Game turns into BlackScreen when the deku tree cinematic begins, game audio still working #309
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MagicBeanDev/Hookshot#309
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Builder version
sha256:b90d57ffdcb563c1cb2376422fbf3fcfdff90c5af6a8aa380d37351db31f0ded
How you built
Hookshot Builder app (Windows)
Game files given to it
A .nup
The error
Visual Studio or Build Tools version, and Windows SDK version
Visual Studio Locator version 3.1.7+f39851e70f [query version 4.12.26.35335], Windows SDK 10.0.26100.0
Operating system and free space on the output drive
Win11 Pro 25H2
Before you send it
same issue on Linux with the native build: Z1 Extreme + RX 6800
same here ryzen 5 5600 1060 6gb windows 11
I had the same black screen after the initial cutscene where he wakes up. I waited +1 min before the game continued. Did you give it a couple of minutes?
Ryzen 78003xd, RTX 5070ti Windows 11
worth a shot, thanks
Thanks. A black screen with sound when the Deku Tree scene begins is the GPU crash tracked in #150 (device lost in a culling shader while the scene loads). If you can, attach
hookshot_log.txt(besidehookshot.exe) there; relaunching usually gets past it.hookshot_log.txt
ryzen 5 5600 gtx 1060 6gb
The entire system crashes for me if I wait. Most likely the same issue. Though I can't find any logs files?
idk how but y restart the game and loaded well, y tryied turning frametime to real time but I don't thinm that fixed it, I tweak the upscaling but I think same... that's because I write idk how it solved itself I guess but, framerate is bad, I'm staying just moving the camera around and it drops and never keep like 20 or 30, is like 70 then 30 then 50 then 24 then 100 and hopefully I wish it solves playing more but it doesnt' feels like that
Same problem for me the intro sequence plays out beautifully then it goes to black I am on then latest version and I am using a Xbox ally X Z2E with 24 gigs of ram and on turbo mode
hookshot_log.txt
same issue for me
hookshot_log.txt
Same issue. As soon as Link wakes up from the dream and the title logo appears it goes to black screen, I can still hear audio from cut scene and I can hear Link running around if I mash the buttons.
[hos Presentation Thread] vk: submit 69274 failed (-4)
[hos Presentation Thread] vk: device lost: reading the checkpoints
[hos Presentation Thread] vk: device lost: 0 checkpoints (124810 markers set)
[hos Presentation Thread] vk: submit 69274 failed (-4)
This may be relevant, i had the (-4) on totk recomp and updating drivers fixed it back then.
edit: I turned resolution down to 50% and loaded the save file it made during black screen and its working now, i restarted with new game and the deku cutscene plays fine now, dont know if some shaders just happened to be built or if the 50% fixed it or if just coincindence.
I went through the logs posted here since my last reply:
submit ... failed (-4)anddevice lost(in compute53caac5f38279735). That's the GPU crash in #150; relaunching usually gets past it, and a driver update is worth a try.Release https://github.com/NotRexed/Hookshot/releases/tag/ultrawide should fix this: compute shaders now compile in the background instead of freezing the game (AMD took 15-23 s for one, with a black screen meanwhile), twice as many shaders are prepared before the first start, and on AMD the foliage culling shaders are built without the driver optimizer that hung RX 6600-class cards. Please update (run HookshotBuilder.exe, or accept the game's update offer) and tell me if it still happens, with hookshot_log.txt (and hookshot_log.1.txt if you restarted after a crash).
I have tried ultrawide on the Xbox ally x and mostly the same issue but this time I waited a bit and the deku tree sequence started but there was no image I will try again on the newest update
hookshot_log.txt
Release https://github.com/NotRexed/Hookshot/releases/tag/fast-updates no longer gives back memory the GPU used, on Windows (it was meant for a Linux AMD driver; fuxau traced the Arc device lost to it in #17, and the AMD logs show device lost right after it). If you had device lost, could you try this release and tell us? On Linux/Steam Deck the old behaviour stays; there, please try
RX_VK_KEEP_RETIRED=1and say whether the device lost goes away.For me, it loads now on the Z1 Extreme and RX 6800 individually, so this issue is fixed. I've got other issues though, like very very low FPS due to low GPU clocks? Even manually setting the clocks using LACT doesn't update them fast enough for it to have a difference in game. The title screen is fine, this just happens during the first time you can play after the opening cutscene. Should I open a new issue?
First cut scene works great, after the zelda splash screen, fades to black and then picture never comes back. you can hear the tree talk screen stays black and then after a few minutes seems to crash. Using an Intel B580 card.
hookshot_log.txt
Tracked in #998, follow there. That issue collects every report of a black screen with audio after the intro, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your
hookshot_log.txt.