Game: Battle Music looping Bug #112
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area/accessibility
area/audio
area/input
area/install
area/menu
area/renderer
area/saves
area/upscaling
good first issue
gpu/amd
gpu/intel
gpu/nvidia
help wanted
kind
bug
kind
chore
kind
docs
kind
feature
kind
performance
kind
question
needs measurements
platform/linux
platform/steam-deck
platform/windows
priority
critical
priority
high
priority
low
status
blocked
status
confirmed
status
duplicate
status
invalid
status
needs-info
status
wontfix
testing wanted
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Reference
MagicBeanDev/Longshot#112
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Longshot version
Hookshot v2.2.0-rc.1 (source 006e7dfe)
Update track
Release candidate
What kind of problem
Sound
What happened
Exact behavioral intricacies are hard to pinpoint but when enemies prompt the Battle Music it often persists outside of battle and permeates into other regions of the world, playing on loop. Video footage provided at request in MagicBean Discord
Where in the game
Everywhere
How often
Every time
Graphics card and driver version
NVIDIA GeForce RTX 5090, NVIDIA 621.14
CPU, RAM and operating system
AMD Ryzen 7 9800X3D 8-Core Processor (16 threads), 31 GB, Windows 11 (build 26200)
Changes from the defaults
Aspect ratio: 16:9 (monitor's) (default: 4:3)
Output resolution: 3840x2160 (native) (default: 2048x1152 (game's))
DLSS model: Transformer 2 (M) (default: Transformer (K))
Render resolution: 100% (3840x2160) (default: Auto (dynamic))
Sharpness: 100% (default: 0%)
Frame generation by: Built-in FG (default: Auto)
Frame pacing: On (default: Off)
Game frame rate cap: 240 (default: 60 (the console's))
NVIDIA Reflex: On + Boost (default: Off)
Fullscreen: On (default: Off)
V-Sync: Off (default: Auto)
Window scaling filter: Not needed (window = output) (default: Not needed (window = output))
HDR tone mapper: PsychoV35 (default: Vanilla)
GPU device: 0: NVIDIA GeForce RTX 5090 (default: Auto)
VRAM budget: 11 GB (default: Auto)
Audio output: Stereo (default: Auto)
FPS counter: Breakdown (default: Off)
Mouse camera: Native (default: As the stick)
Stick dead zone: 20% (default: Default (24%))
Button prompts: Switch (default: Auto)
Debug tools: On (default: Off)
Sampler cache: On (default: Off)
Robust buffers: Off (default: Auto)
Switches set (the environment, hookshot_env.txt; a value only when it is a number or on/off, and never for a name with TOKEN, KEY, ROOM, SECRET, PASS, SERVER or USER in it):
HOOKSHOT_NO_UPDATE_CHECK=1
HOOKSHOT_SETUP_BASE=(value left out)
longshot_log.txt
.
Screenshots or video
No response
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