ground materials issue and crash #2538
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MagicBeanDev/Hookshot#2538
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Hookshot version
v2.1.0
What kind of problem
Graphics (missing, black or wrong-coloured things, lighting, flicker)
What happened
After about 90 minutes of continuous gameplay, the ground materials in the “Hyrule Field” region render incorrectly. Shortly afterward, the game crashes.
Where in the game
Hyrule Field and Hyrule Castle carsh
How often
Sometimes
Graphics card and driver version
RTX 5090D v2 (24G VRAM)
CPU, RAM and operating system
Intel 14700KF , DDR5 48G , Windows 11 26H2
Changes from the defaults
no changes
Other software hooked into the game
No, nothing hooked in
hookshot_log.txt
hookshot_log.txt
Screenshots or video
No response
Before you send it
My Setting hookshot_options.ini.txt
I noticed Dodongo Cavern also had incorrect ground textures. Restarting the game fixed it temporarily, but after a few minutes, the ground textures were stretched again. I did not, however, crash from this.
Thanks for the report. Reports of the same kind are collected in #2508, which lists this one with your details and links back here, so one fix closes them together. Follow #2508 for the fix and add new details there (or here). If this turns out to be separate it will be reopened. The ground garbling after a while (terrain tiles the GPU drew) is fixed on main by #2545, in the next release (2.2.0).