Crashing in Hyrule Castle Town #317

Closed
opened 2026-11-07 20:25:58 +00:00 by Tipzy480 · 2 comments
Tipzy480 commented 2026-11-07 20:25:58 +00:00 (Migrated from github.com)

Builder version

Foliage and lighting, update offer, Linux AppImage, rumble

How you built

Hookshot Builder app (Windows)

Game files given to it

A .nup

The error

Hyrule field and when walking into the main square of hyrule castle town have extreme flickering and stuttering and once all the npcs are on screen the game crashes. Im on a rtx 2080 super with 32 gb of ram

Visual Studio or Build Tools version, and Windows SDK version

No response

Operating system and free space on the output drive

Windows 11 home 10.0.26300 214 gb free

Before you send it

  • I'm on the newest release, or it still fails on it.
  • I searched the open issues for this error.
  • I'm not attaching game files or anything built from them.
### Builder version Foliage and lighting, update offer, Linux AppImage, rumble ### How you built Hookshot Builder app (Windows) ### Game files given to it A .nup ### The error ```text Hyrule field and when walking into the main square of hyrule castle town have extreme flickering and stuttering and once all the npcs are on screen the game crashes. Im on a rtx 2080 super with 32 gb of ram ``` ### Visual Studio or Build Tools version, and Windows SDK version _No response_ ### Operating system and free space on the output drive Windows 11 home 10.0.26300 214 gb free ### Before you send it - [x] I'm on the newest release, or it still fails on it. - [x] I searched the open issues for this error. - [x] I'm not attaching game files or anything built from them.
nicholasgower commented 2026-11-08 09:27:44 +00:00 (Migrated from github.com)

This is likely the device-lost or VRAM family, but there is no log here. Please attach hookshot_log.txt from the run that crashed, the release name and the GPU driver, and say whether the game freezes, closes, or the driver resets.

If the log has device lost, this belongs under #150; if it has a texture/VRAM line, it belongs under #105.

This is likely the device-lost or VRAM family, but there is no log here. Please attach `hookshot_log.txt` from the run that crashed, the release name and the GPU driver, and say whether the game freezes, closes, or the driver resets. If the log has `device lost`, this belongs under #150; if it has a texture/VRAM line, it belongs under #105.
NotRexed commented 2026-11-09 05:46:31 +00:00 (Migrated from github.com)

Closing for now: there isn't enough here to work from (no hookshot_log.txt or GPU details). If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6), please open a new issue with your GPU, driver version and hookshot_log.txt.

Closing for now: there isn't enough here to work from (no `hookshot_log.txt` or GPU details). If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6), please open a new issue with your GPU, driver version and `hookshot_log.txt`.
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Reference
MagicBeanDev/Hookshot#317
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