[Tracking] Audio: late or out of sync, cutting out, metallic or missing sounds #2503
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MagicBeanDev/Hookshot#2503
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A measured 25-minute route at 60 fps had no sound start more than 6 ms late, so most out-of-sync reports so far point at running above 60 fps (#1742) or at stalls. A hookshot_log.txt from a run at a 60 fps cap helps the most.
Reports
These reports were collected here so one fix closes them all and the open list stays readable. Add new details as a comment here (version, card and driver, where in the game, and the hookshot_log.txt from the game folder).
Another report collected here: #599: Audio balancing is way off in some places
Confirming audio desync and initial stutter during cutscenes, specifically noticeable during Link's dream intro and mid-scene during the Deku Tree's story of the goddesses where background textures initially render. Also experiencing a freeze at the title screen on Windows 11. Tested with an RTX 4060, i7 13650HX, 32GB DDR5 RAM, and Nvidia driver 614.24. Eagerly awaiting the dav1d integration in #2503.
same for me in the intro dream when link wakes up, the audio is always 5 seconds behind the visuals, but has been this way on every build, also im under 60fps
when I picked up a red rupee in the goron's dungeon, the audio associated with obtaining it began to loop. }
(240 fps cap)
version 2.1
gpu: rtx 4060
cpu: ryzen 7 5700x
hookshot_log.txt
Hope all these issues are being worked on before the next release, feeling a bit unsettled after not seeing another release in more than 24 hrs vs the rhythm before.
Spatial audio in terms of real-time reverbs or reflections are incorrect or non-existent compared to Lichii.
As an example, just stand with a wall close to one side, and jump rotating the camera. Playing in lichii, you hear reflections from links voice from that wall, while the sound is completely dry if playing with Hookshot.
gpu: RTX 5070 Ti
cpu: AMD Ryzen 9 5900X
os: Windows
version: 2.1.0