Game: Longshot closed unexpectedly during the start #776

Open
opened 2026-11-15 11:40:56 +00:00 by ChronoEpoch Β· 4 comments

Longshot version

nightly-189-aa95d35f (source 719431ac)

Channel

No response

What kind of problem

No response

What happened

Longshot closed unexpectedly during the start. An unexpected error. (The report from the crash window is pasted below.)

Where in the game

Starting the game

How often

Every time

Graphics card and driver version

9060XT 16GB Driver 26.10.1

CPU, RAM and operating system

AMD Ryzen 5 8600G w/ Radeon 760M Graphics (12 threads), 32 GB, Windows 11 (build 26200)

Changes from the defaults

Default, first time opening the port

longshot_log.txt

Longshot crash report, made by the window Longshot shows after a crash (20261115T113524Z UTC). Longshot sent nothing: paste this into the issue form, and attach the game folder's logs/longshot_log.txt if you can.

What happened

Longshot closed unexpectedly during the start.
What went wrong: An unexpected error.
It had run for 0 s.
Crash and unclean-end records in the last day: 1.

Longshot version

nightly-189-aa95d35f (source 719431ac)
Channel (from the version): Nightly

Graphics card and driver version

Not known: the log names no Vulkan device in use

CPU, RAM and operating system

AMD Ryzen 5 8600G w/ Radeon 760M Graphics (12 threads), 32 GB, Windows 11 (build 26200)
Built for: this PC's CPU (znver4_znver4_12580dcbde)

Upscalers (the log's first line of each)

NVIDIA DLSS: not named in the log
AMD FSR 4: not named in the log

Changes from the defaults

longshot_options.ini (a value only when it is a number or on/off; the controls' bindings left out):
quality_preset=6
ultrawide=1
output_res=1920x1080
handheld_profile=0
dlss=4
dlss_model=0
resolution=3
sharpness=50
frame_generation=0
frame_generation_by=0
frame_pacing=1
frame_rate_cap=0
nvidia_reflex=0
fullscreen=0
vsync=0
upscaling=2
ultrawide_menus=1
hdr=0
hdr_paper_white=200
hdr_peak_brightness=1000
hdr_contrast=100
hdr_tone_mapper=0
anisotropic_filtering=4
gpu_device=0
threaded_rendering=0
volume=100
mute_in_background=0
audio_output=0
fps_counter=0
fps_counter_position=0
menu_size=2
game_speed=1
field_of_view=100
text_speed=0
text_size=0
skip_title_screen=0
microphone=1
menu_language=0
discord_status=1
skip_opening=0
controller_in_background=0
mouse_camera=0
disable_camera_centering=0
mouse_sensitivity=100
invert_mouse_vertical=0
invert_camera_x=0
invert_camera_y=0
camera_speed=100
stick_dead_zone=0
rumble_strength=100
motion_controls=1
motion_sensitivity_x=100
motion_sensitivity_y=100
invert_motion_x=0
invert_motion_y=0
motion_deadzone=1
layout_preset=0
button_prompts=0
walk_mode=0
walk_speed=45
menu_shortcut=2
compact_menu_key=0
debug_tools=0
damage_taken=1
descriptor_reuse=1
sampler_cache=0
robust_buffers=0
astc_as_rgba8=0
intel_shader_compiles=0
intel_quick_compute_builds=1
memory_budget=5
auto_for=(value left out)
options_version=6
Switches set (the environment and longshot_env.txt; a value only when it is a number or on/off, and never for a name with TOKEN, KEY, ROOM, SECRET, PASS, SERVER or USER in it):
LONGSHOT_NO_UPDATE_CHECK=1
RX_VK_MESH_OPT=1

Crash record: crash-20261115T113514Z.txt

Longshot crash record 1
version: nightly-189-aa95d35f (source 719431ac)
run_id: 1f430378079ecbe7330d5c9177a753ca
when: 20261115T113514Z
uptime_s: 0
reason: unhandled exception
thread: sead::MainThread
module_offset: longshot.exe+0x152a31b6
last_present_age_ms: unknown
log: longshot_log.txt
pid: 16648
started: 20261115T113514Z
signal: 0
signal_code: 0
exception: 0xc0000005
fault_address_class: guest window
host_backtrace_method: Windows unwind
host_backtrace: longshot.exe+0x152a31b6
host_backtrace: longshot.exe+0xae04ef7
host_backtrace: longshot.exe+0x1823a3fb
host_backtrace: longshot.exe+0x57d16b5
host_backtrace: longshot.exe+0x1823a3fb
host_backtrace: longshot.exe+0x56e0855
host_backtrace: longshot.exe+0x56dd922
host_backtrace: longshot.exe+0x56db05a
host_backtrace: longshot.exe+0x1823a3fb
host_backtrace: longshot.exe+0x14f02b0f
host_backtrace: longshot.exe+0xbcd4869
host_backtrace: longshot.exe+0x1823a3fb
host_backtrace: longshot.exe+0xbcd44e7
host_backtrace: longshot.exe+0x1823a3fb
host_backtrace: longshot.exe+0x11fb0d32
host_backtrace: longshot.exe+0x1823a3fb
host_backtrace: longshot.exe+0x16f35aa2
host_backtrace: longshot.exe+0x18268c37
host_backtrace: longshot.exe+0x110d
host_backtrace: KERNEL32.dll+0x2ccb7
host_backtrace: ntdll.dll+0xaad6c
guest_register: x0=0x0
guest_register: x1=0x0
guest_register: x2=0x268
guest_register: x3=0x1100880
guest_register: x4=0x1100905
guest_register: x5=0x100001e6d5
guest_register: x6=0x6e65472f6b636150
guest_register: x7=0x6d726f466c617265
guest_register: x8=0x268
guest_register: x9=0x1002400318
guest_register: x10=0x3f
guest_register: x11=0x83f04f8c
guest_register: x12=0x7066672e6c6c412e
guest_register: x13=0x6c6d79622e6b6361
guest_register: x14=0x0
guest_register: x15=0x4e
guest_register: x16=0x85e40de8
guest_register: x17=0x8575cdc0
guest_register: x18=0x85b73360
guest_register: x19=0x0
guest_register: x20=0x1100b40
guest_register: x21=0x110456e7c8
guest_register: x22=0x100001e5a8
guest_register: x23=0x100001e878
guest_register: x24=0x0
guest_register: x25=0x10fbdc8
guest_register: x26=0x84bb9070
guest_register: x27=0x10fc098
guest_register: x28=0x100001e5a8
guest_register: x29=0x10fbb90
guest_register: x30=0x80c4afcc
guest_register: x31=0x10fbb90
guest_backtrace: 0x80c4afcc
guest_backtrace: 0x83bb705c
guest_backtrace: 0x83b7b47c
guest_backtrace: 0x83b7a838
guest_backtrace: 0x83b79e88
guest_backtrace: 0x802eaad8
guest_backtrace: 0x80966920
guest_backtrace: 0x80966840
guest_backtrace: 0x80966780
guest_backtrace: 0x80f48d04
guest_backtrace: 0x81223200
guest_backtrace: 0x0
dump: off
record_complete: yes

The end of longshot_log.txt

Its last 69 lines (the home folder written %USERPROFILE%, the user's name ):

[a64] unimplemented import _ZN2nn2ro12ProtectRelroEPKvS2_S2_S2_S2_ (lr 0x81237908)
[a64] unimplemented import _ZN2nn2vi36SetDisplay120HzRefreshRateCapabilityEPNS0_7DisplayEb (lr 0x8348bf64)
[hos host] longshot nightly-189-aa95d35f (source 719431ac)
[hos host] run_id: 1f430378079ecbe7330d5c9177a753ca
[hos host] crash window: watching this run (HOS_CRASH_WATCH=0: off)
[hos host] options: the settings file is D:\Longshot\LongshotLauncher-data\user\longshot_options.ini
[hos host] options: the settings in D:\Longshot\LongshotLauncher-data\builds\nightly-189-aa95d35f\longshot_options.ini were copied to D:\Longshot\LongshotLauncher-data\user\longshot_options.ini, where every build the launcher starts reads them now (the game folder's copy is no longer read, but for compile_shaders=)
[hos host] oe: output resolution 1920x1080
[hos host] boot: widescreen: a 1.7778 screen is 16:9: the game's own picture
[hos host] boot: image 96 MB at 0x80000000, 9809 MB of memory for the game
[hos host] boot: 32379 MB of memory, 19456 MB of swap
[hos host] vk: reserved core selection: 6 cores, 12 logical, best class=0, fast cores=6, selected=0xc00
[hos host] vk:   core 0: mask=0x3, class=0, popcount=2
[hos host] vk:   core 1: mask=0xc, class=0, popcount=2
[hos host] vk:   core 2: mask=0x30, class=0, popcount=2
[hos host] vk:   core 3: mask=0xc0, class=0, popcount=2
[hos host] vk:   core 4: mask=0x300, class=0, popcount=2
[hos host] vk:   core 5: mask=0xc00, class=0, popcount=2
[hos host] vk: reserved core mask (enhanced): 0xc00 (6 cores)
[hos MainThread] boot: _init_libc0 (0x85717e50)
[hos MainThread] boot: nnosInitialize (0x8510f720)
[hos MainThread] boot: _init_libc1 (0x85717e60)
[hos MainThread] boot: nninitStartup (0x8262bb10)
[hos MainThread] heap: 6894 MB at 0x1000000000
[hos MainThread] mem: 0x1000000040 committed on first touch (nothing handed it out)
[hos MainThread] mem: 0x1000012a3f committed on first touch (nothing handed it out)
[hos MainThread] boot: _init_libc2 (0x85717e80)
[hos MainThread] boot: main DT_INIT (0x812377e0)
[hos MainThread] boot: subsdk0 DT_INIT (0x84ec0040)
[hos MainThread] boot: sdk DT_INIT (0x84fa0060)
[hos MainThread] boot: nnMain (0x81222cd0)
[hos MainThread] mem: 0x1002400010 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x10024109c0 committed on first touch (nothing handed it out)
[hos sead::MainThread] fs: mounted content: -> D:\Longshot\LongshotLauncher-data\builds\nightly-189-aa95d35f\romfs
[hos sead::MainThread] mem: 0x11aecffff2 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x11aed00010 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x1102410c58 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x11aed27380 committed on first touch (nothing handed it out)
[hos sead::MainThread] oe: language en-US (language.txt)
[hos sead::MainThread] oe: GetCurrentGraphicsScale -> 1.00
[hos sead::MainThread] gs: BootGraphicsSystem(0, 0): no graphics server yet (headless)
[hos host] sleep: at most 3 of the game's threads yield through a short sleep at a time, the others wait on the timer (12 logical processors; HOS_SHORT_SLEEP_POLLERS=0: all yield)
[hos sead::MainThread] nvn: native NVN layer: 427 procs
[hos sead::MainThread] nvn: native NVN device (flags 0): no Switch GPU emulation
[hos sead::MainThread] nvn: window origin upper left
[hos sead::MainThread] nvn: depth mode near = -w (GL)
[hos sead::MainThread] mem: 0x1102540000 committed on first touch (nothing handed it out)
[hos sead::MainThread] nvn: texture pool of 33068 descriptors
[hos sead::MainThread] vi: GetNativeWindow -> 0x1102400
[hos sead::MainThread] mem: 0x1102641000 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x1103f95000 committed on first touch (nothing handed it out)
[hos sead::MainThread] nvn: window of 3 textures (3 active), 1920x1080 format 0x25
[hos sead::MainThread] mem: 0x1104099000 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x1104416020 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x1104517000 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x1104528000 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x11045349f0 committed on first touch (nothing handed it out)
[hos sead::MainThread] CRASH: exception 0xc0000005 (write 0x100000000000, guest 0) at longshot.exe+0x152a31b6
[hos sead::MainThread] CRASH: host backtrace: longshot.exe+0x152a31b6 longshot.exe+0xae04ef7 longshot.exe+0x1823a3fb longshot.exe+0x57d16b5 longshot.exe+0x1823a3fb longshot.exe+0x56e0855 longshot.exe+0x56dd922 longshot.exe+0x56db05a longshot.exe+0x1823a3fb longshot.exe+0x14f02b0f longshot.exe+0xbcd4869 longshot.exe+0x1823a3fb longshot.exe+0xbcd44e7 longshot.exe+0x1823a3fb longshot.exe+0x11fb0d32 longshot.exe+0x1823a3fb longshot.exe+0x16f35aa2 longshot.exe+0x18268c37 longshot.exe+0x110d KERNEL32.DLL+0x2ccb7
[hos sead::MainThread] CRASH: thread sead::MainThread, sp 0x10fbb90
[hos sead::MainThread] CRASH:   x0  0000000000000000  x1  0000000000000000  x2  0000000000000268  x3  0000000001100880
[hos sead::MainThread] CRASH:   x4  0000000001100905  x5  000000100001e6d5  x6  6e65472f6b636150  x7  6d726f466c617265
[hos sead::MainThread] CRASH:   x8  0000000000000268  x9  0000001002400318  x10 000000000000003f  x11 0000000083f04f8c
[hos sead::MainThread] CRASH:   x12 7066672e6c6c412e  x13 6c6d79622e6b6361  x14 0000000000000000  x15 000000000000004e
[hos sead::MainThread] CRASH:   x16 0000000085e40de8  x17 000000008575cdc0  x18 0000000085b73360  x19 0000000000000000
[hos sead::MainThread] CRASH:   x20 0000000001100b40  x21 000000110456e7c8  x22 000000100001e5a8  x23 000000100001e878
[hos sead::MainThread] CRASH:   x24 0000000000000000  x25 00000000010fbdc8  x26 0000000084bb9070  x27 00000000010fc098
[hos sead::MainThread] CRASH:   x28 000000100001e5a8  x29 00000000010fbb90  x30 0000000080c4afcc  x31 0000000000000000
[hos sead::MainThread] CRASH: guest backtrace: lr 0x80c4afcc 0x83bb705c 0x83b7b47c 0x83b7a838 0x83b79e88 0x802eaad8 0x80966920 0x80966840 0x80966780 0x80f48d04 0x81223200 0

Not in this report

Saves, game files, the game's executable and caches, memory dumps, keys, the options file itself and the path of your home folder.

Screenshots or video

Nothing to show, just closed

Before you send it

  • The problem is still there on the newest release or nightly.
  • I searched the open issues for it.
  • I'm not attaching game files, keys, the game's executable, its .bin caches or saves.
### Longshot version nightly-189-aa95d35f (source 719431ac) ### Channel _No response_ ### What kind of problem _No response_ ### What happened Longshot closed unexpectedly during the start. An unexpected error. (The report from the crash window is pasted below.) ### Where in the game Starting the game ### How often Every time ### Graphics card and driver version 9060XT 16GB Driver 26.10.1 ### CPU, RAM and operating system AMD Ryzen 5 8600G w/ Radeon 760M Graphics (12 threads), 32 GB, Windows 11 (build 26200) ### Changes from the defaults Default, first time opening the port ### longshot_log.txt Longshot crash report, made by the window Longshot shows after a crash (20261115T113524Z UTC). Longshot sent nothing: paste this into the issue form, and attach the game folder's logs/longshot_log.txt if you can. ### What happened Longshot closed unexpectedly during the start. What went wrong: An unexpected error. It had run for 0 s. Crash and unclean-end records in the last day: 1. ### Longshot version nightly-189-aa95d35f (source 719431ac) Channel (from the version): Nightly ### Graphics card and driver version Not known: the log names no Vulkan device in use ### CPU, RAM and operating system AMD Ryzen 5 8600G w/ Radeon 760M Graphics (12 threads), 32 GB, Windows 11 (build 26200) Built for: this PC's CPU (znver4_znver4_12580dcbde) ### Upscalers (the log's first line of each) NVIDIA DLSS: not named in the log AMD FSR 4: not named in the log ### Changes from the defaults longshot_options.ini (a value only when it is a number or on/off; the controls' bindings left out): quality_preset=6 ultrawide=1 output_res=1920x1080 handheld_profile=0 dlss=4 dlss_model=0 resolution=3 sharpness=50 frame_generation=0 frame_generation_by=0 frame_pacing=1 frame_rate_cap=0 nvidia_reflex=0 fullscreen=0 vsync=0 upscaling=2 ultrawide_menus=1 hdr=0 hdr_paper_white=200 hdr_peak_brightness=1000 hdr_contrast=100 hdr_tone_mapper=0 anisotropic_filtering=4 gpu_device=0 threaded_rendering=0 volume=100 mute_in_background=0 audio_output=0 fps_counter=0 fps_counter_position=0 menu_size=2 game_speed=1 field_of_view=100 text_speed=0 text_size=0 skip_title_screen=0 microphone=1 menu_language=0 discord_status=1 skip_opening=0 controller_in_background=0 mouse_camera=0 disable_camera_centering=0 mouse_sensitivity=100 invert_mouse_vertical=0 invert_camera_x=0 invert_camera_y=0 camera_speed=100 stick_dead_zone=0 rumble_strength=100 motion_controls=1 motion_sensitivity_x=100 motion_sensitivity_y=100 invert_motion_x=0 invert_motion_y=0 motion_deadzone=1 layout_preset=0 button_prompts=0 walk_mode=0 walk_speed=45 menu_shortcut=2 compact_menu_key=0 debug_tools=0 damage_taken=1 descriptor_reuse=1 sampler_cache=0 robust_buffers=0 astc_as_rgba8=0 intel_shader_compiles=0 intel_quick_compute_builds=1 memory_budget=5 auto_for=(value left out) options_version=6 Switches set (the environment and longshot_env.txt; a value only when it is a number or on/off, and never for a name with TOKEN, KEY, ROOM, SECRET, PASS, SERVER or USER in it): LONGSHOT_NO_UPDATE_CHECK=1 RX_VK_MESH_OPT=1 ### Crash record: crash-20261115T113514Z.txt ``` Longshot crash record 1 version: nightly-189-aa95d35f (source 719431ac) run_id: 1f430378079ecbe7330d5c9177a753ca when: 20261115T113514Z uptime_s: 0 reason: unhandled exception thread: sead::MainThread module_offset: longshot.exe+0x152a31b6 last_present_age_ms: unknown log: longshot_log.txt pid: 16648 started: 20261115T113514Z signal: 0 signal_code: 0 exception: 0xc0000005 fault_address_class: guest window host_backtrace_method: Windows unwind host_backtrace: longshot.exe+0x152a31b6 host_backtrace: longshot.exe+0xae04ef7 host_backtrace: longshot.exe+0x1823a3fb host_backtrace: longshot.exe+0x57d16b5 host_backtrace: longshot.exe+0x1823a3fb host_backtrace: longshot.exe+0x56e0855 host_backtrace: longshot.exe+0x56dd922 host_backtrace: longshot.exe+0x56db05a host_backtrace: longshot.exe+0x1823a3fb host_backtrace: longshot.exe+0x14f02b0f host_backtrace: longshot.exe+0xbcd4869 host_backtrace: longshot.exe+0x1823a3fb host_backtrace: longshot.exe+0xbcd44e7 host_backtrace: longshot.exe+0x1823a3fb host_backtrace: longshot.exe+0x11fb0d32 host_backtrace: longshot.exe+0x1823a3fb host_backtrace: longshot.exe+0x16f35aa2 host_backtrace: longshot.exe+0x18268c37 host_backtrace: longshot.exe+0x110d host_backtrace: KERNEL32.dll+0x2ccb7 host_backtrace: ntdll.dll+0xaad6c guest_register: x0=0x0 guest_register: x1=0x0 guest_register: x2=0x268 guest_register: x3=0x1100880 guest_register: x4=0x1100905 guest_register: x5=0x100001e6d5 guest_register: x6=0x6e65472f6b636150 guest_register: x7=0x6d726f466c617265 guest_register: x8=0x268 guest_register: x9=0x1002400318 guest_register: x10=0x3f guest_register: x11=0x83f04f8c guest_register: x12=0x7066672e6c6c412e guest_register: x13=0x6c6d79622e6b6361 guest_register: x14=0x0 guest_register: x15=0x4e guest_register: x16=0x85e40de8 guest_register: x17=0x8575cdc0 guest_register: x18=0x85b73360 guest_register: x19=0x0 guest_register: x20=0x1100b40 guest_register: x21=0x110456e7c8 guest_register: x22=0x100001e5a8 guest_register: x23=0x100001e878 guest_register: x24=0x0 guest_register: x25=0x10fbdc8 guest_register: x26=0x84bb9070 guest_register: x27=0x10fc098 guest_register: x28=0x100001e5a8 guest_register: x29=0x10fbb90 guest_register: x30=0x80c4afcc guest_register: x31=0x10fbb90 guest_backtrace: 0x80c4afcc guest_backtrace: 0x83bb705c guest_backtrace: 0x83b7b47c guest_backtrace: 0x83b7a838 guest_backtrace: 0x83b79e88 guest_backtrace: 0x802eaad8 guest_backtrace: 0x80966920 guest_backtrace: 0x80966840 guest_backtrace: 0x80966780 guest_backtrace: 0x80f48d04 guest_backtrace: 0x81223200 guest_backtrace: 0x0 dump: off record_complete: yes ``` ### The end of longshot_log.txt Its last 69 lines (the home folder written %USERPROFILE%, the user's name <user>): ``` [a64] unimplemented import _ZN2nn2ro12ProtectRelroEPKvS2_S2_S2_S2_ (lr 0x81237908) [a64] unimplemented import _ZN2nn2vi36SetDisplay120HzRefreshRateCapabilityEPNS0_7DisplayEb (lr 0x8348bf64) [hos host] longshot nightly-189-aa95d35f (source 719431ac) [hos host] run_id: 1f430378079ecbe7330d5c9177a753ca [hos host] crash window: watching this run (HOS_CRASH_WATCH=0: off) [hos host] options: the settings file is D:\Longshot\LongshotLauncher-data\user\longshot_options.ini [hos host] options: the settings in D:\Longshot\LongshotLauncher-data\builds\nightly-189-aa95d35f\longshot_options.ini were copied to D:\Longshot\LongshotLauncher-data\user\longshot_options.ini, where every build the launcher starts reads them now (the game folder's copy is no longer read, but for compile_shaders=) [hos host] oe: output resolution 1920x1080 [hos host] boot: widescreen: a 1.7778 screen is 16:9: the game's own picture [hos host] boot: image 96 MB at 0x80000000, 9809 MB of memory for the game [hos host] boot: 32379 MB of memory, 19456 MB of swap [hos host] vk: reserved core selection: 6 cores, 12 logical, best class=0, fast cores=6, selected=0xc00 [hos host] vk: core 0: mask=0x3, class=0, popcount=2 [hos host] vk: core 1: mask=0xc, class=0, popcount=2 [hos host] vk: core 2: mask=0x30, class=0, popcount=2 [hos host] vk: core 3: mask=0xc0, class=0, popcount=2 [hos host] vk: core 4: mask=0x300, class=0, popcount=2 [hos host] vk: core 5: mask=0xc00, class=0, popcount=2 [hos host] vk: reserved core mask (enhanced): 0xc00 (6 cores) [hos MainThread] boot: _init_libc0 (0x85717e50) [hos MainThread] boot: nnosInitialize (0x8510f720) [hos MainThread] boot: _init_libc1 (0x85717e60) [hos MainThread] boot: nninitStartup (0x8262bb10) [hos MainThread] heap: 6894 MB at 0x1000000000 [hos MainThread] mem: 0x1000000040 committed on first touch (nothing handed it out) [hos MainThread] mem: 0x1000012a3f committed on first touch (nothing handed it out) [hos MainThread] boot: _init_libc2 (0x85717e80) [hos MainThread] boot: main DT_INIT (0x812377e0) [hos MainThread] boot: subsdk0 DT_INIT (0x84ec0040) [hos MainThread] boot: sdk DT_INIT (0x84fa0060) [hos MainThread] boot: nnMain (0x81222cd0) [hos MainThread] mem: 0x1002400010 committed on first touch (nothing handed it out) [hos sead::MainThread] mem: 0x10024109c0 committed on first touch (nothing handed it out) [hos sead::MainThread] fs: mounted content: -> D:\Longshot\LongshotLauncher-data\builds\nightly-189-aa95d35f\romfs [hos sead::MainThread] mem: 0x11aecffff2 committed on first touch (nothing handed it out) [hos sead::MainThread] mem: 0x11aed00010 committed on first touch (nothing handed it out) [hos sead::MainThread] mem: 0x1102410c58 committed on first touch (nothing handed it out) [hos sead::MainThread] mem: 0x11aed27380 committed on first touch (nothing handed it out) [hos sead::MainThread] oe: language en-US (language.txt) [hos sead::MainThread] oe: GetCurrentGraphicsScale -> 1.00 [hos sead::MainThread] gs: BootGraphicsSystem(0, 0): no graphics server yet (headless) [hos host] sleep: at most 3 of the game's threads yield through a short sleep at a time, the others wait on the timer (12 logical processors; HOS_SHORT_SLEEP_POLLERS=0: all yield) [hos sead::MainThread] nvn: native NVN layer: 427 procs [hos sead::MainThread] nvn: native NVN device (flags 0): no Switch GPU emulation [hos sead::MainThread] nvn: window origin upper left [hos sead::MainThread] nvn: depth mode near = -w (GL) [hos sead::MainThread] mem: 0x1102540000 committed on first touch (nothing handed it out) [hos sead::MainThread] nvn: texture pool of 33068 descriptors [hos sead::MainThread] vi: GetNativeWindow -> 0x1102400 [hos sead::MainThread] mem: 0x1102641000 committed on first touch (nothing handed it out) [hos sead::MainThread] mem: 0x1103f95000 committed on first touch (nothing handed it out) [hos sead::MainThread] nvn: window of 3 textures (3 active), 1920x1080 format 0x25 [hos sead::MainThread] mem: 0x1104099000 committed on first touch (nothing handed it out) [hos sead::MainThread] mem: 0x1104416020 committed on first touch (nothing handed it out) [hos sead::MainThread] mem: 0x1104517000 committed on first touch (nothing handed it out) [hos sead::MainThread] mem: 0x1104528000 committed on first touch (nothing handed it out) [hos sead::MainThread] mem: 0x11045349f0 committed on first touch (nothing handed it out) [hos sead::MainThread] CRASH: exception 0xc0000005 (write 0x100000000000, guest 0) at longshot.exe+0x152a31b6 [hos sead::MainThread] CRASH: host backtrace: longshot.exe+0x152a31b6 longshot.exe+0xae04ef7 longshot.exe+0x1823a3fb longshot.exe+0x57d16b5 longshot.exe+0x1823a3fb longshot.exe+0x56e0855 longshot.exe+0x56dd922 longshot.exe+0x56db05a longshot.exe+0x1823a3fb longshot.exe+0x14f02b0f longshot.exe+0xbcd4869 longshot.exe+0x1823a3fb longshot.exe+0xbcd44e7 longshot.exe+0x1823a3fb longshot.exe+0x11fb0d32 longshot.exe+0x1823a3fb longshot.exe+0x16f35aa2 longshot.exe+0x18268c37 longshot.exe+0x110d KERNEL32.DLL+0x2ccb7 [hos sead::MainThread] CRASH: thread sead::MainThread, sp 0x10fbb90 [hos sead::MainThread] CRASH: x0 0000000000000000 x1 0000000000000000 x2 0000000000000268 x3 0000000001100880 [hos sead::MainThread] CRASH: x4 0000000001100905 x5 000000100001e6d5 x6 6e65472f6b636150 x7 6d726f466c617265 [hos sead::MainThread] CRASH: x8 0000000000000268 x9 0000001002400318 x10 000000000000003f x11 0000000083f04f8c [hos sead::MainThread] CRASH: x12 7066672e6c6c412e x13 6c6d79622e6b6361 x14 0000000000000000 x15 000000000000004e [hos sead::MainThread] CRASH: x16 0000000085e40de8 x17 000000008575cdc0 x18 0000000085b73360 x19 0000000000000000 [hos sead::MainThread] CRASH: x20 0000000001100b40 x21 000000110456e7c8 x22 000000100001e5a8 x23 000000100001e878 [hos sead::MainThread] CRASH: x24 0000000000000000 x25 00000000010fbdc8 x26 0000000084bb9070 x27 00000000010fc098 [hos sead::MainThread] CRASH: x28 000000100001e5a8 x29 00000000010fbb90 x30 0000000080c4afcc x31 0000000000000000 [hos sead::MainThread] CRASH: guest backtrace: lr 0x80c4afcc 0x83bb705c 0x83b7b47c 0x83b7a838 0x83b79e88 0x802eaad8 0x80966920 0x80966840 0x80966780 0x80f48d04 0x81223200 0 ``` ### Not in this report Saves, game files, the game's executable and caches, memory dumps, keys, the options file itself and the path of your home folder. ### Screenshots or video Nothing to show, just closed ### Before you send it - [x] The problem is still there on the newest release or nightly. - [x] I searched the open issues for it. - [x] I'm not attaching game files, keys, the game's executable, its .bin caches or saves.
Collaborator

Possibly related, for context:

  • #278 Game: Longshot keeps crashing at launch β€” Similar repeatable crash on launch with AMD GPU and driver 26.10.1, but different version and crash details; same cause is not established.
  • #741 Game: Longshot closed unexpectedly while it prepared the shaders β€” Similar startup crash every time, but Linux/RADV and shader-preparation context differ.
Possibly related, for context: - #278 Game: Longshot keeps crashing at launch β€” Similar repeatable crash on launch with AMD GPU and driver 26.10.1, but different version and crash details; same cause is not established. - #741 Game: Longshot closed unexpectedly while it prepared the shaders β€” Similar startup crash every time, but Linux/RADV and shader-preparation context differ.
Author

@BeanIssues wrote in #776 (comment):

Possibly related, for context:

  • #278 Game: Longshot keeps crashing at launch β€” Similar repeatable crash on launch with AMD GPU and driver 26.10.1, but different version and crash details; same cause is not established.
  • #741 Game: Longshot closed unexpectedly while it prepared the shaders β€” Similar startup crash every time, but Linux/RADV and shader-preparation context differ.

Yes, same as #278 but newer version

@BeanIssues wrote in https://git.magicbean.dev/MagicBeanDev/Longshot/issues/776#issuecomment-24141: > Possibly related, for context: > > * #278 Game: Longshot keeps crashing at launch β€” Similar repeatable crash on launch with AMD GPU and driver 26.10.1, but different version and crash details; same cause is not established. > * #741 Game: Longshot closed unexpectedly while it prepared the shaders β€” Similar startup crash every time, but Linux/RADV and shader-preparation context differ. Yes, same as #278 but newer version
Member

This crash comes from the game files the build was made from. The log's crash (guest backtrace 0x80c4afcc 0x83bb705c 0x83b7b47c ..., "write 0x100000000000, guest 0") is the same as #689's and another player's on v3.0.0-rc.4. In each case the build's romfs had no System folder. Without System/HeapSize/Product.Nin_Ounce_NVN2.HeapDef.byml.zs the game sets up its memory heaps with no room in them, and it crashes at start every time, whatever the settings or GPU. Removing just that file from a complete romfs gives the same crash with the same backtrace.

What to try:

  1. Open your build's romfs folder: builds\nightly-189-aa95d35f\romfs in the launcher's data folder. Check that it has System\HeapSize\Product.Nin_Ounce_NVN2.HeapDef.byml.zs and System\RegionLangMask.txt. A complete romfs has 186,583 files, about 23.8 GB.
  2. If they're missing, build again in the Longshot Launcher from a complete dump: the .nup, or a romfs folder that holds both the System and Pack folders.
  3. If the dump you have doesn't have them either, dump the game again.

Changing settings or drivers won't help with this one. #863 makes the builder refuse game files without that file, naming what's missing, instead of building a game that can't start.

This crash comes from the game files the build was made from. The log's crash (guest backtrace `0x80c4afcc 0x83bb705c 0x83b7b47c ...`, "write 0x100000000000, guest 0") is the same as #689's and another player's on v3.0.0-rc.4. In each case the build's romfs had no `System` folder. Without `System/HeapSize/Product.Nin_Ounce_NVN2.HeapDef.byml.zs` the game sets up its memory heaps with no room in them, and it crashes at start every time, whatever the settings or GPU. Removing just that file from a complete romfs gives the same crash with the same backtrace. What to try: 1. Open your build's romfs folder: `builds\nightly-189-aa95d35f\romfs` in the launcher's data folder. Check that it has `System\HeapSize\Product.Nin_Ounce_NVN2.HeapDef.byml.zs` and `System\RegionLangMask.txt`. A complete romfs has 186,583 files, about 23.8 GB. 2. If they're missing, build again in the Longshot Launcher from a complete dump: the `.nup`, or a romfs folder that holds both the `System` and `Pack` folders. 3. If the dump you have doesn't have them either, dump the game again. Changing settings or drivers won't help with this one. #863 makes the builder refuse game files without that file, naming what's missing, instead of building a game that can't start.
Collaborator

From xMichax on Discord:

xMichax's report is distinct from the startup-crash symptom: on nightly-189-aa95d35f (source 719431ac), RX 9070 XT with AMD proprietary driver 26.9.2 (LLPC), Ryzen 5 7500F, 32 GB, Windows 11 build 26200, default settings, the menu displays correctly; every time after starting a new game, the screen goes black when the opening cinematic ends while music and sound effects continue. Attached log is in the Discord post. PR #769 merged after this report and addresses black frames with threaded rendering off; it is not clearly the same full-scene black screen, so this may need separate tracking.

From [xMichax on Discord](https://discord.com/channels/1569849200047427645/1571565891001385061/1571595504632987800): xMichax's report is distinct from the startup-crash symptom: on nightly-189-aa95d35f (source 719431ac), RX 9070 XT with AMD proprietary driver 26.9.2 (LLPC), Ryzen 5 7500F, 32 GB, Windows 11 build 26200, default settings, the menu displays correctly; every time after starting a new game, the screen goes black when the opening cinematic ends while music and sound effects continue. Attached log is in the Discord post. PR #769 merged after this report and addresses black frames with threaded rendering off; it is not clearly the same full-scene black screen, so this may need separate tracking.
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MagicBeanDev/Longshot#776
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