Visual Artifacts and Texture Smearing on Floor Geometry #2297
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MagicBeanDev/Hookshot#2297
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Hookshot version
2.1.0
What kind of problem
Graphics (missing, black or wrong-coloured things, lighting, flicker)
What happened
I am experiencing severe graphical rendering bugs in the game. The ground that should be a normal stone material is incorrectly rendering with stretched/smeared wooden floor textures. There are also some weird floating particles or broken geometry assets appearing on the ground. This happens constantly and seems to be a rendering issue with the floor mesh or texture mapping.
Please see the attached screenshots for reference. The first screenshot shows the graphical error (indicated by the red arrow), and the other screenshots show my current Hookshot graphics settings.
Where in the game
Death Mountain Trails - Dondon Cave (1F), looking at the ground (stone floor rendered as wood).
How often
Every time
Graphics card and driver version
RTX 4060,NVIDIA621.14
CPU, RAM and operating system
Intel i5-12400F,16GB,Windows 11
Changes from the defaults
Graphics Settings modified from default:
Other software hooked into the game
No, nothing hooked in
hookshot_log.txt
hookshot_log.txt
Screenshots or video
Before you send it
Same on 9070 XT with 2.1.0 and FSR4
Same for me but at lake Hylia
Thanks for the report. Reports of the same problem are now collected in #2508, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #2508 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.