docs(readme): bring Project status up to date #2762

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@getzabelz opened this pull request on GitHub · 2026-11-12 11:40 UTC · original
Merged on GitHub in c2027acb86

What this is for: the readme's Project status table points readers at bugs that are already closed and describes the ultrawide HUD as it was before the Aspect ratio row. This brings it in line with main 51da0464. What changed: readme.md only, the intro and five rows. Not changed: the other rows (including Performance and the mesh-shader fallback, which still match the code: vk_draw.cpp still leaves out mesh draws whose count comes from a buffer).

Project status before and after

What changed

  • Links to closed issues → the open tracking issues. All eight issues the table cited as open problems are closed:

    Row Was Closed as Now
    Hyrule Field, Castle Town… #468 duplicate of #1004 #1004 (lighting and shadows)
    #317 not planned (no log) #2507 (crashes and freezes)
    #648 fixed in v2.0.0 (dropped)
    AMD cards #708, #614 duplicates of #996 #996
    Intel cards #17 duplicate of #999 #999
    Linux #604, #528 duplicates of #1000 #1000
  • Ultrawide and 4:3: it said the HUD is stretched. Since #2119 the Aspect ratio row's default (Monitor's shape) keeps the HUD and movies in the middle 16:9, as the readme's own menu notes already say. ⚠️ → ✅.

  • AMD cards:

    • adds the RX 6800 XT (#604) and RX 9070 XT (#648) reports;
    • adds that on Windows the RX 6000 cards (Navi 21 and 22) take the task + mesh compute fallback by default (#1747, #1992, #2215);
    • the RX 6600 Deku Tree note becomes a pointer to #996.
  • Intro: no longer says testing stayed near the start of the game, since the table itself reports players in the dungeons. It now also says that open problems are collected in tracking issues.

Checks

  • Issue states and close reasons read with gh issue view; the cited PRs (#1747, #1992, #2119, #2215) are all merged.
  • No test reads this table (searched tests/).
> [@getzabelz](https://github.com/getzabelz) opened this pull request on GitHub · 2026-11-12 11:40 UTC · [original](https://github.com/NotRexed/Hookshot/pull/2762) > **Merged on GitHub** in https://git.magicbean.dev/MagicBeanDev/Hookshot/commit/c2027acb8665491552a04e61bf3ef44ba14d4320 **What this is for:** the readme's **Project status** table points readers at bugs that are already closed and describes the ultrawide HUD as it was before the Aspect ratio row. This brings it in line with main 51da0464. **What changed:** `readme.md` only, the intro and five rows. **Not changed:** the other rows (including Performance and the mesh-shader fallback, which still match the code: `vk_draw.cpp` still leaves out mesh draws whose count comes from a buffer). ![Project status before and after](https://raw.githubusercontent.com/getzabelz/Hookshot/pr-assets/project-status-before-after.png) ## What changed - **Links to closed issues → the open tracking issues.** All eight issues the table cited as open problems are closed: | Row | Was | Closed as | Now | |---|---|---|---| | Hyrule Field, Castle Town… | #468 | duplicate of #1004 | #1004 (lighting and shadows) | | | #317 | not planned (no log) | #2507 (crashes and freezes) | | | #648 | fixed in v2.0.0 | (dropped) | | AMD cards | #708, #614 | duplicates of #996 | #996 | | Intel cards | #17 | duplicate of #999 | #999 | | Linux | #604, #528 | duplicates of #1000 | #1000 | - **Ultrawide and 4:3:** it said the HUD is stretched. Since #2119 the Aspect ratio row's default (Monitor's shape) keeps the HUD and movies in the middle 16:9, as the readme's own menu notes already say. ⚠️ → ✅. - **AMD cards:** - adds the RX 6800 XT (#604) and RX 9070 XT (#648) reports; - adds that on Windows the RX 6000 cards (Navi 21 and 22) take the task + mesh compute fallback by default (#1747, #1992, #2215); - the RX 6600 Deku Tree note becomes a pointer to #996. - **Intro:** no longer says testing stayed near the start of the game, since the table itself reports players in the dungeons. It now also says that open problems are collected in tracking issues. ## Checks - Issue states and close reasons read with `gh issue view`; the cited PRs (#1747, #1992, #2119, #2215) are all merged. - No test reads this table (searched `tests/`). <!-- github-sync:item:2762 -->
The issues the table linked as open bugs (#468, #317, #648, #708, #614, #17, #604, #528) are all closed, most as
duplicates of the tracking issues: link those instead (#1004 lighting, #2507 crashes, #996 AMD on Windows, #999
Intel, #1000 Linux). The Ultrawide row said the HUD is stretched; since #2119 the Aspect ratio row keeps it in the
middle 16:9. The AMD row gains the RX 6800 XT and RX 9070 XT reports and the RX 6000 task + mesh fallback on
Windows (#1747, #1992, #2215). The intro no longer says testing stayed near the start of the game.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@Joey-Magnus approved on GitHub · 2026-11-12 14:35 UTC · original

I checked the claims against GitHub and main.

  • The eight issues the table cited (#468, #317, #648, #708, #614, #17, #604, #528) are all closed. The replacements (#1004, #2507, #996, #999, #1000) are the open tracking issues.
  • #1747, #1992 and #2215 are merged, and gpu/vk/vk_main.cpp:550 does pick the compute fallback for Navi 21 device IDs, so the AMD row is accurate.
  • The Ultrawide row matches the Aspect ratio default from #2119.

No test reads this table, and CI is green. It also merges cleanly alongside #2747 and #2755, which edit other parts of readme.md. The before/after picture is a screenshot of the readme, not game content.

> [@Joey-Magnus](https://github.com/Joey-Magnus) approved on GitHub · 2026-11-12 14:35 UTC · [original](https://github.com/NotRexed/Hookshot/pull/2762#pullrequestreview-5876248771) I checked the claims against GitHub and main. - The eight issues the table cited (#468, #317, #648, #708, #614, #17, #604, #528) are all closed. The replacements (#1004, #2507, #996, #999, #1000) are the open tracking issues. - #1747, #1992 and #2215 are merged, and gpu/vk/vk_main.cpp:550 does pick the compute fallback for Navi 21 device IDs, so the AMD row is accurate. - The Ultrawide row matches the Aspect ratio default from #2119. No test reads this table, and CI is green. It also merges cleanly alongside #2747 and #2755, which edit other parts of readme.md. The before/after picture is a screenshot of the readme, not game content. <!-- github-sync:r:5876248771 -->
github-sync closed this pull request 2026-11-12 17:59:01 +00:00
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