Audio out of sync - All audio plays around 5 seconds late #1246

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opened 2026-11-09 18:47:56 +00:00 by Coldtrain · 5 comments
Coldtrain commented 2026-11-09 18:47:56 +00:00 (Migrated from github.com)

Hookshot version

v.2.0.10

What kind of problem

Sound, controls or saves

What happened

Audio plays 5 seconds late, otherwise performance is perfect;

60 FPS ingame, Frame Generation brings it up to 120 fps in Kokiri Forest.

/

Where in the game

Kokiri Forest / Great Deku Tree

How often

Every time

Graphics card and driver version

RX6800

CPU, RAM and operating system

Ryzen 7 9800X3D, 32GB, Windows 11

Changes from the defaults

No response

Other software hooked into the game

No, nothing hooked in

hookshot_log.txt

hookshot_log.1.txt

Screenshots or video

No response

Before you send it

  • I'm on the newest release, or the problem is still there on it.
  • I searched the open issues for this problem.
  • I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
### Hookshot version v.2.0.10 ### What kind of problem Sound, controls or saves ### What happened Audio plays 5 seconds late, otherwise performance is perfect; 60 FPS ingame, Frame Generation brings it up to 120 fps in Kokiri Forest. / ### Where in the game Kokiri Forest / Great Deku Tree ### How often Every time ### Graphics card and driver version RX6800 ### CPU, RAM and operating system Ryzen 7 9800X3D, 32GB, Windows 11 ### Changes from the defaults _No response_ ### Other software hooked into the game No, nothing hooked in ### hookshot_log.txt [hookshot_log.1.txt](https://github.com/user-attachments/files/34593687/hookshot_log.1.txt) ### Screenshots or video _No response_ ### Before you send it - [x] I'm on the newest release, or the problem is still there on it. - [x] I searched the open issues for this problem. - [x] I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
Coldtrain commented 2026-11-09 18:49:04 +00:00 (Migrated from github.com)

Note: when first starting game audio is fine, happens I guess around 5 minutes in, then is permanent.

Link swings sword, hear it 5 seconds late, open menu, hear menu chime 5 seconds late etc

Note: when first starting game audio is fine, happens I guess around 5 minutes in, then is permanent. Link swings sword, hear it 5 seconds late, open menu, hear menu chime 5 seconds late etc
Coldtrain commented 2026-11-09 18:53:03 +00:00 (Migrated from github.com)

Whats odd is certain things like opening chests, dialog from cutscenes is accurate and without delay, while sword slashes and other audio has the delay, maybe handled differently then other audio?

Whats odd is certain things like opening chests, dialog from cutscenes is accurate and without delay, while sword slashes and other audio has the delay, maybe handled differently then other audio?
Coldtrain commented 2026-11-09 19:05:31 +00:00 (Migrated from github.com)

Additionally crashed when burning first web in Great Deku Tree (AMD Reported Fault)

hookshot_log.txt

Additionally crashed when burning first web in Great Deku Tree (AMD Reported Fault) [hookshot_log.txt](https://github.com/user-attachments/files/34594294/hookshot_log.txt)
Joey-Magnus commented 2026-11-10 05:42:42 +00:00 (Migrated from github.com)

Main has two audio changes since v2.0.10/v2.0.11 that touch the game's per-voice buffer queues: #1181 (a finished wave buffer is reported at the renderer update, so the game's sound thread no longer misreads a voice's queue) and 89b01d7 (bounded buffers). The output side here holds only 10 blocks, so a 5 s lag that builds up over minutes for sound effects but not for cutscene dialogue points at those queues rather than the device. Could you retest on v2.0.12 once it's out and say whether the delay still builds up?

Main has two audio changes since v2.0.10/v2.0.11 that touch the game's per-voice buffer queues: #1181 (a finished wave buffer is reported at the renderer update, so the game's sound thread no longer misreads a voice's queue) and 89b01d7 (bounded buffers). The output side here holds only 10 blocks, so a 5 s lag that builds up over minutes for sound effects but not for cutscene dialogue points at those queues rather than the device. Could you retest on v2.0.12 once it's out and say whether the delay still builds up?
NotRexed commented 2026-11-11 21:22:16 +00:00 (Migrated from github.com)

Thanks for the report. Reports of the same problem are now collected in #2503, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #2503 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.

Thanks for the report. Reports of the same problem are now collected in #2503, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #2503 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.
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MagicBeanDev/Hookshot#1246
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