• v1.0.0-rc.6 1c5450fe57

    Longshot Launcher v1.0.0-rc.6
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    Pre-release

    cgize released this 2026-11-15 08:41:24 +00:00 | 25 commits to main since this release

    猬囷笍 Download Longshot Launcher

    馃獰 聽Download for Windows

    馃惂 聽Download for Linux (AppImage)

    Windows without installing: portable zip

    Run it, point it at your own dump of the game (a .nup, or its romfs and exefs folders), and press Build. It installs Longshot and keeps it and itself up to date. This is a release candidate: it builds Longshot's rc versions by default.


    What's new

    • Your settings come with you. A new build keeps your game settings, and on Windows your graphics preference and NVIDIA profile.
    • Faster version switching. A new version reuses the game files, the compiled work and the shader caches of earlier builds, so switching versions no longer starts from scratch.
    • Upscalers that fit your card. DLSS and FSR 4 are only offered on graphics cards that run them.
    • Fixes:
      • Building no longer needs a CPU with AVX2.
      • Linux save backups are now in ~/.local/share/longshot/save-backup, beside the saves.
      • The builder starts under AppImageLauncher.
      • The build log is in colour and shows its progress while reading your game.

    v1.0.0-rc.6 (2026-11-15)

    Features

    • play: The game settings follow the player into a new build, and Linux builds get --user (#84)
    • tools: The launcher's screens drawn without a display into PNGs, for pull requests and the README (#85)
    • build: Longshot's object and lift stores in the build files folder, so switching versions reuses earlier builds' work (#72)
    • play: Windows' graphics preference and the NVIDIA profile follow the player into a new build (#87)
    • build: A new version's game files linked from a version built from the same .nup (#58)
    • update: Keep the shader caches when the translator is the same (#78)

    Fixes

    • saves: Linux save backups in ~/.local/share/longshot/save-backup, beside the saves (#80)
    • ui: The launcher calls it the game, not by its title (#81)
    • linux: Unpack the builder's AppImage, not the launcher, under AppImageLauncher (#82)
    • build: DLSS and FSR 4 only on GPUs that run them, no Prepare shaders switch, Longshot in the titles, a coloured log and the read's progress (#79)

    Code

    • build: No WGPU_NATIVE, the prebuilt Linux renderer only where older tools carry it, and no AVX2 requirement (#73)

    Tests

    • release: Reuse accepted Windows fixture fixes (#86)
    Downloads