Game: Lonshot - Ocarina of Time Remake NS2 #835
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area/accessibility
area/audio
area/input
area/install
area/menu
area/renderer
area/saves
area/upscaling
beanstalk: approved @ 1697603
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beanstalk: approved @ e5f1e40
beanstalk: approved @ ee8ab5f
ci: approved
good first issue
gpu/amd
gpu/igpu
gpu/intel
gpu/nvidia
help wanted
kind
bug
kind
chore
kind
docs
kind
feature
kind
performance
kind
question
needs measurements
platform/linux
platform/macos
platform/steam-deck
platform/windows
preview
priority
critical
priority
high
priority
low
regression
status
blocked
status
confirmed
status
duplicate
status
invalid
status
needs-info
status
wontfix
testing wanted
ci: approved
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Dependencies
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Reference
MagicBeanDev/Longshot#835
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Longshot version
v3.0.0
Channel
Release candidate
What kind of problem
Crash, freeze or black screen
What happened
The game crash log
Where in the game
End of first cinematic
How often
Once so far
Graphics card and driver version
GTX 1050Ti
CPU, RAM and operating system
Core i5 9th Gen, 16 GB RAM
Changes from the defaults
No response
longshot_log.txt
Longshot crash report, made by the window Longshot shows after a crash (20261115T164345Z UTC). Longshot sent nothing: paste this into the issue form, and attach the game folder's logs/longshot_log.txt if you can.
What happened
Longshot closed unexpectedly while you were playing.
What went wrong: Longshot ended without a crash report: it was closed from outside (Task Manager, a kill), or the system stopped it, often for running out of memory.
Crash and unclean-end records in the last day: 1.
Longshot version
v3.0.0-rc.4 (source b784a40c)
Channel (from the version): Release candidate, or built from source
Graphics card and driver version
NVIDIA GeForce GTX 1050, NVIDIA 581.80
Devices the log lists: NVIDIA GeForce GTX 1050; Intel(R) UHD Graphics 630
CPU, RAM and operating system
Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 threads), 16 GB, Windows 11 (build 22631)
Built for: this PC's CPU (skylake_skylake_4fada1d4fa)
Upscalers (the log's first line of each)
NVIDIA DLSS: not named in the log
AMD FSR 4: not named in the log
Changes from the defaults
longshot_options.ini (a value only when it is a number or on/off; the controls' bindings left out):
quality_preset=0
ultrawide=1
output_res=1920x1080
handheld_profile=0
dlss=0
dlss_model=0
resolution=4
sharpness=0
frame_generation=0
frame_generation_by=0
frame_pacing=1
frame_rate_cap=0
nvidia_reflex=0
fullscreen=1
vsync=0
upscaling=0
ultrawide_menus=1
hdr=0
hdr_paper_white=200
hdr_peak_brightness=1000
hdr_contrast=100
hdr_tone_mapper=0
anisotropic_filtering=0
gpu_device=0
threaded_rendering=0
vram_budget=2
volume=100
mute_in_background=0
audio_output=0
fps_counter=1
fps_counter_position=0
menu_size=2
game_speed=1
field_of_view=100
text_speed=0
text_size=0
skip_title_screen=0
microphone=1
menu_language=0
discord_status=1
skip_opening=0
controller_in_background=0
mouse_camera=0
disable_camera_centering=0
mouse_sensitivity=100
invert_mouse_vertical=0
invert_camera_x=0
invert_camera_y=0
camera_speed=100
stick_dead_zone=0
rumble_strength=100
motion_controls=1
motion_sensitivity_x=100
motion_sensitivity_y=100
invert_motion_x=0
invert_motion_y=0
motion_deadzone=1
layout_preset=0
button_prompts=0
walk_mode=0
walk_speed=45
menu_shortcut=2
compact_menu_key=0
debug_tools=0
damage_taken=1
descriptor_reuse=1
sampler_cache=0
robust_buffers=0
astc_as_rgba8=0
intel_shader_compiles=0
intel_quick_compute_builds=1
memory_budget=0
auto_for=(value left out)
options_version=6
Switches set (the environment and longshot_env.txt; a value only when it is a number or on/off, and never for a name with TOKEN, KEY, ROOM, SECRET, PASS, SERVER or USER in it):
LONGSHOT_NO_UPDATE_CHECK=1
Crash record: unclean-20261115T164331Z.txt
The end of longshot_log.txt
Its last 200 lines (the home folder written %USERPROFILE%, the user's name ):
Not in this report
Saves, game files, the game's executable and caches, memory dumps, keys, the options file itself and the path of your home folder.
Screenshots or video
No response
Before you send it
Possibly related, for context: