shaders doesnt load and the game gets stuck in a black screen (AMD gpu, latest build) #26
Labels
No labels
accessibility
autorelease: pending
autorelease: tagged
bug
dependencies
documentation
duplicate
enhancement
github_actions
good first issue
help wanted
invalid
question
testing wanted
wontfix
No milestone
No assignees
1 participant
Due date
No due date set.
Dependencies
No dependencies set
Reference
MagicBeanDev/Hookshot#26
Loading…
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Ryzen 7 5700g
RX 6800
32 gb ddr4 3200mt
the game starts, but it doesnt load the shaders and only the audio loads, it gets stuck at shader 13
Same problem.
AMD Epyc 9354
RTX 2000 ADA
16GB Ram
same rx6800
Stuck on "Preparing Shaders" start screen audio plays perfectly though.
Using Latest Build fixing green screen
Ryzen 7 5800X
Radeon RX 6700 XT
32gb ram
Have a black screen only sound. Latest
i91200K
AMD RX 6800
64GM RAM
this is the exact issue i have
thank you
Right-click an empty space, select New -> Text Document, and name it hookshot_options.ini (make sure Windows file extensions are visible so it isn't saved as hookshot_options.ini.txt).
3. Open it in Notepad and add:
Frame generation=Off
Frame pacing=Off
Resolution=100%
Upscaling=Off
Sharpness=0
Game speed=Real time
Handheld profile=Off
Ultrawide=16:9
FPS counter=On
made progress, but audio and video aren't fully synced. cant view fps but assuming its quite low
file should be created where you have hookshot.exe saved.
Update:
Once game has been launched you can enter hookshot menu by pressing insert on keyboard. ive been playing around with settings and turned on frame pacing. Resolution at 100% game speed is at real time.
It went well until the DEKU Tree scene and fairy went to get Link.
crash log below:
[hos host] vk: NVN2 program 40d0c0768e874600 (stage 7) lowered with extended registers (331 REGMAP words)
[hos host] CRASH: exception 0xc0000005 (read 0x28, guest 0xfffff00000000028) at amdvlk64.dll+0xaff2e7
[hos host] CRASH: host backtrace: amdvlk64.dll+0xaff2e7 amdvlk64.dll+0xaff672 amdvlk64.dll+0xafeb46 amdvlk64.dll+0x6021d4 amdvlk64.dll+0x61f314 amdvlk64.dll+0x60879e amdvlk64.dll+0x58627e amdvlk64.dll+0x598eb2 amdvlk64.dll+0x59ece1 amdvlk64.dll+0x58a217 amdvlk64.dll+0x58ca02 amdvlk64.dll+0x5876f2 amdvlk64.dll+0x2c783e amdvlk64.dll+0x2c66b5 amdvlk64.dll+0x1b846d amdvlk64.dll+0x234241 amdvlk64.dll+0x2366b5 amdvlk64.dll+0x1caf9c amdvlk64.dll+0x20f8e9 hookshot_vk.dll+0x12d3f8
prior to crash game was running at 60fps.
Working on crash fix if possible.
Release https://github.com/NotRexed/Hookshot/releases/tag/ultrawide should fix this: compute shaders now compile in the background instead of freezing the game (AMD took 15-23 s for one, with a black screen meanwhile), twice as many shaders are prepared before the first start, and on AMD the foliage culling shaders are built without the driver optimizer that hung RX 6600-class cards. Please update (run HookshotBuilder.exe, or accept the game's update offer) and tell me if it still happens, with hookshot_log.txt (and hookshot_log.1.txt if you restarted after a crash).
Tracked in #998, follow there. That issue collects every report of a black screen with audio after the intro, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your
hookshot_log.txt.