feat(vk): add the inert contract for segmented binding consumers #662

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Type: feat · Risk: low · Tested on: macOS 26.7.1, Apple M4 Max (MoltenVK 1.4.2), game-free at this head · Needs: Windows, Linux

Why

On a Mac, one GPU memory can hold at most about 41.7 GB, and the game's memory window is larger. #658 makes the renderer
import a guest range that one operation needs and that is larger than that cap as several adjacent pieces (segments). A
buffer or texture view that crosses a cut between two segments cannot be bound as one buffer, so today it is left unbound,
and whatever reads it on the GPU reads nothing. Three follow-up PRs (#663, #663, #663, best reviewed together) bind such
views piece by piece, and #674 makes the shaders cope with descriptors that are absent. They were written side by side
against one frozen set of interfaces. This PR is that set: declarations, stubs, fields and constants, with nothing calling
them yet. It changes no behaviour on any system; it only gives the follow-ups a reviewed shape to fill in. It is part of
the macOS port. See #420.

What changed

The interfaces the segmented consumers code against, each with its contract in its doc comment (lifetime, threads and
locks, what an empty result means, how failures are reported). Nothing new has a caller: every module the back end emits,
every descriptor layout and every push range is what it was. Two review fixes to #658's gpu_span_bind come with it.

  • renderer, gpu/vk/vk_internal.h and gpu/vk/vk_memory.cpp (SegMem's consumer interface):
    • gpu_span_any(): is any segmented domain live? A relaxed count stored in seg_commit (domains are kept for the run,
      so once true it stays true). Off macOS no domain is ever made, so it stays false.
    • gpu_span(): gpu_buffer's flavour of gpu_span_bind (import buffers, no written marks, no mirror).
    • SpanLayout::bind_stamp (gpu_bind_stamp() as the layout was read): a segment can be imported again with its cuts
      kept, so cut_gen keys piece counts and cut_gen plus the stamp key piece buffers.
    • span_unused_piece's semantics ({null_storage, 0, 1}, set once by #663).
    • The arena API, SegArenaRef, seg_arena_take, seg_gather, seg_scatter, with stub bodies in gpu/vk/vk_draw.cpp
      after stream_alloc that give no room and log at error level (rate-limited and counted); #663 fills them.
    • Review fixes in gpu_span_bind (#658's renderer-core review, P2-3 and P3.2): each piece carries its buffer's device
      address (the import's, or the mirror's when it binds the mirror; 0 only with bufferDeviceAddress off), filled in one
      pass under the import lock; the one-piece path stores the translated guest address, not the caller's virtual one.
      gpu_buffer_bind itself is unchanged.
  • renderer, gpu/vk/vk_texture.h and .cpp: texel_view_pieces (returns 1) and texel_piece_views (returns false and
    logs), the texel piece views #663 fills; texel_codec::Plan is forward-declared, so the header adds no back-end include.
  • renderer, gpu/vk/vk_shader.h: Program::presence_words, in what was padding.
  • back end: PRESENCE_PUSH_OFFSET (88, static_asserted) in backend/spirv/emit_spirv.h,
    Profile::emulate_null_descriptors in profile.h, Bindings::presence and presence_read with the bit numbering rule
    in backend/bindings.h.
  • docs: docs/segmented-binding.md (new): the Apple-only gate, the contract summary, one section per consumer.
  • tests:
    • tests/test_segmented_domains.py and tests/segmented_domains_test.cpp execute the contract: the live count (0, 1,
      2 → 1 when one operation merges two disjoint domains, 0), gpu_span's pieces, piece addresses with the fixture's
      gpu_buffer_bind returning none as the real one does, the bind stamp across a re-import, a virtual address's guest.
    • tests/test_resolver_coverage.py lists gpu_span_bind and gpu_span sites too (scoped to gpu/vk: gpu/render has
      an unrelated rx::gpu_span), checks that each follows its own gpu_buffer_bind / gpu_buffer in the same function,
      and splits its site list into a base block plus one block per consumer.
    • tests/test_seg_shader.py accepts a base tree of this back end's generation and then compares every module (it used
      to refuse one with texel codecs).

Measurements

Verdict: passes; nothing to measure for speed. The contract is inert: every module the back end emits is byte for byte
its base's on both CPU routes, and the only executed change is the address and guest fix inside gpu_span_bind's
segmented path, which no consumer calls until #663, on macOS only.

Hardware: macOS 26.7.1, Apple M4 Max, 64 GB, Apple clang 21 (game-free: no GPU, no game)
Scene: none (interfaces and stubs; the proof is byte identity and the contract's fixture)
Method: tests/test_seg_shader.py --base-tree an archive of this PR's base (c512cc78: #658 with #649 merged), arm64 and
--arch x86_64 (Rosetta); tests/test_segmented_domains.py at the head and with --source the base (it must fail there).
Byte comparisons and exact fixture checks: one run per route.
How to reproduce: python -I -B tests/test_seg_shader.py --headers <SPIRV-Headers/include> --spirv-val spirv-val --base-tree <git archive of the base> [--arch x86_64]; python -I -B tests/test_segmented_domains.py --cxx clang++ --headers <Vulkan-Headers/include> --arch arm64 --arch x86_64 [--source <base tree>]
Baseline: the "before" column is this PR's base, #658 with #649, because the contract extends their interfaces (main has
neither SegMem nor the texel codecs to compare with).

Before: base (#658 + #649) @ c512cc78 After: this PR @ ccc6b071
modules emitted by the back-end fixture, arm64 and x86_64 57 57 of 57 byte-identical to the base's (16 plain, 15 segmented, 12 codec, 12 codec in pieces, arm E, the probe), every module validates
test_segmented_domains, arm64 and x86_64 fails (the head's test with --source the base): no gpu_span_any, no gpu_span, no piece addresses, no bind stamp, a virtual guest passes: 14 cases on each route (C0's any, span, address, restamp, virtual among them)
test_resolver_coverage — passes: 36 binding call sites in 18 functions
this PR @ ccc6b071, arm64 (x86_64 the same):
base tree …/trees/base-c512cc78 (this back end): 57 of 57 modules byte-identical (16 plain, 15 segmented, 12 codec, 12 codec in pieces)
PASS: segmented descriptors and texel codecs through the real back end; every module validates
PASS: segmented domains as span_segments cuts them, one memory a segment, on arm64, x86_64
PASS: 36 binding call sites in 18 functions, each covered by the operation resolver before it binds; 25 binder callers seamed; 28 resolver functions bind nothing
the head's segmented-domains test against the base (both routes):
FAIL: the source has no gpu_span_any (the C0 contract)
FAIL: the source's pieces carry no device address of their own (the C0 contract)
FAIL: the one-piece path's guest is the caller's virtual address, not the guest address

Flags and settings

None in this PR's own commit. The diff against main also shows the switches of the PRs it stacks on, theirs to list:
HOS_KEEP_FREED_PAGES, HOS_ZERO_ALL_PAGES, RX_NVN_WATCH_AFTER, RX_NVN_WATCH_ALL, RX_NVN_WATCH_TEXELS_SRC (#480),
RX_VK_LIBRARY (#438), RX_VK_DLSS_ACTORS, RX_VK_GPU_DUMP, RX_VK_MESH_IND_COUNT_WORD, RX_VK_NO_UPSCALE_STUB (#658)
and RX_VK_TEXEL_CODECS (#649).

Testing

Tested: on macOS 26.7.1, Apple M4 Max, at ccc6b071, this PR's head before the rebases onto e090cc48 and aa95d35f
(main 6c9edffe, #658's stack, #649's stack, this PR), game-free, every run under the shared check slot with a fresh HOME
and TMPDIR:

  • tests/test_seg_shader.py --base-tree the base, arm64 and x86_64: exit 0, 57 of 57 byte-identical (as in Measurements).
  • The renderer checks of #658 at this head (RendererCore's runner, unchanged): test_darwin_renderer,
    test_darwin_audio_service, test_parallel_init_order, test_import_reach, test_alias_admission,
    test_admission_handoff, test_resolver_coverage, test_segmented_domains, test_span_segments, and
    test_import_buffer_binding and test_texel_buffer_ownership per arch: 13 of 14 exit 0. test_mirror_trim fails as on
    main 6c9edffe (main's own macOS failure: "call to 'wait' is ambiguous" in tests/test_mirror_trim.cpp; #454 fixes it).
  • test_segmented_domains with --source the base: fails on both routes as required (above).
  • Objects: vk_memory.cpp, vk_draw.cpp, vk_texture.cpp, vk_shader.cpp, vk_progcache.cpp and the back end's
    emit_spirv.cpp and spirv_emit_context.cpp, compiled with main's renderer flags (nx2/build.py's vflags plus
    -arch, main's non-Windows -fPIC -I host/posix -D_GNU_SOURCE) for arm64 and x86_64, at the base and at this head:
    14 of 14 each, exit 0. Every tree got #492's two Darwin fixes and a compile-only prelude declaring posix_fallocate and
    posix_fadvise, which main's renderer calls and macOS lacks (#476 gives them Darwin paths). (Compiled at this stack's
    first build, 939d0f4f on #658's earlier head 444e05c1; gpu/, nx2/ and host/ are byte-identical at this head and
    its base: the restack changed tests/test_split_ub_flush.py only.)
  • The topic's own runs at its commit (95fa06d4, history): mutants m1 to m5 (no address pass, the virtual guest, no live
    count store, no bind stamp, pieces through gpu_buffer_bind) each caught on both routes, two planted unlisted
    gpu_span sites caught by the coverage check, its full suite with no new failure, sizeof(Program) 320 before and
    after on both routes. This PR's back-end headers, vk_texture.h, the docs and test_segmented_domains.py are byte for
    byte the topic's; the other files differ only where #658 and main moved the surrounding code.
  • Logs: reports/PubWave-files/PubSeg/ (proof/p23-*.log, checks-p23-ccc6b071/, neg-segdom-base-c512cc78/,
    objects-*.out, stamps.txt, offapple-p23-*.txt).
  • After the rebase onto main aa95d35f, at 0401eeb2 (ccc6b071 before the rebases onto e090cc48 and aa95d35f):
    Sweep3's checks of this head (the C/C++ it changes compiled, and its own tests run, on arm64 and x86_64 where they
    apply) gave the same results as before, but the renderer startup fixture's line, now Apple25 typed host callback wiring (it carries #491, whose pins main's #729 moved to 25); python -I -B tests/run_all.py on wave B's merge
    db0e2e16, which carries this head: 569/32/18 (passed/failed/skipped) against main aa95d35f's 543/33/17 on this Mac,
    no new failure (reports/2026-11-15-rebase-sweep-3.md).

Not tested: the game at this head (per-PR game runs are not planned; nothing new runs until #663). The stubs' log lines
were compiled, not executed. The mutants were not rerun at this head. Windows and Linux: not built on Windows or Linux (9
changed renderer and back-end files differ from the base's off Apple too, unifdef -U__APPLE__); its test request covers it.

Must be tested:

  • Windows and Linux, any GPU: build this PR (head 0401eeb2, it carries #658 and #649 with the PRs they stack on) and main
    aa95d35f the same way and start each to the title, and run python -I -B tests/run_all.py on Linux, expecting the build
    to compile this PR's every-platform files (each differs from the base's with every __APPLE__ branch resolved off:
    gpu/vk/vk_internal.h, vk_memory.cpp, vk_draw.cpp, vk_texture.{h,cpp}, vk_shader.h, and the back end's
    bindings.h, emit_spirv.h, profile.h), tests/test_segmented_domains.py and tests/test_resolver_coverage.py to
    pass, the shaders prepared once more (a new translator stamp) and #649's vk: texel codecs: off (…) line, and every
    other line to match main's (by hand: test request T-DHTU)

Risks

What could break: nothing calls the new interfaces yet. gpu_span_bind's address pass and its translated guest run
only on a domain, which only macOS makes and only #663's consumers reach. seg_commit stores one more relaxed counter. If
a later consumer misread the contract, the stubs fail loudly (error log, counted), never silently.

Turning it off: revert the commit (there is nothing to switch off).

Compatibility: every platform's shaders are prepared again once: the back-end headers (bindings.h, emit_spirv.h,
profile.h) are in the translator's stamp, which goes from c3bf927f4a1bb7f4 (#649) to dc271e7fc99bb36c; the
translated modules are byte for byte the same. kProgramCacheFormat stays 2. Nothing changes in saves,
longshot_options.ini or the vk ABI (MKWVK_API_VERSION).

Reviewer notes

  • Review ccc6b071 alone (c512cc78..ccc6b071, one commit, -x from macos/seg-contract 95fa06d4): the doc comments
    in vk_internal.h first (they are the contract), then gpu_span_any, gpu_span and gpu_span_bind's address pass in
    vk_memory.cpp, then test_segmented_domains.
  • Depends on #658 (SegMem, gpu_span_bind, SpanLayout) and #649 (texel_codec::Plan). This branch is #658's head
    (11d09b9a) with #649 (c16eac09) merged (c512cc78, no conflicts); until they merge this PR's diff shows their
    commits too. #663, #663 and #663 (one PR, mac/seg-consumers) and #674 build on it.
  • Conflicts with main: none (main 6c9edffe is the base of the whole stack).
  • Conflict with #648/#649, resolved in the cherry-pick: tests/test_seg_shader.py's docstring, against the
    array_pointer_calls paragraph of #648's msl-arrayptr port; both kept, this PR's paragraph first.
  • With the open macOS PRs and this wave's branches (git merge-tree at this head): this PR's own commit conflicts with
    none. Conflicts inherited from its base: #454 and #490 (tests/test_collect_wide.py; #490 also
    host/posix/win32_posix.c, from #491 in the stack) and three other lanes' local branches in gpu/vk/vk_draw.cpp.
  • Every platform: the declarations, stubs and the counter are compiled everywhere (no __APPLE__ gate on a declaration),
    and the translator stamp changes; behaviour does not change anywhere. Not split for that reason.
  • Code comments cite reports/2026-11-14-*.md (the port's design notes), which are not in this repository.

Issues

See #420

Checklist

Everyone

  • One topic.
  • The title is a Conventional Commit (type(scope): description) of the status line's type.
  • Why gives the reason plainly and links the issues that fit (the tracker searched).
  • Measurements has a verdict, or one line saying why there is nothing to measure.
  • Testing names what was tested, what wasn't, and what must still be tested, where and how. (Test request T-DHTU.)
  • Rebased on current main: on aa95d35f (#761, 2026-11-15), head 0401eeb2, on #649 c5cbd39d, on #658
    f8d4e51a, without a conflict; this PR's own commits, old → new: c512cc78 → 5d169c3b, ccc6b071 → 0401eeb2;
    the commit names elsewhere in this description are from before the rebase.
  • python -I -B tests/run_all.py passes (any failure that also fails on main is named). (On the wave's merge 8217be31 (msl-depth, which carries this PR, + mvk-pushlimits): 556 passed, 32 failed, 18 skipped against main 6c9edffe's 531/32/17 on this Mac; the failures are main's own except test_gpu_hang_watch, which failed under load and passes on its own on that tree; test_collect_wide now passes; 25 new tests pass; test_darwin_audio_service, Darwin-only, is skipped by the runner; reports/PubWave-files/waveB/. After the rebase onto main aa95d35f (head 0401eeb2): wave B's merge db0e2e16, 569/32/18 against main aa95d35f's 543/33/17, no new failure.)
  • No game files, dumps, build output or generated files.
  • third_party/ untouched (a new folder with a PROVENANCE.md instead).
  • The license is OK: GPL-3.0-or-later, nothing incompatible and nothing decompiled.

When it applies

  • AI assistance recorded with Assisted-by: / Co-Authored-By: trailers.
  • A check under tests/ that reads changed source updated in this PR, not weakened.
  • Docs updated.
**Type:** feat · **Risk:** low · **Tested on:** macOS 26.7.1, Apple M4 Max (MoltenVK 1.4.2), game-free at this head · **Needs:** Windows, Linux ## Why On a Mac, one GPU memory can hold at most about 41.7 GB, and the game's memory window is larger. #658 makes the renderer import a guest range that one operation needs and that is larger than that cap as several adjacent pieces (segments). A buffer or texture view that crosses a cut between two segments cannot be bound as one buffer, so today it is left unbound, and whatever reads it on the GPU reads nothing. Three follow-up PRs (#663, #663, #663, best reviewed together) bind such views piece by piece, and #674 makes the shaders cope with descriptors that are absent. They were written side by side against one frozen set of interfaces. This PR is that set: declarations, stubs, fields and constants, with nothing calling them yet. It changes no behaviour on any system; it only gives the follow-ups a reviewed shape to fill in. It is part of the macOS port. See #420. ## What changed The interfaces the segmented consumers code against, each with its contract in its doc comment (lifetime, threads and locks, what an empty result means, how failures are reported). Nothing new has a caller: every module the back end emits, every descriptor layout and every push range is what it was. Two review fixes to #658's `gpu_span_bind` come with it. - renderer, `gpu/vk/vk_internal.h` and `gpu/vk/vk_memory.cpp` (SegMem's consumer interface): - `gpu_span_any()`: is any segmented domain live? A relaxed count stored in `seg_commit` (domains are kept for the run, so once true it stays true). Off macOS no domain is ever made, so it stays false. - `gpu_span()`: `gpu_buffer`'s flavour of `gpu_span_bind` (import buffers, no written marks, no mirror). - `SpanLayout::bind_stamp` (`gpu_bind_stamp()` as the layout was read): a segment can be imported again with its cuts kept, so `cut_gen` keys piece counts and `cut_gen` plus the stamp key piece buffers. - `span_unused_piece`'s semantics (`{null_storage, 0, 1}`, set once by #663). - The arena API, `SegArenaRef`, `seg_arena_take`, `seg_gather`, `seg_scatter`, with stub bodies in `gpu/vk/vk_draw.cpp` after `stream_alloc` that give no room and log at error level (rate-limited and counted); #663 fills them. - Review fixes in `gpu_span_bind` (#658's renderer-core review, P2-3 and P3.2): each piece carries its buffer's device address (the import's, or the mirror's when it binds the mirror; 0 only with `bufferDeviceAddress` off), filled in one pass under the import lock; the one-piece path stores the translated guest address, not the caller's virtual one. `gpu_buffer_bind` itself is unchanged. - renderer, `gpu/vk/vk_texture.h` and `.cpp`: `texel_view_pieces` (returns 1) and `texel_piece_views` (returns false and logs), the texel piece views #663 fills; `texel_codec::Plan` is forward-declared, so the header adds no back-end include. - renderer, `gpu/vk/vk_shader.h`: `Program::presence_words`, in what was padding. - back end: `PRESENCE_PUSH_OFFSET` (88, `static_assert`ed) in `backend/spirv/emit_spirv.h`, `Profile::emulate_null_descriptors` in `profile.h`, `Bindings::presence` and `presence_read` with the bit numbering rule in `backend/bindings.h`. - docs: `docs/segmented-binding.md` (new): the Apple-only gate, the contract summary, one section per consumer. - tests: - `tests/test_segmented_domains.py` and `tests/segmented_domains_test.cpp` execute the contract: the live count (0, 1, 2 → 1 when one operation merges two disjoint domains, 0), `gpu_span`'s pieces, piece addresses with the fixture's `gpu_buffer_bind` returning none as the real one does, the bind stamp across a re-import, a virtual address's guest. - `tests/test_resolver_coverage.py` lists `gpu_span_bind` and `gpu_span` sites too (scoped to `gpu/vk`: `gpu/render` has an unrelated `rx::gpu_span`), checks that each follows its own `gpu_buffer_bind` / `gpu_buffer` in the same function, and splits its site list into a base block plus one block per consumer. - `tests/test_seg_shader.py` accepts a base tree of this back end's generation and then compares every module (it used to refuse one with texel codecs). ## Measurements **Verdict:** passes; nothing to measure for speed. The contract is inert: every module the back end emits is byte for byte its base's on both CPU routes, and the only executed change is the address and guest fix inside `gpu_span_bind`'s segmented path, which no consumer calls until #663, on macOS only. Hardware: macOS 26.7.1, Apple M4 Max, 64 GB, Apple clang 21 (game-free: no GPU, no game) Scene: none (interfaces and stubs; the proof is byte identity and the contract's fixture) Method: `tests/test_seg_shader.py --base-tree` an archive of this PR's base (`c512cc78`: #658 with #649 merged), arm64 and `--arch x86_64` (Rosetta); `tests/test_segmented_domains.py` at the head and with `--source` the base (it must fail there). Byte comparisons and exact fixture checks: one run per route. How to reproduce: `python -I -B tests/test_seg_shader.py --headers <SPIRV-Headers/include> --spirv-val spirv-val --base-tree <git archive of the base> [--arch x86_64]`; `python -I -B tests/test_segmented_domains.py --cxx clang++ --headers <Vulkan-Headers/include> --arch arm64 --arch x86_64 [--source <base tree>]` Baseline: the "before" column is this PR's base, #658 with #649, because the contract extends their interfaces (main has neither SegMem nor the texel codecs to compare with). | | Before: base (#658 + #649) @ c512cc78 | After: this PR @ ccc6b071 | |---|---|---| | modules emitted by the back-end fixture, arm64 and x86_64 | 57 | 57 of 57 byte-identical to the base's (16 plain, 15 segmented, 12 codec, 12 codec in pieces, arm E, the probe), every module validates | | `test_segmented_domains`, arm64 and x86_64 | fails (the head's test with `--source` the base): no `gpu_span_any`, no `gpu_span`, no piece addresses, no bind stamp, a virtual guest | passes: 14 cases on each route (C0's any, span, address, restamp, virtual among them) | | `test_resolver_coverage` | — | passes: 36 binding call sites in 18 functions | ``` this PR @ ccc6b071, arm64 (x86_64 the same): base tree …/trees/base-c512cc78 (this back end): 57 of 57 modules byte-identical (16 plain, 15 segmented, 12 codec, 12 codec in pieces) PASS: segmented descriptors and texel codecs through the real back end; every module validates PASS: segmented domains as span_segments cuts them, one memory a segment, on arm64, x86_64 PASS: 36 binding call sites in 18 functions, each covered by the operation resolver before it binds; 25 binder callers seamed; 28 resolver functions bind nothing the head's segmented-domains test against the base (both routes): FAIL: the source has no gpu_span_any (the C0 contract) FAIL: the source's pieces carry no device address of their own (the C0 contract) FAIL: the one-piece path's guest is the caller's virtual address, not the guest address ``` ### Flags and settings None in this PR's own commit. The diff against main also shows the switches of the PRs it stacks on, theirs to list: `HOS_KEEP_FREED_PAGES`, `HOS_ZERO_ALL_PAGES`, `RX_NVN_WATCH_AFTER`, `RX_NVN_WATCH_ALL`, `RX_NVN_WATCH_TEXELS_SRC` (#480), `RX_VK_LIBRARY` (#438), `RX_VK_DLSS_ACTORS`, `RX_VK_GPU_DUMP`, `RX_VK_MESH_IND_COUNT_WORD`, `RX_VK_NO_UPSCALE_STUB` (#658) and `RX_VK_TEXEL_CODECS` (#649). ## Testing **Tested:** on macOS 26.7.1, Apple M4 Max, at `ccc6b071`, this PR's head before the rebases onto e090cc48 and aa95d35f (main 6c9edffe, #658's stack, #649's stack, this PR), game-free, every run under the shared check slot with a fresh HOME and TMPDIR: - `tests/test_seg_shader.py --base-tree` the base, arm64 and x86_64: exit 0, 57 of 57 byte-identical (as in Measurements). - The renderer checks of #658 at this head (RendererCore's runner, unchanged): `test_darwin_renderer`, `test_darwin_audio_service`, `test_parallel_init_order`, `test_import_reach`, `test_alias_admission`, `test_admission_handoff`, `test_resolver_coverage`, `test_segmented_domains`, `test_span_segments`, and `test_import_buffer_binding` and `test_texel_buffer_ownership` per arch: 13 of 14 exit 0. `test_mirror_trim` fails as on main 6c9edffe (main's own macOS failure: "call to 'wait' is ambiguous" in `tests/test_mirror_trim.cpp`; #454 fixes it). - `test_segmented_domains` with `--source` the base: fails on both routes as required (above). - Objects: `vk_memory.cpp`, `vk_draw.cpp`, `vk_texture.cpp`, `vk_shader.cpp`, `vk_progcache.cpp` and the back end's `emit_spirv.cpp` and `spirv_emit_context.cpp`, compiled with main's renderer flags (`nx2/build.py`'s `vflags` plus `-arch`, main's non-Windows `-fPIC -I host/posix -D_GNU_SOURCE`) for arm64 and x86_64, at the base and at this head: 14 of 14 each, exit 0. Every tree got #492's two Darwin fixes and a compile-only prelude declaring `posix_fallocate` and `posix_fadvise`, which main's renderer calls and macOS lacks (#476 gives them Darwin paths). (Compiled at this stack's first build, `939d0f4f` on #658's earlier head `444e05c1`; `gpu/`, `nx2/` and `host/` are byte-identical at this head and its base: the restack changed `tests/test_split_ub_flush.py` only.) - The topic's own runs at its commit (`95fa06d4`, history): mutants m1 to m5 (no address pass, the virtual guest, no live count store, no bind stamp, pieces through `gpu_buffer_bind`) each caught on both routes, two planted unlisted `gpu_span` sites caught by the coverage check, its full suite with no new failure, `sizeof(Program)` 320 before and after on both routes. This PR's back-end headers, `vk_texture.h`, the docs and `test_segmented_domains.py` are byte for byte the topic's; the other files differ only where #658 and main moved the surrounding code. - Logs: `reports/PubWave-files/PubSeg/` (`proof/p23-*.log`, `checks-p23-ccc6b071/`, `neg-segdom-base-c512cc78/`, `objects-*.out`, `stamps.txt`, `offapple-p23-*.txt`). - **After the rebase onto main aa95d35f**, at `0401eeb2` (`ccc6b071` before the rebases onto e090cc48 and aa95d35f): Sweep3's checks of this head (the C/C++ it changes compiled, and its own tests run, on arm64 and x86_64 where they apply) gave the same results as before, but the renderer startup fixture's line, now `Apple25 typed host callback wiring` (it carries #491, whose pins main's #729 moved to 25); `python -I -B tests/run_all.py` on wave B's merge `db0e2e16`, which carries this head: 569/32/18 (passed/failed/skipped) against main aa95d35f's 543/33/17 on this Mac, no new failure (`reports/2026-11-15-rebase-sweep-3.md`). **Not tested:** the game at this head (per-PR game runs are not planned; nothing new runs until #663). The stubs' log lines were compiled, not executed. The mutants were not rerun at this head. Windows and Linux: not built on Windows or Linux (9 changed renderer and back-end files differ from the base's off Apple too, `unifdef -U__APPLE__`); its test request covers it. **Must be tested:** - Windows and Linux, any GPU: build this PR (head 0401eeb2, it carries #658 and #649 with the PRs they stack on) and main aa95d35f the same way and start each to the title, and run `python -I -B tests/run_all.py` on Linux, expecting the build to compile this PR's every-platform files (each differs from the base's with every `__APPLE__` branch resolved off: `gpu/vk/vk_internal.h`, `vk_memory.cpp`, `vk_draw.cpp`, `vk_texture.{h,cpp}`, `vk_shader.h`, and the back end's `bindings.h`, `emit_spirv.h`, `profile.h`), `tests/test_segmented_domains.py` and `tests/test_resolver_coverage.py` to pass, the shaders prepared once more (a new translator stamp) and #649's `vk: texel codecs: off (…)` line, and every other line to match main's (by hand: test request T-DHTU) ## Risks **What could break:** nothing calls the new interfaces yet. `gpu_span_bind`'s address pass and its translated guest run only on a domain, which only macOS makes and only #663's consumers reach. `seg_commit` stores one more relaxed counter. If a later consumer misread the contract, the stubs fail loudly (error log, counted), never silently. **Turning it off:** revert the commit (there is nothing to switch off). **Compatibility:** every platform's shaders are prepared again once: the back-end headers (`bindings.h`, `emit_spirv.h`, `profile.h`) are in the translator's stamp, which goes from `c3bf927f4a1bb7f4` (#649) to `dc271e7fc99bb36c`; the translated modules are byte for byte the same. `kProgramCacheFormat` stays 2. Nothing changes in saves, `longshot_options.ini` or the vk ABI (`MKWVK_API_VERSION`). ## Reviewer notes - Review `ccc6b071` alone (`c512cc78..ccc6b071`, one commit, `-x` from `macos/seg-contract` `95fa06d4`): the doc comments in `vk_internal.h` first (they are the contract), then `gpu_span_any`, `gpu_span` and `gpu_span_bind`'s address pass in `vk_memory.cpp`, then `test_segmented_domains`. - Depends on #658 (SegMem, `gpu_span_bind`, `SpanLayout`) and #649 (`texel_codec::Plan`). This branch is #658's head (`11d09b9a`) with #649 (`c16eac09`) merged (`c512cc78`, no conflicts); until they merge this PR's diff shows their commits too. #663, #663 and #663 (one PR, `mac/seg-consumers`) and #674 build on it. - Conflicts with main: none (main 6c9edffe is the base of the whole stack). - Conflict with #648/#649, resolved in the cherry-pick: `tests/test_seg_shader.py`'s docstring, against the `array_pointer_calls` paragraph of #648's msl-arrayptr port; both kept, this PR's paragraph first. - With the open macOS PRs and this wave's branches (`git merge-tree` at this head): this PR's own commit conflicts with none. Conflicts inherited from its base: #454 and #490 (`tests/test_collect_wide.py`; #490 also `host/posix/win32_posix.c`, from #491 in the stack) and three other lanes' local branches in `gpu/vk/vk_draw.cpp`. - Every platform: the declarations, stubs and the counter are compiled everywhere (no `__APPLE__` gate on a declaration), and the translator stamp changes; behaviour does not change anywhere. Not split for that reason. - Code comments cite `reports/2026-11-14-*.md` (the port's design notes), which are not in this repository. ## Issues See #420 ## Checklist ### Everyone - [x] One topic. - [x] The title is a Conventional Commit (`type(scope): description`) of the status line's type. - [x] Why gives the reason plainly and links the issues that fit (the tracker searched). - [x] Measurements has a verdict, or one line saying why there is nothing to measure. - [x] Testing names what was tested, what wasn't, and what must still be tested, where and how. (Test request T-DHTU.) - [x] Rebased on current `main`: on aa95d35f (#761, 2026-11-15), head `0401eeb2`, on #649 `c5cbd39d`, on #658 `f8d4e51a`, without a conflict; this PR's own commits, old → new: `c512cc78` → `5d169c3b`, `ccc6b071` → `0401eeb2`; the commit names elsewhere in this description are from before the rebase. - [x] `python -I -B tests/run_all.py` passes (any failure that also fails on `main` is named). (On the wave's merge `8217be31` (msl-depth, which carries this PR, + mvk-pushlimits): 556 passed, 32 failed, 18 skipped against main 6c9edffe's 531/32/17 on this Mac; the failures are main's own except `test_gpu_hang_watch`, which failed under load and passes on its own on that tree; `test_collect_wide` now passes; 25 new tests pass; `test_darwin_audio_service`, Darwin-only, is skipped by the runner; `reports/PubWave-files/waveB/`. After the rebase onto main aa95d35f (head `0401eeb2`): wave B's merge `db0e2e16`, 569/32/18 against main aa95d35f's 543/33/17, no new failure.) - [x] No game files, dumps, build output or generated files. - [x] `third_party/` untouched (a new folder with a `PROVENANCE.md` instead). - [x] The license is OK: GPL-3.0-or-later, nothing incompatible and nothing decompiled. ### When it applies - [x] AI assistance recorded with `Assisted-by:` / `Co-Authored-By:` trailers. - [x] A check under `tests/` that reads changed source updated in this PR, not weakened. - [x] Docs updated.
Every scan down vk_memory.cpp's import table by start (pool_lookup's
covering import and merge plan, bg_drain, prefetch_chunks,
import_in_background, memory_note_gpu_write and memory_guest_imported)
stopped once an import ended more than 1 GiB below its address, on the
belief that no import is larger than that. pool_lookup's own merge escape
leaves an import above 1 GiB over the smaller ones inside it ("left
overlapping"), and the device allows imports up to max_import_size: a scan
stopped at a small import inside a large one, missed the large one, and
the same bytes were imported again, two memories over the same bytes.

import_reach.h counts the live imports by span class; its bound is above
every live span, within twice the largest. imported_add and imported_take,
now the table's only ways in and out, keep the count. A scan stops only
where no import further down can reach its address, so it also stops
sooner than before when the imports are small. The covering-import checks
in pool_lookup and import_in_background look past the last import at or
below the range for the same reason.

Tests: test_import_reach.py runs the actual scans with a 4 GiB import over
a 16 MiB chunk, left by the merge escape (imports are recorded ranges: no
payload, no Vulkan, no game). Its lookup, query, note, drain, background
and prefetch cases fail on main 5e072fc8 and pass here, and a source check
keeps every change to the table in the two helpers. test_import_windows
runs pool_lookup with the helpers; test_mirror_gpu_only names the new
publication point.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
test(vk): the readback refresh fixture runs memory_note_gpu_write with the import table's helpers
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693acd941b
test_parallel_rb_refresh cuts memory_note_gpu_write out of vk_memory.cpp,
whose scan now stops at the live imports' reach: the fixture includes
import_reach.h, cuts live_reach, imported_add and imported_take beside it,
and puts its pool in the table through imported_add. It failed to build
at 11e9ee44 ("use of undeclared identifier 'import_reach'").

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Reserve the fixed guest window with a non-overwriting Mach mapping. Reclaim
complete owned host pages with fresh anonymous mappings and zero only the
partial-page edges, preserving adjacent 4 KiB guest pages on 16 KiB hosts.
Use the actual host granule for non-guest allocation/protection and report
macOS discard failures instead of returning success.

Add game-free source-linked arm64/Rosetta tests covering collisions, repeated
free/recommit, unaligned ranges, failure paths and resident-memory reduction.
Keep Linux and Windows paths unchanged. Build-list integration is separate.

Assisted-by: GPT-6 Astra
Co-Authored-By: GPT-6 Astra <[email protected]>
Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Keep the POSIX layer's outward 4 KiB MEM_DECOMMIT and inward 4 KiB MEM_RESET
contracts above the byte-exact Darwin helper. Check arithmetic before rounding,
and keep separate real-memory assertions for helper and wrapper ranges.

Default the Darwin regression test to the native architecture. Both CPU routes
remain explicitly selectable for acceptance without requiring Rosetta or arm64
execution from every ordinary macOS suite run.

Assisted-by: GPT-6 Astra
Co-Authored-By: GPT-6 Astra <[email protected]>
Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Main's #324 (a4c77174) made hos_commit in host/mkw_glue.c return whether
the range was committed, so its definition now starts "int hos_commit(".
The Darwin guest-memory test cut the function by its old "void" head and
stopped with a ValueError on main's source, on this branch and on main alike,
before compiling anything. Cut it by the new head.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Decode Darwin signal contexts and access faults for arm64 and x86_64,
copy supported context edits back on signal return, and prevent recursive
callback dispatch when a fault handler itself faults. Keep the non-Apple
bridge text and the x64-shaped CONTEXT layout unchanged.

Add source-linked, game-free owned-memory fault tests for both targets,
including page repair, PC redirection, prior handlers and an inaccessible
handler stack. Document the native PC/SP contract and remaining limits.

Assisted-by: GPT-6 Astra
Co-Authored-By: GPT-6 Astra <[email protected]>
Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Do not make the ordinary Apple Silicon suite depend on Rosetta. Default
to the running Python process's architecture and retain explicit repeated
--arch options for dual-route qualification. Document that command and
count only files when reporting crash-report directory changes.

Assisted-by: GPT-6 Astra
Co-Authored-By: GPT-6 Astra <[email protected]>
Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
test(runtime): classify the fault bridge's fatal _exit in main's exit inventory
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861d9aba6f
Main's crash records (#75) added an exhaustive inventory of host process
exits to test_crash_record.py, which scans every host/**/*.c on every
platform. darwin_fault.c's nested-fault _exit(128 + sig) is fatal, so it
is listed as one and exempt from the clean-end mark, like hos_thread.c's
ExitProcess(3). Without it the inventory fails on Windows and Linux too.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Select a local Vulkan loader or MoltenVK with RX_VK_LIBRARY and keep SDL and
renderer startup on that same library. Capture SDL's instance extensions on
the window thread, enable advertised portability extensions, and name missing
admission requirements and VkResults without changing Windows or Linux paths.

Keep the non-Apple host API at 21 for existing prebuilt renderers; append the
two macOS callbacks only in Apple's version 22. Cover pure decisions, legacy
platform expectations, ABI layout, and the SDL2/SDL3 bridge without a GPU.

Assisted-by: GPT-6 Astra
Co-Authored-By: GPT-6 Astra <[email protected]>
Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Remove the SDL source-string wiring and source-index ordering assertions while
keeping the sixteen compiled behavioral cases and surface adapter compile.
Replace the comment-sensitive API header hash with fixed baseline field names,
byte offsets, versions and sizes, retaining typed Apple callback checks and
both platforms' actual admission decisions and negative controls.

Production code is unchanged. Prior full-suite and device receipts remain
bound to 818e33b1; only the affected game-free tests were rerun.

Assisted-by: GPT-6 Astra
Co-Authored-By: GPT-6 Astra <[email protected]>
Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The fixture cuts LoadLibraryA and create_device out of main's source. Since
#34, LoadLibraryA keeps dlerror()'s text in load_error, and since #191
native_fadd_wanted also takes the device ID and driver version, so the cut
code no longer compiled against the fixture's stand-ins on this base. Give
it load_error and a dlerror stand-in, and the four-argument stand-in. No
expectation changed.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
test(vk): pin the admission ABI at main's version 22 and macOS 23
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0f2262a378
Main's custom output size (#51) took MKWVK_API_VERSION 22 on every
platform and appended take_text at offset 352. The macOS loader
callbacks now follow it: the rebased header says 23 on Apple and 22
elsewhere. The fixed contract follows: non-Apple version 22, size 360
and 45 named offsets (take_text added); Apple version 23, size 376,
vulkan_library and vulkan_extensions at 360 and 368.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
test(runtime): follow main's HLE call counts in the Darwin guest-memory fixture
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cd383fcbbf
Main's HOS_HLE_STATS (#153) made HLE() a counting wrapper: a static
HleCount named by its first field, hos_hle_stats and hos_hle_counted. The
fixture's cut of hos_mem.c now gets those two (off: each body runs
directly) and main's -Wno-missing-field-initializers, as main's other
C fixtures pass. The guest-memory checks are unchanged.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
This PR needs the macOS fault-context PR (#436); its commits are kept as they are.
The one conflict, host/posix/win32_posix.c's Apple include block, keeps both
darwin_mem.h (the guest-memory PR's) and darwin_fault.h (#436's).

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Keep address-region and page frees owned until discard or in-place zeroing
finishes. Route guest mutations from each image to one executable-owned
registry, and pin complete imported backing through duplicate and overlapping
GPU memory lifetimes without querying the renderer under ownership locks.

Use real Mach query ranges and protections, preserve byte-exact 4 KiB guest
ownership and 64 KiB commit semantics, and handle all native watch subpages
with checked fault recovery and conservative dirty coverage. Replace racy
bulk dirty-byte reads with same-granule atomics.

Add game-free native arm64/Rosetta fixtures for two-image dispatch, actual
faults, aliases, failures, and deterministic free/reallocate/import races.
Carry prior RSS evidence rather than repeat unchanged experiments.

Assisted-by: GPT-6 Astra
Co-Authored-By: GPT-6 Astra <[email protected]>
Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Keep a cancelled-writable watch state so an already pending diagnostic fault
is acknowledged without rearming or changing permissions. Check the real
mapping before acknowledgement; intentional read-only/no-access stays closed.

Freeze affected watch pages once, preflight the complete native range against
Mach maximum permissions, and issue one protection operation. Preserve prior
watch states when either preflight or the native operation fails.

Exercise the real Win32 vectored dispatcher, signal-handler retention and the
next genuine watch fault. Cover permission failures both before preflight and
after a deterministic barrier, with real Mach maximum-protection changes and
no manufactured VM results, on native arm64 and Rosetta.

Assisted-by: GPT-6 Astra
Co-Authored-By: GPT-6 Astra <[email protected]>
Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The two commits before this one also changed Windows and Linux: the
dirty-page scan read its marks with byte atomics, the renderer's zeroed
guest memory was marked written, an empty range consumed no mark,
allocation failures in the scan and in the address-region bookkeeping
were fatal, hos_region_alloc refused a bad size or alignment,
hos_mark_written clamped its length, and VirtualQuery checked its
pointer and set last_error. Nobody has timed the scan there, so each of
these is now inside #if defined(__APPLE__), with main's code in the
#else. unifdef -U__APPLE__ of every host/ file this branch changes
equals main's byte for byte, and so do their preprocessed Linux and
Windows token streams. Issue #432 is the version for every platform.

test_collect_wide's fixture compiles the scan the platform builds: byte
atomics, and an empty range consuming nothing, on macOS; main's word
loads elsewhere.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
docs(macos): describe the guest window's one owner, import pins and native-page watches
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afa7490c0f
The guest-memory section still described the groundwork alone: it said
the write watch and VirtualQuery were separate work and that the
region allocator's unlock-before-discard race remained. Describe the
executable's single owner and how each image reaches it, frees that
keep their range until the bytes are gone, import pins, the real
VirtualQuery and VirtualProtect, the native-page watch and the atomic
dirty scan, that all of it is macOS only (issue #432), and the test's
two narrower modes.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Carries the vk-admission pull request's commits, which this one needs
(MkwVkHost's Apple callbacks, darwin_vulkan.h), on top of guest-16k.
host/posix/win32_posix.c: its Apple include block keeps darwin_mem.h,
darwin_fault.h and darwin_vulkan.h.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Append Apple23 full-backing import lifetime callbacks while preserving the
non-Apple21 layout. Keep buffer views move-only, release buffers before the
last memory owner unpins backing, and preserve completion-gated retirement.
Unpublished failures unwind; published roots retain process lifetime rather
than calling Vulkan from unsafe static teardown.

Check and unwind post-device startup allocations. Resolve the shared audio
shim through the executable-owned SDL service on Darwin without unresolved
weak imports or linker relaxation. Retain the existing loader/SDL behavior.

Add game-free owner, ABI, source-topology and strict-link consumers, including
both native arm64 and x86_64 routes. This slice does not claim to fix separate
host-import alias visibility or implement the final alias admission planner.

Assisted-by: GPT-6 Astra
Co-Authored-By: GPT-6 Astra <[email protected]>
Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
044635ea gave vk_memory.cpp's Pool an Apple-only DarwinImportView member and
import_pool an Apple route (darwin_import_pool) right after its guards. It
moved test_import_buffer_binding and test_texel_buffer_ownership onto the
Windows/Linux layout (#if defined(__APPLE__) -> #if 0: the Apple owner has
its own darwin_import_lifetime_test), but three more fixtures cut the same
code and stopped compiling on macOS. Each passes at 58c5c5aa (044635ea's
parent) and fails at 044635ea:

- test_direct_buffer_writes and test_parallel_rb_refresh: their cut of
  struct Pool named DarwinImportView. They now cut Pool's Windows/Linux
  layout, the same one they compiled before.
- nx2/test_import_windows: its cut of import_pool's guards, which ends at
  the import, took in the unterminated Apple #if. It now ends at the Apple
  route, which must stay one #if just before the import; the fixture's own
  continuation models the Windows/Linux import as before.

No assertion, case or check is removed or loosened. test_parallel_rb_refresh
and test_import_windows also need the renderer-core extractions (next).

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
044635ea added vma_startup_rollback (vk_vma.cpp, run after a failed
replay_start), which calls vmaDestroyAllocator. vk_vma.cpp includes
vk_work.h last so that RX_VK_RECORDER=defer/thread drains before its
destructions, and every such boundary call in a vk_work.h file must be in
RX_REC_BOUNDARIES with a drain-first macro. This one was not, and
test_recorder_sync caught it ("vk_vma.cpp calls ['vmaDestroyAllocator'],
which vk_work.h does not drain before"): it passes at 58c5c5aa (044635ea's
parent) and fails at 044635ea.

Add it to the list and to vk_work.h, next to vmaDestroyBuffer and
vmaDestroyImage. With the recorder off (the default) boundary() is a
relaxed load and a branch. Rollback runs before any image or buffer exists,
so nothing should be held there today, but the allocator is no longer
destroyed while a recorder could still hold packets. The test is unchanged
(sources: 42 boundaries drained, was 41).

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
tests/test_darwin_renderer.py cuts vk_memory.cpp's code into
darwin_import_lifetime_test.cpp. Two of main's changes since this
branch's first base broke that cut on the rebase, before any check ran:

- #324 reworded the comment after imports_give_back's drain of the
  evicted pools ("(longshot) Off by default on Windows ..." is now
  "(longshot) Default by OS and vendor ..."). The cut ends at that
  comment, so it now looks for the new words. The cut code is the same
  drain loop as before.
- #250 (sparse mirrors) made retire_pool erase a retired pool from
  sparse_wanted. The fixture's stand-ins gain an empty sparse_wanted,
  beside mirror_wanted, as main declares it (std::vector<Pool*>).

No assertion, case or expected output changes.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
107fda29 moves the new pool into the import table
(imported.emplace(p.lo, std::move(p))) instead of copying it.
tests/test_mirror_gpu_only.py ends its cut of pool_lookup's merge at
"imported.emplace(p.lo, p)", so it stopped with "substring not found"
(full-suite receipt full-91f9a58d: the only check that passes on main
and fails here). It now ends at the moved form. The check is the same:
the merged pool must take in the gpu_only and gpu_written marks of the
pools it absorbs before it goes into the table.

On the macOS integration branch this was hidden: renderer-core's
53b8914d rewrote the same line for its imported_add. When that pull
request rebases onto this one, its line replaces this one.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
fix(macos): the import pin callbacks are macOS host API version 24
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0f54963d80
Main's custom output size (#51) took MKWVK_API_VERSION 22 everywhere, so
the macOS loader callbacks (#438) became version 23 after take_text, and
this branch's guest_import_pin and guest_import_unpin, appended after
them, become version 24. The Apple table is now 392 bytes with the four
callbacks at 360, 368, 376 and 384; the admission contract and the
renderer startup fixture pin exactly that. Windows and Linux stay at 22.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A guest span larger than one device allocation (the cap on MoltenVK/M4 Max is 41,747,087,360 bytes) is bound as
pieces: one descriptor per allocation segment, at the descriptor's own binding (reports/2026-11-14-full-range-design.md
sections 4.1-4.4). This is the shader half; the draw side (descriptors, layout, gathers) comes later.

- runtime_info.h: SegEntry {Storage|Table|TexBuf|ImgBuf, desc, pieces} and RuntimeInfo::segmented.
- Back end: a segmented storage buffer is an array of pieces at its binding (a table count * pieces, entry k's piece j
  at k * pieces + j); its loads, stores and atomics call DontInline helpers made after main, which find the piece by
  the pieces' OpArrayLength in order, with constant indices. The global memory fallbacks sum the pieces' lengths for a
  segmented descriptor's bound end and branch to its piece (single, native candidate, table written out and in the
  loop). Texel and image buffers are arrays too, their fetches, reads, writes and atomics through helpers that pick
  the piece by OpImageQuerySize, and a texel buffer's size query sums the pieces. ImageQuery was declared for every
  module already. With RuntimeInfo::segmented empty nothing new is made: the SPIR-V is byte-identical.
- vk_shader: SegSig (entries, hash) on Program, seg_sig and seg_variant; program_segmented finds or translates the
  variant of a plain program with plain's texture questions and answers and checks its descriptors are plain's;
  program_pick, mesh_program_locked, program_find_plain, loaded_variants and portable_variant keep the plain and
  segmented variants apart; every stage's RuntimeInfo::segmented comes from Program::seg.
- vk_progcache: a segmented variant is never written to the program cache nor listed among the loaded programs.
- tests/test_seg_shader.py + tests/seg_shader_ir.cpp: synthetic IR programs through the real back end, plain and
  segmented; structure checks, spirv-val (Vulkan 1.3, uniform buffer standard layout), and with --base-tree a byte
  comparison of the plain modules against an older tree. Five source-reading checks follow the new Program field and
  the atomics' new branch.

The translator stamp changes with this (eden/, vk_shader.cpp, sizeof(Program)): every program cache is rebuilt once.
Land it in the same release as the vk_api.h change that already does so.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
(cherry picked from commit b7928876dab846485f667c1c934d34d25ecef035)
A connected guest span that the views of one operation need can be larger than
one device allocation (41,747,087,360 bytes on MoltenVK 1.4.2, M4 Max). It is
then imported as disjoint, adjacent segments of at most the cap.
gpu/vk/span_segments.h (rules only, no Vulkan) chooses the cuts: multiples of
the import granularity, the fewest segments, the least cost of the views a cut
splits (gathers by their bytes, then uniform, texel and storage buffers), a
cost for moving a previous cut, and the lowest addresses on ties. It maps any
guest range onto the segments, and splits a texel view at cuts and at
maxTexelBufferElements, reporting 12-byte seams. Invalid input gets an
explicit refusal. Nothing uses it yet: vk_memory.cpp takes it later.

tests/test_span_segments.py checks it against brute force at caps of 48 KiB,
64 KiB, 96 KiB and 1 MiB with 16 KiB granularity, plus the 48 GiB example, the
512 GiB guest window and the top of the u64 range (--arch arm64 / x86_64 on
macOS).

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
(cherry picked from commit 11e53b66ffbdddd0cfeaa7a043361a337299d855)
feat(vk): let the segment planner add segments that pay for themselves
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6fd02124bc
With the fewest segments, a large gathered view can be cut on every draw
although one more segment would keep it whole: a 32 GiB index extent at
[8, 40) GiB in a 48 GiB domain at the 41,747,087,360-byte cap is split by
every two-segment cut list. plan() now weighs any number of segments, each
one beyond the fewest at Weights::segment (2^32 bytes-equivalent, above a
move), and returns the least cost, then the fewest segments, then the lowest
cuts. Every cut of that plan is a mark (the first multiple of g at or above a
demand's end, or a previous cut) or ceil(next cut - cap), so the search runs
over those candidates and is exact over [k_min, k_min + min(marks,
C0 / segment)]; a least plan over 4096 segments is refused. Plan::extra
reports the added segments.

The test brute-forces the same range of segment counts, checks a DP over
every count, and adds the 32 GiB extent (three segments, nothing gathered).

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
(cherry picked from commit 189d0636cb5e90e0d98de397d0b9676a5f8354c2)
fix(vk): MslArrayPtr: no pointer into a storage buffer array is passed to a function
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9d48901abf
On MoltenVK a segmented storage program with a compare-exchange loop (an
increment, decrement or float add the device does not have) failed pipeline
creation: NullProbe revision 02's NS2, "no matching function for call",
&ssbo0_4[0u] given to a device _66 * parameter. SPIRV-Cross's MSL (6c09849f,
MoltenVK 1.4.2) passes a storage buffer pointer to a function by value, and
takes the address of the argument's expression: for an element of a buffer
array, which MSL holds as an array of pointers, that is the address of the
pointer (reports/2026-11-14-msl-arrayptr.md).

A descriptor bound as pieces now has its loops written out in the piece,
inside the segmented helper (CasLoopHere, CasStoreHere: CasLoop's loop,
attempt for attempt, its variables made first in the helper), instead of
calling the CasLoop function or write_storage_cas_loop_func with a pointer
into the pieces' array. Every other program is as before byte for byte.

Tests: test_seg_shader.py checks that no module passes a pointer into a
buffer descriptor array to a function. The two checks that cut the back
end's source follow the new loop and parameter.

Ported from macos/msl-arrayptr, where it was committed on NullShader, to the
pieces alone: here every storage access that reaches a segmented helper is
in pieces, so the loops are always written out. Left for the NullShader
change: the bound-whole branch that still calls the function with its
block, the guarded helper's cas_loop, and the tests that need NullShader or
tests/spirv_run.h (the CPU runs of the loops and of a storage buffer table,
--changed-segmented and the *.cpurun comparison).

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
(cherry picked from commit bd396010887afab9520181009db1b56a4cc425e3)
feat(vk): texel codecs in the SPIR-V back end and program variants
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c16eac09d9
A texel buffer whose format the GPU gives no texel buffer view (MoltenVK 1.4.2 on Apple GPUs: R32G32B32_SFLOAT, the
R8G8B8 formats and the 16-bit packed ones) is read and written through an R8, R16 or R32 UINT view of the same bytes,
with the format's decode and encode in the shader (reports/2026-11-14-texel-formats-design.md section 4).

- Back end: RuntimeInfo::texel_codecs (TexelEntry: a texture or image buffer descriptor and its Shader::TexelCodec),
  honoured with Profile::support_texel_codecs only. Carrier images, per-codec decode and encode functions of integer
  operations alone (normalized components through tables of the exact floats, writes rounded to nearest even from the
  float's bits), whole-texel bounds (reads past the last texel 0, writes dropped, the size the elements over k), an
  integer format's own view read as U32 or S32 texels, and composition with the segmented piece arrays (the helpers
  take each descriptor's own image type). Typed storage accesses and atomics keep the view of their declared format:
  a codec there is refused. With no codec the SPIR-V is byte for byte as before.
- Renderer: gpu/vk/texel_codec.h, the plan shared by the variants and (next) the views; texel_codecs_on (macOS, from
  the format query, RX_VK_TEXEL_CODECS); each texel buffer's codec a variant answer (desc | Program::kTexelAnswer, so
  the program cache and the pipeline state list carry it as they are), checked by still_valid; "txcd" in the
  translator stamp when on; program cache format 2.
- Tests: tests/seg_shader_ir.cpp and tests/spirv_run.h emit every codec plain and in pieces, validate it, run its
  decode and encode on the CPU against reference conversions (every input of the 8- and 16-bit formats, random and
  boundary sets for 32-bit) and run its entry point over texel buffers in memory; the GPU probe's codec module.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
(cherry picked from commit 783eb1898b91d505ff22a31f337256c5047d0177)
fix(macos): vk_memory.cpp compiles on macOS: #324's evicted_pools declaration is not Apple's
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7bf1589934
Main's #324 (a4c77174) declares `extern std::deque<…> evicted_pools;` above
memory_guest_imported, which reads it on Windows and Linux. This branch
defines evicted_pools on macOS as a process-owned reference
(`auto& evicted_pools = *new std::deque<…>;`), so after the rebase onto
6c9edffe vk_memory.cpp did not compile for macOS ("redefinition of
'evicted_pools' with a different type"). The game-free fixtures cut the
functions out and never compile the whole file, so they did not see it.

The declaration is now for Windows and Linux only: on macOS
memory_guest_imported answers through darwin_guest_imported, which comes after
the definition. Windows and Linux compile the same text as before.

First made on mac/renderer-core, where this branch is merged.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
(cherry picked from commit 444e05c119a261b36c7c762abf9d26194b0ee417)
# Conflicts:
#	gpu/vk/vk_memory.cpp
#	tests/test_mirror_gpu_only.py
#	tests/test_parallel_rb_refresh.py
#431 (fix/import-lookback) makes imported_add and imported_take the import
table's only ways in and out. #491 (mac/renderer-correctness) gives the
macOS Pool an import view (DarwinImportView) that owns the imported memory
and cannot be copied, defines the table on macOS as a process-owned map,
and releases imports through destroy_import. Merged, they do not build or
test on macOS:

- imported_add took a const Pool& and copied it. It now takes Pool&& and
  moves it into the table (the macOS stack's form, 53b8914d). Its callers
  already move (the merge kept #491's moves); the fixtures that call it with
  a local pool move it, or a copy where they read the pool afterwards
  (nx2/test_import_windows.py). Windows and Linux insert the same Pool at
  the same key: a move in place of a copy.
- test_import_reach.py cut the Pool and the scans with their Apple guards,
  so on macOS the fixture met DarwinImportView. It now resolves the Apple
  guards to the other side (test_vk_darwin_admission.py's select, as
  test_darwin_renderer.py does; the macOS route is that test's), cuts
  destroy_import where the source has it, and its source check does not
  count macOS's definition of the table as a change to it.
- test_darwin_renderer.py's Darwin fixture cuts live_reach, imported_add and
  imported_take (darwin_import_lifetime_test.cpp includes import_reach.h),
  and its queue-slot order check finds imported_take where the source has it.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
RendererSliceReview findings on 044635ea, forwarded by the parent.

darwin_import_commit refused a whole import when any page in its range was
committed but NOACCESS. Darwin's VirtualQuery reports the demand-paged guest
window committed with each page's own protection, so an explicit NOACCESS or
a diagnostic watch page dropped every binding in that range to zeros, where
the pre-pin path tried the import and let the driver's VkResult decide. The
CPU protection of a committed page is CPU-side state: such pages are now left
exactly as they are and the import proceeds; only an unmapped page or a failed
query refuses. Whether MoltenVK/Metal imports a NOACCESS host range is left to
its own result; a GPU arm for the parent-released probe settles it.

waveOutOpen on macOS returned MMSYSERR_ERROR without a word when the
executable provides no hos_posix_audio_open. The lookup now names the missing
service once, on stderr; nothing else changes.

Tests: darwin_import_lifetime_test.cpp imports a range with a committed
NOACCESS page (no commit, no reprotection); test_darwin_audio_service.py
counts the line: once with the provider missing, never with it present. Both
fail on an archived 73f90266.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
(cherry picked from commit 9e3832639a33e22dc8672e80a64354eb729c4c48)
Two host imports of the same bytes read stale data within one submission on MoltenVK. Under alias
isolation (set in memory_init on Apple only) every operation's guest buffers are admitted before it
binds the first, and no import is replaced while recorded work may still reach it:

- Seam: memory_admit / replay_admit on the replay thread (replay_mu, no parallel worker): draw()
  (mesh records, then its buffers once the pipeline is known), dispatch() (the upscale stand-in, then
  its buffers), the replay's signal, buffer copy, fill and uniform update, the textures of every
  copy and clear, and copy_b2t's buffer side once its texture is resolved.
- Resolver: one side-effect-free description of what each binding path binds, from the binders' own
  helpers (uniform_bind_size, storage_binding, texel_buffer_extent, buffer_extent, the *_bytes
  helpers), including the GPU unswizzle's source (texture_unswizzle_source), the temporal
  upscaler's actor motion (temporal_actor_demands) and the diagnostic readers' copies
  (RX_VK_DRAW_STATS, RX_VK_DUMP). tests/test_resolver_coverage.py holds every gpu_buffer_bind /
  gpu_buffer call site of the renderer to its resolver demand and its seam.
- Covering reuse: a range a live import holds needs nothing; on Apple a range inside a live import's
  backing becomes a new view on that memory. Backing extents count for alias conflicts.
- Handoff: end the pass, flush the uniform updates before this place, device-to-host barrier,
  submit, wait, then import (old memories retired and kept to completion, page-table changes
  deferred), host-to-device barrier.
- Cohorts: different operations whose union passes the cap get one memory each, with a handoff.
- Under batch admission the dry pass's view-making marks are skipped (its command buffer is then
  recorded in order); RX_VK_POOL_END_IMPORTED is ignored under alias isolation (it imported to
  answer a resolver's question).

Off alias isolation (Windows, Linux) nothing of this runs and every binding path is unchanged.

Tests: test_alias_admission, test_admission_handoff, test_resolver_coverage (new); the Apple
spare-backing reuse and backing-overlap cases in darwin_import_lifetime_test; extractions of
test_import_chunk_default, test_fallback_depth_hold, test_vulkan_copy_span(_gpu_compile),
test_draw_side_effects and test_vk_occlusion_queries follow the moved code, every assertion kept
(the last two also check the admission seam). test_import_reach.py's main() call is restored: the
53b8914d copy ran nothing.

Published on main 6c9edffe with #491 and #431 below it (mac/renderer-core):
- actor_reads binds main's index bytes (count << itype) for every index
  type, as main's actor_motion does. The macOS stack's copy bound nothing
  for an index type outside 0..2, which would change Windows and Linux too;
  such a draw does not reach actor_motion (bones_used refuses it when the
  draw is noted) unless its model key matches a draw of another index type,
  so that guard is left out of this macOS PR.
- vk_temporal.cpp: #59 (actor motion pairs copies by place) copies a pose
  read at its draw from the stage; the copy from the game's memory, its
  else branch, binds through actor_reads.
- vk_memory.cpp imports_give_back keeps #324's retire grace beside alias_ref.
- test_import_reach.py keeps #431's source check and prefetch case and takes
  the admission excerpts and --arch. Its main() call needed no restoring:
  #431's copy has it.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
(cherry picked from commit ae1d7812c12f3e64941da0c34bb3541eb695f6db)
A connected guest span one operation needs that is larger than max_import_size (41,747,087,360 bytes
on MoltenVK 1.4.2, M4 Max) was left unplanned (admit_over_cap): its bindings came back empty. It is
now a segmented domain (reports/2026-11-14-full-range-design.md 2.1, 2.3, 5.3-5.5), in place of
that branch:

- memory_admit plans it as disjoint, adjacent segments where span_segments::plan cuts them (the
  operation's views and classes as demands, the domain's previous cuts kept unless moving one pays,
  priced extra segments), each an ordinary Pool of at most the cap: one import, its own page-table
  entries, mirror, write-backs and retirement. Only segments holding a demand are imported; every
  live import over their bytes is retired, after a handoff when recorded work may reach it.
- A view across a cut is never one memory: pool_lookup refuses it (counted, logged), not owed to an
  admission. gpu_span_bind (vk_internal.h SpanRef) gives its pieces, one per segment, for the
  consumers' failure branches; gpu_span_pieces and gpu_span_layout describe them binding nothing.
- Domains change only at an admission, never while parallel workers run (debug-checked with the
  design's invariants, seg_invariants); a batch past the cap is admitted as segments instead of
  being recorded in order. memory_admit loses its batch flag and AdmissionStats its splits.
- span_unused_piece: the hook the NullDesc design fills (MoltenVK has no nullDescriptor: an unused
  piece slot of a storage table cannot be null).
- import_planned retires a taken-in import only while it is still over the plan's bytes (two
  segment plans of one admission may name the same old import).

Off alias isolation nothing of this runs.

Tests: test_segmented_domains (the 48 GiB A/B case at the real cap, the priced extra segment,
injected small caps, growth with the cuts kept, a moved cut after a handoff, frozen under workers,
a refused domain reported, nothing off alias isolation; fails on the planner commit and on the
archived base); test_resolver_coverage lists gpu_span_bind's bindings and holds future callers to
a failure branch.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
(cherry picked from commit 9fb9b3b4a60af49e54031d9c7707cdaf71fa5117)
The renderer-core merge (f216d287) moved code three fixtures cut out of the
sources. ae1d7812 updated the extractions it listed; these three it missed
(its named set held no nx2/ tests, and the other two already failed on its
base for the reason the previous commit fixes). The code moved; what it does
did not change, so each fixture follows it and keeps every assertion and case:

- nx2/test_cbuf_table_extent: ae1d7812 moved uniform_range's `used` lines,
  unchanged, into uniform_used(), which the resolver shares, and
  uniform_range calls it. The test searched for those lines after
  uniform_range( (ValueError). It now cuts uniform_used's body, from the
  same `uint32_t used = index < Shader::Info::MAX_CBUFS` line, and
  uniform_range's own `used` up to the driver banks, and runs both as
  uniform_range does.
- tests/test_parallel_rb_refresh: ae1d7812 moved build_descriptors'
  bare-entry guess and binding range into storage_binding() (b.addr, b.size,
  b.bare, ...). The fixture now cuts storage_binding's guess and range and
  build_descriptors' binding from them, through memory_note_gpu_write, the
  lines it cut before. 53b8914d made memory_note_gpu_write's scan stop by
  import_reach.h's live_reach, so the fixture includes the header, cuts
  live_reach and imported_add, and adds its pool through imported_add.
- nx2/test_import_windows: pool_lookup and the code above it now read
  53b8914d's import_reach (live_reach, imported_add, imported_take) and
  ae1d7812's admission state and alias isolation globals. The fixture cuts
  them (DemandClass and AdmissionStats from vk_internal.h), with isolation
  off as on Windows and Linux and alias_conflict false (as
  tests/import_reach_test.cpp does). Its retire_pool spy and its two seeded
  imports use imported_take/imported_add, the table's only ways in and out.

The three print what they printed at 58c5c5aa.

Published on main 6c9edffe (mac/renderer-core): #431 below this branch
already cuts live_reach, imported_add and imported_take into
nx2/test_import_windows and test_parallel_rb_refresh (its rb_table.inc), so
those two keep #431's cuts and add only what follows ae1d7812: the alias
isolation globals, DemandClass and AdmissionStats, and alias_conflict's
stub; storage_binding's cut.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
(cherry picked from commit 64a84e4dbc10017f44cd16fc0fbd7440135ee498)
Two findings from the renderer-core review (reports/2026-11-14-renderer-core-review.md), both in vk_replay.cpp's
parallel-batch admission. Neither path is reachable off Apple: admit_fallback and batch_admit are set only where
memory_admission_on() is true.

P2.5: a parallel replay's batch its dry pass could not know is recorded on the replay thread in order (Mode::Worker,
admit_fallback), each operation admitted as the serial replay admits it, except NOP_UPDATE_UB, whose worker branch broke out
before op_admit. Its destination is bound at the recording's end (flush_ub_updates -> gpu_write); one that needed a growth over
reached memory was refused by the guard and written on the CPU out of GPU order. The worker branch now admits it under
admit_fallback, before the update counts as passed, so a handoff there writes only the updates before it.

P3.1: a batch admitted at once whose admission hands off called admission_handoff() with rmode Serial, which wrote every listed
uniform update into the recording that ends, including the ones the batch's own dry pass had listed (from ub0). admission_handoff
takes the end of the updates to write (ub_end, default all: unchanged for every other caller), and the batch passes ub0.

Tests: tests/test_batch_admission.py (new) runs the NOP_UPDATE_UB case, op_admit, replay_admit, admission_handoff and the batch's
handoff statement cut out of the source; on bacb7c59 both of its cases fail for those reasons. tests/test_admission_handoff.py
cuts admission_handoff out by its name only (its signature gained the parameter).

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
(cherry picked from commit 39542f89f4443e14b70fb1e46bdaa3e0e330f2ea)
Findings P1 and P2.2 of the renderer-core review (reports/2026-11-14-renderer-core-review.md). Both are in vk_memory.cpp's
admission planner, which runs only under alias isolation (memory_admit returns at once elsewhere: macOS only).

P1, the page-table holes. A plan retires every live import it overlaps (retire_pool zeroes the import's whole range), but two plans
did not cover what they retired:
- the cohort (plan_cohort) retired the imports it overlaps and does not need without growing over them;
- a segment (seg_plan) retired an import that reaches into a segment no demand needs.
Shaders that follow the guest page table then miss on those bytes. The fix, by the rule that no byte reachable before an admission
is left without memory after it (design 5.5):
- admit_rest: the bytes of each retired import that no plan holds are planned with the first plan that retires it, imported
  exactly, before that plan's import (one that fails leaves everything as it was, as mirrors_trim does), and published after it;
  they keep the import's marks (gpu_only, gpu_written, trims, last_value) and count in the handoff's conflict test;
- seg_plan: a segment that replaces live imports makes every segment over those imports needed, to a fixpoint;
- the SegMem span takes in every live import over it, so a segment retires only imports its domain holds whole;
- the cohort's threshold is the device's import cap (max_import_size) under the admission, not kMergeMax: a merge up to the cap is
  one import (pool_lookup keeps kMergeMax: plan_import's merge_max defaults to it);
- admit_apply: a plan that is not made keeps the imports it would retire, and no later plan of the admission retires them.

P2.2, covered demands across a domain's boundary or cut. A range a live import already holds was left out of the domain: across the
domain's edge, the segment's plan retired its import and the guard then refused its binding; across a cut, one live import bound
it whole while gpu_span_pieces reported its pieces. The span's live-import take-in covers the first. For the second, a covered
range that straddles a cut seeds its domain's span (its segments are planned, the crossing import retired with the handoff the
conflict test asks for).

Tests: tests/test_admission_coverage.py with tests/admission_coverage_test.cpp (new; the admission cut out of the source, recorded
imports and page table, injected caps), cases merge-table, cohort-table, segment-table, domain-edge, covered-straddle. Each fails on
bacb7c59 for the reviewed reason (reports/CoreFix-files/repro-base-bacb7c59) and passes here on arm64 and x86_64.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
(cherry picked from commit f29396c79600467b11fbb935a529a4c2511cf533)
Findings P2.1 and P3.3 of the renderer-core review (reports/2026-11-14-renderer-core-review.md). The code is Apple-only
(#if defined(__APPLE__) in vk_memory.cpp's admission planner).

P2.1: covering_backing returns the owner's backing for a demand across the end of the owner's view, and the view plan was
[max(want_lo, b->lo), min(want_hi, b->hi)): (a) at the owner's own key, imported_add kept the owner, the new view was destroyed,
memory_admit returned Ready and the guard refused the binding at every admission; (b) at another key, the view overlapped the
owner (eviction of either zeroed page-table entries the other served; seg_invariants broke inside a domain). A failed
darwin_import_view looped the same way. Now:
- view_plan grows the view over every live view on the same backing it overlaps; those are retired when it is made (the same
  memory: alias_conflict excludes it, no handoff; retired views are kept until their work is done) and their gpu_only and
  gpu_written marks carried. A live import of another memory over it means no view: the range is planned as pool_lookup imports it.
- admit_apply makes the view first, then retires what it takes in, then inserts it, and checks the insertion.
- A view that fails is logged, its backing is remembered (weak_ptr) as one that takes no view, and its range is imported on its own
  (the binding, or the guard's debt and the next admission's handoff), never as a view on it again.
P3.3: admit_st.reused counts only a view that went into the table.

Tests: tests/darwin_import_lifetime_test.cpp (the real Apple import code, test_darwin_renderer.py, both arches) gains spare-cross
(a range across a one-chunk owner's end), spare-reuse-count, spare-overlap (a two-chunk owner) and spare-view-failure (the driver
refuses a second buffer on a memory). Each fails on bacb7c59 for the reviewed reason (reports/CoreFix-files/repro-base-bacb7c59)
and passes here; the fixture takes --case NAME to run one alone (the driver's --process-exit is unchanged).

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
(cherry picked from commit 0c1d2aea03e17a3a10b0c1aa6ef69461d8d405d9)
Finding P2.4 of the renderer-core review (reports/2026-11-14-renderer-core-review.md). Under alias isolation (macOS) bg_drain
dropped a background import only when it overlapped a live import or one sat at its start; it never asked alias_conflict, so an
import over bytes a memory retired, evicted or queued dead in the current handoff epoch still held (alias_ref) was published:
two memories over the same bytes in one epoch, the stale read alias isolation prevents. It could also publish a chunk across a
segmented domain's cut. Reachable only with the opt-in background imports (RX_VK_PREFETCH_CHUNKS, RX_VK_ASYNC_IMPORT,
RX_VK_BG_IMPORT).

Under alias isolation bg_drain now also drops (counted in st_prefetch_dropped) an import when alias_conflict holds over its
memory's bytes (on Apple its whole backing), or when it is over a segmented domain (seg_overlaps). The new branch runs only when
alias_isolation is set: off Apple the condition is unchanged. alias_conflict's and seg_overlaps' declarations move up beside the
alias isolation globals, and seg_overlaps' definition into SegMem's state block (above pool_lookup), so bg_drain (and every
fixture that cuts it out with them) sees both.

Tests: tests/admission_coverage_test.cpp gains bg-epoch (an import given back after work reached it, a background import of its
bytes), bg-domain (a background chunk across a cut after the segments were given back) and bg-elsewhere (off alias isolation,
published as before); tests/darwin_import_lifetime_test.cpp gains apple-bg-epoch (Apple's alias_conflict, real import code). The
first two and apple-bg-epoch fail on bacb7c59 for the reviewed reason (reports/CoreFix-files/repro-base-bacb7c59); all pass here
on arm64 and x86_64.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
(cherry picked from commit 755ac7e8757fdd30d4809ae1142e51232fae2a9e)
Finding N1 of the core-fix review (reports/2026-11-14-core-fix-review.md). f29396c7 let the admission merge imports up to the
device's import cap (plan_import(..., max_import_size), and the plans' merge at max_import_size). mirror_make refuses a VRAM mirror
for any pool over 1 GiB, and mirrors are on by default for a discrete, non-GCN GPU (an Intel Mac with an RDNA Radeon, which alias
isolation also covers) and with RX_VK_MIRROR=1: such a merged pool lost its mirror, every binding in it reading host memory.

The cap was never needed for correctness once admit_rest keeps a cohort's leftover bytes mapped, so the admission's threshold is
kMergeMax again (cohort plus leftovers past it). plan_import loses the merge_max parameter that only the admission used; it, its
comment and pool_lookup's calls are as on bacb7c59. No correctness reason to keep the cap was found: a cohort and its leftovers
import the same bytes a merge would, each piece no larger than the import it came from.

Off Apple: unchanged (admit_plan runs only under alias isolation; plan_import is textually bacb7c59's again).

Tests: tests/admission_coverage_test.cpp gains merge-mirror (the seam of two live 768 MiB imports at the real cap: no import the
admission makes is larger than mirror_make's limit, which the driver reads from mirror_make itself, and every byte stays mapped).
It fails on 755ac7e8 for that reason (reports/CoreFix-files/repro2-base-755ac7e8) and passes here on arm64 and x86_64;
merge-table (the same seam: every byte mapped, one handoff) passes on both.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
(cherry picked from commit 9ccc7c19864991be11d4437211eecf3e430b2a7d)
Finding N2 of the core-fix review (reports/2026-11-14-core-fix-review.md). f29396c7's closure in seg_plan marked every segment over
an import a needed segment retires as needed, and each such segment was then imported whole (up to the device's cap, 41.7 GB of
guest address space on an M4 Max) only to keep that import's few bytes in it mapped; and when such a forced segment's import failed
after the needed one's, the crossing import was already retired.

The closure is gone: seg_plan plans only the segments the operation's ranges need. The retired imports' bytes in segments no range
needs are leftovers, as a cohort's are: admit_rest now takes segment plans too and cuts every piece that lies in a domain planned in
this admission at that domain's cuts, so each piece lies in one segment, crosses no cut and overlaps nothing (invariant 1 holds),
and costs no more than the import it came from. They are made before the segment's own import and published after it retires the
import (admit_apply, unchanged), so a failure leaves everything as it was.

Off Apple: unreachable (seg_plan and admit_rest run only from the admission, under alias isolation).

Tests: tests/admission_coverage_test.cpp gains segment-rest (a chunk across the cut into a 100 MiB segment nobody needs, retired by
the segment the operation needs: its 4 MiB there stay one import clipped at the cut, nothing else of that segment is imported, every
byte stays mapped, no import crosses a cut). It fails on 755ac7e8 for that reason (reports/CoreFix-files/repro2-base-755ac7e8) and
passes here on arm64 and x86_64; segment-table, domain-edge and covered-straddle (the other segment cases) pass on both.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
(cherry picked from commit 596f0ff4063da99505e7d5df789580fb4cde89f7)
Open item 1 of the core-fix review (reports/2026-11-14-core-fix-review.md), more reachable after N1 (9ccc7c19): with mirrors on
(a discrete, non-GCN GPU such as an Intel Mac's RDNA Radeon, or RX_VK_MIRROR=1), an import an admission retires whose bytes go to
several new imports (a cohort and that import's leftovers, or two segments over an import across their cut) handed what the GPU
wrote into its mirror and nowhere else to the first of them whose mirror was made only: mirror_make ends a retired pool's wait unless
it is trimmed, so the others' mirrors were filled from guest memory without it.

admit_apply now does what mirrors_trim does for a trim's parts:
- it counts, per import the plans retire, the new pools its bytes go to (the plans over it and its leftovers);
- a retired import with more than one, whose mirror was on (inherit_pending, set by retire_pool), is marked trimmed and counted in
  trims_waiting once the plan that retires it is made, so each new pool takes its share when its mirror is made, and trims_settle
  lets it go once every live pool over its range has its own (or after kIdleEpochs, as before);
- a leftover of an import whose mirror was on wants a mirror at once (MIRROR_WANTED, in mirror_wanted), as a trim's parts do.
trims_waiting is declared ahead of the admission region (its definition, with mirrors_trim, is unchanged).

Mirrors off (Apple Silicon's default): no pool is ever MIRROR_ON, so retire_pool sets no inherit_pending, nothing is marked and no
mirror is wanted: unchanged (the counting runs, without effect). Off Apple: unreachable (admit_apply runs only under alias isolation).

Tests: tests/admission_coverage_test.cpp gains mirror-cohort (the seam's cohort retires a mirrored import: the cohort and the leftover
both inherit, the leftover wants a mirror, trims_settle, cut out of the source, lets the old one go) and mirror-segments (two needed
segments over a mirrored import across their cut); mirror_made models mirror_make's inheritance, whose two tests the driver checks
are in mirror_make verbatim. Both fail on 596f0ff4 for the reviewed reason (reports/CoreFix-files/repro3-base-596f0ff4) and pass here
on arm64 and x86_64; mirror-off (mirrors off: nothing marked, nothing wanted) passes on both. alias_admission_test.cpp,
segmented_domains_test.cpp and darwin_import_lifetime_test.cpp get a trims_waiting stub only (no assertion changed).

Published on main 6c9edffe (mac/renderer-core): darwin_import_lifetime_test's
trims_waiting stub sits beside #491's sparse_wanted stub (main's #250).

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
(cherry picked from commit 6aa7c2af0fb4e9d0dc57d6eeb8018aaac07ed234)
Main's #250 (sparse mirrors) makes retire_pool drop a retired pool from
sparse_wanted, the pools a binding found a sparse block with no memory in.
test_alias_admission, test_segmented_domains and test_admission_coverage cut
retire_pool out of vk_memory.cpp with the admission, so their fixtures did
not compile on main 6c9edffe ("use of undeclared identifier
'sparse_wanted'"). Each gets the stub darwin_import_lifetime_test already has
(#491). No assertion changes.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Main's #59 (actor motion pairs a model's copies by place) takes a skinned
draw's pose as the draw read it (temporal_note_skinned_draw, ub_read), through
a host-visible stage, and copies the bones and origin from the game's memory
only for a draw whose pose was not read, or with no stage. actor_reads and
temporal_actor_demands (alias isolation's resolver for the upscaler's actor
motion) still demanded the bones and origin of every skinned draw: a
superset, so admissions on macOS could import or hand off for bytes nothing
binds.

pose_read_at_draw(s, k, staged) is now the one test, actor_motion's (with its
stage) and the resolver's (with the stage actor_motion takes next): the
resolver demands a draw's bones and origin only where actor_motion copies
them, and its vertices and indices always. With no stage made yet the
resolver demands the bones and origin too, since actor_motion's making of the
stage may fail. test_resolver_coverage holds both to that test.

Off alias isolation (Windows, Linux) the resolver does not run, and
actor_motion's test is the same expression as before.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
test(vk): test_split_ub_flush follows flush_ub_updates' end parameter
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11d09b9abb
Main's #189 check reads flush_ub_updates by its signature. The admission (6e765c8d) gives it an end, the first update not
written, for a handoff in a dry-passed command buffer, defaulting to SIZE_MAX, so the check's anchor was not found and it
stopped with a ValueError. It now reads the new signature and still requires what it guarded: the writes start at
ub_first_of_recording and, with the default end every caller in maybe_split and finish_recording uses, reach the last
update (end = std::min(end, ub_updates.size())).

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
This PR needs the texel codec PR (#P21: texel_codec::Plan, which
texel_view_pieces takes) and the renderer-core PR (#P19, the base:
SegMem, gpu_span_bind, SpanLayout). Both are kept as they are; the
merge had no conflicts.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
feat(vk): the segmented consumers' frozen contract (C0)
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ccc6b071c1
The interfaces the four segmented-consumer lanes (SegBind, SegXfer,
TexelDesc, NullShader; reports/2026-11-14-seg-consumer-plan.md section 3)
code against, frozen before they fork. Inert: no caller of anything new,
no SPIR-V, layout, push range or stream change, sizeof(Program) unchanged.

- vk_internal.h / vk_memory.cpp, SegMem's consumer interface:
  gpu_span_any() (a relaxed count of the live domains, stored in
  seg_commit; domains are kept for the run), gpu_span (gpu_buffer's
  flavour of gpu_span_bind: import buffers, no written marks, no mirror),
  SpanLayout::bind_stamp (gpu_bind_stamp(): a segment can be imported
  again with its cuts kept, so cut_gen alone never keys piece buffers),
  span_unused_piece's semantics ({null_storage, 0, 1}), and the SegArena
  API (SegArenaRef, seg_arena_take, seg_gather, seg_scatter; stub bodies
  after stream_alloc that give no room and log, SegBind's to fill).
- Review fixes in the same interface (renderer-core review P2-3, P3.2):
  every piece of gpu_span_bind carries its buffer's device address (the
  import's or the mirror's; 0 only with bufferDeviceAddress off), and its
  one-piece path stores the translated guest address, not a virtual one.
- vk_texture.h/.cpp: texel_view_pieces / texel_piece_views, stubs that
  return 1 and false (TexelDesc's to fill).
- vk_shader.h: Program::presence_words, in what was padding.
- Back end: PRESENCE_PUSH_OFFSET (88), Profile::emulate_null_descriptors,
  Bindings::presence / presence_read with the bit numbering rule.
- tests: test_resolver_coverage lists gpu_span_bind / gpu_span sites too
  (scoped to gpu/vk: gpu/render has an rx::gpu_span of its own), checks
  that gpu_span follows its own gpu_buffer, and splits SITES into
  SITES_BASE plus one block per lane. test_segmented_domains executes the
  contract (the count 0, 1, 2 -> 1 on a merge, 0; gpu_span's pieces;
  addresses with the fixture's gpu_buffer_bind returning none as the real
  one does; the bind stamp; a virtual address's guest). test_seg_shader
  accepts a base tree of this back end's generation and compares every
  module.
- docs/segmented-binding.md: the gate (every new behaviour Apple-only,
  other platforms byte-identical) and one heading per lane.

Conflict on this branch (not with main): tests/test_seg_shader.py's
docstring, against the array_pointer_calls paragraph #P20's
msl-arrayptr port added; both kept, this paragraph first.

Assisted-by: Claude Opus 5.5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
(cherry picked from commit 95fa06d4e6526601bd2e1bc88c2f8f5720855350)
mooki force-pushed mac/seg-contract from ccc6b071c1
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mooki changed title from WIP: feat(vk): add the inert contract for segmented binding consumers to feat(vk): add the inert contract for segmented binding consumers 2026-11-15 14:18:21 +00:00
Author
Member

Folded into #848 (feat(vk): the SPIR-V back end on MoltenVK and guest spans past one device allocation)

Folded into #848 (feat(vk): the SPIR-V back end on MoltenVK and guest spans past one device allocation)
mooki closed this pull request 2026-11-15 18:07:56 +00:00
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