black screen after every cutscenes and very bad fps with amd cards..rx6700xt #486

Closed
opened 2026-11-08 05:39:28 +00:00 by alireza0111IR · 2 comments
alireza0111IR commented 2026-11-08 05:39:28 +00:00 (Migrated from github.com)

Builder version

GPU crash fix, faster builds

How you built

Hookshot Builder app (Windows)

Game files given to it

A .nup

The error

Hello, my friend. How are you? After every cutscene—just like the initial one—the game goes to a black screen, and it takes a very long time for the next scene to load.
Also, the game has very poor anti-aliasing, and even with Frame Generation enabled, the frame rate barely reaches 30 FPS and suffers from constant stuttering.

Visual Studio or Build Tools version, and Windows SDK version

No response

Operating system and free space on the output drive

windows 11 26h2

Before you send it

  • I'm on the newest release, or it still fails on it.
  • I searched the open issues for this error.
  • I'm not attaching game files or anything built from them.
### Builder version GPU crash fix, faster builds ### How you built Hookshot Builder app (Windows) ### Game files given to it A .nup ### The error ```text Hello, my friend. How are you? After every cutscene—just like the initial one—the game goes to a black screen, and it takes a very long time for the next scene to load. Also, the game has very poor anti-aliasing, and even with Frame Generation enabled, the frame rate barely reaches 30 FPS and suffers from constant stuttering. ``` ### Visual Studio or Build Tools version, and Windows SDK version _No response_ ### Operating system and free space on the output drive windows 11 26h2 ### Before you send it - [x] I'm on the newest release, or it still fails on it. - [x] I searched the open issues for this error. - [x] I'm not attaching game files or anything built from them.
NotRexed commented 2026-11-08 08:21:45 +00:00 (Migrated from github.com)

Release https://github.com/NotRexed/Hookshot/releases/tag/ultrawide should fix this: compute shaders now compile in the background instead of freezing the game (AMD took 15-23 s for one, with a black screen meanwhile), twice as many shaders are prepared before the first start, and on AMD the foliage culling shaders are built without the driver optimizer that hung RX 6600-class cards. Please update (run HookshotBuilder.exe, or accept the game's update offer) and tell me if it still happens, with hookshot_log.txt (and hookshot_log.1.txt if you restarted after a crash).

Release https://github.com/NotRexed/Hookshot/releases/tag/ultrawide should fix this: compute shaders now compile in the background instead of freezing the game (AMD took 15-23 s for one, with a black screen meanwhile), twice as many shaders are prepared before the first start, and on AMD the foliage culling shaders are built without the driver optimizer that hung RX 6600-class cards. Please update (run HookshotBuilder.exe, or accept the game's update offer) and tell me if it still happens, with hookshot_log.txt (and hookshot_log.1.txt if you restarted after a crash).
NotRexed commented 2026-11-09 05:50:16 +00:00 (Migrated from github.com)

Tracked in #998, follow there. That issue collects every report of a black screen with audio after the intro, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your hookshot_log.txt.

Tracked in #998, follow there. That issue collects every report of a black screen with audio after the intro, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your `hookshot_log.txt`.
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Reference
MagicBeanDev/Hookshot#486
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