Game: White lines across textures at Lon Lon Ranch #834
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MagicBeanDev/Longshot#834
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Reported by Hellknight on Discord
Longshot version
v3.0.0-rc.4 (source b784a40c)
Channel
Release candidate
What happened
White lines appear, cutting across textures and marking the area where the player moves. A second user reported the same issue at Lon Lon Ranch and confirmed that setting Anisotropic filtering to Native fixed it for them.
Where in the game
Lon Lon Ranch
Graphics card and driver version
AMD Radeon RX 9070 XT; driver version not provided. The second report was on an RX 7800 XT running CachyOS; driver version not provided.
CPU, RAM and operating system
Original report: AMD Ryzen 7 7700 8-Core Processor, RAM not provided, Windows 11 26H2.
Second report: Ryzen 7 5800X3D, DDR4 at 3200 MHz (RAM capacity not specified), CachyOS.
Settings
Original settings as reported: Built-in FG (Auto), fullscreen On, V-Sync On, anisotropic filtering 4x, sampler cache On, ASTC as RGBA8 On; Quality Custom, 2560x1440 output, Docked, AMD FSR 4, render resolution Quality 67% (1707x960), sharpness 50%, frame pacing On, VRAM budget 11 GB.
How often
Not provided.
Workaround
A second user with the same issue confirmed that setting Anisotropic filtering to Native fixed it for them. Original reporter has not confirmed whether this workaround resolves their issue.
Screenshots
Three screenshots attached.
longshot_log.txt
Attached log provided but too large to read here; developer should inspect the original attachment if available.
Files from the Discord report:
Updated with more from null on Discord: Added a second matching report and the confirmed Anisotropic filtering: Native workaround.