Game: Longshot closed unexpectedly while it prepared the shaders #802

Open
opened 2026-11-15 12:46:40 +00:00 by Weizsgriff · 2 comments

Longshot version

v3.0.0-rc.4 (source 1d7adfa3)

Channel

Release candidate

What kind of problem

Crash, freeze or black screen

What happened

Longshot closed unexpectedly while it prepared the shaders. An unexpected error. (The report from the crash window is pasted below.)

Longshot crash report, made by the window Longshot shows after a crash (20261115T123928Z UTC). Longshot sent nothing: paste this into the issue form, and attach the game folder's logs/longshot_log.txt if you can.

What happened

Longshot closed unexpectedly while it prepared the shaders.
What went wrong: An unexpected error.
It had run for 0 s.
Crash and unclean-end records in the last day: 4.

Longshot version

v3.0.0-rc.4 (source 1d7adfa3)
Channel (from the version): Release candidate, or built from source

Graphics card and driver version

AMD Radeon RX 6750 XT (RADV NAVI22), radv Mesa 26.2.6-arch3.1
Devices the log lists: AMD Radeon RX 6750 XT (RADV NAVI22)

CPU, RAM and operating system

AMD Ryzen 5 7500F 6-Core Processor (12 threads), 31 GB, CachyOS (Linux 7.3.4-1-cachyos), KDE (wayland)
Built for: this PC's CPU (znver4_znver4_f001bee9bc)

Upscalers (the log's first line of each)

NVIDIA DLSS: not named in the log
AMD FSR 4: not named in the log

Changes from the defaults

longshot_options.ini (a value only when it is a number or on/off; the controls' bindings left out):
quality_preset=6
ultrawide=1
output_res=2560x1440
handheld_profile=0
dlss=0
dlss_model=0
resolution=1
sharpness=40
frame_generation=0
frame_generation_by=0
frame_pacing=1
frame_rate_cap=0
nvidia_reflex=0
fullscreen=0
vsync=0
upscaling=2
ultrawide_menus=1
hdr=0
hdr_paper_white=200
hdr_peak_brightness=1000
hdr_contrast=100
hdr_tone_mapper=0
anisotropic_filtering=4
gpu_device=0
threaded_rendering=0
vram_budget=5
volume=100
mute_in_background=0
audio_output=0
fps_counter=0
fps_counter_position=0
menu_size=2
game_speed=1
field_of_view=100
text_speed=0
text_size=0
skip_title_screen=0
microphone=1
menu_language=0
discord_status=1
skip_opening=0
controller_in_background=0
mouse_camera=0
disable_camera_centering=0
mouse_sensitivity=100
invert_mouse_vertical=0
invert_camera_x=0
invert_camera_y=0
camera_speed=100
stick_dead_zone=0
rumble_strength=100
motion_controls=1
motion_sensitivity_x=100
motion_sensitivity_y=100
invert_motion_x=0
invert_motion_y=0
motion_deadzone=1
layout_preset=0
button_prompts=0
walk_mode=0
walk_speed=45
menu_shortcut=2
compact_menu_key=0
debug_tools=0
damage_taken=1
descriptor_reuse=1
sampler_cache=0
robust_buffers=0
astc_as_rgba8=0
intel_shader_compiles=0
intel_quick_compute_builds=1
memory_budget=4
auto_for=(value left out)
options_version=6
Switches set (the environment and longshot_env.txt; a value only when it is a number or on/off, and never for a name with TOKEN, KEY, ROOM, SECRET, PASS, SERVER or USER in it):
LONGSHOT_NO_UPDATE_CHECK=1

Crash record: crash-20261115T123912Z.txt

Longshot crash record 1
version: v3.0.0-rc.4 (source 1d7adfa3)
run_id: 0e66473894b4b01508e6b9ccf4c66826
when: 20261115T123912Z
uptime_s: 0
reason: hos_fatal
thread: sead::MainThread
module_offset: longshot+0x1a0e9790
last_present_age_ms: unknown
log: longshot_log.txt
pid: 2695
started: 20261115T123912Z
signal: 0
signal_code: 0
exception: 0x0
fault_address_class: null
host_backtrace_method: frame pointer; may be partial
host_backtrace: longshot+0x1a0e9790
host_backtrace: longshot+0x1a0e4160
guest_register: x0=0x4c
guest_register: x1=0x10fafe0
guest_register: x2=0x8
guest_register: x3=0x0
guest_register: x4=0x1
guest_register: x5=0x0
guest_register: x6=0x61
guest_register: x7=0x6c6d79622e747465
guest_register: x8=0x1000200000000
guest_register: x9=0x1
guest_register: x10=0x83f04f8c
guest_register: x11=0x400001
guest_register: x12=0x0
guest_register: x13=0x0
guest_register: x14=0xffffffff
guest_register: x15=0x0
guest_register: x16=0x85e40de8
guest_register: x17=0x8575cdc0
guest_register: x18=0x85b73360
guest_register: x19=0x0
guest_register: x20=0x84e9f3c8
guest_register: x21=0x10fbbb8
guest_register: x22=0x100001e5a8
guest_register: x23=0x84ea2f10
guest_register: x24=0x84eb0e48
guest_register: x25=0x10fbdc8
guest_register: x26=0x84bb9070
guest_register: x27=0x84e9f498
guest_register: x28=0x0
guest_register: x29=0x10fbb50
guest_register: x30=0x836d8de8
guest_register: x31=0x10faf10
guest_backtrace: 0x836d8de8
guest_backtrace: 0x83bb7610
guest_backtrace: 0x83b7b47c
guest_backtrace: 0x83b7a838
guest_backtrace: 0x83b79e88
guest_backtrace: 0x802eaad8
guest_backtrace: 0x80966920
guest_backtrace: 0x80966840
guest_backtrace: 0x80966780
guest_backtrace: 0x80f48d04
guest_backtrace: 0x81223200
guest_backtrace: 0x0
dump: off
record_complete: yes

The end of longshot_log.txt

Its last 75 lines (the home folder written ~, the user's name ):

[hos host] longshot v3.0.0-rc.4 (source 1d7adfa3)
[hos host] run_id: 0e66473894b4b01508e6b9ccf4c66826
[hos host] crash window: watching this run (HOS_CRASH_WATCH=0: off)
[hos host] mem: the guest window is a memfd's (10), shared with the GPU as dma-bufs
[hos host] oe: output resolution 2560x1440
[hos host] boot: widescreen: picture 3416x1440, scene 2560x1080, camera ratio 2.3722, HUD and movies in the middle 74.9%
[hos host] boot: image 96 MB at 0x80000000, 9809 MB of memory for the game
[hos host] boot: 31454 MB of memory, 31453 MB of swap
[hos host] vk: reserved core mask (fallback): 0x820
[hos MainThread] boot: _init_libc0 (0x85717e50)
[hos MainThread] boot: nnosInitialize (0x8510f720)
[hos MainThread] boot: _init_libc1 (0x85717e60)
[hos MainThread] boot: nninitStartup (0x8262bb10)
[hos MainThread] heap: 6894 MB at 0x1000000000
[hos MainThread] boot: _init_libc2 (0x85717e80)
[hos MainThread] boot: main DT_INIT (0x812377e0)
[a64] unimplemented import _ZN2nn2ro12ProtectRelroEPKvS2_S2_S2_S2_ (lr 0x81237908)
[hos MainThread] boot: subsdk0 DT_INIT (0x84ec0040)
[hos MainThread] boot: sdk DT_INIT (0x84fa0060)
[hos MainThread] boot: nnMain (0x81222cd0)
[hos sead::MainThread] fs: mounted content: -> ~/Games/Longshot/v3.0.0-rc.4/romfs
[hos sead::MainThread] oe: language en-US (language.txt)
[hos sead::MainThread] oe: GetCurrentGraphicsScale -> 1.00
[hos sead::MainThread] gs: BootGraphicsSystem(0, 0): no graphics server yet (headless)
[a64] unimplemented import _ZN2nn2vi36SetDisplay120HzRefreshRateCapabilityEPNS0_7DisplayEb (lr 0x8348bf64)
[hos sead::MainThread] nvn: native NVN layer: 427 procs
[hos host] sleep: the game's sleeps under a millisecond wait on the timer where the high-resolution one can be made (0 logical processors, 0: not counted; HOS_SHORT_SLEEP_TIMER=0: all yield)
[hos sead::MainThread] nvn: native NVN device (flags 0): no Switch GPU emulation
[hos sead::MainThread] nvn: window origin upper left
[hos sead::MainThread] nvn: depth mode near = -w (GL)
[hos sead::MainThread] nvn: texture pool of 33068 descriptors
[hos sead::MainThread] vi: GetNativeWindow -> 0x1102400
[hos sead::MainThread] nvn: window of 3 textures (3 active), 3416x1440 format 0x25
[hos host] vk: the Output resolution's sizes: 13 (the screen's modes, with the common sizes of their shapes, and the game's own); shapes 16:9, 21:9, 32:9
[hos host] vk: device 0: AMD Radeon RX 6750 XT (RADV NAVI22), Vulkan 1.4, driver 0x6802006, type 2
[hos host] vk: float atomic add on storage buffers: compare-exchange loop, by default only with NVIDIA's driver and Intel's Windows driver on Meteor Lake, Arrow Lake and Battlemage (RX_VK_NATIVE_FADD=1: native where the GPU has it)
[hos host] vk: vendor fixes for radv (Mesa 26.2.6-arch3.1): out-of-bounds texel fetches 0 1, NaN tests by bits 0, gather offset 1
[hos host] vk: subgroups: default 64 lanes, 32-64, pinned to 32 on stages 0xf0; RADV on GCN 1-4: no
[hos host] vk: no mesh shaders: task and mesh programs run as compute shaders (issue 640 fallback)
[hos host] vk: mesh shaders: Automatic, from the default: the compute path
[hos host] vk: robust buffer access on
[hos host] vk: programs are loaded before the title (start): this GPU draws mesh programs through the compute fallback (RX_VK_LOAD=create or start says which)
[hos host] vk: colour outputs NaN-guarded
[hos host] vk: positions invariant (not an NVIDIA card)
[hos host] vk: matrix multiplies in software (no cooperative matrices)
[hos host] vk: AMD Radeon RX 6750 XT (RADV NAVI22), Vulkan 1.4, driver 0x6802006; mesh shaders no, host memory import yes, pipeline libraries yes
[hos host] vk: driver: radv Mesa 26.2.6-arch3.1
[hos host] vk: Auto (this PC): the settings chosen for this PC before (AMD Radeon RX 6750 XT (RADV NAVI22), 12272 MB of video memory, dedicated, screen 2560x1080 at 144 Hz, 31454 MB of RAM, 12 threads)
[hos host] vk: surface caps images 3..0 extent 1x1..16384x16384 usage 0x8009f alpha 0x3 transform 0x1
[hos host] vk: swapchain 1708x720, 4 images, mailbox (V-Sync Auto)
[hos host] vk: guest memory imported in place (alignment 4096)
[hos host] vk: replay ready (window; push descriptors yes (32), extended dynamic state 3 yes, custom border colours yes)
[hos host] vk: driver shader cache at the start: 512 MB (~/.cache/mesa_shader_cache_db 512 MB)
[hos host] vk: handle tables as descriptor arrays: on
[hos host] vk: pipeline cache ~/Games/Longshot/v3.0.0-rc.4/cache/longshot_vk_pipelines.bin (0 KB)
[hos host] hid: 51 controls from longshot_options.ini
[hos sead::MainThread] skipped an indirect call to 0 (lr 0x836d8bc8, thread sead::MainThread)
[hos sead::MainThread] skipped an indirect call to 0 (lr 0x836d8c20, thread sead::MainThread)
[hos sead::MainThread] skipped an indirect call to 0 (lr 0x836d8c4c, thread sead::MainThread)
[hos sead::MainThread] skipped an indirect call to 0 (lr 0x836d8c78, thread sead::MainThread)
[hos sead::MainThread] skipped an indirect call to 0 (lr 0x836d8ca4, thread sead::MainThread)
[hos sead::MainThread] skipped an indirect call to 0 (lr 0x836d8cd0, thread sead::MainThread)
[hos sead::MainThread] skipped an indirect call to 0 (lr 0x836d8d54, thread sead::MainThread)
[hos host] vk: program cache ~/Games/Longshot/v3.0.0-rc.4/cache/longshot_programs.bin: 0 program keys kept, 0 KB
[hos host] vk: precompile: compute programs: every kept one (nothing dispatched in play here yet: a first start) (2199 keys listed: 2199 in the shipped list, 0 dispatched in play here, 2199 of the shipped not among those; 0 of the listed have a program here, 0 variants)
[hos host] vk: VRAM mirror of buffer pools on
[hos host] vk: Threaded rendering: Auto: on, the render thread and the recorder thread (12 logical processors)
[hos host] vk: RX_VK_RECORDER=thread: vkCmd* packed on the replay thread and run in order by a recorder thread; the replay waits for it at each command buffer begin, end and reset, submit, wait, readback, destruction and replay lock release (serial replay only); ring 8192 KB, spin adaptive 20-200 us
[hos host] vk: ui: the bundled font (Libertinus): the game's files have no menu font
[hos host] vk: ui: Dear ImGui 1.92.9b on the window's images (format 44)
[hos host] vk: fsr3: AMD FSR 3.1 can run on this GPU
[hos host] vk: images from a pool of 128 MB blocks (memory type 0), 0 made at the start
[hos host] vk: presenter thread: off (RX_VK_PRESENT_THREAD=1: on)
[hos sead::MainThread] FATAL: indirect call to an address with no function at 0x1000200000000 (insn 00000000) (lr 0x836d8de8 sp 0x10faf10)
[hos] guest backtrace: lr 0x836d8de8 0x83bb7610 0x83b7b47c 0x83b7a838 0x83b79e88 0x802eaad8 0x80966920 0x80966840 0x80966780 0x80f48d04 0x81223200 0

Not in this report

Saves, game files, the game's executable and caches, memory dumps, keys, the options file itself and the path of your home folder.

Where in the game

Pressed play

How often

Every time

Graphics card and driver version

AMD Radeon RX 6750 XT (RADV NAVI22), radv Mesa 26.2.6-arch3.1

CPU, RAM and operating system

AMD Ryzen 5 7500F 6-Core Processor (12 threads), 31 GB, CachyOS (Linux 7.3.4-1-cachyos), KDE (wayland)

Changes from the defaults

Game crashes with and without FSR 4

longshot_log.txt

Longshot crash report, made by the window Longshot shows after a crash (20261115T123928Z UTC). Longshot sent nothing: paste this into the issue form, and attach the game folder's logs/longshot_log.txt if you can.

What happened

Longshot closed unexpectedly while it prepared the shaders.
What went wrong: An unexpected error.
It had run for 0 s.
Crash and unclean-end records in the last day: 4.

Longshot version

v3.0.0-rc.4 (source 1d7adfa3)
Channel (from the version): Release candidate, or built from source

Graphics card and driver version

AMD Radeon RX 6750 XT (RADV NAVI22), radv Mesa 26.2.6-arch3.1
Devices the log lists: AMD Radeon RX 6750 XT (RADV NAVI22)

CPU, RAM and operating system

AMD Ryzen 5 7500F 6-Core Processor (12 threads), 31 GB, CachyOS (Linux 7.3.4-1-cachyos), KDE (wayland)
Built for: this PC's CPU (znver4_znver4_f001bee9bc)

Upscalers (the log's first line of each)

NVIDIA DLSS: not named in the log
AMD FSR 4: not named in the log

Changes from the defaults

longshot_options.ini (a value only when it is a number or on/off; the controls' bindings left out):
quality_preset=6
ultrawide=1
output_res=2560x1440
handheld_profile=0
dlss=0
dlss_model=0
resolution=1
sharpness=40
frame_generation=0
frame_generation_by=0
frame_pacing=1
frame_rate_cap=0
nvidia_reflex=0
fullscreen=0
vsync=0
upscaling=2
ultrawide_menus=1
hdr=0
hdr_paper_white=200
hdr_peak_brightness=1000
hdr_contrast=100
hdr_tone_mapper=0
anisotropic_filtering=4
gpu_device=0
threaded_rendering=0
vram_budget=5
volume=100
mute_in_background=0
audio_output=0
fps_counter=0
fps_counter_position=0
menu_size=2
game_speed=1
field_of_view=100
text_speed=0
text_size=0
skip_title_screen=0
microphone=1
menu_language=0
discord_status=1
skip_opening=0
controller_in_background=0
mouse_camera=0
disable_camera_centering=0
mouse_sensitivity=100
invert_mouse_vertical=0
invert_camera_x=0
invert_camera_y=0
camera_speed=100
stick_dead_zone=0
rumble_strength=100
motion_controls=1
motion_sensitivity_x=100
motion_sensitivity_y=100
invert_motion_x=0
invert_motion_y=0
motion_deadzone=1
layout_preset=0
button_prompts=0
walk_mode=0
walk_speed=45
menu_shortcut=2
compact_menu_key=0
debug_tools=0
damage_taken=1
descriptor_reuse=1
sampler_cache=0
robust_buffers=0
astc_as_rgba8=0
intel_shader_compiles=0
intel_quick_compute_builds=1
memory_budget=4
auto_for=(value left out)
options_version=6
Switches set (the environment and longshot_env.txt; a value only when it is a number or on/off, and never for a name with TOKEN, KEY, ROOM, SECRET, PASS, SERVER or USER in it):
LONGSHOT_NO_UPDATE_CHECK=1

Crash record: crash-20261115T123912Z.txt

Longshot crash record 1
version: v3.0.0-rc.4 (source 1d7adfa3)
run_id: 0e66473894b4b01508e6b9ccf4c66826
when: 20261115T123912Z
uptime_s: 0
reason: hos_fatal
thread: sead::MainThread
module_offset: longshot+0x1a0e9790
last_present_age_ms: unknown
log: longshot_log.txt
pid: 2695
started: 20261115T123912Z
signal: 0
signal_code: 0
exception: 0x0
fault_address_class: null
host_backtrace_method: frame pointer; may be partial
host_backtrace: longshot+0x1a0e9790
host_backtrace: longshot+0x1a0e4160
guest_register: x0=0x4c
guest_register: x1=0x10fafe0
guest_register: x2=0x8
guest_register: x3=0x0
guest_register: x4=0x1
guest_register: x5=0x0
guest_register: x6=0x61
guest_register: x7=0x6c6d79622e747465
guest_register: x8=0x1000200000000
guest_register: x9=0x1
guest_register: x10=0x83f04f8c
guest_register: x11=0x400001
guest_register: x12=0x0
guest_register: x13=0x0
guest_register: x14=0xffffffff
guest_register: x15=0x0
guest_register: x16=0x85e40de8
guest_register: x17=0x8575cdc0
guest_register: x18=0x85b73360
guest_register: x19=0x0
guest_register: x20=0x84e9f3c8
guest_register: x21=0x10fbbb8
guest_register: x22=0x100001e5a8
guest_register: x23=0x84ea2f10
guest_register: x24=0x84eb0e48
guest_register: x25=0x10fbdc8
guest_register: x26=0x84bb9070
guest_register: x27=0x84e9f498
guest_register: x28=0x0
guest_register: x29=0x10fbb50
guest_register: x30=0x836d8de8
guest_register: x31=0x10faf10
guest_backtrace: 0x836d8de8
guest_backtrace: 0x83bb7610
guest_backtrace: 0x83b7b47c
guest_backtrace: 0x83b7a838
guest_backtrace: 0x83b79e88
guest_backtrace: 0x802eaad8
guest_backtrace: 0x80966920
guest_backtrace: 0x80966840
guest_backtrace: 0x80966780
guest_backtrace: 0x80f48d04
guest_backtrace: 0x81223200
guest_backtrace: 0x0
dump: off
record_complete: yes

The end of longshot_log.txt

Its last 75 lines (the home folder written ~, the user's name ):

[hos host] longshot v3.0.0-rc.4 (source 1d7adfa3)
[hos host] run_id: 0e66473894b4b01508e6b9ccf4c66826
[hos host] crash window: watching this run (HOS_CRASH_WATCH=0: off)
[hos host] mem: the guest window is a memfd's (10), shared with the GPU as dma-bufs
[hos host] oe: output resolution 2560x1440
[hos host] boot: widescreen: picture 3416x1440, scene 2560x1080, camera ratio 2.3722, HUD and movies in the middle 74.9%
[hos host] boot: image 96 MB at 0x80000000, 9809 MB of memory for the game
[hos host] boot: 31454 MB of memory, 31453 MB of swap
[hos host] vk: reserved core mask (fallback): 0x820
[hos MainThread] boot: _init_libc0 (0x85717e50)
[hos MainThread] boot: nnosInitialize (0x8510f720)
[hos MainThread] boot: _init_libc1 (0x85717e60)
[hos MainThread] boot: nninitStartup (0x8262bb10)
[hos MainThread] heap: 6894 MB at 0x1000000000
[hos MainThread] boot: _init_libc2 (0x85717e80)
[hos MainThread] boot: main DT_INIT (0x812377e0)
[a64] unimplemented import _ZN2nn2ro12ProtectRelroEPKvS2_S2_S2_S2_ (lr 0x81237908)
[hos MainThread] boot: subsdk0 DT_INIT (0x84ec0040)
[hos MainThread] boot: sdk DT_INIT (0x84fa0060)
[hos MainThread] boot: nnMain (0x81222cd0)
[hos sead::MainThread] fs: mounted content: -> ~/Games/Longshot/v3.0.0-rc.4/romfs
[hos sead::MainThread] oe: language en-US (language.txt)
[hos sead::MainThread] oe: GetCurrentGraphicsScale -> 1.00
[hos sead::MainThread] gs: BootGraphicsSystem(0, 0): no graphics server yet (headless)
[a64] unimplemented import _ZN2nn2vi36SetDisplay120HzRefreshRateCapabilityEPNS0_7DisplayEb (lr 0x8348bf64)
[hos sead::MainThread] nvn: native NVN layer: 427 procs
[hos host] sleep: the game's sleeps under a millisecond wait on the timer where the high-resolution one can be made (0 logical processors, 0: not counted; HOS_SHORT_SLEEP_TIMER=0: all yield)
[hos sead::MainThread] nvn: native NVN device (flags 0): no Switch GPU emulation
[hos sead::MainThread] nvn: window origin upper left
[hos sead::MainThread] nvn: depth mode near = -w (GL)
[hos sead::MainThread] nvn: texture pool of 33068 descriptors
[hos sead::MainThread] vi: GetNativeWindow -> 0x1102400
[hos sead::MainThread] nvn: window of 3 textures (3 active), 3416x1440 format 0x25
[hos host] vk: the Output resolution's sizes: 13 (the screen's modes, with the common sizes of their shapes, and the game's own); shapes 16:9, 21:9, 32:9
[hos host] vk: device 0: AMD Radeon RX 6750 XT (RADV NAVI22), Vulkan 1.4, driver 0x6802006, type 2
[hos host] vk: float atomic add on storage buffers: compare-exchange loop, by default only with NVIDIA's driver and Intel's Windows driver on Meteor Lake, Arrow Lake and Battlemage (RX_VK_NATIVE_FADD=1: native where the GPU has it)
[hos host] vk: vendor fixes for radv (Mesa 26.2.6-arch3.1): out-of-bounds texel fetches 0 1, NaN tests by bits 0, gather offset 1
[hos host] vk: subgroups: default 64 lanes, 32-64, pinned to 32 on stages 0xf0; RADV on GCN 1-4: no
[hos host] vk: no mesh shaders: task and mesh programs run as compute shaders (issue 640 fallback)
[hos host] vk: mesh shaders: Automatic, from the default: the compute path
[hos host] vk: robust buffer access on
[hos host] vk: programs are loaded before the title (start): this GPU draws mesh programs through the compute fallback (RX_VK_LOAD=create or start says which)
[hos host] vk: colour outputs NaN-guarded
[hos host] vk: positions invariant (not an NVIDIA card)
[hos host] vk: matrix multiplies in software (no cooperative matrices)
[hos host] vk: AMD Radeon RX 6750 XT (RADV NAVI22), Vulkan 1.4, driver 0x6802006; mesh shaders no, host memory import yes, pipeline libraries yes
[hos host] vk: driver: radv Mesa 26.2.6-arch3.1
[hos host] vk: Auto (this PC): the settings chosen for this PC before (AMD Radeon RX 6750 XT (RADV NAVI22), 12272 MB of video memory, dedicated, screen 2560x1080 at 144 Hz, 31454 MB of RAM, 12 threads)
[hos host] vk: surface caps images 3..0 extent 1x1..16384x16384 usage 0x8009f alpha 0x3 transform 0x1
[hos host] vk: swapchain 1708x720, 4 images, mailbox (V-Sync Auto)
[hos host] vk: guest memory imported in place (alignment 4096)
[hos host] vk: replay ready (window; push descriptors yes (32), extended dynamic state 3 yes, custom border colours yes)
[hos host] vk: driver shader cache at the start: 512 MB (~/.cache/mesa_shader_cache_db 512 MB)
[hos host] vk: handle tables as descriptor arrays: on
[hos host] vk: pipeline cache ~/Games/Longshot/v3.0.0-rc.4/cache/longshot_vk_pipelines.bin (0 KB)
[hos host] hid: 51 controls from longshot_options.ini
[hos sead::MainThread] skipped an indirect call to 0 (lr 0x836d8bc8, thread sead::MainThread)
[hos sead::MainThread] skipped an indirect call to 0 (lr 0x836d8c20, thread sead::MainThread)
[hos sead::MainThread] skipped an indirect call to 0 (lr 0x836d8c4c, thread sead::MainThread)
[hos sead::MainThread] skipped an indirect call to 0 (lr 0x836d8c78, thread sead::MainThread)
[hos sead::MainThread] skipped an indirect call to 0 (lr 0x836d8ca4, thread sead::MainThread)
[hos sead::MainThread] skipped an indirect call to 0 (lr 0x836d8cd0, thread sead::MainThread)
[hos sead::MainThread] skipped an indirect call to 0 (lr 0x836d8d54, thread sead::MainThread)
[hos host] vk: program cache ~/Games/Longshot/v3.0.0-rc.4/cache/longshot_programs.bin: 0 program keys kept, 0 KB
[hos host] vk: precompile: compute programs: every kept one (nothing dispatched in play here yet: a first start) (2199 keys listed: 2199 in the shipped list, 0 dispatched in play here, 2199 of the shipped not among those; 0 of the listed have a program here, 0 variants)
[hos host] vk: VRAM mirror of buffer pools on
[hos host] vk: Threaded rendering: Auto: on, the render thread and the recorder thread (12 logical processors)
[hos host] vk: RX_VK_RECORDER=thread: vkCmd* packed on the replay thread and run in order by a recorder thread; the replay waits for it at each command buffer begin, end and reset, submit, wait, readback, destruction and replay lock release (serial replay only); ring 8192 KB, spin adaptive 20-200 us
[hos host] vk: ui: the bundled font (Libertinus): the game's files have no menu font
[hos host] vk: ui: Dear ImGui 1.92.9b on the window's images (format 44)
[hos host] vk: fsr3: AMD FSR 3.1 can run on this GPU
[hos host] vk: images from a pool of 128 MB blocks (memory type 0), 0 made at the start
[hos host] vk: presenter thread: off (RX_VK_PRESENT_THREAD=1: on)
[hos sead::MainThread] FATAL: indirect call to an address with no function at 0x1000200000000 (insn 00000000) (lr 0x836d8de8 sp 0x10faf10)
[hos] guest backtrace: lr 0x836d8de8 0x83bb7610 0x83b7b47c 0x83b7a838 0x83b79e88 0x802eaad8 0x80966920 0x80966840 0x80966780 0x80f48d04 0x81223200 0

Not in this report

Saves, game files, the game's executable and caches, memory dumps, keys, the options file itself and the path of your home folder.

Screenshots or video

No response

Before you send it

  • The problem is still there on the newest release or nightly.
  • I searched the open issues for it.
  • I'm not attaching game files, keys, the game's executable, its .bin caches or saves.
### Longshot version v3.0.0-rc.4 (source 1d7adfa3) ### Channel Release candidate ### What kind of problem Crash, freeze or black screen ### What happened Longshot closed unexpectedly while it prepared the shaders. An unexpected error. (The report from the crash window is pasted below.) Longshot crash report, made by the window Longshot shows after a crash (20261115T123928Z UTC). Longshot sent nothing: paste this into the issue form, and attach the game folder's logs/longshot_log.txt if you can. ### What happened Longshot closed unexpectedly while it prepared the shaders. What went wrong: An unexpected error. It had run for 0 s. Crash and unclean-end records in the last day: 4. ### Longshot version v3.0.0-rc.4 (source 1d7adfa3) Channel (from the version): Release candidate, or built from source ### Graphics card and driver version AMD Radeon RX 6750 XT (RADV NAVI22), radv Mesa 26.2.6-arch3.1 Devices the log lists: AMD Radeon RX 6750 XT (RADV NAVI22) ### CPU, RAM and operating system AMD Ryzen 5 7500F 6-Core Processor (12 threads), 31 GB, CachyOS (Linux 7.3.4-1-cachyos), KDE (wayland) Built for: this PC's CPU (znver4_znver4_f001bee9bc) ### Upscalers (the log's first line of each) NVIDIA DLSS: not named in the log AMD FSR 4: not named in the log ### Changes from the defaults longshot_options.ini (a value only when it is a number or on/off; the controls' bindings left out): quality_preset=6 ultrawide=1 output_res=2560x1440 handheld_profile=0 dlss=0 dlss_model=0 resolution=1 sharpness=40 frame_generation=0 frame_generation_by=0 frame_pacing=1 frame_rate_cap=0 nvidia_reflex=0 fullscreen=0 vsync=0 upscaling=2 ultrawide_menus=1 hdr=0 hdr_paper_white=200 hdr_peak_brightness=1000 hdr_contrast=100 hdr_tone_mapper=0 anisotropic_filtering=4 gpu_device=0 threaded_rendering=0 vram_budget=5 volume=100 mute_in_background=0 audio_output=0 fps_counter=0 fps_counter_position=0 menu_size=2 game_speed=1 field_of_view=100 text_speed=0 text_size=0 skip_title_screen=0 microphone=1 menu_language=0 discord_status=1 skip_opening=0 controller_in_background=0 mouse_camera=0 disable_camera_centering=0 mouse_sensitivity=100 invert_mouse_vertical=0 invert_camera_x=0 invert_camera_y=0 camera_speed=100 stick_dead_zone=0 rumble_strength=100 motion_controls=1 motion_sensitivity_x=100 motion_sensitivity_y=100 invert_motion_x=0 invert_motion_y=0 motion_deadzone=1 layout_preset=0 button_prompts=0 walk_mode=0 walk_speed=45 menu_shortcut=2 compact_menu_key=0 debug_tools=0 damage_taken=1 descriptor_reuse=1 sampler_cache=0 robust_buffers=0 astc_as_rgba8=0 intel_shader_compiles=0 intel_quick_compute_builds=1 memory_budget=4 auto_for=(value left out) options_version=6 Switches set (the environment and longshot_env.txt; a value only when it is a number or on/off, and never for a name with TOKEN, KEY, ROOM, SECRET, PASS, SERVER or USER in it): LONGSHOT_NO_UPDATE_CHECK=1 ### Crash record: crash-20261115T123912Z.txt ``` Longshot crash record 1 version: v3.0.0-rc.4 (source 1d7adfa3) run_id: 0e66473894b4b01508e6b9ccf4c66826 when: 20261115T123912Z uptime_s: 0 reason: hos_fatal thread: sead::MainThread module_offset: longshot+0x1a0e9790 last_present_age_ms: unknown log: longshot_log.txt pid: 2695 started: 20261115T123912Z signal: 0 signal_code: 0 exception: 0x0 fault_address_class: null host_backtrace_method: frame pointer; may be partial host_backtrace: longshot+0x1a0e9790 host_backtrace: longshot+0x1a0e4160 guest_register: x0=0x4c guest_register: x1=0x10fafe0 guest_register: x2=0x8 guest_register: x3=0x0 guest_register: x4=0x1 guest_register: x5=0x0 guest_register: x6=0x61 guest_register: x7=0x6c6d79622e747465 guest_register: x8=0x1000200000000 guest_register: x9=0x1 guest_register: x10=0x83f04f8c guest_register: x11=0x400001 guest_register: x12=0x0 guest_register: x13=0x0 guest_register: x14=0xffffffff guest_register: x15=0x0 guest_register: x16=0x85e40de8 guest_register: x17=0x8575cdc0 guest_register: x18=0x85b73360 guest_register: x19=0x0 guest_register: x20=0x84e9f3c8 guest_register: x21=0x10fbbb8 guest_register: x22=0x100001e5a8 guest_register: x23=0x84ea2f10 guest_register: x24=0x84eb0e48 guest_register: x25=0x10fbdc8 guest_register: x26=0x84bb9070 guest_register: x27=0x84e9f498 guest_register: x28=0x0 guest_register: x29=0x10fbb50 guest_register: x30=0x836d8de8 guest_register: x31=0x10faf10 guest_backtrace: 0x836d8de8 guest_backtrace: 0x83bb7610 guest_backtrace: 0x83b7b47c guest_backtrace: 0x83b7a838 guest_backtrace: 0x83b79e88 guest_backtrace: 0x802eaad8 guest_backtrace: 0x80966920 guest_backtrace: 0x80966840 guest_backtrace: 0x80966780 guest_backtrace: 0x80f48d04 guest_backtrace: 0x81223200 guest_backtrace: 0x0 dump: off record_complete: yes ``` ### The end of longshot_log.txt Its last 75 lines (the home folder written ~, the user's name <user>): ``` [hos host] longshot v3.0.0-rc.4 (source 1d7adfa3) [hos host] run_id: 0e66473894b4b01508e6b9ccf4c66826 [hos host] crash window: watching this run (HOS_CRASH_WATCH=0: off) [hos host] mem: the guest window is a memfd's (10), shared with the GPU as dma-bufs [hos host] oe: output resolution 2560x1440 [hos host] boot: widescreen: picture 3416x1440, scene 2560x1080, camera ratio 2.3722, HUD and movies in the middle 74.9% [hos host] boot: image 96 MB at 0x80000000, 9809 MB of memory for the game [hos host] boot: 31454 MB of memory, 31453 MB of swap [hos host] vk: reserved core mask (fallback): 0x820 [hos MainThread] boot: _init_libc0 (0x85717e50) [hos MainThread] boot: nnosInitialize (0x8510f720) [hos MainThread] boot: _init_libc1 (0x85717e60) [hos MainThread] boot: nninitStartup (0x8262bb10) [hos MainThread] heap: 6894 MB at 0x1000000000 [hos MainThread] boot: _init_libc2 (0x85717e80) [hos MainThread] boot: main DT_INIT (0x812377e0) [a64] unimplemented import _ZN2nn2ro12ProtectRelroEPKvS2_S2_S2_S2_ (lr 0x81237908) [hos MainThread] boot: subsdk0 DT_INIT (0x84ec0040) [hos MainThread] boot: sdk DT_INIT (0x84fa0060) [hos MainThread] boot: nnMain (0x81222cd0) [hos sead::MainThread] fs: mounted content: -> ~/Games/Longshot/v3.0.0-rc.4/romfs [hos sead::MainThread] oe: language en-US (language.txt) [hos sead::MainThread] oe: GetCurrentGraphicsScale -> 1.00 [hos sead::MainThread] gs: BootGraphicsSystem(0, 0): no graphics server yet (headless) [a64] unimplemented import _ZN2nn2vi36SetDisplay120HzRefreshRateCapabilityEPNS0_7DisplayEb (lr 0x8348bf64) [hos sead::MainThread] nvn: native NVN layer: 427 procs [hos host] sleep: the game's sleeps under a millisecond wait on the timer where the high-resolution one can be made (0 logical processors, 0: not counted; HOS_SHORT_SLEEP_TIMER=0: all yield) [hos sead::MainThread] nvn: native NVN device (flags 0): no Switch GPU emulation [hos sead::MainThread] nvn: window origin upper left [hos sead::MainThread] nvn: depth mode near = -w (GL) [hos sead::MainThread] nvn: texture pool of 33068 descriptors [hos sead::MainThread] vi: GetNativeWindow -> 0x1102400 [hos sead::MainThread] nvn: window of 3 textures (3 active), 3416x1440 format 0x25 [hos host] vk: the Output resolution's sizes: 13 (the screen's modes, with the common sizes of their shapes, and the game's own); shapes 16:9, 21:9, 32:9 [hos host] vk: device 0: AMD Radeon RX 6750 XT (RADV NAVI22), Vulkan 1.4, driver 0x6802006, type 2 [hos host] vk: float atomic add on storage buffers: compare-exchange loop, by default only with NVIDIA's driver and Intel's Windows driver on Meteor Lake, Arrow Lake and Battlemage (RX_VK_NATIVE_FADD=1: native where the GPU has it) [hos host] vk: vendor fixes for radv (Mesa 26.2.6-arch3.1): out-of-bounds texel fetches 0 1, NaN tests by bits 0, gather offset 1 [hos host] vk: subgroups: default 64 lanes, 32-64, pinned to 32 on stages 0xf0; RADV on GCN 1-4: no [hos host] vk: no mesh shaders: task and mesh programs run as compute shaders (issue 640 fallback) [hos host] vk: mesh shaders: Automatic, from the default: the compute path [hos host] vk: robust buffer access on [hos host] vk: programs are loaded before the title (start): this GPU draws mesh programs through the compute fallback (RX_VK_LOAD=create or start says which) [hos host] vk: colour outputs NaN-guarded [hos host] vk: positions invariant (not an NVIDIA card) [hos host] vk: matrix multiplies in software (no cooperative matrices) [hos host] vk: AMD Radeon RX 6750 XT (RADV NAVI22), Vulkan 1.4, driver 0x6802006; mesh shaders no, host memory import yes, pipeline libraries yes [hos host] vk: driver: radv Mesa 26.2.6-arch3.1 [hos host] vk: Auto (this PC): the settings chosen for this PC before (AMD Radeon RX 6750 XT (RADV NAVI22), 12272 MB of video memory, dedicated, screen 2560x1080 at 144 Hz, 31454 MB of RAM, 12 threads) [hos host] vk: surface caps images 3..0 extent 1x1..16384x16384 usage 0x8009f alpha 0x3 transform 0x1 [hos host] vk: swapchain 1708x720, 4 images, mailbox (V-Sync Auto) [hos host] vk: guest memory imported in place (alignment 4096) [hos host] vk: replay ready (window; push descriptors yes (32), extended dynamic state 3 yes, custom border colours yes) [hos host] vk: driver shader cache at the start: 512 MB (~/.cache/mesa_shader_cache_db 512 MB) [hos host] vk: handle tables as descriptor arrays: on [hos host] vk: pipeline cache ~/Games/Longshot/v3.0.0-rc.4/cache/longshot_vk_pipelines.bin (0 KB) [hos host] hid: 51 controls from longshot_options.ini [hos sead::MainThread] skipped an indirect call to 0 (lr 0x836d8bc8, thread sead::MainThread) [hos sead::MainThread] skipped an indirect call to 0 (lr 0x836d8c20, thread sead::MainThread) [hos sead::MainThread] skipped an indirect call to 0 (lr 0x836d8c4c, thread sead::MainThread) [hos sead::MainThread] skipped an indirect call to 0 (lr 0x836d8c78, thread sead::MainThread) [hos sead::MainThread] skipped an indirect call to 0 (lr 0x836d8ca4, thread sead::MainThread) [hos sead::MainThread] skipped an indirect call to 0 (lr 0x836d8cd0, thread sead::MainThread) [hos sead::MainThread] skipped an indirect call to 0 (lr 0x836d8d54, thread sead::MainThread) [hos host] vk: program cache ~/Games/Longshot/v3.0.0-rc.4/cache/longshot_programs.bin: 0 program keys kept, 0 KB [hos host] vk: precompile: compute programs: every kept one (nothing dispatched in play here yet: a first start) (2199 keys listed: 2199 in the shipped list, 0 dispatched in play here, 2199 of the shipped not among those; 0 of the listed have a program here, 0 variants) [hos host] vk: VRAM mirror of buffer pools on [hos host] vk: Threaded rendering: Auto: on, the render thread and the recorder thread (12 logical processors) [hos host] vk: RX_VK_RECORDER=thread: vkCmd* packed on the replay thread and run in order by a recorder thread; the replay waits for it at each command buffer begin, end and reset, submit, wait, readback, destruction and replay lock release (serial replay only); ring 8192 KB, spin adaptive 20-200 us [hos host] vk: ui: the bundled font (Libertinus): the game's files have no menu font [hos host] vk: ui: Dear ImGui 1.92.9b on the window's images (format 44) [hos host] vk: fsr3: AMD FSR 3.1 can run on this GPU [hos host] vk: images from a pool of 128 MB blocks (memory type 0), 0 made at the start [hos host] vk: presenter thread: off (RX_VK_PRESENT_THREAD=1: on) [hos sead::MainThread] FATAL: indirect call to an address with no function at 0x1000200000000 (insn 00000000) (lr 0x836d8de8 sp 0x10faf10) [hos] guest backtrace: lr 0x836d8de8 0x83bb7610 0x83b7b47c 0x83b7a838 0x83b79e88 0x802eaad8 0x80966920 0x80966840 0x80966780 0x80f48d04 0x81223200 0 ``` ### Not in this report Saves, game files, the game's executable and caches, memory dumps, keys, the options file itself and the path of your home folder. ### Where in the game Pressed play ### How often Every time ### Graphics card and driver version AMD Radeon RX 6750 XT (RADV NAVI22), radv Mesa 26.2.6-arch3.1 ### CPU, RAM and operating system AMD Ryzen 5 7500F 6-Core Processor (12 threads), 31 GB, CachyOS (Linux 7.3.4-1-cachyos), KDE (wayland) ### Changes from the defaults Game crashes with and without FSR 4 ### longshot_log.txt Longshot crash report, made by the window Longshot shows after a crash (20261115T123928Z UTC). Longshot sent nothing: paste this into the issue form, and attach the game folder's logs/longshot_log.txt if you can. ### What happened Longshot closed unexpectedly while it prepared the shaders. What went wrong: An unexpected error. It had run for 0 s. Crash and unclean-end records in the last day: 4. ### Longshot version v3.0.0-rc.4 (source 1d7adfa3) Channel (from the version): Release candidate, or built from source ### Graphics card and driver version AMD Radeon RX 6750 XT (RADV NAVI22), radv Mesa 26.2.6-arch3.1 Devices the log lists: AMD Radeon RX 6750 XT (RADV NAVI22) ### CPU, RAM and operating system AMD Ryzen 5 7500F 6-Core Processor (12 threads), 31 GB, CachyOS (Linux 7.3.4-1-cachyos), KDE (wayland) Built for: this PC's CPU (znver4_znver4_f001bee9bc) ### Upscalers (the log's first line of each) NVIDIA DLSS: not named in the log AMD FSR 4: not named in the log ### Changes from the defaults longshot_options.ini (a value only when it is a number or on/off; the controls' bindings left out): quality_preset=6 ultrawide=1 output_res=2560x1440 handheld_profile=0 dlss=0 dlss_model=0 resolution=1 sharpness=40 frame_generation=0 frame_generation_by=0 frame_pacing=1 frame_rate_cap=0 nvidia_reflex=0 fullscreen=0 vsync=0 upscaling=2 ultrawide_menus=1 hdr=0 hdr_paper_white=200 hdr_peak_brightness=1000 hdr_contrast=100 hdr_tone_mapper=0 anisotropic_filtering=4 gpu_device=0 threaded_rendering=0 vram_budget=5 volume=100 mute_in_background=0 audio_output=0 fps_counter=0 fps_counter_position=0 menu_size=2 game_speed=1 field_of_view=100 text_speed=0 text_size=0 skip_title_screen=0 microphone=1 menu_language=0 discord_status=1 skip_opening=0 controller_in_background=0 mouse_camera=0 disable_camera_centering=0 mouse_sensitivity=100 invert_mouse_vertical=0 invert_camera_x=0 invert_camera_y=0 camera_speed=100 stick_dead_zone=0 rumble_strength=100 motion_controls=1 motion_sensitivity_x=100 motion_sensitivity_y=100 invert_motion_x=0 invert_motion_y=0 motion_deadzone=1 layout_preset=0 button_prompts=0 walk_mode=0 walk_speed=45 menu_shortcut=2 compact_menu_key=0 debug_tools=0 damage_taken=1 descriptor_reuse=1 sampler_cache=0 robust_buffers=0 astc_as_rgba8=0 intel_shader_compiles=0 intel_quick_compute_builds=1 memory_budget=4 auto_for=(value left out) options_version=6 Switches set (the environment and longshot_env.txt; a value only when it is a number or on/off, and never for a name with TOKEN, KEY, ROOM, SECRET, PASS, SERVER or USER in it): LONGSHOT_NO_UPDATE_CHECK=1 ### Crash record: crash-20261115T123912Z.txt ``` Longshot crash record 1 version: v3.0.0-rc.4 (source 1d7adfa3) run_id: 0e66473894b4b01508e6b9ccf4c66826 when: 20261115T123912Z uptime_s: 0 reason: hos_fatal thread: sead::MainThread module_offset: longshot+0x1a0e9790 last_present_age_ms: unknown log: longshot_log.txt pid: 2695 started: 20261115T123912Z signal: 0 signal_code: 0 exception: 0x0 fault_address_class: null host_backtrace_method: frame pointer; may be partial host_backtrace: longshot+0x1a0e9790 host_backtrace: longshot+0x1a0e4160 guest_register: x0=0x4c guest_register: x1=0x10fafe0 guest_register: x2=0x8 guest_register: x3=0x0 guest_register: x4=0x1 guest_register: x5=0x0 guest_register: x6=0x61 guest_register: x7=0x6c6d79622e747465 guest_register: x8=0x1000200000000 guest_register: x9=0x1 guest_register: x10=0x83f04f8c guest_register: x11=0x400001 guest_register: x12=0x0 guest_register: x13=0x0 guest_register: x14=0xffffffff guest_register: x15=0x0 guest_register: x16=0x85e40de8 guest_register: x17=0x8575cdc0 guest_register: x18=0x85b73360 guest_register: x19=0x0 guest_register: x20=0x84e9f3c8 guest_register: x21=0x10fbbb8 guest_register: x22=0x100001e5a8 guest_register: x23=0x84ea2f10 guest_register: x24=0x84eb0e48 guest_register: x25=0x10fbdc8 guest_register: x26=0x84bb9070 guest_register: x27=0x84e9f498 guest_register: x28=0x0 guest_register: x29=0x10fbb50 guest_register: x30=0x836d8de8 guest_register: x31=0x10faf10 guest_backtrace: 0x836d8de8 guest_backtrace: 0x83bb7610 guest_backtrace: 0x83b7b47c guest_backtrace: 0x83b7a838 guest_backtrace: 0x83b79e88 guest_backtrace: 0x802eaad8 guest_backtrace: 0x80966920 guest_backtrace: 0x80966840 guest_backtrace: 0x80966780 guest_backtrace: 0x80f48d04 guest_backtrace: 0x81223200 guest_backtrace: 0x0 dump: off record_complete: yes ``` ### The end of longshot_log.txt Its last 75 lines (the home folder written ~, the user's name <user>): ``` [hos host] longshot v3.0.0-rc.4 (source 1d7adfa3) [hos host] run_id: 0e66473894b4b01508e6b9ccf4c66826 [hos host] crash window: watching this run (HOS_CRASH_WATCH=0: off) [hos host] mem: the guest window is a memfd's (10), shared with the GPU as dma-bufs [hos host] oe: output resolution 2560x1440 [hos host] boot: widescreen: picture 3416x1440, scene 2560x1080, camera ratio 2.3722, HUD and movies in the middle 74.9% [hos host] boot: image 96 MB at 0x80000000, 9809 MB of memory for the game [hos host] boot: 31454 MB of memory, 31453 MB of swap [hos host] vk: reserved core mask (fallback): 0x820 [hos MainThread] boot: _init_libc0 (0x85717e50) [hos MainThread] boot: nnosInitialize (0x8510f720) [hos MainThread] boot: _init_libc1 (0x85717e60) [hos MainThread] boot: nninitStartup (0x8262bb10) [hos MainThread] heap: 6894 MB at 0x1000000000 [hos MainThread] boot: _init_libc2 (0x85717e80) [hos MainThread] boot: main DT_INIT (0x812377e0) [a64] unimplemented import _ZN2nn2ro12ProtectRelroEPKvS2_S2_S2_S2_ (lr 0x81237908) [hos MainThread] boot: subsdk0 DT_INIT (0x84ec0040) [hos MainThread] boot: sdk DT_INIT (0x84fa0060) [hos MainThread] boot: nnMain (0x81222cd0) [hos sead::MainThread] fs: mounted content: -> ~/Games/Longshot/v3.0.0-rc.4/romfs [hos sead::MainThread] oe: language en-US (language.txt) [hos sead::MainThread] oe: GetCurrentGraphicsScale -> 1.00 [hos sead::MainThread] gs: BootGraphicsSystem(0, 0): no graphics server yet (headless) [a64] unimplemented import _ZN2nn2vi36SetDisplay120HzRefreshRateCapabilityEPNS0_7DisplayEb (lr 0x8348bf64) [hos sead::MainThread] nvn: native NVN layer: 427 procs [hos host] sleep: the game's sleeps under a millisecond wait on the timer where the high-resolution one can be made (0 logical processors, 0: not counted; HOS_SHORT_SLEEP_TIMER=0: all yield) [hos sead::MainThread] nvn: native NVN device (flags 0): no Switch GPU emulation [hos sead::MainThread] nvn: window origin upper left [hos sead::MainThread] nvn: depth mode near = -w (GL) [hos sead::MainThread] nvn: texture pool of 33068 descriptors [hos sead::MainThread] vi: GetNativeWindow -> 0x1102400 [hos sead::MainThread] nvn: window of 3 textures (3 active), 3416x1440 format 0x25 [hos host] vk: the Output resolution's sizes: 13 (the screen's modes, with the common sizes of their shapes, and the game's own); shapes 16:9, 21:9, 32:9 [hos host] vk: device 0: AMD Radeon RX 6750 XT (RADV NAVI22), Vulkan 1.4, driver 0x6802006, type 2 [hos host] vk: float atomic add on storage buffers: compare-exchange loop, by default only with NVIDIA's driver and Intel's Windows driver on Meteor Lake, Arrow Lake and Battlemage (RX_VK_NATIVE_FADD=1: native where the GPU has it) [hos host] vk: vendor fixes for radv (Mesa 26.2.6-arch3.1): out-of-bounds texel fetches 0 1, NaN tests by bits 0, gather offset 1 [hos host] vk: subgroups: default 64 lanes, 32-64, pinned to 32 on stages 0xf0; RADV on GCN 1-4: no [hos host] vk: no mesh shaders: task and mesh programs run as compute shaders (issue 640 fallback) [hos host] vk: mesh shaders: Automatic, from the default: the compute path [hos host] vk: robust buffer access on [hos host] vk: programs are loaded before the title (start): this GPU draws mesh programs through the compute fallback (RX_VK_LOAD=create or start says which) [hos host] vk: colour outputs NaN-guarded [hos host] vk: positions invariant (not an NVIDIA card) [hos host] vk: matrix multiplies in software (no cooperative matrices) [hos host] vk: AMD Radeon RX 6750 XT (RADV NAVI22), Vulkan 1.4, driver 0x6802006; mesh shaders no, host memory import yes, pipeline libraries yes [hos host] vk: driver: radv Mesa 26.2.6-arch3.1 [hos host] vk: Auto (this PC): the settings chosen for this PC before (AMD Radeon RX 6750 XT (RADV NAVI22), 12272 MB of video memory, dedicated, screen 2560x1080 at 144 Hz, 31454 MB of RAM, 12 threads) [hos host] vk: surface caps images 3..0 extent 1x1..16384x16384 usage 0x8009f alpha 0x3 transform 0x1 [hos host] vk: swapchain 1708x720, 4 images, mailbox (V-Sync Auto) [hos host] vk: guest memory imported in place (alignment 4096) [hos host] vk: replay ready (window; push descriptors yes (32), extended dynamic state 3 yes, custom border colours yes) [hos host] vk: driver shader cache at the start: 512 MB (~/.cache/mesa_shader_cache_db 512 MB) [hos host] vk: handle tables as descriptor arrays: on [hos host] vk: pipeline cache ~/Games/Longshot/v3.0.0-rc.4/cache/longshot_vk_pipelines.bin (0 KB) [hos host] hid: 51 controls from longshot_options.ini [hos sead::MainThread] skipped an indirect call to 0 (lr 0x836d8bc8, thread sead::MainThread) [hos sead::MainThread] skipped an indirect call to 0 (lr 0x836d8c20, thread sead::MainThread) [hos sead::MainThread] skipped an indirect call to 0 (lr 0x836d8c4c, thread sead::MainThread) [hos sead::MainThread] skipped an indirect call to 0 (lr 0x836d8c78, thread sead::MainThread) [hos sead::MainThread] skipped an indirect call to 0 (lr 0x836d8ca4, thread sead::MainThread) [hos sead::MainThread] skipped an indirect call to 0 (lr 0x836d8cd0, thread sead::MainThread) [hos sead::MainThread] skipped an indirect call to 0 (lr 0x836d8d54, thread sead::MainThread) [hos host] vk: program cache ~/Games/Longshot/v3.0.0-rc.4/cache/longshot_programs.bin: 0 program keys kept, 0 KB [hos host] vk: precompile: compute programs: every kept one (nothing dispatched in play here yet: a first start) (2199 keys listed: 2199 in the shipped list, 0 dispatched in play here, 2199 of the shipped not among those; 0 of the listed have a program here, 0 variants) [hos host] vk: VRAM mirror of buffer pools on [hos host] vk: Threaded rendering: Auto: on, the render thread and the recorder thread (12 logical processors) [hos host] vk: RX_VK_RECORDER=thread: vkCmd* packed on the replay thread and run in order by a recorder thread; the replay waits for it at each command buffer begin, end and reset, submit, wait, readback, destruction and replay lock release (serial replay only); ring 8192 KB, spin adaptive 20-200 us [hos host] vk: ui: the bundled font (Libertinus): the game's files have no menu font [hos host] vk: ui: Dear ImGui 1.92.9b on the window's images (format 44) [hos host] vk: fsr3: AMD FSR 3.1 can run on this GPU [hos host] vk: images from a pool of 128 MB blocks (memory type 0), 0 made at the start [hos host] vk: presenter thread: off (RX_VK_PRESENT_THREAD=1: on) [hos sead::MainThread] FATAL: indirect call to an address with no function at 0x1000200000000 (insn 00000000) (lr 0x836d8de8 sp 0x10faf10) [hos] guest backtrace: lr 0x836d8de8 0x83bb7610 0x83b7b47c 0x83b7a838 0x83b79e88 0x802eaad8 0x80966920 0x80966840 0x80966780 0x80f48d04 0x81223200 0 ``` ### Not in this report Saves, game files, the game's executable and caches, memory dumps, keys, the options file itself and the path of your home folder. ### Screenshots or video _No response_ ### Before you send it - [x] The problem is still there on the newest release or nightly. - [x] I searched the open issues for it. - [x] I'm not attaching game files, keys, the game's executable, its .bin caches or saves.
Collaborator

Possibly related, for context:

  • #741 Game: Longshot closed unexpectedly while it prepared the shaders — Same shader-preparation startup crash, but on another RADV GPU and a different build; this report adds a newer RC build and RX 6750 XT.
Possibly related, for context: - #741 Game: Longshot closed unexpectedly while it prepared the shaders — Same shader-preparation startup crash, but on another RADV GPU and a different build; this report adds a newer RC build and RX 6750 XT.
Author

Same issue on the Nightly version.
For context the Navi recomp launches without any issues, but via proton.

Same issue on the Nightly version. For context the Navi recomp launches without any issues, but via proton.
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MagicBeanDev/Longshot#802
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