalized since)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 680000 (401403 pages from the captures)
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 386883 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] vk: 26 textures retired (1324 left, 3019 MB): budget 0, drawn over 0, dead targets 26
[hos Presentation Thread] vk: capture: a submit 0.14 ms (lock 0.02, scan 0.03 over 889 ranges, 1743 MB), 251 pages written, 251 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.055; GPU wait for late pages 0.049 (23 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (112 MB), 5 spare buffers, 151 texture pages copied (0 MB)
[hos sead::MainThread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.05, writes collected 0.06
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 300 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: mirror syncs (600 submits): 383 dirty pages from their submits' captures, 72524 from earlier ones', 135 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 1880 runs, 1414.7 MB compared; 1780 pages read into the shadows; 304 MB of shadows; pages the shadows knew that the CPU wrote: 1855 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool: 0x1163400000 (8 MB, captured, state 2): 106; 0x1051800000 (8 MB, captured, state 2): 22; 0x103d000000 (8 MB, captured, state 2): 3; 0x115c000000 (16 MB, captured, state 2): 2; 0x7ffe000000 (24 MB, captured, state 2): 1; 0x7fd1800000 (12 MB, captured, state 2): 1;
[hos sead::MainThread] vk: readbacks of GPU results: 491 of 3000 waited for their write-back, 0.35 ms each; 0 looked at the stopped queues first, 8 waited for their submission's last part (guest memory read in place after theirs)
[hos Presentation Thread] vk: a frame: 29 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 88 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 4.91, present 0.11, draw 2.41, descriptors 0.88, texture lookups 0.33, uploads 0.28, pipelines 0.09, programs 0.30, commands 0.98, dispatch 0.40, memory sync 0.57, queue submit 0.27, slot wait 0.07
[hos Presentation Thread] vk: a frame: mirrors 76 (972 MB): 7.89 MB synced in 869.5 copies, 34.57 MB written back
[hos Presentation Thread] vk: 3120 presents, 59.7 fps; a frame: 487 draws (0 skipped), 45 dispatches, 146 passes, 116 barriers, 6 submits, 0.6 uploads (0.4 MB), 263 ub updates (125 overlays), GPU-bound wait 0.0 ms; 5237 pipelines (773 ms), 0 programs (11 failed), 1324 textures (3019 MB)
[hos Presentation Thread] vk: a frame: 261.8 full barriers recorded, 141.8 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 3.1; 0x8: 1.6; 0x9: 0.5; 0x10: 2.6; 0x11: 22.0; 0x12: 70.2; 0x13: 1.5; 0x21: 3.1; 0x28: 7.3; 0x92: 3.5; 0x97: 0.5;
[hos Presentation Thread] vk: GPU time 2.5 ms a frame (the longest submission 2.0 ms); 1.6 textures made a frame
[hos Presentation Thread] vk: a frame: 0.12 MB unswizzled on the CPU in 0.05 ms
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 700000 (413196 pages from the captures)
[hos Presentation Thread] vk: mirror syncs (600 submits): 84 dirty pages from their submits' captures, 78233 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4244 runs, 2840.8 MB compared; 3071 pages read into the shadows; 304 MB of shadows; pages the shadows knew that the CPU wrote: 3061 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 53 live (1164 MB), 5 retired still imported (52 MB), 6 retired given back (188 MB)
[hos ModuleSystemWorker4] nvn: DrawMeshTasksIndirect: 40000 so far (x1 0x117d4a3040 x2 0 x3 0x117d4a3040 x4 0x44b040)
[hos Presentation Thread] vcores: 201456 takes, 16603 waits (mean 22 us, longest 1.6 ms), 9137 kicks, 8868 yields, 0 escapes in 5 s
[hos sead::MainThread] nvn: CommandBufferSignalEvent #30000: event 0x100d6c8028 mode 0 value 29999 (lr 0x80667410)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 720000 (425013 pages from the captures)
[hos Presentation Thread] vk: 46 textures retired (1314 left, 3017 MB): budget 0, drawn over 13, dead targets 33
[hos Presentation Thread] vk: 1 textures retired (1315 left, 3018 MB): budget 0, drawn over 1, dead targets 0
[hos Presentation Thread] vk: mirror syncs (600 submits): 80 dirty pages from their submits' captures, 76672 from earlier ones', 4 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 3870 runs, 2837.1 MB compared; 2580 pages read into the shadows; 304 MB of shadows; pages the shadows knew that the CPU wrote: 2523 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool: 0x1065800000 (8 MB, captured, state 2): 4;
[hos Presentation Thread] vi: 3193 frames presented (59.9 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 31, 15.5-17.8 244, 17.8-22 21, 22-30 2, 30-40 1, over 40 1
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 740000 (436939 pages from the captures)
[hos Presentation Thread] vk: capture: a submit 0.14 ms (lock 0.01, scan 0.04 over 889 ranges, 1745 MB), 288 pages written, 288 copied (1.1 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.006; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.004, bytes copied 0.000; 25 kept (112 MB), 5 spare buffers, 144 texture pages copied (0 MB)
[hos sead::MainThread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 128 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: 14 textures retired (1301 left, 3002 MB): budget 0, drawn over 14, dead targets 0
[hos sead::MainThread] nvn: CommandBufferWaitEvent #45000: event 0x1006e38004 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 760000 (448722 pages from the captures)
[hos Presentation Thread] vk: mirror syncs (600 submits): 84 dirty pages from their submits' captures, 75496 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 3732 runs, 2715.8 MB compared; 2512 pages read into the shadows; 304 MB of shadows; pages the shadows knew that the CPU wrote: 2514 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 53 live (1164 MB), 3 retired still imported (44 MB), 8 retired given back (196 MB)
[hos Presentation Thread] vk: a frame: 63 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 88 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 5.60, present 0.11, draw 3.11, descriptors 0.94, texture lookups 0.07, uploads 0.00, pipelines 0.13, programs 0.50, commands 1.31, dispatch 0.64, memory sync 0.28, queue submit 0.28, slot wait 0.08
[hos Presentation Thread] vk: a frame: mirrors 77 (980 MB): 6.45 MB synced in 997.7 copies, 59.09 MB written back
[hos Presentation Thread] vk: 3240 presents, 60.0 fps; a frame: 677 draws (0 skipped), 74 dispatches, 161 passes, 148 barriers, 6 submits, 0.0 uploads (0.0 MB), 82 ub updates (57 overlays), GPU-bound wait 0.0 ms; 5237 pipelines (773 ms), 0 programs (11 failed), 1301 textures (3002 MB)
[hos Presentation Thread] vk: a frame: 325.9 full barriers recorded, 180.6 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 3.0; 0x8: 3.0; 0x9: 1.0; 0x10: 2.0; 0x11: 41.7; 0x12: 73.4; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0;
[hos Presentation Thread] vk: GPU time 3.6 ms a frame (the longest submission 1.6 ms); 0.3 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 780000 (460524 pages from the captures)
[hos Presentation Thread] vk: upload over a drawn image: #2483 0x10004d00800 2560x1440x1 x1 NVN 0xa at present 3268 (texture frame 3269), finalized, 15360 KB dirty in 1 ranges
[hos Presentation Thread] vk: texture 0x10004d00800 2560x1440x1 x1 levels 1 NVN 0xa (15360 KB of storage) re-uploaded (its memory was written; flags 0x8): whole, 15360 KB of it, over what the GPU wrote (finalized since)
[hos Presentation Thread] vk: 2 textures retired (1360 left, 3086 MB): budget 0, drawn over 0, dead targets 2
[hos Presentation Thread] vk: 49 textures retired (1320 left, 2986 MB): budget 0, drawn over 0, dead targets 49
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 144 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 275 dirty pages from their submits' captures, 73093 from earlier ones', 2 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 2353 runs, 1904.1 MB compared; 1966 pages read into the shadows; 304 MB of shadows; pages the shadows knew that the CPU wrote: 1984 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool: 0x115c000000 (16 MB, captured, state 2): 2;
[hos Presentation Thread] vk: capture: a submit 0.14 ms (lock 0.02, scan 0.03 over 889 ranges, 1741 MB), 269 pages written, 269 copied (1.1 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.009; GPU wait for late pages 0.003 (6 of 600 takes), pools lock 0.000, retires and stamps 0.004, bytes copied 0.000; 25 kept (112 MB), 5 spare buffers, 144 texture pages copied (0 MB)
[hos sead::MainThread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.05
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 85 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: render targets drawn over from another start, let go: 1111 so far (2381 MB)
[hos Presentation Thread] vk: 26 textures retired (1349 left, 3020 MB): budget 0, drawn over 0, dead targets 26
[hos Presentation Thread] vk: upload over a drawn image: #2525 0x10001699000 1707x960x1 x1 NVN 0xa at present 3320 (texture frame 3321), finalized, 6848 KB dirty in 1 ranges
[hos Presentation Thread] nvn: QueueSubmitCommands #20000: queue 000010100D5EB020 (its #3329), 8 handles (lr 0x805282f4)
[hos sead::MainThread] vk: readback pages refreshed from guest memory: 447974 pages so far (0 held: may be written ahead in their submission)
[hos sead::MainThread] vk: readbacks of GPU results: 1351 of 3000 waited for their write-back, 0.64 ms each; 0 looked at the stopped queues first, 1 waited for their submission's last part (guest memory read in place after theirs)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 800000 (472259 pages from the captures)
[hos Presentation Thread] vk: mirror syncs (600 submits): 215 dirty pages from their submits' captures, 74267 from earlier ones', 127 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 2478 runs, 1932.6 MB compared; 1613 pages read into the shadows; 304 MB of shadows; pages the shadows knew that the CPU wrote: 1594 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool: 0x1163400000 (8 MB, captured, state 2): 104; 0x1051800000 (8 MB, captured, state 2): 22; 0x7ffe000000 (24 MB, captured, state 2): 1;
[hos Presentation Thread] vk: imports: 53 live (1164 MB), 3 retired still imported (44 MB), 8 retired given back (196 MB)
[hos Presentation Thread] vk: a frame: 40 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 88 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 4.72, present 0.10, draw 2.61, descriptors 0.89, texture lookups 0.10, uploads 0.02, pipelines 0.10, programs 0.34, commands 1.06, dispatch 0.41, memory sync 0.37, queue submit 0.26, slot wait 0.08
[hos Presentation Thread] vk: a frame: mirrors 77 (980 MB): 5.47 MB synced in 882.4 copies, 37.88 MB written back
[hos Presentation Thread] vk: 3360 presents, 59.9 fps; a frame: 536 draws (0 skipped), 40 dispatches, 151 passes, 115 barriers, 6 submits, 0.5 uploads (0.2 MB), 238 ub updates (115 overlays), GPU-bound wait 0.0 ms; 5237 pipelines (773 ms), 0 programs (11 failed), 1350 textures (3021 MB)
[hos Presentation Thread] vk: a frame: 265.1 full barriers recorded, 142.5 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 3.1; 0x8: 1.8; 0x9: 0.6; 0x10: 2.5; 0x11: 18.1; 0x12: 72.2; 0x13: 1.6; 0x21: 3.2; 0x28: 8.3; 0x92: 3.4; 0x97: 0.6;
[hos Presentation Thread] vk: GPU time 2.8 ms a frame (the longest submission 2.2 ms); 1.1 textures made a frame
[hos Presentation Thread] vk: a frame: 0.06 MB unswizzled on the CPU in 0.02 ms
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 820000 (484201 pages from the captures)
[hos ModuleSystemWorker1] nvn: 250000 recordings made, 22118 live copies (7.0 MB), 644 texture copies; 5 command buffers' segments (2.3 MB)
[hos Presentation Thread] vk: 13 textures retired (1337 left, 3019 MB): budget 0, drawn over 13, dead targets 0
[hos Presentation Thread] vk: program picks: 726409 kept (221667 by the last picks' textures, a uniform buffer bound since), 7837 new, 665753 with other textures (of 1400000)
[hos Presentation Thread] vk: capture: a submit 0.14 ms (lock 0.01, scan 0.04 over 889 ranges, 1741 MB), 275 pages written, 275 copied (1.1 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.006; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.004, bytes copied 0.000; 25 kept (112 MB), 5 spare buffers, 144 texture pages copied (0 MB)
[hos sead::MainThread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 6 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: mirror syncs (600 submits): 114 dirty pages from their submits' captures, 79927 from earlier ones', 5 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4230 runs, 2896.3 MB compared; 3052 pages read into the shadows; 304 MB of shadows; pages the shadows knew that the CPU wrote: 3049 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool: 0x1065800000 (8 MB, captured, state 2): 4; 0x1066000000 (4 MB, captured, state 2): 1;
[hos Presentation Thread] vk: NVN2 program 7c119a417484c662 (stage 0) lowered with extended registers (1126 REGMAP words)
[hos Presentation Thread] vk: NVN2 program d02a1fcc7e3523d0 (stage 0) lowered with extended registers (1113 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 801355c11aecaf2b (stage 0) lowered with extended registers (1109 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 1900c96e61fed4cd (stage 0) lowered with extended registers (1137 REGMAP words)
[hos Presentation Thread] vk: NVN2 program b2a319066eea6db5 (stage 0) lowered with extended registers (1141 REGMAP words)
[hos Presentation Thread] vk: NVN2 program b2a319066eea6db5 (stage 0) lowered with extended registers (1141 REGMAP words)
[hos Presentation Thread] vk: NVN2 program ff0162acedd489bb (stage 0) lowered with extended registers (1141 REGMAP words)
[hos Presentation Thread] vk: NVN2 program b82b7bec3bc64487 (stage 0) lowered with extended registers (1127 REGMAP words)
[hos Presentation Thread] vk: NVN2 program ff0162acedd489bb (stage 0) lowered with extended registers (1141 REGMAP words)
[hos Presentation Thread] vk: NVN2 program ff0162acedd489bb (stage 0) lowered with extended registers (1141 REGMAP words)
[hos Presentation Thread] vk: 6 background workers (shader translation, pipelines)
[hos nn.npln.Worker] vcores: 380069 takes, 21210 waits (mean 20 us, longest 3.9 ms), 12634 kicks, 12404 yields, 0 escapes in 5 s
[hos rmbl::VibrationThread] hid: 12288 vibration values, strongest 0.00 since the last count
[hos nn.npln.Worker] vcores: 6236 takes, 83 waits (mean 4 us, longest 0.0 ms), 17 kicks, 4 yields, 0 escapes in 5 s
[hos Presentation Thread] vk: NVN2 program 5ae529b7f8acaea6 (stage 0) lowered with extended registers (1139 REGMAP words)
[hos PreActorModelCompose] vcores: 6273 takes, 71 waits (mean 7 us, longest 0.2 ms), 15 kicks, 2 yields, 0 escapes in 5 s
[hos Presentation Thread] vk: NVN2 program 72892afdef54edf8 (stage 0) lowered with extended registers (268 REGMAP words)
[hos nn.npln.Callback] vcores: 6377 takes, 87 waits (mean 2 us, longest 0.0 ms), 19 kicks, 0 yields, 0 escapes in 5 s
[hos Presentation Thread] vk: NVN2 program 5ae529b7f8acaea6 (stage 0) lowered with extended registers (1139 REGMAP words)
[hos nn.npln.Worker] vcores: 6499 takes, 77 waits (mean 2 us, longest 0.0 ms), 13 kicks, 3 yields, 0 escapes in 5 s
[hos rmbl::VibrationThread] hid: 16384 vibration values, strongest 0.00 since the last count
[hos Presentation Thread] vk: NVN2 program 6029d86c8f1803b2 (stage 0) lowered with extended registers (1113 REGMAP words)
[hos nn.npln.Worker] vcores: 6289 takes, 77 waits (mean 3 us, longest 0.0 ms), 11 kicks, 1 yields, 0 escapes in 5 s
[hos host] vk: program census (close): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 22 program records loaded (10.0 ms), 7 new graphics pipelines, pipelines from the driver's cache 3, from the start's cache 0, compiled 6; 0 draws and dispatches left out, 6 waits (24008.9 ms)
[hos host] vk: program loads at create (close): 3964 queued, 3964 loaded (median 0.47 ms, 99th percentile 3.24 ms, worst 18.15 ms, 2632 ms and 566.0 MB read in all); 4918 programs (1560 of them compute variants without their code, 0 graphics programs no note names), 5238 graphics pipelines (1 not in a cache), 734 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 482 pipelines made at create taken by draws; 1864 create calls with nothing kept for their stages, 0 before the index; units 5828 (3964 ready, 0 loading), 10928 programs alive
[hos host] vk: module identifiers (close): 807 known, 0 learned in this run; 734 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before)
[hos host] vk: pipeline cache: play file 17 saved (2236 KB): 7 pipelines, 0 from the driver's cache, 7 compiled; 26 more from the start's cache
[hos host] display: window closed, exiting
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Before you send it
From SkyZoxS (Jordan) on Discord:
Additional affected GPU: AMD RX 9070, driver 26.10.1; Ryzen 7 5800X, 32 GB DDR4, Windows 11. The attached screenshot shows the horse and rider as a solid bright silhouette during the rainy castle courtyard cutscene, consistent with the character-rendering issue. The user says the logs were deleted after updating and cannot provide them.