Lightning #659

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opened 2026-11-08 15:59:55 +00:00 by freneticlibra958-netizen · 5 comments
freneticlibra958-netizen commented 2026-11-08 15:59:55 +00:00 (Migrated from github.com)

Builder version

2.0.0

How you built

Hookshot Builder app (Windows)

Game files given to it

A .nup

The error

Random objects are shining, during the whole game (random flowers in hyrule field, plants and rocks in the zora region and so on)

Visual Studio or Build Tools version, and Windows SDK version

No response

Operating system and free space on the output drive

Windows 11, 60 GB of free space

Before you send it

  • I'm on the newest release, or it still fails on it.
  • I searched the open issues for this error.
  • I'm not attaching game files or anything built from them.
### Builder version 2.0.0 ### How you built Hookshot Builder app (Windows) ### Game files given to it A .nup ### The error ```text Random objects are shining, during the whole game (random flowers in hyrule field, plants and rocks in the zora region and so on) ``` ### Visual Studio or Build Tools version, and Windows SDK version _No response_ ### Operating system and free space on the output drive Windows 11, 60 GB of free space ### Before you send it - [x] I'm on the newest release, or it still fails on it. - [x] I searched the open issues for this error. - [x] I'm not attaching game files or anything built from them.
freneticlibra958-netizen commented 2026-11-08 16:01:19 +00:00 (Migrated from github.com)
<img width="1920" height="1080" alt="Image" src="https://github.com/user-attachments/assets/cfe24731-256c-4d76-94b7-1cc01263c209" /> [hookshot_log.txt](https://github.com/user-attachments/files/34546680/hookshot_log.txt) [hookshot_options.txt](https://github.com/user-attachments/files/34546669/hookshot_options.txt)
NotRexed commented 2026-11-08 16:02:01 +00:00 (Migrated from github.com)

aware of this and looking for a fix

aware of this and looking for a fix
Layfuboxu007 commented 2026-11-08 16:14:42 +00:00 (Migrated from github.com)
Image

Grid Shadows are still present. I'm so happy how the Native Build came out.

hookshot_log.txt

<img width="1919" height="1079" alt="Image" src="https://github.com/user-attachments/assets/15a43d87-ac78-486e-9609-82c5a1473330" /> Grid Shadows are still present. I'm so happy how the Native Build came out. [hookshot_log.txt](https://github.com/user-attachments/files/34546868/hookshot_log.txt)
ENPFakeDeveloper commented 2026-11-08 17:56:18 +00:00 (Migrated from github.com)

Seeing this on AMD Radeon RX 6650 XT (Vulkan 1.4, driver 0x800161), Windows 11, hookshot v2.0.2 (source 998ef8f9), 1600x900.

Checkerboard / grid pattern: in the area right after leaving Kokiri Forest (the valley before Hyrule Field) I see a grid/checkerboard pattern on the terrain/textures. Video: https://youtu.be/YXcEmNwKbms

Glow: in the same area, when Link enters the water, Link and the plants in the water turn into a bright light, like a walking lamp.

Possibly related in my logs: this GPU does not sample ASTC, so textures are decoded on upload ("ASTC not sampled by this GPU: blocks are decoded on upload"). Only a guess. Happy to test builds or provide logs.

Analysis created with Claude; it may contain errors.

Seeing this on **AMD Radeon RX 6650 XT** (Vulkan 1.4, driver 0x800161), Windows 11, hookshot v2.0.2 (source 998ef8f9), 1600x900. **Checkerboard / grid pattern:** in the area right after leaving Kokiri Forest (the valley before Hyrule Field) I see a grid/checkerboard pattern on the terrain/textures. Video: https://youtu.be/YXcEmNwKbms **Glow:** in the same area, when Link enters the water, Link and the plants in the water turn into a bright light, like a walking lamp. Possibly related in my logs: this GPU does not sample ASTC, so textures are decoded on upload ("ASTC not sampled by this GPU: blocks are decoded on upload"). Only a guess. Happy to test builds or provide logs. _Analysis created with Claude; it may contain errors._
NotRexed commented 2026-11-09 05:52:54 +00:00 (Migrated from github.com)

Fixed in v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6): the bright red/green/neon plant stems, flowers and branches came from a shader translation bug that gave an instruction the wrong input (PR #759). Please update from the launcher; reply here or open a new issue if it still happens. Thanks for all the reports and the analysis here.

Fixed in v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6): the bright red/green/neon plant stems, flowers and branches came from a shader translation bug that gave an instruction the wrong input (PR #759). Please update from the launcher; reply here or open a new issue if it still happens. Thanks for all the reports and the analysis here.
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MagicBeanDev/Hookshot#659
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