Game: Longshot closed unexpectedly while you were playing #820

Open
opened 2026-11-15 15:33:07 +00:00 by zimoroque · 1 comment

Longshot version

v3.0.0-rc.4 (source b784a40c)

Channel

No response

What kind of problem

No response

What happened

Longshot closed unexpectedly while you were playing. Longshot ended without a crash report: it was closed from outside (Task Manager, a kill), or the system stopped it, often for running out of memory. (The report from the crash window is pasted below.)

Where in the game

Walking out of hyrule castle town

How often

Once so far

Graphics card and driver version

AMD Radeon RX 5700 XT, AMD proprietary driver 26.10.1 (AMD proprietary shader compiler)

CPU, RAM and operating system

AMD Ryzen 7 5700X3D 8-Core Processor (16 threads), 32 GB, Windows 11 (build 26300)

Changes from the defaults

No response

longshot_log.txt

Longshot crash report, made by the window Longshot shows after a crash (20261115T153015Z UTC). Longshot sent nothing: paste this into the issue form, and attach the game folder's logs/longshot_log.txt if you can.

What happened

Longshot closed unexpectedly while you were playing.
What went wrong: Longshot ended without a crash report: it was closed from outside (Task Manager, a kill), or the system stopped it, often for running out of memory.
Crash and unclean-end records in the last day: 1.

Longshot version

v3.0.0-rc.4 (source b784a40c)
Channel (from the version): Release candidate, or built from source

Graphics card and driver version

AMD Radeon RX 5700 XT, AMD proprietary driver 26.10.1 (AMD proprietary shader compiler)
Devices the log lists: AMD Radeon RX 5700 XT

CPU, RAM and operating system

AMD Ryzen 7 5700X3D 8-Core Processor (16 threads), 32 GB, Windows 11 (build 26300)
Built for: this PC's CPU (znver3_znver3_8e425959ff)

Upscalers (the log's first line of each)

NVIDIA DLSS: not named in the log
AMD FSR 4: not named in the log

Changes from the defaults

longshot_options.ini (a value only when it is a number or on/off; the controls' bindings left out):
quality_preset=0
ultrawide=1
output_res=2048x1152
handheld_profile=0
dlss=3
dlss_model=0
resolution=4
sharpness=0
frame_generation=0
frame_generation_by=0
frame_pacing=1
frame_rate_cap=0
nvidia_reflex=0
fullscreen=1
vsync=0
upscaling=1
ultrawide_menus=1
hdr=0
hdr_paper_white=200
hdr_peak_brightness=1000
hdr_contrast=100
hdr_tone_mapper=0
anisotropic_filtering=1
gpu_device=1
threaded_rendering=0
vram_budget=4
volume=100
mute_in_background=0
audio_output=0
fps_counter=1
fps_counter_position=0
menu_size=1
game_speed=1
field_of_view=100
text_speed=0
text_size=0
skip_title_screen=0
microphone=1
menu_language=0
discord_status=1
skip_opening=0
controller_in_background=0
mouse_camera=0
disable_camera_centering=0
mouse_sensitivity=100
invert_mouse_vertical=0
invert_camera_x=0
invert_camera_y=0
camera_speed=100
stick_dead_zone=0
rumble_strength=100
motion_controls=1
motion_sensitivity_x=100
motion_sensitivity_y=100
invert_motion_x=0
invert_motion_y=0
motion_deadzone=1
layout_preset=0
button_prompts=0
walk_mode=0
walk_speed=45
menu_shortcut=2
compact_menu_key=0
debug_tools=0
damage_taken=1
descriptor_reuse=1
sampler_cache=0
robust_buffers=0
astc_as_rgba8=0
intel_shader_compiles=0
intel_quick_compute_builds=1
memory_budget=0
auto_for=(value left out)
options_version=6
Switches set (the environment and longshot_env.txt; a value only when it is a number or on/off, and never for a name with TOKEN, KEY, ROOM, SECRET, PASS, SERVER or USER in it):
LONGSHOT_NO_UPDATE_CHECK=1

Crash record: unclean-20261115T153010Z.txt

Longshot unclean record 1
version: v3.0.0-rc.4 (source b784a40c)
run_id: 0e7400f1f89bfe4aa689a48c47327e3d
when: 20261115T153010Z
uptime_s: unknown
reason: ended without a clean exit
thread: unknown
module_offset: unknown
last_present_age_ms: unknown
log: longshot_log.txt
pid: 6456
started: 20261115T143507Z
crash_handler: not observed
termination_note: ended from outside or lost power, not necessarily a crash
log_size_bytes: 9652939
log_tail_bytes: 4096
log_mtime_utc: 20261115T153007Z
log_tail_fatal: no
log_tail_crash: no
log_tail_device_lost: no
dump: off
record_complete: yes

The end of longshot_log.txt

Its last 200 lines (the home folder written %USERPROFILE%, the user's name ):

[hos host] vk: mirror syncs (600 submits): 2152 dirty pages from their submits' captures, 89258 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk:   read live, by pool:
[hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 77829 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos host] vk: 12 textures retired (1117 left, 1804 MB): budget 0, drawn over 1, dead targets 11
[hos host] vk: 13 textures retired (1114 left, 1807 MB): budget 1, drawn over 0, dead targets 12
[hos ModuleSystemWorker1] vcores: 686481 takes, 123988 waits (mean 12 us, longest 16.2 ms), 67170 kicks, 67061 yields, 0 escapes in 5 s
[hos ModuleSystemWorker2] vk: readbacks of GPU results: 68 of 3000 waited for their write-back, 10.40 ms each; 0 looked at the stopped queues first, 66 waited for their submission's last part (guest memory read in place after theirs)
[hos host] vk: fsr3 on the chain: 107400 frames drawn, 1024x576 -> 2048x1152, jitter -0.125 +0.278 px of 32 phases, depth reversed for FSR by the chain
[hos host] vk: 1 textures retired (1114 left, 1807 MB): budget 1, drawn over 0, dead targets 0
[hos host] vk: program picks: 110764990 kept (40275095 by the last picks' textures, a uniform buffer bound since), 136925 new, 52698084 with other textures (of 163600000)
[hos sead::MainThread] nvn: DrawMeshTasksIndirect: 5020000 so far (x1 0x1178986000 x2 0x1 x3 0x1178986000 x4 0x4040)
[hos host] vk: replay reads of guest memory as submitted: 114180000 (87970543 pages from the captures)
[hos Presentation Thread] vk: capture: a submit 0.56 ms (lock 0.02, scan 0.06 over 369 ranges, 4013 MB), 1255 pages written, 1255 copied (4.9 MB)
[hos host] vk: a capture taken (ms): all 0.088; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.081, bytes copied 0.000; 25 kept (384 MB), 9 spare buffers, 6850 texture pages copied (26 MB)
[hos host] vk: 12 textures retired (1114 left, 1819 MB): budget 1, drawn over 0, dead targets 11
[hos host] vk: sparse mirrors: 109, 884 MB with memory of 1380 MB (495 MB spared); blocks given memory later 116030, given back 130343; bindings served from guest memory meanwhile 4 (3 reaching blocks with memory too), from the mirror past every game pool 84; 7740 binds (2430.3 ms); 15 made whole for want of memory
[hos host] vk: mirror syncs (600 submits): 2057 dirty pages from their submits' captures, 90443 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk:   read live, by pool:
[hos host] vk: imports: 205 live (2544 MB), 0 retired still imported (0 MB), 163 retired given back (5832 MB)
[hos host] vk: render targets drawn over from another start, let go: 367614 so far (561823 MB)
[hos host] vk: 1 textures retired (1120 left, 1814 MB): budget 0, drawn over 1, dead targets 0
[hos host] vk: 2 textures retired (1119 left, 1817 MB): budget 1, drawn over 1, dead targets 0
[hos host] vk: replay reads of guest memory as submitted: 114200000 (87987899 pages from the captures)
[hos host] vk: 10 textures retired (1110 left, 1826 MB): budget 5, drawn over 5, dead targets 0
[hos ModuleSystemWorker3] nvn: 20850000 recordings made, 87770 live copies (25.9 MB), 167492 texture copies; 5 command buffers' segments (4.3 MB)
[hos sead::MainThread] vk: readbacks of GPU results: 71 of 3000 waited for their write-back, 10.12 ms each; 0 looked at the stopped queues first, 71 waited for their submission's last part (guest memory read in place after theirs)
[hos host] vk: 1 textures retired (1112 left, 1862 MB): budget 0, drawn over 1, dead targets 0
[hos host] vk: 10 textures retired (1114 left, 1861 MB): budget 1, drawn over 0, dead targets 9
[hos Presentation Thread] vi: 119752 frames presented (33.4 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 0, 15.5-17.8 0, 17.8-22 0, 22-30 114, 30-40 51, over 40 2
[hos host] vk: replay reads of guest memory as submitted: 114220000 (88005273 pages from the captures)
[hos host] vk: mirror syncs (600 submits): 2069 dirty pages from their submits' captures, 89714 from earlier ones', 9 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk:   read live, by pool: 0x1065800000 (8 MB, captured, state 2): 8; 0x107cc00000 (12 MB, captured, state 2): 1;
[hos host] vk:   bound in guest memory, by pool (the GPU reads these over PCIe; binds and the bytes of their ranges over these 600 submits, 0.1 MB in all, a range counted once a submit):  0x7fe2000000 (16 MB, state 3): 1 binds, 0 MB;
[hos host] vk: 3 textures retired (1112 left, 1854 MB): budget 0, drawn over 3, dead targets 0
[hos host] vk: a submit's memory work (ms): maps 0.00, capture taken 0.09, writes collected 0.06
[hos host] vk: a frame: 58 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos host] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 141 ms in all, 0 jobs queued
[hos host] vk: a frame's replay time (ms): submit 6.39, present 0.12, draw 3.25, descriptors 1.32, texture lookups 0.25, uploads 0.14, pipelines 0.22, programs 0.61, commands 0.75, dispatch 0.74, memory sync 0.87, queue submit 0.38, slot wait 0.03
[hos host] vk: a frame: mirrors 1604 (1167 MB): 7.58 MB synced in 1167.3 copies, 60.27 MB written back
[hos host] vk: 119760 presents, 33.2 fps; a frame: 620 draws (0 skipped), 86 dispatches, 145 passes, 150 barriers, 6 submits, 1.5 uploads (0.4 MB), 85 ub updates (59 overlays), GPU-bound wait 0.0 ms (recording slots only); 32735 pipelines (45032 ms), 0 programs (11 failed), 1112 textures (1854 MB)
[hos host] vk: host time in GPU resource waits: 12.80 ms a frame (fences 0.02, timelines 12.78, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos host] vk: a frame: 495.0 full barriers recorded, 237.6 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos host] vk: a frame: the game's barriers by their NVN flags: 0x1: 2.6; 0x8: 3.0; 0x9: 1.0; 0x10: 0.6; 0x11: 38.2; 0x12: 78.5; 0x13: 2.0; 0x21: 4.0; 0x28: 16.0; 0x92: 3.0; 0x97: 1.0;
[hos host] vk: GPU time 15.7 ms a frame (the longest submission 12.8 ms); 0.8 textures made a frame
[hos host] vk: a frame: 0.22 MB unswizzled on the CPU in 0.02 ms
[hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 81354 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos host] vk: 63 textures retired (1177 left, 1890 MB): budget 3, drawn over 0, dead targets 60
[hos host] vk: 167 textures retired (1198 left, 1742 MB): budget 9, drawn over 5, dead targets 153; GPU-drawn with no copy kept: 0 live, 1 finalized, 0 MB
[hos host] vk: replay reads of guest memory as submitted: 114240000 (88023025 pages from the captures)
[hos host] vk: 91 textures retired (1218 left, 1763 MB): budget 0, drawn over 0, dead targets 91
[hos ModuleSystemWorker1] vk: readbacks of GPU results: 73 of 3000 waited for their write-back, 10.58 ms each; 0 looked at the stopped queues first, 68 waited for their submission's last part (guest memory read in place after theirs)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #2750000: event 0x100d6c801c mode 0 value 2068200 (now 2068181) (lr 0x80295158)
[hos Presentation Thread] vk: capture: a submit 0.57 ms (lock 0.02, scan 0.06 over 368 ranges, 4013 MB), 1265 pages written, 1265 copied (4.9 MB)
[hos host] vk: a capture taken (ms): all 0.089; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.082, bytes copied 0.000; 25 kept (388 MB), 9 spare buffers, 6851 texture pages copied (26 MB)
[hos host] vk: 124 textures retired (1253 left, 1834 MB): budget 0, drawn over 0, dead targets 124
[hos host] vk: sparse mirrors: 107, 883 MB with memory of 1372 MB (488 MB spared); blocks given memory later 116030, given back 130343; bindings served from guest memory meanwhile 4 (3 reaching blocks with memory too), from the mirror past every game pool 84; 7740 binds (2430.3 ms); 15 made whole for want of memory
[hos host] vk: mirror syncs (600 submits): 1888 dirty pages from their submits' captures, 91285 from earlier ones', 39 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk:   read live, by pool: 0x7fdc000000 (16 MB, captured, state 2): 22; 0x1065800000 (8 MB, captured, state 2): 8; 0x1042800000 (4 MB, captured, state 2): 5; 0x1043000000 (4 MB, captured, state 2): 2; 0x1041c00000 (4 MB, captured, state 2): 2;
[hos host] vk:   bound in guest memory, by pool (the GPU reads these over PCIe; binds and the bytes of their ranges over these 600 submits, 0.6 MB in all, a range counted once a submit):  0x7fe2000000 (16 MB, state 3): 6 binds, 1 MB;
[hos host] vk: imports: 205 live (2544 MB), 0 retired still imported (0 MB), 163 retired given back (5832 MB)
[hos host] vk: 100 textures retired (1218 left, 1836 MB): budget 4, drawn over 3, dead targets 93
[hos host] vk: texture storage read as submitted (46001 times; 1102755 pages from the copies, 0 of them rewritten in guest memory since their submit; 6851 pages kept, 461 spans, 1279 MB)
[hos host] vk: replay reads of guest memory as submitted: 114260000 (88041131 pages from the captures)
[hos host] vk: 26 textures retired (1237 left, 1892 MB): budget 3, drawn over 1, dead targets 22
[hos host] vk: 129 textures retired (1204 left, 1799 MB): budget 19, drawn over 2, dead targets 108; GPU-drawn with no copy kept: 0 live, 6 finalized, 0 MB
[hos sead::MainThread] nvn: GPU waits in 5 s: 1 sync waits (3 ms), 0 polls timed out (0 ms), 0 queue finishes (0 ms)
[hos host] vk: 23 textures retired (1188 left, 1797 MB): budget 21, drawn over 1, dead targets 1
[hos host] vk: readback pages refreshed from guest memory: 95757260 pages so far (0 held: may be written ahead in their submission)
[hos host] vk: 31 textures retired (1161 left, 1778 MB): budget 31, drawn over 0, dead targets 0
[hos ModuleSystemWorker4] vk: readbacks of GPU results: 268 of 3000 waited for their write-back, 1.87 ms each; 0 looked at the stopped queues first, 35 waited for their submission's last part (guest memory read in place after theirs)
[hos host] vk: replay reads of guest memory as submitted: 114280000 (88059379 pages from the captures)
[hos aglTextureDataMgr::Compaction] vcores: 651782 takes, 110015 waits (mean 18 us, longest 20.9 ms), 58816 kicks, 58710 yields, 0 escapes in 5 s
[hos host] vk: the recording streams: 48 of 2 MB, the most one held 702 KB; 0 made on demand (0 MB kept now)
[hos host] vk: mirror syncs (600 submits): 1586 dirty pages from their submits' captures, 94870 from earlier ones', 25 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk:   read live, by pool: 0x1065800000 (8 MB, captured, state 2): 24; 0x1066000000 (4 MB, captured, state 2): 1;
[hos host] vk:   bound in guest memory, by pool (the GPU reads these over PCIe; binds and the bytes of their ranges over these 600 submits, 0.3 MB in all, a range counted once a submit):  0x7fe2000000 (16 MB, state 3): 3 binds, 0 MB;
[hos host] vk: 56 textures retired (1105 left, 1720 MB): budget 55, drawn over 1, dead targets 0; GPU-drawn with no copy kept: 0 live, 3 finalized, 17 MB
[hos host] vk: a submit's memory work (ms): maps 0.00, capture taken 0.09, writes collected 0.07
[hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 73615 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos host] vk: 46 textures retired (1069 left, 1694 MB): budget 28, drawn over 0, dead targets 18
[hos host] vk: 50 textures retired (1019 left, 1686 MB): budget 49, drawn over 1, dead targets 0; GPU-drawn with no copy kept: 0 live, 1 finalized, 0 MB
[hos host] vk: a frame: 29 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos host] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 141 ms in all, 0 jobs queued
[hos host] vk: a frame's replay time (ms): submit 5.97, present 0.33, draw 2.70, descriptors 1.13, texture lookups 0.30, uploads 0.15, pipelines 0.18, programs 0.49, commands 0.62, dispatch 0.66, memory sync 1.10, queue submit 0.35, slot wait 0.03
[hos host] vk: a frame: mirrors 1604 (1167 MB): 6.59 MB synced in 1012.4 copies, 53.18 MB written back
[hos host] vk: 119880 presents, 36.7 fps; a frame: 502 draws (0 skipped), 78 dispatches, 126 passes, 134 barriers, 6 submits, 2.8 uploads (0.6 MB), 74 ub updates (51 overlays), GPU-bound wait 0.0 ms (recording slots only); 32735 pipelines (45032 ms), 0 programs (11 failed), 1019 textures (1686 MB)
[hos host] vk: host time in GPU resource waits: 9.07 ms a frame (fences 0.12, timelines 8.95, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos host] vk: a frame: 447.5 full barriers recorded, 210.2 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos host] vk: a frame: the game's barriers by their NVN flags: 0x1: 3.6; 0x8: 2.6; 0x9: 0.9; 0x10: 1.8; 0x11: 34.2; 0x12: 67.8; 0x13: 1.8; 0x21: 3.5; 0x28: 14.1; 0x92: 2.6; 0x97: 0.9;
[hos host] vk: GPU time 13.7 ms a frame (the longest submission 6.7 ms); 6.8 textures made a frame
[hos host] vk: a frame: 0.36 MB unswizzled on the CPU in 0.05 ms
[hos host] vk: 7 textures retired (1012 left, 1676 MB): budget 5, drawn over 2, dead targets 0
[hos sead::MainThread] vk: capture: a submit 0.55 ms (lock 0.05, scan 0.05 over 364 ranges, 3992 MB), 1094 pages written, 1094 copied (4.3 MB)
[hos host] vk: a capture taken (ms): all 0.072; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.064, bytes copied 0.000; 25 kept (334 MB), 5 spare buffers, 6856 texture pages copied (26 MB)
[hos host] vk: 3 textures retired (1010 left, 1675 MB): budget 3, drawn over 0, dead targets 0
[hos host] vk: 13 textures retired (997 left, 1668 MB): budget 13, drawn over 0, dead targets 0
[hos host] vk: 11 textures retired (986 left, 1654 MB): budget 11, drawn over 0, dead targets 0
[hos host] vk: sparse mirrors: 107, 886 MB with memory of 1372 MB (485 MB spared); blocks given memory later 116088, given back 130356; bindings served from guest memory meanwhile 4 (3 reaching blocks with memory too), from the mirror past every game pool 84; 7745 binds (2430.6 ms); 15 made whole for want of memory
[hos host] vk: mirror syncs (600 submits): 393 dirty pages from their submits' captures, 20312 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk:   read live, by pool:
[hos host] vk: imports: 205 live (2544 MB), 0 retired still imported (0 MB), 163 retired given back (5832 MB)
[hos host] vk: 332 textures retired (654 left, 1311 MB): budget 327, drawn over 5, dead targets 0; GPU-drawn with no copy kept: 0 live, 5 finalized, 3 MB
[hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 50739 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos sead::MainThread] nvn: QueueSubmitCommands #720000: queue 000010100D695020 (its #119960), 1 handles (lr 0x80666be0)
[hos host] vk: a submit's memory work (ms): maps 0.01, capture taken 0.07, writes collected 0.17
[hos Presentation Thread] vi: 119965 frames presented (42.5 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 32, 15.5-17.8 46, 17.8-22 27, 22-30 81, 30-40 21, over 40 6
[hos sead::MainThread] vk: capture: a submit 0.29 ms (lock 0.03, scan 0.03 over 389 ranges, 4037 MB), 594 pages written, 594 copied (2.3 MB)
[hos host] vk: a capture taken (ms): all 0.062; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.059, bytes copied 0.000; 25 kept (522 MB), 3 spare buffers, 8911 texture pages copied (34 MB)
[hos host] vk: memory: working set 10969 MB (peak 23279), private 28496 MB, staging 256 MB in 4 arenas
[hos host] vk: memory heaps: heap 0 (system): 15 blocks 952 MB, 47 allocations 866 MB; used 3522 of 15577 MB; heap 1 (device): 1595 blocks 5195 MB, 12724 allocations 3186 MB; used 6222 of 6222 MB;
[hos host] vk: image blocks: 2 blocks 256 MB, 32 images 150 MB; 5 free ranges, the largest 103 MB
[hos host] vk: image blocks (render targets): 12 blocks 1536 MB, 207 images 535 MB; 169 free ranges, the largest 73 MB
[hos host] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 446 images 478 MB; 293 free ranges, the largest 62 MB
[hos host] vk: render target images: 16951 reused from the pool, 362064 made new, 361857 destroyed from it; it holds 0 (0 MB)
[hos host] vk: VRAM: 6222 MB used of 6222 MB allowed (2008 MB of it free in the blocks); textures 1311 MB (budget 740 MB), 654 textures (at the driver's limit, room in the blocks: not squeezed)
[hos host] vk: textures: decoded ASTC 238 MB, rendered 899 MB (34 drawn in one frame, kept: 10200 KB), other 146 MB; used in the last 8 presents 51 MB
[hos host] vk:   288 MB: 0x1147c16000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 134 presents ago
[hos host] vk:   64 MB: 0x113cba9000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 134 presents ago
[hos host] vk:   64 MB: 0x113755c000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 134 presents ago
[hos host] vk:   32 MB: 0x1159c17000 4096x4096x1 x1 levels 1 NVN 0x32 rendered, last used 134 presents ago
[hos host] vk:   31 MB: 0x11219ee000 1775x1175x1 x8 levels 1 NVN 0x6, last used 134 presents ago
[hos host] vk:   21 MB: 0x10001fade00 2400x2400x1 x1 levels 1 NVN 0x34 rendered, last used 134 presents ago
[hos host] vk:   14 MB: 0x10000df1a00 1600x1600x1 x3 levels 1 NVN 0x32 rendered, last used 134 presents ago
[hos host] vk:   14 MB: 0x1004137000 2560x1440x1 x1 levels 1 NVN 0x25 rendered, last used 2 presents ago
[hos host] vk: finalized textures the GPU drew once, kept for being made again: 184 (277632 KB): 54x46x1 NVN 0x25: 1 (9 KB); 64x36x1 NVN 0x3: 1 (2 KB); 64x62x1 NVN 0x25: 1 (15 KB); 73x49x1 NVN 0x25: 1 (13 KB); 76x76x1 NVN 0x25: 2 (45 KB); 77x77x1 NVN 0x1: 4 (23 KB); 80x72x1 NVN 0x25: 1 (22 KB); 96x32x1 NVN 0x25: 1 (12 KB); 110x110x1 NVN 0x1: 2 (23 KB); 118x110x1 NVN 0x1: 1 (12 KB); 128x126x1 NVN 0x1: 1 (15 KB); 137x113x1 NVN 0x1: 2 (30 KB); 140x140x1 NVN 0x1: 1 (19 KB); 144x136x1 NVN 0x1: 1 (19 KB); 160x96x1 NVN 0x1: 1 (15 KB); 173x41x1 NVN 0x25: 1 (27 KB);
[hos sead::MainThread] nvn: EventSignal (CPU) #240000: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] vk: presents after the CPU's signal (600): 96 waited for it, 1.88 ms each, 0 let go after RX_VK_FRAME_GATE_MS
[hos host] vk: status: 600 frames, the slowest 207.3 ms; VRAM 6.1 of 6.1 GB
[hos host] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos host] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 141 ms in all, 0 jobs queued
[hos host] vk: a frame's replay time (ms): submit 2.48, present 0.14, draw 0.04, descriptors 0.01, texture lookups 0.00, uploads 0.00, pipelines 0.00, programs 0.00, commands 0.02, dispatch 0.00, memory sync 1.41, queue submit 0.21, slot wait 0.02
[hos host] vk: a frame: mirrors 1604 (1027 MB): 0.08 MB synced in 18.5 copies, 0.00 MB written back
[hos host] vk: 120000 presents, 58.1 fps; a frame: 5 draws (0 skipped), 0 dispatches, 2 passes, 1 barriers, 6 submits, 0.0 uploads (0.0 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms (recording slots only); 32735 pipelines (45032 ms), 0 programs (11 failed), 654 textures (1311 MB)
[hos host] vk: host time in GPU resource waits: 0.80 ms a frame (fences 0.02, timelines 0.78, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos host] vk: a frame: 34.4 full barriers recorded, 13.9 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos host] vk: a frame: the game's barriers by their NVN flags: 0x12: 1.0;
[hos host] vk: GPU time 0.3 ms a frame (the longest submission 0.4 ms); 0.0 textures made a frame
[hos host] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos host] vk: the render thread's whole frames (600 presents): 0 jobs went on before their present after 1000 ms, 0 times a game's thread waited for the work handed over, 0 times for a fence of the frame in the making
[hos host] vk: the render thread (600 presents, 27.33 ms a frame): its jobs 6.81 ms a frame (submits 5.98, presents 0.62, others 0.21), idle 20.52; the game waited for room at 0 presents, 0.00 ms each (0.00 a frame; 150.11 jobs queued at a present); 0 catch-ups (a finish, a texture read back, a write-back not recorded yet: 0), 0.00 ms each; 0 presents held for the CPU's signal, 0.00 ms each (0 let go by RX_VK_HOLD_MS); 104 captures at a CPU signal; the submits' waits read in 0.038 ms a frame; readbacks: 2330 next to a texture's storage (no catch-up), 0 in one, 0 read exactly (after the work handed over: among the catch-ups); a present made 6.83 ms after its hand-over (37.53 at most)
[hos host] vk: mirror syncs (600 submits): 71 dirty pages from their submits' captures, 1410 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk:   read live, by pool:
[hos host] vk: recorder: 1492240 packets run in 10.0 s (busy 0.47 s, spun idle 1.29 s, slept 4614 times, 569 of them under 200 us), 0 calls made directly (no room); the replay waited for it 12734 times, 35.74 ms in all, the longest 0.68 ms; replay_mu unlock 4172/14.69 ms (max 0.68), vkResetDescriptorPool 4268/12.83 ms (max 0.05), vkEndCommandBuffer 4269/8.16 ms (max 0.23), vkDestroyImageView 25/0.06 ms (max 0.03)
[hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 79145 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos host] vk: a submit's memory work (ms): maps 0.00, capture taken 0.08, writes collected 0.13
[hos sead::MainThread] vk: capture: a submit 0.39 ms (lock 0.13, scan 0.04 over 384 ranges, 3967 MB), 560 pages written, 560 copied (2.2 MB)
[hos host] vk: a capture taken (ms): all 0.073; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.069, bytes copied 0.000; 25 kept (456 MB), 5 spare buffers, 6955 texture pages copied (27 MB)
[hos Presentation Thread] vi: real-time step on: ratio 1.177, game's frame rate 60
[hos host] vk: pool 0x10e2b20200+0x2685000 imported in 3.0 ms as 0x10e2800000..0x10e5400000 (5630 imports, 1927 ms in all)
[hos host] vk: pool 0x7f9e63c100+0x5550 imported in 4.4 ms as 0x7f9d800000..0x7f9f400000 (5631 imports, 1931 ms in all)
[hos host] vk: pool 0x108c711000+0xd5b6000 imported in 26.7 ms as 0x108c000000..0x109a000000 (5632 imports, 1958 ms in all)
[hos host] vk: pool 0x118118ff00+0x100 imported in 8.4 ms as 0x1178400000..0x1181c00000 (5633 imports, 1966 ms in all)
[hos PreActorModelCompose] vcores: 146366 takes, 73554 waits (mean 202 us, longest 350.7 ms), 35352 kicks, 34886 yields, 0 escapes in 5 s
[hos host] vk: pool 0x7f9d119100+0xb970 imported in 14.6 ms as 0x7f9d000000..0x7f9d400000 (5634 imports, 1981 ms in all)
[hos host] vk: pool 0x7f9c392800+0xc844 imported in 10.5 ms as 0x7f9b800000..0x7f9d000000 (5635 imports, 1991 ms in all)
[hos host] vk: pool 0x7f9b800000..0x7f9d000000: 1412 KB the CPU wrote since retired pool 0x7f9c400000's last sync kept from guest memory, not its mirror
[hos host] vk: pool 0x7fa1862d00+0x3c0 imported in 4.0 ms as 0x7fa1400000..0x7fa4000000 (5638 imports, 1998 ms in all)
[hos host] vk: pool 0x7fa5ffe100+0x6240 imported in 3.1 ms as 0x7fa5400000..0x7fa6400000 (5639 imports, 2001 ms in all)
[hos host] vk: pool 0x7fa5400000..0x7fa6400000: 10264 KB the CPU wrote since retired pool 0x7fa5400000's last sync kept from guest memory, not its mirror
[hos host] vk: pool 0x7fa4800000 (4 MB): mirror made at its first binding (1601 so)
[hos host] vk: pool 0x7f82fea100+0x86ef4 imported in 2.8 ms as 0x7f82c00000..0x7f84400000 (5640 imports, 2003 ms in all)
[hos host] vk: a frame's uploads took 58 ms: ASTC on the GPU 78 (41.1 MB, 5 ms); unswizzled on the GPU 1 (38.5 MB, 3 ms); on the CPU 111 (233.6 MB, 50 ms); [1224x1528 x3 NVN 0x50 on the CPU 5.4 MB 14 ms] [128x128 x378 NVN 0x4b on the CPU 8.7 MB 3 ms] [1800x1380 x8 NVN 0x6 unswizzled on the GPU 38.5 MB 3 ms]
[hos host] vk: 33 new ASTC textures left for a later frame (this frame's uploads took their budget; 3737 so far)
[hos sead::MainThread] nvn: GPU waits in 5 s: 15 sync waits (1846 ms), 0 polls timed out (0 ms), 0 queue finishes (0 ms)
[hos host] vk: sparse mirrors: 127, 1000 MB with memory of 1872 MB (871 MB spared); blocks given memory later 116262, given back 134902; bindings served from guest memory meanwhile 4 (3 reaching blocks with memory too), from the mirror past every game pool 84; 7819 binds (2512.5 ms); 15 made whole for want of memory
[hos host] vk: mirror syncs (600 submits): 44 dirty pages from their submits' captures, 32938 from earlier ones', 170729 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk:   read live, by pool: 0x7fb1400000 (284 MB, captured, state 2): 86712; 0x7fa6c00000 (52 MB, captured, state 2): 21484; 0x108c000000 (224 MB, captured, state 2): 10644; 0x7fac400000 (32 MB, captured, state 2): 8273; 0x7fd9400000 (36 MB, captured, state 2): 7796; 0x7fa1c00000 (0 MB, captured, state -1): 7133; 0x7fa1400000 (44 MB, captured, state 2): 6881; 0x7fd8000000 (20 MB, captured, state 2): 4638;
[hos host] vk: imports: 208 live (2888 MB), 9 retired still imported (228 MB), 163 retired given back (5832 MB)
[hos host] vk: 301 textures retired (630 left, 1419 MB): budget 282, drawn over 3, dead targets 16; GPU-drawn with no copy kept: 0 live, 8 finalized, 18 MB
[hos rmbl::VibrationThread] hid: 647168 vibration values, strongest 0.00 since the last count
[hos host] vk: 1506 mirrors given back (8411 MB in all); 1372 MB of mirrors now, 212 MB of them idle and kept for what the GPU wrote there alone
[hos host] vk: texture 0x10a22aa600 1365x1365x1 x90 levels 11 NVN 0x8e -> vk 137 (ASTC decoded) (706 textures, 1685 MB)
[hos host] vk: texture 0x10a5b22c00 1365x1365x1 x90 levels 11 NVN 0x80 -> vk 137 (ASTC decoded) (707 textures, 1903 MB)
[hos host] vk: staging: no 64 MB arena could be made (5 kept); one of the size asked for instead
[hos host] vk: staging: no 64 MB arena could be made (6 kept); one of the size asked for instead
[hos host] vk: staging: no 64 MB arena could be made (7 kept); one of the size asked for instead
[hos host] vk: staging: no 64 MB arena could be made (8 kept); one of the size asked for instead
[hos host] vk: texture 0x10f1523600 512x512x1 x1 levels 10 NVN 0x49 -> vk 139 (1000 textures, 2176 MB)
[hos host] vk: staging: no 64 MB arena could be made (9 kept); one of the size asked for instead
[hos host] vk: staging: no 64 MB arena could be made (10 kept); one of the size asked for instead
[hos host] vk: staging: no 64 MB arena could be made (11 kept); the upload waits
[hos host] vk: image 512x512x1 x1 levels 10 format 37 (NVN 0x8d) not made
[hos host] vk: image 768x768x1 x1 levels 10 format 137 (NVN 0x7b) not made
[hos host] vk: image 512x512x1 x1 levels 10 format 37 (NVN 0x8c) not made
[hos host] vk: image 768x768x1 x1 levels 10 format 137 (NVN 0x7b) not made
[hos host] vk: image 512x512x1 x1 levels 10 format 37 (NVN 0x8b) not made
[hos host] vk: image 512x512x1 x1 levels 10 format 37 (NVN 0x8c) not made
[hos host] vk: image 768x768x1 x1 levels 10 format 137 (NVN 0x7b) not made
[hos host] vk: image 512x512x1 x1 levels 10 format 37 (NVN 0x8b) not made
[hos host] vk: image 768x768x1 x1 levels 10 format 137 (NVN 0x7b) not made
[hos host] vk: image 512x512x1 x1 levels 10 format 37 (NVN 0x8c) not made
[hos host] vk: image 768x768x1 x1 levels 10 format 137 (NVN 0x7b) not made
[hos host] vk: image 512x512x1 x1 levels 10 format 37 (NVN 0x8c) not made
[hos host] vk: image 768x768x1 x1 levels 10 format 137 (NVN 0x7b) not made
[hos host] vk: image 768x768x1 x1 levels 10 format 137 (NVN 0x7b) not made
[hos host] vk: image 341x341x1 x1 levels 9 format 37 (NVN 0x8c) not made
[hos host] vk: image 512x512x1 x1 levels 10 format 37 (NVN 0x7b) not made
[hos host] vk: replay reads of guest memory as submitted: 114300000 (88076866 pages from the captures)

Not in this report

Saves, game files, the game's executable and caches, memory dumps, keys, the options file itself and the path of your home folder.

Screenshots or video

No response

Before you send it

  • The problem is still there on the newest release or nightly.
  • I searched the open issues for it.
  • I'm not attaching game files, keys, the game's executable, its .bin caches or saves.
### Longshot version v3.0.0-rc.4 (source b784a40c) ### Channel _No response_ ### What kind of problem _No response_ ### What happened Longshot closed unexpectedly while you were playing. Longshot ended without a crash report: it was closed from outside (Task Manager, a kill), or the system stopped it, often for running out of memory. (The report from the crash window is pasted below.) ### Where in the game Walking out of hyrule castle town ### How often Once so far ### Graphics card and driver version AMD Radeon RX 5700 XT, AMD proprietary driver 26.10.1 (AMD proprietary shader compiler) ### CPU, RAM and operating system AMD Ryzen 7 5700X3D 8-Core Processor (16 threads), 32 GB, Windows 11 (build 26300) ### Changes from the defaults _No response_ ### longshot_log.txt Longshot crash report, made by the window Longshot shows after a crash (20261115T153015Z UTC). Longshot sent nothing: paste this into the issue form, and attach the game folder's logs/longshot_log.txt if you can. ### What happened Longshot closed unexpectedly while you were playing. What went wrong: Longshot ended without a crash report: it was closed from outside (Task Manager, a kill), or the system stopped it, often for running out of memory. Crash and unclean-end records in the last day: 1. ### Longshot version v3.0.0-rc.4 (source b784a40c) Channel (from the version): Release candidate, or built from source ### Graphics card and driver version AMD Radeon RX 5700 XT, AMD proprietary driver 26.10.1 (AMD proprietary shader compiler) Devices the log lists: AMD Radeon RX 5700 XT ### CPU, RAM and operating system AMD Ryzen 7 5700X3D 8-Core Processor (16 threads), 32 GB, Windows 11 (build 26300) Built for: this PC's CPU (znver3_znver3_8e425959ff) ### Upscalers (the log's first line of each) NVIDIA DLSS: not named in the log AMD FSR 4: not named in the log ### Changes from the defaults longshot_options.ini (a value only when it is a number or on/off; the controls' bindings left out): quality_preset=0 ultrawide=1 output_res=2048x1152 handheld_profile=0 dlss=3 dlss_model=0 resolution=4 sharpness=0 frame_generation=0 frame_generation_by=0 frame_pacing=1 frame_rate_cap=0 nvidia_reflex=0 fullscreen=1 vsync=0 upscaling=1 ultrawide_menus=1 hdr=0 hdr_paper_white=200 hdr_peak_brightness=1000 hdr_contrast=100 hdr_tone_mapper=0 anisotropic_filtering=1 gpu_device=1 threaded_rendering=0 vram_budget=4 volume=100 mute_in_background=0 audio_output=0 fps_counter=1 fps_counter_position=0 menu_size=1 game_speed=1 field_of_view=100 text_speed=0 text_size=0 skip_title_screen=0 microphone=1 menu_language=0 discord_status=1 skip_opening=0 controller_in_background=0 mouse_camera=0 disable_camera_centering=0 mouse_sensitivity=100 invert_mouse_vertical=0 invert_camera_x=0 invert_camera_y=0 camera_speed=100 stick_dead_zone=0 rumble_strength=100 motion_controls=1 motion_sensitivity_x=100 motion_sensitivity_y=100 invert_motion_x=0 invert_motion_y=0 motion_deadzone=1 layout_preset=0 button_prompts=0 walk_mode=0 walk_speed=45 menu_shortcut=2 compact_menu_key=0 debug_tools=0 damage_taken=1 descriptor_reuse=1 sampler_cache=0 robust_buffers=0 astc_as_rgba8=0 intel_shader_compiles=0 intel_quick_compute_builds=1 memory_budget=0 auto_for=(value left out) options_version=6 Switches set (the environment and longshot_env.txt; a value only when it is a number or on/off, and never for a name with TOKEN, KEY, ROOM, SECRET, PASS, SERVER or USER in it): LONGSHOT_NO_UPDATE_CHECK=1 ### Crash record: unclean-20261115T153010Z.txt ``` Longshot unclean record 1 version: v3.0.0-rc.4 (source b784a40c) run_id: 0e7400f1f89bfe4aa689a48c47327e3d when: 20261115T153010Z uptime_s: unknown reason: ended without a clean exit thread: unknown module_offset: unknown last_present_age_ms: unknown log: longshot_log.txt pid: 6456 started: 20261115T143507Z crash_handler: not observed termination_note: ended from outside or lost power, not necessarily a crash log_size_bytes: 9652939 log_tail_bytes: 4096 log_mtime_utc: 20261115T153007Z log_tail_fatal: no log_tail_crash: no log_tail_device_lost: no dump: off record_complete: yes ``` ### The end of longshot_log.txt Its last 200 lines (the home folder written %USERPROFILE%, the user's name <user>): ``` [hos host] vk: mirror syncs (600 submits): 2152 dirty pages from their submits' captures, 89258 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: read live, by pool: [hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 77829 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos host] vk: 12 textures retired (1117 left, 1804 MB): budget 0, drawn over 1, dead targets 11 [hos host] vk: 13 textures retired (1114 left, 1807 MB): budget 1, drawn over 0, dead targets 12 [hos ModuleSystemWorker1] vcores: 686481 takes, 123988 waits (mean 12 us, longest 16.2 ms), 67170 kicks, 67061 yields, 0 escapes in 5 s [hos ModuleSystemWorker2] vk: readbacks of GPU results: 68 of 3000 waited for their write-back, 10.40 ms each; 0 looked at the stopped queues first, 66 waited for their submission's last part (guest memory read in place after theirs) [hos host] vk: fsr3 on the chain: 107400 frames drawn, 1024x576 -> 2048x1152, jitter -0.125 +0.278 px of 32 phases, depth reversed for FSR by the chain [hos host] vk: 1 textures retired (1114 left, 1807 MB): budget 1, drawn over 0, dead targets 0 [hos host] vk: program picks: 110764990 kept (40275095 by the last picks' textures, a uniform buffer bound since), 136925 new, 52698084 with other textures (of 163600000) [hos sead::MainThread] nvn: DrawMeshTasksIndirect: 5020000 so far (x1 0x1178986000 x2 0x1 x3 0x1178986000 x4 0x4040) [hos host] vk: replay reads of guest memory as submitted: 114180000 (87970543 pages from the captures) [hos Presentation Thread] vk: capture: a submit 0.56 ms (lock 0.02, scan 0.06 over 369 ranges, 4013 MB), 1255 pages written, 1255 copied (4.9 MB) [hos host] vk: a capture taken (ms): all 0.088; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.081, bytes copied 0.000; 25 kept (384 MB), 9 spare buffers, 6850 texture pages copied (26 MB) [hos host] vk: 12 textures retired (1114 left, 1819 MB): budget 1, drawn over 0, dead targets 11 [hos host] vk: sparse mirrors: 109, 884 MB with memory of 1380 MB (495 MB spared); blocks given memory later 116030, given back 130343; bindings served from guest memory meanwhile 4 (3 reaching blocks with memory too), from the mirror past every game pool 84; 7740 binds (2430.3 ms); 15 made whole for want of memory [hos host] vk: mirror syncs (600 submits): 2057 dirty pages from their submits' captures, 90443 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: read live, by pool: [hos host] vk: imports: 205 live (2544 MB), 0 retired still imported (0 MB), 163 retired given back (5832 MB) [hos host] vk: render targets drawn over from another start, let go: 367614 so far (561823 MB) [hos host] vk: 1 textures retired (1120 left, 1814 MB): budget 0, drawn over 1, dead targets 0 [hos host] vk: 2 textures retired (1119 left, 1817 MB): budget 1, drawn over 1, dead targets 0 [hos host] vk: replay reads of guest memory as submitted: 114200000 (87987899 pages from the captures) [hos host] vk: 10 textures retired (1110 left, 1826 MB): budget 5, drawn over 5, dead targets 0 [hos ModuleSystemWorker3] nvn: 20850000 recordings made, 87770 live copies (25.9 MB), 167492 texture copies; 5 command buffers' segments (4.3 MB) [hos sead::MainThread] vk: readbacks of GPU results: 71 of 3000 waited for their write-back, 10.12 ms each; 0 looked at the stopped queues first, 71 waited for their submission's last part (guest memory read in place after theirs) [hos host] vk: 1 textures retired (1112 left, 1862 MB): budget 0, drawn over 1, dead targets 0 [hos host] vk: 10 textures retired (1114 left, 1861 MB): budget 1, drawn over 0, dead targets 9 [hos Presentation Thread] vi: 119752 frames presented (33.4 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 0, 15.5-17.8 0, 17.8-22 0, 22-30 114, 30-40 51, over 40 2 [hos host] vk: replay reads of guest memory as submitted: 114220000 (88005273 pages from the captures) [hos host] vk: mirror syncs (600 submits): 2069 dirty pages from their submits' captures, 89714 from earlier ones', 9 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: read live, by pool: 0x1065800000 (8 MB, captured, state 2): 8; 0x107cc00000 (12 MB, captured, state 2): 1; [hos host] vk: bound in guest memory, by pool (the GPU reads these over PCIe; binds and the bytes of their ranges over these 600 submits, 0.1 MB in all, a range counted once a submit): 0x7fe2000000 (16 MB, state 3): 1 binds, 0 MB; [hos host] vk: 3 textures retired (1112 left, 1854 MB): budget 0, drawn over 3, dead targets 0 [hos host] vk: a submit's memory work (ms): maps 0.00, capture taken 0.09, writes collected 0.06 [hos host] vk: a frame: 58 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos host] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 141 ms in all, 0 jobs queued [hos host] vk: a frame's replay time (ms): submit 6.39, present 0.12, draw 3.25, descriptors 1.32, texture lookups 0.25, uploads 0.14, pipelines 0.22, programs 0.61, commands 0.75, dispatch 0.74, memory sync 0.87, queue submit 0.38, slot wait 0.03 [hos host] vk: a frame: mirrors 1604 (1167 MB): 7.58 MB synced in 1167.3 copies, 60.27 MB written back [hos host] vk: 119760 presents, 33.2 fps; a frame: 620 draws (0 skipped), 86 dispatches, 145 passes, 150 barriers, 6 submits, 1.5 uploads (0.4 MB), 85 ub updates (59 overlays), GPU-bound wait 0.0 ms (recording slots only); 32735 pipelines (45032 ms), 0 programs (11 failed), 1112 textures (1854 MB) [hos host] vk: host time in GPU resource waits: 12.80 ms a frame (fences 0.02, timelines 12.78, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking) [hos host] vk: a frame: 495.0 full barriers recorded, 237.6 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos host] vk: a frame: the game's barriers by their NVN flags: 0x1: 2.6; 0x8: 3.0; 0x9: 1.0; 0x10: 0.6; 0x11: 38.2; 0x12: 78.5; 0x13: 2.0; 0x21: 4.0; 0x28: 16.0; 0x92: 3.0; 0x97: 1.0; [hos host] vk: GPU time 15.7 ms a frame (the longest submission 12.8 ms); 0.8 textures made a frame [hos host] vk: a frame: 0.22 MB unswizzled on the CPU in 0.02 ms [hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 81354 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos host] vk: 63 textures retired (1177 left, 1890 MB): budget 3, drawn over 0, dead targets 60 [hos host] vk: 167 textures retired (1198 left, 1742 MB): budget 9, drawn over 5, dead targets 153; GPU-drawn with no copy kept: 0 live, 1 finalized, 0 MB [hos host] vk: replay reads of guest memory as submitted: 114240000 (88023025 pages from the captures) [hos host] vk: 91 textures retired (1218 left, 1763 MB): budget 0, drawn over 0, dead targets 91 [hos ModuleSystemWorker1] vk: readbacks of GPU results: 73 of 3000 waited for their write-back, 10.58 ms each; 0 looked at the stopped queues first, 68 waited for their submission's last part (guest memory read in place after theirs) [hos sead::MainThread] nvn: CommandBufferWaitEvent #2750000: event 0x100d6c801c mode 0 value 2068200 (now 2068181) (lr 0x80295158) [hos Presentation Thread] vk: capture: a submit 0.57 ms (lock 0.02, scan 0.06 over 368 ranges, 4013 MB), 1265 pages written, 1265 copied (4.9 MB) [hos host] vk: a capture taken (ms): all 0.089; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.082, bytes copied 0.000; 25 kept (388 MB), 9 spare buffers, 6851 texture pages copied (26 MB) [hos host] vk: 124 textures retired (1253 left, 1834 MB): budget 0, drawn over 0, dead targets 124 [hos host] vk: sparse mirrors: 107, 883 MB with memory of 1372 MB (488 MB spared); blocks given memory later 116030, given back 130343; bindings served from guest memory meanwhile 4 (3 reaching blocks with memory too), from the mirror past every game pool 84; 7740 binds (2430.3 ms); 15 made whole for want of memory [hos host] vk: mirror syncs (600 submits): 1888 dirty pages from their submits' captures, 91285 from earlier ones', 39 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: read live, by pool: 0x7fdc000000 (16 MB, captured, state 2): 22; 0x1065800000 (8 MB, captured, state 2): 8; 0x1042800000 (4 MB, captured, state 2): 5; 0x1043000000 (4 MB, captured, state 2): 2; 0x1041c00000 (4 MB, captured, state 2): 2; [hos host] vk: bound in guest memory, by pool (the GPU reads these over PCIe; binds and the bytes of their ranges over these 600 submits, 0.6 MB in all, a range counted once a submit): 0x7fe2000000 (16 MB, state 3): 6 binds, 1 MB; [hos host] vk: imports: 205 live (2544 MB), 0 retired still imported (0 MB), 163 retired given back (5832 MB) [hos host] vk: 100 textures retired (1218 left, 1836 MB): budget 4, drawn over 3, dead targets 93 [hos host] vk: texture storage read as submitted (46001 times; 1102755 pages from the copies, 0 of them rewritten in guest memory since their submit; 6851 pages kept, 461 spans, 1279 MB) [hos host] vk: replay reads of guest memory as submitted: 114260000 (88041131 pages from the captures) [hos host] vk: 26 textures retired (1237 left, 1892 MB): budget 3, drawn over 1, dead targets 22 [hos host] vk: 129 textures retired (1204 left, 1799 MB): budget 19, drawn over 2, dead targets 108; GPU-drawn with no copy kept: 0 live, 6 finalized, 0 MB [hos sead::MainThread] nvn: GPU waits in 5 s: 1 sync waits (3 ms), 0 polls timed out (0 ms), 0 queue finishes (0 ms) [hos host] vk: 23 textures retired (1188 left, 1797 MB): budget 21, drawn over 1, dead targets 1 [hos host] vk: readback pages refreshed from guest memory: 95757260 pages so far (0 held: may be written ahead in their submission) [hos host] vk: 31 textures retired (1161 left, 1778 MB): budget 31, drawn over 0, dead targets 0 [hos ModuleSystemWorker4] vk: readbacks of GPU results: 268 of 3000 waited for their write-back, 1.87 ms each; 0 looked at the stopped queues first, 35 waited for their submission's last part (guest memory read in place after theirs) [hos host] vk: replay reads of guest memory as submitted: 114280000 (88059379 pages from the captures) [hos aglTextureDataMgr::Compaction] vcores: 651782 takes, 110015 waits (mean 18 us, longest 20.9 ms), 58816 kicks, 58710 yields, 0 escapes in 5 s [hos host] vk: the recording streams: 48 of 2 MB, the most one held 702 KB; 0 made on demand (0 MB kept now) [hos host] vk: mirror syncs (600 submits): 1586 dirty pages from their submits' captures, 94870 from earlier ones', 25 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: read live, by pool: 0x1065800000 (8 MB, captured, state 2): 24; 0x1066000000 (4 MB, captured, state 2): 1; [hos host] vk: bound in guest memory, by pool (the GPU reads these over PCIe; binds and the bytes of their ranges over these 600 submits, 0.3 MB in all, a range counted once a submit): 0x7fe2000000 (16 MB, state 3): 3 binds, 0 MB; [hos host] vk: 56 textures retired (1105 left, 1720 MB): budget 55, drawn over 1, dead targets 0; GPU-drawn with no copy kept: 0 live, 3 finalized, 17 MB [hos host] vk: a submit's memory work (ms): maps 0.00, capture taken 0.09, writes collected 0.07 [hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 73615 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos host] vk: 46 textures retired (1069 left, 1694 MB): budget 28, drawn over 0, dead targets 18 [hos host] vk: 50 textures retired (1019 left, 1686 MB): budget 49, drawn over 1, dead targets 0; GPU-drawn with no copy kept: 0 live, 1 finalized, 0 MB [hos host] vk: a frame: 29 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos host] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 141 ms in all, 0 jobs queued [hos host] vk: a frame's replay time (ms): submit 5.97, present 0.33, draw 2.70, descriptors 1.13, texture lookups 0.30, uploads 0.15, pipelines 0.18, programs 0.49, commands 0.62, dispatch 0.66, memory sync 1.10, queue submit 0.35, slot wait 0.03 [hos host] vk: a frame: mirrors 1604 (1167 MB): 6.59 MB synced in 1012.4 copies, 53.18 MB written back [hos host] vk: 119880 presents, 36.7 fps; a frame: 502 draws (0 skipped), 78 dispatches, 126 passes, 134 barriers, 6 submits, 2.8 uploads (0.6 MB), 74 ub updates (51 overlays), GPU-bound wait 0.0 ms (recording slots only); 32735 pipelines (45032 ms), 0 programs (11 failed), 1019 textures (1686 MB) [hos host] vk: host time in GPU resource waits: 9.07 ms a frame (fences 0.12, timelines 8.95, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking) [hos host] vk: a frame: 447.5 full barriers recorded, 210.2 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos host] vk: a frame: the game's barriers by their NVN flags: 0x1: 3.6; 0x8: 2.6; 0x9: 0.9; 0x10: 1.8; 0x11: 34.2; 0x12: 67.8; 0x13: 1.8; 0x21: 3.5; 0x28: 14.1; 0x92: 2.6; 0x97: 0.9; [hos host] vk: GPU time 13.7 ms a frame (the longest submission 6.7 ms); 6.8 textures made a frame [hos host] vk: a frame: 0.36 MB unswizzled on the CPU in 0.05 ms [hos host] vk: 7 textures retired (1012 left, 1676 MB): budget 5, drawn over 2, dead targets 0 [hos sead::MainThread] vk: capture: a submit 0.55 ms (lock 0.05, scan 0.05 over 364 ranges, 3992 MB), 1094 pages written, 1094 copied (4.3 MB) [hos host] vk: a capture taken (ms): all 0.072; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.064, bytes copied 0.000; 25 kept (334 MB), 5 spare buffers, 6856 texture pages copied (26 MB) [hos host] vk: 3 textures retired (1010 left, 1675 MB): budget 3, drawn over 0, dead targets 0 [hos host] vk: 13 textures retired (997 left, 1668 MB): budget 13, drawn over 0, dead targets 0 [hos host] vk: 11 textures retired (986 left, 1654 MB): budget 11, drawn over 0, dead targets 0 [hos host] vk: sparse mirrors: 107, 886 MB with memory of 1372 MB (485 MB spared); blocks given memory later 116088, given back 130356; bindings served from guest memory meanwhile 4 (3 reaching blocks with memory too), from the mirror past every game pool 84; 7745 binds (2430.6 ms); 15 made whole for want of memory [hos host] vk: mirror syncs (600 submits): 393 dirty pages from their submits' captures, 20312 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: read live, by pool: [hos host] vk: imports: 205 live (2544 MB), 0 retired still imported (0 MB), 163 retired given back (5832 MB) [hos host] vk: 332 textures retired (654 left, 1311 MB): budget 327, drawn over 5, dead targets 0; GPU-drawn with no copy kept: 0 live, 5 finalized, 3 MB [hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 50739 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos sead::MainThread] nvn: QueueSubmitCommands #720000: queue 000010100D695020 (its #119960), 1 handles (lr 0x80666be0) [hos host] vk: a submit's memory work (ms): maps 0.01, capture taken 0.07, writes collected 0.17 [hos Presentation Thread] vi: 119965 frames presented (42.5 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 32, 15.5-17.8 46, 17.8-22 27, 22-30 81, 30-40 21, over 40 6 [hos sead::MainThread] vk: capture: a submit 0.29 ms (lock 0.03, scan 0.03 over 389 ranges, 4037 MB), 594 pages written, 594 copied (2.3 MB) [hos host] vk: a capture taken (ms): all 0.062; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.059, bytes copied 0.000; 25 kept (522 MB), 3 spare buffers, 8911 texture pages copied (34 MB) [hos host] vk: memory: working set 10969 MB (peak 23279), private 28496 MB, staging 256 MB in 4 arenas [hos host] vk: memory heaps: heap 0 (system): 15 blocks 952 MB, 47 allocations 866 MB; used 3522 of 15577 MB; heap 1 (device): 1595 blocks 5195 MB, 12724 allocations 3186 MB; used 6222 of 6222 MB; [hos host] vk: image blocks: 2 blocks 256 MB, 32 images 150 MB; 5 free ranges, the largest 103 MB [hos host] vk: image blocks (render targets): 12 blocks 1536 MB, 207 images 535 MB; 169 free ranges, the largest 73 MB [hos host] vk: image blocks (textures, compacted): 9 blocks 1152 MB, 446 images 478 MB; 293 free ranges, the largest 62 MB [hos host] vk: render target images: 16951 reused from the pool, 362064 made new, 361857 destroyed from it; it holds 0 (0 MB) [hos host] vk: VRAM: 6222 MB used of 6222 MB allowed (2008 MB of it free in the blocks); textures 1311 MB (budget 740 MB), 654 textures (at the driver's limit, room in the blocks: not squeezed) [hos host] vk: textures: decoded ASTC 238 MB, rendered 899 MB (34 drawn in one frame, kept: 10200 KB), other 146 MB; used in the last 8 presents 51 MB [hos host] vk: 288 MB: 0x1147c16000 12288x12288x1 x1 levels 1 NVN 0x32 rendered, last used 134 presents ago [hos host] vk: 64 MB: 0x113cba9000 512x512x64 x1 levels 1 NVN 0x3d rendered, last used 134 presents ago [hos host] vk: 64 MB: 0x113755c000 4096x4096x1 x1 levels 1 NVN 0x34 rendered, last used 134 presents ago [hos host] vk: 32 MB: 0x1159c17000 4096x4096x1 x1 levels 1 NVN 0x32 rendered, last used 134 presents ago [hos host] vk: 31 MB: 0x11219ee000 1775x1175x1 x8 levels 1 NVN 0x6, last used 134 presents ago [hos host] vk: 21 MB: 0x10001fade00 2400x2400x1 x1 levels 1 NVN 0x34 rendered, last used 134 presents ago [hos host] vk: 14 MB: 0x10000df1a00 1600x1600x1 x3 levels 1 NVN 0x32 rendered, last used 134 presents ago [hos host] vk: 14 MB: 0x1004137000 2560x1440x1 x1 levels 1 NVN 0x25 rendered, last used 2 presents ago [hos host] vk: finalized textures the GPU drew once, kept for being made again: 184 (277632 KB): 54x46x1 NVN 0x25: 1 (9 KB); 64x36x1 NVN 0x3: 1 (2 KB); 64x62x1 NVN 0x25: 1 (15 KB); 73x49x1 NVN 0x25: 1 (13 KB); 76x76x1 NVN 0x25: 2 (45 KB); 77x77x1 NVN 0x1: 4 (23 KB); 80x72x1 NVN 0x25: 1 (22 KB); 96x32x1 NVN 0x25: 1 (12 KB); 110x110x1 NVN 0x1: 2 (23 KB); 118x110x1 NVN 0x1: 1 (12 KB); 128x126x1 NVN 0x1: 1 (15 KB); 137x113x1 NVN 0x1: 2 (30 KB); 140x140x1 NVN 0x1: 1 (19 KB); 144x136x1 NVN 0x1: 1 (19 KB); 160x96x1 NVN 0x1: 1 (15 KB); 173x41x1 NVN 0x25: 1 (27 KB); [hos sead::MainThread] nvn: EventSignal (CPU) #240000: event 0x1006e38004 mode 0 value 1 (lr 0x8348c78c) [hos Presentation Thread] vk: presents after the CPU's signal (600): 96 waited for it, 1.88 ms each, 0 let go after RX_VK_FRAME_GATE_MS [hos host] vk: status: 600 frames, the slowest 207.3 ms; VRAM 6.1 of 6.1 GB [hos host] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos host] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 141 ms in all, 0 jobs queued [hos host] vk: a frame's replay time (ms): submit 2.48, present 0.14, draw 0.04, descriptors 0.01, texture lookups 0.00, uploads 0.00, pipelines 0.00, programs 0.00, commands 0.02, dispatch 0.00, memory sync 1.41, queue submit 0.21, slot wait 0.02 [hos host] vk: a frame: mirrors 1604 (1027 MB): 0.08 MB synced in 18.5 copies, 0.00 MB written back [hos host] vk: 120000 presents, 58.1 fps; a frame: 5 draws (0 skipped), 0 dispatches, 2 passes, 1 barriers, 6 submits, 0.0 uploads (0.0 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms (recording slots only); 32735 pipelines (45032 ms), 0 programs (11 failed), 654 textures (1311 MB) [hos host] vk: host time in GPU resource waits: 0.80 ms a frame (fences 0.02, timelines 0.78, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking) [hos host] vk: a frame: 34.4 full barriers recorded, 13.9 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos host] vk: a frame: the game's barriers by their NVN flags: 0x12: 1.0; [hos host] vk: GPU time 0.3 ms a frame (the longest submission 0.4 ms); 0.0 textures made a frame [hos host] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms [hos host] vk: the render thread's whole frames (600 presents): 0 jobs went on before their present after 1000 ms, 0 times a game's thread waited for the work handed over, 0 times for a fence of the frame in the making [hos host] vk: the render thread (600 presents, 27.33 ms a frame): its jobs 6.81 ms a frame (submits 5.98, presents 0.62, others 0.21), idle 20.52; the game waited for room at 0 presents, 0.00 ms each (0.00 a frame; 150.11 jobs queued at a present); 0 catch-ups (a finish, a texture read back, a write-back not recorded yet: 0), 0.00 ms each; 0 presents held for the CPU's signal, 0.00 ms each (0 let go by RX_VK_HOLD_MS); 104 captures at a CPU signal; the submits' waits read in 0.038 ms a frame; readbacks: 2330 next to a texture's storage (no catch-up), 0 in one, 0 read exactly (after the work handed over: among the catch-ups); a present made 6.83 ms after its hand-over (37.53 at most) [hos host] vk: mirror syncs (600 submits): 71 dirty pages from their submits' captures, 1410 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: read live, by pool: [hos host] vk: recorder: 1492240 packets run in 10.0 s (busy 0.47 s, spun idle 1.29 s, slept 4614 times, 569 of them under 200 us), 0 calls made directly (no room); the replay waited for it 12734 times, 35.74 ms in all, the longest 0.68 ms; replay_mu unlock 4172/14.69 ms (max 0.68), vkResetDescriptorPool 4268/12.83 ms (max 0.05), vkEndCommandBuffer 4269/8.16 ms (max 0.23), vkDestroyImageView 25/0.06 ms (max 0.03) [hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 79145 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos host] vk: a submit's memory work (ms): maps 0.00, capture taken 0.08, writes collected 0.13 [hos sead::MainThread] vk: capture: a submit 0.39 ms (lock 0.13, scan 0.04 over 384 ranges, 3967 MB), 560 pages written, 560 copied (2.2 MB) [hos host] vk: a capture taken (ms): all 0.073; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.069, bytes copied 0.000; 25 kept (456 MB), 5 spare buffers, 6955 texture pages copied (27 MB) [hos Presentation Thread] vi: real-time step on: ratio 1.177, game's frame rate 60 [hos host] vk: pool 0x10e2b20200+0x2685000 imported in 3.0 ms as 0x10e2800000..0x10e5400000 (5630 imports, 1927 ms in all) [hos host] vk: pool 0x7f9e63c100+0x5550 imported in 4.4 ms as 0x7f9d800000..0x7f9f400000 (5631 imports, 1931 ms in all) [hos host] vk: pool 0x108c711000+0xd5b6000 imported in 26.7 ms as 0x108c000000..0x109a000000 (5632 imports, 1958 ms in all) [hos host] vk: pool 0x118118ff00+0x100 imported in 8.4 ms as 0x1178400000..0x1181c00000 (5633 imports, 1966 ms in all) [hos PreActorModelCompose] vcores: 146366 takes, 73554 waits (mean 202 us, longest 350.7 ms), 35352 kicks, 34886 yields, 0 escapes in 5 s [hos host] vk: pool 0x7f9d119100+0xb970 imported in 14.6 ms as 0x7f9d000000..0x7f9d400000 (5634 imports, 1981 ms in all) [hos host] vk: pool 0x7f9c392800+0xc844 imported in 10.5 ms as 0x7f9b800000..0x7f9d000000 (5635 imports, 1991 ms in all) [hos host] vk: pool 0x7f9b800000..0x7f9d000000: 1412 KB the CPU wrote since retired pool 0x7f9c400000's last sync kept from guest memory, not its mirror [hos host] vk: pool 0x7fa1862d00+0x3c0 imported in 4.0 ms as 0x7fa1400000..0x7fa4000000 (5638 imports, 1998 ms in all) [hos host] vk: pool 0x7fa5ffe100+0x6240 imported in 3.1 ms as 0x7fa5400000..0x7fa6400000 (5639 imports, 2001 ms in all) [hos host] vk: pool 0x7fa5400000..0x7fa6400000: 10264 KB the CPU wrote since retired pool 0x7fa5400000's last sync kept from guest memory, not its mirror [hos host] vk: pool 0x7fa4800000 (4 MB): mirror made at its first binding (1601 so) [hos host] vk: pool 0x7f82fea100+0x86ef4 imported in 2.8 ms as 0x7f82c00000..0x7f84400000 (5640 imports, 2003 ms in all) [hos host] vk: a frame's uploads took 58 ms: ASTC on the GPU 78 (41.1 MB, 5 ms); unswizzled on the GPU 1 (38.5 MB, 3 ms); on the CPU 111 (233.6 MB, 50 ms); [1224x1528 x3 NVN 0x50 on the CPU 5.4 MB 14 ms] [128x128 x378 NVN 0x4b on the CPU 8.7 MB 3 ms] [1800x1380 x8 NVN 0x6 unswizzled on the GPU 38.5 MB 3 ms] [hos host] vk: 33 new ASTC textures left for a later frame (this frame's uploads took their budget; 3737 so far) [hos sead::MainThread] nvn: GPU waits in 5 s: 15 sync waits (1846 ms), 0 polls timed out (0 ms), 0 queue finishes (0 ms) [hos host] vk: sparse mirrors: 127, 1000 MB with memory of 1872 MB (871 MB spared); blocks given memory later 116262, given back 134902; bindings served from guest memory meanwhile 4 (3 reaching blocks with memory too), from the mirror past every game pool 84; 7819 binds (2512.5 ms); 15 made whole for want of memory [hos host] vk: mirror syncs (600 submits): 44 dirty pages from their submits' captures, 32938 from earlier ones', 170729 from guest memory as it was at the replay; 24 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: read live, by pool: 0x7fb1400000 (284 MB, captured, state 2): 86712; 0x7fa6c00000 (52 MB, captured, state 2): 21484; 0x108c000000 (224 MB, captured, state 2): 10644; 0x7fac400000 (32 MB, captured, state 2): 8273; 0x7fd9400000 (36 MB, captured, state 2): 7796; 0x7fa1c00000 (0 MB, captured, state -1): 7133; 0x7fa1400000 (44 MB, captured, state 2): 6881; 0x7fd8000000 (20 MB, captured, state 2): 4638; [hos host] vk: imports: 208 live (2888 MB), 9 retired still imported (228 MB), 163 retired given back (5832 MB) [hos host] vk: 301 textures retired (630 left, 1419 MB): budget 282, drawn over 3, dead targets 16; GPU-drawn with no copy kept: 0 live, 8 finalized, 18 MB [hos rmbl::VibrationThread] hid: 647168 vibration values, strongest 0.00 since the last count [hos host] vk: 1506 mirrors given back (8411 MB in all); 1372 MB of mirrors now, 212 MB of them idle and kept for what the GPU wrote there alone [hos host] vk: texture 0x10a22aa600 1365x1365x1 x90 levels 11 NVN 0x8e -> vk 137 (ASTC decoded) (706 textures, 1685 MB) [hos host] vk: texture 0x10a5b22c00 1365x1365x1 x90 levels 11 NVN 0x80 -> vk 137 (ASTC decoded) (707 textures, 1903 MB) [hos host] vk: staging: no 64 MB arena could be made (5 kept); one of the size asked for instead [hos host] vk: staging: no 64 MB arena could be made (6 kept); one of the size asked for instead [hos host] vk: staging: no 64 MB arena could be made (7 kept); one of the size asked for instead [hos host] vk: staging: no 64 MB arena could be made (8 kept); one of the size asked for instead [hos host] vk: texture 0x10f1523600 512x512x1 x1 levels 10 NVN 0x49 -> vk 139 (1000 textures, 2176 MB) [hos host] vk: staging: no 64 MB arena could be made (9 kept); one of the size asked for instead [hos host] vk: staging: no 64 MB arena could be made (10 kept); one of the size asked for instead [hos host] vk: staging: no 64 MB arena could be made (11 kept); the upload waits [hos host] vk: image 512x512x1 x1 levels 10 format 37 (NVN 0x8d) not made [hos host] vk: image 768x768x1 x1 levels 10 format 137 (NVN 0x7b) not made [hos host] vk: image 512x512x1 x1 levels 10 format 37 (NVN 0x8c) not made [hos host] vk: image 768x768x1 x1 levels 10 format 137 (NVN 0x7b) not made [hos host] vk: image 512x512x1 x1 levels 10 format 37 (NVN 0x8b) not made [hos host] vk: image 512x512x1 x1 levels 10 format 37 (NVN 0x8c) not made [hos host] vk: image 768x768x1 x1 levels 10 format 137 (NVN 0x7b) not made [hos host] vk: image 512x512x1 x1 levels 10 format 37 (NVN 0x8b) not made [hos host] vk: image 768x768x1 x1 levels 10 format 137 (NVN 0x7b) not made [hos host] vk: image 512x512x1 x1 levels 10 format 37 (NVN 0x8c) not made [hos host] vk: image 768x768x1 x1 levels 10 format 137 (NVN 0x7b) not made [hos host] vk: image 512x512x1 x1 levels 10 format 37 (NVN 0x8c) not made [hos host] vk: image 768x768x1 x1 levels 10 format 137 (NVN 0x7b) not made [hos host] vk: image 768x768x1 x1 levels 10 format 137 (NVN 0x7b) not made [hos host] vk: image 341x341x1 x1 levels 9 format 37 (NVN 0x8c) not made [hos host] vk: image 512x512x1 x1 levels 10 format 37 (NVN 0x7b) not made [hos host] vk: replay reads of guest memory as submitted: 114300000 (88076866 pages from the captures) ``` ### Not in this report Saves, game files, the game's executable and caches, memory dumps, keys, the options file itself and the path of your home folder. ### Screenshots or video _No response_ ### Before you send it - [x] The problem is still there on the newest release or nightly. - [x] I searched the open issues for it. - [x] I'm not attaching game files, keys, the game's executable, its .bin caches or saves.
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Possibly related, for context:

  • #764 Game: The game sometimes crashes when entering a new area — Same unclean termination while playing on AMD/Windows, but different location and GPU model; possible related memory/area-transition issue.
  • #805 Idea: on the compute fallback, loading every program before the title costs 5 GB and puts a 24 GB PC at its commit limit; RX_VK_LOAD=create measured on a second such card (RX 5600 XT): same fps or better, loads of 50 ms at worst — Discusses memory pressure on AMD GPUs and possible causes of unclean exits.
Possibly related, for context: - #764 Game: The game sometimes crashes when entering a new area — Same unclean termination while playing on AMD/Windows, but different location and GPU model; possible related memory/area-transition issue. - #805 Idea: on the compute fallback, loading every program before the title costs 5 GB and puts a 24 GB PC at its commit limit; `RX_VK_LOAD=create` measured on a second such card (RX 5600 XT): same fps or better, loads of 50 ms at worst — Discusses memory pressure on AMD GPUs and possible causes of unclean exits.
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MagicBeanDev/Longshot#820
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