Game: #825

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opened 2026-11-15 15:49:19 +00:00 by nahianabir · 1 comment

Longshot version

nightly-189-aa95d35f (2026-11-15)

Channel

Nightly

What kind of problem

Crash, freeze or black screen

What happened

1.problem is shader building taking so much time (for previous nightly and rc build) even after selected maximum ram and cpu worker, taking upto 4 hours. i tried longshot first versions after they came out, all just took 1 and half hour.
2.in latest nightly build , shader building the log says 789 shader taking time, will stop building after 300s if theres no work . and then stopped at 60%.
3.now game shows black screen after intro, also theres a flickering in title screen.
4.and the game is capped to 60fps from the settings but its running on 240fps

Where in the game

After loading screen or intro scene

How often

Every time

Graphics card and driver version

Intel Arc A750 , 32.0.101.9175 WHQL

CPU, RAM and operating system

Ryzen 7 7700, 16gb ddr5, Windows

Changes from the defaults

No response

longshot_log.txt

added

Screenshots or video

No response

Before you send it

  • The problem is still there on the newest release or nightly.
  • I searched the open issues for it.
  • I'm not attaching game files, keys, the game's executable, its .bin caches or saves.
### Longshot version nightly-189-aa95d35f (2026-11-15) ### Channel Nightly ### What kind of problem Crash, freeze or black screen ### What happened 1.problem is shader building taking so much time (for previous nightly and rc build) even after selected maximum ram and cpu worker, taking upto 4 hours. i tried longshot first versions after they came out, all just took 1 and half hour. 2.in latest nightly build , shader building the log says 789 shader taking time, will stop building after 300s if theres no work . and then stopped at 60%. 3.now game shows black screen after intro, also theres a flickering in title screen. 4.and the game is capped to 60fps from the settings but its running on 240fps ### Where in the game After loading screen or intro scene ### How often Every time ### Graphics card and driver version Intel Arc A750 , 32.0.101.9175 WHQL ### CPU, RAM and operating system Ryzen 7 7700, 16gb ddr5, Windows ### Changes from the defaults _No response_ ### longshot_log.txt added ### Screenshots or video _No response_ ### Before you send it - [x] The problem is still there on the newest release or nightly. - [x] I searched the open issues for it. - [x] I'm not attaching game files, keys, the game's executable, its .bin caches or saves.
Collaborator

Possibly related, for context:

  • #802 Game: Longshot closed unexpectedly while it prepared the shaders — Shader-preparation failure, though different GPU/OS and symptom.
  • #805 Idea: on the compute fallback, loading every program before the title costs 5 GB and puts a 24 GB PC at its commit limit; RX_VK_LOAD=create measured on a second such card (RX 5600 XT): same fps or better, loads of 50 ms at worst — Related shader-loading and renderer resource/performance concerns.
Possibly related, for context: - #802 Game: Longshot closed unexpectedly while it prepared the shaders — Shader-preparation failure, though different GPU/OS and symptom. - #805 Idea: on the compute fallback, loading every program before the title costs 5 GB and puts a 24 GB PC at its commit limit; `RX_VK_LOAD=create` measured on a second such card (RX 5600 XT): same fps or better, loads of 50 ms at worst — Related shader-loading and renderer resource/performance concerns.
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Reference
MagicBeanDev/Longshot#825
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