VRAM leak AMD RX 9000 #105
Labels
No labels
accessibility
autorelease: pending
autorelease: tagged
bug
dependencies
documentation
duplicate
enhancement
github_actions
good first issue
help wanted
invalid
question
testing wanted
wontfix
No milestone
No assignees
1 participant
Due date
No due date set.
Dependencies
No dependencies set
Reference
MagicBeanDev/Hookshot#105
Loading…
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
VRAM leak, similar to what existed in the early days of emulation; as soon as I open Recomp and enter the game, it’s already using 15 GB. I believe this is what’s causing the stuttering during shader compilation.
Win: 11
Ryzen 7 5700x
32gb ram
same here in 9070xt 15gb vram usage
Thanks. The texture cache was allowed to fill 70% of what the driver offers, about 11 GB on a 16 GB card. It's freed when needed, so it isn't a true leak, but it shouldn't take that much. https://github.com/NotRexed/Hookshot/releases/tag/brighter caps it at 6 GB. If you still see stutter, please attach
hookshot_log.txt(next tohookshot.exe): its 'VRAM:' lines show what is using the memory.The latest version continues to use a lot of VRAM.
hookshot_log.txt
Thanks for the log. Textures now stay under their 6 GB cap (5.6 GB in your log). The rest is render targets, GPU-side copies of game memory (up to 3 GB on big cards) and allocator slack, about 11.7 GB of the 14.1 GB the driver allows. That's high but not a leak. I'll lower the copies' share on big cards too.
hookshot_log.txt alything you can do with this?
The latest version continues to use a lot of VRAM.
hookshot_log.txt
hookshot_log.txt
There are broken lines, the image is glitching.
https://youtu.be/WafN-U-n08Y
Tracked in #993, follow there. That issue collects every report of garbled or rainbow textures that get worse over play time, and this one is linked from it with its GPU, version and log details. It is a known issue in v2.0.6 and not fixed yet. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your
hookshot_log.txt.