[Tracking] Crashes, freezes and device lost on NVIDIA and other cards (AMD: #996, Intel: #999, Linux: #1000) #2507

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opened 2026-11-11 21:21:44 +00:00 by NotRexed · 3 comments
NotRexed commented 2026-11-11 21:21:44 +00:00 (Migrated from github.com)

Each of these needs its hookshot_log.txt (in the game folder) from the run that crashed: the last lines name what the GPU or the game was doing.

Reports

  • #1112: Crash when meeting Zelda (hookshot v2.0.7 (source 9b541c9c); RTX 4070 Ti, 621,14; Intel 13600KF, 32GB, Windows 11)
  • #1288: Crash on start (v2.0.11; RTX 3050; Ryzen 5 3600, 32gb, Windows 11)
  • #1697: Crashing a few frames into gameplay (2.0.13; 3060 ti,Nvidia ver 621.14; Ryzen 7 5700g,32gb,Windows 11)
  • #2225: Hard freeze when closing the game (v2.1.0; Rtx 5070, NVIDIA 616.92; Ryzen 7 7800X3D, 32GB Ram, Win11 25H2)
  • #2394: green screen pc ran into a problem and pc crashes then restart (2.1.0; 4070 super driver 621.14; r7 5700x3d 32gb ddr4 windows 11)
  • #2415: Crash: closed with code -1073741819: it read or wrote memory it shouldn't (access violation) after 1726 s
  • #2427: Game crashes mid or slightly after first cutscene (v2.1.0 (source 633eb435); RTX 4080Super, Ver: 621.14; Ryzen 7 5800X , 32GB W11 10.0.26200 Build 26200)
  • #2460: GPU device lost (v.2.1.0; RTX 4080 Laptop 12 GB 175W, Driver 621.14; i9 14900hx , 32gb DDR5 , Windows 11)
  • #2483: Crash (V2.1 0; Rtx 4070 621; I7 6700k 32gi win11 26h2)

These reports were collected here so one fix closes them all and the open list stays readable. Add new details as a comment here (version, card and driver, where in the game, and the hookshot_log.txt from the game folder).

Each of these needs its hookshot_log.txt (in the game folder) from the run that crashed: the last lines name what the GPU or the game was doing. ## Reports - #1112: Crash when meeting Zelda (hookshot v2.0.7 (source 9b541c9c); RTX 4070 Ti, 621,14; Intel 13600KF, 32GB, Windows 11) - #1288: Crash on start (v2.0.11; RTX 3050; Ryzen 5 3600, 32gb, Windows 11) - #1697: Crashing a few frames into gameplay (2.0.13; 3060 ti,Nvidia ver 621.14; Ryzen 7 5700g,32gb,Windows 11) - #2225: Hard freeze when closing the game (v2.1.0; Rtx 5070, NVIDIA 616.92; Ryzen 7 7800X3D, 32GB Ram, Win11 25H2) - #2394: green screen pc ran into a problem and pc crashes then restart (2.1.0; 4070 super driver 621.14; r7 5700x3d 32gb ddr4 windows 11) - #2415: Crash: closed with code -1073741819: it read or wrote memory it shouldn't (access violation) after 1726 s - #2427: Game crashes mid or slightly after first cutscene (v2.1.0 (source 633eb435); RTX 4080Super, Ver: 621.14; Ryzen 7 5800X , 32GB W11 10.0.26200 Build 26200) - #2460: GPU device lost (v.2.1.0; RTX 4080 Laptop 12 GB 175W, Driver 621.14; i9 14900hx , 32gb DDR5 , Windows 11) - #2483: Crash (V2.1 0; Rtx 4070 621; I7 6700k 32gi win11 26h2) These reports were collected here so one fix closes them all and the open list stays readable. Add new details as a comment here (version, card and driver, where in the game, and the hookshot_log.txt from the game folder).
NotRexed commented 2026-11-12 03:07:26 +00:00 (Migrated from github.com)

More reports of this, collected here:

  • #2549: Crash after intro zelda with hookshot (last version; RYZEN 5 5500X; RTX 5060)
  • #2596: freeze and crashed after Bigoron's sword retrieved from Goron Mountain (v2.1.0; RTX 2080 Super; Intel 10700k, 32GB RAM, Windows 10)
More reports of this, collected here: - #2549: Crash after intro zelda with hookshot (last version; RYZEN 5 5500X; RTX 5060) - #2596: freeze and crashed after Bigoron's sword retrieved from Goron Mountain (v2.1.0; RTX 2080 Super; Intel 10700k, 32GB RAM, Windows 10)
Owner

@Faithxull commented on GitHub · 2026-11-12 11:49 UTC · original

i made #1697,it turns out i just had a bad game dump,it worked with a different one,not sure why it worked with the previous versions though.i found this out when i tried to install nx2navi,their installer was able to check if it was the proper rom so could we implement something like that in hookshot? that would be nice,thanks.

> [@Faithxull](https://github.com/Faithxull) commented on GitHub · 2026-11-12 11:49 UTC · [original](https://github.com/NotRexed/Hookshot/issues/2507#issuecomment-6822787090) i made #1697,it turns out i just had a bad game dump,it worked with a different one,not sure why it worked with the previous versions though.i found this out when i tried to install nx2navi,their installer was able to check if it was the proper rom so could we implement something like that in hookshot? that would be nice,thanks. <!-- github-sync:c:6822787090 -->
Owner

@stickman89 commented on GitHub · 2026-11-12 18:04 UTC · original

The device lost crash is still happening here at the end of loading an existing save or when starting a new game and with a known working dump of the game. Used to work prior to Hookshot 2.06. Haven't been able to play the game via Hookshot since. I'm on 2.1.0 now and the situation is the same. RX_VK_NO_MESH=1 hasn't changed the outcome... It still crashes.

System:
Intel i7-8700k CPU @ 5GHz
Patriot Viper Steel 32GB Ram
MSI Gaming X 1080Ti 11GB
Gigabyte Z390 AORUS PRO
Corsair RM750x PSU

Mentioned here also, as it was said my issue was moved here, although I don't see where... #996

> [@stickman89](https://github.com/stickman89) commented on GitHub · 2026-11-12 18:04 UTC · [original](https://github.com/NotRexed/Hookshot/issues/2507#issuecomment-6831778673) The device lost crash is still happening here at the end of loading an existing save or when starting a new game and with a known working dump of the game. Used to work prior to Hookshot 2.06. Haven't been able to play the game via Hookshot since. I'm on 2.1.0 now and the situation is the same. RX_VK_NO_MESH=1 hasn't changed the outcome... It still crashes. System: Intel i7-8700k CPU @ 5GHz Patriot Viper Steel 32GB Ram MSI Gaming X 1080Ti 11GB Gigabyte Z390 AORUS PRO Corsair RM750x PSU Mentioned here also, as it was said my issue was moved here, although I don't see where... https://git.magicbean.dev/MagicBeanDev/Hookshot/issues/996 <!-- github-sync:c:6831778673 -->
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