Game: Battle Music looping Bug #112

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opened 2026-11-13 04:32:32 +00:00 by batbatb · 0 comments

Longshot version

Hookshot v2.2.0-rc.1 (source 006e7dfe)

Update track

Release candidate

What kind of problem

Sound

What happened

Exact behavioral intricacies are hard to pinpoint but when enemies prompt the Battle Music it often persists outside of battle and permeates into other regions of the world, playing on loop. Video footage provided at request in MagicBean Discord

Where in the game

Everywhere

How often

Every time

Graphics card and driver version

NVIDIA GeForce RTX 5090, NVIDIA 621.14

CPU, RAM and operating system

AMD Ryzen 7 9800X3D 8-Core Processor (16 threads), 31 GB, Windows 11 (build 26200)

Changes from the defaults

Aspect ratio: 16:9 (monitor's) (default: 4:3)
Output resolution: 3840x2160 (native) (default: 2048x1152 (game's))
DLSS model: Transformer 2 (M) (default: Transformer (K))
Render resolution: 100% (3840x2160) (default: Auto (dynamic))
Sharpness: 100% (default: 0%)
Frame generation by: Built-in FG (default: Auto)
Frame pacing: On (default: Off)
Game frame rate cap: 240 (default: 60 (the console's))
NVIDIA Reflex: On + Boost (default: Off)
Fullscreen: On (default: Off)
V-Sync: Off (default: Auto)
Window scaling filter: Not needed (window = output) (default: Not needed (window = output))
HDR tone mapper: PsychoV35 (default: Vanilla)
GPU device: 0: NVIDIA GeForce RTX 5090 (default: Auto)
VRAM budget: 11 GB (default: Auto)
Audio output: Stereo (default: Auto)
FPS counter: Breakdown (default: Off)
Mouse camera: Native (default: As the stick)
Stick dead zone: 20% (default: Default (24%))
Button prompts: Switch (default: Auto)
Debug tools: On (default: Off)
Sampler cache: On (default: Off)
Robust buffers: Off (default: Auto)
Switches set (the environment, hookshot_env.txt; a value only when it is a number or on/off, and never for a name with TOKEN, KEY, ROOM, SECRET, PASS, SERVER or USER in it):
HOOKSHOT_NO_UPDATE_CHECK=1
HOOKSHOT_SETUP_BASE=(value left out)

longshot_log.txt

.

Screenshots or video

No response

Before you send it

  • The problem is still there on the newest release or nightly.
  • I searched the open issues for it.
  • I'm not attaching game files, keys, the game's executable, its .bin caches or saves.
### Longshot version Hookshot v2.2.0-rc.1 (source 006e7dfe) ### Update track Release candidate ### What kind of problem Sound ### What happened Exact behavioral intricacies are hard to pinpoint but when enemies prompt the Battle Music it often persists outside of battle and permeates into other regions of the world, playing on loop. Video footage provided at request in MagicBean Discord ### Where in the game Everywhere ### How often Every time ### Graphics card and driver version NVIDIA GeForce RTX 5090, NVIDIA 621.14 ### CPU, RAM and operating system AMD Ryzen 7 9800X3D 8-Core Processor (16 threads), 31 GB, Windows 11 (build 26200) ### Changes from the defaults Aspect ratio: 16:9 (monitor's) (default: 4:3) Output resolution: 3840x2160 (native) (default: 2048x1152 (game's)) DLSS model: Transformer 2 (M) (default: Transformer (K)) Render resolution: 100% (3840x2160) (default: Auto (dynamic)) Sharpness: 100% (default: 0%) Frame generation by: Built-in FG (default: Auto) Frame pacing: On (default: Off) Game frame rate cap: 240 (default: 60 (the console's)) NVIDIA Reflex: On + Boost (default: Off) Fullscreen: On (default: Off) V-Sync: Off (default: Auto) Window scaling filter: Not needed (window = output) (default: Not needed (window = output)) HDR tone mapper: PsychoV35 (default: Vanilla) GPU device: 0: NVIDIA GeForce RTX 5090 (default: Auto) VRAM budget: 11 GB (default: Auto) Audio output: Stereo (default: Auto) FPS counter: Breakdown (default: Off) Mouse camera: Native (default: As the stick) Stick dead zone: 20% (default: Default (24%)) Button prompts: Switch (default: Auto) Debug tools: On (default: Off) Sampler cache: On (default: Off) Robust buffers: Off (default: Auto) Switches set (the environment, hookshot_env.txt; a value only when it is a number or on/off, and never for a name with TOKEN, KEY, ROOM, SECRET, PASS, SERVER or USER in it): HOOKSHOT_NO_UPDATE_CHECK=1 HOOKSHOT_SETUP_BASE=(value left out) ### longshot_log.txt . ### Screenshots or video _No response_ ### Before you send it - [x] The problem is still there on the newest release or nightly. - [x] I searched the open issues for it. - [x] I'm not attaching game files, keys, the game's executable, its .bin caches or saves.
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Reference
MagicBeanDev/Longshot#112
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