[Tracking] Wrong textures at specific places: floors, caves, lines and smears #2508

Open
opened 2026-11-11 21:21:45 +00:00 by NotRexed · 3 comments
NotRexed commented 2026-11-11 21:21:45 +00:00 (Migrated from github.com)

Place, card and a screenshot each; a save from just before the place helps the most.

Reports

  • #1717: There is a floor texture bug in Dodongo's Cavern. Floor texture glitch in Dodongo's Cavern. (2.0.13; RTX 5070 Ti Laptop GPU 621.14; i7 14950HX 32G Win11)
  • #1909: Orange textures after Titlecard (v2.0.14; GTX 1660 super; Ryzen 5 3600, 16 GB, Windows 11)
  • #1914: Dialogue box: tan / light rectangles drawn across the text lines (Kaepora Gaebora's dialogue)
  • #2128: The map of Gulong City is incorrect (2.1; 7900xt 26.10.2; 7800x3d ddr5 32g c30 win11)
  • #2213: Rendering issue in desert area in Hyrule Field (v2.1.0; RTX 5070 ti; 621.14; 9800x3d, 32 GB DDR5 6000 Mhz, Windows 11)
  • #2276: The ground texture of the Togo Cave is abnormal (v2.1; 7900xt 26.10.2; 7800x3d ddr5 32g c30 win11)
  • #2297: Visual Artifacts and Texture Smearing on Floor Geometry (2.1.0; RTX 4060,NVIDIA621.14; Intel i5-12400F,16GB,Windows 11)
  • #2328: Texture Problem With The Royal Family Crypt Floor (v2.1.0; RX 6700 XT 26.10.1; CPU 12th Gen Intel(R) Core(TM) i7-12700KF 12 Cores, 32gb ram, Windows )
  • #2337: well dungeon in cocorico (kid) (v2.1.0; rx 9060 xt , driver 26.10.1; Ryzen 7 7800X3D, 32Go, windows 11)
  • #2486: Anisotropic filtering distant object jagged outlines (2.1.0; Radeon RX 6650 XT, Driver Version 25.10.45.16-261009a-205305C-AMD-Soft; Ryzen 7 7800X3D, 32 GB, Windows 11)

These reports were collected here so one fix closes them all and the open list stays readable. Add new details as a comment here (version, card and driver, where in the game, and the hookshot_log.txt from the game folder).

Place, card and a screenshot each; a save from just before the place helps the most. ## Reports - #1717: There is a floor texture bug in Dodongo's Cavern. Floor texture glitch in Dodongo's Cavern. (2.0.13; RTX 5070 Ti Laptop GPU 621.14; i7 14950HX 32G Win11) - #1909: Orange textures after Titlecard (v2.0.14; GTX 1660 super; Ryzen 5 3600, 16 GB, Windows 11) - #1914: Dialogue box: tan / light rectangles drawn across the text lines (Kaepora Gaebora's dialogue) - #2128: The map of Gulong City is incorrect (2.1; 7900xt 26.10.2; 7800x3d ddr5 32g c30 win11) - #2213: Rendering issue in desert area in Hyrule Field (v2.1.0; RTX 5070 ti; 621.14; 9800x3d, 32 GB DDR5 6000 Mhz, Windows 11) - #2276: The ground texture of the Togo Cave is abnormal (v2.1; 7900xt 26.10.2; 7800x3d ddr5 32g c30 win11) - #2297: Visual Artifacts and Texture Smearing on Floor Geometry (2.1.0; RTX 4060,NVIDIA621.14; Intel i5-12400F,16GB,Windows 11) - #2328: Texture Problem With The Royal Family Crypt Floor (v2.1.0; RX 6700 XT 26.10.1; CPU 12th Gen Intel(R) Core(TM) i7-12700KF 12 Cores, 32gb ram, Windows ) - #2337: well dungeon in cocorico (kid) (v2.1.0; rx 9060 xt , driver 26.10.1; Ryzen 7 7800X3D, 32Go, windows 11) - #2486: Anisotropic filtering distant object jagged outlines (2.1.0; Radeon RX 6650 XT, Driver Version 25.10.45.16-261009a-205305C-AMD-Soft; Ryzen 7 7800X3D, 32 GB, Windows 11) These reports were collected here so one fix closes them all and the open list stays readable. Add new details as a comment here (version, card and driver, where in the game, and the hookshot_log.txt from the game folder).
NotRexed commented 2026-11-12 03:07:27 +00:00 (Migrated from github.com)

More reports of this, collected here:

  • #2532: Dodongo cavern smoke no texture (v2.1.0; rtx 5070ti, 621.14; 9800x3d 32gb ram windows 11)
  • #2538: ground materials issue and crash (v2.1.0; RTX 5090D v2 (24G VRAM); Intel 14700KF , DDR5 48G , Windows 11 26H2)
More reports of this, collected here: - #2532: Dodongo cavern smoke no texture (v2.1.0; rtx 5070ti, 621.14; 9800x3d 32gb ram windows 11) - #2538: ground materials issue and crash (v2.1.0; RTX 5090D v2 (24G VRAM); Intel 14700KF , DDR5 48G , Windows 11 26H2)
NotRexed commented 2026-11-12 03:08:53 +00:00 (Migrated from github.com)

#2545 (merged into main, in the next release 2.2.0) writes the terrain tiles the GPU draws into the game's memory: the ground garbling that came after a while (Dodongo's Cavern floors #1717, Hyrule Field's desert #2213, Goron City's cave #2276, the smeared floors #2297, and the ground of #2538 and #2568). Say here if it still happens on 2.2.0.

#2545 (merged into main, in the next release 2.2.0) writes the terrain tiles the GPU draws into the game's memory: the ground garbling that came after a while (Dodongo's Cavern floors #1717, Hyrule Field's desert #2213, Goron City's cave #2276, the smeared floors #2297, and the ground of #2538 and #2568). Say here if it still happens on 2.2.0.
Owner

@GsxRoarK4 commented on GitHub · 2026-11-12 08:12 UTC · original

This is what I see in a few areas. If I close the game and reload sometimes it's gone but will appear later on.

Screenshot 2026-11-12 081015
> [@GsxRoarK4](https://github.com/GsxRoarK4) commented on GitHub · 2026-11-12 08:12 UTC · [original](https://github.com/NotRexed/Hookshot/issues/2508#issuecomment-6818349105) This is what I see in a few areas. If I close the game and reload sometimes it's gone but will appear later on. <img width="1920" height="1080" alt="Screenshot 2026-11-12 081015" src="https://github.com/user-attachments/assets/98b3b68b-b289-4a4e-9224-56df569fed9d" /> <!-- github-sync:c:6818349105 -->
Commenting is not possible because the repository is archived.
No milestone
No assignees
2 participants
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set

Reference
MagicBeanDev/Hookshot#2508
No description provided.