fix(vk): bound SPIRV-Cross expression nesting on MoltenVK #676
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Delete branch "mooki/Longshot:mac/msl-depth"
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Type: fix · Risk: low · Tested on: macOS 26.7.1, Apple M4 Max (MoltenVK 1.4.2), game-free at this head; GPU probe on both CPU routes (history) · Needs: Windows, Linux, macOS game run
Why
On a Mac, some of the game's shaders are never made: Metal's compiler refuses source that nests more than 256 brackets, and
a Mac start lost 4 variants of a compute program that way (
program_source:2537:1025: bracket nesting level exceeded maximum of 256), so whatever they draw or compute is missing. The nesting comes from SPIRV-Cross, MoltenVK's translator to Metal:it prints a value used once inside the expression that uses it. Its own brake stops after 64 dependencies, but a function
call's result inherits none, so a chain through calls (LS's helpers among them) nests without bound. This PR makes LS's
translation break such chains on MoltenVK only, so no expression nests deeper than 32 levels. It is part of the macOS port.
See #420.
How to reproduce
Seen on: macOS 26.7.1, Apple M4 Max, MoltenVK 1.4.2 (SPIRV-Cross
6c09849f), arm64 and x86_64 (Rosetta)Settings and switches: defaults
Steps: start the game on a Mac and let the start-up precompile run (the game's failing program was not read); or, game-free,
make a pipeline from a module with a deep chain of single-use values through a pure function, as the probe MD-01 does with
tests/msl_depth_ir.cpp'sdepth-seg-offanddepth-call-offmodulesExpected: every pipeline is made
Actual: on the base
vkCreateComputePipelinesfails withbracket nesting level exceeded maximum of 256(the game's log:4 variants of one compute program; MD-01:
depth-seg-offat 39:2252 anddepth-call-offat 27:2886, exactly where thedumped MSL's 257th bracket opens)
What changed
On MoltenVK only,
Profile::bound_forwarded_depthruns a pass over each finished module that models SPIRV-Cross'sforwarding and stores any value whose user would nest deeper than 32 instructions to a Function variable of its own, loaded
back under its old ID, which SPIRV-Cross prints as a statement. No emit function changes; without the flag every module is
byte for byte as before.
gpu/vk/eden/shader_recompiler/backend/spirv/msl_depth.{h,cpp}(new):BoundForwardedDepth. A value read bytwo instructions is a temporary, a phi, parameter or variable a name; every other value's depth is its deepest operand's
plus one; a scalar or vector value past the bound (32) is materialized, 3 instructions and a variable each.
emit_spirv.cpp:EmitSPIRVruns it last (afterPatchMeshInstructions) when the profile asks;profile.h:Profile::bound_forwarded_depth.gpu/vk/vk_shader.cpp:make_profilesets it for MoltenVK's driver (VK_DRIVER_ID_MOLTENVK);translator_stampadds"msld"only then, after #674's"nnul"and #675's"rord".gpu/vk/VULKAN.md, a paragraph in the pipelines item.tests/test_msl_depth.py(new) buildstests/msl_depth_ir.cpp(new: four deep single-use chains, texel fetches boundwhole and as pieces, integer arithmetic, calls of a pure function; each without and with the flag, run on the CPU
against the reference) and
tests/seg_shader_ir.cppwith--msl-depth, validates every module and computes each one'sworst nesting from SPIR-V's grammar against the bound.
--treean older checkout: it must fail there.tests/seg_shader_ir.cpp:--msl-depthemits the fixture with the flag (argv[2] is that exact text, or else #674'spresence programs).
tests/test_amd_subgroup_profiles.py: a MoltenVK case; the bound is on for MoltenVK only and carried into the pinnedand graphics profiles.
Measurements
Verdict: fixes it on the GPU (history: MD-01, 8 of 8 predictions on both CPU routes; every bounded module made and
writing the CPU interpreter's words); game-free at this head, the four deep chains fall from 579, 579, 603 and 303 levels to
32, and the back end's 139 fixture modules are byte for byte the same with the flag and without it. Speed: not measured (3
instructions and a variable per materialized value; the fixture's modules need none).
Hardware: macOS 26.7.1, Apple M4 Max, 64 GB, Apple clang 21 (game-free at this head; GPU results are the probe's history)
Scene: none (synthetic deep modules and the back end's fixture, emitted, validated and run on the CPU interpreter)
Method:
tests/test_msl_depth.py, arm64 and--arch x86_64(Rosetta), and with--treean archive of this PR's base, whichmust fail;
tests/test_seg_shader.py --base-treean archive of the base, arm64 and x86_64. On the GPU: MslDepth's probeMD-01, one admission per route, at the topic's commit
6dcd6a9e. Exact checks: one run per route.How to reproduce:
python -I -B tests/test_msl_depth.py --headers <SPIRV-Headers/include> --spirv-val spirv-val [--arch x86_64] [--tree <git archive of the base>]Baseline: the "before" column is this PR's base, #675 (
242ff050), whose stamp words and fixture this PR extends (main hasnone of them).
242ff0501c21f295test_msl_depth--treethe base): "depth-plain: 579 deep with the bound, over 32; …; depth-call: 303 deep with the bound, over 32"test_seg_shader), flag off, against the base, arm64 and x86_64order-*compared too), CPU runs 10 of 10; with the flag (test_msl_depth): 139 the same, deepest 12depth-seg-off,depth-call-offnot made (bracket nesting level exceeded)Flags and settings
None in this PR's own commits: the bound follows the driver (MoltenVK), with no switch. The diff against main also shows
the switches of the PRs it stacks on, theirs to list:
HOS_KEEP_FREED_PAGES,HOS_ZERO_ALL_PAGES,RX_NVN_WATCH_AFTER,RX_NVN_WATCH_ALL,RX_NVN_WATCH_TEXELS_SRC(#480),RX_VK_LIBRARY(#438),RX_VK_DLSS_ACTORS,RX_VK_GPU_DUMP,RX_VK_MESH_IND_COUNT_WORD,RX_VK_NO_UPSCALE_STUB(#658),RX_VK_TEXEL_CODECS(#649),RX_VK_SET_FOR_TABLES(#643)and
RX_VK_SET_FOR_LENGTHS(#644).Testing
Tested: on macOS 26.7.1, Apple M4 Max, at
1c21f295, this PR's head before the rebases ontoe090cc48andaa95d35f(main
6c9edffe, #675's stack, this PR), game-free, every run under the shared check slot with a fresh HOME and TMPDIR:tests/test_msl_depth.py, arm64 and x86_64: exit 0, as in Measurements (the fixture's own checks pass in--msl-depthmode too: #675's
order:line 38 of 38 and 36 of 36, themsl-caslines). With--treethe base: fails as required.tests/test_seg_shader.py --base-treethe base, arm64 and x86_64: exit 0, 139 of 139 identical, the same hashes on bothroutes and as #675's run.
test_amd_subgroup_profiles(the MoltenVK case),test_program_stamp_knobs(19 switches),test_program_cache_format:exit 0.
run_allby name): 55 pass;test_program_cache_cleanupandtest_program_cache_one_variantfail as on main6c9edffe(main's own macOS failure); with #476's two Darwin hunks on ascratch copy of this head both pass on both routes.
emit_spirv.cpp, the newmsl_depth.cppandvk_shader.cppcompiled whole with main 6c9edffe's renderer flagsfor arm64 and x86_64: 6 of 6, exit 0 (scratch tree with #476, #492 and #490).
depth-seg-offat39:2252 and
depth-call-offat 27:2886 without the bound; every bounded module made and exact); the topic's full suitewith only its base's own failure.
msl_depth.{h,cpp},msl_depth_ir.cppandtest_msl_depth.pyhere are byte for bytethe topic's, and
test_msl_depth.py --probeat this head writes MD-01's 14 frozen inputs (the 8 modules, their expectedwords, the table and the JSON) byte for byte, so MD-01's result holds for this head's modules.
reports/PubWave-files/PubEmit/(proof/p36-*.log,equal-integrated.txt,related-p36-*,compile/p36-*,stamps.txt,offapple-p36-*.txt,merge-tree-*.txt).aa95d35f, atf8e18c95(1c21f295before the rebases ontoe090cc48andaa95d35f):Sweep3's checks of this head (the C/C++ it changes compiled, and its own tests run, on arm64 and x86_64 where they
apply) gave the same results as before;
python -I -B tests/run_all.pyon wave B's mergedb0e2e16, which carriesthis head: 569/32/18 (passed/failed/skipped) against main aa95d35f's 543/33/17 on this Mac, no new failure
(
reports/2026-11-15-rebase-sweep-3.md).78ec1c47, which carries every MacPR through #708 and the I41 fixes: a start from the field-dawn save to a 1,197 s hold in play, the runner's 12 of 12
checks passed, 0 skipped draws in the hold, 0 XPC errors, a clean exit (
reports/2026-11-15-mac-perf-E9.md); x86_64under Rosetta 2: run #34 on I38
3f872b0c: 16 m 52 s of play, 19 of 19 checks, 0 skipped draws, 1,906 draws a frame,no device loss, a clean exit (
reports/2026-11-14-mac-startup-34-x86_64.md).Not tested: the game at this head (the failing program was not read), and no GPU run at this head (MD-01 is history, on
modules byte-identical to this head's). Windows and Linux: not built on Windows or Linux (3 changed files differ from the
base's off Apple too, and the new
msl_depth.cppis compiled there); its test request covers it.Must be tested:
f8e18c95, it carries #675 with the PRs it stacks on) and mainaa95d35fthe same way and start each to the title, and run
python -I -B tests/run_all.pyon Linux (where the back end'sfixture checks run), expecting the build to compile the new
backend/spirv/msl_depth.cppand this PR's changed fileson every platform (
emit_spirv.cpp,profile.h,gpu/vk/vk_shader.cpp), the shaders prepared once more (a newtranslator stamp), and every other line to match main's (by hand: test request T-YZ2A)
again once (
msldin the stamp), nobracket nesting level exceededline, and 0 programs left unmade by it (by hand: theowner, the log's
vk:and[mvk-error]lines)Risks
What could break: on MoltenVK only, every translated module passes through the new pass: a fault in it would throw at
translation (the program fails loudly) or change a value (the CPU interpreter's runs of the deep chains and the fixture
match the reference with and without it). Other drivers: nothing runs; only the stamp changes.
Turning it off: revert the PR (no switch: the bound follows the driver).
Compatibility: every platform's shaders are prepared again once (the back end is in the translator's stamp:
ede499681d22bdcd→02ba705207103076); on MoltenVK the translator stamp also gains"msld".kProgramCacheFormatstays3. Nothing changes in saves,
longshot_options.inior the vk ABI (MKWVK_API_VERSION).Reviewer notes
242ff050..1c21f295, two commits,-xfrommacos/msl-depth: the pass and its tests, then the subgroup fixture'sMoltenVK case. Read
msl_depth.cpp's model first, thentest_msl_depth.py's depth check.242ff050), and through it #674 and #663/#663 with the PRs they carry, for thefixture (
tests/seg_shader_ir.cpp) and the stamp's order; the pass itself needs none of them. Until they merge this PR'sdiff shows their commits too.
6c9edffe:gpu/vk/VULKAN.md, resolved in the pick: main's #321 renamed the pipeline cache file in theline this paragraph follows; main's line kept, the paragraph after it.
"rord"block (the stamp's orderis
"nnul","rord","msld", each in its own block), #674's use of the fixture's argv[2] (decided by the exact text--msl-depth), and #675'sVK_DRIVER_ID_MOLTENVKstand-in (one, its comment naming both readers). The back end, thefixture and the subgroup test are byte for byte
macos/integrated6b2119a5's.mac/prep-fast, beside this PR) and #652 (and the branches built on them):gpu/vk/VULKAN.md, the same pipelinesitem (
git merge-treeat this head;vk_shader.cpp's stamp andvk_draw.cppmerge cleanly). Whichever lands secondkeeps #650's worker-cache sentences, then this PR's paragraph (as
macos/integrated6b2119a5). No code dependency: thisPR was not stacked on them.
msl_depth.cppis compiled everywhere and the stamp changes, so every platform prepares its shaders once;the pass runs only on MoltenVK. Not split for that reason.
reports/2026-11-14-*.md(the port's design notes), which are not in this repository.Issues
See #420
Checklist
Everyone
type(scope): description) of the status line's type.main: onaa95d35f(#761, 2026-11-15), headf8e18c95, on #675c5c6a853, without aconflict; this PR's own commits, old → new:
eefb8731→71d2498c,1c21f295→f8e18c95; the commit nameselsewhere in this description are from before the rebase.
python -I -B tests/run_all.pypasses (any failure that also fails onmainis named). (On the wave's merge8217be31(this PR + mvk-pushlimits): 556 passed, 32 failed, 18 skipped against main 6c9edffe's 531/32/17 on this Mac; the failures are main's own excepttest_gpu_hang_watch, which failed under load and passes on its own on that tree;test_collect_widenow passes; 25 new tests pass;test_darwin_audio_service, Darwin-only, is skipped by the runner;reports/PubWave-files/waveB/. After the rebase onto mainaa95d35f(headf8e18c95): wave B's mergedb0e2e16, 569/32/18 against main aa95d35f's 543/33/17, no new failure.)third_party/untouched (a new folder with aPROVENANCE.mdinstead).When it applies
Assisted-by:/Co-Authored-By:trailers.mainand passing here. (It fails on this PR's base, #675, with--tree; onmaintoo, which has no bound.)tests/that reads changed source updated in this PR, not weakened.Every scan down vk_memory.cpp's import table by start (pool_lookup's covering import and merge plan, bg_drain, prefetch_chunks, import_in_background, memory_note_gpu_write and memory_guest_imported) stopped once an import ended more than 1 GiB below its address, on the belief that no import is larger than that. pool_lookup's own merge escape leaves an import above 1 GiB over the smaller ones inside it ("left overlapping"), and the device allows imports up to max_import_size: a scan stopped at a small import inside a large one, missed the large one, and the same bytes were imported again, two memories over the same bytes. import_reach.h counts the live imports by span class; its bound is above every live span, within twice the largest. imported_add and imported_take, now the table's only ways in and out, keep the count. A scan stops only where no import further down can reach its address, so it also stops sooner than before when the imports are small. The covering-import checks in pool_lookup and import_in_background look past the last import at or below the range for the same reason. Tests: test_import_reach.py runs the actual scans with a 4 GiB import over a 16 MiB chunk, left by the merge escape (imports are recorded ranges: no payload, no Vulkan, no game). Its lookup, query, note, drain, background and prefetch cases fail on main5e072fc8and pass here, and a source check keeps every change to the table in the two helpers. test_import_windows runs pool_lookup with the helpers; test_mirror_gpu_only names the new publication point. Assisted-by: Claude Opus 5.5 Co-Authored-By: Claude Opus 5.5 <[email protected]>044635ea added vma_startup_rollback (vk_vma.cpp, run after a failed replay_start), which calls vmaDestroyAllocator. vk_vma.cpp includes vk_work.h last so that RX_VK_RECORDER=defer/thread drains before its destructions, and every such boundary call in a vk_work.h file must be in RX_REC_BOUNDARIES with a drain-first macro. This one was not, and test_recorder_sync caught it ("vk_vma.cpp calls ['vmaDestroyAllocator'], which vk_work.h does not drain before"): it passes at 58c5c5aa (044635ea's parent) and fails at 044635ea. Add it to the list and to vk_work.h, next to vmaDestroyBuffer and vmaDestroyImage. With the recorder off (the default) boundary() is a relaxed load and a branch. Rollback runs before any image or buffer exists, so nothing should be held there today, but the allocator is no longer destroyed while a recorder could still hold packets. The test is unchanged (sources: 42 boundaries drained, was 41). Assisted-by: Claude Opus 5.5 Co-Authored-By: Claude Opus 5.5 <[email protected]>A guest span larger than one device allocation (the cap on MoltenVK/M4 Max is 41,747,087,360 bytes) is bound as pieces: one descriptor per allocation segment, at the descriptor's own binding (reports/2026-11-14-full-range-design.md sections 4.1-4.4). This is the shader half; the draw side (descriptors, layout, gathers) comes later. - runtime_info.h: SegEntry {Storage|Table|TexBuf|ImgBuf, desc, pieces} and RuntimeInfo::segmented. - Back end: a segmented storage buffer is an array of pieces at its binding (a table count * pieces, entry k's piece j at k * pieces + j); its loads, stores and atomics call DontInline helpers made after main, which find the piece by the pieces' OpArrayLength in order, with constant indices. The global memory fallbacks sum the pieces' lengths for a segmented descriptor's bound end and branch to its piece (single, native candidate, table written out and in the loop). Texel and image buffers are arrays too, their fetches, reads, writes and atomics through helpers that pick the piece by OpImageQuerySize, and a texel buffer's size query sums the pieces. ImageQuery was declared for every module already. With RuntimeInfo::segmented empty nothing new is made: the SPIR-V is byte-identical. - vk_shader: SegSig (entries, hash) on Program, seg_sig and seg_variant; program_segmented finds or translates the variant of a plain program with plain's texture questions and answers and checks its descriptors are plain's; program_pick, mesh_program_locked, program_find_plain, loaded_variants and portable_variant keep the plain and segmented variants apart; every stage's RuntimeInfo::segmented comes from Program::seg. - vk_progcache: a segmented variant is never written to the program cache nor listed among the loaded programs. - tests/test_seg_shader.py + tests/seg_shader_ir.cpp: synthetic IR programs through the real back end, plain and segmented; structure checks, spirv-val (Vulkan 1.3, uniform buffer standard layout), and with --base-tree a byte comparison of the plain modules against an older tree. Five source-reading checks follow the new Program field and the atomics' new branch. The translator stamp changes with this (eden/, vk_shader.cpp, sizeof(Program)): every program cache is rebuilt once. Land it in the same release as the vk_api.h change that already does so. Assisted-by: Claude Opus 5.5 Co-Authored-By: Claude Opus 5.5 <[email protected]> (cherry picked from commit b7928876dab846485f667c1c934d34d25ecef035)The interfaces the four segmented-consumer lanes (SegBind, SegXfer, TexelDesc, NullShader; reports/2026-11-14-seg-consumer-plan.md section 3) code against, frozen before they fork. Inert: no caller of anything new, no SPIR-V, layout, push range or stream change, sizeof(Program) unchanged. - vk_internal.h / vk_memory.cpp, SegMem's consumer interface: gpu_span_any() (a relaxed count of the live domains, stored in seg_commit; domains are kept for the run), gpu_span (gpu_buffer's flavour of gpu_span_bind: import buffers, no written marks, no mirror), SpanLayout::bind_stamp (gpu_bind_stamp(): a segment can be imported again with its cuts kept, so cut_gen alone never keys piece buffers), span_unused_piece's semantics ({null_storage, 0, 1}), and the SegArena API (SegArenaRef, seg_arena_take, seg_gather, seg_scatter; stub bodies after stream_alloc that give no room and log, SegBind's to fill). - Review fixes in the same interface (renderer-core review P2-3, P3.2): every piece of gpu_span_bind carries its buffer's device address (the import's or the mirror's; 0 only with bufferDeviceAddress off), and its one-piece path stores the translated guest address, not a virtual one. - vk_texture.h/.cpp: texel_view_pieces / texel_piece_views, stubs that return 1 and false (TexelDesc's to fill). - vk_shader.h: Program::presence_words, in what was padding. - Back end: PRESENCE_PUSH_OFFSET (88), Profile::emulate_null_descriptors, Bindings::presence / presence_read with the bit numbering rule. - tests: test_resolver_coverage lists gpu_span_bind / gpu_span sites too (scoped to gpu/vk: gpu/render has an rx::gpu_span of its own), checks that gpu_span follows its own gpu_buffer, and splits SITES into SITES_BASE plus one block per lane. test_segmented_domains executes the contract (the count 0, 1, 2 -> 1 on a merge, 0; gpu_span's pieces; addresses with the fixture's gpu_buffer_bind returning none as the real one does; the bind stamp; a virtual address's guest). test_seg_shader accepts a base tree of this back end's generation and compares every module. - docs/segmented-binding.md: the gate (every new behaviour Apple-only, other platforms byte-identical) and one heading per lane. Conflict on this branch (not with main): tests/test_seg_shader.py's docstring, against the array_pointer_calls paragraph #P20's msl-arrayptr port added; both kept, this paragraph first. Assisted-by: Claude Opus 5.5 Co-Authored-By: Claude Opus 5.5 <[email protected]> (cherry picked from commit 95fa06d4e6526601bd2e1bc88c2f8f5720855350)The segmented single storage array's case (plan 4.3 item 5) had no negative: the check always cut its own tree. With --source <B2 archive> it fails as required ("moltenvk.segmented_single want=set got=push"). Conflict with #P28 (read_write textures; not with main): the docstring keeps #P28's paragraph with this usage line, and main() cuts from --source's vk_draw.cpp with #P28's read_write count (as in the macOS integration, Integration 17). Assisted-by: Claude Opus 5.5 Co-Authored-By: Claude Opus 5.5 <[email protected]> (cherry picked from commit 5824f6828e21cf810dcceaa6be425a9224b15994)plaine37c097da2plaina997b3629aDefineImages and DefineImageBuffers declare one image whatever the descriptor's count, while Image() indexes the variable when the count is above 1, so such a module fails spirv-val ("OpAccessChain reached non-composite type"); B2 has it already, on every platform. The null_img* and null_imgbuf* helpers take their element the same way and share it. Found while extending the fixture; declaring the arrays changes every platform's SPIR-V and is left to the owner. Assisted-by: Claude Opus 5.5 Co-Authored-By: Claude Opus 5.5 <[email protected]> (cherry picked from commit 83e7e18b4fee477f1e6901871ad37efe8f23d5bf)SPIRV-Cross (MoltenVK 1.4.2's pin 6c09849f) prints an OpImageRead's result, and a pure read helper's call, where the value is first used, and nothing orders it against the same invocation's later writes and atomics on that image: in MSL the read ran after them and returned the later value. TexOrder's TO-01 probe proved it on the GPU for LS's plain output, with and without the NullShader bit, on both CPU routes (reports/2026-11-14-tex-order.md). - Profile::materialize_image_reads, set by make_profile on Apple for MoltenVK only, with its translator stamp word ("rord") only when on. - emit_spirv_image.cpp InPlace: with the flag, every storage image and image buffer read's result (the plain read, the segmented read helper's call, a carrier codec's element reads) is stored to a Private variable at the read and loaded back; SPIRV-Cross prints a store where it stands. Private, since a Function variable must lead its function's first block; in the entry point's interface from SPIR-V 1.4. Off: no new ID, every module byte for byte as before. - tests/seg_shader_ir.cpp: order-* modules with the flag; the read-in-place rule (every read and read helper call stored at once), their flag-off twins breaking it, CPU runs equal to the modules without the flag, and the flag alone changing nothing without image reads. test_seg_shader.py: order- modules required; a base tree without the flag builds them with TEX_ORDER_BASE and they are not compared; --source against it fails. - tests/spirv_run.h runs Private variables (fresh per invocation) and OpMemoryBarrier (a no-op one invocation at a time). - docs/segmented-binding.md: a TexOrder section. Conflicts on mac/null-shader (#P33), with MslArrayPtr's tests that #P33's last commit carries, not with main; resolved as macos/integrated did (Integration 22, b08694d8): tests/seg_shader_ir.cpp keeps both sections and both calls (msl_arrayptr, then tex_read_order); tests/spirv_run.h keeps both storage classes (Uniform, then Private); tests/test_seg_shader.py keeps both docstring paragraphs and presence checks, leaves 'msl-' and 'order-' out of an older generation's set, and compares with a base in one loop (an order- module skipped for a base without the flag, identical counts as the same, a different segmented one listed under --changed-segmented, anything else fails). Assisted-by: Claude Opus 5.5 Co-Authored-By: Claude Opus 5.5 <[email protected]> (cherry picked from commit a9aad5bcd6f4cce3d9fcff8b231da9628e7da4b3)1c21f295a92399c68dc22399c68dc2f8e18c953bWIP: fix(vk): bound SPIRV-Cross expression nesting on MoltenVKto fix(vk): bound SPIRV-Cross expression nesting on MoltenVKFolded into #848 (feat(vk): the SPIR-V back end on MoltenVK and guest spans past one device allocation)
Pull request closed