[Tracking] Black screen with audio after the intro / at the Deku Tree cutscene #998

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opened 2026-11-09 05:38:54 +00:00 by NotRexed · 2 comments
NotRexed commented 2026-11-09 05:38:54 +00:00 (Migrated from github.com)

This issue collects every open report of a black screen with audio after the intro, so there is one place to follow it. The individual reports were closed pointing here; their logs, screenshots and discussion stay in each linked issue.

Summary

After the opening, often when the Deku Tree talks to Navi, the 3D picture goes black while the audio and HUD keep going, or the picture freezes with the audio still playing. There are several causes:

  • shader preparation still running;
  • a GPU without mesh shaders;
  • device lost;
  • the renderer wait on AMD.

Intel GPUs, GPUs without mesh shaders and AMD handhelds have their own trackers.

Affected GPUs and versions

  • GPUs: RX 6600 / 6700 XT / 6800 / 7600 / 9070 XT, RTX 4090 (Linux), GTX 1660 Super, and others.
  • Versions: early builds to v2.0.5.

Evidence from the logs

  • #120: AMD black 3D (at most 190 draws a frame) without HOS_NO_RENDERER_WAIT=1, normal with it (RX 7600, driver 32.0.32015.7029, v2.0.2).
  • #309 (10 people): on an Arc B580 with v2.0.5 it goes black after the splash, then device lost with a checkpoint on a write-back of pool 0x100d000000.
  • #26: "stuck at shader 13", then a crash at amdvlk64.dll+0xaff2e7 at the Deku Tree.
  • #681: the picture freezes when fps drops at area changes; only a restart helps.
  • #458: minutes of black before the Deku Tree scene.

Workarounds

  • On a first start, wait a few minutes: preparation continues in the background.
  • AMD: HOS_NO_RENDERER_WAIT=1 (#120).
  • If the log says mesh shaders no, see the GPUs-without-mesh-shaders tracker.

Reports merged here (9 issues, about 25 people)

Issue Title People GPU Version Key detail
#309 Game turns into BlackScreen when the deku tree cinematic begins, game… 10 RTX 5050, Z1E, GTX 1060, Ally X, RTX 2060, Arc B580 v2.0.5 B580 v2.0.5: black after splash then crash, device lost with checkpoint on a write-back of pool 0x100d000000
#26 shaders doesnt load and the game gets stuck in a black screen (AMD gp… 6 RX 6800, RX 6700 XT, RTX 2000 Ada pre-ultrawide Black with audio, "stuck at shader 13" (software-HMMA networks on RDNA2); amdvlk64.dll+0xaff2e7 crash at Deku Tree; maintainer
#120 "pointer-lighting-2" Even in this version, only a black screen appear… 3 RX 9070 XT, RX 7600 v2.0.2 AMD black 3D after opening; HOS_NO_RENDERER_WAIT=1 fixes it. RX 7600 (driver 32.0.32015.7029) on v2.0.2: black (<=190 draws/frame) without it, normal with it; will check…
#338 black screen gtx 1660 super and ryzen 5 4500 1 GTX 1660 Super foliage-linux-updater Black with sound + black flicker once a second
#458 Light visual bug and audio out of sync 1 ? device-lost-fix pt-BR: audio ahead in opening, minutes of black before Deku Tree scene, Navi light/logo/menu checkered
#486 black screen after every cutscenes and very bad fps with amd cards..r… 1 RX 6700 XT device-lost-fix Black after every cutscene for a long time, ~30 fps with FG
#630 freeze..fps drop..shimmering and lots of flickering rx6700xt 1 RX 6700 XT honest-eta Same reporter as #486/#643: minute-long freeze on the stairs, black after every cutscene, stutter
#643 complete stop and stuck 1 RX 6700 XT honest-eta Stuck at 99% shader preparation, freeze on entering, lighting flicker (v2.0.3 fixes 99%, v2.0.2 flicker)
#681 freezing(could be considered a crash?) 1 ? v2.0.0 Picture freezes (audio/input continue) when fps drops at area changes, only restart helps (log + clip); also #659 reporter

Adding a report

Please update to v2.0.6 first (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher). Please add: GPU, driver, version, and hookshot_log.txt from a run that went black.

All tracking issues

  • #993 Garbled / rainbow textures that get worse over play time (VRAM over budget, mostly 4-8 GB cards)
  • #994 Floating trees, missing mountains and vanishing near vegetation
  • #995 Low FPS with low GPU usage (CPU-bound), FPS drops in Castle Town / Hyrule Field, shader stutter
  • #996 AMD on Windows: driver crash, device lost or freeze (RX 5000-9000, Deku Tree / after cutscenes)
  • #997 AMD handhelds and APUs (ROG Ally / Ally X, Legion Go, Radeon 780M/860M/890M): black screen, device lost, reboot
  • #998 Black screen with audio after the intro / at the Deku Tree cutscene
  • #999 Intel Arc and Core Ultra iGPUs: device lost, black screen after the intro, Linux ANV crashes
  • #1000 Linux and Steam Deck: GPU hangs, crashes, low FPS and build failures
  • #1001 GPUs without mesh shaders (GTX 9xx/10xx, RX 400/500/5000, Iris Xe/UHD): v2.0.6 fallback reports
  • #1002 Invisible or missing objects, walls and effects
  • #1003 Antivirus false positives on HookshotBuilder.exe (Defender Trojan:Script/Wacatac.H!ml)
  • #1004 Lighting: overexposure, over-bright bloom, crushed or black shadows, black faces
  • #1005 Flicker and flashing: brightness pulses, one-frame flashes, doubled image with frame pacing
  • #1006 AMD rendering: white silhouettes, block squares / grid lines, no anti-aliasing (networks in software)
  • #1007 Feature requests (collected)
This issue collects every open report of a black screen with audio after the intro, so there is one place to follow it. The individual reports were closed pointing here; their logs, screenshots and discussion stay in each linked issue. ## Summary After the opening, often when the Deku Tree talks to Navi, the 3D picture goes black while the audio and HUD keep going, or the picture freezes with the audio still playing. There are several causes: - shader preparation still running; - a GPU without mesh shaders; - device lost; - the renderer wait on AMD. Intel GPUs, GPUs without mesh shaders and AMD handhelds have their own trackers. ## Affected GPUs and versions - **GPUs:** RX 6600 / 6700 XT / 6800 / 7600 / 9070 XT, RTX 4090 (Linux), GTX 1660 Super, and others. - **Versions:** early builds to v2.0.5. ## Evidence from the logs - **#120:** AMD black 3D (at most 190 draws a frame) without `HOS_NO_RENDERER_WAIT=1`, normal with it (RX 7600, driver 32.0.32015.7029, v2.0.2). - **#309** (10 people): on an Arc B580 with v2.0.5 it goes black after the splash, then device lost with a checkpoint on a write-back of pool 0x100d000000. - **#26:** "stuck at shader 13", then a crash at amdvlk64.dll+0xaff2e7 at the Deku Tree. - **#681:** the picture freezes when fps drops at area changes; only a restart helps. - **#458:** minutes of black before the Deku Tree scene. ## Workarounds - On a first start, wait a few minutes: preparation continues in the background. - AMD: `HOS_NO_RENDERER_WAIT=1` (#120). - If the log says `mesh shaders no`, see the GPUs-without-mesh-shaders tracker. ## Reports merged here (9 issues, about 25 people) | Issue | Title | People | GPU | Version | Key detail | |---|---|---|---|---|---| | #309 | Game turns into BlackScreen when the deku tree cinematic begins, game… | 10 | RTX 5050, Z1E, GTX 1060, Ally X, RTX 2060, Arc B580 | v2.0.5 | B580 v2.0.5: black after splash then crash, device lost with checkpoint on a write-back of pool 0x100d000000 | | #26 | shaders doesnt load and the game gets stuck in a black screen (AMD gp… | 6 | RX 6800, RX 6700 XT, RTX 2000 Ada | pre-ultrawide | Black with audio, "stuck at shader 13" (software-HMMA networks on RDNA2); amdvlk64.dll+0xaff2e7 crash at Deku Tree; maintainer | | #120 | "pointer-lighting-2" Even in this version, only a black screen appear… | 3 | RX 9070 XT, RX 7600 | v2.0.2 | AMD black 3D after opening; HOS_NO_RENDERER_WAIT=1 fixes it. RX 7600 (driver 32.0.32015.7029) on v2.0.2: black (<=190 draws/frame) without it, normal with it; will check… | | #338 | black screen gtx 1660 super and ryzen 5 4500 | 1 | GTX 1660 Super | foliage-linux-updater | Black with sound + black flicker once a second | | #458 | Light visual bug and audio out of sync | 1 | ? | device-lost-fix | pt-BR: audio ahead in opening, minutes of black before Deku Tree scene, Navi light/logo/menu checkered | | #486 | black screen after every cutscenes and very bad fps with amd cards..r… | 1 | RX 6700 XT | device-lost-fix | Black after every cutscene for a long time, ~30 fps with FG | | #630 | freeze..fps drop..shimmering and lots of flickering rx6700xt | 1 | RX 6700 XT | honest-eta | Same reporter as #486/#643: minute-long freeze on the stairs, black after every cutscene, stutter | | #643 | complete stop and stuck | 1 | RX 6700 XT | honest-eta | Stuck at 99% shader preparation, freeze on entering, lighting flicker (v2.0.3 fixes 99%, v2.0.2 flicker) | | #681 | freezing(could be considered a crash?) | 1 | ? | v2.0.0 | Picture freezes (audio/input continue) when fps drops at area changes, only restart helps (log + clip); also #659 reporter | ## Adding a report Please update to v2.0.6 first (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher). Please add: GPU, driver, version, and `hookshot_log.txt` from a run that went black. ## All tracking issues - #993 Garbled / rainbow textures that get worse over play time (VRAM over budget, mostly 4-8 GB cards) - #994 Floating trees, missing mountains and vanishing near vegetation - #995 Low FPS with low GPU usage (CPU-bound), FPS drops in Castle Town / Hyrule Field, shader stutter - #996 AMD on Windows: driver crash, device lost or freeze (RX 5000-9000, Deku Tree / after cutscenes) - #997 AMD handhelds and APUs (ROG Ally / Ally X, Legion Go, Radeon 780M/860M/890M): black screen, device lost, reboot - #998 Black screen with audio after the intro / at the Deku Tree cutscene - #999 Intel Arc and Core Ultra iGPUs: device lost, black screen after the intro, Linux ANV crashes - #1000 Linux and Steam Deck: GPU hangs, crashes, low FPS and build failures - #1001 GPUs without mesh shaders (GTX 9xx/10xx, RX 400/500/5000, Iris Xe/UHD): v2.0.6 fallback reports - #1002 Invisible or missing objects, walls and effects - #1003 Antivirus false positives on HookshotBuilder.exe (Defender Trojan:Script/Wacatac.H!ml) - #1004 Lighting: overexposure, over-bright bloom, crushed or black shadows, black faces - #1005 Flicker and flashing: brightness pulses, one-frame flashes, doubled image with frame pacing - #1006 AMD rendering: white silhouettes, block squares / grid lines, no anti-aliasing (networks in software) - #1007 Feature requests (collected)
Hinata2607 commented 2026-11-10 22:37:30 +00:00 (Migrated from github.com)

I hit two crashes just after the opening cutscene on Hookshot v2.0.14, built with the official Windows Builder. I'm on Windows 11 with an RTX 4060 Ti, NVIDIA driver 610.88, and 32 GB of RAM.

Windows logged a resource exhaustion event (ID 2004) just before each crash, with about 45.6 GiB committed out of a 45.8 GiB limit. The game log showed std::bad_alloc during shader translation, followed by a crash on the Vulkan presentation thread.

I closed my other apps and retried. This time I got past the cutscene. I'm sharing this in case it helps narrow down which intro crashes are related to system memory pressure.

I hit two crashes just after the opening cutscene on Hookshot v2.0.14, built with the official Windows Builder. I'm on Windows 11 with an RTX 4060 Ti, NVIDIA driver 610.88, and 32 GB of RAM. Windows logged a resource exhaustion event (ID 2004) just before each crash, with about 45.6 GiB committed out of a 45.8 GiB limit. The game log showed `std::bad_alloc` during shader translation, followed by a crash on the Vulkan presentation thread. I closed my other apps and retried. This time I got past the cutscene. I'm sharing this in case it helps narrow down which intro crashes are related to system memory pressure.
NotRexed commented 2026-11-11 21:21:53 +00:00 (Migrated from github.com)

More reports of this, collected here:

  • #1919: White Screen After Deku Tree's Triforce story (v2.0.14; RTX 4070, NVIDIA 621.14; Ryzen 5 7600x, 32 GB RAM, Windows 11 26H2)
  • #2169: Black screen on boot up after newest release (2.1.0; 5080 SUPRIM LOC, 621.01; I9 14900K, 64 GB, WINDOWS)
  • #2471: Black screen, HDR is off afaik (2.1.0; Nvidia rtx 2000 ada laptop; Intel core untra 7 155h 4.8 ghz 64gb ram)
More reports of this, collected here: - #1919: White Screen After Deku Tree's Triforce story (v2.0.14; RTX 4070, NVIDIA 621.14; Ryzen 5 7600x, 32 GB RAM, Windows 11 26H2) - #2169: Black screen on boot up after newest release (2.1.0; 5080 SUPRIM LOC, 621.01; I9 14900K, 64 GB, WINDOWS) - #2471: Black screen, HDR is off afaik (2.1.0; Nvidia rtx 2000 ada laptop; Intel core untra 7 155h 4.8 ghz 64gb ram)
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MagicBeanDev/Hookshot#998
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