Shadows going crazy in Hyrule Field (later in Castle Town - Video) #468
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MagicBeanDev/Hookshot#468
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Builder version
Latest
How you built
Hookshot Builder app (Windows)
Game files given to it
A .nup
The error
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Windows 10, 500gb
Before you send it
hookshot_log.txt
Tested on Omarchy (Arch Linux), Intel Arc B390
https://github.com/user-attachments/assets/a96768b0-e68a-4624-8dd6-d4a867d8b413
https://github.com/user-attachments/assets/d602bf6a-417f-416d-93ad-ffdf425e9cc0
PR #482 (mesh programs that draw points: the grass shadow stripes) is in release https://github.com/NotRexed/Hookshot/releases/tag/low-vram. Could you check whether the stripes are gone?
I can't check whether #482 fixes the stripes on my side yet. On the Intel Arc B390 under Linux (Mesa 26.2.5), current
main(v2.0.2-19-g66892e6, which includes #482) now segfaults in the driver on the first task/mesh draw after loading a save, before the first in-game frame, so I can't get to Hyrule Field. I reported it in #748. I'll check the shadows again once that's fixed.Tracked in #1004, follow there. That issue collects every report of lighting problems (overexposure, bloom, crushed shadows, black faces), and this one is linked from it with its GPU, version and log details. v2.0.5 fixed dark/black faces and v2.0.6 fixes the bright plant stems, so a retest on v2.0.6 is useful. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your
hookshot_log.txt.