"pointer-lighting-2" Even in this version, only a black screen appears. #120
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MagicBeanDev/Hookshot#120
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9070xt,
hookshot_log.txt
+1
https://github.com/NotRexed/Hookshot/releases/tag/amd-shared-memory might fix this: every compute shader asked for 48 KB of shared memory, more than AMD cards allow, which made them invalid on AMD (found by klimovich008). Please try it. If it's still black or gray, create
hookshot_env.txtnext tohookshot.exewith one of these lines at a time and tell me which one (if any) helps:HOS_NO_RENDERER_WAIT=1,RX_VK_NO_FOLLOW=1,RX_VK_OOT_VISUAL=0. Ahookshot_log.txtfrom the new build helps too.HOS_NO_RENDERER_WAIT=1
After adding this command, the black screen disappeared and it is displayed properly.
https://github.com/NotRexed/Hookshot/releases/tag/less-stutter includes the AMD fixes from PR #138 (tested on an RX 9070 XT): with Resolution "Auto", the 3D picture was black on AMD because a dynamic-resolution pass was left out. Depth-compare sampling and NaN haze are fixed too. Please try it and tell me whether the picture is back (a
hookshot_log.txthelps either way).RX 7600 data point:
HOS_NO_RENDERER_WAIT=1fixes itWithout any switch, the screen stayed black after the opening cutscene (two runs). The game kept running and presenting at 30–60 fps, but with at most ~190 draws a frame. Once it worked, Kokiri Forest showed 1,500–3,000 draws a frame.
With only
HOS_NO_RENDERER_WAIT=1inhookshot_env.txt, the picture is back and Kokiri Forest plays normally. I didn't tryRX_VK_NO_FOLLOW=1orRX_VK_OOT_VISUAL=0.I'll check whether v2.0.3 still needs it and report back here.
Tracked in #998, follow there. That issue collects every report of a black screen with audio after the intro, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your
hookshot_log.txt.