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MagicBeanDev/Hookshot#2507
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Each of these needs its hookshot_log.txt (in the game folder) from the run that crashed: the last lines name what the GPU or the game was doing.
Reports
These reports were collected here so one fix closes them all and the open list stays readable. Add new details as a comment here (version, card and driver, where in the game, and the hookshot_log.txt from the game folder).
More reports of this, collected here:
i made #1697,it turns out i just had a bad game dump,it worked with a different one,not sure why it worked with the previous versions though.i found this out when i tried to install nx2navi,their installer was able to check if it was the proper rom so could we implement something like that in hookshot? that would be nice,thanks.
The device lost crash is still happening here at the end of loading an existing save or when starting a new game and with a known working dump of the game. Used to work prior to Hookshot 2.06. Haven't been able to play the game via Hookshot since. I'm on 2.1.0 now and the situation is the same. RX_VK_NO_MESH=1 hasn't changed the outcome... It still crashes.
System:
Intel i7-8700k CPU @ 5GHz
Patriot Viper Steel 32GB Ram
MSI Gaming X 1080Ti 11GB
Gigabyte Z390 AORUS PRO
Corsair RM750x PSU
Mentioned here also, as it was said my issue was moved here, although I don't see where... #996