Game: Longshot closed unexpectedly while it prepared the shaders #741

Open
opened 2026-11-15 08:49:07 +00:00 by ZombieTarou · 3 comments

Longshot version

nightly-182-5274fb72 (source 0e893537)

Channel

Nightly

What kind of problem

Crash, freeze or black screen

What happened

Longshot closed unexpectedly while it prepared the shaders. An unexpected error. (The report from the crash window is pasted below.)

Where in the game

Starting the Game

How often

Every time

Graphics card and driver version

AMD Radeon RX 6900 XT (RADV NAVI21), radv Mesa 26.2.6-arch3.1

CPU, RAM and operating system

AMD Ryzen 7 5700X3D 8-Core Processor (16 threads), 31 GB, CachyOS (Linux 7.3.4-1-cachyos-bore), KDE (wayland)

Changes from the defaults

No response

longshot_log.txt

Longshot crash report, made by the window Longshot shows after a crash (20261115T084548Z UTC). Longshot sent nothing: paste this into the issue form, and attach the game folder's logs/longshot_log.txt if you can.

What happened

Longshot closed unexpectedly while it prepared the shaders.
What went wrong: An unexpected error.
It had run for 4 s.
Crash and unclean-end records in the last day: 1.

Longshot version

nightly-182-5274fb72 (source 0e893537)
Channel (from the version): Nightly

Graphics card and driver version

AMD Radeon RX 6900 XT (RADV NAVI21), radv Mesa 26.2.6-arch3.1
Devices the log lists: AMD Radeon RX 6900 XT (RADV NAVI21)

CPU, RAM and operating system

AMD Ryzen 7 5700X3D 8-Core Processor (16 threads), 31 GB, CachyOS (Linux 7.3.4-1-cachyos-bore), KDE (wayland)
Built for: this PC's CPU (znver3_znver3_32c1d074b4)

Upscalers (the log's first line of each)

NVIDIA DLSS: not named in the log
AMD FSR 4: no amd_fidelityfx_upscaler_vk.so in ~/Games/Longshot/nightly-182-5274fb72/bin, ~/Games/Longshot/nightly-182-5274fb72 (the readme says where AMD's files come from)

Changes from the defaults

longshot_options.ini (a value only when it is a number or on/off; the controls' bindings left out):
quality_preset=6
ultrawide=1
output_res=2560x1440
handheld_profile=0
dlss=0
dlss_model=0
resolution=1
sharpness=50
frame_generation=0
frame_generation_by=0
frame_pacing=1
frame_rate_cap=0
nvidia_reflex=0
fullscreen=0
vsync=0
upscaling=2
ultrawide_menus=1
hdr=0
hdr_paper_white=200
hdr_peak_brightness=1000
hdr_contrast=100
hdr_tone_mapper=0
anisotropic_filtering=4
gpu_device=0
threaded_rendering=0
vram_budget=7
volume=100
mute_in_background=0
audio_output=0
fps_counter=0
fps_counter_position=0
menu_size=2
game_speed=1
field_of_view=100
text_speed=0
text_size=0
skip_title_screen=0
microphone=1
menu_language=0
discord_status=1
skip_opening=0
controller_in_background=0
mouse_camera=0
disable_camera_centering=0
mouse_sensitivity=100
invert_mouse_vertical=0
invert_camera_x=0
invert_camera_y=0
camera_speed=100
stick_dead_zone=0
rumble_strength=100
motion_controls=1
motion_sensitivity_x=100
motion_sensitivity_y=100
invert_motion_x=0
invert_motion_y=0
motion_deadzone=1
layout_preset=0
button_prompts=0
walk_mode=0
walk_speed=45
menu_shortcut=2
compact_menu_key=0
debug_tools=0
damage_taken=1
descriptor_reuse=1
sampler_cache=0
robust_buffers=0
astc_as_rgba8=0
intel_shader_compiles=0
intel_quick_compute_builds=1
memory_budget=5
auto_for=(value left out)
options_version=6
Switches set (the environment and longshot_env.txt; a value only when it is a number or on/off, and never for a name with TOKEN, KEY, ROOM, SECRET, PASS, SERVER or USER in it):
LONGSHOT_NO_UPDATE_CHECK=1
MANGOHUD=1

Crash record: crash-20261115T084425Z.txt

Longshot crash record 1
version: nightly-182-5274fb72 (source 0e893537)
run_id: de61e204507ef505898d79b4cd794662
when: 20261115T084425Z
uptime_s: 4
reason: fatal signal
thread: sead::MainThread
module_offset: longshot+0x859b75e
last_present_age_ms: unknown
log: longshot_log.txt
pid: 14405
started: 20261115T084420Z
signal: 11
signal_code: 1
exception: 0xc0000005
fault_address_class: other
host_backtrace_method: frame pointer; may be partial
host_backtrace: longshot+0x859b75e
guest_register: x0=0x111bcf1cd0
guest_register: x1=0x30
guest_register: x2=0x8
guest_register: x3=0x4
guest_register: x4=0x10831c7a78
guest_register: x5=0x83f28d6a
guest_register: x6=0x1
guest_register: x7=0x11002d8
guest_register: x8=0xffffffff
guest_register: x9=0x0
guest_register: x10=0x111bcf1d00
guest_register: x11=0x10831c7b28
guest_register: x12=0x0
guest_register: x13=0x0
guest_register: x14=0x6b
guest_register: x15=0x10831c7b40
guest_register: x16=0x111bcf1c80
guest_register: x17=0x80076e60
guest_register: x18=0x831f25a0
guest_register: x19=0x10831c7a78
guest_register: x20=0x3
guest_register: x21=0x30
guest_register: x22=0xfffffffffffffe90
guest_register: x23=0x3
guest_register: x24=0x84e9f498
guest_register: x25=0x170
guest_register: x26=0x83d00af4
guest_register: x27=0x84e9f3c8
guest_register: x28=0x7fffe7df50
guest_register: x29=0x10ffef0
guest_register: x30=0x80b7c230
guest_register: x31=0x10ffef0
guest_backtrace: 0x80b7c230
guest_backtrace: 0x80b684dc
guest_backtrace: 0x80b698dc
guest_backtrace: 0x80b64198
guest_backtrace: 0x831de670
guest_backtrace: 0x83b7b47c
guest_backtrace: 0x83b7aaa4
guest_backtrace: 0x83b79e88
guest_backtrace: 0x802eaad8
guest_backtrace: 0x80966920
guest_backtrace: 0x80966840
guest_backtrace: 0x80966780
guest_backtrace: 0x80f48d04
guest_backtrace: 0x81223200
guest_backtrace: 0x0
dump: off
record_complete: yes

The end of longshot_log.txt

Its last 145 lines (the home folder written ~, the user's name ):

[hos host] longshot nightly-182-5274fb72 (source 0e893537)
[hos host] run_id: de61e204507ef505898d79b4cd794662
[hos host] crash window: watching this run (HOS_CRASH_WATCH=0: off)
[hos host] mem: the guest window is a memfd's (10), shared with the GPU as dma-bufs
[hos host] oe: output resolution 2560x1440
[hos host] boot: widescreen: a 1.7770 screen is 16:9: the game's own picture
[hos host] boot: image 96 MB at 0x80000000, 9809 MB of memory for the game
[hos host] boot: 32000 MB of memory, 31999 MB of swap
[hos host] vk: reserved core mask (fallback): 0x8080
[hos MainThread] boot: _init_libc0 (0x85717e50)
[hos MainThread] boot: nnosInitialize (0x8510f720)
[hos MainThread] boot: _init_libc1 (0x85717e60)
[hos MainThread] boot: nninitStartup (0x8262bb10)
[hos MainThread] heap: 6894 MB at 0x1000000000
[hos MainThread] boot: _init_libc2 (0x85717e80)
[hos MainThread] boot: main DT_INIT (0x812377e0)
[a64] unimplemented import _ZN2nn2ro12ProtectRelroEPKvS2_S2_S2_S2_ (lr 0x81237908)
[2026-11-15 17:44:20.561] [MANGOHUD] [info] [gpu.cpp:90] Set renderD128 as active GPU (driver=amdgpu id=1002:73af pci_dev=0000:0c:00.0)
[2026-11-15 17:44:20.572] [MANGOHUD] [info] [cpu.cpp:636] hwmon: using input: /sys/class/hwmon/hwmon4/temp1_input
[hos host] vk: the Output resolution's sizes: 9 (the screen's modes, with the common sizes of their shapes, and the game's own); shapes 16:9, 32:9
[hos host] vk: device 0: AMD Radeon RX 6900 XT (RADV NAVI21), Vulkan 1.4, driver 0x6802006, type 2
[hos host] vk: float atomic add on storage buffers: compare-exchange loop, by default only with NVIDIA's driver and Intel's Windows driver on Meteor Lake, Arrow Lake and Battlemage (RX_VK_NATIVE_FADD=1: native where the GPU has it)
[hos host] vk: vendor fixes for radv (Mesa 26.2.6-arch3.1): out-of-bounds texel fetches 0 1, NaN tests by bits 0, gather offset 1
[hos host] vk: subgroups: default 64 lanes, 32-64, pinned to 32 on stages 0xf0; RADV on GCN 1-4: no
[hos host] vk: no mesh shaders: task and mesh programs run as compute shaders (issue 640 fallback)
[hos host] vk: mesh shaders: Automatic, from the default: the compute path
[hos host] vk: robust buffer access on
[hos host] vk: programs are loaded before the title (start): this GPU draws mesh programs through the compute fallback (RX_VK_LOAD=create or start says which)
[hos host] vk: colour outputs NaN-guarded
[hos host] vk: positions invariant (not an NVIDIA card)
[hos host] vk: matrix multiplies in software (no cooperative matrices)
[hos host] vk: AMD Radeon RX 6900 XT (RADV NAVI21), Vulkan 1.4, driver 0x6802006; mesh shaders no, host memory import yes, pipeline libraries yes
[hos host] vk: driver: radv Mesa 26.2.6-arch3.1
[hos host] vk: Auto (this PC): the hardware changed: 16368 MB of video memory: tier 5; mesh shaders run as compute this run (the card has them: its tier all the same); the game's own upscaler (AMD Radeon RX 6900 XT (RADV NAVI21), 16368 MB of video memory, dedicated, screen 3840x2161 at 60 Hz, 32000 MB of RAM, 16 threads)
[hos host] vk: surface caps images 3..0 extent 1x1..16384x16384 usage 0x8009f alpha 0x3 transform 0x1
[2026-11-15 17:44:20.580] [MANGOHUD] [warning] [vulkan.cpp:1614] Present mode is not supported: VK_PRESENT_MODE_FIFO_RELAXED_KHR
[hos host] vk: swapchain 1856x1044, 4 images, mailbox (V-Sync Auto)
[hos host] vk: guest memory imported in place (alignment 4096)
[hos host] vk: replay ready (window; push descriptors yes (32), extended dynamic state 3 yes, custom border colours yes)
[hos host] vk: driver shader cache at the start: 129 MB (~/.cache/mesa_shader_cache_db 129 MB)
[hos host] vk: handle tables as descriptor arrays: on
[hos host] vk: AMD FSR 4: no amd_fidelityfx_upscaler_vk.so in ~/Games/Longshot/nightly-182-5274fb72/bin, ~/Games/Longshot/nightly-182-5274fb72 (the readme says where AMD's files come from)
[hos host] vk: fsr3: AMD FSR 3.1 can run on this GPU
[hos host] menu: the upscalers asked in the background while the start-up screen shows (0 ms)
[hos host] vk: VRAM mirror of buffer pools on
[hos host] vk: Threaded rendering: Auto: on, the render thread and the recorder thread (16 logical processors)
[hos host] vk: RX_VK_RECORDER=thread: vkCmd* packed on the replay thread and run in order by a recorder thread; the replay waits for it at each command buffer begin, end and reset, submit, wait, readback, destruction and replay lock release (serial replay only); ring 8192 KB, spin adaptive 20-200 us
[hos host] vk: ui: the game's own menu font, from its files
[hos host] vk: ui: Dear ImGui 1.92.9b on the window's images (format 44)
[hos host] vk: images from a pool of 128 MB blocks (memory type 0), 0 made at the start
[hos host] vk: presenter thread: off (RX_VK_PRESENT_THREAD=1: on)
[2026-11-15 17:44:20.636] [MANGOHUD] [error] [battery.cpp:29] No battery found
[hos MainThread] boot: subsdk0 DT_INIT (0x84ec0040)
[hos MainThread] boot: sdk DT_INIT (0x84fa0060)
[hos MainThread] boot: nnMain (0x81222cd0)
[hos sead::MainThread] fs: mounted content: -> ~/Games/Longshot/nightly-182-5274fb72/romfs
[hos sead::MainThread] oe: language en-US (language.txt)
[hos sead::MainThread] oe: GetCurrentGraphicsScale -> 1.00
[hos sead::MainThread] gs: BootGraphicsSystem(0, 0): no graphics server yet (headless)
[a64] unimplemented import _ZN2nn2vi36SetDisplay120HzRefreshRateCapabilityEPNS0_7DisplayEb (lr 0x8348bf64)
[hos sead::MainThread] nvn: native NVN layer: 427 procs
[hos host] sleep: the game's sleeps under a millisecond wait on the timer where the high-resolution one can be made (0 logical processors, 0: not counted; HOS_SHORT_SLEEP_TIMER=0: all yield)
[hos sead::MainThread] nvn: native NVN device (flags 0): no Switch GPU emulation
[hos sead::MainThread] nvn: window origin upper left
[hos sead::MainThread] nvn: depth mode near = -w (GL)
[hos sead::MainThread] nvn: texture pool of 33068 descriptors
[hos sead::MainThread] vi: GetNativeWindow -> 0x1102400
[hos sead::MainThread] nvn: window of 3 textures (3 active), 2560x1440 format 0x25
[hos host] hid: SDL controller support ready (DualSense, DualShock 4, Switch Pro, Xbox and others)
[hos host] discord: no Discord client is running; trying again every 15 s
[hos host] vk: pipeline cache ~/Games/Longshot/nightly-182-5274fb72/cache/longshot_vk_pipelines.bin (457082 KB)
[hos host] vk: program cache ~/Games/Longshot/nightly-182-5274fb72/cache/longshot_programs.bin: 69106 program keys kept, 11839427 KB
[hos host] vk: one build of a program goes to the driver at a time (AMD; RX_VK_DRIVER_FAULTS=0: as many as ask)
[hos sead::MainThread] prompts: auto: controller "(none)": keyboard
[hos sead::MainThread] applet: render target pool 512 MB (the game's 305 MB)
[a64] unimplemented import _ZN2nn3aoc17CountAddOnContentEv (lr 0x83392a38)
[hos Resource Memory] mem: the game's mapped pages 358 MB (peak 358); heap 6894 MB; the console's total 9809 MB
[hos Resource Memory] mem: the game's mapped pages 512 MB (peak 512); heap 6894 MB; the console's total 9809 MB
[hos host] vk: precompile: compute programs: every kept one (nothing dispatched in play here yet: a first start) (2199 keys listed: 2199 in the shipped list, 0 dispatched in play here, 2199 of the shipped not among those; 2186 of the listed have a program here, 9691 variants)
[hos host] vk: vertex format NVN 0x29 -> vk 97
[hos host] vk: vertex format NVN 0x2e -> vk 109
[hos host] vk: vertex format NVN 0x16 -> vk 103
[hos host] vk: vertex format NVN 0x11 -> vk 83
[hos host] vk: vertex format NVN 0x22 -> vk 106
[hos host] vk: vertex format NVN 0x12 -> vk 77
[hos host] vk: vertex format NVN 0x13 -> vk 78
[hos host] vk: vertex format NVN 0x25 -> vk 37
[hos host] vk: vertex format NVN 0x27 -> vk 41
[hos host] vk: vertex format NVN 0x69 -> vk 65
[hos host] vk: vertex format NVN 0xd -> vk 16
[hos host] vk: vertex format NVN 0xf -> vk 20
[hos host] vk: vertex format NVN 0x3 -> vk 13
[hos host] vk: vertex format NVN 0xa -> vk 100
[hos host] vk: vertex format NVN 0x1 -> vk 9
[hos host] vk: vertex format NVN 0x2c -> vk 95
[hos host] vk: vertex format NVN 0x8 -> vk 74
[hos host] vk: vertex format NVN 0x14 -> vk 81
[hos host] vk: vertex format NVN 0x26 -> vk 38
[hos host] vk: vertex format NVN 0xe -> vk 17
[hos ARes Loading 0] prompts: keyboard icons, 16 buttons on these keys
[hos sead::MainThread] skipped an indirect call to 0 (lr 0x802fd0dc, thread sead::MainThread)
[hos sead::MainThread] skipped an indirect call to 0 (lr 0x802fd0f4, thread sead::MainThread)
[hos sead::MainThread] audio: renderer opened
[a64] unimplemented import _ZN2nn5audio34GetAudioRendererVoiceDropParameterENS0_19AudioRendererHandleE (lr 0x81044370)
[hos host] audio: stereo for the game (the default output has 2 channels)
[hos sead::MainThread] audio: device sink on mix 0, 6 channels (0 1 2 3 4 5)
[a64] unimplemented import _ZN2nn5audio39IsDeviceOutputVolumeAutoTuneModeEnabledEv (lr 0x81043560)
[a64] unimplemented import _ZN2nn5audio36AcquireAudioOutputDeviceNotificationEPNS_2os11SystemEventE (lr 0x80f72978)
[a64] unimplemented import _ZN2nn5audio40SetDeviceOutputVolumeAutoTuneModeEnabledEb (lr 0x80f729e0)
[a64] unimplemented import _ZN2nn5audio26GetAudioDeviceOutputVolumeEPKNS0_15AudioDeviceNameE (lr 0x80f72e00)
[hos host] audio: output on the default device (0 devices), stereo
[hos host] vk: precompile: 34851 programs, 32390 graphics and 9691 compute pipelines, 3414 mesh fallback programs in 4369 ms (4067 ms of it the caches opened, the notes and programs read)
[hos host] vk: precompile: compute pipelines: 9691 kept ready (9691 from the pipeline caches, 0 compiled now), 0 not made
[hos sead::MainThread] fs: mounted save: -> ~/.local/share/longshot\save\5a3c9e1f0b7d24680000000000000001
[a64] unimplemented import _ZN2nn5prepo30GetOverSaveFrequencyLimitEventEv (lr 0x80e5ec00)
[hos sead::MainThread] CRASH: exception 0xc0000005 (write 0xffffffffed8, guest 0xfffffffffffffed8) at ~/Games/Longshot/nightly-182-5274fb72/bin/longshot+0x859b75e
[hos sead::MainThread] CRASH: host backtrace: longshot+0x1a5debec longshot+0x1a647518 libc.so.6+0x44e70 longshot+0x859b75e longshot+0x85a0861 longshot+0x858f030 longshot+0x858d035 longshot+0x11f53405 longshot+0x1a5a26e8 longshot+0x781bb5c longshot+0x781965f longshot+0x7816405 longshot+0x1a5a26e8 longshot+0x1709a518 longshot+0xd702637 longshot+0x1a5a26e8 longshot+0xd7022cd longshot+0x1a5a26e8 longshot+0x145c0a87 longshot+0x1a5a26e8 longshot+0x187bf027 longshot+0x1a5cad80 longshot+0x1a5c7fd3 longshot+0x1a641e7a
[hos sead::MainThread] CRASH: thread sead::MainThread, sp 0x10ffef0
[hos sead::MainThread] CRASH:   x0  000000111bcf1cd0  x1  0000000000000030  x2  0000000000000008  x3  0000000000000004
[hos sead::MainThread] CRASH:   x4  00000010831c7a78  x5  0000000083f28d6a  x6  0000000000000001  x7  00000000011002d8
[hos sead::MainThread] CRASH:   x8  00000000ffffffff  x9  0000000000000000  x10 000000111bcf1d00  x11 00000010831c7b28
[hos sead::MainThread] CRASH:   x12 0000000000000000  x13 0000000000000000  x14 000000000000006b  x15 00000010831c7b40
[hos sead::MainThread] CRASH:   x16 000000111bcf1c80  x17 0000000080076e60  x18 00000000831f25a0  x19 00000010831c7a78
[hos sead::MainThread] CRASH:   x20 0000000000000003  x21 0000000000000030  x22 fffffffffffffe90  x23 0000000000000003
[hos sead::MainThread] CRASH:   x24 0000000084e9f498  x25 0000000000000170  x26 0000000083d00af4  x27 0000000084e9f3c8
[hos sead::MainThread] CRASH:   x28 0000007fffe7df50  x29 00000000010ffef0  x30 0000000080b7c230  x31 0000000000000000
[hos sead::MainThread] CRASH: guest backtrace: lr 0x80b7c230 0x80b684dc 0x80b698dc 0x80b64198 0x831de670 0x83b7b47c 0x83b7aaa4 0x83b79e88 0x802eaad8 0x80966920 0x80966840 0x80966780 0x80f48d04 0x81223200 0
[hos sead::MainThread] CRASH: [x0+00000] 00000000ffffffff 0000000083d00af4 00000000ffffffff 0000000083d00af4
[hos sead::MainThread] CRASH: [x0+0x020] 00000000ffffffff 0000000083d00af4 00000010831c7b28 00000010831c7b28
[hos sead::MainThread] CRASH: [x0+0x040] 00000000ffff0000 000000002e9d5c30 0000000000000000 0000000000000000
[hos sead::MainThread] CRASH: [x0+0x060] 0000000000000000 0000000000000000 0000000000000000 0000000000000000
[hos sead::MainThread] CRASH: [x0+0x080] 0000000000000000 0000000000000000 0000000000000000 0000000000000000
[hos sead::MainThread] CRASH: [x0+0x0a0] 0000000000000000 0000000000000000 0000000000000000 0000000000000000
[hos sead::MainThread] CRASH: [x0+0x0c0] 0000000000000000 0000000000000000 0000000000000000 0000000000000000
[hos sead::MainThread] CRASH: [x0+0x0e0] 0000000000000000 0000000000000000 0000000000000000 0000000000000000
[hos sead::MainThread] CRASH: [x0+0x100] 0000000000000000 0000000000000000 0000000000000000 0000000000000000
[hos sead::MainThread] CRASH: [x19+00000] 0000000084c172c8 00000010073cd000 00000010831c7568 00000010073cd068
[hos sead::MainThread] CRASH: [x19+0x020] 0000000083e0822b 00000010831c7a78 00000000c74ffed8 00000010073cd000
[hos sead::MainThread] CRASH: [x19+0x040] 00000010831c8040 00000010831c8040 0000005800000001 00000010831c75b0
[hos sead::MainThread] CRASH: [x19+0x060] 00000010073cd040 000000111bcef468 00000010831c7fb8 0000001000000006
[hos sead::MainThread] CRASH: [x19+0x080] 0000000000000001 0000000000000000 0000000000000000 0000000000000000
[hos sead::MainThread] CRASH: [x19+0x0a0] 0000000000000000 00000000077e0005 000000111bcf1d00 000000111bcf1d00
[hos sead::MainThread] CRASH: [x19+0x0c0] 0000000000000001 000000111bcf1cb0 00000010831c7b58 000000000000006b
[hos sead::MainThread] CRASH: [x19+0x0e0] 00000010831c7b40 00000010831c7fc8 00000000077e0000 0000000000000450
[hos sead::MainThread] CRASH: [x19+0x100] 000000111bc27988 000000111bc279b8 000000111bc27988 0000280000000001

Not in this report

Saves, game files, the game's executable and caches, memory dumps, keys, the options file itself and the path of your home folder.

Screenshots or video

No response

Before you send it

  • The problem is still there on the newest release or nightly.
  • I searched the open issues for it.
  • I'm not attaching game files, keys, the game's executable, its .bin caches or saves.
### Longshot version nightly-182-5274fb72 (source 0e893537) ### Channel Nightly ### What kind of problem Crash, freeze or black screen ### What happened Longshot closed unexpectedly while it prepared the shaders. An unexpected error. (The report from the crash window is pasted below.) ### Where in the game Starting the Game ### How often Every time ### Graphics card and driver version AMD Radeon RX 6900 XT (RADV NAVI21), radv Mesa 26.2.6-arch3.1 ### CPU, RAM and operating system AMD Ryzen 7 5700X3D 8-Core Processor (16 threads), 31 GB, CachyOS (Linux 7.3.4-1-cachyos-bore), KDE (wayland) ### Changes from the defaults _No response_ ### longshot_log.txt Longshot crash report, made by the window Longshot shows after a crash (20261115T084548Z UTC). Longshot sent nothing: paste this into the issue form, and attach the game folder's logs/longshot_log.txt if you can. ### What happened Longshot closed unexpectedly while it prepared the shaders. What went wrong: An unexpected error. It had run for 4 s. Crash and unclean-end records in the last day: 1. ### Longshot version nightly-182-5274fb72 (source 0e893537) Channel (from the version): Nightly ### Graphics card and driver version AMD Radeon RX 6900 XT (RADV NAVI21), radv Mesa 26.2.6-arch3.1 Devices the log lists: AMD Radeon RX 6900 XT (RADV NAVI21) ### CPU, RAM and operating system AMD Ryzen 7 5700X3D 8-Core Processor (16 threads), 31 GB, CachyOS (Linux 7.3.4-1-cachyos-bore), KDE (wayland) Built for: this PC's CPU (znver3_znver3_32c1d074b4) ### Upscalers (the log's first line of each) NVIDIA DLSS: not named in the log AMD FSR 4: no amd_fidelityfx_upscaler_vk.so in ~/Games/Longshot/nightly-182-5274fb72/bin, ~/Games/Longshot/nightly-182-5274fb72 (the readme says where AMD's files come from) ### Changes from the defaults longshot_options.ini (a value only when it is a number or on/off; the controls' bindings left out): quality_preset=6 ultrawide=1 output_res=2560x1440 handheld_profile=0 dlss=0 dlss_model=0 resolution=1 sharpness=50 frame_generation=0 frame_generation_by=0 frame_pacing=1 frame_rate_cap=0 nvidia_reflex=0 fullscreen=0 vsync=0 upscaling=2 ultrawide_menus=1 hdr=0 hdr_paper_white=200 hdr_peak_brightness=1000 hdr_contrast=100 hdr_tone_mapper=0 anisotropic_filtering=4 gpu_device=0 threaded_rendering=0 vram_budget=7 volume=100 mute_in_background=0 audio_output=0 fps_counter=0 fps_counter_position=0 menu_size=2 game_speed=1 field_of_view=100 text_speed=0 text_size=0 skip_title_screen=0 microphone=1 menu_language=0 discord_status=1 skip_opening=0 controller_in_background=0 mouse_camera=0 disable_camera_centering=0 mouse_sensitivity=100 invert_mouse_vertical=0 invert_camera_x=0 invert_camera_y=0 camera_speed=100 stick_dead_zone=0 rumble_strength=100 motion_controls=1 motion_sensitivity_x=100 motion_sensitivity_y=100 invert_motion_x=0 invert_motion_y=0 motion_deadzone=1 layout_preset=0 button_prompts=0 walk_mode=0 walk_speed=45 menu_shortcut=2 compact_menu_key=0 debug_tools=0 damage_taken=1 descriptor_reuse=1 sampler_cache=0 robust_buffers=0 astc_as_rgba8=0 intel_shader_compiles=0 intel_quick_compute_builds=1 memory_budget=5 auto_for=(value left out) options_version=6 Switches set (the environment and longshot_env.txt; a value only when it is a number or on/off, and never for a name with TOKEN, KEY, ROOM, SECRET, PASS, SERVER or USER in it): LONGSHOT_NO_UPDATE_CHECK=1 MANGOHUD=1 ### Crash record: crash-20261115T084425Z.txt ``` Longshot crash record 1 version: nightly-182-5274fb72 (source 0e893537) run_id: de61e204507ef505898d79b4cd794662 when: 20261115T084425Z uptime_s: 4 reason: fatal signal thread: sead::MainThread module_offset: longshot+0x859b75e last_present_age_ms: unknown log: longshot_log.txt pid: 14405 started: 20261115T084420Z signal: 11 signal_code: 1 exception: 0xc0000005 fault_address_class: other host_backtrace_method: frame pointer; may be partial host_backtrace: longshot+0x859b75e guest_register: x0=0x111bcf1cd0 guest_register: x1=0x30 guest_register: x2=0x8 guest_register: x3=0x4 guest_register: x4=0x10831c7a78 guest_register: x5=0x83f28d6a guest_register: x6=0x1 guest_register: x7=0x11002d8 guest_register: x8=0xffffffff guest_register: x9=0x0 guest_register: x10=0x111bcf1d00 guest_register: x11=0x10831c7b28 guest_register: x12=0x0 guest_register: x13=0x0 guest_register: x14=0x6b guest_register: x15=0x10831c7b40 guest_register: x16=0x111bcf1c80 guest_register: x17=0x80076e60 guest_register: x18=0x831f25a0 guest_register: x19=0x10831c7a78 guest_register: x20=0x3 guest_register: x21=0x30 guest_register: x22=0xfffffffffffffe90 guest_register: x23=0x3 guest_register: x24=0x84e9f498 guest_register: x25=0x170 guest_register: x26=0x83d00af4 guest_register: x27=0x84e9f3c8 guest_register: x28=0x7fffe7df50 guest_register: x29=0x10ffef0 guest_register: x30=0x80b7c230 guest_register: x31=0x10ffef0 guest_backtrace: 0x80b7c230 guest_backtrace: 0x80b684dc guest_backtrace: 0x80b698dc guest_backtrace: 0x80b64198 guest_backtrace: 0x831de670 guest_backtrace: 0x83b7b47c guest_backtrace: 0x83b7aaa4 guest_backtrace: 0x83b79e88 guest_backtrace: 0x802eaad8 guest_backtrace: 0x80966920 guest_backtrace: 0x80966840 guest_backtrace: 0x80966780 guest_backtrace: 0x80f48d04 guest_backtrace: 0x81223200 guest_backtrace: 0x0 dump: off record_complete: yes ``` ### The end of longshot_log.txt Its last 145 lines (the home folder written ~, the user's name <user>): ``` [hos host] longshot nightly-182-5274fb72 (source 0e893537) [hos host] run_id: de61e204507ef505898d79b4cd794662 [hos host] crash window: watching this run (HOS_CRASH_WATCH=0: off) [hos host] mem: the guest window is a memfd's (10), shared with the GPU as dma-bufs [hos host] oe: output resolution 2560x1440 [hos host] boot: widescreen: a 1.7770 screen is 16:9: the game's own picture [hos host] boot: image 96 MB at 0x80000000, 9809 MB of memory for the game [hos host] boot: 32000 MB of memory, 31999 MB of swap [hos host] vk: reserved core mask (fallback): 0x8080 [hos MainThread] boot: _init_libc0 (0x85717e50) [hos MainThread] boot: nnosInitialize (0x8510f720) [hos MainThread] boot: _init_libc1 (0x85717e60) [hos MainThread] boot: nninitStartup (0x8262bb10) [hos MainThread] heap: 6894 MB at 0x1000000000 [hos MainThread] boot: _init_libc2 (0x85717e80) [hos MainThread] boot: main DT_INIT (0x812377e0) [a64] unimplemented import _ZN2nn2ro12ProtectRelroEPKvS2_S2_S2_S2_ (lr 0x81237908) [2026-11-15 17:44:20.561] [MANGOHUD] [info] [gpu.cpp:90] Set renderD128 as active GPU (driver=amdgpu id=1002:73af pci_dev=0000:0c:00.0) [2026-11-15 17:44:20.572] [MANGOHUD] [info] [cpu.cpp:636] hwmon: using input: /sys/class/hwmon/hwmon4/temp1_input [hos host] vk: the Output resolution's sizes: 9 (the screen's modes, with the common sizes of their shapes, and the game's own); shapes 16:9, 32:9 [hos host] vk: device 0: AMD Radeon RX 6900 XT (RADV NAVI21), Vulkan 1.4, driver 0x6802006, type 2 [hos host] vk: float atomic add on storage buffers: compare-exchange loop, by default only with NVIDIA's driver and Intel's Windows driver on Meteor Lake, Arrow Lake and Battlemage (RX_VK_NATIVE_FADD=1: native where the GPU has it) [hos host] vk: vendor fixes for radv (Mesa 26.2.6-arch3.1): out-of-bounds texel fetches 0 1, NaN tests by bits 0, gather offset 1 [hos host] vk: subgroups: default 64 lanes, 32-64, pinned to 32 on stages 0xf0; RADV on GCN 1-4: no [hos host] vk: no mesh shaders: task and mesh programs run as compute shaders (issue 640 fallback) [hos host] vk: mesh shaders: Automatic, from the default: the compute path [hos host] vk: robust buffer access on [hos host] vk: programs are loaded before the title (start): this GPU draws mesh programs through the compute fallback (RX_VK_LOAD=create or start says which) [hos host] vk: colour outputs NaN-guarded [hos host] vk: positions invariant (not an NVIDIA card) [hos host] vk: matrix multiplies in software (no cooperative matrices) [hos host] vk: AMD Radeon RX 6900 XT (RADV NAVI21), Vulkan 1.4, driver 0x6802006; mesh shaders no, host memory import yes, pipeline libraries yes [hos host] vk: driver: radv Mesa 26.2.6-arch3.1 [hos host] vk: Auto (this PC): the hardware changed: 16368 MB of video memory: tier 5; mesh shaders run as compute this run (the card has them: its tier all the same); the game's own upscaler (AMD Radeon RX 6900 XT (RADV NAVI21), 16368 MB of video memory, dedicated, screen 3840x2161 at 60 Hz, 32000 MB of RAM, 16 threads) [hos host] vk: surface caps images 3..0 extent 1x1..16384x16384 usage 0x8009f alpha 0x3 transform 0x1 [2026-11-15 17:44:20.580] [MANGOHUD] [warning] [vulkan.cpp:1614] Present mode is not supported: VK_PRESENT_MODE_FIFO_RELAXED_KHR [hos host] vk: swapchain 1856x1044, 4 images, mailbox (V-Sync Auto) [hos host] vk: guest memory imported in place (alignment 4096) [hos host] vk: replay ready (window; push descriptors yes (32), extended dynamic state 3 yes, custom border colours yes) [hos host] vk: driver shader cache at the start: 129 MB (~/.cache/mesa_shader_cache_db 129 MB) [hos host] vk: handle tables as descriptor arrays: on [hos host] vk: AMD FSR 4: no amd_fidelityfx_upscaler_vk.so in ~/Games/Longshot/nightly-182-5274fb72/bin, ~/Games/Longshot/nightly-182-5274fb72 (the readme says where AMD's files come from) [hos host] vk: fsr3: AMD FSR 3.1 can run on this GPU [hos host] menu: the upscalers asked in the background while the start-up screen shows (0 ms) [hos host] vk: VRAM mirror of buffer pools on [hos host] vk: Threaded rendering: Auto: on, the render thread and the recorder thread (16 logical processors) [hos host] vk: RX_VK_RECORDER=thread: vkCmd* packed on the replay thread and run in order by a recorder thread; the replay waits for it at each command buffer begin, end and reset, submit, wait, readback, destruction and replay lock release (serial replay only); ring 8192 KB, spin adaptive 20-200 us [hos host] vk: ui: the game's own menu font, from its files [hos host] vk: ui: Dear ImGui 1.92.9b on the window's images (format 44) [hos host] vk: images from a pool of 128 MB blocks (memory type 0), 0 made at the start [hos host] vk: presenter thread: off (RX_VK_PRESENT_THREAD=1: on) [2026-11-15 17:44:20.636] [MANGOHUD] [error] [battery.cpp:29] No battery found [hos MainThread] boot: subsdk0 DT_INIT (0x84ec0040) [hos MainThread] boot: sdk DT_INIT (0x84fa0060) [hos MainThread] boot: nnMain (0x81222cd0) [hos sead::MainThread] fs: mounted content: -> ~/Games/Longshot/nightly-182-5274fb72/romfs [hos sead::MainThread] oe: language en-US (language.txt) [hos sead::MainThread] oe: GetCurrentGraphicsScale -> 1.00 [hos sead::MainThread] gs: BootGraphicsSystem(0, 0): no graphics server yet (headless) [a64] unimplemented import _ZN2nn2vi36SetDisplay120HzRefreshRateCapabilityEPNS0_7DisplayEb (lr 0x8348bf64) [hos sead::MainThread] nvn: native NVN layer: 427 procs [hos host] sleep: the game's sleeps under a millisecond wait on the timer where the high-resolution one can be made (0 logical processors, 0: not counted; HOS_SHORT_SLEEP_TIMER=0: all yield) [hos sead::MainThread] nvn: native NVN device (flags 0): no Switch GPU emulation [hos sead::MainThread] nvn: window origin upper left [hos sead::MainThread] nvn: depth mode near = -w (GL) [hos sead::MainThread] nvn: texture pool of 33068 descriptors [hos sead::MainThread] vi: GetNativeWindow -> 0x1102400 [hos sead::MainThread] nvn: window of 3 textures (3 active), 2560x1440 format 0x25 [hos host] hid: SDL controller support ready (DualSense, DualShock 4, Switch Pro, Xbox and others) [hos host] discord: no Discord client is running; trying again every 15 s [hos host] vk: pipeline cache ~/Games/Longshot/nightly-182-5274fb72/cache/longshot_vk_pipelines.bin (457082 KB) [hos host] vk: program cache ~/Games/Longshot/nightly-182-5274fb72/cache/longshot_programs.bin: 69106 program keys kept, 11839427 KB [hos host] vk: one build of a program goes to the driver at a time (AMD; RX_VK_DRIVER_FAULTS=0: as many as ask) [hos sead::MainThread] prompts: auto: controller "(none)": keyboard [hos sead::MainThread] applet: render target pool 512 MB (the game's 305 MB) [a64] unimplemented import _ZN2nn3aoc17CountAddOnContentEv (lr 0x83392a38) [hos Resource Memory] mem: the game's mapped pages 358 MB (peak 358); heap 6894 MB; the console's total 9809 MB [hos Resource Memory] mem: the game's mapped pages 512 MB (peak 512); heap 6894 MB; the console's total 9809 MB [hos host] vk: precompile: compute programs: every kept one (nothing dispatched in play here yet: a first start) (2199 keys listed: 2199 in the shipped list, 0 dispatched in play here, 2199 of the shipped not among those; 2186 of the listed have a program here, 9691 variants) [hos host] vk: vertex format NVN 0x29 -> vk 97 [hos host] vk: vertex format NVN 0x2e -> vk 109 [hos host] vk: vertex format NVN 0x16 -> vk 103 [hos host] vk: vertex format NVN 0x11 -> vk 83 [hos host] vk: vertex format NVN 0x22 -> vk 106 [hos host] vk: vertex format NVN 0x12 -> vk 77 [hos host] vk: vertex format NVN 0x13 -> vk 78 [hos host] vk: vertex format NVN 0x25 -> vk 37 [hos host] vk: vertex format NVN 0x27 -> vk 41 [hos host] vk: vertex format NVN 0x69 -> vk 65 [hos host] vk: vertex format NVN 0xd -> vk 16 [hos host] vk: vertex format NVN 0xf -> vk 20 [hos host] vk: vertex format NVN 0x3 -> vk 13 [hos host] vk: vertex format NVN 0xa -> vk 100 [hos host] vk: vertex format NVN 0x1 -> vk 9 [hos host] vk: vertex format NVN 0x2c -> vk 95 [hos host] vk: vertex format NVN 0x8 -> vk 74 [hos host] vk: vertex format NVN 0x14 -> vk 81 [hos host] vk: vertex format NVN 0x26 -> vk 38 [hos host] vk: vertex format NVN 0xe -> vk 17 [hos ARes Loading 0] prompts: keyboard icons, 16 buttons on these keys [hos sead::MainThread] skipped an indirect call to 0 (lr 0x802fd0dc, thread sead::MainThread) [hos sead::MainThread] skipped an indirect call to 0 (lr 0x802fd0f4, thread sead::MainThread) [hos sead::MainThread] audio: renderer opened [a64] unimplemented import _ZN2nn5audio34GetAudioRendererVoiceDropParameterENS0_19AudioRendererHandleE (lr 0x81044370) [hos host] audio: stereo for the game (the default output has 2 channels) [hos sead::MainThread] audio: device sink on mix 0, 6 channels (0 1 2 3 4 5) [a64] unimplemented import _ZN2nn5audio39IsDeviceOutputVolumeAutoTuneModeEnabledEv (lr 0x81043560) [a64] unimplemented import _ZN2nn5audio36AcquireAudioOutputDeviceNotificationEPNS_2os11SystemEventE (lr 0x80f72978) [a64] unimplemented import _ZN2nn5audio40SetDeviceOutputVolumeAutoTuneModeEnabledEb (lr 0x80f729e0) [a64] unimplemented import _ZN2nn5audio26GetAudioDeviceOutputVolumeEPKNS0_15AudioDeviceNameE (lr 0x80f72e00) [hos host] audio: output on the default device (0 devices), stereo [hos host] vk: precompile: 34851 programs, 32390 graphics and 9691 compute pipelines, 3414 mesh fallback programs in 4369 ms (4067 ms of it the caches opened, the notes and programs read) [hos host] vk: precompile: compute pipelines: 9691 kept ready (9691 from the pipeline caches, 0 compiled now), 0 not made [hos sead::MainThread] fs: mounted save: -> ~/.local/share/longshot\save\5a3c9e1f0b7d24680000000000000001 [a64] unimplemented import _ZN2nn5prepo30GetOverSaveFrequencyLimitEventEv (lr 0x80e5ec00) [hos sead::MainThread] CRASH: exception 0xc0000005 (write 0xffffffffed8, guest 0xfffffffffffffed8) at ~/Games/Longshot/nightly-182-5274fb72/bin/longshot+0x859b75e [hos sead::MainThread] CRASH: host backtrace: longshot+0x1a5debec longshot+0x1a647518 libc.so.6+0x44e70 longshot+0x859b75e longshot+0x85a0861 longshot+0x858f030 longshot+0x858d035 longshot+0x11f53405 longshot+0x1a5a26e8 longshot+0x781bb5c longshot+0x781965f longshot+0x7816405 longshot+0x1a5a26e8 longshot+0x1709a518 longshot+0xd702637 longshot+0x1a5a26e8 longshot+0xd7022cd longshot+0x1a5a26e8 longshot+0x145c0a87 longshot+0x1a5a26e8 longshot+0x187bf027 longshot+0x1a5cad80 longshot+0x1a5c7fd3 longshot+0x1a641e7a [hos sead::MainThread] CRASH: thread sead::MainThread, sp 0x10ffef0 [hos sead::MainThread] CRASH: x0 000000111bcf1cd0 x1 0000000000000030 x2 0000000000000008 x3 0000000000000004 [hos sead::MainThread] CRASH: x4 00000010831c7a78 x5 0000000083f28d6a x6 0000000000000001 x7 00000000011002d8 [hos sead::MainThread] CRASH: x8 00000000ffffffff x9 0000000000000000 x10 000000111bcf1d00 x11 00000010831c7b28 [hos sead::MainThread] CRASH: x12 0000000000000000 x13 0000000000000000 x14 000000000000006b x15 00000010831c7b40 [hos sead::MainThread] CRASH: x16 000000111bcf1c80 x17 0000000080076e60 x18 00000000831f25a0 x19 00000010831c7a78 [hos sead::MainThread] CRASH: x20 0000000000000003 x21 0000000000000030 x22 fffffffffffffe90 x23 0000000000000003 [hos sead::MainThread] CRASH: x24 0000000084e9f498 x25 0000000000000170 x26 0000000083d00af4 x27 0000000084e9f3c8 [hos sead::MainThread] CRASH: x28 0000007fffe7df50 x29 00000000010ffef0 x30 0000000080b7c230 x31 0000000000000000 [hos sead::MainThread] CRASH: guest backtrace: lr 0x80b7c230 0x80b684dc 0x80b698dc 0x80b64198 0x831de670 0x83b7b47c 0x83b7aaa4 0x83b79e88 0x802eaad8 0x80966920 0x80966840 0x80966780 0x80f48d04 0x81223200 0 [hos sead::MainThread] CRASH: [x0+00000] 00000000ffffffff 0000000083d00af4 00000000ffffffff 0000000083d00af4 [hos sead::MainThread] CRASH: [x0+0x020] 00000000ffffffff 0000000083d00af4 00000010831c7b28 00000010831c7b28 [hos sead::MainThread] CRASH: [x0+0x040] 00000000ffff0000 000000002e9d5c30 0000000000000000 0000000000000000 [hos sead::MainThread] CRASH: [x0+0x060] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 [hos sead::MainThread] CRASH: [x0+0x080] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 [hos sead::MainThread] CRASH: [x0+0x0a0] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 [hos sead::MainThread] CRASH: [x0+0x0c0] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 [hos sead::MainThread] CRASH: [x0+0x0e0] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 [hos sead::MainThread] CRASH: [x0+0x100] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 [hos sead::MainThread] CRASH: [x19+00000] 0000000084c172c8 00000010073cd000 00000010831c7568 00000010073cd068 [hos sead::MainThread] CRASH: [x19+0x020] 0000000083e0822b 00000010831c7a78 00000000c74ffed8 00000010073cd000 [hos sead::MainThread] CRASH: [x19+0x040] 00000010831c8040 00000010831c8040 0000005800000001 00000010831c75b0 [hos sead::MainThread] CRASH: [x19+0x060] 00000010073cd040 000000111bcef468 00000010831c7fb8 0000001000000006 [hos sead::MainThread] CRASH: [x19+0x080] 0000000000000001 0000000000000000 0000000000000000 0000000000000000 [hos sead::MainThread] CRASH: [x19+0x0a0] 0000000000000000 00000000077e0005 000000111bcf1d00 000000111bcf1d00 [hos sead::MainThread] CRASH: [x19+0x0c0] 0000000000000001 000000111bcf1cb0 00000010831c7b58 000000000000006b [hos sead::MainThread] CRASH: [x19+0x0e0] 00000010831c7b40 00000010831c7fc8 00000000077e0000 0000000000000450 [hos sead::MainThread] CRASH: [x19+0x100] 000000111bc27988 000000111bc279b8 000000111bc27988 0000280000000001 ``` ### Not in this report Saves, game files, the game's executable and caches, memory dumps, keys, the options file itself and the path of your home folder. ### Screenshots or video _No response_ ### Before you send it - [x] The problem is still there on the newest release or nightly. - [x] I searched the open issues for it. - [x] I'm not attaching game files, keys, the game's executable, its .bin caches or saves.
Collaborator

Possibly related, for context:

  • #261 Game: nightly-80 crashes on startup (0xc0000005) — Both are repeatable crashes during startup before reaching the title, but this report is Linux/RADV during shader preparation with a different crash context and does not establish the same cause.
Possibly related, for context: - #261 Game: nightly-80 crashes on startup (0xc0000005) — Both are repeatable crashes during startup before reaching the title, but this report is Linux/RADV during shader preparation with a different crash context and does not establish the same cause.
Author

Launching in The stable branch has the same issue. Game opens, starts to load, completely fills the Physical memory and swap, and then crashes

Launching in The stable branch has the same issue. Game opens, starts to load, completely fills the Physical memory and swap, and then crashes
Collaborator

From ZombieTarou on Discord:

Another reproduction on RX 6900 XT (RADV NAVI21), Mesa 26.2.6-arch3.1, CachyOS/KDE Wayland: nightly-189-aa95d35f (source c8e8dce4) crashes every launch shortly after mounting the save. The attached log ends with a write access violation at guest address 0xfffffffffffffed8. The user reports stable also exhausts RAM/swap before crashing; system monitor showed 29.5/31.3 GiB physical RAM and 9.6/31.2 GiB swap used. Log attached in Discord.

From [ZombieTarou on Discord](https://discord.com/channels/1569849200047427645/1570784344241340417/1571530607186411560): Another reproduction on RX 6900 XT (RADV NAVI21), Mesa 26.2.6-arch3.1, CachyOS/KDE Wayland: nightly-189-aa95d35f (source c8e8dce4) crashes every launch shortly after mounting the save. The attached log ends with a write access violation at guest address 0xfffffffffffffed8. The user reports stable also exhausts RAM/swap before crashing; system monitor showed 29.5/31.3 GiB physical RAM and 9.6/31.2 GiB swap used. Log attached in Discord.
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MagicBeanDev/Longshot#741
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