Hookshot 2.1.0 – Terrain Texture Issues and System Freeze in Hyrule Castle Town #2568

Closed
opened 2026-11-11 23:33:45 +00:00 by LlaviLlava · 4 comments
LlaviLlava commented 2026-11-11 23:33:45 +00:00 (Migrated from github.com)

Hookshot version

v.2.1.0

What kind of problem

Crash, freeze or black screen

What happened

System Specifications

  • GPU: AMD Radeon RX 6700 XT (12 GB VRAM)
  • CPU: AMD Ryzen 5 5600X
  • RAM: 16 GB
  • OS: Windows 11
  • GPU Driver: AMD Adrenalin (version not specified)
  • Hookshot Version: 2.1.0
  • Graphics API: Vulkan

Test Results

I tested Hookshot 2.1.0 for over 30 minutes of continuous gameplay.

Overall, the experience was noticeably better than in previous versions:

  • Alt+Tab no longer causes the game to freeze when returning to it.
  • Frame Generation no longer produces the tearing/artifacts I previously experienced.
  • The game remained stable for more than 30 minutes without crashing.

However, I encountered two new issues during this testing session.

1. Terrain Texture Issues – Hyrule Field

When exploring Hyrule Field, I noticed graphical issues affecting the terrain textures.

The game remained playable, and performance was acceptable thanks to Frame Generation, although the actual game FPS dropped somewhat in this area.

2. Complete System Freeze – Hyrule Castle Town

The most serious issue occurred when entering Hyrule Castle Town.

The game froze, and the entire PC became unresponsive. However, I managed to close the game using Alt+F4 shortly after the freeze occurred, and the system recovered without requiring a forced restart.

I have not yet determined what causes this issue or whether it is related to entering this specific area.

Previous Issues – Status in Version 2.1.0

For context, I previously reported the following issues:

  • Alt+Tab freezes: No longer reproduced during my latest testing.
  • Frame Generation x2 artifacts/tearing: No longer observed.
  • System crashes/BSOD: Not reproduced during this testing session.

Summary

Hookshot 2.1.0 represents a noticeable improvement over previous versions on my AMD system. However, terrain texture problems in Hyrule Field and a complete system freeze when entering Hyrule Castle Town remain issues that need further investigation.

I will continue testing to determine whether the freeze is reproducible and whether the graphical issues occur in other areas as well.

Where in the game

Hyrule Field

How often

Every time

Graphics card and driver version

AMD Radeon 6700 XT (12 GB)

CPU, RAM and operating system

AMD Ryzen 5 5600X

Changes from the defaults

No response

Other software hooked into the game

No, nothing hooked in

hookshot_log.txt

hookshot_log.txt

Screenshots or video

No response

Before you send it

  • I'm on the newest release, or the problem is still there on it.
  • I searched the open issues for this problem.
  • I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
### Hookshot version v.2.1.0 ### What kind of problem Crash, freeze or black screen ### What happened ## System Specifications - **GPU:** AMD Radeon RX 6700 XT (12 GB VRAM) - **CPU:** AMD Ryzen 5 5600X - **RAM:** 16 GB - **OS:** Windows 11 - **GPU Driver:** AMD Adrenalin (version not specified) - **Hookshot Version:** 2.1.0 - **Graphics API:** Vulkan ## Test Results I tested Hookshot 2.1.0 for over 30 minutes of continuous gameplay. Overall, the experience was noticeably better than in previous versions: - Alt+Tab no longer causes the game to freeze when returning to it. - Frame Generation no longer produces the tearing/artifacts I previously experienced. - The game remained stable for more than 30 minutes without crashing. However, I encountered two new issues during this testing session. ### 1. Terrain Texture Issues – Hyrule Field When exploring Hyrule Field, I noticed graphical issues affecting the terrain textures. The game remained playable, and performance was acceptable thanks to Frame Generation, although the actual game FPS dropped somewhat in this area. ### 2. Complete System Freeze – Hyrule Castle Town The most serious issue occurred when entering Hyrule Castle Town. The game froze, and the entire PC became unresponsive. However, I managed to close the game using Alt+F4 shortly after the freeze occurred, and the system recovered without requiring a forced restart. I have not yet determined what causes this issue or whether it is related to entering this specific area. ## Previous Issues – Status in Version 2.1.0 For context, I previously reported the following issues: - **Alt+Tab freezes:** No longer reproduced during my latest testing. - **Frame Generation x2 artifacts/tearing:** No longer observed. - **System crashes/BSOD:** Not reproduced during this testing session. ## Summary Hookshot 2.1.0 represents a noticeable improvement over previous versions on my AMD system. However, terrain texture problems in Hyrule Field and a complete system freeze when entering Hyrule Castle Town remain issues that need further investigation. I will continue testing to determine whether the freeze is reproducible and whether the graphical issues occur in other areas as well. ### Where in the game Hyrule Field ### How often Every time ### Graphics card and driver version AMD Radeon 6700 XT (12 GB) ### CPU, RAM and operating system AMD Ryzen 5 5600X ### Changes from the defaults _No response_ ### Other software hooked into the game No, nothing hooked in ### hookshot_log.txt [hookshot_log.txt](https://github.com/user-attachments/files/34720161/hookshot_log.txt) ### Screenshots or video _No response_ ### Before you send it - [x] I'm on the newest release, or the problem is still there on it. - [x] I searched the open issues for this problem. - [x] I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
GuilhermeSoaresGarcia commented 2026-11-12 00:41:57 +00:00 (Migrated from github.com)

+1 about the "complete System Freeze entering Hyrule Castle Town"
My system is a Ryzen 5 5600, Nvidia 3060 12GB, 16GB RAM and I'm running on Debian (so, overall, pretty distintcs specs)

+1 about the "complete System Freeze entering Hyrule Castle Town" My system is a Ryzen 5 5600, Nvidia 3060 12GB, 16GB RAM and I'm running on Debian (so, overall, pretty distintcs specs)
NotRexed commented 2026-11-12 03:08:00 +00:00 (Migrated from github.com)

Thanks for the report. Reports of the same kind are collected in #996, which lists this one with your details and links back here, so one fix closes them together. Follow #996 for the fix and add new details there (or here). If this turns out to be separate it will be reopened. The terrain texture garbling is fixed on main by #2545, in the next release (2.2.0).

Thanks for the report. Reports of the same kind are collected in #996, which lists this one with your details and links back here, so one fix closes them together. Follow #996 for the fix and add new details there (or here). If this turns out to be separate it will be reopened. The terrain texture garbling is fixed on main by #2545, in the next release (2.2.0).
Owner

@mooki000 commented on GitHub · 2026-11-12 12:45 UTC · original

Thanks for separating the improvements from the remaining problems. Your log already has the RX 6700 XT's task+mesh fallback enabled; it records a long replay stall and an image-allocation budget retry, then a window-close exit, rather than a device-loss report.

As NotRexed noted, #2545 has merged for the terrain-garbling problem; that does not establish the cause of the Castle Town freeze. Could you add the Adrenalin version and graphics settings, and say whether entering Castle Town directly after a fresh start also freezes?

@GuilhermeSoaresGarcia, your Debian/NVIDIA case needs its own failed-run log, exact build and driver, plus any kernel GPU-reset/Xid or out-of-memory message from that time; similar symptoms alone do not establish the same cause.

> [@mooki000](https://github.com/mooki000) commented on GitHub · 2026-11-12 12:45 UTC · [original](https://github.com/NotRexed/Hookshot/issues/2568#issuecomment-6823983925) Thanks for separating the improvements from the remaining problems. Your log already has the RX 6700 XT's task+mesh fallback enabled; it records a long replay stall and an image-allocation budget retry, then a window-close exit, rather than a device-loss report. As NotRexed noted, #2545 has merged for the terrain-garbling problem; that does not establish the cause of the Castle Town freeze. Could you add the Adrenalin version and graphics settings, and say whether entering Castle Town directly after a fresh start also freezes? @GuilhermeSoaresGarcia, your Debian/NVIDIA case needs its own failed-run log, exact build and driver, plus any kernel GPU-reset/Xid or out-of-memory message from that time; similar symptoms alone do not establish the same cause. <!-- github-sync:c:6823983925 -->
Owner

@LlaviLlava commented on GitHub · 2026-11-12 13:52 UTC · original

Thanks for the follow-up. Here are my system specifications, graphics settings, and additional test results.

System Specifications

  • GPU: AMD Radeon RX 6700 XT (12 GB VRAM)
  • CPU: AMD Ryzen 5 5600X
  • RAM: 16 GB
  • OS: Windows 11
  • AMD Adrenalin Driver Version: 26.10.1
  • Hookshot Version: 2.1.0
  • Graphics API: Vulkan

Graphics Settings

  • Fullscreen: On
  • Frame Generation: On (also tested with it disabled)
  • HDR: Off
  • Frame Rate Cap: 60 FPS
  • Anti-Lag: Off
  • Resolution: 1920x1080
  • Upscaler: AMD FSR 3.1
  • Render Resolution: Auto (Dynamic)
  • Sharpness: 0%
  • Anisotropic Filtering: Game's
  • Profile: Docked
  • Robust Buffers: Auto
  • Mesh Shaders: Automatic

Additional Testing – Hyrule Castle Town Freeze

I performed a fresh-start test, launching Hookshot and entering Hyrule Castle Town directly, without playing in other areas first.

Unfortunately, the game froze again in exactly the same way when entering the area.

I also tested with Frame Generation both enabled and disabled. The freeze occurred in both cases, so it does not appear to be directly related to Frame Generation.

During the freeze, the entire PC becomes unresponsive. However, during my previous test, I managed to close the game using Alt+F4 before having to force a system restart.

Summary

The issue is consistently reproducible when entering Hyrule Castle Town, even after a fresh start and with Frame Generation disabled.

I hope these additional details help narrow down the cause. Thanks for your work on Hookshot!

> [@LlaviLlava](https://github.com/LlaviLlava) commented on GitHub · 2026-11-12 13:52 UTC · [original](https://github.com/NotRexed/Hookshot/issues/2568#issuecomment-6825487021) Thanks for the follow-up. Here are my system specifications, graphics settings, and additional test results. ### System Specifications - **GPU:** AMD Radeon RX 6700 XT (12 GB VRAM) - **CPU:** AMD Ryzen 5 5600X - **RAM:** 16 GB - **OS:** Windows 11 - **AMD Adrenalin Driver Version:** 26.10.1 - **Hookshot Version:** 2.1.0 - **Graphics API:** Vulkan ### Graphics Settings - **Fullscreen:** On - **Frame Generation:** On (also tested with it disabled) - **HDR:** Off - **Frame Rate Cap:** 60 FPS - **Anti-Lag:** Off - **Resolution:** 1920x1080 - **Upscaler:** AMD FSR 3.1 - **Render Resolution:** Auto (Dynamic) - **Sharpness:** 0% - **Anisotropic Filtering:** Game's - **Profile:** Docked - **Robust Buffers:** Auto - **Mesh Shaders:** Automatic ### Additional Testing – Hyrule Castle Town Freeze I performed a fresh-start test, launching Hookshot and entering Hyrule Castle Town directly, without playing in other areas first. Unfortunately, the game froze again in exactly the same way when entering the area. I also tested with Frame Generation both enabled and disabled. The freeze occurred in both cases, so it does not appear to be directly related to Frame Generation. During the freeze, the entire PC becomes unresponsive. However, during my previous test, I managed to close the game using Alt+F4 before having to force a system restart. ### Summary The issue is consistently reproducible when entering Hyrule Castle Town, even after a fresh start and with Frame Generation disabled. I hope these additional details help narrow down the cause. Thanks for your work on Hookshot! <!-- github-sync:c:6825487021 -->
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MagicBeanDev/Hookshot#2568
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