Light visual bug and audio out of sync #458

Closed
opened 2026-11-08 03:53:57 +00:00 by MarcelinhoLobb · 2 comments
MarcelinhoLobb commented 2026-11-08 03:53:57 +00:00 (Migrated from github.com)

Builder version

GPU crash fix, faster builds

How you built

Hookshot Builder app (Windows)

Game files given to it

A .nup

The error

O áudio na primeira cutscene as vezes fica adiantado, possivelmente por causa de pequenas travadas durante a cutscene. Depois dessa primeira cutscente logo após a coruja passar sobre a casa de Link e aparecer a logo do jogo, a tela congela por alguns minutos numa tela preta antes de começar a segunda cutscene da Grande Árvore Deku. A iluminação do jogo também está bugada, como na luz emitida por Navi, no próprio título/logo do jogo, e na interface do menu, elas aparecem totalmente quadriculadas.

Visual Studio or Build Tools version, and Windows SDK version

No response

Operating system and free space on the output drive

windows 11

Before you send it

  • I'm on the newest release, or it still fails on it.
  • I searched the open issues for this error.
  • I'm not attaching game files or anything built from them.
### Builder version GPU crash fix, faster builds ### How you built Hookshot Builder app (Windows) ### Game files given to it A .nup ### The error ```text O áudio na primeira cutscene as vezes fica adiantado, possivelmente por causa de pequenas travadas durante a cutscene. Depois dessa primeira cutscente logo após a coruja passar sobre a casa de Link e aparecer a logo do jogo, a tela congela por alguns minutos numa tela preta antes de começar a segunda cutscene da Grande Árvore Deku. A iluminação do jogo também está bugada, como na luz emitida por Navi, no próprio título/logo do jogo, e na interface do menu, elas aparecem totalmente quadriculadas. ``` ### Visual Studio or Build Tools version, and Windows SDK version _No response_ ### Operating system and free space on the output drive windows 11 ### Before you send it - [x] I'm on the newest release, or it still fails on it. - [x] I searched the open issues for this error. - [x] I'm not attaching game files or anything built from them.
NotRexed commented 2026-11-08 08:21:46 +00:00 (Migrated from github.com)

Release https://github.com/NotRexed/Hookshot/releases/tag/ultrawide should fix this: compute shaders now compile in the background instead of freezing the game (AMD took 15-23 s for one, with a black screen meanwhile), twice as many shaders are prepared before the first start, and on AMD the foliage culling shaders are built without the driver optimizer that hung RX 6600-class cards. Please update (run HookshotBuilder.exe, or accept the game's update offer) and tell me if it still happens, with hookshot_log.txt (and hookshot_log.1.txt if you restarted after a crash).

Release https://github.com/NotRexed/Hookshot/releases/tag/ultrawide should fix this: compute shaders now compile in the background instead of freezing the game (AMD took 15-23 s for one, with a black screen meanwhile), twice as many shaders are prepared before the first start, and on AMD the foliage culling shaders are built without the driver optimizer that hung RX 6600-class cards. Please update (run HookshotBuilder.exe, or accept the game's update offer) and tell me if it still happens, with hookshot_log.txt (and hookshot_log.1.txt if you restarted after a crash).
NotRexed commented 2026-11-09 05:49:28 +00:00 (Migrated from github.com)

Tracked in #998, follow there. That issue collects every report of a black screen with audio after the intro, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your hookshot_log.txt.

Tracked in #998, follow there. That issue collects every report of a black screen with audio after the intro, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your `hookshot_log.txt`.
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Reference
MagicBeanDev/Hookshot#458
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