[AMD RX 9070 XT] Reproducible crash in Hyrule Field: write to guest address 0 after "flags of no memory pool" (thread OptimizeChangeBanc) #648

Closed
opened 2026-11-08 15:40:19 +00:00 by Zenkcq · 1 comment
Zenkcq commented 2026-11-08 15:40:19 +00:00 (Migrated from github.com)

Builder version

fast-updates (4187feb5), same crash on low-vram (618e37c6)

How you built

Hookshot Builder app (Windows)

Game files given to it

A .nup

The error

The game crashes regularly in Hyrule Field, and has done so for several releases. 3 logs show the same crash:

nvn: flags of no memory pool (lr 0x809051ec): 0
CRASH: exception 0xc0000005 (write 0x100000000000, guest 0) at hookshot.exe+0x87c2d0
CRASH: thread OptimizeChangeBanc
CRASH: guest backtrace: lr 0x800ac684 0x80456fb4 0x80455a70 0x83bb5a14 0x80387b00 0x80383d8c 0x801a2268 0x80034bd4 0x80df26c0 0x834a2ec8

- Not a device loss: 45-60 fps right before.
- Not caused by retired pools: on fast-updates, "0 retired given back" and it still crashes the same way.
- In one log, "442 textures retired (2013 left, 5370 MB)" right before the crash.

Also: a strong black flicker in Hyrule Field. RX_VK_WAIT_GPU=0 removes it but brings other visual bugs.

Visual Studio or Build Tools version, and Windows SDK version

Build tools 2026

Operating system and free space on the output drive

Windows 11 latest version

Before you send it

  • I'm on the newest release, or it still fails on it.
  • I searched the open issues for this error.
  • I'm not attaching game files or anything built from them.
### Builder version fast-updates (4187feb5), same crash on low-vram (618e37c6) ### How you built Hookshot Builder app (Windows) ### Game files given to it A .nup ### The error ```text The game crashes regularly in Hyrule Field, and has done so for several releases. 3 logs show the same crash: nvn: flags of no memory pool (lr 0x809051ec): 0 CRASH: exception 0xc0000005 (write 0x100000000000, guest 0) at hookshot.exe+0x87c2d0 CRASH: thread OptimizeChangeBanc CRASH: guest backtrace: lr 0x800ac684 0x80456fb4 0x80455a70 0x83bb5a14 0x80387b00 0x80383d8c 0x801a2268 0x80034bd4 0x80df26c0 0x834a2ec8 - Not a device loss: 45-60 fps right before. - Not caused by retired pools: on fast-updates, "0 retired given back" and it still crashes the same way. - In one log, "442 textures retired (2013 left, 5370 MB)" right before the crash. Also: a strong black flicker in Hyrule Field. RX_VK_WAIT_GPU=0 removes it but brings other visual bugs. ``` ### Visual Studio or Build Tools version, and Windows SDK version Build tools 2026 ### Operating system and free space on the output drive Windows 11 latest version ### Before you send it - [x] I'm on the newest release, or it still fails on it. - [x] I searched the open issues for this error. - [x] I'm not attaching game files or anything built from them.
Zenkcq commented 2026-11-08 20:14:44 +00:00 (Migrated from github.com)

Fixed for me in v2.0.0: I played 2 hours in Hyrule Field with no crash (it used to crash regularly there). Thanks for the quick fix! Closing.

Fixed for me in v2.0.0: I played 2 hours in Hyrule Field with no crash (it used to crash regularly there). Thanks for the quick fix! Closing.
Commenting is not possible because the repository is archived.
No milestone
No assignees
1 participant
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set

Reference
MagicBeanDev/Hookshot#648
No description provided.