[Tracking] Audio: late or out of sync, cutting out, metallic or missing sounds #2503

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opened 2026-11-11 21:21:40 +00:00 by NotRexed · 6 comments
NotRexed commented 2026-11-11 21:21:40 +00:00 (Migrated from github.com)

A measured 25-minute route at 60 fps had no sound start more than 6 ms late, so most out-of-sync reports so far point at running above 60 fps (#1742) or at stalls. A hookshot_log.txt from a run at a 60 fps cap helps the most.

Reports

  • #1246: Audio out of sync - All audio plays around 5 seconds late (v.2.0.10; RX6800; Ryzen 7 9800X3D, 32GB, Windows 11)
  • #1753: Sound not match animation and black screen after First visit of 米德 in 迷途森林 (v2.0.13; 5090d; ryzen r7 9800x3d win11)
  • #1886: Opening the new settings menu causes the audio to go out of synch (v2.0.14; NVIDIA GeForce RTX 5080 (16 GB), 621.14; Intel(R) Core(TM) i9-14900KF (3.20 GHz), 64 GB of RAM, Windows 11 26H2)
  • #2182: No audio from the ocarina or Saria's voice in the ocarina cutscene (v2.1.0, Windows, RTX 3080) (v2.1.0 (source 633eb435); NVIDIA GeForce RTX 3080 (10 GB), driver 32.0.16.2114; AMD Ryzen 9 3900XT (12-core), 32 GB, Windows 11 Home (build 26300))
  • #2296: Sound effects/music will cut out after certain amount of play time (v2.1.0; RTX 5070 TI, 621.01; Ryzen 7 9800X3D, 64GB DDR5 6000MHZ, Windows 11)
  • #2300: The audio in the opening scene was playing faster that the cut scene, (The second to last build; rtx 4080 and on my rtx 5080 (both have newer, if not the newest driver; ryzen 5800x3d and an i7 11700k)
  • #2316: IN GAME MOVIES STUTTER OR OUT OF SYNCH AUDIO (v2.1.0; RTX 4060, NVIDIA 614.24; INTEL i7-13650HX, Windows 11)
  • #2355: Metallic audio (v2.1.0; 7900XTX, latest driver; 9800x3D , 96 GB DDR5, Fedora 45)

These reports were collected here so one fix closes them all and the open list stays readable. Add new details as a comment here (version, card and driver, where in the game, and the hookshot_log.txt from the game folder).

A measured 25-minute route at 60 fps had no sound start more than 6 ms late, so most out-of-sync reports so far point at running above 60 fps (#1742) or at stalls. A hookshot_log.txt from a run at a 60 fps cap helps the most. ## Reports - #1246: Audio out of sync - All audio plays around 5 seconds late (v.2.0.10; RX6800; Ryzen 7 9800X3D, 32GB, Windows 11) - #1753: Sound not match animation and black screen after First visit of 米德 in 迷途森林 (v2.0.13; 5090d; ryzen r7 9800x3d win11) - #1886: Opening the new settings menu causes the audio to go out of synch (v2.0.14; NVIDIA GeForce RTX 5080 (16 GB), 621.14; Intel(R) Core(TM) i9-14900KF (3.20 GHz), 64 GB of RAM, Windows 11 26H2) - #2182: No audio from the ocarina or Saria's voice in the ocarina cutscene (v2.1.0, Windows, RTX 3080) (v2.1.0 (source 633eb435); NVIDIA GeForce RTX 3080 (10 GB), driver 32.0.16.2114; AMD Ryzen 9 3900XT (12-core), 32 GB, Windows 11 Home (build 26300)) - #2296: Sound effects/music will cut out after certain amount of play time (v2.1.0; RTX 5070 TI, 621.01; Ryzen 7 9800X3D, 64GB DDR5 6000MHZ, Windows 11) - #2300: The audio in the opening scene was playing faster that the cut scene, (The second to last build; rtx 4080 and on my rtx 5080 (both have newer, if not the newest driver; ryzen 5800x3d and an i7 11700k) - #2316: IN GAME MOVIES STUTTER OR OUT OF SYNCH AUDIO (v2.1.0; RTX 4060, NVIDIA 614.24; INTEL i7-13650HX, Windows 11) - #2355: Metallic audio (v2.1.0; 7900XTX, latest driver; 9800x3D , 96 GB DDR5, Fedora 45) These reports were collected here so one fix closes them all and the open list stays readable. Add new details as a comment here (version, card and driver, where in the game, and the hookshot_log.txt from the game folder).
NotRexed commented 2026-11-11 21:31:55 +00:00 (Migrated from github.com)

Another report collected here: #599: Audio balancing is way off in some places

Another report collected here: #599: Audio balancing is way off in some places
ginnotsuyo commented 2026-11-11 21:55:00 +00:00 (Migrated from github.com)

Confirming audio desync and initial stutter during cutscenes, specifically noticeable during Link's dream intro and mid-scene during the Deku Tree's story of the goddesses where background textures initially render. Also experiencing a freeze at the title screen on Windows 11. Tested with an RTX 4060, i7 13650HX, 32GB DDR5 RAM, and Nvidia driver 614.24. Eagerly awaiting the dav1d integration in #2503.

Confirming audio desync and initial stutter during cutscenes, specifically noticeable during Link's dream intro and mid-scene during the Deku Tree's story of the goddesses where background textures initially render. Also experiencing a freeze at the title screen on Windows 11. Tested with an RTX 4060, i7 13650HX, 32GB DDR5 RAM, and Nvidia driver 614.24. Eagerly awaiting the dav1d integration in #2503.
danpan1113 commented 2026-11-11 23:07:26 +00:00 (Migrated from github.com)

same for me in the intro dream when link wakes up, the audio is always 5 seconds behind the visuals, but has been this way on every build, also im under 60fps

same for me in the intro dream when link wakes up, the audio is always 5 seconds behind the visuals, but has been this way on every build, also im under 60fps
azuraslop commented 2026-11-12 00:19:34 +00:00 (Migrated from github.com)

when I picked up a red rupee in the goron's dungeon, the audio associated with obtaining it began to loop. }
(240 fps cap)
version 2.1
gpu: rtx 4060
cpu: ryzen 7 5700x

hookshot_log.txt

when I picked up a red rupee in the goron's dungeon, the audio associated with obtaining it began to loop. } (240 fps cap) version 2.1 gpu: rtx 4060 cpu: ryzen 7 5700x [hookshot_log.txt](https://github.com/user-attachments/files/34720948/hookshot_log.txt)
Owner

@ginnotsuyo commented on GitHub · 2026-11-12 13:32 UTC · original

Hope all these issues are being worked on before the next release, feeling a bit unsettled after not seeing another release in more than 24 hrs vs the rhythm before.

> [@ginnotsuyo](https://github.com/ginnotsuyo) commented on GitHub · 2026-11-12 13:32 UTC · [original](https://github.com/NotRexed/Hookshot/issues/2503#issuecomment-6825015186) Hope all these issues are being worked on before the next release, feeling a bit unsettled after not seeing another release in more than 24 hrs vs the rhythm before. <!-- github-sync:c:6825015186 -->
Owner

@5piffe commented on GitHub · 2026-11-12 15:26 UTC · original

Spatial audio in terms of real-time reverbs or reflections are incorrect or non-existent compared to Lichii.

As an example, just stand with a wall close to one side, and jump rotating the camera. Playing in lichii, you hear reflections from links voice from that wall, while the sound is completely dry if playing with Hookshot.

gpu: RTX 5070 Ti
cpu: AMD Ryzen 9 5900X
os: Windows
version: 2.1.0

> [@5piffe](https://github.com/5piffe) commented on GitHub · 2026-11-12 15:26 UTC · [original](https://github.com/NotRexed/Hookshot/issues/2503#issuecomment-6827830570) Spatial audio in terms of real-time reverbs or reflections are incorrect or non-existent compared to Lichii. As an example, just stand with a wall close to one side, and jump rotating the camera. Playing in lichii, you hear reflections from links voice from that wall, while the sound is completely dry if playing with Hookshot. gpu: RTX 5070 Ti cpu: AMD Ryzen 9 5900X os: Windows version: 2.1.0 <!-- github-sync:c:6827830570 -->
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MagicBeanDev/Hookshot#2503
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