Audio out of sync - All audio plays around 5 seconds late #1246
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MagicBeanDev/Hookshot#1246
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Hookshot version
v.2.0.10
What kind of problem
Sound, controls or saves
What happened
Audio plays 5 seconds late, otherwise performance is perfect;
60 FPS ingame, Frame Generation brings it up to 120 fps in Kokiri Forest.
/
Where in the game
Kokiri Forest / Great Deku Tree
How often
Every time
Graphics card and driver version
RX6800
CPU, RAM and operating system
Ryzen 7 9800X3D, 32GB, Windows 11
Changes from the defaults
No response
Other software hooked into the game
No, nothing hooked in
hookshot_log.txt
hookshot_log.1.txt
Screenshots or video
No response
Before you send it
Note: when first starting game audio is fine, happens I guess around 5 minutes in, then is permanent.
Link swings sword, hear it 5 seconds late, open menu, hear menu chime 5 seconds late etc
Whats odd is certain things like opening chests, dialog from cutscenes is accurate and without delay, while sword slashes and other audio has the delay, maybe handled differently then other audio?
Additionally crashed when burning first web in Great Deku Tree (AMD Reported Fault)
hookshot_log.txt
Main has two audio changes since v2.0.10/v2.0.11 that touch the game's per-voice buffer queues: #1181 (a finished wave buffer is reported at the renderer update, so the game's sound thread no longer misreads a voice's queue) and
89b01d7(bounded buffers). The output side here holds only 10 blocks, so a 5 s lag that builds up over minutes for sound effects but not for cutscene dialogue points at those queues rather than the device. Could you retest on v2.0.12 once it's out and say whether the delay still builds up?Thanks for the report. Reports of the same problem are now collected in #2503, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #2503 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.