Game: Longshot closed unexpectedly while you were playing #861

Open
opened 2026-11-15 18:06:33 +00:00 by tomgrinch2310 · 1 comment

Longshot version

v3.0.0-rc.4 (source b784a40c)

Channel

Release candidate

What kind of problem

Crash, freeze or black screen

What happened

Longshot closed unexpectedly while you were playing. Longshot ended without a crash report: it was closed from outside (Task Manager, a kill), or the system stopped it, often for running out of memory. (The report from the crash window is pasted below.)

Where in the game

saliendo de hyrule

How often

Sometimes

Graphics card and driver version

AMD Radeon RX 6600 XT, AMD proprietary driver 26.10.1 (AMD proprietary shader compiler)

CPU, RAM and operating system

AMD Ryzen 5 4500 6-Core Processor (12 threads), 16 GB, Windows 11 (build 26300)

Changes from the defaults

No response

longshot_log.txt

Longshot crash report, made by the window Longshot shows after a crash (20261115T180407Z UTC). Longshot sent nothing: paste this into the issue form, and attach the game folder's logs/longshot_log.txt if you can.

What happened

Longshot closed unexpectedly while you were playing.
What went wrong: Longshot ended without a crash report: it was closed from outside (Task Manager, a kill), or the system stopped it, often for running out of memory.
Crash and unclean-end records in the last day: 1.

Longshot version

v3.0.0-rc.4 (source b784a40c)
Channel (from the version): Release candidate, or built from source

Graphics card and driver version

AMD Radeon RX 6600 XT, AMD proprietary driver 26.10.1 (AMD proprietary shader compiler)
Devices the log lists: AMD Radeon RX 6600 XT

CPU, RAM and operating system

AMD Ryzen 5 4500 6-Core Processor (12 threads), 16 GB, Windows 11 (build 26300)
Built for: this PC's CPU (znver2_znver2_245cab1ce0)

Upscalers (the log's first line of each)

NVIDIA DLSS: not named in the log
AMD FSR 4: E:\Nintendo switch 2\Juegos\LongshotLauncher-data\builds\v3.0.0-rc.4\amd_fidelityfx_loader_vk.dll

Changes from the defaults

longshot_options.ini (a value only when it is a number or on/off; the controls' bindings left out):
quality_preset=0
ultrawide=1
output_res=1920x1080
handheld_profile=0
dlss=3
dlss_model=0
resolution=3
sharpness=40
frame_generation=0
frame_generation_by=1
frame_pacing=1
frame_rate_cap=0
nvidia_reflex=0
fullscreen=1
vsync=0
upscaling=2
ultrawide_menus=1
hdr=0
hdr_paper_white=200
hdr_peak_brightness=1000
hdr_contrast=100
hdr_tone_mapper=0
anisotropic_filtering=4
gpu_device=0
threaded_rendering=0
vram_budget=1
volume=100
mute_in_background=0
audio_output=0
fps_counter=0
fps_counter_position=0
menu_size=2
game_speed=1
field_of_view=100
text_speed=0
text_size=0
skip_title_screen=0
microphone=1
menu_language=0
discord_status=1
skip_opening=0
controller_in_background=0
mouse_camera=0
disable_camera_centering=0
mouse_sensitivity=100
invert_mouse_vertical=0
invert_camera_x=0
invert_camera_y=0
camera_speed=100
stick_dead_zone=0
rumble_strength=100
motion_controls=1
motion_sensitivity_x=100
motion_sensitivity_y=100
invert_motion_x=0
invert_motion_y=0
motion_deadzone=1
layout_preset=0
button_prompts=0
walk_mode=0
walk_speed=45
menu_shortcut=2
compact_menu_key=0
debug_tools=0
damage_taken=1
descriptor_reuse=1
sampler_cache=0
robust_buffers=0
astc_as_rgba8=0
intel_shader_compiles=0
intel_quick_compute_builds=1
memory_budget=1
auto_for=(value left out)
options_version=6
Switches set (the environment and longshot_env.txt; a value only when it is a number or on/off, and never for a name with TOKEN, KEY, ROOM, SECRET, PASS, SERVER or USER in it):
LONGSHOT_NO_UPDATE_CHECK=1

Crash record: unclean-20261115T180324Z.txt

Longshot unclean record 1
version: v3.0.0-rc.4 (source b784a40c)
run_id: 61d594f7a093598f7652c8029a8d58cb
when: 20261115T180324Z
uptime_s: unknown
reason: ended without a clean exit
thread: unknown
module_offset: unknown
last_present_age_ms: unknown
log: longshot_log.txt
pid: 13192
started: 20261115T171042Z
crash_handler: not observed
termination_note: ended from outside or lost power, not necessarily a crash
log_size_bytes: 6230741
log_tail_bytes: 4096
log_mtime_utc: 20261115T180312Z
log_tail_fatal: no
log_tail_crash: no
log_tail_device_lost: no
dump: off
record_complete: yes

The end of longshot_log.txt

Its last 200 lines (the home folder written %USERPROFILE%, the user's name ):

[hos Presentation Thread] vi: present intervals: <15.5 ms 0, 15.5-17.8 0, 17.8-22 0, 22-30 0, 30-40 127, over 40 14
[hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 107896 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos host] vk: replay reads of guest memory as submitted: 54020000 (40425260 pages from the captures)
[hos host] vk: 22 textures retired (1051 left, 1569 MB): budget 0, drawn over 0, dead targets 22
[hos sead::MainThread] nvn: GPU waits in 5 s: 134 sync waits (593 ms), 0 polls timed out (0 ms), 0 queue finishes (0 ms)
[hos host] vk: sparse mirrors: 113, 946 MB with memory of 1484 MB (537 MB spared); blocks given memory later 68262, given back 81025; bindings served from guest memory meanwhile 79 (22 reaching blocks with memory too), from the mirror past every game pool 0; 4278 binds (1652.9 ms); 8 made whole for want of memory
[hos host] vk: mirror syncs (600 submits): 2794 dirty pages from their submits' captures, 130622 from earlier ones', 18 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk:   read live, by pool: 0x1053000000 (4 MB, captured, state 2): 11; 0x1064400000 (8 MB, captured, state 2): 7;
[hos host] vk: imports: 214 live (2640 MB), 0 retired still imported (0 MB), 129 retired given back (3308 MB)
[hos host] vk: program picks: 55584850 kept (20301084 by the last picks' textures, a uniform buffer bound since), 81048 new, 28934101 with other textures (of 84600000)
[hos host] vk: 27 textures retired (1054 left, 1588 MB): budget 0, drawn over 0, dead targets 27
[hos host] vk: replay reads of guest memory as submitted: 54040000 (40444289 pages from the captures)
[hos host] vk: 19 textures retired (1050 left, 1576 MB): budget 0, drawn over 0, dead targets 19
[hos ModuleSystemWorker1] vk: readbacks of GPU results: 404 of 3000 waited for their write-back, 0.78 ms each; 0 looked at the stopped queues first, 1 waited for their submission's last part (guest memory read in place after theirs)
[hos host] vk: 11 textures retired (1056 left, 1594 MB): budget 0, drawn over 0, dead targets 11
[hos host] vk: replay reads of guest memory as submitted: 54060000 (40462716 pages from the captures)
[hos host] vk: texture 0x10002852600 2400x2400x1 x1 levels 1 NVN 0x34 (22800 KB of storage) re-uploaded (its memory was written; flags 0x8): a GPU write into its storage, 22800 KB of it, over what the GPU wrote (finalized since)
[hos sead::MainThread] vk: capture: a submit 0.82 ms (lock 0.02, scan 0.08 over 454 ranges, 3774 MB), 1261 pages written, 1261 copied (4.9 MB)
[hos host] vk: a capture taken (ms): all 0.120; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.105, bytes copied 0.000; 25 kept (602 MB), 2 spare buffers, 7892 texture pages copied (30 MB)
[hos host] vk: 124 textures retired (1106 left, 1539 MB): budget 8, drawn over 1, dead targets 115
[hos ModuleSystemWorker3] nvn: CommandBufferSignalEvent #1310000: event 0x100c318038 mode 0 value 1309999 (lr 0x8066189c)
[hos host] vk: mirror syncs (600 submits): 2730 dirty pages from their submits' captures, 129567 from earlier ones', 89 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk:   read live, by pool: 0x1053000000 (4 MB, captured, state 2): 58; 0x1056c00000 (4 MB, captured, state 2): 15; 0x1064400000 (8 MB, captured, state 2): 7; 0x1042400000 (4 MB, captured, state 2): 7; 0x1041800000 (4 MB, captured, state 2): 1; 0x1041000000 (8 MB, captured, state 2): 1;
[hos host] vk: commit limit near: 1856 MB of commit left (reserve 2560 MB); the textures' budget down to 602 MB of their 1728 MB (RX_VK_COMMIT_RESERVE_MB)
[hos host] vk: write-back of #275085 0x1135e57e00: 0 KB the CPU wrote since the GPU kept
[hos host] vk: write-back of #275084 0x1135e57d80: 0 KB the CPU wrote since the GPU kept
[hos host] vk: 102 textures retired (1172 left, 1575 MB): budget 4, drawn over 0, dead targets 98
[hos host] vk: replay reads of guest memory as submitted: 54080000 (40481439 pages from the captures)
[hos host] vk: 129 textures retired (1166 left, 1597 MB): budget 4, drawn over 2, dead targets 123
[hos host] vk: a frame: 34 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos host] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 268 ms in all, 0 jobs queued
[hos host] vk: a frame's replay time (ms): submit 9.89, present 0.33, draw 4.36, descriptors 1.95, texture lookups 0.64, uploads 0.43, pipelines 0.24, programs 0.70, commands 0.98, dispatch 1.00, memory sync 1.64, queue submit 0.68, slot wait 0.06
[hos host] vk: a frame: mirrors 1271 (1125 MB): 11.49 MB synced in 1543.6 copies, 59.99 MB written back
[hos host] vk: 76560 presents, 27.8 fps; a frame: 612 draws (0 skipped), 89 dispatches, 143 passes, 166 barriers, 6 submits, 1.7 uploads (1.2 MB), 84 ub updates (59 overlays), GPU-bound wait 0.0 ms (recording slots only); 32851 pipelines (147266 ms), 0 programs (14 failed), 1178 textures (1622 MB)
[hos host] vk: host time in GPU resource waits: 11.62 ms a frame (fences 0.19, timelines 11.42, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos host] vk: a frame: 421.9 full barriers recorded, 218.3 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos host] vk: a frame: the game's barriers by their NVN flags: 0x1: 3.9; 0x8: 3.0; 0x9: 1.0; 0x10: 1.9; 0x11: 52.9; 0x12: 77.4; 0x13: 2.0; 0x21: 4.0; 0x28: 16.0; 0x92: 3.0; 0x97: 1.0;
[hos host] vk: GPU time 26.4 ms a frame (the longest submission 14.2 ms); 5.0 textures made a frame
[hos host] vk: a frame: 1.15 MB unswizzled on the CPU in 0.16 ms
[hos host] vk: a submit's memory work (ms): maps 0.00, capture taken 0.13, writes collected 0.13
[hos host] vk: render targets drawn over from another start, let go: 168298 so far (248929 MB)
[hos host] vk: 111 textures retired (1164 left, 1696 MB): budget 0, drawn over 0, dead targets 111
[hos rmbl::VibrationThread] hid: 618496 vibration values, strongest 0.00 since the last count
[hos ModuleSystemWorker1] vk: readbacks of GPU results: 407 of 3000 waited for their write-back, 0.99 ms each; 0 looked at the stopped queues first, 2 waited for their submission's last part (guest memory read in place after theirs)
[hos host] vk: replay reads of guest memory as submitted: 54100000 (40500174 pages from the captures)
[hos host] vk: 1 textures retired (1164 left, 1692 MB): budget 0, drawn over 0, dead targets 1
[hos nn.npln.Shared] vcores: 349999 takes, 57714 waits (mean 35 us, longest 18.0 ms), 30421 kicks, 30463 yields, 0 escapes in 5 s
[hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 105505 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos host] vk: 84 textures retired (1171 left, 1643 MB): budget 4, drawn over 1, dead targets 79; GPU-drawn with no copy kept: 0 live, 2 finalized, 0 MB
[hos host] vk: sparse mirrors: 109, 920 MB with memory of 1432 MB (511 MB spared); blocks given memory later 68262, given back 81027; bindings served from guest memory meanwhile 79 (22 reaching blocks with memory too), from the mirror past every game pool 0; 4280 binds (1653.0 ms); 8 made whole for want of memory
[hos host] vk: mirror syncs (600 submits): 2693 dirty pages from their submits' captures, 119753 from earlier ones', 53 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk:   read live, by pool: 0x104f800000 (4 MB, captured, state 2): 16; 0x1064400000 (8 MB, captured, state 2): 13; 0x1053000000 (4 MB, captured, state 2): 13; 0x7fb0800000 (32 MB, captured, state 2): 5; 0x7fad000000 (12 MB, captured, state 2): 5; 0x7fe2400000 (4 MB, captured, state 2): 1;
[hos host] vk: imports: 214 live (2640 MB), 0 retired still imported (0 MB), 129 retired given back (3308 MB)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #1745000: event 0x100c318048 mode 0 value 1311048 (now 1311029) (lr 0x806661f8)
[hos host] vk: 23 textures retired (1148 left, 1632 MB): budget 12, drawn over 6, dead targets 5; GPU-drawn with no copy kept: 0 live, 1 finalized, 0 MB
[hos host] vk: recorder: 1614238 packets run in 10.0 s (busy 0.56 s, spun idle 1.95 s, slept 4800 times, 1012 of them under 200 us), 0 calls made directly (no room); the replay waited for it 10916 times, 48.37 ms in all, the longest 0.31 ms; vkEndCommandBuffer 3684/20.14 ms (max 0.12), vkResetDescriptorPool 3684/19.32 ms (max 0.10), replay_mu unlock 3523/8.87 ms (max 0.31), vkDestroyImageView 25/0.05 ms (max 0.00)
[hos host] vk: 11 textures retired (1137 left, 1630 MB): budget 10, drawn over 1, dead targets 0
[hos host] vk: replay reads of guest memory as submitted: 54120000 (40518529 pages from the captures)
[hos host] vk: queues ordered by their events: 558000 submissions stopped at a wait, 557797 went on once it was reached, 199 waits gone past; made to go by presents 0, releases 0, waits for the replay 0, 50 ms 16 (stopped 146.20 ms at most); waits met 1745226, not met 0; captures at a CPU event's wait 51193
[hos host] vk: 46 textures retired (1098 left, 1592 MB): budget 28, drawn over 1, dead targets 17
[hos ModuleSystemWorker2] vk: readbacks of GPU results: 333 of 3000 waited for their write-back, 1.56 ms each; 0 looked at the stopped queues first, 3 waited for their submission's last part (guest memory read in place after theirs)
[hos host] vk: 19 textures retired (1079 left, 1567 MB): budget 18, drawn over 1, dead targets 0
[hos sead::MainThread] nvn: QueueSubmitCommands #460000: queue 000010100C30F020 (its #76630), 1 handles (lr 0x80666be0)
[hos Presentation Thread] vk: capture: a submit 0.78 ms (lock 0.05, scan 0.09 over 458 ranges, 3740 MB), 1297 pages written, 1297 copied (5.1 MB)
[hos host] vk: a capture taken (ms): all 0.123; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.108, bytes copied 0.000; 22 kept (722 MB), 10 spare buffers, 4043 texture pages copied (15 MB)
[hos Presentation Thread] vi: 76638 frames presented (28.5 fps over the last 5.1 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 5, 15.5-17.8 0, 17.8-22 3, 22-30 9, 30-40 97, over 40 30
[hos host] vk: 48 textures retired (1031 left, 1527 MB): budget 48, drawn over 0, dead targets 0
[hos host] vk: 56 textures retired (976 left, 1511 MB): budget 55, drawn over 1, dead targets 0
[hos sead::MainThread] nvn: GPU waits in 5 s: 90 sync waits (404 ms), 0 polls timed out (0 ms), 0 queue finishes (0 ms)
[hos host] vk: mirror syncs (600 submits): 1077 dirty pages from their submits' captures, 60459 from earlier ones', 46 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk:   read live, by pool: 0x104f800000 (4 MB, captured, state 2): 37; 0x1064400000 (8 MB, captured, state 2): 8; 0x7fe1000000 (12 MB, captured, state 2): 1;
[hos host] vk: 4 textures retired (972 left, 1510 MB): budget 4, drawn over 0, dead targets 0
[hos host] vk: a submit's memory work (ms): maps 0.01, capture taken 0.09, writes collected 0.31
[hos host] vk: 13 textures retired (959 left, 1483 MB): budget 13, drawn over 0, dead targets 0
[hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 57157 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos host] vk: 657 textures retired (302 left, 726 MB): budget 654, drawn over 3, dead targets 0; GPU-drawn with no copy kept: 0 live, 16 finalized, 29 MB
[hos host] vk: a frame: 13 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos host] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 268 ms in all, 0 jobs queued
[hos host] vk: a frame's replay time (ms): submit 6.52, present 0.16, draw 1.96, descriptors 0.84, texture lookups 0.26, uploads 0.17, pipelines 0.11, programs 0.32, commands 0.48, dispatch 0.46, memory sync 2.40, queue submit 0.47, slot wait 0.04
[hos host] vk: a frame: mirrors 1271 (1097 MB): 4.61 MB synced in 642.5 copies, 28.55 MB written back
[hos host] vk: 76680 presents, 31.0 fps; a frame: 265 draws (0 skipped), 45 dispatches, 67 passes, 78 barriers, 6 submits, 0.2 uploads (0.5 MB), 40 ub updates (28 overlays), GPU-bound wait 0.0 ms (recording slots only); 32851 pipelines (147266 ms), 0 programs (14 failed), 302 textures (726 MB)
[hos host] vk: host time in GPU resource waits: 6.93 ms a frame (fences 0.03, timelines 6.91, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos host] vk: a frame: 216.0 full barriers recorded, 108.1 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos host] vk: a frame: the game's barriers by their NVN flags: 0x1: 1.5; 0x8: 1.4; 0x9: 0.5; 0x10: 0.6; 0x11: 25.0; 0x12: 36.6; 0x13: 0.9; 0x21: 1.9; 0x28: 7.6; 0x92: 1.4; 0x97: 0.5;
[hos host] vk: GPU time 13.0 ms a frame (the longest submission 20.9 ms); 1.6 textures made a frame
[hos host] vk: a frame: 0.45 MB unswizzled on the CPU in 0.06 ms
[hos host] vk: 21 textures retired (281 left, 675 MB): budget 21, drawn over 0, dead targets 0; GPU-drawn with no copy kept: 0 live, 5 finalized, 23 MB
[hos host] vk: readback pages refreshed from guest memory: 52868472 pages so far (0 held: may be written ahead in their submission)
[hos host] vk: the recording streams: 48 of 2 MB, the most one held 411 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: capture: a submit 0.30 ms (lock 0.09, scan 0.06 over 447 ranges, 3728 MB), 315 pages written, 315 copied (1.2 MB)
[hos host] vk: a capture taken (ms): all 0.020; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.014, bytes copied 0.000; 25 kept (350 MB), 8 spare buffers, 7485 texture pages copied (29 MB)
[hos host] vk: sparse mirrors: 107, 837 MB with memory of 1424 MB (586 MB spared); blocks given memory later 68262, given back 82322; bindings served from guest memory meanwhile 79 (22 reaching blocks with memory too), from the mirror past every game pool 0; 4287 binds (1667.3 ms); 8 made whole for want of memory
[hos host] vk: mirror syncs (600 submits): 47 dirty pages from their submits' captures, 1459 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk:   read live, by pool:
[hos host] vk: imports: 214 live (2640 MB), 0 retired still imported (0 MB), 129 retired given back (3308 MB)
[hos Resource Memory] mem: the game's mapped pages 3071 MB (peak 3101); heap 6894 MB; the console's total 9809 MB
[hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 20564 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos host] vk: a submit's memory work (ms): maps 0.00, capture taken 0.03, writes collected 0.16
[hos ModuleSystemWorker1] vcores: 190879 takes, 44078 waits (mean 456 us, longest 1564.9 ms), 22725 kicks, 22523 yields, 0 escapes in 5 s
[hos host] vk: memory: working set 6531 MB (peak 11872), private 30541 MB, staging 128 MB in 2 arenas
[hos host] vk: memory heaps: heap 0 (system): 14 blocks 672 MB, 48 allocations 636 MB; used 3361 of 7463 MB; heap 1 (device): 5508 blocks 4682 MB, 11083 allocations 2350 MB; used 6927 of 6927 MB;
[hos host] vk: image blocks: 3 blocks 384 MB, 47 images 237 MB; 11 free ranges, the largest 59 MB
[hos host] vk: image blocks (render targets): 9 blocks 1152 MB, 186 images 302 MB; 101 free ranges, the largest 104 MB
[hos host] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 99 images 101 MB; 89 free ranges, the largest 128 MB
[hos host] vk: render target images: 9292 reused from the pool, 163031 made new, 162786 destroyed from it; it holds 5 (27 MB)
[hos host] vk: VRAM: 6927 MB used of 6927 MB allowed (2331 MB of it free in the blocks); textures 675 MB (budget 339 MB), 281 textures (at the driver's limit, room in the blocks: not squeezed)
[hos host] vk: textures: decoded ASTC 0 MB, rendered 655 MB (52 drawn in one frame, kept: 28296 KB), other 0 MB; used in the last 8 presents 31 MB
[hos host] vk:   288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 183 presents ago
[hos host] vk:   64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 183 presents ago
[hos host] vk:   64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 183 presents ago
[hos host] vk:   32 MB: 0x115882b000 4096x4096x1 x1 levels 1 NVN 0x32 rendered, last used 183 presents ago
[hos host] vk:   21 MB: 0x100026e9e00 2400x2400x1 x1 levels 1 NVN 0x34 rendered, last used 183 presents ago
[hos host] vk:   12 MB: 0x1141388000 800x1000x1 x8 levels 1 NVN 0x6 rendered, last used 49563 presents ago
[hos host] vk:   7 MB: 0x1005217000 1920x1080x1 x1 levels 1 NVN 0x25 rendered, last used 3 presents ago
[hos host] vk:   7 MB: 0x1001f0ffe00 1920x1080x1 x1 levels 1 NVN 0x3f rendered, last used 1 presents ago
[hos host] vk: finalized textures the GPU drew once, kept for being made again: 160 (54826 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 73x49x1 NVN 0x25: 1 (13 KB); 76x76x1 NVN 0x25: 1 (22 KB); 77x77x1 NVN 0x1: 4 (23 KB); 80x45x1 NVN 0x3: 1 (3 KB); 80x72x1 NVN 0x25: 1 (22 KB); 102x37x1 NVN 0x25: 1 (14 KB); 105x76x1 NVN 0x25: 2 (62 KB); 106x105x1 NVN 0x1: 1 (10 KB); 137x113x1 NVN 0x1: 1 (15 KB); 140x140x1 NVN 0x1: 1 (19 KB); 144x136x1 NVN 0x1: 2 (38 KB); 166x101x1 NVN 0x1: 1 (16 KB); 169x140x1 NVN 0x1: 1 (23 KB); 229x44x1 NVN 0x25: 1 (39 KB); 260x260x1 NVN 0xd: 121 (21290 KB);
[hos Presentation Thread] vk: presents after the CPU's signal (600): 527 waited for it, 5.92 ms each, 0 let go after RX_VK_FRAME_GATE_MS
[hos host] vk: status: 600 frames, the slowest 582.3 ms; VRAM 6.8 of 6.8 GB
[hos host] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos host] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 268 ms in all, 0 jobs queued
[hos host] vk: a frame's replay time (ms): submit 8.31, present 0.10, draw 0.07, descriptors 0.02, texture lookups 0.00, uploads 0.00, pipelines 0.00, programs 0.01, commands 0.03, dispatch 0.00, memory sync 0.94, queue submit 0.29, slot wait 0.03
[hos host] vk: a frame: mirrors 1271 (841 MB): 0.07 MB synced in 18.4 copies, 0.00 MB written back
[hos host] vk: 76800 presents, 38.6 fps; a frame: 5 draws (0 skipped), 0 dispatches, 2 passes, 1 barriers, 6 submits, 0.0 uploads (0.0 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms (recording slots only); 32851 pipelines (147266 ms), 0 programs (14 failed), 281 textures (675 MB)
[hos host] vk: host time in GPU resource waits: 5.03 ms a frame (fences 0.02, timelines 5.01, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos host] vk: a frame: 33.8 full barriers recorded, 13.9 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos host] vk: a frame: the game's barriers by their NVN flags: 0x12: 1.0;
[hos host] vk: GPU time 0.4 ms a frame (the longest submission 0.7 ms); 0.0 textures made a frame
[hos host] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos host] vk: the render thread's whole frames (600 presents): 0 jobs went on before their present after 1000 ms, 0 times a game's thread waited for the work handed over, 0 times for a fence of the frame in the making
[hos host] vk: the render thread (600 presents, 33.49 ms a frame): its jobs 11.22 ms a frame (submits 4.72, presents 1.47, others 5.04), idle 22.26; the game waited for room at 1 presents, 0.75 ms each (0.00 a frame; 144.82 jobs queued at a present); 0 catch-ups (a finish, a texture read back, a write-back not recorded yet: 0), 0.00 ms each; 0 presents held for the CPU's signal, 0.00 ms each (0 let go by RX_VK_HOLD_MS); 534 captures at a CPU signal; the submits' waits read in 0.026 ms a frame; readbacks: 2085 next to a texture's storage (no catch-up), 0 in one, 0 read exactly (after the work handed over: among the catch-ups); a present made 11.26 ms after its hand-over (483.41 at most)
[hos sead::MainThread] vk: capture: a submit 0.29 ms (lock 0.02, scan 0.06 over 448 ranges, 3710 MB), 329 pages written, 329 copied (1.3 MB)
[hos host] vk: a capture taken (ms): all 0.109; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.105, bytes copied 0.000; 25 kept (186 MB), 7 spare buffers, 7893 texture pages copied (30 MB)
[hos host] vk: mirror syncs (600 submits): 42 dirty pages from their submits' captures, 1341 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk:   read live, by pool:
[hos Presentation Thread] vi: 76839 frames presented (40.1 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 74, 15.5-17.8 31, 17.8-22 26, 22-30 32, 30-40 23, over 40 15
[hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 67327 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos host] vk: a submit's memory work (ms): maps 0.00, capture taken 0.10, writes collected 0.14
[hos Resource Memory] mem: the game's mapped pages 3072 MB (peak 3101); heap 6894 MB; the console's total 9809 MB
[hos host] vk: pool 0x7f96800000..0x7f9c000000 (88 MB) trimmed to its 3 live part(s), 44 MB: the rest outside every game pool for 1856 submissions (13 trims, 664 MB in all; RX_VK_MIRROR_TRIM=0: off)
[hos host] vk: sparse mirrors: 105, 602 MB with memory of 1332 MB (729 MB spared); blocks given memory later 68596, given back 85803; bindings served from guest memory meanwhile 79 (22 reaching blocks with memory too), from the mirror past every game pool 0; 4312 binds (1691.7 ms); 8 made whole for want of memory
[hos host] vk: pool 0x7f96800000..0x7f98400000: 808 KB the CPU wrote since retired pool 0x7f96800000's last sync kept from guest memory, not its mirror
[hos host] vk: pool 0x7f9a000000..0x7f9ac00000: 712 KB the CPU wrote since retired pool 0x7f96800000's last sync kept from guest memory, not its mirror
[hos host] vk: pool 0x7f9bc00000..0x7f9c000000: 840 KB the CPU wrote since retired pool 0x7f96800000's last sync kept from guest memory, not its mirror
[hos host] vk: 1274 pools mirrored in VRAM (858 MB)
[hos host] vk: mirror syncs (600 submits): 54 dirty pages from their submits' captures, 1532 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk:   read live, by pool:
[hos host] vk: imports: 216 live (2596 MB), 1 retired still imported (88 MB), 129 retired given back (3308 MB)
[hos sead::MainThread] nvn: GPU waits in 5 s: 27 sync waits (664 ms), 0 polls timed out (0 ms), 0 queue finishes (0 ms)
[hos host] vk: pool 0x7fa0000000..0x7fa8000000 (128 MB) trimmed to its 3 live part(s), 64 MB: the rest outside every game pool for 1920 submissions (14 trims, 728 MB in all; RX_VK_MIRROR_TRIM=0: off)
[hos host] vk: pool 0x7fa0000000..0x7fa2400000: 1712 KB the CPU wrote since retired pool 0x7fa0000000's last sync kept from guest memory, not its mirror
[hos host] vk: pool 0x7fa3400000..0x7fa4800000: 964 KB the CPU wrote since retired pool 0x7fa0000000's last sync kept from guest memory, not its mirror
[hos host] vk: pool 0x7fa6000000..0x7fa6800000: 1044 KB the CPU wrote since retired pool 0x7fa0000000's last sync kept from guest memory, not its mirror
[hos sead::MainThread] vk: capture: a submit 0.36 ms (lock 0.03, scan 0.07 over 467 ranges, 3637 MB), 577 pages written, 577 copied (2.3 MB)
[hos host] vk: a capture taken (ms): all 0.096; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.087, bytes copied 0.000; 25 kept (278 MB), 6 spare buffers, 5120 texture pages copied (20 MB)
[hos host] vk: pool 0x7fb3c00000..0x7fb7400000 (56 MB) trimmed to its 2 live part(s), 32 MB: the rest outside every game pool for 1920 submissions (15 trims, 752 MB in all; RX_VK_MIRROR_TRIM=0: off)
[hos host] vk: pool 0x7fb3c00000..0x7fb4800000: 2364 KB the CPU wrote since retired pool 0x7fb3c00000's last sync kept from guest memory, not its mirror
[hos host] vk: pool 0x7fb6000000..0x7fb7400000: 5656 KB the CPU wrote since retired pool 0x7fb3c00000's last sync kept from guest memory, not its mirror
[hos host] vk: 1279 pools mirrored in VRAM (730 MB)
[hos host] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos host] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 268 ms in all, 0 jobs queued
[hos host] vk: a frame's replay time (ms): submit 4.61, present 0.11, draw 0.09, descriptors 0.02, texture lookups 0.00, uploads 0.00, pipelines 0.00, programs 0.01, commands 0.04, dispatch 0.00, memory sync 1.71, queue submit 0.36, slot wait 0.03
[hos host] vk: a frame: mirrors 1279 (727 MB): 0.68 MB synced in 19.9 copies, 0.00 MB written back
[hos host] vk: 76920 presents, 55.7 fps; a frame: 5 draws (0 skipped), 0 dispatches, 2 passes, 1 barriers, 6 submits, 0.0 uploads (0.0 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms (recording slots only); 32851 pipelines (147266 ms), 0 programs (14 failed), 281 textures (675 MB)
[hos host] vk: host time in GPU resource waits: 2.10 ms a frame (fences 0.02, timelines 2.08, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos host] vk: a frame: 32.9 full barriers recorded, 13.8 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos host] vk: a frame: the game's barriers by their NVN flags: 0x12: 1.0;
[hos host] vk: GPU time 0.4 ms a frame (the longest submission 1.1 ms); 0.0 textures made a frame
[hos host] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 55876 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos host] vk: a submit's memory work (ms): maps 0.00, capture taken 0.09, writes collected 0.18
[hos host] vk: mirror syncs (600 submits): 106 dirty pages from their submits' captures, 1575 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk:   read live, by pool:
[hos Presentation Thread] vk: capture: a submit 0.37 ms (lock 0.06, scan 0.07 over 471 ranges, 3606 MB), 544 pages written, 544 copied (2.1 MB)
[hos host] vk: a capture taken (ms): all 0.081; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.076, bytes copied 0.000; 25 kept (154 MB), 10 spare buffers, 5237 texture pages copied (20 MB)
[hos host] vk: pool 0x7fd7800000..0x7fd9400000 (28 MB) trimmed to its 1 live part(s), 4 MB: the rest outside every game pool for 1856 submissions (16 trims, 776 MB in all; RX_VK_MIRROR_TRIM=0: off)
[hos host] vk: pool 0x7fd8800000..0x7fd8c00000: 1040 KB the CPU wrote since retired pool 0x7fd7800000's last sync kept from guest memory, not its mirror
[hos AudioFrameworkThread] vcores: 148168 takes, 78934 waits (mean 223 us, longest 406.4 ms), 38196 kicks, 37655 yields, 0 escapes in 5 s
[hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 40256 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos host] vk: recorder: 182758 packets run in 10.0 s (busy 0.09 s, spun idle 0.80 s, slept 5898 times, 1170 of them under 200 us), 0 calls made directly (no room); the replay waited for it 10212 times, 41.69 ms in all, the longest 0.17 ms; vkResetDescriptorPool 3417/22.62 ms (max 0.14), vkEndCommandBuffer 3417/10.81 ms (max 0.17), replay_mu unlock 3369/8.16 ms (max 0.08), vkQueueBindSparse 7/0.11 ms (max 0.02), vkDestroyImageView 2/0.00 ms (max 0.00)
[hos host] vk: pool 0x7f81facb00+0x54a80 not imported (VkResult -1000072003)
[hos host] vk: texture 0x112ce1ec00 1024x1024x1 x1 levels 11 NVN 0x8b -> vk 137 (ASTC decoded) (500 textures, 1090 MB)
[hos host] vk: a frame's uploads took 184 ms: ASTC on the GPU 85 (44.4 MB, 20 ms); unswizzled on the GPU 1 (38.5 MB, 5 ms); on the CPU 127 (248.3 MB, 160 ms); [2048x2048 x3 NVN 0x50 on the CPU 12.0 MB 17 ms] [1224x1528 x3 NVN 0x50 on the CPU 5.4 MB 14 ms] [2048x2048 x3 NVN 0x4d on the CPU 12.0 MB 10 ms]
[hos Presentation Thread] vi: 77032 frames presented (27.0 fps over the last 7.1 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 49, 15.5-17.8 81, 17.8-22 28, 22-30 16, 30-40 7, over 40 12
[hos sead::MainThread] nvn: GPU waits in 5 s: 19 sync waits (3663 ms), 0 polls timed out (0 ms), 0 queue finishes (0 ms)
[hos sead::MainThread] hid: the game read no controller for 3.4 s (lr 0x83489670)
[hos host] vk: 1171 mirrors given back (5756 MB in all); 1101 MB of mirrors now, 196 MB of them idle and kept for what the GPU wrote there alone
[hos host] vk: staging arenas: 16 (1 MB in this one)
[hos host] vk: a frame's uploads took 145 ms: on the CPU 33 (102.6 MB, 145 ms); [640x360 x1 NVN 0x1 on the CPU 0.2 MB 7 ms] [320x180 x1 NVN 0x14 on the CPU 0.3 MB 6 ms] [775x775 x1 NVN 0x34 on the CPU 2.7 MB 6 ms]
[hos ModuleSystemWorker3] vcores: 178684 takes, 37510 waits (mean 115 us, longest 1067.6 ms), 32490 kicks, 32433 yields, 0 escapes in 5 s
[hos host] vk: texture 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e -> vk 137 (ASTC decoded) (690 textures, 1540 MB)
[hos host] vk: texture 0x111ca36600 512x512x1 x1 levels 10 NVN 0x8c -> vk 37 (ASTC decoded) (1000 textures, 1830 MB)
[hos host] vk: sparse mirrors: 136, 912 MB with memory of 1792 MB (879 MB spared); blocks given memory later 68730, given back 85803; bindings served from guest memory meanwhile 79 (22 reaching blocks with memory too), from the mirror past every game pool 0; 4382 binds (1811.7 ms); 10 made whole for want of memory
[hos host] vk: mirror syncs (600 submits): 17981 dirty pages from their submits' captures, 40638 from earlier ones', 64425 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk:   read live, by pool: 0x7fd3800000 (64 MB, captured, state 2): 14368; 0x108ac00000 (224 MB, captured, state 2): 10562; 0x7fdac00000 (32 MB, captured, state 2): 5086; 0x7fb7400000 (20 MB, captured, state 2): 4372; 0x1177000000 (152 MB, captured, state 2): 3320; 0x7fde800000 (20 MB, captured, state 2): 3183; 0x7fb6000000 (20 MB, captured, state 2): 2913; 0x104cc00000 (28 MB, captured, state 2): 2221;
[hos host] vk:   bound in guest memory, by pool (the GPU reads these over PCIe; binds and the bytes of their ranges over these 600 submits, 84.4 MB in all, a range counted once a submit):  0x7f8b000000 (44 MB, state 3): 131 binds, 16 MB; 0x7f8f400000 (28 MB, state 3): 91 binds, 68 MB;
[hos host] vk: imports: 222 live (2816 MB), 12 retired still imported (516 MB), 129 retired given back (3308 MB)
[hos host] vk: a frame's uploads took 178 ms: ASTC on the GPU 37 (73.8 MB, 158 ms); on the CPU 182 (31.0 MB, 20 ms); [1365x1365 x90 NVN 0x8e ASTC on the GPU 56.5 MB 147 ms]

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### Longshot version v3.0.0-rc.4 (source b784a40c) ### Channel Release candidate ### What kind of problem Crash, freeze or black screen ### What happened Longshot closed unexpectedly while you were playing. Longshot ended without a crash report: it was closed from outside (Task Manager, a kill), or the system stopped it, often for running out of memory. (The report from the crash window is pasted below.) ### Where in the game saliendo de hyrule ### How often Sometimes ### Graphics card and driver version AMD Radeon RX 6600 XT, AMD proprietary driver 26.10.1 (AMD proprietary shader compiler) ### CPU, RAM and operating system AMD Ryzen 5 4500 6-Core Processor (12 threads), 16 GB, Windows 11 (build 26300) ### Changes from the defaults _No response_ ### longshot_log.txt Longshot crash report, made by the window Longshot shows after a crash (20261115T180407Z UTC). Longshot sent nothing: paste this into the issue form, and attach the game folder's logs/longshot_log.txt if you can. ### What happened Longshot closed unexpectedly while you were playing. What went wrong: Longshot ended without a crash report: it was closed from outside (Task Manager, a kill), or the system stopped it, often for running out of memory. Crash and unclean-end records in the last day: 1. ### Longshot version v3.0.0-rc.4 (source b784a40c) Channel (from the version): Release candidate, or built from source ### Graphics card and driver version AMD Radeon RX 6600 XT, AMD proprietary driver 26.10.1 (AMD proprietary shader compiler) Devices the log lists: AMD Radeon RX 6600 XT ### CPU, RAM and operating system AMD Ryzen 5 4500 6-Core Processor (12 threads), 16 GB, Windows 11 (build 26300) Built for: this PC's CPU (znver2_znver2_245cab1ce0) ### Upscalers (the log's first line of each) NVIDIA DLSS: not named in the log AMD FSR 4: E:\Nintendo switch 2\Juegos\LongshotLauncher-data\builds\v3.0.0-rc.4\amd_fidelityfx_loader_vk.dll ### Changes from the defaults longshot_options.ini (a value only when it is a number or on/off; the controls' bindings left out): quality_preset=0 ultrawide=1 output_res=1920x1080 handheld_profile=0 dlss=3 dlss_model=0 resolution=3 sharpness=40 frame_generation=0 frame_generation_by=1 frame_pacing=1 frame_rate_cap=0 nvidia_reflex=0 fullscreen=1 vsync=0 upscaling=2 ultrawide_menus=1 hdr=0 hdr_paper_white=200 hdr_peak_brightness=1000 hdr_contrast=100 hdr_tone_mapper=0 anisotropic_filtering=4 gpu_device=0 threaded_rendering=0 vram_budget=1 volume=100 mute_in_background=0 audio_output=0 fps_counter=0 fps_counter_position=0 menu_size=2 game_speed=1 field_of_view=100 text_speed=0 text_size=0 skip_title_screen=0 microphone=1 menu_language=0 discord_status=1 skip_opening=0 controller_in_background=0 mouse_camera=0 disable_camera_centering=0 mouse_sensitivity=100 invert_mouse_vertical=0 invert_camera_x=0 invert_camera_y=0 camera_speed=100 stick_dead_zone=0 rumble_strength=100 motion_controls=1 motion_sensitivity_x=100 motion_sensitivity_y=100 invert_motion_x=0 invert_motion_y=0 motion_deadzone=1 layout_preset=0 button_prompts=0 walk_mode=0 walk_speed=45 menu_shortcut=2 compact_menu_key=0 debug_tools=0 damage_taken=1 descriptor_reuse=1 sampler_cache=0 robust_buffers=0 astc_as_rgba8=0 intel_shader_compiles=0 intel_quick_compute_builds=1 memory_budget=1 auto_for=(value left out) options_version=6 Switches set (the environment and longshot_env.txt; a value only when it is a number or on/off, and never for a name with TOKEN, KEY, ROOM, SECRET, PASS, SERVER or USER in it): LONGSHOT_NO_UPDATE_CHECK=1 ### Crash record: unclean-20261115T180324Z.txt ``` Longshot unclean record 1 version: v3.0.0-rc.4 (source b784a40c) run_id: 61d594f7a093598f7652c8029a8d58cb when: 20261115T180324Z uptime_s: unknown reason: ended without a clean exit thread: unknown module_offset: unknown last_present_age_ms: unknown log: longshot_log.txt pid: 13192 started: 20261115T171042Z crash_handler: not observed termination_note: ended from outside or lost power, not necessarily a crash log_size_bytes: 6230741 log_tail_bytes: 4096 log_mtime_utc: 20261115T180312Z log_tail_fatal: no log_tail_crash: no log_tail_device_lost: no dump: off record_complete: yes ``` ### The end of longshot_log.txt Its last 200 lines (the home folder written %USERPROFILE%, the user's name <user>): ``` [hos Presentation Thread] vi: present intervals: <15.5 ms 0, 15.5-17.8 0, 17.8-22 0, 22-30 0, 30-40 127, over 40 14 [hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 107896 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos host] vk: replay reads of guest memory as submitted: 54020000 (40425260 pages from the captures) [hos host] vk: 22 textures retired (1051 left, 1569 MB): budget 0, drawn over 0, dead targets 22 [hos sead::MainThread] nvn: GPU waits in 5 s: 134 sync waits (593 ms), 0 polls timed out (0 ms), 0 queue finishes (0 ms) [hos host] vk: sparse mirrors: 113, 946 MB with memory of 1484 MB (537 MB spared); blocks given memory later 68262, given back 81025; bindings served from guest memory meanwhile 79 (22 reaching blocks with memory too), from the mirror past every game pool 0; 4278 binds (1652.9 ms); 8 made whole for want of memory [hos host] vk: mirror syncs (600 submits): 2794 dirty pages from their submits' captures, 130622 from earlier ones', 18 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: read live, by pool: 0x1053000000 (4 MB, captured, state 2): 11; 0x1064400000 (8 MB, captured, state 2): 7; [hos host] vk: imports: 214 live (2640 MB), 0 retired still imported (0 MB), 129 retired given back (3308 MB) [hos host] vk: program picks: 55584850 kept (20301084 by the last picks' textures, a uniform buffer bound since), 81048 new, 28934101 with other textures (of 84600000) [hos host] vk: 27 textures retired (1054 left, 1588 MB): budget 0, drawn over 0, dead targets 27 [hos host] vk: replay reads of guest memory as submitted: 54040000 (40444289 pages from the captures) [hos host] vk: 19 textures retired (1050 left, 1576 MB): budget 0, drawn over 0, dead targets 19 [hos ModuleSystemWorker1] vk: readbacks of GPU results: 404 of 3000 waited for their write-back, 0.78 ms each; 0 looked at the stopped queues first, 1 waited for their submission's last part (guest memory read in place after theirs) [hos host] vk: 11 textures retired (1056 left, 1594 MB): budget 0, drawn over 0, dead targets 11 [hos host] vk: replay reads of guest memory as submitted: 54060000 (40462716 pages from the captures) [hos host] vk: texture 0x10002852600 2400x2400x1 x1 levels 1 NVN 0x34 (22800 KB of storage) re-uploaded (its memory was written; flags 0x8): a GPU write into its storage, 22800 KB of it, over what the GPU wrote (finalized since) [hos sead::MainThread] vk: capture: a submit 0.82 ms (lock 0.02, scan 0.08 over 454 ranges, 3774 MB), 1261 pages written, 1261 copied (4.9 MB) [hos host] vk: a capture taken (ms): all 0.120; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.105, bytes copied 0.000; 25 kept (602 MB), 2 spare buffers, 7892 texture pages copied (30 MB) [hos host] vk: 124 textures retired (1106 left, 1539 MB): budget 8, drawn over 1, dead targets 115 [hos ModuleSystemWorker3] nvn: CommandBufferSignalEvent #1310000: event 0x100c318038 mode 0 value 1309999 (lr 0x8066189c) [hos host] vk: mirror syncs (600 submits): 2730 dirty pages from their submits' captures, 129567 from earlier ones', 89 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: read live, by pool: 0x1053000000 (4 MB, captured, state 2): 58; 0x1056c00000 (4 MB, captured, state 2): 15; 0x1064400000 (8 MB, captured, state 2): 7; 0x1042400000 (4 MB, captured, state 2): 7; 0x1041800000 (4 MB, captured, state 2): 1; 0x1041000000 (8 MB, captured, state 2): 1; [hos host] vk: commit limit near: 1856 MB of commit left (reserve 2560 MB); the textures' budget down to 602 MB of their 1728 MB (RX_VK_COMMIT_RESERVE_MB) [hos host] vk: write-back of #275085 0x1135e57e00: 0 KB the CPU wrote since the GPU kept [hos host] vk: write-back of #275084 0x1135e57d80: 0 KB the CPU wrote since the GPU kept [hos host] vk: 102 textures retired (1172 left, 1575 MB): budget 4, drawn over 0, dead targets 98 [hos host] vk: replay reads of guest memory as submitted: 54080000 (40481439 pages from the captures) [hos host] vk: 129 textures retired (1166 left, 1597 MB): budget 4, drawn over 2, dead targets 123 [hos host] vk: a frame: 34 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos host] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 268 ms in all, 0 jobs queued [hos host] vk: a frame's replay time (ms): submit 9.89, present 0.33, draw 4.36, descriptors 1.95, texture lookups 0.64, uploads 0.43, pipelines 0.24, programs 0.70, commands 0.98, dispatch 1.00, memory sync 1.64, queue submit 0.68, slot wait 0.06 [hos host] vk: a frame: mirrors 1271 (1125 MB): 11.49 MB synced in 1543.6 copies, 59.99 MB written back [hos host] vk: 76560 presents, 27.8 fps; a frame: 612 draws (0 skipped), 89 dispatches, 143 passes, 166 barriers, 6 submits, 1.7 uploads (1.2 MB), 84 ub updates (59 overlays), GPU-bound wait 0.0 ms (recording slots only); 32851 pipelines (147266 ms), 0 programs (14 failed), 1178 textures (1622 MB) [hos host] vk: host time in GPU resource waits: 11.62 ms a frame (fences 0.19, timelines 11.42, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking) [hos host] vk: a frame: 421.9 full barriers recorded, 218.3 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos host] vk: a frame: the game's barriers by their NVN flags: 0x1: 3.9; 0x8: 3.0; 0x9: 1.0; 0x10: 1.9; 0x11: 52.9; 0x12: 77.4; 0x13: 2.0; 0x21: 4.0; 0x28: 16.0; 0x92: 3.0; 0x97: 1.0; [hos host] vk: GPU time 26.4 ms a frame (the longest submission 14.2 ms); 5.0 textures made a frame [hos host] vk: a frame: 1.15 MB unswizzled on the CPU in 0.16 ms [hos host] vk: a submit's memory work (ms): maps 0.00, capture taken 0.13, writes collected 0.13 [hos host] vk: render targets drawn over from another start, let go: 168298 so far (248929 MB) [hos host] vk: 111 textures retired (1164 left, 1696 MB): budget 0, drawn over 0, dead targets 111 [hos rmbl::VibrationThread] hid: 618496 vibration values, strongest 0.00 since the last count [hos ModuleSystemWorker1] vk: readbacks of GPU results: 407 of 3000 waited for their write-back, 0.99 ms each; 0 looked at the stopped queues first, 2 waited for their submission's last part (guest memory read in place after theirs) [hos host] vk: replay reads of guest memory as submitted: 54100000 (40500174 pages from the captures) [hos host] vk: 1 textures retired (1164 left, 1692 MB): budget 0, drawn over 0, dead targets 1 [hos nn.npln.Shared] vcores: 349999 takes, 57714 waits (mean 35 us, longest 18.0 ms), 30421 kicks, 30463 yields, 0 escapes in 5 s [hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 105505 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos host] vk: 84 textures retired (1171 left, 1643 MB): budget 4, drawn over 1, dead targets 79; GPU-drawn with no copy kept: 0 live, 2 finalized, 0 MB [hos host] vk: sparse mirrors: 109, 920 MB with memory of 1432 MB (511 MB spared); blocks given memory later 68262, given back 81027; bindings served from guest memory meanwhile 79 (22 reaching blocks with memory too), from the mirror past every game pool 0; 4280 binds (1653.0 ms); 8 made whole for want of memory [hos host] vk: mirror syncs (600 submits): 2693 dirty pages from their submits' captures, 119753 from earlier ones', 53 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: read live, by pool: 0x104f800000 (4 MB, captured, state 2): 16; 0x1064400000 (8 MB, captured, state 2): 13; 0x1053000000 (4 MB, captured, state 2): 13; 0x7fb0800000 (32 MB, captured, state 2): 5; 0x7fad000000 (12 MB, captured, state 2): 5; 0x7fe2400000 (4 MB, captured, state 2): 1; [hos host] vk: imports: 214 live (2640 MB), 0 retired still imported (0 MB), 129 retired given back (3308 MB) [hos sead::MainThread] nvn: CommandBufferWaitEvent #1745000: event 0x100c318048 mode 0 value 1311048 (now 1311029) (lr 0x806661f8) [hos host] vk: 23 textures retired (1148 left, 1632 MB): budget 12, drawn over 6, dead targets 5; GPU-drawn with no copy kept: 0 live, 1 finalized, 0 MB [hos host] vk: recorder: 1614238 packets run in 10.0 s (busy 0.56 s, spun idle 1.95 s, slept 4800 times, 1012 of them under 200 us), 0 calls made directly (no room); the replay waited for it 10916 times, 48.37 ms in all, the longest 0.31 ms; vkEndCommandBuffer 3684/20.14 ms (max 0.12), vkResetDescriptorPool 3684/19.32 ms (max 0.10), replay_mu unlock 3523/8.87 ms (max 0.31), vkDestroyImageView 25/0.05 ms (max 0.00) [hos host] vk: 11 textures retired (1137 left, 1630 MB): budget 10, drawn over 1, dead targets 0 [hos host] vk: replay reads of guest memory as submitted: 54120000 (40518529 pages from the captures) [hos host] vk: queues ordered by their events: 558000 submissions stopped at a wait, 557797 went on once it was reached, 199 waits gone past; made to go by presents 0, releases 0, waits for the replay 0, 50 ms 16 (stopped 146.20 ms at most); waits met 1745226, not met 0; captures at a CPU event's wait 51193 [hos host] vk: 46 textures retired (1098 left, 1592 MB): budget 28, drawn over 1, dead targets 17 [hos ModuleSystemWorker2] vk: readbacks of GPU results: 333 of 3000 waited for their write-back, 1.56 ms each; 0 looked at the stopped queues first, 3 waited for their submission's last part (guest memory read in place after theirs) [hos host] vk: 19 textures retired (1079 left, 1567 MB): budget 18, drawn over 1, dead targets 0 [hos sead::MainThread] nvn: QueueSubmitCommands #460000: queue 000010100C30F020 (its #76630), 1 handles (lr 0x80666be0) [hos Presentation Thread] vk: capture: a submit 0.78 ms (lock 0.05, scan 0.09 over 458 ranges, 3740 MB), 1297 pages written, 1297 copied (5.1 MB) [hos host] vk: a capture taken (ms): all 0.123; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.108, bytes copied 0.000; 22 kept (722 MB), 10 spare buffers, 4043 texture pages copied (15 MB) [hos Presentation Thread] vi: 76638 frames presented (28.5 fps over the last 5.1 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 5, 15.5-17.8 0, 17.8-22 3, 22-30 9, 30-40 97, over 40 30 [hos host] vk: 48 textures retired (1031 left, 1527 MB): budget 48, drawn over 0, dead targets 0 [hos host] vk: 56 textures retired (976 left, 1511 MB): budget 55, drawn over 1, dead targets 0 [hos sead::MainThread] nvn: GPU waits in 5 s: 90 sync waits (404 ms), 0 polls timed out (0 ms), 0 queue finishes (0 ms) [hos host] vk: mirror syncs (600 submits): 1077 dirty pages from their submits' captures, 60459 from earlier ones', 46 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: read live, by pool: 0x104f800000 (4 MB, captured, state 2): 37; 0x1064400000 (8 MB, captured, state 2): 8; 0x7fe1000000 (12 MB, captured, state 2): 1; [hos host] vk: 4 textures retired (972 left, 1510 MB): budget 4, drawn over 0, dead targets 0 [hos host] vk: a submit's memory work (ms): maps 0.01, capture taken 0.09, writes collected 0.31 [hos host] vk: 13 textures retired (959 left, 1483 MB): budget 13, drawn over 0, dead targets 0 [hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 57157 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos host] vk: 657 textures retired (302 left, 726 MB): budget 654, drawn over 3, dead targets 0; GPU-drawn with no copy kept: 0 live, 16 finalized, 29 MB [hos host] vk: a frame: 13 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos host] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 268 ms in all, 0 jobs queued [hos host] vk: a frame's replay time (ms): submit 6.52, present 0.16, draw 1.96, descriptors 0.84, texture lookups 0.26, uploads 0.17, pipelines 0.11, programs 0.32, commands 0.48, dispatch 0.46, memory sync 2.40, queue submit 0.47, slot wait 0.04 [hos host] vk: a frame: mirrors 1271 (1097 MB): 4.61 MB synced in 642.5 copies, 28.55 MB written back [hos host] vk: 76680 presents, 31.0 fps; a frame: 265 draws (0 skipped), 45 dispatches, 67 passes, 78 barriers, 6 submits, 0.2 uploads (0.5 MB), 40 ub updates (28 overlays), GPU-bound wait 0.0 ms (recording slots only); 32851 pipelines (147266 ms), 0 programs (14 failed), 302 textures (726 MB) [hos host] vk: host time in GPU resource waits: 6.93 ms a frame (fences 0.03, timelines 6.91, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking) [hos host] vk: a frame: 216.0 full barriers recorded, 108.1 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos host] vk: a frame: the game's barriers by their NVN flags: 0x1: 1.5; 0x8: 1.4; 0x9: 0.5; 0x10: 0.6; 0x11: 25.0; 0x12: 36.6; 0x13: 0.9; 0x21: 1.9; 0x28: 7.6; 0x92: 1.4; 0x97: 0.5; [hos host] vk: GPU time 13.0 ms a frame (the longest submission 20.9 ms); 1.6 textures made a frame [hos host] vk: a frame: 0.45 MB unswizzled on the CPU in 0.06 ms [hos host] vk: 21 textures retired (281 left, 675 MB): budget 21, drawn over 0, dead targets 0; GPU-drawn with no copy kept: 0 live, 5 finalized, 23 MB [hos host] vk: readback pages refreshed from guest memory: 52868472 pages so far (0 held: may be written ahead in their submission) [hos host] vk: the recording streams: 48 of 2 MB, the most one held 411 KB; 0 made on demand (0 MB kept now) [hos Presentation Thread] vk: capture: a submit 0.30 ms (lock 0.09, scan 0.06 over 447 ranges, 3728 MB), 315 pages written, 315 copied (1.2 MB) [hos host] vk: a capture taken (ms): all 0.020; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.014, bytes copied 0.000; 25 kept (350 MB), 8 spare buffers, 7485 texture pages copied (29 MB) [hos host] vk: sparse mirrors: 107, 837 MB with memory of 1424 MB (586 MB spared); blocks given memory later 68262, given back 82322; bindings served from guest memory meanwhile 79 (22 reaching blocks with memory too), from the mirror past every game pool 0; 4287 binds (1667.3 ms); 8 made whole for want of memory [hos host] vk: mirror syncs (600 submits): 47 dirty pages from their submits' captures, 1459 from earlier ones', 0 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: read live, by pool: [hos host] vk: imports: 214 live (2640 MB), 0 retired still imported (0 MB), 129 retired given back (3308 MB) [hos Resource Memory] mem: the game's mapped pages 3071 MB (peak 3101); heap 6894 MB; the console's total 9809 MB [hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 20564 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos host] vk: a submit's memory work (ms): maps 0.00, capture taken 0.03, writes collected 0.16 [hos ModuleSystemWorker1] vcores: 190879 takes, 44078 waits (mean 456 us, longest 1564.9 ms), 22725 kicks, 22523 yields, 0 escapes in 5 s [hos host] vk: memory: working set 6531 MB (peak 11872), private 30541 MB, staging 128 MB in 2 arenas [hos host] vk: memory heaps: heap 0 (system): 14 blocks 672 MB, 48 allocations 636 MB; used 3361 of 7463 MB; heap 1 (device): 5508 blocks 4682 MB, 11083 allocations 2350 MB; used 6927 of 6927 MB; [hos host] vk: image blocks: 3 blocks 384 MB, 47 images 237 MB; 11 free ranges, the largest 59 MB [hos host] vk: image blocks (render targets): 9 blocks 1152 MB, 186 images 302 MB; 101 free ranges, the largest 104 MB [hos host] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 99 images 101 MB; 89 free ranges, the largest 128 MB [hos host] vk: render target images: 9292 reused from the pool, 163031 made new, 162786 destroyed from it; it holds 5 (27 MB) [hos host] vk: VRAM: 6927 MB used of 6927 MB allowed (2331 MB of it free in the blocks); textures 675 MB (budget 339 MB), 281 textures (at the driver's limit, room in the blocks: not squeezed) [hos host] vk: textures: decoded ASTC 0 MB, rendered 655 MB (52 drawn in one frame, kept: 28296 KB), other 0 MB; used in the last 8 presents 31 MB [hos host] vk: 288 MB: 0x114682a000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 183 presents ago [hos host] vk: 64 MB: 0x11361ac000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 183 presents ago [hos host] vk: 64 MB: 0x113b7bd000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 183 presents ago [hos host] vk: 32 MB: 0x115882b000 4096x4096x1 x1 levels 1 NVN 0x32 rendered, last used 183 presents ago [hos host] vk: 21 MB: 0x100026e9e00 2400x2400x1 x1 levels 1 NVN 0x34 rendered, last used 183 presents ago [hos host] vk: 12 MB: 0x1141388000 800x1000x1 x8 levels 1 NVN 0x6 rendered, last used 49563 presents ago [hos host] vk: 7 MB: 0x1005217000 1920x1080x1 x1 levels 1 NVN 0x25 rendered, last used 3 presents ago [hos host] vk: 7 MB: 0x1001f0ffe00 1920x1080x1 x1 levels 1 NVN 0x3f rendered, last used 1 presents ago [hos host] vk: finalized textures the GPU drew once, kept for being made again: 160 (54826 KB): 8x8x1 NVN 0x3f: 1 (2 KB); 73x49x1 NVN 0x25: 1 (13 KB); 76x76x1 NVN 0x25: 1 (22 KB); 77x77x1 NVN 0x1: 4 (23 KB); 80x45x1 NVN 0x3: 1 (3 KB); 80x72x1 NVN 0x25: 1 (22 KB); 102x37x1 NVN 0x25: 1 (14 KB); 105x76x1 NVN 0x25: 2 (62 KB); 106x105x1 NVN 0x1: 1 (10 KB); 137x113x1 NVN 0x1: 1 (15 KB); 140x140x1 NVN 0x1: 1 (19 KB); 144x136x1 NVN 0x1: 2 (38 KB); 166x101x1 NVN 0x1: 1 (16 KB); 169x140x1 NVN 0x1: 1 (23 KB); 229x44x1 NVN 0x25: 1 (39 KB); 260x260x1 NVN 0xd: 121 (21290 KB); [hos Presentation Thread] vk: presents after the CPU's signal (600): 527 waited for it, 5.92 ms each, 0 let go after RX_VK_FRAME_GATE_MS [hos host] vk: status: 600 frames, the slowest 582.3 ms; VRAM 6.8 of 6.8 GB [hos host] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos host] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 268 ms in all, 0 jobs queued [hos host] vk: a frame's replay time (ms): submit 8.31, present 0.10, draw 0.07, descriptors 0.02, texture lookups 0.00, uploads 0.00, pipelines 0.00, programs 0.01, commands 0.03, dispatch 0.00, memory sync 0.94, queue submit 0.29, slot wait 0.03 [hos host] vk: a frame: mirrors 1271 (841 MB): 0.07 MB synced in 18.4 copies, 0.00 MB written back [hos host] vk: 76800 presents, 38.6 fps; a frame: 5 draws (0 skipped), 0 dispatches, 2 passes, 1 barriers, 6 submits, 0.0 uploads (0.0 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms (recording slots only); 32851 pipelines (147266 ms), 0 programs (14 failed), 281 textures (675 MB) [hos host] vk: host time in GPU resource waits: 5.03 ms a frame (fences 0.02, timelines 5.01, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking) [hos host] vk: a frame: 33.8 full barriers recorded, 13.9 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos host] vk: a frame: the game's barriers by their NVN flags: 0x12: 1.0; [hos host] vk: GPU time 0.4 ms a frame (the longest submission 0.7 ms); 0.0 textures made a frame [hos host] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos host] vk: the render thread's whole frames (600 presents): 0 jobs went on before their present after 1000 ms, 0 times a game's thread waited for the work handed over, 0 times for a fence of the frame in the making [hos host] vk: the render thread (600 presents, 33.49 ms a frame): its jobs 11.22 ms a frame (submits 4.72, presents 1.47, others 5.04), idle 22.26; the game waited for room at 1 presents, 0.75 ms each (0.00 a frame; 144.82 jobs queued at a present); 0 catch-ups (a finish, a texture read back, a write-back not recorded yet: 0), 0.00 ms each; 0 presents held for the CPU's signal, 0.00 ms each (0 let go by RX_VK_HOLD_MS); 534 captures at a CPU signal; the submits' waits read in 0.026 ms a frame; readbacks: 2085 next to a texture's storage (no catch-up), 0 in one, 0 read exactly (after the work handed over: among the catch-ups); a present made 11.26 ms after its hand-over (483.41 at most) [hos sead::MainThread] vk: capture: a submit 0.29 ms (lock 0.02, scan 0.06 over 448 ranges, 3710 MB), 329 pages written, 329 copied (1.3 MB) [hos host] vk: a capture taken (ms): all 0.109; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.105, bytes copied 0.000; 25 kept (186 MB), 7 spare buffers, 7893 texture pages copied (30 MB) [hos host] vk: mirror syncs (600 submits): 42 dirty pages from their submits' captures, 1341 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: read live, by pool: [hos Presentation Thread] vi: 76839 frames presented (40.1 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 74, 15.5-17.8 31, 17.8-22 26, 22-30 32, 30-40 23, over 40 15 [hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 67327 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos host] vk: a submit's memory work (ms): maps 0.00, capture taken 0.10, writes collected 0.14 [hos Resource Memory] mem: the game's mapped pages 3072 MB (peak 3101); heap 6894 MB; the console's total 9809 MB [hos host] vk: pool 0x7f96800000..0x7f9c000000 (88 MB) trimmed to its 3 live part(s), 44 MB: the rest outside every game pool for 1856 submissions (13 trims, 664 MB in all; RX_VK_MIRROR_TRIM=0: off) [hos host] vk: sparse mirrors: 105, 602 MB with memory of 1332 MB (729 MB spared); blocks given memory later 68596, given back 85803; bindings served from guest memory meanwhile 79 (22 reaching blocks with memory too), from the mirror past every game pool 0; 4312 binds (1691.7 ms); 8 made whole for want of memory [hos host] vk: pool 0x7f96800000..0x7f98400000: 808 KB the CPU wrote since retired pool 0x7f96800000's last sync kept from guest memory, not its mirror [hos host] vk: pool 0x7f9a000000..0x7f9ac00000: 712 KB the CPU wrote since retired pool 0x7f96800000's last sync kept from guest memory, not its mirror [hos host] vk: pool 0x7f9bc00000..0x7f9c000000: 840 KB the CPU wrote since retired pool 0x7f96800000's last sync kept from guest memory, not its mirror [hos host] vk: 1274 pools mirrored in VRAM (858 MB) [hos host] vk: mirror syncs (600 submits): 54 dirty pages from their submits' captures, 1532 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: read live, by pool: [hos host] vk: imports: 216 live (2596 MB), 1 retired still imported (88 MB), 129 retired given back (3308 MB) [hos sead::MainThread] nvn: GPU waits in 5 s: 27 sync waits (664 ms), 0 polls timed out (0 ms), 0 queue finishes (0 ms) [hos host] vk: pool 0x7fa0000000..0x7fa8000000 (128 MB) trimmed to its 3 live part(s), 64 MB: the rest outside every game pool for 1920 submissions (14 trims, 728 MB in all; RX_VK_MIRROR_TRIM=0: off) [hos host] vk: pool 0x7fa0000000..0x7fa2400000: 1712 KB the CPU wrote since retired pool 0x7fa0000000's last sync kept from guest memory, not its mirror [hos host] vk: pool 0x7fa3400000..0x7fa4800000: 964 KB the CPU wrote since retired pool 0x7fa0000000's last sync kept from guest memory, not its mirror [hos host] vk: pool 0x7fa6000000..0x7fa6800000: 1044 KB the CPU wrote since retired pool 0x7fa0000000's last sync kept from guest memory, not its mirror [hos sead::MainThread] vk: capture: a submit 0.36 ms (lock 0.03, scan 0.07 over 467 ranges, 3637 MB), 577 pages written, 577 copied (2.3 MB) [hos host] vk: a capture taken (ms): all 0.096; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.087, bytes copied 0.000; 25 kept (278 MB), 6 spare buffers, 5120 texture pages copied (20 MB) [hos host] vk: pool 0x7fb3c00000..0x7fb7400000 (56 MB) trimmed to its 2 live part(s), 32 MB: the rest outside every game pool for 1920 submissions (15 trims, 752 MB in all; RX_VK_MIRROR_TRIM=0: off) [hos host] vk: pool 0x7fb3c00000..0x7fb4800000: 2364 KB the CPU wrote since retired pool 0x7fb3c00000's last sync kept from guest memory, not its mirror [hos host] vk: pool 0x7fb6000000..0x7fb7400000: 5656 KB the CPU wrote since retired pool 0x7fb3c00000's last sync kept from guest memory, not its mirror [hos host] vk: 1279 pools mirrored in VRAM (730 MB) [hos host] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos host] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 268 ms in all, 0 jobs queued [hos host] vk: a frame's replay time (ms): submit 4.61, present 0.11, draw 0.09, descriptors 0.02, texture lookups 0.00, uploads 0.00, pipelines 0.00, programs 0.01, commands 0.04, dispatch 0.00, memory sync 1.71, queue submit 0.36, slot wait 0.03 [hos host] vk: a frame: mirrors 1279 (727 MB): 0.68 MB synced in 19.9 copies, 0.00 MB written back [hos host] vk: 76920 presents, 55.7 fps; a frame: 5 draws (0 skipped), 0 dispatches, 2 passes, 1 barriers, 6 submits, 0.0 uploads (0.0 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms (recording slots only); 32851 pipelines (147266 ms), 0 programs (14 failed), 281 textures (675 MB) [hos host] vk: host time in GPU resource waits: 2.10 ms a frame (fences 0.02, timelines 2.08, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking) [hos host] vk: a frame: 32.9 full barriers recorded, 13.8 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos host] vk: a frame: the game's barriers by their NVN flags: 0x12: 1.0; [hos host] vk: GPU time 0.4 ms a frame (the longest submission 1.1 ms); 0.0 textures made a frame [hos host] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 55876 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos host] vk: a submit's memory work (ms): maps 0.00, capture taken 0.09, writes collected 0.18 [hos host] vk: mirror syncs (600 submits): 106 dirty pages from their submits' captures, 1575 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: read live, by pool: [hos Presentation Thread] vk: capture: a submit 0.37 ms (lock 0.06, scan 0.07 over 471 ranges, 3606 MB), 544 pages written, 544 copied (2.1 MB) [hos host] vk: a capture taken (ms): all 0.081; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.076, bytes copied 0.000; 25 kept (154 MB), 10 spare buffers, 5237 texture pages copied (20 MB) [hos host] vk: pool 0x7fd7800000..0x7fd9400000 (28 MB) trimmed to its 1 live part(s), 4 MB: the rest outside every game pool for 1856 submissions (16 trims, 776 MB in all; RX_VK_MIRROR_TRIM=0: off) [hos host] vk: pool 0x7fd8800000..0x7fd8c00000: 1040 KB the CPU wrote since retired pool 0x7fd7800000's last sync kept from guest memory, not its mirror [hos AudioFrameworkThread] vcores: 148168 takes, 78934 waits (mean 223 us, longest 406.4 ms), 38196 kicks, 37655 yields, 0 escapes in 5 s [hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 40256 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos host] vk: recorder: 182758 packets run in 10.0 s (busy 0.09 s, spun idle 0.80 s, slept 5898 times, 1170 of them under 200 us), 0 calls made directly (no room); the replay waited for it 10212 times, 41.69 ms in all, the longest 0.17 ms; vkResetDescriptorPool 3417/22.62 ms (max 0.14), vkEndCommandBuffer 3417/10.81 ms (max 0.17), replay_mu unlock 3369/8.16 ms (max 0.08), vkQueueBindSparse 7/0.11 ms (max 0.02), vkDestroyImageView 2/0.00 ms (max 0.00) [hos host] vk: pool 0x7f81facb00+0x54a80 not imported (VkResult -1000072003) [hos host] vk: texture 0x112ce1ec00 1024x1024x1 x1 levels 11 NVN 0x8b -> vk 137 (ASTC decoded) (500 textures, 1090 MB) [hos host] vk: a frame's uploads took 184 ms: ASTC on the GPU 85 (44.4 MB, 20 ms); unswizzled on the GPU 1 (38.5 MB, 5 ms); on the CPU 127 (248.3 MB, 160 ms); [2048x2048 x3 NVN 0x50 on the CPU 12.0 MB 17 ms] [1224x1528 x3 NVN 0x50 on the CPU 5.4 MB 14 ms] [2048x2048 x3 NVN 0x4d on the CPU 12.0 MB 10 ms] [hos Presentation Thread] vi: 77032 frames presented (27.0 fps over the last 7.1 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 49, 15.5-17.8 81, 17.8-22 28, 22-30 16, 30-40 7, over 40 12 [hos sead::MainThread] nvn: GPU waits in 5 s: 19 sync waits (3663 ms), 0 polls timed out (0 ms), 0 queue finishes (0 ms) [hos sead::MainThread] hid: the game read no controller for 3.4 s (lr 0x83489670) [hos host] vk: 1171 mirrors given back (5756 MB in all); 1101 MB of mirrors now, 196 MB of them idle and kept for what the GPU wrote there alone [hos host] vk: staging arenas: 16 (1 MB in this one) [hos host] vk: a frame's uploads took 145 ms: on the CPU 33 (102.6 MB, 145 ms); [640x360 x1 NVN 0x1 on the CPU 0.2 MB 7 ms] [320x180 x1 NVN 0x14 on the CPU 0.3 MB 6 ms] [775x775 x1 NVN 0x34 on the CPU 2.7 MB 6 ms] [hos ModuleSystemWorker3] vcores: 178684 takes, 37510 waits (mean 115 us, longest 1067.6 ms), 32490 kicks, 32433 yields, 0 escapes in 5 s [hos host] vk: texture 0x10a0efa600 1365x1365x1 x90 levels 11 NVN 0x8e -> vk 137 (ASTC decoded) (690 textures, 1540 MB) [hos host] vk: texture 0x111ca36600 512x512x1 x1 levels 10 NVN 0x8c -> vk 37 (ASTC decoded) (1000 textures, 1830 MB) [hos host] vk: sparse mirrors: 136, 912 MB with memory of 1792 MB (879 MB spared); blocks given memory later 68730, given back 85803; bindings served from guest memory meanwhile 79 (22 reaching blocks with memory too), from the mirror past every game pool 0; 4382 binds (1811.7 ms); 10 made whole for want of memory [hos host] vk: mirror syncs (600 submits): 17981 dirty pages from their submits' captures, 40638 from earlier ones', 64425 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: read live, by pool: 0x7fd3800000 (64 MB, captured, state 2): 14368; 0x108ac00000 (224 MB, captured, state 2): 10562; 0x7fdac00000 (32 MB, captured, state 2): 5086; 0x7fb7400000 (20 MB, captured, state 2): 4372; 0x1177000000 (152 MB, captured, state 2): 3320; 0x7fde800000 (20 MB, captured, state 2): 3183; 0x7fb6000000 (20 MB, captured, state 2): 2913; 0x104cc00000 (28 MB, captured, state 2): 2221; [hos host] vk: bound in guest memory, by pool (the GPU reads these over PCIe; binds and the bytes of their ranges over these 600 submits, 84.4 MB in all, a range counted once a submit): 0x7f8b000000 (44 MB, state 3): 131 binds, 16 MB; 0x7f8f400000 (28 MB, state 3): 91 binds, 68 MB; [hos host] vk: imports: 222 live (2816 MB), 12 retired still imported (516 MB), 129 retired given back (3308 MB) [hos host] vk: a frame's uploads took 178 ms: ASTC on the GPU 37 (73.8 MB, 158 ms); on the CPU 182 (31.0 MB, 20 ms); [1365x1365 x90 NVN 0x8e ASTC on the GPU 56.5 MB 147 ms] ``` ### Not in this report Saves, game files, the game's executable and caches, memory dumps, keys, the options file itself and the path of your home folder. ### Screenshots or video _No response_ ### Before you send it - [x] The problem is still there on the newest release or nightly. - [x] I searched the open issues for it. - [x] I'm not attaching game files, keys, the game's executable, its .bin caches or saves.
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Possibly related, for context:

  • #854 Game: Longshot closed unexpectedly while you were playing — Same unclean-exit symptom on AMD/Windows at a Hyrule area transition; different GPU and location.
  • #820 Game: Longshot closed unexpectedly while you were playing — Same unclean termination during an area transition on AMD/Windows, though elsewhere in the game.
Possibly related, for context: - #854 Game: Longshot closed unexpectedly while you were playing — Same unclean-exit symptom on AMD/Windows at a Hyrule area transition; different GPU and location. - #820 Game: Longshot closed unexpectedly while you were playing — Same unclean termination during an area transition on AMD/Windows, though elsewhere in the game.
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MagicBeanDev/Longshot#861
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