Game: Longshot closed unexpectedly during the start #689

Closed
opened 2026-11-15 04:42:58 +00:00 by Darkkyosuke · 1 comment

Longshot version

nightly-171-b80a68f1 (source 9a9a9770)

Channel

Nightly

What kind of problem

Crash, freeze or black screen

What happened

Longshot closed unexpectedly during the start. An unexpected error. (The report from the crash window is pasted below.)

Where in the game

al iniciar el .exe

How often

Every time

Graphics card and driver version

rtx 1050

CPU, RAM and operating system

Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz (12 threads), 16 GB, Windows 11 (build 26300)

Changes from the defaults

No response

longshot_log.txt

[a64] unimplemented import ZN2nn2ro12ProtectRelroEPKvS2_S2_S2_S2 (lr 0x81237908)
[a64] unimplemented import _ZN2nn2vi36SetDisplay120HzRefreshRateCapabilityEPNS0_7DisplayEb (lr 0x8348bf64)
[hos host] longshot nightly-171-b80a68f1 (source 9a9a9770)
[hos host] run_id: e8443795f0acf857a6650adc32b41637
[hos host] crash window: watching this run (HOS_CRASH_WATCH=0: off)
[hos host] oe: output resolution 1920x1080
[hos host] boot: widescreen: a 1.7778 screen is 16:9: the game's own picture
[hos host] boot: image 96 MB at 0x80000000, 9809 MB of memory for the game
[hos host] boot: 16155 MB of memory, 21504 MB of swap
[hos host] vk: reserved core selection: 6 cores, 12 logical, best class=0, fast cores=6, selected=0xc00
[hos host] vk: core 0: mask=0x3, class=0, popcount=2
[hos host] vk: core 1: mask=0xc, class=0, popcount=2
[hos host] vk: core 2: mask=0x30, class=0, popcount=2
[hos host] vk: core 3: mask=0xc0, class=0, popcount=2
[hos host] vk: core 4: mask=0x300, class=0, popcount=2
[hos host] vk: core 5: mask=0xc00, class=0, popcount=2
[hos host] vk: reserved core mask (enhanced): 0xc00 (6 cores)
[hos MainThread] boot: _init_libc0 (0x85717e50)
[hos MainThread] boot: nnosInitialize (0x8510f720)
[hos MainThread] boot: _init_libc1 (0x85717e60)
[hos MainThread] boot: nninitStartup (0x8262bb10)
[hos MainThread] heap: 6894 MB at 0x1000000000
[hos MainThread] mem: 0x1000000040 committed on first touch (nothing handed it out)
[hos MainThread] mem: 0x1000012a3f committed on first touch (nothing handed it out)
[hos MainThread] boot: _init_libc2 (0x85717e80)
[hos MainThread] boot: main DT_INIT (0x812377e0)
[hos MainThread] boot: subsdk0 DT_INIT (0x84ec0040)
[hos MainThread] boot: sdk DT_INIT (0x84fa0060)
[hos MainThread] boot: nnMain (0x81222cd0)
[hos MainThread] mem: 0x1002400010 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x10024109c0 committed on first touch (nothing handed it out)
[hos sead::MainThread] fs: mounted content: -> C:\Games\HOOKSHOT\romfs
[hos sead::MainThread] mem: 0x11aecffff2 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x11aed00010 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x1102410c58 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x11aed27380 committed on first touch (nothing handed it out)
[hos sead::MainThread] oe: language es-419 (language.txt)
[hos sead::MainThread] oe: GetCurrentGraphicsScale -> 1.00
[hos sead::MainThread] gs: BootGraphicsSystem(0, 0): no graphics server yet (headless)
[hos sead::MainThread] nvn: native NVN layer: 427 procs
[hos host] sleep: at most 3 of the game's threads yield through a short sleep at a time, the others wait on the timer (12 logical processors; HOS_SHORT_SLEEP_POLLERS=0: all yield)
[hos sead::MainThread] nvn: native NVN device (flags 0): no Switch GPU emulation
[hos sead::MainThread] nvn: window origin upper left
[hos sead::MainThread] nvn: depth mode near = -w (GL)
[hos sead::MainThread] mem: 0x1102540000 committed on first touch (nothing handed it out)
[hos sead::MainThread] nvn: texture pool of 33068 descriptors
[hos sead::MainThread] vi: GetNativeWindow -> 0x1102400
[hos sead::MainThread] mem: 0x1102641000 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x1103f95000 committed on first touch (nothing handed it out)
[hos sead::MainThread] nvn: window of 3 textures (3 active), 1920x1080 format 0x25
[hos sead::MainThread] mem: 0x1104099000 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x1104416020 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x1104517000 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x1104528000 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x11045349f0 committed on first touch (nothing handed it out)
[hos sead::MainThread] CRASH: exception 0xc0000005 (write 0x100000000000, guest 0) at longshot.exe+0x17eb7e86
[hos sead::MainThread] CRASH: host backtrace: longshot.exe+0x17eb7e86 longshot.exe+0xaff1537 longshot.exe+0x18d251ab longshot.exe+0x7efd6e5 longshot.exe+0x18d251ab longshot.exe+0x7e08670 longshot.exe+0x7e056f2 longshot.exe+0x7e02de6 longshot.exe+0x18d251ab longshot.exe+0x15a848bf longshot.exe+0xbfb2f89 longshot.exe+0x18d251ab longshot.exe+0xbfb2c0e longshot.exe+0x18d251ab longshot.exe+0x11dbdd4b longshot.exe+0x18d251ab longshot.exe+0x178004ea longshot.exe+0x18d507c6 longshot.exe+0x110d KERNEL32.DLL+0x2dda7
[hos sead::MainThread] CRASH: thread sead::MainThread, sp 0x10fbb90
[hos sead::MainThread] CRASH: x0 0000000000000000 x1 0000000000000000 x2 0000000000000268 x3 0000000001100880
[hos sead::MainThread] CRASH: x4 0000000001100905 x5 000000100001e6d5 x6 6e65472f6b636150 x7 6d726f466c617265
[hos sead::MainThread] CRASH: x8 0000000000000268 x9 0000001002400318 x10 000000000000003f x11 0000000083f04f8c
[hos sead::MainThread] CRASH: x12 7066672e6c6c412e x13 6c6d79622e6b6361 x14 0000000000000000 x15 000000000000004e
[hos sead::MainThread] CRASH: x16 0000000085e40de8 x17 000000008575cdc0 x18 0000000085b73360 x19 0000000000000000
[hos sead::MainThread] CRASH: x20 0000000001100b40 x21 000000110456e7c8 x22 000000100001e5a8 x23 000000100001e878
[hos sead::MainThread] CRASH: x24 0000000000000000 x25 00000000010fbdc8 x26 0000000084bb9070 x27 00000000010fc098
[hos sead::MainThread] CRASH: x28 000000100001e5a8 x29 00000000010fbb90 x30 0000000080c4afcc x31 0000000000000000
[hos sead::MainThread] CRASH: guest backtrace: lr 0x80c4afcc 0x83bb705c 0x83b7b47c 0x83b7a838 0x83b79e88 0x802eaad8 0x80966920 0x80966840 0x80966780 0x80f48d04 0x81223200 0

Screenshots or video

No response

Before you send it

  • The problem is still there on the newest release or nightly.
  • I searched the open issues for it.
  • I'm not attaching game files, keys, the game's executable, its .bin caches or saves.
### Longshot version nightly-171-b80a68f1 (source 9a9a9770) ### Channel Nightly ### What kind of problem Crash, freeze or black screen ### What happened Longshot closed unexpectedly during the start. An unexpected error. (The report from the crash window is pasted below.) ### Where in the game al iniciar el .exe ### How often Every time ### Graphics card and driver version rtx 1050 ### CPU, RAM and operating system Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz (12 threads), 16 GB, Windows 11 (build 26300) ### Changes from the defaults _No response_ ### longshot_log.txt [a64] unimplemented import _ZN2nn2ro12ProtectRelroEPKvS2_S2_S2_S2_ (lr 0x81237908) [a64] unimplemented import _ZN2nn2vi36SetDisplay120HzRefreshRateCapabilityEPNS0_7DisplayEb (lr 0x8348bf64) [hos host] longshot nightly-171-b80a68f1 (source 9a9a9770) [hos host] run_id: e8443795f0acf857a6650adc32b41637 [hos host] crash window: watching this run (HOS_CRASH_WATCH=0: off) [hos host] oe: output resolution 1920x1080 [hos host] boot: widescreen: a 1.7778 screen is 16:9: the game's own picture [hos host] boot: image 96 MB at 0x80000000, 9809 MB of memory for the game [hos host] boot: 16155 MB of memory, 21504 MB of swap [hos host] vk: reserved core selection: 6 cores, 12 logical, best class=0, fast cores=6, selected=0xc00 [hos host] vk: core 0: mask=0x3, class=0, popcount=2 [hos host] vk: core 1: mask=0xc, class=0, popcount=2 [hos host] vk: core 2: mask=0x30, class=0, popcount=2 [hos host] vk: core 3: mask=0xc0, class=0, popcount=2 [hos host] vk: core 4: mask=0x300, class=0, popcount=2 [hos host] vk: core 5: mask=0xc00, class=0, popcount=2 [hos host] vk: reserved core mask (enhanced): 0xc00 (6 cores) [hos MainThread] boot: _init_libc0 (0x85717e50) [hos MainThread] boot: nnosInitialize (0x8510f720) [hos MainThread] boot: _init_libc1 (0x85717e60) [hos MainThread] boot: nninitStartup (0x8262bb10) [hos MainThread] heap: 6894 MB at 0x1000000000 [hos MainThread] mem: 0x1000000040 committed on first touch (nothing handed it out) [hos MainThread] mem: 0x1000012a3f committed on first touch (nothing handed it out) [hos MainThread] boot: _init_libc2 (0x85717e80) [hos MainThread] boot: main DT_INIT (0x812377e0) [hos MainThread] boot: subsdk0 DT_INIT (0x84ec0040) [hos MainThread] boot: sdk DT_INIT (0x84fa0060) [hos MainThread] boot: nnMain (0x81222cd0) [hos MainThread] mem: 0x1002400010 committed on first touch (nothing handed it out) [hos sead::MainThread] mem: 0x10024109c0 committed on first touch (nothing handed it out) [hos sead::MainThread] fs: mounted content: -> C:\Games\HOOKSHOT\romfs [hos sead::MainThread] mem: 0x11aecffff2 committed on first touch (nothing handed it out) [hos sead::MainThread] mem: 0x11aed00010 committed on first touch (nothing handed it out) [hos sead::MainThread] mem: 0x1102410c58 committed on first touch (nothing handed it out) [hos sead::MainThread] mem: 0x11aed27380 committed on first touch (nothing handed it out) [hos sead::MainThread] oe: language es-419 (language.txt) [hos sead::MainThread] oe: GetCurrentGraphicsScale -> 1.00 [hos sead::MainThread] gs: BootGraphicsSystem(0, 0): no graphics server yet (headless) [hos sead::MainThread] nvn: native NVN layer: 427 procs [hos host] sleep: at most 3 of the game's threads yield through a short sleep at a time, the others wait on the timer (12 logical processors; HOS_SHORT_SLEEP_POLLERS=0: all yield) [hos sead::MainThread] nvn: native NVN device (flags 0): no Switch GPU emulation [hos sead::MainThread] nvn: window origin upper left [hos sead::MainThread] nvn: depth mode near = -w (GL) [hos sead::MainThread] mem: 0x1102540000 committed on first touch (nothing handed it out) [hos sead::MainThread] nvn: texture pool of 33068 descriptors [hos sead::MainThread] vi: GetNativeWindow -> 0x1102400 [hos sead::MainThread] mem: 0x1102641000 committed on first touch (nothing handed it out) [hos sead::MainThread] mem: 0x1103f95000 committed on first touch (nothing handed it out) [hos sead::MainThread] nvn: window of 3 textures (3 active), 1920x1080 format 0x25 [hos sead::MainThread] mem: 0x1104099000 committed on first touch (nothing handed it out) [hos sead::MainThread] mem: 0x1104416020 committed on first touch (nothing handed it out) [hos sead::MainThread] mem: 0x1104517000 committed on first touch (nothing handed it out) [hos sead::MainThread] mem: 0x1104528000 committed on first touch (nothing handed it out) [hos sead::MainThread] mem: 0x11045349f0 committed on first touch (nothing handed it out) [hos sead::MainThread] CRASH: exception 0xc0000005 (write 0x100000000000, guest 0) at longshot.exe+0x17eb7e86 [hos sead::MainThread] CRASH: host backtrace: longshot.exe+0x17eb7e86 longshot.exe+0xaff1537 longshot.exe+0x18d251ab longshot.exe+0x7efd6e5 longshot.exe+0x18d251ab longshot.exe+0x7e08670 longshot.exe+0x7e056f2 longshot.exe+0x7e02de6 longshot.exe+0x18d251ab longshot.exe+0x15a848bf longshot.exe+0xbfb2f89 longshot.exe+0x18d251ab longshot.exe+0xbfb2c0e longshot.exe+0x18d251ab longshot.exe+0x11dbdd4b longshot.exe+0x18d251ab longshot.exe+0x178004ea longshot.exe+0x18d507c6 longshot.exe+0x110d KERNEL32.DLL+0x2dda7 [hos sead::MainThread] CRASH: thread sead::MainThread, sp 0x10fbb90 [hos sead::MainThread] CRASH: x0 0000000000000000 x1 0000000000000000 x2 0000000000000268 x3 0000000001100880 [hos sead::MainThread] CRASH: x4 0000000001100905 x5 000000100001e6d5 x6 6e65472f6b636150 x7 6d726f466c617265 [hos sead::MainThread] CRASH: x8 0000000000000268 x9 0000001002400318 x10 000000000000003f x11 0000000083f04f8c [hos sead::MainThread] CRASH: x12 7066672e6c6c412e x13 6c6d79622e6b6361 x14 0000000000000000 x15 000000000000004e [hos sead::MainThread] CRASH: x16 0000000085e40de8 x17 000000008575cdc0 x18 0000000085b73360 x19 0000000000000000 [hos sead::MainThread] CRASH: x20 0000000001100b40 x21 000000110456e7c8 x22 000000100001e5a8 x23 000000100001e878 [hos sead::MainThread] CRASH: x24 0000000000000000 x25 00000000010fbdc8 x26 0000000084bb9070 x27 00000000010fc098 [hos sead::MainThread] CRASH: x28 000000100001e5a8 x29 00000000010fbb90 x30 0000000080c4afcc x31 0000000000000000 [hos sead::MainThread] CRASH: guest backtrace: lr 0x80c4afcc 0x83bb705c 0x83b7b47c 0x83b7a838 0x83b79e88 0x802eaad8 0x80966920 0x80966840 0x80966780 0x80f48d04 0x81223200 0 ### Screenshots or video _No response_ ### Before you send it - [x] The problem is still there on the newest release or nightly. - [x] I searched the open issues for it. - [x] I'm not attaching game files, keys, the game's executable, its .bin caches or saves.
Collaborator

From Mr.Clean on Discord:

Mr.Clean reports the startup crash popup on both Nightly 182 (5274fb72) and v3.0.0-rc.4. Screenshot says “An unexpected error”; no crash report or game log is included. Nightly 182 is also associated with the distinct shader-preparation crash in #741; please compare once the player supplies their report.

From [Mr.Clean on Discord](https://discord.com/channels/1569849200047427645/1571450749299204117/1571450749299204117): Mr.Clean reports the startup crash popup on both Nightly 182 (5274fb72) and v3.0.0-rc.4. Screenshot says “An unexpected error”; no crash report or game log is included. Nightly 182 is also associated with the distinct shader-preparation crash in #741; please compare once the player supplies their report.
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MagicBeanDev/Longshot#689
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