ground materials issue and crash #2538

Closed
opened 2026-11-11 22:38:35 +00:00 by jingquanquan2018 · 3 comments
jingquanquan2018 commented 2026-11-11 22:38:35 +00:00 (Migrated from github.com)

Hookshot version

v2.1.0

What kind of problem

Graphics (missing, black or wrong-coloured things, lighting, flicker)

What happened

After about 90 minutes of continuous gameplay, the ground materials in the “Hyrule Field” region render incorrectly. Shortly afterward, the game crashes.

Where in the game

Hyrule Field and Hyrule Castle carsh

How often

Sometimes

Graphics card and driver version

RTX 5090D v2 (24G VRAM)

CPU, RAM and operating system

Intel 14700KF , DDR5 48G , Windows 11 26H2

Changes from the defaults

no changes

Other software hooked into the game

No, nothing hooked in

hookshot_log.txt

hookshot_log.txt

Screenshots or video

No response

Before you send it

  • I'm on the newest release, or the problem is still there on it.
  • I searched the open issues for this problem.
  • I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
### Hookshot version v2.1.0 ### What kind of problem Graphics (missing, black or wrong-coloured things, lighting, flicker) ### What happened After about 90 minutes of continuous gameplay, the ground materials in the “Hyrule Field” region render incorrectly. Shortly afterward, the game crashes. ### Where in the game Hyrule Field and Hyrule Castle carsh ### How often Sometimes ### Graphics card and driver version RTX 5090D v2 (24G VRAM) ### CPU, RAM and operating system Intel 14700KF , DDR5 48G , Windows 11 26H2 ### Changes from the defaults no changes ### Other software hooked into the game No, nothing hooked in ### hookshot_log.txt [hookshot_log.txt](https://github.com/user-attachments/files/34718854/hookshot_log.txt) ### Screenshots or video _No response_ ### Before you send it - [x] I'm on the newest release, or the problem is still there on it. - [x] I searched the open issues for this problem. - [x] I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
jingquanquan2018 commented 2026-11-11 22:41:59 +00:00 (Migrated from github.com)
My Setting [hookshot_options.ini.txt](https://github.com/user-attachments/files/34718958/hookshot_options.ini.txt)
ducksinc commented 2026-11-11 23:15:01 +00:00 (Migrated from github.com)

I noticed Dodongo Cavern also had incorrect ground textures. Restarting the game fixed it temporarily, but after a few minutes, the ground textures were stretched again. I did not, however, crash from this.

I noticed Dodongo Cavern also had incorrect ground textures. Restarting the game fixed it temporarily, but after a few minutes, the ground textures were stretched again. I did not, however, crash from this.
NotRexed commented 2026-11-12 03:07:48 +00:00 (Migrated from github.com)

Thanks for the report. Reports of the same kind are collected in #2508, which lists this one with your details and links back here, so one fix closes them together. Follow #2508 for the fix and add new details there (or here). If this turns out to be separate it will be reopened. The ground garbling after a while (terrain tiles the GPU drew) is fixed on main by #2545, in the next release (2.2.0).

Thanks for the report. Reports of the same kind are collected in #2508, which lists this one with your details and links back here, so one fix closes them together. Follow #2508 for the fix and add new details there (or here). If this turns out to be separate it will be reopened. The ground garbling after a while (terrain tiles the GPU drew) is fixed on main by #2545, in the next release (2.2.0).
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MagicBeanDev/Hookshot#2538
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