Sun shadows on Link flicker/break dependant on camera view #601
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MagicBeanDev/Longshot#601
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Longshot version
nightly-153-7494ce4e (source 758529ba)
Channel
Nightly
What kind of problem
Graphics (missing, black or wrong-coloured things, lighting, flicker)
What happened
In the Temple of Time entrance (and also outside in the market) the sun shadows on Link will break dependant on the chosen camera angle. Typically camera angles that are lower towards the floor show the sun shadows on Link correclty, then raising the camera off the floor will somewhat break the shadows. I haven't got around to testing this in other parts of the game yet.
Where in the game
Market_Child (child) - Temple of Time entrance
How often
Every time
Graphics card and driver version
NVIDIA GeForce RTX 5090, NVIDIA 621.24
CPU, RAM and operating system
AMD Ryzen 7 9800X3D 8-Core Processor (16 threads), 31 GB, Windows 11 (build 26200)
Changes from the defaults
Frame generation: 2x (default: Off)
Game frame rate cap: 120 (default: 60 (the console's))
NVIDIA Reflex: On (default: Off)
Fullscreen: On (default: Off)
HDR: Expanded (default: Off)
HDR paper white: 400 nits (default: 200 nits)
Audio output: 5.1 (default: Auto)
Depends on this PC (the values now, not counted as changes):
Quality preset: Custom (default depends on this PC)
Output resolution: 3840x2160 (native) (default depends on this PC)
Profile: Docked (default depends on this PC)
Upscaler: NVIDIA DLSS (default depends on this PC)
Render resolution: Native (DLAA, 3840x2160) (default depends on this PC)
Sharpness: 100% (default depends on this PC)
Frame pacing: On (default depends on this PC)
Window scaling filter: Not needed (window = output) (default depends on this PC)
VRAM budget: Auto (default depends on this PC)
Game speed: Real time (default depends on this PC)
Switches set (the environment, longshot_env.txt; a value only when it is a number or on/off, and never for a name with TOKEN, KEY, ROOM, SECRET, PASS, SERVER or USER in it):
LONGSHOT_NO_UPDATE_CHECK=1
longshot_log.txt
[a64] unimplemented import ZN2nn2ro12ProtectRelroEPKvS2_S2_S2_S2 (lr 0x81237908)
[a64] unimplemented import _ZN2nn2vi36SetDisplay120HzRefreshRateCapabilityEPNS0_7DisplayEb (lr 0x8348bf64)
[hos host] longshot nightly-153-7494ce4e (source 758529ba)
[hos host] run_id: 731a7b07fcdf2e3a5ebe7fad900581a4
[hos host] oe: output resolution 3840x2160
[hos host] boot: widescreen: a 1.7778 screen is 16:9: the game's own picture
[hos host] boot: image 96 MB at 0x80000000, 9809 MB of memory for the game
[hos host] boot: 31900 MB of memory, 28672 MB of swap
[hos host] vk: reserved core selection: 8 cores, 16 logical, best class=0, fast cores=8, selected=0xc000
[hos host] vk: core 0: mask=0x3, class=0, popcount=2
[hos host] vk: core 1: mask=0xc, class=0, popcount=2
[hos host] vk: core 2: mask=0x30, class=0, popcount=2
[hos host] vk: core 3: mask=0xc0, class=0, popcount=2
[hos host] vk: core 4: mask=0x300, class=0, popcount=2
[hos host] vk: core 5: mask=0xc00, class=0, popcount=2
[hos host] vk: core 6: mask=0x3000, class=0, popcount=2
[hos host] vk: core 7: mask=0xc000, class=0, popcount=2
[hos host] vk: reserved core mask (enhanced): 0xc000 (8 cores)
[hos MainThread] boot: _init_libc0 (0x85717e50)
[hos MainThread] boot: nnosInitialize (0x8510f720)
[hos MainThread] boot: _init_libc1 (0x85717e60)
[hos MainThread] boot: nninitStartup (0x8262bb10)
[hos MainThread] heap: 6894 MB at 0x1000000000
[hos MainThread] mem: 0x1000000040 committed on first touch (nothing handed it out)
[hos MainThread] mem: 0x1000012a3f committed on first touch (nothing handed it out)
[hos MainThread] boot: _init_libc2 (0x85717e80)
[hos MainThread] boot: main DT_INIT (0x812377e0)
[hos MainThread] boot: subsdk0 DT_INIT (0x84ec0040)
[hos MainThread] boot: sdk DT_INIT (0x84fa0060)
[hos MainThread] boot: nnMain (0x81222cd0)
[hos MainThread] mem: 0x1002400010 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x10024109c0 committed on first touch (nothing handed it out)
[hos sead::MainThread] fs: mounted content: -> D:\Switch 2\Longshot\LongshotLauncher-data\builds\nightly-153-7494ce4e\romfs
[hos sead::MainThread] mem: 0x11aecffff2 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x11aed00010 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x11aed27998 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x1003f01a88 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x11aedfff52 committed on first touch (nothing handed it out)
[hos sead::MainThread] oe: language en-GB (language.txt)
[hos sead::MainThread] oe: GetCurrentGraphicsScale -> 1.00
[hos sead::MainThread] gs: BootGraphicsSystem(0, 0): no graphics server yet (headless)
[hos sead::MainThread] nvn: native NVN layer: 427 procs
[hos sead::MainThread] nvn: native NVN device (flags 0): no Switch GPU emulation
[hos sead::MainThread] nvn: window origin upper left
[hos sead::MainThread] nvn: depth mode near = -w (GL)
[hos sead::MainThread] mem: 0x1004032000 committed on first touch (nothing handed it out)
[hos sead::MainThread] nvn: texture pool of 33068 descriptors
[hos sead::MainThread] vi: GetNativeWindow -> 0x1102400
[hos sead::MainThread] mem: 0x1004133000 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x100a0d7000 committed on first touch (nothing handed it out)
[hos sead::MainThread] nvn: window of 3 textures (3 active), 3840x2160 format 0x25
[hos sead::MainThread] mem: 0x100a1db000 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x100a558020 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x100a659000 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x100a66a000 committed on first touch (nothing handed it out)
[hos sead::MainThread] sleep: at most 4 of the game's threads yield through a short sleep at a time, the others wait on the timer (16 logical processors; HOS_SHORT_SLEEP_POLLERS=0: all yield)
[hos host] vi: frame rate cap 120: pacing, the game's limiter and its time step follow it
[hos sead::MainThread] sdl: SDL3
[hos host] vk: the Output resolution's sizes: 35 (the screen's modes, with the common sizes of their shapes, and the game's own); shapes 5:4, 4:3, 3:2, 25:16, 16:10, 5:3, 16:9, 1.90:1
[hos host] vk: device 0: NVIDIA GeForce RTX 5090, Vulkan 1.4, driver 0x9b460000, type 2
[hos host] vk: device 1: AMD Radeon(TM) Graphics, Vulkan 1.4, driver 0x800161, type 1
[hos host] hid: SDL controller support ready (DualSense, DualShock 4, Switch Pro, Xbox and others)
[a64] unimplemented import _ZN2nn3aoc17CountAddOnContentEv (lr 0x83392a38)
[hos host] hid: controller "DualSense Wireless Controller" connected (SDL), with a gyroscope; guid=050057564c050000e60c000000006800; mapping=available; mapping-name=""
[hos host] hid: guid=050057564c050000e60c000000006800; mapping-string[1/1]="050057564c050000e60c000000006800,,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,touchpad:b11,misc1:b12,crc:5657,platform:Windows,"
[hos host] hid: motion controls from "DualSense Wireless Controller"
[hos sead::MainThread] prompts: auto: controller "DualSense Wireless Controller": ps5
[hos sead::MainThread] applet: render target pool 687 MB (the game's 305 MB)
[hos Resource Memory] mem: the game's mapped pages 360 MB (peak 360); heap 6894 MB; the console's total 9809 MB
[hos Resource Memory] mem: the game's mapped pages 512 MB (peak 512); heap 6894 MB; the console's total 9809 MB
[hos host] discord: no Discord client is running; trying again every 15 s
[hos host] vk: DLSS Frame Gen (NGX): device extensions: VK_NVX_binary_import, VK_NVX_image_view_handle, VK_KHR_buffer_device_address, VK_KHR_push_descriptor
[hos host] vk: float atomic add on storage buffers: native (VK_EXT_shader_atomic_float), NVIDIA's driver
[hos host] vk: vendor fixes for NVIDIA (621.24): out-of-bounds texel fetches 0 0, NaN tests by bits 0, gather offset 0
[hos host] vk: subgroups: default 32 lanes, 32-32, pinned to 32 on stages 0x3fff; RADV on GCN 1-4: no
[hos host] vk: mesh shaders: Automatic, from the default: native
[hos host] vk: robust buffer access on
[hos host] vk: programs are loaded when the game makes them (create): the default where the GPU has mesh shaders (RX_VK_LOAD=create or start says which)
[hos host] vk: colour outputs NaN-guarded
[hos host] vk: cooperative matrix A: the console's elements are the device's 0 1 4 5 2 3 6 7
[hos host] vk: cooperative matrix B: the console's elements are the device's 0 1 2 3
[hos host] vk: cooperative matrix C: the console's elements are the device's 0 1 2 3
[hos host] vk: native matrix multiplies on (cooperative matrices, the console's fragment layout checked)
[hos host] vk: NVIDIA Reflex: available (VK_NV_low_latency2)
[hos host] vk: NVIDIA GeForce RTX 5090, Vulkan 1.4, driver 0x9b460000; mesh shaders yes, host memory import yes, pipeline libraries yes
[hos host] vk: driver: NVIDIA 621.24
[hos host] vk: Auto (this PC) would be: 32187 MB of video memory: tier 5; NVIDIA RTX: DLSS Quality (NVIDIA GeForce RTX 5090, 32187 MB of video memory, dedicated, screen 3840x2160 at 120 Hz, 31900 MB of RAM, 16 threads)
[hos host] vk: surface caps images 2..8 extent 2240x1260..2240x1260 usage 0x9f alpha 0x3 transform 0x1
[hos host] vk: HDR: an HDR10 surface (format 64), paper white 400 nits, peak 1000 nits
[hos host] vk: V-Sync Auto with DLSS Frame Generation at 2x: FIFO
[hos host] vk: swapchain 2240x1260, 4 images, fifo (V-Sync Auto)
[hos host] vk: NVIDIA Reflex: on
[hos host] vk: guest memory imported in place (alignment 4096)
[hos host] vk: replay ready (window; push descriptors yes (32), extended dynamic state 3 yes, custom border colours yes)
[hos host] vk: driver shader cache at the start: 1194 MB (%USERPROFILE%\AppData\Local\NVIDIA\GLCache 1194 MB, %USERPROFILE%\AppData\Local\AMD\VkCache 0 MB)
[hos host] vk: handle tables as descriptor arrays: on
[hos host] hid: 51 controls from longshot_options.ini
[hos host] display: fullscreen (F11 for a window)
[hos host] vk: ui: the game's own menu font, from its files
[hos host] vk: ui: Dear ImGui 1.92.9b on the window's images (format 64)
[hos host] vk: fsr3: AMD FSR 3.1 can run on this GPU
[hos host] vk: images from a pool of 128 MB blocks (memory type 1), 0 made at the start
[hos host] vk: presenter thread: off (RX_VK_PRESENT_THREAD=1: on)
[hos host] vk: surface caps images 2..8 extent 3840x2160..3840x2160 usage 0x9f alpha 0x1 transform 0x1
[hos host] vk: V-Sync Auto with DLSS Frame Generation at 2x: FIFO
[hos host] vk: swapchain 3840x2160, 4 images, fifo (V-Sync Auto)
[hos host] vk: NVIDIA Reflex: on
[hos host] vk: surface caps images 2..8 extent 3840x2160..3840x2160 usage 0x9f alpha 0x1 transform 0x1
[hos host] vk: V-Sync Auto with DLSS Frame Generation at 2x: FIFO
[hos host] vk: swapchain 3840x2160, 4 images, fifo (V-Sync Auto)
[hos host] vk: NVIDIA Reflex: on
[hos host] vk: pipeline cache D:\Switch 2\Longshot\LongshotLauncher-data\builds\nightly-153-7494ce4e\cache/longshot_vk_pipelines.bin (1218781 KB)
[hos host] vk: pipeline cache: 8 play files merged (25027 KB)
[hos host] vk: program cache D:\Switch 2\Longshot\LongshotLauncher-data\builds\nightly-153-7494ce4e\cache/longshot_programs.bin: 47866 program keys kept, 7580270 KB
[hos host] vk: programs: load at create: 24490 notes of 15600 programs indexed, 4 type signatures, 240 compute programs listed, in 4.1 ms (47866 kept program keys); 2 workers in play, 2 while the game loads; pipelines from: pipeline caches
[hos host] vk: precompile: load at create (RX_VK_LOAD=create): 24490 noted pipelines found, none built; 240 compute programs named (233 in the shipped list, 129 dispatched in play here); 0 mesh fallback programs kept ready, 0 of their noted pipelines with them (0 in no cache); in 749 ms. No other program is kept ready by a list: each is loaded when the game makes it
[hos host] vk: start-up: the shaders took 0.8 s
[hos host] vk: pipeline cache: what play makes goes into play files (RX_VK_PLAY_CACHE=0: into the one cache)
[hos host] rx: renderer: Vulkan (longshot_vk.dll)
[hos host] rx: 123 texture and sampler calls made before the renderer started (33 texel writes), given to it
[hos sead::MainThread] nvn: QueueSubmitCommands #1: queue 00001000010FBF90 (its #1), 1 handles (lr 0x812c3cf4)
[hos sead::MainThread] vk: replays run on logical processors 0xc000 while they replay (RX_VK_REPLAY_PIN=0: off)
[hos sead::MainThread] vk: submit-time capture of written pages on
[hos sead::MainThread] vk: capture buffer prewarm (32, 64, 128 MB spares made on a worker) on (RX_VK_CAP_PREWARM)
[hos sead::MainThread] [debug] vk: 78 pools mapped
[hos sead::MainThread] vk: texture storage in the submit-time capture on
[hos host] vk: a 64 MB capture buffer made ahead in 2.3 ms, off the game's thread (RX_VK_CAP_PREWARM)
[hos host] vk: a 32 MB capture buffer made ahead in 5.0 ms, off the game's thread (RX_VK_CAP_PREWARM)
[hos host] vk: a 128 MB capture buffer made ahead in 6.6 ms, off the game's thread (RX_VK_CAP_PREWARM)
[hos sead::MainThread] vk: VRAM mirror of buffer pools on
[hos sead::MainThread] vk: sparse VRAM mirrors (RX_VK_MIRROR_SPARSE): on
[hos sead::MainThread] vk: occlusion queries on (RX_VK_OCC_QUERIES): the game's samples-passed reports get the GPU's counts
[hos sead::MainThread] vk: render targets' images from blocks of their own (128 MB, memory type 1)
[hos sead::MainThread] vk: texture 0x104b7f0000 32x32x32 x1 levels 1 NVN 0x26 -> vk 38 (1 textures, 0 MB)
[hos sead::MainThread] vk: staging arenas: 1 (64 MB in this one)
[hos sead::MainThread] vk: 1 pools imported
[hos sead::MainThread] vk: pool 0x104b400000 (8 MB): mirror made at its first binding (1 so)
[hos sead::MainThread] vk: batched submits off (RX_VK_BATCH)
[a64] unimplemented import _ZN2nn5audio34GetAudioRendererVoiceDropParameterENS0_19AudioRendererHandleE (lr 0x81044370)
[a64] unimplemented import _ZN2nn5audio39IsDeviceOutputVolumeAutoTuneModeEnabledEv (lr 0x81043560)
[a64] unimplemented import _ZN2nn5audio36AcquireAudioOutputDeviceNotificationEPNS_2os11SystemEventE (lr 0x80f72978)
[a64] unimplemented import _ZN2nn5audio40SetDeviceOutputVolumeAutoTuneModeEnabledEb (lr 0x80f729e0)
[a64] unimplemented import _ZN2nn5audio26GetAudioDeviceOutputVolumeEPKNS0_15AudioDeviceNameE (lr 0x80f72e00)
[a64] unimplemented import _ZN2nn5prepo30GetOverSaveFrequencyLimitEventEv (lr 0x80e5ec00)
[hos ARes Loading 0] prompts: ps5 icons, 16 buttons on these pad's controls
[hos host] vk: NVIDIA DLSS: NGX started (DLSS's runtime: the newest nvngx_dlss.dll in D:\Switch 2\Longshot\LongshotLauncher-data\builds\nightly-153-7494ce4e\ngx, %USERPROFILE%\AppData\Local\Longshot\ngx)
[hos host] vk: AMD FSR 4: D:\Switch 2\Longshot\LongshotLauncher-data\builds\nightly-153-7494ce4e\amd_fidelityfx_loader_vk.dll
[hos host] vk: AMD FSR 4: no FSR 4 for this GPU (AMD's library has: 3.1.6, 2.3.4)
[hos host] menu: the upscalers asked in the background while the start-up screen shows (1301 ms)
[hos sead::MainThread] audio: renderer opened
[hos host] audio: 5.1 for the game (the Insert menu's Audio output)
[hos sead::MainThread] audio: device sink on mix 0, 6 channels (0 1 2 3 4 5)
[hos host] audio: output on the default device (1 devices), 5.1
[hos sead::MainThread] fs: mounted save: -> D:\Switch 2\Longshot\LongshotLauncher-data\builds\nightly-153-7494ce4e\user\save\5a3c9e1f0b7d24680000000000000001
[hos BootupBackgroundWorkThread] fs: mounted savt: -> D:\Switch 2\Longshot\LongshotLauncher-data\builds\nightly-153-7494ce4e\user\temp
[hos host] vk: vertex format NVN 0x2e -> vk 109
[hos host] vk: vertex format NVN 0x22 -> vk 106
[hos host] vk: vertex format NVN 0x16 -> vk 103
[hos host] vk: module identifiers: 613 known (longshot_module_ids.bin): a learned compute variant's pipeline is made at its program's create call without its code (RX_VK_MODULE_IDS=0: off)
[a64] unimplemented import _ZN2nn5audio34SetAudioRendererVoiceDropParameterENS0_19AudioRendererHandleEf (lr 0x836f755c)
[a64] unimplemented import _ZN2nn4nifm10InitializeEv (lr 0x8119aea8)
[a64] unimplemented import _ZN2nn2vi30QueryDisplayCurrentRefreshRateEPNS0_11RefreshRateEPbPKNS0_7DisplayE (lr 0x83b6eab8)
[a64] unimplemented import _ZN2nn3hid25SetGyroscopeZeroDriftModeERKNS0_19SixAxisSensorHandleERKNS0_22GyroscopeZeroDriftModeE (lr 0x834898d0)
[a64] unimplemented import _ZN2nn6socket10InitializeERKNS0_6ConfigE (lr 0x83c55b24)
[a64] unimplemented import _ZN2nn3ssl10InitializeEv (lr 0x83c55b30)
[a64] unimplemented import _ZN2nn6socket13IsInitializedEv (lr 0x824d92f8)
[a64] unimplemented import _ZN2nn5audio15AddBiquadFilterEPNS0_19AudioRendererConfigEPNS0_16BiquadFilterTypeEPNS0_10SubMixTypeE (lr 0x80dc7494)
[a64] unimplemented import _ZN2nn5audio26SetBiquadFilterInputOutputEPNS0_16BiquadFilterTypeEPKaS4_i (lr 0x80dc740c)
[a64] unimplemented import _ZN2nn5audio22SetBiquadFilterEnabledEPNS0_16BiquadFilterTypeEb (lr 0x80de9464)
[a64] unimplemented import _ZN2nn5audio24SetBiquadFilterParameterEPNS0_16BiquadFilterTypeERKNS0_22TBiquadFilterParameterIfEE (lr 0x836fcdb4)
[a64] unimplemented import _ZN2nn5audio8AddDelayEPNS0_19AudioRendererConfigEPNS0_9DelayTypeEPvmPNS0_10SubMixTypeENS_8TimeSpanEi (lr 0x80dd53b8)
[a64] unimplemented import _ZN2nn5audio19SetDelayInputOutputEPNS0_9DelayTypeEPKaS4_i (lr 0x80dd531c)
[a64] unimplemented import _ZN2nn5audio15SetDelayEnabledEPNS0_9DelayTypeEb (lr 0x80de9464)
[a64] unimplemented import _ZN2nn5audio14IsDelayEnabledEPKNS0_9DelayTypeE (lr 0x8119f138)
[a64] unimplemented import _ZN2nn5audio12GetDelayTimeEPKNS0_9DelayTypeE (lr 0x8119f164)
[a64] unimplemented import _ZN2nn5audio12SetDelayTimeEPNS0_9DelayTypeENS_8TimeSpanE (lr 0x8119f178)
[a64] unimplemented import _ZN2nn5audio15SetDelayDryGainEPNS0_9DelayTypeEf (lr 0x8119f184)
[a64] unimplemented import _ZN2nn5audio20SetDelayFeedbackGainEPNS0_9DelayTypeEf (lr 0x8119f190)
[a64] unimplemented import _ZN2nn5audio14SetDelayInGainEPNS0_9DelayTypeEf (lr 0x8119f19c)
[a64] unimplemented import _ZN2nn5audio21SetDelayChannelSpreadEPNS0_9DelayTypeEf (lr 0x8119f1a8)
[a64] unimplemented import _ZN2nn5audio21SetDelayLowPassAmountEPNS0_9DelayTypeEf (lr 0x8119f1b4)
[a64] unimplemented import _ZN2nn6socket7EventFdEmNS0_12EventFdFlagsE (lr 0x82213be4)
[a64] unimplemented import _ZN2nn6socket5CloseEi (lr 0x82213bf4)
[a64] unimplemented import _ZN2nn5audio9AddReverbEPNS0_19AudioRendererConfigEPNS0_10ReverbTypeEPvmPNS0_10SubMixTypeEi (lr 0x80de96ec)
[a64] unimplemented import _ZN2nn5audio20SetReverbInputOutputEPNS0_10ReverbTypeEPKaS4_i (lr 0x80de965c)
[a64] unimplemented import _ZN2nn5audio16SetReverbEnabledEPNS0_10ReverbTypeEb (lr 0x80de9464)
[a64] unimplemented import _ZN2nn5audio15IsReverbEnabledEPKNS0_10ReverbTypeE (lr 0x80de91a0)
[a64] unimplemented import _ZN2nn5audio18SetReverbEarlyModeEPNS0_10ReverbTypeENS1_9EarlyModeE (lr 0x80de91c4)
[a64] unimplemented import _ZN2nn5audio18SetReverbEarlyGainEPNS0_10ReverbTypeEf (lr 0x80de91d0)
[a64] unimplemented import _ZN2nn5audio21SetReverbPredelayTimeEPNS0_10ReverbTypeENS_8TimeSpanE (lr 0x80de91e4)
[a64] unimplemented import _ZN2nn5audio17SetReverbLateModeEPNS0_10ReverbTypeENS1_8LateModeE (lr 0x80de91f0)
[a64] unimplemented import _ZN2nn5audio17SetReverbLateGainEPNS0_10ReverbTypeEf (lr 0x80de91fc)
[a64] unimplemented import _ZN2nn5audio18SetReverbDecayTimeEPNS0_10ReverbTypeENS_8TimeSpanE (lr 0x80de9208)
[a64] unimplemented import _ZN2nn5audio32SetReverbHighFrequencyDecayRatioEPNS0_10ReverbTypeEf (lr 0x80de9214)
[a64] unimplemented import _ZN2nn5audio19SetReverbColorationEPNS0_10ReverbTypeEf (lr 0x80de9220)
[a64] unimplemented import _ZN2nn5audio19SetReverbReverbGainEPNS0_10ReverbTypeEf (lr 0x80de922c)
[a64] unimplemented import _ZN2nn5audio16SetReverbOutGainEPNS0_10ReverbTypeEf (lr 0x80de9238)
[a64] unimplemented import _ZN2nn5audio16SetReverbDryGainEPNS0_10ReverbTypeEf (lr 0x80de9244)
[a64] unimplemented import _ZN2nn5audio20GetReverbInputOutputEPKNS0_10ReverbTypeEPaS4_Pii (lr 0x80de9260)
[a64] unimplemented import _ZN2nn4nifm22GetCurrentProxySettingEPNS0_12ProxySettingE (lr 0x82378f6c)
[a64] unimplemented import _ZN2nn4nifm27SubmitNetworkRequestAndWaitEv (lr 0x8120873c)
[a64] unimplemented import _ZN2nn4nifm18IsNetworkAvailableEv (lr 0x81208740)
[a64] unimplemented import ZN2nn5prepo27AddInternetConnectionStatusEPNS0_10PlayReportEPKcS4_S4 (lr 0x80e5bd60)
[a64] unimplemented import _ZN2nn5prepo28RequestImmediateTransmissionEv (lr 0x80df26c0)
[hos host] vk: vertex format NVN 0x29 -> vk 97
[hos host] vk: vertex format NVN 0x69 -> vk 65
[hos sead::MainThread] audio in: stream 0 opened: format 2, 1 channel, 48000 Hz, 4800 frames
[hos sead::MainThread] audio in: stream 1 opened (raw): format 2, 1 channel, 48000 Hz, 4800 frames
[hos sead::MainThread] vi: QueryDisplayHdrStatus -> SDR
[hos sead::MainThread] hid: the game reads npad 0 (No.1, lr 0x83489670)
[hos sead::MainThread] hid: 1 controller through SDL
[hos sead::MainThread] hid: six-axis handles: 2 asked for, 3 reported
[hos ModuleSystemWorker5] nvn: the game reports counter type 16 (lr 0x8074b278)
[hos ModuleSystemWorker5] nvn: the game reports counter type 0 (lr 0x8074b290)
[hos sead::MainThread] nvn: window crop 0,0 3840x2160
[hos sead::MainThread] nvn: EventSignal (CPU) #1: event 0x100a0d8000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #1: event 0x100a0d8000 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #1: event 0x1010968000 mode 0 value 0 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #2: event 0x1010968000 mode 0 value 0 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #3: event 0x1010968000 mode 0 value 0 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #2: queue 0000101010935020 (its #1), 1 handles (lr 0x80666be0)
[hos Porter] fs: mounted _npln: -> D:\Switch 2\Longshot\LongshotLauncher-data\builds\nightly-153-7494ce4e\romfs
[hos sead::MainThread] [debug] vk: 1243 pools mapped
[hos sead::MainThread] nvn: CommandBufferWaitEvent #4: event 0x1010968000 mode 0 value 0 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #3: queue 000010101095F020 (its #1), 1 handles (lr 0x80666be0)
[hos Porter] fiber 0x100def4230: function 0x8504b440 arg 0x100def41f8 stack 0x100df61000+0x10000 flags 1
[hos Porter] fiber 0x100df71090: function 0x8504b440 arg 0x100df71058 stack 0x100df74000+0x10000 flags 1
[hos Porter] fiber 0x100df84090: function 0x8504b440 arg 0x100df84058 stack 0x100df87000+0x10000 flags 1
[hos nn.npln.Worker] fiber 0x100dedc5d0: function 0x8504b440 arg 0x100dedc598 stack 0x100df99000+0x10000 flags 1
[hos nn.npln.Worker] fiber 0x100def43d0: function 0x8504b440 arg 0x100def4398 stack 0x100dfa9000+0x10000 flags 1
[hos sead::MainThread] nvn: EventSignal (CPU) #2: event 0x100a0d8000 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] nvn: QueueSubmitCommands #4: queue 000010101088B020 (its #1), 1 handles (lr 0x805282f4)
[hos Presentation Thread] [debug] vk: 1269 pools mapped
[hos Presentation Thread] nvn: QueueSubmitCommands #5: queue 00001010108E0020 (its #1), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #6: queue 000010101094A020 (its #1), 1 handles (lr 0x805282f4)
[hos Presentation Thread] [debug] vk: 1337 pools mapped
[hos Presentation Thread] nvn: QueueSubmitCommands #7: queue 0000101004133020 (its #1), 1 handles (lr 0x80590358)
[hos Presentation Thread] [debug] vk: 1434 pools mapped
[hos Presentation Thread] vk: 2 pools imported
[hos Presentation Thread] vk: texture 0x10028f1fe00 3840x2160x1 x1 levels 1 NVN 0x3f -> vk 122 (2 textures, 32 MB)
[hos Presentation Thread] vk: texture 0x1004137000 3840x2160x1 x1 levels 1 NVN 0x25 -> vk 37 (3 textures, 63 MB)
[hos Presentation Thread] vk: descriptor slotgen ready: draws keep their descriptors through the registrations of slots they do not sample (menu: Descriptor reuse)
[hos Presentation Thread] vk: sampler anisotropy: the game asks for 1 (min filter 5, mip filter linear, LOD bias 0; made with 16)
[hos Presentation Thread] vk: 3 pools imported
[hos Presentation Thread] vk: 4 pools imported
[hos Presentation Thread] vk: write-back diff on (RX_VK_WB_DIFF=0: off)
[hos Presentation Thread] vk: present texture 0x1004137000 3840x2160 format 0x25: rendered
[hos Presentation Thread] vk: present: 3840x2160, format 37 (its image's 37); the Insert menu's HDR 1, HDR10 swapchain yes: the SDR picture expanded to HDR10
[a64] unimplemented import _ZN2nn3nfp10InitializeEv (lr 0x80ed8f34)
[a64] unimplemented import _ZN2nn3nfp29AttachAvailabilityChangeEventEPNS_2os15SystemEventTypeE (lr 0x80ed8f40)
[hos Presentation Thread] vk: GPU hang watch: work that finishes nothing for 30 s ends the game (RX_VK_GPU_HANG_SEC)
[hos Presentation Thread] vk: frame interpolation ready: 2x the game's frames (made from its last two, shown evenly)
[hos Presentation Thread] vk: DLSS Frame Gen (NGX): available, up to 5 made frames between two of the game's (its runtime: the newest nvngx_dlssg.dll in D:\Switch 2\Longshot\LongshotLauncher-data\builds\nightly-153-7494ce4e\ngx, %USERPROFILE%\AppData\Local\Longshot\ngx)
[hos sead::MainThread] nvn: EventSignal (CPU) #3: event 0x100a0d8004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #5: event 0x100a0d8004 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #2: event 0x1010968000 mode 0 value 1 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #6: event 0x1010968000 mode 0 value 1 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #7: event 0x1010968000 mode 0 value 1 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #8: queue 0000101010935020 (its #2), 1 handles (lr 0x80666be0)
[hos sead::MainThread] [debug] vk: 1819 pools mapped
[hos sead::MainThread] nvn: CommandBufferWaitEvent #8: event 0x1010968000 mode 0 value 1 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #9: queue 000010101095F020 (its #2), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #10: queue 000010101088B020 (its #2), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #4: event 0x100a0d8004 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] vk: submission 11 (queue 0x10101088b020) stopped at command buffer 0's wait for event 0x1010968000 == 1 (has 0)
[hos Presentation Thread] nvn: QueueSubmitCommands #11: queue 00001010108E0020 (its #2), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 12 (queue 0x1010108e0020) stopped at command buffer 0's wait for event 0x1010968000 == 1 (has 0)
[hos Presentation Thread] nvn: QueueSubmitCommands #12: queue 000010101094A020 (its #2), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 13 (queue 0x10101094a020) stopped at command buffer 0's wait for event 0x1010968000 == 1 (has 0)
[hos Presentation Thread] nvn: QueueSubmitCommands #13: queue 0000101004133020 (its #2), 1 handles (lr 0x80590358)
[hos Presentation Thread] vk: texture 0x1006117000 3840x2160x1 x1 levels 1 NVN 0x25 -> vk 37 (4 textures, 95 MB)
[hos Presentation Thread] vk: present texture 0x1006117000 3840x2160 format 0x25: rendered
[hos host] vk: present ahead: a set's copies submitted at once, its presents on time (RX_VK_PRESENT_AHEAD=0: off)
[hos Presentation Thread] vi: real-time step on: ratio 0.591, game's frame rate 60
[hos sead::MainThread] nvn: EventSignal (CPU) #5: event 0x100a0d8000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #9: event 0x100a0d8000 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #3: event 0x1010968000 mode 0 value 2 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #10: event 0x1010968000 mode 0 value 2 (now 1) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #11: event 0x1010968000 mode 0 value 2 (now 1) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #14: queue 0000101010935020 (its #3), 1 handles (lr 0x80666be0)
[hos sead::MainThread] vk: imports given back past 85% of a 4500 MB cap (15182 MB system heap budget): on
[hos sead::MainThread] nvn: CommandBufferWaitEvent #12: event 0x1010968000 mode 0 value 2 (now 1) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #15: queue 000010101095F020 (its #3), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #16: queue 000010101088B020 (its #3), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #6: event 0x100a0d8000 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] vk: submission 18 (queue 0x10101088b020) stopped at command buffer 0's wait for event 0x1010968000 == 2 (has 1)
[hos Presentation Thread] nvn: QueueSubmitCommands #17: queue 00001010108E0020 (its #3), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 19 (queue 0x1010108e0020) stopped at command buffer 0's wait for event 0x1010968000 == 2 (has 1)
[hos Presentation Thread] nvn: QueueSubmitCommands #18: queue 000010101094A020 (its #3), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 20 (queue 0x10101094a020) stopped at command buffer 0's wait for event 0x1010968000 == 2 (has 1)
[hos Presentation Thread] nvn: QueueSubmitCommands #19: queue 0000101004133020 (its #3), 1 handles (lr 0x80590358)
[hos Presentation Thread] vk: texture 0x10080f7000 3840x2160x1 x1 levels 1 NVN 0x25 -> vk 37 (5 textures, 127 MB)
[hos Presentation Thread] vk: present texture 0x10080f7000 3840x2160 format 0x25: rendered
[hos sead::MainThread] nvn: EventSignal (CPU) #7: event 0x100a0d8004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #13: event 0x100a0d8004 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #4: event 0x1010968000 mode 0 value 3 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #14: event 0x1010968000 mode 0 value 3 (now 2) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #15: event 0x1010968000 mode 0 value 3 (now 2) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #20: queue 0000101010935020 (its #4), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #16: event 0x1010968000 mode 0 value 3 (now 2) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #21: queue 000010101095F020 (its #4), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #22: queue 000010101088B020 (its #4), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #8: event 0x100a0d8004 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] vk: submission 25 (queue 0x10101088b020) stopped at command buffer 0's wait for event 0x1010968000 == 3 (has 2)
[hos Presentation Thread] nvn: QueueSubmitCommands #23: queue 00001010108E0020 (its #4), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 26 (queue 0x1010108e0020) stopped at command buffer 0's wait for event 0x1010968000 == 3 (has 2)
[hos Presentation Thread] nvn: QueueSubmitCommands #24: queue 000010101094A020 (its #4), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 27 (queue 0x10101094a020) stopped at command buffer 0's wait for event 0x1010968000 == 3 (has 2)
[hos Presentation Thread] nvn: QueueSubmitCommands #25: queue 0000101004133020 (its #4), 1 handles (lr 0x80590358)
[hos Presentation Thread] vk: present texture 0x1004137000 3840x2160 format 0x25: rendered
[hos sead::MainThread] nvn: EventSignal (CPU) #9: event 0x100a0d8000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #17: event 0x100a0d8000 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #5: event 0x1010968000 mode 0 value 4 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #18: event 0x1010968000 mode 0 value 4 (now 3) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #19: event 0x1010968000 mode 0 value 4 (now 3) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #26: queue 0000101010935020 (its #5), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #20: event 0x1010968000 mode 0 value 4 (now 3) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #27: queue 000010101095F020 (its #5), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #28: queue 000010101088B020 (its #5), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #10: event 0x100a0d8000 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] vk: submission 32 (queue 0x10101088b020) stopped at command buffer 0's wait for event 0x1010968000 == 4 (has 3)
[hos Presentation Thread] nvn: QueueSubmitCommands #29: queue 00001010108E0020 (its #5), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 33 (queue 0x1010108e0020) stopped at command buffer 0's wait for event 0x1010968000 == 4 (has 3)
[hos Presentation Thread] nvn: QueueSubmitCommands #30: queue 000010101094A020 (its #5), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 34 (queue 0x10101094a020) stopped at command buffer 0's wait for event 0x1010968000 == 4 (has 3)
[hos Presentation Thread] nvn: QueueSubmitCommands #31: queue 0000101004133020 (its #5), 1 handles (lr 0x80590358)
[hos sead::MainThread] nvn: EventSignal (CPU) #11: event 0x100a0d8004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #21: event 0x100a0d8004 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #6: event 0x1010968000 mode 0 value 5 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #22: event 0x1010968000 mode 0 value 5 (now 4) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #23: event 0x1010968000 mode 0 value 5 (now 4) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #32: queue 0000101010935020 (its #6), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #24: event 0x1010968000 mode 0 value 5 (now 4) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #33: queue 000010101095F020 (its #6), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #34: queue 000010101088B020 (its #6), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #12: event 0x100a0d8004 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] nvn: QueueSubmitCommands #35: queue 00001010108E0020 (its #6), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #36: queue 000010101094A020 (its #6), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #37: queue 0000101004133020 (its #6), 1 handles (lr 0x80590358)
[hos sead::MainThread] nvn: EventSignal (CPU) #13: event 0x100a0d8000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #25: event 0x100a0d8000 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #7: event 0x1010968000 mode 0 value 6 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #26: event 0x1010968000 mode 0 value 6 (now 5) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #27: event 0x1010968000 mode 0 value 6 (now 5) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #38: queue 0000101010935020 (its #7), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #28: event 0x1010968000 mode 0 value 6 (now 5) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #39: queue 000010101095F020 (its #7), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #40: queue 000010101088B020 (its #7), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #14: event 0x100a0d8000 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] nvn: QueueSubmitCommands #41: queue 00001010108E0020 (its #7), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #42: queue 000010101094A020 (its #7), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #43: queue 0000101004133020 (its #7), 1 handles (lr 0x80590358)
[hos sead::MainThread] nvn: EventSignal (CPU) #15: event 0x100a0d8004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #29: event 0x100a0d8004 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #8: event 0x1010968000 mode 0 value 7 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #30: event 0x1010968000 mode 0 value 7 (now 6) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #31: event 0x1010968000 mode 0 value 7 (now 6) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #44: queue 0000101010935020 (its #8), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #32: event 0x1010968000 mode 0 value 7 (now 6) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #45: queue 000010101095F020 (its #8), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: EventSignal (CPU) #16: event 0x100a0d8004 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] nvn: QueueSubmitCommands #46: queue 000010101088B020 (its #8), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #47: queue 00001010108E0020 (its #8), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #48: queue 000010101094A020 (its #8), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #49: queue 0000101004133020 (its #8), 1 handles (lr 0x80590358)
[hos sead::MainThread] nvn: EventSignal (CPU) #17: event 0x100a0d8000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #33: event 0x100a0d8000 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #9: event 0x1010968000 mode 0 value 8 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #34: event 0x1010968000 mode 0 value 8 (now 7) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #35: event 0x1010968000 mode 0 value 8 (now 7) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #50: queue 0000101010935020 (its #9), 1 handles (lr 0x80666be0)
[hos sead::MainThread] [debug] vk: 1857 pools mapped
[hos sead::MainThread] nvn: CommandBufferWaitEvent #36: event 0x1010968000 mode 0 value 8 (now 7) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #51: queue 000010101095F020 (its #9), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #52: queue 000010101088B020 (its #9), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #18: event 0x100a0d8000 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] nvn: QueueSubmitCommands #53: queue 00001010108E0020 (its #9), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #54: queue 000010101094A020 (its #9), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #55: queue 0000101004133020 (its #9), 1 handles (lr 0x80590358)
[hos sead::MainThread] nvn: EventSignal (CPU) #19: event 0x100a0d8004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #37: event 0x100a0d8004 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #10: event 0x1010968000 mode 0 value 9 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #38: event 0x1010968000 mode 0 value 9 (now 8) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #39: event 0x1010968000 mode 0 value 9 (now 8) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #56: queue 0000101010935020 (its #10), 1 handles (lr 0x80666be0)
[hos sead::MainThread] [debug] vk: 1858 pools mapped
[hos sead::MainThread] nvn: CommandBufferWaitEvent #40: event 0x1010968000 mode 0 value 9 (now 8) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #57: queue 000010101095F020 (its #10), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #58: queue 000010101088B020 (its #10), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #20: event 0x100a0d8004 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] nvn: QueueSubmitCommands #59: queue 00001010108E0020 (its #10), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #60: queue 000010101094A020 (its #10), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #21: event 0x100a0d8000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #11: event 0x1010968000 mode 0 value 10 (lr 0x80666598)
[hos sead::MainThread] vk: late pages' fix on (RX_VK_LATE_FIX=0: the wait, as before)
[hos sead::MainThread] nvn: EventSignal (CPU) #22: event 0x100a0d8000 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] vk: write-back diff: a shadow for pool 0x1010800000 (4 MB; 4 MB of shadows)
[hos sead::MainThread] nvn: EventSignal (CPU) #23: event 0x100a0d8004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #12: event 0x1010968000 mode 0 value 11 (lr 0x80666598)
[hos sead::MainThread] vk: late pages' fix: stamps for 0x1010960000 (pool 0x1010800000; 1 blocks, 64 KB)
[hos sead::MainThread] nvn: EventSignal (CPU) #24: event 0x100a0d8004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #25: event 0x100a0d8000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #13: event 0x1010968000 mode 0 value 12 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #26: event 0x100a0d8000 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #27: event 0x100a0d8004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #14: event 0x1010968000 mode 0 value 13 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #28: event 0x100a0d8004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #29: event 0x100a0d8000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #15: event 0x1010968000 mode 0 value 14 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #30: event 0x100a0d8000 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #31: event 0x100a0d8004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #16: event 0x1010968000 mode 0 value 15 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #32: event 0x100a0d8004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #33: event 0x100a0d8000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #17: event 0x1010968000 mode 0 value 16 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #34: event 0x100a0d8000 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #35: event 0x100a0d8004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #18: event 0x1010968000 mode 0 value 17 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #36: event 0x100a0d8004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #37: event 0x100a0d8000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #19: event 0x1010968000 mode 0 value 18 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #38: event 0x100a0d8000 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #39: event 0x100a0d8004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #20: event 0x1010968000 mode 0 value 19 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #40: event 0x100a0d8004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #21: event 0x1010968000 mode 0 value 20 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #22: event 0x1010968000 mode 0 value 21 (lr 0x80666598)
[hos host] vk: vertex format NVN 0x3 -> vk 13
[hos host] vk: vertex format NVN 0x8 -> vk 74
[hos sead::MainThread] nvn: CommandBufferSignalEvent #23: event 0x1010968000 mode 0 value 22 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #24: event 0x1010968000 mode 0 value 23 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #25: event 0x1010968000 mode 0 value 24 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #26: event 0x1010968000 mode 0 value 25 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #27: event 0x1010968000 mode 0 value 26 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #28: event 0x1010968000 mode 0 value 27 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #29: event 0x1010968000 mode 0 value 28 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #30: event 0x1010968000 mode 0 value 29 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #31: event 0x1010968000 mode 0 value 30 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #32: event 0x1010968000 mode 0 value 31 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #33: event 0x1010968000 mode 0 value 32 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #34: event 0x1010968000 mode 0 value 33 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #35: event 0x1010968000 mode 0 value 34 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #36: event 0x1010968000 mode 0 value 35 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #37: event 0x1010968000 mode 0 value 36 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #38: event 0x1010968000 mode 0 value 37 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #39: event 0x1010968000 mode 0 value 38 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #40: event 0x1010968000 mode 0 value 39 (lr 0x80666598)
[hos host] vk: vertex format NVN 0x12 -> vk 77
[hos Presentation Thread] vk: mirror syncs (600 submits): 894 dirty pages from their submits' captures, 1843 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 66 runs, 0.0 MB compared; 1 pages read into the shadows; 4 MB of shadows; pages the shadows knew that the CPU wrote: 1121 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos host] vk: vertex format NVN 0x13 -> vk 78
[hos host] vk: vertex format NVN 0xd -> vk 16
[hos host] vk: vertex format NVN 0xf -> vk 20
[hos host] vk: vertex format NVN 0x11 -> vk 83
[hos Resource Memory] mem: the game's mapped pages 951 MB (peak 951); heap 6894 MB; the console's total 9809 MB
[hos ARes Loading 0] prompts: the Talk ring's A B X Y at places 0 1 2 3, the ocarina hint as is
[hos ARes Loading 1] prompts: ps5 textures, 1914 runs for this pad's controls
[hos ModuleSystemWorker1] prompts: the textures' pool at 0x7fc30f5000 (+0xe86c000): a new face or new controls show at once
[hos host] vk: 5 pools imported
[hos host] vk: 6 pools imported
[hos Presentation Thread] vk: capture: a submit 0.05 ms (lock 0.01, scan 0.01 over 1214 ranges, 701 MB), 135 pages written, 135 copied (0.5 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.082; GPU wait for late pages 0.078 (3 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (256 MB), 3 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos nn.npln.Shared] vcores: 61736 takes, 18589 waits (mean 105 us, longest 441.9 ms), 8163 kicks, 7335 yields, 0 escapes in 5 s
[hos sead::MainThread] oe: startup logo finished
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.08, writes collected 0.03
[hos Resource Memory] mem: the game's mapped pages 1027 MB (peak 1027); heap 6894 MB; the console's total 9809 MB
[hos Resource Memory] mem: the game's mapped pages 1283 MB (peak 1283); heap 6894 MB; the console's total 9809 MB
[hos host] vk: vertex format NVN 0x25 -> vk 37
[hos host] vk: vertex format NVN 0x27 -> vk 41
[a64] unimplemented import _ZN2nn5movie10InitializeEv (lr 0x83b7d25c)
[a64] unimplemented import _ZN2nn5movie13IsInitializedEv (lr 0x85467d74)
[hos host] vk: vertex format NVN 0x2c -> vk 95
[hos host] vk: vertex format NVN 0x26 -> vk 38
[hos MovieOperateThread] video: nn::codec::video on libavcodec
[hos MovieOperateThread] video: AV1 on dav1d 1.5.4 (a thread per logical core)
[hos MovieOperateThread] video: AV1 decoder ready on dav1d (1920x1080)
[hos AudioFrameworkThread] audio: voice 0: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 2181.9 s
[hos AudioFrameworkThread] audio: voice 1: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 2181.9 s
[hos AudioFrameworkThread] audio: voice 2: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 2181.9 s
[hos AudioFrameworkThread] audio: voice 3: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 2181.9 s
[hos AudioFrameworkThread] audio: voice 4: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 2181.9 s
[hos AudioFrameworkThread] audio: voice 5: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 2181.9 s
[hos AudioFrameworkThread] audio: wave buffer 0x1098e8cd50: data 0x10977ed000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x1098e8cd50: data 0x10977f5000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x1098e8cd50: data 0x10977fd000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x1098e8cd50: data 0x1097805000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x1098e8cd50: data 0x109780d000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x1098e8cd50: data 0x1097815000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x1098e8cd50: data 0x10977ee000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x1098e8cd50: data 0x10977f6000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioUserTaskThread] [debug] codec: Opus decoder 0: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [debug] codec: Opus decoder 1: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [debug] codec: Opus decoder 2: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [debug] codec: Opus decoder 3: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [debug] codec: Opus decoder 4: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [debug] codec: Opus decoder 5: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x1098e9e000, 49152): header 000000ae 07bf4b00 -> 182
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x1098e9e0b6, 48970): header 00000094 036ed700 -> 156
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x1098e9e152, 48814): header 000000a1 129a5e00 -> 169
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x1098e9e1fb, 48645): header 000000a1 03898c00 -> 169
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x1098e9e2a4, 48476): header 000000a1 66171600 -> 169
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x1098e9e34d, 48307): header 000000a1 0322bb00 -> 169
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos OptimizeChangeBanc] nvn: DrawMeshTasks: 1 so far (x1 0 x2 0x2 x3 0x400000 x4 0x83b70de0)
[hos OptimizeChangeBanc] nvn: DrawMeshTasks: 2 so far (x1 0 x2 0x2 x3 0x400000 x4 0x83b70de0)
[hos OptimizeChangeBanc] nvn: DrawMeshTasks: 3 so far (x1 0 x2 0x2 x3 0x400000 x4 0x83b70de0)
[hos MovieOperateThread] video: the first buffer went out before the first picture was decoded (shown black)
[hos Presentation Thread] vk: 1601 programs from the program cache
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 1.29, present 0.31, draw 0.03, descriptors 0.00, texture lookups 0.02, uploads 0.00, pipelines 0.00, programs 0.00, commands 0.02, dispatch 0.00, memory sync 0.63, queue submit 0.13, slot wait 0.02
[hos Presentation Thread] vk: a frame: mirrors 6 (19 MB): 0.28 MB synced in 11.6 copies, 0.00 MB written back
[hos Presentation Thread] vk: 120 presents, 21.0 fps; a frame: 1 draws (0 skipped), 0 dispatches, 2 passes, 1 barriers, 6 submits, 0.0 uploads (0.0 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms (recording slots only); 2262 pipelines (289 ms), 0 programs (0 failed), 5 textures (127 MB)
[hos Presentation Thread] vk: host time in GPU resource waits: 28.15 ms a frame (fences 15.19, timelines 12.94, idle 0.02, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos Presentation Thread] vk: a frame: 33.6 full barriers recorded, 15.8 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 0.0; 0x12: 1.0; 0x78: 0.0;
[hos Presentation Thread] vk: GPU time 0.6 ms a frame (the longest submission 0.6 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos host] vk: texture 0x10000000000 1920x1080x1 x1 levels 1 NVN 0x1 -> vk 9 (6 textures, 129 MB)
[hos Resource Memory] mem: the game's mapped pages 1536 MB (peak 1536); heap 6894 MB; the console's total 9809 MB
[hos host] vk: 7 pools imported
[hos host] vk: texture 0x1000021c200 960x540x1 x1 levels 1 NVN 0xd -> vk 16 (7 textures, 130 MB)
[hos host] vk: sampler 268 is nearest: min filter 4, mag filter 1, wrap 7/7/7, lod -1000..1000 bias 0, aniso 1, compare 0
[hos host] vk: sampler anisotropy: the game asks for 1 (min filter 4, mip filter linear, LOD bias 0; made with 16)
[hos host] vk: textures from a pool of their own, 128 MB blocks (RX_VK_COMPACT), 24 made at the start
[hos host] vk: texture 0x1083754000 1920x1080x1 x1 levels 1 NVN 0x25 -> vk 37 (8 textures, 139 MB)
[hos host] vk: big block-linear textures are unswizzled on the GPU from their pools (RX_VK_GPU_UNSWIZZLE=0: the CPU)
[hos host] vk: import 7.7 ms: commit+properties 0.1, buffer 0.0, allocate 7.6, bind+address 0.0
[hos host] vk: pool 0x1083754000+0x870000 imported in 7.7 ms as 0x1080c00000..0x1085000000 (8 imports, 11 ms in all)
[hos host] vk: pool 0x1083c00000 remade larger (1 retired)
[hos host] vk: 7 pools imported
[hos host] vk: pool 0x1080c00000..0x1085000000: mirror made with the GPU's contents of 1 retired pool(s)
[hos host] vk: network e409733c45530d75: dispatch 900x1x1, 1 textures 0 images: 1920x1080x1/37
[hos host] vk: page table of guest memory at 0x1717c00000 (7 pools)
[hos host] vk: network 8306877b7dc8784b: dispatch 720x1x1, 0 textures 0 images:
[hos host] vk: network de3c10dba4ff39d3: dispatch 97x1x1, 0 textures 0 images:
[hos host] vk: network a41c78faa56ccf7d: dispatch 120x1x1, 0 textures 0 images:
[hos host] vk: network e959b9b1451491c0: dispatch 70x1x1, 0 textures 0 images:
[hos host] vk: network 5a4d7378db437fed: dispatch 60x1x1, 0 textures 0 images:
[hos host] vk: network 8b73eaee02efc5e4: dispatch 85x1x1, 0 textures 0 images:
[hos host] vk: network 14140d4c1dbe754f: dispatch 8100x1x1, 0 textures 0 images:
[hos host] vk: texture 0x1083fd1000 1920x1080x1 x1 levels 1 NVN 0x3d -> vk 64 (9 textures, 147 MB)
[hos host] vk: network 4c2c129fe950b041: dispatch 5400x1x1, 1 textures 1 images: 1920x1080x1/37 1920x1080x1/64
[hos host] vk: texture 0x1080e40200 512x512x1 x1 levels 1 NVN 0x3d -> vk 64 (10 textures, 148 MB)
[hos host] vk: sampler anisotropy: the game asks for 0 (min filter 1, mip filter nearest, LOD bias 0; made with 16)
[hos host] vk: texture 0x10000348400 2560x1440x1 x1 levels 1 NVN 0x38 -> vk 37 (11 textures, 163 MB)
[hos host] vk: network 3f6f2b1d671badcd: dispatch 80x180x1, 2 textures 1 images: 1920x1080x1/64 2560x1440x1/37
[hos host] vk: write-back diff: a shadow for pool 0x1080c00000 (68 MB; 72 MB of shadows)
[hos Presentation Thread] vk: mirror of pool 0x1083c00000 (20 MB) given back: retired, 69 submissions since its sync
[hos host] vk: vertex format NVN 0xe -> vk 17
[hos Resource Memory] mem: the game's mapped pages 1792 MB (peak 1792); heap 6894 MB; the console's total 9809 MB
[hos AudioFrameworkThread] audio: voice 6: 48000 Hz, 1 channels, format 6, parameter 0x10977d7500 (32 bytes) at 2182.6 s
[hos AudioFrameworkThread] audio: voice 7: 48000 Hz, 1 channels, format 6, parameter 0x10977d7740 (32 bytes) at 2182.6 s
[hos host] vk: ASTC not sampled by this GPU: blocks are decoded on upload
[hos host] vk: texture 0x7fcd61d200 1664x1280x1 x1 levels 1 NVN 0x87 -> vk 37 (ASTC decoded) (12 textures, 171 MB)
[hos OptimizeChangeBanc] [debug] nvn: 25 copies of recordings whose control memory was reused let go (7008 live)
[hos host] vk: ASTC is decoded on the GPU (Eden's decoder, Switch 2 tiling)
[hos host] vk: sampler anisotropy: the game asks for 1 (min filter 3, mip filter nearest, LOD bias -0.5; made with 16)
[hos host] vk: texture 0x7fcd23d200 1464x640x1 x1 levels 1 NVN 0x87 -> vk 37 (ASTC decoded) (13 textures, 175 MB)
[hos host] vk: texture 0x7fcbf5b200 683x683x1 x1 levels 1 NVN 0x49 -> vk 139 (14 textures, 175 MB)
[hos host] vk: texture 0x7fdc8a7000 832x640x1 x1 levels 1 NVN 0x87 -> vk 37 (ASTC decoded) (15 textures, 177 MB)
[hos host] vk: texture 0x7fdccb7000 832x640x1 x1 levels 1 NVN 0x87 -> vk 37 (ASTC decoded) (16 textures, 179 MB)
[hos host] vk: texture 0x10028f01c00 240x94x1 x1 levels 1 NVN 0x25 -> vk 37 (17 textures, 180 MB)
[hos host] vk: texture 0x10028ef4a00 198x40x1 x1 levels 1 NVN 0x25 -> vk 37 (18 textures, 180 MB)
[hos host] vk: texture 0x100fbc2a00 4x4x1 x1 levels 1 NVN 0x25 -> vk 37 (19 textures, 180 MB)
[hos host] vk: texture 0x108af11600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (20 textures, 180 MB)
[hos host] vk: texture #21 at 0x10000000000 beside #6: 262x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: texture 0x10000000000 262x104x1 x1 levels 1 NVN 0x1 -> vk 9 (21 textures, 180 MB)
[hos host] vk: texture 0x10028eea800 262x104x1 x1 levels 1 NVN 0x1 -> vk 9 (22 textures, 180 MB)
[hos host] vk: texture 0x10028edd600 198x40x1 x1 levels 1 NVN 0x25 -> vk 37 (23 textures, 180 MB)
[hos host] vk: texture 0x108af14600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (24 textures, 180 MB)
[hos host] vk: texture 0x10028ed3400 262x104x1 x1 levels 1 NVN 0x1 -> vk 9 (25 textures, 180 MB)
[hos host] vk: texture 0x10028ec6200 198x40x1 x1 levels 1 NVN 0x25 -> vk 37 (26 textures, 180 MB)
[hos host] vk: texture 0x108af17600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (27 textures, 180 MB)
[hos host] vk: texture 0x10028ebc000 262x104x1 x1 levels 1 NVN 0x1 -> vk 9 (28 textures, 180 MB)
[hos host] vk: texture 0x10028e97e00 285x94x1 x1 levels 1 NVN 0x25 -> vk 37 (29 textures, 180 MB)
[hos host] vk: texture 0x10028e87c00 242x40x1 x1 levels 1 NVN 0x25 -> vk 37 (30 textures, 180 MB)
[hos host] vk: texture 0x108af1d600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (31 textures, 180 MB)
[hos host] vk: texture #32 at 0x10000000000 beside #6: 306x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: texture #32 at 0x10000000000 beside #21: 306x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 262x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: texture 0x10000000000 306x104x1 x1 levels 1 NVN 0x1 -> vk 9 (32 textures, 180 MB)
[hos host] vk: texture 0x10028e7da00 306x104x1 x1 levels 1 NVN 0x1 -> vk 9 (33 textures, 180 MB)
[hos host] vk: texture 0x10028e6d800 242x40x1 x1 levels 1 NVN 0x25 -> vk 37 (34 textures, 180 MB)
[hos host] vk: texture 0x108af20600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (35 textures, 180 MB)
[hos host] vk: texture 0x10028e63600 306x104x1 x1 levels 1 NVN 0x1 -> vk 9 (36 textures, 180 MB)
[hos host] vk: texture 0x10028e53400 242x40x1 x1 levels 1 NVN 0x25 -> vk 37 (37 textures, 180 MB)
[hos host] vk: texture 0x108af23600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (38 textures, 180 MB)
[hos host] vk: texture 0x10028e49200 306x104x1 x1 levels 1 NVN 0x1 -> vk 9 (39 textures, 180 MB)
[hos host] vk: texture 0x10028df9000 631x94x1 x1 levels 1 NVN 0x25 -> vk 37 (40 textures, 181 MB)
[hos host] vk: texture #43 at 0x10000000000 beside #6: 656x113x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: texture #43 at 0x10000000000 beside #21: 656x113x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 262x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: texture #43 at 0x10000000000 beside #32: 656x113x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 306x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: vertex format NVN 0x1 -> vk 9
[hos Presentation Thread] vk: sparse mirrors: 7, 83 MB with memory of 108 MB (24 MB spared); blocks given memory later 22, given back 0; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 0; 10 binds (1.1 ms); 0 made whole for want of memory
[hos Presentation Thread] vk: mirror syncs (600 submits): 8277 dirty pages from their submits' captures, 24902 from earlier ones', 1 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 108 runs, 1265.6 MB compared; 10126 pages read into the shadows; 72 MB of shadows; pages the shadows knew that the CPU wrote: 29388 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool: 0x108bc00000 (8 MB, captured, state 2): 1;
[hos Presentation Thread] vk: imports: 8 live (128 MB), 0 retired still imported (0 MB), 1 retired given back (20 MB)
[hos OptimizeChangeBanc] [debug] nvn: 1 copies of recordings whose control memory was reused let go (15193 live)
[hos OptimizeChangeBanc] nvn: 50000 recordings made, 15193 live copies (1.4 MB), 33 texture copies; 2 command buffers' segments (0.2 MB)
[hos Resource Memory] mem: the game's mapped pages 2048 MB (peak 2048); heap 6894 MB; the console's total 9809 MB
[hos host] vk: capture: a submit 0.12 ms (lock 0.03, scan 0.02 over 1474 ranges, 1515 MB), 390 pages written, 390 copied (1.5 MB)
[hos host] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (214 MB), 6 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos AudioFrameworkThread] audio: voice 8: 48000 Hz, 1 channels, format 6, parameter 0x10977d7980 (32 bytes) at 2183.2 s
[hos AudioFrameworkThread] audio: voice 9: 48000 Hz, 1 channels, format 6, parameter 0x10977d7bc0 (32 bytes) at 2183.2 s
[hos ModuleSystemWorker1] prompts: the font at 0x7fd37800e8: the icons in texts follow at once
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.05
[hos host] vk: texture storage read as submitted (1 times; 2 pages from the copies, 0 of them rewritten in guest memory since their submit; 6 pages kept, 8 spans, 327 MB)
[hos host] vk: texture #67 at 0x10000000000 beside #6: 154x98x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: texture #67 at 0x10000000000 beside #21: 154x98x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 262x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: texture #67 at 0x10000000000 beside #32: 154x98x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 306x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: texture #67 at 0x10000000000 beside #43: 154x98x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 656x113x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: texture #71 at 0x10000000000 beside #6: 138x96x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: texture #71 at 0x10000000000 beside #21: 138x96x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 262x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: texture #71 at 0x10000000000 beside #32: 138x96x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 306x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: texture #71 at 0x10000000000 beside #43: 138x96x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 656x113x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: texture #71 at 0x10000000000 beside #67: 138x96x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 154x98x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: texture #75 at 0x10000000000 beside #6: 106x105x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: texture #75 at 0x10000000000 beside #21: 106x105x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 262x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: texture #75 at 0x10000000000 beside #32: 106x105x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 306x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: texture #75 at 0x10000000000 beside #43: 106x105x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 656x113x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: texture #75 at 0x10000000000 beside #67: 106x105x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 154x98x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: texture #75 at 0x10000000000 beside #71: 106x105x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 138x96x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: texture #77 at 0x10000000000 beside #6: 1280x720x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: texture #77 at 0x10000000000 beside #21: 1280x720x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 262x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: texture #77 at 0x10000000000 beside #32: 1280x720x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 306x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: texture #77 at 0x10000000000 beside #43: 1280x720x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 656x113x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: texture #77 at 0x10000000000 beside #67: 1280x720x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 154x98x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: texture #77 at 0x10000000000 beside #71: 1280x720x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 138x96x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: texture #77 at 0x10000000000 beside #75: 1280x720x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 106x105x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: staging arenas: 2 (64 MB in this one)
[hos host] vk: sampler anisotropy: the game asks for 1 (min filter 3, mip filter nearest, LOD bias 0; made with 16)
[hos host] vk: sampler 318 is nearest: min filter 2, mag filter 0, wrap 7/7/7, lod -1000..1000 bias -0.5, aniso 1, compare 0
[hos host] vk: sampler anisotropy: the game asks for 1 (min filter 2, mip filter nearest, LOD bias -0.5; made with 16)
[hos ModuleSystemWorker5] prompts: the layouts at 0x7fe1a31000: the Talk ring and the ocarina hint follow at once
[hos sead::MainThread] nvn: GPU waits in 5 s: 155 sync waits (1942 ms), 0 polls timed out (0 ms), 1 queue finishes (1 ms)
[hos Presentation Thread] vk: mirror syncs (600 submits): 14632 dirty pages from their submits' captures, 74777 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 160 runs, 3164.1 MB compared; 0 pages read into the shadows; 72 MB of shadows; pages the shadows knew that the CPU wrote: 79387 in captures, 264 only in the collection, 1 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: 2574 programs from the program cache
[hos Presentation Thread] vk: a frame: 4 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 1.53, present 1.64, draw 0.16, descriptors 0.06, texture lookups 0.27, uploads 0.17, pipelines 0.00, programs 0.02, commands 0.06, dispatch 0.75, memory sync 0.26, queue submit 0.15, slot wait 0.02
[hos Presentation Thread] vk: a frame: mirrors 9 (100 MB): 5.05 MB synced in 33.6 copies, 39.55 MB written back
[hos Presentation Thread] vk: 240 presents, 56.9 fps; a frame: 37 draws (0 skipped), 14 dispatches, 8 passes, 21 barriers, 6 submits, 1.0 uploads (0.5 MB), 8 ub updates (4 overlays), GPU-bound wait 0.0 ms (recording slots only); 4757 pipelines (734 ms), 0 programs (0 failed), 130 textures (231 MB)
[hos Presentation Thread] vk: host time in GPU resource waits: 17.22 ms a frame (fences 12.81, timelines 4.41, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos Presentation Thread] vk: a frame: 62.7 full barriers recorded, 37.1 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 14.1; 0x10: 1.4; 0x12: 5.0;
[hos Presentation Thread] vk: GPU time 2.1 ms a frame (the longest submission 3.0 ms); 1.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.20 MB unswizzled on the CPU in 0.06 ms
[hos AudioFrameworkThread] audio: voice 10: 48000 Hz, 1 channels, format 6, parameter 0x10977d7e00 (32 bytes) at 2184.3 s
[hos AudioFrameworkThread] audio: voice 11: 48000 Hz, 1 channels, format 6, parameter 0x10977d8040 (32 bytes) at 2184.3 s
[hos Presentation Thread] vk: texture #132 at 0x108af77600 beside #114: 256x32x1 x1 levels 1 layout 0x80000100 class 0x40001 NVN 0x1 target 1, the other 128x39x1 x1 levels 1 layout 0x80000080 class 0x40001 NVN 0x1 target 1
[hos host] vk: texture #133 at 0x108af79600 beside #115: 256x39x1 x1 levels 1 layout 0x80000100 class 0x40001 NVN 0x1 target 1, the other 256x45x1 x1 levels 1 layout 0x80000100 class 0x40001 NVN 0x1 target 1
[hos host] vk: texture #134 at 0x108af6f600 beside #112: 256x45x1 x1 levels 1 layout 0x80000100 class 0x40001 NVN 0x1 target 1, the other 256x39x1 x1 levels 1 layout 0x80000100 class 0x40001 NVN 0x1 target 1
[hos host] vk: (its written part: 9 of 9 KB readable, 1648 bytes not zero; levels L0)
[hos host] vk: texture 0x108af5c600 256x39x1 x1 levels 1 NVN 0x1 (9 KB of storage) re-uploaded (its memory was written; flags 0x44): what the CPU wrote, 9 KB of it
[hos Presentation Thread] vk: capture: a submit 0.06 ms (lock 0.01, scan 0.02 over 1475 ranges, 1521 MB), 260 pages written, 260 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.002; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (104 MB), 6 spare buffers, 60 texture pages copied (0 MB)
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 83 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: 3 textures retired (136 left, 234 MB): budget 0, drawn over 3, dead targets 0
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.02
[hos Presentation Thread] vi: 300 frames presented (59.8 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 60, 15.5-17.8 180, 17.8-22 39, 22-30 5, 30-40 13, over 40 2
[hos host] vk: frame interpolation: 136 frames shown on time, 460 late (over 2 ms); shown apart: <7 ms 271, 7-9 87, 9-12 40, 12-17 125, 17-25 67, over 25 5
[hos sead::MainThread] vk: sparse mirrors: 8, 100 MB with memory of 132 MB (31 MB spared); blocks given memory later 22, given back 13; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 0; 12 binds (1.4 ms); 0 made whole for want of memory
[hos sead::MainThread] vk: mirror syncs (600 submits): 16663 dirty pages from their submits' captures, 70782 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 162 runs, 3203.6 MB compared; 0 pages read into the shadows; 72 MB of shadows; pages the shadows knew that the CPU wrote: 80192 in captures, 122 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos sead::MainThread] vk: imports: 9 live (152 MB), 0 retired still imported (0 MB), 1 retired given back (20 MB)
[hos Presentation Thread] vk: 3 textures retired (136 left, 235 MB): budget 0, drawn over 3, dead targets 0
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 65 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: a frame: 4 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 0.47, present 2.65, draw 0.14, descriptors 0.04, texture lookups 0.01, uploads 0.00, pipelines 0.00, programs 0.01, commands 0.07, dispatch 0.06, memory sync 0.12, queue submit 0.13, slot wait 0.02
[hos Presentation Thread] vk: a frame: mirrors 9 (100 MB): 4.21 MB synced in 34.2 copies, 39.55 MB written back
[hos Presentation Thread] vk: 360 presents, 59.5 fps; a frame: 51 draws (0 skipped), 14 dispatches, 16 passes, 31 barriers, 6 submits, 0.1 uploads (0.0 MB), 21 ub updates (11 overlays), GPU-bound wait 0.0 ms (recording slots only); 4761 pipelines (734 ms), 0 programs (0 failed), 136 textures (235 MB)
[hos Presentation Thread] vk: host time in GPU resource waits: 16.30 ms a frame (fences 13.25, timelines 3.04, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos Presentation Thread] vk: a frame: 85.5 full barriers recorded, 47.5 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 15.0; 0x10: 3.0; 0x12: 13.0;
[hos Presentation Thread] vk: GPU time 2.8 ms a frame (the longest submission 2.9 ms); 0.1 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: capture: a submit 0.06 ms (lock 0.01, scan 0.02 over 1475 ranges, 1521 MB), 255 pages written, 255 copied (1.0 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.002; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (102 MB), 6 spare buffers, 60 texture pages copied (0 MB)
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos BaseProcExecutor1] vcores: 100046 takes, 31857 waits (mean 76 us, longest 97.7 ms), 14603 kicks, 14291 yields, 0 escapes in 5 s
[hos sead::MainThread] vk: mirror syncs (600 submits): 16653 dirty pages from their submits' captures, 68449 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 160 runs, 3164.1 MB compared; 0 pages read into the shadows; 72 MB of shadows; pages the shadows knew that the CPU wrote: 79546 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.02
[a64] unimplemented import _ZN2nn5movie8FinalizeEv (lr 0x80df26c0)
[hos MovieOperateThread] video: a movie of 327 pictures on dav1d: 0.4 ms to decode each (worst 6.8), one shown every 16.7 ms; 9 skipped to keep up with its sound; 200 submissions put off while 16 waited
[hos MovieOperateThread] video: the longest wait between two of its pictures 101 ms
[hos sead::MainThread] vk: capture: a submit 0.06 ms (lock 0.01, scan 0.02 over 1480 ranges, 1521 MB), 223 pages written, 223 copied (0.9 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (90 MB), 6 spare buffers, 3527 texture pages copied (13 MB)
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 3822 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: sparse mirrors: 8, 100 MB with memory of 132 MB (31 MB spared); blocks given memory later 26, given back 13; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 0; 13 binds (1.4 ms); 0 made whole for want of memory
[hos Presentation Thread] vk: mirror syncs (600 submits): 8607 dirty pages from their submits' captures, 34670 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 121 runs, 1582.0 MB compared; 0 pages read into the shadows; 72 MB of shadows; pages the shadows knew that the CPU wrote: 38855 in captures, 1045 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 9 live (152 MB), 0 retired still imported (0 MB), 1 retired given back (20 MB)
[hos Presentation Thread] vk: a frame: 1 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 0.41, present 4.43, draw 0.08, descriptors 0.02, texture lookups 0.01, uploads 0.00, pipelines 0.00, programs 0.01, commands 0.04, dispatch 0.03, memory sync 0.15, queue submit 0.14, slot wait 0.02
[hos Presentation Thread] vk: a frame: mirrors 9 (100 MB): 2.55 MB synced in 25.6 copies, 24.06 MB written back
[hos Presentation Thread] vk: 480 presents, 61.0 fps; a frame: 28 draws (0 skipped), 9 dispatches, 10 passes, 18 barriers, 6 submits, 0.0 uploads (0.0 MB), 12 ub updates (6 overlays), GPU-bound wait 0.0 ms (recording slots only); 4843 pipelines (741 ms), 0 programs (0 failed), 140 textures (235 MB)
[hos Presentation Thread] vk: host time in GPU resource waits: 15.55 ms a frame (fences 13.48, timelines 2.08, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos Presentation Thread] vk: a frame: 61.6 full barriers recorded, 33.8 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 9.0; 0x10: 1.6; 0x12: 7.5;
[hos Presentation Thread] vk: GPU time 2.3 ms a frame (the longest submission 3.1 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.02
[hos sead::MainThread] nvn: GPU waits in 5 s: 134 sync waits (726 ms), 0 polls timed out (0 ms), 1 queue finishes (22 ms)
[hos host] audio: 1001 blocks played in the first 10 s, loudest sample 8093 of 32767
[hos Presentation Thread] vk: 1 textures retired (139 left, 231 MB): budget 0, drawn over 1, dead targets 0
[hos sead::MainThread] vk: capture: a submit 0.04 ms (lock 0.01, scan 0.02 over 1499 ranges, 1561 MB), 125 pages written, 125 copied (0.5 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (104 MB), 6 spare buffers, 6302 texture pages copied (24 MB)
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 2816 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Resource Memory] mem: the game's mapped pages 2313 MB (peak 2313); heap 6894 MB; the console's total 9809 MB
[hos Presentation Thread] vk: mirror syncs (600 submits): 396 dirty pages from their submits' captures, 1018 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 83 runs, 0.0 MB compared; 0 pages read into the shadows; 72 MB of shadows; pages the shadows knew that the CPU wrote: 267 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: memory: working set 8320 MB (peak 8320), private 13423 MB, staging 128 MB in 2 arenas
[hos Presentation Thread] vk: memory heaps: heap 0 (device): 87 blocks 4172 MB, 1612 allocations 1002 MB; used 4848 of 31419 MB; heap 1 (system): 12 blocks 432 MB, 31 allocations 364 MB; used 690 of 15182 MB;
[hos Presentation Thread] vk: image blocks: 3 blocks 384 MB, 15 images 354 MB; 4 free ranges, the largest 28 MB
[hos Presentation Thread] vk: image blocks (render targets): 2 blocks 256 MB, 11 images 142 MB; 2 free ranges, the largest 113 MB
[hos Presentation Thread] vk: image blocks (textures, compacted): 24 blocks 3072 MB, 128 images 89 MB; 32 free ranges, the largest 128 MB
[hos Presentation Thread] vk: render target images: 0 reused from the pool, 11 made new, 0 destroyed from it; it holds 0 (0 MB)
[hos Presentation Thread] vk: VRAM: 4848 MB used of 31419 MB allowed (3169 MB of it free in the blocks); textures 231 MB (budget 6144 MB), 139 textures
[hos Presentation Thread] vk: textures: decoded ASTC 30 MB, rendered 180 MB (32 drawn in one frame, kept: 9262 KB), other 7 MB; used in the last 8 presents 126 MB
[hos Presentation Thread] vk: 31 MB: 0x10080f7000 3840x2160x1 x1 levels 1 NVN 0x25 rendered, last used 3 presents ago
[hos Presentation Thread] vk: 31 MB: 0x1006117000 3840x2160x1 x1 levels 1 NVN 0x25 rendered, last used 1 presents ago
[hos Presentation Thread] vk: 31 MB: 0x10028f1fe00 3840x2160x1 x1 levels 1 NVN 0x3f rendered, last used 1 presents ago
[hos Presentation Thread] vk: 31 MB: 0x1004137000 3840x2160x1 x1 levels 1 NVN 0x25 rendered, last used 2 presents ago
[hos Presentation Thread] vk: 14 MB: 0x10000348400 2560x1440x1 x1 levels 1 NVN 0x38 rendered, last used 167 presents ago
[hos Presentation Thread] vk: 8 MB: 0x7fcd61d200 1664x1280x1 x1 levels 1 NVN 0x87 ASTC, last used 402 presents ago
[hos Presentation Thread] vk: 7 MB: 0x1083754000 1920x1080x1 x1 levels 1 NVN 0x25 rendered, last used 167 presents ago
[hos Presentation Thread] vk: 7 MB: 0x1083fd1000 1920x1080x1 x1 levels 1 NVN 0x3d rendered, last used 167 presents ago
[hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 1 (2 KB): 8x8x1 NVN 0x3f: 1 (2 KB);
[hos nn.npln.Worker] mutex 0x100deb10c8 (obj 000002A7AB80D220): nn.npln.Worker waiting 10 s; held by nn.npln.Worker (count 2, 1 waiting)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.02
[hos Presentation Thread] vk: status: 600 frames, the slowest 105.8 ms; VRAM 4.7 of 30.7 GB
[hos Presentation Thread] vk: DLSS Frame Gen (NGX): of the last 600 presents 0 made by DLSS-G (0 told to reset, 0 with the camera still, 0 NGX said not to show); the renderer's own made the rest: 597 without new inputs (no DLSS/DLAA this frame), 2 after a gap, 0 asked more than 5 frames, 0 refused
[hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 0 program records loaded (0.0 ms), 0 new graphics pipelines, pipelines from the driver's cache 0, from the start's cache 0, compiled 0; 0 draws and dispatches left out, 0 waits (0.0 ms)
[hos Presentation Thread] vk: program loads at create (play): 3086 queued, 3086 loaded (median 0.32 ms, 99th percentile 1.68 ms, worst 52.65 ms, 1446 ms and 518.9 MB read in all); 3482 programs (652 of them compute variants without their code, 0 graphics programs no note names), 5077 graphics pipelines (0 not in a cache), 389 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 36 pipelines made at create taken by draws; 1704 create calls with nothing kept for their stages, 0 before the index; units 4790 (3086 ready, 0 loading), 8587 programs alive
[hos Presentation Thread] vk: module identifiers (play): 613 known, 0 learned in this run; 389 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before)
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 0.28, present 6.08, draw 0.05, descriptors 0.01, texture lookups 0.00, uploads 0.00, pipelines 0.00, programs 0.00, commands 0.03, dispatch 0.00, memory sync 0.15, queue submit 0.13, slot wait 0.01
[hos Presentation Thread] vk: a frame: mirrors 9 (82 MB): 0.07 MB synced in 15.2 copies, 0.00 MB written back
[hos Presentation Thread] vk: 600 presents, 59.8 fps; a frame: 5 draws (0 skipped), 0 dispatches, 2 passes, 1 barriers, 6 submits, 0.0 uploads (0.0 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms (recording slots only); 5100 pipelines (774 ms), 0 programs (0 failed), 139 textures (231 MB)
[hos Presentation Thread] vk: host time in GPU resource waits: 15.16 ms a frame (fences 14.29, timelines 0.87, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos Presentation Thread] vk: a frame: 30.9 full barriers recorded, 15.4 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x12: 1.0;
[hos Presentation Thread] vk: GPU time 0.6 ms a frame (the longest submission 0.5 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vi: 601 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 71, 15.5-17.8 118, 17.8-22 84, 22-30 11, 30-40 17, over 40 0
[hos host] vk: frame interpolation: 140 frames shown on time, 462 late (over 2 ms); shown apart: <7 ms 267, 7-9 63, 9-12 89, 12-17 121, 17-25 61, over 25 1
[hos Presentation Thread] vk: slow present: 15.7 ms:
[hos Presentation Thread] vk: slow present: 15.1 ms:
[hos Presentation Thread] vk: sparse mirrors: 8, 36 MB with memory of 132 MB (95 MB spared); blocks given memory later 26, given back 1037; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 0; 15 binds (1.8 ms); 0 made whole for want of memory
[hos Presentation Thread] vk: mirror syncs (600 submits): 434 dirty pages from their submits' captures, 971 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 81 runs, 0.0 MB compared; 0 pages read into the shadows; 72 MB of shadows; pages the shadows knew that the CPU wrote: 290 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 9 live (152 MB), 0 retired still imported (0 MB), 1 retired given back (20 MB)
[hos Presentation Thread] vk: slow present: 15.8 ms:
[hos Presentation Thread] vk: capture: a submit 0.04 ms (lock 0.01, scan 0.02 over 1709 ranges, 1582 MB), 104 pages written, 104 copied (0.4 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.002; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.001, bytes copied 0.000; 25 kept (90 MB), 6 spare buffers, 6303 texture pages copied (24 MB)
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 167 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080
[hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c
[hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080
[hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c
[hos sead::MainThread] nvn: the game sets present interval 1 -> 2
[hos sead::MainThread] nvn: the game sets present interval 2 -> 1
[hos sead::MainThread] nvn: the game sets present interval 1 -> 2
[hos sead::MainThread] nvn: the game sets present interval 2 -> 1
[hos BaseProcExecutor1] vcores: 138991 takes, 59665 waits (mean 165 us, longest 1000.1 ms), 26415 kicks, 25206 yields, 0 escapes in 5 s
[hos Presentation Thread] vk: slow present: 15.8 ms:
[hos Presentation Thread] vk: slow present: 15.6 ms:
[hos Presentation Thread] vk: slow present: 15.4 ms:
[hos Presentation Thread] vk: slow present: 15.5 ms:
[hos Presentation Thread] vk: slow present: 15.4 ms:
[hos Presentation Thread] vk: slow present: 16.1 ms:
[hos Resource Memory] mem: the game's mapped pages 2560 MB (peak 2560); heap 6894 MB; the console's total 9809 MB
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.06
[hos Resource Memory] mem: the game's mapped pages 2816 MB (peak 2816); heap 6894 MB; the console's total 9809 MB
[hos Presentation Thread] vk: slow present: 15.8 ms:
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 65 KB; 0 made on demand (0 MB kept now)
[hos sead::MainThread] [debug] nvn: 123 copies of recordings whose control memory was reused let go (24981 live)
[hos sead::MainThread] nvn: the game reports counter type 1 (lr 0x800876dc)
[hos host] vk: big ASTC textures are kept as BC3 (re-encoded on the GPU; ASTC as RGBA8 or RX_VK_ASTC_RGBA8=1: as RGBA8)
[hos host] vk: texture 0x10b044a600 1365x1365x1 x90 levels 11 NVN 0x8e -> vk 137 (ASTC decoded) (141 textures, 494 MB)
[hos host] vk: vertex format NVN 0xa -> vk 100
[hos host] vk: slow upload 17.3 ms: #148 0x10b044a600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC (BC3), 57825 of 57825 KB
[hos host] vk: texture #151 at 0x10000000000 beside #6: 256x144x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: import 2.2 ms: commit+properties 0.0, buffer 0.0, allocate 2.2, bind+address 0.0
[hos host] vk: pool 0x11497d7f00+0x90 imported in 2.2 ms as 0x1149400000..0x1149800000 (12 imports, 18 ms in all)
[hos host] vk: sampler 408 is nearest: min filter 2, mag filter 0, wrap 7/7/7, lod 0..15 bias 0, aniso 1, compare 0
[hos host] vk: sampler anisotropy: the game asks for 1 (min filter 2, mip filter nearest, LOD bias 0; made with 16)
[hos host] vk: mesh draw kind 0: 0 3 512, indirect 0 count 0 max 0 stride 0
[hos host] vk: mesh draw: program 1bbe, 3 stages: [0: stage 1, code 0x7ffb119000, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae43c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffb119200, sph type 3 bits24-25 2, isbe 1 payload 256]
[hos host] vk: mesh draw kind 0: 0 3 512, indirect 0 count 0 max 0 stride 0
[hos host] vk: mesh draw: program 1bbe, 3 stages: [0: stage 1, code 0x7ffb119000, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae43c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffb119200, sph type 3 bits24-25 2, isbe 1 payload 256]
[hos host] vk: mesh draw kind 0: 0 3 512, indirect 0 count 0 max 0 stride 0
[hos host] vk: mesh draw: program 1bbe, 3 stages: [0: stage 1, code 0x7ffb119000, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae43c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffb119200, sph type 3 bits24-25 2, isbe 1 payload 256]
[hos host] vk: mesh draw kind 0: 0 2 512, indirect 0 count 0 max 0 stride 0
[hos host] vk: mesh draw: program 1bbe, 3 stages: [0: stage 1, code 0x7ffb119000, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae43c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffb119200, sph type 3 bits24-25 2, isbe 1 payload 256]
[hos host] vk: mesh draw kind 0: 0 4 512, indirect 0 count 0 max 0 stride 0
[hos host] vk: mesh draw: program 1bbe, 3 stages: [0: stage 1, code 0x7ffb119000, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae43c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffb119200, sph type 3 bits24-25 2, isbe 1 payload 256]
[hos host] vk: mesh draw kind 0: 0 4 512, indirect 0 count 0 max 0 stride 0
[hos host] vk: mesh draw: program 1bbe, 3 stages: [0: stage 1, code 0x7ffb119000, sph type 5 bits24-25 0, isbe 0 payload 0] [1: stage 6, code 0x7ffae43c00, sph type 1 bits24-25 0, isbe 1 payload 256] [2: stage 7, code 0x7ffb119200, sph type 3 bits24-25 2, isbe 1 payload 256]
[hos host] vk: mesh draw kind 0: 0 5 512, indirect 0 count 0 max 0 stride 0
[hos host] vk: mesh draw kind 0: 0 15 512, indirect 0 count 0 max 0 stride 0
[hos host] vk: pool 0x7fb5c00000 remade larger (2 retired)
[hos host] vk: pool 0x7fb3000000..0x7fb9c00000: mirror made with the GPU's contents of 1 retired pool(s)
[hos host] vk: pool 0x7fbac00000 remade larger (3 retired)
[hos host] vk: pool 0x7fbac00000..0x7fbf800000: mirror made with the GPU's contents of 1 retired pool(s)
[hos host] vk: mirror syncs (600 submits): 490 dirty pages from their submits' captures, 1021 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk: write-back diff (600 submits): 80 runs, 0.0 MB compared; 0 pages read into the shadows; 72 MB of shadows; pages the shadows knew that the CPU wrote: 333 in captures, 0 only in the collection, 0 only by the replay itself
[hos host] vk: read live, by pool:
[hos host] vk: sampler anisotropy: the game asks for 2 (min filter 5, mip filter linear, LOD bias -0.5; made with 16)
[hos host] vk: texture #193 at 0x10000000000 beside #6: 128x128x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: texture #193 at 0x10000000000 beside #151: 128x128x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 256x144x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos host] vk: texture #198 at 0x11456fc000 beside #161: 4096x4096x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0xa target 1, the other 4096x4096x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos host] vk: staging arenas: 3 (64 MB in this one)
[hos host] vk: texture slot 0xda0 (handle 0x18900da0): no image for it; NVN target 1 format 0x8b 683x683x1 levels 10 gpu 0x10d7008800, view yes (format 0x8b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xda2 (handle 0x18900da2): no image for it; NVN target 1 format 0x7b 1024x1024x1 levels 11 gpu 0x10d724f800, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xda6 (handle 0x18900da6): no image for it; NVN target 1 format 0x7f 1536x1536x1 levels 11 gpu 0x10d743d200, view yes (format 0x7f target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xad6 (handle 0x18c00ad6): no image for it; NVN target 1 format 0x8b 341x341x1 levels 9 gpu 0x10c851e000, view yes (format 0x8b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xad7 (handle 0x18c00ad7): no image for it; NVN target 1 format 0x7b 512x512x1 levels 10 gpu 0x10c8533000, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xc49 (handle 0x18c00c49): no image for it; NVN target 1 format 0x8c 683x683x1 levels 10 gpu 0x10d063ee00, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xc4a (handle 0x18c00c4a): no image for it; NVN target 1 format 0x7b 1024x1024x1 levels 11 gpu 0x10d0682e00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xc4b (handle 0x18c00c4b): no image for it; NVN target 1 format 0x7e 512x512x1 levels 10 gpu 0x10d0767000, view yes (format 0x7e target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xafa (handle 0x18c00afa): no image for it; NVN target 1 format 0x8b 1024x1024x1 levels 11 gpu 0x10c921d600, view yes (format 0x8b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xafb (handle 0x18c00afb): no image for it; NVN target 1 format 0x7b 1536x1536x1 levels 11 gpu 0x10c92be200, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xafc (handle 0x18c00afc): no image for it; NVN target 1 format 0x7f 768x768x1 levels 10 gpu 0x10c94b9c00, view yes (format 0x7f target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xcee (handle 0x18c00cee): no image for it; NVN target 1 format 0x8b 683x683x1 levels 10 gpu 0x10d3fcaa00, view yes (format 0x8b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xcef (handle 0x18c00cef): no image for it; NVN target 1 format 0x7b 1024x1024x1 levels 11 gpu 0x10d4016000, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xcf0 (handle 0x18c00cf0): no image for it; NVN target 1 format 0x7e 512x512x1 levels 10 gpu 0x10d40fa200, view yes (format 0x7e target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xcf7 (handle 0x18c00cf7): no image for it; NVN target 1 format 0x8c 1024x1024x1 levels 11 gpu 0x10d46b8800, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xcf8 (handle 0x18c00cf8): no image for it; NVN target 1 format 0x7b 1536x1536x1 levels 11 gpu 0x10d4744e00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xcf9 (handle 0x18c00cf9): no image for it; NVN target 1 format 0x7f 768x768x1 levels 10 gpu 0x10d4940800, view yes (format 0x7f target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xc0c (handle 0x18c00c0c): no image for it; NVN target 1 format 0x8d 512x512x1 levels 10 gpu 0x10cecf6400, view yes (format 0x8d target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xc0e (handle 0x18c00c0e): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10ced3fa00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xc10 (handle 0x18c00c10): no image for it; NVN target 1 format 0x7f 512x512x1 levels 10 gpu 0x10cee48200, view yes (format 0x7f target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xc1f (handle 0x18c00c1f): no image for it; NVN target 1 format 0x8d 512x512x1 levels 10 gpu 0x10cf620a00, view yes (format 0x8d target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xc20 (handle 0x18c00c20): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10cf63f800, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xc37 (handle 0x18c00c37): no image for it; NVN target 1 format 0x8c 171x171x1 levels 8 gpu 0x10cfc90c00, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xc38 (handle 0x18c00c38): no image for it; NVN target 1 format 0x7b 256x256x1 levels 9 gpu 0x10cfc96e00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xc29 (handle 0x18c00c29): no image for it; NVN target 1 format 0x8c 512x512x1 levels 10 gpu 0x10cf823c00, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xc2a (handle 0x18c00c2a): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10cf848200, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xc4c (handle 0x18c00c4c): no image for it; NVN target 1 format 0x8c 512x512x1 levels 10 gpu 0x10d078b600, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xc4d (handle 0x18c00c4d): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10d07afc00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xacf (handle 0x18c00acf): no image for it; NVN target 1 format 0x8c 683x683x1 levels 10 gpu 0x10c80fe000, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xad1 (handle 0x18c00ad1): no image for it; NVN target 1 format 0x7b 1024x1024x1 levels 11 gpu 0x10c8186000, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xad3 (handle 0x18c00ad3): no image for it; NVN target 1 format 0x7d 512x512x1 levels 10 gpu 0x10c834e400, view yes (format 0x7d target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xad0 (handle 0x18c00ad0): no image for it; NVN target 1 format 0x8c 683x683x1 levels 10 gpu 0x10c8142000, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xad2 (handle 0x18c00ad2): no image for it; NVN target 1 format 0x7b 1024x1024x1 levels 11 gpu 0x10c826a200, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xad5 (handle 0x18c00ad5): no image for it; NVN target 1 format 0x7e 512x512x1 levels 10 gpu 0x10c84f9a00, view yes (format 0x7e target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xc18 (handle 0x18c00c18): no image for it; NVN target 1 format 0x8c 512x512x1 levels 10 gpu 0x10cf298a00, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xc19 (handle 0x18c00c19): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10cf2bd000, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xd57 (handle 0x18c00d57): no image for it; NVN target 1 format 0x8d 512x512x1 levels 10 gpu 0x10d6520e00, view yes (format 0x8d target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xd58 (handle 0x18c00d58): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10d653fc00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xc70 (handle 0x18c00c70): no image for it; NVN target 1 format 0x8d 512x512x1 levels 10 gpu 0x10d16ad200, view yes (format 0x8d target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xc71 (handle 0x18c00c71): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10d16cc000, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xcfa (handle 0x18c00cfa): no image for it; NVN target 1 format 0x8c 1024x1024x1 levels 11 gpu 0x10d4981400, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xcfb (handle 0x18c00cfb): no image for it; NVN target 1 format 0x7b 1536x1536x1 levels 11 gpu 0x10d4a0da00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xcfc (handle 0x18c00cfc): no image for it; NVN target 1 format 0x7f 768x768x1 levels 10 gpu 0x10d4c09400, view yes (format 0x7f target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xda7 (handle 0x18c00da7): no image for it; NVN target 1 format 0x8b 512x512x1 levels 10 gpu 0x10d753de00, view yes (format 0x8b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xda8 (handle 0x18c00da8): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10d7568600, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xaf4 (handle 0x18c00af4): no image for it; NVN target 1 format 0x92 512x512x1 levels 10 gpu 0x10c8fe9a00, view yes (format 0x92 target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xaf5 (handle 0x18c00af5): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10c8ffaa00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xaf6 (handle 0x18c00af6): no image for it; NVN target 1 format 0x7d 768x768x1 levels 10 gpu 0x10c907ee00, view yes (format 0x7d target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xcf4 (handle 0x18c00cf4): no image for it; NVN target 1 format 0x8c 1024x1024x1 levels 11 gpu 0x10d4407600, view yes (format 0x8c target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xcf5 (handle 0x18c00cf5): no image for it; NVN target 1 format 0x7b 1536x1536x1 levels 11 gpu 0x10d4493c00, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xcf6 (handle 0x18c00cf6): no image for it; NVN target 1 format 0x83 768x768x1 levels 10 gpu 0x10d468f600, view yes (format 0x83 target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xada (handle 0x18c00ada): no image for it; NVN target 1 format 0x8b 512x512x1 levels 10 gpu 0x10c85c4e00, view yes (format 0x8b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xadc (handle 0x18c00adc): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10c86d3800, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xade (handle 0x18c00ade): no image for it; NVN target 1 format 0x86 512x512x1 levels 10 gpu 0x10c876de00, view yes (format 0x86 target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xad9 (handle 0x18c00ad9): no image for it; NVN target 1 format 0x8b 683x683x1 levels 10 gpu 0x10c8579800, view yes (format 0x8b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xadb (handle 0x18c00adb): no image for it; NVN target 1 format 0x7b 1024x1024x1 levels 11 gpu 0x10c85ef600, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xadd (handle 0x18c00add): no image for it; NVN target 1 format 0x80 512x512x1 levels 10 gpu 0x10c8757c00, view yes (format 0x80 target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xc87 (handle 0x18c00c87): no image for it; NVN target 1 format 0x7b 512x512x1 levels 10 gpu 0x10d20b7000, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xc88 (handle 0x18900c88): no image for it; NVN target 1 format 0x7b 512x512x1 levels 10 gpu 0x10d20f2200, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xd9a (handle 0x18c00d9a): no image for it; NVN target 1 format 0x7b 512x512x1 levels 10 gpu 0x10d6c38600, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xc34 (handle 0x18c00c34): no image for it; NVN target 1 format 0x7b 512x512x1 levels 10 gpu 0x10cfc14400, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xc03 (handle 0x18c00c03): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10ce91c200, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xcb2 (handle 0x18c00cb2): no image for it; NVN target 1 format 0x8e 512x512x1 levels 10 gpu 0x10d29ba600, view yes (format 0x8e target 1), wanted view type 1 use 0
[hos host] vk: texture slot 0xcb3 (handle 0x18c00cb3): no image for it; NVN target 1 format 0x7b 768x768x1 levels 10 gpu 0x10d29d0800, view yes (format 0x7b target 1), wanted view type 1 use 0
[hos host] vk: a draw (program 5aae8ca508400194) samples the colour target it writes (64x64, read undefined where it writes)
[hos host] vk: a draw (program 5aae8ca508400194) samples the colour target it writes (32x32, read undefined where it writes)
[hos host] vk: a draw (program 5aae8ca508400194) samples the colour target it writes (16x16, read undefined where it writes)
[hos host] vk: a draw (program 5aae8ca508400194) samples the colour target it writes (8x8, read undefined where it writes)
[hos host] vk: a draw (program 5aae8ca508400194) samples the colour target it writes (4x4, read undefined where it writes)
[hos host] vk: a draw (program 5aae8ca508400194) samples the colour target it writes (2x2, read undefined where it writes)
[hos host] vk: a draw (program 5aae8ca508400194) samples the colour target it writes (1x1, read undefined where it writes)
[hos host] vk: a draw (program 3efdde30088538bf) samples the colour target it writes (64x64, read undefined where it writes)
[hos host] vk: a draw (program 3efdde30088538bf) samples the colour target it writes (32x32, read undefined where it writes)
[hos host] vk: a draw (program 3efdde30088538bf) samples the colour target it writes (16x16, read undefined where it writes)
[hos host] vk: a draw (program 3efdde30088538bf) samples the colour target it writes (8x8, read undefined where it writes)
[hos host] vk: a draw (program 3efdde30088538bf) samples the colour target it writes (4x4, read undefined where it writes)
[hos host] vk: texture #457 at 0x10000000000 beside #6: 3840x2160x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: texture #457 at 0x10000000000 beside #151: 3840x2160x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 256x144x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos host] vk: texture #457 at 0x10000000000 beside #193: 3840x2160x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 128x128x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos host] vk: slow submit: 135.3 ms: draw 140.4 descriptors 94.5 texture lookups 64.6 uploads 56.5 programs 8.3 commands 36.8 dispatch 3.4
[hos host] vk: import 4.5 ms: commit+properties 0.0, buffer 0.0, allocate 4.4, bind+address 0.0
[hos host] vk: pool 0x11869dd100+0x700 imported in 4.5 ms as 0x1186800000..0x118a800000 (39 imports, 37 ms in all)
[hos host] vk: import 2.8 ms: commit+properties 0.1, buffer 0.0, allocate 2.7, bind+address 0.0
[hos host] vk: pool 0x118c8c4000+0x18000 imported in 2.8 ms as 0x1186800000..0x118cc00000 (40 imports, 40 ms in all)
[hos host] vk: pool 0x1186800000 remade larger (4 retired)
[hos host] vk: pool 0x1186800000..0x118cc00000: mirror made with the GPU's contents of 1 retired pool(s)
[hos host] vk: sampler anisotropy: the game asks for 1 (min filter 1, mip filter nearest, LOD bias 0; made with 16)
[hos host] vk: import 4.1 ms: commit+properties 0.1, buffer 0.0, allocate 4.0, bind+address 0.0
[hos host] vk: pool 0x116a021580+0x1b580 imported in 4.1 ms as 0x1167c00000..0x116b400000 (42 imports, 46 ms in all)
[hos host] vk: sampler 410 is nearest: min filter 4, mag filter 0, wrap 7/7/7, lod 0..15 bias 0, aniso 1, compare 0
[hos host] vk: slow submit: 34.7 ms: texture lookups 1.0 dispatch 34.7
[hos host] vk: staging arenas: 4 (64 MB in this one)
[hos host] vk: a clear after 1 draws of its pass (3840x2160, 1 colour targets + depth, last program 9d8403e2e566c773): a pass of its own
[hos host] vk: sampler 403 is nearest: min filter 0, mag filter 0, wrap 7/7/7, lod 0..15 bias 0, aniso 1, compare 0
[hos host] vk: sampler anisotropy: the game asks for 1 (min filter 0, mip filter nearest, LOD bias 0; made with 16)
[hos host] vk: a clear after 3 draws of its pass (960x540, 1 colour targets + depth, last program 619664ed509bbd99): a pass of its own
[hos host] vk: import 3.8 ms: commit+properties 0.1, buffer 0.0, allocate 3.7, bind+address 0.0
[hos host] vk: pool 0x103df80a00+0x180 imported in 3.8 ms as 0x103dc00000..0x1041000000 (43 imports, 50 ms in all)
[hos host] vk: a clear after 3 draws of its pass (960x540, 2 colour targets + depth, last program 2479abad219cb19a): a pass of its own
[hos host] vk: sampler 413 is nearest: min filter 5, mag filter 0, wrap 7/7/7, lod 0..15 bias 0, aniso 1, compare 0
[hos host] vk: texture #480 at 0x1000a8fda00 beside #475: 1600x1600x1 x3 levels 1 layout 0x4 class 0x1007c NVN 0x32 target 4, the other 960x540x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos host] vk: table entry bound again at frame 718: prog 507e946d64f2d55e ssbo 0 of 3 (c0+0x880) addr 0x109a8a2000 size 0x2550000 (before 0)
[hos host] vk: write-back diff: a shadow for pool 0x1149800000 (24 MB; 96 MB of shadows)
[hos host] vk: write-back diff: a shadow for pool 0x1046400000 (4 MB; 100 MB of shadows)
[hos host] vk: write-back diff: a shadow for pool 0x1167c00000 (56 MB; 156 MB of shadows)
[hos host] vk: write-back diff: a shadow for pool 0x1186800000 (100 MB; 256 MB of shadows)
[hos host] vk: slow submit: 45.7 ms: draw 9.7 descriptors 7.2 texture lookups 31.3 uploads 6.6 programs 1.9
[hos host] vk: depth-compare sampler: the game's compare mode 1 function 4 -> compare on op 3 (filters min 1 mag 1)
[hos host] vk: texture 0x1155f1e000 12288x12288x1 x1 levels 1 NVN 0x32 -> vk 124 (500 textures, 2066 MB)
[hos] guest backtrace: lr 0x804fc1ec 0x83b6f194 0x83b6f080
[hos] guest backtrace: lr 0x8348c5e0 0x83b6f08c
[hos host] vk: upload: 12288x12288 NVN 0x32 (288 MB) is all zero: cleared on the GPU (checked in 18.0 ms)
[hos host] vk: slow upload 18.0 ms: #507 0x1155f1e000 12288x12288x1 x1 levels 1 NVN 0x32, 294912 of 294912 KB
[hos host] vk: texture #510 at 0x1000f0b6200 beside #493: 3840x2160x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 960x540x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos host] vk: texture #514 at 0x10009949200 beside #496: 960x540x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos host] vk: texture #515 at 0x10011096400 beside #512: 1920x1080x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 960x540x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos host] vk: texture #521 at 0x10009ba1400 beside #513: 240x135x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x3 target 1, the other 960x540x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos host] vk: NVN2 program 463f42630fce83a0 (stage 7) lowered with extended registers (1539 REGMAP words)
[hos host] vk: NVN2 program 3d33bb73d3deee34 (stage 7) lowered with extended registers (577 REGMAP words)
[hos host] vk: NVN2 program 66c494fe4cfa930b (stage 7) lowered with extended registers (1460 REGMAP words)
[hos host] vk: NVN2 program b509ae330829ce02 (stage 7) lowered with extended registers (264 REGMAP words)
[hos host] vk: NVN2 program d38b0d52a94ab5a8 (stage 7) lowered with extended registers (337 REGMAP words)
[hos host] vk: NVN2 program e3fc8fcf540f7a48 (stage 7) lowered with extended registers (1503 REGMAP words)
[hos host] vk: NVN2 program 354dde838352c262 (stage 7) lowered with extended registers (320 REGMAP words)
[hos host] vk: texture #533 at 0x10003fc0400 beside #467: 1920x1080x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 3840x2160x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos host] vk: NVN2 program bd0ee311e887f8e4 (stage 0) lowered with extended registers (1132 REGMAP words)
[hos host] vk: depth-compare sampler: the game's compare mode 0 function 0 -> compare on op 3 (filters min 1 mag 1)
[hos host] vk: upload: 4096x4096 NVN 0x32 (32 MB) is all zero: cleared on the GPU (checked in 1.0 ms)
[hos host] vk: NVN2 program 7d8136fe8a9978f0 (stage 0) lowered with extended registers (1148 REGMAP words)
[hos host] vk: NVN2 program b764b6275a5f4b66 (stage 0) lowered with extended registers (1129 REGMAP words)
[hos host] vk: a draw (program 51b56e5cab37da1f) writes a target an earlier draw sampled, after 7 draws of the pass (1920x1080): a pass of its own
[hos host] vk: texture #538 at 0x10004830600 beside #537: 480x270x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 960x540x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos host] vk: texture #543 at 0x10004a3aa00 beside #541: 120x67x1 x1 levels 1 layout 0x3 class 0x40004 NVN 0x3f target 1, the other 240x135x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos host] vk: texture #545 at 0x10004a3aa00 beside #541: 60x33x1 x1 levels 1 layout 0x2 class 0x40004 NVN 0x3f target 1, the other 240x135x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos host] vk: texture #545 at 0x10004a3aa00 beside #543: 60x33x1 x1 levels 1 layout 0x2 class 0x40004 NVN 0x3f target 1, the other 120x67x1 x1 levels 1 layout 0x3 class 0x40004 NVN 0x3f target 1 (rendered)
[hos host] vk: texture #547 at 0x10004a3aa00 beside #541: 30x16x1 x1 levels 1 layout 0x1 class 0x40004 NVN 0x3f target 1, the other 240x135x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos host] vk: texture #547 at 0x10004a3aa00 beside #543: 30x16x1 x1 levels 1 layout 0x1 class 0x40004 NVN 0x3f target 1, the other 120x67x1 x1 levels 1 layout 0x3 class 0x40004 NVN 0x3f target 1 (rendered)
[hos host] vk: texture #547 at 0x10004a3aa00 beside #545: 30x16x1 x1 levels 1 layout 0x1 class 0x40004 NVN 0x3f target 1, the other 60x33x1 x1 levels 1 layout 0x2 class 0x40004 NVN 0x3f target 1 (rendered)
[hos host] vk: sampler 422 is nearest: min filter 0, mag filter 0, wrap 5/5/5, lod 0..15 bias 0, aniso 1, compare 0
[hos host] vk: sampler 423 is nearest: min filter 2, mag filter 0, wrap 1/1/1, lod 0..15 bias 0, aniso 1, compare 0
[hos host] vk: texture #557 at 0x10009060c00 beside #470: 3840x2160x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40002 NVN 0x5 target 1 (rendered)
[hos host] vk: a clear after 9 draws of its pass (3840x2160, 1 colour targets + depth, last program 5986d2784af21135): a pass of its own
[hos host] vk: texture #558 at 0x10003fc0400 beside #467: 960x540x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x14 target 1, the other 3840x2160x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos host] vk: texture #558 at 0x10003fc0400 beside #533: 960x540x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x14 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos host] vk: import 2.4 ms: commit+properties 0.0, buffer 0.0, allocate 2.4, bind+address 0.0
[hos host] vk: pool 0x101bef7e00+0x1fe0000 imported in 2.4 ms as 0x101bc00000..0x101e000000 (45 imports, 53 ms in all)
[hos host] vk: sampler 267 is nearest: min filter 0, mag filter 0, wrap 5/5/5, lod -1000..1000 bias 0, aniso 1, compare 0
[hos host] vk: network 9dc98871eb7fc101: dispatch 96x54x1, 1 textures 1 images: 3840x2160x1/122 3840x2160x1/122
[hos host] vk: NVIDIA DLAA: the game's upscale runs (no scene camera this frame)
[hos host] vk: slow submit: 78.1 ms: draw 43.4 descriptors 34.4 texture lookups 55.2 uploads 34.6 programs 8.6 dispatch 14.7
[hos host] vk: write-back diff: a shadow for pool 0x1015000000 (8 MB; 264 MB of shadows)
[hos Presentation Thread] vk: a frame's uploads took 102 ms: ASTC on the GPU 63 (90.3 MB, 38 ms); unswizzled on the GPU 2 (64.0 MB, 4 ms); on the CPU 117 (508.0 MB, 60 ms); [12288x12288 x1 NVN 0x32 on the CPU 288.0 MB 18 ms] [1365x1365 x90 NVN 0x8e ASTC on the GPU 56.5 MB 17 ms] [1536x1536 x1 NVN 0x7b ASTC on the GPU 2.0 MB 15 ms]
[hos Presentation Thread] vk: 167 new ASTC textures left for a later frame (this frame's uploads took their budget; 167 so far)
[hos sead::MainThread] vk: late pages' fix: stamps for 0x10464d0000 (pool 0x1046400000; 2 blocks, 128 KB)
[hos sead::MainThread] vk: late pages' fix: stamps for 0x10464e0000 (pool 0x1046400000; 3 blocks, 192 KB)
[hos sead::MainThread] vk: late pages' fix: stamps for 0x10464f0000 (pool 0x1046400000; 4 blocks, 256 KB)
[hos sead::MainThread] vk: late pages' fix: stamps for 0x1046500000 (pool 0x1046400000; 5 blocks, 320 KB)
[hos sead::MainThread] vk: late pages' fix: stamps for 0x1046510000 (pool 0x1046400000; 6 blocks, 384 KB)
[hos sead::MainThread] vk: late pages' fix: stamps for 0x1046520000 (pool 0x1046400000; 7 blocks, 448 KB)
[hos sead::MainThread] vk: late pages' fix: stamps for 0x118b150000 (pool 0x1186800000; 8 blocks, 512 KB)
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 7 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] vk: table entry bound again at frame 719: prog a03bdab95992c48e ssbo 0 of 3 (c0+0x880) addr 0x109a8a2000 size 0x2550000 (before 0)
[hos Presentation Thread] vk: a clear after 3 draws of its pass (960x540, 1 colour targets + depth, last program 619664ed509bbd99): a pass of its own
[hos Presentation Thread] vk: a clear after 3 draws of its pass (960x540, 2 colour targets + depth, last program 2479abad219cb19a): a pass of its own
[hos Presentation Thread] vk: a draw (program 51b56e5cab37da1f) writes a target an earlier draw sampled, after 7 draws of the pass (1920x1080): a pass of its own
[hos Presentation Thread] vk: NVIDIA DLSS: feature 1 made (the first; frame 719, 56.0 ms of CPU): 3840x2160 (3840x2160 to 3840x2160) -> 3840x2160, mode 5, preset K
[hos Presentation Thread] vk: upscaler: the scene's camera: near 0.100, far 1000.5, vertical field of view 45.0 degrees
[hos Presentation Thread] vk: DLSS Frame Gen (NGX): inputs 3840x2160 (near 0.100 far 1000.5 fov 45.0 deg)
[hos Presentation Thread] vk: NVIDIA DLSS draws the upscale again (frame 719)
[hos Presentation Thread] vk: NVIDIA DLAA draws OoT's upscale: 3840x2160 -> 3840x2160
[hos Presentation Thread] vk: slow submit: 61.0 ms: dispatch 60.4
[hos ModuleSystemWorker3] vk: virtual pages 0x1173fb7000..0x1173fb7080 remapped: 1 texture(s) the GPU wrote there written back into their memory (0 KB, 3.4 ms; 1 in all, 0 MB, 3 ms)
[hos Presentation Thread] vk: render targets drawn over from another start, let go: 3 so far (10 MB)
[hos Presentation Thread] vk: 4 textures retired (550 left, 2347 MB): budget 0, drawn over 1, dead targets 3
[hos Presentation Thread] vk: DLSS Frame Gen (NGX): feature made for 3840x2160 from 3840x2160 inputs, 1 made frame(s) a set
[hos Presentation Thread] vk: slow present: 29.1 ms:
[hos sead::MainThread] nvn: the game sets present interval 1 -> 4
[hos sead::MainThread] nvn: the game sets present interval 4 -> 1
[hos Presentation Thread] vk: texture #467 0x10003fc0400 3840x2160 NVN 0x34: the GPU wrote its storage (submission 5034): uploaded again
[hos Presentation Thread] vk: upload over a drawn image: #467 0x10003fc0400 3840x2160x1 x1 NVN 0x34 at present 719 (texture frame 720), finalized, 0 KB dirty in 0 ranges, a GPU buffer wrote it
[hos Presentation Thread] vk: texture 0x10003fc0400 3840x2160x1 x1 levels 1 NVN 0x34 (32640 KB of storage) re-uploaded (its memory was written; flags 0x8): a GPU write into its storage, 32640 KB of it, over what the GPU wrote (finalized since)
[hos Presentation Thread] vk: mirror of pool 0x7fb5c00000 (64 MB) given back: retired, 44 submissions since its sync
[hos Presentation Thread] vk: mirror of pool 0x7fbac00000 (56 MB) given back: retired, 44 submissions since its sync
[hos Presentation Thread] vk: mirror of pool 0x1186800000 (64 MB) given back: retired, 27 submissions since its sync, GPU-only data, GPU-written
[hos Presentation Thread] vk: a draw (program 51b56e5cab37da1f) writes a target an earlier draw sampled, after 7 draws of the pass (1920x1080): a pass of its own
[hos Presentation Thread] vk: 1 of 1 small textures the GPU drew written into their memory in 0.4 ms, 1 frames after their copies were recorded, the first #192 0x114553f000 128x128 levels 8 NVN 0x3f (1 so far, 528 KB, 0 ms; 0 left, the CPU wrote their memory since; 0 dropped, drawn over or gone; 0 failed)
[hos Presentation Thread] vk: 3200 programs from the program cache
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 3.72, present 6.09, draw 1.71, descriptors 1.19, texture lookups 1.36, uploads 0.91, pipelines 0.01, programs 0.16, commands 0.35, dispatch 1.06, memory sync 0.40, queue submit 0.15, slot wait 0.02
[hos Presentation Thread] vk: a frame: mirrors 44 (799 MB): 8.06 MB synced in 31.0 copies, 1.57 MB written back
[hos Presentation Thread] vk: 720 presents, 48.9 fps; a frame: 37 draws (0 skipped), 1 dispatches, 8 passes, 6 barriers, 6 submits, 2.2 uploads (3.4 MB), 7 ub updates (4 overlays), GPU-bound wait 0.0 ms (recording slots only); 5512 pipelines (845 ms), 0 programs (0 failed), 550 textures (2347 MB)
[hos Presentation Thread] vk: host time in GPU resource waits: 15.48 ms a frame (fences 14.20, timelines 1.28, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos Presentation Thread] vk: a frame: 82.8 full barriers recorded, 21.7 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 0.1; 0x8: 0.1; 0x9: 0.0; 0x11: 0.5; 0x12: 3.3; 0x13: 0.1; 0x21: 0.1; 0x28: 0.4; 0x92: 0.1; 0x97: 1.1;
[hos Presentation Thread] vk: GPU time 0.7 ms a frame (the longest submission 7.6 ms); 3.5 textures made a frame
[hos Presentation Thread] vk: a frame: 1.77 MB unswizzled on the CPU in 0.31 ms
[hos host] vk: slow submit: 22.2 ms: draw 3.8 descriptors 3.3 texture lookups 3.0 uploads 3.0
[hos host] vk: a draw (program 51b56e5cab37da1f) writes a target an earlier draw sampled, after 7 draws of the pass (1920x1080): a pass of its own
[hos ModuleSystemWorker3] vk: virtual pages 0x1173fb7000..0x1173fb7080 remapped: 1 texture(s) the GPU wrote there written back into their memory (0 KB, 3.6 ms; 2 in all, 0 MB, 7 ms)
[hos Presentation Thread] vk: a draw (program 51b56e5cab37da1f) writes a target an earlier draw sampled, after 7 draws of the pass (1920x1080): a pass of its own
[hos Presentation Thread] vk: a draw (program 51b56e5cab37da1f) writes a target an earlier draw sampled, after 7 draws of the pass (1920x1080): a pass of its own
[hos ModuleSystemWorker1] vk: virtual pages 0x1173fb7000..0x1173fb7080 remapped: 1 texture(s) the GPU wrote there written back into their memory (0 KB, 2.0 ms; 3 in all, 0 MB, 9 ms)
[hos Presentation Thread] vk: a draw (program 51b56e5cab37da1f) writes a target an earlier draw sampled, after 7 draws of the pass (1920x1080): a pass of its own
[hos Presentation Thread] vk: NVN2 program 5599b891dfe20fdf (stage 0) lowered with extended registers (1132 REGMAP words)
[hos Presentation Thread] vk: NVN2 program e5f2865bdce56993 (stage 0) lowered with extended registers (1129 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 57b9a80d47da5078 (stage 0) lowered with extended registers (1148 REGMAP words)
[hos ModuleSystemWorker3] vk: virtual pages 0x1173fb7000..0x1173fb7080 remapped: 1 texture(s) the GPU wrote there written back into their memory (0 KB, 2.3 ms; 4 in all, 0 MB, 11 ms)
[hos sead::MainThread] vk: virtual pages 0x1173fb7000..0x1173fb7080 remapped: 1 texture(s) the GPU wrote there written back into their memory (0 KB, 3.2 ms; 5 in all, 0 MB, 14 ms)
[hos BaseProcExecutor0] map: Market_Child (child)
[hos BaseProcExecutor0] cheats: inventory probe: Weapon_Sword_Kokiri=0 Weapon_Sword_Master=0 Weapon_Sword_Giant=0 Weapon_Sword_Biggoron=0 Weapon_Shield_Deku=0 Weapon_Shield_Hylian=0 Weapon_Shield_Mirror=0 Armor_Adult_Goron=0 Armor_Adult_Zora=0 Armor_Adult_HeavyBoot=0 Armor_Adult_HoverBoot=0 Item_DekuStick=0 Item_DekuNut=0 Item_Bomb=0 Item_Bombchu=0
[hos BaseProcExecutor0] cheats: inventory probe: Weapon_Range_SlingShot=0 Item_DekuSeed=0 Weapon_Range_Bow=0 Item_Arrow_Normal=0 Item_Arrow_Fire=0 Item_Arrow_Ice=0 Item_Arrow_Light=0 Item_DinFire=0 Item_FaroreWind=0 Item_NayruLove=0 Item_Ocarina_Fairy=0 Item_Ocarina_Time=0 Item_Hookshot=0 Item_Longshot=0 Item_Boomerang=0 Item_GlassTruth=0 Item_MagicBean=0
[hos BaseProcExecutor0] cheats: inventory probe: Item_Hammer=0 Item_Bottle=0 Armor_Child_Mask_Keaton=0 Armor_Child_Mask_Skull=0 Armor_Child_Mask_Spooky=0 Armor_Child_Mask_Bunny=0 Armor_Child_Mask_Goron=0 Armor_Child_Mask_Zora=0 Armor_Child_Mask_Gerudo=0 Armor_Child_Mask_Truth=0 Item_Gauntlet_Goron=0 Armor_Adult_Gauntlet_Silver=0 Armor_Adult_Gauntlet_Gold=0
[hos BaseProcExecutor0] cheats: inventory probe: Item_Scale_Silver=0 Item_Scale_Gold=0 Item_BombBag_Small=0 Item_BombBag_Medium=0 Item_BombBag_Large=0 Item_Quiver_Small=0 Item_Quiver_Medium=0 Item_Quiver_Large=0 Item_BulletBag_Small=0 Item_BulletBag_Medium=0 Item_BulletBag_Large=0 Item_Wallet_Medium=0 Item_Wallet_Large=0 Item_FairyBless_MP=0 Item_FairyBless_MPDouble=0
[hos BaseProcExecutor0] cheats: inventory probe: Item_FairyBless_DefenseDouble=0 Item_Stone_Forest=0 Item_Stone_Fire=0 Item_Stone_Water=0 Item_Medal_Forest=0 Item_Medal_Fire=0 Item_Medal_Water=0 Item_Medal_Shadow=0 Item_Medal_Spirit=0 Item_Medal_Light=0 Item_Melody_ZeldaLullaby=0 Item_Melody_EponaSong=0 Item_Melody_SariaSong=0 Item_Melody_SunSong=0
[hos BaseProcExecutor0] cheats: inventory probe: Item_Melody_TimeSong=0 Item_Melody_StormSong=0 Item_Melody_ForestMinuet=0 Item_Melody_FireBolero=0 Item_Melody_WaterSerenade=0 Item_Melody_ShadowNocturne=0 Item_Melody_SpiritRequiem=0 Item_Melody_LightPrelude=0 Item_AgonyStone=0 Item_Token_Gerudo=0 Item_Token_Gold=0 Item_Sword_Kokiri=0 Item_Sword_Giant=0
[hos BaseProcExecutor0] cheats: inventory probe: Item_Sword_Biggoron=0 Item_Shield_Mirror=0 Item_Range_Bow=0 Item_Range_SlingShot=0 Weapon_Range_Hookshot=0 Weapon_Range_Longshot=0 Weapon_Boomerang=0 Weapon_Hammer=0 Item_HeavyBoot=0 Item_HoverBoot=0 Item_Mask_Keaton=0 Item_Gauntlet_Silver=0 Armor_GlassTruth=0 Armor_Child_GlassTruth=0 Armor_Adult_GlassTruth=0
[hos BaseProcExecutor0] cheats: inventory probe: Armor_Child_Gauntlet_Goron=0 Item_Wallet_Small=1
[hos sead::MainThread] vk: virtual pages 0x1173fb7000..0x1173fb7080 remapped: 1 texture(s) the GPU wrote there written back into their memory (0 KB, 5.6 ms; 6 in all, 0 MB, 20 ms)
[hos Presentation Thread] vk: texture #747 at 0x10003fc0400 beside #467: 960x540x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 3840x2160x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #747 at 0x10003fc0400 beside #533: 960x540x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: texture #747 at 0x10003fc0400 beside #558: 960x540x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 960x540x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x14 target 1 (rendered)
[hos Presentation Thread] vk: slow submit: 18.4 ms: draw 15.4 descriptors 8.6 texture lookups 8.4 uploads 6.5 programs 4.8 commands 1.6
[hos Presentation Thread] vk: import 5.6 ms: commit+properties 0.2, buffer 0.0, allocate 5.3, bind+address 0.0
[hos Presentation Thread] vk: pool 0x1150a6ae00+0x80 imported in 5.6 ms as 0x1150000000..0x1156000000 (48 imports, 60 ms in all)
[hos Presentation Thread] vk: pool 0x1153800000 remade larger (5 retired)
[hos Presentation Thread] vk: pool 0x1150000000..0x1156000000: 2752 KB the CPU wrote since retired pool 0x1153800000's last sync kept from guest memory, not its mirror
[hos Presentation Thread] vk: pool 0x1150000000..0x1156000000: mirror made with the GPU's contents of 1 retired pool(s)
[hos Presentation Thread] vk: write-back diff: a shadow for pool 0x104b400000 (8 MB; 272 MB of shadows)
[hos Presentation Thread] vk: texture #767 at 0x10004470800 beside #749: 1920x1080x1 x1 levels 1 layout 0x4 class 0x40002 NVN 0x5 target 1, the other 960x540x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #777 at 0x1000b2d6200 beside #772: 1600x1600x1 x3 levels 1 layout 0x4 class 0x1007c NVN 0x32 target 4, the other 960x540x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #794 at 0x1000fd58c00 beside #788: 3840x2160x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 960x540x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #798 at 0x1000a321a00 beside #791: 960x540x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #799 at 0x10011d38e00 beside #796: 1920x1080x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 960x540x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: NVN2 program 40d0c0768e874600 (stage 7) lowered with extended registers (331 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 56cc6c3a14ce827a (stage 0) lowered with extended registers (1127 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 78d7ec0f190748f5 (stage 0) lowered with extended registers (1117 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 2d6b101e5868b4ea (stage 0) lowered with extended registers (1132 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 2de89066ce43a6c1 (stage 0) lowered with extended registers (1134 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 389c379053aab5fe (stage 0) lowered with extended registers (1129 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 73b819fbe71d2814 (stage 0) lowered with extended registers (1128 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 2d6b101e5868b4ea (stage 0) lowered with extended registers (1132 REGMAP words)
[hos Presentation Thread] vk: texture #850 at 0x10004dd0e00 beside #764: 1920x1080x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 3840x2160x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #858 at 0x10004470800 beside #749: 960x540x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 960x540x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #858 at 0x10004470800 beside #767: 960x540x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40002 NVN 0x5 target 1 (rendered)
[hos Presentation Thread] vk: texture #860 at 0x10004470800 beside #749: 480x270x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 960x540x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #860 at 0x10004470800 beside #767: 480x270x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40002 NVN 0x5 target 1 (rendered)
[hos Presentation Thread] vk: texture #860 at 0x10004470800 beside #858: 480x270x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 960x540x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: texture #865 at 0x1000467ac00 beside #863: 120x67x1 x1 levels 1 layout 0x3 class 0x40004 NVN 0x3f target 1, the other 240x135x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: texture #867 at 0x1000467ac00 beside #863: 60x33x1 x1 levels 1 layout 0x2 class 0x40004 NVN 0x3f target 1, the other 240x135x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: texture #867 at 0x1000467ac00 beside #865: 60x33x1 x1 levels 1 layout 0x2 class 0x40004 NVN 0x3f target 1, the other 120x67x1 x1 levels 1 layout 0x3 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: texture #869 at 0x1000467ac00 beside #863: 30x16x1 x1 levels 1 layout 0x1 class 0x40004 NVN 0x3f target 1, the other 240x135x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: texture #869 at 0x1000467ac00 beside #865: 30x16x1 x1 levels 1 layout 0x1 class 0x40004 NVN 0x3f target 1, the other 120x67x1 x1 levels 1 layout 0x3 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: texture #869 at 0x1000467ac00 beside #867: 30x16x1 x1 levels 1 layout 0x1 class 0x40004 NVN 0x3f target 1, the other 60x33x1 x1 levels 1 layout 0x2 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: texture #870 at 0x10004575a00 beside #861: 3840x2160x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 480x270x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1 (rendered)
[hos Presentation Thread] vk: texture #872 at 0x10009e71600 beside #769: 3840x2160x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x25 target 1, the other 960x540x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0xa target 1 (rendered)
[hos Presentation Thread] vk: pool 0x101bc00000 remade larger (6 retired)
[hos Presentation Thread] vk: slow submit: 17.0 ms: draw 9.1 descriptors 1.8 texture lookups 4.3 uploads 2.8 programs 6.8 dispatch 1.6
[hos Presentation Thread] vk: write-back diff: a shadow for pool 0x1017400000 (8 MB; 280 MB of shadows)
[hos Presentation Thread] vk: mirror of pool 0x1153800000 (40 MB) given back: retired, 35 submissions since its sync
[hos ModuleSystemWorker5] vk: virtual pages 0x1173fb7000..0x1173fb7080 remapped: 1 texture(s) the GPU wrote there written back into their memory (0 KB, 0.2 ms; 7 in all, 0 MB, 20 ms)
[hos Presentation Thread] vk: texture #906 at 0x1000f836800 beside #780: 812x812x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 813x813x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #907 at 0x1000f836800 beside #780: 808x808x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 813x813x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos Presentation Thread] vk: texture #907 at 0x1000f836800 beside #906: 808x808x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 812x812x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos ModuleSystemWorker3] vk: virtual pages 0x1173fb7000..0x1173fb7080 remapped: 1 texture(s) the GPU wrote there written back into their memory (0 KB, 1.7 ms; 8 in all, 0 MB, 22 ms)
[hos Presentation Thread] vk: texture #912 at 0x1000f836800 beside #780: 802x802x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1, the other 813x813x1 x1 levels 1 layout 0x4 class 0x1007e NVN 0x34 target 1 (rendered)
[hos ModuleSystemWorker1] vk: virtual pages 0x1173fb7000..0x1173fb7080 remapped: 1 texture(s) the GPU wrote there written back into their memory (0 KB, 1.3 ms; 9 in all, 0 MB, 23 ms)
[hos Presentation Thread] vk: NVN2 program 2d6b101e5868b4ea (stage 0) lowered with extended registers (1132 REGMAP words)
[hos Presentation Thread] vk: texture 0x10011d7ae00 1920x1080x1 x1 levels 1 NVN 0x29 -> vk 97 (1000 textures, 3640 MB)
[hos Presentation Thread] vk: NVN2 program a19c1ffa6e31ecd4 (stage 0) lowered with extended registers (1145 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 83573e1f6af4c224 (stage 0) lowered with extended registers (1128 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 690e54aa085d7bd5 (stage 0) lowered with extended registers (1127 REGMAP words)
[hos Presentation Thread] vk: NVN2 program a19c1ffa6e31ecd4 (stage 0) lowered with extended registers (1145 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 2e41b85d34167b3b (stage 0) lowered with extended registers (1113 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 42be3be9f8a7413b (stage 0) lowered with extended registers (944 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 2d6b101e5868b4ea (stage 0) lowered with extended registers (1132 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 2d6b101e5868b4ea (stage 0) lowered with extended registers (1132 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 500b27d6180ac176 (stage 0) lowered with extended registers (1134 REGMAP words)
[hos ModuleSystemWorker2] vk: virtual pages 0x1173fb7000..0x1173fb7080 remapped: 1 texture(s) the GPU wrote there written back into their memory (0 KB, 5.0 ms; 10 in all, 0 MB, 28 ms)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 20000 (13651 pages from the captures)
[hos sead::MainThread] vk: capture: a submit 0.08 ms (lock 0.02, scan 0.02 over 599 ranges, 2679 MB), 196 pages written, 196 copied (0.8 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.012; GPU wait for late pages 0.006 (3 of 600 takes), pools lock 0.000, retires and stamps 0.004, bytes copied 0.000; 25 kept (330 MB), 7 spare buffers, 6556 texture pages copied (25 MB)
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 9842 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: 67 textures retired (942 left, 2993 MB): budget 0, drawn over 0, dead targets 67
[hos ModuleSystemWorker1] vk: virtual pages 0x1173fb7000..0x1173fb7080 remapped: 1 texture(s) the GPU wrote there written back into their memory (0 KB, 2.6 ms; 11 in all, 0 MB, 31 ms)
[hos ModuleSystemWorker3] vk: virtual pages 0x1173fb7000..0x1173fb7080 remapped: 1 texture(s) the GPU wrote there written back into their memory (0 KB, 2.9 ms; 12 in all, 0 MB, 34 ms)
[hos Presentation Thread] vk: NVN2 program 40d0c0768e874600 (stage 7) lowered with extended registers (331 REGMAP words)
[hos Presentation Thread] vk: NVN2 program 2de89066ce43a6c1 (stage 0) lowered with extended registers (1134 REGMAP words)
[hos Presentation Thread] vk: sparse mirrors: 50, 923 MB with memory of 1148 MB (224 MB spared); blocks given memory later 29, given back 1037; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 0; 62 binds (8.2 ms); 0 made whole for want of memory
[hos Presentation Thread] vk: mirror syncs (600 submits): 954 dirty pages from their submits' captures, 75825 from earlier ones', 333 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4844 runs, 2389.6 MB compared; 29578 pages read into the shadows; 280 MB of shadows; pages the shadows knew that the CPU wrote: 13477 in captures, 1 only in the collection, 37 only by the replay itself
[hos Presentation Thread] vk: read live, by pool: 0x104b400000 (8 MB, captured, state 2): 282; 0x7fdf000000 (12 MB, captured, state 2): 51;
[hos Presentation Thread] vk: imports: 53 live (1256 MB), 0 retired still imported (0 MB), 6 retired given back (280 MB)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 40000 (29224 pages from the captures)
[hos Presentation Thread] vk: 11 textures retired (964 left, 3032 MB): budget 0, drawn over 0, dead targets 11
[hos ModuleSystemWorker5] [debug] nvn: 934 copies of recordings whose control memory was reused let go (33664 live)
[hos ModuleSystemWorker5] nvn: 100000 recordings made, 33664 live copies (10.4 MB), 238 texture copies; 4 command buffers' segments (2.2 MB)
[hos Presentation Thread] vk: 13 textures retired (963 left, 3032 MB): budget 0, drawn over 0, dead targets 13
[hos Presentation Thread] vk: mirror syncs (600 submits): 317 dirty pages from their submits' captures, 83794 from earlier ones', 1 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 6870 runs, 2713.9 MB compared; 29 pages read into the shadows; 280 MB of shadows; pages the shadows knew that the CPU wrote: 18792 in captures, 1 only in the collection, 41 only by the replay itself
[hos Presentation Thread] vk: read live, by pool: 0x1145400000 (4 MB, captured, state 2): 1;
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 60000 (44461 pages from the captures)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.03, writes collected 0.11
[hos sead::MainThread] nvn: CommandBufferWaitEvent #5000: event 0x101096802c mode 0 value 2343 (now 2324) (lr 0x8028c554)
[hos Presentation Thread] vk: 11 textures retired (969 left, 3038 MB): budget 0, drawn over 0, dead targets 11
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 80000 (59848 pages from the captures)
[hos OptimizeChangeBanc] [debug] nvn: 1 copies of recordings whose control memory was reused let go (39671 live)
[hos Presentation Thread] vk: 43 textures retired (953 left, 2993 MB): budget 0, drawn over 0, dead targets 43
[hos sead::MainThread] nvn: GPU waits in 5 s: 81 sync waits (249 ms), 0 polls timed out (0 ms), 0 queue finishes (0 ms)
[hos Presentation Thread] vk: sparse mirrors: 50, 925 MB with memory of 1148 MB (222 MB spared); blocks given memory later 58, given back 1037; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 0; 64 binds (8.4 ms); 0 made whole for want of memory
[hos Presentation Thread] vk: mirror syncs (600 submits): 468 dirty pages from their submits' captures, 81010 from earlier ones', 8 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 6927 runs, 2708.8 MB compared; 31 pages read into the shadows; 280 MB of shadows; pages the shadows knew that the CPU wrote: 18852 in captures, 0 only in the collection, 41 only by the replay itself
[hos Presentation Thread] vk: read live, by pool: 0x1073800000 (8 MB, captured, state 2): 8;
[hos Presentation Thread] vk: imports: 53 live (1256 MB), 0 retired still imported (0 MB), 6 retired given back (280 MB)
[hos Presentation Thread] vk: capture: a submit 0.17 ms (lock 0.06, scan 0.02 over 1009 ranges, 2912 MB), 477 pages written, 477 copied (1.9 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.025; GPU wait for late pages 0.015 (7 of 600 takes), pools lock 0.000, retires and stamps 0.006, bytes copied 0.000; 25 kept (118 MB), 7 spare buffers, 6580 texture pages copied (25 MB)
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 9984 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: 3927 programs from the program cache
[hos Presentation Thread] vk: a frame: 143 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 7.21, present 0.47, draw 4.47, descriptors 2.51, texture lookups 0.48, uploads 0.18, pipelines 0.08, programs 0.52, commands 1.08, dispatch 0.89, memory sync 0.98, queue submit 0.34, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 55 (925 MB): 9.34 MB synced in 1083.9 copies, 65.84 MB written back
[hos Presentation Thread] vk: 840 presents, 57.3 fps; a frame: 885 draws (0 skipped), 147 dispatches, 148 passes, 155 barriers, 6 submits, 4.0 uploads (1.9 MB), 94 ub updates (64 overlays), GPU-bound wait 0.0 ms (recording slots only); 6786 pipelines (1125 ms), 0 programs (0 failed), 954 textures (2994 MB)
[hos Presentation Thread] vk: host time in GPU resource waits: 9.80 ms a frame (fences 6.95, timelines 2.85, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos Presentation Thread] vk: a frame: 512.0 full barriers recorded, 209.9 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 3.1; 0x8: 3.4; 0x9: 1.0; 0x10: 1.1; 0x11: 39.0; 0x12: 81.4; 0x13: 2.0; 0x21: 3.9; 0x28: 16.0; 0x92: 3.0; 0x97: 1.0;
[hos Presentation Thread] vk: GPU time 7.3 ms a frame (the longest submission 3.8 ms); 4.6 textures made a frame
[hos Presentation Thread] vk: a frame: 0.65 MB unswizzled on the CPU in 0.08 ms
[hos Presentation Thread] vk: 1 textures retired (953 left, 2991 MB): budget 0, drawn over 1, dead targets 0
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 100000 (75659 pages from the captures)
[hos Presentation Thread] vk: 1 textures retired (953 left, 2989 MB): budget 0, drawn over 1, dead targets 0
[hos host] vk: frame interpolation: 341 frames shown on time, 192 late (over 2 ms); shown apart: <7 ms 136, 7-9 244, 9-12 56, 12-17 61, 17-25 26, over 25 10
[hos Presentation Thread] vi: 869 frames presented (53.4 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 86, 15.5-17.8 100, 17.8-22 49, 22-30 16, 30-40 13, over 40 4
[hos OptimizeChangeBanc] [debug] nvn: 2 copies of recordings whose control memory was reused let go (46082 live)
[hos OptimizeChangeBanc] nvn: 150000 recordings made, 46082 live copies (10.1 MB), 256 texture copies; 2 command buffers' segments (2.1 MB)
[hos Presentation Thread] vk: mirror syncs (600 submits): 357 dirty pages from their submits' captures, 83977 from earlier ones', 7 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 7129 runs, 2749.7 MB compared; 26 pages read into the shadows; 280 MB of shadows; pages the shadows knew that the CPU wrote: 19640 in captures, 11 only in the collection, 41 only by the replay itself
[hos Presentation Thread] vk: read live, by pool: 0x1073800000 (8 MB, captured, state 2): 7;
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 120000 (91572 pages from the captures)
[hos sead::MainThread] vk: readbacks of GPU results: 1606 of 3000 waited for their write-back, 0.23 ms each; 8 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs)
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 178 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.15
[hos host] vk: pipeline cache: play file 9 saved (2322 KB): 4 pipelines, 4 from the driver's cache, 0 compiled; 7618 more from the start's cache
[hos host] vk: program picks: 135581 kept (35995 by the last picks' textures, a uniform buffer bound since), 1366 new, 63052 with other textures (of 200000)
[hos sead::MainThread] vk: readback pages refreshed from guest memory: 65830 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 140000 (107333 pages from the captures)
[hos sead::MainThread] vk: sparse mirrors: 50, 925 MB with memory of 1148 MB (222 MB spared); blocks given memory later 58, given back 1037; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 0; 64 binds (8.4 ms); 0 made whole for want of memory
[hos sead::MainThread] vk: mirror syncs (600 submits): 2372 dirty pages from their submits' captures, 78056 from earlier ones', 11 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 6809 runs, 2627.7 MB compared; 12 pages read into the shadows; 280 MB of shadows; pages the shadows knew that the CPU wrote: 18953 in captures, 0 only in the collection, 41 only by the replay itself
[hos sead::MainThread] vk: read live, by pool: 0x1073800000 (8 MB, captured, state 2): 7; 0x7fb0800000 (12 MB, captured, state 2): 4;
[hos Presentation Thread] vk: imports: 53 live (1256 MB), 0 retired still imported (0 MB), 6 retired given back (280 MB)
[hos host] vk: NVN2 program a19c1ffa6e31ecd4 (stage 0) lowered with extended registers (1145 REGMAP words)
[hos Presentation Thread] vk: NVN2 program f33fc74589ea6ff0 (stage 0) lowered with extended registers (1131 REGMAP words)
[hos host] vk: capture: a submit 0.14 ms (lock 0.05, scan 0.03 over 1251 ranges, 3028 MB), 387 pages written, 387 copied (1.5 MB)
[hos host] vk: a capture taken (ms): all 0.011; GPU wait for late pages 0.004 (4 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (90 MB), 7 spare buffers, 6582 texture pages copied (25 MB)
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 3044 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos ModuleSystemWorker5] nvn: CommandBufferSignalEvent #5000: event 0x1010968020 mode 0 value 5000 (lr 0x80664f14)
[hos host] vk: replay reads of guest memory as submitted: 160000 (123053 pages from the captures)
[hos AudioFrameworkThread] vcores: 484583 takes, 174153 waits (mean 47 us, longest 199.4 ms), 93153 kicks, 92055 yields, 0 escapes in 5 s
[hos Presentation Thread] vk: texture 0x1001259b000 1920x1080x1 x1 levels 1 NVN 0x29 -> vk 97 (1000 textures, 3273 MB)
[hos Presentation Thread] vk: mirror syncs (600 submits): 3370 dirty pages from their submits' captures, 76199 from earlier ones', 6 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 6314 runs, 2558.8 MB compared; 17 pages read into the shadows; 280 MB of shadows; pages the shadows knew that the CPU wrote: 18373 in captures, 20 only in the collection, 39 only by the replay itself
[hos Presentation Thread] vk: read live, by pool: 0x1074000000 (8 MB, captured, state 2): 3; 0x1073800000 (8 MB, captured, state 2): 3;
[hos Presentation Thread] vk: 22 textures retired (984 left, 3024 MB): budget 0, drawn over 0, dead targets 22
[hos Presentation Thread] vk: a frame: 141 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 8.67, present 0.28, draw 5.17, descriptors 3.72, texture lookups 0.07, uploads 0.00, pipelines 0.07, programs 0.28, commands 0.90, dispatch 0.70, memory sync 0.63, queue submit 0.29, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 55 (925 MB): 7.86 MB synced in 1093.7 copies, 65.73 MB written back
[hos Presentation Thread] vk: 960 presents, 60.0 fps; a frame: 769 draws (0 skipped), 158 dispatches, 147 passes, 156 barriers, 6 submits, 0.2 uploads (0.0 MB), 87 ub updates (59 overlays), GPU-bound wait 0.0 ms (recording slots only); 7039 pipelines (1178 ms), 0 programs (0 failed), 984 textures (3024 MB)
[hos Presentation Thread] vk: host time in GPU resource waits: 13.12 ms a frame (fences 6.97, timelines 6.15, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos Presentation Thread] vk: a frame: 503.0 full barriers recorded, 211.8 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 4.0; 0x8: 3.0; 0x9: 1.0; 0x10: 2.0; 0x11: 41.0; 0x12: 78.7; 0x13: 2.0; 0x21: 4.0; 0x28: 16.0; 0x92: 3.0; 0x97: 1.0;
[hos Presentation Thread] vk: GPU time 7.3 ms a frame (the longest submission 2.7 ms); 0.5 textures made a frame
[hos Presentation Thread] vk: a frame: 0.01 MB unswizzled on the CPU in 0.00 ms
[hos host] vk: texture 0x1000f836800 797x797x1 x1 levels 1 NVN 0x34 -> vk 126 (1000 textures, 3184 MB)
[hos host] vk: texture #494 0x10009b65400 1920x1080 x1 NVN 0x1 the GPU drew, finalized by the game, sampled again at frame 968 (drawn at 729)
[hos host] vk: texture #495 0x10009d81600 1920x1080 x1 NVN 0x1 the GPU drew, finalized by the game, sampled again at frame 968 (drawn at 729)
[hos host] vk: texture #496 0x10009949200 1920x1080 x1 NVN 0x1 the GPU drew, finalized by the game, sampled again at frame 968 (drawn at 729)
[hos host] vk: texture #559 0x1000b040e00 3840x2160 x1 NVN 0x25 the GPU drew, finalized by the game, sampled again at frame 968 (drawn at 729)
[hos Presentation Thread] vk: 79 textures retired (980 left, 3001 MB): budget 0, drawn over 0, dead targets 79
[hos Presentation Thread] vk: texture #1197 0x10005fa0600 3840x2160 NVN 0xa: the GPU wrote its storage (submission 6770): uploaded again
[hos Presentation Thread] vk: upload over a drawn image: #1197 0x10005fa0600 3840x2160x1 x1 NVN 0xa at present 970 (texture frame 971), finalized, 0 KB dirty in 0 ranges, a GPU buffer wrote it
[hos Presentation Thread] vk: pool 0x1017400000 remade larger (7 retired)
[hos Presentation Thread] vk: texture 0x10005fa0600 3840x2160x1 x1 levels 1 NVN 0xa (32640 KB of storage) re-uploaded (its memory was written; flags 0x8): a GPU write into its storage, 32640 KB of it, over what the GPU wrote (finalized since)
[hos Presentation Thread] vk: texture 0x1001137c600 960x540x1 x1 levels 1 NVN 0x3f -> vk 122 (1000 textures, 3241 MB)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 180000 (139171 pages from the captures)
[hos Presentation Thread] vk: 55 textures retired (991 left, 3031 MB): budget 0, drawn over 0, dead targets 55
[hos host] vk: texture 0x10011398600 1920x1080x1 x1 levels 1 NVN 0x34 -> vk 126 (1000 textures, 3130 MB)
[hos Presentation Thread] vk: 33 textures retired (996 left, 3045 MB): budget 0, drawn over 0, dead targets 33
[hos host] vk: texture 0x1001048a800 1920x1080x1 x1 levels 1 NVN 0x25 -> vk 37 (1000 textures, 3061 MB)
[hos host] vk: sparse mirrors: 49, 917 MB with memory of 1140 MB (222 MB spared); blocks given memory later 58, given back 1037; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 0; 64 binds (8.4 ms); 0 made whole for want of memory
[hos host] vk: mirror syncs (600 submits): 3681 dirty pages from their submits' captures, 74627 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk: write-back diff (600 submits): 6319 runs, 2560.5 MB compared; 17 pages read into the shadows; 272 MB of shadows; pages the shadows knew that the CPU wrote: 18915 in captures, 21 only in the collection, 39 only by the replay itself
[hos host] vk: read live, by pool:
[hos host] vk: imports: 53 live (1284 MB), 1 retired still imported (8 MB), 6 retired given back (280 MB)
[hos Presentation Thread] vk: 33 textures retired (1003 left, 3066 MB): budget 0, drawn over 0, dead targets 33
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.03
[hos ModuleSystemWorker3] nvn: CommandBufferWaitEvent #10000: event 0x101096802c mode 0 value 6143 (now 6124) (lr 0x8028c554)
[hos Presentation Thread] vk: 55 textures retired (1021 left, 3233 MB): budget 0, drawn over 0, dead targets 55
[hos host] vk: replay reads of guest memory as submitted: 200000 (155360 pages from the captures)
[hos Presentation Thread] vk: mirror of pool 0x1017400000 (8 MB) given back: retired, not inherited in time, 710 submissions since its sync, GPU-written
[hos Presentation Thread] vk: texture #1098 0x1000f836800 768x768 x1 NVN 0x34 the GPU drew, finalized by the game, sampled again at frame 1014 (drawn at 953)
[hos Presentation Thread] vk: 65 textures retired (987 left, 3017 MB): budget 0, drawn over 0, dead targets 65
[hos sead::MainThread] vk: capture: a submit 0.08 ms (lock 0.01, scan 0.03 over 1251 ranges, 3028 MB), 319 pages written, 319 copied (1.2 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.011; GPU wait for late pages 0.003 (3 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (100 MB), 7 spare buffers, 6581 texture pages copied (25 MB)
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 2809 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: texture 0x1000f11a200 960x540x1 x1 levels 1 NVN 0x3f -> vk 122 (1000 textures, 3168 MB)
[hos Presentation Thread] vk: texture #1179 0x1000f836800 792x792 x1 NVN 0x34 the GPU drew, finalized by the game, sampled again at frame 1026 (drawn at 964)
[hos Presentation Thread] vk: texture #1180 0x1000f836800 797x797 x1 NVN 0x34 the GPU drew, finalized by the game, sampled again at frame 1027 (drawn at 965)
[hos Presentation Thread] vk: 39 textures retired (995 left, 3156 MB): budget 0, drawn over 0, dead targets 39
[hos ModuleSystemWorker1] [debug] nvn: 4 copies of recordings whose control memory was reused let go (47483 live)
[hos Presentation Thread] vk: texture 0x1000f39c400 960x540x1 x1 levels 1 NVN 0x34 -> vk 126 (1000 textures, 3169 MB)
[hos Presentation Thread] vk: mirror syncs (600 submits): 1992 dirty pages from their submits' captures, 79050 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 6263 runs, 2780.7 MB compared; 22 pages read into the shadows; 272 MB of shadows; pages the shadows knew that the CPU wrote: 19353 in captures, 3 only in the collection, 42 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: 22 textures retired (1003 left, 3179 MB): budget 0, drawn over 0, dead targets 22
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 220000 (172094 pages from the captures)
[hos Presentation Thread] vk: 44 textures retired (998 left, 3049 MB): budget 0, drawn over 0, dead targets 44
[hos Presentation Thread] vk: texture 0x1000f136200 960x540x1 x1 levels 1 NVN 0x3f -> vk 122 (1000 textures, 3054 MB)
[hos Presentation Thread] vk: 22 textures retired (1016 left, 3216 MB): budget 0, drawn over 0, dead targets 22
[hos Presentation Thread] vk: texture #789 0x1000a53dc00 1920x1080 x1 NVN 0x1 the GPU drew, finalized by the game, sampled again at frame 1060 (drawn at 967)
[hos Presentation Thread] vk: texture #790 0x1000a759e00 1920x1080 x1 NVN 0x1 the GPU drew, finalized by the game, sampled again at frame 1060 (drawn at 967)
[hos Presentation Thread] vk: texture #791 0x1000a321a00 1920x1080 x1 NVN 0x1 the GPU drew, finalized by the game, sampled again at frame 1060 (drawn at 967)
[hos Presentation Thread] vk: texture #871 0x10006555c00 960x540 x1 NVN 0x14 the GPU drew, finalized by the game, sampled again at frame 1060 (drawn at 967)
[hos Presentation Thread] vk: texture #872 0x10009e71600 3840x2160 x1 NVN 0x25 the GPU drew, finalized by the game, sampled again at frame 1060 (drawn at 967)
[hos Presentation Thread] vk: write-back diff: a shadow for pool 0x1016c00000 (36 MB; 308 MB of shadows)
[hos ModuleSystemWorker3] vk: readbacks of GPU results: 2417 of 3000 waited for their write-back, 0.27 ms each; 104 looked at the stopped queues first, 3 waited for their submission's last part (guest memory read in place after theirs)
[hos Presentation Thread] vk: 100 textures retired (1002 left, 3183 MB): budget 0, drawn over 0, dead targets 100
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 240000 (189183 pages from the captures)
[hos Presentation Thread] vk: 47 textures retired (982 left, 3011 MB): budget 0, drawn over 0, dead targets 47
[hos Presentation Thread] vk: a frame: 115 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 7.47, present 0.45, draw 6.10, descriptors 4.78, texture lookups 0.37, uploads 0.02, pipelines 0.07, programs 0.23, commands 0.84, dispatch 0.64, memory sync 0.21, queue submit 0.28, slot wait 0.03
[hos Presentation Thread] vk: a frame: mirrors 56 (953 MB): 8.02 MB synced in 1078.6 copies, 65.70 MB written back
[hos Presentation Thread] vk: 1080 presents, 60.0 fps; a frame: 764 draws (0 skipped), 131 dispatches, 142 passes, 154 barriers, 6 submits, 0.0 uploads (0.3 MB), 86 ub updates (59 overlays), GPU-bound wait 0.0 ms (recording slots only); 7039 pipelines (1178 ms), 0 programs (0 failed), 982 textures (3011 MB)
[hos Presentation Thread] vk: host time in GPU resource waits: 10.24 ms a frame (fences 5.36, timelines 4.89, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos Presentation Thread] vk: a frame: 471.0 full barriers recorded, 205.6 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 4.0; 0x8: 2.1; 0x9: 1.0; 0x10: 2.0; 0x11: 41.1; 0x12: 77.7; 0x13: 2.0; 0x21: 4.0; 0x28: 16.0; 0x92: 3.0; 0x97: 1.0;
[hos Presentation Thread] vk: GPU time 7.2 ms a frame (the longest submission 2.8 ms); 4.9 textures made a frame
[hos Presentation Thread] vk: a frame: 0.02 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: sparse mirrors: 50, 953 MB with memory of 1176 MB (222 MB spared); blocks given memory later 58, given back 1037; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 0; 65 binds (8.6 ms); 0 made whole for want of memory
[hos Presentation Thread] vk: mirror syncs (600 submits): 134 dirty pages from their submits' captures, 84629 from earlier ones', 1 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4867 runs, 2790.7 MB compared; 1037 pages read into the shadows; 308 MB of shadows; pages the shadows knew that the CPU wrote: 20178 in captures, 0 only in the collection, 43 only by the replay itself
[hos Presentation Thread] vk: read live, by pool: 0x1050800000 (4 MB, captured, state 2): 1;
[hos Presentation Thread] vk: imports: 53 live (1284 MB), 0 retired still imported (0 MB), 7 retired given back (288 MB)
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 178 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.03
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 133012 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 260000 (206063 pages from the captures)
[hos Presentation Thread] vk: capture: a submit 0.09 ms (lock 0.01, scan 0.03 over 1240 ranges, 3052 MB), 354 pages written, 354 copied (1.4 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (118 MB), 7 spare buffers, 6588 texture pages copied (25 MB)
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 3279 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: mirror syncs (600 submits): 162 dirty pages from their submits' captures, 90432 from earlier ones', 8 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4920 runs, 2894.0 MB compared; 26 pages read into the shadows; 308 MB of shadows; pages the shadows knew that the CPU wrote: 21171 in captures, 0 only in the collection, 45 only by the replay itself
[hos Presentation Thread] vk: read live, by pool: 0x1073800000 (8 MB, captured, state 2): 8;
[hos Presentation Thread] vk: mirror of pool 0x7fd3400000 (4 MB) given back: idle, 6038 submissions since its sync
[hos Presentation Thread] vk: program picks: 274280 kept (77428 by the last picks' textures, a uniform buffer bound since), 1436 new, 124283 with other textures (of 400000)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 280000 (223133 pages from the captures)
[hos Presentation Thread] vk: mirror of pool 0x7fb0000000 (8 MB) given back: idle, 6033 submissions since its sync
[hos Presentation Thread] vk: mirror of pool 0x7fb1400000 (12 MB) given back: idle, 6033 submissions since its sync
[hos Presentation Thread] vk: mirror of pool 0x7fb2000000 (4 MB) given back: idle, 6033 submissions since its sync
[hos Presentation Thread] vk: mirror of pool 0x7fd3800000 (4 MB) given back: idle, 6033 submissions since its sync
[hos Presentation Thread] vk: mirror of pool 0x7fd9800000 (44 MB) given back: idle, 6033 submissions since its sync
[hos Presentation Thread] vk: mirror of pool 0x7fde800000 (8 MB) given back: idle, 6033 submissions since its sync
[hos Presentation Thread] vk: mirror of pool 0x7fdf000000 (12 MB) given back: idle, 6033 submissions since its sync
[hos sead::MainThread] nvn: GPU waits in 5 s: 110 sync waits (100 ms), 0 polls timed out (0 ms), 0 queue finishes (0 ms)
[hos host] vk: frame interpolation: 596 frames shown on time, 4 late (over 2 ms); shown apart: <7 ms 20, 7-9 559, 9-12 14, 12-17 3, 17-25 3, over 25 1
[hos Presentation Thread] vk: sparse mirrors: 43, 876 MB with memory of 1084 MB (207 MB spared); blocks given memory later 58, given back 1067; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 0; 68 binds (8.7 ms); 0 made whole for want of memory
[hos Presentation Thread] vk: mirror syncs (600 submits): 1527 dirty pages from their submits' captures, 82821 from earlier ones', 5 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4524 runs, 2779.4 MB compared; 20 pages read into the shadows; 308 MB of shadows; pages the shadows knew that the CPU wrote: 19870 in captures, 0 only in the collection, 42 only by the replay itself
[hos Presentation Thread] vk: read live, by pool: 0x1073800000 (8 MB, captured, state 2): 5;
[hos Presentation Thread] vk: imports: 54 live (1288 MB), 0 retired still imported (0 MB), 7 retired given back (288 MB)
[hos Presentation Thread] vi: 1170 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 37, 15.5-17.8 237, 17.8-22 16, 22-30 7, 30-40 4, over 40 0
[hos host] vk: replay reads of guest memory as submitted: 300000 (240611 pages from the captures)
[hos Presentation Thread] vk: 1 textures retired (981 left, 3009 MB): budget 0, drawn over 1, dead targets 0
[hos host] vk: texture 0x1000fb66600 1920x1080x1 x1 levels 1 NVN 0x25 -> vk 37 (1000 textures, 3187 MB)
[hos Presentation Thread] vk: texture #1758 0x10005fa0600 3840x2160 NVN 0xa: the GPU wrote its storage (submission 8331): uploaded again
[hos Presentation Thread] vk: upload over a drawn image: #1758 0x10005fa0600 3840x2160x1 x1 NVN 0xa at present 1192 (texture frame 1193), finalized, 0 KB dirty in 0 ranges, a GPU buffer wrote it
[hos Presentation Thread] vk: texture 0x10005fa0600 3840x2160x1 x1 levels 1 NVN 0xa (32640 KB of storage) re-uploaded (its memory was written; flags 0x8): a GPU write into its storage, 32640 KB of it, over what the GPU wrote (finalized since)
[hos rmbl::VibrationThread] hid: 4096 vibration values, strongest 0.00 since the last count
[hos Presentation Thread] vk: queues ordered by their events: 6000 submissions stopped at a wait, 5999 went on once it was reached, 0 waits gone past; made to go by presents 68, releases 0, waits for the replay 0, 50 ms 0 (stopped 16.08 ms at most); waits met 14806, not met 0; captures at a CPU event's wait 505
[hos Presentation Thread] vk: memory: working set 10918 MB (peak 10924), private 22141 MB, staging 256 MB in 4 arenas
[hos Presentation Thread] vk: memory heaps: heap 0 (device): 127 blocks 8210 MB, 15288 allocations 5827 MB; used 10132 of 31419 MB; heap 1 (system): 13 blocks 464 MB, 48 allocations 420 MB; used 1887 of 15182 MB;
[hos Presentation Thread] vk: image blocks: 5 blocks 640 MB, 23 images 609 MB; 6 free ranges, the largest 28 MB
[hos Presentation Thread] vk: image blocks (render targets): 16 blocks 2048 MB, 131 images 1199 MB; 57 free ranges, the largest 99 MB
[hos Presentation Thread] vk: image blocks (textures, compacted): 24 blocks 3072 MB, 898 images 1717 MB; 296 free ranges, the largest 128 MB
[hos Presentation Thread] vk: render target images: 248 reused from the pool, 630 made new, 499 destroyed from it; it holds 7 (103 MB)
[hos Presentation Thread] vk: VRAM: 10132 MB used of 31419 MB allowed (2383 MB of it free in the blocks); textures 3364 MB (budget 6144 MB), 1024 textures
[hos Presentation Thread] vk: textures: decoded ASTC 1366 MB, rendered 1541 MB (55 drawn in one frame, kept: 48087 KB), other 307 MB; used in the last 8 presents 2108 MB
[hos Presentation Thread] vk: 288 MB: 0x1155f1e000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 1 presents ago
[hos Presentation Thread] vk: 214 MB: 0x10b044a600 1365x1365x1 x90 levels 11 NVN 0x8e ASTC, last used 304 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11456fc000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 1 presents ago
[hos Presentation Thread] vk: 64 MB: 0x114aeb1000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 1 presents ago
[hos Presentation Thread] vk: 64 MB: 0x11456fc000 4096x4096x1 x1 levels 1 NVN 0xa, last used 482 presents ago
[hos Presentation Thread] vk: 32 MB: 0x1167f1f000 4096x4096x1 x1 levels 1 NVN 0x32 rendered, last used 1 presents ago
[hos Presentation Thread] vk: 31 MB: 0x10ea0d8e00 1775x1175x1 x8 levels 1 NVN 0x6, last used 1 presents ago
[hos Presentation Thread] vk: 31 MB: 0x1006117000 3840x2160x1 x1 levels 1 NVN 0x25 rendered, last used 1 presents ago
[hos Presentation Thread] vk: finalized textures the GPU drew once, kept for being made again: 1 (2 KB): 8x8x1 NVN 0x3f: 1 (2 KB);
[hos Presentation Thread] vk: 46 textures retired (978 left, 2992 MB): budget 0, drawn over 0, dead targets 46
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.03
[hos Presentation Thread] vk: status: 600 frames, the slowest 314.6 ms; VRAM 9.9 of 30.7 GB; NVIDIA DLAA: 482 frames drawn, 1 made, jitter +0.438 +0.389 px, actor motion 14846 draws in 466 frames (0.094 ms CPU a frame; poses 14945 read at the draw, 0 copied later), its images 199 MB, its own 307 MB
[hos Presentation Thread] vk: DLSS Frame Gen (NGX): of the last 600 presents 481 made by DLSS-G (1 told to reset, 18 with the camera still, 2 NGX said not to show); the renderer's own made the rest: 118 without new inputs (no DLSS/DLAA this frame), 1 after a gap, 0 asked more than 5 frames, 0 refused
[hos Presentation Thread] vk: program census (play): created 0 (0 with stages; 0 with no present for 100 ms before, 0 in a frame of 100 ms or more; 0.0 ms of the game's threads), freed 0 (0 never used); first uses 0: program ready 0, loaded 0, translated 0, failed 0; pipeline ready 0, from a cache 0, compiled 0, made 0, left out 0, none 0; 0 with no create call seen, 0 whose stages are not the create call's; after the create call: under 16.7 ms 0, under 100 ms 0, under 1 s 0, longer 0; needing work 0 (0 of them 100 ms or more after the create call, 0 created in a load or a long frame); in play: 23 program records loaded (1.2 ms), 0 new graphics pipelines, pipelines from the driver's cache 4, from the start's cache 0, compiled 0; 0 draws and dispatches left out, 0 waits (0.0 ms)
[hos Presentation Thread] vk: program loads at create (play): 4385 queued, 4385 loaded (median 0.37 ms, 99th percentile 2.21 ms, worst 52.65 ms, 2306 ms and 780.0 MB read in all); 5537 programs (1477 of them compute variants without their code, 0 graphics programs no note names), 7010 graphics pipelines (0 not in a cache), 583 compute pipelines (0 not in a cache); a first use ran 0 itself and waited for 0 (0.0 ms); 561 pipelines made at create taken by draws; 2731 create calls with nothing kept for their stages, 0 before the index; units 7116 (4385 ready, 0 loading), 13036 programs alive
[hos Presentation Thread] vk: module identifiers (play): 613 known, 0 learned in this run; 583 compute pipelines made by them at a create call, 0 asked that way were in no cache (their code read, as before)
[hos Presentation Thread] vk: a frame: 126 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 6.21, present 0.29, draw 5.28, descriptors 4.00, texture lookups 0.06, uploads 0.00, pipelines 0.06, programs 0.22, commands 0.81, dispatch 0.54, memory sync 0.23, queue submit 0.26, slot wait 0.02
[hos Presentation Thread] vk: a frame: mirrors 57 (876 MB): 7.73 MB synced in 1081.4 copies, 64.61 MB written back
[hos Presentation Thread] vk: 1200 presents, 60.2 fps; a frame: 747 draws (0 skipped), 99 dispatches, 145 passes, 155 barriers, 6 submits, 0.0 uploads (0.3 MB), 86 ub updates (59 overlays), GPU-bound wait 0.0 ms (recording slots only); 7039 pipelines (1178 ms), 0 programs (0 failed), 978 textures (2992 MB)
[hos Presentation Thread] vk: host time in GPU resource waits: 9.12 ms a frame (fences 5.15, timelines 3.98, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos Presentation Thread] vk: a frame: 435.6 full barriers recorded, 208.8 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 4.0; 0x8: 2.4; 0x9: 1.0; 0x10: 2.0; 0x11: 40.9; 0x12: 78.4; 0x13: 2.0; 0x21: 4.0; 0x28: 16.0; 0x92: 3.0; 0x97: 1.0;
[hos Presentation Thread] vk: GPU time 6.9 ms a frame (the longest submission 2.4 ms); 0.4 textures made a frame
[hos Presentation Thread] vk: a frame: 0.02 MB unswizzled on the CPU in 0.00 ms
[hos ModuleSystemWorker4] nvn: CommandBufferWaitEvent #15000: event 0x101096802c mode 0 value 9943 (now 9924) (lr 0x8028c554)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #10000: event 0x1010968028 mode 0 value 9999 (lr 0x80667410)
[hos Presentation Thread] vk: mirror syncs (600 submits): 2533 dirty pages from their submits' captures, 79481 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4454 runs, 2724.6 MB compared; 16 pages read into the shadows; 308 MB of shadows; pages the shadows knew that the CPU wrote: 19363 in captures, 14 only in the collection, 43 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos ModuleSystemWorker1] nvn: DrawMeshTasksIndirect: 20000 so far (x1 0x1188692000 x2 0 x3 0x1188692000 x4 0xf33080)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 320000 (258376 pages from the captures)
[hos Presentation Thread] vk: capture: a submit 0.09 ms (lock 0.01, scan 0.03 over 1240 ranges, 3052 MB), 334 pages written, 334 copied (1.3 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.007; GPU wait for late pages 0.002 (1 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (126 MB), 7 spare buffers, 6588 texture pages copied (25 MB)
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 3021 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos ModuleSystemWorker5] vk: readbacks of GPU results: 1824 of 3000 waited for their write-back, 0.20 ms each; 34 looked at the stopped queues first, 3 waited for their submission's last part (guest memory read in place after theirs)
[hos ModuleSystemWorker4] [debug] nvn: 67 copies of recordings whose control memory was reused let go (47445 live)
[hos ModuleSystemWorker4] nvn: 200000 recordings made, 47445 live copies (10.5 MB), 444 texture copies; 4 command buffers' segments (2.2 MB)
[hos Presentation Thread] vk: 3 textures retired (975 left, 2992 MB): budget 0, drawn over 0, dead targets 3
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 340000 (276307 pages from the captures)
[hos AudioUserTaskThread] vcores: 497394 takes, 64250 waits (mean 20 us, longest 6.8 ms), 33534 kicks, 33310 yields, 0 escapes in 5 s
[hos Presentation Thread] vk: sparse mirrors: 43, 876 MB with memory of 1084 MB (207 MB spared); blocks given memory later 58, given back 1067; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 0; 68 binds (8.7 ms); 0 made whole for want of memory
[hos Presentation Thread] vk: mirror syncs (600 submits): 185 dirty pages from their submits' captures, 89107 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4889 runs, 2951.2 MB compared; 20 pages read into the shadows; 308 MB of shadows; pages the shadows knew that the CPU wrote: 21307 in captures, 0 only in the collection, 45 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 54 live (1288 MB), 0 retired still imported (0 MB), 7 retired given back (288 MB)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 360000 (294287 pages from the captures)
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 178 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.03
[hos Presentation Thread] vk: mirror syncs (600 submits): 277 dirty pages from their submits' captures, 87332 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 5059 runs, 3021.4 MB compared; 21 pages read into the shadows; 308 MB of shadows; pages the shadows knew that the CPU wrote: 20913 in captures, 0 only in the collection, 46 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: readback pages refreshed from guest memory: 200683 pages so far (0 held: may be written ahead in their submission)
[hos Presentation Thread] vk: 1 textures retired (974 left, 2990 MB): budget 0, drawn over 1, dead targets 0
[hos Presentation Thread] vk: capture: a submit 0.09 ms (lock 0.01, scan 0.03 over 1240 ranges, 3052 MB), 350 pages written, 350 copied (1.4 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (126 MB), 7 spare buffers, 6587 texture pages copied (25 MB)
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 3250 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: render targets drawn over from another start, let go: 813 so far (8141 MB)
[hos Presentation Thread] vk: a frame: 87 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 3.39, present 0.25, draw 1.75, descriptors 0.53, texture lookups 0.03, uploads 0.00, pipelines 0.06, programs 0.20, commands 0.78, dispatch 0.53, memory sync 0.22, queue submit 0.28, slot wait 0.02
[hos Presentation Thread] vk: a frame: mirrors 57 (876 MB): 7.59 MB synced in 1073.2 copies, 65.77 MB written back
[hos Presentation Thread] vk: 1320 presents, 59.9 fps; a frame: 709 draws (0 skipped), 97 dispatches, 137 passes, 148 barriers, 6 submits, 0.0 uploads (0.0 MB), 83 ub updates (58 overlays), GPU-bound wait 0.0 ms (recording slots only); 7039 pipelines (1178 ms), 0 programs (0 failed), 974 textures (2990 MB)
[hos Presentation Thread] vk: host time in GPU resource waits: 6.94 ms a frame (fences 5.42, timelines 1.53, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos Presentation Thread] vk: a frame: 418.4 full barriers recorded, 201.3 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 2.5; 0x8: 2.0; 0x9: 1.0; 0x10: 0.5; 0x11: 41.1; 0x12: 75.3; 0x13: 2.0; 0x21: 4.0; 0x28: 16.0; 0x92: 3.0; 0x97: 1.0;
[hos Presentation Thread] vk: GPU time 6.9 ms a frame (the longest submission 2.2 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 380000 (312141 pages from the captures)
[hos sead::MainThread] vk: sparse mirrors: 43, 876 MB with memory of 1084 MB (207 MB spared); blocks given memory later 58, given back 1067; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 0; 68 binds (8.7 ms); 0 made whole for want of memory
[hos sead::MainThread] vk: mirror syncs (600 submits): 220 dirty pages from their submits' captures, 86977 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 4901 runs, 2947.4 MB compared; 20 pages read into the shadows; 308 MB of shadows; pages the shadows knew that the CPU wrote: 20859 in captures, 0 only in the collection, 45 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 54 live (1288 MB), 0 retired still imported (0 MB), 7 retired given back (288 MB)
[hos Presentation Thread] vk: 1 textures retired (973 left, 2990 MB): budget 0, drawn over 1, dead targets 0
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 400000 (329707 pages from the captures)
[hos Presentation Thread] vk: mirror syncs (600 submits): 234 dirty pages from their submits' captures, 87263 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4615 runs, 2930.5 MB compared; 12 pages read into the shadows; 308 MB of shadows; pages the shadows knew that the CPU wrote: 20443 in captures, 0 only in the collection, 45 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.03
[hos Presentation Thread] vk: program picks: 411082 kept (129168 by the last picks' textures, a uniform buffer bound since), 1437 new, 187480 with other textures (of 600000)
[hos ModuleSystemWorker3] nvn: CommandBufferWaitEvent #20000: event 0x101096802c mode 0 value 13743 (now 13724) (lr 0x8028c554)
[hos ModuleSystemWorker2] vk: readbacks of GPU results: 1552 of 3000 waited for their write-back, 0.16 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs)
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 420000 (347270 pages from the captures)
[hos Presentation Thread] vk: capture: a submit 0.08 ms (lock 0.01, scan 0.03 over 1240 ranges, 3052 MB), 347 pages written, 347 copied (1.4 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.004; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.003, bytes copied 0.000; 25 kept (126 MB), 7 spare buffers, 6588 texture pages copied (25 MB)
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 3250 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: sparse mirrors: 43, 876 MB with memory of 1084 MB (207 MB spared); blocks given memory later 58, given back 1067; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 0; 68 binds (8.7 ms); 0 made whole for want of memory
[hos Presentation Thread] vk: mirror syncs (600 submits): 149 dirty pages from their submits' captures, 87221 from earlier ones', 3 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 4486 runs, 2985.5 MB compared; 11 pages read into the shadows; 308 MB of shadows; pages the shadows knew that the CPU wrote: 20422 in captures, 0 only in the collection, 45 only by the replay itself
[hos Presentation Thread] vk: read live, by pool: 0x1074000000 (8 MB, captured, state 2): 3;
[hos Presentation Thread] vk: imports: 54 live (1288 MB), 0 retired still imported (0 MB), 7 retired given back (288 MB)
[hos Presentation Thread] vk: a frame: 88 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 3.31, present 0.27, draw 1.71, descriptors 0.50, texture lookups 0.03, uploads 0.00, pipelines 0.06, programs 0.20, commands 0.77, dispatch 0.51, memory sync 0.21, queue submit 0.25, slot wait 0.02
[hos Presentation Thread] vk: a frame: mirrors 57 (876 MB): 7.52 MB synced in 1065.9 copies, 65.25 MB written back
[hos Presentation Thread] vk: 1440 presents, 60.0 fps; a frame: 702 draws (0 skipped), 90 dispatches, 137 passes, 147 barriers, 6 submits, 0.0 uploads (0.0 MB), 82 ub updates (57 overlays), GPU-bound wait 0.0 ms (recording slots only); 7039 pipelines (1178 ms), 0 programs (0 failed), 973 textures (2990 MB)
[hos Presentation Thread] vk: host time in GPU resource waits: 6.46 ms a frame (fences 4.98, timelines 1.48, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos Presentation Thread] vk: a frame: 408.8 full barriers recorded, 199.7 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 2.0; 0x8: 2.0; 0x9: 1.0; 0x11: 41.0; 0x12: 74.5; 0x13: 2.0; 0x21: 4.0; 0x28: 16.0; 0x92: 3.0; 0x97: 1.0;
[hos Presentation Thread] vk: GPU time 6.8 ms a frame (the longest submission 2.3 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: replay reads of guest memory as submitted: 440000 (364824 pages from the captures)
Screenshots or video
I uploaded two screenshots - Correct Shadows and Broken Shadows to show what I mean.
You can notice it mostly on the lower part of Link's tunic and Link's collars as well.
Before you send it