[Tracking] Wrong textures at specific places: floors, caves, lines and smears #2508
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MagicBeanDev/Hookshot#2508
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Place, card and a screenshot each; a save from just before the place helps the most.
Reports
These reports were collected here so one fix closes them all and the open list stays readable. Add new details as a comment here (version, card and driver, where in the game, and the hookshot_log.txt from the game folder).
More reports of this, collected here:
#2545 (merged into main, in the next release 2.2.0) writes the terrain tiles the GPU draws into the game's memory: the ground garbling that came after a while (Dodongo's Cavern floors #1717, Hyrule Field's desert #2213, Goron City's cave #2276, the smeared floors #2297, and the ground of #2538 and #2568). Say here if it still happens on 2.2.0.
This is what I see in a few areas. If I close the game and reload sometimes it's gone but will appear later on.