WIP: fix(vk): draw indirect quads and mesh count draws on every driver, with their Mac halves #851

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mooki wants to merge 85 commits from mooki/Longshot:mac/topic-draw-path-quads-mesh into main
Member

Type: fix · Risk: medium · Tested on: macOS 26.7.1, Apple M4 Max (arm64; x86_64 under Rosetta) · Needs: Windows and Linux, a GPU on the mesh compute fallback and one with mesh shaders

Why

LS leaves out two kinds of draws on every driver. Every indirect quad draw (NVN_DRAW_PRIMITIVE_QUADS from a buffer, with or
without a count): quads have no Vulkan topology, and draw() builds a direct quad draw's two triangles a quad on the CPU, which it
cannot do for records the GPU holds (if (d.indirect || d.count < 4) SKIP_HERE();). And on every GPU that draws task and mesh
programs through LS's compute fallback (issue 640: MoltenVK, KosmicKrisp, AMD under Linux by default, Navi 21/22 task + mesh
programs on Windows, GTX 10xx, RX 5000), every MultiDrawMeshTasksIndirectCount: no dispatch takes a count, the fallback's
records area is a fixed 64 MB (a draw needing more is cut silently, over 128 MB refused), and nothing counts what it cuts. This PR
draws both on every driver (the fixes that were #705 and #707, folded in here) and adds their Mac halves (#706, #708). On a Mac the
first vertex of a triangle provokes (MoltenVK 1.4.2 offers the last vertex only with Metal's private API), and draw-path (the PR
before this one) draws the Mac's triangles with their last vertex first: without the halves a quad's two triangles both take their
flat values from the quad's first corner on the Mac, where every other device takes the third and fourth, and the mesh fallback's
rotation list, made for single draws in its first records area, would be read from the wrong place by a count draw and fall short
of a grown area. It is part of the macOS port. See #420.

How to reproduce

Seen on: every platform for the left-out draws (read from the source); macOS 26.7.1, Apple M4 Max, MoltenVK 1.4.2 for the
Mac halves; all measured on the Mac
Settings and switches: defaults
Steps: the standalone MoltenVK probes: QD-01 (reports/2026-11-14-indirect-quads.md §6: indirect quad draws, not indexed and 8/16/32-bit indexed, every phase of firstIndex, counts none to past max, split dispatches, and its prov_unrotated step: quads coloured flat by the provoking vertex's id), MC-01 (reports/2026-11-14-mesh-count.md §6: mesh count draws, task + mesh and mesh-only, strides 8/16, counts 0 to 0xFFFFFFFF at maxDrawCount 16) and MP-01's RAW arms (reports/2026-11-14-mesh-provoking.md §4: the fallback's single and count draws of a program with a flat input, areas grown past the first)
Expected: each indirect quad record draws what the direct path draws for it; each mesh count record draws what it draws as a single fallback draw; the quad halves show corners 2 and 3, as on every other device; every fallback pixel takes its triangle's last corner (NVN's vertex)
Actual: on main the renderer records nothing for indirect quad draws or for the fallback's mesh count draws, on every driver; on the Mac both quad halves show corner 0, and the fallback's count draws and grown areas take the first corner

What changed

On every driver, indirect quad draws are drawn: their records are rewritten on the GPU into indexed triangle-list records (over a
pattern of quads, or over triangles made from the draw's indices) and drawn with one vkCmdDrawIndexedIndirect, with or without a
count. On every GPU that uses the compute fallback, mesh count draws are drawn (each record's dispatches in turn, then one indirect
draw), and the fallback's records area grows past 64 MB when a draw needs more and the memory allowance holds it. Log-only lines
count quad draws, mesh draws and what the fallback still cuts. On Apple, where the device provokes the first vertex, each quad
triangle's corners are rotated with its winding and edges kept, and the mesh fallback's rotation list covers the count draws'
commands and the area as it grows; elsewhere the halves change nothing. One commit per original PR, in order:

  • fix(vk): draw indirect quad draws, with and without a count, on every driver (gpu/vk/quad_draws.h, the shader
    quad_draws.comp, quad_rewrite in vk_draw.cpp; the log-only quad count). Every platform: #705's three commits as one,
    restacked on draw-path as restack/fix/indirect-quads (98947b98) and merged at this PR's base (f3392371), carried unchanged.
    Was: #705
  • fix(vk): draw mesh count draws on the compute fallback, grow its records area on demand, and count what it cuts
    (count_draws.h's two layouts, fallback_record_count in vk_draw.cpp, gpu/vk/mesh_area.h, the counters in
    host/nvn_native.c and the records header's census; a fallback stage that loads DrawID reads it pushed). Every platform's
    fallback: #707's five commits as one, restacked on draw-path as restack/fix/mesh-count (418a9fc4) and merged at the base
    (3d3939ad), carried unchanged. Was: #707
  • fix(macos): quads provoke the same corners where the first vertex provokes (gpu/vk/quad_draws.h kFirstVertex and
    rotated(), quad_rotated() in vk_draw.cpp, the quad report's triangles field). Was:
    #706
  • fix(macos): the mesh fallback's rotation follows the count draws and the growing records area (gpu/vk/provoking.h
    fallback_corners, FallbackRotation and provoking_fallback in vk_draw.cpp). Was:
    #708
  • Merges of the base's updates (draw-path's test fix c2cfee0f and brace 67fd90bc, shader-backend's 70cc5ba1, #705's
    a27f8f47: the indirect quads' count with the provoking-vertex and fan censuses, its checks to draw-path's shape, and #707's
    19d6d2d4: test_drawid_direct pins #707's DrawIndex condition); one conflict, in test_provoking_first's comment, resolved to
    the base's six sites.
  • fix(macos): log_frame_stats' MeshCountDraws report block closed again (d99221c4): the base merge of #707 had dropped the
    block's closing brace in vk_replay.cpp, which stopped compiling from there; #707's restack and Integration 41 have it.
  • The base again (937e314b): draw-path's f4430af4, its merge of shader-backend's 36752e72 (the stand-in clear's unbounded
    wait inside #if defined(__APPLE__), so Windows and Linux compile none of that port here either).

Measurements

Verdict: fixed where measured: in QD-01 every indirect quad draw equalled the direct path's quads byte for byte (41 of 41
steps) and the rotated quads took corners 2 and 3 on LS's indirect path and the direct path alike (unrotated: 0 and 0); in MC-01
every mesh count draw drew exactly what each of its records draws alone (29 of 29); in MP-01 every step's image equalled the
reference byte for byte, the cut steps cutting exactly the predicted corners. Both new paths cost per maxDrawCount record on
MoltenVK (its per-record Metal draws at submit), not per drawn record.

Baseline: main leaves the indirect quad draws and the fallback's mesh count draws out on every driver, and does not start on macOS.
Each probe runs in one standalone MoltenVK 1.4.2 process: QD-01 compares the rewrite with the direct path's quads (one
vkCmdDrawIndexed a record), MC-01 each count draw with its records drawn as single fallback draws, and QD-01's provoking step and
MP-01 the unrotated draws with the Mac halves, at each member's head (fc8dd951 for #705 and #706, e9508f4b for #707,
3f872b0c for #708).

Hardware: macOS 26.7.1, Apple M4 Max (40-core GPU), MoltenVK 1.4.2, 16-core CPU, 64 GB
Scene: QD-01's 41 steps (plain, 8/16/32-bit indexed, wide, single, splits, past the pattern or extent, provoking, cost); MC-01's 29 (task + mesh and mesh-only, strides 8/16, counts 0-0xFFFFFFFF at maxDrawCount 16, splits, cost at 64 and 4,096); MP-01's 22 (task + mesh and mesh-only, counts 0, 1, 16 and past, 1 and 3 commands a call, grown areas, the allowance cutting, single draws)
Method: QD-01 reports/IndirectQuads-files/qd01/runs-qd01-arm64/result.json (271fb491…); MC-01 reports/MeshCountDraws-files/mc01/runs-mc01-arm64/result.json (cb763c3a…); MP-01 reports/MeshProvoking-files/mp01/runs-mp01-arm64/result.json (3d518854…); each released once on arm64
How to reproduce: QD-01's run command (reports/2026-11-14-indirect-quads.md §6); MC-01's (reports/2026-11-14-mesh-count.md §6); MP-01's (reports/2026-11-14-mesh-provoking.md §4)

Before: main @ aa95d35f (main does not start on macOS) After: this PR @ 937e314b (each member's code, measured at its head)
indirect quad draws (#705, QD-01) left out, every driver equal to the direct path's quads byte for byte, every step
QD-01 M 4096 plain, count 4096 / M 65536 plain, count 1 (one submit and wait) direct path 2.58 ms / 8.1 ms 1.70 ms / 59.1 ms
mesh count draws on the fallback (#707, MC-01) left out equal to each record drawn alone, byte for byte, every step
MC-01 maxDrawCount 64, count 64 / 4,096, count 1 records alone 3.3 ms / 0.9 ms 5.6 ms / 387.6 ms
quad provoking corners, LS's indirect path / the direct path (#706, QD-01) (with #705, unrotated) 0,0 / 2,3 (images unequal) 2,3 / 2,3
mesh fallback images against the reference (#708, MP-01) (with #707, unrotated) differ wherever drawn (equal only at count 0) equal byte for byte, every step
lit cells, task + mesh (#708, MP-01) (as drawn unrotated) 0/1/49/97/97/97, cut 56, single 80 (= the reference)
corners not fitting, cut steps (#708, MP-01) not counted task + mesh 246, mesh-only 330, as predicted; 0 elsewhere
QD-01 result.json: all_as_predicted 1 (41 of 41); VK_EXT_provoking_vertex=0 on MoltenVK 1.4.2
MC-01 result.json: complete 1, all_as_predicted 1 (29 of 29)
MP-01 result.json: complete 1, all_as_predicted 1, fix_exact_on_moltenvk 1 (22 of 22)

Start #32 (I38, with #708 at 3f872b0c, before its area fix): 53,047 rotated fallback draws logged as cut (69 error lines, each
10-16 words off the 16,777,216-word area) while the census of corners past the area stayed 0: false cuts, 0 corners lost; #708's
head stops counting and logging them, and what is drawn is unchanged.

Flags and settings

None: no switch. The indirect quads on every driver, the mesh count draws on every GPU's compute fallback; the halves on Apple,
on a device without the last provoking vertex, only.

Testing

Tested: on macOS 26.7.1, Apple M4 Max, game-free, at 90ab8ea1. This head 937e314b only merges the base's f4430af4
(shader-backend's stand-in clear gate 36752e72), which changes nothing macOS compiles (unifdef -D__APPLE__ of
vk_texture.cpp is 90ab8ea1's); the stand-in clear's test and the whole-file compile ran again at it:

  • At this head 937e314b: test_null_dummies (the stand-in clear's test) passes on arm64 and on x86_64 under Rosetta, and vk_texture.cpp compiles whole on both arches with this tree's own nx2/build.py macOS commands, 2 of 2 exit 0 (reports/Consolidate-files/AppleGate/logs/).
  • The tests of all four members (#705's and #707's, the every-platform fixes, and #706's and #708's, which build on them), at 90ab8ea1: 19 test files, 35 runs, all exit 0. 16 ran on arm64 and on x86_64 under Rosetta separately; test_mesh_census, test_mesh_fallback and the crash-record source contract once (no x86_64 form). #705's: test_quad_draws (#706's too), test_draw_binds, test_seg_gathers; #707's: test_mesh_area, test_mesh_census, test_count_draws, test_mesh_count_fallback, test_mesh_drawid, test_mesh_fallback, test_seg_xfer (area, count fallback and xfer #708's too); #708's: test_mesh_provoking, test_provoking_first, test_fan_key, the crash-record contract; and the base's test_index8_bind, test_fan_indirect, test_drawid_direct, test_vendor_fixes, test_subgroup_vertex.
  • The whole game-free suite (python -I -B tests/run_all.py --jobs 6) on this Mac against main's (543 passed, 33 failed, 17 skipped): 617 passed, 15 failed, 17 skipped; no check that passes on main fails here. Against the draw-path topic's suite (611, 15, 17) the only differences are six new tests passing: test_quad_draws (#705), test_mesh_area, test_mesh_census, test_mesh_count_fallback, test_mesh_drawid (#707) and test_mesh_provoking (#708). The 15 failures are main's own on this Mac, the same 15 as draw-path's.
  • The renderer's link check (every mkwvk:: name one gpu/vk file declares and another defines; each defining file compiled with the tree's own flags, arm64 and x86_64, and every symbol an object leaves undefined defined by one of them): 0 of 639 declared names without a definition, 66 of 66 objects compiled, 1,254 name/arch checks with 0 failures, and on each arch 583 cross-file symbols all defined. vk_draw.cpp and vk_replay.cpp also compiled whole with nx2/build.py's own macOS commands: 4 of 4 exit 0.
  • What Windows and Linux compile of the Mac halves (unifdef -U__APPLE__ of every changed C/C++ file against the merge of draw-path, #705 and #707): quad_draws.h (kFirstVertex and rotated(apple, provokes_last), false off Apple), provoking.h (fallback_corners), vk_draw.cpp (quad_rotated() returns false off Apple; FallbackRotation and provoking_fallback reached only where provoking_first() holds, never off Apple; the fallback's header carries the area's own words as #707's does) and vk_replay.cpp (the one closing brace that makes it compile again). What Windows and Linux see run differently from the halves: the quad report line ends with its triangles' corners ({0,1,2, 0,2,3} there), a log field.
  • The every-platform fixes (formerly #705 and #707) change what every driver draws, as intended: off Apple vk_draw.cpp, vk_draw.h, vk_replay.cpp and the new quad_draws.h (#705), and every file #707 changes (its counters in host/nvn_native.c, the back-end files in the shader stamp, count_draws.h, the new mesh_area.h) differ against draw-path (their checks before the fold: reports/PubWave-files/PubLate4/offapple-fix-indirect-quads.txt, offapple-fix-mesh-count.txt).
  • In the game, integration builds that hold this topic's members (earlier revisions of some): E9a on I41 78ec1c47 (arm64, MoltenVK main + argbuf-slots): 1,197 s held in play, 12 of 12 must-shows, a clean end, 0 skipped draws; run #34 on I38 3f872b0c (x86_64 under Rosetta): 16 m 52 s, every draw drawn, 19 of 19 checks, a clean exit. E9a's log has no vk: quad draws line (the field-dawn scene draws no quads, as the quad census found in runs #31-#34) and vk: mesh draws: 78.9 a frame (31.9 direct, 47.0 indirect, 0.0 with a count), all through the compute fallback, its cuts census all zero: the scene makes no indirect quad draw and no mesh count draw, so neither every-platform path ran in the game; the game-free tests and QD-01 and MC-01 cover them.

Not tested: Windows and Linux (no PC here): nobody has built or started this stack there, so the every-platform fixes have run
on MoltenVK only (QD-01, MC-01 and the game-free tests), never on a GPU with native mesh shaders or another driver's compute
fallback. A game scene with an indirect quad draw or a mesh count draw (E9a's has none).

Must be tested:

  • Windows and Linux, a GPU with mesh shaders and one on the compute fallback: build this PR (head 937e314b) and main (aa95d35f) the same way on each (a fallback GPU: GTX 10xx, RX 5000, AMD under Linux by default, Navi 21/22 on Windows) and run python -I -B tests/run_all.py on each, expecting this PR's tests to pass and no other check to change status against main; then start each and play to the field with RX_VK_VALIDATION=1 (the Khronos layer installed), expecting a vk: quad draws (…) line once any quad is drawn, with 0 left out and its triangles field {0,1,2, 0,2,3}, the nvn: DrawMeshTasks… counters, vk: mesh draws (…) with none left out and, on the fallback GPU, vk: mesh fallback cuts so far all zero, no validation error, no vk: provoking vertex line, the other vk: lines as main's, and the scenes as on main (Test Farm: @Beanstalk windows and linux, both GPU kinds: build unchanged, run_all, play to the field; by hand: the combined test request, which replaces T-VG83, T-FP2R and T-BFLC)

Risks

What could break: on every driver: a pass break per indirect quad draw (two to five full barriers, one to three dispatch
passes) and device-wide buffers made at the first one (the triangles buffer up to 384 MiB a slot for a 128 MiB 16-bit pool tail,
the pattern 24 bytes a quad), grown under a mutex and retired through vk_retirement_value(); BaseVertex reads firstVertex for
non-indexed quad records (the direct path gives 0): pixels differ only where a program reads it. On every GPU's compute fallback:
mesh count draws that were left out are drawn, at a cost per maxDrawCount record (above); the records header is 16 words, reset
by one 64-byte update; the area can grow past 64 MB where the allowance holds it; two silent cuts stay counted, not fixed (task
counts past 65,535/threads and task_cap, reports/2026-11-14-mesh-count.md §4). On Apple only: the order of each quad
triangle's corners (edges, winding and split unchanged); the mesh fallback's rotated count draws take one fill each, and a
CPU-filled rotation list grows with the area (4 bytes a corner; a 128 MB area at 31 words is a 16 MB list), made once a growth
and kept; where the allowance holds the list back, the corners past it are cut (logged and counted), not drawn unrotated.

Turning it off: revert the PR (no switch).

Compatibility: Every platform draws the indirect quad draws and the fallback's mesh count draws it left out. Fallback stages
that load DrawID change (a pushed member at offset 76, no DrawIndex); those back-end files are in the shader stamp
(nx2/translator_files.py), so every player translates every program once more at the next start. quad_draws_comp_spv.h is
made from quad_draws.comp (its test checks it). No save, options key or MKWVK_API_VERSION change.

Issues

See #420. The macOS topic PRs, merged in this order; "topic N" in each description means these: 1 #845 (macos-host), 2 #846 (vulkan-on-metal, on 1), 3 #847 (mvk-descriptor-limits), 4 #848 (shader-backend, on 2, 3 and #431), 5 #849 (precompile-metal, on 4), 6 #850 (draw-path, on 4), 7 #851 (draw-path-quads-mesh, on 6; carries the former #705 and #707), 8 #852 (mac-perf, on 7).

Checklist

Everyone

  • One topic.
  • The title is a Conventional Commit (type(scope): description) of the status line's type.
  • Why gives the reason plainly and links the issues that fit (the tracker searched).
  • Measurements has a verdict, or one line saying why there is nothing to measure.
  • Testing names what was tested, what wasn't, and what must still be tested, where and how.
  • Rebased on current main.
  • python -I -B tests/run_all.py passes (any failure that also fails on main is named).
  • No game files, dumps, build output or generated files.
  • third_party/ untouched (a new folder with a PROVENANCE.md instead).
  • The license is OK: GPL-3.0-or-later, nothing incompatible and nothing decompiled.

When it applies

  • AI assistance recorded with Assisted-by: / Co-Authored-By: trailers.
  • A game-free test added for the fix, failing on main and passing here.
  • A check under tests/ that reads changed source updated in this PR, not weakened.
  • The SPIR-V headers regenerated with glslang (a shader changed).
  • Docs updated.
  • Host code builds on both Windows (llvm-mingw) and Linux, with UTF-8 paths.
**Type:** fix · **Risk:** medium · **Tested on:** macOS 26.7.1, Apple M4 Max (arm64; x86_64 under Rosetta) · **Needs:** Windows and Linux, a GPU on the mesh compute fallback and one with mesh shaders ## Why LS leaves out two kinds of draws on every driver. Every indirect quad draw (`NVN_DRAW_PRIMITIVE_QUADS` from a buffer, with or without a count): quads have no Vulkan topology, and draw() builds a direct quad draw's two triangles a quad on the CPU, which it cannot do for records the GPU holds (`if (d.indirect || d.count < 4) SKIP_HERE();`). And on every GPU that draws task and mesh programs through LS's compute fallback (issue 640: MoltenVK, KosmicKrisp, AMD under Linux by default, Navi 21/22 task + mesh programs on Windows, GTX 10xx, RX 5000), every `MultiDrawMeshTasksIndirectCount`: no dispatch takes a count, the fallback's records area is a fixed 64 MB (a draw needing more is cut silently, over 128 MB refused), and nothing counts what it cuts. This PR draws both on every driver (the fixes that were #705 and #707, folded in here) and adds their Mac halves (#706, #708). On a Mac the first vertex of a triangle provokes (MoltenVK 1.4.2 offers the last vertex only with Metal's private API), and draw-path (the PR before this one) draws the Mac's triangles with their last vertex first: without the halves a quad's two triangles both take their flat values from the quad's first corner on the Mac, where every other device takes the third and fourth, and the mesh fallback's rotation list, made for single draws in its first records area, would be read from the wrong place by a count draw and fall short of a grown area. It is part of the macOS port. See #420. ## How to reproduce **Seen on:** every platform for the left-out draws (read from the source); macOS 26.7.1, Apple M4 Max, MoltenVK 1.4.2 for the Mac halves; all measured on the Mac **Settings and switches:** defaults **Steps:** the standalone MoltenVK probes: QD-01 (`reports/2026-11-14-indirect-quads.md` §6: indirect quad draws, not indexed and 8/16/32-bit indexed, every phase of firstIndex, counts none to past max, split dispatches, and its `prov_unrotated` step: quads coloured flat by the provoking vertex's id), MC-01 (`reports/2026-11-14-mesh-count.md` §6: mesh count draws, task + mesh and mesh-only, strides 8/16, counts 0 to 0xFFFFFFFF at maxDrawCount 16) and MP-01's `RAW` arms (`reports/2026-11-14-mesh-provoking.md` §4: the fallback's single and count draws of a program with a flat input, areas grown past the first) **Expected:** each indirect quad record draws what the direct path draws for it; each mesh count record draws what it draws as a single fallback draw; the quad halves show corners 2 and 3, as on every other device; every fallback pixel takes its triangle's last corner (NVN's vertex) **Actual:** on main the renderer records nothing for indirect quad draws or for the fallback's mesh count draws, on every driver; on the Mac both quad halves show corner 0, and the fallback's count draws and grown areas take the first corner ## What changed On every driver, indirect quad draws are drawn: their records are rewritten on the GPU into indexed triangle-list records (over a pattern of quads, or over triangles made from the draw's indices) and drawn with one `vkCmdDrawIndexedIndirect`, with or without a count. On every GPU that uses the compute fallback, mesh count draws are drawn (each record's dispatches in turn, then one indirect draw), and the fallback's records area grows past 64 MB when a draw needs more and the memory allowance holds it. Log-only lines count quad draws, mesh draws and what the fallback still cuts. On Apple, where the device provokes the first vertex, each quad triangle's corners are rotated with its winding and edges kept, and the mesh fallback's rotation list covers the count draws' commands and the area as it grows; elsewhere the halves change nothing. One commit per original PR, in order: - `fix(vk)`: draw indirect quad draws, with and without a count, on every driver (`gpu/vk/quad_draws.h`, the shader `quad_draws.comp`, `quad_rewrite` in `vk_draw.cpp`; the log-only quad count). Every platform: #705's three commits as one, restacked on draw-path as `restack/fix/indirect-quads` (`98947b98`) and merged at this PR's base (`f3392371`), carried unchanged. Was: [#705](https://git.magicbean.dev/MagicBeanDev/Longshot/pulls/705) - `fix(vk)`: draw mesh count draws on the compute fallback, grow its records area on demand, and count what it cuts (`count_draws.h`'s two layouts, `fallback_record_count` in `vk_draw.cpp`, `gpu/vk/mesh_area.h`, the counters in `host/nvn_native.c` and the records header's census; a fallback stage that loads DrawID reads it pushed). Every platform's fallback: #707's five commits as one, restacked on draw-path as `restack/fix/mesh-count` (`418a9fc4`) and merged at the base (`3d3939ad`), carried unchanged. Was: [#707](https://git.magicbean.dev/MagicBeanDev/Longshot/pulls/707) - `fix(macos)`: quads provoke the same corners where the first vertex provokes (`gpu/vk/quad_draws.h` `kFirstVertex` and `rotated()`, `quad_rotated()` in `vk_draw.cpp`, the quad report's triangles field). Was: [#706](https://git.magicbean.dev/MagicBeanDev/Longshot/pulls/706) - `fix(macos)`: the mesh fallback's rotation follows the count draws and the growing records area (`gpu/vk/provoking.h` `fallback_corners`, `FallbackRotation` and `provoking_fallback` in `vk_draw.cpp`). Was: [#708](https://git.magicbean.dev/MagicBeanDev/Longshot/pulls/708) - Merges of the base's updates (draw-path's test fix `c2cfee0f` and brace `67fd90bc`, shader-backend's `70cc5ba1`, #705's `a27f8f47`: the indirect quads' count with the provoking-vertex and fan censuses, its checks to draw-path's shape, and #707's `19d6d2d4`: test_drawid_direct pins #707's DrawIndex condition); one conflict, in `test_provoking_first`'s comment, resolved to the base's six sites. - `fix(macos)`: log_frame_stats' MeshCountDraws report block closed again (`d99221c4`): the base merge of #707 had dropped the block's closing brace in `vk_replay.cpp`, which stopped compiling from there; #707's restack and Integration 41 have it. - The base again (`937e314b`): draw-path's `f4430af4`, its merge of shader-backend's `36752e72` (the stand-in clear's unbounded wait inside `#if defined(__APPLE__)`, so Windows and Linux compile none of that port here either). ## Measurements **Verdict:** fixed where measured: in QD-01 every indirect quad draw equalled the direct path's quads byte for byte (41 of 41 steps) and the rotated quads took corners 2 and 3 on LS's indirect path and the direct path alike (unrotated: 0 and 0); in MC-01 every mesh count draw drew exactly what each of its records draws alone (29 of 29); in MP-01 every step's image equalled the reference byte for byte, the cut steps cutting exactly the predicted corners. Both new paths cost per maxDrawCount record on MoltenVK (its per-record Metal draws at submit), not per drawn record. Baseline: main leaves the indirect quad draws and the fallback's mesh count draws out on every driver, and does not start on macOS. Each probe runs in one standalone MoltenVK 1.4.2 process: QD-01 compares the rewrite with the direct path's quads (one `vkCmdDrawIndexed` a record), MC-01 each count draw with its records drawn as single fallback draws, and QD-01's provoking step and MP-01 the unrotated draws with the Mac halves, at each member's head (`fc8dd951` for #705 and #706, `e9508f4b` for #707, `3f872b0c` for #708). Hardware: macOS 26.7.1, Apple M4 Max (40-core GPU), MoltenVK 1.4.2, 16-core CPU, 64 GB Scene: QD-01's 41 steps (plain, 8/16/32-bit indexed, wide, single, splits, past the pattern or extent, provoking, cost); MC-01's 29 (task + mesh and mesh-only, strides 8/16, counts 0-0xFFFFFFFF at maxDrawCount 16, splits, cost at 64 and 4,096); MP-01's 22 (task + mesh and mesh-only, counts 0, 1, 16 and past, 1 and 3 commands a call, grown areas, the allowance cutting, single draws) Method: QD-01 `reports/IndirectQuads-files/qd01/runs-qd01-arm64/result.json` (`271fb491…`); MC-01 `reports/MeshCountDraws-files/mc01/runs-mc01-arm64/result.json` (`cb763c3a…`); MP-01 `reports/MeshProvoking-files/mp01/runs-mp01-arm64/result.json` (`3d518854…`); each released once on arm64 How to reproduce: QD-01's `run` command (`reports/2026-11-14-indirect-quads.md` §6); MC-01's (`reports/2026-11-14-mesh-count.md` §6); MP-01's (`reports/2026-11-14-mesh-provoking.md` §4) | | Before: main @ aa95d35f (main does not start on macOS) | After: this PR @ 937e314b (each member's code, measured at its head) | |---|---|---| | indirect quad draws (#705, QD-01) | left out, every driver | equal to the direct path's quads byte for byte, every step | | QD-01 M 4096 plain, count 4096 / M 65536 plain, count 1 (one submit and wait) | direct path 2.58 ms / 8.1 ms | 1.70 ms / 59.1 ms | | mesh count draws on the fallback (#707, MC-01) | left out | equal to each record drawn alone, byte for byte, every step | | MC-01 maxDrawCount 64, count 64 / 4,096, count 1 | records alone 3.3 ms / 0.9 ms | 5.6 ms / 387.6 ms | | quad provoking corners, LS's indirect path / the direct path (#706, QD-01) | (with #705, unrotated) 0,0 / 2,3 (images unequal) | 2,3 / 2,3 | | mesh fallback images against the reference (#708, MP-01) | (with #707, unrotated) differ wherever drawn (equal only at count 0) | equal byte for byte, every step | | lit cells, task + mesh (#708, MP-01) | (as drawn unrotated) | 0/1/49/97/97/97, cut 56, single 80 (= the reference) | | corners not fitting, cut steps (#708, MP-01) | not counted | task + mesh 246, mesh-only 330, as predicted; 0 elsewhere | ``` QD-01 result.json: all_as_predicted 1 (41 of 41); VK_EXT_provoking_vertex=0 on MoltenVK 1.4.2 MC-01 result.json: complete 1, all_as_predicted 1 (29 of 29) MP-01 result.json: complete 1, all_as_predicted 1, fix_exact_on_moltenvk 1 (22 of 22) ``` Start #32 (I38, with #708 at `3f872b0c`, before its area fix): 53,047 rotated fallback draws logged as cut (69 error lines, each 10-16 words off the 16,777,216-word area) while the census of corners past the area stayed 0: false cuts, 0 corners lost; #708's head stops counting and logging them, and what is drawn is unchanged. ### Flags and settings None: no switch. The indirect quads on every driver, the mesh count draws on every GPU's compute fallback; the halves on Apple, on a device without the last provoking vertex, only. ## Testing **Tested:** on macOS 26.7.1, Apple M4 Max, game-free, at `90ab8ea1`. This head `937e314b` only merges the base's `f4430af4` (shader-backend's stand-in clear gate `36752e72`), which changes nothing macOS compiles (`unifdef -D__APPLE__` of `vk_texture.cpp` is `90ab8ea1`'s); the stand-in clear's test and the whole-file compile ran again at it: - At this head `937e314b`: test_null_dummies (the stand-in clear's test) passes on arm64 and on x86_64 under Rosetta, and `vk_texture.cpp` compiles whole on both arches with this tree's own nx2/build.py macOS commands, 2 of 2 exit 0 (`reports/Consolidate-files/AppleGate/logs/`). - The tests of all four members (#705's and #707's, the every-platform fixes, and #706's and #708's, which build on them), at `90ab8ea1`: 19 test files, 35 runs, all exit 0. 16 ran on arm64 and on x86_64 under Rosetta separately; `test_mesh_census`, `test_mesh_fallback` and the crash-record source contract once (no x86_64 form). #705's: `test_quad_draws` (#706's too), `test_draw_binds`, `test_seg_gathers`; #707's: `test_mesh_area`, `test_mesh_census`, `test_count_draws`, `test_mesh_count_fallback`, `test_mesh_drawid`, `test_mesh_fallback`, `test_seg_xfer` (area, count fallback and xfer #708's too); #708's: `test_mesh_provoking`, `test_provoking_first`, `test_fan_key`, the crash-record contract; and the base's `test_index8_bind`, `test_fan_indirect`, `test_drawid_direct`, `test_vendor_fixes`, `test_subgroup_vertex`. - The whole game-free suite (`python -I -B tests/run_all.py --jobs 6`) on this Mac against main's (543 passed, 33 failed, 17 skipped): 617 passed, 15 failed, 17 skipped; no check that passes on main fails here. Against the draw-path topic's suite (611, 15, 17) the only differences are six new tests passing: `test_quad_draws` (#705), `test_mesh_area`, `test_mesh_census`, `test_mesh_count_fallback`, `test_mesh_drawid` (#707) and `test_mesh_provoking` (#708). The 15 failures are main's own on this Mac, the same 15 as draw-path's. - The renderer's link check (every `mkwvk::` name one `gpu/vk` file declares and another defines; each defining file compiled with the tree's own flags, arm64 and x86_64, and every symbol an object leaves undefined defined by one of them): 0 of 639 declared names without a definition, 66 of 66 objects compiled, 1,254 name/arch checks with 0 failures, and on each arch 583 cross-file symbols all defined. `vk_draw.cpp` and `vk_replay.cpp` also compiled whole with nx2/build.py's own macOS commands: 4 of 4 exit 0. - What Windows and Linux compile of the Mac halves (`unifdef -U__APPLE__` of every changed C/C++ file against the merge of draw-path, #705 and #707): `quad_draws.h` (`kFirstVertex` and `rotated(apple, provokes_last)`, false off Apple), `provoking.h` (`fallback_corners`), `vk_draw.cpp` (`quad_rotated()` returns false off Apple; `FallbackRotation` and `provoking_fallback` reached only where `provoking_first()` holds, never off Apple; the fallback's header carries the area's own words as #707's does) and `vk_replay.cpp` (the one closing brace that makes it compile again). What Windows and Linux see run differently from the halves: the quad report line ends with its triangles' corners (`{0,1,2, 0,2,3}` there), a log field. - The every-platform fixes (formerly #705 and #707) change what every driver draws, as intended: off Apple `vk_draw.cpp`, `vk_draw.h`, `vk_replay.cpp` and the new `quad_draws.h` (#705), and every file #707 changes (its counters in `host/nvn_native.c`, the back-end files in the shader stamp, `count_draws.h`, the new `mesh_area.h`) differ against draw-path (their checks before the fold: `reports/PubWave-files/PubLate4/offapple-fix-indirect-quads.txt`, `offapple-fix-mesh-count.txt`). - In the game, integration builds that hold this topic's members (earlier revisions of some): **E9a on I41 `78ec1c47`** (arm64, MoltenVK main + argbuf-slots): 1,197 s held in play, 12 of 12 must-shows, a clean end, 0 skipped draws; **run #34 on I38 `3f872b0c`** (x86_64 under Rosetta): 16 m 52 s, every draw drawn, 19 of 19 checks, a clean exit. E9a's log has no `vk: quad draws` line (the field-dawn scene draws no quads, as the quad census found in runs #31-#34) and `vk: mesh draws`: 78.9 a frame (31.9 direct, 47.0 indirect, 0.0 with a count), all through the compute fallback, its cuts census all zero: the scene makes no indirect quad draw and no mesh count draw, so neither every-platform path ran in the game; the game-free tests and QD-01 and MC-01 cover them. **Not tested:** Windows and Linux (no PC here): nobody has built or started this stack there, so the every-platform fixes have run on MoltenVK only (QD-01, MC-01 and the game-free tests), never on a GPU with native mesh shaders or another driver's compute fallback. A game scene with an indirect quad draw or a mesh count draw (E9a's has none). **Must be tested:** - Windows and Linux, a GPU with mesh shaders and one on the compute fallback: build this PR (head `937e314b`) and main (`aa95d35f`) the same way on each (a fallback GPU: GTX 10xx, RX 5000, AMD under Linux by default, Navi 21/22 on Windows) and run `python -I -B tests/run_all.py` on each, expecting this PR's tests to pass and no other check to change status against main; then start each and play to the field with `RX_VK_VALIDATION=1` (the Khronos layer installed), expecting a `vk: quad draws (…)` line once any quad is drawn, with 0 left out and its triangles field `{0,1,2, 0,2,3}`, the `nvn: DrawMeshTasks…` counters, `vk: mesh draws (…)` with none left out and, on the fallback GPU, `vk: mesh fallback cuts so far` all zero, no validation error, no `vk: provoking vertex` line, the other `vk:` lines as main's, and the scenes as on main (Test Farm: @Beanstalk windows and linux, both GPU kinds: build unchanged, run_all, play to the field; by hand: the combined test request, which replaces T-VG83, T-FP2R and T-BFLC) ## Risks **What could break:** on every driver: a pass break per indirect quad draw (two to five full barriers, one to three dispatch passes) and device-wide buffers made at the first one (the triangles buffer up to 384 MiB a slot for a 128 MiB 16-bit pool tail, the pattern 24 bytes a quad), grown under a mutex and retired through `vk_retirement_value()`; BaseVertex reads firstVertex for non-indexed quad records (the direct path gives 0): pixels differ only where a program reads it. On every GPU's compute fallback: mesh count draws that were left out are drawn, at a cost per maxDrawCount record (above); the records header is 16 words, reset by one 64-byte update; the area can grow past 64 MB where the allowance holds it; two silent cuts stay counted, not fixed (task counts past 65,535/threads and `task_cap`, `reports/2026-11-14-mesh-count.md` §4). On Apple only: the order of each quad triangle's corners (edges, winding and split unchanged); the mesh fallback's rotated count draws take one fill each, and a CPU-filled rotation list grows with the area (4 bytes a corner; a 128 MB area at 31 words is a 16 MB list), made once a growth and kept; where the allowance holds the list back, the corners past it are cut (logged and counted), not drawn unrotated. **Turning it off:** revert the PR (no switch). **Compatibility:** Every platform draws the indirect quad draws and the fallback's mesh count draws it left out. Fallback stages that load DrawID change (a pushed member at offset 76, no `DrawIndex`); those back-end files are in the shader stamp (`nx2/translator_files.py`), so every player translates every program once more at the next start. `quad_draws_comp_spv.h` is made from `quad_draws.comp` (its test checks it). No save, options key or `MKWVK_API_VERSION` change. ## Issues See #420. The macOS topic PRs, merged in this order; "topic N" in each description means these: 1 #845 (macos-host), 2 #846 (vulkan-on-metal, on 1), 3 #847 (mvk-descriptor-limits), 4 #848 (shader-backend, on 2, 3 and #431), 5 #849 (precompile-metal, on 4), 6 #850 (draw-path, on 4), 7 #851 (draw-path-quads-mesh, on 6; carries the former #705 and #707), 8 #852 (mac-perf, on 7). ## Checklist ### Everyone - [x] One topic. - [x] The title is a Conventional Commit (`type(scope): description`) of the status line's type. - [x] Why gives the reason plainly and links the issues that fit (the tracker searched). - [x] Measurements has a verdict, or one line saying why there is nothing to measure. - [x] Testing names what was tested, what wasn't, and what must still be tested, where and how. - [x] Rebased on current `main`. - [ ] `python -I -B tests/run_all.py` passes (any failure that also fails on `main` is named). - [x] No game files, dumps, build output or generated files. - [x] `third_party/` untouched (a new folder with a `PROVENANCE.md` instead). - [x] The license is OK: GPL-3.0-or-later, nothing incompatible and nothing decompiled. ### When it applies - [x] AI assistance recorded with `Assisted-by:` / `Co-Authored-By:` trailers. - [x] A game-free test added for the fix, failing on `main` and passing here. - [x] A check under `tests/` that reads changed source updated in this PR, not weakened. - [x] The SPIR-V headers regenerated with glslang (a shader changed). - [x] Docs updated. - [ ] Host code builds on both Windows (llvm-mingw) and Linux, with UTF-8 paths.
Every scan down vk_memory.cpp's import table by start (pool_lookup's
covering import and merge plan, bg_drain, prefetch_chunks,
import_in_background, memory_note_gpu_write and memory_guest_imported)
stopped once an import ended more than 1 GiB below its address, on the
belief that no import is larger than that. pool_lookup's own merge escape
leaves an import above 1 GiB over the smaller ones inside it ("left
overlapping"), and the device allows imports up to max_import_size: a scan
stopped at a small import inside a large one, missed the large one, and
the same bytes were imported again, two memories over the same bytes.

import_reach.h counts the live imports by span class; its bound is above
every live span, within twice the largest. imported_add and imported_take,
now the table's only ways in and out, keep the count. A scan stops only
where no import further down can reach its address, so it also stops
sooner than before when the imports are small. The covering-import checks
in pool_lookup and import_in_background look past the last import at or
below the range for the same reason.

Tests: test_import_reach.py runs the actual scans with a 4 GiB import over
a 16 MiB chunk, left by the merge escape (imports are recorded ranges: no
payload, no Vulkan, no game). Its lookup, query, note, drain, background
and prefetch cases fail on main 5e072fc8 and pass here, and a source check
keeps every change to the table in the two helpers. test_import_windows
runs pool_lookup with the helpers; test_mirror_gpu_only names the new
publication point.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
test(vk): the readback refresh fixture runs memory_note_gpu_write with the import table's helpers
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497be2d480
test_parallel_rb_refresh cuts memory_note_gpu_write out of vk_memory.cpp,
whose scan now stops at the live imports' reach: the fixture includes
import_reach.h, cuts live_reach, imported_add and imported_take beside it,
and puts its pool in the table through imported_add. It failed to build
at 11e9ee44 ("use of undeclared identifier 'import_reach'").

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #454 (#454), branch mac/run-all at 264f826a7c (Sweep3, on main aa95d35f).

Its own commits, squashed:
- test: teach the game-free runner about macOS (45c54bc6f)
- test: skip main's new Windows-only guard check on macOS, and undo the SDK's vsnprintf macro in a fixture (264f826a7)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #477 (#477), branch mac/arm64-host at 0f021f29c1 (Sweep3, on main aa95d35f).

Its own commits, squashed:
- fix(runtime): compile host jumps and pause hints on macOS arm64 (0f021f29c)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #478 (#478), branch mac/guest-memory at dfb71ec850 (Sweep3, on main aa95d35f).

Its own commits, squashed:
- fix(runtime): preserve guest pages when discarding on macOS (b668404c8)
- fix(runtime): retain guest-page rounding in Darwin memory wrappers (e9c77d9f3)
- test(runtime): cut main's int hos_commit in the Darwin guest-memory test (7e737ce0f)
- test(runtime): follow main's HLE call counts in the Darwin guest-memory fixture (dfb71ec85)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #436 (#436), branch mac/fault-contexts at bccfd1c2e9 (Sweep3, on main aa95d35f).

Its own commits, squashed:
- fix(runtime): translate macOS fault contexts on both CPU routes (08940fb3d)
- test(runtime): keep Darwin fault checks native by default (7d7f99dcb)
- test(runtime): classify the fault bridge's fatal _exit in main's exit inventory (bccfd1c2e)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #437 (#437), branch mac/waits at beb8a2881a (Sweep3, on main aa95d35f).

Its own commits, squashed:
- fix(runtime): port Win32 waits and deadlines to macOS (2f05d007f)
- test(runtime): link Darwin waits into the pointer fixture (ef081688d)
- fix(macos): share address wait state through the executable (186a461c5)
- docs(runtime): describe the executable-owned macOS address-wait state (beb8a2881)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #438 (#438), branch mac/vk-admission at 681e37081d (Sweep3, on main aa95d35f).

Its own commits, squashed:
- feat(vk): add macOS Vulkan loader and device admission (6f34d00bc)
- test(vk): use semantic admission contracts (fdd161190)
- test(vk): follow main's LoadLibraryA and float-add choice in the admission fixture (3e088644f)
- test(vk): pin the admission ABI at main's version 23 and macOS 24 (4f4ca3c73)
- fix(macos): a window without Vulkan extensions ends as a clean exit, as main's exit inventory asks (681e37081)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #490 (#490), branch mac/darwin-host at 162a39dcd3 (Sweep3, on main aa95d35f).

It was stacked on #436, #437, #438, #454, #477, #478; their changes are the earlier commits here.

Its own commits, squashed:
- feat(macos): complete Darwin host lifecycle and diagnostics (71a9ed0bb)
- fix(macos): integrate profile consumers and joined-thread shutdown (f420761ab)
- docs(macos): describe Darwin profile symbol loading (04e40191a)
- test(macos): integration fix: cut the tagged HThread in the waits fixture (9c18e64c4)
- test(macos): integration fix: stub the kept startup in the display fixture (5f8d511e6)
- test(macos): integration fix: prof symbols run on macOS, not a skip (a1e73d31e)
- test(macos): the memory-notice fixture runs the Darwin query (f4d7aaf76)
- fix(macos): a failed swap query still shows the low-RAM notice (28ed288a2)
- test(macos): the Darwin LoadLibraryA keeps dlerror()'s text for hos_load_error (52faf1d3d)
- fix(macos): integration fix: main's process affinity for new threads is Linux-only (61ec2411b)
- fix(macos): the POSIX main's end after the game's thread marks the clean end, as main's exit inventory asks (162a39dcd)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #453 (#453), branch mac/build-flags at 8ca4bff7a4 (Sweep3, on main aa95d35f).

Its own commits, squashed:
- build(macos): discover dual-architecture toolchains and form Mach-O commands (499e3853a)
- test(macos): default real link fixtures to the process architecture (f6f6f042c)
- test(macos): isolate synthetic command paths from the test host (7c846ae91)
- build(macos): keep third_party/a64-kit as it is; nx2/darwin_toolchain.py makes its commands Mach-O (88054c966)
- build(macos): follow main's one-way renderer build and CPU target in the moved build code (a5b02633d)
- test(macos): the frozen Windows/Linux build arrays are main e090cc48's (c3009e01c)
- test: main's third-party objects test reads build.py with this PR's macOS names (8ca4bff7a)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #479 (#479), branch mac/build-complete at 1bd269c7e2 (Sweep3, on main aa95d35f).

It was stacked on #437, #453; their changes are the earlier commits here.

Its own commits, squashed:
- build(macos): complete strict standalone dependency packaging (9424b4886)
- fix(macos): bind SDL3, imports and archive members to their real formats (8ad0e3265)
- fix(macos): keep the lazy-bind library ordinal across DONE (48f6ec02b)
- build(macos): take the architecture and SDK from darwin_toolchain when packaging (5ce85548c)
- build(macos): no prebuilt renderer on macOS either, as main has none (1bd269c7e)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #455 (#455), branch mac/mem-gate at 82c2e10341 (Sweep3, on main aa95d35f).

Its own commits, squashed:
- fix(builder): account for available memory and compiler children on macOS (8f8e03b7f)
- fix(builder): avoid stale Darwin available-memory snapshots (5240e431a)
- fix(builder): keep Darwin RSS behind the shared tree backend (82c2e1034)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #456 (#456), branch mac/control-sockets at fc2f104050 (Sweep3, on main aa95d35f).

Its own commits, squashed:
- fix(runtime): support control bridge Unix sockets on macOS (5fc3fe390)
- test(control): link the bridge's macOS socket helpers into test_oot_state_tap's fixture (fc2f10405)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #457 (#457), branch mac/control-quit at fe3e8c9178 (Sweep3, on main aa95d35f).

It was stacked on #456; their changes are the earlier commits here.

Its own commits, squashed:
- test(control): quit's parent waits for its bridge to listen, and a failed check ends the bridge it forked (fe3e8c917)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #476 (#476), branch mac/cache-files at 7e561fbb53 (Sweep3, on main aa95d35f).

Its own commits, squashed:
- fix(vk): preserve cache file reservations on macOS (7e561fbb5)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #480 (#480), branch mac/guest-16k at 657b780359 (Sweep3, on main aa95d35f).

It was stacked on #436, #478; their changes are the earlier commits here.

Merged with the topic's earlier commits by hand where they met (Consolidate-files/hand-resolutions.md).

Its own commits, squashed:
- fix(macos): serialize guest backing and native-page watch lifetimes (d7d999b92)
- fix(macos): retain pending watch faults across protection changes (a6a3e9e98)
- fix(macos): make the guest-memory changes Apple-only; Windows and Linux keep main's code (126d7bd67)
- docs(macos): describe the guest window's one owner, import pins and native-page watches (657b78035)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #492 (#492), branch mac/renderer-compile at 59f750aa38 (Sweep3, on main aa95d35f).

Its own commits, squashed:
- fix(macos): the renderer's last two files compile on Darwin (7ee5fd584)
- fix(macos): the debug tools are compiled on Darwin too (82b2d6606)
- test(macos): the debug tools check reads hos_oot_player_seen's body too (59f750aa3)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #511 (#511), branch mac/crash-records at c4d95017aa (Sweep3, on main aa95d35f).

It was stacked on #436; their changes are the earlier commits here.

Its own commits, squashed:
- fix(runtime): take the macOS report run id from getentropy (d3e86ddd7)
- fix(runtime): read crash-record memory and modules without /proc on macOS (aa039e142)
- test(runtime): build the crash-record fixture on macOS (adebf9dbb)
- test(runtime): link the macOS fault bridge into the crash-record fixture (c4d95017a)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
fix(control): keep command-line sessions alive on macOS
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40c1c5f5f8
Was: #516 (#516), branch mac/longshot-ctl-darwin at 3b9d3cfa2a (Sweep3, on main aa95d35f).

Its own commits, squashed:
- fix(control): tell macOS processes apart by their sysctl start time (56f4ca876)
- test(control): compare launch's data folder with the resolved run folder (3b9d3cfa2)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #491 (#491), branch mac/renderer-correctness at 695f6859dc (Sweep3, on main aa95d35f).

It was stacked on #438, #480; their changes are the earlier commits here.

Its own commits, squashed:
- fix(macos): pin renderer imports through final resource ownership (db82a0f23)
- test(macos): cut the non-Apple Pool and import route in three more fixtures (6cee76eb1)
- fix(vk): drain the recorder before startup rollback destroys the allocator (18c05be52)
- test(macos): follow main's #324 and #250 in the Darwin renderer fixture (c099f5da6)
- test(vk): follow the moved Pool in test_mirror_gpu_only's cut (165bf7e61)
- fix(macos): the import pin callbacks are macOS host API version 25 (fa691b55b)
- fix(macos): vk_memory.cpp compiles on macOS: #324's evicted_pools declaration is not Apple's (695f6859d)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #642 (#642), branch mac/gpu-budget at 09978824a0 (Sweep3, on main aa95d35f).

Its own commits, squashed:
- feat(vk): read the Mac's system memory for the renderer (gpu/vk/system_memory.h) (ba1952096)
- fix(macos): on unified memory the GPU's allowance is what the Mac's RAM leaves, not Metal's working set (632636ee0)
- fix(macos): vk_work.h stays vk_vma.cpp's last include (0e63a1dc1)
- fix(macos): the unified budget reads the system's memory at its first ask (5240eade7)
- docs(macos): RX_VK_UNIFIED_BUDGET in the switch table (09978824a)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #653 (#653), branch mac/metal-cache at db50cf3d26 (Sweep3, on main aa95d35f).

It was stacked on #438; their changes are the earlier commits here.

Its own commits, squashed:
- feat(macos): Metal's shader cache in a folder the caller names (db50cf3d2)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #643 (#643), branch mac/mvk-push at ca17df3be6 (Sweep3, on main aa95d35f).

Its own commits, squashed:
- fix(macos): storage buffer tables get descriptor sets on MoltenVK (ca17df3be)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
feat(macos): ship the Vulkan loader with KosmicKrisp and MoltenVK, MoltenVK the default
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7df74b124d
Was: #654 (#654), branch mac/kosmickrisp at 9d34f9a1c8 (Sweep3, on main aa95d35f).

It was stacked on #438, #479; their changes are the earlier commits here.

Merged with the topic's earlier commits by hand where they met (Consolidate-files/hand-resolutions.md).

Its own commits, squashed:
- feat(macos): ship the Vulkan loader with KosmicKrisp and MoltenVK, chosen at startup (fbd562421)
- test(macos): the driver package fixture takes the architecture and SDK from darwin_toolchain (3472d670c)
- fix(macos): type the driver manifest's ICD record for Pyright (296b5347b)
- fix(macos): MoltenVK is the default Vulkan driver on every macOS (86c017e42)
- test(macos): the display fixture counts longshot_env.txt's loads on Apple only (9d34f9a1c)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #644 (#644), branch mac/mvk-sizes at f08eb70206 (Sweep3, on main aa95d35f).

It was stacked on #643; their changes are the earlier commits here.

Its own commits, squashed:
- fix(macos): programs reading storage buffer lengths get descriptor sets on MoltenVK (f08eb7020)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #645 (#645), branch mac/mvk-rwtex at b8b1ba998a (Sweep3, on main aa95d35f).

It was stacked on #644; their changes are the earlier commits here.

Its own commits, squashed:
- fix(macos): stages with more than 8 read_write textures get descriptor sets on MoltenVK (b8b1ba998)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
fix(vk): use update-after-bind sets past Metal's per-stage limits on MoltenVK
Some checks failed
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CI / Workflow lint (actionlint) (pull_request) Successful in 16s
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792a7d8a32
Was: #646 (#646), branch mac/mvk-pushlimits at 374c55a031 (Sweep3, on main aa95d35f).

It was stacked on #645; their changes are the earlier commits here.

Its own commits, squashed:
- fix(macos): stages past a Metal function's buffer, texture or sampler table get descriptor sets on MoltenVK (6c9e3c9fa)
- fix(macos): MoltenVK's descriptor sets are update-after-bind layouts, within Vulkan's limits for them (3e7d8d3d3)
- test(vk): recording_admission's device stub has the fixes make_pool now reads (374c55a03)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The topic needs it (as the stacks merged it before).
The topic needs it (as the stacks merged it before).
Was: #647 (#647), branch mac/seg-plan at 52def6832c (Sweep3, on main aa95d35f).

Its own commits, squashed:
- feat(vk): plan where an oversize guest span is cut into import segments (601c00ccd)
- feat(vk): let the segment planner add segments that pay for themselves (52def6832)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #648 (#648), branch mac/seg-shader at 9b73e82942 (Sweep3, on main aa95d35f).

Its own commits, squashed:
- feat(vk): descriptors bound as pieces in the SPIR-V back end and program variants (1f9183c2a)
- fix(vk): MslArrayPtr: no pointer into a storage buffer array is passed to a function (9b73e8294)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #649 (#649), branch mac/texel-codec at c5cbd39d26 (Sweep3, on main aa95d35f).

It was stacked on #648; their changes are the earlier commits here.

Its own commits, squashed:
- feat(vk): texel codecs in the SPIR-V back end and program variants (c5cbd39d2)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #658 (#658), branch mac/renderer-core at f8d4e51ad5 (Sweep3, on main aa95d35f).

It was stacked on #431, #491, #647; their changes are the earlier commits here.

Merged with the topic's earlier commits by hand where they met (Consolidate-files/hand-resolutions.md).

Its own commits, squashed:
- fix(vk): join #431's import table helpers with #491's macOS Pool (a1d08d92a)
- fix(macos): import NOACCESS guest pages and name a missing audio service (e6e92a90d)
- feat(vk): admit an operation's guest buffers before it binds them (alias isolation, macOS) (a27bee681)
- feat(vk): import a span past one device allocation as segments (SegMem, alias isolation) (dd4f13047)
- test(vk): follow the renderer-core merge's moved code in three extractions (6e77a383f)
- fix(vk, macos): admit a parallel batch's uniform updates in order, and keep its own updates out of its handoff (3fbfca08d)
- fix(vk, macos): keep every byte the page table reached mapped when an admission retires imports (616eacb83)
- fix(vk, macos): one view per byte of an Apple spare backing, and no endless retry of a failed view (04e00832b)
- fix(vk, macos): bg_drain publishes no background import over this epoch's retired memory or across a domain (a3913a646)
- fix(vk, macos): admission merges no import past 1 GiB again, so mirror_make can still mirror it (b8d16a20b)
- fix(vk, macos): a segment keeps a crossing import's bytes as leftovers clipped at the cuts, not as whole segments (aab3fd8a6)
- fix(vk, macos): each new import over a retired import's bytes inherits its share of that import's VRAM mirror (73bbb89ad)
- test(vk): the admission fixtures follow main's #250 sparse mirrors (6fa302cce)
- fix(vk, macos): the actor motion's resolver follows #59: a pose read at its draw is not copied (e0941ccc0)
- test(vk): test_split_ub_flush follows flush_ub_updates' end parameter (f8d4e51ad)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #662 (#662), branch mac/seg-contract at 0401eeb237 (Sweep3, on main aa95d35f).

It was stacked on #649, #658; their changes are the earlier commits here.

Its own commits, squashed:
- feat(vk): the segmented consumers' frozen contract (C0) (0401eeb23)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #663 (#663), branch mac/seg-consumers at 5400f1a0b6 (Sweep3, on main aa95d35f).

It was stacked on #645, #662; their changes are the earlier commits here.

Its own commits, squashed:
- feat(vk): texel codecs' views, texel piece views, null-descriptor stand-ins and presence words (TexelDesc, L3) (da741bdb2)
- test(vk): the texel ownership fixture names the case that failed (39d6490dd)
- feat(vk): SegBind's descriptor core, gathers and arena (L1) (7d5d51276)
- fix(vk): a draw reusing its descriptors drops an earlier build's refusal (SegBind) (7104d8324)
- test(vk): SegBind's gathers and notes fixtures, its parts of three checks, and its docs section (31d52778f)
- test(vk): test_set_for_tables reads its cut from --source (4462202ff)
- test(vk): test_mesh_fallback's topology anchor follows draw()'s `plain` (0f743f0b9)
- test(vk): test_set_for_lengths' layout fixture takes SegBind's seg_layout_count and presence_words (3b5f3b477)
- feat(vk): SegXfer, the transfer consumers of a range across a segment's cut (L2) (3200ff464)
- fix(vk): dispatch()'s compute-variant path (#252) names SegBind's pre-seam `plain` (c13540fc5)
- test(vk): the seg_gathers fixture stubs #162's rec::OwnSlot (8089dc409)
- test(vk): SegXfer's fixture and resolver sites follow #59's actor motion (1ab6beb2b)
- test(vk): SegXfer's gpu_write checks follow #329's ordered inline writes (5400f1a0b)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #674 (#674), branch mac/null-shader at b7683077e6 (Sweep3, on main aa95d35f).

It was stacked on #663; their changes are the earlier commits here.

Its own commits, squashed:
- feat(vk): null-descriptor emulation in the SPIR-V back end (NullShader, L4) (71003696f)
- docs(vk): NullShader: image and image buffer arrays share a known gap (17667bea3)
- fix(vk): NullShader: two source-cutting checks the wip commit broke (f53eda6cd)
- fix(vk): MslArrayPtr's NullShader half: a descriptor bound whole calls its loop function, and the loops' CPU runs (b7683077e)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #675 (#675), branch mac/tex-read-order at c5c6a853a8 (Sweep3, on main aa95d35f).

It was stacked on #674; their changes are the earlier commits here.

Its own commits, squashed:
- fix(vk): TexOrder: store each image read in place on MoltenVK (fb51f7807)
- test: test_amd_subgroup_profiles: the MoltenVK driver id in make_profile's stand-in (8d5fc5373)
- fix(vk): TexOrder: an image memory barrier before each image write and atomic on MoltenVK (c5c6a853a)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #676 (#676), branch mac/msl-depth at f8e18c953b (Sweep3, on main aa95d35f).

It was stacked on #675; their changes are the earlier commits here.

Its own commits, squashed:
- fix(macos): MoltenVK's Metal source nests no deeper than 32 forwarded instructions (71d2498c4)
- test(vk): the subgroup profile fixture knows MoltenVK's driver id (f8e18c953)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #686 (#686), branch mac/rosetta-import at 6ec9629e59 (Sweep3, on main aa95d35f).

It was stacked on #658; their changes are the earlier commits here.

Its own commits, squashed:
- fix(macos): Rosetta host imports: whole hardware pages, refused imports asked again only when their backing changes (ae91338ae)
- fix(macos): the backing generation is Apple host API version 26, after #491's import pins at 25 (6ec9629e5)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #692 (#692), branch mac/msl-depth2 at a67e1934ec (Sweep3, on main aa95d35f).

It was stacked on #676; their changes are the earlier commits here.

Its own commits, squashed:
- fix(macos): the nesting bound counts only the reads SPIRV-Cross certainly makes (a67e1934e)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #693 (#693), branch mac/compile-gaps at 5ceed495b2 (Sweep3, on main aa95d35f).

It was stacked on #692; their changes are the earlier commits here.

Its own commits, squashed:
- fix(vk): bound the control-flow nesting of SPIRV-Cross's Metal source on MoltenVK (46b5810a9)
- perf(vk): parse the module in place when the scope bound has nothing to move (5ceed495b)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #694 (#694), branch mac/subgroup-vertex at a3e8a51faf (Sweep3, on main aa95d35f).

It was stacked on #676; their changes are the earlier commits here.

Merged with the topic's earlier commits by hand where they met (Consolidate-files/hand-resolutions.md).

Its own commits, squashed:
- fix(vk): MoltenVK's vertex stages run the guest's warp operations as one-lane warps (a2b3b0578)
- test(vk): test_subgroup_vertex: the base tree's own checks unprinted, and one failure message per cause (e20482fa9)
- test(vk): test_subgroup_vertex: SPIRV-Cross drops a subgroup barrier in a vertex function (a3e8a51fa)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #695 (#695), branch mac/spv-size at 43d1a23420 (Sweep3, on main aa95d35f).

It was stacked on #676; their changes are the earlier commits here.

Its own commits, squashed:
- feat(vk): RX_VK_SPV_PROFILE, what the big SPIR-V modules are made of (3d7b1f5f6)
- docs(vk): spirv_profile.h's store names where the line is printed (ebf1854b4)
- docs(vk): RX_VK_SPV_PROFILE's text names the slow compile line as the precompile hand-off's (43d1a2342)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #696 (#696), branch mac/gm-loop at 231115f14c (Sweep3, on main aa95d35f).

It was stacked on #694, #695; their changes are the earlier commits here.

Merged with the topic's earlier commits by hand where they met (Consolidate-files/hand-resolutions.md).

Its own commits, squashed:
- feat(vk): MoltenVK and KosmicKrisp search storage buffer tables in loops in every global memory fallback (39a40fed6)
- test(vk): gm_loop_ir --gpu: the loop forms first, then the written-out ones, smaller first (99616b7ab)
- test(vk): stub table_loops_on where make_profile is compiled cut out (231115f14)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #697 (#697), branch mac/local-mem-buffer at a526c34c9f (Sweep3, on main aa95d35f).

It was stacked on #696; their changes are the earlier commits here.

Its own commits, squashed:
- feat(vk): MoltenVK zeroes local memory at computed offsets by a loop, not a written-out initializer (a526c34c9)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #698 (#698), branch mac/kk-tex-order at 8a3d7db0ce (Sweep3, on main aa95d35f).

It was stacked on #654, #675; their changes are the earlier commits here.

Its own commits, squashed:
- fix(macos): TexOrder's stored image reads on KosmicKrisp too (27d566b45)
- test(macos): the Apple drivers' check names the fixes this tree makes (8a3d7db0c)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #787 (#787), branch mac/giant-shape at 96b51b55b5 (Sweep3, on main aa95d35f).

It was stacked on #697; their changes are the earlier commits here.

Its own commits, squashed:
- test: giant mesh fallbacks' shape through the real SPIR-V back end (tests/giant_shape_ir.cpp) (96b51b55b)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The Mac-only part of fix/async-safe-frees-i40 (c151fcea, MvkAsyncFix's F5) that #788 does not carry, because
null_dummies_make (#663, macOS: MoltenVK has no nullDescriptor) exists only on the macOS stack. The stand-in images' clear
waits 5 s for its fence; when that wait ran out, the fence and the command pool were destroyed while the GPU might still be
clearing (a destroyed pool under a pending command buffer). Now a clear submitted and not seen done in 5 s is waited for
without a limit first, as #788 does for the read-back. The clear is still reported as not done in time (the "may read
garbage" line), as before.

tests/test_null_dummies.py: case make-slow-clear (the fixture's fence wait runs out once): one unbounded wait after the 5 s
one, before the fence and the pool are destroyed. Fails before this commit (one wait, none unbounded), passes after, on arm64
and x86_64 under Rosetta.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #677 (#677), branch mac/mode-census at d2fd7a90ff (Sweep3, on main aa95d35f).

It was stacked on #663; their changes are the earlier commits here.

Merged with the topic's earlier commits by hand where they met (Consolidate-files/hand-resolutions.md).

Its own commits, squashed:
- feat(vk): count polygon modes and restart-off strip draws on Apple, log-only (d2fd7a90f)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #678 (#678), branch mac/mvk-temp at 989a6423d9 (Sweep3, on main aa95d35f).

It was stacked on #677; their changes are the earlier commits here.

Merged with the topic's earlier commits by hand where they met (Consolidate-files/hand-resolutions.md).

Its own commits, squashed:
- fix(macos): bind a direct draw's 8-bit indices with their size on MoltenVK (ca6b27fdd)
- docs(macos): RX_VK_INDEX8_SIZE in the switch table (989a6423d)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #679 (#679), branch mac/count-draws at 2028d598e6 (Sweep3, on main aa95d35f).

It was stacked on #677; their changes are the earlier commits here.

Merged with the topic's earlier commits by hand where they met (Consolidate-files/hand-resolutions.md).

Its own commits, squashed:
- fix(macos): draw count draws through a record rewrite where the device has no drawIndirectCount (4d9de1004)
- fix(macos): the count draw report in its own block; SegBind's fixture cuts the rewrite (ce7388bf0)
- fix(macos): buffer updates copied from the recording's stream on MoltenVK (574597e08)
- fix(macos): the count-draw rewrite on macOS only; Windows and Linux give count draws to the driver as before (791fe3a75)
- docs(macos): RX_VK_COUNT_REWRITE in the switch table (e4a7ab285)
- test(vk): test_inline_write_order (main's, #329) has gpu_write's cmd_update_buffer (2028d598e)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #680 (#680), branch mac/drawid-direct at 6c0204eb98 (Sweep3, on main aa95d35f).

It was stacked on #679; their changes are the earlier commits here.

Merged with the topic's earlier commits by hand where they met (Consolidate-files/hand-resolutions.md).

Its own commits, squashed:
- fix(macos): direct draws that read the draw index drawn as one indirect record on MoltenVK (4876f2615)
- fix(macos): tessellated direct draws reading the draw index counted, not logged as errors (32a83be13)
- test(macos): the three recording fixtures stand in stream_usage (6c0204eb9)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #691 (#691), branch mac/moltenvk-main at ebd6b127e2 (Sweep3, on main aa95d35f).

It was stacked on #654, #679; their changes are the earlier commits here.

Merged with the topic's earlier commits by hand where they met (Consolidate-files/hand-resolutions.md).

Its own commits, squashed:
- docs(macos): a MoltenVK built from main as the MoltenVK input (546102abe)
- docs(macos): MoltenVK main 5189f8de with the argbuf-slots patch as the recommended MoltenVK input, and how to build it (ebd6b127e)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #701 (#701), branch mac/fan-key at cd1ce0b214 (Sweep3, on main aa95d35f).

It was stacked on #680; their changes are the earlier commits here.

Merged with the topic's earlier commits by hand where they met (Consolidate-files/hand-resolutions.md).

Its own commits, squashed:
- feat(macos): count fans against their pipelines' static topology on MoltenVK, log-only (773588160)
- fix(macos): fans keyed apart from the other triangle topologies on MoltenVK (cd1ce0b21)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #702 (#702), branch mac/fan-indirect at d7878c9d1a (Sweep3, on main aa95d35f).

It was stacked on #701; their changes are the earlier commits here.

Merged with the topic's earlier commits by hand where they met (Consolidate-files/hand-resolutions.md).

Its own commits, squashed:
- feat(macos): count indirect fans and their records on MoltenVK, log-only (927ed3de1)
- fix(macos): an indirect fan of more than one record drawn a call a record on MoltenVK (3a743b80f)
- test(macos): the indirect fans' census checked right after FanKey's, not as draw()'s last statement (62a089ad7)
- test(macos): the segment gathers' fixture stands in FanIndirect's way and split (d7878c9d1)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #703 (#703), branch mac/provoking-first at 73d4bc9bd4 (Sweep3, on main aa95d35f).

It was stacked on #701; their changes are the earlier commits here.

Merged with the topic's earlier commits by hand where they met (Consolidate-files/hand-resolutions.md).

Its own commits, squashed:
- feat(macos): count the draws that depend on the provoking vertex where the device has no provokingVertexLast (8276aa94d)
- fix(macos): direct draws that depend on the provoking vertex drawn with each primitive's last vertex first, without provokingVertexLast (ac8416c59)
- fix(macos): adjacency draws that depend on the provoking vertex drawn as plain lists with each primitive's last vertex first (1977f19f5)
- fix(macos): the mesh fallback's draws that depend on the provoking vertex drawn with each primitive's last corner first (6493717b6)
- fix(macos): lines that depend on the provoking vertex counted only, not reversed (e702fd96e)
- fix(macos): a converted draw's list written into the stream of the recording it is drawn in (4f9891106)
- test(macos): draw()'s fixtures stand in ProvokingFirst's list and count its index binds (e42bf6e87)
- test(macos): test_fan_key reads draw()'s count lines with ProvokingFirst's count on them (531fd13ec)
- test(macos): a converted fan is drawn with a pipeline built as a list under FanKey's key (523d0696e)
- fix(macos): the provoking-vertex count and lists on macOS only; Windows and Linux record as before (73d4bc9bd)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
#705 restacked on topic/draw-path (the topic that carries #679, which it was stacked on): its commits at 5fa122654c (Sweep3, on main aa95d35f), squashed into one because the topic's later commits meet them. Every platform. Its own commits:
- feat(vk): count quad draws, and the indirect ones left out (log-only) (08878e8c7)
- fix(vk): draw indirect quad draws, with and without a count, on every driver (30c4461d3)
- fix(vk): an indexed quad expansion's workgroup bound saturates (5fa122654)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
#707 restacked on topic/draw-path (the topic that carries #679, which it was stacked on): its commits at b41a03a9ac (Sweep3, on main aa95d35f), squashed into one because the topic's later commits meet them. Every platform. Its own commits:
- feat(vk): count mesh draws by kind and what the mesh fallback cuts (log-only) (435c47d47)
- feat(vk): draw mesh count draws on the compute fallback (092afd495)
- fix(vk): the mesh fallback's records area grows on demand (17cace138)
- test(vk): six fixtures follow the mesh counters, count draws and growing area (02db49808)
- fix(vk): the mesh count draws bind their stages without RX_VK_LMEM_LOG's hook, which this base lacks (b41a03a9a)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The topic needs it (as the stacks merged it before).
The topic needs it (as the stacks merged it before).
Was: #706 (#706), branch mac/indirect-quads at 6e6bc8d921 (Sweep3, on main aa95d35f).

It was stacked on #705; their changes are the earlier commits here.

Its own commits, squashed:
- fix(macos): quads provoke the same corners where the first vertex provokes (6e6bc8d92)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Was: #708 (#708), branch mac/mesh-provoking at d24ecc70ec (Sweep3, on main aa95d35f).

It was stacked on #703, #707; their changes are the earlier commits here.

Merged with the topic's earlier commits by hand where they met (Consolidate-files/hand-resolutions.md).

Its own commits, squashed:
- fix(vk): the mesh fallback's rotation kept to what its list covers; the indirect quads counted for the provoking vertex; five checks follow (3a7b258ec)
- test: test_seg_xfer's fixture stands in fallback_draw_area (87f575c40)
- fix(macos): the mesh fallback's rotation follows the count draws and the growing records area (70686bc10)
- fix(macos): the mesh fallback's rotation decided and counted on macOS only, as ProvokingFirst's other gates (4800449a5)
- fix(macos): a rotated mesh fallback draw's area is cut only when its rotation list covers fewer corners than it holds (d24ecc70e)

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Hand resolution on topic/draw-path, where #702 (FanIndirect) met #703 (ProvokingFirst), siblings on #701 that only this topic
combines. test_fan_indirect (#702) cuts draw()'s indirect block up to "} else if (d.indexed) {"; #703 puts its own branch,
"} else if (pv.made) {" (the list written into the stream and drawn as an indexed draw), between the two, so the cut took it in and
the fixture no longer built (pv, ProvokingWrite, game_topo, drawid_direct undeclared). The cut now ends at draw()'s next branch,
whichever it is, as Integration 37's eb4d02046 has it (its tests/test_fan_indirect.py line only). The check keeps what it requires;
no source changes.

test_fan_indirect: failing at 5efbe9d8 on arm64 and x86_64, passing with this commit; passing at #702's Sweep3 head d7878c9d.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The base's hand resolution c2cfee0f (test_fan_indirect's cut, #702 with #703).

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Hand resolution on restack/fix/indirect-quads, where #705 (IndirectQuads) meets topic/draw-path (#678, #680, #701, #703), as
Integration 36's 74da414a and Integration 37's eb4d02046 resolved it (only their hunks at this level: no PerfInstr hook, no mesh
fallback part).

- gpu/vk/vk_draw.cpp: #705's indirect quad draw is a sixth draw site in draw(). Its count gains ProvokingFirst's provoking_note
  (#703) and FanKey's census_fan_draw (#701), as the other sites and the direct quads' have them. Both return at once off Apple and
  off MoltenVK (provoking_first() is false off __APPLE__; census_fan_draw checks VK_DRIVER_ID_MOLTENVK): log-only counts, nothing
  recorded or drawn changes on any driver. Off Apple the two calls are the token change.
- tests/test_quad_draws.py (#705's): the direct quad draw as topic/draw-path has it, DrawIdDirect's record (rq) drawn from its
  words, then the count with provoking_note, then quad_drawn.
- tests/test_provoking_first.py (#703's): six census_draw sites, each with provoking_note (was five).
- tests/test_fan_key.py (#701's): three non-mesh sites of six counts (was two of five).
- tests/test_index8_bind.py (#678's): draw()'s indirect and direct branches found at a line's start (#705's rewrite gate holds a
  deeper "if (d.indirect) {" line first).
Each check keeps what it requires; none is dropped.

test_quad_draws, test_provoking_first and test_index8_bind failed at the merge before this commit; with it they pass, with
test_fan_key and test_fan_indirect, on arm64 and x86_64.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The base's hand resolution c2cfee0f (test_fan_indirect's cut, #702 with #703).

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
test: make_profile's cut-out fixtures know KosmicKrisp, SubgroupVertex, GmLoop and LocalMemBuffer
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70cc5ba1cb
In this topic #698 (KosmicKrisp's TexOrder, its Apple drivers' fixture in test_vendor_fixes) meets #694/#696
(SubgroupVertex: make_profile reads dev.subgroup_stages and Shader::Stage) and #697's two switches (GmLoop's
table_loops_on, LocalMemBuffer's local_zero_loop_on), and test_subgroup_vertex's stub meets KosmicKrisp's
VK_DRIVER_ID_MESA_KOSMICKRISP in make_profile. Each member passes at its own Sweep3 head; at the topic's tip the
fixtures did not build. This takes I41's fixes 02b10861 and 560923891's stub line:
- test_subgroup_vertex: the KosmicKrisp driver constant (28, the Vulkan headers' value);
- test_vendor_fixes' Apple drivers' fixture: subgroup_stages (all stages), stage.h, and table_loops_on and
  local_zero_loop_on stubs; its columns are unchanged.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
(cherry picked from commit 02b108611 and the local_zero_loop_on line of 560923891)
The base's update: topic/draw-path's hand resolution c2cfee0f and #705's a27f8f47 (the indirect quads' count with provoking_note and FanKey's census; four checks).

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	tests/test_provoking_first.py
The base's update: topic/draw-path's hand resolution c2cfee0f (#707's restack takes it, nothing else).

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The base's fixture fix 70cc5ba1 (test_vendor_fixes' Apple-drivers fixture and test_subgroup_vertex's stub, #698 with #694/#696/#697). Merged after c2cfee0f, which was in before the fix was named: the tree is the same in either order (the two touch different tests).

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The base's fixture fix 70cc5ba1 (topic/shader-backend), by topic/draw-path.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The base's update: the fixture fix 70cc5ba1 (topic/shader-backend), by topic/draw-path.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The base's fixture fix 70cc5ba1 (topic/shader-backend), by topic/draw-path.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The base's update: the fixture fix 70cc5ba1 (topic/shader-backend), by topic/draw-path.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
fix(macos): draw_index8_report's closing brace, lost where #701's fan census report met #678's 8-bit report (#678 with #701)
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67fd90bc88
Hand resolution on topic/draw-path. #701's resolution (chain commit 21e6ec79) placed draw_fan_census_report after #678's
draw_index8_report and dropped the closing } of draw_index8_report, so gpu/vk/vk_draw.cpp stopped compiling from there ("function
definition is not allowed here" at draw_fan_census_report, then every later definition), on arm64 and x86_64, at every commit from
21e6ec79 to this one. The } goes back after the report's logf, as Integration 41 (78ec1c47, vk_draw.cpp 5087) has it, without
#782's widen8_report line (topic mac-perf). No other change.

Found by the whole-file compile of vk_draw.cpp at this topic's tip and at the topics on it.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The base's hand resolution 67fd90bc (draw_index8_report's closing brace, #678 with #701).

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The base's hand resolution 67fd90bc (draw_index8_report's closing brace, #678 with #701).

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The base's update: topic/draw-path's 67fd90bc (draw_index8_report's closing brace).

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The base's update: topic/draw-path's 67fd90bc (draw_index8_report's closing brace).

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Hand resolution on topic/draw-path-quads-mesh. The base merge of #707 (3d3939ad) put #707's MeshCountDraws report block in
gpu/vk/vk_replay.cpp's log_frame_stats ({ char when[48]; snprintf(...); draw_mesh_report(when, 120.0); }) before #702's FanIndirect
block and dropped the block's closing }, so vk_replay.cpp stopped compiling from there ("function definition is not allowed here"
at status_tick, then every later definition), on arm64 and x86_64, at every commit of this topic from 3d3939ad on. restack/fix/
mesh-count (cb500844) and Integration 41 (78ec1c47, vk_replay.cpp 3962) have the }; it goes back. No other change.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Hand resolution on restack/fix/mesh-count, where #707 (MeshCountDraws) meets #680 (DrawIdDirect), a pair this restack first
combines. #707 declares BuiltIn DrawIndex for a stage loading DrawID except a mesh fallback's task or mesh stage (a GLCompute stage,
its draw index pushed); test_drawid_direct (#680's) pinned the old condition and failed ("spirv_emit_context.cpp declares
DrawIndex other than for a stage loading DrawID and the mesh-first task stage") at this restack and at topic draw-path-quads-mesh,
on arm64 and x86_64. It now pins the new one (DrawIdDirect's direct draws never come from those stages), and
program_reads_draw_index's comment says so: Integration 36's b4732392, its test_drawid_direct hunk and that comment only (its
perf_lines parts belong to topic mac-perf). No code change: the comment is the only vk_draw.cpp change.

test_drawid_direct: failing before this commit, passing with it, on arm64 and x86_64.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Merge restack/fix/mesh-count into topic/draw-path-quads-mesh
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90ab8ea110
The base's update: #707's 19d6d2d4 (test_drawid_direct pins MeshCountDraws' DrawIndex condition, #707 with #680).

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Owner

This conflicts with main and is built on top of the macOS series (it carries the commits of #845 and others below it). nx2/build.py, nx2/make_game.py and docs/development.md conflict with #577 (the WebGPU renderer removed from the Windows build). Please rebase onto current main once its base PR #845 lands or is rebased; I didn't touch it because a rebase here would have to be redone after that.

This conflicts with `main` and is built on top of the macOS series (it carries the commits of https://git.magicbean.dev/MagicBeanDev/Longshot/pulls/845 and others below it). `nx2/build.py`, `nx2/make_game.py` and `docs/development.md` conflict with https://git.magicbean.dev/MagicBeanDev/Longshot/pulls/577 (the WebGPU renderer removed from the Windows build). Please rebase onto current `main` once its base PR https://git.magicbean.dev/MagicBeanDev/Longshot/pulls/845 lands or is rebased; I didn't touch it because a rebase here would have to be redone after that.
mooki changed title from WIP: fix(macos): the Mac halves of indirect quads and mesh count draws to WIP: fix(vk): draw indirect quads and mesh count draws on every driver, with their Mac halves 2026-11-15 19:29:37 +00:00
fix(vk): the stand-in clear's Metal path compiles on macOS only
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36752e7211
The port 55cfa887 (a stand-in clear not done in 5 s is waited for, without a limit, before its fence and command pool are
destroyed) put two lines in null_dummies_make that Windows and Linux compiled too, though they never run there:
null_dummies_make returns at once off Apple (null_dummies_on() is false: kApple). The two lines now sit inside
#if defined(__APPLE__), the file's gate for its other macOS-only lines, so Windows and Linux compile none of the port:
vk_texture.cpp off Apple (unifdef -U__APPLE__) is the same as at the port's parent 1bf322f4, and on macOS the code is
55cfa887's.

tests/test_null_dummies.py cuts null_dummies_make with the gate and builds it on macOS, where __APPLE__ is defined; its
make-slow-clear case is unchanged.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Merge topic/shader-backend into topic/draw-path
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f4430af422
The base topic's 36752e72 (the stand-in clear's Metal path compiles on macOS only: the port 55cfa887's two lines in
null_dummies_make inside #if defined(__APPLE__)): Windows and Linux compile none of the port at this topic's tip either.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Merge topic/draw-path into topic/draw-path-quads-mesh
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937e314bbf
The base topic's f4430af4, its merge of shader-backend's 36752e72 (the stand-in clear's Metal path compiles on macOS
only: the port 55cfa887's two lines in null_dummies_make inside #if defined(__APPLE__)): Windows and Linux compile none of
the port at this topic's tip either.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
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This pull request has changes conflicting with the target branch.
  • docs/development.md
  • gpu/vk/eden/shader_recompiler/backend/spirv/emit_spirv_image_atomic.cpp
  • gpu/vk/eden/shader_recompiler/backend/spirv/spirv_emit_context.cpp
  • gpu/vk/vk_draw.cpp
  • gpu/vk/vk_memory.cpp
  • gpu/vk/vk_shader.cpp
  • gpu/vk/vk_shader.h
  • gpu/vk/vk_texture.cpp
  • host/posix/win32_posix.c
  • nx2/build.py
  • nx2/make_game.py
  • tests/test_amd_subgroup_profiles.py
  • tests/test_crash_record.py
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