Lightning #659
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MagicBeanDev/Hookshot#659
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Builder version
2.0.0
How you built
Hookshot Builder app (Windows)
Game files given to it
A .nup
The error
Visual Studio or Build Tools version, and Windows SDK version
No response
Operating system and free space on the output drive
Windows 11, 60 GB of free space
Before you send it
hookshot_log.txt
hookshot_options.txt
aware of this and looking for a fix
Grid Shadows are still present. I'm so happy how the Native Build came out.
hookshot_log.txt
Seeing this on AMD Radeon RX 6650 XT (Vulkan 1.4, driver 0x800161), Windows 11, hookshot v2.0.2 (source 998ef8f9), 1600x900.
Checkerboard / grid pattern: in the area right after leaving Kokiri Forest (the valley before Hyrule Field) I see a grid/checkerboard pattern on the terrain/textures. Video: https://youtu.be/YXcEmNwKbms
Glow: in the same area, when Link enters the water, Link and the plants in the water turn into a bright light, like a walking lamp.
Possibly related in my logs: this GPU does not sample ASTC, so textures are decoded on upload ("ASTC not sampled by this GPU: blocks are decoded on upload"). Only a guess. Happy to test builds or provide logs.
Analysis created with Claude; it may contain errors.
Fixed in v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6): the bright red/green/neon plant stems, flowers and branches came from a shader translation bug that gave an instruction the wrong input (PR #759). Please update from the launcher; reply here or open a new issue if it still happens. Thanks for all the reports and the analysis here.