Audio balancing is way off in some places #599

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opened 2026-11-08 13:56:18 +00:00 by Arakon · 2 comments
Arakon commented 2026-11-08 13:56:18 +00:00 (Migrated from github.com)

Builder version

honest-eta

How you built

Hookshot Builder app (Windows)

Game files given to it

A .nup

The error

The audio mix seems to be off. In many places, audio plays loudly when the player is still far from the location it should be heard.
Examples:

- When the player returns from the Deku Tree, a sad scene with sad melody plays. However, the scene is also accompanied by the much louder, jolly music from the nearby Kokiri shop, that shouldn't be audible until the player passes the door.
- When the player runs from the Kokiri forest to Hyrule Castle, the sound of the Peahat Larvas is as loud as if the enemy was close to Link, when it's actually just visible in the distance.

Visual Studio or Build Tools version, and Windows SDK version

No response

Operating system and free space on the output drive

Win 11 26H2

Before you send it

  • I'm on the newest release, or it still fails on it.
  • I searched the open issues for this error.
  • I'm not attaching game files or anything built from them.
### Builder version honest-eta ### How you built Hookshot Builder app (Windows) ### Game files given to it A .nup ### The error ```text The audio mix seems to be off. In many places, audio plays loudly when the player is still far from the location it should be heard. Examples: - When the player returns from the Deku Tree, a sad scene with sad melody plays. However, the scene is also accompanied by the much louder, jolly music from the nearby Kokiri shop, that shouldn't be audible until the player passes the door. - When the player runs from the Kokiri forest to Hyrule Castle, the sound of the Peahat Larvas is as loud as if the enemy was close to Link, when it's actually just visible in the distance. ``` ### Visual Studio or Build Tools version, and Windows SDK version _No response_ ### Operating system and free space on the output drive Win 11 26H2 ### Before you send it - [x] I'm on the newest release, or it still fails on it. - [x] I searched the open issues for this error. - [x] I'm not attaching game files or anything built from them.
Zephir0ss commented 2026-11-09 20:02:33 +00:00 (Migrated from github.com)

Still happening on v2.0.10, and here is another example of the same thing.

Death Mountain summit: the ambient rumble from the cave that leads into the crater is much louder than on a Switch emulator. I compared them on the same save, at the same spot, one at a time:

  • The music is at the same level in both (menus and play), so the overall volume matches.
  • On the emulator the rumble sits under the music. In Hookshot it is about as loud as the music or louder.
  • Its direction is right in both (it comes from the cave); only its level is off.

So it looks like what you describe: ambient or distant sounds play at close-range volume.

RTX 5070 Ti (driver 617.42), Ryzen 9 5900X, 128 GB, Windows 11, stereo output, default settings.

Still happening on **v2.0.10**, and here is another example of the same thing. **Death Mountain summit:** the ambient rumble from the cave that leads into the crater is much louder than on a Switch emulator. I compared them on the same save, at the same spot, one at a time: - The music is at the same level in both (menus and play), so the overall volume matches. - On the emulator the rumble sits under the music. In Hookshot it is about as loud as the music or louder. - Its direction is right in both (it comes from the cave); only its level is off. So it looks like what you describe: ambient or distant sounds play at close-range volume. RTX 5070 Ti (driver 617.42), Ryzen 9 5900X, 128 GB, Windows 11, stereo output, default settings.
NotRexed commented 2026-11-11 21:31:56 +00:00 (Migrated from github.com)

Thanks for the report. Reports of the same kind are now collected in #2503, which lists this one and links back here, so one fix closes them together. Follow #2503 for the fix and add new details there (or here). If this turns out to be separate it will be reopened.

Thanks for the report. Reports of the same kind are now collected in #2503, which lists this one and links back here, so one fix closes them together. Follow #2503 for the fix and add new details there (or here). If this turns out to be separate it will be reopened.
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Reference
MagicBeanDev/Hookshot#599
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